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    FAQ/Walkthrough by DeathWall777

    Version: 2.3 | Updated: 04/18/06 | Search Guide | Bookmark Guide

    Yu-Gi-Oh! Duelists of the Roses
    Genre: Strategy/Card Battle
    1-2 Players
    Designed by: Konami
    FAQ/Walkthrough by DeathWall777
    e-mail: snow_death7@yahoo.com.br
                                 1. Introduction
    Here are another Yu-Gi-Oh game. If you have been played the Forbidden
    Memories for PSOne, you will note that this game is alot different of it.
    Now you will have to move your cards to the opponent's cards in order to make an
    attack. So it requires alot more strategy through. One of the new features here
    is that you must have a Deck Leader card for your Deck be complete. Deck Leaders
    will summon the cards from your hand and carry your life points, that is a new
    feature too. You will start the duel with 4000 life points instead of 2000 that
    was in the previous game allowing the duel be longer and mysterious. Let's start
    with the guide.
                             2. FAQ/Walkthrough History
    April/11/2006 - Version 0.25
    Begain this FAQ/Walkthrough. Added Tutorial and Lancastrians side.
    April/12/2006 - Version 0.75
    Tutorial finished. Added Startegies to Starting Out. Next update I will finish
    Lancastrians side.
    April/13/2006 - Version 1.25
    Lancastrians side finished. Added Tips and Secrets at Contents. Next update I
    will begin Yorkists side and add some more Tips.
    April/16/2006 - Version 1.75
    Begain Yorkists side. Added more passwords at Tips and Secrets. Minor grammar
    and spelling corrections.
    April/17/2006 - Version 2.0
    Continued with Yorkists side. More grammar corrections done.
    April/18/2006 - Version 2.3
    Yorkists side finished. Added more passwords at Tips and Secrets.
                                    3. Contents
    4. Tutorial
       4 a) Game Controls
       4 b) Constructing a Deck
       4 c) Deck Leaders
       4 d) Fields -in maintenance-
       4 e) Decks Suggestions
    5. Strategies to Starting Out
    6. Walkthrough
       6 a) Lancastrians side
       6 b) Yorkists side
    7. Tips and Secrets
       7 a) Passwords
       7 b) Edit Map
       7 c) Reincarnation
    8. Contact me
    9. Copyright
    10. Credits
                                     4. Tutorial
                                  4 a) Game Controls
    4 a) 1. Map Screen
    Directional Pad: Moves the cursor
    X: Confirm
    O: Cancel
    Select: Returns to Main Menu
    Start: Moves the cursor to the to the icons: Build Deck/Chest, Save your
    progress, Help menu and Options.
    4 a) 2. Battle Screen
    With the cursor in your Deck Leader:
    - X: Moves to any place in yellow spaces.
    - Square: Summons a card from your hand in the blue spaces.
    - Triangle: Card details.
    With the cursor in any direction:
    - Select: Give up.
    - Start: Skip your turn.
    With the cursor in your monsters:
    - X: Moves to any place in yellow spaces.
    - R2: Flips face up the card in field
    - R1, L1: Flips the card in atk/def mode.
    4 a) 3. Chest/Build Deck Screen
    In this screen you can see the cards that are in your deck in the right
    and the cards in your chest in the left. You can press square at your
    deck screen to remove a card from your deck and press X in your chest to
    place a card in your deck. Note that you can't get out of this screen if
    you have a deck with less than 40 cards.
    With the cursor in your chest:
    R3: Opens Password screen.
    L3: Opens Reincarnation screen. (you can only acess this screen for each
    5 battles you win.)
    R2 and L2: Sorts the cards in chest or Deck by type, attribute, rank,
                              4. b) Constructing a Deck
    Deck is a junction of 40 cards that you can build with the cards in your
    chest and use it against the duelists you will find. A starter deck
    contains 20 monsters cards, 15 magics/power ups cards and 5 trap cards.
    When constructing a Deck, you should watch your DC (Deck Cost) level to
    it don't go overboard. If your DC is higher than your opponent's DC you
    won't be able to face then. Keep in mind that more powerful the card is,
    higher will be it's DC so you will have to include some very weak cards
    for your DC be nice.
