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    Card List by bikeking8

    Version: 1.14 | Updated: 03/07/03 | Search Guide | Bookmark Guide

    
    Yugioh Duelists of the Roses (PS2 by Konami) Card List v 1.14
    by David Nelson
    
    
    Notice : This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any other website besides
    http://www.gamefaqs.com or otherwise distributed publicly without advance
    written permission. Use of this guide on any other web site or as a part
    of any public display is strictly prohibited, and a violation of copyright.
    Thank you very much.
    
    
    Versions
    v 1.00 - all cards listed
    v 1.01 - added effect explanations
    v 1.02 - added #671, all cards 100% completed now
    v 1.03 - did a much-needed overhaul of the monster effects, tweaked
              appearance, added type ranges and search tip (I can sleep now)
    v 1.14 - overhauled the spell effects, added reference numbers, added
              type-specific card effect list and table of contents
    
    
    What's Left To Do
    > add f.a.q section when I receive any questions on the effects
    > include some effect strategies
    
    
    
    
    TABLE OF CONTENTS
    
      I : Obligatory Ramblings........................................CL01
            - Introduction 
            - What's In Here 
            - Thanks 
            - Contact 
     II : Card List...................................................CL02
            - Explanation of Effects 
            - Looking For a Specific Type? 
            - Last Reminder 
            - List of Cards 
    III : Type & Attribute-Specific Effect Cards......................CL03
            
    
    
    
    
    I. OBLIGATORY RAMBLINGS [CL01]
    _____________________________________________________________________________
    _____________________________________________________________________________
    
    Introduction - After getting Yugioh Duelists of the Roses for PS2 I decided
    to start making a reincarnation list. Well that wasn't going anywhere so I
    instead chose to create a comprehensive card list as a reference and here
    we go. Mind you, this is my first submitted work so any constructive
    criticism will be appreciated not ignored.
                  
    
    What's In Here : 
      Card List - All cards from #000 to #853 are listed with card number (NO.),
    card name and effect (NAME & EFFECT), attack value (ATTK), defense value (DEF),
    summon level (SUMMON LEVEL), deck cost (DECK COST) and special attribute (ATTR).
    Furthermore, the list is divided into groups of respective card type.
      Type-Specific Effect Cards - For those of you that wish to construct a
    deck around a certain type and/or attribute, I have listed cards that affect
    each type both for the better and for the worse, so you know which cards that
    will aid your deck and those to look out for. I hope this helps as well.
    
    
    Thanks - All members of the gamefaqs community, tankpowers for assisting
    with the process, my girl Nikki for knowing what FPS means, Konami for
    distributing a great game, SCEA for providing the console on which it was
    played, the people at http://www.cmgsccc.com for the all card code and
    GameFAQS for hosting this.
    
    
    Contact - Should you find any contradictions or incorrect information in here
    or if you have any suggestions; or if you have any questions about an effect
    you can send me comments at yugiohcardlist@yahoo.com. As stated above, all
    constructive criticism will be heard out.
    
    
    
    
    
    II. CARD LIST [CL02]
    _____________________________________________________________________________
    _____________________________________________________________________________
    
    Explanation of Effects - In this Yugioh game for the PS2, card effects have
    been added. What does this mean? This adds a whole new flavor to the game.
    In the list, the different card effects are distinguished by letters. Be on
    the lookout for useful effects. Weak cards can have powerful effects.
                             
    N : Nature Effect. A continuous effect that a card has throughout the duel.
                             
    F : Flip Effect. A one-time effect that is activated only when the card is
          flipped faceup manually or as a result of another event.
               
    D : Destruction Effect.  A one-time effect that is activated when the
          particular card is destroyed.
    
    A : Attack Effect. An effect that is triggered whenever the particular card
          is involved in a battle. 
    
    M : Movement Effect. An effect that is triggered whenever the particular card
          is moved on the field.   
    
    SPU : Special Power Up Effect. An effect that powers up the particular card
            in certain situations.          
    ______________________________________________________________________________
    
    Looking For A Specific Type?
    - The library is sorted in numerical order by TYPE (machine, insect, etc). So
    if you're looking to build that dream zombie/dragon deck, a good place to
    start would be in those respective sections of the library (dewey decimal
    system, anyone?). Reference numbers are included as well so you can zoom to
    what you're looking for. Don't forget! The references apply to the
    Type & Attribute-Specific Effect List as well! This way you can get all the
    info you need about a certain type more efficiently.
    
    
    REFERENCE#/TYPE               CARD RANGE           
    
    Monster Cards
      T01 Dragon Types :          #000 - #034       
      T02 Spellcaster Types :     #035 - #100 , #671
      T03 Zombie Types :          #101 - #132             
      T04 Warrior Types :         #133 - #207
      T05 Beast-Warrior Types :   #208 - #223
      T06 Beast Types :           #224 - #267
      T07 Winged-Beast Types :    #268 - #291
      T08 Fiend Types :           #292 - #367
      T09 Fairy Types :           #368 - #394
      T10 Insect Types :          #394 - #432
      T11 Dinosaur Types :        #433 - #445
      T12 Reptile Types :         #446 - #458
      T13 Fish Types :            #459 - #475  
      T14 Sea Serpent Types :     #476 - #480
      T15 Machine Types :         #481 - #532
      T16 Thunder Types :         #533 - #547
      T17 Aqua Types :            #548 - #612
      T18 Pyro Types :            #613 - #623
      T19 Rock Types :            #624 - #646
      T20 Plant Types :           #647 - #670
      T21 Immortal Types :        #672 - #682
    
    Magic/Trap/Ritual Cards (only applies to Card List)
      T22 Magic (Pure) :          #683 - #751
      T23 Magic (Power-Ups) :     #752 - #800
      T24 Traps (Limited Range) : #801 - #813
      T25 Traps (Full Range) :    #814 - #829
      T26 Rituals :               #830 - #853
      
    Attributes (only applies to Effect List)
      T27 Light
      T28 Dark
      T29 Water
      T30 Fire
      T31 Earth
      T32 Wind
    _______________________________________________________________________________
    
    Last Reminder - If you don't know this already; if you are looking for a
    specific card name on this page, press CTRL+F on your keyboard to pull up
    a search box. Type in the name of the card and click "Find Next".
    Happy hunting!
    
    
    
    ==============================================================================
    NO.   NAME & EFFECT                           ATTK  DEF   SUMMON  DECK   ATTR
                                                              LEVEL   COST
    ==============================================================================
    
    
    DRAGON TYPES [T01]
    ______________________________________________________________________________
    0    Blue Eyes White Dragon                   3000  2500     8     55    Light
    1    Seiyaryu                                 2500  2300     7     53    Light
           A - 300-point bonus for battles
           against FIEND monsters.
           
    2    Blue-Eyes Ultimate Dragon                4500  3800     12    83    Light
    3    Kaiser Dragon                            2300  2000     7     43    Light
    4    Blackland Fire Dragon                    1500   800     4     23    Dark
    5    Koumori Dragon                           1500  1200     4     27    Dark
    6    Curse of Dragon                          2000  1500     5     40    Dark
           A - Transforms the occupied space
           into WASTELAND terrain when engaging
           in a battle.
           
    7    Red Eyes Black Dragon                    2400  2000     7     44    Dark
           SPU - Transforms into Red-Eyes Black
           Metal Dragon (#501) when powered up
           with a Metalmorph (#799).
    
    8    Darkfire Dragon                          1500  1250     4     28    Dark
    9    B Skull Dragon                           3200  2500     9     57    Dark
    10   Tri-Horned Dragon                        2850  2350     8     52    Dark
    11   Serpent Night Dragon                     2350  2400     7     53    Dark
           A - 900-pt bonus for battles against
           SPELLCASTER monsters.
           
    12   Mikozukinoyaiba                          2200  2350     7     46    Dark
    13   Yamadron                                 1600  1800     5     44    Fire
           A - Transforms surrounding spaces 
           into NORMAL terrain when engaged in
           battle.
           F - Transforms surrounding spaces 
           into NORMAL terrain when this card is
           flipped face-up.
           
    14   Meteor B Dragon                          3500  2000     8     55    Fire
    15   Tyhone #2                                1700  1900     6     36    Fire
    16   Ryu-Ran                                  2200  2600     7     48    Fire
           SPU - Randomly transforms into DRAGON/
           FIRE monster when powered up with 
           Insect Imitation (#800).
    
    17   Manga Ryu-Ran                            2200  2600     7     48    Fire
           SPU - Strong in TOON terrain.
           SPU - Randomly transforms into DRAGON/
           FIRE monster when powered up with 
           Insect Imitation (#800).
    
    18   Crawling Dragon                          1600  1400     5     30    Earth
    19   Meteor Dragon                            1800  2000     6     38    Earth
    20   B. Dragon Jungle King                    2100  1800     6     39    Earth
    21   Baby Dragon                              1200   700     3     19    Wind
    22   W. Dragon Guardian of Fortress #1        1400  1200     4     26    Wind
    23   Gaia the Dragon Champion                 2600  2100     7     47    Wind
    24   Thousand Dragon                          2400  2000     7     44    Wind
    25   Yamatano Dragon Scroll                    900   300     2     17    Wind
           N - Transforms into Yamadron (#013)
           after surviving 3 turns in a face-up,
           defense position. However, the card
           must be voluntarily turned face-up.
    
    26   Petit Dragon                              600   700     2     13    Wind
    27   One-Eyed Shield Dragon                    700  1300     3     20    Wind
    28   Wicked Dragon with the Ersatz Head        900   900     3     18    Wind
    29   Parrot Dragon                            2000  1300     5     33    Wind
           SPU - Strong in TOON terrain.
    
    30   Harpie's Pet Dragon                      2000  2500     7     45    Wind
    31   Sky Dragon                               1900  1800     6     37    Wind
    32   Lesser Dragon                            1200  1000     4     22    Wind
    33   Fairy Dragon                             1100  1200     4     23    Wind
    34   Twin-Headed Behemoth                     1500  1200     4     27    Wind
    
    
    SPELLCASTER TYPES [T02]
    ______________________________________________________________________________
    35   Mystical Elf                              800  2000     4     33    Light
           F - When this card is flipped face-up,
           powers up all of your own LIGHT monsters
           by 800 points.
           
    36   Time Wizard                               500   400     2     14    Light
           F - When this card is flipped face-up,
           all DRAGON monsters with ATKs less than
           2400 are turned into Thousand Dragons
           (#024).
           
    37   Rogue Doll                               1600  1000     4     31    Light
           A - Allows the one-sided destruction
           of the opposition when battling ZOMBIE
           monsters.
           
    38   White Magical Hat                        1000   700     3     22    Light
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    39   La Moon                                  1200  1700     5     29    Light
    40   Lucky Trinket                             600   800     2     19    Light
           N - All DARK monsters are reduced 100
           points while this card remains in the 
           faceup, defense position.
           
    41   Genin                                     600   900     3     20    Light
           SPU - Strong in TOON terrain.
           F - Spellbinds an opponent for 1 turn
           when this card is flipped face-up in
           battle.
           
    42   Fairy's Gift                             1400  1000     4     29    Light
           F - Gain 800 LP when this card is 
           flipped face-up.
           
    43   Magician of Faith                         300   400     1     12    Light
           F - When this card is flipped face-up,
           select 1 spell card from all graveyards
           and revive it in own Summoning Area.
           However, can only be activated in a turn
           when 'Magician of Faith' is being
           controlled.
           
    44   Ancient Elf                              1450  1200     4     27    Light
    45   Maha Vailo                               1550  1400     5     35    Light
           N - When in the face-up, defense
           position, the effect of all Power-up
           Cards are boosted an additional 200 points.
           
    46   Musician King                            1750  1500     5     33    Light
    47   Eldeen                                    950  1000     3     20    Light
    48   Lady of Faith                            1100   800     3     19    Light
    49   Ill Witch                                1600  1500     5     31    Light
    50   Maiden of the Moonlight                  1500  1300     4     33    Light
    51   The Stern Mystic                         1500  1200     4     32    Light
           F - When this card is flipped face-up,
           all face-down cards are automatically
           flipped face-up.
           
    52   Neo the Magical Swordsman                1700  1000     4     27    Light
    53   The Unhappy Maiden                          0   100     1      6    Light
           A - Whenever damage is inflicted to 
           LP in battle, the damage amount is
           reduced to 0.
           
    54   Right Leg of the Forbidden One            200   300     1     15    Dark
           Awards victory to the one who brings
           together all four limbs and unleashes
           the monster.
    
    55   Left Leg of the Forbidden One             200,  300     1     15    Dark
           Awards victory to the one who brings
           together all four limbs and unleashes
           the monster.
    
    56   Right Arm of the Forbidden One            200,  300     1     15    Dark
           Awards victory to the one who brings
           together all four limbs and unleashes
           the monster.
    
    57   Left Arm of the Forbidden One             200,  300     1     15    Dark
           Awards victory to the one who brings
           together all four limbs and unleashes
           the monster.
    
    58   Exodia the Forbidden One                 1000, 1000     3     30    Dark
           As Leader, summon the four limbs from
           your own deck to adjacent Summoning
           Areas, and enter your next turn face-up
           without being spellbound and victory is 
           yours.
    
    59   Saggi the Dark Clown                      600, 1500     3     21    Dark
           SPU - Strong in TOON terrain.
    
    60   Dark Magician                            2500, 2100     7     46    Dark
    61   Illusionist Faceless Mage                1200, 2200     5     39    Dark
           F - When this card is flipped face-up
           in battle, spellbinds opposing monster
           for 3 turns.
           
    62   Curtain of the Dark Ones                  600,  500     2     16    Dark
           F - When this card is flipped face-up
           in battle, the opposing enemy is
           spellbound for one turn.
           
    63   Kamionwizard                             1300, 1100     4     24    Dark
    64   Nemuriko                                  800,  700     3     20    Dark
           N - While this card is face-up in the 
           defense position, spellbinds all enemy
           WARRIOR monsters.
           
