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    FAQ by arg0n

    Version: 1.38 | Updated: 10/08/03 | Search Guide | Bookmark Guide

     /                                                 \             ______
    /   eeeeeeeeeee      yy        yy    eeeeeeeeeee    \ _____     |      |
    |  eeeeeeeeeeeee      yy      yy    eeeeeeeeeeeee   || ppp `'.,' llll  |         ____           
    |  eee        eee      yyy  yyy     eee        eee  / pppppppppp  lll  |,.'``'.,| yy  ''`..      
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    |  eeeeeeeeeeeee          yy        eeeeeeeeeeeee   ||  pp  pppppp  ll   aa   aa  yy    y y|
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    |      tt        ooo          ooo     yyy  yyy      | | p  |      | ll  _______ aa yyyyyy |   
    |      tt        oo    0  0    oo      yyyyyy       |  ¯¯¯        \____\      '.,''``'',./          
    |      tt        ooo          ooo        yy         |                        
    |      tt          oooooooooooo          yy         |                              
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    -           FFFFFF  AAAAAA   QQQQQ                    Vv  vV    11         33333    888    -
    -           ff          aa   qq qq       ______       Vv  vV   111    _       33   88 88   -
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    Author: Antony James (arg0n, ayJAY, aj-r)
    V1.38, 8/10/03, filesize: 66KB.
    E-mail: argon_ant@yahoo.co.uk
    Website: www.aj-r.tk
    mIRC server:irc.b0rk.net port:6667 channel:#qmatrix
    GameFAQS boards: the Getaway, Gran Turismo 3, Midnight Club II, Eye Toy...
    MSN: occasionally
    C O N T E N T S
    =-=-=-=-=-=-=-=-=-=-=-=-=-=                                          _
                                                                       ,' ', 
                                                                        ', | 
               INTRODUCTION                                           __,' ',__ 
                                                                ,   .' _______ '.   , 
     I.    History of Eye Toy                                 .' ' / .'_______'. \ ' '. 
                                                              |   ' / o       o \ '   |                    
     II.   Overview of Eye Toy: Play                           '.', \           / ,'.' 
                                                                   \ '._  ¯¯¯_.' / 
     III.  Setting up Eye Toy                                       '., '---' ,.'      
                                                                       '.   .'        ___
     IV.   Hints and Tips  i)General                                     ]  [       _/  
                          ii)Mini-games                                .'    '.,   (-) 
                         iii)Boss encounters                         ,'  .^.    '. | | 
                          iv)Fun stuff                             .'  ,'   '.  .'', |  
                                                                   '  .'      ' '..'.''') 
     V.    FAQs                                                   '', .       '  '|  ',/ 
                                                                  ' ' '       '  '|---| 
     VI.   The Future     i)Intro                                 ' ' :       '  '\___/  ,.,., 
                         ii)Full report                           ' ', '.     '  '      /  ._.' 
                                                                  ',.''  ',.,' .'\      | ' 
     VII.  My High Scores i)Easy difficulty                            ', .__. ,\ \     / / 
                         ii)Medium difficulty                           ' '  ' ' \ '.,.' / 
                        iii)Hard difficulty                            '  '  '  ' '.,.,.' 
                                                                      ,'  '  '  ',
     VIII. Version history                                           .'  .'  '.  '.     
                                                                    ,'  .'    '.  ',  
     IX.   Thanks/ Contributors                                     '_;_'      '_:_. 
     ___                                                                                    ___
    ||_||                                INTRODUCTION                                      ||_||
    Hey, welcome to my guide of Sony's new development, the Eye Toy. Hopefully you'll find what
    you want/ need below but here is a guide of what you will and won't find in the FAQ:
    My FAQ does/ is:
    o Try to provide an accurate, honest and insightful look into the Eye Toy, present and future.
      As up-to-date as the version sitting on my HD. When I update I aim to upload the new version
    o Include input from YOU! Find me on the message boards or email me. I can't guarantee a
      response but will try. Your input will be recognised.
    My FAQ does not/ is not:
    o Something that I've just copied out of the manual (unlike certain other guides...) You get
      it with the game, why would you need me to painstakingly re-type it all up?
    o Try to be biased in any way possible for/ against ANYTHING!
    Interface:         USB
    Connector:         USB Type 1.1
    Power consumption: 50mA
    Dimensions:        44 x 53 x 89 mm
    Weight:            173g
    Cable length:      2m
    Video capture:     640 x 480 pixel res
    Lenshead:          Manual focus ring
     The one time I will break my 'rule' of not copying any material from the stuff you get
    with the game (and only because I've had requests!)
    So if you've bought the Eye Toy: Play package you should have something like this:
                               |______  / ___ \  ______|
                                |____/ / /   \ \ \_|__|  <- The vertical line is the tiny mic
    This LED is the red one -> |__0___ | |   | | ___0__| <- This LED is the blue one
    Central is focus ring   ->  |____( \ \___/ / )____|    
    Inside this is lens        |________\_____/________|    
                                      (_________)        <- Ball joint for rotation of cam
                                      /         \
                                   _/_____________\_      <- The stand
                               ________________________________ __
                           ___ |______________________________||  | <- Lens
             =============|___|________________________________|  |
               ^              |________________________________|__|
         Do not beat, heat                     (________)
         or eat this cable!                ,  '          \  <- Ball joint and stand
    So if you were to lose your cam (or memory) you'd know what it looks like. OK, so it was
    just an excuse to draw some pretty pictures! Some people need help finding where the mic
    is so I show them :)
    I. H I S T O R Y  O F  E Y E  T O Y 
    The story begins with one man, Dr Richard Marks, an employee of SCEA (Sony Computer 
    Entertainment America for the uninitiated). He wondered what would be possible if you could
    plug a webcam into the PS2's USB port. This general idea was taken up by Sony Studio London,
    the division that shares the same office building with Team Soho (purveyors of 'The Getaway'
    and the 'This Is Football' series).
    The answer to Dr Mark's question is simple. Take a web cam, focus in on subject and track 
    their movements on-screen to allow them to play mental mini-games using their body! After a 
    year of development of the technology and some tech demos the team decided to base a 
    game around the technology. These demos include 'Seymour' in which a little guy in an
    aeroplane in which colour tracking of yellow and red balls was used to determine where the 
    plane flew, when Seymour would eject etc. Others included:
    'The Witch'- The witch lands on the yellow ball and watches as the red ball is moved around
    the screen.
