hide results

    R War Museum Guide by Murataki

    Version: 1.2 | Updated: 09/08/04 | Search Guide | Bookmark Guide

    R-Type Final
    Complete R War Museum Guide
    Version 1.2
    Table of Contents
    I.	Instructions
    II.	Fighters
    III.	Wave Cannons
    IV.	Forces
    V.	Bits
    VI.	Missiles
    VII.	Bydo Lab (Incomplete)
    VIII.	Ship Unlock Methods (Incomplete)
    IX.	Other Information
    X.	Contact Me
    XI.	Legal Stuff
    XII.	Credits
    XIII.   R-Type
    = = = = = = = = = = = = = =
    This guide is an archive of all the information found within
    R-Type Final’s “R War Museum” and “Bydo Lab”
    In addition, the ship unlock methods (are/will be) here.
    This guide was made in the memory of the R-Type series.
    If anyone at Irem ever reads this, know that you created
    a legend.
    I. Instructions
    = = = = = = = = = = = = = =
    I originally planned on putting the information as it is found in
    the museum. However, repeating the info from ships with similar
    or repeating information would waste space, so I have everything
    grouped by weapon type.
    To find a particular piece of information, use the spiffy Ctrl+F command
    And use keywords, which I’ll list below, to find what you are looking for.
    - Fighter keywords are simple. If you want the R-9A, type SHIP1.
    If you want POW Armor, type SHIP57.
    - Wave Cannon keywords follow a similar syntax. WAVE1 – WAVE84.
    - Force keywords. FORCE1 – FORCE53.
    - Bit keywords. BIT1 – BIT12.
    - Missile keywords. MISS1 – MISS10.
    - Bydo keywords. BYDO1 – BYDO78.
    = = = = = = = = = = = = = =
    II. Fighters
    Fighter data layout is as follows:
    < keyword>
    <model> “<name>”
    [<Wave Cannon>]
    [<Force Control Device>]
    [<Available Bit Devices>]
    [<Available Missile Types>]
    <unlock method>
    - - - - - - - - - - - - - - - - - - -
    R War Museum Fighter list (plus model #):
    1.	R-9A “Arrow-Head”
    2.	R-9A2 “Delta”
    3.	R-9A3 “Ladylove”
    4.	R-9A4 “Wave Master”
    5.	R-9AF “Morning Glory”
    6.	R-9AD “Escort Time”
    7.	R-9AD2 “Princedom”
    8.	R-9AD3 “King’s Mind”
    9.	R-9C “War-Head”
    10.	R-9K “Sunday Strike”
    11.	R-9S “Strike Bomber”
    12.	R-9Ø “Ragnarok”
    13.	R-9Ø2 “Ragnarok II”
    14.	R-9AX “Delicatessen”
    15.	R-9AX2 “Dinner Bell”
    16.	R-9Leo “Leo”
    17.	R-9Leo2 “Leo II”
    18.	R-9Sk “Principalities”
    19.	R-9Sk2 “Dominions”
    20.	R-9W “Wise Man”
    21.	R-9WB “Happy Days”
    22.	R-9WF “Sweet Memories”
    23.	R-9WZ “Disaster Report”
    24.	R-9B “Strider”
    25.	R-9B2 “Stayer”
    26.	R-9B3 “Sleipnir”
    27.	R-9D “Shooting Star”
    28.	R-9D2 “Morning Star”
    29.	R-9DH “Grace Note”
    30.	R-9DH2 “Hot Conductor”
    31.	R-9DH3 “Concertmaster”
    32.	R-9DV “Tears Shower”
    33.	R-9DV2 “Northern Lights”
    34.	R-9DP “Hakusan”
    35.	R-9DP2 “Asanogawa”
    36.	R-9DP3 “Kenroukuen”
    37.	R-9E “Midnight Eye”
    38.	R-9E2 “Owl-Light”
    39.	R-9E3 “Sweet Luna”
    40.	R-9ER “Powered Silence”
    41.	R-9ER2 “Unchained Silence”
    42.	R-9F “Andromalius”
    43.	RX-10 “Albatross”
    44.	R-11A “Future World”
    45.	R-11B “Peace Maker”
    46.	R-11S “Tropical Angel”
    47.	R-11S2 “No Chaser”
    48.	TX-T “Eclipse”
    49.	OF-1 “Daedalus”
    50.	OFX-2 “Valkyrie”
    51.	OF-3 “Garuda”
    52.	OFX-4 “Songoku”
    53.	OF-5 “Kaguya”
    54.	TW-1 “Duckbill”
    55.	TW-2 “Kiwi Berry”
    56.	TP-1 “Scope Duck”
    57.	TP-2 “POW Armor”
    58.	TP-2H “POW Armor II”
    59.	TP-3 “Mr. Heli”
    60.	TP-2S “Cyber Nova”
    61.	TP-2M “Frogman”
    62.	TL-T “Chiron”
    63.	TL-1A “Iason”
    64.	TL-1B “Asklepios”
    65.	TL-2A “Achilleus”
    66.	TL-2A2 “Neoptolemos”
    67.	TL-2B “Herakles”
    68.	TL-2B2 “Hyllos”
    69.	RX-12 “Cross the Rubicon”
    70.	R-13T “Echidna”
    71.	R-13A “Cerberus”
    72.	R-13A2 “Hades”
    73.	R-13B “Charon”
    74.	BX-T “Dantalion”
    75.	B-1A “Digitalius”
    76.	B-1A2 “Digitalius II”
    77.	B-1A3 “Digitalius III”
    78.	B-1B “Mad Forest”
    79.	B-1B2 “Mad Forest II”
    80.	B-1B3 “Mad Forest III”
    81.	B-1C “Amphibian”
    82.	B-1C2 “Amphibian II”
    83.	B-1C3 “Amphibian III”
    84.	B-1D “Bydo System a”
    85.	B-1D2 “Bydo System ß”
    86.	B-1D3 “Bydo System ?”
    87.	BX-2 “Platonic Love”
    88.	B-3A “Misty Lady”
    89.	B-3A2 “Misty Lady II”
    90.	B-3B “Metallic Dawn”
    91.	B-3B2 “Metallic Dawn II”
    92.	B-3C “Sexy Dynamite”
    93.	B-3C2 “Sexy Dynamite II”
    94.	BX-4 “Arvanche”
    95.	B-5A “Claw Claw”
    96.	B-5B “Golden Selection”
    97.	B-5C “Platinum Heart”
    98.	B-5D “Diamond Wedding”
    99.	R-99 “Last Dancer”
    100.    R-100 “Curtain Call”
    101.    R-101 “Grand Finale”
    [ SHIP1 ]
    R-9A “Arrow-Head”
    [General Purpose Fighter]
    Mass produced in the war against the Bydo.
    Was the fighter of choice for the first trans
    -dimensional soldiers of the Earth Hegemony.
    The R-9’s development concentrated on including
    the Wave Cannon and the unique trans-dimensional
    Force Control Device.
    [Standard Wave Cannon]
    [Standard Force]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb]
    UNLOCK: Initially unlocked.
    [ SHIP 2 ]
    R-9A2 “Delta”
    [Reinforced Atmospheric Prototype]
    A stripped-down model designed for in-atmosphere
    use. A prototype, but with plenty of combat use.
    Influenced many later designs.
    Has the (the) same Wave Cannon as the R-9 and
    also boasts a Diffusion Wave Cannon that
    can amplify and disperse energy by using
    a special catalyst.
    [Diffusion Wave Cannon Prototype]
    [Standard Force]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP3 ]
    R-9A3 “Ladylove”
    [Strengthened Standard Loadout]
    A re-designed model based on R-9A and A2 data
    that has been fitted with an enhanced Force. The
    base model for several sub-series of fighters.
    [Standard Wave Cannon II]
    [Standard Force DX]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP4 ]
    R-9A4 “Wave Master”
    [Last Direct Descendant]
    The last in the line developed from the first
    fighter used in the war against the Bydo Empire,
    the legendary R-9A.
    If is also equipped with the final version of
    the Standard Wave Cannon with powerful armor-
    piercing capabilities. Named the “Wave Master”
    as a result.
    [Standard Wave Cannon III]
    [Standard Force DX]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP5 ]
    R-9AF “Morning Glory”
    [Force Wave Cannon Test Model]
    Has a modified Force built to fire like a Wave
    Cannon. Trigger mechanism is integrated in the
    ship’s body to control the cannon system.
    The R-9AF is a specialized craft, and unorthodox
    methods were used in its construction. Although
    its shape recalls the early R-3 craft, all
    similarities are coincedental.
    [Force Wave Cannon]
    [Standard Force DX]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb]
    [ SHIP6 ]
    R-9AD “Escort Time”
    [Experimental Decoy Unit]
    Designed for solo missions, this unit can
    create the appearance of multi-craft formations
    by deploying decoy fighters.
    [Decoy Wave Cannon]
    [Standard Force DX]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb]
    [ SHIP7 ]
    R-9AD2 “Princedom”
    [Improved Decoy Unit]
    Fake formation fighter with combat experience.
    after the decoys’ defenses were improved, the
    small number of fighters recorded many kills.
    [Decoy Wave Cannon II]
    [Standard Force DX]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb]
    [ SHIP8 ]
    R-9AD3 “King’s Mind”
    [Elite Decoy Unit]
    Last step in the evolution of fake
    formation Decoy series. It is respected as one
    of the most powerful fighters ever produced.
    [Decoy Wave Cannon III]
    [Standard Force DX]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb]
    [ SHIP9 ]
    R-9C “War-Head”
    Construction was based on data gathered in
    the first war with the Bydo.
    Specially made for combat in sub-space.
    Loaded with a Diffusion Wave Cannon, and
    designed with an emphasis on firepower.
    Sometimes called the “Monster” for its armor-
    piercing capacity and raw destructive power.
    [Diffusion Wave Cannon]
    [Standard Force C]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Scatter Bomb]
    [ SHIP10 ]
    R-9K “Sunday Strike”
    [Mass Production Economy Model]
    An inexpensive, low maintenance fighter, based
    on the R-9C. Most of the equipment is identical
    to the R-9C’s layout.
    This all-purpose fighter is being tested for
    use in a variety of situations, due to its
    versatility and low cost.
    [Diffusion Wave Cannon]
    [Standard Force K]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Scatter Bomb]
    [ SHIP11 ]
    R-9S “Strike Bomber”
    [Enhanced Mass Production Model]
    Built after a second re-evaluation of the R-9C.
    Mass-produced, but it did not surpass the R-9K
    in number of units. The birth of the R-9S
    led to the development of other superior models.
    Use of a stronger Wave Cannon was made
    possible by a return to the Standard Force.
    [Mega Wave Cannon]
    [Standard Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP12 ]
    R-9Ø “Ragnarok”
    [Hyperdrive System Fighter]
    Has just enough stability to use its
    rapid-fire Wave Cannon. Based on the R-9S frame,
    but with performance and firepower improved.
    A rapid-fire Wave Cannon is on every designer’s
    wish list, but this was the only model to make
    that wish come true.
    [Hyper Wave Cannon]
    [Shadow Force]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb]
    [ SHIP13 ]
    R-9Ø2 “Ragnarok II”
    [Ultimate Wave Cannon]
    Outstanding stability was developed for the
    Hyperdrive System. Also equipped with an even
    more powerful Wave Cannon.
    [Giga Wave Cannon]
    [Cyclone Force]
    [Round Bit] / [Shadow Bit]
    [Homing Missile]
    [ SHIP14]
    R-9AX “Delicatessen”
    [Magnum Armament Test]
    Built to stress-test Bits and Wave Cannons
    in unusual conditions.
    There is no record of it ever being used in
    combat, and the exact number produced
    remains unclear.
    [Standard Wave Cannon X]
    [Standard Force H]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP15 ]
    R-9AX2 “Dinner Bell”
    [Magnum Armament Test 2]
    The output of the R-9AX’s Wave Cannon is
    improved. Detailed records do not exist
    for this model either.
    [Standard Wave Cannon XX]
    [Standard Force H]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP16 ]
    R-9Leo “Leo”
    [Laser Bit]
    The offensive capabilites of this fighter’s Bit
    Device have been drastically altered. The Bit
    can fire the same laser as the Force.
    The Wave Cannon’s output had to be
    lowered in order to increase the Bit’s
    [Standard Wave Cannon Prototype]
    [Leo Force]
    [Psy Bit]
    [Homing Missile] / [Scatter Bomb]
    [ SHIP17 ]
    R-9Leo2 “Leo II”
    [Dyna-Laser Bit]
    As well as the OF-5, comes equipped with the
    most powerful Bit Device. The sub-standard R-9
    Leo Wave Cannon has been upgraded.
    [Standard Wave Cannon]
    [Leo Force DX]
    [Psy Bit +]
    [Homing Missile] / [Scatter Bomb]
    [ SHIP18 ]
    R-9Sk “Principalities”
    [Flame Fighter]
    Specially designed for flame weapons. The
    Wave Cannon and even the Force guns will burn
    enemies to a crisp.