    65   Necrolancer the Timelord                  800,  900     3     17    Dark
    66   The Bewitching Phantom Thief              700,  700     2     19    Dark
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    67   Phantom Dewan                             700,  600     2     18    Dark
           F - When this card is flipped face-up
           in battle, spellbinds opposing monster
           for 3 turns.
           
    68   Akakieisu                                1000,  800     3     18    Dark
    69   Masked Sorceror                           900, 1400     4     23    Dark
    70   Fairy Witch                               800, 1000     3     18    Dark
    71   Ancient Sorceror                         1000, 1300     4     23    Dark
    72   Sectarian of Secrets                      700,  500     2     17    Dark
           D - Weakens an opposing enemy by 300
           points when destroyed in battle.
    
    73   Mystic Lamp                               400,  300     1     12    Dark
           F - When this card is flipped face-up,
           strengthens Lord of the Lamp (#312) by
           700 points.       
           
    74   Boo Koo                                   650,  500     2     17    Dark
           F - When this card is flipped face-up,
           strengthens Spirit of the Books (#274)
           by 700 points.
           
    75   Skull Knight                             2650, 2250     7     49    Dark
    76   Cosmo Queen                              2900, 2450     8     59    Dark
           F - When this card is flipped face-up,
           transforms the surrounding spaces
           within a range of two to DARK terrain.
           
    77   Mask of Shine & Dark                     2000, 1800     6     43    Dark
           A - 900-pt bonus for battles against
           WARRIOR types.
           
    78   Magician of Black Chaos                  2800, 2600     8     54    Dark
    79   Dark Elf                                 2000,  800     4     33    Dark
           A - For every battle engaged with the
           enemy, the LP of the player controlling
           Dark Elf is reduced by 50 points.
           
    80   Witch of the Black Forest                1100, 1200     4     28    Dark
           N - While this card is face-up in the
           defense position, all LIGHT monsters
           are reduced 100 points.
           
    81   Witch's Apprentice                        550,  500     2     11    Dark
    82   Sorceror of the Doomed                   1450, 1200     4     27    Dark
    83   Lord of Dragon                           1200, 1100     4     28    Dark
           N - While this card is face-up in the
           defense position, all DRAGON monsters
           on the field are immune to the effects
           of an opponent's SPELL cards.
           
    84   Invitation to a Dark Sleep               1500, 1800     5     38    Dark
           F - When this card is flipped face-up,
           all enemy cards are spellbound for 1 turn.
           
    85   Hannibal Necromancer                     1400, 1800     5     37    Dark
           F - When this card is flipped face-up, 
           all ZOMBIE monsters are increased by
           300 points.
    
    86   The Illusory Gentleman                   1500, 1600     5     31    Dark
    87   Dark Magician Girl                       2000, 1700     4     42    Dark
           F - When this card is flipped face-up,
           it is increased by 500 points for every
           Dark Magician (#060) and Dark Magician
           Girl (#087) found in all graveyards.
           
    88   Flame Manipulator                         900, 1000     3     19    Fire
    89   Dryad                                    1200, 1400     4     31    Earth
           F - When this card is flipped face-up
           in battle, the opposing monster is
           spellbound for 1 turn.
    
    90   Tao the Chanter                          1200,  900     3     26    Earth
           F - When this card is flipped face-up,
           all LIGHT monsters are turned to DARK
           monsters.
           
    91   Spirit of the Mountain                   1300, 1800     5     31    Earth
    92   Gemini Elf                               1900,  900     4     28    Earth
    93   Leo Wizard                               1350, 1200     5     26    Earth
    94   Rock Spirit                              1650, 1900     5     36    Earth
    95   Injection Fairy Lily                      400, 1500     3     24    Earth
           N - While this card is face-up in the
           defense position, LP increases 50 points
           at the start of each turn.
           
    96   Spirit of the Winds                      1700, 1400     5     31    Wind
    97   Djinn the Watcher of the Wind             700,  900     3     16    Wind
    98   Hurricail                                l900,  200     2     16    Wind
           F - When this card is flipped face-up,
           all spells within a range of a single
           space are destroyed.
           
    99   Kazejin                                  2400, 2200     7     51    Wind
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is reduced
           to 0.
           
    100  Aqua Madoor                              1200, 2000     4     32    Wind
    
    
    
    ZOMBIE TYPES [T03]
    _____________________________________________________________________________
    101  Shadow Spectre                            500,  200     1     12    Dark
           F - When this card is flipped face-up,
           all Shadow Spectres (#101) are increased
           by 300 points.
           
    102  Skull Servant                             300,  200     1     10    Dark
           F - When this card is flipped face-up,
           all Skull Servants (#102) are increased
           by 300 points.
           
    103  Zombie Warrior                           1200,  900     3     21    Dark
    104  The Snake Hair                           1500, 1200     4     27    Dark
           D - Eternally spellbinds opposing
           monster when destroyed in battle.
           
    105  Armored Zombie                           1500,    0     3     15    Dark
    106  Dragon Zombie                            1600,    0     3     16    Dark
    107  Clown Zombie                             1350,    0     2     14    Dark
    108  Pumpking the King of Ghosts              1800, 2000     6     43    Dark
           N - While this card is face-up in the
           defense position, all ZOMBIE monsters
           are increased 100 points at the start
           of each turn.
           
    109  Graveyard and the Hand of Invitation      700,  900     3     21    Dark
           F - When this card is flipped face-up,
           all your monsters are transformed into
           ZOMBIE monsters.
           
    110  The 13th Grave                           1200,  900     3     21    Dark
    111  Fiend's Hand                              600,  600     2     17    Dark
           D - When destroyed in battle, it
           destroys the opposing monster as well.
           
    112  Blue Eyes Silver Zombie                   900,  700     3     21    Dark
           F - When this card is flipped face-up,
           all your monsters are transformed into
           ZOMBIE monsters.
           
    113  Temple of Skulls                          900, 1300     4     27    Dark
           N - While this card is in the face-up,
           defense position, all MAGIC and RITUAL
           cards are rendered ineffective.
           
    114  Dokuroizo the Grim Reaper                 900, 1200     3     26    Dark
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    115  Fire Reaper                               700,  500     2     17    Dark
           F - When this card is flipped face-up,
           all cards located in Meadow terrain
           are destroyed.
           
    116  Mech Mole Zombie                          500,  400     2     14    Dark
           F - When turned face-up in battle,
           transforms an opponent into a ZOMBIE
           monster.
           
    117  Phantom Ghost                             600,  800     2     14    Dark
    118  Flame Ghost                              1000,  800     3     23    Dark
           F - When this card is flipped face-up,
           all cards located in Sea terrain are
           destroyed.
           
    119  Wood Remains                             1000,  900     3     24    Dark
           F - When this card is flipped face-up,
           all Wood Remains (#119) are increased 
           500 points.
           
    120  Dark Assailant                           1200, 1200     4     24    Dark
    121  Yaranzo                                  1300, 1500     4     28    Dark
    122  Three Legged Zombies                     1100,  800     3     19    Dark
    123  Shadow Ghoul                             1600, 1300     5     34    Dark
           M - Can move into LABYRINTH terrain,
           and transforms into Wall Shadow (#144).
           
    124  Magical Ghost                            1300, 1400     4     27    Dark
    125  Corroding Shark                          1100,  700     3     18    Dark
    126  Skelgon                                  1700, 1900     6     36    Dark
    127  Bone Mouse                                400,  300     1     12    Dark
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    128  Dokurorider                              1900, 1850     6     43    Dark
           M - During movement, transforms terrain
           of entered space into WASTELAND terrain.
           
    129  The Wandering Doomed                      800,  600     2     14    Dark
    130  Grand Mammoth of Goldfine                2200, 1800     6     40    Dark
    131  Ghoul with an Appetite                   1600, 1200     4     28    Dark
    132  Patrician of Darkness                    2000, 1400     5     34    Dark
    
    
    WARRIOR TYPES [T04]
    ______________________________________________________________________________
    133  Moon Envoy                               1100, 1000     4     21    Light
    134  Giltia the Dark Knight                   1850, 1500     5     34    Light
    135  Skull Guardian                           2050, 2500     7     56    Light
           A - 900-pt bonus when battling FIEND
           monsters.
           F - When this card is flipped face-up,
           strengthens all LIGHT monsters by 300 points.
           
    136  Luminous Soldier                         1600, 1400     5     30    Light
    137  Kageningen                                800,  600     2     24    Dark
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is reduced
           to 0.
           F - When this card is flipped face-up,
           adds one more Kageningen (#137) face-up
           in own Summoning Area.
           
    138  Masked Clown                              500,  700     2     12    Dark
    139  Fiend Sword                              1400,  800     4     22    Dark
    140  Skull Stalker                             900,  800     3     22    Dark
           D - Reduces opposing monster by 300
           points when destroyed in battle.
           
    141  Vishwar Randi                             900,  700     3     21    Dark
           F - When this card is flipped face-up,
           strengthens all Succubus Knights (#150)
           by 300 points.
           
    142  Unknown Warrior of Fiend                 1000,  500     3     15    Dark
    143  Black Luster Soldier                     3000, 2500     8     60    Dark
           A - 600-pt bonus when battling
           DRAGON monsters.
           
    144  Wall Shadow                              1600, 3000     7     51    Dark
           M - Can move into LABYRINTH terrain.
           
    145  Gate Guardian                            3750, 3400     11    77    Dark
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is reduced
           to 0.
           
    146  Swordstalker                             2000, 1600     6     41    Dark
           F - When this card is flipped face-up,
           (it is) increased by 100 points for
           each monster in own Graveyard.
           
    147  Hungry Burger                            2000, 1850     6     44    Dark
           A - Allows the one-sided destruction
           of the opposition when battling BEAST
           monsters.
           SPU - Strong in TOON terrain.
           
    148  Garma Sword                              2550, 2150     7     47    Dark
           A - 800-pt bonus when battling
           SPELLCASTER monsters.
           
    149  Greenkappa                                650,  900     3     21    Dark
           F - When this card is flipped face-up,
           adopts the ATK/DEF of the monster with
           the highest attack power on the field.
           
    150  Succubus Knight                          1650, 1300     5     30    Dark
    151  Flaming Swordsman                        1800, 1600     5     39    Fire
           A - 300-pt bonus when battling
           DINOSAUR monsters.
           
    152  Tactical Warrior                         1200, 1900     5     36    Fire
           F - When this card is flipped face-up,
           all WARRIOR monsters are increased
           300 points.
           
    153  Swamp Battleguard                        1800, 1500     5     38    Earth
           F - When this card is flipped face-up,
           all Lava Battleguards (#197) are 
           increased 500 points.
           
    154  Judge Man                                2200, 1500     6     37    Earth
    155  Gaia the Fierce Knight                   2300, 2100     7     44    Earth
    156  Celtic Guardian                          1400, 1200     4     31    Earth
           N - While this card is face-up in the
           defense position, all effects involving
           the taking of a card's control are
           rendered ineffective.
           
    157  Karbonala Warrior                        1500, 1200     4     27    Earth
    158  Kojicocy                                 1500, 1200     4     27    Earth
    159  Axe Raider                               1700, 1150     4     29    Earth
    160  Zanki                                    1500, 1700     5     32    Earth
    161  Battle Warrior                            700, 1000     2     22    Earth
           A - 500-pt bonus when battling
           BEAST monsters.
           
    162  Hero of the East                         1100, 1000     3     21    Earth
    163  Supporter in the Shadows                 1000, 1000     3     25    Earth
           F - When this card is flipped face-up,
           all WARRIOR monsters are increased
           300 points.
           
    164  Dream Clown                              1200,  900     3     26    Earth
           F - When this card is flipped face-up
           in battle, the opponent is rendered
           eternally spellbound.
           
    165  Ansatsu                                  1700, 1200     5     29    Earth
    166  Dragon Statue                            1100,  900     3     20    Earth
    167  Monster Egg                               600,  900     3     15    Earth
           SPU - Randomly transforms into a
           BEAST-WARRIOR/EARTH monster when
           powered up with Insect Imitation (#800).
    
    168  Rhainurdos of the Red Sword              1200, 1300     4     25    Earth
    169  Hard Armor                                300, 1200     3     15    Earth
    170  M-Warrior #1                             1000,  500     3     20    Earth
           F - When this card is flipped face-up,
           all M-Warrior #2s (#171) are increased
           500 points.
           
    171  M-Warrior #2                              500, 1000     3     20    Earth
           F - When this card is flipped face-up,
           all M-Warrior #1s (#170) are increased
           500 points.
           
    172  Judgement Hand                           1400,  700     3     21    Earth
    173  Mysterious Puppeteer                     1000, 1500     4     25    Earth
    174  Armaill                                   700, 1300     3     20    Earth
    175  Eyearmor                                  600,  500     2     16    Earth
           F - When this card is flipped face-up,
           adopts the ATK/DEF of the monster with
           the highest attack power on the field.
           
    176  Doron                                     900,  500     2     19    Earth
           F - When this card is flipped face-up,
           adds another Doron (#176) face-up
           in own Summoning Area.
           
    177  Kagemusha of the Blue Flame               800,  400     2     12    Earth
    178  Trap Master                               500, 1100     3     21    Earth
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    179  Wood Clown                                800, 1200     3     20    Earth
    180  Beautiful Headhuntress                   1600,  800     4     24    Earth
    181  Nodar the Resident of the Forest          900, 1200     3     26    Earth
           F - When this card is flipped face-up,
           strengthens all PLANT monsters by 300
           points.
           
    182  Guardian of the Labyrinth                1000, 1200     4     22    Earth
    183  Dimensional Warrior                      1200, 1000     4     27    Earth
           A - Monsters desroyed in battles
           against Dimensional Warrior (#183)
           cannot be revived once they are sent
           to the Graveyard.
           
    184  Protector of the Throne                   800, 1500     4     23    Earth
    185  Masaki the Legendary Swordsman           1100, 1100     4     22    Earth
    186  Sonic Maid                               1200,  900     3     26    Earth
           F - When this card is flipped face-up,
           all Hibikime (#203) cards are increased
           500 points.
           
