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    Krillin by ninjasan8

    Version: Final | Updated: 11/16/06 | Search Guide | Bookmark Guide

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    Dragon Ball Z Budokai 2 (PS2) Krillin Character FAQ
    Copyright 2005 Mitch Frizzell
    November 11, 2005
    Version FINAL
    Table of Contents
    1. Introduction
    2. Techniques
    3. Combos
    4. Tips
    5. Author's Notes/Version History
    6. Thanks
    1a. Introduction
    This is my second guide, for the PS2 game, Dragon Ball Z: Budokai 2. The game
    is based on the hit anime series Dragon Ball Z, and is the second in the
    ongoing series. The game boasts over 20 characters, many levels, and over 200
    capsules that you can unlock to give your characters more power. I choose
    Krillin for this guide because he is one of the only characters who didn't have
    their own guide on Gamefaqs.
    Because of the amount of time that was put into this guide, please don't rip
    me off and use this without my permission. If you want to use this guide on
    your site, please e-mail me and I'll think about it. As of now this guide
    is to be seen only at these sites:
    For any questions, doubts, flames, and/or anything else please e-mail me at
    m.ninja.s@gmail.com or drop me line at my wesite:
    http://www.mitchfrizzell.com (go to the contact me page)
    1b. Character Bio
    Krillin first appears during Dragon Ball episode 14. He meets Goku while the
    two are training under Master Roshi. During this time, Krillin and Goku are
    friendly rivals, and they both grow to higher power levels. After their
    training, they become best friends and continue training together, even in the
    latter parts of Dragon Ball Z. Krillin is one of the first humans to go to
    Namek to collect the Dragon Balls. Later in the series, Krillin marries android
    #18, and Krillin finally settles down, retiring from the life of a fighter.
    That is, until danger comes to the earth again...
    2. Techniques
    P: Punch
    K: Kick
    E: Energy (Ki)
    -): forward on the d-pad
    (-: Back on the d-pad
    Name: The name of the technique.
    Combo 1: How to activate the technique with up to 3 different combos.
    Damage: How much damage the technique afflicts on the enemy.
    Damage 2: How much damage the technique does while in "Unlock Potential".
    Rating: My personal rating for the technique.
    Notes: Notes concerning the technique.
    Kamehameha (1 Ki Bar)
    Combo 1: PPPPE
    Damage: 624
    Damage 2: 653
    Rating: 5/5
    Notes: One of the best attacks in Krillin's arsenal, probably the most used.
    This combo is my personal favorite of the three.
    Combo 2: KK(-KE
    Damage: 601
    Damage 2: 628
    Rating: 3/5
    Notes: A quicker combo ending the Kamehameha wave; not the strongest combo, but
    a useful one if you're in the need of a quick hit.
    Combo 3: -) E
    Damage: 375
    Damage 2: 393
    Rating: 4/5
    Notes: The fastest Kamehameha, this combo lets you assault the enemy from far
    away, or hit him from close range when his guard is down.
    Destructo Disk (2 Ki Bars)
    Combo 1: PP(-PPE
    Damage: 857
    Damage 2: 898
    Rating: 5/5
    Notes: Actaully I find myself using this technique a lot, even though it costs
    2 ki bars. As always, use this combo instead of the others, because it does the
    msot damage.
    Combo 2: -)PP-)PPE
    Damage: 742
    Damage 2: 778
    Rating: 2/5
    Notes: Personally, I find the -)PP-)PP combos hard to pull off, making me mess
    them up a lot. Use one of the other two, unless you're a vet.
    Combo 3: (-E
    Damage: 600
    Damage 2: 630
    Rating: 3/5
    Notes: The cheaters way to use the Destructo Disk... no not really. Only use
    this if your opponent just side-stepped, or if he is charging an attack. Only
    use from long range, or you risk missing the attack, and losing 2 Ki Bars in
    the process.
    Fierce Destructo Disk (3 Ki Bars)
    Combo: KK-)KKE
    Damage: 1,102
    Rating: 5/5
    Notes: My favorite technique for Krillin also happens to be his strongest. The
    best time to use this would be when the enemy is in the orange life bar, or
    has only a little in the yellow. Instant kill. Use as a finisher. 
    Note: As a side note you have to rotate the analog sticks to power this up.
    I recommend that you put your palm on both sticks and rotate them at the same
    time. Also, you can only use this when you have used P+K+G Unlock Potential.
    Zanku Fist (1 Ki bar)
    Combo: -)PPKKE
    Damage: 731 (529)
    Damage 2: 766 (554)
    Notes: This attack can be one of the best in Krillin's arsenal, but if your
    opponent picks the same button as you, it will only do the amount of damage
    in parentheses above. So it can be good or bad, depending on the situation.
    Valiant Fist (2 Ki Bars)
    Damage: 632
    Damage 2: 647
    Rating: 4/5
    Notes: Pretty much the same as the above attack, but without the possibility of
    lesser damage. This comes at a steeper price, though.
    Jackhammer (0 Ki Bars)
    Combo: P+G
    Damage: 245
    Damage 2: 253
    Rating: 5/5
    Notes: The weakest attack Krillin posseses, the Jackhammer actually is one of
    the most useful. Use it against turtles, or use it to chain into a PPPPE
    Kamehameha wave. This attack is one of the most versatile in the game.
    Unlock Potential (0 Ki Bars)
