hide results

    FAQ/Walkthrough by Metroanime

    Updated: 01/22/04 | Search Guide | Bookmark Guide

    MONSTER RANCHER 4 FAQ-Walkthrough v1.0
    Monster Rancher 4 by Tecmo.
    Posted/Written by Gregg Sharp for gamefaqs.com
    A: Things Tecmo needs to fix for MR5.
      FREEZING MONSTERS: In MR4 you can't unfreeze them. Taking them to the freezer
    is a oneway deal, all you can do is combine or retire them at that point.
    Thawing them out would be a good thing.
      TRADABLE BOOKS: In MR4 you can't trade books with your friends or colleagues
    in order to try and complete the pages. It counts against your totals to check
    discs too. This was something from MR3 that needs to be reinstated, being able
    to compare and trade is a nice conversation starter.
      DATING GAME?: Why do a number of the char in MR4 remind me of a dating sim?
    Come to think of it, wouldn't that be an interesting twist to throw into future
    editions? Some interaction for such things, even just dialogue options, would
    be interesting. That way you can get the brush off from Yuri and possibly
    invite Chiho over to your ranch on a day off.
      FAST FORWARD CUTSCENES: You have to sit through that sequence every time you
    check a disc and your main character has the same win pose every time. This
    gets tired really fast. A way of skipping the scenes would be appreciated.
      USING MEDICINE/ITEMS: You can give your monster items during the Free Time
    section of the week, but the benefits aren't clear. Being able to give the
    monster the items before a match or during an adventure would be better.
      INTERACTION: some more interaction on the ranch would be nice too. Mockruji
    for example - is on the farm but only speaks during cutscenes. More interaction
    with the monsters would be nice too.
      YOU CALL THIS TREASURE?: You have two "dungeons" in MR4. Togle Caverns and
    Kalagiri Jungle. After the first few times in either you get heartily sick of
    getting Toy Glasses or Bone. While they can be sold at the Item Shops
    (requiring a weekend to be blown on a shopping trip) these are otherwise
    useless. Likewise with Combination Items like STR stone or ACC stone. Sure
    these give a slight boost (10pt) in a single given stat when combining, but
    that means diddly on the course of training up a monster and doesn't make up
    for the difference of one of the monsters that has higher stats when freshly
    taken from DVD/CD. How about a few healing potions that can be used in a
    dungeon? Pow. or Acc. potions that permanently raise a stat? (Especially when
    you have a monster that starts out with a really poor stat like Pipo Ape's Int
        WHAT THE HECK DOES YOUR ASSISTANT DO? You've got this mysterious assistant
    but there's no real indication of what they are doing. Why do you have to blow
    a weekend on a shopping trip instead of sending your assistant off to buy
       EXTREMELY SILLY MONSTERS. A problem i have with pokemon and monster rancher
    and the similar genres. Why does something that looks like a plush toy get a
    term like 'monster' associated with it? Some of these critters are about as
    monstrous as a hubcap and have less appeal. Is this a Japanese thing or does
    someone out there actually like the Koropendora and Pancho? (After all, some
    people like the Suezo which i've never understood.)
      A WHOLE NEW WORLD: you *could* add cutscenes as each city unlocks. Something
    showing off the town/village, some indication of how these monsters are used in
    everyday life when they're not being managed as fighters. Places with retired
    monsters too old to fight. Even just having occasional mail in your box (maybe
    delivered by a postal mocchi or pixie) to indicate a world beyond the
    ranch/fight circuit.
    1.0 Characters
    One of the teachers at Elives School who remembers Phayne. When Vizley is
    unlocked late in the game she's one of several you can speak with irregularly
    at the school.
    Shrine operator for Togle. Father of Rio. Shows up regularly in plotlines to
    give some expositionary dialogue.
    A sometimes flirty waitress at the Bugle Inn in Torble when that unlocks in the
    game. You can buy Canned Fuel, Honey Toast, Cake here. Sometimes monsters like
    these specialty foods.
    When Vizley is unlocked, you can visit Elives School and the person greeting
    you varies randomly. Chris is at least better than Lambda.
    A "Stray Monster Hunter" in Torble investigating the Case Of The Missing Mocchi.
    The Monster Association worker assigned to Togle. Shows up in the 2nd Week and
    performs Association functions (Retire/Combine). Later on she says she's a fan.
    Looks vaguely like Ritsuko Akagi from Evangelion.
    A Professor in Torble at the University. Doesn't seem to have a lot to say.
    Seems to be the stock 'Aristocrat teen angry snob' type common to some anime
    (Kuno-Ranma 1/2, Mendo-Urusei Yatsura, etc) and games. Torble, appears when you
    register. One of Phayne's classmates and apparently not a friend. He has over
    sixty monsters at his ranch and the latest training gadgets, or so he says. You
    end up challenging him to be beaten in an official bout.
    Announcer at the Torble arena.
    Library at Ryuwn. All those Old Texts you've been picking up can be translated
    Announcer at Togle.
    Announcer at Ryuwn.
    Announcer for the stadium in Vizley.
    Villain in the Case Of The Missing Mocchi quest.
    One of several potential speakers at Elives when Vizley is unlocked. Doesn't
    talk much.
    Tubby classmate from Elives School who became a breeder in Ryuwn. Has a crush
    on Philia.
    After you get a monster to Grade C, this demented sailorboy gives you his old
    ship so that you can reach other towns. Apparently has a relationship
    developing with Yuri. Is it all business?
    Runs the Item Shop In Ryuwn. Apparently not the chatty type.
    FIMBA president for the Nettle Kingdom at least.
    When Vizley is unlocked, this is one of the rotating persons to greet you at
    Elives School. Angry young man type.
    In Vizley there are only two buildings. The Hospital and Elives School. Laurier
    is always at the Monster Hospital. She sells Vitamin (useful for dieting
    monsters) and various medicines like Oily Oil (a fatigue reliever for monsters,
    it just suffers from Silly Name Syndrome.) There seems to be some hostility
    between Laurier and Talt.
    Association worker at Torble.
    A spirit tree on the farm that you can only speak to within cutscenes at the
    beginning of the story.
    Main character. Thrown out of Elives School for reasons that come out after
    your third city. Has had a bad experience involving a Mocchi.