    187  Kanan the Swordmistress                  1400, 1400     4     28    Earth
    188  Stuffed Animal                           1200,  900     3     21    Earth
           SPU - Strong in TOON terrain.
    
    189  Millenium Shield                            0, 3000     5     35    Earth
           N - While this card is face-up in the
           defense position, all your monsters
           receive 1000 bonus points for their DEF.
           
    190  Monster Tamer                            1800, 1600     5     39    Earth
           F - When this card is flipped face-up,
           all INSECT monsters are increased 300
           points.
           
    191  Swordsman from a Foreign Land             250,  250     1     10    Earth
           D - When destroyed in battle, it
           destroys the opposing monster as well.
           
    192  Beautiful Beast Trainer                  1750, 1500     5     38    Earth
           F - When this card is flipped face-up,
           all BEAST monsters are increased 300
           points.
           
    193  Armed Ninja                               300,  300     1     11    Earth
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    194  D Human                                  1300, 1100     4     24    Earth
    195  Performance of Sword                     1950, 1850     6     43    Earth
           A - 900-pt bonus for battles against
           WARRIOR monsters.
           
    196  Mushroom Man #2                          1250,  800     3     21    Earth
    197  Lava Battleguard                         1550, 1800     5     39    Earth
           F - When this card is flipped face-up,
           all Swamp Battleguards (#153) are 
           increased 500 points.
           
    198  Oscillo Hero                             1250,  700     3     20    Earth
    199  Empress Judge                            2100, 1700     6     38    Earth
    200  Warrior of Tradition                     1900, 1700     6     36    Earth
    201  Queen's Double                            350,  350     1     12    Earth
           F - When this card is flipped face-up,
           all Princess of Tsurogai (#204) cards
           are increased 700 points.
           
    202  Invader of the Throne                    1350, 1700     5     31    Earth
    203  Hibikime                                 1450, 1000     4     30    Earth
           F - When this card is flipped face-up,
           all Sonic Maid (#186) cards are
           increased 500 points.
           
    204  Princess of Tsurogai                      900,  700     3     16    Wind
    205  Dragoness the Wicked Knight              1200,  900     3     21    Wind
    206  Hyo                                       800, 1200     3     25    Water
           D - Spellbinds an opponent for 1 turn
           when destroyed in battle.
           
    207  The Little Swordsman of Aile              800, 1300     3     21    Water
    
    
    
    BEAST-WARRIOR TYPES [T05]
    ______________________________________________________________________________
    208  Garoozis                                 1800, 1500     5     33    Fire
    209  Hitotsu-Me Giant                         1200, 1000     4     22    Earth
    210  Battle Steer                             1800, 1300     5     31    Earth
    211  Battle Ox                                1700, 1000     4     27    Earth
    212  Beaver Warrior                           1200, 1500     4     27    Earth
    213  Mountain Warrior                          600, 1000     3     21    Earth
           F - When this card is flipped face-up,
           all monsters in MOUNTAIN terrain are
           increased 300 points.
           
    214  Tiger Axe                                1300, 1100     4     24    Earth
    215  Rabid Horseman                           2000, 1700     6     37    Earth
    216  Solitude                                 1050, 1000     3     26    Earth
           D - Spellbinds an opponent for 3 turns
           when destroyed in battle.
           
    217  One Who Hunts Souls                      1100, 1000     4     26    Earth
           A - Monsters destroyed in battles
           against One Who Hunts Souls (#217)
           cannot be revived once they are sent
           to the Graveyard.
           
    218  Ogre of the Black Shadow                 1200, 1400     4     26    Earth
    219  Rude Kaiser                              1800, 1600     5     34    Earth
    220  Sengenjin                                2750, 2500     8     58    Earth
           A - 900-pt bonus for battles against
           ROCK monsters.
           
    221  Nekogal #2                               1900, 2000     6     39    Earth
    222  Panther Warrior                          2000, 1600     6     36    Earth
    223  Wolf Axewielder                          1650, 1000     4     27    Earth
    
    
    BEAST TYPES [T06]
    _______________________________________________________________________________
    224  Gate Deeg                                 700,  800     3     20    Dark
           F - When this card is flipped face-up,
           the owning player's Summoning Power
           Points are increased to the maximum value.
           
    225  Dark Rabbit                              1100  1500     4     26    Dark
           SPU - Strong in TOON terrain.
    
    226  Firewing Pegasus                         2250, 1800     6     41    Fire
    227  Little Chimera                            600,  550     2     12    Fire
    228  The Wicked Worm Beast                    1400,  700     3     26    Earth
           D - When destroyed in battle, this
           card is returned to the deck, and the
           deck is re-shuffled.
           
    229  Griffore                                 1200, 1500     4     27    Earth
    230  Torike                                   1200,  600     3     18    Earth
    231  Wolf                                     1200,  800     3     20    Earth
    232  Silver Fang                              1200,  800     3     20    Earth
    233  Mystic Horseman                          1300, 1550     4     29    Earth
    234  Dark Gray                                 800,  900     3     17    Earth
    235  Sleeping Lion                             700, 1700     4     24    Earth
    236  Larvas                                    800, 1000     3     23    Earth
           F - When this card is flipped face-up,
           all Mon Larvas (#259) cards are increased
           500 points.
           
    237  Dig Beak                                  500,  800     2     13    Earth
    238  Lisark                                   1300, 1300     4     26    Earth
    239  Synchar                                   800,  900     3     17    Earth
    240  Fusionist                                 900,  700     3     16    Earth
    241  Frenzied Panda                           1200, 1000     4     22    Earth
    242  Air Marmot of Nefariousness               400,  600     2     15    Earth
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    243  Meotoko                                   700,  600     2     13    Earth
    244  Master & Expert                          1200, 1000     4     22    Earth
    245  Nekogal #1                               1100,  900     3     20    Earth
    246  Prevent Rat                               500, 2000     4     25    Earth
    247  Mystical Sheep #2                         800, 1000     3     23    Earth
           F - When this card is flipped face-up
           in battle, the opposing monster is
           spellbound for 1 turn.
           
    248  Super War Lion                           2300, 2100     7     49    Earth
           M - If face-up, can move two spaces
           at a time regardless of terrain.
           
    249  Leogun                                   1750, 1550     5     33    Earth
    250  Tatsunootoshigo                          1350, 1600     5     30    Earth
    251  Burglar                                   850,  800     3     17    Earth
    252  Garvas                                   2000, 1700     6     37    Earth
    253  Flower Wolf                              1800, 1400     5     32    Earth
    254  Armored Rat                               950, 1100     3     22    Earth
    255  Milus Radiant                             300,  250     1     11    Earth
           F - When this card is flipped face-up
           in battle, if the opposing card is a
           ZOMBIE monster, it is automatically
           destroyed.
           
    256  Togex                                    1600, 1800     5     34    Earth
    257  Hane Hane                                 450,  500     2     15    Earth
           F - When this card is flipped face-up,
           return to own deck and re-shuffle the
           deck.
           
    258  Ancient One of the Deep Forest           1800, 1900     6     37    Earth
    259  Mon Larvas                               1300, 1400     4     27    Earth
    260  Pale Beast                               1500, 1200     4     27    Earth
    261  Obese Marmot of Nefariousness             750,  800     3     14    Earth
    262  Great Bill                               1250, 1300     4     26    Earth
    263  Armored Rat                               950, 1100     3     21    Earth
    264  Mystical Sheep                           1150,  900     3     21    Earth
    265  Gazelle the King of Mythical Beasts      1500, 1200     4     27    Earth
    266  King Tiger Wanghu                        1700, 1000     4     32    Earth
           M - If face-up, can move two spaces
           at a time regardless of terrain.
           
    267  Chimera the Flying Mythical Beast        2100, 1800     6     39    Wind
    
    
    WINGED-BEAST TYPES [T07]
    ______________________________________________________________________________
    268  Fiend Reflection #2                      1100, 1400     4     30    Light
           F - When this card is flipped face-up
           and a card has already been played from
           the hand, an additional card can be
           played from the hand.
           
    269  Crimson Sunbird                          2300, 1800     6     41    Fire
    270  Niwatori                                  900,  800     3     22    Earth
           N - While this card is face-up in the
           defense position, all recovery values
           to LP are doubled.
           SPU - Strong in TOON terrain.
           
    271  Tyhone                                   1200, 1400     4     26    Wind
    272  Harpie Lady                              1300, 1400     4     32    Wind
           F - When this card is flipped face-up,
           Harpie's Pet Dragon (#030) increases
           300 points.
           SPU - When strengthened with Elegant
           Egotist (#797), transforms into Harpie
           Lady Sisters (#273).
    
    273  Harpie Lady Sisters                      1950, 2100     6     46    Wind
           F - When this card is flipped face-up,
           Harpie's Pet Dragon (#030) increases
           900 points.
           
    274  Spirit of the Books                      1400, 1200     4     31    Wind
           F - When this card is flipped face-up,
           add a Boo Koo (#074) face-down to own
           Summoning Area.
           
    275  Faith Bird                               1500, 1100     4     26    Wind
    276  Droll Bird                                600,  500     2     16    Wind
           F - When this card is flipped face-up,
           all monsters with an ATK of 500 or less
           are automatically flipped face-up.
           
    277  Mavelus                                  1300,  900     4     22    Wind
    278  Kurama                                    800,  800     3     16    Wind
    279  Wing Eagle                               1800, 1500     5     33    Wind
    280  Punished Eagle                           2100, 1800     6     39    Wind
    281  Skull Red Bird                           1550, 1200     4     28    Wind
    282  Queen Bird                               1200, 2000     5     32    Wind
    283  Peacock                                  1700, 1500     5     32    Wind
    284  Skullbird                                1900, 1700     6     36    Wind
    285  Monstrous Bird                           2000, 1900     6     39    Wind
    286  W. Dragon Guardian of Fortress #2        1200, 1000     4     22    Wind
    287  Crow Goblin                              1850, 1600     5     35    Wind
    288  Takuhee                                  1450, 1000     4     25    Wind
    289  Fiend Reflection #1                      1300, 1400     4     27    Wind
    290  Blue-Winged Crown                        1600, 1200     4     28    Wind
    291  Birdface                                 1600, 1600     5     37    Wind
           N - While this card is face-up in the
           defense position, all your WINGED-BEAST
           monsters are awarded a power-up bonus
           of 300 points.
    
    
    
    FIEND TYPES [T08]
    ______________________________________________________________________________       
    292  Ryu-Kishin                               1000,  500     3     15    Dark
    293  Feral Imp                                1300, 1400     4     27    Dark
    294  Summoned Skull                           2500, 1200     6     37    Dark
    295  Horn Imp                                 1300, 1000     4     28    Dark
           F - When this card is flipped face-up,
           if there's a Jigen Bakudan (#621) in
           any adjacent space, teleport 1 Jigen
           Bakudan to an opponent's summoning area.
           
    296  Sangan                                   1000,  600     3     16    Dark
    297  Kuriboh                                   300,  200     1     10    Dark
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is reduced
           to 0.
           
    298  Castle of Dark Illusions                  920, 1930     4     34    Dark
           N - While this card is face-up in the
           defense position, all FIEND monsters are
           awarded a powe-up bonus of 500 points.
           
    299  Reaper of the Cards                      1380, 1930     5     39    Dark
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    300  King of Yamimakai                        2000, 1530     5     36    Dark
    301  Barox                                    1380, 1530     5     30    Dark
    302  Dark Chimera                             1610, 1460     5     31    Dark
    303  Metal Guardian                           1150, 2150     5     33    Dark
    304  Crass Clown                              1350, 1400     4     28    Dark
    305  Mask of Darkness                          900,  400     2     18    Dark
           F - When this card is flipped face-up,
           revive 1 SPELL card from the Graveyard
           and set it in own Summoning Area. This
           can only be done during the turn of a
           player controlling a Mask of Darkness
           (#305) card.
           
    306  Job Change Mirror                         800, 1300     3     21    Dark
    307  That Which Feeds on Life                 1200, 1000     4     22    Dark
    308  Trial of Nightmare                       1300,  900     4     22    Dark
    309  Witty Phantom                            1400, 1300     4     27    Dark
    310  Mystery Hand                              500,  500     2     15    Dark
           F - When this card is flipped face-up,
           if there's a Jigen Bakudan (#621) in
           any adjacent space, teleport 1 Jigen
           Bakudan to an opponent's summoning area.
           
    311  The Shadow Who Controls the Dark          800,  700     3     20    Dark
           F - When this card is flipped face-up
           in battle, the engaged enemy is
           spellbound for 3 turns.
           
    312  Lord of the Lamp                         1400, 1200     4     26    Dark
    313  Tainted Wisdom                           1250,  800     3     26    Dark
           N - While this card is face-up in the
           defense position, a card's CLASS effects
           during battle can be identified even if
           the card is face-down.
           
    314  Lord of Zemia                            1300, 1000     4     23    Dark
    315  Dark King of the Abyss                   1200,  800     3     20    Dark
    316  Big Eye                                  1200, 1000     4     27    Dark
           D - When destroyed in battle, the
           engaged enemy is spellbound for 1 turn.
           
    317  Dark Prisoner                             600, 1000     3     21    Dark
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is reduced
           to 0.
           
    318  Ancient Brain                            1000,  700     3     17    Dark
    319  Claw Reacher                             1000,  800     3     18    Dark
    320  Terra the Terrible                       1200, 1300     4     25    Dark
    321  Mabarrel                                 1700, 1400     5     31    Dark
    322  Midnight Fiend                            800,  600     2     19    Dark
           N - While this card is face-up in the
           defense position, all damage to LP
           is increased by 100 points.
           
    323  Madjinn Gun                               600,  800     2     14    Dark
    324  Dark Titan of Terror                     1300, 1100     4     25    Dark
    325  The Drdek                                 700,  800     3     20    Dark
           F - When this card is flipped face-up,
           all cards are shifted to attack position.
           
    326  Candle of Fate                            600,  600     2     17    Dark
           N - While this card is face-up in the
           defense position, all opponent monsters
           are reduced by 100 points each turn.
           