    'Spiders' - Spiders scuttle around the screen and are attracted to the skin of the person 
    'Magic Wand' - The most similar of the demos to an actual game, the movement of a ball is
    mapped out on screen and shapes are drawn. These correspond to spells and are sent at the
    'Wishy Washy' - This prototype actually made it into the final game. Clean as many windows
    as you can in the allotted time.
    This was around Summer 2002, and in August an event called the 'Playstation Experience' at
    London's Earl Court took place. In this time the game development had come on in leaps and
    bounds and already three mini-games were almost completed. Lucky people who had tickets to 
    the event were amazed at the simple yet addictive nature of the games and there was a 
    genuine cross-over appeal to anyone.
    No complicated controls were needed because you just used your body so people of all ages
    were interested. The games on show were 'Wishi Washi' (as its spelling had now been changed)
    where the aim had remained unchanged, 'Kung Foo' in which you have to use your body to KO 
    ninjas that leap onto the screen from all directions and Beat Freak where you have to touch
    speakers in each corner of the screen as CDs pass through them to make music.
    And so, seven months down the line Eye Toy: Play has been released complete with 12 
    mini-games (all of which are fantastic!) and bundles of features that you simply wouldn't 
    expect. For more details I advise that you read on...
    II. O V E R V I E W  O F  E Y E  T O Y :  P L A Y 
    In Eye Toy: Play there are 12 mini-games, all of which are detailed below, followed by a 
    look at the rest of the features that you can expect:
    Almost identical to the original demo version, just with spiffier graphics.
    Choose a song from four choices (including That One Thats In Lots Of Games, Moloko's 'Sing
    It Back'). Then, as CDs appear in the centre of the screen and move towards a speaker touch
    the corresponding one to make sweet music. Miss one and your style bar is reduced. Your aim
    is to keep this bar as high as possible.
     KUNG FOO: 
    A personal favourite and again was one of the original three games. use your
    reflexes to chop each and every one of the evil ninjas before they get to you. Take three
    hits and its game over. During the bonus rounds you have to hit the boards either side of 
    the screen to break them and gain a few bonus points. Also features a nice motion blur
    effect at the most frantic moments, making you look like Neo from 'The Matrix'!
    Use all of your body to clear the soapy suds from the screen in the final of 
    the demonstration games. One of the simplest games but also one of the most frantic and
    knackering! Rub over water drops to gain power ups. Features the banjo-wielding George
    Formby's debatable classic 'When I'm Cleaning Windows!'
     KEEP UPS: 
    The classic show-off football skill of defeating gravity with the use of your body
    goes digital! Stop the ball from falling off of the bottom of the screen and knock it 
    the windows for some bonuses. Yeah, you can use your arms but where is the fun in cheating?
    Possibly the best idea in the whole game! It's you versus a whacking great 
    'bot in a fight to the finish. Take him on in three rounds consisting of 30 seconds. And of
    course you can actually dodge his punches in real time before giving him a slap in the
    face. Brilliant!
    In this frankly bizarre game (even relative to the rest) the idea is to set
    UFOs up into space by spinning them. Don't go too fast or it'll explode! Additionally keep a 
    look out for the evil ship who will sap the energy from your little guys and try to send 
    them back to earth with a bang! After that you'll have to try to land one of the UFOs, 
    making sure that it doesn't go too fast as it does! Three spaceship deaths will end the 
    Whack-A-Mole for the Playstation generation. Four clouds, one in each corner of
    the screen. If a rat boy pops out then give him a good slap, but leave the bunny girls be.
    Hit the girls three times and it's game over. It all gets faster and faster so keeping tabs
    on which you are supposed to be hitting (and then doing it) gets increasingly difficult.
    Another weird one, as you are spinning plates on poles in the jungle, trying
    to prevent monkeys from knocking them off. Eh? Spin the plates, but not too fast or they'll
    fly off and give those monkeys a good whack before they reach the top to succeed in your
    Unlike using a 'dance mat' you actually look like you are dancing in this game
    and some of the moves could translate quite well to the club! Watch the girl as she points
    to one or more of the five lights dotted around the screen and then try to repeat what she
    did in time. This will require good co-ordination, memory and rhythm from the player and
    there's four tunes to choose from.
    You're in the spooky graveyard with ghosts pouring out of the graves around
    you. The idea is to inflate the ghosts by rubbing air into them until they pop. Don't let
    them (or the bats) hit you or your energy bar will deplete. Allow this to happen too much
    its game over. Bats can be dispatched with a slap.
    The first time you play this it is likely that you won't have a clue what on
    earth is going on because it really messes with your sensory perception. In each corner of
    the screen there is a picture of either a girl or a robot. You have to touch the pic of the
    girl but not the 'bot and its harder as it sounds because the screen can be flipped
    horizontally or vertically or both! Hit the robot three times and the game will end. On 
    harder levels the screen can even split into two or four!
    According to some people this is 'Fantavision' in all but name but not having
    played the PS2's firework simulator I'll just have to take their word for it. Fireworks of
    colours red, green, blue or white are propelled up the screen and your aim is to wave your
    hand over all of the fireworks that are the same colour and then detonate them by pushing
    the plunger in either the bottom left of bottom right corners of the screen. Detonating
    single fireworks is much less spectacular then many of the same colour altogether and adds 
    to your spectator interest bar less. White fireworks can be linked to any other colour.
    Assessment of Eye Toy: Play games:
    Now you've briefly seen what each game is about, here are my favourites with a score out of
    10 and how I would rank them on difficulty in the second column:
    1.  KUNG FOO          |       10/10       |       6/10
    2.  BOXING CHUMP      |        9/10       |       7/10
    3.  MIRROR TIME       |        9/10       |       9/10
    4.  ROCKET RUMBLE     |        8/10       |       7/10
    5.  BEAT FREAK        |        8/10       |       6/10
    6.  BOOGIE DOWN       |        8/10       |       7/10
    7.  WISHI WASHI       |        8/10       |       5/10
    8.  UFO JUGGLER       |        7/10       |       7/10
    9.  GHOST CATCHER     |        7/10       |       5/10
    10. KEEP UPS          |        6/10       |       4/10
    11. SLAP STREAM       |        6/10       |       3/10
    12. PLATE SPINNER     |        6/10       |       8/10
    Of course this is only my opinion and changes on an almost daily basis. For instance, when I
    first bought the game 'Keep Ups' would've been much higher up. And in truth there are no
    'bad' games in 'Play,' it's just that some aren't as good relatively :)
    Additionally, the scores for how hard they are can depend on the difficulty level that they
    are played.
