hide results

    Quest Guide by sweet_peach

    Version: 2.0 | Updated: 08/09/06 | Search Guide | Bookmark Guide

    Kingdom Hearts II
    Quest List Guide
    By Viola Sim (healing[dot]firefly[at]gmail[dot]com)
    Version 2.0
    Table of Contents
    -	Table of Contents
    -	Introduction
    -	Version History
    -	Quest: Twilight Town
    -	Quest: Radiant Garden/Hollow Bastion
    -	Quest: Olympus
    -	Quest: Agrabah
    -	Quest: 100 Acre Wood
    -	Quest: Atlantica
    -	Quest: Halloween Town
    -	Quest: Port Royal
    -	Quest: Space Paranoids
    -	Legal Stuff
    -	Contacts
    -	Credits and Special Thanks
    This guide is aimed for players who have completed most of the game (by 
    that I really mean locked all the world and is somewhere between the first 
    save point of The World That Never Was to the last save point of the game 
    :P) so SPOILERS are probably present, but because it's only a quest guide 
    I don't think they will be anything major. It's also for those people who 
    started their game in Standard Mode, realized that they have to complete 
    Jiminy's memo to get the secret ending, cursed themselves but can't be 
    bothered to start a new data in Proud Mode:P(I was one of them...)Because 
    this is a Quest list guide it will not include treasures, synthesis items, 
    heartlesses, Co-op moves and other features needed to complete Jiminy's 
    memo, it's just concentrated on quests. It also helps if you can read the 
    abilities. It's nowhere near complete and because this is my first guide I 
    ask you to have a lot of patience and tolerance and if you have a better 
    way of doing things or advices or noticed some typos/grammar mistakes 
    please contact me. It's based on the Jap version of KH2 and it's needed to 
    get the secret ending(good luck to everyone that's trying to get that in 
    Standard mode!!)Under some sections, there will be a 'courtesy of [name]'
    or just [name-], it means that the strategy that comes in a section after
    it is submitted by the person. I do not have time to check on every 
    strategy submitted,sorry. ^____^ Okay now that that's done...
    on with the game...
    p.s: Since this is based on the japanese version, the jump and attack
    buttons are reversed, strategies submitted by other people however, might
    be based on the eng Version.
    Version History
    11/01/06 Version 0.65 - Completed Twilight town, 100 Acre wood, Port Royal 
    and Halloween Town. Agrabah,Radiant Garden/Hollow Bastion and Atlantica 
    are completed as far as my knowledge goes, but needs some help for 
    12/01/06 Version 0.85 - Fixed a few grammatical errors, added a note 
    concerning Air Slide and fixed the error in Space Paranoids section. Added 
    onto Olympus section.
    15/01/06 Version 1.0 - fixed the unstable elements in Agrabah and Radiant 
    Garden/Hollow Bastion. Got Kanji translation for Atlantica musical. Added 
    a strategy for Phil's training added credits, thanks for everyone who 
    contributed!! A HUGE hug for all of you!
    7/08/06 Version 2.0 - Fixed some errors, added strategies submitted by
    other people and credits. Sorry it took so long.
    Quest: Twilight Town 
    Mail Delivery
    How to activate - Approach the board with 'Help wanted' (marketplace) over 
    it to get access to the jobs list. It is the first choice on the list.
    Condition 1: Clear minigame by delivering all five letters to the 3 people 
    and 2 birds in the area.
    Condition 2: clear it below 14 seconds
    Abilities needed: None
    Strategy: When you start go straight down to the small kid and press 
    triangle as you pass him, around the corner there's a bird, you don't need 
    to jump, just press triangle as you pass it. There is another person, near 
    the edge you could grind on, again press triangle as you pass him and 
    press triangle immediately after you pass him to grind, don't press 
    anything and just let Sora reach the end, he'll jump automatically and 
    reach the high bird and press the triangle. After you deliver the fourth 
    one you should just head right and deliver the last letter to the woman. 
    It is quite straightforward, if you fail, a little practice will probably 
    allow you to get it. 
    Cargo Climb
    How to activate - approach the board with 'Help Wanted' over it to get 
    access to the jobs list.(marketplace) It is the second choice on the list.
    Condition 1: Clear it by moving the cart up the slope into the garage.
    Condition 2: Complete it below 15 seconds. 
    Abilities needed: none and I mean it...if you have 'combo up', 'explosion' 
    and abilities like that equipped you DISEQUIP them. They don't help at all 
    and just waste time executing. So the easiest way is to just disequip 
    every ability you have, then you have less of a chance equipping something 
    you don't need.
    Strategy: Just let Sora perform combos from behind the car to move it up, 
    after every other combo the cart will jump and look as if it will fall on 
    Sora, time your attacks right and Sora will hit it so that it goes quite a 
    way up the slope, continue and repeat. You should achieve it.
    Courtesy Chris Irving
    On your section for Twilight Town that talks about Cargo Climb you mention 
    that it would be a very good idea to Unequip all of your abilities. Great 
    tip, but one thing I found very useful was to equip "Slide Dash" and 
    "Negative Combo". Not only could I close in on the cart quickly and 
    effectively but it also allowed me to use the finishing move on the 
    cart quickly. This allowed me to complete this quest in about 11 seconds.
    COurtesy Jazza
    I found that i could not do it in under 15 seconds with your way and 
    i figured out with the same abilities (maby you need ferir) i could  
    do it faster if you jump and hit it  the first time i tried i got it 
    in 8"63 seconds 
    Courtesy L'il Draco
    I found it easier to jump (with high jump level 2) on the cargo climb quest
    and than hit it twice after four jumps n hits (8 hits) you will be able to
    push it up another (4 hits) will push it in i got a great time of 00'10"55
    am not sure if your level will count on hit power if it does than i got this
    on level 45 (sword) 
    Justing Ong-
    Justin Ong Regarding the minigame of Cargo Climb, I found out a much 
    easier way to complete the game within the time limit. All you need 
    to do is unequip all aerial combos. During the game itself, lock on 
    to the cargo, tap the jump button then mash attack button. The cargo
     will fly up fairly easier
    How to activate - approach the board with 'Help Wanted' over it to get 
    access to the jobs list.(marketplace) It is the third choice on the list.
    Condition 1: Clear it by keeping it airborne with more than 1 strike.
    Condition 2: Clear it with 100 strikes.
    Abilities needed: I'm not quite sure if you need all of these, but Air 
    combo plus, Air spiral, Aerial Sweep, Air Finish.
    Strategy: Lock on to the ball and just mash the attack button until Sora 
    does the Air finish, then walk towards the ball while it is still airborne 
    and hit it when it is a bit over Sora's head. Just repeat until you get 
    100 strikes it's pretty straightforward and relatively simple.