    327  Meda Bat                                  800,  400     2     12    Dark
    328  Embryonic Beast                           500,  750     2     18    Dark
           N - After being turned face-up,
           transforms into a Ryu-Kishin (#292)
           after surviving 3 turns in a face-up,
           defense position. However, the card must
           be turned up by the controlling player.
           
    329  Wicked Mirror                             700,  600     2     13    Dark
    330  Versago the Destroyer                    1100,  900     3     20    Dark
    331  Megirus Light                             900,  600     3     15    Dark
    332  Gorgon Egg                                300, 1300     3     16    Dark
           SPU - Transforms into a ZOMBIE/DARK
           monster when strengthened with Insect
           Imitation (#800).
    333  King Fog                                 1000,  900     3     19    Dark
    334  Mystic Clown                             1500, 1000     4     25    Dark
    335  Dark Artist                               600, 1400     3     20    Dark
    336  Bio Plant                                 600, 1300     3     19    Dark
    337  Zera the Mant                            2800, 2300     8     51    Dark
    338  Fiend's Mirror                           2100, 1800     6     44    Dark
           N - While this card is face-up in the
           defense position, reduce opponent's
           Summoning Power by 1 point.
           
    339  Ryu-Kishin Powered                       1600, 1200     4     28    Dark
    340  La Jinn the Mystical Genie of Lamp       1800, 1000     4     28    Dark
    341  Bickuribox                               2300, 2000     2     43    Dark
           SPU - Strong in TOON terrain.
    
    342  Zoa                                      2600, 1900     7     45    Dark
           SPU - Transforms into Metalzoa (#488)
           when strengthened with Metalmorph (#799).
    
    343  Ushi Oni                                 2150, 1950     6     41    Dark
    344  Monster Eye                               250,  350     1     11    Dark
           F - When turned face-up, flips the last
           card played by an opponent face-up.
           
    345  Soul Hunter                              2200, 1800     6     40    Dark
    346  Needle Ball                               750,  700     2     20    Dark
           D - Inflicts 500 points of damage
           against an opoonent's LP when destroyed
           in battle.
           
    347  Morinphen                                1550, 1300     5     29    Dark
    348  Dragon Seeker                            2000, 2100     6     41    Dark
           A - 500 bonus points added in battles
           against DRAGON monsters.
           
    349  Fungi of the Musk                         400,  300     1     12    Dark
           F - Reduces an enemy by 500 points
           when this card is flipped face-up
           in battle.
           
    350  Bistro Butcher                           1800, 1000     4     28    Dark
    351  Neck Hunter                              1750, 1900     6     37    Dark
    352  Chakra                                   2450, 2000     7     50    Dark
           D - Revives in own Summoning Area,
           other than current location, when
           destroyed in battle.
           
    353  Psycho Puppet                            2000, 2350     7     49    Dark
           F - If the leader is a Mysterious
           Puppeteer (#173), gains 1500 points
           when this card is flipped face-up.
           
    354  Invader from Another Dimension            950, 1400     4     24    Dark
    355  Wretched Ghost of the Attic               550,  400     2     10    Dark
    356  Key Mace #2                              1050, 1200     4     23    Dark
    357  Hiro's Shadow Scout                       650,  500     2     17    Dark
           F - When this card is flipped face-up,
           identifies an opponent's face-down
           card by type (MONSTER/MAGIC/POWER-UP/TRAP).
           
    358  Whiptail Crow                            1650, 1600     5     33    Dark
    359  Man-Eating Treasure Chest                1600, 1000     4     26    Dark
    360  Baron of the Fiend Sword                 1550,  800     4     24    Dark
    361  Wall of Illusion                         1000, 1850     4     34    Dark
           F - Returns enemy monster to opponent's
           deck for re-shuffling when this card
           is flipped face-up in battle.
           
    362  Toon Summoned Skull                      2500, 1200     6     37    Dark
           SPU - Strong in TOON terrain.
           
    363  Three-Headed Geedo                       1200, 1400     4     26    Dark
    364  Berfomet                                 1400, 1800     5     37    Dark
           F - Increases Summoning Power points
           to maximum level when this card is
           flipped face-up.
           
    365  Kryuel                                   1000, 1700     4     32    Dark
           N - While this card is face-up in the
           defense position, all damage to LP
           increased by 200 points.
           
    366  Dark Shade                               1000, 1000     3     20    Wind
    367  Air Eater                                2100, 1600     6     38    Wind
    
    
    FAIRY TYPES [T09]
    ______________________________________________________________________________
    368  Gyakutenno Megami                        1800, 2000     6     43    Earth
           F - When this card is flipped face-up,
           all your own monsters with ATK of 1000
           or below are increased by 1000 points.
           
    369  Goddess with the Third Eye               1200, 1000     4     22    Earth
    370  Orion the Battle King                    1800, 1500     5     33    Earth
    371  Weather Control                           600,  400     2     15    Earth
           F - When this card is flipped face-up,
           transforms all adjacent spaces to
           WASTELAND.
           
    372  Mystical Capture Chain                    700,  700     2     19    Earth
           N - While this card is face-up in the 
           defense position, spellbinds all FIEND
           monsters.
           
    373  Spirit of the Harp                        800, 2000     4     28    Earth
    374  Key Mace                                  400,  300     1     17    Earth
           F - When this card is flipped face-up,
           shifts all cards to defense position.
           
    375  Happy Lover                               800,  500     2     18    Earth
           A - Cancels all power increases or
           decreases of an enemy monster in battle.
           Does not cancel bonus effects such as
           terrain or Leader ability effects.
           
    376  Petit Angel                               600,  900     3     20    Earth
           D - Revives in own Summoning Area,
           other than current location, when
           destroyed in battle.
           
    377  Hourglass of Life                         700,  600     2     18    Earth
           D - If LP is higher than 1000 at the
           moment this card is destroyed, a maximum
           of 4 monsters with the highest ATKS from
           own as well as opponent's Graveyard are
           revived under owning player's control.
           Following the revival, the owning 
           player's LP is reduced by 1000.
           
    378  Lunar Queen Elzaim                        750, 1100     3     19    Earth
    379  Wing Egg Elf                              500, 1300     3     18    Earth
           SPU - Randomly transforms to a monster
           with "Elf" in its name when strengthened
           with Insect Imitation (#800).
    
    380  Ray & Temperature                        1000, 1000     3     25    Earth
           A - Cancels all power increases or
           decreases of an enemy monster in battle.
           Does not cancel bonus effects such as
           terrain or Leader ability effects.
           
    381  Ocubeam                                  1550, 1650     5     32    Earth
    382  Goddess of Whim                           950,  700     3     22    Earth
           A - Own ATK/DEF either increased or
           decreased by up to 1500 points when
           entering battle.
           
    383  Hoshiningen                               500,  700     2     17    Earth
           F - Own LIGHT monsters strengthened by
           300 points when this card is flipped
           face-up.
           
    384  Skelengel                                 900,  400     2     18    Earth
           D - If a card has been played from the
           hand in the turn when this card is
           destroyed in battle, the owning player
           can play one more card from the hand.
           
    385  Dark Witch                               1800, 1700     5     35    Earth
    386  Binding Chain                            1000, 1100     3     26    Earth
           N - While this card is face-up in the
           defense position, all WARRIOR monsters
           all spellbound.
           
    387  Muse-A                                    850,  900     3     23    Earth
           F - When this card is flipped face-up,
           all Musician King (#046) cards are
           strengthened 700 points.
           
    388  Tenderness                                700, 1400     3     26    Earth
           N - While this card is face up in the
           defense position, all damage to LP
           reduced by half.
           
    389  Shining Friendship                       1300, 1100     4     24    Earth
           F - Spellbinds enemy for 1 turn when
           this card is flipped face-up in battle.
           
    390  Hourglass of Courage                     1100, 1200     4     28    Earth
           D - If LP is over 1000 points when
           this card is destroyed in battle, the
           strength of your monsters are increased
           by 1000 points, and your LP is reduced
           by 1000.
           
    391  Winged Egg of New Life                   1400, 1700     5     31    Earth
    392  Airknight Parshath                       1900, 1400     5     33    Earth
    393  Doma the Angel of Silence                1600, 1400     5     30    Dark
    394  Dancing Elf                               300,  200     1      5    Wind
    
    
    INSECT TYPES [T10]
    _______________________________________________________________________________
    395  Spiked Snail                              700, 1300     3     25    Dark
           M - Able to move 2 spaces regardless of
           terrain when this card is face-up.
           
    396  Big Insect                               1200, 1500     4     27    Earth
    397  Basic Insect                              500,  700     2     12    Earth
    398  Hercules Beetle                          1500  2000     5     35    Earth
    399  Gokibore                                 1200, 1400     4     26    Earth
    400  Giant Flea                               1500, 1200     4     27    Earth
    401  Larvae Moth                               500,  400     2      9    Earth
           SPU - Transforms to Larva of Moth
           (#427) when strengthened with Cocoon
           of Evolution (#798).
           
    402  Great Moth                               2600, 2500     8     56    Earth
           N - While this card is face-up in the
           defense position, all enemy monsters
           are reduced by 100 points each turn.
           
    403  Perfectly Ultimate Great Moth            3500, 3000     8     70    Earth
           N - While this card is face-up in the
           defense position, all enemy monsters
           are reduced by 100 points each turn.
           
    404  Nightmare Scorpion                        900,  800     3     22    Earth
           F - Spellbinds opposing monster
           for 1 turn when this card is flipped
           face-up in battle.
           
    405  Winged Cleaver                            700,  700     2     14    Earth
    406  Kumootuko                                 700, 1400     3     21    Earth
    407  Petit Moth                                300,  200     1      5    Earth
           SPU - Transforms to Larva of Moth
           (#427) when strengthened with Cocoon
           of Evolution (#798).
    
    408  Jirai Gumo                               2200,  100     4     33    Earth
           A - Cancels all power increases or
           decreases of an enemy monster in battle.
           Does not cancel bonus effects such as
           terrain or Leader ability effects.
           M - Decreases LP by 100 points for each
           space moved. 
           
    409  Dungeon Worm                             1800, 1500     5     33    Earth
           M - Can enter LABYRINTH terrain.
           
    410  Leghul                                    300,  350     1     12    Earth
           F - Teleports to opponent's Summoning
           Area when this card is flipped face-up.
           When this card is flipped face-up in
           battle, the battle to be engaged is
           cancelled.
           
    411  Ganigumo                                  600,  800     2     19    Earth
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    412  Alinsection                               950,  700     3     17    Earth
    413  Cockroach Knight                          800,  900     3     17    Earth
    414  Kuwagata Alpha                           1250, 1000     4     23    Earth
    415  Korogashi                                 550,  400     2     15    Earth
           D - Reduces all monsters located in
           vertical and horizontal spaces by 300
           points when destroyed in battle.
           
    416  Kattapillar                               250,  300     1      6    Earth
           SPU - Transforms to Larva of Moth
           (#427) when strengthened with Cocoon
           of Evolution (#798).
           
    417  Man-Eater Bug                             450,  600     2     16    Earth
           F - Destroys opposing enemy when this
           card is flipped face-up in battle.
    
    418  Gale Dogra                                650,  600     2     18    Earth
           N - While this card is face-up in the
           defense position, all enemy monsters are
           reduced 100 points each turn.
           
    419  Kwagar Hercules                          1900, 1700     6     36    Earth
    420  Minar                                     850,  750     3     17    Earth
    421  Kamakimaran                              1150, 1400     4     26    Earth
    422  Javelin Beetle                           2450, 2550     8     55    Earth
           A - 600 bonus points added in battles
           against DRAGON monsters.
           
    423  Needle Worm                               750,  600     2     14    Earth
           SPU - Transforms to Larva of Moth
           (#427) when strengthened with Cocoon
           of Evolution (#798).
           
    424  Giant Scorpion of the Tundra             1100, 1000     3     21    Earth
    425  Hunter Spider                            1600, 1400     5     30    Earth
    426  Acid Crawler                              900,  700     3     16    Earth
           SPU - Transforms to Larva of Moth
           (#427) when strengthened with Cocoon
           of Evolution (#798).
    
    427  Larva of Moth                               0, 2000     2     25    Earth
           M - Cannot move.
           N - Transforms into Pupa of Moth (#428)
           if this card survives 5 turns in face-up,
           defense position after being flipped face-up
           by the controlling player. If destroyed
           prior to transformation, the card is
           revived as Larvae Moth (#401) in own Summoning
           Area other than current location.
           
    428  Pupa of Moth                                0, 2000     2     25    Earth
           M - Cannot move.
           N - Transforms into Perfectly Ultimate
           Great Moth (#403)if this card survives 1
           turn in face-up, defense position after
           being flipped face-up by the controlling
           player. If destroyed in battle, the card is
           revived as Great Moth (#402) in own Summoning
           Area other than current location.
           
    429  Arsenal Bug                              2000, 2000     3     50    Earth
           A - All spaces within an area of 2
           spaces are transformed into FOREST terrain.
           F - If an INSECT monster is Leader, this
           card's power is strengthened by 1500
           points when this card is flipped face-up.
           
    430  Killer Needle                            1200, 1000     4     22    Wind
    431  Insect Soldiers of the Sky               1000,  800     3     18    Wind
    432  Bladefly                                  600,  700     2     18    Wind
           N - While this card is face-up in the
           defense position, all WIND monsters gain
           a 500-point power-up bonus.
           
           
           
    DINOSAUR TYPES [T11]
    ______________________________________________________________________________       
    433  Sword Arm of Dragon                      1750, 2030     6     38    Earth
    434  Two-Headed King Rex                      1600, 1200     4     28    Earth
    435  Mammoth Graveyard                        1200,  800     3     20    Earth
    436  Megazowler                               1800, 2000     6     38    Earth
    437  Uraby                                    1500,  800     4     23    Earth
    438  Crawling Dragon #2                       1600  1200     4     28    Earth
    439  Tomozaurus                                500,  400     2      9    Earth
    440  Two-Mouth Darkruler                       900,  700     3     16    Earth
    441  Pragtical                                1900, 1500     5     34    Earth
    442  Anthrosaurus                             1000,  850     3     19    Earth
    443  Trakodon                                 1300,  800     3     21    Earth
    444  Little D                                 1100,  700     3     18    Earth
    445  Bracchio-raidus                          2200, 2000     6     42    Water
    
    
    
    REPTILE TYPES [T12]
    ______________________________________________________________________________
    446  Armored Lizard                           1500, 1200     4     27    Earth
    447  Serpent Marauder                          700,  600     2     18    Earth
           N - While this card is face-up in the
           defense position, cancels any increased
           movement effects for all cards.
    