    Classmate from Elives School. Apparently has a crush on Phayne or at least a
    serious case of like. Top Rookie at Ryuwn where she lives with her grandmother.
    Middle aged pusher of training gadgets. Or builder/salesman of training
    gadgets. Shows up every so often and will appraise Old Tablets to see if they
    have training manual directions.
    Librarian Assistant at Ryuwn.
    Teacher at Vizley, Elives School. Possibly insane.
    Your assistant after Yuri returns to her shop. Talks to monsters. Daughter of
    After Torble and your encounter with Diehl, Swift will show up on *very* rare
    occasions to sell you effect versions of training gadgets you have gotten
    through Pollock before.
    Coming from the same island as the boat your character arrived with is this
    monster veterinarian. Who looks like a girl but has a male pronoun used to
    refer. Error in translation, crossdressing healer, or victim of Jusenkyo?
    A formerly popular breeder whose star has begun its decline and isn't happy at
    all about that. Initially a rival.
    Togle Monster Association, works with freezing and combining monsters.
    Young student/former classmate of Phayne now at the University in Torble.
    Eventually gives you a Magic Medal so that you can outfit one Training Gadget
    as a slightly more efficient version.
    Carpenter friend of Cesare. Looks like another crossdresser, or victim of
    Jusenkyo, or someone whose gender was mistranslated. A pair of pink coveralls?
    The one who shows up to upgrade your house & hut.
    Initially your assistant in running the Ranch, once you get a monster to D
    Class she returns to run the Item Shop in Togle.
    MR 4 is very linear, so only brief descriptions are used.
    I: Starting Off
    You start off with a long involved scene where you have just met TEETEE and
    neither of you are happy with the situation. CESARE takes you in and sets you
    up with your first monster and the ranch.
    GARU is an above average specimen of his type. You can easily get him up to B
    Class though he's going to suffer age problems beyond that. He's got above
    average beginner in everything except Int so you can focus on a particular area
    immediately. Concentrating on Power and Accuracy is the most efficient way of
    giving him an early edge, as doing a Tornado and Fire Charge combo will take
    out most opponents until much later in the game.
    GARU (Garu/Garu) Class E
    Pow 185  Lif 120  Int 95
    Acc 155  Def 135  Spd 150
    Attacks: Wild Slash, Tornado, Fire Charge
    Traits: Sonic Nail, Fire Lore
    There are the inevitable lessons as one section of the game's commands after
    another are unlocked. At first you can't even enter tournaments so just
    concentrate on stat-raising.
    2W: Cynthia shows up to name the Ranch.
    3W: Cesare moseys in to give you food for the monster.
    4W: Another two hints about Rio's ability to speak to monsters.
    May Wk1: Cesare takes you to the arena and the Association is unlocked.
    After being shown the arena and another encounter with Teetee, you'll be able
    to participate in tournaments. Win three and you can get your monster to
    participate in the Official Cup Battles, which can raise your monster's Grade
    to the next level.
    Rio talks to a spirit tree (Mockruji), the spirit tree talks back, and you hear
    more about Rio's abilities.
    May 2W: Yuri brings by her monster Meowzer (Mew/Mew) to teach you battle
    May 3W: Yuri unlocks competitions and tournaments.
    At this point all you can do is try to train, beat the little fights, and then
    schedule an Official Cup Battle. It should be fairly easy, your starting Garu
    is fairly impressive when contrasted to the low level fodder.
    The first Official Cup Battle is Jul 3W. At that point I had the Garu built up
    GARU Grade E
    Pow 191  Lif 137  Int 117
    Acc 155  Def 139  Spd 160
    Winning the Cup Battle, your Garu goes to D Class and triggers several events.
    Your little hut will finally be expanded, allowing you to get more than one
    monster, and Yuri will head back to her family's Item Shop. Rio becomes your
    new assistant.
    Doctor Talt (who looks like a girl but the male pronoun is used regarding) the
    monster veterinarian is introduced. Following this, you see Pollock the
    manufacturer of training gadgets.
    Garu will seem lonely the next morning and Cesare will conveniently explain
    that the family needs to be bigger. So you're going to need a bigger hut, more
    monsters, and to start checking discs for an appropriate monster.
    Yu the carpenter (another guy that looks more like a girl) shows up to expand
    the house so you can get those other monsters.
    There's a list in the appendix of available monsters and what DVD/CD unlocks
    them. Chaos Durahan from the Two Towers DVD is a good choice for a fighter but
    lousy as an explorer while a Pixie is a good explorer but takes forever to
    build up to where she isn't KOed in one hit.
    One morning (Aug W4) Rio will wake you up because of the disappearance of that
    rolled up section in your farm map, indicating the adventuring mode has been
    unlocked. You'll be given a brief description of how to use your monsters in
    i used a Monty Python CD to produce an Aero (Pixie/Tiger):
    Pow 86 Lif 87 Int 159
    Acc 138 Def 82 Spd 142
    Attacks: Somersault, Raycast
    Traits: Golden Foot
    followed by the Two Towers disc to produce a Chaos Durahan:
    Pow 200 Lif 120 Int 105
    Acc 125 Def 180 Spd 95
    Attacks: Kick, Gaea Sword, Cut-In-Two, Charge
    Traits: Super Weapon, Magic Lore
    note that the one in the book is significantly less powerful than one directly
    off the DVD.
    This is the cave complex on the farm itself. Typical dungeon crawl with chests
    that can be opened for "treasure". In Togle this is mainly items like Toy
    Glasses and Silver Coins. The items and XP are better in Kalagiri Forest (which
    unlocks later).
    The monsters in Togle are class E and mainly annoying. You can get your
    monsters up to adventuring level 9 without much problem, after that you need
    the bigger XP from Kalagiri to make a dent in that XP Required field.
    Each searchable area can only be searched by a particular type of monster that
    has learned a particular ability. Garu and Antlan pick up Dirt Search fairly
    soon, required for those patches of bare earth. Pixies develop Water Search and
    High Search - necessary for lakes/rivers and stone pillars/trees in that order.
    Garu also pick up Cave Search, for those chimney like outcroppings and tree
    stumps in Kalagiri.
    For the first outing, if you can go to the second floor. In the SE section of
    the map is a chest with an Old Tablet. That will end your adventure safely and
    trigger another scene with Pollock.