    Other features that you can see in the game:
    Create your own profile including a happy photo, sad photo and one of a funny face. These 
    are shown on the HUD as you play!
    Takes your photo when you get the highest score on a game! Don't forget the obligatory
    ridiculous pose!
    Playroom include many tech demos created by the Studio London team.
    Multiplayer battle (1-4 players): beat your mate's scores as you take turns.
    Multiplayer co-op (2 players): take on the challenges with a friend.
    Video messaging, brilliant! Good quality video with sound due to the Eye Toy's tiny
    mic. Up to 60 seconds can be recorded (although this takes up about 7000KB of your memory
    card!) Choose a background and away you go.
    List of all 14 things in Playroom (most are pretty self explanatory):
                                                                               ||My Score? (/10)
    UNDERWATER:  An underwater effect for you and your surroundings. Also      ||     5 
                 features pretty 'lil fish                                     ||
    BUBBLES:     A cascade of bubbles that you can pop into progressively      ||     6
                 smaller ones.                                                 ||
    LEAVES:      Billowing leaves descend and you can waft them about.         ||     4
    BALLOONS:    Floating balloons to be popped. Can you clear the screen?     ||     6
    BEES:        Disturb the hive and the bees will follow you everywhere.     ||     8
    MATERIALISE: Excellent effect caused by movement. Splits your body up into ||     8
                 tiny pieces.                                                  ||      
    NO EFFECT:   Here, a mirror for the vane among us.                         ||     2*
    SPARKLES:    Looks like you are constructed of the actual 'matrix'         ||     7    
                 when you move.                                                ||
    SNOW:        Snowflakes of varying sizes fall and you can swish them       ||     3
                 about a bit. Flakes collect at the bottom.                    ||
    SPIDERS:     One of the original tech demos, as (still poorly rendered)    ||     5
                 spiders follow you.                                           ||
    COPYCAT:     Copies what you do but with a lag. Super cool.                ||     10
    NERVOUS:     Shakes the image of your body to make it look as though       ||     6
                 you're scared. Not 100% convincing to be honest...            ||
    MIRRORS:     Classic funhouse mirror laughs. LOOK, he's got a funny shaped ||     8
                 head etc. 'Fish-eye' mirror is genius.                        ||
    RAINBOW:     Another great one where movement causes a rainbow coloured    ||     9
                 sweep.                                                        ||
     Of course there is an alternative score here. This feature is very useful if you wanted to
    set up something like a security camera and for this purpose you'd have to give it 10/10...
    III. S E T T I N G  U P  E Y E  T O Y 
    First step here is to open up the set-up guide that comes in the box. Want some more tips?
    Here you go, I'm just too generous!
    Ideally, you'd want the camera on top of the TV. My set-up is that I have a TV unit on which
    my TV sits (duh!) and this is roughly the correct height for me to have the camera almost
    parallel to the top of the TV, just a tilt of 20 degrees or so.
    The time to adjust the camera is on the very first screen that you can see yourself (so that
    it says 'Start' at the top of the screen). You need to be inside the outline shown
    on-screen. So, tilt the camera to the right position for you and stand back a bit (or get a 
    friend standing out of view of the camera to help for this bit, otherwise you tend to keep 
    accidentally highlighting buttons on-screen!) The advised distance is anywhere between 1 and
    2m so take some time to find the best position for you. Some words of advice though, don't 
    cheat by standing really close, you'll simply ruin the experience!
    To be honest it's all fairly simple so I can't really proffer any more advice. As always,
    if you're having problems get hold of me and ask.
    It will obviously help if you are clearly visible on-screen. To aid this, you'll see that
    there is a ring around the lens of the camera and this is called the focus ring. Turning it
    around will enable you to focus/ un-focus the image visible on-screen. Just have a fiddle
    until you find the image that looks the clearest. Man this is hard!
    OK this bit is slightly less obvious. Although you don't want to be playing in a dark room,
    if the camera is focusing directly on a source of light (artificial or otherwise) it is not
    going to function at its optimum capability. The best set-up is in a room well lit by
    sunlight and, if required some artificial light pointing at yourself but between your body
    and the camera. I find that this is not normally necessary though. 
    You will know if the room is too dark because there is an LED that will flash red (it's on
    the left hand side of the lens as you look at the camera.
    On the other hand the on-screen display may seem too bright. In this case block the sunlight
    from the room and then use artificial light instead. 
    Absolutely critical to be able to play the game properly. I've already mentioned the
    approximate distance from the screen/ camera but it is also important to choose an
    appropriate backdrop to play against and a safe environment to play in.
    Ideally you want as plain a background to play against as possible. Any background
    movement will still be interpreted by the camera/ game so avoid that if at all possible.
    Bear in mind that flickering lights will also cause you problems!
    Of course it is also of paramount experience that you aren't going to be tripping over stuff
    and hitting things as you play. I've lost count of the number of times that I have hit the
    lighting fixture in my living room! So arrange your household items and where you stand to
    avoid this.
    IV. H I N T S  A N D  T I P S 
    |i) GENERAL|
    Your first port of call when learning how to play the game/ getting some tips is the manual
    provided with the game. There is a useful (at least for beginners) section at the rear that
    explains each game. Also, don't forget to use the 'Help' menu for each game, that can be
    found on the 'Start' and 'Exit' screen. Want to play deeper, then look below...
    OK, so this game may be for any one but the 'hardcore' among us will want to get an 
    unbeatable number of points, right? Here are some hints that I've come up with to help turn 
    you into a Hi-Score hero for each of the games. As a general hint try and make the most of
    your body. The game detects movement so the more movement made the more effectively you can 
    complete your tasks. So, for example spread your fingers wide to give your hands a larger 
    surface area. Good luck! 
    If you have any tips or strategies not listed here then post them to me as I will gratefully
    accept and will list you on my big list of thanks. If you have any enquiries that are not 
    answered by either myself or the manual (please do check first!) then feel free to e-mail
    me (address @ top of FAQ) or find me on the Eye Toy message board at gamefaqs.com. Even if 
    I'm not there I'm sure the friendly (if mad) people around can offer some advice. 
    |ii) MINI-GAMES|
    Try and get the CDs in the middle of the speakers when you swipe over them, in
    order to get a pulsating effect from the speaker. Keep doing this to get combos and 
    massively increase your score. I find that it is too easy to hit the bottom speakers by 
    accident when reaching for the top ones. To avoid this arc your arm around and make your 
    hand into a pointed shape. Remember to stay alert.
