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    FAQ/Walkthrough by Firefox107

    Updated: 12/16/11 | Search Guide | Bookmark Guide

    Ratchet & Clank
    Lancer        Upgrade: Heavy Lancer
    A simple pistol to start you of with.The Heavy Lancer has a faster Rate of fire
    and more ammo.
    Gravity Bomb     Upgrade: Mini Nuke
    A really good grenade gun for clearing out lots of small enemies. The Mini Nuke
    makes a big musroom cloud after blowing up.
    Chopper      Upgrade: Multi Star
    A not very powerful gun that throws a star shapes disk that bounces of walls.
    The Multi Star sends out mutiple stars at once and bounce of walls.
    Seeker      Upgrade: HK22 Gun
    A very useful gun that fires one seeker that homes on enemies and attacks. The
    HK22 Gun shoots three seekers
    and homes on enemies.
    Pulse Rifle        Upgrade: Vaporizer
    A good long range rifle that zooms in on enemies and gives them a powerful
    shock. The Vaporizer has a better zoom in range and a more powerful blast.
    Miniturret Glove   Upgrade: Megaturret Glove
    A small ball is shot out of the glove and starts shooting the enemies until it
    runs out of ammo or runs out of targets. The Megaturret Glove also shoots two
    Blitz Gun     Upgrade: Blitz Cannon
    A short range shotgun that packs a punch. The Blitz Cannon has inproved the
    range and packs a better punch!
    Sheild Charger  Upgrade: Tesla Barrier
    The Sheild Charger is the commando best friend a sheld wraps round ratchet and
    protects him from heavy fire and if a bad guy gets close i will zap them!
    Sythinoid  Upgrade: Killanoid
    The Sythinoid are four little helping buddies that shoot oncoming enemies> The
    Killanoid shoot oncoming enmies but they also shoot grenades.
    Lava Gun  Upgrade: Meteour Gun
    This gun shoots a stream of molten lava at enemies perfect for killing lots of
    enemies in one. The Meteour Gun shoots insted of a stream but a big clump that
    blows up when in contact.
    Bouncer       Upgrade : Heavy Bouncer
    This gun shoots a ball that explodes on contact with enemies and then clusters
    will explode.The Heavy Bouncer has an even bigger bomb to hunt your prey!
    Minirocket Tube   Upgrade: Megarocket Tube
    This gun shoots a fast rocket that blows up when hits contact with an enemy.
    The Megarocket Tube also if you hold the circle button it will charge up and
    fire four rockets!
    Plasma Coil    Upgrade: Plasma Storm
    The Plasma Coil will shoot a plsma ball at enemies and give them a shock!
    The Plasma Storm while it is targiting the enemies it will send a stream of
    electricity on other enemies.
    Hoverbomb Gun   Upgrade: Tetrabomb Gun
    Thids gun will shot a bomb if you hold circle you can control the bomb with the
    analog stick press circle again and it will blow up. The Tetrabomb Gun is
    pretty much the same but instead of one bomb it will shoot five!
    Spiderbot Glove    Upgrade: Tankbot Glove
    This weapon can shoot a spider that you can control go up to an enemy a blow it
    up. The Tankbot Glove also has a gun to shoot enemies with.
    Sheepinator     Upgrade: Black Sheepinator
    This weapon can turn enemies into sheep! But the Black Sheepinators sheep also
    blow up!
    Zodiac   Upgrade: N/A
    This gun can be fired an anyhing in sight will turn into dust
    This gun will fire fast speed rockets at any enemy thats get in there way.
    Aranos  Flying Lab
    Ratchet is on a flying lab on Aranos, a seemingly mountain-smothered planet.
    Firstly, walk forward and go up the lift, by walking on the floor-button. Up
    top is a door, walk up to it and it will open, revealing two MSRI Chainsaw
    Models hanging from the cieling. Gun them down with your Lancer.Proceed up the
    ladder and turn left, only to face two MSRIs and a new enemy, the MSRII
    Flamethrower Model. Lancer the MSRIs if you want, but the MSRII must be
    Lancered (it is extremely hard to kill them with the wrench) Down the hallway,
    two more MSRIs await your Lancer rounds. Outside of the ship, you will
    encounter four MSRIs and a new enemy, the Blade Ball. Use your Lancer to finish
    these as you make your way to the door at the end. Ride up the elevator and
    destroy the group of MSRIs at the top. (Helpdesk will advise the Gravity Bomb,
    but you can use the Lancer if you want. Enter the room and Ratchet will be
    caught trying to save the Protopet. Fight a grueling battle against three
    MSRIs, three MSRIIs and a dozen bladeballs. Follow the Thief down the chute and
    onto the airship's wing where you will find a frightening sight, eight MSRII
    Flamethrower Models. Fortunately for you, only two of these adversaries will
    activate at a time, so destroy the active ones with your Lancer. Another
    effective strategy is to Gravity Bomb the entire pile. Enter the room to the
    right and walk forward. An elevator full of two MSRIs and an MSRII will come
    down. Kill these with your Lancer and ride the elevator up. Continue down the
    hallway and enter the room, where you must defeat six MSRIs and about ten
    Bladeballs. Enter the last room and climb the stairs. The two doors will blow
    open and three MSRIs and two MSRIIs will step out.  Enter the left door and a
    cutscene will play. You can now go to Megacorp Outlet: Planet Oozla
    Oozla  Megacorp Outlet
    After exiting your ship the Megacorp vendor is to the ship's left. Currently
    you will have only the Lancer and Gravity Bomb; the Chopper and Blitz Gun will
    now be for sale at 5,000 and 15,000 bolts respectively. The first thing you
    should do is refill your existing weapon's ammunition, and purchase whatever
    weaponry you can afford as soon as possible, as the variety will give you and
    advantage. You then have two options - to either explore the swamp ruins or
    find the store entrance. It doesn't really matter which order you complete the
    missions in, in fact you do not have to complete the exploration mission to
    leave the planet but you will be unable to progress on later planets without
    completing it. To explore the swamp first head to the right of the ship,
    through a metal structure. To find the store entrance follow the path near the
    Megacorp Vendor. No matter which path you take be sure to destroy some crates
    near the swamp exploration route to ensure you collect more bolts for weaponry,
    and in between completing missions remember to stock up on ammo and purchase
    new weaponry if you want to.
    Finding the store entrance
    The swamp section
    After following the path you will come to a gap in the path with green swamp
    fluids in between. On the other side are six snail-like Mutant Swamp Beasts.
    While they do notice you they cannot cross the gap in the path, either use the
    Lancer to take them out from a safe distance or, if they are grouped together,
    you might want to use the Gravity Bomb. Once they have been killed simply Jump
    over the gap and continue round the path. Once the path turns right you will
    encounter several Mutant Fireflies which will attack you, either use the Lancer
    (one shot will be enough for each one) or your Wrench and take them out.
    Destroy the crates on your left and approach the platforms used to get across
    the swamp - on your left you can see the Megacorp salesman drowning in the
    swamp. Jump onto the platform and stand at the end a Mutant Swamp Beast will
    appear on the land in front of you, again destroy it from a safe distance with
    the Lancer and jump onto the land.
    As you jump onto this land two Mutant Muckdwellers will appear on your right,
    use the Wrench to quickly kill them. Walk towards the floating leaf-like
    platforms in the swamp in front of you and another Mutant Swamp Beast should
    appear, kill it with the Lancer or Wrench and then use the Lancer to kill the
    Mutant Swamp Beast and Muckdweller that should now appear on the leaf-platforms
    - don't worry about the ones in the far distance, they are probably out of
    range. Before jumping on to the leaf-platforms look to your left and jump over
    a fallen tree; you will then see the salesman being 'eaten' by six Mutant
    Muckdwellers, kill them and the return to the leaf-platforms. Jump onto the
    first one and another Mutant Swamp Beast and Muckdweller should appear on other
    platforms. Even these platforms do not sink, so take your time and eliminate
    them. When standing on the final leaf-platform kill the Mutant Muckdwellers on
    the new section of land before jumping onto it, or just take them out with your
    Wrench. Continue following the path and a couple of Mutant Swamp Beasts should
    attack you, kill them and the Mutant Muckdwellers that follow. Before turning
    your attention to the ammo crates on your left watch out for more Mutant Swamp
    Beasts that jump out of the swamp in front of you. Jump onto the next set of
    platforms and kill the enemies on each platform before you progress to the next
    After jumping onto the land, jump up onto a higher section and destroy the
    crates next to you. Then follow the path utill you reach a section where there
    is swamp on either side of you. From here Mutant Muckdwellers will jump out of
    the swamp on your left and right, Mutant Swamp Beasts will jump out of the
    swamp in front of you. Keep your distance from the Mutant Swamp Beasts and use
    your Wrench to take out the Mutant Muckdwellers first, when they are gone use
    the Lancer and destroy the Mutant Swamp Beasts. Destroy the three Mutant
    Fireflies hovering over the leaf pads and head right to destroy some crates.
    Then jump onto the leaf-platforms.
    Swamp Monster I
    When you reach the next section of land you will encounter the Swamp Monster I.
    Use the gravity bomb to target any one of the three parts this monster has and
    keep firing as often as possible, strafe from side to side and jump whenever
    one of the large tentacles tries to squash you. There should be plenty of ammo
    crates around you to help in doing this. After about eight hits the fight
    should be over. Destroy the crates on the left and collect all the ammo
    available on the right before advancing. Jump over the two leaf-platforms and
    use the Lancer to destroy two Mutant Swamp Creatures, you should now be at the
    Megacorp outlet.
    The Megacorp outlet
    Approaching the Megacorp outlet
    Head to the left to pick up the Dynamo then destroy all crates nearby before
    using it to zap that activator . After stepping on the platform that rises when
    you use the Dynamo, head left and into the Outlet itself.
    Inside the Megacorp outlet
    Use the Lancer or Wrench to kill the three Mutant Fireflies at the entrance
    then use the Dynamo and head to the right. The Dynamo will raise you to a
    certain height, from there you must use the Dynamo again to activate a moving
    platform which will take you to the upper level of the outlet. When at the
    upper level be ready with your Wrench or Lancer to take out two more Mutant
    Fireflies then destroy two crates on your left before advancing to the next
    Dynamo challenge. For the next challenge activate the first platform by using
    the Dynamo and walk to the end of it then activate the second, once you are at
    the end of the second one activate the third and walk onto the next bit of
    solid ground. If you fall doing this challenge, there are steps to take you
    back to the start, but as long as you don't spend too long on each platform you
    should easily reach the other side. In the next room there are four Mutant
    Swamp Beasts. Three in the middle and one to your right. Kill them and then
    destroy as much of the glass in the room as possible to collect as many bolts
    as you can. Then walk outside again by going through the door at the opposite
    end of the room. Walk along the platform and jump over the gap. Destroy the
    crates and then enter through the other door.