    Pollock will tell you that he'll give you the Training Gadget as soon as he's
    done deciphering the blueprints. Liar. He never gives anything away.
    Your first objective in Togle will be a shrine area (3F) that sets off a
    dialogue sequence and clues about Rio's strange talents. You'll probably need
    to level your monsters up to achieve that.
    At this point you have to balance weekends between adventuring, going into town
    for supplies, and scheduled battles.
    Best way to get money and stock up those supplies so you can concentrate on
    other things is to sell off those items you pick up in the adventures that
    serve no useful purpose. Nunchaku 250g. Junk Toy 15g. Yarn Ball 25g. Teddy Bear
    65g. (Though there's something wrong somehow about beating up a random monster
    and taking its teddy bear.)
    Acheiving that first Togle Caverns objective will set off the next sequence in
    the plot, where training gadgets fail to function and the Official Cup Battles
    are put on hold. You won't be able to increase the Class level until you get
    this quest done.
    Back to the Togle Caves. Your Garu can learn two of the major explorer skills.
    i'd suggest at least one other monster who can learn useful adventuring skills.
    Either a Pixie to reach those chests atop pillars or a riding monster like a
    Zuum or Dragon.
    This time you'll definitely want to level up a few times. Eventually you'll go
    to level 5 of the Togle Caves and fight a boss (Shiden of the Raiden). He's not
    particularly hard if you've got at least two monsters with decent accuracy and
    attacks. More hints about Rio's abilities, some great problem supposed to hit
    the fan again, Raiden are unlocked, etc.
    Once you've beaten the boss, you'll be back at the farm again. Cynthia shows up
    with a Breeder Ranking card and you'll be able to participate in Official Cup
    Battles once again.
    Back to trying to power up your monsters and get through the tournaments. Most
    likely with Garu as that monster has a head start on the others' development.
    By the time the Official Grade D came around, i had Garu at:
    Pow. 274, Lif. 155, Int. 124
    Acc. 155, Def. 161, Spd. 185
    You'll spot Kelarino, Teetee's Hare, in the lineup. Of course it'll be your
    last fight in the sequence.
    Beat her and your Garu becomes Grade C. CESARE shows up to talk to RIO, and
    POLLOCK shows up to tell you to set your sites on Ryuwn and the FIMBA
    A boat will pull aside your cliff a week after you've gotten a monster to Grade
    C. GUNWALE gives you a ship he's apparently outgrown, the "Sardine". Whatever,
    its needed to get you to Ryuwn and the other cities when they unlock.
    Now that you've got transportation, you'll need to visit Ryuwn to progress the
    You run immediately into GRAM, a classmate from Elives who has a crush on
    PHILIA who is also here.
    You'll also run into an officious lout named PIERRE at the Association. His job
    is to screen out the riff raff. That includes you by the way. He'll make an
    appointment to see you in a week.
    Surprise. Pierre throws some sarcasm, some sneering commentary, but no
    registration your way. After he throws you out, you'll run into Teetee again.
    It appears Teetee knows Philia and the two don't get along. Teetee knocks over
    MAURO on her way.
    Helping Mauro gets Philia reintroduced to Phayne (or whatever you named your
    character) and your next quest.
    Back to the Togle Caves for the Healing Mushrooms.
    After the competition monsters, the wandering ones here are almost
    embarrasingly easy. There's a mini-boss on 4F with the mushrooms.
    Bring the mushrooms back to Philia and you get the next quest for your FIMBA
    You have to find the "Junk" in the jungle and bring it back to Ryuwn's
    Association building.
    Philia shows up during your first week back from Ryuwn so that she can unlock
    the "Counter" function.
    Teetee shows up, issues a challenge, and Tag battles are unlocked.
    While alternating visits to the shops for food and scheduling battles, you can
    adventure in Kalagiri now. Tougher fights, better treasure. Slightly in both
    One creature found more often in Kalagiri than Togle is the Jack-in-the-Cho.
    Opening a chest reveals it is a Pancho style monster that attacks you. In
    Kalagiri it has 130-160 Lif.
    Occasionally a chest or fight will produce something like a Monster Stone
    (Fancy, Sprite, Beast) or an Old Tablet (Old, Int, Acc, etc.) but most of the
    time it's the same old thing. Another pair of Toy Glasses. Whuppee.
    First time into Kalagiri is much like the first time in Togle Caves - 3F has a
    shrine with a Gaia Stone and a repeat performance with Rio. Same picture
    flashing up on the screen. Same immediate cut to the farm.
    Next time through, explore to your heart's content. Kalagiri ends up being
    unavailable after this quest for awhile. (Until the next quest unlocks it
    At this point:
    Pow. 325, Lif. 165, Int. 124
    Acc. 155, Def. 161, Spd. 204
    Wild Slash, Tornado, Wild Bite, Fire Spin, Superclaw, Fire Kick, and Fire Upper
    Traits: Sonic Nail, Fire Lore, Golden Foot, King's Fist, Cave Search,
    Hyperbeam, Keen Fang, Dirt Search
    Chaos Durahan
    Pow. 233, Lif. 137, Int. 116
    Acc. 161, Def. 180, Spd. 166
    Kick, Swing, Cut-In-Two, Charge, Turn Slash, Midare, and Gaea Sword
    Traits: Super Weapon, Magic Lore, Heavy Armor, Golden Foot, Genius*
    * Since Genius increases Int attacks and lowers defense against Str attacks,
    this makes absolutely no sense for a Durahan but you can't choose Traits. Well,
    maybe in MR5?
    Pow. 115, Lif. 134, Int. 210
    Acc. 149, Def. 116, Spd. 174
    Somersault, Ray Cast, Windylance, Starlight, Fairy Dust, Star Shower, Milky Way
    Golden Foot, Sniper, High Search, Pheromone, Hyper Beam, Water Search
    The majority of treasures in either dungeon are lame. Not of use within the
    game and of little value at trade. Long before this point you're probably sick
    of getting Toy Glasses.
    5F is the area where the boss battle occurs. The "Junk" is preceded by a
    monster and turns out to be a hook-hand as seen in pirate movies.
    Save. Take the hook to Ryuwn. Mr K = Karnab. Your test now is to beat Philia.