    In an effort to radiate the intense heat from
    the blazing guns, most armor has been stripped
    from the craft. The designers nicknamed the
    R-9Sk “The Skeleton”.
    [Flame Wave Cannon]
    [Fire Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP19 ]
    R-9Sk2 “Dominions”
    [Enhanced Flame Fighter]
    An improved version of the infamous R-9Sk.
    The heat of the Wave Cannon and the Force
    weapons are dramatically increased.
    However, since the power of flame weapons is
    limited and their deployment and maintenance are
    troublesome when compared to optical weapons,
    work on the R-9Sk series has been abandoned.
    [Flame Wave Cannon II]
    [Flame Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP20 ]
    R-9W “Wise Man”
    [Magnetic Wave Cannon Test]
    The R-9W series was specially created to test
    the viability of the Magnetic Wave Cannon.
    Demands a lot mentally from its pilots.
    The test tube-like canopy is made to snap in
    and out easily. When changing pilots, the whole
    canopy section must often be removed as well.
    Due to extreme exhaustion, the pilots cannot
    get out of the fighter on their own and must
    but pulled out.
    [Nanomachine Wave Cannon]
    [Standard Force H]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP21 ]
    R-9WB “Happy Days”
    [Split Wave Cannon Test]
    Another risky test of a new Wave Cannon.
    It has the ‘test tube’ canopy which pilots
    seem to dread.
    [Split Wave Cannon]
    [Standard Force H]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP22 ]
    R-9WF “Sweet Memories”
    [Illusion Wave Cannon Test]
    The cheerful name contrasts the sinister rumor
    about this craft. The Cyber Connector mental
    control interface has been greatly improved.
    Not only brain waves, but life energy of the pilot
    is converted into Wave energy. It is said
    that the Wave Cannon emissions are the
    nightmares that the pilot is experiencing.
    [Illusion Wave Cannon]*
    [Standard Force H]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    *Also known as the “Dread Wave Cannon”
    [ SHIP23 ]
    R-9WZ “Disaster Report”
    [Cataclysm Wave Cannon Test]
    In spite of superior balance and a powerful Wave
    Cannon, it never saw combat because the Wave
    Cannon was deemed too dangerous.
    [Cataclysm Wave Cannon]
    [Standard Force H]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP24 ]
    R-9B “Strider”
    [Mid-distance Cruise Unit]
    Made to travel big distances, it has the
    cumbersome handling of a big ship.
    A long operational range is an important matter
    especially when fighting the Bydo. Under the
    right circumstances, this series’ defining
    characteristic can be used to your advantage.
    [Barrier Wave Cannon]
    [Defensive Force]
    [Round Bit] / [Shield Bit]
    [Depth Bomb] / [Anti-ground Missile] / [Scatter Bomb]
    [ SHIP25 ]
    R-9B2 “Stayer”
    [Intra-atmosphere Long Cruise Unit]
    Fighter for extremely long distance atmospheric
    missions. The Wave Cannon’s output has been
    increased by 1 rank.
    [Barrier Wave Cannon II]
    [Defensive Force]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Anti-ground Missile] / [Scatter Bomb]
    [ SHIP26 ]
    R-9B3 “Sleipnir”
    [Enhanced Mid-distance Cruise Unit]
    Strengthened with an enhanced Defensive Force,
    but the operational range is slighty shorter.
    [Barrier Wave Cannon II]
    [Defensive Force DX]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Anti-ground Missile] / [Scatter Bomb]
    [ SHIP27 ]
    R-9D “Shooting Star”
    [Long Range Precision Strike Unit]
    This weapon allows attacks from long
    range with extreme accuracy and firepower.
    [Photon-Belt Wave Cannon]
    [Defensive Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    UNLOCK: Initially unlocked.
    [ SHIP28 ]
    R-9D2 “Morning Star”
    [Enhanced Long Range Precision Strike Unit]
    Developed specifically to strengthen the R-9D’s
    Wave Cannon. Four vernier add stability and
    the Wave Cannon’s charge has been improved.
    But, development of longer ballistic range was
    pursued in the R-9DH series, drastically reducing
    the budget for this series. Therefore,
    only the Wave Cannon was properly developed.
    [Photon-Belt Wave Cannon II]
    [Defensive Force]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP29 ]
    R-9DH “Grace Note”
    [Long Irradiation Beam]
    Compared to the R-9(D) series, the length of
    discharge has been dramatically prolonged, but
    destructive power has been somewhat reduced.
    [Steady Photon-Belt Wave Cannon]
    [Defensive Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP30 ]
    R-9DH2 “Hot Conductor”
    [Extended Irradiation Beam]
    The power and discharge time of the Wave Cannon
    have been increased. No other changes were made
    to this model.
    [Steady Photon-Belt Wave Cannon II]
    [Defensive Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP31 ]
    R-9DH3 “Concertmaster”
    [Hyper-Extended Irradiation Beam]
    Has the longest discharge time of all fighters.
    The body was radically altered to accommodate
    higher output and heat efficiency.
    [Steady Photon-Belt Wave Cannon III]
    [Defensive Force]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP32 ]
    R-9DV “Tears Shower”
    [Photon Vulcan]
    Developed for sweeping and clearing missions.
    Not ideal against giant A-Class Bydo, but it is
    useful when engaging many small targets.
    At least one faction within the military has
    criticized the weaponry for being inhumane.
    [Photon Vulcan]
    [Defensive Force DX]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    [ SHIP33 ]
    R-9DV2 “Northern Lights”
    [Enhanced Photon Vulcan]
    Designed to increase the rapid-fire capability
    of the R-9DV. Firing time has been increased
    by nearly 200%.
    [Photon Vulcan II]
    [Defensive Force DX]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    [ SHIP34 ]
    R-9DP “Hakusan”
    [Pile Bunker Unit]
    Equipped with an ultra-hard metallic spike.
    Built for cloe combat, it was ineffective in
    the Bydo War(s) and was not mass-produced.
    The shields on either side of the fighter
    prevent scraps of pulverized enemies from
    entering the engine air intakes, but they
    serve no defensive purpose.
    [Pile Bunker]
    [Defensive Force DX]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    [ SHIP35 ]
    R-9DP2 “Asanogawa”
    [Tesla Pile Bunker Test Unit]
    Part of a detailed and ongoing close combat
    weapons test. Blocking shields have been
    attached, but it has not seen real combat.
    [Tesla Pile Bunker]
    [Defensive Force DX]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    [ SHIP36 ]
    R-9DP3 “Kenroukuen”
    [Supreme Pile Bunker Unit]
    The once unappreciated series jumped into the
    spotlight with this model. Nobody forgets its
    name after seeing the brutal weapon in action.
    [Tesla Pile Bunker H]*
    [Defensive Force DX]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    *Also known as the “Hyper Tesla Pile Bunker.”
    [ SHIP37 ]
    R-9E “Midnight Eye”
    [Early Warning System]
    Functions as a patrol unit for the outer bases
    on Pluto and elsewhere. Its primary purpose is
    data acquisition, and it is only lightly armed.
    Entering service after the first Bydo war, the
    data it gathered was of tremendous value in
    the second Bydo war.
    [Recon Wave Cannon]
    [Camera Force 1]
    [Shadow Bit] / [Camera Bit]
    [Homing Missile] / [Depth Bomb]
    [ SHIP38 ]
    R-9E2 “Owl-Light”
    [Enhanced Early Warning System]
    A slight variation of the R-9E.
    Nothing noteworthy other than a small increase
    in Wave Cannon output.
    [Recon Wave Cannon EX]
    [Camera Force 2]
    [Shadow Bit] / [Camera Bit]
    [Homing Missile] / [Depth Bomb]
    [ SHIP39 ]
    R-9E3 “Sweet Luna”
    [Radome Endurance Type]
    To increase radome endurance and ensure data
    collection, the radome was integrated into a
    fighter chassis.
    [Recon Wave Cannon EX]
    [Camera Force 3]
    [Shadow Bit] / [Camera Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP40 ]
    R-9ER “Powered Silence”
    [Spherical Radome Type]
    The radome was rebuilt as a sphere in order to
    collect flawless visual data in all directions.
    [Acquisition Homing Wave Cannon]*
    [Spherical Radome Force]
    [Shadow Bit] / [Camera Bit]
    [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    * Also known as the “Seizure Wave Cannon.”
    [ SHIP41 ]
    R-9ER2 “Unchained Silence”
    [Spherical Radome Upgrade Type]
    The latest early warning system model. Data
    analysis, computation speed and digital systems
    from other models are being researched.
    [Acquisition Homing Wave Cannon]*
    [Spherical Radome Force DX]
    [Shadow Bit] / [Camera Bit]
    [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    * Also known as the “Seizure Wave Cannon.”
    [ SHIP42 ]
    R-9F “Andromalius”
    [Arm Class Control Unit Prototype Fighter]
    Even after rollout of the R-9A,
    this test fighter continued to be equipped
    with a Force Control Device.
    Although not part of the original specifications,
    these models are provisionally rigged with
    Shock Wave Cannon.
    [Shock Wave Cannon]
    [Rodless Force]
    [Shadow Bit]
    [Homing Missile] / [Scatter Bomb]
    UNLOCK: Initially unlocked.
    [ SHIP43]
    RX-10 “Albatross”
    [Force Test Model]
    Jointly developed by the military and fighter
    manufacturer McGuire Industries to test a new
    type of Force.
    It is equipped with a Shock Wave Cannon that
    incorporates technology found in a trans-
    dimensional navigational targeting system, and
    is capable of detonating enemies from within.
    [Shock Wave Cannon]
    [Tentacle Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP44 ]
    R-11A “Future World”
    [Remote Garrison Enforcer]
    Last mass-produced fighter based on R-9 data.
    Known for low cost and dependability. Along with
    the R-13 it was one of the most common fighters.
    Designated for inner-atmosphere use, especially
    around urban areas, it featured a compact body
    and nimble movement. One type was even used
    by a private security group.
    [Mini Burst Wave Cannon]
    [Gallop Force]
    [Round Bit] / [Shadow Bit]
    [Scatter Bomb] / [Anti-ground Missile]
    [ SHIP45 ]
    R-11B “Peace Maker”
    [Patrol Spinner]
    A variation of the R-11. Slated for use in
    metropolitan areas, minimizing danger to
    civilians was a priority.
    One method for achieving this was equipping
    the craft with a Lock-On Wave Cannon.
    [Lock-On Wave Cannon]
    [Gallop Force]
    [Round Bit] / [Shadow Bit]
    [Scatter Bomb] / [Anti-ground Missile] / [Photon Missile]
    [ SHIP46 ]
    R-11S “Tropical Angel”
    [Boosted Spinner]
    The belief that spinning models were limited
    to urban use prompted the development of
    a new R-11 sub-series.
    The rpm of the forward spinner has been greatly
    increased thanks to a booster. However, G-force
    dampening is inadequate and the spin
    cannot be used at full power.
    [Lock-On Wave Cannon II]
    [Gallop Force DX]
    [Round Bit] / [Shadow Bit]
    [Scatter Bomb] / [Anti-ground Missile] / [Photon Missile]
    [ SHIP47 ]
    R-11S2 “No Chaser”
    [Metro Extreme Pursuit Unit]
    The R-11S cockpit was totally revamped and the
    G-force dampeners made stronger. It is said that
    nothing in the city can outrun this model.
    [Lock-On Wave Cannon III]
    [Gallop Force DX]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Scatter Bomb] / [Anti-ground Missile] / [Photon Missile]
    [ SHIP48 ]
    TX-T “Eclipse”
    [Variable Structure Prototype]
    Designed to measure the effects of speed change
    on the craft and the pilot. The transforming
    structure was experimental.
    [Shock Wave Cannon II]
    [Tentacle Force]
    [Round Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP49 ]
    OF-1 “Daedalus”
    [Orbital Strike Unit]
    First unit equipped with a Cyber Connector
    able to enter and exit the atmosphere. When
    changing speeds, it transforms for stability.
    Excess energy after transforming is emitted from
    the rear. This has been confirmed as a useful
    weapon and skilled pilots have been known to
    attack with it during combat.
    [Standard Wave Cannon Prototype]
    [OF Force]
    [Red Pod] / [Blue Pod]
    [Homing Missile] / [Depth Bomb]
    [ SHIP50 ]
    OFX-2 “Valkyrie”
    [Orbital Strike Remodeling Prototype]
    Using OF-1 combat data, this fighter was
    developed solely for second-wave attack
    [Standard Wave Cannon]
    [OF Force II]
    [Red Pod] / [Blue Pod]
    [Homing Missile] / [Depth Bomb]
    [ SHIP51 ]
    OF-3 “Garuda”
    [Enhanced Orbital Strike Unit]
    Successor based on the OF-1 design concept.
    A fusion reactor was added, and the body is
    smaller, lighter, and has stealth capability.
    [Standard Wave Cannon]
    [OF Force III]
    [Red Pod] / [Blue Pod]
    [Homing Missile] / [Depth Bomb]
    [ SHIP52 ]
    OFX-4 “Songoku”
    [Orbital Strike Remodeling Prototype II]
    Developed to test a new Pod. The designers
    tried to increase offensive power by using the
    Pod Shot.