    Use the Dynamo to active the first green platform, jump onto it and then
    quickly but calmly activate the next one. Repeat this to reach the next
    corridor. The platforms do disappear but you have plenty of time to activate
    the next one and jump onto it. Go through the corridor while destroying crates
    on both sides. At the far end of the corridor is a group of crates and a
    curve-shaped metallic walkway.
    At the top of this curve is the Box Breaker which is gained by defeating the
    Swamp Monster II, however to get this you need the Gravity Boots which can be
    won at the Megacorp Gladiator arena on a later location - the Planet Joba. Skip
    this section for now. Return to Oozla later when you have obtained the Gravity
    Boots if you want to get the Box Breaker.
    Upon returning to Oozla with the Gravity Boots, walk up the ramp and fill up
    all your weapons. Slide down the pipe and you will find yourself in a circular
    battle arena on leaf-platforms facing the Swamp Monster II. The Plasma Storm or
    Megarocket Tube are ideal for taking out this enemy. The monster will
    occasionally try to eat you and destroy the platform you are standing on, so
    keep back flipping and strafing from platform to platform. It is better to use
    good armor when battling this enemy such as Duraplate Armor or Electrosteel
    Armor for this.
    You will gain the Box Breaker if you defeat the monster.
    Head back along the corridor until you find a turning which leads to a new
    corridor. Activate the Dynamo and run through the door that opens at the end of
    the corridor. Several shaped objects will move towards you blocking your way so
    look for gaps or low objects to jump over and avoid them. You will then reach a
    After the cutscene destroy the crates on your left and then activate the
    Dynamo. Jump onto the platform and activate the teleporter to return to your
    Exploring the swamp
    Follow the path and then destroy the crates before jumping onto several
    platforms. You will see many Mutant Muckdwellers jumping around in the next
    mass of land you find, jump onto the higher section of land slightly to the
    left of the Mutant Muckdwellers and destroy them from the safe ground. Watch
    out for the Mutant Swamp Monster waiting in the path on the left, then kill the
    further three Mutant Swamp Monsters that jump out of the swamp as you approach.
    Walk towards the creature sitting in the swamp and jump onto its back, when it
    stops moving jump onto to the creature next to it, when this one stops moving
    jump onto the land - if you take too long changing creatures you will sink into
    the swamp. The remaining creature is there in case you wish to return to your
    ship, so ignore it. When you reach the other side there will be a cave, behind
    you is a ledge with several crates on it, jump up and destroy them before
    entering the cave.
    Inside the cave are two Mutant Swamp Monsters. Kill them with a weapon such as
    the Lancer or Chopper and then use your Wrench to kill the Mutant Fireflies
    when you reach the larger part of the cave. Before jumping onto the platform in
    the middle of the cave, destroy the crates to the left and right of you. After
    jumping on the platform jump onto the Venusian Fly Trap and quickly jump onto
    the ledge above it, if you are not quick enough you will loose nanotech. From
    here jump down and destroy the crates on either side of you, then jump onto the
    first creature's back. From here jump onto the next creature it stops at. Then
    ignore the next creature your ride stops at, instead of sinking it will guide
    you to a platform full of Mutant Muckdwellers, kill them for experience and
    then jump on the creature nearest the platform, it will take you back to the
    start. Repeat the process but this time when the second creature you ride
    pauses next to another creature in the middle of the swamp jump onto it instead
    of ignoring it. Then ride it until it reaches the next platform - ignore the
    other creature you come across. Destroy the crates and jump up the Venusian Fly
    Trap and onto the ledge then destroy the wall of crates. Jump back down and
    ride the nearest creature back to the start again. Now repeat the second
    process but when your third creature pauses near another creature jump onto its
    back this time.
    When you reach the final platform jump off of the creature before it sinks and
    perform a Hyper-strike to kill the Mutant Swamp Creature waiting for you. Enter
    the 'door' to your right and four Mutant Swamp Creatures will jump out at you,
    kill them and then continue down the path. There will be another Mutant Swamp
    Creature and three Mutant Fireflies there for you to kill, then jump onto the
    creature on your right. It will take you to a Venusian Fly Trap, jump onto it
    and then quickly jump onto the next creature waiting for you. It will take you
    up to two more Venusian Fly Traps, jump onto both of them and then safely onto
    the next creatures back which will take you to the next platform. Quickly jump
    up the staircase-like structure of Venusian Fly Traps and then slide down the
    After sliding down the tunnel you will meet the Tractor Beam scientist who will
    sell you the Tractor Beam for 1,000 bolts. Buy it and then arrange the columns
    on the right to take a shortcut back to your ship by jumping onto a high ledge
    and following a short path.
    Wupash Nebula
    This is the very first space combat mission in this game. In order to proceed,
    you must defeat all enemy troops attacking you. They are the red dots located
    on the radar. First off learn the controls; X fires lasers, square will make
    you go faster by boosting, circle fires a special weapon that is equipped, and
    triangle will switch between special weapons. (At first you will only have
    access to homing missiles, but you may upgrade your ship later on in the game
    from Slim Cognito's Ship Shack.) The shoulder buttons; L1/R1 are used to barrel
    roll, and the L2/R2 buttons can be used to straighten your ship. Pay close
    attention to your ship so you don't run into any asteroids. Take a look at your
    shield levels too, they keep you alive for a while. Take out the enemy fighters
    with your lasers. Continually barrel roll to dodge enemy fire. When you see
    that you've targeted an enemy and the target is red, fire a missile to take it
    out with one clean sweep.
    Maktar Nebula
    To the Arena
    Defeat the thug at the start as quickly as possible so you don't have to deal
    with more Chickenbots which are kind of annoying but they're easy to defeat.
    Turn left to some poker machines. You can win ammo, bolts, health and a skill
    point called Clank needs a new pair of shoes. Keep wiping out the thugs until
    you go to a lift. Go on the lift and when the lift stops, defeat the henchmen.
    There is a group of Chickenbots and shoot them with your Lancer, just for two
    thugs that are going to suddenly appear. They hide behind the big lights. After
    you've defeated that group go to the spaceship and wait for a moment. Then
    ledge climb. Climb to the left and go up a ladder and get ready for a lot of
    firing. Get your best gun out and fire and be careful of the holes between the
    platforms. After you defeat the henchmen, find a box on the right side; jump,
    then jump again to get a platinum bolt which are special bolts. Later in the
    game, there is a weapon modification salesman. To get them they cost platinum
    bolts not normal bolts. Wall jump to the top at the end of the track then jump
    down and keep firing or just simply use first-person mode and pick them off.
    There are also poker machines here. There's only about 10 more enemies on this
    track so keep annihilating all the enemies. Then fill your guns with ammo at a
    vendor and complete the arena challenge and use the Electrolyzer to get back
    safely. There will be a movie before the second Electrolyzer puzzle.
    To the moon
    First you defeat a henchman then turn right from the starting view. There's not
    many enemies this way but there's a lot of the Tractor Beam used on this track.
    Defeat a few Chickenbots and use the Megacorp Tractor Beam to remove an
    obstacle at the start, then use a robot to get to the next room. The room is so
    empty except for one bomb that you will need to use the Tractor Beam; firstly,
    defeat all the bots. Use the bomb to open some doors. Defeat the henchman and
    use the Inspector-Bot to catapult up to the door between two poker machines and
    then you go up a ladder. You defeat a henchman and break some boxes. After
    defeating that enemy, turn left and get a bomb to open up a door then fall down
    to the ground and catapult some bombs at these U.F.O.'s. Then enter a spaceship.
    On the moon
    When you're on the moon, kill the enemies and turn the bolt crank. Whack the
    towers at the glowing part and follow a bright yellow, glowing line on the
    ground. Ratchet pretty much does the same thing over and over again. If you
    come to a special jump pad that has arrows, go on to it then press X and
    Ratchet will do a super high jump. Break all the towers to complete your
    mission and then go into the ship.
    Endako  Metropolis
    Rescuing Clank
    To rescue Clank, turn left at the start of the level. There is a vendor at the
    start, just in front of the ship on a balcony. There are floating rubbish
    monitors and lamp-posts that can be destroyed for bolts. Have you not bought
    the Pulse Rifle, now would be an excellent time. Approaching the black steel
    door, there will be an Electrolyzer repair circuit. this shouldn't be too hard,
    and when it is complete, you will be introduced to the Megacorp Sweeper Bots.
    They only will ever take one shot from the un-upgraded Lancer, so don't worry
    too much about them unless they're in a large pack. To the left of this room
    are two Megacorp Laser Bots, which shouldn't be too much trouble, as you are
    standing on a ledge. Two or so Chopper discs should do it for each one. After
    that, there will be another Electrolyzer circuit, slightly harder than the
    first one. Now, there is a crane control. finishing that circuit, you will be
    able to operate heavy machinery, so the skill point says. To gain the skill
    point, you will need to kill 10 robots with any implement linked to the crane.
    For this room, there is a large crate that you can pick up and use to squish
    the robots without using any ammunition. Once done having your fun, take the
    crate and stack it against the opening in the wall. Disengage the crane, climb
    through and walk out of the tunnel. Now, face another Laser Bot, jump across
    the two floating platforms and meet the Megacorp Rivet Bots. They fire rivets,
    but aren't all that accurate. Take him down, and jump to the other building by
    the stairs. Inside the room there will be a group of sweeper bots, easily
    cleared with the Gravity Bomb, or the Mini-Nuke. To the left will be another
    crane control center. Now, the fun begins. You will find that you can pick up
    the Laser Bots, and aim their lasers downwards. This way, you'll be sure to pit
    one enemy against the other an take down all the robots without too much
    stress. Drop the Laser Bot and pick up the red, explosive crate drop it in
    front of the steel door, and it will explode, leaving you with a platinum bolt.
    Returning to the Crane room, stack the large indestructible crate against the
    other, more obvious steel door and explode the red one on top of it. The tunnel
    will lead to two more Rivet Bots. Fire away, as they are at close range, then
    go inside the room. 5 more Sweeper Bots will come down on each side, and once
    taken care of, grab the Nanotech if needed. Head up to the elevator, and walk
    down the tunnel. A movie sequence will begin.
    Rescuing Ratchet
    After Ratchet is trapped down in the prison, gameplay turns to Clank. Compared
    to Ratchet, Clank has extremely limited agility, but still has his Heli-Pack
    upgrade. Glide down to the ledge, and punch out the sweeper-bots. Around the
    edge of the building are four little Micro-Bots you can control once you smash
    open the stasis jars.If you press Triangle, there will be a list of commands
    you can issue to the Micro-Bots, including Wait, Follow, Enter and Attack.
    Don't worry about the Enter command for now. Looking back, there will be a
    Laser-Bot at the edge of the bridge. Order the Micro-Bots to attack the Laser
    Bot. Notice that the Micro-Bots automatically respawn if destroyed. Make your
    way across the bridge, then whack open the stasis jar containing the Bridge
    Bot. These guys will take on the form of bridges extending themselves from one
    ledge to another on command. When everyone is across, command the Bridge Bot to
    retract itself. It will retract on the same side Clank is on. Inside the
    building there will be another stasis jar with yet another bot: the lifter bot.