    Tuan Do:
    A better way to do performer/grand stander is to just equip berserk 
    charge and before you hit the ball use cure on yourself and use 
    up all the MP that way you never finish your air combo and 
    will continue to hit the ball never letting it fall down I got 
    about 150 just by waiting for my MP to 
    Jennifer 'Spider' Loveday-
    Something I discovered on the performance quest in Twilight Town... If you
    equip Berserk, and at the beginning cast Cura on yourself (to drain all your
    MP), it's only a matter of locking on to the ball and hitting x repeatedly.
    No chasing the ball, no nothing, because you don't do a finishing move. I
    got 149 hits easy until my MP recharged and the ball went flying. *grin*
    can't cast Cura quickly enough before the ball hits the ground, so if you
    get your MP back before you finish, you'd have to go chasing after the ball
    Performer quests (Grandstander for English ver)
    I only equipped Aerial Sweep abilities. First, hit the ball, and it flies,
     hit again from land so that you can do aerial sweep, the ball will fly for
     some heights. Wait until Sora's feet touch the ground, and hit again with
     aerial sweep. With this tactics you don't need to move and get some score
     by just pressing attack button on the ground. The key is performing aerial
     sweep. This tactic could take some time, but it easy to use and doesn't 
    need abilities other than aerial sweep.
    The method is this: Equip only 'areal sweep.'  When you hit the ball up,
     run under it and hit X.  You will spin up and knock the ball almost 
    straight into the air.  (Only hit X once).  Delay until Sora is on the 
    ground and the ball is falling, then hit X again.  Repeat any number of 
    times.  It is very easy because Sora almost doesn't move.  Over time 
    though, he will creep forward.  My method is to try to steer him into 
    the corner formed by the building and the slope.  After he is against 
    the wall, he will stop creeping and you only have to worry about X. 
    Poster Duty
    How to activate - approach the board with 'Help Wanted' over it to get 
    access to the jobs list.(Tram Common) It is the first choice on the list.
    Condition 1: Clear it by pasting 20 posters altogether.
    Condition 2: Clear it under 30 seconds.
    Abilities needed: High Jump Lv3, Air Slide Lv3, Air Dash Lv3 and Glide 
    Lv3...wheew...you get all these abilities by levelling up all your forms. 
    Information on how to level up forms can be found in other guides.
    Strategy: Okay...when you first attempt it without the abilities above you 
    think...it's impossible to do it in 30 seconds, then when you acquire them 
    you think...Hey...it's gonna be so easy...but you're wrong...you still need to 
    have quick reflexes. Okay first of all you need to get used to pressing X 
    twice to perform Air Dash and continuing it straight away with glide 
    (square). The aim here is to Let Sora touch the ground as little as 
    possible. When you start you press X twice and glide to the right to the 
    poster on top of the green roof and press triangle to post that poster, 
    press X immediately (don't touch the ground!) and glide onto the next roof 
    on the right to post the next one, continue gliding to the blue roof to 
    post your third one and glide to the next roof to the right to post 3. 
    (You should have 6 in total now)Press X and Glide directly opposite it to 
    a building with green walls and post the three posters there, then tap X 
    BUT DON'T GLIDE to post one poster on the wall of the same building that 
    is facing the market area. Glide to the area where you started to post one 
    there and glide over in the direction towards the door that leads to the 
    sandlot to post one on the wall, glide left to post another one above the 
    blue/yellow striped roof and glide right to post two more opposite each 
    other,(posting the one next to the previous one first before advancing to 
    the one further) then LET SORA LAND and tap triangle to let him post one 
    going down the stairs and press square to the direction you are going 
    (down the stairs) and tap triangle again to post another, then Air Slide 
    (square) down to the area where there are three poster spaces and post the 
    last three posters. There might be another path you could take...I'm not 
    sure, if you have any infos e-mail me. The one above is proven to work 
    though and can be achieved by practice. Remember, floating on air is 
    Myth Myth sent me this tip (quoted from his e-mail...) Thanks!:
    Poster Duty: 
    My route is somewhat like this: 
    - From starting position, glide towards the lower right corner of the 
    screen. (Poster 1) 
    - Poster above a canopy opposite the first one. (P2) 
    - From P2, face right 45 degrees, P3 is on a wall, you need to be able to 
    fly there. 
    - From P3, hug the wall leftwards to hit P4. 
    - From P4, hug the wall leftwards to hit P5, P6, P7. 
    - From P7, directly opposite above a green roof, you can see two posters. 
    Fly to the one nearer to the poster above the blue roof. This is P8. 
    - The poster above the blue roof is P9. 
    - Near P9 is a set of three posters. P10, P11, P12. 
    I took about 14-15 seconds here. 
    From P12, look left 45 degrees and note a poster at a high position, 
    slightly higher than where P2 was. You must fly towards there. This is 
    - Hug the wall leftwards, P14 
    - Opposite P14 and to the right a bit, is P15. 
    - Directly P14 on a lower ledge is P16. 
    - Down from P16, P17. 
    - Opposite P17, there is a set of 3 posters. Done. 
    Tip: For every interval, try to steer towards the next location where 
    possible using the Spin Jump. My time was about 27 secs.
    Thanks Myth myth!
    How to activate - approach the board with 'Help Wanted' over it to get 
    access to the jobs list.(Tram Common) It is the second choice on the list.
    Condition 1: Clear it by getting rid of all the bees.
    Condition 2: Clear it under 10 seconds.
    Abilities needed: none but make sure you have the magic 'Magnega' on 
    Strategy: When it first starts lock on to one of the bee swarms 
    immediately and cast Magnega to collect them together. Then just attack 
    with Sora. If you are strong enough Magnega might just kill them all 
    instantly, but four more swarms will come out. If your first Magnega 
    doesn't kill them straight away just attack. If it does, use Magnega to 
    get rid of the second bunch. Pretty straightforward.
    A lot of people e-mailed me about this: (credits under credits section)
    Equip Magic lock ability and spam your thunder magic ^__^
    How to activate - approach the board with 'Help Wanted' over it to get 
    access to the jobs list.(Tram Common) It is the third choice on the list.
    Condition 1: Clear it by getting rid of all 9 junks.
    Condition 2: Clear it with 5 strikes or less.
    Abilities needed: Combo Minus, equip Fenrir (Keyblade acquired after 
    defeating Sephiroth and talking to Cloud and returning to Sephiroth to 
    watch Showdown of Fate) Disequip all combo plusses and abilities that add 
    to a combo.
    Strategy: With Combo Minus equipped and another combo minus from Fenrir, 
    you combo should only consist of 1 strike. Just clear the junks with that 
    because they get destroyed after every combo so 1 strike should get rid of 
    one (or more) and make sure you aim some junks towards the others so you 
    get more destroyed. 
    Jessica W.-
    found a very effective way to complete the minigame in Twilight Town where
    you are asked to "clean up" all of the junk within under six hits/strikes
    (based on the English edition).
    TIP: Magic is the key here. Make sure you have your magic -maxed- out
    (mainly Blizzard and Thunder for it has a much better standpoint compared
     tothe other spells). Stand in a viewpoint where you can see all of the
    littered junk (I stood nearby the exit of the area and rotated the camera
     so I can see all of the junk).