    [Standard Wave Cannon]
    [OF Force IV]
    [Red Pod] / [Yellow Pod]
    [Homing Missile] / [Depth Bomb]
    [ SHIP53 ]
    OF-5 “Kaguya”
    [Elite Orbital Strike Unit]
    The last model in the OF series. It can carry
    the top Bit Device, the Green Pod, but few were
    made due to high production costs.
    It may be named after Princess Kaguya of the
    “Tale of the Bamboo Cutter”; some say that the
    Green Pod’s shots resemble bamboo. However, this
    is little more than just speculation.
    [Standard Wave Cannon]
    [OF Force V]
    [Red Pod] / [Blue Pod] / [Yellow Pod] / [Green Pod]
    [Homing Missile] / [Depth Bomb]
    [ SHIP54 ]
    TW-1 “Duckbill”
    [Self-propelled Container]
    Part of the R-9 fuselage was converted into a
    cargo container. Two Manipulators were installed
    for ease-of-use indoors.
    [Carnival Wave Cannon]
    [Cube Force]
    [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb]
    [ SHIP55 ]
    TW-2 “Kiwi Berry”
    [Tank Ordinance Type]
    The one and only vehicle with a tank gun.
    It was developed to test other methods of
    increasing firepower.
    However, driving on the ground is not very
    useful in the Bydo war(s), and development of a
    land warfare R-vehicle was abandoned.
    [Drill Force]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile]
    [ SHIP56 ]
    TP-1 “Scope Duck”
    [Reinforced Biped Reconnaissance Unit]
    Based on the TW-1 Self-propelled Container.
    Data analysis and scouting abilities have been
    added. Armament is nearly identical to the TW-1.
    Data acquisition capabilities are at about the
    same level as the R-9E series.
    [Carnival Wave Cannon II]
    [Cube Force]
    [Shadow Bit] / [Shield Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP57 ]
    TP-2 “POW Armor”
    [Mini Mobile Container]
    A miniature mobile cargo unit, developed to move
    weapons and supplies. A sturdy top and nimble
    handling led to its widespread deployment.
    [Bydo Cannon]
    [Needle Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb] / [Enhanced Homing Missile]
    [ SHIP58 ]
    TP-2H “POW Armor II”
    [Armament Upgrade]
    An upgrade of the TP-2’s Force. Since it was
    developed for transport, there is a limit to
    weapon upgrades. Production has ceased.
    [Bydo Cannon]
    [Needle Force DX]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb] / [Enhanced Homing Missile]
    [ SHIP59 ]
    TP-3 “Mr. Heli”
    [Asteroid Survey Sentry]
    Developed to scout asteroids. The propeller
    works not only intra-atmosphere, but also
    in space by using cosmic dust to generate force.
    [Crystal Wave Cannon]
    [Mr. Heli Force]
    [Shadow Bit] / [Mr. Heli Bit]
    [Depth Bomb] / [Scatter Bomb] / [Vertical Missile/Depth Bomb]
    [ SHIP60 ]
    TP-2S “Cyber Nova”
    [Enhanced Vernier]
    Version of the highly flexible TP-2 with an
    improved vernier. It has been redesigned for
    zero G assignments.
    [Supernova Wave Cannon]
    [Needle Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Enhanced Homing Missile]
    [ SHIP61 ]
    TP-2M “Frogman”
    [Amphibious Duty]
    Developed after it was noted that the spherical
    shape of the TP-2 could withstand high water
    The “webbed feet” are designed to be equally
    effective while swimming in the water or
    walking on land, but it is almost always
    deployed in water missions.
    [Bubble Wave Cannon]
    [Needle Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Enhanced Homing Missile]
    [ SHIP62 ]
    TL-T “Chiron”
    [Experimental Humanoid Model]
    A versatile test machine designed to broaden
    the scope of deployment. The cheap, mass-
    produced R-9K frame was used.
    With the Hybrid Wave Can. System, the pilot can
    switch between 2 guns. The TL-T was expected
    to be pivotal in a wide range of conditions.
    But few were made because of high costs.
    [Diffusion Test/Shock Wave Cannon]
    [Shield Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [4-Way Homing Missile]
    [ SHIP63 ]
    TL-1A “Iason”
    [Increased Output Humanoid Model]
    Equipped with a stronger version of the TL-T
    Wave Cannon. It was the first humanoid model to
    be deployed on the battlefield.
    [Diffusion/Mini Burst Wave Cannon]
    [Shield Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb] / [4-Way Homing Missile]
    [ SHIP64 ]
    TL-1B “Asklepios”
    [Increased Defense Humanoid Model]
    The Force has a mirror coating, which is
    effective against beam weapons. Offensive
    capabilities were not improved.
    [Split/Mini Burst Wave Cannon]
    [Mirror Shield Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb] / [4-Way Homing Missile]
    [ SHIP65 ]
    TL-2A “Achilleus”
    [Close Combat Unit]
    Redesigned to use a close range optical weapon.
    The vernier and stabilizers were improved to
    control posture while swinging the saber.
    [Standard/Shock Wave Cannon]
    [Beam Saber Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [4-Way Homing Missile]
    [ SHIP66 ]
    TL-2A2 “Neoptolemos”
    [Improved Close Combat Unit]
    In addition to the close range weapon, the Wave
    Cannon has also been enhanced. Only the best of
    the best are allow to pilot this masterpiece.
    [Standard II/Shock II Wave Cannon]
    [Beam Saber Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb] / [4-Way Homing Missile]
    [ SHIP67 ]
    TL-2B “Herakles”
    [Oversize Missile Pod Type]
    Equipped with a large missile pod capable of
    launching 6 homing missiles at once. Kill rate
    soars when it is linked with the R-9 series.
    [Standard/Lightning Wave Cannon]
    [Beam Saber Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [6-Way Homing Missile]
    [ SHIP68 ]
    TL-2B2 “Hyllos”
    [Final Humanoid Model]
    The last human-shaped model ever produced.
    It is a high-performance machine, but only 2
    were manufactured.
    They were supposed to be issued to 2 ace pilots,
    but 1 was ambushed by a Bydo raid while in
    transit and was destroyed.
    The remaining vehicle proved to be an
    unstoppable force, and was a fitting finale
    to the great TL series.
    [Standard II/Bounce Lightning WC]
    [Beam Saber Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [6-Way Homing Missile]
    [ SHIP69 ]
    RX-12 “Cross the Rubicon”
    [Bydo Coefficient Test Unit]
    It is widely known that a Force is made with
    cultivated Bydo tissue, and that it is the most
    effective weapon against the Bydo.
    However, there is a theoretical limit when it
    comes to humans controlling Bydo energy.
    This unit was developed to break that limit.
    Hopefully it can aid the human race. . .
    [Mini Burst Wave Cannon]
    [Flexible Force]
    [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb] / [Photon Missile]
    [ SHIP70 ]
    R-13T “Echidna”
    [Cable Force Test]
    Developed to collect data on the relationship
    between an increased Bydo coefficienct and
    subsequent loss of stability.
    [Lightning Wave Cannon Test]
    [Chain Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb] / [Photon Missile]
    [ SHIP71 ]
    R-13A “Cerberus”
    [Anchor Force Unit]
    This fighter from arms maker Warrick Inc. was
    radically different from all previous R
    The ambitious design incorporated innovative
    technologies, such as a Wave Cannon with homing
    ability and cable-type Force.
    The pilot interface also introduced ground-
    breaking technology. The pilot’s nervous
    system connects directly to the fighter’s
    A R-13A was sent to investigate the Bydo Seed
    Incident in 2164, but all communication ceased
    just as the mission was completed. The military
    never made an announcement about the loss.
    [Lightning Wave Cannon]
    [Anchor Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb] / [Photon Missile]
    [ SHIP72 ]
    R-13A2 “Hades”
    [Anchor Force Upgrade]
    The R-13A’s Wave Cannon is upgraded. It boasts
    a superb balance of offensive and defensive
    capabilities. A well-named craft.
    [Bounce Lightning Wave Cannon]
    [Anchor Force]
    [Round Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb] / [Photon Missile]
    [ SHIP73 ]
    R-13B “Charon”
    [Final Anchor Force]
    The last fighter in the R-13 series. Firepower
    was blindly pursued, and handling is terrible.
    Only a few people even know it exists.
    [Bounce Lightning Wave Cannon]
    [Anchor Force DX]
    [Round Bit] / [Shadow Bit] / [Shield Bit]
    [Depth Bomb] / [Scatter Bomb] / [Photon Missile]
    [ SHIP74 ]
    BX-T “Dantalion”
    [Bydo Synthesis Trial]
    Until now, Bydo body parts were only used in
    the Force Device, but the Bydo Synthesis
    Project aimed to test armor usage.
    The BX-T tests this application. A powerful
    machine is needed to stop the Bydo threat, and
    this fighter was developed to meet the needs of
    the pilots fighting the battles.
    [Dantalion’s Flute]
    [Life Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP75 ]
    B-1A “Digitalius”
    [Vegetation Synthesis Trial]
    Certain plant-like Bydo have extremely hard,
    light-weight skin. The B-1A was developed to
    research possible armor applications.
    Compared to the R-9A, the B-1A is 55% more
    powerful but weighs 13% less. The armor requires
    a continous supply of nutrient solution or it
    (it) will shrivel and become ineffective.
    Incidentally, the nutrient solution has a
    powerful narcotic effect on humans.
    [Bydo Seed Gun]
    [Flower Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP76 ]
    B-1A2 “Digitalius II”
    [Enhanced Vegetation Synthesis]
    Based on the B-1A and its plant-like Bydo armor.
    Power is increased 70% over the original R-9A.
    However, it is weighted down because of the
    need to carry a large supply of nutrient
    solution to maintain the reinforced armor.
    [Bydo Seed Gun II]
    [Flower Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP77 ]
    B-1A3 “Digitalius III”
    [Vegetation Synthesis Combat Model]
    The final model in the plant-like Bydo armor
    series. Its Bydo Logistic system preserves the
    armor by imitating Bydo physiology.
    The armor changes toughness as needed, thereby
    reducing nutrient solution usage. It was never
    deployed due to the narcotic nature of the
    solution and fears of system failure.
    [Bydo Seed Gun III]
    [Flower Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP78 ]
    B-1B “Mad Forest”
    [Ivy Synthesis Experimental Unit]
    One type of plant-like Bydo has a quality –
    named the BI Factor – much like Earth’s ivy.
    The B-1B was developed to exploit that quality.
    The result is the B-1B Mad Forest, featuring
    a special attack and regenerative ability.
    [Ivy Rod]
    [Ivy Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP79 ]
    B-1B2 “Mad Forest II”
    [Enhanced Ivy Synthesis]
    Has more BI Factor than the original Mad Forest.
    Offensive power was increased with the
    addition of a Wave particle inducer.
    The regenerative function was deemed unreliable
    during combat, thus all further research was
    [Thorn Ivy]
    [Ivy Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP80 ]
    B-1B3 “Mad Forest III”
    [Ivy Synthesis Combat Model]
    The final B-1B fighter. The Wave particle
    inducer was perfected, and BI Factor
    extraction techniques were also refined.
    However, the Wave energy causes a reaction in
    the Bydo plant tissue, and the use of the Wave
    Cannon is thereby limited.
    [Princess Ivy]
    [Ivy Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP81 ]
    B-1C “Amphibian”
    [Regeneration Synthesis Trial]
    Many Bydo organisms have a highly effective
    self-repair ability. This is probably due to
    a genetic element known as the Ribbon.
    The B-1C is the first fighter to incorporate
    this element. The entire craft is made from
    Ribbon composites, but the expected rate of
    repair was not achieved.
    [Bydo Spirit Cannon]
    [Beast Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP82 ]
    B-1C2 “Amphibian II”
    [Enhanced Regeneration Synthesis]
    The second fighter to utilize Bydo regeneration.
    Using the Ribbon, even if a whole section of the
    fighter is destroyed, it can repair itself.
    The Ribbon requires a tremendous amount of
    energy, and repairing just 5% of the craft
    will cut the flight range in half. The section
    being fixed cannot be used. Use with care.
    Repair cannot be cancelled, and may sometimes
    freeze the entire fighter.
    Also, as with the Bydo, major damage cannot be
    [Bydo Spirit Cannon II]
    [Beast Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP83 ]
    B-1C3 “Amphibian III”
    [Regeneration Synthesis Final]
    Final unit developed with Bydo self-repair
    ability. Repair speed and energy efficiency
    were emphasized in (is) its design.
    Compared to the B-1C2, a 20% gain in repair
    speed and a 35% gain in efficiency were
    achieved. But it was unpopular with pilots as it
    totally drained their energy.
    Dead pilots cannot be regenerated.
    [Bydo Spirit Cannon III]
    [Beast Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP84 ]
    B-1D “Bydo System a (Alpha)”
    [Bydo Mutant Sample]
    Originally, this unit had no military code name.
    It is a salvaged wreck and was not developed by
    At first it seemed to be a live Bydo life form,
    but analysis showed that an abnormal R-9A
    was inside, and the instruments have been
    attacked by the Bydo.
    The unit’s surface was marked with the label
    Bydo Mutant. It was appropriated
    for top secret research.
    [Devil Wave]
    [Bydo Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP85 ]
    B-1D2 “Bydo System ß (Beta)”
    [Bydo Mutant Prototype]
    An armored version of the B-1D. The cockpit from
    the R-9K was used so a pilot could ride inside
    the unit.
    The physical effect of interfacing and psycho-
    logical impact of the appearance were concerns.
    Worries were set aside, however, and the unit
    was developed with its evil appearance intact.
    [Devil Wave II]
    [Bydo Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP86 ]
    B-1D3 “Bydo System ? (Gamma)”
    [Final Bydo Mutant]
    The last unit in the B-1D series. Attempts to
    raise the Bydo coefficient were ceased when
    effects on pilots could not minimized.
    [Devil Wave III]
    [Bydo Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP87 ]
    BX-2 “Platonic Love”
    [Tensile Materials Experiment]
    Developed to imitate the “changeling” ability
    of the Bydo that allows them to shift between
    extreme pliability and hardness.
    More than focusing on combat applications, this
    unit was developed to explore the nature of
    this amazing ability.
    [Love Sign Wave Cannon]
    [Love Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Scatter Bomb]
    [ SHIP88 ]
    B-3A “Misty Lady”
    [Fog Defense Experiment]
    Designed to test a new defense system. More than
    just camouflage, the fog was supposed to
    diffuse beam weapon attacks.
    Fog generation proved to be unstable, and the
    unit was never deployed in battle.
    [Acid Spray]
    [Mist Force]
    [Round Bit] / [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb]
    [ SHIP89 ]
    B-3A2 “Misty Lady II”
    [Fog Defense Unit]
    Redesign made fog generation reliable.
    Although it can diffuse beams, the fog is not
    as effective as the indestructible Force.
    [Nitro Spray]
    [Mist Force]
    [Round Bit] / [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb]
    [ SHIP90 ]
    B-3B “Metallic Dawn”
    [Liquid Metal Frame Sample]
    Used a sample like the one found in the B-1D.
    The liquid metal in the frame lost its
    pliability right after it was recovered.
    [Force Wave Cannon LM]
    [Metallic Force]
    [Eyeball Bit] / [Shadow Bit]
    [Homing Missile] / [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP91 ]
    B-3B2 “Metallic Dawn II”
    [Liquid Metal Weapons Unit]
    The fluid properties of liquid metal from the
    B-3B could not be used in the frame, but it was
    somewhat useful for the W. Cannon and Force.
    [Force Wave Cannon LM2]
    [Metallic Force]
    [Eyeball Bit] / [Shadow Bit]
    [Homing Missile] / [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP92 ]
    B-3C “Sexy Dynamite”
    [Jelly Frame Experiment]
    Developed to adapt the jelly-like tissue seen in
    some Bydo. A neural transmission catalyst named
    J-zyme was found in the tissue.
    The Bydo seem to use this substance as a
    mediator to control mechanical weapons. Other
    than the cockpit, the unit is almost entirely
    composed of J-zyme.
    In comparison to the R-9A, handling is
    improved 40%.
    [SEXY Wave Cannon]
    [Sexy Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP93 ]
    B-3C2 “Sexy Dynamite II”
    [Enhanced Jelly Frame]
    Designed to use the neural transmission
    catalyst, J-zyme, as much as possible.
    While in contact with J-zyme, the weapons and
    controls should be manipulated at will. The
    pilot is totally immersed in jelly tissue, with
    only the bare necessities for life support.
    However, most humans reject the process, and a
    special training school was established.
    The side effects of J-zyme on human psychology
    are still unclear.
    [SEXY Wave Cannon II]
    [Sexy Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP94 ]
    BX-4 “Arvanche”
    [Scale Armor Prototype]
    Tests the viability of using hard Bydo skin in
    the frame. The exterior is covered with
    sterilized Bydo scales.
    [Scale Wave Cannon]
    [Scale Force]
    [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb]
    [ SHIP95 ]
    B-5A “Claw Claw”
    [Hardened Materials Experiment]
    Continued tests of the material used on the
    BX-4. The frame design incorporates the talon-
    like growths seen on the Bydo.
    [Claw Wave Cannon]
    [Claw Force]
    [Round Bit] / [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb]
    [ SHIP96 ]
    B-5B “Golden Selection”
    [Precious Metal Armor]
    Uses a precious metal to help prevent corrosion.
    The armor quality (gold) increases when
    [Gold Rush Cannon]
    [Gold Force]
    [Round Bit] / [Eyeball Bit] / [Shadow Bit]
    [Eyeball Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Photon Missile]
    [ SHIP97 ]
    B-5C “Platinum Heart”
    [Precious Metal Armor II]
    Late in the 22nd century, the satellite city
    Evergreen was attacked by the Bydo and crashed
    into the sea. Countless lives were lost.
    This fighter was developed in their memory.
    It is a shining example of mankind’s
    determination to free itself from the
    Bydo menace.
    It has never (neveer) been deployed in combat, but it
    stands ready to be deployed at any time.
    [Shower Cannon]
    [Platinum Force]
    [Round Bit] / [Eyeball Bit] / [Shadow Bit]
    [Depth Bomb] / [Scatter Bomb] / [Anti-ground Missile] /
    [Enhanced Homing Missile]
    [ SHIP98 ]
    B-5D “Diamond Wedding”
    [High-density Carbon Crystal Armor]
    Developed using the hardest material known to
    man. It is said to cost 720 times more than the
    R-9K. Naturally, it is extremely rare.
    [Prism Rhythm Cannon]
    [Diamond Force]
    [Round Bit] / [Eyeball Bit] / [Shadow Bit]
    [Homing Missile] / [Depth Bomb] / [Scatter Bomb] / [Photon Missile]
    [ SHIP99 ]
    R-99 “Last Dancer”
    [Ultimate Interchangeable Fighter]
    A super-versatile model, which can equip all
    Wave Cannons, Forces, Bit Devices, and Missiles.
    There is evidence that (it) is was developed to fill
    the strategic needs of today.
    [All Cannons can be selected]
    [All Forces can be selected]
    [All Bits can be selected]
    [All Missiles can be selected]
    UNLOCK: Unlock ships 1-98, log 5 minutes of flight time with R-99.
    [ SHIP100 ]
    R-100 “Curtain Call”
    [Ultimate Interchangeable Fighter Ver. 2]
    The R-99 ended R-fighter development, but this
    unit was made to transmit the technology to
    future generations.
    [All Cannons can be selected]
    [All Forces can be selected]
    [All Bits can be selected]
    [All Missiles can be selected]
    UNLOCK: Password – 1009 9201
    [ SHIP101 ]
    R-101 “Grand Finale”
    [Ultimate Interchangeable Fighter Ver. 3]
    The final fighter.
    After this, no other R-fighters will ever be developed.
    After building this masterpiece, the design
    group known as TEAM R-TYPE disbanded.
    [All Cannons can be selected]
    [All Forces can be selected]
    [All Bits can be selected]
    [All Missiles can be selected]
    UNLOCK: Log 15 minutes of flight time with R-100.
    = = = = = = = = = = = = = =
    III. Wave Cannons
    R War Museum Wave Cannon list:
    1.	Standard W. Cannon
    2.	Standard W. Cannon II
    3.	Standard W. Cannon III
    4.	Standard W. Cannon X
    5.	Standard W. Cannon XX
    6.	Standard W. Cannon Prototype
    7.	Force W. Cannon
    8.	Decoy W. Cannon
    9.	Decoy W. Cannon II
    10.	Decoy W. Cannon III
    11.	Mega W. Cannon
    12.	Giga W. Cannon
    13.	Photon-Belt W. Cannon
    14.	Photon-Belt W. Cannon II
    15.	Steady Photon-Belt
    16.	Steady Photon-Belt II
    17.	Steady Photon-Belt III
    18.	Diffusion W. Cannon
    19.	Diffusion W. Cannon Prototype
    20.	Shock W. Cannon
    21.	Shock W. Cannon II
    22.	Supernova W. Cannon
    23.	Illusion W. Cannon
    24.	Lightning W. Cannon
    25.	Lightning W. Cannon Test
    26.	Bounce Lightning W. Cannon
    27.	Bydo Cannon
    28.	Hyper W. Cannon
    29.	Cataclysm W. Cannon
    30.	Nanomachine W. Cannon
    31.	Split W. Cannon
    32.	Goliath
    33.	Bubble W. Cannon
    34.	Cyrstal (Crystal) W. Cannon
    35.	Mini Burst W. Cannon
    36.	Shower Cannon
    37.	Gold Rush Cannon
    38.	Prism Rhythm Cannon
    39.	Claw W. Cannon
    40.	Dantalion’s Flute
    41.	Scale W. Cannon
    42.	Pile Bunker
    43.	Tesla Pile Bunker
    44.	Hyper Tesla Pile Bunker
    45.	Photon Vulcan
    46.	Photon Vulcan II
    47.	Recon W. Cannon
    48.	Recon W. Cannon EX
    49.	Seizure W. Cannon
    50.	Lock-On W. Cannon
    51.	Lock-On W. Cannon II
    52.	Lock-On W. Cannon III
    53.	Bydo Spirit Cannon
    54.	Bydo Spirit Cannon II
    55.	Bydo Spirit Cannon III
    56.	Ivy Rod
    57.	Thorn Ivy
    58.	Princess Ivy
    59.	Devil Wave
    60.	Devil Wave II
    61.	Devil Wave III
    62.	Acid Spray
    63.	Nitro Spray
    64.	SEXY W. Cannon
    65.	SEXY W. Cannon II
    66.	Force W. Cannon LM
    67.	Force W. Cannon LM2
    68.	Bydo Seed Gun
    69.	Bydo Seed Gun II
    70.	Bydo Seed Gun III
    71.	Flame W. Cannon
    72.	Flame W. Cannon II
    73.	Barrier W. Cannon
    74.	Barrier W. Cannon II
    75.	Diffusion Test/Shock W. Cann.
    76.	Diffusion/Mini Burst W. Cann.
    77.	Split/Mini Burst W. Cann.
    78.	Standard/Shock W. Cann.
    79.	Standard II/Shock II W. Cann.
    80.	Standard/Lightning W. Cann.
    81.	Standard II/B. Lightning
    82.	Carnival W. Cannon
    83.	Carnival W. Cannon II
    84.	Love Sign W. Cannon
    [ WAVE1 ]
    [Standard Wave Cannon] 2 Loop Max
    The R-9A was designed to pack as much
    firepower as the main batteries of
    a front line battleship.
    The weapon gathers power in the forward
    prow of the fighter. The accumulated
    energy is instantaneously released along
    a pre-determined targeting vector.
    The complex physics behind this weapon
    remove the need for a traditional barrel.
    [ WAVE2 ]
    [Standard Wave Cannon II] 3 Loop Max
    The charge and output volumes is
    improved over the Standard Wave Cannon.
    Surplus energy can be directed upon impact.
    It inflicts high damage and is useful against
    enemies with high endurance.
    [ WAVE3 ]
    [Standard Wave Cannon III] 4 Loop Max
    The secondary output of Standard Wave Cannon II
    is improved. It possesses the highest
    destructive power of its class.
    [ WAVE4 ]
    [Standard Wave Cannon X] 2 Loop Max
    The surplus energy released upon impact is
    given homing ability through the use of
    [ WAVE5 ]
    [Standard Wave Cannon XX] 3 Loop Max
    Higher output than Standard Wave CannonX. Its
    nanomachine-controlled beam led to the
    development of the Remote Guidance Wave Cannon.
    [ WAVE6 ]
    [Standard Wave Cannon Prototype] 1 Loop Max
    Mid-development Standard Wave Cannon. It was
    the Wave Cannon initially loaded on the first
    R-9As. Some have special Bits equipped also.
    [ WAVE7 ]
    [Force Wave Cannon] 2 Loop Max
    Firing range was extended by designing the
    Force with Wave Cannon emissions. This was a
    great achievement in the early years of the war.
    [ WAVE8 ]
    [Decoy Wave Cannon] 2 Loop Max
    Decoys are created while charging energy.
    The decoys are also equipped with beam weapons.
    [ WAVE9 ]
    [Decoy Wave Cannon II] 3 Loop Max
    The output of the decoy weapons is doubled.
    A maximum of 4 decoys can be deployed.
    [ WAVE10 ]
    [Decoy Wave Cannon III] 4 Loop Max
    Up to 6 decoys can be launched. Surrounding the
    fighter with 6 decoys is an excellent defensive
    and offensive tactic.
    [ WAVE11 ]
    [Mega Wave Cannon] 2 Loop Max
    With a 2 Loop charge, the beam can go
    through the ground or walls.
    [ WAVE12 ]
    [Giga Wave Cannon] 7 Loop Max
    Unique 7 Loop charge, and the most powerful gun
    of all. It can obliterate all enemies and is
    nicknamed “The Final Wave Cannon”.
    [ WAVE13 ]
    [Photon-Belt Wave Cannon] 2 Loop Max
    Boasts a range of 380,000 km (the distance
    from the Earth to the moon), but problems
    with the cooling system prevent peak power
    deployment in battle situations.