     KUNG FOO: 
    A definite test of your reflexes. Look for the flashes of black that can come from 
    any direction and most importantly keep moving. It doesn't matter whether you hit with your
    fist or your head because any movement that collides with the enemy will count as their
    death. You can only be hit when stationary. Hit evil Wonton if he appears to go into
    blurry-o-vision®. During the bonus rounds dispose of the boards as quickly as possible. If 
    you hit multiple enemies at a time bonus points will be dispatched.
    If you move any part of your body the suds will be removed, so at the start
    wipe your entire body side to side before finishing off with your arms. Don't stop for
    anything because you're better off advancing rapidly between loads of windows than picking 
    up a single 250 or 500 points, especially as some 'power ups' can add suds to the screen.
    As its only 95% of the screen that needs to be cleared go for the large areas not the tiny
    ones. Its possible to clear an entire screen in 2-3 seconds using these hints.
     KEEP UPS: 
    First things first, if you are going to rescue a life you may have to cheat by 
    keeping it up with your arms as its easier. It may be illegal in football but it can be
    necessary if you want a top score. Always try to knock the ball against the windows if the 
    guys are there that give you 100 or 200 points and remember that its better to do lots of 
    little keep ups than some big ones as the score is based on the number that you do and long 
    combos. Hit Dex (the cool dude) if you can as he'll give you a hand, but not Vernon (the big 
    one) 'cos he'll crush the ball and make it smaller and harder to use. Never hit Wonton (evil
    dude) unless you want your ball to be cut in half and a life lost or the Oracle (wise one) 
    because he'll lose you loads of points. Phew!
    You can only hit the robot's head if you want to do any damage so aim for 
    that. If he's guarding thump at his fists until you break through. You know if he's going to
    punch because he will lower his shoulders so dodge away before coming back with an uppercut!
    Remember that you can restore your health by moving around during the round intervals. Knock
    him out as soon as you can (pretty obvious really) as it is possible to take him out before 
    the first round has finished earning you a ton of skill points. And that's probably about 
    The trick here is to get the UFOs spinning quickly enough for them to rise at a
    good speed but so that they aren't going to explode. In order to judge this experiment by 
    spinning until the lights on the side go red and the ship starts to wobble. You want to spin 
    them just slower than when the red lights are flashing, so that you can see stars revolving 
    around the ship. Doing this will get you bonus points. As soon as Wonton comes into view 
    frantically rub his ship because you don't need his intervention. Watch out for craft that 
    are slowing down because you don't want to waste any of those ships. On the landing mission 
    let the ship fall to about 2/3 down then gently rub the ship creating friction and slowing 
    it down. When the ship lands it should almost be stationary.
    Quite simple this one, just avoid those bunnies at all costs. You will require
    reasonable co-ordination and reflexes to get the rats but just look carefully and don't 
    accidentally hit a girl at the bottom when bringing your arm down from the top. It may be
    useful to arch your arms around the bottom clouds to hit the top ones, similar to the tactic
    in 'Beat Freak.' If you feel capable enough hit multiple rats to gain bonuses.
    Where to start! There is a 'sweet spot' for the speed that the plates spin at. 
    You can clearly recognise it by the stars that appear around the plate. In this state don't 
    bother spinning them any more for risk of making them fall off, just do it when the stars 
    disappear to bring them back. The plates are also invincible to monkey attacks in this state 
    and bonus points will be given if a monkey is spun off by a plate in the sweet spot. The 
    higher a monkey when you slap them off, the higher the bonus which is worth noting if you 
    need to protect a plate not spinning in the sweet spot. Finally, by keeping all plates 
    sweet-spotting you will receive bonus points.
    A reasonably good grasp of memory skills is required in this game. Watch the 
    dancer's sequence and staple it to your brain. As soon as the lights turn green do the first
    move but then its up to your sense of rhythm to judge when the next move should come. 
    In my experience tapping your foot or bouncing to the beat (!) helps but that's all the help 
    I can offer for this one. Oh yeah, if you dance well i.e. keep getting chains of 'perfects'
    then members of the gang will pop  up and dance behind you! Not a tip but cool anyway.
    This one's about speed too, because the quicker you dispatch the ghosts, the 
    less health you are going to lose. Prioritise the ghosts over the bats, so only go for the 
    bats when your screen is empty of ghoulies. Go mental at the bats *SLAP* *SLAP* *SLAP*! 
    Remember again that you can use your whole body.
    Biggest tip here is to make some movements with your arms closely to your body
    before committing to a strike because otherwise you are going to have all kinds of problems.
    If you aren't 100% over where one is leave it because it's better to miss out on a few 
    points and live to fight another screen then lose one of your three lives. Probably the 
    hardest game of all so don't get disheartened.
    Use both arms to select the fireworks that you want to detonate so that you
    don't get in a muddle and start switching between the different colours when you don't mean
    to. Always link white fireworks with the colour that has the most on-screen. So if you had
    1 white, 2 red and a blue you'd link the 2 reds and the universal white together to get the 
    biggest combo possible because those are the ones that will get you the most points. As you
    get bigger combos you'll be able to access the bigger and prettier rockets.
    Unlockable features: It is rumoured that you can unlock certain features in the game. This
    is confirmed by my sources for mini-games like Boogie Down where you can get extra songs by
    performing well but I don't know at this stage what else there is. If anybody could inform 
    me that'd be great.
    Having conducted further research and finding that in the actual manual for the game it says
    that extra tracks are unlockable for Boogie Down it seems extremely likely that there are!
    I have had e-mails saying that people have 'X' really high score and still haven't but maybe
    it has to be a DAMNED high score on Hard difficulty or something?
    It is looking unlikely on the bonus front for other games though as neither I nor anybody
    else has found any.
    I have heard though that in a demonstration version of Eye Toy held in the Barbican there
    were extra Playroom features that were not included in the final release. Apparently these
    were the likes of a demo where you were on fire. This is intriguing, because the person 
    (cdripper aka John WS) on the gamefaqs.com message board who mentioned it said that they 
    were better than the ones actually in the game. Does this mean that they are unlockables 
    (seems highly unlikely), being held back for a future release or have been forgotten 
    Here is the full message from gamefaqs.com edited for formatting, punctuation etc.
    When I was at the barbican centre, they had the Eye Toy on display with extra different cool
    play room features, that have been edited out of the official product, which is sad, since 
    the ones on display were better than the ones on the disc.
    They were:
    1) Being on fire, as you moved your body seemed to be on fire, with smoke and heat waves 
       coming out of it.