    You get upgraded to Grade C, you can enter FIMBA competitions, and the arena at
    Ryuwn. Cesare asks Yu to stop by and you'll have another ranch expansion on the
    With roughly three years to get a monster trained and up to Class B for
    combining, this is awfully slow going. No POW up potions?
    The Official League C will be tough unless you've been levelling up
    significantly. At the end of which you fight Dodongo - Gram's unique looking
    Golem with 355 life points. Beat him, get your monster to Grade B.
    Karnab drops by - your next quest is back to Kalagiri for a missing
    investigative team.
    You've got the basics by now of whatever strategy you've adopted for
    training/shopping/exploring. Some monsters balk at some kinds of training,
    others thrive on the same regimen. It usually means finding a critter that does
    well under your style.
    At some point you'll probably want to freeze or combine one of your younger
    monsters just so you stagger the ages further out. If you have a bunch of your
    monsters reach retirement age at the same time it can really play hob with
    getting any of the plot done.  Adding your fourth and fifth monsters at this
    point will do this, but if you add that fifth monster you can't check any
    additional CDs or DVDs until you empty a slot. The Yellow and Blue Atlan
    Rangers that you get from using the Monster Rancher 4 disc as your source disc
    are surprisingly strong, especially the Yellow. Whether you get Blue (hi int.)
    or Yellow (hi pow.) depends on which season you visit the shrine.
    Since i got a TGH Stone from a chest in Kalagiri last time, it gets used on a
    combining of a Joker and Gaccharing to produce a slightly more favorable
    Lif. 95, Pow. 110, Int. 143
    Acc.120, Def. 140, Spd. 133
    Pokkorin, Aim Hit
    Trait: Fire Lore
    Whatever you go with, go adventuring to gain those additional attacks. Use the
    two other slots for more experienced monsters in Kalagiri. By the time you get
    past 4F you should have your newest monster up to level 5 as an adventurer.
    In the case of the above mentioned WizRing that meant adding Pokkorin and
    LinLinHat as attacks. Hard Head, King's Fist, High Search and Sniper as Traits.
    When ready get your three toughest since you've got quite a few levels to get
    through before a boss battle.
    7th floor has the boss, the head with the pirate hook you see in the opening
    animation. DON is against cyborging monsters, which Rio is also pretty set
    against. Of course, dialogue gives way to battle.
    DON the pirate monster (Rio later refers to him as a Nendoro) has 388 hp and
    some fairly good attacks if he connects. Compared to some of the Official Cup
    Battles though, particularly B and above? Piece of cake unless he gets lucky.
    Just try again if he beats you.
    Cynthia shows up the next day. Karnab is sending you a letter. (What? They've
    got pixies and other flying monsters but the post is delivered by high ranking
    human employees?) You need to go to the Monster Association Office in Ryuwn
    Karnab gives you a Monster Rank B, which unlocks the city of Torble. Rio asks
    Karnab about altered (cyborg) monsters, Karnab pleads ignorance and acts
    evasive before exiting.
    Philia shows up and advises you to check Torble for more clues.
    VI: Torble
    As soon as you get a free weekend from competitions and shopping, head to
    Torble. You'll meet WIT right off the bat, seperate, then rejoin him at the
    Teetee shows up as Wit's assistant? Is she pulling a Fujiko (Lupin III
    reference)? Whatever, you'll have to visit the Association next week.
    You meet LUCIA and DIEHL. You end up challenging him to a battle at the arena.
    This will take place in a cup battle later.
    Before you leave, stop at the BUGLE INN and speak to CHIHO. Something
    mysterious is going on with the Mocchi. Now you can return to your ranch.
    Philia shows up with a Mocchi. Phayne's reluctance to raise a Mocchi is
    Cue Teetee. Wit wants you to come visit him at the University. Once there, Wit
    gives you a medal and triggers another visitor to your ranch.
    First Doctor Talt shows up. Talt checks out your monsters and relates "his" own
    experiences with a Mocchi.
    SWIFT appears, and you can get effect (Healing, Magic, Intense, Lucky) versions
    of gadgets you already have. Since all you have is a Magic Medal, you can sell
    off one of your training gadgets and buy a Magic version in replacement. After
    repeatedly utilizing these things, i have to question the in-game commentary
    about their effectiveness.
    Which Training Gadget you replace with a Magic variant is up to you. Whatever
    you think will get your monster an edge in the current fight. For this case i
    went with the Magic Tub as the defense scores aren't so hot and there are
    things like the Hare's 'Spring Leap' which can turn your Class C Durahan to a
    one-hit loss. There's a list of Training Gadgets that i've found in section 5.
    My monsters at this point are:
    Garu, (Garu/Garu) Rank B, adventure level 13
    Pow. 456,  Lif. 193, Int. 147
    Acc. 255, Def. 160, Spd. 217
    Wild Slash, Cyclone, Wild Bite, Fire Charge, SuperClaw, Fire Kick, Fire Upper,
    Beam, and Wild Stomp
    Traits: Sonic Nail, Fire Lore, Golden Foot, King's Fist, Cave Search, Hyper
    Beam, Keen Fang, and Dirt Search
    Chaos Durahan, (Durahan/?), Rank C, adventure level 13
    Pow. 233, Lif. 189, Int. 126
    Acc. 172, Def. 178, Spd. 320
    Kick, Swing, Cut-in-Two, Charge, Turn Slash, Midare, Air Slash, Gust, Gaea Sword
    Super Weapon, Magic Lore, Heavy Armor, Golden Foot, Genius, Wind Lore, Foresee,
    Lucky Star
    Aero (Pixie/Tiger), Rank D, adventure level 13
    Pow. 160, Lif. 194, Int. 277
    Acc. 163, Def. 191, Spd. 174
    Somersault, Ray Cast, WindyLance, Starlight, Fairy Dust, Star Shower, MilkyWay,
    Healing Ring, and Silky Dance
    Golden Foot, Sniper, High Search, Pheromone, Hyper Beam, Water Search, Hi
    Counter, Thunder Lore
    WizRing (Suzurin/Joker), Rank E, adventure level 6
    Pow. 120, Lif. 116, Int. 167
    Acc. 124, Def. 131, Spd. 141
    Pokorin, Pokkorin, LinLinHat, Aim Hit, Hat Attack
    Fire Lore, Hard Head, King's Fist, High Search, Sniper
    Since a lot of Pixie attacks are Int based (Starlight, Ray Cast, etc.) that's
    the stat to concentrate on for increasing damage. Garu and Durahan primarily
    rely on physical attacks. While many of your opponents in the arena battles are
    close to a perfect hexagon in well rounded development, it is the ability to
    react quickly and hit hard that will win more battles. Don't obsess over
    rounding out your character when the monster's lifespan is as limited as it is.