    Using Thundaga (if used correctly), it should hit most of the junk leaving
    at least one. Using Blizzaga, it can finish it off and landed me with five
    points. This method is not too hard to use compared to setting up in a
    fashion where you have to get all of the junk in a certain spot and
    unequipping all of the combo up/plus.
    It might take a few tries, but it has worked effectively for me after many
    experimentations of doing it via keyblade and magic. Depending on the
    practices of this (unless you get it the first time), you should be able 
    to find a very easy way to do it upon your preferences.
    And Julio Montes also submitted extra Strategy:
    Julio Montes Hey, I have a tip that makes getting 6 points or less easier 
    than having to get Fenrir for the Junk Sweep Quest.  First make sure 
    unequip all abilities (to be safe) and equip Negative Combo. If you're 
    patient enough, the junk piles are moveable.  You just have to push 
    them (just make sure that you don't hit them while pushing).  Using
     Figure 1, make one group of piles by pushing 1 and 2 towards 3 and
     4 to make the piles end up like Figure 2.  Then aim box 6 towards 
    the group and hit (should take two or three hits 
    depending on if you hit a pile in the group while hitting pile 6).  
    Figure 1
      /     5    9 |
     / 3 4         |
    |     2      8 |
    |  1   6    7 |
    |      ---------
    |      |
    Figure 2
      /     5    9 |
     / 3 4         |
    |  1 2      8 |
    |       6    7 |
    |      ---------
    |      |
    Then push pile 7 towards 8 so it looks like Figure 3.
    Figure 3.
      /           9 |
     /               |
    |           78 |
    |                |
    |      ---------
    |      |
    Aim pile 9 towards 7 and 8 and you're done with a total of 5 swings
    There are a lot of emails about other strategies...which sums up to
    (I'm sorry I can't include all the emails...it would take too much
    space, so I've summarised them, and credits will be given in the
    credits section ^_^
    If you move Sora towards the junks, you will find that they move slowly
    to the direction in which Sora is pushing them. You can round up all
    except for one junk in a corner, yes this is VERY time-consuming but
    if you haven't beaten Sephiroth, this is one way to get it done.
    Disequip all boosts so you end up with the starting combo (5 hits)
    or equip one negative combo if you have it. Aim the last junk towards
    the centre of all the others and it should destroy all nine.
    Struggle: Hayner
    How to activate - Enter the Sandlot and go near the whiteboard, next to it 
    is a post you can press triangle on. (It is in between the man and the 
    gate leading to Tram common) If you talk to it there will be two choices 
    the first one is to stop and the second one is VS Hayner. Choose that.
    Condition 1: Clear it by defeating Hayner by having more spheres than him 
    when the time ends or by collecting all 200 spheres.
    Condition 2: Clear it while having 100 or more spheres.
    Abilities needed: Equip all the combo up/plus and enhancements you have to 
    make it a quick kill.
    Strategy: Hayner is very easy. If you are a high level and equipping all 
    combo up etc. You would probably only need 1 complete combo to drain him 
    of all his spheres. Just collect them and dodge his attacks.
    Struggle: Setzer
    How to activate - Enter the Sandlot and go near the whiteboard, next to it 
    is a post you can press triangle on. (It is in between the man and the 
    gate leading to Tram common) If you talk to it there will be two choices 
    the first one is to stop and the second one is VS Hayner. Fight Hayner 10 
    times and another choice will appear that says 'VS Setzer', choose that.
    Condition 1: Clear it by defeating Setzer by having more spheres than him 
    when the time ends or by collecting all 200 spheres.
    Condition 2: Clear it while having 150 or more spheres.
    Abilities needed: Equip all the combo up/plus and enhancements you have to 
    make it a quick kill.
    Strategy: Setzer is even easier than Hayner. His Hp is very low and if you 
    are strong one combo (or two) should take out all of it. While he's 
    helpless just run around and collect all the spheres. Easy.
    Struggle: Seifer
    How to activate - Enter the Sandlot and go near the whiteboard, next to it 
    is a post you can press triangle on. (It is in between the man and the 
    gate leading to Tram common) If you talk to it there will be two choices 
    the first one is to stop and the second one is VS Hayner. Fight Hayner 10 
    times and another choice will appear that says 'VS Setzer' fight Setzer 10 
    times and the last choice will appear. Choose VS Seifer.
    Condition 1: Clear it by defeating Setzer by having more spheres than him 
    when the time ends or by collecting all 200 spheres.
    Condition 2: Clear it by collecting all 200 spheres.
    Abilities needed: Equip all the combo up/plus and enhancements you have to 
    make it a quick kill.
    Strategy: Seifer is the easiest of them all. He has the least Hp. One 
    combo should take him out. (more specifically one 'air finish' itself will 
    take him out completely if you are lv 99.)Just collect all the spheres 
    while he is unconscious. 
    general tip: Courtesy of Nick James
    Just use Sora's Trinity Limit. Whenever you do a new Struggle match, your
     MP gauge is completely filled. One Trinity limit for Sora is pretty 
    much enough to make them drop all the orbs. 
    Struggle in General
    Thomas Nytwynd-
    I have found that equipping Combo minus, slide dash and Explosion 
    is fatal there.   The slide dash knocks them off balance and 
    immediatly following with explosion eliminate almost all of their
     orbs in a single blow.    If you have draw, Follow the Wind, or
     the draw ring equipped then you grab alot of the orbs as your 
    knocking them free.   I average about 10 or 15 second struggles
     doing this
    SB Street Rave
    How to activate - go to the marketplace and talk to the lady at the bottom 
    area with the yellow skirt, pick the second choice.
    Condition 1: Clear it by doing stunts etc.
    Condition 2: Clear it with 1000 points.
    Abilities needed: none
    Strategy: Since you are allowed to have 5 rests make use of them all. If 
    you could do it normally that's good, but if you are stuck, this is a 
    cheap way. Press triangle on the stairs to grind and while grinding press 
    square to do a trick, let Sora travel around the 2nd corner and just before 
    you reach the third corner press x to jump towards the shops area and 
    while in the air mash the o button, Sora should keep on turning, adding 
    points, until he reaches the ground. (make sure while doing this that Sora 
    does NOT touch the ground and that you don't press triangle again...it uses 
    up the rests and after he does touch the ground make sure you don't do 
    Kick Flip (O button) cause yes...you've got it...it uses up a rest.) It should 
    be worth about 600 points( I think). Just repeat the trick for the other 
    rests to reach 1000+.
    Stefanus Christofan-
    This game definitely is NOT Tony Hawk's Pro Skater games. Cause, after you 
    jump out of the rail or ledge, you'll lose your tries. 