    2) Water waves, as you moved your arms, you caused ripples, and trails, like you were 
       putting your hand in water.
    3) Throw a fireball. Your hands had fireballs in them, when you moved your arm, you could 
       throw it. Great fun.
    4) Didn't test out the 4th one much, I think it was a snowball you could move around or 
    I think there was also a fake lighting game, where you could move lighting, but I can't 
    remember, why did they remove these cool features?
    The person on fire trick was AMAZING!
    I felt like I was in a beat-em-up or something.
    As I danced, smoke would stream from me, and everything had heat waves coming off of it."
    Now after playing through the Easy and Medium difficulty levels I have only met bosses on 
    two stages listed below. Both are fairly simple but some people seem to be having a little
    trouble so here are some tips. If (when I play through the Hard difficulty) I find any more 
    bosses you will see my tactics here. If anybody else does first, please inform me so that I
    can add them here and put your name on my thanks list.
    Wonton: Kung Foo: After you finish Round 6 on the Medium difficulty the evil lord himself
    will appear and attempt to remove your remaining hits to bring up the Game Over message
    or lower the skill points that you receive. When I first got to this point I thought that
    you could dodge his attacks (whereby he slashes his sword and sends a wave of energy at you)
    but this is impossible. You have to hit him (literally) a split second before he unleashes 
    his attack. It confusingly looks like it didn't hurt him but he'll fly off, splitting into
    four before returning into one in a random (?) location on the screen. You have to be ready
    to hit him before he swipes his sword again and hit him. Once more should see him off. Hope
    this helps!
    Wonton: Ghost Catcher: Back again but in ghost form this time, I was playing on Medium
    difficulty. Taking up most of the screen all I had to do was rub him like the other ghosts
    until he exploded. The one problem (and the only way to lose any health) is the fact that
    loads of the smaller ghosts are circling the screen haunting you. So you have to take out 
    all of them whilst still attacking Wonton. To do this simply wave both arms all over the 
    screen removing all the ectoplasm before it removes your health! You get tons of points for 
    succeeding so it's well worth the effort.
    |iv) FUN STUFF|
    In a more light-hearted section I thought I give you a few ideas of funny/ mad/ clever stuff
    to do with Eye Toy!
    a)Get any relative to play the game, esp. one that has never played a video game before!
      Guaranteed to be ha-ha-larious.
    b)Go to the Playroom and select 'No effect.' No, you're not gonna be looking at yourself!
      Put the Eye Toy in a an appropriate place and you have your very own 640 x 480 security
      cam. The use of a USB extension cable will probably be needed here. If used in conjunction
      with a VCR you'll be able to record your own security tapes to play back later!
    c)Use the video messaging to make your own mini-movie! Record each section onto a tape via a
      VCR in sections of 60 seconds to build up into one whole.  Plus, the ease of movement of 
      the cam will allow a cameraman to get shots from all sorts of angles. Of course, no 
      distasteful content should find it's way into it, should it?!
    d)Make up your own games using the Playroom features. For ideas look at the Eye Toy: Play
      message board at gamefaqs.com.
    e)Invite a load of (preferably fit) girls around and get them to play Eye Toy: Play. I think
      you'll be very surprised at the reaction (even if they don't normally play vgs!)
    f)Go to the Options menu and select the 'Credits.' This is surely the best credits sequence
      since 'Dino Stalker' and certainly more interesting than those in nearly any other game.
      Check 'em out for yourself, they're at least worth that!
    Any more ideas? The list is pretty short atm so your ideas will be greatly appreciated. Done
    anything fun with Eye Toy recently, then let me know about it!
    V. F A Q S 
    As this game hasn't been out long I haven't come across any questions that are asked
    particularly frequently. When I do you'll see them with the answers here but for now here
    are some that I believe will occur now and again.
    Some of these questions are now officially FAQs, but if you have any more feel free to ask!
    Q. Is this game worth £40?
    A. Definitely. That amount of money for a web cam alone would be pretty cheap but with the
    addition of Eye Toy: Play and the ease of set-up etc. I would consider this an essential
    purchase for just about anybody. Add to this the future prospects for the thing (Play 2
    anybody?!) and the massive cross-over appeal between generations and it suddenly makes a lot
    more sense!
    Q. Does it work well?
    A. An emphatic yes. Even if you aren't against a plain background as long as the lighting is
    reasonable in the room that you are and there isn't too much background motion there 
    shouldn't be any problems. There is also an LED on the Eye Toy that flashes red if there is 
    not sufficient lighting, the front of the camera can be swivelled to focus the image and the
    camera is attached to the stand with a ball joint to aid you in making adjustments.
    Q. Is it an investment for the future or a novelty purchase?
    A. Like the PS2 Headset there are already people (third party as well as Sony) looking into
    developing further games. The Producer of the Eye Toy project Ron Festejo has already been
    quoted as saying "I think this is the future of gaming." The thing is the lifespan will
    be good for Play anyway, what with setting high scores over the different difficulty levels,
    exploring the games and contesting with your mates! I would never even have imagined
    features such as the Video Messaging so imagine what the guys in London are conjuring up 
    right now!
    Q. Where is the microphone? [from gamefaqs.com message board]
    A. For your information the mic is situated just above the blue LED (which itself is 
    situated next to the lens and focus-ring).
    Q. How do you defeat boss X or Y? [from gamefaqs.com message board]
    A. Look up ^ my friend :)
    Q. How much memory card space does it take up to create a video message?
    A. Video messages can be recorded in either 10, 20, 30, 40, 50 or 60 second chunks. Due to
    the fact that you are recording sound as well as relatively high quality video footage a
    60 second recording may take around 7600KB of your memory card and even a 10 second one
    will require around 1300KB. This is the only real sticking point of the game because if you
    are the sort of person who is always deleting stuff from your memory card to make space you
    aren't going to be able to fully exploit the feature.
    Q. Is the camera PC compatible? [Niculescu Adrian]
    A. Quite a toughie. From the source, if the Eye Toy is plugged into a PC it comes up as a
    Logitech webcam but obviously you aren't going to be able to use it unless you can find 
    drivers to run it and these don't exist. All in all it looks like a no.