    If there was a Life Extension magic or Fountain of Youth in a dungeon, maybe,
    but with three to four years?
    Diehl's monster is pretty tough, all right. Sometimes the game seems to be
    cheating as even with an Acc. of 255 and an attack with an Accuracy score of A
    - your Garu can't land an attack while every attack from the monster hits and
    crits. Just reset and try again, this isn't one of those "you can't win" fights
    designed that way by the programmers.
    Give it a week or two then return back to Torble and the Bugle Inn. Chiho gives
    you an update. You also meet CORTES the "Stray Monster Hunter". You also get
    the Mocchi Doll so that you can investigate further at Kalagiri.
    Eventually you'll be ready for the Official Rank B Battle in Torble, most
    likely with Garu.
    Diehl's monster "Balboa" is a Durahan (Durahan/?) with 333 Lif. There are
    other, tougher, monsters in the lineup getting to him. If you hit fast with
    Tornado and follow with two Firespin, a Garu can take him out fast.
    BALBOA, Rank B
    Lif. 333, Pow. 351, Int. 234
    Acc. 254, Spd. 174, Def. 322
    Kick, Swing, Cut-in-Two, Charge, Turn Slash, Midare, Air Shot, Gust, Aura
    Slash, Gaea Sword
    Super Weapon, Golden Foot, Thunder Lore
    After your win, you've got a monster up to Rank A. You're accused by Diehl of
    cheating, and of collaborating with Wit. He makes a comment about steroids, and
    you part on poor terms with him. Rio talks about getting Diehl a teacher to
    show him a better path and Vizley gets unlocked.
    Class A monsters seem to be well balanced and all stats are right in the
    295-350 range. Fights are usually six to eight opponents. You're gonna to power
    your monster up some before you'll be able to get through this mess, the bar
    has been upped significantly.
    Go to Vizley, meet with CASA and finally get details on why Phayne was
    expelled. "Tome Of Black Arts" sounds more like something out of Lodoss Wars
    than Monster Rancher, but there's more to the story than was in the official
    records apparently.
    You'll also get a scene with LAMBDA, CHRIS, and RICHTER.
    Before leaving Vizley, pick up a couple of Vitamins at the Hospital. They're
    expensive at 1000g each but if you need to diet your monsters, that's about the
    only thing that'll work.
    When you get back, you'll start another day with a visit from Cynthia. IMa has
    certified you as a Rank A Breeder and you can take part in competitions in
    Vizley now.
    Back to Kalagiri and solving the Mocchi problem.
    The boss is on the 6th floor (in an apparently empty room) and the wandering
    monsters are C class. Tough buggers too. You may see some getting up with
    "Final Guts" three or four times before they finally stay down.
    GERAS is the Mocchi kidnapper and he has something called a "Mocchi Radar"
    which is reading the Mocchi Doll you got from Cortes at the Bugle Inn.
    Geras' monster is a DeviMadillo Class C with 241 Lif. Pretty good Def. so
    you'll have to use fairly strong and accurate attacks.
    Rio finally did something useful while the fight was going on. Geras gets away,
    and Rio wants you to think about raising a Mocchi.
    Cortes shows up at your ranch, and indicates he knows Geras and is going after
    Back to training up your monsters.
    The next week, a Mocchi shows up that Phayne recognizes. Talt explains
    something. Mocchi are unlocked so you can regenerate them now.
    With this many hints, go ahead and find a disc with a Mocchi and start it off.
    It really doesn't matter which variety.
    To advance the story, you'll need to get a monster to S rank. This probably
    means you'll need to combine two A rank monsters into a D rank and start all
    over again the long process of fighting/adventuring/training necessary to get
    your monster to the point where you can win three A Rank battles and then get
    through the A Rank Cup.
    At some point you'll go to Vizley, talk to Laurier and trigger a scene with
    Talt and Laurier. As far as i can tell, this does absolutely nothing with
    regard to interactions later or furthering the plot.
    The A Cup battle is tougher than the boss battles so far. Tougher than the tag
    teams or competitions to this point. Add to this that the clock is ticking on
    your monster because it took so long to get to A Rank in the first place...
    While the opponents shuffle between preset groups, this is a typical opponent:
    Nashe (Ripper/Lesione)
    Lif. 341, Pow. 342, Int. 351
    Acc. 385, Spd. 377, Def. 352
    TRAITS: Water Lore+, Ice Lore+, Whip Tail, Eagle Eyes
    SKILLS: Tail Claw, Slicer, Ice Pillar, SpinBlade, Dark Gale, Freeze, Hell,
    Tempest, Spin Sword, Piercing
    The final fight is against Wit's monster Spartacs who will have not lost any
    Spartacs (Ripper/?)
    Lif. 371, Pow. 358, Int. 371
    Acc. 435, Spd. 369, Def. 315
    TRAITS: Ice Lore+, Wind Lore+, Heart Lore+, Whip Tail
    SKILLS: Tail Claw, Mute Cutter, Slicer, Ice Pillar, SpinBlade, Phantom, Freeze,
    Hell, Piercing
    If there is more than a 100 pt difference between your monster's Acc. and the
    opponent's - your only chance to really hit and do damage is in a Counter and
    you've only got a 1/3 chance to land that. Likewise the amount of damage is
    determined by either Int. or Pow. on attacks and target's Def. Most players
    i've talked to have their Garu visiting the hospital as a result of this battle.
    (to be continued.)
    3.0   TRAITS______
    BIG LUNG - Increases the force of breath attacks like Inferno.
    CAVE SEARCH - allows this monster to search those chimneys and tree stumps in
    the dungeon.
    DIRT SEARCH - allows this monster to search dirt piles in the dungeons.
    EAGLE EYES - see high-speed opponents and up accuracy.
    FIRE LORE - Ups Fire and Ice attack strength. Adds a Fire element to skills.