    Combo: P+K+G
    Effect: Increases Attack value +5%
    Rating: 5/5
    Notes: You need three Ki Bars to use this special, but you loose it if you're
    knocked down with less than 2.
    I use a KKK combo (kick x3 not the organization) and use this right off
    the bat. Even though it only increases attack +5%, it's still worth it. If you
    are knocked down with 2 or less Ki bars you lose this though.
    3. Combos
    Since there are a million combos for Krillin, I'll only list the most common.
    Combo: PPPPP
    Damage: 299
    Damage 2: 313
    Rating: 3/5
    Notes: A good combo that ends in a punch that sends the enemy 2 feet away. Not
    good at all. The only reason it gets a 3 is beacuase if you substitue the last
    P for an E you get a Kamehameha.
    Combo: -)PPPPP
    Damage: 322
    Damage 2: 336
    Rating: 4/5
    Notes: Better, but not as good as some of the other combos.
    Combo: -)PP-)PPP
    Damage: 346
    Damage 2: 362
    Rating: 2/5
    Notes: Once again, I hate this combo. I always mess it up, and the enemy hits
    me with their hardest attacks. Then again, I'm kinda clumsy with the d-pad.
    Combo: KKK
    Damage: 233
    Damage 2: 243
    Rating: 3/5
    Notes: Getting better, this combo sends the enemy flying; my favorite kick
    combo. Use this to get the enemy away to charge Ki, or to send him through a
    destructable wall. Too short to be the best though.
    Combo: -)KKK
    Damage: 245 
    Damage 2: 257
    Rating: 3/5
    Notes: Pretty much the same as the above combo.
    Combo: PPKKK
    Damage: 371
    Damage 2: 389
    Rating: 5/5
    Notes: My favorite combo. It has the power of the punch combos and the sending-
    away-of-the-enemy quality the kick combos have, making it the best combo, in
    my oppinion for Krillin.
    4. Tips
    There really isn't much I can say about Krillin, since this game really lets
    you use your characters how you want, but here are some strategies and tips.
    Tips For Customization
    I recommend that you equip Krillin with the following capsules:
    Gero's Perpetual Energy R&D
    Destructo Disk
    Any 1 slot capsule you want
    This setup is very effective for Krillin, since he doesn't rely on
    transforamtions. He won't be able to use his Fierce Destructo, though. This is
    normally how I equip Krillin when I use him.
    Here is a random list of tips
    *Try to equip 2 Kamehameha capsules if possible to increase damage.
    *Use Unlock Potential as soon as posible in the battle.
    *Only equip Zanku Fist OR Valiant fist. They're almost the same, so don't waste
    *Side-step a lot. It's really valuable, especially against enemies like
     Saibamen, who use Acid a lot.
    *If an enemy sidesteps, immediately follow through with a Kamehameha [-) E] or
     a Destruco Disk [(- E], which they won't be able to doge.
    *Since Krillin is a small character, he can hit any enemy in the game. Because
     of this, the large enemies some times have a hard time hitting him, so use
     this to your advantage.
    *If you can't seem to find an opportunity to use Unlock Potential, or to
     charge up your Ki, try the PPKKK combo. It not only knocks the enemy away,
     but it also gives you time to charge up/use Unlock Potential.
    I can't really think of any other tips, write me if you have any or post them
    on my message board.
    5. Author's Notes/Version History
    5.1. HELP!
    I don't really need any more help with this guide, but feel free to contact me
    5.2. Version History
    Version 0.0:   Wrote the Skeleton FAQ and got the damage numbers for all the
    Version 0.99:  Finished it all and will submit to Gamefaqs as 0.99 so I can
                   update once more.
    Version 1.0:   Was going to write more, but I'm lazy. Added neoseeker and
                   supercheats to the list.
    Version 1.01:  Totally revamped the "look" of the guide ;), fixed some errors,
                   added the ascii art (courtesy of osrevad), and added my site to
                   the list.
    Version Final: Fixed every error in the guide, reprased some sentences, added
                   some puncuation, etc.
    Version Final: Fixed some errors, and changed the look once again. Nov. 16
    5.3 In the Next Update
    This is the final version of the guide, and it won't be updated any further
    unless a glaring mistake is pointed out, or if I recieve feedback (I'll put
    you in the thanks section). Please write me with any comments/tips/mistake/any
    other thing you can think of.
    5.4. Thanks
    *God, for my salvation and my life.
    *My dad for buying this game for me.
    *Gamestop, for letting me trade B1 for this game, even though I only got 2
     dollars trade in value.
    *Gamefaqs, Neoseeker, Supercheats, Gamerhelp, 1up and mitchfrizzell (^_^)
     for posting this guide (in no particular order).
    *digimonking for inspiration for the guide's new look.
    *You, for reading this guide and for the future writters out there good luck.
    5.5. Dedication
    I'd like to dedicate this guide to A l e x and Devin Morgan. You guys really
    are, and were, my inspiration. You've helped so many people (inlcuding me) and
    without you guys GameFaqs wouldn't be what it is today. Thanks for everything!
    Keep on churning out those guides.
    This guide, in its entirety is Copyright 2005 Mitch Frizzell

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