    This seems to be an ongoing topic at the Eye Toy message board at gamefaqs.com with only 
    partial solutions and some maybes. One guy said he used Intel web cam drivers and actually
    managed to get it working, other people downloaded the very same ones and got no such
    effect. And so it looks like it is possible but tricky to get to work. In other words
    you may still have to lay out for a PC web cam if that's what you are after. At least they
    aren't REALLY expensive :/ 
    Q. Will PC webcams work with Eye Toy Play? [via e-mail]
    A. Now this is kind of the opposite to the question above except probably less likely to
    work. I'll tell it like I replied to the sender of the e-mail: theoretically the idea is
    sound but (and I haven't had chance to put this into practice) due to differing specs on
    webcams and the very specific ones that the game/camera work to I see this as more unlikely
    to work this way round than the Eye Toy cam on PC. Sorry.
    Q. Will there be any future Eye Toy games? [from gamefaqs.com message board]
    A. Take a look just below for your answer...
    Q. Will Eye Toy work with previous releases? [from gamefaqs.com message board]
    A. Here they are mainly referring to Police 24/7 (if not exclusively). In short though, the
    answer is no. On one hand this is understandable, this specific game was released before Eye
    Toy but on the other, 24/7 was designed to use with any standard web cam. Unless there is
    something different about the internal components of Eye Toy it remains a slight mystery.
    On the subject of other games, probably not for the same reasoning but I'm sure there will
    be future games by third-party developers that will include at least some elements of 
    Q. Will the 'Eye Toy: Play' games run on an NTSC machine if the copy of the game is from a
    PAL region? [from Farhan Sultan]
    A. Well the Eye Toy itself will have no problems working as USB interface is universal
    (Universal Serial Bus no less), if the disc is from a PAL region and you're trying to play
    it on a NTSC console it ain't gonna work, like any other game in fact. The reason he asks is
    because he wants to buy it but lives in Pakistan, where I can only assume Eye Toy has not
    bee released and he will get somebody to send him a copy and didn't want to if it wouldn't
    work. Shame, but Sony may release it in the future, you never know.
    Q. I've contributed something but not been credited, why?
    A. I always *TRY* to give credit where it's due but you must remember that it is hard to
    keep to track of differnet names and sources of info.How about I try harder in the future?
    Well yeah, sorry anyways...
    Q. Should your FAQ be on X site that that isn't gamefaqs.com? Can I host your FAQ?
    A. Woah, two differnet questions there. AFAIK, my FAQ currently resides on gamefaqs.com, 
    ign.com, cheatcc.com, probably a couple of other well-known sites that I can't remember off 
    hand and some slightly stranger places such as a German cheats site that requested it. These
    places will have my FAQ but since many will source from gamefaqs this will be the most
    recent version seeing as though that's where I upload to. ALL (sans gamefaqs.com that
    accepted me uploading the first Eye Toy FAQ, heh) requested my FAQ and if you want to host
    please follow suit. I'm unlikely to say no but it's nice to keep track of *where* my guide
    is (that and the fact that I don't really want to be associated with dodgy wAr3z sites!)
    Any positive publicity for this Eye Toy FAQ is welcomed.
    Q. Can I use the ASCII art from your website? Or other elements? [via e-mail]
    A. In short, no. Let me explain though - I really don't care if you download a copy of my
    FAQ, that just shows I'm doing what I set out to do in helping people enjoy Eye Toy. What I
    don't want to do is lose the individuality my FAQ has with things like B-Monkey at the top 
    and my stylistic (if basic) rendition of the cam itself by letting other people have it even
    though they haven't spent the time and effort making their own. If you steal 
    information/content and claim it to be your own then please bear in mind that you are in
    breach of international copyright laws (see disclaimer at bottom) and I hope can live with
    yourself. Sorry if I sound bitter but I've spent a lot of man-hours on this so have some 
    empathy ;)
    VI. T H E  F U T U R E
    |i) INTRO|
    Well I've said that the Eye Toy is a great prospect for the future and I wasn't lying.
    Arguably even before the appeal of Play has started to linger another game in what will 
    surely become a comprehensive series has been announced. The official name is Eye Toy: 
    Groove and the word is that it's like an enhanced version of the Play mini-game Beat Freak.
    I can definitely think of better games on the disc that I'd like a new version but it does 
    show that the developer is serious about Eye Toy. The game is also said to have loads (I've
    heard whisperings of a figure around 30) of tracks, most probably with emphasis on licensed
    tunes (think Sony's approach to 'Frequency' and 'Amplitude.')
    Personally I can't see there being a massive long-lasting appeal over the game unless some
    ramped-up features are included or some more innovative things but we'll see...
    If any of you people out there have any views on the new game, mini-games that you'd prefer
    Studio London to work on, preferred tracks for Groove or any ideas for the Eye Toy in 
    general then get in contact with me!
    Finally some confirmations about Eye Toy: Groove!
    o 25 licensed tracks (pretty close to what I said, no?.
    o My source said that the game will turn your living room 'into some sort of a discotheque.'
    o Confirmed tracks include numbers from the 'Jackson Five,' 'Misteeq,' 'Madonna' and 'The 
      Cheeky Girls' [GROANS]. Pretty diverse then, from Urban R 'n' B to Euro Pop!
    o Obligatory multi-player modes PLUS Create A Dance options.
    o Apparently, MORE features as yet unrevealed.
    o Release date November 2k3.
    By the sounds of it the game is shaping up pretty quickly. At the time of writing this
    leaves just 2 months until general release. I wouldn't be surprised to see the game at the
    Playstation Experience (which I am going to ;) ). If this is the case expect to see a report
    here soon.
    |ii) FULL REPORT|
    Now, I had a feeling (see above) that Groove would be present at the Playstation Experience
    in London's Earl Court so I was disappointed that when the passes were given out as I was
    queuing it was not listed as one of the games present.
    Nevertheless I had an optimistic look around the Play stand and found that one booth had a
    demonstrator standing by giving help and explaining about the game on the screen. This
    turned out to be Groove and I was surprised that it was being kept so quiet. There was no
    logo above the stand proclaiming that this was the next game in the mega-selling Eye Toy
    series or anything. It was almost as though it was being hidden away. Very odd.
    Whatever the reasons behind this it certainly wasn't because the game is a bad one. The kid
    before me didn't really have a clue what he was doing but I did notice that the tune was
    5ive's "Keep On Movin'," not a great track by any sense of the word but certainly easy to
    dance to.
    When it was my turn the guy helping out (who I can only assume was an employee of Studio
    London or some insider) ensured the camera was set-up correctly and used a Dual Shock 2 to
    navigate the menus. These look slightly different to those in Play, more mechanical. Indeed,
    rather than just holding your hand over the button to start the game it was compulsory to
    wave over it. The track that I played was chosen for me.