                                 4. c) Deck Leaders
    Besides yours 40 cards in the Deck, you will have to add one extra
    monster card as your Deck Leader. You will have to protect your Deck
    Leader from the enemy's monsters to not lose life points. With your Deck
    Leader, every turn you can summon a card from your hand to the field in
    the blue spaces. But keep your eyes in your number of starchips close to
    your field information in the battle. If you don't have enough starchips
    to summon a monster from your hand, it will be flashing in gray until you
    have enough starchips to summon it. Also, Deck Leaders will eventually
    get ranks after battles and they can get special techniques with the
    time. But remmenber: you can only take a monster as Deck Leader if it
    have at least 1 rank.
                                    4. d) Fields
    You can duel alot better if you know what field suits the exactly kind of
    monster and what field weaks other kind. It's aways good to have one or
    two copies of the field that you suits, because the opponent will aways
    have the field at his task. Here are the fields and their effects:
    Suits: N/A
    Weaks: N/A
    Suits: Immortals, Zombies
    Weaks: N/A (Destroys 1500+ ATK monsters)
    Suits: Toon monsters
    Weaks: Every other types
    More coming soon.
                             4. e) Deck Suggestions
    In this section I will put some Decks that can be maked by simple cards
    and early in the game. I will also include the Deck Leader, Deck Cost,
    the most important cards of the Deck and the Deck strategy to it be
    correctly used during the battles. Here goes the first one:
    Deck Leader: Pumpking the King of Ghosts
    Type: Zombie
    Deck Cost: arround 800
    Pumpking the King of Ghosts x3
    Swordstalker x3
    Aqua Dragon x1
    Fiend's Hand x3
    Shadow Specter  x3
    Skull Servant x3
    Petit Moth x3
    Call of the Haunted x2
    Cocoon of Evolution x3
    Monster Reborn x2
    Violet Crystal x3
    Megamorph x3
    Wasteland x2
    Cursebreaker x2
    Spellbinding Circle x3
    Mirror Wall x1
    Strategy: Play Pumpking and the Perfectly Ultimate Great Moth in field
    along with Swordstalkers and Aqua Dragon and Call Of the Haunted to
    change they into Zombies, making you gain 100pts. of Atk/Def per turn and
    your opponent loses 100pts. per turn. Play Wasteland on the field to be
    more suitable for you. Don't worry about Aqua Dragon since his habilit to
    change his terrain in Sea field will make him gain 1000pts of Atk/Def
    when engaged in battle. Mirror Wall works well in any Deck and aways have
    it on the field. Spellbinding Circle, Violet Crystal and Megamorph gives
    the extra force if you need it.
    Where get these cards: Necromancer and Weevil Underwood.
    Megamorph: by Reincarnation
    Swordstalker, Aqua Dragon, Mirror Wall: Password cards
    Comment: This may be the Deck that you will want to use since the
    beginning of Lancastrians side until you get very strong cards like Red
    Eyes Black Dragon and Zoa.
    Deck Leader: Harpie's Pet Dragon
    Type: Dragon/Winged Beast
    Deck Cost: 920
    Harpie Lady x3
    Harpie's Pet Dragon x3
    Darkfire Dragon x3
    Baby Dragon x3
    Wicked Dragon x2
    Punished Eagle x2
    Swordsman from a foreing Land x3
    Queen's Double x3
    Time Wizard x2
    Cyber Shield x3
    Follow Wind x3
    Gust Fan x3
    Elegart Egotist x2
    Just Desserts x1
    Mirror Wall x1
    Acid Trap Hole x1
    Revived Serpent Night Dragon Ritual x1
    Strategy: Start with dragons under 1500 Atk and play  Time Wizard to turn
    they in Throusand Dragon (2400/2000). With Harpie's Pet Dragon, flip all
    yours Harpie Ladies to power they up by 300pts each Harpie. Equip Elegart
    Egotist in your Harpie Lady to turn it in Harpie Lady Sisters (1950/2400)
    and flip it face up to boost your Pet Dragon by 900pts. Punished Eagle
    works well with Gust Fan and Follow Wind. In more, sacrifice one of your
    warriors, winged beast and Darkfire Dragon with the Serpent Night Dragon
    Ritual to form Serpent Night Dragon (2350/2450)
    Where get these cards: Mai and Joey.
    Mirror Wall, Just Desserts: Password Cards.
    Comment: A little worse than the first one, this Deck is slow, but if you
    get a strong start you will surprise the opponent.
                         5. Strategies to Starting Out
    When choosing a Deck, if you will be following my strategies try to pick
    a Deck called Kryuel. Keep reseting and try other names for new Decks
    appears. Kryuel Deck is most of Zombies monsters and have a card called
    Call of the Haunted that changes the type of your monsters into Zombies.
    With Pumpking you can't go wrong. Also, you may want some cards that will
    make the duels very easy. Here are these cards and their passwords:
    Aqua Dragon - JQCB6FU7
    Barrel Dragon - GTJXSBJ7
    Mimicat - 69YDQM85
    Mirror Wall - 53297534
    Swordstalker - AH0PSHEB
    (Note: See the Tips and Secrets section for more passwords.)
    With these cards, your starter Deck should be alot more powerful. When
    you would make the changes in your Deck, don't remove the field card,
    remove weak monsters and magics like Sparks, Red Medicine, etc. Your Deck
    should be between 800-850 DC in order to face the first duel.
    With the Tutorial and the Strategies done, let's get started with the
                                  6. Walkthrough
    In the main menu choose the option "New Game" to start and you will watch
    a little intro about the game. Simon McMoran will summon you from another
    age to be at his side in the War of the Roses. Give a name for your
    character and choose your Deck. Seto will arrive and will invite you to
    be at his side. Now you will have two options: stay with Simon
    (Lancastrians) or go with Seto (Yorkists). If you won't use any
    passwords, go with Seto because it's the easiest side of the game. If you
    will be using passwords, stay with Simon even being the hardest side you
    can get very strong cards since the begin. I will begin this walkthrough
    with Simon since I used passwords. After few scenes you will start at
    Milford Haven.
                           Lancastrians (Red Rose) Side
    First thing to do here is go to the Build Deck/Chest screen and at the
    chest do some passwords and include the cards in your Deck. In the map,
    you will have two options: battle against Weevil or Rex Raptor. I will
    start with Weevil since he's a little bit easier than Raptor.
    Weevil Underwood
    Location: Chester
    Deck Cost: 854
    Deck Leader: Basic Insect
    Field: Forest
    Weevil by being the first duelist uses weak cards and do many mistakes.
    His strongests monsters are: Kwagar Hercules (2400/1900) and Hercules
    Beetle (2000/2500) in Forest field. But be careful he can perform his
    ritual by sacrificing Hercules Beetle and two other of his insects to
    create Javelin Beetle (2950/3050) that can be a pushover and a monster
    with 3500/3500 called Perfectly Ultimate Great Moth. But in order to him
    create this Moth he needs one of his Larvas, a Cocoon of Evolution and
    waits about 7 turns. Strategy is play your field card in the top-left of
    the field since it's the place he will stay, and attack with your
    powerful monsters (Swordstalker, Aqua Dragon, etc.) to kill him fast.
    TIP: In the Graveyard Slots try to get Cocoon of Evolution and the Petit
    Moth to include they in your Deck. With this you can perform the
    Perfectly Ultimate Great Moth (3000/3000) that will help you alot in the
    next duels. Keep battling Weevil until you get 3 copies of the Cocoon and
    3 Petits.
    After beating Weevil, two new duelists will be avaliable: Pegasus and
    Keith. These two have powerful cards so is better go to Rex Raptor for
    Rex Raptor
    Location: Tewkesbury
    Deck Cost: 960
    Deck Leader: Two-Headed King Rex
    Field: Wasteland
    Raptor uses strong dinossaurs along with the wasteland field. His
    strongests cards are: Bracchio-Raidus (2700/2000) and the King Rex
    (2100/1600) in the wasteland. Raptor likes to get a strong start and
    attacking with monsters of 2000 Atk. Your job here is perform the Moth as
    early as you can to use her habillite of decreassing opponent's monsters
    Atk and Def by 100pts. each turn when she is face up in defense position
    and then put all your strong monsters in play. Don't worry if your Aqua
    Dragon is with 1750 Atk because it's wasteland, since his habilit to
    change the terrain to Sea when engaged in battle you are safe. With
    Mirror Wall in field you are more than done.
    After beating Rex Raptor, Necromancer and Darkness Ruler will be
    avaliable for dueling. Change your DC to under 795 because you will duel
    with Necromancer since the other three are stronger.
    TIP: Try to reincarnate a magic card with 30 DC or close to this until
    you get Sword & Shield. This card changes the values of Atk/Def of all
    the monsters in field and since the monsters of Necromancer are Zombies,
    most of they haven't any value of Def points so if you change it they
    will be with 0 Atk.
    Location: Exeter
    Deck Cost: 795
    Deck Leader: Pumpking the King of Ghosts
    Field: Wasteland
    Necromancer uses Zombie type monsters and have the card Pumpking the King
    of Ghosts that boosts the Atk/Def of all Zombie monsters in the field. If
    you have a Zombie type Deck or a Call of the Haunted card you will win
    without problems. Swordstalker and Aqua Dragon will do the job here since
    his monsters are very weaks. If you don't have a Call of the Haunted or a
    Zombie Deck you will want to finnish with the Pumpking fast. Put a Sogen
    in those wasteland fields and lure him into a corner to finish. With the
    Pumpking defeated, nothing more can stop you. In more, if you got Sword &
    Shield the battle will be alot more easier, just wait until he have
    fullfiled the field with monsters and then play it and start a Zombie
    TIP: Pumpking the King of Ghosts and Call of the Haunted can come in hand
    in the next duels if well used with your Moths. Call of the Haunted turns
    all your monsters in the field in Zombies and Pumpking will power they up
    while Moth will decreasses the power of your opponent's monsters. So if
    you want to have this strategy, return and duel with Necromancer few
    times until you get 3 copies of the Pumpking and the Call of the Haunted.
    Our next opponent will be Darkness Ruler.
    Darkness Ruler
    Location: St. Albans
    Deck Cost: 982
    Deck Leader: King of Yamimakai
    Field: Dark
    Darkness Ruler uses strong Fiend monsters along with the Yami terrain.
    This will be an easy battle: at the start of the duel, he will start to
    making a fort surronding him and won't take his monsters to attack you no
    matter what happens, giving you time for change the terrain, making the
    Moth and using Call of the Haunted + Pumpking in your monsters. If you
    have, put a Royal Decree in your Deck to be immune of his trap cards.
    Location: Towton
    Deck Cost: 1027
    Deck Leader: Slot Machine
    Field: Wasteland
    Here is a hard one. Keith will use only 2000+ creatures to attack you.
    His strongest cards are: Slots Machine (2800/2500) and Machine King
    (2700/2500) that gain +100pts. of Atk/Def for each machine monsters in
    field resulting in a deadly 3500+ Atk creature. You should try to make at
    least two Moths and have a Pumpking in play with Mirror Wall. Strategy
    here is effective: your Aqua Dragon in wasteland will be 1750Atk. With
    him and Mirror Wall in field, go after Keith's Deck Leader (but don't
    attack his monsters) and wait to be attacked. He will maybe attacks with
    one of his Slots Machines thinking that it will kill your Aqua Dragon.
    The Aqua Dragon will gain +1000pts. of Atk/Def and the Mirror Wall will
    cut Slots Machine's Atk by half, resulting in a dangerous lost of life
    points for him. You can enter in another wasteland terrain and he will
    make the same mistake and lose the duel.
    After beating Keith, Labyrinth Ruler will be open for duel.
    TIP: Maybe you wants to over back to Keith and duel him few times until you
    get Zoa and Metalmorph cards to include in you Deck. Duel with Weevil
    until you get 3 copies of the Dugeon Worm (2300/2000). It can travel in
    the labyrinth terrains and will be a good source on the next duel.
    Labyrinth Ruler
    Location: Newcastle
    Deck Cost: 1016
    Deck Leader: Monster Tamer
    Field: Labyrinth
    This will be another easy duel if you got the Dugeon Worm from Weevil. He
    have some good cards like Labyrinth Tank (2400/2400) that can pass in
    labyrinth terrain and no real magics. First play all your strong monsters
    in the field (Swordstalker, Aqua Dragon, Barrel Dragon) and then play
    Call of The Haunted to change their type to Zombie and now your strong
    monsters can pass in the crush terrain. Also play your Dugeon Worm to
    pass in the labyrinth terrain with Mirror Wall in field. General strategy
    is: you can't lose against him.
    Pegasus Crawford
    Location: Lancashinre
    Deck Cost: 1254
    Deck Leader: Illusionist Faceless Mage
    Field: Toon
    Pegasus have some cards that can make an easy duel for him and he will use
    well they. He will be at the Toon field, terrain that weaks every
    monsters except for the toon ones. You will have to give one space
    between your cards and Deck Leader because he will use your monsters to
    kill you with Change of Heart and Brain Control if you don't do it. Out
    of this the strategy is simple: change the terrain to your task, play
    your powerful monsters with Call of the Haunted and the combo Pumpking +
    Moth to win. Also, the cards Royal Decree and Goblin Fan are welcome to
    your Deck for this battle since Pegasus likes to use alot of trap cards
    and direct damage magic cards.
    After beating Pegasus, Ishtar will be avaliable for duel.
    TIP: Return and battle with Pegasus how many times you can to get strong
    monsters and powerful magic cards. Cards like Change of Heart, Mimicat
    and Tremendous Fire are useful in all battles of the game.
    Location: Isle of Man
    Deck Cost: 861
    Deck Leader: Witch of the Black Forest
    Field: Sea
    One battle like this here close to the end of Lancastrians side? Well,
    she have no real strengh except for the card Mirror Wall, but she will
    never play this card since the duel can't go longer than 5 minutes. With
    your Zombie monsters transformeds by the Call of the Haunted, you will be
    able to pass in the crush fields and this will make her attacks with
    cards under 1500 Atk doing serious lose of life points, especially if you
    have Mirror Wall in field. Try to lure her Deck Leader to a corner and
    finish her off.
    After this easy duel, Richard Slysheen of York will be avaliable for
    Richard Slysheen of York
    Location: Bosworth
    Deck Cost: 1039
    Deck Leader: Battle Steer
    Field: Meadow
    This guy is easy, his strongest monster is Judge Man (2700/2000) in
    Meadow field. Just play a field card that you suits in the middle of the
    field and hack him away with your strong monsters more the combo Pumpking
    + Moth + Mirror Wall for an easy win.
    After all the scenes over, save your game and prepare yourself for the
    two last battles of this side.
    Location: Stonehenge
    Deck Cost: 1184
    Deck Leader: Blue Eyes White Dragon
    Field: Meadow
    Be careful with Seto, he have very powerful Dragon monsters like Kaiser
    Dragon (2300/2000) and x3 Blue Eyes White Dragon (3000/2500) and with
    these 3 Blue Eyes and the Ultimate Dragon ritual he can perform a deadly
    creature called Blue Eyes Ultimate Dragon (4500/3000). These are only his
    strongest cards, he have the Royal Decree trap card that nulfills the
    effects of your traps and the Lord of Dragons that nulfills any magic or
    trap card that affect Dragons. These two must be removed from the field
    before you start attacking. For your strategy, you will need two or three
    (recommendly three) of your Moths, your Pumpking and your stronger cards
    + Call of the Haunted and Mirror Wall. Some cards like Change of Heart
    and Tremendous Fire must be included in your Deck. Note that he will use
    Destiny Draw very often when in a matter of life and death in the duel.
    After the scenes, battle who you want now because it's your last chance
    before you finish the game. You can battle with Seto again by pressing
    R1 or L1 buttons.
    Manawyddan Fab Llyr
    Location: Stonehenge
    Deck Cost: 1985
    Deck Leader: Skull Knight
    Field: Crush
    Here is a balanced duelist, not that hard and not that easy to beat. If
    you beat Seto, you cannot lose to him. His strongest monster is Skull
    Knight (2650/2400) but it can't go on the crush fields. By other side,
    you with Zombie monsters can go with your strongest card in the crush
    fields and be very well protected and safe for attack anything that he
    puts on the crush. First summon your strongest cards and wait for Call of
    the Haunted to turn they into Zombies to go in the crush fields and then
    attack his Deck Leader to the death. Royal Decree and Goblin Fan is a
    must since the begin of the duel because he will use a card called
    Riryoku that halves your life points and with Goblin Fan will make him
    taste his own poison. Royal Decree because he will use Mirror Force that
    eliminates all your monsters in attack position of the field.
    After finnishing this duel, watch the scenes and save. Now you will begin
    another game but this time you will go with Seto at the start.
                           Yorkists (White Rose) Side
    If you finished the Lancastrians side first, this side can be done in less than
    an hour since it's the easier side of the game. You will begin at your last
    battlefield: Stonehenge.
    Location: Windsor
    Deck Cost: 933
    Deck Leader: Dancing Elf
    Field: Normal
    Tea is pretty easy, her strongest monster is the Airknight Parshath (1900/2000).
    Only thing to watch out here is her fairy monsters that boosts the power of
    light Attribute monsters. With this, she can make 3000+ Atk monsters, so be
    careful. Also she likes to play in defense at the start so it's your chance to
    attack. You should have no real problems here.
    After beating Tea, Tristan will be able for dueling.
    T. Tristan Grey
    Location: London
    Deck Cost: 1149
    Deck Leader: Karbonala Warrior
    Field: Lots of variety
    Another easy one, don't know why that Deck Cost but, well. Tristan uses alot of
    types with the variety of the field. No real strengh here, all you need is two
    or three monsters with 2000+ Atk to lure him into a corner and end the duel.
    Mirror Wall is a good source since he does alot of mistakes attacking your
    strong monsters with his weak ones.
    After beating Tristan, Mai will be able for dueling.
    Margaret Mai Beaufort
    Location: Canterbury
    Deck Cost: 1003
    Deck Leader: Harpie Lady
    Field: Mountain
    Here starts to be more challenging, but nothing that you can't do. Mai's
    strongest cards are Harpie's Pet Dragon (2500/3000) and Harpie Lady Sisters
    (2450/2600) in mountain terrain. But be careful: when she flips her Harpie
    Ladies face up, all her Pet Dragons in field will boosts 300 Atk/Def for each
    Harpie face up, and when she flips the Lady Sisters, the Pet Dragon will boosts
    900 points. For your strategy, you will need the old and great cards: Pumpking
    the king of Ghosts, yours Cocoons of Evolution and Petit Moths, Call of the
    Haunted, Mirror Wall and some of your strongest monsters (Swordstalker, Aqua
    Dragon, Zoa, etc.) in order to easly win this battle. First, change the terrain
    for your suits (wasteland in case), play your strongest monsters and then the
    Godly combo: Call of the Haunted + Pumpking + Moth. With this, you can't lose.
    Location: Dover
    Deck Cost: 1001
    Deck Leader: Kairyu-Shin
    Field: Sea
    You will have a great advantage here if you are following this Walkthrough,
    since his monsters are marines and gets weak in wasteland terrain. His strongest
    card is Aqua Dragon (2250/1900) that will change his terrain to Sea making it
    have 2750/2400. All you have to do here is put an wasteland at the middle of the
    field and attack with some strong monsters (Swordstalker, Barrel Dragon; this
    time avoid Aqua Dragon) with Mirror Wall in field. Another thing is using two
    Pumpkings: one face up in defense position and other attacking, and Call of the
    Haunted to change your other monsters into Zombies to power them up.
    Location: Amiens
    Dec Cost: 970
    Deck Leader: Flame Swordsman
    Field: All of them (except crush)
    Well, here you will pay your punishment when used Sword & Shield against
    Necromancer if you have some 0 Def Zombie monsters. Joey's strongest card is the
    Red Eyes Black Dragon (2400/2000) but with Metalmorph he can perform the Red
    Eyes Metal Dragon (2900/2500). First of all you should change the terrain and
    make your Moths, then play your strongest monsters and try to lure him into a
    corner to end it. Nothing to worry about, except for the Red Eyes Metal Dragon
    and the Acid Trap Hole cards.
    TIP: Maybe you wants the Red Eyes and the Metalmorph cards to add in your Deck,
    so here is your chance.
    Location: Paris
    Deck Cost: 982
    Deck Leader: Millenium Golem
    Field: Sea/Wasteland/Yami/Forest/Crush
    You will start at the middle of the crush, so go to the Yami terrain in your
    left, because in Sea your monsters will get weaknesses. You won't need your
    field card here, since your Zombie monsters will pass in the Crush fields. Start
    playing your strongest monsters and then Pumpking + Call of the Haunted. Now all
    your monsters will pass in the crushes, allowing you easly get him and finish
    this without problems.
    Jasper Dice Tudor
    Location: Le Mans
    Deck Cost: 1078
    Deck Leader: Exodia The Forbidden One
    Field: A variety
    Here is a tough one, he can beat you before you even make an attack. Jasper
    don't have real strong monsters but his direct damage magic cards and the Exodia
    will do the job for him. He likes to use cards like Just Desserts and Tremendous
    Fire to hit you, plus you will have to watch out for his traps that weaknesses
    your monsters and spellbind for 3 turns. Your job here is firstly have the Royal
    Decree and Goblin Fan cards in field to neutralize his traps and make his
    damaging magic cards attacks him. With these two cards in field you can't lose
    at all. Just make some strong monsters and go after his Deck Leader. If you have
    the Dugeon Worms, you can easly beat him since he will stay at the little fort
    sending his cards after you, and with your Worm you would pass in the labyrinth
    Location: Rennes
    Deck Cost: 757
    Deck Leader: Dark Plant
    Field: Forest
    I hope you took off your strong cards to put low leveled Zombie monsters because
    this field is full of crush terrains. First you have to create a Moth in the
    forest terrain for some strong cards in non-crush areas. Then play your
    Pumpkings and your weak Zombie monsters to cross the crush while boosting
    Atk/Def factors. Just send two or three monsters after his Deck Leader and
    finish him off. He don't have any trap cards and powerful cards so with a Zombie
    Deck you will easly win this one.
    Location: Brest
    Deck Cost: 1206
    Deck Leader: Dark Magician
    Field: Variety
    Yugi is a hard one and to beat him, besides strong cards you will have to be
    lucky. His strongest card is the Dark Magician 2500/2100 but he can perform two
    rituals: Black Luster Ritual creating a monster with 2600/2100 and the Dark
    Magic Ritual, making a deadly creature with 2800/2600. But these are only his
    monsters, what you really have to worry about are his magic and trap cards like
    Brain Control, Raigeki, Swords of revealing Light and Mirror Force. Mirror Force
    is the main thing, destroying all your Atk position cards. Strategy: first,
    change the terrain for your suits, second, play the Royal Decree and Mirror Wall
    cards, third, play your strongest monsters with trap cards such as Spellbinding
    Circle behind they and make an attack, forth, have luck. Don't forget to play
    cards like Royal Decree and Mirror Wall in defense position in case of he uses
    the Mirror Force.
    TIP: Before going to the next duel, you should stay here for a while and getting
    powerful cards like Dark Magician, Brain Control, etc. Watch the scenes and you
    will have to defeat the Card Guardian again in order to go back to your time.
    Manawyddan fab Llyr
    Location: Stonehenge
    Deck Cost: 1854
    Deck Leader: Chakra
    Field: Yami
    This time the Card Guardian is tougher than the last time. He will uses strong
    type monsters along with the Yami field in the middle. His strongest card is the
    Blue Eyes White Dragon with 3000/2500, but he will usually make 4000+ monsters
    in the Yami terrain. Also be careful with the Riryoku magic card that will
    halves your life points and will boosts the power of his monsters. Strategy here
    is making two Moths, have Royal Decree and Mirror Wall in play and change the
    terrain to attack. Call of the Haunted + Pumpking in your monsters will prove
    very useful like aways in this battle.
    Now all you have to do is watch the scenes, save your game when it asks and
    relax, you beat the game. Congrats. When you return in continue mode you will
    have all the duelists opened for dueling.
                             7. Tips and Secrets
    In this section I will put some passwords and tips for using the Edit Map
    at Custom Duel.
    Note: the option Edit Map will be only avaliable when you finish both
    sides of the game.
                                 7 a) Passwords
    Card                               Password
    Ancient Tree Of Enlightenment      EKJHQ109
    Aqua Dragon                        JXCB6FU7
    Barrel Dragon                      GTJXSBJ7
    Change of Heart                    SBYDQ8B
    Crush Card                         SRA7L5YR
    Dark Hole                          UMJ10MBQ
    Exodia The Forbidden One           37689434
    Goblin Fan                         92886423
    Gravity Bind                       0HNFG9WX
    Greenkappa                         YBJMCD6Z
    Horn Of The Unicorn                S14FGKQ1
    Left Arm Of Exodia                 A5CF6HSH
    Magician Of Faith                  GME1S3UM
    Meteor Dragon                      86985631
    Mimicat                            69YDQM85
    Mirror Wall                        53297534
    Royal Decree                       8TETQHE1
    Swordstalker                       AH0PSHEB
                                 7 b) Edit Map
    You can do alot of things when this option is avaliable at Custom Duel. I
    will tip some tricks to get strong and rare cards and gainig ranks very
    Blue Eyes White Dragon
    Barrel Dragon
    Have Koumori Dragon at least in Rank 1.
    Have Edit Map avaliable.
    At Custom Duel, put Koumori Dragon as your Deck Leader, go to Edit Map
    and change the field to be like this:
    			L: Labyrinth
    N N L N L N N     N: Normal
    N N L L L N N
    N N N N N N N
    N N N N N N N
    N N N N N N N
    N N N N N N N
    N N N N N N N
    With this, when the battle starts, your opponent will automatically give
    up allowing you go to the Graveyard Slots having one Koumori Dragon and
    alot of Fake trap cards. Just match 3 Koumori Dragon in the center row
    and you will have Barrel Dragon or Blue Eyes White Dragon.
    This trick don't work only with Barrel Dragon and BEWD, but for all rare
    monster/magic/trap cards. Here are the following cards I got from
    Graveyard Slots by matching the cards:
    Dark Magician Girl
    Match x3 Dark Magician in Graveyard Slots.
    Jurai Gumo
    Match x3 Fiend's Hand in Graveyard Slots.
    Match x3 Thunder Nyan Nyan in Graveyard Slots.
    Red Eyes Black Dragon
    Match x3 Kuriboh in Graveyard Slots.
    Summoned Skull
    Match x3 Twin-Headed King Rex in Graveyard Slots.
    Skull Knight
    Match x3 Feral Imp in Graveyard Slots.
    Gain easly Rank-up
    Have Edit Map avaliable.
    At Edit Map screen, change the field to be like this:
    N N L N N L N N
    N N L L L L N N
    N N N N N N N N
    N N N N N N N N
    N N N N N N N N
    N N N N N N N N
    N N N N N N N N
    When the battle starts, play the copies of the card you want to level up
    face up in the field with other monsters too until the limit. Put in your
    Deck some card like Tremendous Fire, Ookazi, Sparks to cause some damage
    in your opponent making you win when the turn matter reaches zero. After
    you have all the monsters in the field and caused the damage in your
    opponent, just keep pressing start until the turns matter reaches zero.
    Keep doing this trick and eventually you will get rank-ups and maybe even
    rare cards in the Graveyard Slots.
    TIP: With a turbo controller and a bandage in the start button, this
    trick you be alot more easy for you. First play all the 5 monster cards,
    the direct damage card and then put the bandage in start button and just
    wait until the turns matter reaches zero.
                             7 c) Reincarnation
    Reincarnation is an way to get rare and powerful cards. For each 5
    battles you win, go to your chest and look under your cards. Must have a
    writing REINCARNATION in flashing white. If have, you can press the L3
    button to reincarnate the card that you choose. More stars and DC the
    card that you reincarnate have, more chances you have to get powerful and
    rare cards. Example: the Kaiser Dragon has 7 stars and 43 DC.
    Reincarnating him you can have a card with 5 stars, one with 7, and one
    card with 35-43 DC. Each card that you reincarnate, you will get 3 new
    cards in the same range of stars and DC. Sometimes reincarnating magic
    cards with high DC, you can get 3 of the same or very powerful monster
    cards. But it's not aways the strong cards that have everything. Some
    cards like Cocoon of Evolution, Baby Dragon and even Fake Traps can be
    reincarnated in Exodia pieces. Of course it requires many tentatives.
    TIP: Save your progress aways before doing Reincarnation. Most of the
    times you won't like your cards and would want to try again.
    8. Contact me
    If you find any spelling errors, cards grammar errors or grammar errors,
    feel free to e-mail me at snow_death7@yahoo.com.br. This is my first
    FAQ/Walkthrough that I'm contributing for GameFaqs and would like if you
    can give your opnion about this FAQ. Giving me grammar errors I will be
    proud to give credits for you.
    9. Copyright
    This document may be not be reproduced under any circumstances except for
    personal, private use only. If you want this document in your site,
    contact me at snow_death7@yahoo.com.br for more informations. Use of this
    FAQ/Walkthrough without my permision on any other web site or as a part
    of any public display is strictly prohibited, and a violation of
    This document is copyright 2006 DeathWall777.
    10. Credits
    Konami - For making this game that isn't a popular TCG in these days but
    we can't go wrong with the game.
    GameFaqs - For letting me post this guide.

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