    448  Yormungarde                              1200,  900     3     21    Earth
    449  Drooling Lizard                           900,  800     3     17    Earth
    450  Beaked Snake                              800,  900     3     17    Earth
    451  Ancient Lizard Warrior                   1400, 1100     4     25    Earth
    452  Krokodilus                               1100, 1200     4     23    Water
    453  Grappler                                 1300, 1200     4     25    Water
    454  Toon Alligator                            800, 1600     4     24    Water
           SPU - Strong in TOON terrain.
           
    455  Emperor of the Land and Sea              1800, 1500     5     33    Water
    456  Sinister Serpent                          300,  250     1     11    Water
           D - Reduces opponent's Summoning Power
           to 0 when destroyed in battle.
           
    457  Mechaleon                                 800,  600     2     19    Water
           F - Flips all your spell cards face-down
           when this card is flipped face-up.
           
    458  Serpentine Princess                      1400, 2000     5     39    Water
           F - Own REPTILE monsters strengthened
           by 900 points when this card is flipped
           face-up.
           
           
           
    FISH TYPES [T13]
    ______________________________________________________________________________       
    459  Great White                              1600,  800     4     24    Water
    460  Rare Fish                                1500, 1200     4     27    Water
    461  Root Water                                900,  800     3     22    Water
           F - All spaces within a range of 1
           space are transformed to Sea terrain
           when this card is flipped face-up.
           
    462  Enchanting Mermaid                       1200,  900     3     21    Water
    463  White Dolphin                             500,  400     2      9    Water
    464  Deepsea Shark                            1900, 1600     5     35    Water
    465  Bottom Dweller                           1650, 1700     5     34    Water
    466  7 Colored Fish                           1800,  800     4     26    Water
    467  Rainbow Marine Mermaid                   1550, 1700     5     33    Water
    468  Crazy Fish                               1600, 1200     4     28    Water
    469  Misairuzame                              1400, 1600     5     35    Water
           A - Adds 500 bonus points for any
           battle against MACHINE monsters.
           
    470  Tongyo                                   1350,  800     4     22    Water
           F - Decreases opposing enemy by 500
           points when this card is flipped
           face-up in battle.
           
    471  Wow Warrior                              1250,  900     4     27    Water
    472  Fortress Whale                           2350, 2150     7     50    Water
           A - Automatically destroys WARRIOR
           monster in battle.
           
    473  Man Eating Black Shark                   2100, 1300     5     34    Water
    474  Marine Beast                             1700, 1600     5     33    Water
    475  Amazon of the Seas                       1300, 1400     4     27    Water
    
    
    
    SEA SERPENT TYPES [T14]
    ______________________________________________________________________________
    476  Kairyu-Shin                              1800, 1500     5     38    Water
           F - All spaces within a range of 1
           space are transformed to Sea terrain
           when this card is flipped face-up.
           
    477  Takriminos                               1500, 1200     4     27    Water
    478  Aqua Dragon                              2250, 1900     6     47    Water
           A - Space occupied is transformed to
           Sea terrain when engaged in battle.
    
    479  Sea King Dragon                          2000, 1700     6     37    Water
    480  Spike Seadra                             1600, 1300     5     34    Water
           F - When this card is flipped face-up,
           this card is strengthened by 300 points
           for every THUNDER monster on the field.
           
           
           
    MACHINE TYPES [T15]
    ______________________________________________________________________________       
    481  Guardian of the Throne Room              1650, 1600     4     33    Earth
    482  Ancient Tool                             1700, 1400     5     31    Dark
    483  Gate Keeper                              1500, 1800     5     33    Dark
    484  Cyber Soldier of Darkworld               1400, 1200     4     26    Dark
    485  Megasonic Eye                            1500, 1800     5     33    Dark
    486  Labyrinth Tank                           2400, 2400     7     53    Dark
           M - Can enter LABYRINTH squares.
           
    487  Pendulum Machine                         1750, 2000     6     38    Dark
    488  Metalzoa                                 3000, 2300     8     53    Dark
    489  Saber Slasher                            1450, 1500     5     30    Dark
    490  Yaiba Robo                               1000, 1300     4     28    Dark
           D - Inflicts 300 points of damage to
           opponent's LP when destroyed in battle.
           
    491  Cyber Soldier                            1500,  700     5     32    Dark
    492  Mechanical Chaser                        1850,  800     4     27    Dark
    493  Blocker                                   850, 1800     4     32    Dark
           A - Whenever damage is inflicted to
           LP in battle, the damage amount is
           reduced to 0.
           
    494  Spike Clubber                            1700, 1800     5     35    Dark
    495  Cyber Stein                               700,  500     2     17    Dark
           A - Turns occupied space into
           WASTELAND when engaged in battle.
          
    496  Cyber Commander                           750,  700     2     20    Dark
           N - While this card is face-up in the
           defense position, the strength of all
           your MACHINE monsters are increased by
           300 bonus points.
           
    497  Jinzo #7                                  500,  400     2      9    Dark
    498  Cannon Soldier                           1400, 1300     4     32    Dark
           M - Can enter labyrinth squares, and
           transforms the occupied space into 
           NORMAL terrain.
           
    499  Brave Scizzar                            1300, 1000     4     23    Dark
    500  Dharma Cannon                             900,  500     2     19    Dark
           M - Can enter labyrinth squares, and
           transforms the occupied space into 
           NORMAL terrain.
           
    501  Red Eyes Black Metal Dragon              2800, 2400     8     52    Dark
    502  Barrel Dragon                            2600, 2200     7     53    Dark
           F - When this card is flipped face-up,
           1 card other than own is randomly
           selected for destruction.
           
    503  Mechanical Snail                          800, 1000     3     18    Dark
    504  Disk Magician                            1350, 1000     4     24    Dark
    505  Slot Machine                             2000, 2300     7     43    Dark
    506  Blast Sphere                             1400, 1400     4     33    Dark
           D - All cards located in the
           surrounding 3x3 area are automatically
           destroyed when this card is destroyed
           in battle.
           
    507  Space Megatron                           1400, 2000     4     34    Dark
    508  Launcher Spider                          2200, 2500     7     47    Fire
    509  Blast Juggler                             800,  900     3     22    Fire
           D - All cards located in the
           surrounding 3x3 area are automatically
           destroyed when this card is destroyed
           in battle.
    
    510  Robotic Knight                           1600, 1800     5     39    Fire
           N - While this card is face-up in the
           defense position, the strength of all
           your MACHINE monsters are increased by
           300 bonus points.
           
    511  Ground Attacker Bugroth                  1500, 1000     4     25    Earth
    512  Holograh                                 1100,  700     3     18    Earth
    513  Steel Scorpion                            250,  300     1      6    Earth
    514  Machine King                             2200, 2000     6     47    Earth
           F - When this card is flipped face-up,
           this card is strengthened by 300 points
           for every THUNDER monster on the field.
           
    515  Giant Mech Soldier                       1750, 1900     6     37    Earth
    516  Mechanical Spider                         400,  500     2      9    Earth
    517  Giga-tech Wolf                           1200, 1400     4     26    Earth
    518  Shovel Crusher                            900, 1200     3     21    Earth
    519  Golgoil                                   900, 1600     4     30    Earth
           D - Revives in own Summoning Area,
           other than current location, when
           destroyed in battle.
           
    520  Dice Armadillo                           1650, 1800     5     35    Earth
    521  Cyber Saurus                             1800, 1400     5     32    Earth
    522  Steel Ogre Grotto                        1400, 1800     5     32    Earth
    523  Patrol Robo                              1100,  900     3     25    Earth
           F - When this card is flipped face-up,
           flips all opponent SPELL cards face-up.
           
    524  Royal Guard                              1900, 2200     6     41    Earth
    525  Machine Attacker                         1600, 1300     5     29    Earth
    526  Steel Ogre Grotto #2                     1900, 2200     6     41    Earth
    527  Gear Golem the Moving Fortress            800, 2200     5     30    Earth
    528  Kinetic Soldier                          2350, 1800     3     47    Earth
           A - Increases 2000 bonus points in
           battles against WARRIOR monsters.
           
    529  Metal Dragon                             1850, 1700     6     36    Wind
    530  Bat                                       300,  350     1     12    Wind
           F - When this card is flipped face-up,
           if there's a Jigen Bakudan (#621) in
           any adjacent space, teleport 1 Jigen
           Bakudan to an opponent's summoning area.
           
    531  Metal Fish                               1600, 1900     5     35    Water
    532  Mech Bass                                1800, 1500     3     33    Water
    
    
    
    THUNDER TYPES [T16]
    ______________________________________________________________________________
    533  Oscillo Hero #2                          1000,  500     3     20    Light
           A - Increases 800 bonus points in
           battles against FISH monsters.
    
           
    534  Sanga of the Thunder                     2600, 2200     7     53    Light
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is reduced
           to 0.
           
    535  Thunder Dragon                           1600, 1500     5     31    Light
    536  The Immortal of Thunder                  1500, 1300     4     33    Light
           N - While this card is face-up in the
           defense position, all female monsters
           are reduced by 500 points.
           
    537  Electric Snake                            800,  900     3     22    Light
           A - Increases 1000 bonus points in
           battles against MACHINE monsters.
    
           
    538  Twin Headed Thunder Dragon               2800, 2100     7     49    Light
    539  Thunder Nyan Nyan                        1900,  800     4     32    Light
           N - While this card is face-up in the
           defense position, all face-up THUNDER
           monsters gain movement bonus.
           
    540  Tripwire Beast                           1200, 1300     4     25    Earth
    541  Electric Lizard                           850,  800     3     22    Earth
           F - Spellbinds the opposing enemy for
           1 turn when this card is flipped
           face-up in battle.
           
    542  La Li-Oon                                 600,  600     2     17    Wind
           N - While this card is face-up in the
           defense position, all MACHINE monsters
           are reduced 500 points.
           
    543  Kaminarikozou                             700,  600     2     13    Wind
    544  Kaminari Attack                          1900, 1400     5     33    Wind
    545  Mega Thunderball                          750,  600     2     19    Wind
           F - Gain control of an opposing monster
           if it is MACHINE for one turn when this
           card is flipped face-up in battle.
           
    546  Bolt Escargo                             1400, 1500     5     29    Water
    547  Bolt Penguin                             1100,  800     3     19    Water
    
    
    
    AQUA TYPES [T17]
    ______________________________________________________________________________
    548  Fire Kraken                              1600, 1500     5     31    Fire
    549  Boulder Tortoise                         1450, 2200     6     37    Earth
    550  Fiend Kraken                             1200, 1400     4     26    Water
    551  Jellyfish                                1200, 1500     4     32    Water
           N - While this card is face-up in the
           defense position, all THUNDER monsters
           are reduced 500 points.
           
    552  Catapult Turtle                          1000, 2000     5     35    Water
           M - Can enter labyrinth squares, and
           transforms the occupied space into 
           NORMAL terrain.
           
    553  Octoberser                               1600, 1400     5     30    Water
    554  Toad Master                              1000, 1000     3     25    Water
           F - Summons Frog the Jam (#594) in
           own Summon Area when this card is
           flipped face-up.
           
    555  Akihiron                                 1700, 1400     5     31    Water
    556  The Melting Red Shadow                    500,  700     2     12    Water
    557  Monsturtle                                800, 1000     3     18    Water
    558  Turtle Tiger                             1000, 1500     4     26    Water
    559  Arma Knight                              1000, 1200     4     22    Water
    560  Penguin Knight                            900,  800     3     22    Water
           F - All Penguin Soldiers (#600) increase
           800 points when this card is flipped
           face-up.
           
    561  Dorover                                   900,  800     3     22    Water
           D - When destroyed, spellbinds the 
           enemy it engaged in battle for 1 turn.
           
    562  Twin Long Rods #1                         900,  700     3     14    Water
    563  Roaring Ocean Snake                      2100, 1800     6     49    Water
           A - When engaged in battle, transforms
           the space it occupies into Sea terrain.
           F - When this card is flipped face-up,
           transforms all adjacent spaces into
           Sea terrain.
           
    564  Hitodenchak                               600,  700     2     18    Water
           A - Gains 1000 bonus points when
           engaged in battle with MACHINE monsters.
           
    565  Water Element                             900,  700     3     21    Water
           F - When this card is flipped face-up,
           flips all of own SPELL cards face-down.
           
    566  Water Omotics                            1400, 1200     4     26    Water
    567  Beastking of the Swamps                  1000, 1100     4     26    Water
           D - When destroyed, destroys the enemy
           it engaged in battle with.
           
    568  The Furious Sea King                      800,  700     3     20    Water
           F - When this card is flipped face-up,
           transforms all adjacent spaces to Sea
           terrain
           
    569  Wetha                                    1000,  900     3     19    Water
    570  Change Slime                              400,  300     1     12    Water
           F - Adopts opposing monster's ATK/DEF
           when this card is flipped face-up in battle.
           
    571  Psychic Kappa                             400, 1000     2     19    Water
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is
           reduced to 0.
           
    572  Flying Penguin                           1200, 1000     2     22    Water
    573  Suijin                                   2500, 2400     7     54    Water
           A - Whenever damage is inflicted to LP
           in battle, the damage amount is
           reduced to 0.
           
    574  Zone Eater                                250,  200     1     10    Water
           F - Transforms all horizontal spaces
           to Sea spaces when this card is flipped
           face-up.
           
    575  Ooguchi                                   300,250       1     11    Water
           F - Teleports to opponent's Summoning
           Area when this card is flipped face-up.
           When this card is flipped in battle,
           that battle is canceled.
           