    Right in front of your starting point there're some set of ladder that 
    going up and turn right, and if you follow the ledge, you'll found a bridge 
    on your right hand side. If you press triangle button on grindable part of 
    the first stairset, you'll grind some set of ledge and the rail you grinded 
    will end on that bridge.Try to grind that ledge set from that bridge, 
    and while you grind, hold square button for Handstand trick, this will 
    give you extra points. At the end of ledge (the first stairset) do a pop-jump
    , and in the air hold square button again to do Method grab trick until 
    you land. That tricks set will give you 200++ points. Do that 5 times in a
     row without failing. So you'll get clean 1000++ points.
    Quest: Hollow Bastion/Radiant Garden
    Event Quests
    There are two Event Quests, the event is cleared when you talk to YuRiPa 
    at the Postern to receive the Gullwing Keyblade. This is now confirmed 
    (Thanks to my mum who...paid for half of my ps2 and read the kanjis)
    The second event quest is to defeat the ultimate (and extremely cute!) 
    Sephiroth. Sephiroth is at the Dark Depths. The easiest way to get there 
    is to warp to the Crystal Fissure, run past The Great Maw and into the 
    Dark Depths, talk to him for a scene, then the battle will start. I am not 
    quite sure about the names of his moves, but as soon as the battle start, 
    press triangle to react to his attacks. He does have a lot of reaction 
    commands so be prepared. He can disappear and reappear again while doing 
    his combo, revenge slash is a very useful ability to use here. (Note: I 
    beat him before I got Air Slide, but it might be a useful ability to use 
    to dodge his attacks!) He can also create dark spheres that can attack 
    you. He still has that move from Kindom Hearts where he creates pillars of 
    flame around him, when he does that, run towards the screen because there 
    will be a 'magnetic force' that pulls you in. Whenever you can react, 
    react because then he'll be open and you can perform your combo. When he 
    jumps up and starts glowing purple, it's sin harvest. If you remember it 
    from its prequel, it still does the same, it takes out you Hp to 1 and 
    wipes out your Mp. Elixirs will be useful here, but High potions will also 
    do if you don't have any. (You can synth Elixirs)After he does that there 
    will be a reaction command, if you miss it and you haven't healed after 
    Sin Harvest...well...better luck next time. You can use an Item immediately 
    after Sin Harvest and still react to him. That works best. He can also use 
    his meteor move. When that happens, just run/jump/glide in one direction 
    (left or right) until you can't, then change direction. You might get hurt 
    but it's less than just staying still. After a while you should defeat him 
    (note that you have to land a full combo on him to wipe out the last bit 
    of his health...magic also works if you can land one on him), then he tells 
    you to go get Cloud, warp to Hollow Bastion Marketplace and talk to cloud, 
    choose the second option and return to the Dark Depths. Talk to Sephiroth 
    and watch the Showdown of Fate 2. Tifa will give you Fenrir after this.
    Jonathan Rivera:
    1. When he sucks you in and summons flames from the ground 
    2. Use it at a right timing when he turns purple 
    Note: keep tapping Reflega when he sucks you in to the flames and 
    customize it to use it easily
    Brian E.
    Note that when I confronted Sephiroth, I was lvl 77 with Ultima Weapon, 
    which I strongly attribute to being a huge help in this fight both for 
    its strong attack power but also its effect: MP Hastega. If you don't 
    have Ultima, Decisive Pumpkin (Combo Boost) or Oblivion (Drive Boost, 
    useless but has high atk power) will work as well. Elixirs or MegaElixirs
     will prove very useful as well for the strategy. In terms of Abilities,
     the key ones you want are Trinity Limit, Counterguard, Counterattack, 
    Explosion, and any Combo Boosts you have. If you have Glide from the 
    Final Form, go for it. I only had it at lvl 1, and while it helped it
     didn't make a huge difference. Be sure to equip as many Elixirs/Megas
     as you have and hot key the items for easy use. This strategy was 
    done with all 3 mentioned Keyblades and worked, Pumpkin and Oblivion 
    taking equal time (about 7-8 minutes) and Ultima taking much shorter 
    (roughly 3 min). As soon as it shows Sora facing off with Sephiroth,
     mash Triangle to avoid a devastating 6 hit combo that'll whittle away
     your health. Once he's behind you, start a combo while swapping the 
    menu command to Trinity Limit. Unleash the Trinity on him and 
    finish that with another combo. This should easily deplete 2 1/2 of his 15 
    lifebars.Try and keep him targetted at all times. When he rushes in to 
    swipe at you, either time Counterguard to knock him out of it or use Glide
     to evade him. Counter can be tricky, and needs to land on the first hit 
    to work. If he nails you, quickly use an Elixir and rush at him with 
    another Combo/Trinity/Combo setup.Repeat this until he uses the towers of
     flames, which you can run away from effectively. Watch for the arena to 
    darken, to which he's about to unleash his combo he opened the match with.
     If you see this, get Triangle ready to "Block".Effective blocking leaves
     him open for a good combo, or if you have it set a Trinity. When he 
    summons several dark orbs, use Guard or simply leap away from them. If you
     repeat these, you should have him down to roughly 3-4 lifebars. 
    This is when Sin Summoning comes in, where you have two options. If you 
    have enough Elixirs, you could use another Trinity Limit to attack 
    Sephiroth while he is summoning. While this wont hurt him, you can't 
    be harmed during Trinity and if timed just right you'll land the 
    reaction portion of the Limit right as he finishes with Summoning to 
    deal necessary damage to him. Be warned that when he's in the final lifebar
     and near death, Sephiroth will hover over the arena and cast Meteor. 
    This can be outrun for the majority, but the arc will eventually
     cover the arena. Try and move as much as possible (lvl 3 Glide can 
    completely outrun it) to avoid as little death as possible. Once Meteor
     is finished, throw one more Trinity at him and he should be done for. 
    There are also a e-mails about how to cancel sin Harvest:
    Sean lehoullier-
    I just had a piece of advice for battling Sephiroth.  
    Your guide only recommends taking the hit from the sin 
    harvest and healing.  After I maxed out the master form, 
    I was able to stop the sin harvest by targeting Sephiroth, 
    jumping, aerial dodging, and then attacking.  This was fast 
    enough to reach him from across the arena and stop him from 
    doing sin harvest.  It also allowed me to get in a good aerial 
    combo.  I managed to beat Sephiroth without getting hit by sin 
    Matt Nguyen-
    to prevent sephiroth from using sin harvest-
    when he rises into the air to use it, jump and use aerial dodge,
     you will be right next to him, so you can attack him and stop the move
    ability requirements are high jump lvl 2 and aerial dodge lvl 2
    Meow-(I took the liberty to edit some of the abbreviations)
    Berserk Charge is pretty useless since quite
    often in the middle of your combo he can just teleport out n whack u 
    from behind.It is also reccomended not to equip too many combo boost 
    and air combo boostas sometimes before you can finish your combo he 
    would teleport 2 d ground n whack you when you land n it is quite hard
     2 avoid it since you cant aerial dodge out of the way n his reach is 
    long enough to hit you even when you are gliding.It is also better not
     to jump too much as u cant use the reaction comand i the air that goes
     for gliding as well glide away from him when he is doing his
    slashing combo. You can evade some of his attacks with the quick run. 
