Development plans began when Kingdom Hearts: Final Mix was completed, but many decisions for development had not been finalized until July, 2003.
The development team wanted to showcase Mickey Mouse on a larger scale, but could not do so without Disney's approval.
The game's story line was originally meant to take place one year after the events of the first game. Kingdom Hearts: Chain of Memories was developed to bridge the story gap between both games.
Many gameplay features and functions were changed for the game based on feedback Square received for the original game. Changes included camera control, Gummi Ship travel, the combat system, and more integration between exploration and battles. The variations in combat styles associated with each Drive Form and the new Reaction Command were added to give players more choices in battles.
The song "Sanctuary" used in the English version of the game was first previewed on MTV's official website in early 2006.
The English localization of the game was met with significant censorship. Green blood content was altered to resemble drool and any hints of domestic violence were removed. Xigbar's telescopic sight was changed from a crosshair and black shading around the sides to three glowing circles and his sniper rifle weapon was altered to simply be two handguns instead. Elements of characters burning to death were also removed and the pirates' musket weapons were changed to crossbows.
Rumors of the game's development first surfaced when an unlockable trailer in the previous games hinted at the possibility of a sequel. The rumors grew more apparent in Japan when an anonymous source revealed that a sequel was being developed. Development of the game was first confirmed at the Tokyo Game Show in September, 2003.
Because the game was not first released until two years after its development was publicly announced, Tetsuya Nomura felt this announcement was too soon and opted to withhold any further information about the game until a release date was set.
To increase hype regarding the game's release, very little information was publicly announced regarding Mickey Mouse's involvement in the game.
The game shipped over 4 million units worldwide by March 31, 2007.
King Mickey: We don't hate it, it's just kinda scary. But darkness is a part of our world just the same as light, you can't have one without the other because darkness is half of everything. Sorta makes you wonder why we are scared of the dark
Axel: Got it memorized?
Auron: This is my story, and you're not part of it.
Saix: Pitiful Heartless, mindlessly collecting hearts. And yet they know not the true power of what they hold. The rage of the Keyblade releases those hearts. They gather in darkness, masterless and free... until they weave together to make Kingdom Hearts. And when that time comes, we can truly, finally exist.
Roxas: I am me -- nobody else!
Demyx: "Let's see here: "If the subject fails to respond, use aggression to liberate his true disposition." Right... Did they ever pick the wrong guy for this one."
Intro: Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend. Now I will step forward to realize this wish. And who knows: Starting a new journey may not be so hard, or maybe it has already begun. There are many worlds, but they share the same sky -- One sky, one destiny.
Winnie the Pooh: Hello Somebody-I-Don't-Know!
Submitted by: ProtonicParadox. Rate it:
Opening: A scattered dream that's like a far-off memory. A far-off memory that's like a scattered dream. I want to line the pieces up - yours and mine.
Rai: That was low, y'know!
???: Whose Nobody is she? [Naminé]
Seifer: Why does looking at you always tick me off?
Ansem's Report #8: The Keyblade is said to hold phenomenal power. One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it. I must know what this Keyblade is. A key opens doors.
Sora: When we find her [Kairi], you can tell her that [you're sorry] yourself.
Hayner: I doubt we can be together forever. But isn't that what growing up's all about? What's important isn't how often we see each other, but how often we think about each other. Right?
Setzer: My life's a chip in your pile. Time to ante up!
Roxas: Suddenly, I feel like I don't know myself at all... I guess I would like to know. What do you know about ... that I don't?
Axel: You get on their bad side and they'll destroy you!
Roxas: Naminé, what's happening to me?
Submitted by: DaveHunter23. Rate it:
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