    These will lift things out of the way. Select the Lift command, and the bot
    will be too happy to obey. Once he's done, he shows off his stature and smiles,
    before returning to Clank. Now, there will be a ledge accessible only with the
    Bridge Bot. Use him to make a platform, then send over the Micro-Bots to attack
    the two Laser Bots. There are two stasis jars in the nearby room to keep you
    happy, so don't worry if they are zapped. Now, stand next to the small igloo
    projecting the number 2. The number specifies how many Micro-Bots have to go
    into the igloo for the door to open. Select the Enter command from the menu.
    The antennae on the Micro-Bots will glow blue, and they will disappear into the
    small igloo. The door rolls up so you can now deactivate the forcefield
    containing Ratchet.
    he Megacorp HelpDesk Assistant will explain how you can use Clank as a backpack
    hovermachine. Now, make your way around the building until you see a ledge.
    Double-press X to glide down. Notice how much further and higher Ratchet can
    jump with Clank. Once you're safe, you can experiment. Glide down to the other
    building, and whack all the crates and lamp-posts for bolts. Watch out for the
    red crates, though. Make your way to the teleportation pad. Teleport to the
    Get To The Thugs-4-Less Leader
    At the starting Vendor, turn right. Whack all the crates (Except for the red
    one, which you can explode at a distance), lamp-posts and the rubbish monitor
    for bolts. whack over the trash can, and 5 or so Sweeper Bots will teleport in.
    Dispose of the trash neatly, then proceed to the next room through the
    cross-shaped forcefield. Tip over the rubbish bin, then take out the two Laser
    Bots with the Lancer as needed. One shot of the seeker will do it each. In the
    next area, there are more Sweeper Bots, disposable with the   rapid-fire
    weapons. there are more on the steps too, so watch out. Go up the top and
    through the cylindrical tunnel. Several Sweeper Bots will come down as you kick
    over the trash can, and two Laser Bots as well. in a pack, you can easily take
    them out with the Gravity Bomb/Mini-Nuke if you have it. Go out through the
    tunnel once the forcefield has been deactivated. Oh dear. The thug leader, big
    time rival, has just appeared.Fire a shot from the Pulse Rifle to make him
    clear off. Don't worry. He'll come back. Jump across the 2 platforms and take
    out the Sweepers with a rapid-fire weapon. Down the alley will be several Laser
    Bots, but you will be unreachable to them. Use the (Heavy) Lancer to take them
    all out, or use them for target practice with the Pulse Rifle. Leap across, but
    don't turn right just yet. Go to the end of the alleyway and look down. At
    first, you may think that there is a bottomless drop just waiting for Ratchet
    to fall in, but there isn't. Jump down to snag a platinum bolt. Now, jump up
    and turn left into the room ahead. Don't hop down just yet, and take the
    rubbish bin out from the ledge. A lot of Sweepers will come down, confused by
    your absence. Use the Gravity Bomb/Mini-Nuke to destroy them all, jump down and
    load the Blitz Gun/Cannon and take out the Laser Bots that appear as you touch
    down. If Ratchet has sustained an injury or two, take the two Nanotech cubes at
    the side. Go through the next tunnel, then confront the Thug Leader again.
    Another shot from the Pulse Rifle will be all it takes, and he sets off again,
    determined to meet somewhere else, at another time. Take care of the two Laser
    Bots, then take the elevator pad upwards. Ratchet arrives at a room with two
    trashcans. Explode both, then load the Blitz Gun/Cannon and go insane. Once
    done, clear up the mess, and proceed along the bridge. Take the four ammunition
    boxes (You'll need them) and get ready for a showdown with that annoying
    chopper you saw twice already.
    The Thugs-4-Less Leader Boss
    The Thugs-4-Less Leader is in a helicopter for this battle. Using the Heavy
    Lancer to quickly drain the helicopter's health works well. The helicopter's
    attacks include floating electric orbs with lightning coming out of them that
    will electrocute you, these orbs are hard to see against the sky so keep
    moving. The next attack uses one of the machine guns on the wings. Take refuge
    behind a barrier or jump over the attack while shooting it with preferably the
    Blitz Gun/Cannon. The most devastating attack is a rocket launcher that fires
    slow, non-homing missiles that will destroy the barriers, so strafe out of the
    way or jump the missiles while attacking it with Pulse Rifle shots. The last
    attack is firing both machine guns at the same time, but too little too late,
    the helicopter should be destroyed by then if you keep using the (Heavy) Lancer
    or Chopper/Multi-Star. Take the teleport pad to Clank's Apartment.
    Clank's Apartment
    Grab the Swingshot and the Grindboots from Ratchet & Clank. The HelpDesk
    Assistant will walk you through the uses of these two gadgets. Notice the small
    object on the coffee table? Use the Dynamo on it to enter a mini-game of Sheep
    Invaders. Otherwise, bust it up for around 1000 bolts. Load the Swingshot, and
    target the spinning green versa-target. You will shoot out a line to land on
    the platform underneath. The next target, two yellow, stationary ones with a
    yellow fuzzy line between them, will launch you swinging back and forth. Try to
    land on the other platform, otherwise it's pancake Lombax. Next, there will be
    a rotating blue trget, which will pull a specific platform towards Ratchet. Do
    this, and a bridge will fall down to link you with the next. Repeat to fond the
    Teleportation Pad back to the Star-Cruiser.
    Barlow     Vukovar Canyon
    Start off by moving in the direction of the vendor. Use the Blitz Gun on the
    enemies. This path is extremely simple, in that all you really have to do is
    shoot everything in your way and move on. After about 10 - 15 tribesmen attack
    you, you may want to jump off the cliff if you want to upgrade weapons or
    health. From there, continue to the vendor (more like a shop) and talk to the
    fembot. Most weapons are extremely weak and useless, while a few others have
    some use. The RYNO II is a brilliant gun but you will not be able to afford the
    1,000,000 bolt price tag.
    Assuming you have rescued Clank, jump over the chasm and talk to the man. He
    will let you race in his hoverbike if you can fix it.
    To the Thermanator
    Most sections here only require basic skills. However, the first point is that
    after the first pool, there is a Versa-Target in the building. Secondly, after
    the long series of Versa-targets, just hang on until you can land on the
    machine. If you die, simply do the swingshooting again.
    When you see the frozen scientist, whack the ice and free the scientist. Pay
    him 1000 bolts for the Thermanator. Unfreeze the pool, swim through, freeze,
    and climb out.
    Feltiz System
    This is your second space battle kill most of the ships using your lasers. If
    you are low on bolts you can do the other challenges.
    Notak Canal City
    Explore the Promenade
    From the vendor, head left. Defeat the crowd of Robochickens, and head left
    into the building. More Chickens are waiting for you, as well as a new enemy:
    the Thugs-4-Less Henchman. These guys are armed with Assault Rifles that shoot
    blue spheres at you, and they can take quite a punch. The Blitz Gun (or
    Cannon) will do the trick in most cases. If you find yourself overrun by
    Henchmen, either use the Gravity Bomb/Mini-Nuke to clear them out or use a
    Mini-Turret and back off a little. Anyway, after defeating this first Henchman,
    head towards the big planet up ahead. Some Henchmen appear, and more Chickens
    to accompany them. There's some sort of Chicken-dispenser behind the planet,
    it will keep spawning Chickenbots until you destroy it. You can have some fun
    with the Planet for a Skill Point, read below. When you approach the glass
    window near the elevator, some Henchmen will break out and attack you. After
    clearing them out, head up the elevator.
    Another group of Henchmen will break through the glass window on your left.
    After defeating them, take a look at the ship up ahead. It's probably already
    shooting balls of fire at you, so watch out. This is a Thugs-4-Less Attack
    Ship, and it's quite tough. Run up to it while dodging the fire, and blast
    your Blitz Cannon when close to take it out. Now cross the bridge, and prepare
    for another group of Henchmen to break through the window. There's an elevator
    nearby. Take it up, after checking the area on the other side of the next
    bridge for a Platinum Bolt. Here you'll find a lot of enemies:
    Chickenbots, Henchmen, an Attack Ship, and a Chicken-dispenser. If the action
    gets too heavy, don't be afraid to run to one of the elevators, and head back
    into safety to catch your breath. Go up the next elevator, and you'll find a
    Nanotech boost. The objective is now done. Enter the Teleporter to get back
    to your ship.
    Investigate the Wharf Area
    . Defeat the Chickenbots and the Henchmen
    that appear. Note that you can smash up the light poles around this area for
    some easy bolts. There's a purple force field up ahead. You can't cross it, so
    head left into the building. Use the Thermanator you got on Barlow to freeze
    the water, then use a Boost Jump to get onto the ledge. The next room contains
    a lot of Chickenbots. Use the Mini-Nuke for an easy victory. Exit outside, and
    defeat the Henchmen waiting for you. Check ahead to see an Attack Ship. If
    you're still out of it's fire range, you can take it out easily with 2 shots
    from the Pulse Rifle. Continue on the path, defeating a lot of Chickenbots and
    Henchmen as you pass. You'll also pass a Dynamo panel, which you should use to
    get a Platinum Bolt. . When you get
    to the end of the path, make a long jump to the big platform. Kill all the
    enemies that appear. Take up the elevator. Defeat the Attack Ship to your
    right. Remember to strafe a lot to avoid its attacks. Clear out the Chickens,
    and check out the video screen there. You will now get co-ordinates to the
    Ship Shack of Slim Cognito. Objective complete.
    Search Canal City for the Thief
    From the video screen, float down to the platform below. You're now on the
    other side of that purple force field mentioned earlier. Cross the bridge to
    the factory. There's a Chicken-dispenser on it, so watch out. Turn the bolt in
    front of the factory to open the door. Inside, use wall jumps to get up to the
    higher ledge. In this very big area, freeze the water with the Thermanator.
    Skate to the low ledge on the right, and climb up. Turn the bolt here to
    create a bridge. Cross the bridge, defeat another Chicken, and thaw the ice in
    front of you. Swim through the tunnel. On the other side, drop down to the
    bolt behind the fence, and turn it. Another bridge appears. Thaw the ice
    around the bolt you've just turned. Swim through yet another tunnel, and climb
    out on the other side. Freeze the water you've just left. Wall jump up, head
    left, and you'll drop down on the platform you were on earlier. This time,
    cross the bridge you've made.
    You'll get to another pool with water. This time the water's rising and
    falling. You have to freeze it when it reaches the highest point. To make it
    easier, fire the Thermanator until the water's almost frozen, then complete
    the task when the water reaches the highest point. Don't jump into the water
    by the way, the fish will eat you instantly. Get across the ice. There's
    another fish in the next pool. A tunnel leads to the other side. Freeze the
    water when half of the tunnel is filled. Skate through the tunnel. On the
    other side, grab the ledge. If you can't reach it, the water level's too low.