    As I suspected, Groove is similar to Beat Freak but also passes a nod at the excellent
    Boogie Down. Below is a *fairly* rough idea of how the game screen appeared:
    ||     __                               ________                                __     ||
    ||    / /                              |________|                         |\    \ \    ||
    ||   / /  |'.                                                             | \    \ \   ||
    ||  / / |'|__'.   <- ARROWS MOVE                                           \ \    \ \  ||
    || /_/  |   .       TOWARDS BLOCK                                           \ \    \_\ ||
    ||       ¯¯¯¯                                                                \ \       ||
    ||                                                                           | |       ||
    ||                                                                           | |       ||
    ||                                                                           | |       ||
    ||                                                                           | |       ||
    ||  _                                                                        | |    _  ||
    || | |                                                                       | |   | | ||
    || | |                                      ITEMS MOVE OUT FROM THE CENTRE   | |   | | ||
    || | | <- BLOCKS ARE BLUE                  .                                 | |   | | ||
    || |_|                                                                       | |   |_| ||
    ||                                                                           | |       ||
    ||                                                                           | |       ||
    ||                                                                           | |       ||
    ||                                           THIS IS A POORLY REPRESENTED -> | |       ||
    ||                                           'ARC' MOVING TO THE BLOCKS      | |       ||
    ||           ___                                                             | |       ||
    ||         |/o-o\| <- DJ FACE                                                | |       ||
    || __       \(-)/     MOVING TOWARDS BLOCK                                   | |    __ ||
    || \ \                                                                      / /    / / ||
    ||  \ \                                                                    / /    / /  ||
    ||   \ \         _________________________                                | /    / /   ||
    ||    \_\       |  SCORE, INTEREST BAR    |                               |/    /_/    ||
    The gameplay was something like this: various items move out from the centre of the screen, 
    which has a purple-y background colour. These can be simple smiley DJ faces in a circle, an
    arc that covers two or three of he blocks or, less commonly, an arrow. Of course these have
    to be hit in time with the music, the DJs just have to be touched as close to the blocks as 
    possible, the arcs broken at any point along them when they reach the blocks and the arrows
    similarly to the faces.
    As there are additional directions to say, Beat Freak, more complex and diverse combinations
    can be created. This is aided by the arcs, which make the gameplay easier as you have a
    bigger area to aim for and they take up some of the blocks.
    In addition to this, the arrows occasionally appeared. The effect these have is to take out
    the blocks in the direction they are facing. So, in the example above, if the arrows were
    touched at the correct time then the top-left, left and bottom-left blocks would disappear
    for a few seconds, again making your job easier.
    As I built up a huge combo (natch) an effect appeared similar to 'Rainbow' from 'Play' which
    was nice. I barely dropped a note to a trance-ish tune that I wasn't familiar with, I 
    obtained the highest score thus far. Confused by the screen confronting my I didn't realise
    that I was supposed to be entering my name! The other guy said this was an 'early version'
    so he must've recognised it wasn't too clear at this point.
    After the kid before me had finished his round, the demonstrator wove some magic (or
    navigated some menu screens) and brought up a picture of the child playing, followed by 
    video footage of what the Eye Toy saw whilst he was playing. Cue much arm flapping!
    o What was the track I played/ which others will be in the final game?
    o Why was groove kept so quiet?
    o Was it an early version of the game (were the features incomplete?) or were the menus
      just still work in progress?
    o Is the game still on course for November release?
    o What surprise features (if any) will be included in Groove?
    These are just some things that I've drawn up after playing the game. Seeing it has solved
    some mysteries but added some new ones too.
    I was impressed with the new gameplay elements and can't wait to see what's next. The game
    certainly seemed very slick and polished so it'll be interesting to see what Studio London
    does with the remaining development time that it has.
    In my opinion, there will be more replay value than any of the current 'Play' games, the 
    only problem being that each of these has 11 others to complement it. I'm half expecting
    a mid-budget release at around £30. I would still pay £40 though, even just from this first
    look and the proposed features. Anything less than that £30 would be a steal though.
    I await the announcement of further tracks with anticipation.
    Do you have any further opinions on Groove? Have you played it yet? What were your first
    impressions? If you have views on these or any other issues regarding the game then get in
    contact with me and as ever you can have your say on this FAQ.
    Eye Toy: Groove was well worth a go and looks very much like it will be a worthy purchase
    for Eye Toy-ers despite my initial scepticism.    
    OK, full track list for Eye Toy Groove anyone? Thought so:
    Track                                       | My Opinion
    Madonna - "Music"                                     OK
    Kool & the Gang - "Jungle Boogie"                     Unknown
    The Superman Lovers - "Starlight"                     Good
    Earth Wind and Fire - "Lets Groove"                   Unknown
    Sister Sledge - "We Are Family"                       OK
    Jamiroquai - "Deeper Underground"                     Great
    Jamiroquai - "Canned Heat"                            Good
    Las Ketchup - "The Ketchup Song"                      Poor
    Top Loader - "Dancing in the Moonlight"               Good
    Five - "Keep On Moving"                               OK
    Sugarbabes - "Overload"                               OK
    Junior Senior - "Move Your Feet"                      Good
    Village People - "YMCA"                               OK
    Apollo 440 - "Hustlers Groove"                        Unknown
    The Jacksons - "ABC"                                  OK
    Mis-teeq - "All I Want"                               Good
    Daniel Beddingfield - "Gotta Get Through This"        Great
    The Commodores - "Machine Gun"                        Unknown
    Groove Armada - "Superstylin"                         Good
    Living Joy - "Don't Stop Moving"                      Unknown
    Cheeky Girls - "Hooray Hooray it's a Cheeky Holiday"  God help us...
    Puretones - "Addicted to Bass"                        Great
    Liberty X - "Jumpin"                                  OK
    Elvis - "Rubberneckin"                                Good
    Elvis - "A Little Less Conversation"                  Great 
    Fatboy Slim - "Praise You"                            Great
    So, it's looking pretty good on this side of things. Lots of tracks that I would listen to 
    normally and even some like Five that I don't think are so great were good to dance to at
    the PS Experience.
    Any opinions? Let me know what you think of the tracks that have finally been announced, 
    which you'd prefer to be on there/which of those there shouldn't be etc.
    I remain cautiously optimistic for the still-confirmed as November release as this should
    be a laugh but hopefully in the future the Eye Toy will be used for more innovative stuff
    than arm flapping. Only time can tell...
    VII. M Y  H I G H  S C O R E S 
    Please bear in mind that these scores are what I have achieved after only a couple of days
    of playing and so should be fairly beatable. They are good targets of what to aim towards
    for beginners though. All scores are on the Easy difficulty level.
     BEAT FREAK         |     56,404
     KUNG FOO           |     44,500
     WISHI WASHI        |     109,124
     KEEPY UPS          |     51,682
     BOXING CHUMP       |     93,000
     UFO JUGGLER        |     60,027
     SLAPSTREAM         |     89,200
     PLATE SPINNER      |     73,178
     BOOGIE DOWN        |     93,592
     GHOST CATCHER      |     57,900
     MIRROR TIME        |     76,000
     ROCKET RUMBLE      |     72,800
    And these are the first high-scores that I achieved when playing on the Medium difficulty.
    As I took so little time in setting them these too are easily approachable but are
    nevertheless an aim for Eye Toy-ers to beat. More (including the Hard difficulty and a 
    massive improvement in quality of scores) soon. Or when I find some time to even play the
    thing :S
     BEAT FREAK         |     74,654
     KUNG FOO           |     78,100
     WISHI WASHI        |     114,398
     KEEPY UPS          |     None set
     BOXING CHUMP       |     90,200
     UFO JUGGLER        |     80,256
     SLAPSTREAM         |     103,800
     PLATE SPINNER      |     None set
     BOOGIE DOWN        |     76,969
     GHOST CATCHER      |     148,200
     MIRROR TIME        |     62,000
     ROCKET RUMBLE      |     88,900
    I've put this section here in anticipation of me actually finding the time to play through 
    this difficulty. Fingers crossed, eh?
     BEAT FREAK         |     None set
     KUNG FOO           |     None set
     WISHI WASHI        |     None set
     KEEPY UPS          |     None set
     BOXING CHUMP       |     None set
     UFO JUGGLER        |     None set
     SLAPSTREAM         |     None set
     PLATE SPINNER      |     None set
     BOOGIE DOWN        |     None set
     GHOST CATCHER      |     None set
     MIRROR TIME        |     None set
     ROCKET RUMBLE      |     None set
    VIII. V E R S I O N  H I S T O R Y
    V1   8/7/03   FAQ posted on gamefaqs.com
                  Most sections complete
    V1.1 26/7/03  Added high scores (medium)
                  Added some thanks
                  Added some FAQs
                  Added a couple of updates
                  Added boss strategies
                  Added Introduction
                  Added Set-up guide
                  Added a 'Fun stuff to do with Eye Toy' section
                  Had 5 separate requests to post this FAQ on gaming sites! ant == l33t
    V1.2 11/8/03  Added thanks that I previously forgot, oops :o
                  Added 'The Future' section
                  Added John WS's message posted at gamefaqs.com
                  Added some ideas to the Fun Stuff bit
                  Expanded the Playroom section
                  Did some general work on the FAQ
                  Added a couple of bits to the 'Fun Stuff...' section
                  Added the ASCII 'arg0n' logo to show that I own ;P
                  Added the ASCII art of B-Monkey on the Contents
    V1.3 30/8/03  Added a fairly major update to The Future
                  Added an FAQ          
                  Added an update to an FAQ 
                  Sorted out some formatting and lots of stupid speling errrorz
    V1.35 10/9/03 Added a major report on Eye Toy: Groove from the Playstation Experience
                  Added my list of favourite 'Play' games 
                  Added the section for the high scores (hard) but not the scores
                  Added an FAQ
                  Sorted out some formatting and added some random small things
                  Waited for the cgi.gamefaqs server to be back up so that I could post this ;)
    V1.38 8/10/03 Added the finalised Eye Toy: Groove track list. Yay!
                  Added some FAQs
                  Did some minor bits 'n pieces on ASCII + stuff
    IX. T H A N K S /  C O N T R I B U T O R S 
    Thanks to Sony Studio London for developing/ making the Eye Toy
    Thanks to SCEJ for making the PS2
    Thanks to myself for buying the game and writing this FAQ
    Thanks to the people who've amused me by playing this game ;) lol
    Thanks to gamefaqs.com for hosting this FAQ (and now the other sites too)
    Thanks to the other games sites that have requested my FAQ 
    Thanks to Niculescu Adrian for his question about Eye Toy camera usage
    Thanks to Farhan Sultan for his question about PAL/ NTSC compatibility
    Thanks to John WS for his information about the missing Playroom features
    Thanks (and sorry) to anybody that has helped but I've forgotten to mention them :/
    Thanks to people who've given me info on the message boards (you may have guessed I'm not
    great with names (!)
    Want to see your name here? Contribute something and it will be!
    Feel free to extract bits and pieces from the FAQ in order to aid you in your playing of the
    game but don't copy anything into your own FAQs 'cos plagiarism sux and you will deserve
    painful and numerous punishments for committing it.
                    ____     ~~~~~~~             ~~~~~~
                   /¬¬¬¬\~~~~~~~~~~~~~~     ~~~~~~~~~~~~~~~~~~~
                  /¬,'\¬¬\~~/'''''''\~~~~ ~~~~~~/''''''\~~~~~~~~~   
                 |¬|~~|¬¬|~~|/|¬{¯`.¬|~~~~~~~~~|¬|'''/ ¬|~~|'''\~~
                 |/~~/¬¬¬|~~~~|¬|~~~\/~~~~~~~~~|¬|  //|¬|~~|¬|\¬\~~
                 ~~~/¬_¬¬|~~~~|¬|~~~~/'''''\~~~|¬| // |¬|~~|¬| |¬|~~
                 ~~/¬/_\¬|~~~~|¬|~~~|¬¬/¯\¬|~~~|¬|//  |¬|~~|¬| |¬|~~~
                 ~|¬¬¬¬_¬|~~~/¬¬|~~~|¬¬| |¬|~~~|¬ /___|¬|~~|¬| |¬¬\~~~
                 ~~\../ \|~~~\¬,~~~~\¬¬\_/¬|~~~ \....../~~~~\| |¬¬ }~
                  ~~~~~~~~~~~~' ~~~~ ',,'¬¬/~~~~~~~~~~~~~~~~~~~~```~~~
                       ~~~~~~~~~~~~~|\__/¬/~~~~~         ~~~~~~~~~~
                           ~~~~~~~~~~\. ./~~~~~           ~~~~~~~~
                               ~~~~~~~~'~~~~~               ~~~~
    Copyright © Antony James, 2003.
    All trademarks and copyrights contained in this document are owned by their respective 
    trademark and copyright holders.

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