    576  Water Magician                           1400, 1000     4     24    Water
    577  Ice Water                                1150,  900     3     21    Water
    578  Waterdragon Fairy                        1100,  700     3     18    Water
    579  Water Girl                               1250, 1000     4     23    Water
    580  Turu-Purun                                450,500       2     15    Water
           A - Gains 1000 bonus points when
           engaging in battle against FISH monsters.
           
    581  Guardian of the Sea                      1300, 1000     4     23    Water
    582  Aqua Snake                               1050,  900     3     25    Water
           F - Spellbinds the opposing enemy for
           1 turn when this card is flipped
           face-up in battle.
           
    583  Giant Red Seasnake                       1800,  800     4     26    Water
    584  30,000 Year White Turtle                 1250, 2100     5     34    Water
    585  Kappa Avenger                            1200,  900     3     21    Water
    586  Kanikabuto                                650,  900     3     16    Water
    587  Zarigun                                   600,  700     2     13    Water
    588  Sea Kamen                                1100, 1300     4     24    Water
    589  Ameba                                     300,  350     1     12    Water
           D - Transforms all adjacent spaces
           into Sea spaces when destroyed in battle.
           
    590  Yado Karu                                 900, 1700     4     26    Water
    591  Turtle Raccoon                            700,  900     3     21    Water
           F - Teleports to own Summoning Area
           when this card is flipped face-up.
           When this card is flipped face-up in
           battle, that battle is canceled.
    
    592  Turtle Bird                              1900, 1700     6     36    Water
    593  Star Boy                                  550,  500     2     16    Water
           F - When this card is flipped face-up,
           all of own Aqua monsters are strengthened
           by 300 points.
           
    594  Frog the Jam                              700,  500     2     17    Water
           N - While this card is face-up in the
           defense position, all LP recovery
           points are doubled.
           
    595  Behegon                                  1350, 1000     4     24    Water
    596  Crab Turtle                              2550, 2500     8     51    Water
    597  Weather Report                            950, 1500     4     25    Water
    598  Giant Turtle Who Feeds on Flames         1400, 1800     5     32    Water
    599  Violent Rain                             1550,  800     4     29    Water
           F - When this card is flipped face-up,
           all adjacent spaces are transformed
           into Sea terrain.
           
    600  Penguin Soldier                           750,  500     2     18    Water
           F - All Penguin Knights (#560) increase
           800 points when this card is flipped
           face-up.
           
    601  Liquid Beast                              950,  800     3     18    Water
    602  Twin Long Rods #2                         850,  700     3     16    Water
    603  Armored Starfish                          850, 1400     4     23    Water
    604  High Tide Gyojin                         1650, 1300     5     30    Water
    605  Fairy of the Fountain                    1600, 1100     4     27    Water
    606  Night Lizard                             1150, 1300     4     25    Water
    607  Amphibious Bugroth                       1850, 1300     5     32    Water
    608  Gruesome Goo                             1300,  700     3     20    Water
    609  Hyosube                                  1500,  900     4     24    Water
    610  Red Archery Girl                         1400, 1500     4     29    Water
    611  Toon Mermaid                             1400, 1500     4     29    Water
           SPU - Strong in TOON terrain.
    
    612  Maiden of the Aqua                        700, 2000     4     32    Water
           N - The power of all your AQUA monsters
           increases 500 points while this card
           is face-up in the defense position.       
           
           
    PYRO TYPES [T18]
    ______________________________________________________________________________              
    613  Dragon Piper                              200, 1800     3     20    Fire
           F - When this card is flipped face-up,
           all spellbound cards are freed and can
           move in the following turn.
           
    614  Wings of Wicked Flame                     700,  600     2     13    Fire
    615  Charubin the Fire Knight                 1100,  800     3     19    Fire
    616  Fire Eye                                  800,  600     2     19    Fire
           M - Able to move and attack without
           triggering an opponent's TRAP(LR).
           
    617  Hinotama Soul                             600,  500     2     16    Fire
           D - When this card is destroyed in
           battle, all SPELL cards positioned in
           adjacent spaces are destroyed.
           
    618  Fireyarou                                1300, 1000     4     23    Fire
    619  Vermillion Sparrow                       1900, 1500     5     34    Fire
    620  Flame Cerebus                            2100, 1800     6     39    Fire
    621  Jigen Bakudan                             200, 1000     2     17    Fire
           N - When this card survives 2 turns
           face-up in the defense position, all 
           cards located in a 3x3 area are
           automatically destroyed. This only
           applies when the controlling player
           intentionally flips the card face-up.       
           
    622  Molten Behemoth                          1000, 2200     5     37    Fire
           N - The power of all your PYRO monsters
           increases 500 points while this card is
           face-up in the defense position.
           
    623  Flame Snake                               400,  450     2      9    Earth
    
    
    
    ROCK TYPES [T19]
    ______________________________________________________________________________
    624  Prisman                                   800, 1000     3     23    Light
           F - When this card is flipped face-up,
           all your SPELL cards are flipped face-down.
           
    625  Rock Ogre Grotto #1                       800, 1200     3     20    Earth
    626  Giant Soldier of Stone                   1300, 2000     3     33    Earth
    627  Ancient Jar                               400,  200     1     11    Earth
           N - The turn count for spellbound cards
           is not conducted while the card is in the
           face-up, defense position.
           
    628  Haniwa                                    500,  500     2     10    Earth
    629  Dissolverock                              900, 1000     3     24    Earth
           F - When this card is flipped face-up,
           all cards located in MOUNTAIN terrain
           are destroyed.
           
    630  Stone Armadiller                          800, 1200     3     20    Earth
    631  Rock Ogre Grotto #2                       700, 1400     3     21    Earth
    632  Stone D.                                 2000, 2300     7     43    Earth
    633  Millenium Golem                          2000, 2200     6     42    Earth
    634  Destroyer Golem                          1500, 1000     4     25    Earth
    635  Barrel Rock                              1000, 1300     4     28    Earth
           M - Can enter labyrinth squares, and
           transforms the occupied space into 
           NORMAL terrain
           
    636  Minomushi Warrior                        1300, 1200     4     25    Earth
    637  Stone Ghost                              1200, 1000     4     22    Earth
    638  The Statue of Easter Island              1100, 1400     4     25    Earth
    639  Muka Muka                                 600,  300     2     14    Earth
           F - When this card is flipped face-up,
           the power of this card increases by 300
           points for every monster in the controlling
           player's graveyard.
           
    640  Sand Stone                               1300, 1600     5     29    Earth
    641  Mystical Sand                            2100, 1700     6     38    Earth
    642  Pot the Trick                             400,  400     2     13    Earth
           F - When this card is flipped face-up,
           your spellbound cards are freed and can
           move in the following turn.
           
    643  Morphing Jar                              700,  600     2     13    Earth
    644  The Thing That Hides in the Mud          1200, 1300     4     25    Earth
    645  Stone Ogre Grotto                        1600, 1500     5     31    Earth
    646  Stone Statue of the Aztecs                300, 2000     4     23    Earth
    
    
    
    PLANT TYPES [T20]
    _______________________________________________________________________________
    647  Dark Plant                                300,  400     1     12    Dark
           D - When this card is destroyed in
           battle, all adajacent spaces are 
           transformed into CRUSH terrain.
           
    648  Rose Spectre of Dunn                     2000, 1800     6     38    Dark
    649  Mushroom Man                              800,  600     2     18    Earth
           F - When this card is flipped face-up,
           the power of all Mushroom Man #2 (#196)
           cards are increased by 500 points.
           
    650  Man-Eating Plant                          800,  600     2     14    Earth
    651  Firegrass                                 700,  600     2     13    Earth
    652  Man Eater                                 800,  600     2     19    Earth
           F - When this card is flipped face-up,
           all cards located in FOREST terrain
           are destroyed.
           
    653  Arlownay                                  800, 1000     3     18    Earth
    654  Yashinoki                                 800,  600     2     19    Earth
           F - When this card is flipped face-up,
           LP increases 500 points.
           
    655  Ancient Tree of Enlightenment             600, 1500     3     26    Earth
           N - While this card is face-up in the
           defense position, TRAP cards cannot be
           triggered.
           
    656  Green Phantom King                        500, 1600     3     26    Earth
           F - When this card is flipped face-up,
           all Queen of Autumn Leaves (#667) cards
           are strengthened by 500 points.
           
    657  Rainbow Flower                            400,  500     2      9    Earth
    658  Barrel Lily                              1100,  600     3     17    Earth
    659  Laughing Flower                           900,  500     2     19    Earth
           F - Control of opposing card is gained
           when this card is flipped face-up in battle.
           
    660  Bean Soldier                             1400, 1300     4     27    Earth
    661  Griggle                                   350,  300     1      7    Earth
    662  Darkworld Thorns                         1200,  900     3     21    Earth
    663  Abyss Flower                              750,  400     2     12    Earth
    664  Living Vase                               900, 1100     3     20    Earth
    665  Snakeyashi                               1000, 1200     4     22    Earth
    666  Trent                                    1500, 1800     5     33    Earth
    667  Queen of Autumn Leaves                   1800, 1500     5     33    Earth
    668  Woodland Sprite                          2100, 2100     3     47    Earth
           A - Power increases by 2500 points in
           battles against FIEND monsters.
           
    669  Tentacle Plant                            500,  600     2     11    Water
    670  Fairy King Truesdale                     2200, 1500     6     42    Water
           N - While this card is face-up in the
           defense position, the power of all your
           PLANT monsters increases by 500 points.
           
    671  Summoned Lord Exodia - Spellcaster Type
          (Only appears in Library after summoning Exodia, however it is not usable
           per se unless you summon it it a duel.)
    
    
    
    IMMORTAL TYPES [T21]
    ______________________________________________________________________________
    672  Jowls of Dark Demise                      200,  100     2     18    Water
           F - When this parasite card is flipped
           face-up in battle, it takes control of
           the opposing card. When the controlled
           monster is destroyed in battle, this card
           is revived in the controlling player's
           Summoning Area, other than its current
           location. The nature effect and destruction
           features of the monster that's taken over
           are rendered ineffective.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    673  Souleater                                1200,   0      4     27    Earth
           N - When this card enters a turn face-up
           and in the defense position, all MONSTER
           cards are removed from the respective
           Graveyards, and the number of these removed
           cards are multiplied by 200 points. The
           result is added to the power of this card.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    674  Slate Warrior                            1900,  400     4     38    Wind
           F - When this card is flipped face-up,
           all your IMMORTAL cards are strengthened
           by 500 points.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    675  Shapesnatch                              1200, 1700     5     44    Dark
           N - Shapesnatch's ATK and DEF copies
           the enemy Leader's ATK for attacks and
           your own Leader's DEF when defending.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    676  Carat Idol                               2600, 3100     9     72    Light
           N - When this card enters a turn face-up
           and in the defense position, all cards
           are drawn 1 space towards Carat Idol.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    677  Electromagnetic Bagworm                   200, 1400     3     31    Light
           F - When this card is flipped face-up,
           a player gains control of all opposing
           MACHINE monsters for the turn in play.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle. 
           
    678  Time Eater                               1900, 1700     6     51    Dark
           N - While this card is face-up in the
           defense position, the countdown speed
           for spellbound cards are doubled should
           a Turn Count be involved.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    679  Mucus Yolk                                  0,  100     3     16    Dark
           M - Each time Mucus Yolk moves, an opponent's
           LP is reduced by 50 points.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    680  Servant of Catabolism                     700,  500     3     27    Light
           N - While this card is face-up in the
           defense position, an additional point
           is added each turn during the recovery
           of the player's Summoning Power points.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    681  Rigras Leever                            1600,  100     3     32    Fire
           F - When this card is flipped face-up,
           all players must discard their current
           hand to their respective Graveyards.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
    682  Moisture Creature                        2800, 2900     9     72    Light
           N - While this card is face-up in the
           defense position, the opposing leader's
           powers are rendered ineffective.
           D - Transforms adjacent spaces into CRUSH
           terrain when this card is destroyed in battle.
           
           
    MAGIC (PURE) [T22]
    ______________________________________________________________________________              
    683  Dragon Capture Jar,                                           50    Magic
           Permanently spellbinds all DRAGON monsters.
           
    684  Time Seal,                                                    50    Magic
           Permanently spellbinds the monster with the highest ATK
           on the field.
           
    685  Monster Reborn                                                50    Magic
           Select, revive, and control 1 MONSTER Card from either
           Graveyard.
           
    686  Copycat,                                                      50    Magic
           Select, revive, and control 1 SPELL Card from an
           opponent's Graveyard.
           
    687  Mimicat,                                                      80    Magic
           Select, revive, and control 1 Card from either Graveyard.
           
    688  Graverobber,                                                  60    Magic
           Select, revive, and control 1 SPELL Card from either
           Graveyard.
           
    689  Forest,                                                       30    Magic
           Transforms a surrounding 2-space area into FOREST terrain. 
           
    690  Wasteland,                                                    30    Magic
           Transforms a surrounding 2-space area into WASTELAND
           terrain. 
           
    691  Mountain,                                                     30    Magic
           Transforms a surrounding 2-space area into MOUNTAIN
           terrain.
           
    692  Sogen,                                                        30    Magic
           Transforms a surrounding 2-space area into Meadow terrain.
           
    693  Umi,                                                          30    Magic
           Transforms a surrounding 2-space area into Sea terrain.
           
    694  Yami,                                                         30    Magic
           Transforms a surrounding 2-space area into DARK terrain.
           
    695  Toon World,                                                   30    Magic
           Transforms a surrounding 2-space area into TOON terrain.
           
    696  Burning Land,                                                 30    Magic
           Transforms a surrounding 2-space area into NORMAL terrain.
           
    697  Labyrinth Wall,                                               35    Magic
           Transform the occupied space into LABYRINTH terrain.
           
    698  Magical Labyrinth,                                            10    Magic
           Randomly selects 1 LABYRINTH terrain space, transforms it
           to NORMAL, and transforms the space where this card was
           triggered into LABYRINTH terrain. This card is effective
           only if there is at least one space containing LABYRINTH
           terrain on the field.
    