    Go back, thaw, and refreeze. When you've climbed out on the other side, thaw
    the ice, then freeze it again when it's on it's highest point. Continue to a
    pool very similar to the one you've just left. Again, freeze the water when
    the tunnel's half filled. Skate to the other side. You'll finally get to the
    last room. Here you'll encounter some friendly robots. You can buy a
    transmission from them for 6,000 bolts. Doing so will give you co-ordinates
    for the planet Siberius. Use the yellow taxi to get back to your ship.
    Siberius  Frozen Base
    Find the Thief
    As soon as you land you will find a vendor. Purchase ammo if needed. Now head
    straight to the path ahead of the vendor. You will see strange little circular
    things. Those things spawn some small Blade Balls. Take them out with the
    wrench or the Heavy Lancer. A little past the blade balls is a building that
    will break once you get too close. Inside are MSRII take them out however you
    please. Now head right to the bridge and defeat some more enemies. The Mini
    Nuke is a good way to clear the path. Jump across the gap. Do you see a ledge
    nearby? Well it should be above you, so high jump up there and go into the
    hidden alcove. There is a platinum bolt hidden there. Now head back and defeat
    some more enemies. Turn right and head into the elevator inside the building.
    The path will cut off and enemies have infested your path. Take them out
    however you want. Jump to the snow covered platform with the circular things.
    Take them out and long jump across the gap. Take out more enemies along the
    way. A drop ship will be in your way later on. It will send out more bots
    towards you. Be careful. Now there will be a vehicle ahead of you. First buy
    ammo from the vendor nearby.
    Inside the Vehicle
    The first car will contain some enemies. Take them out and head forward. With
    the Swingshot, swing your way to the next car. More Blade Balls will appear.
    There will also be some other bots. Once they are all gone head a little
    forward and the Masked Thief will appear! You can deal damage to him with the
    Blitz Cannon. Personally, I would throw some turrets because they do a lot of
    damage per second. When he goes away a swing shot target will appear. Use the
    Swingshot. The vehicle will open and head inside. More Blade Balls are in your
    way so take them out. When the door opens some MSR II's will appear along with
    the MSR I's. Once defeated the door will open once you head there. Behind it
    reveals a swing shot target so use your swing shot again.Traverse around the
    vehicle and go up the ramp. The Thief will arrive. Use the Blitz Cannon to do
    some good damage. Once you've dealt enough damage to continue, a cutscene will
    occur showing that your vehicle has fell.
    Fight with the Thief
    When you gain control, head forward and go up the ladder located right of the
    Teleporter. Some MSR II's block your path so take them out. Now Blade Balls
    will come attack you. Take them out with your wrench or the Heavy Lancer. Once
    defeated jump up to cross the gap. Now restock on ammo and head forward to the
    circular platform. A cutscene will ensue and once its finished, its time to
    fight the thief! I suggest you use the Miniturret Glove near the thief. When
    you start the battle, the thief will have the damage you already did on him
    while on the vehicles. His attacks include firing his gun. The shot is easily
    dodged, but his second move is deadly. He will shoot the ground releasing a
    shock wave. It will do considerable damage if your hit. But both moves are
    quite easy to dodge. Shoot him with the Blitz Cannon and Heavy Lancer and the
    job will be done in a seconds. Another cutscene occurs when you defeat the
    Tabora    Mining Area
    Escape the Underground Tunnels
    When you first get to Tabora, you give Mr. Fizzwidget the experiment. He
    accidentally smashes your ship and kicks you out of his ship. You finally end
    up falling into the underground tunnels under the surface of the planet. Once
    you're there, continue straight forward. There are crates around you, and a
    Megacorp vendor. Keep going, and destroy the enemies. There are a lot of
    Spitting Dune Crawlers on the way, though. There are also Mutant Sandflies that
    follow you and try to bite you. It is possible to make it through without
    battling enemies, but it's a little harder. Also, visibombs don't work in the
    underground tunnels, so use other weapons. Other than that, the path is pretty
    simple, just don't fall into the lava. Then, you'll reach a place with three
    big platforms sticking out of the lava, including the one you're standing on.
    You can jump directly to the third one, or you can go from the first to second
    to third. Defeat the enemies there. After that, you'll reach a place with a lot
    of small platforms sticking out of the lava. To get across, jump and glide from
    platform to platform until you reach the other side. Then, go up two ledges and
    you will find the OmniWrench 8000 V2, a stronger version of the wrench you
    already have. After finding the new wrench, climb up another ledge, and you
    will come to another place with three large platforms. After defeating the
    enemies, use your Swingshot to get to a strip of land mostly surrounded by
    lava. From there, use the Swingshot again, but don't un-grapple the Swingshot
    too soon. Get a big swing, and let go. Glide down toward the big doorway on the
    bottom left corner of the tunnel. Congratulations! You survived the underground
    tunnels and made it onto the surface of the planet. Upon arriving on Tabora's
    surface, you will meet the theif. After she trips and reveals herself, she
    gives you coordinates to the Testing Facility on Dobbo, but first you need a
    new ship. After that's over, go up the elevator, where you'll find a tiny empty
    town, with only one person. Right now, you can either repair your ship, or get
    the item the Glider.
    Repair your Ship
    Walk up to the strange man standing by your smashed ship. Watch the scene. He
    will ask for ten crystals from the desert to repair your ship. Go into the
    desert, and find ten crystals. Crystals are gotten by hitting the pink glowing
    stump-like things in the desert. There is also a few bridges the lead to a
    different part of the desert. Crystals are usually guarded by creatures that
    pop up from the sand when you approach them. In the desert, there is also a
    weapon mod vendor that sells weapon mods in exchange for platinum bolts. If you
    come back later with the Gravity Boots (earned on Planet Joba), you can find a
    raritanium mining car that can be used to dig up raritanium from the ground
    that can be traded for ship upgrades and paint jobs. Watch out for Desert Dune
    Monsters, that look like a pile of big sticks. If you get too close, the
    monster will burst through the sand and attack. After getting the crystals, go
    back to the New Age Mystic. He will take the crystals and use them to repair
    your ship. If you get more crystals.
    Get the Glider
    To get the glider, go to the back of the town, and find a small building by the
    bridge. Go inside, and there is an opening in the back that leads onto a narrow
    pathway with many Spitting Dune Crawlers on it. Keep going, and you'll reach a
    tunnel building. Inside, there is a pool of water, along with a ledge too high
    to jump to. You need the Thermanator here. Use the Thermanator gadget and
    freeze the water. Then jump onto the ice, and up onto the ledge. Kill the
    Mutant Sandflies up there, then you'll see another pool with a strange looking
    three part machine like thing in the middle. Jump onto the platform closest to
    you, and it should make a staircase sort of thing. Now, don't move off, and
    fire your Thermanator into the water to freeze it. Now go up the staircase,
    then get onto the ledge above. Kill all the enemies there, and destroy the
    boxes if you want bolts or ammo. This part is a bit tricky. You see a double
    waterfall in front, and walk up to it and freeze it with the Thermanator. Now
    wall kick back and forth up the frozen waterfall, until you reach the land
    above it. Destroy the enemy there, and proceed to the edge of the tunnel. Once
    you're there, glide onto the tunnel below. Keep going, then you'll find the
    glider. There's a glider launch pad right in front of you.
    Use the Glider
    To use the Glider, jump when you're on a launch pad. Don't crash into the
    towers or the side of the canyon, and go through the circular openings in the
    walls. On top of one of the towers is the nanoboost. Glide over that tower and
    touch the nanoboost to get it. At the end, you'll see a small piece of land
    sticking out in front of you. Approach it and you will automatically land.
    There is a teleporter that takes you back to the town, along with a platinum
    bolt. After you get back to your ship, you are done with this planet for now.
    Dobbo   Testing Faclity
    Get To The Mathematician
    First you jump on the another platform with a Megacorp armor vendor. After that
    you will see some Megacorp Chickenbots; these enemies are not that hard at all.
    I would recommend the OmniWrench 8000 V2 or a starter weapon like the Heavy
    Lancer. After that you will see Megacorp Troopers which are quite hard. I would
    use a Lava Gun/Meteor Gun. Once you have defeated the troopers and got hurt you
    can use the a pink Nanotech crate to the right where troops came from. When you
    turn left you will see Chickenbots and two Dynamo targets which will make
    platforms. After you zap the two targets and jump on them, you will see a
    Megacorp ammo crate. Smash it if you use a weapon. Then jump onto another
    platform which will have two Troopers and health. Defeat them and then go up to
    the barriers and get your Pulse Rifle/Vaporizer then kill the tank. There will
    also be Troopers there too. Come up and smash them into pieces then use your
    Swingshot and swing to the other side. There will be two Troopers behind
    barriers and a lot more behind those two Troops. And there are two health
    boxes; one is blue and the other is pink. Exterminate the two Troopers and get
    ready for a lot more gun firing. I recommend you use Synthenoids/Kilonoids and
    a great gun. Before you do that use a Pulse Rifle/Vaporizer to kill a Megacorp
    Trooper at the top of a big tall platform. After the bit you fight you might
    need to go back to the Megacorp vendor. Climb up the big block and turn left.
    Here's a Swingshot target; you could use your Swingshot or jump either way, it
    doesn't really matter. Annihilate the two troops and don't fall down.
    Exterminate a Tank bot and a Troop. After annihilating the Tank, swing on a
    Swingshot. Turn right and run but do not jump on another platform unless you
    want to make it harder. Use the Pulse Rifle/Vaporiser and vaporise the
    Troopers, especially on the tall block. After terminating the robots and using
    the Swingshot target to pull yourself to another platform, immediately defeat a
    Megacorp Trooper. After the death of the Trooper, jump over to the platform
    ahead. There is a room left of the platform which has a little vent. Which you
    need to put a Spiderbot/Tankbot Glove that you can purchase at planet Joba to
    get a special bot. Use the Dynamo and jump to the other side. Your last enemies
    on this track are here. Then use your Swingshot to get to The Mathematician.
    You will have to defeat the Thugs-4-Less Leader with Giant Clank and he will
    give you a movie to Megacorp Games at Joba where you will get two new weapons.
    the Plasma Coil and the Spiderbot Glove.
    The Megacorp Factory
    Go to the teleporter and teleport; you will see some Megacorp Sentinels. Use a
    strong gun like the Seeker Gun/HK22 Gun and smash those up and move forward.
    There will be a Megacorp Security Turret so watch out get a Lancer out while
    you're crossing the lines of electricity and use a strong gun to terminate some
    Troops. Then go down and shoot some bad guys. When you go on the bridge get
    prepared for some green Blade Ball v2.0s which are more tougher than the ones
    that are red. The bottom part seems to be almost symmetrical so keep shooting
    and go through the track after you get up on to the lift. You will see a Tank
    there waiting for Ratchet. Annihilate the dangerous Tank and swing to the other
    side; there will be a lot of Dynamo targets so get past them .Go up to the top
    and there will be a movie. After the movie, use the glider and follow the
    bot.After Ratchet completes the Electrolyzer puzzle you will guide him to the
    Teleporter and there will be a movie .This movie is about the Protopet and
    Ratchet talks to Abercrombie Fizzwidget who is not paying attention.
    Joba  Megacorp Games
    Get to the Hoverbike Races
    Across the bridge from where you start, you'll see a couple of Jobian
    Tribesmen. They're much like the Tribesmen on Barlow, only tougher. Equip your
    Vaporizer, and zoom in. There are three Tribesmen with swords standing around,
    and one with a gun patrolling the area. This last one is really dangerous: the
    gun will shoot green beams, and each beam will do lots of  damage! So, it's
    best to
    snipe the one with the gun from here, and take out the others with some other
    weapons. Now, don't enter the 'cave' they're guarding. Instead, go right, and
    swing two times to the next platform. You'll see a bridge to the right, with
    a blue ball on it. Use the Swingshot to pull the bridge down, and cross it.
    Pull down another bridge, and you'll be at the start of the Hoverbike Race.
    It seems today's grand price is a pair of Charge Boots.
    Get to the Arena
    When you're done racing, return to the ship. Now enter the cave. There's a
    Dynamo panel to the left. When you activate it, a door on the other side of
    the pit will open, a floor will cover the pit, and several horizontal beams
    start moving back and forth. There's a small army of Tribesmen behind the
    door, and they're accompanied by a Jobian Saur Beast. One of the Tribesmen is
    sitting on the Beast, and together they can shoot purple lasers at you that do
    lots of damage. You should use your Charge Boots to get to the other side of
    the pit as quickly as possible. There, fight off all the enemies. The Blitz
    Cannon does wonders, and it also helps to activate some Synthenoids before
    crossing the pit. After some time, the door will close and the pit will open
    up again, swallowing any enemies that stayed behind. Turn left. You'll see a
    gun turret up ahead. Several Tribesmen are standing around it. When you kill
    the enemy that's using the gun, a new one will come to the gun and start
    shooting at you. You can snipe the gunner for an easy victory. Once the
    Tribesmen are all gone, use the gun turret. Blast away the door to the left,
    and use the turret to kill all the enemies that come out. Enter the building.
    After this short building, you'll be outside again. A lot of enemies are
    waiting up ahead. Amongst them are some Saur Beasts and some of those
    Tribesmen with guns. They should be your priority. If you've still got some
    ammo for the Vaporizer left, snipe them. If not, the Minirocket Tube works
    great too. There's also a bunch of normal Tribesmen in the area, they will use
    the turret to shoot at you. Best thing is to stay at a distance. If you want a
    really easy victory, find some cover and send out a couple of Spiderbots.
    Clear the area around the turret of enemies, and get on the turret to activate
    it. There are two doors here. First blast away the one on the left, and kill
    the Saur Beasts behind it with the turret. There's some health and ammo in
    this small room. Now blast away the door to the right, and kill the Tribesmen
    behind it.
    Use the Dynamo activator here. This platform doesn't disappear after some
    time, like all Dynamo platforms. Step on it, and it starts moving. Beams will
    come out of the wall, and try to shove you off or block your path. The first
    part isn't that tough. It does get tricky near the end: after going right,
    you'll go up, and a big barrier will block the way to your left. Jump onto the
    single beam to the right, and then wait until the big barrier to the left
    disappears. Now double jump and glide to the left, and land on the beam that
    is now above the moving platform. Jump onto the next beam, and then back onto
    the green platform. With some practice, you'll reach the top. Note that
    from now on the green platform will take you to the top so you
    won't have to do all that jumping again.
    Enter the next room, and be prepared for a massive attack of tribesmen. You
    can take cover outside the room, but be warned: if a Saur Beast comes rushing
    out, it can very well push you off the edge. These Saur Beast are behind a
    pair of doors, and they will only appear when you or a Tribesmen opens the
    door. Try to snipe the turrets, or use rockets. The higher turrets will
    probably hurt the Tribesmen on the ground. When most enemies are gone, enter
    the room. Some Tribesmen with guns appear when you approach the ledge at the
    back of the room. Climb the ledge, and immediately get on one of the turrets.
    Some enemies will appear, and one will probably open the door, spawning forth
    more foes. While in the turret, you're pretty safe from most attacks, and you
    can kill the enemies with easy. After killing them, head out and stand on the
    red spot. Jump to grind down to the platform below. You can now buy the
    Levitator from the shady guy for 20,000 bolts.
    Stand on the blue circle, and press and hold [X] to fly. Fly straight ahead
    from the launch pad to reach the Arena entrance. It's far above the launch
    pad, so you'll have to fly up several hundred meters to reach it.
    Right, after you have the Infiltrator, exit the Arena. You now have to use
    this gadget to lower the force field. This is another mini-game. You'll see
    a ball, with a lot of blue spot on it. There are paths between the spots. The
    green lights show in which direction you can 'move' from your current spot.
    When you move from the first spot, a timer will start. You'll have to start
    again if the timer reaches zero. Your goal is to reach the start position
    again. You'll see your progress on a bar on the right. When you don't see any
    green lights from a spot you've arrived on, it means you're at a dead end,
    and you have to get back. There's only one possible route, try to remember it.
    This mini-game is a lot tougher than the Electrolyzer game, so you might have
    to practice a little. When you get it, take the yellow taxi back to the ship.
    Before you head off to the Hrugis Cloud, pay a visit to Slim. Buy the upgraded
    shield, laser and rockets. If you don't have enough Raritanium, return to the
    Feltzin System and fight Challenge 1 there. When you're done, head to the Deep
    Space Disposal.
    Hrugis Cloud  Deep Space Disposal
    The cutscene before the mission will tell you that the code Fizzwidget provided
    you did not work. The turrets that surround the rendezvous point have now
    started attacking you. I heavily suggest that you save 30 Raritanium and go to
    the Ship Shack and purchase the Fusion Laser Cannon upgrade. The upgrade
    replaces your existing laser with a much more powerful blue laser. As you start
    off the mission you will need to destroy the turrets surrounding the area.
    Remember to be careful not to get too close to the turret or else you will
    explode. Repeatedly fire your lasers and use the missiles when they lock on. A
    repair bot will come and try to fix the turret once it one of them goes down.
    Quickly destroy the others before the turret is repaired. If you listened to
    the advice, you can easily destroy each turret by holding X to fire lasers, and
    use a missile, each turret would be destroyed in a matter of seconds. Once
    you've destroyed all 6 turrets, you will watch another cutscene.
    Todano     Megacorp Weapons Facilty
    Explore the Weapons Facility
    In this first area, a robotic Fizzwidget will lead some robotic tourists
    around, and he will show them four equally boring rockets. Anyway,
    the place is also crawling with Mutant Test-Squirrels. They're not too much
    of a problem. You don't have to stay near the tour group, just continue to the
    end of the area. Here you'll have to use the Electrolyzer. An elevator comes
    down, ride it to get onto the dam. You can smash these yellow lights (with the
    Box Breaker) for a vast amount of bolts, if you like. There's a cable that
    leads back to the ship, and a Teleporter too. From the vendor here, you can
    head north or west. For now, head north.
    Search the Rocket Silo
    From the vendor on the dam, head west. Use the Infiltrator to take down the
    force field. Now it's best to snipe those big robots ahead of you: these Robot
    Guards do quite some damage, and you'll have your hands full with the
    Squirrels anyway. Two Vaporizer shots is all it takes. Now enter this mine
    field. Those blue thingies are mines. If you come near one, it will explode.
    The blast is pretty easy to avoid, and it also hurts the Squirrels, so you can
    just walk through the field, and watch how the mines blow up the Squirrels for
    you. Use the elevator at the end of the field. You're in a big rocket silo. A
    lot of Troopers attack you. Take cover, and use the Minirocket Tube to take
    them all out. Continue through the next door. There a more Troopers in the
    next room, and of course they're respawning. The Bouncer works great: throw
    one into the room, After the room's cleared,
    enter the next corridors. Three Troopers are across the gap, and they will
    respawn too. If you fire a Minirocket at the one in the center, you can take
    all three out with one shot. Across the gap, use the Infiltrator. Defeat the
    Robot Guard behind the door, and enter the room with the video screen.
    Finally, the big plan is revealed...you now have to save the galaxy from the
    Protopets. The female Lombax Angela will give co-ordinates for planet Boldan.
     Investigate the Facility Interior
    From the vendor, head north, and kill the Squirrels in the ring. Enter the
    building. There's a column with a Tractor Beam sign on it. Use the Tractor
    Beam to push the column into the force field to your left. This should create
    a gap in the field. Go through the gap. In the next room, there a two moveable
    columns, two force fields, and one maintenance robot. Place the columns in the
    force fields, thus creating a safe path across the field. Now drag the robot
    onto the identification pad to open the door. Use the elevator. In the next
    room, kill all the Chickenbots, and then move the column with the rocket in it
    to the 'hatch' at the back of the room. The wall will blow up. Cross the long
    corridor. Some Troopers are waiting for you in the next room. When you kill
    one, a new one will spawn. Keep killing these until they stop coming.
    Now drag the column into force field, and leave it there. Drag the Robot
    through the gap you've just made. Put it onto the blue circle to open the
    door. Ride the elevator up.
    You'll see two columns, one small and one big. First, move the big column to
    the left. Now move the smaller one to the slot on the left. Place it in the
    slot, and the rocket will be armed. Now drag the big rocket to the slot on the
    right. Once both rockets are in place, the wall blows up. In the next room,
    you'll see a field of lasers to your right. Put the column here on the
    conveyor belt. Wait until it comes back your way. When it stops near you, jump
    onto the ledge to the left of the column, and follow the gap the column makes
    in the laser field. This way, you should reach the other side. After beating a
    couple of Chickenbots, you have to solve another column puzzle. Put the small
    the middle rockets on the path towards the middle hatch. Drag the biggest
    rocket to the right, and put it in the slot there. Move the middle rocket to
    the right, and put the small one in the slot to the left. Now put the middle
    column in the middle, and watch the wall blow up.
    Another laser field. Put the small column onto the conveyor belt. When it
    stops near you again, jump on top of it, and ride it to the other side. There
    are a lot of Troopers to kill in the next room, and they will keep spawning
    too. If you don't feel like taking them all on, just jump into the next
    corridor. Another Trooper is waiting there, and more will appear when you kill
    this one. Once it's safe again, go into the room with all the sheep and get
    the Sheepinator, one of the coolest weapons in the game. It works simple: aim
    it at an enemy, and press and hold [O]. A progress bar on the right shows you
    how much longer you need to keep firing. When the bar's full, the enemy
    changes into...a sheep. It's now completely harmless. Note that it will take
    longer to 'sheepinate' bigger enemies. Use the Teleporter to get back to the
    dam, and practice your new weapon on the Squirrels that have appeared.
    Boldan   Silver City
    Open the main entrance
    At the vendor, step onto the taxi and take it to another platform. Here, take
    the elevator down. You'll see a Levitator pad in front of you. Activate it,
    and fly through the tunnel with all the clockworks. Behind it is another
    platform, land on it. Now from the Levitator pad here, you have to fly north,
    against the stream of the traffic. This flight is VERY tough, you need every
    drop of fuel in your Levitator to make it to the next ledge. The stupid thing
    is, that when you're out of fuel, you'll crash and die instantly, even if
    you're only 2 inches away from the ledge, and you could make it easily.