    [ WAVE14 ]
    [Photon-Belt Wave Cannon II] 3 Loop Max
    A more deadly version of the Photon-Belt Wave
    Cannon. Discharge time is extended, thereby
    increasing the total damage inflicted.
    [ WAVE15 ]
    [Steady Photon-Belt Wave Cannon] 2 Loop Max
    Based on the Photon-Belt Wave Cannon. Discharge
    time was lengthened, but destructive power
    dropped slightly.
    [ WAVE16 ]
    [Steady Photon-Belt Wave Cannon II] 3 Loop Max
    Developed to make up for the drop in firepower
    seen in the Steady gun. Peak output is higher
    than that of the Photon Belt Wave Cannon.
    [ WAVE17 ]
    [Steady Photon-Belt Wave Cannon III] 4 Loop Max
    Longest firing time of all Wave Cannons. Can
    be very useful depending on the situation, but
    overuse can result in tactical laziness.
    [ WAVE18 ]
    [Diffusion Wave Cannon] 2 Loop Max
    After raising stability in a successful
    Diffusion prototype, this weapon was introduced
    for use in live combat.
    It has 30% more diffusion energy than the
    original prototype.
    [ WAVE19 ]
    [Diffusion Wave Cannon Prototype] 2 Loop Max
    By dispersing the energy of a Standard Wave
    Cannon, this weapon is capable of inflicting
    damage over a wide area.
    Energy can now be charged up to a maximum of
    2 Loops.
    [ WAVE20 ]
    [Shock Wave Cannon] 2 Loop Max
    This weapon triggers massive and sudden energy
    release within an enemy target. Nearby targets
    are also damaged in the resulting explosion.
    This Wave Cannon exploits the same technology
    found in the trans-dimensional navigational
    targeting systems used for warp jumps.
    [ WAVE21 ]
    [Shock Wave Cannon II] 3 Loop Max
    Based on the Shock Wave Cannon. The charge
    volume was increased and an explosive
    chain ability was added.
    [ WAVE22 ]
    [Supernova Wave Cannon] 2 Loop Max
    Developed as part of a failed project to
    create an artificial supernova. Output is about
    the same as the Shock Wave Cannon.
    [ WAVE23 ]
    [Dread Wave Cannon]* 2 Loop Max
    It is able to transform the brainwaves of the
    pilot into Shock Wave energy. An enormous
    psychological burden is imposed on the user.
    Since both the pilot’s psychology and condition
    both influence its effectiveness, the
    weapon’s destructive power varies greatly.
    *Also known as the “Illusion Wave Cannon”.
    [ WAVE24 ]
    [Lightning Wave Cannon] 2 Loop Max
    New weapon developed to give Wave energy
    some homing ability. The bolts seek out
    and target the enemy.
    [ WAVE25 ]
    [Lightning Wave Cannon Test] 2 Loop Max
    Test model made while developing the Lightning
    Wave Cannon. Only power was emphasized and the
    homing ability was not included.
    [ WAVE26 ]
    [Bounce Lightning Wave Cannon] (3 Loop Max)*
    Developed to cut energy loss. Bolts will reflect
    off surfaces without any power loss. The homing
    ability was included.
    * The R War Museum does not state the charge volume.
    I put it in ( ) just for reference.
    [ WAVE27 ]
    [Bydo Cannon] 2 Loop Max
    Bydo are optically targeted and shots converge
    on the enemy. Not particularly good news for
    anything that looks like a Bydo. . .
    [ WAVE28 ]
    [Hyper Wave Cannon] 2 Loop Max
    By adapting a Hyperdrive System, the quest to
    build a rapid-fire Wave Cannon was finally
    [ WAVE29 ]
    [Cataclysm Wave Cannon] 2 Loop Max
    A terrifying weapon that is able to attack with
    the power of a man-made natural disaster.
    It is difficult to distinguish between a real
    disaster and the effects of the gun, so its use
    outside the Bydo War was strongly opposed. A
    treaty restricting the weapon’s use was signed.
    [ WAVE30 ]
    [Nanomachine Wave Cannon] 2 Loop Max
    A beam weapon with remote guidance control
    provided by guidance nanomachines.
    The pilot can control the focal point of
    beams that have already been fired.
    [ WAVE31 ]
    [Split Wave Cannon] 2 Loop Max
    After hitting an enemy or some other obstacle,
    the beam splits and increases the destructive
    potential of the gun.
    [ WAVE32 ]
    [Goliath] 2 Loop Max
    The gun known as Goliath. Range varies
    according to charge. When grounded on land,
    can be fired with a fairly high trajectory.
    [ WAVE33 ]
    [Bubble Wave Cannon] 2 Loop Max
    Extremely acidic gas is enclosed in a thin
    film. Upon contact, the film ruptures, and the
    gas escapes, damaging the enemy.
    [ WAVE34 ]
    [Crystal Wave Cannon] 2 Loop Max
    Damages enemies by synthesizing high-density
    crystals. Crystal size increases in proportion
    to the amount of charge.
    Large crystals can crack the ground open on
    impact, and will inflict damage continously.
    [ WAVE35 ]
    [Mini Burst Wave Cannon] (2 Loop Max)*
    Miniaturized Wave Cannon with the power and
    blast area of the Shock Wave Cannon.
    Ideal for small fighters.
    * The R War Museum does not state the charge volume.
    I put it in ( ) just for reference.
    [ WAVE36 ]
    [Shower Cannon] 2 Loop Max
    Has the same properties as the Gold Rush.
    The only significant change was a slight
    increase in firepower.
    [ WAVE37 ]
    [Gold Rush Cannon] 2 Loop Max
    When detached, the nature and direction of the
    Wave Cannon beam is altered by the Force.
    Very useful in areas with many obstacles.
    [ WAVE38 ]
    [Prism Rhythm Cannon] 2 Loop Max
    Uses a Force made of diamonds to refract the
    Wave Cannon beam over a wide area.
    [ WAVE39 ]
    [Claw Wave Cannon] 2 Loop Max
    Generates a tornado of claw-like energy
    projectiles. The number of projectiles increases
    proportional to the charge volume.
    [ WAVE40 ]
    [Dantalion’s Flute] 2 Loop Max
    The output hits with a shape overflowing in
    life force energy.
    It was doubtless developed from the
    Diffusion Wave Cannon, but the dramatic (drastic?) increase
    in power is hard to explain.
    [ WAVE41 ]
    [Scale Wave Cannon] 2 Loop Max
    Upon contact, scale-shaped energy projectiles
    are sprayed, inflicting damage on the enemy.
    [ WAVE42 ]
    [Pile Bunker] 2 Loop Max
    A(n) ultra-hard, explosive-tipped spike stabs the
    enemy at tremendous speed. It inflicts great
    damage, but the range is extremely short.
    [ WAVE43 ]
    [Tesla Pile Bunker] 3 Loop Max
    The amount is explosive charge on the pile
    bunker is increased drastically. Striking
    speed is also improved.
    Contrary to belief, it is not an electrical
    weapon. The tremendous speed of the spike
    causes particles in the air to collide, giving
    the weapon a static charge.
    [ WAVE44 ]
    [Tesla Pile Bunker H]* 4 Loop Max
    There are 2 Final Wave Cannons: weapons with
    awesome and terrible destructive power. They
    are the Giga Wave Cannon, and this weapon.
    *Also known as the “Hyper Tesla Pile Bunker”.
    [ WAVE45 ]
    [Photon Vulcan] 2 Loop Max
    Uses photon bullets and shoots with a high rate
    of fire. Very useful when surrounded by many
    [ WAVE46 ]
    [Photon Vulcan II] 3 Loop Max
    Successfully extended the continuous rapid-fire
    time of the Photon Vulcan. However, the weapon
    is not very effective against large Bydo.
    [ WAVE47 ]
    [Recon Wave Cannon] 2 Loop Max
    Main function is data collection.
    The longer the enemy remains in the target
    scope, the greater the amount of data collected.
    [ WAVE48 ]
    [Recon Wave Cannon EX] 3 Loop Max
    Scouting ability has been increased. No major
    changes except to the charge capacity and
    the scope shape.
    [ WAVE49 ]
    [Acquisition Homing Wave Cannon]* 4 Loop Max
    The lock-on system is inefficient, making the
    weapon somewhat ineffective.
    *Also known as the “Seizure Wave Cannon”.
    [ WAVE50 ]
    [Lock-On Wave Cannon] 2 Loop Max
    Built for use in metropolitan areas. Target
    position is updated in real-time and energy
    beams will continue to strike the target.
    [ WAVE51 ]
    [Lock-On Wave Cannon II] 3 Loop Max
    Stronger version of the Lock-On Wave Cannon.
    By increasing the barrel size, more beams can
    be fired when the weapon is charged up.
    [ WAVE52 ]
    [Lock-On Wave Cannon III] 4 Loop Max
    More beams can be fired than the previous
    The weapon is usually used in city areas and
    special permits are required for firing at
    MAX power.
    [ WAVE53 ]
    [Bydo Spirit Cannon] 2 Loop Max
    The developers of Dantalion’s Flute continued
    their research and this weapon is the result.
    The major improvement is the addition of homing
    ability. The introduction of a growth system
    postponed until the next stage.
    [ WAVE54 ]
    [Bydo Spirit Cannon II] 3 Loop Max
    Growth element was added to this version of the
    Bydo Spirit Cannon. It retains the ability to
    home in on enemies.
    [ WAVE55 ]
    [Bydo Spirit Cannon III] 4 Loop Max
    The most powerful Bydo Spirit weapon. When the
    charge is at full capacity, the energy reaches
    a “mature” phase and is discharged.
    [ WAVE56 ]
    [Ivy Rod] 2 Loop Max
    The weapon is composed of plant-like Bydo
    tissue. Ivy-like tendrils of energy extend out-
    wards, inflicting precise damage on the enemy.
    [ WAVE57 ]
    [Thorn Ivy] 3 Loop Max
    Thorn-like energy prongs have been added to the
    Ivy Rod’s attack. The effect area is larger and
    it can be used in a wider range of situations.
    [ WAVE58 ]
    [Princess Ivy] 4 Loop Max
    In addition to the thorns of the Thorn Ivy,
    “flowers” also bloom. These flowers are
    explosive and will damage surrounding enemies.
    [ WAVE59 ]
    [Devil Wave] 2 Loop Max
    This peculiar Wave Cannon shoots from the rear
    of the craft. Uses optical targeting technology,
    and the discharge is tuned to Bydo frequencies.
    These technologies give the weapon homing
    capability. A balanced weapon that is good for
    offense and defense.
    [ WAVE60 ]
    [Devil Wave II] 3 Loop Max
    By increasing the amount of charge in the first
    Devil Wave, more Bydo-shaped targets can be
    [ WAVE61 ]
    [Devil Wave III] 4 Loop Max
    Many more Bydo-shaped targets can be targeted
    with this new upgrade, lending the weapon high
    destructive power.
    However, many criticized the rear firing system
    and development of this type of weapon was
    [ WAVE62 ]
    [Acid Spray] 2 Loop Max
    A totally original design that damage enemies
    by spraying acidic gas. Spray time varies
    according to the amount of charge.
    [ WAVE63 ]
    [Nitro Spray] 3 Loop Max
    Uses an explosive gas instead of an acidic gas.
    The energy charge has been increased and the
    maximum spray time has been extended.
    [ WAVE64 ]
    [SEXY Wave Cannon] 2 Loop Max
    Damage enemies using J-zyme. Opposition to
    using J-zyme for the frame and weapons did
    not deter developers from developing the weapon.
    [ WAVE65 ]
    [SEXY Wave Cannon II] 3 Loop Max
    Developed to increase the J-zyme volume and
    increase weapon power. Although research has
    ended, many aspects of J-zyme remain unknown.
    [ WAVE66 ]
    [Force Wave Cannon LM]
    Liquid metal version of the Force Wave Cannon.
    It destroys enemies with liquid metal bullets
    shot from the Force and the fighter.
    [ WAVE67 ]
    [Force Wave Cannon LM2]
    The number of liquid metal bullets was
    increased. As a result, the destructive power
    of the weapon has also grown.
    [ WAVE68 ]
    [Bydo Seed Gun] 2 Loop Max
    Emits “seeds” taken from plant-like Bydo.
    Upon impact, the seeds germinate and continue
    to inflict damage.
    [ WAVE69 ]
    [Bydo Seed Gun II] 3 Loop Max
    The post-impact lifespan has been extended by
    manipulating telomeres found within the Bydo
    “seeds”. Growth reaches a sprout-like phase.
    [ WAVE70 ]
    [Bydo Seed Gun III] 4 Loop Max
    After impact the seeds stay alive until a
    flowering phase. The longer life span means
    more damage can be inflicted.
    [ WAVE71 ]
    [Flame Wave Cannon] 2 Loop Max
    Uses a miniaturized tokamak to contain ultra-hot
    flames with magnetic fields. Output is very
    similar to a flamethrower.
    [ WAVE72 ]
    [Flame Wave Cannon II] 3 Loop Max
    Flame temperature and size have been increased.
    Unpopular with wingmen because the flame sprays
    in a wide arc when the charge is high.
    [ WAVE73 ]
    [Barrier Wave Cannon] 2 Loop Max
    Creates a honeycomb structure Barrier Block
    (force-field). Low velocity (or low force)
    enemy projectiles can be blocked.
    [ WAVE74 ]
    [Barrier Wave Cannon II] 3 Loop Max
    The number of Barrier Blocks were increased.
    Sustained Block time was also investigated, but
    budget constraints terminated further research.
    [ WAVE75 ]
    [Diffusion Test/Shock Wave Cannon] 2 Loop Max
    A prototype for testing the new Hybrid Wave
    Cannon System. Wave types can be switched
    depending on the fighter’s shape.
    Hybrid Wave Caanon System 1
    *Fighter: Diffusion Wave Cannon Prototype
    *Humanoid: Shock Wave Cannon
    [ WAVE76 ]
    [Diffusion/Mini Burst Wave Cannon] 2 Loop Max
    Hybrid Wave Cannon System 2
    *Fighter: Diffusion Wave Cannon
    *Humanoid: Mini Burst Shock Wave Cannon*
    *At first glance, this may seem to be a different weapon
    than the Mini Burst Wave Cannon (the name and the demo picture
    are different), but apparently they are EXACTLY the same in Shooting Mode.
    [ WAVE77 ]
    [Split/Mini Burst Wave Cannon] 2 Loop Max
    Hybrid Wave Cannon System 3
    *Fighter: Split Wave Cannon
    *Humanoid: Mini Burst Wave Cannon
    [ WAVE78 ]
    [Standard/Shock Wave Cannon] 2 Loop Max
    Hybrid Wave Cannon System 4
    *Fighter: Standard Wave Cannon
    *Humanoid: Shock Wave Cannon
    [ WAVE79 ]
    [Standard II/Shock II Wave Cannon] 3 Loop Max
    Hybrid Wave Cannon System 5
    *Fighter: Standard Wave Cannon II
    *Humanoid: Shock Wave Cannon (II)*
    *The R War Museum calls it two different things in
    two different places. I checked it out: It’s Shock Wave Cannon II.
    [ WAVE80 ]
    [Standard/Lightning Wave Cannon] 2 Loop Max
    Hybrid Wave Cannon System 6
    *Fighter: Standard Wave Cannon
    *Humanoid: Lightning Wave Cannon
    [ WAVE81 ]
    [Standard II/Bounce Lightning WC] 3 Loop Max
    Hybrid Wave Cannon System 7
    *Fighter: Standard Wave Cannon II
    *Humanoid: Bounce Lightning Wave Cannon
    [ WAVE82 ]
    [Carnival Wave Cannon] 2 Loop Max
    Enhanced version of the Mini Burst Wave Cannon.
    It was made for defending transport vehicles,
    but there are no visible design changes.
    Discharge looks somewhat like fireworks, and
    there are records of it having been used to
    divert scouts and signal reinforcements.
    [ WAVE83 ]
    [Carnival Wave Cannon II] 3 Loop Max
    This weapon was based on a different Wave
    Cannon. Its development was a lucky accident.
    Firepower has been increased several times over
    (since?) the first Carnival Wave Cannon.
    [ WAVE84 ]
    [Love Sign Wave Cannon] 2 Loop Max
    The final creation from the developers of
    Dantalion’s Flute and the Bydo Spirit Cannon
    is this unusual weapon.
    To us humans, the condensed energy looks like a
    heart. Perhaps it is just a coincedence. But if
    not, then what is the meaning of the heart
    shape? We will probably never know.
    = = = = = = = = = = = = = =
    IV. Force Control Devices
    R War Museum Force list:
    1.	Standard Force
    2.	Standard Force C
    3.	Standard Force K
    4.	Standard Force DX
    5.	Standard Force H
    6.	Defensive Force
    7.	Defensive Force DX
    8.	Camera Force 1
    9.	Camera Force 2
    10.	Camera Force 3
    11.	Spherical Radome Force
    12.	Spherical Radome Force DX
    13.	Fire Force
    14.	Flame Force
    15.	Gallop Force
    16.	Gallop Force DX
    17.	Chain Force
    18.	Anchor Force
    19.	Anchor Force DX
    20.	Shadow Force
    21.	Cyclone Force
    22.	Leo Force
    23.	Leo Force DX
    24.	OF Force
    25.	OF Force II
    26.	OF Force III
    27.	OF Force IV
    28.	OF Force V
    29.	Tentacle Force
    30.	Flexible Force
    31.	Flower Force
    32.	Beast Force
    33.	Rodless Force
    34.	Needle Force
    35.	Needle Force DX
    36.	Drill Force
    37.	Mr. Heli Force
    38.	Cube Force
    39.	Bydo Force
    40.	Gold Force
    41.	Platinum Force
    42.	Diamond Force
    43.	Scale Force
    44.	Claw Force
    45.	Sexy Force
    46.	Life Force
    47.	Mist Force
    48.	Metallic Force
    49.	Love Force
    50.	Shield Force
    51.	Mirror Shield Force
    52.	Beam Saber Force
    53.	Ivy Force
    [ FORCE1 ]
    [Standard Force]
    RED	: Counter-Air Laser
    BLUE	: Rebound Laser
    YELLOW	: Counter-Ground Laser
    The first Force device successfully deployed
    on the battlefield. Extracts pure energy
    particulates gathered from Bydo units and
    concentrates the power with four control rods.
    Acting as a catalytic transformer, the device
    enables the efficient control and transformation
    of the energy.
    It should be noted that the name ‘Force’ refers
    not only to physical energy, but to
    psychological force as well.
    [ FORCE2 ]
    [Standard Force C]
    RED	: Shotgun Laser
    BLUE	: Search Laser L45
    YELLOW	: Anti-ground Laser
    Slight variation of the Standard Force.
    The Anti-air Laser was changed to the Shotgun
    Laser, and the Reflection Laser was changed to
    the Search Laser.
    [ FORCE3 ]
    [Standard Force K]
    RED	: Shotgun Laser
    BLUE	: Search Laser L45
    YELLOW	: Anti-ground Laser
    Slight variation of the Standard Force.
    The Anti-air Laser was changed to the Shotgun
    Laser, and the Reflection Laser was changed to
    the Search Laser.
    [ FORCE4 ]
    [Standard Force DX]
    RED	: Anti-air Laser DX
    BLUE	: Reflection Laser DX
    YELLOW	: Anti-ground Laser DX
    Energy efficiency of the Standard Force was
    totally redesigned, and a 27% increase in laser
    output was achieved.
    [ FORCE5 ]
    [Standard Force H]
    RED	: Anti-air Laser H
    BLUE	: Search Laser H
    YELLOW	: Vertical Laser H
    Using an optical honeycomb structure, an energy
    field can be created in space, damaging enemies
    on contact.
    [ FORCE6 ]
    [Defensive Force]
    RED	: Twin Laser
    BLUE	: Dispersion Impact Laser
    YELLOW	: Defense Laser
    This Force was developed to provide short range
    defensive capabilities for fighters armed with
    long range cannons.
    [ FORCE7 ]
    [Defensive Force DX]
    RED	: Twin Laser W
    BLUE	: Impact Dispersion Laser
    YELLOW	: Defensive Laser W
    The Defensive Force is almost as widely used as
    the Standard Force. This Force builds on its
    great balance of power.
    After much experimental work, the firepower was
    nearly doubled.
    [ FORCE8 ]
    [Camera Force 1]
    RED	: Scout Laser Red
    BLUE	: Scout Laser Blue
    YELLOW	: Scout Laser Yellow
    Force used for early-warning craft.
    The laser range is short, but it can still
    fire when detached.
    [ FORCE9 ]
    [Camera Force 2]
    RED	: Scout Laser Red SP
    BLUE	: Scout Laser Blue SP
    YELLOW	: Scout Laser Yellow SP
    Enhanced version of Camera Force 1. Laser range
    and firepower have been increased. However,
    it is a reconnaissance Force at heart, so its
    firepower is still limited.
    [ FORCE10 ]
    [Camera Force 3]
    RED	: Scout Laser Red HG
    BLUE	: Scout Laser Blue HG
    YELLOW	: Scout Laser Yellow HG
    Better laser control and a wider range of attack
    angles. With these improvements, better ground
    reconnaissance can be carried out.
    [ FORCE11 ]
    [Spherical Radome Force]
    RED	: Ruby Laser
    BLUE	: Sapphire Laser
    YELLOW	: Topaz Laser
    The lasers are not a primary attack weapon,
    they are designed to analyze materials. Slight
    offensive ability was added to ensure safe
    data collection.
    The Wave induction field was also improved,
    giving the Wave discharge homing and ‘sticky’
    [ FORCE12 ]
    [Spherical Radome Force DX]
    RED	: Ruby Laser+
    BLUE	: Sapphire Laser+
    YELLOW	: Topaz Laser+
    Has twice the number of lasers as the Spherical
    Radome Force. In addition, more enemies in a
    larger area can be analyzed.
    [ FORCE13 ]
    [Fire Force]
    RED	: Chain Fire
    BLUE	: Fire Bomb
    YELLOW	: Fire Barrier
    Developed for the flaming weapons fighter, the
    R-9Sk. Since it is composed of tokamaks, which
    generate magnetic fields, it is able to endure
    extremely high temperatures.
    [ FORCE14 ]
    [Flame Force]
    RED	: Chain Flame
    BLUE	: Flamethrower
    YELLOW	: Flame Wall
    Stronger version of the Fire Force. Flame
    production and discharge time have been raised.
    It is superior to the Fire Force in every
    [ FORCE15 ]
    [Gallop Force]
    RED	: Laser Beam
    BLUE	: Laser Wiper
    YELLOW	: Laser Chaser
    Developed for use in narrow spaces. A thin laser
    was developed for use in cities or certain
    battles where collateral damage must be kept
    to a minimum.
    [ FORCE16 ]
    [Gallop Force DX]
    RED	: Laser Beam S
    BLUE	: Laser Wiper S
    YELLOW	: Laser Chaser S
    Developed to improve performance against enemies
    with high endurance. Energy efficiency has been
    improved, resulting in more attack power than
    the first Gallop Force.
    [ FORCE17 ]
    [Chain Force]
    RED	: a (Alpha) Laser
    BLUE	: ß (Beta) Laser
    YELLOW  : ? (Gamma) Laser
    The Bydo coefficient was drastically increased
    in this test model. The laser chain effect was
    originally for data collection and Force
    control, and was not supposed to be used in war.
    [ FORCE18 ]
    [Anchor Force]
    RED	: Shade a (Alpha)
    BLUE	: Search ß (Beta)
    YELLOW  : Terminator ? (Gamma)
    The Force’s natural instinct to destroy is
    conveyed to the talon-like Control Rod. This
    prompts it to greedily devour any object it
    comes in contact with.
    The Control Rod alone is insufficient to
    manage the vast amounts of Bydo energy.
    An additional control line is connecting (connected) to the
    fighter directly.
    [ FORCE19 ]
    [Anchor Force DX]
    RED	: Shade a (Alpha)+
    BLUE	: Search ß (Beta)+
    YELLOW  : Terminator ? (Gamma)+
    The Bydo coefficient was raised even higher in
    this model.
    It has the highest firepower of all Forces.
    However the high Bydo coefficient also makes
    the Force hard to control. Pilots report
    frequently (frequent) loss of weapon control.
    [ FORCE20 ]
    [Shadow Force]
    RED	: Reverse Laser
    BLUE	: All Range Laser
    YELLOW  : Guide Laser
    Totally man-made (there is no Bydo component).
    The Shadow Unit support weapons enable a 360°
    attack radius.
    [ FORCE21 ]
    [Cyclone Force]
    RED	: Passing Laser
    BLUE	: Splash Laser
    YELLOW  : Capsule Laser
    The core control system is buried within a
    jellified Bydo life form.
    [ FORCE22 ]
    [Leo Force]
    RED	: Claw Laser
    BLUE	: Mirror Laser
    YELLOW  : Search Laser LRG
    The specialized Psy-Bit is capable of shooting
    All laser technology developed to that point was
    applied in producing this model.
    [ FORCE23 ]
    [Leo Force DX]
    RED	: Claw Laser DX
    BLUE	: Mirror Laser DX
    YELLOW  : Search Laser LRG DX
    Enhanced version of the Leo Force. It is awesome
    in battle and on every pilot’s wish list.
    Very few have used it, since it is reserved for
    pilots with psychic abilities.
    [ FORCE24 ]
    [OF Force]
    RED	: Drill Laser
    BLUE	: V Ball Laser
    YELLOW  : Side Laser
    Force used by the OF fighters. Its appearance is
    totally different from previous Forces made from
    Bydo scraps. The lasers are interchangeable
    and there are many different enhanced versions.
    Its initial endurance was very low and it was
    easily destroyed by enemy fire. The current
    model has the same endurance as other Forces.
    [ FORCE25 ]
    [OF Force II]
    RED	: Ring Laser
    BLUE	: Rebound Ball
    YELLOW  : Search Laser LRB
    Laser variation of the OF Force. It has extremely
    powerful lasers, but only a few have been used
    in actual combat.
    [ FORCE26 ]
    [OF Force III]
    RED	: Wipe Laser
    BLUE	: Plasma Flame
    YELLOW  : Mufti (Multi?) Barrier
    OF type Force that is awarded to top pilots.
    The lasers are tricky to use and require skill
    to master.
    [ FORCE27 ]
    [OF Force IV]
    RED	: Gravity Missile
    BLUE	: Search Missile
    YELLOW  : Grand Missile
    Developed for use in special conditions on the
    battlefield. Several new weapons are loaded,
    but they are untested in real war situations.
    [ FORCE28 ]
    [OF Force V]
    RED	: Speed Cannon
    BLUE	: 7 Way Vulcan
    YELLOW  : Barrier
    5 models, 15 weapons. This is the last of the
    OF series.
    There will never be another Force like this one.
    [ FORCE29 ]
    [Tentacle Force]
    RED	: Sting RAY
    BLUE	: Hound RAY
    YELLOW  : Snail RAY
    A metallic tentacle is attached to the Control
    Rod. Using synapse relays, Force energy is
    distributed throughout the tentacle. It features
    better laser control and defense.
    [ FORCE30 ]
    [Flexible Force]
    RED	: Lightning Tentacle Laser
    BLUE	: Joint Laser
    YELLOW  : Double Snail Laser
    This was not developed by the designers of the
    Tentacle Force. It is composed of many different
    materials and compared to the Tentacle Force,
    its movement is graceful.
    [ FORCE31 ]
    [Flower Force]
    RED	: Seed Cannon
    BLUE	: Spike Laser
    YELLOW  : Flower Swing
    The tentacle-shaped Control Rod is composed of
    plant-like Bydo tissue. When exposed to laser
    energy, it can ride the beam.
    [ FORCE32 ]
    [Beast Force]
    RED	: Anti-air Laser B
    BLUE	: Reflection Laser B
    YELLOW  : Anti-ground Laser B
    Force made from a Bydo organism.
    It features 2 long tentacles and 2 short
    tentacles. With laser energy, it will spew
    out pure Bydo organisms.
    [ FORCE33 ]
    [Rodless Force]
    RED	: Fractal Laser
    BLUE	: Thunder Laser
    YELLOW  : Tentacle Laser Prototype
    A prototype for the next generation Force.
    The Tentacle Laser Prototype was instrumental
    in developing the Tentacle Force.
    [ FORCE34 ]
    [Needle Force]
    RED	: Wavy Laser
    BLUE	: 3 Way Reflect Laser
    YELLOW  : Bounce Laser
    Due to Force instability, several thorn-shaped
    Control Rods are attached. Thorn positions are
    slightly different on each craft, making
    maintenance very difficult.
    [ FORCE35 ]
    [Needle Force DX]
    RED	: Wavy Laser DX
    BLUE	: Rainbow Laser
    YELLOW  : Irregular Laser
    The Needle Force is dangerous in the hands of a
    skilled expert. It is said that the lasers from
    this weapon give a glimpse of the pilot’s inner
    [ FORCE36 ]
    [Drill Force]
    RED	: Drill Laser
    BLUE	: Whirlwind Laser
    YELLOW  : Napalm
    Force shots pierce the target like a drill.
    The spin of a drill is also recreated in some
    of the lasers.
    [ FORCE37 ]
    [Mr. Heli Force]
    RED	: Power Up Shot
    BLUE	: 2 Way Shot
    YELLOW  : Propeller Laser
    Features a propeller-shaped Control Rod. This
    propeller is more than just decoration. It spins
    during battle, damaging enemies on contact.
    [ FORCE38 ]
    [Cube Force]
    RED	: Double Fractal Laser
    BLUE	: Slant Fractal Laser
    YELLOW  : Vertical Fractal Laser
    Development was based on the Fractal Laser used
    on the Rod-less Force. Two lasers can be fired
    simultaneously with this model.
    [ FORCE39 ]
    [Bydo Force]
    RED	: Gondolan Laser
    BLUE	: Dauber Laser
    YELLOW  : Norzarie Laser
    Features a whip-like Control Rod. Part of
    a Bydo genetic research project, the Bydo
    coefficient is extremely high. It secretes an
    acidic fluid from its surface during battle.
    [ FORCE40 ]
    [Gold Force]
    RED	: Golden Arrow
    BLUE	: Golden Sphere
    YELLOW  : Golden Seeker
    Control Rod is made with a gold-silver-copper
    alloy. When powered up, the Bydo is amplified
    and the unit changes colors. Elements return
    to normal if the Force is dismantled.
    [ FORCE41 ]
    [Platinum Force]
    RED	: Horizontal Laser
    BLUE	: Chase Laser
    YELLOW  : Vertical Laser
    Has rare ability to scatter Wave emissions.
    It contains a Wave particle induction catalyst,
    and it able to change the trajectory of Wave
    [ FORCE42 ]
    [Diamond Force]
    RED	: Star Spiral
    BLUE	: Shooting Star
    YELLOW  : Star Dust
    Using a Bydo crystal, Wave energy is converted
    into laser energy. When hit by the Wave Cannon,
    this Force will refract the blast and emit
    7 colored lasers.
    [ FORCE43 ]
    [Scale Force]
    RED	: Scale Shot
    BLUE	: Scale Blaster
    YELLOW  : Scale Lancer
    Exterior is completely covered with scales from
    Bydo organisms. These scales can regenerate
    after taking damage. The Control Rod manages all
    scales and can use detached scales as bullets.
    [ FORCE44 ]
    [Claw Force]
    RED	: Screw Laser
    BLUE	: Arc Laser
    YELLOW  : Laser Claw
    A gigantic Bydo ‘claw’ transplanted onto the
    Force. It is extremely unstable and needs to be
    kept in constant check by the fighter arm.
    Has high power but low range.
    [ FORCE45 ]
    [Sexy Force]
    RED	: Lipstick Ray
    BLUE	: Eye Shadow Ray
    YELLOW  : Mascara Ray
    Like the fighter, it is made of a jelly-like
    Bydo substance called J-zyme. The substance has
    the uncanny ability to perceive and transmit
    the pilot’s will.
    [ FORCE46 ]
    [Life Force]
    RED	: Blood Laser
    BLUE	: Pulse Laser
    YELLOW  : Neuro Laser
    Developed to imitate the very essence of life.
    The weapon is not ground-breaking, but the
    whole unit is a milestone in Force development.
    [ FORCE47 ]
    [Mist Force]
    RED	: Sun Beam
    BLUE	: Rain Beam
    YELLOW  : Storm Beam
    A mysterious Force that is veiled in fog.
    Since all lasers fire downward, it can only
    be used in limited situations.
    [ FORCE48 ]
    [Metallic Force]
    RED	: Lance Metal
    BLUE	: V Metal
    YELLOW  : I Metal
    A liquid metal Force that imitates the shape of
    the fighter when detached.
    When infused with laser energy, the Force
    grows in a fixed direction.
    [ FORCE49 ]
    [Love Force]
    RED	: Heart Attack
    BLUE	: Heart Break
    YELLOW  : Heat (Heart) Break
    Emits laser energy mixed with the Waves of love.
    . . . At least that’s what the developers said.
    There is no evidence to support the claim.
    [ FORCE50 ]
    [Shield Force]
    RED	: Laser Lance
    BLUE	: Laser Blade
    YELLOW  : Laser Shield
    Created to help the defenses of humanoid units.
    Regularly used by pilots with carpentry
    tendencies. Intended for defense, it is
    quickly turned to offensive purposes by pilots.
    Developers noted this tactical shift and later
    introduced the Beam Saber Force as a result.
    [ FORCE51 ]
    [Mirror Shield Force]
    RED	: Laser Lance
    BLUE	: Laser Blade
    YELLOW  : Laser Shield
    Shield Force with a mirror coating. Its ability
    to repel enemy fire can be used as a weapon. No
    changes have been made to the Shield Force’s
    laser loadout.
    [ FORCE52 ]
    [Beam Saber Force]
    RED	: Crimson Beam
    BLUE	: Indigo Ray
    YELLOW  : Ochre Ray
    The two arms of the Force carry optical swords,
    capable of inflicting direct damage on enemies.
    Very useful in areas where radar cannot be used.
    [ FORCE53 ]
    [Ivy Force]
    RED	: Vine Laser
    BLUE	: Wall Laser
    YELLOW  : Whip Laser
    Force made from an ivy-like Bydo organism
    Elongated Control Rods were difficult to wield,
    so a circular shape was adopted. The lasers are
    reminiscent of ivy.
    = = = = = = = = = = = = = =
    V. Bit Devices
    R War Museum Bit Device list:
    1.  Round Bit
    2.  Shield Bit
    3.  Camera Bit
    4.  Shadow Bit
    5.  Eyeball Bit
    6.  Red Pod
    7.  Blue Pod
    8.  Psy Bit
    9.  Psy Bit +
    10. Mr. Heli Bit
    11. Yellow Pod
    12. Green Pod
    [ BIT1 ]
    [Round Bit]
    A support weapon built to enable manual
    Force activation.
    Developers attempted to gather and actualize life
    force to act as a defense against enemy energy
    bodies, but at the moment of installation the Bit
    and R-9A underwent a trans-dimensional shift.
    [ BIT2 ]
    [Shield Bit]
    Support weapon developed to aid fighter defense.
    Its defensive efficiency is about the same as
    a Force.
    [ BIT3 ]
    [Camera Bit]
    Data collection Bit for fighters with early
    warning systems.
    Its data collection capacity is greater than
    most fighters, and it has rarely been used in
    [ BIT4 ]
    [Shadow Bit]
    Based on the Round Bit. Firing capabilities
    are sacrificed in favor of a constant eneergy
    flow that damages enemies on contact.
    By sharply manuevering his fighter through space,
    the pilot can force the Bit to serve as a
    support weapon.
    [ BIT5 ]
    [Eyeball Bit]
    Developed to solve the compatibility problem
    that arose between fighters from the Bydo
    Synthesis Project and previous Bit Devices.
    There are no noteworthy features.
    [ BIT6 ]
    [Red Pod]
    By using the Cyber Connector interface device,
    the pilot’s will is transmitted directly to the
    Bit, and missile direction can be controlled.
    [ BIT7 ]
    [Blue Pod]
    Test model made during development of the Red
    Pod. Normal and Pod shots are possible, but the
    direction cannot be controlled.
    [ BIT8 ]
    [Psy Bit]
    Can shoot lasers and also has a homing attack.
    Pursuit time changes depending on the charge
    [ BIT9 ]
    [Psy Bit +]
    An improved version of the Psy Bit.
    It is said to be the strongest Bit Device.
    [ BIT10 ]
    [Mr. Heli Bit]
    Developed to support asteroid survey units.
    It is able to shoot independently of the
    charge level.
    [ BIT11 ]
    [Yellow Pod]
    Test model developed to measure the destructive
    power of Pod shots.
    It cannot shoot normal shots.
    [ BIT12 ]
    [Green Pod]
    Weapon created by raising the effectiveness of
    the Red Pod. Its superior firepower is equaled
    only by the Psy Bit +.
    = = = = = = = = = = = = = =
    VI. Missiles
    R War Museum Missile list:
    1.  Homing Missile
    2.  Scatter Bomb
    3.  Photon Missile
    4.  Depth Bomb
    5.  Anti-ground Missile
    6.  Enhanced Homing Missile
    7.  4 Way Homing Missile
    8.  6 Way Homing Missile
    9.  Eyeball Homing Missile
    10. Vertical Missile/Depth Bomb
    [ MISS1 ]
    [Homing Missile]
    A missile that homes in on targets. Two can
    be fired at once. The high rate of fire and
    accuracy make it a popular choice among pilots.
    Developed by a variety of fighters
    in a wide range of situations.
    [ MISS2 ]
    [Scatter Bomb]
    A cluster bomb that is dropped forward.
    Scatters on impact, releasing the
    volatile energy stored within.
    Very effective in rough terrain with hills,
    valleys or crevices.
    [ MISS3 ]
    [Photon Missile]
    The pods are jettisoned and launch high speed
    missiles horizontally.
    [ MISS4 ]
    [Depth Bomb]
    Dropped straight down.
    Ease of targeting enables multiple-release
    bomb attacks against ground targets.
    Release rate increases with a Power Up.
    [ MISS5 ]
    [Anti-ground Missile]
    Upon reaching the ground after launch, these
    missiles cruise along the ground.
    Very useful in areas with land, but the fire
    rate is somewhat slow.
    [ MISS6 ]
    [Enhanced Homing Missile]
    Able to pierce lightly-armored targets, and
    has homing capabilities. A strong missile
    [ MISS7 ]
    [4 Way Homing Missile]
    Fires homing missiles in 4 directions at once.
    A strong missile weapon with good defensive
    [ MISS8 ]
    [6 Way Homing Missile]
    Launches homing missiles in 6 directions at
    once. Slightly less accurate than the 4 Way
    Homing Missile.
    [ MISS9 ]
    [Eyeball Homing Missile]
    Developed to be compatible with Bydo-derived
    fighters. Functions are nearly identical
    to the Homing Missile.
    [ MISS10 ]
    [Vertical Missile/Depth Bomb]
    Launches missile upward while the fighter is
    in the air, and launches bombs when the
    fighter is moving overland.
    It is a very effective weapon, but few
    fighters can use it.
    = = = = = = = = = = = = = =
    VII. Bydo Lab Reports
    At this time, this section is incomplete.
    I request that any who has the descriptions for the following
    creatures, to kindly send it to me at MHirasaka@hotmail.com
    I would be most grateful for the assistance.
    40. Glaise
    42. R-13 Cereberus
    When this section is complete, it will be amended in the next
    = = = = = = = = = = = = = =
    VIII. Ship Unlock Methods
    At this time, this section is incomplete.
    = = = = = = = = = = = = = =
    IX. Other Information
    If any of this information is incorrect, or you have information
    that is not here, please contact me at MHirasaka@hotmail.com
    The Origin of (some) Fighter Codenames:
    - R-9O “Ragnarok” : Ragnarok is the Norse equivalent of the Apocalypse
    or End of the World. (submitted by Grunge Boy)
    "The Twilight of the
    Gods", this myth tells of how the Norse gods met their
    end in a final battle with the giants, before the dawn
    of the new world. " (submitted by Jonathan)
    * Author amendment: Ragnarok, as stated, is the final
    apocalyptic battle between the Norse gods and the Frost Giants.
    Preceding the war, the Frost Giants created the "Fimbulvetr", a
    three-year Ice Age that cancelled out the heat of the sun.
    - R-9B3 “Sleipnir” : Norse Mythology ~ The eight-legged steed of Odin,
    greatest of the Norse gods.
    - R-9F "Andromalius" : "72nd spirit listed in the Goetia,
    "responsible for catching theives & returning their
    stolen goods, as well as finding treasures. He also
    discovers all wickedness & punishes thieves & other
    wicked people."  (submitted by Jonathan)
    - OF-1 “Daedalus” : Greek Mythology ~ The Athenian inventor who created
    the Labyrinth of Minos, in which the Minotaur dwelled.
    "I believe Daedalus
    actually refers to the man who created wings (using
    gathered feathers or birds and wax) for himself and
    his son Icarus to fly. Icarus plummeted to his death
    after disobeying his father's pleas to NOT fly too
    close to the sun (which melted the wax adhering the
    feathers to his wings)." (submitted by Jonathan)
    * Author amendment: In the end, both are correct. Daedalus constructed the
    Labyrinth, and created the artificial wings in order to escape.
    - OF-2 “Valkyrie” : Norse Mythology ~ Odin’s handmaidens,
    who conducted the souls of slain heroes to Valhalla, the hall where
    the souls of fallen warriors were received by Odin.
    - OF-3 “Garuda” : Hindu Mythology ~ The massive mythological bird who is the
    eternal mount of the Hindu god, Vishnu. Garuda is often
    regarded as the king of birds.
    - OF-4 “Songoku” : Songoku is the Japanese rendition of the Chinese Monkey God.
    (submitted by Grunge Boy, verified by Jonathan)
    - OF-5 “Kaguya” : From "The Tale of the Bamboo Cutter" (Taketori-monogatari),
    a Japanese fairy tale. Kaguya-hime (Moon Princess) is a princess from the moon,
    who is found in a bamboo culm by a poor bamboo cutter, 
    who raises her as his child.
    - TL-T “Chiron” : The centaur who tutored Achilles, Hercules, and
    - TL-1A “Iason” : Greek Mythology ~ Variation of Iaso, daughter of
    Asclepius, and the goddess of healing.
    - TL-1B “Asklepios” : Greek Mythology ~ Asclepius, son of Apollo,
    god of medicine.
    - TL-2A “Achilleus” : Greek Mythology ~ hero of the Iliad,
    invulnerable except for a small weakness in his heel.
    - TL-2A2 “Neoptolemos” : Greek Mythology ~ son of Achilles.
    - TL-2B “Herakles” : Greek Mythology ~ Herakles / Heracles are
    both variations of Hercules.
    - TL-2B2 “Hyllos” : Greek Mythology ~ Variation of Helios,
    Greek god of the sun, and son of the titan Hyperion.
    - RX-12 “Cross the Rubicon” : The Rubicon is a river in Northern
    Italy. When Caesar crossed in 49 B.C., his illegal entry into Italy
    started a civil war. “Crossing the Rubicon” is an expression
    which means to embark on an undertaking, from which one cannot
    turn back. Of course, the Bydo Synthesis Project is an example of this.
    - R-13T “Echidna” : A burrowing, egg-laying mammal.
    * Author amendment: Greek Mythology ~ A monster with the face of a
    nymph and the body of serpent. Together with her mate, Typhon, they
    produced many mythological monsters that Zeus spared as challenges
    for mighty heroes. These monsters include: Cerberus, Ladon,
    Chimaera, Sphinx, and Hydra.
    - R-13A “Cerberus” : Greek and Roman Mythology ~ A three-headed
    dog guarding the entrance to the underworld, Hades.
    - R-13A2 “Hades” : Greek Mythology ~ Brother of Zeus, god of the
    - R-13B “Charon” : Greek Mythology ~ The ferryman who
    conveys the dead across the River Styx to Hades.
    - BX-T "Dantalion" : "71st spirit listed in the Goetia, who
    "teaches arts & sciences, can reveal anyone's secrets,
    knows the thoughts of men & women & can change them at
    will. He can also cause love." (submitted by Jonathan)
    - B-1A2 “Digitalius” : Variation of ‘digitalis’, a flower whose
    seeds and dried leaves are used in cardiac stimulation drugs.
    = = = = = = = = = = = = = =
    X. Contact Me
    If you have any information that you would like to submit
    to this FAQ (or mistakes you want corrected),
    please feel free to contact me by one of these
    lines of communication.
    E-mail: MHirasaka@hotmail.com
    AIM: MuratakiHirasaka
    = = = = = = = = = = = = = =
    XI. Legal Stuff
    This guide is only for use by www.gamefaqs.com
    If you wish to host it on your site, I may make exceptions
    provided you get my consent first. Failure to acknowledge this
    will result in me kicking your ass. Do us both a favor and
    spare me the inconvenience of having to find you and implant
    my foot in your rear.
    = = = = = = = = = = = = = =
    XII. Credits
    Special thanks go out to:
    - Grunge Boy, for information on the Ragnarok and Songoku.
    - Jonathan, for information on the Ragnarok, Sleipnir,
    Daedalus, Garuda, Songoku, Andromalius, and Dantalion.
    - Irem, for creating the my all-time favorite shmups.
    R-Type is a legacy, which will endure the test of time as
    one of the greatest games ever.
    = = = = = = = = = = = = = =
    XIII. R-Type
    Official R-Type History:
    2043: Spacecraft planned. Spacecraft development project
    (called the RX Project) was started and headed by Dr. Jim Client.
    2045: General machine equipped with R-Engine model type 3.
    Problems with output inertia control.
    2047: Program modified. Machine equipped with 12 rocket motors for stability,
    4 motors added. RXT1 Skeleton completed, a simple machine designed for 
    experiments and not equipped with armor.
    2048: RXT1 improved, equipped with armor for test with
    Japanese Spacecraft SAKURA.
    2051: RXT1, formerly named R1A, begins practical use. R designation used 
    because of the shape of the canopy, and the original project name.
    2055: New, standardized RXT2 enters development.
    2063: R1 Class models, R1a through R1j, created by modifying minor parts.
    2065: With the unification of the Manned Mobile Unit, 
    R1 series production ceases.
    2067: R2 series (RXT2 Base) enters use. The MMU becomes standardized.
    2075: R Twin engine developed. R2 series ends with model R2d. 
    Production of R3 series begins (units interchangeable due to 
    MMU standardization).
    2083: R3 models become ready for use, equipping twin engine gives 
    this series high mobility.
    2088: Development of low output model wave cannon begins.
    2098: Exploration Spaceship rolled out, development based on a new theory.
    2102: FORERUNNER, an exploration craft begins maiden journey
    , expected return on June 27, 2120.
    2103: Compact R Engine successfully equipped to ship.
    Low output (RS 3rd engine E-Unit) completed.
    2104: R4 series with E unit engine finished.
    2108: Low output wave cannon model completed.
    Development begins on R5 series spaceships.
    2112: FORERUNNER receives a signal from space of an
    unusual living body and energy increase.
    2115: R5 series unit equipped with a low output Wave Cannon Asteroid blaster.
    Not provided for public use, because of equipped weapon.
    2120: FORERUNNER returns with a section of the BYDO,
    a compact high energy/living organism.
    2121: R series selected for use in the mission against the Bydo Empire.
    2122: Production of General Operation models halted with R5F,
    due to weapon development.
    2123: Development begins on experimental (RX6).
    No pilot, but has a high output wave cannon.
    2125: Compact, high energy, organic weapons project started in a lab
    near Jupiter.
    2127: An RX6 is tested with a power release booster attached to the 
    wave cannon.
    2129: When the power booster overloads, causing unstable energy vectoring,
    a regulator is added.
    2134: Contact with Jupiter lab lost. SKY HOPE spacecraft investigates and 
    finds 3 million meters of space missing. A Bydo fragment is located in
    the missing space area that includes the Lab.
    2136: Experimental R7 Model, requiring a pilot and equipped with a high
    output wave cannon is introduced.
    2141: Succeeded in controlling the super compact, high energy organism
    called THE FORCE POD.
    2143: Experiment combining the Force Pod with the R7 fails.
    Attaching the Force Pod to back of R7 causes regulator to overheat when
    cannon is fired. R7 evaporates. Force Pod retrieved undamaged and unscathed.
    2144: Development of Artificial Force (The Force Bit) begins.
    2147: Unmanned spacecraft RX8 finished. Equipes three R Engines (Type 4)
    and two E-Units.
    2151: Results of RX8 wave cannon experiment are good, 
    Force Pod experiments also completed successfully.
    2153: Decided to develop RX8 for a pilot (R9).
    2154: High output wave cannon finalized. These are 5.7 times more powerful
    than its low output counterparts.
    2160: Artifical Force a success though unstable.
    2162: PLOT TYPE R9 is introduced, a highly mobile patrol unit 
    with a low output cannon.
    2163: Here begins the first Bydo Mission, an R9 Squadron is assigned, 
    and this will be the first space battle against the Bydo Empire and for 
    the people of Earth (Irem's R-Type in 1987).
    2164: January. An offensive weapon experiment, using a cyber interface to 
    receive signals from the pilots nervous system is started.
    2164: June. THE SEED OF BYDO affair. Crushed by the PLOT TYPE R9 Group.
    2165: The second strike against the Bydo Empire. Confirmation of Bydo's 
    regeneration received. 
    The R9 Custom Model (Super Power Spacecraft) is sent to destroy 
    Bydo once and for all (Irem's R-Type II in 1989).
    R-Type Final Original Sound Tracks
    Producer: Takahiro Yagi
    Music Composed by: Wavelink Zeal (Yuki and Takayuki Iwai)
    (These track titles are an attempt to translate the manual,
    I cannot guarentee their accuracy)
    1. Opening
    2. Title
    3. Menu
    4. Hangar
    5. Museum
    6. Stage 1.0 - City of Eternal Rest (Anxiety)
    7. Stage 1.0 - City of Eternal Rest (Quiet)
    8. Stage 1.0 - City of Eternal Rest (Vs. Gains)
    9. Stage 1.0 - City of Death (Vs. Gironika)
    10. Boss (Organic System)
    11. Stage Clear
    12. Stage 2.0 - Twisted Ecosystem (Desert)
    13. Stage 2.1 / 2.2 - Twisted Ecosystem (Air)
    14. Stage 2.3 / 2.4- Twisted Ecosystem (Aquatic)
    15. Stage 3.0 - Battleship Raid (Midnight Sky)
    16. Stage 3.0 - Battleship Raid (Final Approach)
    17. Boss (Mechanical System)
    18. Stage 3.5 - Dark Forest's Watchdog
    19. Stage 4.0 - Abandoned Laboratory (Spiral Entryway)
    20. Stage 4.0 - Abandoned Laboratory (Specimen Tank)
    21. Stage 5.0 - 26 Dimensional Shift
    22. Stage 6.0 - Cosmic Graveyard
    23. Stage F-A - The Bydo...
    24. Boss (Final)
    25. Stage 6.1 - Accidental Oblivion
    26. Stage F-B - Summer Twilight
    27. Stage 6.2 - Reverse Space
    28. Stage F-C - Until we meet again (?)
    29. Continue?
    30. Game Over
    31. AI Competition: Mode Select
    32. AI Competition (NOVICE CLASS)
    33. AI Competition (NORMAL CLASS)
    34. AI Competition (UPPER CLASS)
    35. AI Competition (HIGH CLASS)
    36. R-TYPE Medley Arrange
    1987 ~ 2003.

    FAQ Display Options: Printable Version