    FORESEE - Dodge rate increases but so does amount of damage from a successful
    attack. Which makes absolutely no sense but that's how its supposed to work.
    GENIUS - increases power of Int moves but makes the monster more vulnerable to
    Pow moves.
    GOLDEN FOOT - increases power of moves that use the feet like Somersault.
    GREAT TONGUE - increases damage from tongue attacks like Lick and i wonder if
    anyone at Tecmo realizes how silly that sounds.
    GREAT WING - increases damage from wing attacks like Flutter.
    HARD HEAD - increases damage from attacks like Head Butt.
    HARD SCALE - same as Hard Skin.
    HARD SHELL - same as Hard Skin.
    HARD SKIN - reduces damage but harder to dodge attacks. Heavy Armor is more of
    HEART LORE - Ups Heart power and adds Heart element to attacks.
    HEAVY ARMOR - reduces damage but harder to dodge attacks.
    HI POWER - Allows for easier increases of Pow. Yellow Antlan is the only one
    i've seen with it.
    HI RECOVERY - Decrease chance of injuries from K.O.
    HI SENCE - Allows for easier increases of Int. Blue Antlan is the only one i've
    seen with it.
    HI SPEED RIDE - While in dungeons you can ride this monster and get a decreased
    encounter rate.
    HIGH SEARCH - Monster can search trees, fountains, and other high places in the
    HYPER BEAM - increases damage from beam attacks.
    IRON HEART - training hard doesn't tire the monster out as badly, they just get
    irritated or frustrated instead.
    KEEN FANG - Increases attack strength of bites.
    KING'S FIST - Increases power of moves that use the fists like Slap and Judo
    LUCKY STAR - Supposedly brings good fortune but i haven't seen any indication
    of this.
    MACHISMO - Increases strength of Pow moves but makes the monster more
    vulnerable to Int moves.
    MAGIC LORE - Increases Magic power and adds Magic to attacks.
    PHEROMONE - Increases power of moves that use charm like Fairy Kiss.
    POWER RIDE - You can ride your monster over dangerous obstacles like thorn
    barriers. Found in Golems.
    ROCK BODY - Same as Hard Armor. Found in Golems.
    SNIPER - increases attack moves that involve throwing or shooting like Smoke
    SOFT BODY - decreases damage from punch or stab attacks. Found in Mocchi.
    SONIC NAIL - increases damage done by claw attacks like Wild Claw.
    STRONG HORN - increases damage of attacks done with the horn like Charge.
    SUPER WEAPON - increases damage of attacks done with the weapon like Midare.
    SWEET VOICE - increases damage from vocal attacks like Hawaiian, though why
    does that attack have that name?
    THICK FUR - identical to Heavy Scale, Hard Armor, and so on.
    THUNDER LORE - Increases the power of Thunder and Water, lets you add a Thunder
    element to an attack.
    WATER LORE - Increases the Water and Earth element powers. Attacks have Water
    WATER SEARCH - This monster can search lakes and rivers when found in a dungeon.
    WHIP TAIL - increases attack strength of tail attacks like Tail Slap.
    WIND LORE - Increases Wind & Fire elements. Adds Wind element to attacks.
    4.0 ATTACKS: Attacks are grouped by overall type, sub-breeds don't have any
    variation. Damage is modified by various Traits (see 3.0 Traits)
    Attack: short/mid/far range; cost to pull off move, damage to target's life,
    damage to target's guts, critical hit rate, accuracy rate.
       The letter scores work the same way as monster grades. S,A,B,C,D,E. For
    example Golem's Atomic Punch is very effective to deal damage, but good luck
    trying to land an attack.
    Fire Punch; Mid, 17, Life C, Guts E, Crit E, Acc D
    Smoke Bomb; Short, 13, Life E, Guts E, Crit E, Acc C
    Scissors; Mid, 27, Life C, Guts E, Crit E, Acc D
    Whirlwind; Far, 32, Life E, Guts B, Crit D, Acc C
    X Blade; Short; 22, Life B, Guts D, Crit B, Acc C
    Punch Rush; Short; 25, Life C, Guts C, Crit E, Acc C
    Tail Sting; Mid; 32; Life B, GUts E, Crit E, Acc D
    Lightning; Far, 35, Life C, Guts C, Crit C, Acc D
    Crescent; Mid; 35, Life B, Guts E, Crit B, Acc D
    Meteor; Far, 49, Life C, Guts C, Crit C, Acc C
    Kick; Short, 17, Life D, Guts E, Crit D, Acc C
    Swing; Short, 14, Life C, Guts E, Crit E, Acc S
    Cut-in-Two; Mid, 20, Life A, Guts E, Crit D, Acc E
    Charge; Mid, 22, Life B, Guts E, Crit E, Acc B
    Turn Slash; Mid, 30, Life A, Guts E, Crit D, Acc C
    Midare; Short, 48, Life S, Guts D, Crit C, Acc A
    Air Shot; Far, 29, Life D, Guts C, Crit D, Acc A
    Gust; Mid, 32, Life A, Guts E, Crit S, Acc D
    Aura Slash; Far; 40, Life S, Guts E, Crit D, Acc D
    Gaea Sword; Far, 37, Life S, Guts D, Crit C, Acc D
    Wild Slash; Short, 14, Life D, Guts E, Crit E, Acc C
    Tornado; Mid, 24, Life E, Guts C, Crit D, Acc C
    Wild Bite; Short, 22, Life D, Guts E, Crit B, Acc C
    FireCharge; Far, 30, Life B, Guts E, Crit D, Acc C
    SuperClaw; Short, 24, Life A, Guts D, Crit D, Acc C
    Fire Kick; Mid, 31, Life B, Guts D, Crit E, Acc A
    Fire Upper; Mid, 28, Life C, Guts D, Crit B, Acc C
    Beam; Far, 32, Life E, Guts B, Crit E Acc A
    Wild Stomp; Mid, 38, Life C, Guts C, Crit S, Acc D
    Golden Arm; Far, 40, Life S, Guts D, Crit D, Acc C
    Flick: Short; GUTS 10; Life D, Guts E, Crit B; Acc A
    Slap: Short; GUTS 16; Life C, Guts D, Crit C; Acc C
    Megaton Kick: Short; GUTS 20; Life A, Guts E, Crit D Acc E
    Fist Shot: Far; GUTS 24; Life A, Guts E, Crit A, Acc A
    Rock Attack: Mid; GUTS 27; Life B, Guts E, Crit D, Acc C
    Atomic Punch: Short; GUTS 32; Life S, Guts D, Crit B, Acc E
    Magnifist: Far; GUTS 24, Life D, Guts C, Crit D, Acc A
    Spin Punch: Mid; GUTS 48, Life C, Guts C, Crit C, Acc A
    Meteor: Far; GUTS 50; Life A, Guts C, Crit B, Acc:B
    Slap; Short; GUTS 17; Life C, Guts E, Crit D, Acc C
    Hip Attack; Mid; GUTS 14; Life D, Guts E, Crit E, Acc S
    Licking; Short, 20, Life B, Guts E, Crit D, Acc D
    Stretch; Mid, 22, Life D, Guts E, Crit E, Acc C
    Kororon; Far, 30, Life A, Guts E, Crit D, Acc C
    Head Butt; Short, 48, Life A, Guts D, Crit C, Acc D
    Mocchi Bullet; Far, 29, Life D, Guts E, Crit D, Acc A
    PetalWhirl; Mid, 32, Life B, Guts E, Crit S, Acc D
    Gotcha; Short; 40, Life A, Guts C, Crit D, Acc D
    Somersault; short, 10, Life C, Guts D, Crit E, Acc A
    Ray Cast; short, 13, Life E, Guts D, Crit B, Acc C
    WindyLance; mid, 24, Life B, Guts D, Crit C, Acc D
    Starlight; far, 25, Life D, Guts C, Crit D, Acc C
    FairyDust; mid, 42, Life D, Guts B, Crit E, Acc C
    Star Shower; far, 50, Life A, Gus D, Crit D, Acc D
    Milkyway; mid; 32, Life D, Guts A, Crit E, Acc D
    HealRing; far; 55, Life E, Guts E, Crit E, Acc E
    SilkyDance; Short, 28, Life E, Guts B, Crit E, Acc C
    Fairy Kiss; Short, 17, Life E, Guts A, Crit E, Acc D
    SUZURIN__ (Bell-type)
    Pokorin; short, 10, Life D, Guts D, Crit D, Acc A
    Pokkorin; short, 20, Life A, Guts E, Crit E, Acc D
    LinLinHat; short, 24, Life B, Guts C, Crit E, Acc A
    Aim Hit; Mid, 12, Life E, Guts D, Crit D, Acc A
    Hat Attack; Short, 40, Life A, Guts B, Crit C, Acc D
    Aim Boom; Far, 32, Life A, Guts E, Crit E, Acc D
    Dizzy; Mid; 26, Life D, Guts A, Crit E, Acc D
    RingX3; Far; 32, Life E, Guts S, Crit D, Acc C
    Share Pain; Far; 58, Life S, Guts A, Crit E, Acc D
    ZUUM__ (Lizard)
    Tail Whip; Short, 19, Life D, Guts E, Crit E, Acc B
    Tackle; Mid; 23, Life C, Guts E, Crit D, Acc D
    Fireball; Far; 26, Life D, Guts D, Crit E, Acc C
    Jump Kick; Short; 22, Life C, Guts D, Crit B, Acc D
    Tail Slap; Far, 38, Life B, Guts D, Crit C, Acc C
    Charge; Mid or Far, 50, Life A, Guts E, Crit D, Acc B
    Tear Bite; Short; 38, Life A, Guts D, Crit C, Acc D
    Break Shot; Short, 42, Life A, Guts B, Crit D, Acc B
    Spin Tail; Mid; 33, Life B, Guts E, Crit D, Acc S
    Basically exercise equipment, though in the game they're powered by "geonyte"
    which figures into the first quest. The basic level 2 equipment is easy to come
    across within Togle Caverns. Finding level 3 is much more spotty.
    AID KIT - Effect. monsters recover from injury or illness faster.
    ARTEMIS STA - Focus increases when monster trains within the 3x3 radius of the
    BOOK - Level 2. doubles Int. increase rate, doubles tiredness rate and
    decreases fullness.
    FLYING TARGET - Level 3. doubles Acc. increase rate. -1 on Lif. Double decrease
    in Tiredness and Fullness.
    LIFE BLADE - Level 2. Doubles Lif. increase rate, doubles tiredness and
    decreases fullness.
    PHONOGRAPH- Level 4. Triples Int. increase rate. Adds Lif. Decreases Def.
    Increases Tiredness and decreases fullness rate x3.
    PITCHING MAC- Level 3. Doubles Spd. increase, decreases Pow. Fatigue x2.
    Fullness -2.
    ROCK - Level 3. doubles Pow. increase rate, -1 to Def. high decrease on Tired
    and Fullness.
    RODEO - Level 3. double Lif. increase, -1 to Int. and -2 to Fullness and
    SANDBAG - Level 2. doubles Pow. increase rate, doubles tiredness rate and
    decreases fullness.
    STONEHENGE - Level 3. doubles Int. increase rate, -1 to Spd. -2 in both Tired
    and Fullness.
    TARGET - Level 2. doubles Acc. increase rate, doubles tiredness rate and
    decreases fullness.
    THUNDER MAC - Level 4. Triples Spd. and increases Int. Decreases Acc. Tired x3
    Fullness lowered x3.
    TRAMPOLINE - Level 2. doubles Spd. increase rate, doubles tiredness rate and
    decreases fullness.
    TUB - Level 2. doubles Def. increase rate. Doubles tiredness rate and decreases
    WONDER WELL - Effect. Lowers stress level of monsters.
    HEALING ________. As the original training gadget but it also reduces the
    monster's stress.
    INTENSE ________. As the original object but the item also increases focus.
    LUCKY __________. As the monster trains, money is generated.
    MAGIC __________. As the original object but the magic increases the effect.
    APPENDIX: Monsters Unleashed. Note that some monsters have stronger stats and
    attacks if you take them fresh from the DVD/CD as opposed to their book stats.
    Final Fantasy VII#1     =    Mocchimonk (Golem/Mocchi)
    Final Fantasy VIII#1    =    MocchiMonk (Golem/Mocchi)
    Final Fantasy IX #1     =    Moose (Garu/Hare)
    Final Fantasy IX #2     =    Munitan
    Final Fantasy IX #3     =    Sueko (Pixie/Suezo)
    Final Fantasy IX #4     =    BakuRoller (Roller)
    Monster Rancher 2       =    Devi (Mocchi/?)
    Ogre Battle             =    Eared Mew (Mew/Hare)
    Spyro:Yr of the dragon  =    SanzinCho (Pancho)
    Xcom Ufo Defense        =    ArmorCho (Pancho)
    Ape Escape 2            =    Piyo Ape (Ape/?)
    Arc the Lad:Twilight    =    Fairy Hare (Hare/Pixie)
    Dead Or Alive:Hardcore  =    Kasumi (Pixie/?)
    Dragonball Budokai      =    Goku (Garu/?)
    Fatal Frame             =    Miku (Pixie/?)
    Final Fantasy X         =    Nightsickle (Ripper/?)
    Final Fantasy X-2       =    Mogi
    Ico                     =    Anquiloden (Raiden/Dillo)
    LOTR:2 Towers		=    Mogi
    Kingdom Hearts          =    Dolaine (Atlan/?)
    Monster Rancher 4       =    Atlan Ranger (3 kinds)
    OPM Demo Disc 10/2003   =    Jell (Jell/Jell)
    OPM Demo Disc 12/2003   =    Garu (Garu/Garu)
    Skies of Arcadia        =    sealed (Mocchi/Hare)
    Record of Lodoss War    =    Henger
    Evolution               =    DarkCell (Jell/Joker)
    Big O, volumn 1         =    Queen Roller (Roller/Ogyo)
    Big O, volumn 2         =    AlohaSaurian (Zuum/Plant)
    Chobits #1              =    Ripperslime (Jell/Plant)
    Detonator Orgun         =    Jell
    Dual vol 3              =    Haktak (Naga)
    Dual vol 4              =    Ryulon (Ryuon)
    Fellowship/Ring extnd #1=    Pancho
    Fellowship/Ring extnd #2=    Moose (Garu/Hare)
    Fellowship/Ring extnd #3=    Rhinotank
    Fellowship/Ring extnd #4=    Koroball
    Finding Nemo disc 2     =    Mischief (Pixie/Ducken)
    Gatekeepers vol 1       =    Freebird (Mogi/Raiden)
    Gatekeepers vol 2       =    MochiPlant
    Gatekeepers vol 3       =    KoronCho (Pancho)
    Ghostbreakers            =   MumMew (Mew/Pixie)
    Phantom Quest Corp      =    SuzuriCho (Pancho)
    Pilot Candidate vol 1   =    Zabel (Garu/Zan)
    Pirates of the Carib (1) =   (Mocchi/Tiger)
    Pirates of the Carib (2) =   (Mocchi/Ducken)
    Princess Nine:1st Inng  =    Mogi
    Princess Nine:Dble Hdr  =    Rhinotank
    Star Wars II flscrn #1  =    Ripperslime
    Star Wars II flscrn #2  =    Rhinotank
    Terminator 3, disc 1    =    Green Suezo (Suezo/Plant)
    Terminator 3, disc 2    =    Rubberabby (Hare/Koro)
    Two Towers fullscreen #1=    Joker
    Two Towers fullscreen #2=    Chaos Durahan (Durahan/?)
    Vandread: Enemy Engaged =    Owlbeard (Dragon/Raiden)
    Vandread2: Survival     =    Suezo
    Vandread2: Sacrifice    =    PanQuiche (Mogi/Garu)
    Vandread2: Revelations  =    Mogi
    Vandread2: Final Asslt  =    Joker
    Xmen 2 disc 1           =    Henger
    Xmen 2 disc 2           =    Henger
    Abbot & Costello:Who's on =  Pod Dog (Tiger/Henger)
    Ayako Lister:Japanese Koto=  Shidao (Garu)
    Bach's Greatest Hits      =  Plauna (Ogyo)
    Bananarama: Greatest Hits =  Salamander (Zuum)
    Bond: Shine               =  RedHotBaku (Baku/Dragon)
    Brooks & Dunn:Greatest Hit=  locked
    Doctor Demento: Very Best =  Zuum
    Fleetwood Mac: Rumors     =  Jelaydon (Beetle/Shin)
    Karen Ashbrook:Hills Erinn=  Eval (Antlan/Shin)
    Lynrd Skynrd: All Time Grt=  Pixie (Pixie/Pixie)
    Megumi Hayashibara:Bertemu=  MiniOgreKoro
    Monty Python Insnt Rec Col=  Aero (Pixie/Tiger)
    Stray Cats: Best of       =  locked (Raiden/Garu)
    Transiber Orchestra:Attic =  Jet (Gitan/Shin)
    Weird Al: Greatest Hits 2 =  Mew
    HIDDEN MONSTER: Take one of the Atlan Rangers (produced off the MR4 disc) and
    combine with a Chaos Durahan and you'll get the Dark Ranger.
    Special monsters:
    There are certain monsters you cannot make through combinations and must get
    through discs. They usually have a unique look, relating to the disc they have
    been spawned from.
    AI: Artificial Intelligence
    Lord Of The Rings: The Two Towers (Special Features Disc)
    Simpsons Season 1 (Disc 1)
    PlayStation game
    Monster Rancher 2
    PlayStation game
    Monster Rancher 1
    PlayStation2 game
    Kingdom Hearts
    PlayStation2 game
    Midnight Club 2
    PlayStation2 game
    Gran Turismo 3
    The Simpsons Season 2 (Disc 1)
    PlayStation2 game
    Dragon Ball Z Budokai
    PlayStation2 game
    Grand Theft Auto 3
    PlayStation2 game
    Grand Theft Auto Vice City
    Cowboy Bebop: The Movie
    Silent Hill 3 soundtrack
    PlayStation2 game
    Omnimusha 2
    PlayStation2 game
    PlayStation2 game
    Fatal Frame
    PC game
    Most computer games
    PlayStation2 game
    Final Fantasy 10
    PlayStation2 game
    Dynasty Warriors 4
    Shrek (Disc 1)
    Dragon Ball Z Majun Buu- Defiance
    White Mocchi
    Ice Age

    View in: