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    FAQ/Walkthrough by Entity13

    Version: 1.0 | Updated: 07/17/09 | Search Guide | Bookmark Guide

    The 13th Entity's Guide to:
    version 1.0
    The author can be contacted at <duerkargenti@yahoo.com>
    but, please no spam.
           < Itenuary (aka. Table of Contents):               >
           <                                                  >
           < I. FAQ Info                                      >
           < II. Controls                                     >
           < III. Entity's Corner (Storyline in my words)     >
           < IV. Walkthrough                                  >
           < ______A.  Mending Broken Spirits                 >
           <       ______1.  The Few, the Fragile             >
           <       ______2.  A Little Help TO My Friends      >
           <       ______3.  A Wise Man and a Gamble          >
           <       ______4.  Profit Versus Prophet            >
           < ______B.  Gathering World's Pool of Resources    >
           <       ______1.  Oh Yeah . . . That Guy           >
           <       ______2.  A Growing Shadow                 >
           <       ______3.  Lios the Ally       >
           <       ______4.  Rumors and Mysteries             >
           <       ______5.  For All That Comes Together      >
           < ______C.  Testing Contained Aftermath            >
           <       ______1.  Planners and Schemers            >
           <       ______2.  Wrapped for Containment      >
           < V. Perfect Game Checklist                        >
           <       ______1.  Book of 1000                     >
           <       ______2.  The Checklist                    >
           < VI. Items And Moves                              >
           < VII. Q&A                                         >
           < VIII. Legal Stuff                                >
           < IX. Many Thanks                                  >
    To use this guide, you can use ctrl+F (or Command+F on a Mac) to search for the
    section titles as provided above.
    I. FAQ Info
    July 17, 2009
    Project .hack continues in more ways than one.  The four-part series known as
    .hack//I.M.O.Q. is being covered by yours truly in its entirety.  I mean for
    this to be a consistent and fully detailed enough where you can follow all four
    volumes from start to finish.
    //Outbreak is the third volume of this quadrilogy (let's pretend that's a real
    word).  Just like how I wrote the guides for the G.U. trilogy, this guide will
    assume you have followed my guidance through the previous volumes and are using
    the Convert option on the Clear Data (aka. Data Flag).  If not, then the game's
    gameplay shouldn't change too much until I call for using an optional character
    from //Infection or //Mutation.  I aim to make this game as easy for you as
    possible, but feel free to add as much difficulty as you would prefer.
    II. Controls
    Please read the manual if you've a copy of it.  Otherwise:
    GP - Game currency.  You need this to buy stuff.
    Exp - Experience.  It takes 1000 experience to get from one level to the next.
         The higher you get, the less Exp a monster will be worth until either you
         hit max level or until the monster you're comparing is worth 1 EXP a kill.
    Lv - Level.  The max is 99, though we'll see as high as 70-72 by the end of the
         third volume.  Maybe higher if you're patient enough.
    Party - You play mainly as Kite.  As you gain Member Addresses, you can invite
         up to two more people at a time if they are available.
    Desktop - This game has two modes.  One is the main where you walk around and
         interact with other characters in a simulated MMORPG called The World.
         The other is the desktop, which is like a big menu full of options for you
         to explore.  This provides a number of things to help play the game.
    Affection - Capped at 750 in Volume 3, this measures how much a character will
         like Kite.  However, unlike in G.U., this will only affect the Ryu Books
         instead of leading to a big event in the end.  Of course, it affects the
         email chains you get from Kite's friends as well.  Higher affection will
         allow for newer messages to appear as long as there are messages to be
    HP - The health your characters have.  It's Game Over if everyone is dead.
    SP - Skill Points.  The more you have, the more often you can use skills.
    Attack - Your attacks' damage is based on this.
    Defense - Your ability to resist attacks is based on this.
    Accuracy - Your ability to hit the target, obviously.
    Evade - Raising this increases your chance to be missed by an enemy's attack.
       * Attack, Defense, Accuracy, and Evade each have two listings.  The first
              is the Physical, and the second is the Magical.  So, if you have 99
              Physical Defense but like 1 Magical Defense, and a spell comes your
              way, then you can count on it doing damage to you big time.  That is,
              unless your stat for that spell's Element is high enough.
    Element - Fire, Water, Earth, Wood, Thunder, Darkness, Spirit, and Body.  The
         six excluding Body and Spirit are how efficient your attacks and defenses
         are in those elements.  This will come in VERY handy this game.  Body and
         Spirit will reduce your chances of being inflicted with status effects,
         but will not make you immune.  The said effects (below) are split between
         physical and mind based, and thus call for one of two items typically.
    Curse - Depletes HP gradually; calls for Restorative
    Poison - Depletes HP over time; Calls for Antidote
    Sleep - Immobilizes you; calls for Restorative
    Paralysis - Immobilizes you; calls for Antidote
    Charm - Attack allies for a time; calls for Restorative
    Confusion - Attack allies for a time; calls for Restorative
    Speed Down - Slows your movement; calls for Antidote or waiting a few seconds.
         The other stats have their own versions of this as well.  Physical stats
         can be cured with Antidote or beaten with a boost of the same stat.  The
         Magic stats call for Restorative or the temp stat boost.
    Areas - Almost all areas in these four games are made up of a field and dungeon
         together.  Depending on the server and the three words put in, you can
         choose the element and average level of monsters you encounter.  The areas
         to do with story are pre-chosen, and I'll add some to help with finding
         items and monsters.
    Server - This series' idea of a server is one of five roots to the many areas.
         In //Outbreak, we have Delta, Theta, Lambda, and Sigma servers.
    Save/Load - Through Data Manager or a Save Shop in a town, you can save a file
         of your progress on a memory card.  Use this file to load and continue
         your progress.
    Convert - As of Mutation, when you turn on the game, you will see an option for
         converting data from the previous volume.  This allows for all characters,
         levels, and items to be transferred over.  As I said before, this guide
         will assume that you converted the Clear Data from both //Infection and
    -------------Movement and Interaction-------------
    Walk/Run - Use the left analog stick.  Tilting it lightly causes slow motion.
    Examining/Selecting - X button.  This only works if something to examine is
         within range, or if there is a choice to be made.  Don't ask why you can't
         talk to an NPC on the other side of town when you aren't moving.
    Trapped Chests - These are the blue chests with random effects if you just open
         them.  You don't get the better item that way.  Carry Fortune Wires for a
         few of these, though it won't be TOTALLY necessary until an event at the
         end of QUARANTINE.
    Target Toggling - When multiple targets are in range use the digital pad to
         switch from target to target.
    Cancel - Circle button.  You do this to exit out of menus and such.
    Camera Angles - L1 turns to look left, R1 turns to look right.  The R3 (right
         analog stick) can zoom in or out.  R2 resets the camera to default, and L2
         toggles between 3rd person and 1st person views.  This is important.  If
         you never adjust the view, then you won't be able to target a monster just
         because it's not on the screen (mainly with skills).
    -------------Menus and Such-------------
    Open a Menu - Triangle button.  This works as long as you are walking around in
         a town, a field, a dungeon, or in a battle (not when you're being flung
         around or doing an attack).  If you're in a menu, this won't work, so do
         not ask why you can't open the main menu while in the middle of a trade.
    Item Info - When you are highlighted over an item, press the Square button to
         receive info about that item.
    Store Menu - Talk to the NPC or character running the store, press X, and then
         select to view their wares.  You will see price amounts.  If you have the
         money to pay for the item you want, then press X while highlighting that
         same item.
    Item/Option Highlighting - Move either the left analog stick or the digital pad
         in the direction it takes to get from option to option.
    Chat Command Menu - When in an area, press Square.  It's through this menu you
         can select specific skills and strategies from your party members.
    Chaos Gate Menu - While in a town, examine the Chaos gate.  Select Warp Menu to
         see a bunch of options.  If you already have an area bookmarked from the
         boards, emails, or story events, you can select the area from the Word
         List.  Warp History lists all areas manually or randomly visited in order
         from the most recent on earlier without repeating any areas.  Random will
         pull randomly from your pool of keywords.  New Keyword allows you to do
         what Random does, but manually.  There are three pools:
             -1st Word         -2nd Word         -3rd Word
       * The server you're on comes into play as well as these will alter the range
              of levels your Word pool is likely to play with.  This will not be
              absolute, but it's the general rule.
    Gate Hacking - When it comes to areas to do with the story progression, there
         will be SOME instances where you will require Virus Cores to unlock the
         area.  Some Data Bugs as bosses will provide what you need, and sometimes
         you'll receive a Virus Core through Email or someone handing one to you.
         Virus Cores A through L have to be gained through Data Draining enemies
         other than the predetermined bosses.
            * A-C: Delta/Theta        * D-F: Lambda at lv. 31+
            * G-I: Sigma at 51+       * J-L: See Quarantine
         As for the Gate Hacking process . . . You will see a big screen with a
         cross on the left side and a list of the Virus Cores you got on the right.
         You can turn the cross clockwise by tapping left on your d-pad, and you
         can turn it the other way by tapping right.  When a side of the cross is
         pointing down that has holes in it, you will see a letter (the type of
         Virus Core needed) and a number next to it (the number needed).  You add
         the Virus Cores by tapping up on the d-pad until the holes are filled.
         They can be subtracted as well, but that's kinda useless.  Once all the
         holes are filled, you can press X to permanently open the area.
       * During each walkthrough, I will suggest how many Virus Cores to try and
              get AT MINIMUM while you are fighting the monsters regularly.  While
              this might slow the Exp. growth just a little, it will help in the
              long run to have what you need before you need it.  You don't want to
              be level 80 or higher and trying to get Virus Cores A-C.  You also
              don't want to drop your game progression to find more Virus Cores.
       * Over the course of Volume 3, I suggest getting a minimum of 14 Virus Core
              G's, 17 H's, and 10 I's.  Extras will carry on and likely be used in
              one of the following volumes.  In fact, if you converted your clear
              data from both earlier volumes, then you should have enough A-F's.
       * If you're using a cheat device to always have Virus Cores, then only use
              Cores A-L unless the game has given you the other ones you'll need.
              For those of you who don't: kudos.  The cheat won't be needed.
    Trade - Talk to a character either walking around or that is in your party.  
    Gift - You can select Trade with your party members.  This has no Trade window,
         but you do see your own list of items as to what you wish to give.  This
         helps in the affection level just a bit.  Don't try giving multiple items
         at once, because it'll just be counted as one item.
    Rarity - Items are marked for their rarity.  Most of the time, you will just
         want to put these in storage.  I'll note when they have their use.
    Equipment - Weapon, head armor, body armor, wrist guards, and shoes.  You can
         only equip a weapon specific to your class, and any defensive piece as
         long your class isn't excluded.
    Map - In the top-right corner of the screen, you can see the map of where you
         stand.  In town, a dungeon block, or a grove, you will have the option of
         having the map up when you are not in battle, or you can toggle it off by
         pressing Select.  In fields other than groves, there's a little more to
         the map.  You see, other than the typical field, you have just the one map
         size.  With the fields, however, you can toggle between Default Map, no
         map, and Overall Map.  Overall Map is good for seeing where the portals,
         dungeon, and Spring of Myst can be found, whereas the Default Map lets you
         see the formations where you could find Symbols or grunty food.
    -------------About Battles-------------
    Yay, they're not random.  The battles are in set places, though you COULD be
    attacked by wandering monsters on the field.  In a dungeon, you cannot leave a
    room with any monsters in it still alive because the doors stay closed until
    you are victorious.
       * TIP: Sometimes, on a field, you will see two portals too close together
              for comfort.  The way around this is to get close enough to one to
              activate it, and then run away from it just far enough to separate
              enemy party from additional opposition.  I hope this helps you.
    Attack - Press X like you're interacting with an object or a character.  You
         attack with Twin Blades, and can keep doing so repeatedly.
    Game Over - When you run out of health, you have to start over from the last
         place you saved.  Game Over also occurs if your Infection from Data Drain
         reaches 100%.
    Items/Spells - To use these in battle, you must open the main menu and select
         what you want to use from there.  The skills and spells are all separated
         into different tabs, with the last being for your Data Drain.  Items also
         are separated into tabs.  When in battle, you'll likely be using them from
         the first two tabs.  Beyond that, you'd have to go into Equipment to fix
         whatever weapon you have equipped depending on what a battle's strategy
         may call for.  But, I will cover this when it comes up.
    Strategy - This one is a little more complex than it needs to be, and it could
         get you into trouble if you leave it alone.  First, you have to set the
         battle formation, which will very likely switch between Wonder Battle and
         Union Battle most of the time.  Second, DURING combat you can shout to one
         party member to do first aid through the fight or to do a designated skill
         one time.  You can also have that specific character change equipment as
         long they are carrying alternative stuff, which YOU have to give them.
    Data Drain Infection - As you Data Drain enemies, your infection level will
         rise.  The higher in level you are compared to the monster, the less you
         will get infected from one use.  As you gain other forms of Data Drain,
         you should note that the original Data Drain infects Kite less than the
         others.  An email from Helba claims that the less infected you are, the
         easier it will be to get a Virus Core from most monsters, but I have yet
         to confirm this.  To bring DOWN infection, Kite must physically attack
         some monsters and DEAL THE KILLING BLOW.  The way you can check the level
         of infection is the silhouette image that appears next to the skill tab
         for the Data Drain skills.  You won't see the exact percent of infection,
         but you will see colors in that silhouette to give an idea of where you
         are.  They are as follows:
            * White  - 0% to 24%        * Blue   - 25% to 49%
            * Green  - 50% to 74%       * Yellow - 75% to 98%
            * Orange - 99%              * Red    - 100%; GAME OVER
       * Maybe it's my screen, but I've never been able to see a difference between
              the white and blue levels.  Either that, or the blue looks green ONLY
              on the Infection Status Window.
    III. Entity's Corner
    It started with a woman who decided to write an epic poem, but she never got to
    finish it.  A programmer who knew her decided to make a virtual world to depict
    this poem, and FRAGMENT was born with a hidden purpose within it.
    Soon after, FRAGMENT was revised to The World, and all was well in the public
    eye.  But, some individuals found out differently, and two heroes of a major
    event dared to investigate.  One dared as well to invite a real life friend to
    play this game with him.
    This was Kite.
    In their first trip together, Orca did teach Kite how to play his favorite game
    just before things went wrong.  Orca's player fell into a coma in the living
    world, and Kite's true adventure began.  BlackRose, a middle school girl in a
    search for answers to why her own brother fell into a coma, teamed up with Kite
    as they both met many people . . . some knowing something is wrong, and some
    ignorant of it all.  Finally, Kite had a showdown with the monster responsible
    for Orca's coma, but the monster's defeat was just the beginning.
    Kite and BlackRose soon found themselves stalked by the administrator Lios, who
    threatened them with character deletion before the hacker known as Helba talked
    Lios into giving them a chance to figure out the cause of The World's issues.
    Kite and BlackRose followed as it was their only lead on information, but then
    came another opporunity when they tracked down Wiseman about his knowledge of
    the Epitaph of Twilight.  Wiseman directed our duo to find Helba at Net Slum,
    but Lios and Balmung took this chance to try to delete the trio.  Fortunately,
    he was made unable to do this.  Unfortunately, Magus had shown itself.  A fight
    waged as victorious as against Skeith and Innis.  Upon returning to town, Kite
    and BlackRose discovered that the problem had mutated to more than just players
    falling into comas.
    IV. Walkthrough
       * For the purpose of this guide (A) will be Delta, and (8) will be Theta.
              (^) will stand for Lambda.  Please do not confuse it for Delta's (A).
              (E) will represent Sigma.  These are to help you know which server
              we're on.
       * Also, I will provide SOME maps.  Here's the key for most of them:
              =  Pathway between east and west
              I  Pathway between north and south, or else a weird wall
              M  Magic Portal (monster or chest spawn point)
              B  Boss
              c  Treasure Chest; CAPS for 2+
              v  Virus Crystal
              T  Gott Statue and main chest of dungeon
              k  Destructible items (ie., skeletons, boxes, etc.,); CAPS for 2+
              P  Random buff Symbol found in dungeon map
              g  Grunty Food; CAPS for 2+
              u  Way up in dungeons
              d  Way down in dungeons (or into dungeons in groves)
              @  Spring of Myst in a grove
              ^  Space, nothingness, or even a special boss when noted as such
    -------------Mending Broken Spirits-------------
                    ~~Part 1: The Few, the Fragile~~
    You can watch the scenes that summarize the events of the past two volumes, or
    you can skip wih the start button.  After that, you will start on the desktop.
    In case you don't know for some ridiculous reason, .hack emulates an online
    game called The World, and the desktop is this series' way of emulating your
    actions in the "real world."
              CC Corp has issued a statement blaming Helba for a growing problem in
                   The World.  Kite will comment on it being a lie.
              You are told about an upgrade in the system from //Mutation.  Each
                   grunty you raise can now sniff out things in the field depending
                   on its type.  This can save you Fairy's Orbs (maybe) and also
                   time spent looking for grunty foods.
              Wiseman informs you that he will be unavailable for a short time.
    Select "The World."  Before you choose to "Log In," enter the "Board."
              More detailed info about the upgrade.
    Log in.
     Carmina Gadelica--
    You will see a scene with Mia acting stranger than usual.  When it is over, we
    have something quick we must do.  Since you've converted this from the Data
    Flag of //Mutation, you should have all the grunties on this server.  Bony and
    Snakey will each have an item--Golden Grunty and Silver Grunty respectively--on
    them.  Trade for them using 13 Healing Potions each.  Use both right away!
    Check your Ryu Books as well.  Having carried over from before, you should get
    at least a couple things to add to your desktop.
       * Take note that The Hanged Man and The Moon are no longer sold at the Magic
              Shop.  This is why I asked at the end of Mutation to store a bunch of
              The Moon scrolls in Elf's Haven.
    Log out when you are done with these few things.
              A dumb message from CC Corp
              And Mistral wants to talk to you in Delta's root town.
              In the thread "Phantom" you can get (^) Stalking Betrayed Nothingness
                   from one post.  We'll do this area later.
    When you log in, use the Chaos Gate to switch servers to Delta.
     Mac Anu--
    Mistral is waiting for you,  She tells Kite that she's been pregnant all this
    time, and she's a little too worried for her child to be online during these
    dangerous times.  She'll leave and become unavailable until halfway through the
    next volume.  She won't gain any Exp., either.  You'll automatically appear in
     Carmina Gadelica--
    Kite and BlackRose talk a bit.  Kite is beginning to have doubts.  BlackRose
    storms off angry at Kite.  Log out again.  We'll go exploring soon, I swear.
              CC Corp tells you that the Sigma server has finally been reopened.
              BlackRose tells you to call her anytime.
              "To Orca" has (E) Chatting Snaring Twins
     Carmina Gadelica--
    Use the Chaos Gate to switch servers again.  This time, let's check out Sigma.
    Be sure to have plenty of Healing Potions and Mage's Souls.
     Fort Ouph--
    Before we go off to the next area, go south to the Grunty Ranch.  You should
    have more than enough grunty good to raise your first grunty.  Talk to Little
    Grunty, and select Give Food.  Give it something like 40 Oh No Melons to make
    the little thing grow into this server's Noble Grunty.  Save your game.  Kite
    has to solo this; even Ms. "Call me anytime" is unavailable.  You will need a
    couple Virus Core E's, which should be in your collection from //Mutation.
       * Kite should be level 52 if you followed my .hack guides up 'til now.
       * Always bring Lucky Shoes from //Mutation without equipping them.  They
              will be the Rare item we'll throw in every Spring of Myst, and their
              HP and SP regeneration spells will help from time to time.
       * For this area, bring a small bunch (around 15) of Wood spell scrolls.  The
              Moon also works quite well on holding some enemies still.  Carrying
              plenty of The Moon and The Hanged Man through the rest of the games
              is highly advisable.
     (E) Chatting Snaring Twins--
    Unlocking Virus Cores: E x2
    # of Field Portals: 16
    # of Dungeon Portals: 11
    # of Symbols: 1
    Spring of Myst: n/a
    Monsters: Maxwell, Earth Maiden, Miasma Wyvern, /onB=ll^$&a (B),
         IronBall Titan (B)
    Earth Maidens are easy to kill physically if you have Ap Do on and aren't being
    hit with spells or skills every so often.  They are even easier if you use Wood
    spell scrolls on them.  Maxwell can be killed easily with Thunder Dance, which
    your Blades of Bond carry.  Both of these enemies can be Data Drained for Virus
    Core G's, but keep down the Data Drain usage to once per three kills.  Be sure
    that most of your kills are with physical hits.
       * Keep an eye on your HP.  Use Healing Potions as needed to stay alive.
       * Your first Data Drain in this volume should give the ability to use 2128
              Drain, which I'll have you use a little later.  Stick to Data Drain
              for now so your infection level doesn't climb too fast.
    Miasma Wyvern is just big enough to gain a Virus Core H from it via Data Drain.
    If you aren't getting Virus Cores very easily yet, then don't worry.  Just keep
    at it with patience starting now.  Kite should be at level 53 when you enter
    the dungeon.  If you want Root Vegetables, use Noble Grunty to weed them out.
               | d |
               |c  |
               |   |
               |   |
               |   |
               |   |
               | M |
               |   |
               |   |
               |   |
               |   |
               |   |
        B1      ___
               |c  |
      ___   ___|   |___   ___
     |KcK|=|     M     |=|KvK|
      """   """|   |"""   """
               |   |
               |  k|
               | u |
    As soon as you enter, you hear some words about humans versus AI growth.  The
    enemies are the same as with the field.  In the breakable objects, you can gain
    Antidotes, Restoratives, Healing Potions, and Well Water.  The latter will help
    with trades later on.  It is also here that you will begin to find Virus Cores
    lying around for anyone to pick up.
           | d |
       __   ___   __
     |-ck|=| k |=|ck-|
      "I"   """   "I"
      ___   ___   ___
     |c k| |KvK| |g k|
      "I"   "I"   "I"
      ___   ___   ___
     |k g|=|   |=|c k|
      """   "I"   """
           |   |
           |   |
           | M |
           |   |
           |   |
     B2     "I"
           | u |
    More words.  This time referring to an ultimate AI.  Be sure to grab the grunty
    food on this block; they're a Golden Egg and an Immature Egg.
                       | d |
          B3            "I"
                        ___         _____
                       |c  |       |    c|
          _______   ___|   |       |  |""
         | M    c|=|     M |       | M|
         |   |"""   """|   |       |  |__
         |   |         |   |       |     |
          "I"           "I"         """I"
      ___________       ___       ___________
     | c       k |     |KvK|     | g       k |
     |           |      """      |           |
     |     M     |               |     M     |
     |           |               |           |
     | k       c |               | k         |
      """""I"""""                 """""I"""""
          ___                         ___
         |c  |                       |   |
         |   |___   ___________   ___|   |
         | M     |=|c    M     |=|     M |
          """""""   """|   |"""   """""""
                       |   |
                       | u |
    Words about Earth, life, and death.  Take out all the portals on this block.
    It's easy if you are prepared.  Also, If you just get one Virus Core G and H,
    then that will be fine for now.  It'll get easier to gain Virus Cores later in
    the game.
    The words now mention Morganna Mode Gone.  The fourth block needs no map.  Use
    Ap Do, and go north beyond the purple smoke.  You will see Balmung fighting a
    Data Bug.
    HP:          Inf.
    P.Res/M.Res: None
    Element:    Earth
    Rec.Lvl:       53
    Balmung will be attacking this thing, but you cannot heal Balmung.  Not that
    you need to.  This boss will be interested only in Kite.  Fight this thing in
    melee combat, and keep Kite healed the whole time.  When the Protect Break
    finally happens, use Data Drain.  You'll get a Virus Core O.
    This thing will turn into a normal IronBall Titan.  Easy, really.
    ***End of Battle***
    In the scene that follows, Kite finally gains Balmung's trust.  You gain his
    Member Address.  In the second scene, you'll be told about a strange room that
    Balmung and Orca had seen one day.  You'll be led there, receive Epitaph 02,
    and return to town automatically.
     Fort Ouph--
    Sell your excess stuff.  Log out.
              BlackRose says she'll be waiting by the chained statue at (A) Hidden
                   Forbidden Holy Ground.
    When you log back in, switch servers to Delta.
     Mac Anu--
    Before running off to where you'll be meeting BlackRose, go south, turn right
    toward the Magic shop, and head past it into the alley.  Just past the bridge
    will be the first sighting.  It will be like a ghost of Mimiru, and talking to
    it will cause her to repeat a quote from //SIGN just before she vanishes.  You
    will gain Image 50 on your desktop and also a Healing Elixir.  If you have any
    trouble seeing the ghost, then try going south a little more until the cursor
    picks up on a target.
       * Image 50 is an interesting one.  It starts out with silhouettes of nine
              //SIGN characters.  As you complete all the sightings for each ghost
              in the system, the characters are revealed.  More on the sightings
              will be discussed later.
     (A) Hidden Forbidden Holy Ground--
    Enter the building for a scene.  BlackRose will finally explain about her
    brother.  She confront's Kite about his doubt.  Kite and BlackRose will agree
    to move forward because they're not alone in wanting to make things better.
     Mac Anu--
    There's nothing more to do than logging out, for now.
                    ~~Part 2: A Little Help TO My Friends~~
              Helba explains about Virus Cores G, H, and I.
              Sanjuro needs help at (E) Soaring Sky Madness
              Gardenia summons you to come with to (E) Dolorous Promised Clavicle
              Marlo is looking for the Necrotic Eye.  We need to read this to make
                   the corresponding topic appear on the board.
              Nuke wants you to take with to (E) Attracting Fated Ebb and Flow
              Wiseman wants to meet you in Sigma's root town.  Reply with "About
                   time!" to help Wiseman's Affection out a little.
              Everyone you have the Member Address of (minus Elk, Mia, BlackRose,
                   Wiseman, and Mistral) will say they're all finally available.
              "Play Knowledge" mentions the Necrotic Eye as being at (E) Spun
                   Bloody Tragedy
              "Let's Play Tag Returns" will begin this volume's Golden Goblin event
                   with (E) Detestable Gambler's Sunny Demon
              "I'm Terajima Ryoko" has (E) Cracked Worst Milestone for us to find
                   our next character.  Oh, and she's not in B1 . . . nor is she
                   any higher than level 1.
    When you log in, go to Sigma.
     Fort Ouph--
    Wiseman informs you that five more signs of the Epitaph are on the way, and
    then there's Cubia.  He'll hand you a Virus Core O.  Let's do the Golden Goblin
    challenge first.  Kite needs to be alone.
     (E) Detestable Gambler's Sunny Demon--
    First off, if this isn't available to you, then you need to complete the other
    two sets of challenges before this.  Stehoney is ready.
    ***Stehoney T x3***
    HP:          1170 each.
    P.Res/M.Res: None
    Element:     Fire
    Rec.Lvl:       53
    That's right, there are 3 of them.  To make matters worse, they can now heal
    one another as soon as one gets to half health.  Spells won't do you any good
    here as far as doing damage.  They will even resist The Moon and The Hanged Man
    if you try using either.  So, use Ap Do and Ap Corv.  Zoom out a bit.
    A good way to start is to hit each one twice.  Stick to the third.  Once you
    get in the third hit on one of them, stay on him and quickly hit him a few more
    times until one is dead.  That alone can be slightly tricky as you will have to
    cut turns to catch or keep up.  Move on to the second Stehoney T, and kill him
    as fast as you can.  Don't relax just yet.  Take out the third one to finish
    this match.
    For winning, you get a Goblin Cap S.
    ***End of Battle***
    There are Twilight Onions here.  Use Noble Grunty, and press the triangle
    button to have it find as much as you want to collect.
     Fort Ouph--
    Store the Goblin Cap S.  For this next area, invite Wiseman and BlackRose.  Be
    sure you've handed BlackRose the BL Yokohama from //Mutation.  If Wiseman does
    not already have them, then buy the Imp Earrings and Priest's Stole from the
    Weapon Shop.  You can either give them as a gift, or you can trade each one for
    6 of any elemental item.  We're doing this next area first so that Terajima can
    level a little over the course of everyone else's quest.
     (E) Cracked Worst Milestone--
    # of Field Portals: 16
    # of Dungeon Portals: 22
    # of Symbols: 3
    Spring of Myst: Grandpa Lv. 4
    Monsters: Forest Hsien, Napylon, Astro Prince, Comad Goo, Skull Hero (D),
         Deadly Present (D), Gaia Turtle (D)
    Hit up the hard-to-miss Spring of Myst.  Cast the Lucky Shoes.  Then choose
    "Neither" to get it back plus both the Golden Axe and Silver Axe since Lucky
    Shoes is a Rare item.
    Since you have both Ap Do and Ap Corv, keep both up on your melee fighters
    wherever you go.  Try not to leave Wiseman behind.  He's our healer through the
    better part of this game.  If you see a Symbol, use it when the whole party is
    in range.
    Napylon and Forest Hsien are both weak to Earth.  Use Earth magic to bring down
    the Hsien as fast as possible.  If you want to Data Drain one, however, then
    you will want to use another elemental spell to cause Protect Break.  Napylons
    can heal themselves 400 HP at a time.  You just have to be fast with them.  If
    you Data Drain at least one Napylon, then it will turn into an Astro Prince,
    which has 1000 HP and can hurt you.  Comad Goo is big enough to Data Drain for
    a Virus Core I.  Wiseman should have the spell MeAni Kruz, which can shorten
    the battles against them by a fair amount.  They can also be made easier with
    The Moon.  Less need for heals.
    Clear the field of its magic portals since it's good Exp.  Enter the dungeon
    when you're done out here.
      ___                         ___
     | d |                       |KKc|
      "I"                         "I"
      ___       ___________       ___
     |   |     | k       c |     |   |
     |   |___  |           |  ___|   |
     | M     |=|     M     |=|     M |
     |   |"""  |           |  """|   |
     |   |     | g       k |     |   |
      "I"       """""I"""""       "I"
      ___    ___    ___    ___    ___
     |KcK|==|KcK|==|  K|  |KGK|==|KcK|
      """    """    "I"    """    """
               |         k |
               |           |
               |     M     |
               |           |
               | k         |
        B1      """""I"""""
                   | u |
    Proceed just a few feet for a short scene with Hybnos, who also came here in
    response to the board.  Terajima is nowhere in sight.  Skull Hero is a fast
    kill with Thunder Dance.  Instead of Well Water, you can get Burning Oil here.
    Clear the portals.  Don't forget the Bloody Egg or other grunty food.
                       | d |
           B2           "I"
      ___________       ___       ___________
     | k       c |     |   |     | k       c |
     |           |  ___|   |___  |           |
     |  M     M  |=|     M     |=|  M     M  |
     |           |  """|   |"""  |           |
     |         k |     |   |     | g       k |
      """""""""""       "I"       """""""""""
                       | u |
    Deadly Present looks like a chest, it likes to confuse your party members, and
    it resists physical attacks.  Because of them, and also because the Skull Hero
    can hit Wiseman pretty hard, be especially careful in the rooms with the two
    portals.  Try to limit how many you activate at once by keeping some distance
    from the second portal while taking care of the first.  Use Restoratives when
    someone gets Confused; it'll likely be BlackRose first.
     B3                            | k       c |
          _______   ___________    |           |  _______
         | M    c|=|          d|   |  M     M  |=|     M |
         |   |"""   """""""""""    |           |  """|   |
         |   |                     |         k |     |  c|
          "I"                       """""""""""       "I"
          ___                                         ___
         |KgK|                                       |K K|
          "I"                                         "I"
      ___________                                 ___________
     | c       k |                               | k       c |
     |           |  ___________________________  |           |
     |     M     |=|g            M             |=|     M     |
     |           |  """""""""""|   |"""""""""""  |           |
     | k       c |             |   |             |         k |
      """""""""""              |   |              """""""""""
                               |   |
                               |   |
                               | u |
    Keep up the portal clearing through this block.  At the end, you will run into
    PINA for a short scene.  She saw another player heading toward a lower level.
    The fourth block needs no map.  Go east from the first portal to find a room
    with two more, and then north from the first to find a fourth portal and the
    stairs.  Easy enough, right?
                      |   |
                      |   |
                      |   |*
                      |   |
                      |   |
            B5         "I"
                      |c  |
      ____   ___   ___|   |___   ___   _________
     |T   |=|KgK|=|     M     |=|KgK|=|    M   c|
      """"   """   """|   |"""   """   """""""""
                      |   |
                      | u |
    Save the northernmost room for last.  Go west for the Gott Statue, and then
    east to finish clearing the dungeon.  Or vice versa.  You have a chance here of
    running into a Gaia Turtle, which resists physical attacks.  It is also quite
    strong, so be careful with it.  Enter the northernmost room, and approach the
    player standing there to meet Terajima.  Kite shows her the way out.
     Fort Ouph--
    Terajima gives you her Member Address.  Switch out BlackRose for Terajima just
    so you can hand her such items as the Silver Scarab and Ivory Barettes.  Switch
    her out for Nuke.  Sell and restock.  As a reference, your party should range
    in level from 54 to 56 by now.
     (E) Attracting Fated Ebb and Flow--
    # of Field Portals: 16
    # of Dungeon Portals: 9
    # of Symbols: 4
    Spring of Myst: n/a
    Monsters: Earth Maiden, Maxwell, Forest Hsien (D), Napylon (D),
         Wander Demon (B)
    Grunt Mints.  The monsters should be nothing new.  In fact, they should be much
    easier between the size of your party and the levels you've gained.  You can
    hold the magic casting enemies still with Staccatto now.  I recommend fighting
    enough enemies to get Nuke to level 55 before going into the dungeon.
           | k         |
           |           |  ___   ___
           |  M     M  |=|KcK|=|KgK|
           |           |  """   "I"
           | g       k |    ___________
            """""""""""    | c       k |
                      ___  |           |
         B1          |d  |=|     M     |
                      """  |           |
      ___________          | k       g |
     | c       k |          """""I"""""
     |     M     |        ___   ___
     |           |       |KcK|=|KcK|
     |     M     |        "I"   """
     | k       c |    ___________
      """""I"""""    | c       k |
          ___   ___  |           |
         |KcK|=|KcK|=|     M     |
          """   """  |           |
                     | k       g |
                         | u |
    You can find Invisible Eggs here.  The map explains this block well enough,
    right?  Clear the portals.
    The second block needs no map.  The rooms to the west and south of the one
    portal are storage rooms, and to the north is the stairs.
                     |   |
                     |   |
                     | B |
          B3         |   |
                     |c  |
      ___   ___   ___|   |
     |K K|=|K K|=|     M |
      "I"   """   """|   |
      ___            |   |
     |   |            "I"
     | T |            ___   ___   _______
      """            |k  |=|K K|=|    M c|
                      "I"   """   """""""
                     | u |
    Take out the portals, and claim the Gott Statue's treasure, before heading to
    the boss.  The boss is only a Wander Demon.  Have Wiseman use a Water spell
    while Kite and Nuke melee the thing to death.  After the short scene, you'll be
    back in town.
       * If you didn't get a Rod of Pattern back in //Mutation, then use 2128 Drain
              on Wander Demon.  Problem solved.  Just have Kite deal the finishing
              blow on the enemy.
     Fort Ouph--
    Invite Marlo for the next one.  Bring plenty (25) of Knight's Bane.
    If you have enough grunty food, then raise your Milky Grunty as well with:
          3 La Pumpkin
          3 White Cherry
          2 Snakey Cactus
          6 Invisible Egg
          10 Golden Egg
    Trade with Milky Grunty for her Silver Grunty, and give it to Wiseman.  She is
    also the one one this server that can track magic portals in fields.
     (E) Spun Bloody Tragedy--
    # of Field Portals: 16
    # of Dungeon Portals: 10
    # of Symbols: 0
    Spring of Myst: n/a
    Monsters: Gaia Turtle, Skull Hero, Hydrosaurus, Deadly Present (D),
         Comad Goo (D)
    When you see a Gaia Turtle, use a Knight's Bane on it.  It should work fine.
    Hydrosaurus is an easy enough of a kill if you keep Wiseman on heals.  Try to
    get Marlo to level 56 before entering the dungeon.  The Virus Cores should be a
    little easier by now.  You might as well clear the field of magic portals.
           | k         |
      ___  |           |  ___
     |d  |=|     M     |=|KgC|
      """  |           |  """
           | g       k |
               |c  |
      ___   ___|   |___   ___
     |CKK|=|     M     |=|KKC|
      """   """|   |"""   """
               |   |
           | g       k |
           |           |
           |     M     |
           |           |
           | k       g |
       B1       ___
               | u |
    Deadly Presents have returned.  Use your spare Knight's Banes on them.  Just
    kill them with as fast as you can, and be ready with those Restoratives.
               | d |
               |   |
               |   |
               |   |
               |   |
           | c       k |
      ___  |           |  ___
     |GCK|=|     M     |=|  u|
      """  |           |  """
           | k         |
       B2       "I"
           | c       k |
           |     M     |
           |           |
           |     M     |
           | k       c |
    Another easy block.  Just be careful of the Confusion.
            |           |
            |           |
            |     B     |
            |           |
            |           |
       B3        ___
                |c  |
      ____   ___|   |
     |T   |=|     M |
      """"   """|   |
                |   |
                 ___       ___________
                |   |     | k       c |
                |   |___  |           |
                | M     |=|  M     M  |
                |   |"""  |           |
                |  c|     | g       k |
                 "I"       """""""""""
                |   |
                |   |
                |   |
                |   |
                | u |
    As usual, the northernmost room is being left for last.  Clear the portals, get
    the Gott Statue opened up, and be sure Kite and Marlo are buffed up.  Enter the
    boss chamber.
    ***Necrotic Eye***
    HP:           4450
    P.Res/M.Res: Magic
    Element:      Fire
    Rec.Lvl:     56-57
    Set Wiseman to First Aid, and keep on attacking.  If Marlo has Glitter on him,
    then have him use Rue Crack on occasion.  After a short while, this thing will
    try to heal itself for 400 HP at a time.  It's an easy kill; no need for Data
    Drain.  This will go pretty quick.
    ***End of Battle***
    You'll learn what happened the last time Marlo fought one of these things just
    before his friends show up to apologize to him.  You'll return to town.
     Fort Ouph--
    Sell and restock.  You'll need more Knight's Bane.  Invite Gardenia.
     (E) Dolorous Promised Clavicle--
    # of Field Portals: 16
    # of Dungeon Portals:
    # of Symbols: 1
    Spring of Myst: Monsieur Lv. 4
    Monsters: Gaia Turtle, Sled Dog King, Comad Goo, Holy Knight (D)
    Sled Dog King can be Data Drained for a Virus Core H.  By now, you should have
    at least three of each Virus Core G-I.  A couple battles after Kite reaches 58,
    head inside.  Feel free to grab some Mandragora.
      ___                         ___
     | d |                       |cGK|
      "I"                         "I"
      ___                         ___
     |g  |                       |   |
     |   |___   ___________   ___|   |
     | M     |=|c    M     |=|c    M |
      """""""   """|   |"""   """""""
                   |   |
                   |c  |
                   |   |
          B1       | M |
                   |   |
                   |   |
                   | u |
    Gardenia asks a question related to dying.  Alright, Holy Knight's can resist
    magic, but they are prone to The Hanged Man.  Use a couple when you face more
    than one.  The battles will be that much easier on you.  This dungeon can yield
    Sports Drinks via breakable objects.  Clear the portals while you're at it.
      ___   _______________
     |d  |=|             M |
      """   """""""""""|   |
                       |   |
                       |   |
                       |   |
                       |   |
                    ___________                 ___________
                   | c       k |               | k       c |
                   |           |  ___________  |           |
                   |     M     |=|     M     |=|  M     M  |
                   |           |  """|   |"""  |           |
                   | k       c |     |   |     | c       k |
                    """""""""""       "I"       """""""""""
                                 |         k |
               B2                |           |
                                 |     M     |
                                 |           |
                                 | k         |
                                     | u |
    Gardenia expresses her admiration for flowers in a misleading way.  The map
    should be enough of an explanation.
    The third block needs no map.  There's one magic portal.  To the west is a
    storage room, and to the north a couple rooms is the Gott Statue.  You get a
    Secret: Might from this one.  Gardenia will say goodbye, again in a misleading
    way, and Kite will ask her about what she means.  It turns out she just has too
    much work to do to be online much longer.  She leaves.  And so will you.
     Fort Ouph--
    Use the Secret: Might right away.  Sell and restock.  Then invite Sanjuro.
     (E) Soaring Sky Madness Compass--
    # of Field Portals: 16
    # of Dungeon Portals: 2
    # of Symbols: 10
    Spring of Myst: Monsieur Lv. 4
    Monsters: Sled Dog King, Holy Knight, Dark Stalker, Grangon (D)
    There are quite a few La Pumpkins here.  Dark Stalkers will require Thunder
    spells since they resist physical attacks.  Wiseman and Kite each should have
    one.  Try fighting enough enemies in this field to get Kite to level 59.
    As you enter the dungeon, you are told about certain rooms containing questions
    you must answer correctly to continue.  Really, they're easy.  The first block
    needs no map.  Start out by going north twice from the entrance.  You are asked
    the first question.  The correct way to go is east (penny).  You are then given
    the second question.  Go north (virtue).  You will finally reach the first
    portal of this dungeon.  Beat it to continue to the next block.
       * The breakable objects yield Cooked Biles, by the way.  No worries about
              getting them since there are other chances later.
    The second block also needs no map, and it doesn't even have any portals.  Go
    north twice for the first of three more questions: west (friend), west (one),
    and north (treasure) are the answers.
    This dungeon is such a joke.  It doesn't need any maps.  Go north for the last
    portal here, and then north again for the Gott Statue.  Grangon is a big enemy
    that is essentially just an Earth version of the Hydrosaurus.  Have Wiseman aid
    the damage you're dealing with a Wood spell.  Just watch everyone's HP.  At the
    Gott Statue, open the chest for a short scene.  Sanjuro gets the Tonosama Sword
    from Kite, and Kite receives Secret: Reason.  Save that for BlackRose.
     Fort Ouph--
    And you're finally done with //Outbreak's first stretch of sidequests.  Sell
    and restock.  Log out.
                    ~~Part 3: A Wise Man and a Gamble~~
              "Let's Play Tag Returns" should have the second challenge for you at
                   (E) Detestable Gambler's Messenger
              Terajima wants your help getting a rare item at (E) Generous Bemused
                   Virgin.  You're probably asking what she's doing on Sigma server
                   at so low a level, right?  Furthermore, the area is a harsh one
                   even if she was Kite's or Wiseman's level.  We'll do it later.
              Wiseman believes the Cursed Wave can be halted with a jamming program
                   in the right place.  He says we'll need Helba's help to do this.
                   Time to go to (^) Pulsating Truth's Core.
     Fort Ouph--
    Bring a Hunter Blood.  A Warrior Blood will be good if you don't want to waste
    time on casting Ap Corv.
     (E) Detestable Gambler's Messenger--
    Jonue is ready to go.
    ***Jonue T x3***
    HP:          1310 each.
    P.Res/M.Res: None
    Element:    Water
    Rec.Lvl:       59
    Get the Attack and Accuracy up followed by casting Ap Do.  Jonue is slightly
    faster than Stehoney, but the strategy remains the same as before.  Hit each of
    him a couple times, and then concentrate on one.  Don't let up.  Keep chasins
    and attacking one until the other two remain.  Then take down the second.  Beat
    the third to end this fight.
    It can be a pain in the rear, I know.  You have to know how to cut one off and
    how to chase one away from the other two so you have less healing to worry
    about.  But, if you can't lead one away, then keep them just close enough to
    switch targets when they're all busy healing another.  Maybe that will help you
    as much as it did for me.  Just don't waste time on weapon skills, because only
    the first hit will land, and they will get away while you stand there.
    You'll get a Goblin Mail S
    ***End of Battle***
    There are White Cherries here if you want them.
     Fort Ouph--
    After storing the prize from the Golden Goblin chellnge, switch servers.
     Carmina Gadelica--
    Invite Balmung and Wiseman.  Bring a Hunter Blood for Kite to use.
     (^) Pulsating Truth's Core--
    You appear immediately in Net Slum.  Tartarga is waiting for you with a message
    from Helba.  She wants Kite to go to (E) Tested Quicksilver Valkyrie alone.
    You are then asked by Tartarga to take care of a Data Bug in the back of Net
    Slum.  Go there for a quick fight.
    HP:          Inf.
    P.Res/M.Res: None
    Element:     Wood
    Rec.Lvl:    58-60
    Have everyone use skills.  This won't be hard.  Heal if necessary, and use Data
    Drain when it is necessary.  Have Kite deal the final blow by setting everyone
    to Standby.
    For the Data Drain, you'll get a third Virus Core O.  This fight will also then
    be against a normal Harpy Queen.  Use a Hunter Blood, and go in for the kill.
    ***End of Battle***
    Tartarga will thank you before handing you a Feng Shui.
     Carmina Gadelica--
    Give the Feng Shui to Wiseman.  Before disbanding the party, if you want to go
    back to (^) Pulsating Worst Core to get a Fishskin from Squidbod, then now is a
    good time to do it.  Switch to Sigma when you're ready.
     Fort Ouph--
    Stock up on plenty of healing items, and save your game.
     (E) Tested Quicksilver Valkyrie--
    # of Field Portals: 4
    # of Dungeon Portals: 11
    # of Symbols: 0
    Spring of Myst: Monsieur Lv. 4
    Monsters: Napylon, Maxwell, Miasma Wyvern, Skull Hero (D), Forest Hsien (D),
         &om<d Go= (B), Comad Goo (B)
    The field is a grove.  The enemies are nothing new.  After collecting the Piney
    Apple, cast Ap Do and Ap Corv so we can get started with this easy area.  Try
    to get a couple more Virus Core H's from the Miasma Wyverns.  Do the necessary
    Data Drain on the last of each group as a precaution against being Paralyzed by
    the Data Drain.  You don't want to be unable to fend for yourself.  The path is
    singular, hence no map, so follow it to the dungeon.
    I won't bother making a map for the first block.  After going north from the
    entrance, you can go west to find two portals and east to find a storage room
    with a Virus Core.  You can find Holy Sap here.  Try to Data Drain the Forest
    Hsiens for another Virus Core G.  Head downstairs by going north.
       * Remember, non-Earth spells like Rai Rom will help get Protect Break on the
              Forest Hsien.
      _______   ___________   _______
     | M     |=|c    M     |=|     M |
     |   |"""   """|   |"""   """|   |
     |   |         |   |         |   |
      "I"           "I"           "I"
      ___           ___           ___
     |c  |         | d |         |c  |
     |   |          """          |   |
     | M |                       | M |
     |   |          ___          |   |
     |   |         |KvK|         |   |
      "I"           "I"           "I"
      ______        ___        ______
     |      \      |   |      /      |
      """|_M |  ___|   |___  | M_|"""
           | |=|     M     |=| |
           |-|  """|   |"""  |-|
                   |   |
         B2         "I"
                   | u |
    I suggest doing one side and then coming back south to clear the other side of
    this block.  The Exp might be miniscule, but it is still an easy dungeon for
    you to clear.
        ___      |           |
       | c |     |           |
       | M |     |     B     |      ___
       |   |     |           |     | T |
       |   |     |           |     |   |
        "I"       """""I"""""       "I"
        ______    ___________    ______
       |k     \  |K         K|  /     k|
        """|_k | |   #####   | |  _|"""
             | |=|   #####   |=| |
        ___|"  | |   #####   | | k"|___
       |k     /  |K         K|  \     k|
        "I""""    """""I"""""    """"I"
        ___           ___           ___
       |KvK|         | u |         |KCK|
        """           """           """
    Take out the last portal to the northwest.  Claim the Gott Statue treasure to
    the northeast.  The boss to the north should be saved for last.
    ***&om<d Go=***
    HP:          Inf.
    P.Res/M.Res: None
    Element:  Thunder
    Rec.Lvl:       59
    Just attack it normall without skills.  Keep an eye on your HP in case you have
    to heal.  Only use Staccatto periodically.  The Protect Break won't take too
    long once you've gotten enough hits in.
    Data Drain the boss for a Virus Core R.  It will become a normal Comad Goo.
    Put it to sleep with The Moon, and attack it to death.
    ***End of Battle***
    Helba arrives to remark on Kite having gotten strong.  She agrees to Wiseman's
    plan.  You'll leave automatically.
     Fort Ouph--
    Log out when you are ready.
                    ~~Part 4: Profit Versus Prophet~~
              Wiseman directs you to (E) Turbulent Distrusting Ice Wall
              Aura sends a scrambled message.  Translation?  "Fidchell is going to
                   go outside with my fragment.  Please, bring it back!"
     Fort Ouph--
    You are greeted by Edajima, who gives you your FOURTH Virus Core O.  Let's get
    in some leveling first before we continue with the story.  Invite BlackRose and
    Wiseman.  The first area we'll go to must be put in manually.  Also, if she
    doesn't already have them equipped, then buy Cursed Hands from the Weapon Shop
    to give to BlackRose.  Give her the Secret: Reason as well.  Carry lots of The
    Moon for this one.
     (E) Closed Evil-Eyed Sea of Sand--
    # of Field Portals: 8 (+ wandering groups)
    # of Dungeon Portals: 21
    # of Symbols: 4
    Spring of Myst: Monsieur Lv. 4
    Monsters: Watcher, Mog Napylon, Spark Maiden, Nega Guardian (D),
         Death Implant (D), Evil Horn (D)
    Watcher's are weak to Water.  They also like to Charm your allies, so be very
    careful around them.  They resist magic.  You can get Virus Core I's from them,
    so I recommend getting your total of those to 6.  Mog Napylon is weak enough to
    Thunder where Thunder Dance becomes your friend again.  Especially with the Ap
    Corv effect on Kite.  With Spark Maidens, it might be your best bet to have
    Wiseman use a Darkness spell to slow one down long enough for you to kill.  The
    Moon works for this, too.  Use them to get your Virus Core G count to 6.  Clear
    the field for the Exp.  BlackRose should be level 59 or close.
       * Watch out for the wandering groups!  Before you activate any portals, I
              recommend standing in place not too far from one to see if any come
              along.  You don't want to die from being overwhelmed.
     | d |
     |   |
     |   |
     |   |
     |   |
     |   |
     |   |
     |   |
     |   |
     |   |
     |   |
      ___   ___
     |k c|=|KgK|
      """   "I"
           |   |
           |   |            ___
           | M |           | u |
           |   |           |   |
           |   |           |   |
            "I"            |   |
            ______         |   |
           |      \         "I"
            """|_M |  ___   ___
                 | |=|c k|=| k |
                 |-|  "I"   """
         B1          |g k|
                 | c       k |
                 |           |  ___________
                 |     M     |=|     M    c|
                 |           |  """""""""""
                 | k         |
    As big as this block looks, it's too simple to explain.
    Nega Guardian resists magic, though The Moon works fine on them.  With the
    exception of the one fork in which east just takes you to a small room, the
    second block is singular in its path.  The map is unnecessary.  Take care of
    the five portals, and move on.
    The third block is a little too wide.  It is also simple.  Go west first to
    clear the portals, and then east toward the stairs for a total of five magic
    portals on this block.  When you face a Death Implant, have Wiseman help with
    Darkness Spells.  Keep on top of your healing, or else use The Hanged Man on
    them.  They hit hard.
         | u |
         |   |
         |   |
         |   |
         |   |
         |   |
       ______                     ___________
      /      |                   | c       k |
     |  _|"""                    |     M     |
     |M|                         |           |
     |  "|___                    |     M     |
      \      |                   | k       g |
       """"I"                     """""I"""""
          ______                      ___
         |      \                    |   |
          """|_M |  ___________   ___|   |
               | |=|     M     |=|     M |
               |-|  """|   |"""   """""""
                       |   |
         B4         ___________
                   |         k |
                   |           |
                   |     M     |
                   |           |
                   | k         |
                       |   |
                       | T |
    When you see an Evil Horn, use The Moon on it as fast as possible.  They can
    Confuse you, and they resist magic.  Claim the treasure at the Gott Statue, but
    don't equip it.  When the portals are all clear in addition to said treasure
    being claimed, have your party use a Sprite Ocarina.  Your levels should range
    60-61 when you leave this area.
     Fort Ouph--
    Sell, restock, and save.  Switch out BlackRose for Terajima.  Stock up like mad
    on healing items.  Terajima should be level 55 by now, too.  Go to the Weapon
    Shop to buy a Dragon Axe, Devil Helm, Armor of Hell, Cursed Hands, and Magic
    Leg Mail unless you already have an Imp's Leg Mail from the last area.  Give
    all five things to Terajima.  Between that and a few Ivory Barettes from your
    growing collection, Terajima's Affection should be at 750.
     (E) Generous Bemused Virgin--
    # of Field Portals: 16
    # of Dungeon Portals:
    # of Symbols:
    Spring of Myst: Monsieur Lv. 4
    Monsters: Undead Voodoo, Spin Figure, Hou=Go&m, House Golem, /onB=ll^$&a (D),
         IronBall Titan (D)
    First off, do not go crazy with Data Drain while you are here.  Use the normal
    one only on the Data Bugs that appear unless I say otherwise.  Second, you do
    not need to clear the field or the dungeon, but be sure to fight at least one
    of each type of enemy.  Feel free to grab some Cordyceps while you're here.
    Terajima should be level 58 when you enter the dungeon.  ENTER IT CLEAN.
       * Be on the lookout for Hammer Gloves.  They're a good update from Kite's
              Miner's Gloves.
    Undead Voodoo is our new victim by way of Thunder Dance.  Watch out for their
    Paralysis as well the fact that they hit quite hard even as you stand.  Spin
    Figure will be like fighting a Comad Goo just under its level.  Keep up your
    heals against them.  Hou=Go&m starts out resisting magic.  Data Drain them when
    you can.  You will be left with a House Golem when you do.  Use 2128 Drain on
    one ONLY if you don't have a Leevateinn.  Before that, though, use magic to
    bring them into Protect Break since Knight's Bane won't work.  Another thing I
    would like to note is that the Hou=Go&m can give the Sorrow when Data Drained.
    That's a Rare item.
         ___________                               ___________
        |           |                             |         k |
        |           |  ___________   ___________  |           |
        |     M     |=|c    M     |=|     M     |=|     M     |
        |           |  """|   |"""   """|   |"""  |           |
        |           |     |   |         |   |     | k       c |
         """""I"""""       "I"           "I"       """""I"""""
             ___       ___________   ___________       ___
            |   |     |         k | | c       k |     |   |
            |   |___  |           | |           |  ___|   |
      B1    | M     |=|           |=|     M     |=|     M |
            |   |"""  |           | |           |  """|   |
            |   |     | k         | | k         |     |   |
             "I"       """""I"""""   """""I"""""       "I"
         ___________       ___           ___       ___________
        | c       k |     |   |         |   |     |         k |
        |           |  ___|   |___   ___|   |___  |           |
        |     M     |=|c    M    g|=|     M     |=|     M     |
        |           |  """""""""""   """""""""""  |           |
        | k       c |                             | k         |
         """""I"""""                               """""I"""""
             ___                                       ___
            | u |                                     | d |
             """                                       """
    In light of not having to clear the dungeon, you can go the shortest route by
    going north once, east thrice, and south once to the stairs.  The breakable
    objects have Pure Water if you need it.  Don't Data Drain more than you need to
    for the disinfecting of the Data Bugs.
                       | d |
            B2          "I"
                       |   |
          _______   ___|   |___   _______
         | M    c|=|     M    c|=|     M |
         |   |"""   """""""""""   """|   |
         |   |                       |   |
          "I"                         "I"
      ___________                 ___________
     | c       k |               |         k |
     |           |  ___________  |           |
     |     M     |=|c    M     |=|     M     |
     |           |  """|   |"""  |           |
     | k       c |     |   |     | k         |
      """""I"""""       "I"       """""I"""""
          ___       ___________       ___
         |c  |     | g       k |     |   |
         |   |___  |           |  ___|   |
         | M     |=|     M     |=|     M |
          """""""  |           |  """""""
                   | k         |
                       | u |
    /onB=ll^$&a, which we have fought before as a boss, is here as a normal enemy.
    You will again want to try for the shortest path possible; there are four*.  Be
    sure Kite deals the last hit on all enemies in this dungeon!
       * North and west; west and north; east and north; north and east.  Pick one.
                       | T |
                       |   |
                       |   |
                       |   |
                       |   |*
                       |   |
                       |   |
      ___________    _________    ___________
     | k       c |  /   ___   \  |           |
     |           | | g_|   |_k | |           |
     |     M     |=| |       | |=|     M     |
     |           | | k"|   |"g | |           |
     | c       k |  \   """   /  |           |
      """""I"""""    """"I""""    """""I"""""
      ___________   ___________   ___________
     |           | | c       k | | k         |
     |           | |           | |           |
     |     M     |=|     M     |=|     M     |
     |           | |           | |           |
     |           | | k         | | c       k |
      """""""""""   """""I"""""   """""""""""
                       | u |
    Here, the quickest route is north a couple rooms.  Pick up the Bear Cat Eggs on
    the way.  At the room with the asterisk by it, you will see a scene in which
    Terajima foolishly attacks a big monster, and Kite saves her.  Go north when it
    is over.  Open the Gott Statue for a Golden Grunty and a couple treasure items.
    You will have to leave manually.  So have the party use a Sprite Ocarina to get
    you to the field where you can Gate Out.
     Fort Ouph--
    Use the Golden Grunty.  Disband this party.  If you want to, then you can go to
    a lower level area to have Kite kill some enemies to clear his infection level.
    One last thing before we go off to continue the game's story.  I'm going to
    cover the ghost sightings now, and you can decide how many you want to meet now
    as opposed to later.  I recommend getting the first few done at least, and then
    saving what you don't use in the Elf's Haven.  Starting from the second Mimiru
    sighting, since we already did the first in Mac Anu:
       * You must find and interact with all of them in this order.  You cannot
              skip any.  Don't ask why you can't find anyone.
       * When I say something like Place A to Place B, I mean the sighting is along
              the connecting walkway.  They pace the full lengths.  It's the same
              when I list a Place C like with Subaru.
       * In Mac Anu, when I say "Gossip Square" I refer to the southern area where
              there are always three people talking in one corner.
       * There are three occasions where one sighting is in the same root town as
              the previous one.  You have to leave and return to town to make the
              second one appear.
              Dun Loireag      - Northwest of Grunty Ranch  (Emperor's Soul)
              Mac Anu          - Pacing by Weapon Shop stairs  (Noble Wine)
              Carmina Gadelica - Walkway leading to Grunty Ranch  (Energy Sutras)
              Fort Ouph        - Elf's Haven to Grunty Ranch  (Spirit Sutras)
              Dun Loireag      - Standing southeast of Recorder  (Golden Grunty)
              Carmina Gadelica - Northwest of Snakey Grunty  (Healing Elixir)
              Fort Ouph        - Magic Shop to Weapon Shop  (Emperor's Soul)
              Dun Loireag      - By Magic Shop  (Noble Wine)
              Mac Anu          - Pacing by Item Shop stairs  (Energy Sutras)
              Fort Ouph        - Item Shop to Elf's Haven  (Spirit Sutras)
              Carmina Gadelica - North outside Grunty Ranch  (BT's Wand)
              Dun Loireag      - By Item Shop and Noble Grunty  (Healing Elixir)
              Mac Anu          - Southwest alley corner  (Emperor's Soul)
              Carmina Gadelica - Southwest of Snakey Grunty  (Noble Wine)
              Fort Ouph        - Recorder to Elf's Haven  (Energy Sutras)
              Dun Loireag      - South of Grunty Ranch  (Spirit Sutras)
              Carmina Gadelica - East of southeast grunty pin  (Silver Grunty)
              Fort Ouph        - Recorder to Grunty Ranch  (Healing Elixir)
              Mac Anu          - Pacing by Elf's Haven stairs  (Emperor's Soul)
              Carmina Gadelica - Walkway leading to grunty pin  (Noble Wine)
              Fort Ouph        - Chaos Gate to Magic Shop  (Energy Sutras)
              Dun Loireag      - Bridge southwest of Elf's Haven  (Spirit Sutras)
              Fort Ouph        - Standing south of Grunty Ranch  (Golden Grunty)
              Carmina Gadelica - Walkway leading to Elf's Haven  (Healing Elixir)
              Fort Ouph        - Recorder to Weapon Shop  (Emperor's Soul)
              Dun Loireag      - South of Recorder  (Noble Wine)
              Mac Anu          - Pacing by Magic Shop stairs  (Energy Sutras)
              Carmina Gadelica - Walkway leading to Magic Shop  (Spirit Sutras)
              Fort Ouph        - Standing east of Magic Shop  (Silver Grunty)
         Silver Knight:
              Mac Anu          - By Gossip Square  (Healing Elixir)
              Carmina Gadelica - Walkway leading to Grunty Ranch  (Emperor's Soul)
              Dun Loireag      - By Magic Shop and Poison Grunty  (Noble Wine)
              Fort Ouph        - Elf's Haven to Grunty Ranch  (Energy Sutras)
              Dun Loireag      - By Item Shop and Noble Grunty  (Spirit Sutras)
              Mac Anu          - Standing outside Weapon Shop  (SK's Sword)
              Dun Loireag      - Northwest of Grunty Ranch  (Healing Elixir)
              Mac Anu          - Alley west of Magic Shop  (Emperor's Soul)
              Fort Ouph        - Weapon Shop to Grunty Ranch  (Noble Wine)
              Carmina Gadelica - Grunty pen to Grunty Ranch  (Energy Sutras)
              Mac Anu          - Elf's Haven to Item Shop  (Spirit Sutras)
              Fort Ouph        - Standing west of Item Shop  (Golden Grunty)
              Fort Ouph        - South of Grunty Ranch  (Healing Elixir)
              Mac Anu          - Magic Shop to Weapon Shop  (Emperor's Soul)
              Dun Loireag      - Walking near Item Shop  (Noble Wine)
              Fort Ouph        - Item Shop, Elf's Haven, Recorder  (Energy Sutras)
              Carmina Gadelica - Elf's Haven, Recorder, Magic Shop  (Spirit Sutras)
              Mac Anu          - Standing northwest of Magic Shop  (Silver Grunty)
              Mac Anu          - Alley west of Magic Shop  (Healing Elixir)
              Dun Loireag      - South of Grunty Ranch  (Emperor's Soul)
              Carmina Gadelica - Grunty pin to Grunty Ranch  (Noble Wine)
              Fort Ouph        - Weapon Shop to Grunty Ranch  (Energy Sutras)
              Fort Ouph        - Elf's Haven to Grunty Ranch  (Spirit Sutras)
              Dun Loireag      - Southwest of Grunty Ranch  (Tsukasa's Wand)
    Give Wiseman a Silver Grunty and Golden Grunty.  Have Kite use the three Energy
    Sutras and three Spirit Sutras on himself.  Store everything else.  Finally, it
    is time to stock up.  Wiseman and BlackRose will each need 20+ Restoratives, 20
    Antidotes, and 10 Resurrects.  Kite will need 30 Resurrects, 60+ Restoratives,
    60+ Antidotes, 70 Recovery Drinks, 35 Mage's Souls, and 12 of every Blood item.
    Be sure to bring some Knight's Bane scrolls as well.  You should have all the
    Virus Cores needed for Gate Hacking.
     (E) Turbulent Distrusting Ice Wall--
    Unlocking Virus Cores: G x1, H x1, O x4
    # of Field Portals: 16
    # of Dungeon Portals: 22
    # of Symbols: 8
    Spring of Myst: n/a
    Monsters: Skull Hero, Deadly Present, Comad Goo, Gaia Turtle (D),
         Hydrosaurus (D), Fidchell (B)
    There's no need to stick around the field.  Get on a grunty to high-tail it to
    the dungeon.
                                     | d |
                                 | k       c |  ___________
               B1            |-| |           | |     M     |
                             | |=|     M     |=|  |"""""|g |
                        ___|"M | |           |  ""       ""
                       |      /  | g       k |
                        "I""""    """""I"""""
      ___________       ___
     | k       c |     |c  |
     |           |  ___|   |___   ___
     |  M     M  |=|     M     |=|KvK|
     |           |  """|   |"""   """
     | c       k |     |   |
      """""""""""       "I"
                        ______    ___________
                       |      \  | k       c |  ___________
                        """|_M | |           | |     M     |
                             | |=|     M     |=|  |"""""|g |
                             |-| |           |  ""       ""
                                 | c       k |
                                     | u |
    I will, however, ask you to clear the dungeon's portals while you are here.  Be
    ready to heal anything during the first block.  Try to get a couple more Virus
    Core G's and I's, too.