    699  Dark Hole,                                                    50    Magic
           Destroys all monster and spell cards on field.
           
    700  Raigeki,                                                      80    Magic
           Destroys all monsters located in vertical and horizontal
           lines from the activated space.
           
    701  Heavy Storm,                                                  50    Magic
           Destroys all spell cards on the field.
           
    702  Harpies' Feather Duster,                                      70    Magic
           Destroys all spells located in vertical and horizontal
           lines from the activated space.
           
    703  Mooyan Curry,                                                  5    Magic
           200-pt LP recovery for controlling player.
           
    704  Red Medicine,                                                  6    Magic
           500-pt LP recovery for controlling player.
           
    705  Goblin's Secret Remedy,                                       10    Magic
           1000-pt LP recovery for controlling player.
           
    706  Soul of the Pure,                                             30    Magic
           2000-pt LP recovery for controlling player.
           
    707  Dian Keto Cure Master,                                        60    Magic
           If LP is 4000 or below, the number of points is
           increased to 4000.
           
    708  Gift of the Mystical Elf,                                     25    Magic
           Recover controlling player's LP by 1500 points.
           
    709  Sparks,                                                        2    Magic
           Inflicts 50 points of damage to opponent's LP.
           
    710  Hinotama,                                                      5    Magic
           Inflicts 100 points of damage to opponent's LP.
           
    711  Final Flame,                                                   8    Magic
           Inflicts 200 points of damage to opponent's LP.
           
    712  Ookazi,                                                       15    Magic
           Inflicts 500 points of damage to opponent's LP.
           
    713  Tremendous Fire,                                              40    Magic
           Inflicts 1000 points of damage to opponent's LP.
           
    714  Just Desserts,                                                80    Magic
           Opponent's LP suffers damage equivalent to 300 points
           multiplied by the number of enemies on the field.
           
    715  Swords of Revealing Light,                                    80    Magic
           Flips all enemy cards on the Field face-up and spellbinds
           them for 3 turns.
           
    716  Dark-Piercing Light,                                          15    Magic
           Flips all enemy cards on the Field face-up.
           
    717  Darkness Approaches,                                          20    Magic
           Flips all cards on the Field facedown.
           
    718  The Eye of Truth,                                             25    Magic
           Displays oppponent's hand face-up for 5 seconds.
           
    719  Inexperienced Spy,                                            35    Magic
           Regardless of facing, Type icons of all opponent's card
           are displayed on the Field for 5 seconds.
           
    720  Warrior Elimination,                                          50    Magic
           Destroys all WARRIOR monsters on the Field.
           
    721  Eternal Rest,                                                 50    Magic
           Destroys all ZOMBIE monsters on the Field.
           
    722  Stain Storm,                                                  50    Magic
           Destroys all MACHINE monsters on the Field.
           
    723  Eradicating Aerosol,                                          50    Magic
           Destroys all INSECT monsters on the Field.
           
    724  Breath of Light,                                              50    Magic
           Destroys all ROCK monsters on the Field.
           
    725  Eternal Draught,                                              50    Magic
           Destroys all FISH monsters on the Field.
           
    726  Fissure,                                                      50    Magic
           Destroys the monster with the lowest ATK on the Field.
           
    727  Last Day of Witch,                                            50    Magic
           Destroys all SPELLCASTER monsters on the Field.
           
    728  Exile of the Wicked,                                          50    Magic
           Destroys all FIEND monsters on the Field.
           
    729  Dust Tornado,                                                 50    Magic
           Destroys all WINGED-BEAST monsters on the Field.
           
    730  Cold Wave,                                                    50    Magic
           Destroys all DINOSAUR monsters on the Field.
           
    731  Fairy Meteor Crush,                                           50    Magic
           Randomly selects 10 spaces on the Field, and destroys any
           card in-play on that space.
           
    732  Change of Heart,                                              80    Magic
           Select one of the opponent's cards on the Field and
           control it for 1 turn.
           
    733  Brain Control,                                                80    Magic
           Take control of opponent's highest ATK monster for 1 turn.
           
    734  Magical Neutralizing Force Field,                             10    Magic
           Cancels all spellbind and power increase/decrease effects.
           In addition, destroys all face-up TRAP cards. Does not
           cancel any bonus effects involving terrain and leader
           abilities.
           
    735  Winged Trumpeter,                                             10    Magic
           Strengthens all FAIRY monsters on the Field by 600 pts.
           
    736  Shield and Sword,                                             30    Magic
           Swaps the respective ATK and DEF values of each monster
           on the Field.
           
    737  Yellow Luster Shield,                                         10    Magic
           Boosts the DEF of all your own monsters on the Field by
           900 points.
           
    738  Limiter Removal,                                              10    Magic
           Boosts the ATK/DEF factors of all MACHINE monsters on
           the Field by 600 points.
           
    739  Rain of Mercy,                                                10    Magic
           Boosts the ATK/DEF factors of all PLANT monsters on
           the Field by 600 points.
           
    740  Windstorm of Etaqua,                                          10    Magic
           Boosts the ATK/DEF factors of all WINGED-BEAST monsters
           on the Field by 600 points.
           
    741  Sebek's Blessing,                                             10    Magic
           Boosts the ATK/DEF factors of all REPTILE monsters on
           the Field by 600 points.
           
    742  Aqua Chorus,                                                  10    Magic
           Boosts the ATK/DEF factors of all WATER monsters on
           the Field by 600 points.
           
    743  Stop Defense,                                                 30    Magic
           All of the enemy cards on the Field in defense position
           are shifted to attack position.
           
    744  Monster Recovery,                                              5    Magic
           All your monsters on the Field are returned to the deck.
           
    745  Call of the Haunted,                                           1    Magic
           All your monsters on the field are transformed to ZOMBIE
           monsters.
           
    746  Shift,                                                        50    Magic
           Your monster with the highest ATK on the Field is
           transported to the space where this card is activated.
           
    747  Solomon's Lawbook,                                            40    Magic
           If a card has already been played from your hand, you can
           play another card.
           
    748  Magic Drain,                                                  60    Magic
           Absorbs all of your opponent's Summoning Power.
           
    749  Dimension Hole,                                               20    Magic
           Transports your Leader to the space where this card is
           activated.
           
    750  Earthshaker,                                                  70    Magic
           Randomly shifts the position of cards and changes the
           terrain on the Field. In addition, all LABYRINTH squares
           are changed to NORMAL.
           
    751  Creature Swap,                                                75    Magic
           All cards in play on the Field with the exception of the
           Leaders are transported to contrasting spaces diagonal
           to their current positions.
           
           
           
    MAGIC (POWER UPS) [T23]
    ______________________________________________________________________________       
    752  Legendary Sword,                                              10    Magic
           Increases the power of WARRIOR monsters of LIGHT and EARTH
           by 500 points.
           
    753  Sword of Dark Destruction,                                    10    Magic
           Increases the power of WARRIOR monsters of DARK, FIRE,
           WATER and WIND by 500 points.
           
    754  Dark Energy,                                                  10    Magic
           Increases the power of DARK monsters by 300 points.
           
    755  Axe of Despair,                                               10    Magic
           Increases the power of BEAST-WARRIOR and FIEND monsters
           by 500 points.
           
    756  Laser Cannon Armor,                                           10    Magic
           Increases the power of INSECT monsters by 500 points.
           
    757  Insect Armor with Laser Cannon,                               10    Magic
           Increases the power of INSECT monsters by 500 points.
           
    758  Elf's Light,                                                  10    Magic
           Increases the power of any monster with "Elf" in its
           name by 700 points.
           
    759  Beast Fangs,                                                  10    Magic
           Increases the power of BEAST monsters by 500 points.
           
    760  Steel Shell,                                                  10    Magic
           Increases the power of any monster with a shell by
           500 points.
           
    761  Vile Germs,                                                   10    Magic
           Increases the power of PLANT monsters by 500 points.
           
    762  Black Pendant,                                                10    Magic
           Increases the power of SPELLCASTER monsters of DARK
           by 500 points.
           
    763  Silver Bow and Arrow,                                         10    Magic
           Increases the power of FAIRY monsters by 500 points.
           
    764  Horn of Light,                                                10    Magic
           Increases the power of horned monsters other than DARK
           by 500 points.
           
    765  Horn of the Unicorn,                                          10    Magic
           Increases the power of horned monsters of DARK by 500
           points.
           
    766  Dragon Treasure,                                              10    Magic
           Increases the power of DRAGON and SEA SERPENT monsters
           by 500 points.
           
    767  Electro-Whip,                                                 10    Magic
           Increases the power of female monsters by 500 points.
           
    768  Cyber Shield,                                                 10    Magic
           Increases the power of female monsters by 500 points.
           
    769  Mystical Moon,                                                10    Magic
           Increases the power of BEAST and BEAST-WARRIOR monsters
           by 500 points.
           
    770  Malevolent Nuzzler,                                           10    Magic
           Increases the power of FIEND female monsters by 500 points.
           
    771  Book of Secret Arts,                                          10    Magic
           Increases the power of SPELLCASTER monsters other than
           DARK by 500 points.
           
    772  Violet Crystal,                                               10    Magic
           Increases the power of ZOMBIE monsters by 500 points.
           
    773  Invigoration,                                                 15    Magic
           Increases the power of EARTH monsters by 300 points.
           
    774  Machine Conversion Factory,                                   10    Magic
           Increases the power of MACHINE monsters by 500 points.
           
    775  Raise Body Heat,                                              10    Magic
           Increases the power of DRAGON and REPTILE monsters
           by 500 points.
           
    776  Follow Wind,                                                  10    Magic
           Increases the power of WINGED-BEAST monsters by 500
           points.
           
    777  Power of Kaishin,                                             10    Magic
           Increases the power of WATER monsters by 500 points.
           
    778  Kunai with Chain,                                             15    Magic
           Increases the power of WARRIOR and BEAST-WARRIOR monsters
           by 500 points.
           
    779  Salamandra,                                                   10    Magic
           Increases the power of FIRE monsters by 500 points.
           
    780  Megamorph,                                                    15    Magic
           Increases the power of any monster by 300 points.
           
    781  Bright Castle,                                                10    Magic
           Increases the power of LIGHT monsters by 500 points.
           
    782  Fiend Castle,                                                 10   Magic
           Increases the power of FIEND monsters by 500 points.
           
    783  High Tide,                                                    10   Magic
           Increases the power of FISH and SEA-SERPENT monsters
           by 500 points.
           
    784  Spring of Rebirth,                                            10   Magic
           Increases the power of THUNDER, AQUA, PYRO and ROCK
           monsters by 500 points.
           
    785  Gust Fan,                                                     10   Magic
           Increases the power of WIND monsters by 500 points.
           
    786  Burning Spear,                                                10   Magic
           Increases the power of PYRO monsters by 500 points.
           
    787  7 Completed,                                                   5   Magic
           Increases the power of Slot Machine (#505) by 700 points.
           
    788  Nails of Bane,                                                10   Magic
           Increases the power of DRAGON monsters of DARK
           by 700 points.
           
    789  Riryoku,                                                      99   Magic
           Reduces opponent's LP by half and adds the reduced amount
           to the powers of all monsters.
           
    790  Multiply,                                                     10   Magic
           Grants Kuriboh (#297) the power to resurrect on any
           Summoning Area other than the one it's defeated in. Also,
           when the monster flips face-up, another Kuriboh is
           generated face-down in your own Summoning Area.
           
    791  Sword of Dragon's Soul,                                       40   Magic
           WARRIOR monsters automatically destroy DRAGON monsters
           in battle. The opposing enemy's effects are rendered
           ineffective.
           
    792  Enchanted Javelin,                                            40   Magic
           FAIRY monsters automatically destroy FIEND monsters
           in battle. The opposing enemy's effects are rendered
           ineffective.
           
    793  Anti-Magic Fragrance,                                         40   Magic
           PLANT monsters automatically destroy SPELLCASTER monsters
           in battle. The opposing enemy's effects are rendered
           ineffective.
           
    794  Crush Card,                                                   80   Magic
           Strengthens all monsters with ATKs of 1000 or below. When
           defeated in battle, the adjacent spaces are transformed
           into CRUSH terrain. The opposing enemy's destruction
           effects are rendered ineffective.
           
    795  Paralyzing Potion,                                            15   Magic
           Renders all monsters other than MACHINE eternally
           spellbound.
           
    796  Cursebreaker,                                                  1   Magic
           Cancels all spellbind and power increase/decrease effects.
           Does not cancel any bonus effects involving terrain and
           leader abilities.
           
    797  Elegant Egotist,                                               5   Magic
           Changes Harpie Lady (#272) to Harpie Lady Sisters (#273).
           
    798  Cocoon of Evolution,                                           5   Magic
           Changes Larvae Moth (#401), Petit Moth (#407), Kattapillar
           (#416), Needle Worm (#423) and Acid Crawler (#426) to Larva
           of Moth (#427).
           
    799  Metalmorph,                                                    5   Magic
           Transforms Red-Eyes B. Dragon (#007) and Zoa (#342) to
           metal monsters.
           
    800  Insect Imitation,                                              5   Magic
           Randomly transforms any monster with "Egg" in its name
           to another monster.
               
           
           
    TRAPS (LIMITED RANGE) [T24]
    ____________________________________________________________________________   
    801  Spellbinding Circle,                                          30   Trap
           Disposable trap that spellbinds activated enemy card for
           3 turns and reduces its strength by 600 points.
        
    802  Shadow Spell,                                                 40   Trap
           Disposable trap that spellbinds activated enemy card for
           3 turns, and reduces its strength by 1000 points.
           
    803  Mesmeric Control,                                             20   Trap
           Disposable trap that spellbinds activated enemy card for
           1 turn, and reduces it strength by 800 points.
           
    804  Tears of the Mermaid,                                         15   Trap
           Disposable trap that spellbinds activated enemy card for
           1 turn, and reduces it strength by 600 points.
           
    805  Infinite Dismissal,                                           20   Trap
           Disposable trap that spellbinds activated enemy card for
           3 turns.
           
    806  Gravity Bind,                                                 60   Trap
           Disposable trap that eternally spellbinds activated enemy
           card, and reduces its strength by 1500 points.
           
    807  House of Adhesive Tape,                                        5   Trap
           Disposable trap that triggers against a monster with ATK
           of 1000 or below, and destroys it.
           
    808  Eatgaboon,                                                     8   Trap
           Disposable trap that triggers against a monster with ATK
           of 1500 or below, and destroys it.
           
    809  Bear Trap,                                                    10   Trap
           Disposable trap that triggers against a monster with ATK
           of 2000 or below, and destroys it.
           
    810  Invisible Wire,                                               20   Trap
           Disposable trap that triggers against a monster with ATK
           of 3000 or below, and destroys it.
           
    811  Acid Trap Hole,                                               30   Trap
           Disposable trap that triggers against a monster with ATK
           of 4000 or below, and destroys it.
           
    812  Widespread Ruin,                                              60   Trap
           Disposable trap that triggers against any enemy card and
           destroys every card located within a 3x3 space area.
           
    813  Type Zero Magic Crusher,                                      15   Trap
           Disposable trap that triggers against an opponent's spell
           and destroys it.
           
           
           
    TRAPS (FULL RANGE) [T25]
    ____________________________________________________________________________       
    814  Goblin Fan,                                                   25   Trap
           Permanent trap that triggers against an opponent's direct
           LP-attacking Riryoku (#789) and reverses the inflicted damage.
           
    815  Bad Reaction to Simochi,                                      25   Trap
           Permament trap that triggers against LP recovery and
           reduces an opponent's LP by the same amount.
           
    816  Reverse Trap,                                                 25   Trap
           Permanent trap that triggers against power-ups involving
           increases in ATK and DEF, reversing the positive effect
           to a negative amount.
           
    817  Block Attack,                                                 25   Trap
           Disposable trap that triggers when an enemy card completes
           its move in the attack position. Cancels the card's actions
           and ends further movement.
           
    818  Shadow of Eyes,                                               20   Trap
           Permanent trap that triggers when an enemy card completes
           its move in the defense position. Automatically changes the
           card to offense position.
           
    819  Gorgon's Eye,                                                 50   Trap
           Permanent trap that triggers when an enemy card completes
           its move in the defense position. Automatically cancels
           the enemy card's move and eternally spellbinds it.
           
    820  Fake Trap,                                                     5   Trap
           Disposable trap that triggers when Harpie's Feather Duster
           (#702) is activated, and nullifies the card's effect.
           
    821  Anti-Raigeki,                                                  5   Trap
           Permanent trap that triggers when Raigeki (#700) is
           activated, and nullifies the card's effect.
           
    822  Call of the Grave,                                             5   Trap
           Permanent trap that triggers when a card is resurrected
           from the Graveyard, and cancels the card's effect.
           
    823  Magic Jammer,                                                 35   Trap
           Disposable trap that triggers when an opponent's MAGIC
           or RITUAL Card is activated, and cancels the cards's effect.
           
    824  White Hole,                                                   10   Trap
           Permanent trap that triggers when a Dark Hole (#699) is
           activated. Protects all your cards on the Field from
           destruction.
           
    825  Royal Decree,                                                 80   Trap
           Permanent trap that triggers against any activated TRAP
           card and nullifies the card.
           
    826  Seal of the Ancients,                                          5   Trap
           Permanent trap that triggers against any activated RITUAL
           card and nullifies the effect.
           
    827  Mirror Force,                                                 99   Trap
           Disposable trap that triggers when an enemy initiates an
           attack against your Leader or other cards on the field.
           Destroys every one of your opponent's attack-positioned
           cards on the field.
           
    828  Negate Attack,                                                15   Trap
           Disposable trap that triggers when an enemy initiates an
           attack against your Leader or other cards on the field and
           cancels the attack.
           
    829  Mirror Wall,                                                  80   Trap
           Permanent trap that triggers when an enemy initiates an
           attack against your Leader or other cards on the Field
           and reduces the ATK of the enemy by half.
           
           
           
    RITUALS [T26]
    ______________________________________________________________________________       
    830  Curse of Millennium Shield,                                    5   Ritual
           Sacrifice 3 monsters with DEF of 2000 or higher to summon
           Millenium Shield (#189).
           
    831  Yamadron Ritual,                                               5   Ritual
           Sacrifice 3 monsters respectively of BEAST-WARRIOR, DRAGON
           and PYRO to summon Yamadron (#013).
           
    832  Gate Guardian Ritual,                                          5   Ritual
           Sacrifice Kazejin (#099), Suijin (#573) and Sanga of the
           Thunder (#534) to summon Gate Guardian (#145).
           
    833  Black Luster Ritual,                                           5   Ritual
           Sacrifice 2 monsters with ATKs of 1500 or lower with Gaia
           The Fierce Knight (#155) to summon Black Luster Soldier (#143).
           
    834  Zera Ritual,                                                   5   Ritual
           Sacrifice 2 FIEND monsters with King of Yamimakai (#300) to
           summon Zera the Mant (#337).
           
    835  War-Lion Ritual,                                               5   Ritual
           Sacrifice 2 BEAST monsters with Leogun (#249) to summon Super
           War-Lion (#248).
           
    836  Beastly Mirror Ritual,                                         5   Ritual
           Sacrifice 1 FIEND monster with Wicked Mirror (#329) and
           Fiend Reflection #1 (#289) to summon Fiend's Mirror (#338).
           
    837  Ultimate Dragon,                                               5   Ritual
           Sacrifice 3 Blue-Eyes White Dragons (#000) to summon
           Blue-Eyes Ultimate Dragon (#002).
           
    838  Commencement Dance,                                            5   Ritual
           Sacrifice 1 WINGED-BEAST monster and 1 WARRIOR monster
           with Water Omotics (#566) to summon Performance of Sword
           (#195).
           
    839  Hamburger Recipe,                                              5   Ritual
           Sacrifice Battle Steer (#210), Bio Plant (#336) and
           Griggle (#661) to summon Hungry Burger (#147).
           
    840  Revival of Sernin Genjin,                                      5   Ritual
           Sacrifice 2 BEAST-WARRIOR monsters and Millenium Golem
           (#633) to summon Sengenjin (#220).
           
    841  Novox's Prayer,                                                5   Ritual
           Sacrifice 2 WARRIOR monsters and Mystical Elf (#035) to
           summon Skull Guardian (#135).
           
    842  Curse of Tri-Horned Dragon,                                    5   Ritual
           Sacrifice Curse of Dragon (#006), Feral Imp (#293) and
           Koumori Dragon (#005) to summon Tri-Horned Dragon (#010).
           
    843  Revived Serpent Night Dragon,                                  5   Ritual
           Sacrifice 1 WARRIOR monster, 1 WINGED-BEAST monster, and
           Darkfire Dragon (#008) to summon Serpent Night Dragon (#011).
           
    844  Turtle Oath,                                                   5   Ritual
           Sacrifice 2 AQUA monsters and 30,000-Year White Turtle (#584)
           to summon Crab Turtle (#596).
           
    845  Contruct of Mask (Construct?)                                  5   Ritual
           Sacrifice 2 SPELLCASTER monsters and Mask of Darkness
           (#305) to summon Mask of Shine & Dark (#077).
           
    846  Resurrection of Chakra,                                        5   Ritual
           Sacrifice 2 monsters with ATKs of 1000 or less and
           Versago the Destroyer (#330) to summon Chakra (#352).
           
    847  Puppet Ritual,                                                 5   Ritual
           Sacrifice 2 MACHINE monsters and Mysterious Puppeteer (#173)
           to summon Psycho-Puppet (#353).
           
    848  Javelin Beetle Pact,                                           5   Ritual
           Sacrifice 2 INSECT monsters and Hercules Beetle (#398) to
           summon Javelin Beetle (#422).
           
    849  Garma Sword Oath,                                              5   Ritual
           Sacrifice 2 WARRIOR monsters and Swordstalker (#146) to
           summon Garma Sword (#148).
           
    850  Cosmo Queen's Prayer,                                          5   Ritual
           Sacrifice Queen of Autumn Leaves (#667), Princess of
           Tsurogai (#204) and Dark Elf (#079) to summon Cosmo Queen
           (#076).
           
    851  Revival of Dokurorider,                                        5   Ritual
           Sacrifice 1 ZOMBIE monster, 1 MACHINE monster and 1 INSECT
           monster to summon Dokurorider (#128).
           
    852  Fortress Whale's Oath,                                         5   Ritual
           Sacrifice 2 FISH monsters and Mech Bass (#532) to summon
           Fortress Whale (#472).
           
    853  Dark Magic Ritual,                                             5   Ritual
           Sacrifice 2 monsters with ATKs of 1500 or less and Dark
           Magician (#060) to summon Magician of Black Chaos (#078).
           
    
    
    
    III. TYPE & ATTRIBUTE-SPECIFIC EFFECT/MAGIC CARDS [CL03]
    ______________________________________________________________________________
    ______________________________________________________________________________
    
    DRAGON-SPECIFIC EFFECT CARDS [T01]
     
     Beneficial------Harmful
     #083            #036
     #213            #143
     #766            #348
     #755            #422
     #788            #683
     #791
    ______________________________________________________________________________
    
    SPELLCASTER-SPECIFIC EFFECT CARDS [T02]
    
     Beneficial------Harmful
     #762            #011
     #771            #148
     #727
     #793
    ______________________________________________________________________________
    
    ZOMBIE-SPECIFIC EFFECT CARDS [T03]
    
     Beneficial------Harmful
     #085            #037
     #108            #255
     #109            #721
     #112
     #745
     #772
    ______________________________________________________________________________
    
    WARRIOR-SPECIFIC EFFECT CARDS [T04]
    
     Beneficial------Harmful
     #152            #064
     #163            #077
     #752            #195
     #753            #386
     #778            #472
     #791            #528
     #720
    ______________________________________________________________________________
    
    BEAST-WARRIOR-SPECIFIC EFFECT CARDS [T05]
    
     Beneficial------Harmful
     #755
     #769
     #778
    ______________________________________________________________________________
    
    BEAST-SPECIFIC EFFECT CARDS [T06]
    
     Beneficial------Harmful
     #192            #147
     #759            #161
     #769
    ______________________________________________________________________________
    
    WINGED-BEAST-SPECIFIC EFFECT CARDS [T07]
    
     Beneficial------Harmful
     #291            #729
     #740
     #776
    ______________________________________________________________________________
    
    FIEND-SPECIFIC EFFECT CARDS [T08]
    
     Beneficial------Harmful
     #298            #001
     #755            #135
     #770            #372
     #782            #668
     #728
     #792
    ______________________________________________________________________________
    
    FAIRY-SPECIFIC EFFECT CARDS [T09]
    
     Beneficial------Harmful
     #735
     #763
     #792
    ______________________________________________________________________________
    
    INSECT-SPECIFIC EFFECT CARDS [T10]
    
     Beneficial------Harmful
     #190            #723
     #756
     #757
    ______________________________________________________________________________
    
    DINOSAUR-SPECIFIC EFFECT CARDS [T11]
    
     Beneficial------Harmful
     #150
     #730
    ______________________________________________________________________________
    
    REPTILE-SPECIFIC EFFECT CARDS [T12]
    
     Beneficial------Harmful
     #458
     #741
     #775
    ______________________________________________________________________________
    
    FISH-SPECIFIC EFFECT CARDS [T13]
    
     Beneficial------Harmful
     #783            #533
     #580
     #725
    ______________________________________________________________________________
    
    SEA-SERPENT-SPECIFIC EFFECT CARDS [T14]
    
     Beneficial-------Harmful
     #766
     #783
    ______________________________________________________________________________
    
    MACHINE-SPECIFIC EFFECT CARDS [T15]
    
     Beneficial-------Harmful
     #496             #469
     #510             #537
     #738             #542
     #774             #545
     #564
     #677
     #722
     #738
    ______________________________________________________________________________
    
    THUNDER-SPECIFIC EFFECT CARDS [T16]
    
     Beneficial------Harmful
     #539            #551
     #784
    ______________________________________________________________________________
    
    AQUA-SPECIFIC EFFECT CARDS [T17]
    
     Beneficial------Harmful
     #612
     #784
    ______________________________________________________________________________
    
    PYRO-SPECIFIC EFFECT CARDS [T18]
    
     Beneficial------Harmful
     #622
     #784
     #786
    ______________________________________________________________________________
    
    ROCK-SPECIFIC EFFECT CARDS [T19]
    
     Beneficial------Harmful
     #784            #220
     #724
    ______________________________________________________________________________
    
    PLANT-SPECIFIC EFFECT CARDS [T20]
    
     Beneficial------Harmful
     #181
     #670
     #739
     #761
     #793
    ______________________________________________________________________________
    
    IMMORTAL-SPECIFIC EFFECT CARDS [T21]
    
     Beneficial------Harmful
     #674
    ______________________________________________________________________________
    
    LIGHT-SPECIFIC EFFECT CARDS [T27]
    
     Beneficial------Harmful
     #035            #080
     #135            #090
     #383
     #781
    ______________________________________________________________________________
    
    DARK-SPECIFIC EFFECT CARDS [T28]
    
     Beneficial------Harmful
     #754            #040
    ______________________________________________________________________________
    
    WATER-SPECIFIC EFFECT CARDS [T29]
    
     Beneficial------Harmful
     #742
     #777
    ______________________________________________________________________________
    
    FIRE-SPECIFIC EFFECT CARDS [T30]
    
     Beneficial------Harmful
     #779
    ______________________________________________________________________________
    
    EARTH-SPECIFIC EFFECT CARDS [T31]
    
     Beneficial------Harmful
     #773
    ______________________________________________________________________________
    
    WIND-SPECIFIC EFFECT CARDS [T32]
    
     Beneficial------Harmful
     #432
     #785
    ______________________________________________________________________________
    
    
    
    
                                       ~ F I N ~
    
    
    
    
    Copyright 2003 David Nelson
    
    
    

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