    Anyway, you need to practice a bit, and then pray you get to the next ledge.
    When you're on it, you have to fly again. This part is pretty easy, you have
    to avoid electrical wires, but that's not really tough, and this time you'll
    at least have enough fuel. At the end, take the elevator up. Step on the
    button here to lower the force field in front of the main entrance. Objective
    Grind the Power Cables
    From the intersection with the button, head east, and take the elevator up.
    You now need to grind over a bunch of power cables and steel beams. On the
    cables are insulators. Of course, you shouldn't bump into one, but if you stay
    on the cable that leads to a tube for too long, you'll get electrocuted, and
    you don't want that either. To start, jump on the rightmost cable. After the
    second set of tubes jump to the middle cable. Grind two steel beams, and when
    you get back on the power cables
    move to the middle one. After more beams, you'll have to get past some tubes
    again. After that, it's pretty straightforward to the end. At the end, you'll
    find a weapon modification shop just like the one on Endako. Upgrade the
    weapons you use most frequently. The Shock Mod for the Heavy Lancer is great
    if you want to win the Timed Limited Weapon Challenge on Joba. Anyway, step
    into the teleporter to get back to the ship.
    Find Mister Fizzwidget
    From the ship, head south. In front of the building ahead of you are some
    Thugs-4-Less Elite Henchmen. Needless to say, they're a lot tougher than the
    normal Henchmen. Use the cover that's provided. The Minirocket Tube does
    wonders, so does the Vaporizer. Continue to the building, and step on the
    button in front of the door to open it. Fight the enemies inside. There's also
    a Thugs-4-Less Brute Class II here, and it's even tougher than the Elite
    Henchmen. After that you'll have the choice to go either left or right. Going
    left allows you to get a Platinum Bolt,  Go right and defeat all the Henchmen,
    Brutes and Chickenbots in this area. The Bouncer
    is a pretty good weapon to take out the enemies that are taking cover. Once
    all enemies are gone, go up the elevator. Now you need to fight yourself past
    a whole group of Thugs. Remember to take cover often. As for weapons, the
    Vaporizer, Minirocket Tube, Plasma Coil, Bouncer and Mini-Nuke should be in
    your Quickselect menu for these fights. After going down another elevator,
    you'll have to fight even more Thugs. Go up the elevator at the end of this
    area to reach a continue point.
    You can now buy the Duraplate armor from the armor vendor for 100,000 bolts.
    Quite a sum, but worth it. Damage is now cut in half. Restock on ammo at the
    normal vendor, and then head out of the building. The small ledge will move
    down, and you'll be on the vertical wall of a building. Move down. Thugs will
    pop out of the building from time to time. One shot is usually all it takes to
    push them off their ledges. After that, gravity will take care of the rest.
    When you're almost at the bottom, a hatch will open. Enter the building, and
    go through the corkscrew to get your feet back on the actual ground. Snipe the
    Thugs in the next area, and collect a lot of bolts. Continue, up the elevator,
    across the gap, and through a very big corkscrew. Thugs will be waiting for
    you at every step, so be prepared. After a lot of fights, you'll find yourself
    on the wall of a building again. Walk down again, defeating all Thugs that pop
    out. At the end, you'll find a robotic Fizzwidget. Ratchet and Clank are then
    captured by the thugs, and brought to the prison on Aranos.
    Aranos     Flying Lab
     Free Ratchet from his Cell
    First, cross the lava pit. The lava is rising and falling, start crossing when
    it's going down. On the other side, kill the Chickenbots, and free the Hammer
    Bot. This big guy can smash things.Order him to hammer the crate
    blocking the door. In the next room, there's another crate for your friend to
    hammer. Stand on one end of the balance, and have the Hammer Bot hammer the
    other end. You'll fly up, into an airduct. A lot of Chickens are waiting here
    for you, but one punch from Clank will take them out. Free the two Micro Bots
    along the path, and have them kill the enemies up ahead. When you get to an
    elevator, ride it down and step on the button to open the door. The Hammer Bot
    can now enter. Get your Micro friends on the balance, and have the Hammer guy
    hit the other end to fly to the next air duct. Order the two Micro Bots to
    enter the door, and continue. Two MSR's will appear to the right, but you can
    ignore them for now. Go up the elevator, and free two Micro Bots. Have them
    attack the MSR up ahead, and free two more Bots here. Now walk towards the
    door, and let the Micro Bots kill the MSR's on the elevators. Order them to
    enter the door, and step on the button. The power will now be down in this
    section, meaning Ratchet is free. You'll switch back to him automatically.
    Meet up in the Hangar Bay
    First of all, kill the flame throwing MSR's in the corridor. There are three
    of them, so it shouldn't be too tough. Now check out the vendor. You can get
    the Zodiac from now on, but it costs 1,500,000 bolts. A better buy is the
    Shield Charger, although you might not have enough cash at this point to get
    it. Now continue down the corridor. When you step on the next platform, it
    will turn around, and you'll have to cross this room hanging from the ceiling.
    Some flying robots will appear, you can shoot them down but it's safer to just
    ignore them. At the end, another platform will take you back to the ground.
    Perform a wall jump to get further up here. After killing more MSR's, jump
    onto the block in the corner. Now you have to jump over some little platforms.
    The platforms will disappear if you stand on them for too long, but don't
    worry, you'll have plenty of time. Once you reach the elevator at the end,
    you'll switch back to Clank.
    Get to the room with all the lava, and glide down to the platform in the lava.
    When the lava is sinking, jump via some platforms to the other side. Free the
    Bridge Bot that's waiting here. A big gap is up ahead, use the Bridge guy to
    cross it. There are some Chickenbots on the other side, be careful not to get
    hit because Clank's got very low health. Get onto the elevator behind that.
    The bridge Bot will follow you. Wait until it's on the elevator as well, then
    go up. At the top, defeat some more Chickens. If they accidentally kill your
    Bridge Bot, head down the elevator again to find it. Now at the top of the
    elevator is a big room. Order your Robot to build a bridge. From the end of
    this bridge, you should be able to glide down to the next platform. Here, free
    two Micro Bots and another Bridge Bot. Order it to build a bridge again, and
    have the Micro guys take out the MSR at the other side. Now free the Hammer
    Bot, and another Micro Bot. Let the Hammer guy clear the doorway, and free a
    fourth Micro Bot in the next room. Clear the crate in front of the gap, and
    create a bridge. Send your Micro Bot friends into
    the door here. When you enter the doorway, you will switch back to Ratchet.
    Ratchet will now find a new Wrench. It's much more powerful than the old
    Wrench, so After the painfully not-funny cut-scene, get to the wall
    and perform a wall jump. You should land on the small platform to the left.
    It's one of those disappearing things, so don't wait too long! You'll now
    find yourself on the outside of the ship. Walk along the magnetic path,
    killing enemies as they come. Remember, gravity is your friend, so if you hit
    the MSR once, it will fall off. Continue along this path until you get inside
    the ship again. Clear the room of all MSR's (the Bouncer works great), and
    prepare for another jumping puzzle. This time, some of the little platforms
    will appear vertically. This means you have to jump to them, and press [X]
    again when you hit it to perform a wall jump. You'll then land on the next
    platform. After this part, Ratchet and Clank meet up again, and it's time to
    explore the rest of the base. Your ship is blocked by a force field, so you
    can't enter it yet.
    Get the Qwark Action Figure
    Enter the door on the southwest end of the docking bay, and climb the ladder
    inside. You now have to fly with the Levitator again. Wait for the lava to
    drop, and then fly ahead. When you've crossed about half of the distance, the
    lava will rise again, so stay near the ceiling to avoid it. When it falls
    again, continue to the end of the path. Here you'll find the plumber who was
    also in R&C1. You can buy a Qwark Action Doll from him for the sum of 20,000
    bolts. If you do so, you can trade the Figure for the Armor Magnetizer on
    Todano. When you buy it, he will say "See you in a year or so...". Ratchet and
    Clank 3, anyone? Anyway, when you have the thing, return to the Docking Bay.
    Lower the Force Field around your Ship
    Climb the ladder near your ship, and open the door using your Infiltrator.
    Now, you have to fly through 3 more tunnels using your Levitator. The first
    part is really easy. Just wait for the lava to drop, then enter the tunnel
    and fly through it to the next platform. You should have plenty of time. The
    second part's a little tougher. Wait for the red electricity up ahead to
    appear, then start flying. The red barrier should disappear as you approach
    it. Fly through the gap in the blue field to get to the next ledge. From here,
    you need to cross one last tunnel. The white force field's pretty easy to
    avoid. After that, fly under the blue field and over the red. It might take
    some practice, but you'll eventually reach the other side. Angela will contact
    you from the Thugs-4-Less fleet, but she's captured. You have to save her!
    First, step on the button here to 'free' your ship.
    Snivilak    Thug HQ
    Rescue Angela
    From your ship, swing a couple of times. Go through a little building, and
    swing on to the next ledge. The main entrance to the HQ is to your right, but
    it's blocked. Use the Swingshot on the blue ball in front of you. You will
    pull down a piece of rails. Grind down the rails, it's really easy. At the
    bottom, you need to get up again. Walk up the sloped path, so that you're on
    the vertical wall. Activate the first Dynamo panel in front of you. After a
    few seconds, a platform will move past you. Jump onto it, and quickly activate
    the second Dynamo panel. This activates a second platform, jump onto it when
    you pass it. Repeat this activating/jumping until you reach the top. If you
    stay on one platform for too long, you'll hit a blue barrier...and die. When
    you've reached the top, walk along the path, and then walk down to the
    choppers. The choppers will rise up, try not to get hit by their blades.
    When you're back on the ground, continue to a jump pad. You'll be shot to
    the entrance of the base. Check out the armor vendor here for the
    Electrosteel armor. It costs you 250,000 bolts.
    Now you need to cross the bridge. There are some tanks in front of you. These
    are Hover Tanks v2.0. They have very high health. Luckily, their shots can
    easily be dodged. When you destroy it (the Mini/Megarockets work great), a
    couple of Thugs will come out. There are three tanks on the bridge. Once
    you've killed them all, restock on ammo at the vendor, and continue. When you
    reach a set of lasers, some Thugs will appear on the other side. Take them out
    too, the Bouncer is very helpful here. After a big wave of Thugs, cross the
    lasers. You might want to head back to the vendor first if you need some ammo.
    Now, on the other side of the lasers, move left. Destroy the tank up ahead.
    When you cross the lasers leading to its wreck, an Attack Chopper appears.
    Take some distance, and let the Rockets do their work. It really helps if you
    have the Lock-On mode for the Mini/Megarockets. After the Chopper, turn right,
    and kill a whole bunch of Thugs. After killing the ones that spawned in from
    the force field, get to the next area and destroy two Choppers. Now go south,
    past the lasers, and kill another group of Thugs. When you smash the nanotech
    box in the center of this next square, two doors will go down, and you'll have
    to battle six Thugs. When they're gone too, head west, to the question mark.
    The Thug leader seems upset about something. You'll have to battle another
    giant robot controlled by him, but this time you don't have an oversized Clank
    to do the work for you. You can't hit the boss with your normal weapons. You
    will need to use the various turrets located around the base. They're all
    located on roofs; there are several jump pads to get there. Now for the boss,
    he has six attacks: when you just walk around, he will shoot blue lasers that
    are very easy to dodge. When you're shooting at him from a turret, he'll shoot
    some homing bombs. These things will always go to the turret, and then
    explode. To avoid them, simply leave the turret. Like I said, the bombs go for
    the turret, not for you. So if you keep your distance, you'll be fine. When
    the bombs have exploded, get back on the turret, and continue firing at him.
    When you've done some damage to the robot, it will try to destroy the turret
    you're on. It can do this in various ways: 1) Come close and fire a red laser
    at the turret 2) Come close and smash the turret 3) Rises up into the air and
    fires some missles at you, and 4) Takes the air, grabs an airship, and throw
    it at you. All attacks will destroy the turret, and the jump pad leading
    to it. This can't be helped. You can only try to avoid the fourth attack by
    shooting the ship before it reaches your turret. Don't worry, there are more
    than enough turrets around the area, if the robot destroys one it means you
    just have to move to the next one. Anyway, this is a really easy fight, but a
    long one. Just keep firing, back off when the bombs come, and you should be
    fine. You can even complete the whole fight without taking damage once.
    When the robot finally goes down, Angela will be freed. You will now split up
    again: she'll get her Megacorp ID from her home planet, you'll try to disrupt
    the Protopet transport.
    Smolg    Distribution Facilty
     Explore the Docked Ships
    Jump over two platforms (don't stand on them for too long), and swing twice to
    the next ledge. Kill the Grulches that are on this ship. Like all small
    monsters, one or two hits from the wrench does the trick. Now jump over more
    platforms, and use the elevator to go down. Here you'll find a Levitator Pad.
    Facing east, fly up and forward. You should arrive on a smaller platform with
    another levitator Pad. Fly to the next one, it's east of the platform you're
    currently on. From this platform, fly to the ship to the northeast. Here
    you'll encounter your first Two-Headed Smolgian Snapper. You'll also be
    attacked by a Robo Guard. Use your Megarocket Cannon to defeat them both. Now
    enter the ship to find another Levitator Pad. Fly through the gap between the
    lasers, and head to the next platform. After killing two Snappers, fly to the
    ship to the south. Here you'll encounter more Grulches, and a thing that keeps
    spitting out more Grulches. Once you've killed them, you can enter the ship.
    Use the pad here to fly through the roof, and to the big construction to the
    west. There are a lot of Snappers here, but you can ignore them: use the
    Levitator Pad at the very start of the area, and fly towards the big wall of
    crates to the west. Jump down on the other side to find another Pad. Fly to
    the last building, the one with the question mark in it. Here you can buy a
    transmission from an intelligent Snapper. It costs 40,000 bolts, and it will
    give you co-ordinates for planet Damosel. Use the teleporter to return to your
    Traverse the Warehouse
    Use the jump pad near your ship to be warped to the warehouse. Step onto the
    button in front of the force field to lower it, and kill the Snapper behind
    it. Now climb onto the boxes to the left, and kill a small crowd of Grulches.
    When you drop down into the next area, two Snappers will appear, they hardly
    pose any threat. Continue north. You'll pass a bunch of cages, a Snapper will
    come out of each one when you pass it. When you've dealt with them, jump down
    into the lower area. Kill all the Grulches, and the thing that spits out more
    of them. Step onto the button in the center to release all the Snappers. The
    Bouncer works great if they get you cornered. Continue into the next area, and
    locate a conveyor belt to the west. Use the Dynamo at the end of the belt, and
    the block on it starts moving. Jump onto this block, and when it reaches the
    end of the belt, jump off onto those big crates. Now activate the second
    Dynamo panel, and jump onto the platform that starts moving. Jump off onto the
    ledge to the east. Kill the Grulches, and step onto the platform here.
    Activate the Dynamo to ride up. Jump down to the next area. The wall of crates
    in front of you will steadily break down, and enemies will come out. The
    wrench takes care of the Grulches, the Snappers are easy to defeat with the
    Bouncer. When all boxes are gone, continue to the next conveyor belt. First
    activate the panel on the left with the Dynamo, and step onto the platform
    that starts moving. When you reach the end of the belt, use the Dynamo again,
    and the platform is pulled up. Use the Electrolyzer, and ride the elevator up.
    You will receive a message from Angela, she seems to be in trouble. Co-
    ordinations for planet Grelbin acquired.
    Explore the Distribution Facility
    After getting Angela's message, grind the short rails down to the vendor.
    Stock up on ammo. A Robo Guard will attack, kill it with your Megarocket
    Cannon. Use the Sheepinator to take out the various Grulches ahead. Another
    Robo Guard will attack when you approach them. Make your way to the end of the
    ledge. Jump to the ship using the small platforms . Kill all the Snappers on
    this ship. Then follow the other path of platform back to the ledge. Head to
    the force field. Use your Infiltrator to lower it, then kill the enemies in the
    area beyond it. Again, the Sheepinator works great, and the Black Sheepinator
    works fabulous. Jump to the next ship using the small platforms, you'll have to
    walk around the ship where you'll be attacked by 2 Robo Guards. Then use the
    small platforms to get back on the ledge. Defeat the 2 Snappers, climb the
    boxes on the left, and step on the button to lower the force field. Again use
    your Sheepinator on the small Grulches. Head through the small building, and
    you'll find the first piece of the Hypnomatic. The other pieces are located on
    other planets. Head back to your ship, and blast off, destination Damosel.
    Damosel  Allgon City
    Grind the Train Rails
    When you go north from the vendor, you'll find the start of a very long rail.
    Jump on, and jump onto the train to the left that appears. Jump to the right
    twice, and then quickly go all the way to the left. Jump right twice again,
    and you'll be on a long winding rail. There are some Protopets here, but
    they're no threat at all: just hit them with your wrench, and they'll fall off
    the rail.
    Timing is everything. Jump over some gaps, and then jump left, to the 5
    parallel rails. The camera will switch, and you'll have to dodge some trains.
    Jump to the right twice, then to the left once, and then again twice to the
    right to survive the trains. Get past the part with all the Protopets. At the
    end of this long and winding rail, jump onto the train in front of you, and
    jump onto the trains as they appear. You'll land on a platform with the second
    part of the Hypnomatic device. Use the teleporter to get back to your ship.
    Fight the Alien Mother Ship
    From the vendor, head south, and you'll find a Giant Clank launch pad. Use it
    to go to the moon. Here you'll have to battle a big spaceship. The spaceship
    often drops down big robots, that can do some great damage too. This fight is
    considerably tougher than the other Giant Clank fight. If you don't have the
    right strategy, you'll be slaughtered. The main problem are those robots,
    they're plenty in number, they take a couple of punches to beat, and they do
    big damage. The spaceship itself doesn't fire very often in the first stage.
    To deal with the robots, try jumping. When you're in the air, you're safe for
    their shots. When you come down, try landing on top of one or two robots.
    You'll easily kill them this way, and they drop health, so you can stay
    healthy. So keep jumping to take down big crowds of robots. Now, for the
    spaceship. It will sometimes fire at you, but the shots are easily avoided.
    The problem is that the ship is protected by a force field. You can't really
    damage it while the force field is up. However, from time to time the ship
    will get down to drop some more robots. The force field will disappear. Shoot
    a bunch of missiles at it to damage it. Keep following the ship, meanwhile
    jumping to take out those robots, and you should be fine. When the ship's
    almost destroyed, it will remain stationary inside a ring, from which it will
    fire at you. The rings protected by electricity. You can just shoot your stuff
    at the ship, but it's easier to just try to get on top of the ship. If you can
    make it to the ship, keep jumping on top of it to destroy it. The fight's
    pretty long, and it can be tough at times.
    Save the overrun planet from the Protopets
    Alright, back at the vendor, go west. The street is filled with Pets that try
    to eat innocent civilians. The Protopets can all be killed with one blow of the
    wrench, but when they attack in groups, it's hard to keep them all away. The
    weapon of choice against these cuddly things is the awesome Black Sheepinator
    It takes less than a second to 'sheepinate' one Pet, and the black sheep can
    each take out at least one other Pet. Just spray your Sheepinator around, and
    enjoy the chaos. When you approach the back of the area, two Extermibots
    appear. These guys are pretty tough, they shoot electricity and they'll kick
    you if you come close. Use the Megarockets or the Bouncer to take them out. To
    stop the Pets from coming, destroy some vents around the area that spit out
    the Pets. Climb the ladder at the end, and fight some more robots. The Bouncer
    works great here. Swing to the next platform, and get ready to 'sheepinate' a
    lot of Pets. Some robots will appear too, but if you've got the Black
    Sheepinator, the explosive sheep will do most of the work for you. Enter the
    next room, and fight off another crowd of Protopets and Extermibots. Not much
    to say about this, really. Continue, and stretch jump over the gap to the next
    street. Kill all enemies here too. The two robots on the barricade shoot gas
    grenades at you, so watch out. Destroy the barricade, and take the taxi to the
    Fill up on ammo at the vendor, then wall jump up. There are some Protopets
    here, and a ship will bring in a couple of robots too. Two of them will throw
    down gas grenades from the balcony. Kill the enemies, go up the stairs, and
    kill these two robots. Now exit the building. Walk around the big Megacorp
    sign. You'll be attacked by small and unnamed robots, but they're a piece of
    cake. At the end of the area is another crowd of Pets, accompanied by robots.
    By now, you should have figured out a tactic for yourself. Enter the next room.
    Protopets will jump at you from the shelves, and robots are awaiting you at
    the back of these shelves. After beating all enemies here, go up the elevator,
    and kill the robots and Pets in the next area. Kill the two robots that throw
    grenades, and then freeze the water. Jump up to the ledge to end this boring
    section. Here you'll encounter a guy who will assemble the Hypnomatic for you.
    . With this new
    gadget, hypnotize the Receiver Bot behind the bars. With the robot, clear the
    area of Protopets, then jump to the statue, and step on the button next to it.
    You have 30 seconds before the robot explodes. When you make it to the button,
    a taxi will appear, it will take you back to the ship. If you don't have all
    three parts yet, the taxi will be there anyway.
    Grelbin Tundor Wastes
    Moonstone Hunting
    West of your ship, there's a big snowy field. Here you can find moonstones.
    Like on the desert planet, you can get these stones in two different way. You
    will see stones here and there, hit 'em to get one Moonstone. Also, there are
    Arctic Leviathans hiding under the snow. If you kill one of these big suckers,
    you get a Stone too. The Leviathans' hiding spots are easy to recognise. At
    the start, you can only explore around the ship. You have to go through the
    mines (read below) to activate some bridges to the big plain. The entrance to
    the mine is blocked by a big rock. The psych near the block will lift it for
    the sum of 9 Moonstones. So, head out into the field, and search for some
    Stones. The action's pretty tough, since the Y.E.T.I's will come in big
    groups. The (Heavy) Bouncer works great against these monsters. Use the
    Megarockets to take out the Leviathans here. You can get around 14 Stones in
    this small area. Return to the psych, and have him remove the block to the
    mines. Go through the mines (read below), and activate the bridges. Now you
    can explore the area even further. There are a lot of Stones, but a lot of
    enemies too. Carbonox armor and the Shield Charger will help a great deal. To
    speed up the process, you can grab a Raritanium hovercraft near Angela's
    house (again, read on for directions). Don't be afraid to return to the vendor
    for ammo often. After you had the psych remove the block, you can buy the last
    part of the Hypnomatic from him for 16 Stones. When you've bought that too,
    he'll give you Bolts for every Stone. This is a great way to get a lot of
    bolts in a short time, so hunting for Stones is really worth the time.
    Explore the Caves
    en you give 9 Moonstones to the psych, he'll remove the block in front of a
    room. Enter this room, and take the teleporter to the caves. First, you have
    to glide through some caves. This is pretty easy. Some stalagtites will come
    falling from the ceilings, but they're easy to avoid. Near the end you'll have
    to get into a cave with a really low ceiling, so you'll be pretty close to the
    lava. If you survive this cave too, you'll be at the end of the glider course.
    Use the vendor if you need to, use the Infiltrator at the door, and then
    continue into the next room. There are some Receiver Bots here. They're
    complete pussies, so don't waste too much time on them. Continue to a room
    where more Receiver Bots will keep spawning through some elevators. Again,
    use your basic guns to take them out. It's worth putting the Blitz Cannon in
    your Quickselect ring for this fight. Step on the button to open the door, and
    kill the mass of Receiver Bots that appear this time. Take cover if the
    resistance is too heavy for you. When you've defeated all robots, step onto
    the teleporter here, and warp back to the surface. You'll now be at an armor
    vendor, and this one sells the ultimate armor: the famous Carbonox!
    Unfortunately, you'll have to pay 1,000,000 bolts for it. Whether you buy it
    or not, you have to use the Infiltrator to open the door ahead. You're now
    back at the ship.
    Find Angela
    After you've bought the last Hypnomatic part from the psych for 16 Moonstones,
    return to Damosel and have the gadget assembled there. Now, back to Greblin,
    and enter the teleporter east of the ship. There's a Receiver bot across the
    gap. Use the Hypnomatic to take control of it. With the robot, jump up the
    ledge, and then Hypnotize the robot behind the force field (with [O]). With
    this robot, fight your way through a crowd of other robots. When you get to
    the end of the path, hypnotize the robot across the water. With this last bot,
    get to the button on the floor, and step on it to activate some platforms.
    Back to Ratchet, climb up these platforms. Kill the robots, and hypnotise the
    one behind the force field. Take this robot down the elevator, and have him
    kill the other machines there. Hypnotize the next robot behind the force
    field. Now fight your way through this next tunnel (use your guns with
    [square]), and step on the button at the end. The force field in front of
    Ratchet disappears, and the tunnel is flooded by water. Back as Ratchet, swim
    through this tunnel, and jump out on the other side. Watch out for the lasers
    in the tunnel. Swim close to the ceiling to avoid getting hit by them.
    On the other side, exit the building and kill the small group of Protopets.
    Now knock on Angela's door, and you'll receive co-ordinates to the planet
    Yeedil. You can now grab the Raritanium hovercraft near the house, and mine
    for some Raritanium. When you're done with this, return to the ship
    and blast off to Yeedil.
    Yeedil  Protopet Factory
    Break into the Megacorp Headquarters
    At the vendor, look north. You'll see a Receiver Bot in the distance.
    Hypnotize it with the Hypnomatic. With this robot, hypnotize the next one on
    the platform to the left. Step on the button, and kill the Protopets behind
    the force field. Hypnotize the next Receiver Bot, and after you've killed the
    other robots with this one, hypnotize another robot on a ledge to the right.
    Now, with this robot, you need to get past a lot of laser fields. Press the
    buttons in front of them to lower the fields. There's only one route, and
    it's not hard to follow. Blast all enemies that cross your path. After
    defeating a couple of Troopers, step on the last button to activate two
    Swingshot balls near the vendor. Time is of the essence in this part.
    Back as Ratchet, swing to the next ledge. Kill the Protopets behind the first
    force field. when you step on the next button, two Hover Tanks will appear.
    The Heavy Bouncer and Megarocket Cannon work great. When the tanks are gone,
    climb onto the ledge behind them, and kill two more tanks across the gap.
    Return to the vendor if you're low on ammo, you'll need a lot of ammunition
    for the next part. Cross the gap, to where those tanks were. Now a lot of
    Troopers will appear, plus another Tank. Take them out with your strongest
    weapons, especially the Heavy Bouncer does wonders. The Blitz Cannon is also
    worth using. When all enemies are gone, a door on the left will open. Enter
    this building, and hypnotize the Receiver Bot across the gap. With this robot,
    you'll have to beat a lot of enemies. If you kill enough enemies, the door at
    the back of the area will open. Inside is a button that activates a teleporter.
    The shooting is pretty easy, but the problem is time: 30 seconds isn't enough
    to kill all enemies. Luckily, there are some other Receiver Bots standing near
    the start of the area, so if your Bot is running out of time, hypnotize the
    next one, and you'll have 30 seconds again. When all enemies are gone, step
    onto the button in the room at the back, and switch back to Ratchet. Use the
    teleporter in the previous area.
    Buy some ammo at the vendor if you need to. When you go down the corridor,
    some Troopers appear. Use the Heavy Bouncer for some quick kills. Head into
    the next area. with your Gravity Boots, you can climb up onto the centre
    part. From here you can easily shoot at the Troopers around the centre, and
    the ones behind the barricade up ahead. Especially the ones behind the
    barricade take some time and a lot of ammo to beat, because when you beat
    them, new ones will be beamed in. Keep defeating the robots until they stop
    coming. You can either shoot at them from the centre part with the
    Megarockets, or get closer and use the Heavy Bouncer or other close-range
    weapons. The Kilonoids also work great, stand near the barricade, beam in
    some droids, and watch how they will obliterate all enemies. When you've
    killed them all, return to the vendor and get what you need there. Go past
    the barricade, and kill a couple of Protopets. You're now in a fan room.
    Use the Dynamo to activate the fans. When you get to the ledge in the
    centre, you'll be attacked by some Troopers. You have to be careful here,
    since if a Trooper hits you, there's a very real chance you'll
    get knocked off the ledge, and you don't want that. The best thing to do is
    to activate a Shield Charger before you get onto the ledge. You'll still get
    hit by the Troopers, but you won't get knocked off the ledge anymore. When
    you've killed the robots (with Rockets, preferably), continue to the end of
    this fan room.
    After the fan room, there's a big room with more Troopers behind barricades,
    and a Tank. Also watch out for the Troopers on top of the blocks to the left
    and the right. Take cover behind the low barricade at the entrance, duck to
    stay out of their shooting range. When all Troopers (including the
    reinforcements that are beamed in), are gone, use the infiltrator to open the
    door. Kill the Protopets on the small field of ice. Use the three small
    platform to get to the next ledge. In the next big room, swing to the ledge in
    the centre. Two Tanks will open fire. Use the Shield Charger to prevent getting
    knocked off the ledge. You can also stay near the entrance of the room (before
    you swing to the conveyor belt), and use your Vaporizer to snipe the Tanks
    from a safe distance. When you've destroyed both Tanks, swing to the green
    ball that appears. Use the vendor if you have to, and then use the Electrolyzer
    to activate a platform. Ride this platform to the next ledge. Now continue
    through this area, killing all robots and one Tank that cross your way. It's
    pretty straightforward, and if you know how to kill Troopers, you shouldn't
    have much trouble with this part. Pull down a bridge on the way, and kill
    the Troopers that appear. When you approach the door at the end, you'll see
    the biggest revealing cut-scene of the game. I won't completely spoil it,
    but it features the truth about Fizzwidget, the return of Captain Qwark,
    and the birth of a giant mutated Protopet. Time for a final boss battle!
    Defeat the mutated Protopet
    You can go back to your ship, and prepare yourself for this last fight. I
    suggest you get some decent armor (the Carbonox is best, get the
    Electrosteel if you can't afford the Carbonox). Make sure you've got a
    couple of strong Gold weapons. The Heavy Bouncer works great, and so does
    the Megarocket Cannon. If you've got other strong upgrades, like the
    Megaturret Gun, or the upgrade of the Plasma Coil, the fight will get
    easier. Also, head over to one of the weapon-modification shops (on Endako,
    Tabora and Boldan), and buy mods for all weapon you frequently use. Now, let's
    fight! Swing towards the Protopet to start the fight. The Pet has two basic
    attacks: most of the time, it will be rolling towards you. If you don't move
    out of the way, you'll be squashed. The roll attack is pretty easy to avoid,
    use the Charge Boots if he's really got you cornered. After some time, the
    Pet will stop moving, and it will eat an object in the arena. This can be an
    ammo box, or a bomb. After eating the object, he will unleash one of these
    three attacks:
    1) Shoot small homing missiles at you,
    2) Shoot balls of fire at you (much like the Meteor Gun), and
    3) Cover the arena with a truckload of small bombs.
    Number 1 is the most dangerous, since it's the toughest to
    avoid. You can easily dodge 2 is you keep moving. If it uses 3, take as much
    distance as you can, and wait for the bombs to disappear. All three attacks
    do quite some damage, but getting squashed by a rolling Pet still is the most
    painful experience. Now, of course, besides staying healthy yourself, you
    want to damage the boss. To do so, simply use the most powerful weapons in
    your arsenal. If you've bought the RYNO II, use it! Big chance is that you
    couldn't afford it though. Other great choices are the Megarocket Cannon and
    the Heavy Bouncer. The problem with the Megarockets is that with charged
    shots it runs out of ammo fairly quickly. The Heavy Bouncer's a great choice,
    especially with the Acid Mod. You can defeat the boss pretty easily with just
    the Heavy Bouncer. Using other weapons, like Kilonoids and Megaturrets,
    makes the job even easier. The Meteor Gun works surprisingly well, but only if
    you've got both the Acid and the Lock-On Mod for it. After you've done a fair
    amount of damage, the Pet will smash through the floor, and you'll have to
    follow him to a next arena. Here you'll encounter Troopers, but you shouldn't
    pay too much attention to them. The Pet will kill most of them with its
    rolling attack, and the area's too big for the Troopers' shots to be
    accurate. Keep moving, and keep firing your favorite weapon at the big sucker.
    He'll smash through the floor again after some time. In this last arena, you
    can see some Tanks, but again, ignore them. Focus on finishing off the
    Protopet. All in all, the big mutant is disappointingly easy for a final boss.
    Thank you for Reading

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