      ___________         ___________
     | k       c |       |         k |
     |           |  ___  |           |
     |     M     |=|KcK|=|     M     |
     |           |  """  |           |
     | c       k |       | k       c |
      """""I"""""         """""I"""""
          ___                 ___
         |   |               |   |
         |   |___   ___   ___|   |
         | M     |=| k |=|     M |
         |   |"""   "I"   """|   |
         |  g|      ___      |   |
          "I"      |c k|      "I"
          ___       "I"       ___
         | d |  ___________  |KvK|
          """  | c       k |  """
               |           |
               |     M     |
               |           |
        B2     | k       g |
                   | u |
    The quickest way to clear the portals would be to go east when you are first
    able, and then going around to the stairs.
    The third block needs no map, really.  Go south for two magic portals, east and
    north for another three, and then the next three after returning to the fork
    and going west.  Try to get your ninth Virus Core I here.
    There is one last portal on the final block.  It is also a singular path, so no
    map.  Just be sure to STOP BEFORE THE PURPLE SMOKE.  Heal everyone up, use Ap
    Do, Warrior Blood, and Hunter on your melee fighters, Hermit Blood and Wizard
    Blood on Wiseman, and Knight Blood and Beast Blood on everybody.  Step forward
    into the doorway to face Phase 4: The Prophet, Fidchell.
    HP:          Inf.
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    61-62
    Pronounced "FidHell."  Let's start with a breakdown of Fidchell's attacks.
    Earthquake - A common jump/slam attack from Epitaphs.  Heal anyone who's hit.
    Oracles - Fidchell will say one of four things.  In doing so, whatever he says
         will lower a related element on your party as a preparation for a coming
         spell.  IMMEDIATELY use Antidotes on everyone before the attack spell has
         a chance to come.  Also good for countering this would be items like Pure
         Water, Boiling Oil, Sports Drink, and Well Water.  No worries if you don't
         have either since we brought enough Antidotes.
    Thunder Cry / Hell Fire / Ice Storm / Devil Quake - Unavoidable spells.  Heal
         immediately after either one is used.
    Dek Do - A target is slowed down.  Use Ap Do to counter this.
    Mumyn Lei - A target is put to Sleep.  Use a Restorative, or call for first aid
         if Kite is hit.
    Suvi Lei - Paralysis.  Use an Antidote or call for first aid.
    Data Drain - Every status ailment hits a target.  Antidote AND and Restorative
         as fast as you can unless Kite was hit.  Then call for First Aid.
    Start out with everyone using skills except for Kite.  Kite will be in charge
    of heals.  He should still dish out some damage with normal attacks, but mainly
    be ready with a healing item or three.  If you must call for first aid, then
    set the party to using skills once Kite is cured.  Just keep on top of it all,
    and a Protect Break will finally come.  Data Drain Fidchell for Segment 2.
    After the Data Drain, this Epitaph will have 5000 HP.  His Oracles and attack
    spells will be replaced with level 3 spells of the same four elements.  Heal
    when you are attacked.  Keep attacking Fidchell until he is beaten.  Rebuff if
    you need it.
    ***End of Battle***
    After the scene, you'll return to town.
     Fort Ouph--
    BlackRose will hope nothing changed and that the plan worked to contain the
    effect of the Cursed Wave.  Log out.
    -------------Gathering World's Pool of Resources-------------
                    ~~Part 1: Oh Yeah . . . That Guy~~
              A few articles reveal that the whole network is becoming a mess.
              Read the three articles about it to see Kite refer to the prophecy
              foretold by Fidchell.
    Log in.
     Fort Ouph--
    You will see a scene involving Mia and Elk.  Mia has a hard time remembering
    some moments these days.  Log out again when the scene is over.
              Lios wants to meet at Sigma's Weapon Shop.
     Fort Ouph--
    Go to the Weapon Shop.  You will see Balmung standing there.  Approach for a
    couple scenes.  Lios will accompany Kite and Balmung to (E) Rising Implacable
    Sipping Bug.  No, he's not joining in the fight.  You will receive a Virus Core
    P since the area is protected.
    Before going to this next story area, there is something I would like to cover
    here.  Let's get the third grunty of this server and win the flag race.
          3 La Pumpkin
          3 White Cherry
          2 Snakey Cactus
          2 Twilight Onion
          6 Invisible Egg
          9 Golden Egg
    Congratulations on your new Aqua Grunty.  Trade with it for a Golden Grunty
    using 7 Recovery Drinks, and use it.  You may wish to save.  Now, when it comes
    to racing on this server, you will need the Aqua Grunty, though she can't slide
    quite like Milky can.
    ***The Sigma Flag Race***
    2nd Record: 17.80 seconds
    1st Record: 16.66 seconds
    Once you get the strategy down for this one, you may find it to be one of the
    easier races.  Like, think Lambda without people sort of easy.  Maybe moreso.
    Concentrate first on getting 2nd a few times, and then to 1st a couple times.
         Red    - Start off by going left.  After you pass the canon, turn a little
              into the connecting walkway.  Run on the right side of the line the
              whole way.  As you get close to the Red flag, lean west.  Roll the
              camera around a little to see where you're going.  Turn just short of
              the Red flag.  You should hit it just barely.  And, when you turn, go
              west to the walkway leading to the Recorder.  (15.10 seconds or less)
         Purple - Adjust your camera as you run the north side of the walkway.  Get
              close to the building in the middle without hitting it.  Be careful
              also not to hit anybody.  Stick sorta close to the building as you
              pass the Recorder.  Break away in time to get to the walkway leading
              to the Waeapon Shop.  Turn toward the north when you are very close
              to the Purple flag.  (12.07 or less is key, this is VITAL!)
         Green  - Stick to the east side of the walkway leading to the Magic Shop.
              When you see the Green flag, GO FOR IT.  (16.65 seconds or less)
    Sounds simple, right?  It still takes practice.  Getting within a second from
    3rd gives you a Health Charm.  At 3rd, you get a Divine Cross the first three
    times, and a Hale Cross every time after that.  At 2nd, it's a Silver Grunty
    for the first three and a Summon Wood after that.  With 1st, you get a Golden
    Grunty the first three times, Image 53 the very first time, and an Infernocall
    from the fourth time on.  I like getting 1st and 2nd at least twice each during
    each race.  As I said before, this takes practice.  Good luck.  Even if you get
    1st only once, that will be fine.
    ***End of Race***
    Use the Silver Grunties and Golden Grunties from the race.  Invite Balmung and
    Wiseman.  Tired of him yet?  Tough.  You'll need to do Gate Hacking, but your
    Virus Cores should be plentiful.
     (E) Rising Implacable Sipping Bug--
    Unlocking Virus Cores: H x2, I x2, P x1
    # of Field Portals: 16
    # of Dungeon Portals: 13
    # of Symbols: 9
    Spring of Myst: Monsieur Lv. 4
    Monsters: Dark Stalker, Holy Night, Star Eater (D), Grangon (D),
         Ti&e Vi^ito$ (B), Time Visitor (B)
    Every enemy in the field has the potential to yield a Virus Core H when you use
    Data Drain.  Use this chance to raise your count.  I suggest Data Draining the
    Dark Stalkers and having Kite kill as many enemies as possible besides.  Having
    7 Virus Core H's by the end of this field is good.  I know, it can get annoying
    with Balmung dying so much.  You might have to clear the field once, enter the
    dungeon, and come back out to get to my recommendation.
       * If you get a Tenkafuubu, give it to Balmung.  He'll die less.
                   | d |
       B1           "I"
               | g       k |
               |           | |-|
               |     M     |=| |
      ___      |           | | M"|___
     |KCK|     | k       g |  \      |
      "I"       """""I"""""    """"I"
      ___                         ___
     |   |                      _/  k|
     |   |___   ___________   _/   /"
     | M     |=|c    M     |=|   c(
     |   |"""   """""""""""   "\   \_
     |   |                      "\  k|
      "I"                         "I"
      ______    ___________       ___
     |      \  | c       k |     |KvK|
      """|_M | |           |      """
           | |=|     M     |
           |-| |           |
               | k       c |
                   | u |
    Lios will tell you that he'll wait at the bottom of the dungeon.  Star Eaters
    are big enough to get a Virus Core I.  Including the two you just spent to get
    here, try to get your 10th and final one here.  Try to get more Virus Core H's
    while in this dungeon.  You got a few floors, so no worries.
       * Start saving up The Moon scrolls for the fourth Golden Goblin!
    The second block needs no map.  It has only one fork; south goes to a storage
    room, and north goes to the stairs.  Plow through the five portals to continue.
    As you can guess, you'd have to return here to clear the dungeon since the boss
    blocks the remainder of the dungeon.  It's also a singular path minus the one
    fork at the start.  To the east is a storage room, so go west.  Pass the purple
    smoke to find a Data Bug.
    ***Ti&e Vi^ito$***
    HP:          Inf.
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       62
    Set party to Skills and then Wiseman to First Aid.  That way, you'll start off
    right.  Anywho, have Kite do the occasional Staccatto to help deal the damage a
    little faster.  Help with the heals only when necessary.  Use Data Drain when
    you are able to get a Virus Core Q.
    You will then face off against a Time Visitor, which will resist Water attacks
    that Balmung likes to use.  Have Balmung on Standby while Kite finishes this.
    ***End of Battle***
    Lios will tell you his observation about what he believes this problem to be.
    He thinks the virus will consume The World itself.  You'll leave automatically.
     Fort Ouph--
    Piros greets you.  He wants you to accompany him to (E) Dying Windmill's Neigh.
    Take this chance to go back and clear the last dungeon.  Try to get all the way
    to 14 Virus Core H's while you're there.  We spent three, which totals the 17
    needed through the second half of //I.M.O.Q.  Only Virus Core G's should remain
    at this point.
    Return to town once that is accomplished.  We might as well continue with the
    story already.  Yes, sadly, I mean Piros's new area.  Replace Balmung with him
    Buy a Dragon Axe, Devil Helm, Armor of Hell, Cursed Hands, and Magic Leg Mail
    from the Weapon Shop to give these things to Piros.
     (E) Dying Windmill's Neigh--
    # of Field Portals: 16
    # of Dungeon Portals: 11
    # of Symbols: 5
    Spring of Myst: Grandpa Lv. 4
    Monsters: Watcher, Grangon, Dark Stalker, Star Eater (D), Mog Napylon (D)
    After your visit to the Myst of Spring, there is no need to be in the field.
                B1           |c  |
                             |   |
                             |   |              ___________
                             |   |             | k       c |
      _________   ___________|   |___________  |           |
     |d        |=|             M             |=|  M     M  |
      """""""""   """""""""""|   |"""""""""""  |           |
                             |   |             | c       k |
                             |   |              """""""""""
                             |   |
                             |   |
                             | u |
    Clear the dungeon if just to help Piros level.  Feel free to use The Hanged Man
    on the Watcher in case it gives you trouble.  They shouldn't between Ap Corv,
    Piros having a couple Water-based physical attacks, and you being in the 60s.
                                 | k       g |
      ___________   ___________  |           |
     |d          |=|     M     |=|  M     M  |
      """""""""""   """|   |"""  |           |
                       |   |     | c       k |
                        "I"       """""""""""
                   | g       k |
          B2       |           |
                   |     M     |
                   |           |
                   | k       c |
      ___________       ___
     | k         |     |   |
     |           |  ___|   |___   ___________
     |  M     M  |=|     M    c|=|          u|
     |           |  """""""""""   """""""""""
     | c       k |
    The map is explanation enough, right?
                  |   |
                  |   |
                  |   |*
                  |   |
                  |   |
       B3          "I"
                  |   |
                  |   |
                  | M |
                  |   |
                  |   |
      ____   ___   ___   ___   ___________
     |T   |=|KgK|=|kck|=|K K|=|          u|
      """"   """   """   """   """""""""""
    Take the Gott Statue before you go to the northernmost room.  If Piros falls a
    little short of leveling up, then that is fine.  In the last room, you will get
    a scene with Piros being his usual self.  When it's over, we're out of here.
     Fort Ouph--
    Sell and restock.  Log out.
                    ~~Part 2: A Growing Shadow~~
              Aura - "Please come to (E) town.  I must tell you something."
    You must read Aura's message to make the following available as soon as you go
    into The World without actually logging in.
              "Let's Play Tag Returns" finally has (E) Detestable Gambler's Scent
              At this point, everyone's email chain for //Outbreak is available,
                   not just BlackRose and Terajima by way of maxing out Affection
                   for them.
              Rachel's "Jobs" message has her wanting Kit's help at (E) Expansive
                   Corrupted Ridgeline
              Moonstone wants help at (E) Dying Grieving Battlefield in getting the
                   Moon Knife.
     Fort Ouph--
    BlackRose is there.  She tells you Balmung sent her a message.  Balmung shows
    up, and Kite hears Aura through some white noise.  Aura wants Kite to come to
    (^) Merciless Grieving Furnace.  Before we do that, let's do the thirteenth
    round of Goblin Tag followed by Moonstone's and Rachel's areas.  This first one
    we're doing now must be soloed.  Bring Warrior Bloods and Hunter Bloods.
     (E) Detestable Gambler's Scent--
    The Zyans are ready.
    ***Zyan T x3***
    HP:          1450 each.
    P.Res/M.Res: None
    Element:    Water
    Rec.Lvl:       63
    This is where it gets painful.  Zyan is pretty fast, and the three of them can
    heal one another.  This will very likely be the most frustrating Golden Goblin
    in this volume.  Have patience, and come ready.  Use a Warrior Blood and Hunter
    Blood right after you cast Ap Do.  Start running.
       * Through this battle, they will also try to hit you with Curse.  Cure it if
              it hits.
    Your best bet here is the trickest practice of all.  That is, you will want to
    try to chase one away from the other two right before you knock his health down
    by half.  When you get a few hits in on one Zyan T, keep between him and the
    other two as you run after him.  Then try to chase him down for the remaining
    hits.  Like I said, it is quite tricky.  You do not want one healed for 300 or
    more when your hits won't be super common.  With luck and patience, you will
    finally bring the first one down.
       * With Hunter Blood in effect, Thunder Dance can get a good hit or two in as
              long as you are within normal hitting distance of your target.  Being
              only within range of using the skill isn't enough.
    Do the same for the second, and the third will be like the previous encounters
    with Zyan.  When all three are down, you get Goblin Gloves S.
    ***End of Battle***
    There should be no need to stick around.
     Fort Ouph--
    Invite both Natsume and Moonstone.  Give each one of them a Demon's Cap, Drain
    Gloves, Segmentart, and Osorezan Socks.
     (E) Dying Grieving Battlefield--
    # of Field Portals: 16
    # of Dungeon Portals: 11
    # of Symbols: 0
    Spring of Myst: n/a
    Monsters: Mog Napylon, Star Eater, Grangon, Watcher (D), Spark Maiden (D),
         Time Visitor (D)
    Clear the field's portals to help your fellow Twin Blades level.  Most of the
    Exo they gain will coem from the Mog Napylons, which can kill them as Natsume
    and Moonstone currently stand.  You can have them use skills to bring down the
    larger enemies way faster.
      ___   ___________   ___________   ___________   ___
     |d  |=|c    M     |=|     M     |=|g    M     |=|KcK|
      """   """""""""""   """|   |"""   """""""""""   """
                             |   |
            B1                ___
                             | u |
    I shouldn't have to explain anything here.  Don't forget to clear the dungeon's
    magic portals.  If you get a Well Water, use it to protect the party against a
    couple attacks that the Grangons have.
      ___________                             ___________
     | k       c |                           | c       k |
     |           |  ___   ___________   ___  |           |
     |     M     |=|KcK|=|g    M     |=|KgK|=|     M     |
     |           |  """   """|   |"""   """  |           |
     |         k |           |   |           | k         |
      """""I"""""             "I"             """""I"""""
          ___                 ___             ___________
         |   |               |c  |           | g       k |
         |   |               |   |           |     M     |
         |   |               | M |           |           |
         |   |               |   |           |     M     |
         | d |               |   |           | k       g |
          """                 "I"             """""""""""
                             |   |
                    ___   ___|   |___   ___
                   |CgK|=|     M    g|=|  u|
                    """   """""""""""   """
    Spark Maiden will provide your chance to acquire a couple Virus Core G's.  Not
    including the one you've already spent, you will need 13 Virus Core G's by the
    end of the series.  Get at least one while you are here.  Head down the stairs.
    The third block needs no map.  It has one portal.  To the east and west are a
    couple storage rooms.  The Gott Statue is to the north.  Claim it for a scene
    to end this trip.  You'll get a Secret: Divine.
     Fort Ouph--
    Use the item Moonstone gave you.  Sell and restock.  Make your party one with
    Rachel and Wiseman.  Be sure Rachel's armor is upgraded, but don't worry about
    her weapon.  Save if you desire.
     (E) Expansive Corrupted Ridgeline--
    # of Field Portals: 16
    # of Dungeon Portals: 8
    # of Symbols: 0
    Spring of Myst: n/a
    Monsters: Holy Night, Dark Stalker, Sled Dog King, Grangon (D)
    No need to be in the field, so head for the dungeon.
          ___           ___
         | d |         |KcK|
          "I"           "I"
      ___________   ___________
     | c       k | | c       k |
     |           | |           |
     |     M     | |     M     |
     |           | |           |
     | k       c | | k       c |
      """""I"""""   """""I"""""
          ___    ___    ___
          """    "I"    """
                |   | <-- Kida
                |   |
                |   |
                |   |
        B1      |   |
                | u |
    Go north until you get a scene with Kida.  You need to find Akai, and give him
    a Red Sword to get the Yellow Cap.  You get the Red Sword from him.  Clear the
    dungeon's portals.
                         | g       k |
                         |     M     |
                         |           |
                         |     M     |
             B2          | k       c |
      ___________         ___________
     | k       g |       | c       k |
     |           |  ___  |           |  ___   _________
     |  M     M  |=|KcK|=|     M     |=|KcK|=|        d|
     |           |  """  |           |  """   """""""""
     | c       k |       | k       c |
      """""""""""         """""I"""""
                             |K K|
                         |           | <-- Akai
                         |           |
                         |           |
                         |           |
                         |           |
                             | u |
    Head north to find Akai.  He had given the Yellow Cap to Aoyama out of Rachel's
    service being too slow.  He'll give you the Blue Boots to trade back for it.
    In spite of the rooms with the double portals, this should still be easy.  Hold
    a safe distance from the second portal while you deal with the first.
                     |   |
                     |   | <-- Aoyama
                     |   |
                     |   |
          B3          "I"
                     |c  |
      _________   ___|   |___   ____
     |u        |=|     M     |=|   T|
      """""""""   """|   |"""   """"
                     |   |
    Claim the Gott Statue before you go to the northern room.  Approach Aoyama, and
    you will get a scene.  Kite and Rachel each receive 5000 GP.  Kite will express
    a good point about this courier business.  You'll then leave automatically.
     Fort Ouph--
    For the next area, you will need Balmung and BlackRose both in your party.  So,
    bring PLENTY of Recovery Drinks and Mage's Souls.  Bring the other healing
    items (Resurrects, Restoratives, and Antidotes) as well 15 of every Blood item.
     Carmina Gadelica--
    I highly recommend saving.  Do this when you have the time, because the boss is
    in no short supply of HP or tricks.  Do the ghost sightings (covered earlier)
    up to completing Silver Knight.  Kite should use the Sutras items.  Give a
    Golden Grunty to BlackRose, and a Silver Grunty to Balmung.
     (^) Merciless Grieving Furnace-Area--
    # of Field Portals: 16
    # of Dungeon Portals: 6
    # of Symbols: 4
    Spring of Myst: n/a
    Monsters: Magatumkuro, Undead Voodoo, Bee Commando, Cubia
    Just going through the field, Ap Do and Ap Corv on everyone should be enough.
    Magatumkuro is big, but it's weak to Thunder Dance.  Just like Undead Voodoo.
    Bee Commando likes to avoid physical attacks, but not too badly.  They also can
    Poison you.  As a good trade-off, you can Paralyze them.  Clear the field since
    it's good Exp.  The whole party should be at a minimum level of 64 when you get
    to the dungeon, so fight some more if needed.  If you don't want to waste a
    Fairy's Orb, then call Snakey Grunty.
       * TIP: If you don't want to waste Antidotes, then equip Lucky Shoes long
              enough to cast Rig Saem on anyone who gets Poisoned.  casting the Rig
              Gaem spell on Kite would also help you if your SP drains too fast.
                             |   |
                             | M |
              B1             |   |
                             |   |
                          /   ___   \
      ___  |-|       |-| |  _|   |_k | |-|       |-|  ___
     |kck|=|k|       |k|=| |       | |=|k|       |k|=|KcK|
      "I"  | c"|___|"k | | k"|   |"c | |  "|___|"k |  """
      ___   \         /   \   """   /   \         /
     |KcK|   """"I""""     """"I""""     """"I""""    ___
      """       ___           ___           ___      |cdc|
               |   |         | u |         |c  |      "I"
      ___   ___|   |          """          |   |___   ___
     |   |=|c    M |                       | M     |=|kck|
      """   """""""                         """""""   """
    As soon as you begin treading the dungeon grounds, use one of every Blood item
    on each party member.  Keep up those buffs and Ap Do until the last doorway,
    but do not reuse any Blood item until the buffs have worn off.  We'll want this
    place to be quick enough even though we're clearing the portals.  One round of
    Blood items will do.  For now.
                         | d |
            B2            "I"
      ___                |   |                ___
     | c |      ___   ___|   |___   ___      |   |
     | M |     |KPK|=|     M     |=|GKC|     | M |
     |   |      """   """|   |"""   """      |   |
     |   |               |   |               |   |
      "I"                 "I"                 "I"
      ___             ___________             ___
     |k  \_          |           |          _/  k|
      "\   \_   ___  |           |  ___   _/   /"
        "\  k|=|kgk|=|           |=|KcK|=|k  /"
          """   """  |           |  """   """
                     |           |
    The map pretty much explains it.
    The third block is too straight-forward to require a map.  Just stop before the
    purple smoke to prepare everyone with Rig Gaem, Rig Saem, and al Blood items.
    Step through the doorway for a scene.
    HP: 2000 (Cubia Core), 1200 (Repth/Varias/Downer Gomora), 1300 (Kill Gomora)
    P.Res/M.Res: Alternates
    Element: n/a
    Rec.Lvl: 64
    As soon as the Cubia Core appears, Designate Target on it with BlackRose and
    Balmung.  If you see it has Physical Tolerance, set them to Magic.  If it has
    Magic Tolerance, then set them to Attack.  
    With Kite, you should keep an eye out for the Repth Gomoras so you can kill
    them fast.  Deal damage to the Cubia Core when Kite has nothing else to attack.
    Heal everyone frequently!
       * When the Physical Tolerance is up, hope that the Repth Gomora is next to
              the Cubia Core so you can target the former with something like Rai
              Rom.  This will damage them both.
       * Be ready with Recovery Drinks and Mage's Souls.  Be ready also to bring
              the buffs back up for everybody.  Thankfully, Ap Do is not needed.
    Periodically, when the Cubia Core's HP goes down enough, Cubia will use a big
    spell that hits everyone.  Heal up!  This is also when the tolerance switches.
    So adjust your strategy accordingly.
         Repth Gomora - Will try to heal the Cubia Core.  As I said, have Kite kill
              these fast.  They're the only ones you should bother killing.  They
              heal for 400 HP at a time.
         Downer Gomoras - Tries to hit you with status ailments and elemental drops
              at random.  Recover with Antidote or Restorative as needed.  Call for
              First Aid if Kite is hit with Sleep or Paralysis.
         Kill Gomoras - They try to deal damage to you.  No worries.  Just don't
              let anyone's health fall below a certain point.
         Varias Gomora - Random status ailments.
    Once the first Cubia Core is down . . .
    HP: 5000 (Cubia Core), 1200 (Repth/Varias/Downer Gomora), 1300 (Kill Gomora)
    P.Res/M.Res: Alternates
    Element: n/a
    Rec.Lvl: 64
    . . . you will have to take on the second one without a break or even any Exp.
    gained.  The Cubia Core will have more attacks.  The spells will be a little
    stronger.  All-in-all, the fight stays the same.
    Keep up the good work to make Cubia retreat.  It will likely be easy if you've
    got a good rhythm going.
    ***End of Battle***
    You will see Lios Gate Out before you leave.
     Carmina Gadelica--
    Kite will suggest that Lios's help will be needed against this infection.  You
    will be left with Kite and Balmung wondering how BlackRose will summon Helba
    and Lios both.  Log out.
                    ~~Part 3: Lios the Ally~~
              BlackRose tells you to read the board before finding her in Lamda's
                   root town.
              Feel free to laugh at Rachel's Delivery Service
              "Let's Play Tag Returns" has the next match ready at (E) Detestable
                   Gambler's New Truth
              "Hackers" will have a message saying BlackRose is waiting in Paradise
                   for the Queen of the Dark.
     Carmina Gadelica--
    BlackRose is waiting.  Let's do this quick trip first.  Invite BlackRose.
     (^) Pulsating Truth's Core--
    Enjoy the scene.  Lios will have a condition you must fulfill, which is much
    easier than it sounds.  We must go to an area and get a Virus Core from a Data
    Bug without ever using Data Drain in the whole area.  You will get the keywords
    (E) Sorrowful Sweltering Arena.  Switch servers when you are back in town.
     Fort Ouph--
    Let's do the fourth Golden Goblin challenge of this volume now.  Kite must be
    alone.  Be sure to have plenty (18+) of The Moon scrolls and some Blood items.
    If you need The Moon scrolls, withdraw some from Elf's Haven.  If you don't
    have any there, then you'll have to do random, low-level areas to get some.
    Yuckey has one too, so you can trade for it, find him again, and trade for one
    again.  Tedious.  Yet, you need this item.
     (E) Detestable Gambler's New Truth--
    Albert is ready.
    ***Albert T x3***
    HP:          1590 each.
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:       64
    They can cast spells at you, thus damaging you and freezing you in place.  Now
    for the good news.  They can be put to Sleep.  After you use Ap Do and use the
    Warrior Blood and Hunter Blood, use The Moon on one Golden Goblin.  You can
    still be frozen in place by their spells, so run fast at the one Albert to hit
    him.  He will wake very shortly, so use The Moon again.  After enough hits, the
    first Albert T will fall.
       * Try to time The Moon for when one or both of the other goblins are casting
              their spells.  That way, you can just run for the target.  It also
              helps if the target is close by.
    Use the same method on the second the whole way through.  Use it on the third
    as a means to keep up.  Thunder Dance when they sleep is useful.  Thankfully,
    Albert cannot heal like the other Golden Goblins.  Enjoy.
    Upon winning, you will get Goblin Boots S.  Give yourself a pat on the back if
    you manage to have some The Moon scrolls left over.
    ***End of Battle***
    If you need Mushrooms, you can find some here.
     Fort Ouph--
    Store the Goblin Boots S.  Invite BlackRose and Wiseman.
     (E) Sorrowful Sweltering Arena--
    # of Field Portals: 16
    # of Dungeon Portals: 12
    # of Symbols: 2
    Spring of Myst: n/a
    Monsters: Undead Voodoo, Spark Maiden, Bee Commando, Magatumkuro (D),
         Glygon (D), Maga*umk\ro (B)
    Lios is waiting for you.  Kite promises not to use Data Drain in this area.  We
    will be able to use it during the second visit and later, however.  Let's skip
    the field during the first visit here.  We'll come back later for some stuff.
      ___                         ___
     |KcK|                       | d |
      "I"                         "I"
      ______                   ______
     |      \                 /      |
      """|_M |  ___________  | M_|"""
           | |=|c    M     |=| |
           |-|  """|   |"""  |-|
                   |   |
       B1           "I"
                   | u |
    You do not need to clear during your first trip here.  Make your way east and
    north to the stairs.
                                        /     g|
       B2                              |  _|"""
                ___   _______          |  "|___
               |kck|=|    M g|          \      |
                "I"   """""""            """"I"
                ___                         ___
               |KcK|                       |c K|
      ___       "I"                         "I"
     | d |      ___                         ___
      "I"      |   |                       |   |
      ___   ___|   |___   ___________   ___|   |
     |kck|=|     M    c|=|c    M     |=|     M |
      """   """""""""""   """|   |"""   """""""
                             |   |
                             | u |
    Make your way west for the quickest route.
     | c |      ___   ___   _________
     | M |     |kgk|=|KcK|=|        d|
     |   |      "I"   """   """""""""
     |   |      ___
      "I"      |K K|
      ___       "I"
     |K K|   _________
      "I"   /   ___   \
      ___  | c_|   |_k |  ___   _______
     |kck|=| |       | |=|KcK|=|    M c|
      """  | k"|   |"  |  """   """""""
            \   """   /
      B3     """"I""""
               | u |
    The shortest route doesn't even require any fighting.
                 | d |   _________
       B4         "I"   /    M    \
      _________   ___  |  _|"""|_  |
     |u        |=|kck|=| |       | |
      """""""""   """  |-|       |-|
    If you somehow get lost on this floor, then you might need to stop playing.
    Glygon is weak to Earth, and it fights like any other dragon sort of enemy.
      ____   ___   ___   ___   _______
     |T   |=|kck|=|kgk|=|kgk|=|    M  |
      """"   """   "I"   """   """""""
              |           |
              |           |
              |     B     |
              |           |
              |           |
             ___   ___   ___
            |ck |=|   |=| kc|
             """   "I"   """
       B5          ___
                  | u |
    Refresh your buffs and heal up before heading north into the boss chamber.
    HP:          0%06
    P.Res/M.Res: None
    Element:     None
    Rec.Lvl:    64-65
    This is NOT A REAL DATA BUG!  Set everyone to use skills.  Have Kite deal his
    regular attacks.  If you need to heal, Kite should be ready to do it without
    waiting for a skill to end.  This thing will fall.
    ***End of Battle***
    A scene will follow.  Helba will warn everyone that all the servers will be
    destroyed by CC Corp if the infection gets any worse.
     Fort Ouph--
    I highly recommend going back to clear the whole area.  When you see a Spark
    Maiden, use Data Drain in hopes of getting a Virus Core G.  Even after clearing
    the whole area and taking the Gott Statue's treasure, keep at the Data Drains
    until you see 13 Virus Core G's in your collection.  That will finish up the
    three Virus Cores (G-I) for //Outbreak.  Just remember about letting Kite have
    the killing blow as often as possible.
                    ~~Part 4: Rumors and Mysteries~~
    Log out when you're ready.
              Wiseman is impressed by what you've done so far.
              "Cursed Area Information" has (E) Fleeting Fallow Chaos
     Fort Ouph--
    Sell and restock as needed so we can begin.  Invite BlackRose and Wiseman.  You
    will need to do some Gate Hacking, which is easy if you collected everything
    like I suggested.  Bring some Wood spell scrolls.
     (E) Fleeting Fallow Chaos--
    Unlocking Virus Cores: G x1, H x2, I x2, Q x1
    # of Field Portals: 16
    # of Dungeon Portals: 17
    # of Symbols: 4
    Spring of Myst: n/a
    Monsters: Earthman Drill, Org Napylon, Dejected, Nightmare (D),
         Sand Mountain (D), Acanthaster (D), S=ar $at&r (B), Star Eater (B)
    Earthman Drill is big, and it resists physical attacks.  Have everyone use some
    magic spells on it, but have Wiseman use his Wood spell on it.  Org Napylon and
    Dejected are weak to Water.  Have Wiseman use a Water spell while you down the
    Dejected and then the Napylons.  The Dejected take priority only because they
    can resurrect their allies.  Use The Hanged Man if you face two Dejected in the
    same battle.
    Get the whole party to level 66 before starting the dungeon.
          ___                         ___
         |KvK|                       | d |
          "I"                         "I"
          ___                         ___
         |   |                       |c  |
         |   |___   ____---____   ___|   |
         | M     |=|     M     |=|     M |
         |   |"""   """"---""""   """|   |
         |  c|                       |   |
          "I"                         "I"
      ___________                 ___________
     |         k |               | k         |
     |           |  ___________  |           |
     |     M     |=|     M     |=|     M     |
     |           |  """|   |"""  |           |
     | k       g |     |   |     | c       k |
      """""""""""       "I"       """""""""""
                       |   |
                       |   |
           B1         |  M  |
                       |   |
                       |   |
                       | u |
    Nightmare is weak to Thunder attacks or spells.  Dejected still has to die or
    be heavily distracted (Paralysis) to not be a bother.  Take out as many portals
    as you can since it will help your Exp.
                   | g |
                   | M |
                   |   |
                   |   |
          B2        "I"
                   |c  |
                   |   |
                   | M |
      ___          |   |          ___
     | d |         |   |         |KvK|
      "I"           "I"           "I"
      ___           ___           ___
     |g  |         |c  |         |   |
     |   |___   ___|   |___   ___|   |
     | M     |=|     M     |=|     M |
      """""""   """|   |"""   """""""
                   |   |
                   |   |
                   |   |
                  |  M  |
                   |   |
                   |   |
                   | u |
    Sand Mountain is like Earthman Drill in how it resists physical attacks and the
    Earth Element, so beat it down with Wood and other spells.  Watch out, though,
    because where this one lacks in power, it makes up for by casting Rig Saem on
    itself.  Still pretty easy.
       |           |
       |           |  _______
       |     B     |=|     M |
       |           |  """|   |
       |           |     |  c|
        """""I"""""       "I"
            ___           ___
           |   |         |   |
           |   |         | T |
           |   |          """
           |   |
           |   |
      ___   ___   __
      """   """   "I"
                  ___       ___________
                 |   |     | k       c |
                 |   |___  |           |
                 | M     |=|  M     M  |
                 |   |"""  |           |
                 |   |     | c       k |
                  "I"       """""""""""
                 | u |
    As you can see from the map, you would have to come back for the Gott Statue.
    If you run into an Acanthaster, it is a stronger version of a Star Eater.  Kill
    it with Fire, and be ready to heal.
    ***S=ar $at&r***
    HP:          inf.
    P.Res/M.Res: None
    Element:    Water
    Rec.Lvl:       67
    Use the routine strategy for Data Bugs.  Set the party to skills, heal when it
    is necessary, and use Data Drain when it is ready.
    You will only get a Virus Core I.  Lame.  Kill the Star Eater to end this.
    ***End of Battle***
    You will leave automatically.  Return for the dungeon clear and the Gott Statue
    before moving on.  The party should be level 68, halfway to 69.
     Fort Ouph--
    Log out.
              "Is This an Event Character?" has (E) Resonating False Grasslands
     Fort Ouph--
    Reinvite BlackRose and Wiseman.
     (E) Resonating False Grasslands--
    Unlocking Virus Cores: G x1, H x3, I x1, R x1
    # of Field Portals: 16
    # of Dungeon Portals: 16
    # of Symbols: 0
    Spring of Myst: Grandpa Lv. 4
    Monsters: Mugai Wyvern, Spin Figure, Bee Commando, Dark Guru (D), Dejected (D),
         Glygon (D)
    There are two portals right next to where you start, so be ready to fight.  You
    can also be quick and summon a grunty before the first two monsters appear.
    Once you have taken care of the Spring of Myst, head inside.
                             | g |
                             | M |
                             |   |
                             |   |
                             |   |
                             |   |
                            |  M  |
                             |   |
                             |   |
                  B1          "I"
                             |c  |
      ___   ____---____   ___|   |___   ____---____   ___
     |d  |=|     M     |=|     M     |=|     M     |=|KvK|
      """   """"---""""   """|   |"""   """"---""""   """
                             |   |
                             | u |
    Mugai Wyverns are weak to Fire magic, so use that instead of dealing with their
    Physical Evade.  Dark Gurus are weak to Thunder.  Data Drain them until you get
    a Cosmic Staff.  Give that to Wiseman since it's such an awesome upgrade.  Redo
    the first block if you must, but get that weapon.
                         |     M     |
                         |   # c #   |
                         |   #####   |
                         |   #####   |
             B2          |           |
                             |   |
      ___  |-|       |-|  ___|   |___   ___________   ___
     |KvK|=| |       | |=|     M     |=|g    M     |=|  u|
      """  |  "|___|"  |  """|   |"""   """""""""""   """
            \    M    /      |   |
             """""""""        "I"
                             |c  |
                             |   |
                             | M |
                             |   |
                             |   |
                             | d |
    Now that you have the Cosmic Staff on Wiseman, his Wryneck Ch spell can damage
    the Spin Figures severely.  Since the enemies won't grant too great of Exp.,
    feel free to go the shortest route to the stairs.
                       | u |
      ___________       ___       ___________
     |           |     |g  |     |           |
     |   #####   |  ___|   |___  |   #####   |
     |M   c###   |=|     M     |=|   ###c   M|
     |   #####   |  """|   |"""  |   #####   |
     |           |     |   |     |           |
      """""""""""       "I"       """""""""""
                    /      |
                   |  _|"""
                   |  "|___
                    \      |
          B3         """"I"
                       |   |
              ___   ___|   |___   ___
             |d  |=|     M    g|=|KvK|
              """   """""""""""   """
    Glygons again?  Yarthkins Rf can help fix that.  Make your way downstairs.
    The fourth block needs no map.  There's one battle on the singular path.  Head
    all the way in until you get a scene.  You will receive Epitaph 03.
     Fort Ouph--
    Sell and restock.  Log out.
                    ~~Part 5: For All That Comes Together~~
              Wiseman summons everyone to Net Slum.
    When you log in, go to the Lambda server.
     Carmina Gadelica--
    No need to invite anyone.
     (^) Pulsating Truth's Core--
    You will get a scene where Wiseman further explains his plan.  Lios will be on
    duty of searching for the Cursed Wave, Wiseman will be asked to analyze the
    information gathered, and Kite will form the party to fight the Cursed Wave.
    Everyone else not used will be in charge of containing the area of operation so
    the Cursed Wave doesn't spread.  (Don't ask the details)
     Carmina Gadelica--
    Log out again.
              Read the posts in "People in Comas" before logging back in.
     Carmina Gadelica--
    Elk is at the Chaos Gate.  He is looking for Mia.  Log out yet again.
              Wiseman says to assemble at Net Slum so Operation: BREAKWATER can
                   begin.  I hate useless steps.
              BlackRose says she's coming for this mission.
     Carmina Gadelica--
    Head immediately to . . .
     (^) Pulsating Truth's Core--
    Watch the scene.  You'll be back in town when it's over.
     Carmina Gadelica--
    Before we run off to the last story area of //Outbreak, let's prepare.  Finish
    the ghost sightings.  Have Kite use all the HP/SP boosting items from the last
    few characters: 3 Energy Sutras, 3 Spirit Sutras, a Golden Gruntym and a Silver
    Grunty.  Kite's stats should be looking decent.  Save your game.
       * Track down Cyan or Jutah, and trade with either one 12 elemental items for
              an Owl Crest to give to Wiseman.  Phal Repth will be a big help.
    For the next area, bring Wiseman and BlackRose.  We're going to do the side
    area we've been putting off since near the start of this volume.  Be sure you
    have enough The Hanged Man scrolls.
     (^) Stalking Betrayed Nothingness--
    # of Field Portals: 16
    # of Dungeon Portals: 12
    # of Symbols: 1
    Spring of Myst: n/a
    Monsters: Skull Devilgon, Lich, Star Viking, Dark Maiden (D)
    Skull Devilgon is weak to Thunder, so Kite and Wiseman should be able to take
    down one of these pretty quick.  Lich can resist Earth and Magic, and it can
    hit your party members with Confusion.  Lucky for you, they are vulnerable to
    The Hanged Man.  Star Viking hits hard.  It is weak to Darkness.
       * 2128 Drain a Lich for a Phoenix's Fire if you collect Rare items.
       * Skull Devilgon has the Rare item Tri-tips
       * Star Viking has the Five Stars
    Other than the three-or-so monsters that will be Data Drained (via 2128 Drain),
    Clear the field for the Exp.
           |-|  _______             _______  |-|
           | |=|     M |           | M     |=| |
      ___|"M |  """|   |           |   |"""  | M"|___
     |      /      |  g|           |   |      \      |
      "I""""        "I"             "I"        """"I"
      ___           ___             ___           ___
     |   |         | d |           |KPK|         |g  |
     |   |          """             """          |   |
     | M |                                       | M |
     |   |                                       |   |
     |   |                                       |   |
      "I"                                         "I"
      ___                                         ___
     |k  \_                                     _/  k|
      "\   \_   ___________________________   _/   /"
        "\  k|=|c            M             |=|k  /"
          """   """""""""""|   |"""""""""""   """
                           |   |
                           |   |
                           |   |
              B1           |   |
                           | u |
    We're clearing all the portals since the Exp is so good.  So, go east and then
    west to get them all.
                   | u |
       B2           ___
                   |   |
           |-|  ___|   |___  |-|
           | |=|     M    c|=| |
      ___|"M |  """""""""""  | M"|___
     |      /                \      |
      "I""""                  """"I"
      ___                        ___
     |c  |                      |   |
     |   |                      |   |
     | M |                      | M |
     |   |          ___         |   |
     |   |         | d |         """
      "I"           "I"
      ___    ___    ___    ___   __
     |kg |==|c k|==| k |==|c k|=|KgI
      """    """    """    """   ""
    Same strategy here as the first block.  Kick butt, take names.
    Dark Maidens are a quick kill with the Thunder skills Kite and Wiseman have.
    You can get the Rare item Heh Heh Heh from Data Draining them I kid you not.
    The third block is straight-forward, so I won't bother with a map.  Keep going
    north to the last room for a scene.
    Skeith's wand will appear and break, thus setting (the real) Sora free from the
    grip of Morganna.  Kite will receive Sora's Blades.
     Carmina Gadelica--
    Now that the party is level 70, store the Rare items, sell the junk, and switch
    to the Sigma server.
    -------------Testing Contained Aftermath-------------
                    ~~Part 1: Planners and Schemers~~
     Fort Ouph--
    Make the usual preparations before fighting one of the eight phases or Cubia.
    Kite needs 65 Antidotes and Restoratives, 75 Recovery Drinks, 20 Resurrects,
    12 or more of every Blood item, and 50 Mage's Souls.  This is the last time I
    will ask for the latter before switching over to Artisan's Souls.  You may want
    to bring a bunch more The Hanged Man scrolls.
    Wiseman and BlackRose should each have their usual stock of 20 Restoratives and
    Antidotes, 10 Resurrects, and some Recovery Drinks.
     (E) Chatting Snaring Twins--
    # of Field Portals: 16
    # of Dungeon Portals: 11
    # of Symbols: 1
    Spring of Myst: n/a
    Monsters: Lich, Stare, Hand of God, Star Viking (D), Dark Maiden (D), Gorre (B)
    You may or may not remember being in this area before.  The last time we were
    here, the monsters were in the lower 50s, and we saved Balmungs butt from the
    Data Bug at the bottom.  This time, the monsters are in the upper 60s, and the
    monster at the bottom is Gorre.  Let's go!
    It's true.  The Lich is here.  Take them out like before.  Stare likes to Charm
    your allies when it's not throwing a strong Fire spell at you.  2128 Drain one
    to get Two Together.  Otherwise, beat it down while Wiseman heals.  Hand of God
    has the Rare item Last Tess.  If BlackRose still has the Sakabatou equipped,
    then she can help kill them using Gan Drive.
       * Between Blades of Bond and Two Together, I still prefer the former.  Your
              Thunder attacks are strong enough already.  No need to weaken other
              Elements to improve it.
    Sadly, Wiseman will be reduced to heals during the field.  I still recommend
    you clear the portals since the Exp is good.  The party will be level 71 before
    you reach the dungeon.
    If you need a map, look at the one provided during our first visit here.  Head
    north on the first block to the stairs.
    On the second block, head north to the fork, and choose west or east.  It won't
    matter since they meet before the stairs.
    On the third block, go east from the first fork ONLY if you want to clear the
    portals.  I suggest you do.  What can it hurt besides time?
    Once you get to the fourth block, STOP!!!  As you can see in about a second,
    there is only one room on this block unlike the last time we were here.  Use
    Ap Do and one of each Blood item on everyone in the party.  Yes, Ap Do even on
    Wiseman.  Step through the purple smoke to encounter Phase 5: The Machinator,
    Gorre, when you are set.
    HP:          Inf.
    P.Res/M.Res: Magic (blue); Physical (yellow)
    Element:     None
    Rec.Lvl:       71
    It may look like two different enemies, but they are linked.  Hit one, and they
    take the damage together.  Note how one target has Magic tolerance while the
    other one resists Physical attacks.
    Earthquake - Gorre's heads jump and slam into the ground to deal damage to its
         nearby enemies.
    Flare/Wave of Conspiracy - The heads plot, and then they shoot a big attack at
         an character.  Heal this.
    Creeping Murder - A single person is targeted with a fire attack that hits the
         whole party.  Use Recovery Drinks on everyone.
    Blade of Scheme - The heads encircle a target to do a powerful, and possibly
         fatal, elemental spell.  This has the potential of hitting anyone else who
         is standing too close to the target.  Revive/heal/rebuff.
    Suvi Lei/ Mumyn Lei/ Miu Lei - Status effects.  Heal with items, or call for
         First Aid if Kite is hit
    Data Drain - All status ailments on one person.  Heal your aly or have them
         heal Kite A.S.A.P.
    Dek Do - Counter this by using Ap Do on whomever Dek Do was cast.
    How do we do this?  The common strategy is to set the party to skills, and then
    designate targets so that Wiseman only casts spells on the head with the yellow
    gem while BlackRose takes on the head with the blue gem.  If you had brought
    Balmung instead of Wiseman, then both allies would be attack the one with the
    blue gem.  Kite will be in charge of heals when he isn't attacking the same one
    as BlackRose.  When the Protect Break finally happens, use Data Drain.
    You will get a Virus Core V, and Gorre's HP will be down to 6000.  As another
    great bonus to the Data Drain, the tolerance to attacks and spells will be no
    more.  It will be able to do some level 4 spells at this point, so just heal as
    needed while the whole party brings this thing down.
    ***End of Battle***
    It was a sucess.  No major damage was done to the system by destroying on of
    the phases.  However, the Cursed Wave is on the move again.  Kite has realized
    something about The World . . . allegedly.
    Watch the credits, or go to annother room while they run, and then save the
    Data Flag for //Outbreak.  We have more work to do.  Note also that beating the
    third volume has opened Images 57-66 to be viewed on the desktop.
                    ~~Part 2: Wrapped for Containment~~
              MIN@BANDAI sends two messages.  One explains the Data Flag in case
                   somehow don't already know about it.  The other tells you about
                   the bonus dungeon at (^) Pulsating Sea of Cloud Whale
              //Outbreak's final golden goblin challenge.  (E) Detestable Gambler's
                   Gate is where you'll find Martina T now as long you've beaten
                   the others.
              Everyone except for BlackRose sends a message depending on how high
                   their Affection levels are with you.  This is not to be confused
                   with the Email chains.
    Speaking of Email chains, let's get everyone's out of the way already.  You may
    have noticed that BlackRose has TWO messages to respond to.  "Current Events"
    is the start of her chain for //Outbreak.  The other one could have been given
    its answer (and the response received) earlier in the game.  Reply to this one
    message from her with "Ah... no"
    Make sure everybody's Affection (minus Elk, Mia Orca, and Mistral) is at 710 or
    higher before you do this.  Each good email response grants 10 Affection, thus
    bring all 12 characters to //Outbreak's cap of 750 Affection.  What's the quick
    way of raising everyone's Affection?  Go to the Weapon Shop in Sigma's root
    town to upgrade everyone's armor.  Give treasure items to Balmung, too.  Other
    gifts were given to BlackRose through the game.  As for the email chains, I've
    provided the responses below in order.  BlackRose, Wiseman, and Balmung each go
    to a total of five messages in their chains.
       * As usual, I leave you in charge of reading the messages if you desire to.
              Give the needed reply, go to The World without logging in, and then
              come back for the next message to respond to.
         Terajima Ryoko:
           1) Thank you
           2) I See
           3) Field Trip
            * Chain Ending for Volume 3
           1) Really?
           2) Unusual Weather
           3) Like Swarms?
           4) Adventure Flick
            * Chain Ending for Volume 3
           1) No
           2) What's it Like?
           3) Sounds interesting
           4) Digimon Cards...
            * Chain Ending for Volume 3
           1) Hmmm
           2) Yeah it might be
           3) That's not true
           4) I don't know
            * Chain Ending for Volume 3
           1) Friendship
           2) No...
           3) Friends?
            * Chain Ending for Volume 3
           1) Yeah
           2) Yeah
           3) Ambidextrous
            * Chain Ending for Volume 3
           1) Cute
           2) What about them?
           3) Don't kiss up?
            * Chain Ending for Volume 3
           1) Food
           2) Good enough!
           3) Beef Stew
            * Chain Ending for Volume 3
           1) Dog?
           2) Puppies
           3) 30 minutes!!
            * Chain Ending for Volume 3
           1) Coolness
           2) Sounds like
           3) Wannabe
            * Chain Ending for Volume 3
           1) Badminton?
           2) Too dry
           3) Art Class
            * Chain Ending for Volume 3
         Nuke Usagimaru:
           1) I see
           2) I see
           3) Man!
            * Chain Ending for Volume 3
    With that done, log in.
     Fort Ouph--
    We need to prepare just to take on Martina T, so let's do some relatively quick
    areas.  You will not need to clear the fields or dungeons, but there will be
    some things to look for in each one.  I suggest bringing Wiseman and Natsume.
    I've listed these areas in order of level.  They're obtained outside the game.
    Bring your own Fairy's Orbs for the dungeons.
       * Between dungeons, you might want to do a random low-level area to clean up
              Kite's Infection level.  That makes this all the more tedious.  Try
              to find an area with a Myst of Spring.  Sometimes, you'll luck out
              enough to not need a clean-up area at all.
     (E) Noisy Sacred Ringing Ears - The Gott Statue has the 3-Floor Tower, and
              the one chest west of the 1st fork on B4 has Lady's Cap.  The latter
              can save on Recovery Drinks and Hanged Man scrolls, but it brings
              down your physical defense and has no boost in Elemental stats.  Have
              it in your inventory when needed.
     (E) Unusual Ghostly Remnant - The Data Bug ^u[G/&)<i=n appears here.  They
              turn into Nega Guardians when Data Drained.  You also have a chance
              of getting the Rare item Mineuchi from Data Draining ^u[G/&)<i=n.  Be
              ready, though, because they like to spam spells to keep you in place.
              Also here is the Data Bug San=Hi/ (Sand Hill).  The Gott Statue has
              the Doll Amulet, and the storage room chest to the south has a Lady's
              Mail in it.  Lady's Mail has Mumyn Lei, which can save on The Moon
              scrolls.  Store it now, though we'll use it on Martina T.  This does
              NOT mean you should sell those scrolls.
     (E) Barking Hot-Blooded 500 Lohan - The quick way is west on B1.  The Gott
              Statue has Magnolia Miso.  The south storage room of Block #4 has the
              Lady's Gloves.  Be sure you have some Snakey Cactus before you leave.
     (E) Ancient Destroyer's Battlefield - You can encounter __ed^1] here.  It
              turns into a Red Wyrm when Data Drained.  You can get Go-in-Circles
              from them.  A Gr=go&! (Dalaigon) can also be found here.  Lady's
              Shoes can be found in the storage room chest on B4, and the Gott
              Statue has the Scent of Gero.
     (E) Greedy Gambler's Drift - He[dhu&__er can be found here.  The northwest
              storage room of B4 has Lady Killers.  The Gott Statue has Boxed Lunch
              in it.
     (E) Tested Morphean Alchemy - De[th I$p^a&t appears here.  The Gott Statue
              has a Field's Deed, and the storage room in B4 has Vampire Blades.
     (E) Entwined Prejudiced Chaos - He[dhu&__er is here, but it's a different kind
              than a couple areas ago.  This one carries a Kokoro you can Data
              Drain for.  The Gott Statue has a Rouge Fragment, and the storage
              room on the east end of B4 has a Kokoro.  Store 1, sell the rest.
     (E) Abrasive False Tragedy - A-20 hands you a Crystal Stone; save it for the
              next game.  She also gives you a bunch of grunty food.  The Data Bugs
              Sk^ll De)ilG$n and Gr=go&! appear here.  Partways in, you run into
              Elk, you fight a monster, and then Bear shows up.  Kite will receive
              Bear's Sword.  Open the Gott Statue for a Maiden's Plot.
       * As you collect the items from the Gott Statues, start looking in town for
              Alicia, Stare, Flare, Fool, Teria, Waffle, Cyan, and Benoit.  They
              each have a Rare item to trade for these treasure items.  In the Item
              section of my guide below is details of who wants what.
    When you are done visiting those areas, disband the party.  Grab the Lady's
    Mail or else acquire a bunch of The Moon scrolls.  Buy some Beast Banes and
    some spell scrolls as potent as you can get.  Some Hermit Bloods and Wizard
    Bloods will help as well.  If you're picking any element, then bringing an item
    such as Boiling Oil to boost Fire can help if even just a little.  Save.
     (E) Detestable Gambler's Gate--
    Martina is ready as you should be.
    ***Martina T x3***
    HP:           1730 each.
    P.Res/M.Res: Magic
    Element:      None
    Rec.Lvl:        72
    IMMEDIATELY, get those buffing items working.
    Martina can heal herself and her allies for 400 HP a pop.  They are also too
    fast to even attempt running after them with Ap Do.  So, here's what you do.
    Pick a target as your first and only one.  Use a Beast's Bane on her.  This can
    wear off if you take too long.  Use The Moon or Mumyn Lei.  Follow up as fast
    as you can with the strongest spell scroll you have handy.  Martina will awaken
    after the one spell, so hit her with Sleep again.  Keep it up as fast as you
    can until the first Martina T falls.
       * I've noticed the quicker level 3 spells like Thunderbolt work nicely here.
    Continue this method with the second one and then the third.  It gets easier as
    they go down.  Once all three are beaten you will receive Imp's Cross, which
    allows for a strong summon when you equip the whole Gob Series S.
    ***End of Battle***
    Unless you are somehow lacking in Oh No Melons, you are done here.
     Fort Ouph--
    Switch servers.
     Dun Loireag--
    If you check your Ryu Books, you will notice only a couple things missing.  The
    Springs of Myst need more visits, which can be done on any server.  Also, you
    should currently have encountered 242 monsters out of the 244 available in this
    volume.  Go to (8) Greedy Oblivious Sea of Sand to find a Cannibal inside the
    dungeon.  With that monster out of the way, get the Monsieur and Grandpa visits
    up to 40 each.  When everything above is done, go to Lambda.
     Carmina Gadelica--
    Invite BlackRose and Wiseman.  Be sure everyone is stocked up like you're about
    to fight one of the phases.  Bring either Artisan's Souls or Mage's Souls for
    this one.  Remember, there is only one monster left available in //Outbreak.
    Let's go pick a fight with it.  Bring some (5+) Beast's Banes.
     (^) Pulsating Sea of Cloud Whale--
    Unlocking Virus Cores: V x1
    # of Field Portals: 0
    # of Dungeon Portals:
    # of Symbols: 0
    Spring of Myst: n/a
    Monsters: Dark Maiden (D), Skull Devilgon (D), Star Viking (D), Black Death (B)
    Follow the walkway to the end.  Enter the doorway on one side.
                   | d |
         B1         "I"
                   |c  |
           |-|  ___|   |
           | |=|     M |
      ___|"M |  """|   |
     |      /      |   |
      "I""""        "I"
      ___           ___
     |g  |         |KcK|
     |   |          """
     | M |
     |   |
     |   |
     | u |
    Since you went so many areas without maps being provided for you, I figured I'd
    be nice enough to provide one you won't even need.  Make your way to the stairs
    to the next block.
     |   |
     |   |___  |-|
     | M     |=| |
     |   |"""  | M"|___
     |   |      \      |
      "I"        """"I"
      ___           ___
     | d |         |c  |
      """          |   |
                   | M |
                   |   |
           B2      |   |
                   | u |
    Someone call for a mirror?  Keep up the good work.
                   | u |
         B3         "I"
                   |   |
      _______   ___|   |___    ___    _______
     | M    c|=|     M    c|==|g k|==|     M |
     |   |"""   """""""""""    """    """|   |
     |   |                               |  c|
      "I"                                 "I"
      ___                   ___           ___
     |c  |                 | d |         |c k|
     |   |                  "I"           "I"
     |   |                  ___        ______
     |   |                _/   \_     /      |
     |   |___________   _/   g   \_  | M_|"""
     | M             |=|   /"""\   |=| |
      """""""""""""""   """     """  |-|
    Since the Exp is STILL good when you're level 72, you might as well clear the
    dungeon's portals.  You likely won't level from this alone, but it'll still be
    a good way to start the next volume.
    On the fourth block, go north until you reach the purple smoke.  Buff everyone
    up before stepping through.
    ***Black Death***
    HP:           9999
    P.Res/M.Res: Magic
    Element:      None
    Rec.Lvl:        72
    Set everyone to use Magic.  Do not let BlackRose run up to the boss at all.
    Everyone should keep their distance for safety reasons, but you also do not
    any physical attacks to hit this boss if you wish to Data Drain it.  As you can
    see from the stats, the boss has a natural tolerance to magic.  While Wiseman
    and BlackRose are casting spells, use a Beast's Bane until one works.
    Like I said, do not let BlackRose get within melee range.  When she finishes a
    spell, call for magic again.  Immediately after you issue the command, cast a
    spell yourself.  You should get a good rhythm going.  Once you've dealt enough
    damage (~8000) to Black Death, you will see a Protect Break.  Use Data Drain!
       * If BlackRose still gets just a little close, then the fire breath can hit
              her.  Be ready to heal!  You should be ready anyways with the Mage's
              Souls or Artisan's Souls.
       * If Beast's Bane wears off, then use another.  You do not want this boss to
              be able to move and kill off your characters.
    For the Successful Data Drain, you will get the Golden Yasha.  Finish off the
    Little Doggie that appears.
    ***End of Battle***
    For beating Black Death, you also unlock Images 67-76 on the desktop.  You'll
    leave automatically.
     Carmina Gadelica--
    Sell and restock one last time before you save.  Everything in //Outbreak has
    been done.  Go get //Quarantine!
                                                          ***End of Walkthrough***
    V. Perfect Game Checklist
    -------------Book of 1000-------------
    Also known as Ryu Books in the .hack series, these record your progress.  The
    more you do in the game(s), the more you're rewarded.
                    ~~Ryu Book I~~
    # of Data Drains needed: 10
    Type of Records: The time played and the number of times you left town for an
       * 10 areas                      * 5:00:00 hours
       * 20 areas                      * 10:00:00 hours
       * 30 areas                      * 20:00:00 hours
       * 40 areas                      * 25:00:00 hours
       * 50 areas                      * 30:00:00 hours
       * 60 areas                      * 35:00:00 hours
       * 70 areas                      * 40:00:00 hours
       * 80 areas                      * 45:00:00 hours
       * 90 areas
       * 100 areas
       * 110 areas
       * 120 areas
       * 130 areas
       * 140 areas
       * 150 areas
    Follow my guide, fill the other Ryu Books, and complete the Checklist at the
    bottom of this section.  It's that easy if you're continuing from the previous
    volume.  It will be very time consuming if not.
                    ~~Ryu Book II~~
    # of Data Drains needed: 20
    Type of Records: Magic Portals stuff
       * 50 portals opened                    * 5 all field portals cleared
       * 100 portals opened                   * 10 all field portals cleared
       * 150 portals opened                   * 15 all field portals cleared
       * 200 portals opened                   * 20 all field portals cleared
       * 300 portals opened                   * 25 all field portals cleared
       * 400 portals opened                   * 30 all field portals cleared
       * 450 portals opened
       * 500 portals opened
       * 550 portals opened                   * 10 all dungeon portals cleared
       * 600 portals opened                   * 15 all dungeon portals cleared
       * 700 portals opened                   * 25 all dungeon portals cleared
       * 800 portals opened                   * 35 all dungeon portals cleared
       * 900 portals opened                   * 45 all dungeon portals cleared
       * 1000 portals opened                  * 55 all dungeon portals cleared
       * 1100 portals opened
       * 1200 portals opened
    Having converted from //Mutation, this shouldn't be hard.  Follow my guide as
    far as suggestions as to where to clear and my notes of where you do not have
    to clear, and this will pass right by you over the course of this volume.
                    ~~Ryu Book III~~
    # of Data Drains needed: 30
    Type of Records: Interaction with players
       * 20 names registered
       * 30 names registered
       * 40 names registered
       * 50 names registered
       * 5 trades made
       * 10 trades made
       * 15 trades made
       * 20 trades made
       * 25 trades made
       * 30 trades made
       * 35 trades made
    Talk to people every time you're in town.  Having 50 or more won't be a problem
    if you did this from the start.  Use this book to see who has what to offer for
    trade as well as to see if they're online (meaning in the same town as you).
    You can trade crap for crap, but I always suggest trading for rare items and
    for as many of the stat boosting items as possible.
                    ~~Ryu Book IV~~
    # of Data Drains needed: 40
    Type of Records: Monster Album.  Kill one, know lots about it.
       * 50 monsters
       * 80 monsters
       * 120 monsters
       * 160 monsters
       * 200 monsters
       * 240 monsters
    In //Mutation, we left off with 177/303 monsters met.  By the end of this
    installment, the count should be 244/303.  Please note that some of the listed
    monsters below are event monsters that only appear once.  At this point, I have
    to ask why you would just now be picking up the games?
       001: Razine           - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       002: Swordmanoid      - Lv. 2  - (A) Expansive Haunted Sea of Sand
       003: Gladiator        - Lv.21  - (A) Buried Pagan Fiery Sands
       004: Ochimusha        - Lv.16  - (8) Hidden Primitive Treasure Gem
       005: Nobunaga Soul    - Lv.40  - (^) Bitter Hot-blooded Sand Trap
       006: Heavy Metal      - Lv.14  - (A) Plenteous Smiling Hypha
       007: Phalanx          - Lv.31  - (^) Nameless Seeker's Prairie
       008: Dark Rider       - Lv.26  - (8) Lonely Passed Over Aqua Field
       009: Dark Horse       - Lv.45  - (^) Scattering Fossil's Milestone
       010: Nightmare        - Lv.65  - (E) Fleeting Fallow Chaos
       011: Tetra Armor      - Lv.30  - (8) Lonely Geothermal Treasure Gem
       012: Squidbod         - Lv.49  - (^) Chosen Light Trap Twin Hills
       013: General Armor    - Lv.19  - (A) Generous Astigmatic Fiery Sands
       014: Porolin          - Lv. 0  - (A) Discovered Primitive Touchtone
       015: Mummy Ripper     - Lv. 7  - (A) Closed Oblivious Twin Hills
       016: Mummy Scissors   - Lv.38  - (^) Bottomless Hopeless Footstep
       017: Temple Knight    - Lv.44  - (^) Blooming Promised Walkway
       018: Holy Knight      - Lv.56  - (E) Dolorous Promised Clavicle
       019: Hand of God      - Lv.67  - (E) Chatting Snaring Twins
       020: Cadet Valkyrie   - Lv. 5  - (A) Discovered Primitive Touchstone
       021: Fresh Valkyrie   - Lv.21  - (A) Buried Pagan Fiery Sands
       022: Valkyrie         - Lv.36  - (^) Bottomless Guffawing Raw Ore
       023: Long Lived       - Lv. 0  - (^) Hidden Vengeful Twin Hills
       024: Grand Mage       - Lv.23  - (8) Great Distant Fertile Land
       025: Grand Cold       - Lv.33  - (^) Collapsed Pagan Remains
       026: Grand Electric   - Lv.43  - (^) Blooming Promised Walkway
       027: Forest Hsien     - Lv.53  - (E) Cracked Worst Milestone
       028: Dark Guru        - Lv.63  - (E) Resonating False Grasslands
       030: Inferno          - Lv.45  - (^) Scattering Fossil's Milestone
       031: Ancient          - Lv.48  - (^) Lightless Sacred Remains
       032: Evil Horn        - Lv.60  - (E) Closed Evil-Eyed Sea of Sand
       033: Lich             - Lv.69  - (^) Stalking Betrayed Nothingness
       036: Flamer           - Lv. 0  - (^) Collapsed Pagan Remains
       037: Fire Witch       - Lv.20  - (8) Cursed Despaired Paradise
       038: Water Witch      - Lv.14  - (8) Soft Solitary Tri Pansy
       039: Dark Witch       - Lv.19  - (8) Collapsed Momentary Spiral
       040: Hysteria         - Lv.32  - (^) Collapsed Pagan Remains
       041: Druid Witch      - Lv.41  - (^) Dazzling Sage's Arctic
       042: Mad Witch        - Lv.47  - (^) Pulsating Worst Core
       043: Earth Maiden     - Lv.52  - (E) Chatting Snaring Twins
       044: Spark Maiden     - Lv.58  - (E) Closed Evil-Eyed Sea of Sand
       045: Dark Maiden      - Lv.68  - (^) Stalking Betrayed Nothingness
       049: Kakasinger       - Lv. 0  - (8) Putrid Corrupted White Devil
       050: Guardian         - Lv.12  - (8) Quiet Eternal White Devil
       051: Metal Eraser     - Lv.33  - (^) Hidden Vengeful Twin Hills
       052: Metal Emperor    - Lv.17  - (8) Detestable Agonizing Nothingness
       053: House Golem      - Lv.50  - (^) Pulsating Worst Core
       054: Earthman Drill   - Lv.63  - (E) Fleeting Fallow Chaos
       055: Hou=Go&m         - Lv.58  - (E) Generous Bemused Virgin
       057: Mu Guardian      - Lv.28  - (8) Putrid Corrupted White Devil
       058: Nega Guardian    - Lv.59  - (E) Closed Evil-Eyed Sea of Sand
       060: ^u[G/&)<i=n      - Lv.33  - (^) Dolorous Evil Eyed Widow
       061: ^u[G/&)<i=n      - Lv.56  - (E) Unusual Ghostly Remnant
       062: Comad Goo        - Lv.54  - (E) Cracked Worst Milestone
       063: Spin Figure      - Lv.62  - (E) Generous Bemused Virgin
       065: &om<d Go=        - Lv.52  - (E) Tested Quicksilver Valkyrie
       067: Pippy            - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       068: Chicken Hand     - Lv. 4  - (A) Discovered Primitive Touchstone
       069: Wood Harpy       - Lv.19  - (8) Cursed Despaired Paradise
       070: Death Crane      - Lv.32  - (^) Collapsed Pagan Remains
       071: Harpy Queen      - Lv.48  - (^) Pulsating Worst Core
       072: Phoenix Queen    - Lv.30  - (8) Lonely Geothermal Treasure Gem
       073: Har*y/ue:n       - Lv.50  - (E) Pulsating Truth's Core
       080: Monkey Crab      - Lv. 0  - (8) Lonely Passed Over Aqua Field
       081: Snip Snap        - Lv. 3  - (A) Greedy Smiling Holy Ground
       082: Crab Turtle      - Lv.12  - (8) Quiet Eternal White Devil
       083: Red Scissors     - Lv.29  - (8) Putrid Corrupted White Devil
       084: Squilla Demon    - Lv.16  - (A) Putrid Hot-blooded Scaffold
       086: Mantis           - Lv.27  - (8) Lonely Passed Over Aqua Field
       087: Scorpioid        - Lv.40  - (^) Nameless Seeker's Prairie
       088: Scorpion Tank    - Lv. 9  - (A) Closed Oblivious Twin Hills
       089: Sc[rpioi^        - Lv.34  - (^) Nameless Seeker's Prairie
       090: Bat              - Lv. 0  - (^) Quiet Oblivious Cabbage
       091: Shield Man       - Lv. 9  - (A) Boundless Corrupted Fort Walls
       092: Shield Devil     - Lv.31  - (^) Nameless Evil Eyed Widow
       093: Maxwell          - Lv.51  - (E) Chatting Snaring Twins
       094: Wander Demon     - Lv.50  - (8) Bitter Fantasy Mirror World
       098: Ark Prince       - Lv.47  - (^) Scattering Fossil's Milestone
       099: Skate Rat Ark    - Lv.35  - (^) Quiet Oblivious Cabbage
       101: Watcher          - Lv.57  - (E) Closed Evil-Eyed Sea of Sand
       102: Stare            - Lv.68  - (E) Chatting Snaring Twins
       104: Necrotic Eye     - Lv.55  - (E) Spun Bloody Tragedy
       105: Moai             - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       106: Rock Head        - Lv. 9  - (A) Indiscreet Gluttonous Pilgrimage
       107: Mystery Rock     - Lv.30  - (8) Lonely Geothermal Treasure Gem
       108: Easter Rock      - Lv.49  - (^) Pulsating Worst Core
       109: Sand Hill        - Lv.40  - (^) Shapeless Haunted Holy Ground
       110: Sand Mountain    - Lv.66  - (E) Fleeting Fallow Chaos
       112: San=Hi/          - Lv.56  - (E) Unusual Ghostly Remnant
       114: Stone Tuttle     - Lv.13  - (A) Closed Oblivious Twin Hills
       115: Gaia Turtle      - Lv.55  - (E) Cracked Worst Milestone
       116: *tone^t          - Lv.13  - (A) Closed Oblivious Twin Hills
       117: Minnow           - Lv. 0  - (8) Quiet Eternal White Devil
       118: Sky Fish         - Lv. 4  - (A) Indiscreet Gluttonous Pilgrimage
       119: Arrow Fish       - Lv.17  - (8) Bursting Corrupted Pilgrimage
       120: Star Fish        - Lv.36  - (^) Shapeless Haunted Holy Ground
       121: Smiley Ray       - Lv.32  - (^) Collapsed Pagan Remains
       122: Big Eyes         - Lv.44  - (^) Dazzling Sage's Arctic
       123: Cyclo Shark      - Lv.11  - (8) Quiet Eternal White Devil
       124: Hammer Shark     - Lv.24  - (8) Hideous Organ Market Remnant
       125: Star Eater       - Lv.56  - (E) Rising Implacable Sipping Bug
       126: Acanthaster      - Lv.67  - (E) Fleeting Fallow Chaos
       128: S=ar $at&r       - Lv.66  - (E) Fleeting Fallow Chaos
       130: Gremlin          - Lv. 0  - (A) Raging Passionate Melody
       131: Goblin           - Lv. 1  - (A) Bursting Passed Over Aqua Field
       132: Stehoney         - Lv. 5  - (A) Detestable Golden Sunny Demon
       133: Jonue            - Lv.10  - (A) Detestable Golden Messenger
       134: Stehoney R       - Lv.25  - (^) Detestable Vengeful Sunny Demon
       135: Jonue R          - Lv.30  - (^) Detestable Vengeful Messenger
       136: Stehoney T       - Lv.40  - (E) Detestable Gambler's Sunny Demon
       137: Jonue T          - Lv.45  - (E) Detestable Gambler's Messenger
       140: Hob Goblin       - Lv. 7  - (A) Boundless Corrupted Fort Walls
       141: Zyan             - Lv.15  - (A) Detestable Golden Scent
       142: Zyan R           - Lv.35  - (^) Detestable Vengeful Scent
       143: Zyan T           - Lv.50  - (E) Detestable Gambler's Scent
       145: Goblin Night     - Lv.15  - (A) Voluptuous Distant White Devil
       146: Metal Goblin     - Lv.26  - (8) Chosen Hopeless Nothingness
       148: Albert           - Lv.25  - (A) Detestable Golden New Truth
       149: Albert R         - Lv.40  - (^) Detestable Vengeful New Truth
       150: Albert T         - Lv.55  - (E) Detestable Gambler's New Truth
       152: Magical Goblin   - Lv. 3  - (A) Bursting Passed Over Aqua Field
       153: Goblin Wiz       - Lv.16  - (A) Putrid Hot-blooded Scaffold
       154: Voodoo Goblin    - Lv.37  - (^) Merciless Grieving Furnace
       155: Martina          - Lv.30  - (A) Detestable Golden Gate
       156: Martina R        - Lv.45  - (^) Detestable Vengeful Gate
       157: Martina T        - Lv.60  - (E) Detestable Gambler's Gate
       159: Cannibal         - Lv.25  - (^) Greedy Oblivious Sea of Sand
       160: Starving Ogre    - Lv.42  - (^) Dazzling Sage's Arctic
       161: Ogre             - Lv.27  - (8) Lonely Passed Over Aqua Field
       162: IronBall Mania   - Lv.35  - (^) Quiet Oblivious Cabbage
       163: IronBall Freak   - Lv.24  - (8) Discovered Smiling Twin Hills
       164: IronBall Titan   - Lv.45  - (^) Blooming Promised Walkway
       165: /onB=ll^$&a      - Lv.48  - (E) Chatting Snaring Twins
       167: /onB=ll^$&a      - Lv.58  - (E) Generous Bemused Virgin
       168: Little Doggie    - Lv. 0  - (8) Lonely Geothermal Treasure Gem
       169: Sled Dog         - Lv.15  - (A) Putrid Hot-blooded Scaffold
       170: Great Sled Dog   - Lv.32  - (^) Nameless Seeker's Prairie
       171: Sled Dog King    - Lv.55  - (E) Dolorous Promised Clavicle
       172: Hell Doberman    - Lv. 6  - (A) Expansive Haunted Sea of Sand
       173: Hell Hound       - Lv.29  - (8) Lonely Geothermal Treasure Gem
       174: Hades Hound      - Lv.42  - (^) Stalking Silent Footstep
       176: Flame Heads      - Lv.12  - (A) Hideous Destroyer's Far Thunder
       177: Black Death      - Lv.70  - (E) Pulsating Sea of Cloud Whale
       179: Wiggle Snake     - Lv. 0  - (8) Dog Dancing Passionate Tri Pansy
       180: Menhir           - Lv.17  - (8) Collapsed Momentary Spiral
       181: Goil Menhir      - Lv.28  - (8) Putrid Corrupted White Devil
       182: Statue Menhir    - Lv.38  - (^) Bottomless Hopeless Footstep
       183: Sphinx Menhir    - Lv.46  - (^) Scattering Fossil's Milestone
       184: Fiend Menhir     - Lv. 7  - (A) Boundless Corrupted Fort Walls
       185: Limp Knife       - Lv. 0  - (8) Putrid Corrupted White Devil
       186: Disco Knife      - Lv. 1  - (A) Discovered Primitive Touchstone
       187: Lambada Knife    - Lv.20  - (8) Cursed Despaired Paradise
       188: Dust Curse       - Lv. 8  - (A) Boundless Corrupted Fort Walls
       189: Cursed Blades    - Lv.28  - (8) Putrid Corrupted White Devil
       190: Sword of Chaos   - Lv. 6  - (A) Discovered Primitive Touchstone
       191: Armor Shogun     - Lv.24  - (8) Great Distant Fertile Land
       193: Armor Evil       - Lv.35  - (^) Quiet Oblivious Cabbage
       194: Dragon Puppy     - Lv. 0  - (A) Hideous Someone's Giant
       195: Snakoid          - Lv. 7  - (A) Raging Haunted Dead Lands
       196: Lead Snakoid     - Lv.25  - (8) Hideous Organ Market Remnant
       197: King Snakoid     - Lv.38  - (^) Stalking Silent Footstep
       198: Green Wyrm       - Lv.34  - (^) Quiet Oblivious Cabbage
       199: Brown Wyrm       - Lv.50  - (^) Bitter Fantasy Mirror World
       200: Red Wyrm         - Lv.10  - (A) Boundless Corrupted Fort Walls
       202: __ed^1]          - Lv. 8  - (A) Boundless Corrupted Fort Walls
       203: __ed^1]          - Lv.60  - (E) Ancient Destroyer's Batllefield
       208: Dalaigon         - Lv.44  - (^) Blooming Promised Walkway
       209: Hydrosaurus      - Lv.54  - (E) Spun Bloody Tragedy
       210: Glygon           - Lv.64  - (E) Sorrowful Swelering Arena
       211: Grangon          - Lv.57  - (E) Soaring Sky Madness Compass
       213: Dalaigon Anecdot - Lv.49  - (^) Pulsating Worst Core
       214: Gr=go&!          - Lv.46  - (^) Blooming Promised Walkway
       215: Parasite Dragon  - Lv.30  - (A) Hideous Someone's Giant
       216: Gr=go&!          - Lv.68  - (E) Abrasive False Tragedy
       217: Gr=go&!          - Lv.60  - (E) Ancient Destroyer's Battlefield
       219: Twinkle Grass    - Lv. 0  - (8) Quiet Eternal White Devil
       220: Mad Grass        - Lv. 1  - (A) Discovered Primitive Touchstone
       221: Hungry Grass     - Lv.11  - (8) Quiet Eternal White Devil
       222: Snappy Grass     - Lv.24  - (8) Great Distant Fertile Land
       223: Wood Stock       - Lv.27  - (8) Lonely Passed Over Aqua Field
       224: Thousand Trees   - Lv.13  - (8) Quiet Eternal White Devil
       225: W*dSto^k         - Lv.18  - (8) Collapsed Momentary Spiral
       227: Scarlet King     - Lv.17  - (8) Bursting Corrupted Pilgrimage
       228: Hackberry King   - Lv.34  - (^) Quiet Oblivious Cabbage
       229: Mushroom King    - Lv. 6  - (A) Expansive Gluttonous Touchstone
       230: Charmer          - Lv. 0  - (^) Perceived Eternal Milestone
       231: Lamia Fighter    - Lv.15  - (8) Beautiful Gluttonous Scaffold
       232: Lamia Hunter     - Lv.23  - (A) Lonely Silent Great Seal
       233: Lamia Assassin   - Lv.41  - (^) Perceived Eternal Milestone
       234: Killer Snaker    - Lv.16  - (A) Plenteous Smiling Hypha
       235: Orochi           - Lv.39  - (^) Bottomless Hopeless Footstep
       236: Ki/er S^&aker    - Lv.16  - (A) Plenteous Smiling Hypha
       240: Fake Money       - Lv. 0  - (A) Closed Oblivious Twin Hills
       241: Mimic            - Lv. 8  - (A) Boundless Corrupted Fort Walls
       242: Hell Box         - Lv.22  - (A) Buried Pagan Fiery Sands
       243: Killer Box       - Lv.37  - (^) Shapeless Haunted Holy Ground
       244: Deadly Present   - Lv.54  - (E) Cracked Worst Milestone
       246: Death Head       - Lv. 0  - (A) Indiscreet Gluttonous Pilgrimage
       247: Nomadic Bones    - Lv.15  - (A) Putrid Hot-blooded Scaffold
       248: Bone Army        - Lv.32  - (^) Collapsed Pagan Remains
       249: Skull Hero       - Lv.53  - (E) Cracked Worst Milestone
       250: Living Dead      - Lv.22  - (A) Lonely Silent Great Seal
       251: Franken          - Lv.43  - (^) Dazzling Sage's Arctic
       252: Undead Voodoo    - Lv.61  - (E) Generous Bemused Virgin
       253: Headhunter       - Lv. 5  - (A) Expansive Haunted Sea of Sand
       254: Headhunt Lord    - Lv.46  - (^) Scattering Fossil's Milestone
       255: Headless King    - Lv.36  - (^) Stalking Silent Footstep
       256: He[dhu&__er      - Lv. 5  - (A) Expansive Haunted Sea of Sand
       257: He[dhu&__er      - Lv.62  - (E) Greedy Gambler's Drift
       258: He[dhu&__er      - Lv.66  - (E) Entwined Prejudiced Chaos
       259: Skull Devilgon   - Lv.70  - (^) Stalking Betrayed Nothingness
       262: Sk^ll De)ilG$n   - Lv.68  - (E) Abrasive False Tragedy
       263: Angolmore        - Lv.50  - (^) Bitter Fantasy Mirror World
       264: Magatumkuro      - Lv.60  - (E) Merciless Grieving Furnace
       266: Maga*umk\ro      - Lv.62  - (E) Sorrowful Sweltering Arena
       268: Wiggly           - Lv. 0  - (A) Discovered Primitive Touchstone
       269: Deadly Moth      - Lv. 2  - (A) Bursting Passed Over Aqua Field
       270: Phantom Wing     - Lv.18  - (8) Collapsed Momentary Spiral
       271: Moonlighter      - Lv.42  - (^) Dazzling Sage's Arctic
       272: Bee Army         - Lv. 7  - (A) Boundless Corrupted Fort Walls
       273: Bee Assault      - Lv.26  - (8) Lonely Passed Over Aqua Field
       274: Bee Commando     - Lv.62  - (E) Merciless Grieving Furnace
       275: Baby Worm        - Lv.23  - (A) Lonely Silent Great Seal
       276: King Worm        - Lv.50  - (^) Bitter Fantasy Mirror World
       277: Miasma Wyvern    - Lv.51  - (E) Chatting Snaring Twins
       278: Mugai Wyvern     - Lv.61  - (E) Resonating False Grasslands
       280: Odoro            - Lv. 0  - (8) Rejecting Haunted Fertile Land
       281: Ectoplasm        - Lv. 6  - (A) Expansive Gluttonous Touchstone
       282: Noisy Wisp       - Lv.18  - (8) Collapsed Momentary Spiral
       283: Halloween        - Lv.25  - (8) Rejecting Haunted Fertile Land
       285: Pumpkin King     - Lv.39  - (^) Lightless Distant Dead Lands
       286: Specter          - Lv.34  - (^) Collapsed Pagan Remains
       287: Dark Stalker     - Lv.55  - (E) Soaring Sky Madness Compass
       288: Shining Eyes     - Lv.15  - (A) Putrid Hot-blooded Scaffold
       289: Astro Prince     - Lv. 0  - (E) Cracked Worst Milestone
       290: Napylon          - Lv.52  - (E) Cracked Worst Milestone
       291: Mog Napylon      - Lv.58  - (E) Closed Evil-Eyed Sea of Sand
       292: Org Napylon      - Lv.65  - (E) Fleeting Fallow Chaos
       293: Time Visitor     - Lv.59  - (E) Rising Implacable Sipping Bug
       294: Dejected         - Lv.64  - (E) Fleeting Fallow Chaos
       296: Ti&e Vi^ito$     - Lv.56  - (E) Rising Implacable Sipping Bug
       298: Death Implant    - Lv.60  - (E) Closed Evil-Eyed Sea of Sand
       299: Star Viking      - Lv.69  - (^) Stalking Betrayed Nothingness
       302: De[th I$p^a&t    - Lv.64  - (E) Tested Morphean Alchemy
    Keep in mind that the "level 0" monsters I've listed were the results of using
    Data Drain on other monsters.
                    ~~Ryu Book V~~
    # of Data Drains needed: 50
    Type of Records: Gifts and Affection with party members
       * 20,000 GP in gifts
       * 50,000 GP in gifts
       * 80,000 GP in gifts
       * 120,000 GP in gifts
       * 150,000 GP in gifts
       * 200,000 GP in gifts
    Gott Statues?  Loot?  Better equipment from Data Drain?  I think you should be
    able to pass this no problem by the time you get Balmung to join you.
                    ~~Ryu Book VI~~
    # of Data Drains needed: 60
    Type of Records: The things you break or open
       * 50 treasure chests opened
       * 150 treasure chests opened
       * 300 treasure chests opened
       * 400 treasure chests opened
       * 500 treasure chests opened
       * 600 treasure chests opened
       * 700 treasure chests opened
       * 800 treasure chests opened
       * 900 treasure chests opened
       * 1000 treasure chests opened
       * 1100 treasure chests opened
       * 50 boxes, crates, bones, jars, destroyed
       * 100 boxes, crates, bones, jars, destroyed
       * 200 boxes, crates, bones, jars, destroyed
       * 300 boxes, crates, bones, jars, destroyed
       * 400 boxes, crates, bones, jars, destroyed
       * 500 boxes, crates, bones, jars, destroyed
       * 600 boxes, crates, bones, jars, destroyed
       * 700 boxes, crates, bones, jars, destroyed
       * 800 boxes, crates, bones, jars, destroyed
       * 900 boxes, crates, bones, jars, destroyed
       * 1000 boxes, crates, bones, jars, destroyed
       * 5 Gott Statues opened
       * 15 Gott Statues opened
       * 25 Gott Statues opened
       * 35 Gott Statues opened
       * 45 Gott Statues opened
       * 55 Gott Statues opened
    If you're like me, and you raid those storage rooms in dungeons, then you'll be
    over 1100 broken things at the start of //Outbreak.  Just break stuff and open
    chests like mad when you go into each dungeon.  
                    ~~Ryu Book VI~~
    # of Data Drains needed: 70
    Type of Records: Springs of Myst and Random Buffs
       * 5 visits to Monsieur                    * 5 symbols activated
       * 10 visits to Monsieur                   * 10 symbols activated
       * 15 visits to Monsieur                   * 20 symbols activated
       * 20 visits to Monsieur                   * 30 symbols activated
       * 25 visits to Monsieur                   * 40 symbols activated
       * 30 visits to Monsieur                   * 50 symbols activated
       * 40 visits to Monsieur                   * 60 symbols activated
                                                 * 70 symbols activated
       * 5 visits to Grandpa                     * 80 symbols activated
       * 10 visits to Grandpa                    * 90 symbols activated
       * 15 visits to Grandpa                    * 100 symbols activated
       * 20 visits to Grandpa
       * 25 visits to Grandpa
       * 30 visits to Grandpa
       * 40 visits to Grandpa
    The Monsieur and Grandpa ones are easy, though tedious.  The "symbols," or the
    little flames mainly around fields that give random buffs might be a pain.  You
    should be starting early with everything, but this is why.  You need to look
    for these things when entering an area (hence being why I recorded them where I
    went) so you can get to Volume 3's cap quicker during the end.  You didn't have
    to get every single one, but it certainly helps to grab the buffs you can.  The
    Goblin matches tend to have lots as well.
                    ~~Ryu Book VIII~~
    # of Data Drains needed: 80
    Type of Records: A few things about your Grunties and the food you've collected
         thus far.
       * 50 Grunty foods collected
       * 70 Grunty foods collected
       * 90 Grunty foods collected
       * 110 Grunty foods collected
       * 130 Grunty foods collected
       * 150 Grunty foods collected
       * 170 Grunty foods collected
       * All Grunty food types collected
    Early on, I tell you to pick up Grunty Food.  It's for good reason.  You need
    lots of the right kinds to raise three Grunties on every server but Delta, so
    getting to 170 total is a cinch.  However, I try to point out when one appears
    so you can grab it.  Piney Apple is likely easy to miss when you don't know
    where to look, right?  Well, thank my guide's mention of it and others.  By the
    end of the series, you will want one of every Grunty raised, too.
                    ~~Rewards Possible~~
    The more milestones you reach in each book, the more rewards you gain.  These
    rewards come in order as they appear below.
       * BGM 1      - Field - Grassland Noon
       * Movie 1    - Opening: Epitaph of Twilight
       * Image 1    - Yoshiyuki Sadamoto - Kite Color
       * BGM 2      - Dungeon - Stone Mall
       * Movie 2    - In the Dungeon - Girl Chased
       * Image 2    - Yoshiyuki Sadamoto - Kite Rough 1
       * BGM 3      - (A) Server - Mac Anu
       * Movie 3    - Girl's Return - Book Entrusted
       * Image 3    - Yoshiyuki Sadamoto - Kite Rough 2
       * BGM 4      - Field - Snow Field Noon
       * Movie 4    - Enemy's Return - Death of Orca
       * Image 4    - Yoshiyuki Sadamoto - Orca Color
       * BGM 5      - Field - Forest Noon
       * Movie 5    - Friend or Foe? - Woman in White
       * Image 5    - Yoshiyuki Sadamoto - Orca Rough 1
       * BGM 6      - Piros' Theme
       * Movie 6    - First Comrade - BlackRose
       * Image 6    - Yoshiyuki Sadamoto - Orca Rough 2
       * BGM 7      - Field - Wasteland Noon
       * Movie 7    - In the Sanctum - Goblin
       * Image 7    - Yoshiyuki Sadamoto - BlackRose Color
       * BGM 8      - Sanctum - Girl's Statue
       * Movie 8    - White Knight - Data Bug
       * Image 8    - Yoshiyuki Sadamoto - BlackRose Rough 1
       * BGM 9      - Dungeon - Castle
       * Movie 9    - Power Given - Data Drain!
       * Image 9    - Rei Isumi - BlackRose and Kite 1
       * BGM 10     - Field - Forest Variation
       * Movie 10   - In the Sanctum - Rage
       * Image 10   - Rei Isumi - BlackRose and Kite 2
       * BGM 11     - Eight Phases - Phase 1 Skeith
       * Movie 11   - White Knight and Mysterious Woman
       * Image 11   - Liminality - Color Illustration 1
       * BGM 12     - Bonus Track - Mr. Panta
       * Movie 12   - In Mac Anu - Mia and Elk
       * Image 12   - SIGN - Color Illustration 1
       * Movie 13   - Balmung and Virus Core
       * Image 13   - SIGN - Color Illustration 2
       * Movie 14   - The Girl and Unknown Enemy
       * Movie 15   - Phase 1 Skeith - Arrival
       * Movie 16   - Phase 1 Skeith - Epitaph in Stone
       * Movie 17   - Phase 1 Skeith - Data Drain!
       * Movie 18   - Unknown Monster - Birth of Cubia
       * BGM 13     - Aeriel Fleet
       * Movie 19   - Vol. 1 Summary
       * Image 14   - Yoshiyuki Sadamoto - Balmung Color
       * BGM 14     - Field - Grassland Rain
       * Movie 20   - Birth of Cubia - A Reflection
       * Image 15   - Yoshiyuki Sadamoto - Balmung Rough
       * BGM 15     - Dungeon - Harald's Theme
       * Movie 21   - In the Dungeon - Their Decision
       * Image 16   - Yoshiyuki Sadamoto - Elk Color 1
       * BGM 16     - Field - Humus Noon
       * Movie 22   - With BlackRose - Reunion Balmung
       * Image 17   - Yoshiyuki Sadamoto - Elk Color 2
       * BGM 17     - Dungeon - Cave
       * Movie 23   - At Flat Stage - Lios
       * Image 18   - Yoshiyuki Sadamoto - Elk Rough
       * BGM 18     - Field - Desert Noon
       * Movie 24   - Phase 2 Innis - Mirage
       * Image 19   - Yoshiyuki Sadamoto - Mia Color
       * BGM 19     - (8) Server - Dun Loireag
       * Movie 25   - Phase 2 Innis - Return of Mirage
       * Image 20   - Yoshiyuki Sadamoto - Mia Rough
       * BGM 20     - Field - Forest Battle
       * Movie 26   - Phase 2 Innis - Arrival
       * Image 21   - Yoshiyuki Sadamoto - Aura Color
       * BGM 21     - (^) Server - Carmina Gadelica
       * Movie 27   - Phase 2 Innis - Red Dragon
       * Image 22   - Rei Isumi - Kite Color
       * BGM 22     - Net Slum
       * Movie 28   - Phase 2 Innis - The Giant
       * Image 23   - Liminality - Color Illustration 2
       * BGM 23     - Eight Phases - Phase 2 Innis
       * Movie 29   - Phase 2 Innis - Guard Dog of Hell
       * Image 24   - Liminality - Color Illustration 3
       * BGM 24     - Eight Phases - Phase 3 Magus
       * Movie 30   - Phase 2 Innis - Epitaph in Stone
       * Image 25   - SIGN - Color Illustration 3
       * Movie 31   - Phase 2 Innis - Epitaph Destroyed
       * BGM 25     - Bonus Track - Tempest
       * Movie 32   - Reunion with Girl - Arrival of Cubia
       * Movie 33   - Cubia - Flame of Ruin
       * Movie 34   - Cubia - Retreat
       * Movie 35   - Net Slum - Helba
       * Movie 36   - Net Slum - Balmung and Lios
       * Movie 37   - Net Slum - The Change
       * Movie 38   - Phase 3 Magus - Arrival
       * Movie 39   - Phase 3 Magus - Epitaph in Stone
       * Movie 40   - Phase 3 Magus - Epitaph Destroyed
       * Movie 41   - Net Slum - Destruction
       * Movie 42   - Carmina Gadelica - Destruction
       * BGM 26     - Reversed Capital
       * Movie 43   - Vol.2 Summary
       * Image 26   - Yoshiyuki Sadamoto - Helba Color
       * BGM 27     - (^) Server Breach - Carmina Gadelica
       * Movie 44   - Carmina Gadelica - Reflection
       * Image 27   - Yoshiyuki Sadamoto - Sanjuro Color
       * BGM 28     - Grunty Ranch
       * Movie 45   - Carmina Gadelica - Mia
       * Image 28   - Yoshiyuki Sadamoto - Gardenia Color
       * BGM 29     - Boss - Cubia First Form
       * Movie 46   - Carmina Gadelica - Lost Sheep
       * Image 29   - Yoshiyuki Sadamoto - Moonstone Color
       * BGM 30     - Movie - BlackRose
       * Movie 47   - In the Dungeon - Balmung in Danger
       * Image 30   - Yoshiyuki Sadamoto - Mistral Color
       * BGM 31     - (E) Server - Fort Ouph
       * Movie 48   - New Comrade - Balmung
       * Image 31   - Yoshiyuki Sadamoto - Mistral Rough
       * BGM 32     - Field - Earth Noon
       * Movie 49   - In the Sanctum - The Decision
       * Image 32   - Yoshiyuki Sadamoto - Piros Color
       * BGM 33     - Field - Wasteland Rain
       * Movie 50   - Helba's Message - Fidchell
       * Image 33   - Yoshiyuki Sadamoto - Piros Rough
       * BGM 34     - Eight Phases - Phase 4 Fidchell
       * Movie 51   - Phase 4 Fidchell - Arrival
       * Image 34   - Rei Isumi - BlackRose Color
       * BGM 35     - (E) Server Breach - Fort Ouph
       * Movie 52   - Phase 4 Fidchell - Epitaph in Stone
       * Image 35   - Liminality - Color Illustration 4
       * BGM 36     - Eight Phases - Phase 5 Gorre
       * Movie 53   - Phase 4 Fidchell - Prophecy and Ruin
       * Image 36   - SIGN - Color Illustration 4
       * BGM 37     - Bonus Track - Cyan
       * Movie 54   - Fort Ouph - Change in Mia
       * Movie 55   - Reunion with Girl - Cubia Returns
       * Movie 56   - Cubia 2 - Flame of Ruin
       * Movie 57   - Cubia 2 - Retreat
       * Movie 58   - In Net Slum - Conditions
       * Movie 59   - Helba's Message - Gorre
       * Movie 60   - Phase 5 Gorre - Epitaph in Stone
       * Movie 61   - Phase 5 Gorre - Destruction
       * Movie 62   - Phase 5 Gorre - Attack
       * Movie 63   - Lingering Victory - Real Rules
    -------------The Checklist-------------
    Think you've beaten the game?  Are you ready for //OUTBREAK?  The following is
    a list of all else that could have been done besides playing through the game's
    story.  If you've done everything listed below, then you'll have no problem
    using my guides for the later volumes.
       __Everyone is level 70+ Except for Orca and Mistral
       __The //Outbreak email chains have been completed
       __Everyone is at 750 Affection
       __All ghost sightings have been encountered
       __You Data Drained and beat Black Death
       __You have plenty of Virus Cores A-I left over
       __You've beaten all 5 Golden Goblins in //Outbreak
       __You achieved 1st in Grunty Flag races for all servers possible
       __The Ryu Books are maxed out for this volume, and you claimed the rewards
       __You've collected as many Rare items as you want to
       __Your Clear Data has been saved with the above done
       __(Optional) You've watched the third episode of //LIMINALITY
    VI. Items Uses
    -------------Recovery Items-------------
    These can be used in a field or dungeon.
       * Health Drink     - Heal an ally's HP by 150
       * Health Potion    - Heal an ally's HP by 400
       * Recovery Drink   - Heal an ally's HP by 800
       * Healing Elixir   - Heal an ally's HP to full
       * Mage's Soul      - Heal an ally's SP by 50
       * Artisan's Soul   - Heal an ally's SP by 250
       * Emperor's Soul   - Heal an ally's SP to full
       * Noble Wine       - Heal an ally's HP and SP to full
       * Resurrect        - Bring an ally back to life at full HP, but 0 SP
       * Antidote         - Cures physical status
       * Restorative      - Cures mental status
    -------------Support Items-------------
    Below are items that boost your stats.  Some are permanent, and a few are not.
    Then there's Piros' Book.  Sell it, or use in trade.
       * Warrior Blood    - Temp increase in an ally's Physical Attack
       * Knight Blood     - Temp increase in an ally's Physical Defense
       * Hunter Blood     - Temp increase in an ally's Physical Accuracy
       * Hermit Blood     - Temp increase in an ally's Magic Attack
       * Beast Blood      - Temp increase in an ally's Magic Defense
       * Wizard Blood     - Temp increase in an ally's Magic Accuracy
       * Energy Sutras    - Increase your HP by 10
       * Golden Grunty    - Increase your HP by 25
       * Spirit Sutras    - Increase your SP by 5
       * Silver Grunty    - Increase your SP by 25
       * Power Book       - Increase your Physical Attack by 1
       * Secret: Might    - Increase your Physical Attack by 2
       * Tolerance Book   - Increase your Physical Defense by 1
       * Graceful Book    - Increase your Physical Accuracy by 1
       * Secret: Divine   - Increase your Physical Accuracy by 2
       * Swift Book       - Increase your Physical Evasion by 1
       * Piros' Book      - DECREASE your Magical Attack by 1
       * Insight Book     - Increase your Magical Attack by 1
       * Spiritual Book   - Increase your Magical Defense by 1
       * Secret: Reason   - Increase your Magical Defense by 2
       * Well Water       - Increase your Earth Element temporarily
       * Holy Sap         - Increase your Wood Element temporarily
       * Burning Oil      - Increase your Fire Element temporarily
       * Pure Water       - Increase your Water Element temporarily
       * Sports Drink     - Increase your Thunder Element temporarily
       * Cooked Bile      - Increase your Darkness Element temporarily
       * Feng Shui        - Increase your Earth Element by 1
       * Wood Magic       - Increase your Wood Element by 1
       * Forestlore       - Increase your Wood Element by 2
       * Fire Magic       - Increase your Fire Element by 1
       * Water Magic      - Increase your Water Element by 1
       * BL Yokohama      - Increase your Water Element by 3
       * Thunder Magic    - Increase your Thunder Element by 1
       * Black Magic      - Increase your Darkness Element by 1
    When you give a permanent boost item to a party member, it's like you're using
    it on them.  Otherwise, just using the item increases your own stats.  Worry
    only about your own stats, really.  As for the temp boost items, the elemental
    stuff is good for trade when noted, but, as of this volume, they will be more
    useful to you as a buff against some enemies.
    When you carry one temporary Elemental boost item, I suggest you also carry its
    opposite.  That way, you'll have an edge in both defenses and skills.
    -------------Magic Scrolls-------------
    Scrolls can be found in Magic shops or in chests.  I'll break it down in some
    categories so you can follow it more easily.
                    ~~Recovery Magic~~
       * Speed Charm     - Temp increase in an ally's movement speed
       * Light Cross     - Recover party's HP by 150 per member in range
       * Hale Cross      - Recover party's HP by 400 per member in range.
       * Divine Cross    - Recover party's HP to full per member in range
       * Health Charm    - Recover HP over time
       * Soul Charm      - Recover SP over time
                    ~~Attack Magic~~
       * Raining Rocks   - Lv.1 Earth damage on an enemy
       * Raging Earth    - Lv.1 Earth damage on an enemy
       * Summon Earth    - Lv.1 Summon Yarthkins for Earth damage
       * Stone Storm     - Lv.2 Earth damage on an enemy
       * Gaia's Spell    - Lv.2 Earth damage on an enemy
       * Stonecall       - Lv.2 Summon Yarthkins for Earth damage
       * Meteor Strike   - Lv.3 Earth damage on an enemy
       * Cosmic Truth    - Lv.3 Earth damage on an enemy
       * Green Gale      - Lv.1 Wood damage on an enemy
       * Gale Breath     - Lv.1 Wood damage on an enemy
       * Summon Wood     - Lv.1 Summon Krake for Wood damage
       * Leafblight      - Lv.2 Wood damage on an enemy
       * Wood Sprite     - Lv.2 Wood damage on an enemy
       * Greencall       - Lv.2 Summon Krake for Wood damage
       * Jungle Rage     - Lv.3 Wood damage to an enemy
       * Forest of Fear  - Lv.3 Wood damage on an enemy
       * Ice Storm       - Lv.1 Water damage on an enemy
       * Ice Floe        - Lv.1 Water damage on an enemy
       * Summon Water    - Lv.1 Summon Merrows for Water damage
       * Ice Strike      - Lv.2 Water damage on an enemy
       * Cygnus          - Lv.2 Water damage on an enemy
       * Aquacall       - Lv.2 Summon Merrows for Water damage
       * Permafrost      - Lv.3 Water damage on an enemy
       * Absolute Zero   - Lv.3 Water damage on an enemy
       * Fire Tempest    - Lv.1 Fire damage on an enemy
       * Meteor Swarm    - Lv.1 Fire damage on an enemy
       * Summon Fire     - Lv.1 Summon Vulcan for Fire damage
       * Fireball Storm  - Lv.2 Fire damage on an enemy
       * Flame Blast     - Lv.2 Fire damage on an enemy
       * Infernocall       - Lv.2 Summon Vulcan for Fire damage
       * Inferno Strike  - Lv.3 Fire damage on an enemy
       * Hellstorm       - Lv.3 Fire damage on an enemy
       * Lightning Bolt  - Lv.1 Thunder damage on an enemy
       * Plasma Storm    - Lv.1 Thunder damage on an enemy
       * Summon Thunder  - Lv.1 Summon Lanceor for Thunder damage
       * Ion Strike      - Lv.2 Thunder damage on an enemy
       * Raging Plasma   - Lv.2 Thunder damage on an enemy
       * Thundercall       - Lv.2 Summon Lanceor for Thunder damage
       * Thunderbolt     - Lv.3 Thunder damage on an enemy
       * Plasma Gale     - Lv.3 Thunder damage on an enemy
       * Nightblight     - Lv.1 Darkness damage on an enemy
       * Dark Night      - Lv.1 Darkness damage on an enemy
       * Summon Night    - Lv.1 Summon Wryneck for Darkness damage
       * Dark Traitor    - Lv.2 Darkness damage on an enemy
       * Chaos Spell     - Lv.2 Darkness damage on an enemy
       * Nightcall       - Lv.2 Summon Wryneck for Darkness damage
       * Nightfear       - Lv.3 Darkness damage on an enemy
       * Nightshade      - Lv.3 Darkness damage on an enemy
                    ~~Debuffing Magic~~
       * The Death       - Poison an enemy
       * The Devil       - Curse an enemy
       * The Fool        - Confuse an enemy
       * The Hanged Man  - Inflict Paralysis on an enemy
       * The Lovers      - Charm an enemy
       * The Moon        - Put an enemy to sleep
       * Warrior's Bane  - Temp decrease in an enemy's Physical Attack
       * Knight's Bane   - Temp decrease in an enemy's Physical Defense
       * Hunter's Bane   - Temp decrease in an enemy's Physical Accuracy
       * Hermit's Bane   - Temp decrease in an enemy's Magic Attack
       * Beast's Bane    - Temp decrease in an enemy's Magic Defense
       * Wizard's Bane   - Temp decrease in an enemy's Magic Accuracy
       * Treebane        - Temporarily decrease target's Wood Element
       * Stonebane       - Temporarily decrease target's Earth Element
       * Waterbane       - Temporarily decrease target's Water Element
       * Firebane        - Temporarily decrease target's Fire Element
       * Lightbane       - Temporarily decrease target's Thunder Element Element
       * Nightbane       - Temporarily decrease target's Darkness Element
       * Aromatic Grass - Sells for 5 GP.  I give all of it to Elk or Mia
       * Grunt Doll     - Sells for 250 GP
       * Rainbow Card   - Sells for 500 GP
       * Yellow Candy   - Sells for 1000 GP
       * Silver Scarab  - Sells for 1500 GP; worth 20 Aff as gift in OUTBREAK
       * Ivory Barette  - Sells for 2000 GP; worth 50 Aff as gift in OUTBREAK
       * Scarlet Plate  - Sells for 2500 GP; worth 50 Aff as gift in OUTBREAK
       * Crystal Stone  - Sells for 5000 GP; worth 100 Aff as gift in OUTBREAK
       * 3-Floor Tower   - Trade with Alicia for Cats Hat
       * Doll Amulet     - Trade with Stare for Cats Mail
       * Magnolia Miso   - Trade with Flare for Cats Gloves
       * Scent of Gero   - Trade with Fool for Cats Boots
       * Maiden's Plot   - Trade with Teria for Thunder Dad
       * Field's Deed    - Trade with Waffle for Dreams of Yore
       * Rouge Fragment  - Trade with Cyan for Gimme Life
       * Ice Bar         - Trade with Panta for Key Axe
       * Chinese Food    - Trade with Annri for Super Wufei
       * Boxed Lunch     - Trade with Benoit for Yoshida (26)
    -------------Other Use Items-------------
    These items are helpful, but deserve a list of their own.
       * Fairy's Orb - Reveal chests, paths, and platforms/warps in an area's field
              or dungeon block depending on where you stand.
       * Sprite Ocarina - Warp out of dungeon.
       * Fortune Wire - Dispel the traps on blue chests.
       * Grunty Flute - (Key Item) Allows you to summon a grunty to an open field
              so long as you have at least one grunty on that server.
    VII. Q&A
    Q.  How big is the dotHack merchandise?
    A.  It is big and growing still.  //SIGN, //I.M.O.Q. (Infection, Mutation,
              Outbreak, Quarantine), //Liminality, //Legend of the Twilight
              Bracelet (aka. //DUSK), //ROOTS, //G.U., and also the G.U. Trilogy
              movie) are a collection of animes, games, and a CG cinema around The
              World.  There was also //Fragment, but that didn't do well.  Also,
              there are the books and graphic novels which retell the stories of
              the games and other events.  //LINK is on its way for the PSP.
    Q.  Do I need to watch or read earlier .hack stories?
    A.  You don't NEED to, but I still recommend it.  You're welcome to look up the
              Epitaph of Twilight if you wanted to.  I won't quiz you on it.  Also,
              Watching //LIMINALITY or reading Another Birth can give more insight
              if you are interested.
    Q.  Why aren't you covering the stats for equipment?
    A.  No need.  No desire.  I pretty much say what to use or look out for.  Other
             than that, it all comes down to whether or not you're a collector.
    VIII. Legal Stuff
    This FAQ is copyright material by me.  GameFAQs and/or my website is/are the
    home(s) for where this FAQ may be found.  So, please don't ask to include my
    work on your page.  
    This includes quotes and/or plagarism . . . Just don't do it.
    IX. Many Thanks
    Thanks a couple FAQ authors for having guides which helped me get started in
    some areas.
    Thanks also to the boards for some info here and there.
    More than that, I should thank .hack// wiki and its contributors for some info
    that truly helped me with this project.
    Thanks to those who read this FAQ and followed it.
    Thanks to GameFAQs for accepting this piece of work.
    And a big thank you to BANDAI for one of my favorite merchandises ever.

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