    Lastly i am not too sure how often this happens but whenever you are 
    far away from him and if you cast magic he has a higher tendency to
     do the reaction attack rather than teleport towards you.
    I just wanted to point out that there is a really really easy way to 
    beat Sephiroth.  All you have to do is equip Trinity Limit and as 
    many elixers as you can carry, nothing else matters.  When you start
     the fight tap triangle and block his hits and then immediately do 
    trinity limit.  As soon as your gauge runs use an elixer and do it 
    again.  you should be able to kill him in three or four limits and 
    he wont be able to do Sin Harvest because you get to him too quickly
     with the limit.  This is the absolute easiest way to beat him.  
    The fight will be over in no more then 5 minutes if your on a low level.
    SB Freestyle
    How to activate: Go to Radiant Garden marketplace and talk to Scrooge, 
    choose the second option.
    Condition 1: Since it's just a practice run, there's nothing to clear, but 
    just perform tricks, press start and pick the bottom option to quit.
    Condition 2: Have 200 or more on your score record
    Abilities needed: none
    Strategy: Nothing really, it's very simple, just like all other SB score-
    racking quests. Grind and press square then just jump in the air and do 
    ----Quest: Olympus
    Phil's Training
    How to activate - Enter the Coliseum and talk to Phil, the first option is 
    training and the second one is Maniac mode.
    Condition 1: Try out Phil's training, it goes on forever, just enter and 
    quit by pressing start and picking the bottom option.
    Condition 2: Clear the Maniac mode by getting as many points as you can 
    within the time limit.
    Condition 3: Clear maniac mode with a score of 1000 or more.
    Abilities needed: Equip Fenrir, disequip all you combo enhancements (combo 
    plus etc.) and putting on combo minus will help.
    Strategy: When you start just destroy them with your one hit combos, after 
    a while a cluster will appear along with a big one somewhere else...the 
    trick is AIM the large one at the small clusters. When it flies away, you 
    destroy the small ones in it's way, so it saves time even if you have to 
    change camera angles a bit to aim. 
    (Lol when I opened when I was going to update this guide I checked my mail 
    and I found lots of tips about this one! Lol...thanks for your contribution 
    everyone...there's lots of people so the list will be down on the credits 
    Just an addition: The small tops give 3 points each, when you destroy them 
    via the large one, they all change to large pts. (10?) Thanks to Nicholas 
    Yong, Charles, Cheli for this info! This is an extract from Teguh's e-mail 
    which should help I think...Thanks!
    'So, I don't know if you already got any confirmation to get 1000 points 
    Phil's Training... 
    the quest is quite easy, although somehow depends on your luck too... 
    * this is an example on how it works....(I don't know how they actually 
    give, as this is just an example) 
    I think there're 3 types of target here : 
    small one : 1 points coin 
    medium one :  5 points coin 
    big gold : 10 points coin  <<  this is the key to 1000+ points'
    Courtesy to Kevin valade:
    i found that using fenrir, negetive combo and explosion ability for phil
    cup maniac 1000 points quest works well. I ran up to the tihings and
    explosion to get ride of them fast and use the fat ones to get more points.
    Nivakis -
    However, after some research I saw that the big pot will NOT appear if 
    there are many small ones in the ring at the time of the next respawn. 
    So what you must do is hit the big one at an angle where it will fall 
    on the group of small ones on it's way out and immediately clear the 
    ring of the rest that survived, so that a big pot will appear again at
     the next respawn.
    How to activate - Enter the Entrance of the Underworld and talk to Panic. 
    A list should appear. 
    Strategy: All the first conditions are just to clear them under special 
    circumstances (some) but I only have one advice...summon! In Titan Cup every 
    round your drive gauge maxes up! Take advantage of that!!! If you are 
    fighting seriously underlevel enemies summon a weak one like stitch and 
    press square (ukulele) until his limit ends, it racks up points like crazy 
    and hardly does any damage to the enemies, so you can kill them for extra 
    pts after Stitch is gone! If they're on par with you, summon something 
    stronger like genie or Peter Pan. It helps if your summon level is 7 and 
    after each limit gauge ends, keep doing their special until they are 
    called away!!! (In Stitch's case it's 'Ohana')So yes, summon like crazy! 
    :P In Goddess of Fate and Hades Cup the drive gauge does not recover every 
    battle, just fill them up while battling and in Pain and Panic Cup you 
    can't summon. Lol...good luck!
    courtesy of Kouryuu...here's how to unlock them
    Underdrome Arena Cups
    Pain and Panic Cup (Level 20)
    Condition for unlocking:  Clear Disney Castle episode 1
    Cerberus Cup (Level 28)
    Condition for unlocking:  Clear all first episodes for Agrabah, Halloween
    Town, Pride Land
    Titan Cup (Level 41)
    Condition for unlocking:  Clear Olympus Coliseum episode 2
    Goddess of Fate Cup (Level 53)
    Condition for unlocking:  Clear all previous Cups and complete the duel with
    Xemnas in The World that Never Was.
    Underdrome Extreme Games
    Pain & Panic (Level 60)
    Condition for unlocking:  Clear all Underworld Arena Cups
    Cerberus Cup (Level 70)
    Condition for unlocking:  With the exception of Final Form, Form levels
    should be at level 5 or higher.  Also, Concealed Pain & Panic must be
    unlocked. :P
    Titan Cup (Level 80)
    Condition for unlocking:  Summon level  should be 5 or higher.  Concealed
    Pain & Panic must be unlocked.
    Hades Cup (Level 99)
    Condition for unlocking:    Clear all previous Cups in this Concealed set,
    clear Space Paranoids episode 2, have max Form Levels, and Summon level
    should be at level 7.
    Pain and Panic Cup
    Score needed: 2000
    Keroberos (Cerberus) Cup (Timed Cup)
    Score needed: 1000
    Titan Cup (Limited amounts if hit you receive)
    Score needed: 5000
    Goddess of Fate Cup (a mix of all the above)
    Score needed: 3000
    You can also unlock other cups after your Forms level up, go talk to Hades 
    to enter. I am not completely 100% sure of the differences but I think the 
    heartlesses are the same, it's just they have more Hp. Same conditions 
    Pain and Panic
    Score needed: 2500
    Keroberos (Cerberus)
    Score needed: 1300
    Score needed: 10000
    Hades Cup
    Score needed: 15000
    (It's 50 rounds...)
    Libek (thanks a lot!!! ^^):[Titan]
    don't know if this will be useful to anyone else, but I was really
    struggling to get the required 1300 points -- the highest I'd managed
    was close, but...the points just didn't seem to be there, and no
    Summons, so your great Stitch trick wasn't available. :(
    I had the Magnega spell and Final Form at level 6, but I don't know if
    the latter is necessary...
    What I noticed was this: using Magnega (repeatedly) to kill the
    Heartless contenders earned me far more points than killing them
    individually in any way. (I had Combo Plus removed, and Negative Combo
    added, but not the Fenrir Keyblade.) I think it's some kind of
    cummulative effect -- the more you kill at once... Also, you should
    definitely equip the Rumbling Rose Keyblade (you get it on the second
    pass of the Beast's Castle), since its Finishing Plus really seemed to
    help a lot.
    Anyway, the strategy is basically this: Buy a whole mess of Ethers (I
    grabbed ten, just to be safe), and equip them to Sora's shortcut.
    (Hi-Potions are nice, too, but I didn't personally find them necessary,
    since every time you go to a Form, your health is filled completely.) At
    the beginning of every match, use Magnera until all of the Heartless
    enemies are dead. (Some of them, like the ghosts in the first round,
    can't be sucked in, so you'll have to deal with them individually, but
    it's VERY few Heartless that are really immune -- the Fat Bandit in the
    Ninth Round is another example, I believe, but other than that, all of
    them will get sucked in if they're close enough, even the
    jack-in-the-box-like one.)
    Now, change to Final Form when you have the chance, and keep changing
    back to it whenever it runs out. (Obviously, for this reason, 
    the higher your Final Form is leveled, the better.)
    By using Magnega repeatedly and quickly combo-ing all remaining 
    foes out of existence, I wound up at the Cerberus fight with more 
    than five minutes on the clock and 1444 points.
    General Tips:
    I would to submit you a little tip. Here you go: in underdome, when you
     talk to Panic and choose to enter Pain and Panic tournament you would 
    like to use Magnet (higher level of spell is better and even highest) a 
    LOT. it simply gathers all the enemies at one place where you can smash 
    them for a few seconds. in that practicular tournament there is task to 
    live up for about 90 seconds with lot of yellowish heartless around. 
    SIMPLY use Magnega and watch those heartless die. by the end of 
    tournament you will have abou 5000 points but you only need 2000 
    (I think) to complete the quest. Also this technique can be applied
     to Phil training as well in other matches (tournaments).
    Kevin Vo also submitted an e-mail similar to the one above. ^_^
    Tony angiono-
    Just a tip for the Underdrome Arena.
    Jackpot does help produce more coin. With "Wishing
    Lamp" keyblade along with Jackpot, you will gain a lot
    more coins for the same enemy (close to double). And
    with Stitch's Ohana is used ^_^ it's YUM!! For Stitch
    Ohana, if one has leveled up the summon gauge to 9
    with the Summon Boost ability, it is more efficient to
    Ohana - 3 square - 1 triangle
    Ohana - 3 square - 1 triangle
    Ohana - 2 square - 1 triangle (drive is close to 0 but
    can still use one more Ohana)
    Ohana - 3 square - 1 triangle
    (run out of drive)
    While playing, I got a crazy idea. I got the gumption to equip the
    Jackpot ability on Sora. I also equipped a weapon on Sora weapon that
    has that ability as well. (Received from Agrabah.) I barely tried and
    busted every score necessary with little difficulty. I had gotten over
    20K points in the Titan Cup doing this (in combination with using Peter
    Pan), so it's very effective. Also, I got an extra 400 points on
    Cerberus Cup. I would assume this trick helps in ALL arena battles
    (Paradox or not). For many, this would make what appears to be a dismal
    and difficult situation into a cakewalk.
    People e-mailed me about how Peter Pan gave more Scores than Stitch, 
    credits down at the credits section.
    There is an event quest in Agrabah, to do this, enter the cave of wonders 
    and reach the area with a warp point and staircases leading up. (You could 
    warp from the warping point next to the save point inside) and talk to the 
    stone tablet in the middle, choose the second option. You will go through 
    the same 'minigame' you did in the second visit to Agrabah, just complete 
    it. It should be easier because you are powered up
    Magic Carpet Ride
    How to activate - enter the Ruined tower (I think that's the name of the 
    place) and move up the stairs, press triangle at the cracked stone and 
    choose the second option.
    Condition 1: Clear the game by proceeding through the end
    Condition 2: Clear the game by killing 65 or more heartlesses.
    Abilities needed: none but high power and a strong Keyblade will help. Get 
    rid of Combo plus.
    Strategy: None really, it's pretty hard. The blue and yellow heartlesses 
    die in one strike, to save time hit the purple one with the third or 
    fourth strike of your combo. The Fortune Tellers will disappear after a 
    while if you haven't killed them...good luck...
    Those purple guys are the pesky ones which are the ones that cause you to
    fail. They can be killed only with the FINISHING hit. I repeat "FINISHING"
    hit. This means you have to:
    Equip Fenrir (if you defeated Sephiroth)
    Equip Negative Combo
    De-equip Combo Plus/es
    You realise that if you have done all the above. You can obtain
    finishing hit in just an X.
    SB Sand Slider
    How to activate - enter the Peddler's shop and talk to him. Choose the 
    second choice.
    Condition 1: Clear the game by getting crystals within time limit.
    Condition 2: Clear it with 10 or more crystals.
    Abilities needed: none
    Strategy: It's harder than the other SB quests but it's still 
    straightforward, you'll need to jump quite a lot and be prepared to grind 
    on the edges too. Practice will help ^^.
    100 Acre Wood
    A Blustery Rescue
    How to activate - talk to Piglet at Piglet's Howse. Pick the second 
    Condition 1: Clear it by collecting as much 'hunny' points as you could.
    Condition 2: Clear it with 18000 or more points.
    Abilities needed: none
    Strategy: When it starts just keep pressing the o button rapidly. Remember 
    that honey pots are worth more than the medium-sized nut-like objects. 
    When you can press triangle at a wind you should because it gains you more 
    points quickly. If you get hit by anything Pooh will fall off and you 
    can't gain any scores while he is off. Get near him and press triangle to 
    get him on your back again. So first start where you are, mash the o 
    button. When you see a small wind in the upper area, move Sora up (don't 
    stop pressing o rapidly!) and when you can tap triangle. The next wind in 
    near the bottom area so you might want to move Sora down a little. When 
    you get carried above the clouds keep tapping o but stay in the middle. 
    Tap triangle when you can to destroy them easily and be sure to get the 
    honey pot in between the two tree trunks. After a while you'll be carried 
    back down. Stay in the middle (pressing triangle when you can) until three 
    honey pots appear. After you destroy them move Sora down a little. 5 honey 
    pots should appear soon. Try not to miss any of them. After a while there 
    should be a phase where lots of the nut-like objects fly around, move you 
    Sora to the centre, upper area!!! There will be two honey pots and nut 
    like objects in a row, hit them if you can but don't leave the upper area, 
    w larger wind should come soon and be sure to press triangle for this 
    racks up the most points if done correctly!! Piglet should appear soon, 
    after he appears no more points could be gained so just get near him and 
    press triangle.
    Hunny Slider
    How to activate - enter Rabbit's house and talk to rabbit, pick the second 
    Condition 1: Clear it by gaining as many points as you can.
    Condition 2: Clear it with 8000 or more points.
    Abilities needed: none
    Strategy: This one is relatively straightforward and easy. Just collect as 
    many hunny points as you could by keeping to the right/left/centre and if 
    you see Gopher on a red balloon tap triangle so when you crash you lose 
    him instead of Pooh. When getting chased by the boulder, just follow the 
    arrows and you should be fine. 
    How to activate - Enter Kanga's Howse and talk to Tigger, choose the 
    second option.
    Condition 1: Clear it by gaining as many points as you can.
    Condition 2: Clear it with 2000 or more points.
    Abilities needed: none
    Strategy: Press triangle to allow Sora to bounce. You can move him in the 
    direction you want to move in with the left analog stick, but sometimes 
    the screen takes you in a certain direction. The red balloons are worth 
    more than the blue ones. After you've jumped high enough you'll reach a 
    yellow/bright orange balloon, after you burst it, as long as Sora haven't 
    'rested' yet, the points gained for each balloon is now multiplied. So aim 
    to the top first then just burst lots of balloons on your way down. As 
    soon as Sora 'rests' the balloons convert back to their original values.
    Myth Myth's strategy is: Just keep jumping on the balloons on the same 
    They'll keep spawning. I easily got 10,000+ points when I got bored of it.
    lol thanks!
    The Expotition
    How to activate - enter The Spookey Cave and talk to Kanga, pick the 
    second option.
    Condition 1: Clear it by leading Eeyore, Piglet, Tigger and Roo to Pooh.
    Condition 2: Clear it within 90 seconds.
    Abilities needed: none but keep all the combo enhancements equipped.
    Strategy: When you start press triangle to make all your friends follow 
    you and proceed by reading the map, if there are rocks falling it might be 
    easier just to go past it without stopping and just pressing triangle near 
    the friend it fell on. But the first icicle you can dodge by just hugging 
    the right wall. After the first boulder and you reach an open area bees 
    should appear. Kill them quickly and lead your friends to another open 
    area. Side note: Don't walk too fast because you'll lose some of your 
    friends and you'll need to go back and find them. If the ice patches start 
    to shine, jump to avoid Sora falling. When you reach an area with lots of 
    branches more bees should appear. Exterminate them and lead your friends 
    down the second bottom branch. There should be another icicle and more 
    bees shortly, just get rid of them. If their brave gauge runs out, just 
    talk to one of them to restore it. Lead them south (map-wise) to Pooh and 
    press triangle near Pooh.
    COurtesy of Charles Edwards 
    something to add to your guide about the second to last 100 acre wood.
     I found the cave mini-game is a lot easier if you blast the bees in it
     with blizzard/thunder. Obviously, have magic-lock equipped. It just 
    saves seconds chasing those things around, plus, you can stay close to
     the others in case they get scared. I was able to pull a time better
     than the KH2 strategy guide people with this method.
    The Hunny Pot
    How to activate - enter Starry Hill and talk to Pooh, choose the second 
    Condition 1: Clear it by getting the pot off Pooh.
    Condition 2: Clear it with 8000 or more yards.
    Abilities needed: none
    Strategy: Time your first triangle so that the power gauge (top right of 
    the screen) is full or near full, leave for a split second until there's a 
    triangle prompt (it's pretty quick) and press triangle. If done correctly 
    the pot will be thrown towards the moon and your score should be around 
    8000. Even if your power is full, if you throw the pot towards the tree 
    you'll get a score of around 1500, so the direction is just as important 
    as the power. If you don't know what the triangle prompt is that I'm 
    talking about just do a test run, press triangle once and let Sora swing 
    by not pressing the second triangle, just watch Sora swing and at certain 
    times there will be triangle prompts.
    Approach the green sphere with the yellow question mark in it and a list 
    will appear, the conditions are just you have to do all of them at least 
    once (not part of the story) These are the songs as listed...They had lots 
    of scary kanjis so I couldn't read all of them but if you know the titles 
    please email me and I'll give you credit: 
    Musical wa tanoshii - involves only the o button
    Part of Your World- involves the O button and Triangle button
    Under the Sea- involves the O button, triangle button and square button, 
    if it's a picture of Sebastian with an arrow pointing down, you just leave 
    it and don't press anything, if it's Ariel with an up arrow, you press it. 
    Beware sometimes Sebastian changes into Ariel.(didn't that sound weird...)
    Watashi wa fu(?) tteki- Involves the O button, Triangle and rapidly 
    tapping the O button.
    Suteki na nakama-tachi- involves all of the Above ones.
    Azul D.Zafiro sent me the English version titles of the songs
    Musical wa tanoshii  ---  Swim This Way
    Watashi wa fu(?) tteki  ---  Ursula's Revenge
    Suteki na nakama-tachi  ---  A New Day Is Dawning
    A lot of people sent me emails about this-
    You don't need to actually clear the songs a second time, just pause and
    Quest: Halloween Town
    Gift Wrapping
    How to activate - Go to Santa's house, enter the room where you fought 
    Oogie Boogie and go up, enter the room (where you previously fought Lock, 
    Shock and Barrel.) and talk to the elf.
    Condition 1: Clear the game.
    Condition 2: Clear it with 150 or more points.
    Abilities needed: none
    Strategy: The small red boxes are worth 1, the medium yellow is worth 5, 
    the large green is 10 and the occasional humongous yellow is 20 pts. You 
    have 30 ammos (teddies!!) and when it reaches 4 it will prompt you to 
    reload by pressing triangle. Lock, Shock and Barrel will hit boxes out of 
    the screen, so if you can, shoot them to make them temporarily 
    unconscious. It is pretty hard, try to get all the boxes you can but 
    obviously have priority. Don't waste ammos when you don't need to (but 
    mashing o also works if you're good lol) the red boxes only need 1 shot to 
    get rid of, so don't shoot multiple times at the same red box. The others 
    however need more than one shot. It might take you a while to get 150 pts. 
    Don't let the three annoying kids knock the big pointers out of the 
    screen though.
    Hey, I've got a small tip for the Halloween Town Gift Wrapping mission.
     For those people who have a turbo controller (or a really fast thumb),
     set Turbo on X button and then just hold the button down and shoot 
    across the screen, reload and shoot in the other direction. I got 200+
     with this
    SB Workshop Rave
    How to activate - go to Yuletide Hill and talk to Lock (small kid in red 
    with a devil's mask next to the moogle shop) and pick the second option.
    Condition 1: Clear the mini game by getting as many points as you could 
    within the time limit.
    Condition 2: Clear it with 1000 or more points.
    Abilities needed: none
    Strategy: This one is easy, just press triangle to grind where possible 
    and press square to do another trick while grinding, when you jump off 
    just do random tricks in the air to get points. Repeat.
    Quest: Port Royal
    SB Time Attack
    How to activate - Just warp in and talk to Will near the bell. Choose the 
    second option.
    Condition 1: Clear the game by collecting all the crystals.
    Condition 2: Clear the game by finishing it within 40 seconds.
    Abilities needed: none
    Strategy: again...none really...this is the easiest of all the SBs, you 
    only need to jump.
    Quest: Space Paranoids
    Light Cycle
    How to activate - Enter Ansem's study and approach the computer, pick the 
    third option. You'll be warped in, go to the computer again and pick the 
    second option.
    Condition 1: Clear it by proceeding to the end.
    Condition 2: Clear it with 30 or more heartless kills
    Abilities needed: none
    Strategy: This one is pretty self-explanatory. In the beginning some 
    heartless should appear, just lean towards them and press O to attack 
    them. If they have a green shield around them don't attack because 
    you'll be reflected off. When you have to turn, you press R1 or L1, 
    don't crash because if you crash along with heartlesses, you lose 
    the heartless you had potential to kill. When given a choice of right 
    or left, I find the right path better for more kills because I think 
    more appears, I'm not sure though, the left path might have as much.
     When you approach the end there will be four dangerous programs near
     the end, you CAN kill them, but I can't kill more than one and just
     to kill one it takes a while.
    Fallen Angel Of Repression-
    In light cycle, I wanted to correct you on several things. Though I
    also would prefer going right, both sides (as far as I counted) have
    the same. And I am pretty sure, mostly because I replayed the darn
    thing, changing the direction every time, fifty times in a row to get
    30. Well, in both, you get the same amount of heartless. however, the
    way the left one is set up, the heartless get smashed by the pillars
    rising from the floor. Since they are hitting into a wall -TADA-
    they're dead. That's why it seems tat there are a lot less. They all
    die before you can get to them. Also, it is possible to defeat the
    green guys. All they have on is a shield. Just the square button to
    smash them. Actually, I highly recommend using the square button for
    most of it, especially when facing a whole bunch of heartless clumped
    Michael Hercenberg-
    For the Light Cycle in Space Paranoids, I
    simply used charge to kill the enemies so I didn't have to worry about
    their shields. I was a relatively high level (75+), so I don't know if
    it will kill them in 1-hit below that level. I easily killed all the
    heartless and completed it with 33 points. And at the split, I also take
    the right path, so I know there is enough heartless. Hope this is helpful.
    Copyright Information
    Copyright 2006 Viola Sim. This document cannot be reproduced in any way 
    except for private and personal uses. It cannot be altered in any way and 
    it can only be used as a public item (except at www.gamefaqs.com and 
    www.neoseeker.com ) if you have sent a written request to me in advance 
    and it had been granted permission and I am given the credit. If you see 
    it at any other sites please notify me, that's it for this :P
    legal sites:
    If you have any questions, feel that I have written something wrong or too 
    vague, know a better way of completing the quests or just have advices 
    please contact me ;)  You will be given full credits but please somewhere 
    in the title of the e-mail include Kingdom Hearts II, or KH2, or something
     along those lines just to tell me they aren't junk mails :p Please read
    the guide first before submitting any strategies. If you do send any
    strategies, please specify who you want to be credited as, or I will use
    the name signed at the bottom of the mail, if no name is signed on, I will
    use the name that comes with your e-mail. Please don't ask me to change
    who you are credited as after I update. Sorry but I don't have a lot of
    free time to play with. ^_^
    - healing[dot]firefly[at]gmail[dot]com
    Credits and Special Thanks
    As i cannot include excerpts from everyone's emails, sometimes I pick one,
    or I summarize the emails and give the credits for the other people who
    emailed me here. This is getting to be the longest section. So please 
    don't submit anything that is already included in the guide. PLEASE read 
    it first as I will ignore other incoming mails if the strategy is 
    already mentioned.
    CJayC- GameFAQs is one of the most useful websites!!!
    Square-Enix and Disney- For making Kingdom Hearts and it's fitting 
    Kouli- I referred to his guide once during the game and a few times after 
    I beat the game...it helped me...
    -	When I got stuck fighting the MCP, I didn't use Tron in my party and my 
    fingers were getting sore from mashing the triangle button, wondering 
    why I couldn't see the MCP's Hp and why he won't be deleted even though 
    I've pressed the triangle (delete) button hundreds of times... my brother 
    came to me and told me that the guide said to use Tron's Co-op...Felt so 
    -	How to get the Ultima Weapon
    -	How forms/summons level up
    -	It was through his guide that translated the 'Goddess of Fate Cup' 
    thanks! I hate my Kanji incapabilities...
    -	And most importantly, how to get the secret ending Standard 
    mode...without his walkthrough this guide would've not been possible...I'll 
    probably be still sitting in front of the TV mashing triangle while 
    staring at the MCP's horrible HORRIBLE face :P
    My mum- For reading all those Kanji...she's Chinese lol...(I knew I should've 
    taken Chinese up like she suggested...)but it's the same right? *grin* She 
    confirmed the Atlantica songs, the event quest for YuRiPa and Agrabah.
    These are all the people who contributed to the Phil's training. I cleared 
    it over the weekend, added changes to my guide but couldn't update because 
    of the internet connection at home, and when I arrived at school I was 
    really surprised to see tons of e-mail about Phil's training. Thanks for 
    contributing all of you! Sorry for not being able to include all of your 
    e-mails in this lol...
    Leo Chan
    Myth Myth ( he also gave strategies on Phil (sorry I can't include it) and 
    Teguh Limantoro
    Nicholas Yeong
    Hai Kieu
    Julian Genoud
    And these ppl also confirmed the events in agrabah
    Julian Genoud (lol also confirmed the 1st musical in Atlantica thx!)
    Hai Kieu
    Kouryuu for how to unlock the Olympus games!
    Azul D.Zafiro for English version titles on Atlantica
    Kevin Valade
    Chris Irving
    Jonathan Rivera
    Nick James
    Jason Hong
    Kevin Vo
    Tony angiono
    Chris Wood 
    These people contributed on the Sephiroth strategies:
    Brian. E
    Sean lehoullier
    matt nguyen
    Charles Edwards helped on 'The Expotition'
    People who helped with the Twillight town Quests:
    Andrew Owen
    JD McKeel
    Dave Lawrence
    Last Strider (for the Diagram)
    Jeff Schoening  
    Jessica W
    Julius Montes
    Richard Hall
    Justin Ong
    David See (plus correction on the time limit of
    bumble buster)
    Jennifer 'Spider' Loveday
    Stefanus Christofan
    KillerShadow (plus Agrabah Magic Carpet)
    Jeff Schoening 
    Thomas Nytwynd
    Minnah Seoh 
    Jeff Taylor
    adam mlodozeniec 
    Sora 448 
    Michael Venesky 
    CJ Heintz 
    Light Cycle:
    Michael Hercenberg
    fallen angel of repression
    Halloween Town:
    Thanks to everyone who contributed...you're all very VERY sweet!!!
    And Special thanks to my brother...the data I used was a shared one (until 
    we beat the game and split it) but he still helped, and we figured out the 
    strategies to the quests together.
    If you feel that you've helped and I forgot to include you, my sincerest 
    apologies first and foremost, and just drop me a note. Thanks for reading.

    View in: