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    FAQ/Walkthrough by beefybuffalo

    Version: 1.01 | Updated: 07/18/07 | Search Guide | Bookmark Guide

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                |  Guide: Xenosaga Episode II Jenseits von Gut und Bose |
                | Author: Marc Charbonneau AKA beefybuffalo             |
                | E-mail: chaosfan (at) hotmail (dot) com               |
                |Version: 1.01                                          |
                                          Legal                               |LG01
    Copyright 2006 Marc Charbonneau 
    This guide is copyright to me, Marc Charbonneau and may be not be reproduced 
    under any circumstances except for personal, private use. It may not be placed 
    on any web site or otherwise distributed publicly without advance written 
    permission. Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    This guide is only available on:
    Cheat CC.com (Cheat Code Central) 
    Honest Gamers.com
                                   Table of Contents
    1.  Legal                                                                 |LG01
    2.  About Myself and the Guide                                            |AB02
    3.  Basics of the Game                                                    |BG03
    4.  Battle Help                                                           |BH04
    5.  Status Effects                                                        |ST05
    6.  Walkthrough                                                           |WT60
             Dungeon 1   | Old Miltia (Fourteen Years Ago)                    |WT61
             Dungeon 2   | Second Miltia                                      |WT62
             Dungeon 3   | Second Miltia Free roam                            |WT63
             Dungeon 4   | Subconscious Domain (Summer)                       |WT64
             Dungeon 5   | Subconscious Domain (Winter)                       |WT65
             Dungeon 6   | Dammerung                                          |WT66
             Dungeon 7   | Elsa Free Roam                                     |WT67
             Dungeon 8   | Ormus Stronghold                                   |WT68
             Dungeon 9   | Foundation Free Roam                               |WT69
             Dungeon 10  | Submerged City                                     |WT70
             Dungeon 11  | Labyrinthos                                        |WT71
             Dungeon 12  | Foundation Free Roam 2                             |WT72
             Dungeon 13  | Omega System                                       |WT73
             Dungeon 14  | Space-time Anomaly                                 |WT74
             Epilogue    | What to do next                                    |WT75
             Dungeon 15  | Desert                                             |WT76
             Dungeon 16  | Factory                                            |WT77
             Dungeon 17  | Heaven's Ruins                                     |WT78
             Dungeon 18  | Space Coliseum                                     |WT79
             Extra Bosses|                                                    |WT80
                         | Phobos Rigas                                       |WT81
                         | Baal Zebul                                         |WT82
                         | Mikumari                                           |WT83
    7.  GS Campaign                                                           |GC00
                         |GS 1                                                |GC01
                         |GS 2                                                |GC02
                         |GS 3                                                |GC03
                         |GS 4                                                |GC04
                         |GS 5                                                |GC05
                         |GS 6                                                |GC06
                         |GS 7                                                |GC07
                         |GS 8                                                |GC08
                         |GS 9                                                |GC09
                         |GS 10                                               |GC10
                         |GS  11                                              |GC11
                         |GS  12                                              |GC12
                         |GS  13                                              |GC13
                         |GS  14                                              |GC14
                         |GS  15                                              |GC15
                         |GS  16                                              |GC16
                         |GS  17                                              |GC17
                         |GS  18                                              |GC18
                         |GS  19                                              |GC19
                         |GS  20                                              |GC20
                         |GS  21                                              |GC21
                         |GS  22                                              |GC22
                         |GS  23                                              |GC23
                         |GS  24                                              |GC24
                         |GS  25                                              |GC25
                         |GS  26                                              |GC26
                         |GS  27                                              |GC27
                         |GS  28                                              |GC28
                         |GS  29                                              |GC29
                         |GS  30                                              |GC30
                         |GS  31                                              |GC31
                         |GS  32                                              |GC32
                         |GS  33                                              |GC33
                         |GS  34                                              |GC34
                         |GS  35                                              |GC35
                         |GS  36                                              |GC36
    8.  Segment Addresses                                                     |SA08
    9.  Character Stats                                                       |CS09
    10. Character Attacks                                                     |CS10 
    11. E.S. Stats                                                            |ES11
    12. E.S. Attacks                                                          |ES12
    13. Skills                                                                |SK13
    14. Secret Keys                                                           |SK14 
    15. Ethers                                                                |ET15
                         |Ether Combos                                        |ET16 
    16. Items                                                                 |IT16
    17. Accessories                                                           |AC17
    18. Enemy Database                                                        |ED18 
    19. Contacting Me                                                         |CM19 
    20. Updates                                                               |UP20
    21. Credits                                                               |CD21
                                 About Myself and The Guide                   |AB02
    My name is Marc Charbonneau and I am currently in grade 10. I wrote this guide 
    because I am a huge fan of the Xenosaga series and because it gave me something 
    to do over the summer holidays. This is my first guide so be gentle when 
    judging me about it; I don't have experience with these sorts of things. I hope 
    to get better as I hope to write guides for all three Xenosaga games. I am open 
    to ideas for this guide as long as they are good ones. Should you know of a way 
    to significantly help the process or end result of this guide feel free to 
    contact me with your idea.
                                   Basics of the Game                         |BG03
    Quest Mode
    Quest mode is when you move your main character throughout the dungeons and 
    cities of the game. In this mode you can talk to NPC's (non playable 
    characters), obtain items, develop your characters skills, and solve puzzles to 
    move forward in the story.
    Battle mode
    This mode is where you take on the baddies that get in your way. There are 
    several different things you can do in this mode, and they will be discussed in 
    the battle help section.
    Cinematic mode
    This is where the cut scenes play out and where the story progresses. You can 
    skip the cut scenes by pausing the game and pressing triangle, however this is 
    not recommended because the game is very story based.
    Left Analog stick: Move character
    Square: Destroy objects
    Triangle: Menu
    Circle: Talk to NPC/Confirm
    L1 or R1: Cycle through destroyable objects
    R2: Walk (hold)
    D-Pad or Left Analog Stick: Move cursor
    Square: Remove equips (status menu only)
    Triangle: Exit Menu
    Circle: Confirm/Forward 
    Cross: Back
    L1 or R1: Cycle characters
    L2 or R2: Cycle Menu's
    Start: Change party leader
    Square: Attack
    Triangle: Attack
    Circle: Attack/Confirm selection in menu
    Cross: Opens menu/Goes back in menu
    D-pad or left analog stick: Moves cursor in menu/selects enemy out of menu
    L1 or L2: Add/Remove attack status box
    R1 or R2: Bring up boost menu
    Cut scene:
    Start: Pause/unpause the game
    Triangle: Skip cut scene when paused
                                      Battle Help                             |BH04
    An attack is made using the triangle, square and circle buttons. Triangle 
    represents C zone attacks and square represents B zone attacks. Circle attacks 
    hit the highest zone they can. You can add additional attacks after the basic 
    attack by expending stock you've saved up on past turns. They are always circle 
                            To help with circle attacking: 
    chaos and Ziggy both down enemies. If the enemy in break and you use circle 
    they will use an attack that attempts to down them. As long as they are not 
    aired or downed they will always use this attack, in the break state or not. 
    The same goes for KOS-MOS and Jin but they will attempt to air the enemy. 
    Now if the attack successfully downs the enemy they will then change there 
    attacks to there down only attacks. These attacks only occur if the enemy is in 
    the down state. 
    Now if the enemy is in the down state and Jin or KOS-MOS uses a circle attack 
    it will be the same attack as when he is attempting to air an enemy. They will 
    only use this attack for circle unless the enemy is aired. 
    Now if the enemy is aired both Jin and KOS-MOS change there attacks to there 
    air only attacks. As long as the enemy is aired these will be there circle 
    attacks. This will also occur if the enemy is large or aerial, where the A Zone 
    can be hit. 
    Now if the enemy is aired both chaos and Ziggy cannot attack that enemy. Until 
    the enemy falls they cannot attack at all with any attacks. However they can 
    still attack large and aerial enemies with circle attacks that attempt to down 
    the enemy. 
    As for Shion and MOMO no matter whether the enemy is normal, aired or downed 
    there attacks can reach and will attack the highest point possible. Usually 
    this is the B Zone. However when facing large enemies or enemies that are 
    aerial they can attack the A Zone. 
    Jr is the same as MOMO and Shion except he has air only attacks like KOS-MOS 
    and Jin. Against large and aerial enemies, as well as aired enemies, he will 
    use these attacks. However if the enemy is normal, in the break state, or down 
    he will use his non-air circle attack.
    To use boost you must first have at least "one" beside your boost gauge. Then 
    press the R1 or R2 to bring up the boost menu. Use square, triangle and circle 
    to select whom you will boost. Once boosted there icon will appear where the 
    boost menu was. If a counter-boost if activated it will delay a boost but you 
    will get the next turn after the counter-boost. Note until you unlock an 
    ability called combo boost a character cannot take a boost if their icon is 
    displayed in the turn viewer. This enables double attacks and ether combos. It 
    is also necessary to use boosts to chain combos together and build up an AC 
    Use the Cross button to open the menu during battle.
    Stock: Adds one stock to your stock gauge. In E.S. it adds 100EC to your charge 
    meter. A maximum of three stock can be stocked. Same goes for the E.S. however 
    you need an accessory to enable stocking to 300EC.
    Ether: Allows you to use ethers you have learned from the skills menu. By 
    pressing triangle on certain ethers when a character is boosted with usually 
    the same skills you can perform an ether combo by pressing triangle. Only 
    available to E.S. Zebulun in E.S. battles. Ethers known are based of ethers 
    MOMO has learned.
    Item: Use an item in your inventory. Only available in character battles.
    Double: Only available if a second character boost that has a double attack 
    with the current character. One selected you can select an attack if there is 
    more than one. The number next to it is how much stock is needed to use the 
    attack. Only available in character battles.
    Move: If the battle allows, you may be able to move your character to another 
    spot on the field. Be careful because if you cross the field you will have your 
    back turned until you attack.
    Change: Switch your character with one in reserve. 
    Escape: Available to Shion and MOMO only, and the E.S. Zebulun in E.S. battles. 
    It allows for the party to flee from non-boss fights. 
    Special: Available to only KOS-MOS in character battles and all mechs in E.S. 
    battles, it allows for special techniques to be used. The number next to the 
    attack represents the amount of stock for KOS-MOS or Energy Charge for the E.S.
                                     Status Effects                           |ST05
    There are three types of status effects: Low level, High level and Support. 
    Low-level statuses are the most common and will have mild effect on both 
    enemies and characters. However if a character/enemy is hit by a low level 
    attack when they already have a low-level status of the same kind there is a 
    chance it will grow into a high-level status. High-level statuses have a 
    drastic effect on you're the character/enemy but are harder to obtain. Support 
    ethers must be cast on a character to give it support status. Both Low-level 
    and support statuses last for five turns while high-level status last for the 
    entire battle. To remove a low-level status can be cured with Refresh L or 
    Antidote L. High-level statuses can be cured with Refresh H or Antidote H. The 
    duration of support status effects can be doubled to ten turns by using an 
    equip ST Double for characters or G ST Double for Mechs. I will list the 
    negative status effects and what they do.
    L Slow -Speed drops slightly
    L Stun -Unable to take action (skips turn)
    L Heavy -Slight drop in Physical Attack
    L Weak -Slight drop in Physical Defense
    L Ether PD -Slight drop in Ether Attack
    L Ether DD -Slight drop in Ether Defense
    L Blind -Slight drop in Dexterity and Evasion
    L Poison -Lose 10% of HP each turn
    L Poison EP -Lose 5 EP each turn
    L Charge Down -Energy charge is lowered by 25%
    H Stop -Unable to take action (skips turn)
    H Stun -Unable to take action/10% chance of breaking free when attacked
    H Heavy -Drastic drop in Physical Attack
    H Weak -Drastic drop in Physical Defense
    H Ether PD -Drastic drop in Ether Attack
    H Ether DD -Drastic drop in Ether Defense
    H Blind -Drastic drop is Dexterity and Evasion
    H Poison -Lose 25% of HP each turn
    H Poison EP -EP cost doubles
    H Charge Down -Energy Charge is lowered by 50%
    H Bind -Unable to perform single attacks
    H Lost -Unable to use Ethers
    H Boost Lock -Unable to Boost
    Curse -Target is dealt damage equal to the damage they do/Lasts for three turns
                                     |-----------|                            |WT60
    Select new game to begin. If you have Xenosaga Ep.I data you can load it for 
    this game. You will receive KOS-MOS and Ziggy's swimsuits as well as the 
    professor's swimsuit. Also you will gain extra skill points, each characters 
    level times 30 will give you your bonus points plus 600 from the start. Watch 
    the cut scene. Once it's over you will begin play.
                               Old Miltia (14 years ago)                      |WT61
    Once you have control of the E.S. Asher head forward and Canaan will ask about 
    the save point. It is the yellow spinning plate. You can heal all your 
    characters to full health by walking into it and you can save your game by 
    pressing the circle button. Head forward to the next area. Chaos will ask how 
    to destroy thing in your path. Simply get with in range of the object and press 
    the square button. Continue forward and destroy the objects in your path. After 
    chaos asks about multiple targets you should see a tank in the background. 
    Destroy it and the two barrels behind it to obtain the Power Shield, and equip 
    for the E.S. Equip it by going into the menu and selecting status, the select 
    E.S. Asher and the stats for it will appear as well as a list of equipped 
    accessories and accessories in stock. Press Circle to equip the power shield 
    and leave the menu. Go back and continue the way you were going for another cut 
    scene. Head forward into the machine to start a battle. In this battle you will 
    be given a tutorial of the battle system. Use the square attack, as it should 
    kill them in one shot. Next you must boost so use R1 or R2 to pull up the boost 
    menu and press square to boost Asher. Canaan will go through the menu and 
    charge the EC to 200 so try out the special attack ice storm and defeat the 
    last enemy using physicals. Continue forward destroying the object. Activate 
    the trap and the enemy will stop moving for a bit. Yellow traps give you extra 
    EC (in an E.S.) or stock (character battle). Continue forward and defeat the 
    next mech. Destroy all the wreckage behind him to obtain Nano Repair A. Next go 
    back and continue. Destroy the mech using the trap and continue. Red traps give 
    you extra boost. Watch the cut scene.
    You will now be on foot. Your fighting characters are chaos and captain Jin 
    Uzuki. Canaan does not participate in battles. Use the save point to the left 
    to save your game. You can teach them both some skills if you want. They both 
    start with 600 class and skill points, however if you loaded clear data chaos 
    will have more. Teach chaos everything in Level 1 class C because you will be 
    using it later and he is always in your party. Jin comes with Medica and 
    Refresh L already learned. Feel free to use Jin's points anyway you desire. 
    Also take note all of chaos' attacks are aura based and he can down enemies 
    while Jin can air them. Remember to equip any skills you learned that have a 
    ring symbol. Head forward and run into the enemy to start a fight. There will 
    be another tutorial about character battles. Pay close attention to breaking 
    and attack zones. Go read the battle section for more help on this or any other 
    battle concept. After the battle go south and destroy all the wreckage here to 
    obtain Revive S from a chest. Go back and continue forward to the next area. 
    Destroy the door after the car and inspect it using the Circle button. It will 
    say you found Segment Address 14. The game will explain this later and I 
    explain this in the Segment Address section of the guide. Continue forward and 
    engage the battle for yet another tutorial about menu controls and double 
    attacks. Try using it, as it will come in handy later in this area. Continue 
    forward and climb the ladder on the left. Follow the path and destroy the 
    object at the end to obtain Skill Upgrade Dx3. Go back down the ladder and go 
    right to the next area. Continue along the path passed the U-tic Solder. 
    Destroy the green circles around the towers for a bio sphere. Continue and use 
    the red trap to your advantage. Continue to the next screen and watch a cut 
    scene. Use the save point and destroy the two block ads to clear a path. Follow 
    it for a cut scene and your first boss fight!
    Margulis HP=1000 Type=Bio W.Atk=Physical W.Atr=Ic/Sl Break=CB
    Exp=2500 Sp=150 Cp=400 Item=Revive DX Rare Item=Skill Upgrade E
    Difficulty=Medium     Recommended Lv=5
    Margulis Attacks:
    Dakshina Marg ~40 Single/Physical/Slash
    Amavasya ~70 Single/Physical/Slash
    Courcien ~50 All/Physical/Strike
    Brahma -Self/Increase Accuracy
    Matriko Shakti -Self/Break block
    Stock up to the fullest and have Full boost. Have Jin attack using CB break and 
    follow up with one circle attack to air him. Boost chaos during this and once 
    it is his turn boost Jin and have them use the double attack Ice Brand. This 
    attack plays against all of the boss's weaknesses. It should easily kill him in 
    one shot. He will attack with one final strike attack after he is defeated 
    which will deal around 50 damage to both of your characters. If your hp drops 
    below 70 heal yourself using Jin's medica. If his hp drops below half he will 
    use Matriko Shakti, which prevents breaking from the front. However if you move 
    a character behind him you can break him from the side he is not facing. Try to 
    kill him on boost event slot because his final attack will then use the bonus 
    slot. It will give you more skill points. It shouldn't be too hard if you use 
    the double attack.
    Watch the cut scenes and you will be asked to save. After you save you will 
    have to watch more cut scenes.
                                     Second Miltia                            |WT62
    The story now picks off from where it left off in Ep.I. After all the cut 
    scenes (and there is a lot of them) you will have control of Ziggy. Head south 
    and use the save point. Continue south and leave for another cut scene. Once it 
    is done you will have control of the party. You have four members and only 
    three of them are allowed to fight. I recommend you use chaos, MOMO, and Jr. 
    because chaos has a high ether attack and if you teach medica it will help you 
    a lot more than Ziggy would. MOMO and jr. are good because their attacks 
    pierce. Teach Jr. anything you like but have MOMO learn the Class A set first 
    because with the highest ether attack she can heal the most. Next teach her 
    class C skills. Her attack is based off her ether attack so her attack stat 
    never matters. Also you can change the leader that appears on screen. It 
    doesn't change anything except the destroy animations. Now that we are done 
    with that proceed forward and a mech will attack you. Defeat him and move up 
    the stairs. Destroy all the boxes and go through the door. Go down the stairs 
    on the left and destroy the box to collect Skill Upgrade Ax5. Then go back and 
    go down the stairs on the right to the next area. Follow the stream north and 
    destroy the gate. Stay on the right side against the wall and hold right as you 
    go down the steam end. Follow the path and go past the ladder (we don't want to 
    go down) destroy the obstacles and pick up an Antidote L. Destroy the door and 
    go up the next ladder you see and leave. A cut scene will occur. Destroy the 
    door and go up the stairs.
    Destroy the box in front of you to obtain Ether Pack S. Follow the path around 
    and destroy the next box for Revive Sx2. Continue along the path and use the 
    trap to your advantage. Continue to the next screen. As you go down the path 
    you will be chased by a huge mech. You cant' outrun it so get ready to fight. 
    He back attacks you so make sure all your characters attack first so that they 
    turn around. Continue along the path and go up the stairs. Heal your character 
    here and go forward. A helicopter dropping four U-tic members out of it will 
    attack you. They attack from both sides so focus on defeating one side at a 
    time. The net thing it drops will bring you back to that same battle if it 
    catches you. The trick is to run to the sides and wait for it to pass you, then 
    go again to the next side area. Don't forget to destroy stuff to get Revive Sx2 
    and Skill Upgrade Ax5. Turn right at the end of the path and destroy the gate. 
    Save your game. Head up the elevator. Go down the path and destroy the boxes 
    for bio spheresx2 and continue along. You will then be ambushed by a boss!
    0-88 Libra Hp=3360 Type=Mech Weak Atk=Ether Weak Atr=Th/Pc Break=None
    Exp=5800 Skill=450 Class=600 Item=Auxiliary Armor B Rare Item=G ST Double
    Difficulty=Medium     Recommended Lv=9
    0-88 Libra Attacks:
    Octo Ray ~90 Single/Ether/Beam
    Asm1229 ~90 All/Physical/Fire
    Sonic Boom ~110 All/Physical/Strike
    First off stock to the fullest and make sure you have al least 2 boost. Have Jr 
    use all four circle attacks and have chaos boost ahead. Then unload chaos' 
    stock to down the enemy, it won't do much but it sets up MOMO. Boost her during 
    chaos' attacks and have her unload on it. Its hp should be around 750. From 
    here you can just use standard attacks and have chaos heal since he doesn't do 
    much. You can also use break sensors ether to lower its hit rate and evasion. 
    After he starts to lose hp he will start using all attacks. If all your 
    characters have low hp you can have MOMO boost or chaos' turn (or vice-versa) 
    and go to ether and on medica press triangle to use a ether combo, which will 
    heal the party for a low amount of hp at the cost of 2 ep to each person. It 
    should not be a hard fight.
    Now go back and save. Head back up the elevator and destroy the crane arm to 
    create a path across. Climb the ladder and go across the crane arm and turn 
    right at the end. Continue forward and destroy the box blocking the way. An 
    enemy will pop out of it. Defeat it and continue along the path. Destroy the 
    boxes on the right for Revive Sx2. Continue forward and fight the two mechs and 
    the U-tic helicopter. Remember both chaos and Ziggy cant hit the helicopter. 
    Continue on into the next building. Use the save point to save your game and 
    enter the door on the left. Follow the stairwell and don't stop moving. When 
    the mechs start chasing you keep going and run through the door really fast. 
    You don't want to fight them because after this cut scene is a boss fight!
    Pilum HP=3360 Type=Mech W.Atk=Physical W.Atr=Bm/Au/Th/Pc Break=None
    Exp=6200 Skill=400 Class=450 Item=EF Circuit B Rare=Tuned Circuit
    Scutum Hp=4800 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Th/Pc Break= None
    Exp=6800 Skill=500 Class=150 Item=Auxiliary Armor B Rare Item=Charge Boost
    Difficulty=Hard     Recommended Lv=11
    Pilum Attacks:
    Impulsion ~110 Single/Physical/Pierce/L weak
    Egalite Launcher ~50 All/Physical/Fire
    Attacker -Self/Raises attack power
    Transfer Additional Ammo -?
    Scutum Attacks:
    Fine Ray ~80 Single/Ether/Beam
    Sentenza ~170 Single/Physical/Strike/L Slow
    Lightning's Grace -Adds thunder to sentenza's attack
    Down Dex -Single/L blind
    Armor Field -Increases defence
    Medica -Restores 840 Hp
    Refresh L -Recovers from L status 
    Refresh H -Recovers from H status 
    Start by stocking to the fullest. Pilum wastes his first turn talking and 
    Scutum wastes two turns. Now have chaos and Jr attack Pilum with all there 
    stock. Don't worry about boosting because they don't have break zones so all 
    attacks are standard damage. Chaos' attacks will build up an AC chain, which 
    will add on a little more damage with every attack. When his Hp gets around 500 
    have MOMO use all of her stock to finish him off. Use the medica ether combo to 
    heal the whole party. Now have MOMO and Jr. attack and have chaos heal. Also if 
    you took the time to learn thunder or aura blast you can use those as well. If 
    either of there hp is low Scutum will cast Medica and heal for 840 hp. Also he 
    will heal any status effects with refresh L/H. When his hp drops really low he 
    will use armor field but it shouldn't matter because you are attacking him with 
    MOMO anyways. Try to defeat them on a skill bonus because it will land you a 
    lot of skill points.
    Watch the cut scenes after the fight.
                                Second Miltia free roam                       |WT63
    You gain control of Shion on the Second Miltia map. Head to the buildings in 
    the centre of the map and enter the city. Use the save point and save your 
    game. The green plate next to it is an E.V.S. that will take you back to the 
    previous dungeons you have been in. Right now you can only go to Old Miltia but 
    more will become available as you complete them in the story. Head north and 
    turn right at the end of the path. Here you will run into agent bunnie. He will 
    make you become a civil agent for the GS campaign. He will describe the details 
    of it. Note this is a side-quest and is not necessary to do any of them 
    however, the rewards you get for some of them are well worth it. These are one 
    of two ways to get more double attacks and you also can get a lot of secret 
    keys, which unlock abilities in the skills menu. I will point out when they 
    become available and unless you are in a rush to finish the game you should do 
    them. I am also assuming that you have done them as soon as they become 
    available with one exception and some of the rewards might be included in a 
    boss strategy. If you need help go to the GS campaign section of this guide. 
    Now continue northeast up the stairs to the next area. Go forward passed the 
    publishing agency and around. You will be stopped by Angelina who will give you 
    the segment file. She will also give you decoder 6, which happens to open the 
    door behind her. Go inside and collect Secret Key 3, which opens the focus 1 
    ability in the skill menu. Leave and continue going right. Go up the stairs and 
    enter moby dick's cafe. Watch the cut scenes. 
    GS 1,2,3,7,8,9 and 11 are now available.
    Go to the publishing agency regardless and in the room Miguel is in collect the 
    Boost Max item and save it for a future boss fight. Once you finish them go to 
    the Uzuki residence on the Second Miltia map. Watch all the cut scenes. When 
    you gain control of chaos go back inside and collect the bio sphere from his 
    backyard. Then destroy the door by the gate to the back yard to reveal segment 
    address 9. 
    Now go back inside and talk to Jun to do GS 5 to get decoder 1. You can also do 
    GS 19 and 25 now. 
    Once you have finished those head over to the U.M.N. control centre in Second 
    Miltia. Go forward and through the big doors to the north. Head all the way to 
    the back of this room and enter the door on the right for a cut scene. Now head 
    back out of the big doors and go right. Enter this door for a cut scene. Now go 
    back through the big doors and in the back this time talk to the guy on the 
    left. A few cut scenes will occur. Now you're in control of Shion so exit this 
    room and use the elevator to leave. Allen will catch you and you will leave 
    together. Note that this is the last opportunity to do GS 1to earn psycho 
    pocket. If you haven't done it yet go do so now, if you have continue to the 
    U.M.N. center. If there is anything else you want to do, do it now because this 
    is the last time you will be able to on this disc. When you are ready talk to 
    Allen and tell him you are ready.
                              Subconscious Domain (Summer)                    |WT64
    After the cut scenes you will be in control of Shion. You now need to make a 
    fighting party. In addition to the four you had earlier you now have Shion and 
    KOS-MOS to choose from. I would recommend you use chaos, jr and MOMO but the 
    choice is up to you. Go inside the house and destroy the door at the base of 
    the stairs and go to the back to collect Skill Upgrade Cx2. Now head up the 
    stairs for a cut scene. When its over go back outside and enter the yellow 
    glowing thing. After the cut scenes leave this area and follow the phantoms 
    outside the front. Keep following the phantoms left and cross the bridge. Keep 
    going left until a cut scene occurs. Then go back right and cross the bridge. 
    Continue right to get another cut scene. After that head back inside and go 
    right and through the next door on the screen. Now go back left and go through 
    the big double door by the save point. Go forward and a cut scene will occur. 
    You are now in the Subconscious Domain. Head left and destroy all the boxes for 
    a fight and Revive Sx2. Now go save and head north passed the enemies. Use the 
    trap to your advantage. When you get to the end go up the back of the truck and 
    open the chest for Med Kit Mx2. Now head back to where you started and take the 
    path on the right. Continue right to the next area. Here head forward and go 
    towards the cabin. Attack the cabin 5 times to break it. You will need to 
    remember where this is a long time from now. Go back on the normal path going 
    left. Fight through all the enemies here to gain exp. Continue left to the next 
    screen and go up to the fallen tree. Take a left and collect the Skill Upgrade 
    Bx4. Head back to the fallen tree and go down it and take the path on the left 
    past the enemies and destroy the tree. Cross the tree and go around the 
    pathway. Past the rock there is a fork, go straight first and destroy the tree 
    to make a short cut for yourself. Now go back and this time turn north and head 
    to the next area.
    Continue forward past the enemy to the open field. Here you need to find the 
    tree but DON'T destroy it yet, instead move right and destroy the first two 
    stones you come across. Now destroy the tree. It will float until a rock stops 
    it. Cross where it stops and pick up Decoder 4. Now leave the way you came in 
    and come back. The tree is now back where it started. This time don't destroy 
    any stones and destroy the tree to cross to the other side. Save your game and 
    destroy the tree on this side to create another short cut. Go around and turn 
    left the first chance you get to collect Antidote Hx2. Head back and take the 
    next left pathway to lead you to the next area. Head north and cross the tree 
    on the right. Stay on the right side when you get off and destroy a tree. Go 
    where the tree ways and you will find a path. At the end jump down and collect 
    the Boost Max and save it for the boss fights later. From there jump down and 
    head left and at the end destroy the wall to create a final short cut to the 
    beginning (where the cabin was). Now head right and go up the ramp. Cross the 
    tree again and keep going north till you encounter a cut scene. A fight will 
    begin. Once its done save your game and defeat all three enemies. Once you have 
    done that save again and head north to the next area. A cut scene will occur 
    and a boss will attack!
    Level 4 Hp=5760 Type=Bio W.Atk=Physical W.Atr=Au/Th/Pc/Sl Break=CCBB
    Exp=15000 Skill=900 Class=600 Item=Ether Pack DX Rare Item=Skill Upgrade E
    Difficulty=Hard     Recommended Lv=19
    Level 4 Attacks:
    Armed Bug Now ~150 Single/Physical/Strike
    ESW Output 20% ~90 Single/Physical/Strike/L Heavy
    ESW Output 50% ~130 All/Physical/Strike/L Poison
    ESW Output 100% ~200 All/Physical/Strike/Down
    Central Dogma Repair Program -Recovers 25% of Max HP
    System Recovery 40%/70%/100% -Increases stats permanently
    Unlimited Program -Increases Stats for five turns
    Alchemy -Summons Infected U.R.T.V
    Drain Body Fluids -Attacks Infected U.R.T.V and steals half of its HP
    Start by moving the center character behind the boss. Next fill up on stocks 
    and boosts. Attack him until he uses central dogma repair program because he 
    will counter boost, which would break up you combo. Heal with ether combo's if 
    necessary, if Medica 2 is known by two characters you can combo that to heal a 
    lot of hp. He will recover some Hp at the beginning and start recovering his 
    system. Ok here's what you do, first use the boost max item IF you have TWO of 
    them. If you only have one don't bother. Next cast aura sword on Jr if you have 
    it, if not then don't worry. Next have Jr use his CC attack and boost MOMO. 
    Have her unload her stock to break him, boost chaos. Attack with chaos' circle 
    attacks and hope it is a boost event, boost Jr. Unload his stock and hope it's 
    a boost event, boost chaos. If you have anymore boosts just keep switching 
    between Jr and chaos because only they can hit really hard in this fight. An 
    alterative to chaos would be KOS-MOS and the whole party under aura sword. It 
    cranks up Jr's attack because of the double weakness plus physical attack. His 
    Hp should either be gone with aura sword or around 700ish without it. From here 
    just use standard attacks until he dies.
    A cut scene will occur and you will be back inside the Yuriev Institute. Head 
    through the big door to the south then save you game and go all the way to the 
    end on right side and through the door. Follow the pathway around and watch the 
    cut scene. Follow the white phantom into the yard. Watch that cut scene and go 
    back inside the Yuriev Institute. Head back through the big doors to begin the 
    next dungeon.
                             Subconscious Domain (Winter)                     |WT65
    This area is pretty much the same area except with snow and stronger enemies. 
    Save you game here and destroy the crates on the left to get a Med Kit S. Head 
    north past the enemies and destroy the box behind the sign to obtain Antidote 
    Lx2. Go back south and turn east to the next area. Keep going east to the next 
    area. Defeat all the enemies you come across in this dungeon because you need 
    to gain levels for the final boss of disc one. Continue right and defeat the 
    next enemy and go to the next area. Fight the gnosis and go down the broken 
    tree stump. Go around the path and destroy the tree. Cross the tree and 
    continue along. Be careful because the Infected U.R.T.V.'s come in packs and 
    have incredible speed. Use you reserve characters to heal your hp before the 
    fights. Keep going and destroy the rock to obtain Bio spherex2. Save them until 
    a little later. Keep going around the path and destroy the tree to create a 
    short cut. Now go the other way to the next area. Continue forward past the 
    gnosis. Back to the tree puzzle, do the same as last time. The first two from 
    the left will get you a bio sphere. Then go back to the previous area and come 
    back. Now destroy the first three from the tree going right and then destroy 
    the tree. Go to the end and cross the tree. Destroy the rock you can and pick 
    up Skill Upgrade Bx4. Now leave and come back and just destroy the tree. Cross 
    and save your game. Defeat the U.R.T.V. and take the left path to pick up 
    Rejuvenator M. Then take the next left and head up to the next area. Use the 
    trap to defeat the enemy. Then go left and collect Ether Pack M. Cross the tree 
    on the right and stay right. Destroy the tree and go in the new path. Jump down 
    at the end and register Segment Address 15. Jump down and go left to the end 
    and destroy the wall to create a short cut for later. Then go back right and go 
    up the ramp. Cross the right tree again and head north to the next area. Save 
    your game. Now make sure you are at level 24 or higher and have at least two 
    party characters knowing Medica 2. Also make sure you have a Boost Max and a 
    Bio Sphere although if you don't it can't be helped and you didn't listen when 
    I said save them. Head north using the path on the right and cross the tree.  
    Fight the gnosis and follow the path around and go down the next tree. Fight 
    the enemy and continue around. 
    Thanks to Brasto for this information:
    Near the exit to the boss if we go SW, we'll obtain Ether Pack M x 2. If we go 
    NW, we'll obtain Skill Upgrade A x 10. And if we go E, we'll gain Sill 
    Upgrade C x 2. 
    Cross the log and USE THE BIO SPHERE. You want to be at full health. Make sure 
    your characters are properly equipped and head forward. Watch the cut scene and 
    fight the final boss of disc one!
    Albedo Hp=7680 Type=Bio W.Atk=None W.Atr=Fi/Pc/Sl Break=BCCB
    Exp=21000 Skill=1200 Class=750 Item=Skill Upgrade E Rare Item=Awakening I 
    Albedo's Attacks:
    Release of Desire ~150 Single/Physical/Pierce/Thunder/Down
    Carrion of Souls I ~??? All/Ether
    Carrion of Souls II -10% All/Ether/HP Drain/Boost Drain
    Carrion of Souls III -All/Ether/EP Drain/Stock Drain
    Thunder Blast ~130 Single/Ether/Thunder
    Ice Blast ~130 Single/Ether/Ice
    Soul Blast ~300 All/Ether/Aura
    Albedo's Arm's are destroyed -Destroys break block, can't use release of desire
    Regeneration -Albedo's arms grow back
    Albedo starts of in break block status and unlike before you can't move behind 
    him. Instead you must attack his with attributes he is weak against, which is 
    Pierce, Fire and Slash so Jr and MOMO are good choices for this battle. When 
    you attack him about 5 times with a weakness and he guards against it his arms 
    will be destroyed. This will destroy the break block effect as well as prevent 
    his arm attacks until his arms regenerate. Ok so to start have everyone stock 
    to three. Then have Jr and MOMO use basic attacks without using the stock to 
    damage Albedo. Have the third character to use the Boost Max you should have 
    saved and to heal the party when needed. Once his break block is down cast fire 
    sword on your party if you have it and use a combo, preferably air him so he 
    doesn't counter-boost at a high AC time. Hopefully this will bring his HP down 
    to around to about 1500 or so. From here he will begin using Ether Spear and 
    Soul Blast. From here you will need to use one character constantly heal and 
    have the other two stock and combo again. Once this has been done he should be 
    defeated. Just watch your HP when he starts using Soul Blast. He does tend to 
    boost and use it again, which would devastate your HP especially with Shion, 
    MOMO or Jr.
    After the battle watch the cut scenes and save your game when asked. This is 
    the end of disc one. Insert disc two.
                                       Dammerung                              |WT66
    After the cut scenes are over you will gain control of Shion. Leave the room 
    using the door to the south. Take the path on the right all the way to the end 
    and go through the door. Head down and go in the other door in the room. Inside 
    this room find Allen and talk to him. Now go back to your room. Walk over to 
    the bed and rest. A cut scene will occur. Once it is done head back to the room 
    you found Allen in and another cut scene will occur. Once it finishes head back 
    to in front of Shion's room and use the save point on the left. Keep going left 
    and go down the elevator that doesn't have an X on it. Go down. 
    After Allen is finished talking head around the path and use the trap before 
    you open the door and fight the mech. Continue and fight the next mech. Keep 
    going and go down the stairs. Destroy the boxes at the direct south for Med Kit 
    Sx2. Now head east and destroy those boxes for Ether Pack Sx2. Head back 
    slightly and turn south to enter a ship of sorts. Destroy the boxes on the left 
    for a Med Kit M. Now attack the wall behind the car five times and collect 
    decoder 18. Now head right and destroy the boxes along the bottom for a 
    Rejuvenator DX. Next destroy the boxes along the top now and climb the ladder. 
    Now to the first cannon will shoot at a conveyer belt where a box will pass by. 
    One of them will be holding a secret key. Now head over to the other side and 
    press the button by telling Allen to be quiet. A gun will start shooting and 
    destroy a truck that was in your way. Go down the ladder and leave through the 
    right exit. Go and collect Secret Key 7. Now head directly north and destroy 
    the boxes to obtain a Med Kit L. Go to the save point and save your game. Head 
    left and enter the first door and fight all the enemies in here until you are 
    at least at level 29. Leave and come back to regenerate the enemies. You can 
    alternate between this room and the large room to speed things up because the 
    large room has more enemies per fight. Destroy the one that attacks and the 
    other one will summon another one. This only happens once per battle though but 
    it gives you more exp. 
    Each room has a letter above it in orange. In room A you will find Segment 
    Address 7. Room B has nothing. Room C has a fight. Room D has nothing. Room E 
    has a fight. Room F has nothing. Room G has a fight. Room H is locked. Room I 
    has a fight. Once you are at level 29 or higher use the next door to the left. 
    Note that this is the best area for levelling up in the game. All your party 
    members will gain 80% of the experience Shion gains here and the enemies are 
    weak to her attacks. Since Shion gains all the experience and it is not split 
    with others it makes the experience EACH CHARACTER gets higher than if you had 
    a full party splitting it three ways. So if you want to you can stay here as 
    long as you want and level up to any desired level and everyone else will be 
    between 2 to 6 levels behind, depending on what there level was after the last 
    boss and how long you train here. Anyways when you are ready head to the second 
    door left of the save point. Enter it and destroy the column holding up the 
    bridge. Destroy the boxes to the north and collect the Ether Pack M. Go on the 
    bridge and use the trap to stun the enemy. Defeat him and continue north to the 
    next area. This puzzle is quite confusing to explain. Start by going down the 
    ladder. Head south to make the camera show all the boxes. Okay now the column 
    of boxes on the right nearest to the ladder is column 1. The one next to it is 
    column 2 and so on going left to column 6 at the end. Rows are counted as row 
    one being the first set of boxes closest to you in a column. First destroy all 
    the boxes in column one and two to uncover Segment Address 1 at the back. Go 
    inside and collect Secret Key 8. Now go back out and use the red plate to reset 
    the blocks. 
    This part gets confusing; destroy the first four rows of boxes in the column 
    six. Now destroy the box on the left so the black box drops one level. Now 
    destroy two boxes in the last row of column six. Now destroy one box from the 
    second and third row in column five. Destroy the first row in column four and 
    one box from the second row of the fourth column. Now destroy the first and 
    second row of column three and destroy one box in row three of column five to 
    drop it down to two boxes. Now go up the ladder and head north and turn along 
    the path you created. Destroy all the boxes in your path and cross the blocks. 
    Why didn't we just do this? That's because the black boxes are indestructible. 
    Once you're across head south through the door. Defeat the enemy and continue 
    through this door. Next head right until a cut scene occurs. You can and should 
    activate the elevator and go save your game. Go back up and head into the next 
    room. Remember the locked room labelled Room H? You need to use these conveyer 
    belts to drop into that room. Head down the stairs and get on the conveyer 
    belt. It moves fast so pay attention, pass the first turn on the left, first 
    one on the right, second one on the left and second one on the right. Turn into 
    the third turn on the left and stay on this belt. DON'T turn off of it. You 
    will land in the locked room. Head down the stairs, destroy the boxes in your 
    way and climb the stairs to the top. Grab the Skill Upgrade Cx2 on the way. In 
    the next room you can see the ship you want to steal through the window. Run 
    across the room and go through the door. Head down the stairs to the next 
    In this room you want to tip the platform to raise the other side high enough 
    to get to the exit. Destroy the block furthest left and the next one going 
    right. Also destroy the next one going right. Now go up the stairs onto the 
    platform and on in the left corner where you destroyed the first block. Stand 
    in the little triangle to tip the platform. Now head to the southeast corner 
    and stand in that little corner to drop the platform and destroy the box. 
    Follow it back to where you just were tip the platform down on this side again. 
    Collect Decoder 15 and run back to the other side but this time go onto the 
    bridge part and go through the door to continue. If you make a mistake use the 
    plate at the far north wall to reset the blocks. Save and fight the mechs in 
    this area. Stay in the center of the room and head north until you get to the 
    stage. Now go right but stay as close to the stage as possible. Once you get to 
    the top of this part head across to the switch on the right. Activate it to 
    stop the wind from blowing. Head over to the left side of the stage and use the
    ladder to climb up. Run into the center to activate it. A cut scene will occur.
    2xVSS Fresnel Hp=2720 Type=Mech W.Atk=Ether W.Atr=Bm/Th Break=BB
    Exp=1180 Skill=48 Class=15 Item=Scrap Iron Rare Item=Junked Circuit
    Difficulty=Very Easy     Recommended Lv=30
    VSS Fresnel Attacks:
    33 Series Vulcan Cannon ~65 Single/Physical/Pierce
    Heavy Axe ~125 Single/Physical/Strike
    Not quite a boss but the game says it is so here we go. Stock up to full and 
    let loose. It will break them so the last two attacks should kill it. Rinse and 
    repeat for the second enemy. Like I said it really isn't a boss but a final 
    fight of the dungeon.
    Once it's over head through the door to the north. Approach the ship and a 
    bunch of cut scenes will occur. 
                                     Elsa free roam                           |WT67
    Once you have control of Shion head right and go up the ramp. Save your game 
    and head into the doors on the right. A scene will occur. Once it's over you 
    can leave for Old Miltia but first leave the room and go back down the ramp. 
    Keep going left and go through the doors to the cabin area. Enter the second 
    cabin and destroy the object in the northwest corner to reveal Segment Address 
    2. Now head out and enter the room to the far left. Do GS 27 and then leave. 
    Head back to the elevator and use it to go down to B1. Talk to the droid 
    outside the Weaponry sign to begin the hardest GS in the game. You will have to 
    pay off a debt of 10,000,000G. Refer to the GS section to get a good strategy 
    of how to do this. Now that that's all done go talk to Matthews to go to Old 
    Miltia. A cut scene will occur.
                                    Ormus Stronghold                          |WT68
    Once you have control of your character form a party, which can now include Jin 
    if you want. I recommend you keep using the same people you were using before 
    but it is up to you. Head to the elevator you started in and go down. You are 
    now in control of the E.S. You must now form a party with the E.S. I recommend 
    using Asher and Zebulun. Asher has the best HP and physical stats and Zebulun 
    can cast any ethers that MOMO has learned. Make Zebulun first and the Asher, 
    the reason will come later. Also change the Co-Pilot for Zebulun. Move Ziggy 
    with MOMO and keep chaos with Jr on the Asher. Equip any Auxiliary Armors to 
    Zebulun and any EF Circuits to Asher. Once everything is done use the save 
    point and head south. Keep following the path around and use the traps to help 
    you. Keep going and fight the next enemy. Turn right at the fork and destroy 
    the object at the end to reveal the yellow forbidden device. Remember its here. 
    Go back and turn south. At the next fork head up the northwest path. In the 
    next area is a puzzle. 
    Go up to the spinners labelled "one" and attack the one on the right twice. 
    Then attack the one labelled "two" once on the bottom side (closest to the 
    camera) then attack the third one twice on the right side (facing the 
    entrance). Attack the bottom one four times and the floor will break up and an 
    elevator will come up, get on it and take it down. Go inside the door and go 
    through the next door. Exit the E.S. when asked. Go left and use the save 
    point. Go through the door and activate the red button inside the yellow 
    circle. No go back and get inside the E.S. and go back up the elevator. Go back 
    to the last fork and this time go south. Go through the enemy and attack the 
    door twice to destroy it. Enter and head forward. Destroy all the doors you 
    coma across in this area. Head east, then north, then east to the end, head 
    down the ramp and go south, then go west again and down the ramp to the south. 
    Collect the G Slow Guard. Go back north, east and north. Go up the ramp on the 
    right and keep going north down the next ramp. Head east and go up that ramp to 
    collect the charge recover. Equip it to one of your E.S. probably Asher because 
    of its high HP. Head back down the ramp and go west, north down the ramp. Go 
    north, west and south. Attack the enemy and go west to the next area. Destroy 
    all the objects in this area to obtain Nano Repair Zx2, Nano Repair Ax4, Nano 
    Spherex2 and another Nano Repair Ax2. Remember all these items can only be used 
    outside of battle. Use the save point. Use the elevator and destroy the box on 
    the way up. Go through the door and get ready for a boss fight!
    Pilum Hp=17700 Type=Mech W.Atk=Physical W.Atr=Pc/St Break=None
    Exp=4000 Skill=0 Class=0 Item=Anti-Thunder Armor Rare Item=Tuned Circuit
    Scutum Hp=19200 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Th Break=None
    Exp=5000 Skill=0 Class=0 Item=Anti-Fire Armor Rare Item=Charge Boost
    Difficulty=Hard     Recommended Level=21
    Pilum Attacks:
    Impale ~700 Single/Physical/Pierce
    Impulsion ~850 Single/Physical/Pierce
    Egalite Launcher ~700 All/Physical/Fire
    Madness Dance ~1800 Single/Physical/Pierce
    Nagifar Third Portable Weapon ~7000 Single/Ether/Beam
    Scutum's Attacks:
    Fine Ray ~800 Single/Ether/Beam
    Sentenza ~1200 Single/Physical/Strike/L Slow
    Lacteus Orbis ~1500 All/Ether/Thunder
    Medica -1500HP Recovery
    Lightning Grace -Adds Thunder Element to Sentenza  
    Armor Field -Increased Defense
    Hero Shield -Absorbs half the Damage Pilum Takes (Scutum is damaged instead)
    Try to have Zebulun steal the rare items off these two if you can. Target Pilum 
    for all your attacks unless you need to lower Scutum's IA. Remember to use the 
    Critical hit up slot wisely, because each time a mech is hit with a critical 
    hit, friend or foe, its intercept attack rate will be cut in half. Also 
    remember you must stock to attempt to an intercept. Only really try to 
    intercept an attack if your IA is 80 or higher. All of Asher's basic attacks 
    work well against Pilum. When Richard starts to lose control and starts to 
    charge have Zebulun start healing Asher because if you did what I asked and put 
    Asher second the attack will hit him no matter what. It will do around 7000 
    damage to Asher. He will move back to use the attack. Once Pilum loses a large 
    amount of Hp Scutum will cast Hero Shield, which will absorb half the damage 
    Pilum takes. When Scutum loses a lot of Hp it will cast Armor Field to raise 
    its defence. Shot buster is effective against Scutum so try to use it a lot 
    once Pilum is out of the way. Once Pilum is gone the battle should ease up a 
    bit. Remember to use Medica 2 if either of your E.S.'s HP falls below 2000. 
    Zebulun takes priority because it can revive.
    Head forward and activate the switch to create the bridge. Now head all the way 
    back to the area where you can leave your E.S. Save your game when you get 
    there. Head through the door and run across the unblocked path. Collect Secret 
    Key 14 from the chest along the way. Head through the door at the end of the 
    path to the next area. Go up the ladder and go left and try to use the trap on 
    the enemy. Enemies here tend to come in pack of three or four so be careful. Go 
    up the belt and fight the enemy. After attack the wall five times to destroy it 
    and collect Class Upgrade Bx6. Run inside and collect Decoder 2. Continue going 
    right but don't go on the ladder. Instead so south at the ladder and destroy 
    the box to lower a ramp. This will come in handy later. Collect the Class 
    Upgrade Cx6 and go up the ladder. Save you gave and head through the door on 
    the right. Cross the bridge to the next area. Go down the spiral staircase 
    taking down all the enemies that stand in your way. Once at the bottom go 
    through the door to the next area. In this room there is a tower of crates. To 
    push the crates attack them from the right (door side) to destroy them attack 
    from the front (south side). Push the first one, destroy the second, push the 
    third one, push the fourth one, destroy the fifth and sixth ones and push the 
    seventh one. Now head down the ladder and destroy the first one to raise the 
    platform to level seven. Enter the door on the left. In this room there are six 
    blue crates that you must use to create a path. They should look like this:
    ---- -- <-Wall
       2             N
    1     3  4      W E
       5             S
    Not the best diagram I know but it should do the trick. Ok now when you push 
    them they will slide until something stops them. Push 5 north so it collides 
    with 2. Then push it east so it collides with 3. Then push it north so it stops 
    at the wall. Now push 6 north into 2 and then east into 3. Leave it here. Now 
    go push 2 into the wall. Now push 5 west into 2 and then push it north into the 
    hole. Next push 6 into the wall and then into 2. Push that block into the hole 
    and it will slide over 5 into the next slot. Next push 1 into 3 and push it 
    against the wall and into the hole like the others. Do the same thing with 3 
    and 4 to create a bridge for you to cross. Cross to the other side and you will 
    see green crates. These move one square in the direction you push it in. 
    -- B --- <-Wall
       L    []<-Segment Address 13
    It should look something like that but slightly more detailed. What you want to 
    do is push each block one at a time into the empty space on the right of the 
    blue blocks (labelled blue on the diagram). Start by pushing 4 south two to 
    start the bridge. Next move 5 one west and three south to fit in the next area. 
    Next move 2 south one, two east, two south and then one more east. Next move 3 
    one east, three south and then two east. Finally move 1 three east, three south 
    and three east. Go on the path and Register Segment Address 13. You don't have 
    the Decoder yet but you wont have to do this puzzle again. Now leave the green 
    path and use the door east of where the green blocks were. Save you game and 
    You have to use these tubes to take you down to the bottom. The blue tubes take 
    you up and the yellow tubes take you down. This may get confusing so pay close 
    attention. Use the yellow tube to your south to go down. Pass the first tube 
    and use the next on to go up. Pass the first tube again and use the second one 
    to go down. Go along the path here and turn. Fight the enemy and decode Segment 
    Address 4. Collect Secret Key 9 and learn the skill Expansion Pack because it 
    allows you to equip one more skill for a total of four. Leave and head up using 
    the blue one. Use the next tube to go up. Next use the only yellow tube to go 
    down. Then use the blue tube to go back where you started. Save if you want. 
    Now go down the yellow tube again. Take the blue tube up and use the first 
    yellow tube to go down. Use the next tube to go down and then use the yellow 
    tube to go down. Use the next yellow tube to go down and fight the enemy. Take 
    the blue tube up and use the yellow tube to go back down. Turn right and use 
    the green tube to go down to the next area. SAVE YOU GAME. The next boss is one 
    of the hardest you will fight in this game. It's a good idea to teach Ice Veil 
    to two characters. It can combo into ice wall. Also make sure the whole party 
    can cast Break Sensors. Use the blue tube to go up and enter the next area 
    using the path at the middle of the path (might seem invisible). Watch the 
    scene and get ready to fight a boss!
    Orgulla Form Hp=18000 Type=Mech W.Atk=Ether W.Atr=Th/St Break=BCBB
    Exp=27000 Skill=1800 Class=1800 Item=Skill Upgrade E Rare Item=Awakening II
    Manes Form Hp=18000 Type=Mech W.Atk=Physical W.Atr=Fi/Pc Break=CBB
    Exp=27000 Skill=1800 Class=3600 Item=Skill Upgrade E Rare Item=None
    Difficulty=Very Hard     Recommended Level=31  
    Orgulla's Attacks:
    Byron's Cane ~200 Single/Physical/Slash/L Poison
    Scatter Shot ~200 All/Physical/Pierce
    Byron's Cane Shot ~300 Single/Physical/Pierce/Slash/L Poison
    Sealed Throne -Steals boost and Seal's Movement
    Eve of the Assassin -Vaccine + Poison Up
    Quick -Increase Speed 25%
    Medica -Recovers 4500HP
    Recover L -Recovers L Status
    Eyes Flash Blue/Green -???
    Eyes Shine Blue -Ready to transform to Manes
    Manes Awakening -Transforms to Manes
    Manes' Attacks:
    Vahalla ~400 Single/Physical/Slash/Ice/Air
    Virgid ~470 Single/Physical/Slash/Ice/L Weak/Down
    Ice Blast ~600 Single/Ether/Ice
    Einherjar ~1200 Single/Physical/Slash/Ice
    Blood Oath -Sacrifices 500HP to increase strength
    A Pound of Flesh -Sacrifices 500HP to fill boost gauge by one 
    Eyes Flash Blue/Green -???
    Second Virus -Stats return to normal
    Manes Restraint -Transforms back to Orgulla
    Orgulla starts off the battle with Sealed Throne, which will steal your boost 
    count and prevent you from moving. Have a character for only healing and 
    support magic. Have a back up healer and make sure all three can revive. 
    Regardless of your party make sure someone can air her. Break her then launch 
    her into the air and have the second character (middle) move to the other side. 
    Then switch back to your original party. We did this for two reasons, first 
    this way her scatter shot attack only hits one person or on rare occasions two 
    people and second because attacking from behind ensures a 100% accuracy rating 
    meaning she can't dodge it and if you noticed already she has a high evasion 
    rate. You can cast Break Sensors if you want but there is a high resistance 
    against it. Steal both of her items and then start attacking her. Start using 
    combos around 15000HP. 
    When Manes awakens a lot of her stats change. She gets a new break zone and a 
    new set of attacks. This is the more deadly form of the two because she will 
    boost after attacking your character and use another attack. The problem with 
    that is her attacks air and down so you take even more damage. What's worse it 
    all her attacks are ice-elemented, which will carry an AC chain to all her 
    attacks but that's why we learned ice veil. Combo it into ice wall as soon as 
    she transforms. Don't let her attack on the boost Event Slot because she that 
    means she can now add one more attack against you after the first attack. I 
    don't recommend you use MOMO or Shion for this part because there HP and 
    defense are just to low. When she transforms back she will use eve of the 
    assassin to raise her status defense and increase her poison effect rate. Take 
    note that every time she transforms from one form to the other her items are 
    restocked so you can steal Skill Upgrade E every transformation and another 
    Awakening II every time she transforms to the first form. This is called the 
    Orgulla farming trick because if you steal 20 Awakenings you can pay off the 
    captain's debt (GS 32) because each awakening sells for 500,000G.
    Once the battle ends destroy one of the four electric glowing pillars. Doing 
    that will drop the core of the stronghold into the water by the save point. Now 
    leave the room and use the yellow tube to go down and SAVE YOUR GAME. It's the 
    last chance you will get in this dungeon and you'll see why in a minute. Go 
    down the ramp into the core unit. There is a fuse path that you must navigate 
    to get the bombs to hit the end all at the same time. Go up to the switch but 
    don't touch it. Head to the first slider on the right and move it down. Now 
    move to the second one on the right side and move it up. Go back to the switch 
    and head up to the first one on the left. Move it down. The next one on the 
    left must be pushed down as well. Finally push the one left of the last one 
    closest to the bottom of the screen. Leave the last one where it is. Now go to 
    the switch and activate it. If it didn't work you can reset the fuses and try 
    again. If it did work you will have thirty minutes to get back to the Elsa. The 
    timer will continue through battles so you must end them fast. Ok so leave and 
    use the green tube to go up. Notice the save point is gone? I figure they took 
    out the save points in case you lose a lot of time and make it so there is no 
    way you can get to the in time so you aren't forced to start a new game. 
    Anyways no saving so if you need to heal use your reserve party members or a 
    bio sphere. Go north once you get off the green tube (don't fight this enemy) 
    use the second blue tube to go up. Fight this enemy and go up this blue tube. 
    Go up the next blue tube on the right and then go up the blue tube on the left. 
    Take the next blue tube on the left. Then use the blue tube at the end followed 
    by the blue tube on the left (south). Now leave this area using the door on the 
    path to the left. Cross the blue bridge and leave this area. Go on the elevator 
    and use it. Leave this area. Now for the hardest part, climb up the spiral 
    stairs to the top. Try to have 25 min remaining when you enter and about 12 min 
    left. Cross the bridge to the next area. Go down the ladder and press square to 
    activate a trap and freeze an enemy. Head south and use the ramp you created 
    earlier to make a short cut. Head down the ladder and go through the door. Run 
    to the other side and go through the door. Enter the E.S. and make sure 
    everything is equipped the way you want it. You may want to equip Asher with 
    the tuned circuit you should of stole from Pilum. Also if you have Anti-Fire 
    Armor equip it. Once everything is the way you want it head out for a cut scene 
    and a boss battle!
    E.S. Issachar Hp=30400 Type=Mech W.Atk=None W.Atr=Au/Ic/Pc/Sl Break=None
    Exp=10000 Skill=0 Class=0 Item=EMAX300 Rare Item=None
    Difficulty=Average Recommended Level=23
    E.S. Issachar's attacks:
    Merciless Rain ~900 All/Ether/Strike
    Vicious Crimson ~550 Single/Physical/Pierce
    Gungnears Blow ~1200 Single/Physical/Pierce
    Falling Rose ~1700 Single/Ether/Fire
    Falling Rose II ~2000 Single/Ether/Fire
    Genesis ~6500 All/Ether/Thunder
    D-Field -Slows Missles down
    Intercept Attack ~600 Attacking Mech/Ether/HP Drain
    Her attacks aren't to threatening except for Genesis, which can do around 7000 
    damage to both mechs. If you equipped Anti-Fire Armor her Falling rose attacks 
    won't be to damaging. Her IA will drain HP so be careful about that. Remember 
    to use Zebulun's ether abilities to the fullest. Cast veils to lower her damage 
    more and cast swords to element an attack that she is weak against. If you can 
    get an AC chain going for ice or aura be sure to use a special move at the end 
    to do massive damage. Just keep attacking and this boss shouldn't give you to 
    much trouble. 
    Watch the cut scene's and save your game when prompt to.
                                  Foundation Free Roam                        |WT69
    There are a few things we need to do before we head to Old Miltia. First off 
    make a party and head to the park area inside the Durandal. Once there head 
    into the park and talk to the Realian. Select the second answer and then the 
    first answer to obtain Decoder 11. Now go to the Elsa and head for Old Miltia. 
    Enter the city using the E.S. and return to the Elsa. We did this to open up a 
    few more GS campaigns. 
    Now we have a lot of new GS campaigns open. Do GS 
    4,6,10,12,14,15,17,18,20,22,23,29 and 33.
    You must finish some of them to open some of the other ones. As usual go to the 
    GS section of the guide if you need any help doing them. While doing this be 
    sure to open Segment Address 2,7,11,14 and 15 to collect those goodies. You 
    need to open 14 to get decoder 7. 
    At this point if you have enough skill points make sure you have learned 
    Experience Up +10, Combo Boost and Expansion Pack for your pilots (Jr and MOMO 
    if you are following this guide). Together they cost 8200 skill points. If you 
    don't have that many points learn those abilities in that order. Now there is 
    one more thing to do before we go back to Old Miltia, and that is to talk about 
    why those specific abilities should be learned. 
    There are 17 Abilities that an E.S. can use. If it is a mastered ability the 
    pilot (Jr, MOMO or KOS-MOS) must know them for them to take affect. If they are 
    equip able then the pilot must have the skill equipped themselves for it to 
    have an effect in the E.S. The mastered skills are: Focus 1, Focus 2, Exp+10, 
    Exp+15, Lost Agl, Guard and Inner Peace. The Equip skills are Rare+10, Rare+30, 
    ST Resist+20, ST Resist +30, EP Regen, EP Half, CRTC+5, Revenge Power, Rebound 
    and Combo Boost. The most useful equip abilities in my opinion are Combo Boost, 
    Rebound and Revenge Power and ST Resist+30 for Asher and Dinah and Combo Boost, 
    Rebound, and any combo of these three, EP half/Rare+30/ST Resist+30 depending 
    on how you fight. CRTC+5 isn't all that useful, ST Resist+20 and Rare+10 are 
    useless because they have better skills of the same type. EP Regen doesn't 
    supply much EP compared to a focus 1 or 2,Inner Peace and rebound set-up 
    because then you are encouraged to stock for all the extra evasion and EP. 
    Anything that deals with EP is useless with Asher and Dinah anyways. Any chance 
    you get to learn these abilities I recommend you do simply because the E.S.'s 
    don't have as much flexibility as characters so if the right abilities aren't 
    known the battle can go down hill in an instant. Remember only pilots can use 
    these abilities in the E.S. so if you followed my recommendation you would be 
    using Jr. and MOMO anyways. Make sure to equip any E.S. skills and talk to 
    Matthews to go back to Old Miltia.
                                     Submerged City                           |WT70
    Fist thing to do is equip the EMAX300 to Zebulun and make sure to have Ziggy as 
    co-pilot. Why? Zebulun has a 300-charge attack regardless of who is the co-
    pilot but also has a second one if Ziggy is the co-pilot. This gives it two 
    strong attacks as appose to one. Asher should have Tuned Circuit and Charge 
    Recover still equipped from the last battle, if it doesn't equip them. Now go 
    along the path to the next area. Destroy the objects and fight the mech. Attack 
    the bridge to lower it. Go up and follow the path around to another mech. Now 
    go forward a little and turn left. Get out of your E.S. and register Segment 
    Address 10. Get back in and go right and then north. Continue forward passed 
    all the debris and mechs. Collect the G Weak Guard from one of the rocks and 
    keep going forward to the next area. Start going and fight the mech in the 
    northern path. Exit the E.S. and open Segment Address 18 to obtain Secret Key 
    16. Now get back in the E.S. and take the south path. Pick up the Nano Repair A 
    and Nano Repair Z. Fight through the mechs and continue on. Head forward and 
    fight the pink mech. He absorbs beam, fire and thunder attacks. Once he is 
    defeated use the save point a little ahead. Go north and go up the little ramp. 
    Collect the Nano Repair A and attack the bridge to make it drop. Cross over and 
    turn left into the new area. Take the south path and destroy the debris and 
    fight a mech hiding. Keep going and collect the Nano Repair Z. Head up the ramp 
    to the south and fight a pink mech again. Destroy the rocks and collect Decoder 
    9. Now head back down and continue going left. Collect the Nano Spherex2 from 
    the rocks on the right but keep going left. Fight the mech and head to the next 
    area. Fight another pink mech. Go forward and collect the G Poison Guard. Then 
    turn left and go around the rail. Knock the bombs into the water, then go down 
    and attack the bombs to create an explosion clearing the water that was 
    blocking the way. Go use the save point and continue along to the next area. Go 
    forward and watch a cut scene.
    Naglfar Cannons Hp=35200 Type=Mech W.Atk=None W.Atr=All Break=None
    Exp=15000 Skill=0 Class=0 Item=Charge Clean Rare Item=EMAX300
    Kulga Valy HP=2240 Type=Mech W.Atk=Physical W.Atr=Sl/St Break=None
    Exp=900 Skill=0 Class=0 Item=Scrap Iron Rare Item=Junked Circuuit
    Difficulty: Hard     Recommended Level= 26
    Naglfar Cannons Attacks:
    Main Cannon ~4500 Single/Ether/Beam
    Full Cannon Barrage ~9000 Single/Ether/Beam
    Defence Shields -Reduces damage
    Shields Down 50% -Damage reduction halved
    Shields Down -Damage reduction gone
    Ether Room Damaged -Unable to use ether
    Ether Room Repaired -Can use ether again
    Readying Next Shot -Preparing to fire
    Energy Load 50% -Fires on next turn
    Transporting Auto-Techs -Summons Kulga Valy 
    Transport Room Damaged -Unable to summon Kulga Valy
    Transport Room Repaired -Can summon Kulga Valy
    Crew Abandoning ship, Energy level 50% -Preparing to fire last shot.
    Kulga Valy Attacks:
    Homing Laser ~ 600 Single/Ether/Beam
    Break Armor -Single/L Weak
    What makes this boss rather hard is that there are infinite amounts of Kulga 
    Valy that attack you from all sides. There is a max of four on the field at one 
    time but when you destroy one they are replaced a few turns later. The way 
    around this however is only one can be replaced on the field at a time unlike 
    some of the previous mechs in this area. You will need to use all attacks to 
    hit them all at once. Next try to steal both the items off the boss since both 
    can be useful to you. Now as for the boss he will put shields up. The slot he 
    puts the shield up on is when you need to attack him. It will reduce the effect 
    and the second time the shields will be gone for a while. When the ether room 
    gets damaged he won't be able to attack. When he does fire cannon 1 have 
    Zebulun heal the craft that got hit. When you do get his HP to around 3000, 
    stock up to full EC and make sure you have full boost. This is because when you 
    defeat him he will counter-boost with 6000 HP and launch a final attack before 
    being defeated. You don't want this so have Zebulun use Aird and follow up with 
    Shot Buster or Vice-Versa. Use one more attack if necessary.
    Once the battle is over continue going right. After they talk to each other 
    collect the Nano Repair A and G ST Double. Then destroy the barricade and get 
    out of your E.S. go down the stairs to enter the next dungeon.
                                      Labyrinthos                             |WT71
    Save your game and go left. Turn left and cross the bridge. Now go south and 
    collect Med Kit Sx2. Go down the stairs and fight the mech. Go north and up the 
    ladder. Destroy the door and fight the mech. Collect Secret Key 13 from the box 
    he was guarding. Now go south and turn left. Push the button to open the gate. 
    Go back down the ladder and back up the stairs. This time go down the stairs on 
    the left and go to the end of the path to the next area. In this area you must 
    level off both sides of the water to make a path that you can cross on both 
    sides. To do this push the 6 button, then the two, then the five, then the six 
    then finally the two button. This will bring both sides to zero. Now go around 
    to the left and go up the ladder. Go down the stairs and go up the ladder on 
    the other side and leave. Head down the stairs here and go up the ladder to the 
    south. Defeat the enemy and go through the door. A cut scene will occur. Head 
    through the door to the north and turn right. Destroy the webs and continue. 
    Next turn north and destroy the webs here. Fight the enemy. There are three 
    paths here. The path to the right to an enemy, the path to the north leads to a 
    Segment Address and the path to the left leads to a train. Now because the 
    decoder is a little ahead we are going to hold off on the Segment Address and 
    instead take the left path to the next area. Use the save point and use the 
    train. Once you get off collect the Med Kit S from the boxes and then head 
    north to the next area. 
    What we have in this area is an elevator that is blocked by two bars. The bars 
    can be moved using switches on the higher level. Start by going right at the 
    circle and turn down the first branch off the circle. In this area we must 
    climb ladders so destroy the boxes and go up the ladder to the top. Get off and 
    destroy the boxes to the south to get an Antidote L. Now destroy the boxes to 
    the north and fight the enemy. Destroy the next boxes to obtain a Med Kit M. 
    Now go down the ladder to the lowest level and destroy the boxes. Destroy the 
    next boxes for a Rejuvenator DX in a chest. Now go up to the highest level and 
    destroy those boxes to gain access to the next area. In this area there are 
    spinners that move the walls that are attached to them. Here is a wonderful 
    1     2
    4	5 
    Basically it looks like that. I will tell you the order to hit them in. If it 
    says a number twice hit it twice. Start with 4,1,1,1,2,3,3,5. Now go collect 
    the Class Upgrade Bx6. Now go back up and begin again with: 
    3,5,5,5,3,4,4,2,2,5,3. Now go and collect the Boost Max. Remember to save this 
    and any Rejuvenators or Revive DX's for the boss fights. Never use these in a 
    normal battle unless they are your last object and have no EP left to cast 
    ethers. Go back up and do: 3,3,1,1,3 and leave this area. Go down the path and 
    press the button to open the green bar from the elevator. Now go down using the 
    elevator and use the save point. Go and fight the mech to the north. Collect 
    Decoder 5 from the chest he was guarding. Now go around the ring going counter-
    clockwise and turn at the next branch off the ring.
    Go up the stairs and fight the enemy. Go up the stairs and push the button. Now 
    go down and go under the two blocks and turn north passed the enemy and turn 
    left. Collect the Rejuvenator E. Save this as usual. Now go back and lower both 
    the bridges you passed under a few minutes ago. Cross the bridges and fight the 
    enemy along the way. Raise the bridge after the enemy and continue. Collect the 
    bio sphere and lower the next block. Cross over and go down. Go under the block 
    that you raised and use the door. Now for a block challenge. When you push a 
    block it will stretch out for as many blocks as there are stacked. Here is a 
    diagram of the area:
           S  E 
    S=Skill Upgrade Dx5 
    That is how the blocks are laid out. Ok now we are going to push block 1 north, 
    block 2 south, block 3 north, then block 6 south , then block 4 south and 
    finally block 5 north. You can screw up if you don't do this in the order 
    specified. If you screw up use the button at the top of the ladder to reset. 
    Cross your bridge to collect Skill Upgrade Dx5. Then use your bridge to leave 
    via exit. Go around and press the button to remove the final lock on the 
    elevator. Go down and save. Now remember the path to Segment Address 5? Go all 
    the way back there and follow it to the end and open it to get Secret Key 20. 
    Don't forget about the boxes outside, destroy them for Antidote Hx2. Now go 
    back to the elevator and save your game. Go down the elevator and use the big 
    doors to leave. Go forward for a little message event. Go left and use the 
    elevator to go up. Raise the structure using the red button on the south side, 
    then go back down using the elevator. Go in the center of the structure and 
    push the button. Now go back up and cross the structure. Once your across lower 
    the structure and go down the stairs and go around to the front and enter 
    through the big doors for a cut scene. Once it is over press the button behind 
    Canaan to open the lock downstairs. Go back out and use the elevator on this 
    side to go down. Head north through the unlocked door and use the elevator to 
    go down. Save your game. Jin will not be in your party until the boss fight so 
    have someone else fill in for him, KOS-MOS or Ziggy will work fine. If that 
    happens to be your party use chaos and if your party didn't include Jin it 
    really doesn't matter then. Collect the Bio Sphere and Antidote H from the 
    boxes then open the door to the north. You must fight these enemies but there 
    are only three. When you defeat all three GO BACK AND SAVE YOUR GAME! Now go 
    back and enter the big doors and prepare for a boss fight after the really cool 
    cut scene.
    Margulis HP=20800 Type=Bio W.Atk=Ether W.Atr=Bm/Pc Break=CBCB
    Exp=36000 Skill=2400 Class=2400 Item=Skill Upgrade E Rare Item=Awakening III
    Difficulty=Hard     Recommended Level=37
    Margulis' Attacks:
    Shakti ~150 Single/Physical/Slash/Pierce
    Shiva ~280 Single/Physical/Slash/Pierce/Fire
    Rakta ~450 Single/Ether/Fire/Down
    Kalognirurda ~330 All/Ether/Strike (couldn't catch all the name)
    Samya ~150 One Side/Ether/Thunder/Down
    Summons Chaaya -Creates a shadow
    Suppress Chaaya -Dissolves shadow
    Medica -5200 HP recovery
    First Seal Acala-Charging for H Stop
    Second Seal Acala -Charging for H Stop 
    Third Seal Acala -Charging for H Stop
    Forced H Stop ~330 All/Ether/Strike/H Stop (Battle Ends) 
    If Jin is not a regular party member have him switch out for whoever is. Keep 
    in mind though that Jin has to end the battle. If you kill him with any other 
    character Margulis will counter-boost and survive with one HP. This will also 
    cause a problem because one of your party members will not gain the class and 
    skill points from this battle so you will have to choose who will miss out on 
    them. However if Jin is a regular party member no need to worry. Also take note 
    that if you lose all ways of reviving Jin you will lose (how that happens I 
    don't know since by now you should know Revert). Next steal both items from 
    him. When he creates a shadow you can steal the same items from it as the real 
    thing, which means more Awakenings for the captains debt. His shadow can attack 
    just like he can but it will only use his sword attacks. He will absorb all 
    attack damage but it will take off the real Margulis' HP so single attacks are 
    better used against the shadow but combos are still better with the real 
    Margulis. When he uses all attacks if your HP for all three characters is low 
    use the Rejuvenator E item, which will heal everything to everyone. As the 
    majority of his attacks carry pierce or slash element the matching coat would 
    help reduce damage quite a bit, even more with both I would assume though I'm 
    not sure. As far as strategy goes make use of the boost max you picked up 
    earlier and make sure everyone has the same attack element for combos. Attacker 
    and Ether Spear can also increase the damage he will take. When the shadow 
    appears attack it with normal attacks to drain HP from Margulis. It seems the 
    shadow takes more damage for normal attacks so unless you are doing a large 
    combo that involves air or down keep attacking the shadow. When he starts 
    charging up for H stop you must defeat him before he uses it on you because 
    unless you guard the status off (which I'm not sure if you can or not!) it will 
    end the battle instantly. Make sure Jin ends it or he will counter-boost and 
    keep going. Try to kill him on the skill bonus.
    Watch the cut scenes and save your game. Watch a few more cut scenes.
                                Foundation Free Roam 2                        |WT72
    We have three new GS open: 16,26 and 35. One of which will earn you inner 
    peace, one of the most useful abilities in the game. Another will give you a 
    Decoder and the last one gives you an item that opens a path to a Segment 
    address so these ones are needed. Next you need to go open Segment Address 13 
    in the Ormus Stronghold. When you get out of your E.S. in the next room there 
    will be a hole you can jump down to take you to the room with the Segment 
    Address. Collect the Robot Head and dive out. Next go to the Iron Man bar and 
    inspect the piano. Play the Iron 4 theme song to unveil Segment Address 16. 
    Collect the Right Leg and Decoder 3. Now go to Second Miltia and go to the 
    Uzuki Residence. Collect Secret Key 4 and head to Second Miltia sector two. 
    Open Segment Address 3 and collect the left leg. Now board the Elsa and go to 
    B1. Go down the stairs and talk to the professor. Keep talking to him until you 
    get all three Erde Kaiser summons for Shion. Then go talk to Matthews and head 
    to the Omega System.
                                      Omega System                            |WT73
    Leave the Elsa using the mobile weapon hanger. Make sure both your E.S.'s have 
    EMAX300 equipped. Head south all the way to the gate and destroy it. Get on the 
    elevator and go down. When it asks you where to go say stop and fight the enemy 
    to the right. Destroy the block and go through. Exit your E.S. and open Segment 
    Address 17 to obtain Secret Key 28, which opens Best Ally. It is a good ability 
    to have however it cost's 9600 skill points so if there are no other skills you 
    want or need to learn for a character save up for this. Get back on your E.S. 
    and use the elevator to go down one level and get off. Collect the Nano Sphere 
    from the box and continue down to the next area. Get off on the next stop and 
    save your game. Next go to the other side to get a Nano Repair Z. Now go down 
    and use the trap on the mech. Go left and get out of your E.S. and head through 
    the door. Use the trap here and destroy the large crates in the top left corner 
    of the room. Go up the stairs and fight the mech. Continue up the stairs and go 
    through the first door. Cross the bridge and turn right. Go to the end and 
    fight the guard and pick up Secret Key 24 from the blocks he was guarding. Now 
    go all the way to the left and push the button to open the door for the E.S. 
    Now go back across the bridge and go through the door. This time go right and 
    go through this door. Push the button to open the first door for the E.S. Now 
    head back to the E.S.'s and get in. Go through the two doors that you opened. 
    Keep going until you get to a dead end. 
    Get out of your E.S. and enter the next area using the elevator on foot. You 
    need to turn the power on to move the elevator the E.S.'s are sitting on (how 
    convenient). Go all the way to the bottom of the stairs and save your game. 
    Then use the elevator to go down to the lowest level. Turn on the power to the 
    A.M.W.S. elevator and go all the way back up to the top of the stairs where the 
    first switch was. Start the A.M.W.S. elevator and start running down the 
    stairs. There are two switches that you must push to open a path for the E.S. 
    to go down. The first is on the bottom of the first set of stairs you go down. 
    Go to the button and press circle and when it asks yes or no wait until the 
    elevator is right above the red thing on the button pad and press yes. Then 
    rush all the way down the third floor and run up to the button. Mash the circle 
    button as soon as you get close to the switch and hopefully you will open the 
    second gate. If you don't it will bounce off and you will have to start again. 
    Now go down the stairs and save. Go down the elevator and get on the E.S. Walk 
    forward a little and a boss will ambush you!
    Inversion HP=49600 Type=Mech W.Atk=Physical W.Atr=Au/Fi Break=None
    Exp=52000 Skill=0 Class=0 Item=Auto-Recover Rare Item=None
    Difficulty=Hard     Recommended Level=31
    Inversion's Attacks:
    Analyzing Enemy Combat Powers -Determines what counter-boost pattern to follow
    Analyzing Enemy Ether Skills -Determines what counter-boost pattern to follow
    Spiral Ray ~1800 Single/Ether/Beam 
    High Altitude guided laser ~1500 All/Ether/Beam
    AEE ~2200 All/Ether/Beam/Ice/L Ether DD
    Ether Jamming ~1500 Single/Ether/H Lost
    Quick -Increases speed 25% 
    Start by stealing the item it has. Then charge Zebulun to 300EC and have it 
    cast Flame Sword on Asher. Make sure you have full boost and have Asher start 
    attacking the boss and combo boosting until there is one boost left. Don't 
    worry about guarding because it tend to do that a lot. Then boost Zebulun and 
    have it use Meteor Blast. The attack should do between 18000-20000 damage if 
    you had a low AC chain. You can try doing that again but I found that it 
    counter-boost rate goes up after that, though that might be just me. If you 
    want you can just have Zebulun charge to 300 again and have Asher attack with 
    Flame Sword without combining any of it and it should drop. Once it loses 30000 
    or so HP it will start boosting and use quick. Remember you can combo ethers 
    with Zebulun regarding you have combo boost learned. Just don't use beam, ice 
    or thunder attacks because he will absorb them. Also I don't know what the 
    counter-boost settings do thus I have not included them in the strategy. Just 
    know that they will change when it analyzes you.
    Head forward through the door and equip the auto recover to one of your E.S. 
    This accessory will revive one E.S. with 50% of its health if it is defeated in 
    battle. It only happens once per battle though. Anyways in this area you have 
    to attack the blocks from one side to destroy them. So just attack all the 
    green sides and eventually you will destroy them all. Collect the Charge Boost, 
    G Ether PD Guard and Nano Sphere from the chests. Once you destroy them all 
    head through the exit at the northwest corner. There are two paths you can take 
    here. One is an E.S. path to the left and the other is a character path current 
    blocked by blocks. The path for the E.S. is pretty straight forward so I will 
    talk about the character path. You can take whichever path you want but 
    remember the rest of the bosses are with characters so if your character levels 
    are low (below 40) I strongly suggest you take the character path. Your E.S. 
    wont have another boss fight until the post game side quests anyways. Now the 
    block puzzle is quite hard to explain so here is a diagram:
    8  B  RB  Y     
    7  YBYRBYYBB         
    6 BYRBRRYBBY          
    5 BYRBYRYBRY          
    4 BBBBYRBBYY          
    3 RYYYRRYRRR          
    2 RRYBRYBBRB          
    1 YRBRRYRRYY          
    B=Blue Block
    Y=Yellow Block
    R=Yellow Block
    #=Column/Row Number 
    So that's what it looks like without color. We need to destroy enough blocks so 
    that there are two in each column to make a bridge. Notice that I gave each 
    column and row a number. What you are going to do here is I will give 
    coordinates and you must destroy the block at those coordinates. The first 
    number represents the column while the second number represents the row. 
    Destroy the blocks in this order:
    If you did this correctly then the bridge should be complete and you should see 
    a zoom of the door you have to go through. Go save now and get out of your E.S. 
    Go all the way to the right and destroy the object to obtain Skill Upgrade Bx4. 
    Now go left, destroy the first door and enter. Collect the Med Kit DX and 
    leave. Go in the next door and fight the mech. Collect the Boost Max and leave. 
    Cross the bridge and cross the block bridge. Destroy the door and go inside. 
    Fight the Ormus Knight and continue. Take the path before the second Ormus 
    Knight and pick up Secret Key 27. Now fight the second enemy, push the button 
    and go through the door. If you want to destroy the pillars there are items but 
    also enemies that have over 10000HP and will attack with an extremely strong 
    move and regenerate their HP. The items are Ether DX, Ether Pack M and Skill 
    Upgrade C. Keep going straight until you get to a room with a glass bridge and 
    a big tower. Destroy the big tower to reveal a save point. Save your game. Now 
    is a good time to learn the ether Safety Level. This will help immensely in the 
    upcoming battles. If you can't afford it wait until after the next battle to 
    get it. Aura Veil and Coat will also help and can be learned after the next 
    boss. Once you are ready use the platform to go to the next area. Go forward a 
    bit and a boss will ambush you!
    Cathedral HP=32000 Type=Mech W.Atr=None W.Atk=Changes Break=CCCC
    Exp=42000 Skill=3000 Class=4800 Item=Skill Upgrade E Rare Item=None
    Difficulty=Average-Hard     Recommended Level=40
    Attacks for all forms:
    Target of desire disappeared -All male or female characters are gone (target)
    Wheel of Memory -Waits to be attacked and changes form
    Cry of the Rapture -Changes to Rapture form
    Call to Arms -Changes to Arms form
    Memories of Guadolupe-Tells you who it will kill after the count down
    Purification of the soul -Kills target (can be blocked with Safety Level)
    White Robe Attacks: W.Atr=Bm Break=CCCC
    Love of the Virgin ~120 All/Ether/Beam
    A lily bathed in deception -L Weak
    Four Shining Wheels -L Poison EP
    Assumption of the Virgin -8000 HP Recovery
    Cry of Rapture Rapture: W.Atr=Pc/Sl/St Break=BCC
    Thunder Blast ~250 Single/Ether/Thunder
    Flame Blast ~250 Single/Ether/Fire
    Look of the rapture -Increases ether attack
    Gehenna ~300 All/Ether/Fire
    Lamet Of Babel ~300 All/Ether/Thunder 
    Call to Arms: W.Atr=Bm/Au/Th/Fi/Ic Break=BCCB
    Instigate Massacre -Increases Strength
    Sodom Quake ~400 All/Physical/Strike
    Roar of Lucifer ~200 All/Physical/Strike
    Cathedral will change its attack pattern, weakness and break zone depending on 
    what character attacks it after it uses Wheel of Memory. If you attack it with 
    a female character refer to Cry of the Rapture. If you attack it with a male 
    character refer to call to arms. When it is in Rapture form if a male character 
    attacks it will counter-boost and will attack with thunder blast. The same 
    happens if a female attacks call to arms but it will use Sodom Quake, which is 
    far more deadly. Try to keep it in White Robe mode as long as possible. Not 
    attacking it during Wheel of Memory changes it to the White Robe form. Also 
    know that you cannot air this enemy. Just keep it in White Robe form and use 
    elemental combos to drop its HP. 
    Now go back and save your game. Once that's done learn any necessary ethers and 
    continue forward. Use the control the boss was guarding and get ready for a 
    boss fight!
    Patriarch Form 1 HP=21600 Type=Bio W.Atk=Physical W.Atr=Pc/Sl/St Break=BCBB
    Exp=72000 Skill=6000 Class=5400 Item=Skill Upgrade E Rare Item=Awakening IV
    Patriarch Form 2 HP=32400 Type=Bio W.Atk=Physical W.Atr=Pc/Sl/St Break=BCC
    Exp=72000 Skill=6000 Class=5400 Item=Skill Upgrade E Rare Item=Awakening IV
    Patriarch's Attacks:
    Invitation to Death ~450 Single/Physical/Aura/L Slow/Down
    Death to the Wicked ~350 Single/Ether/Aura/L Blind
    Sublime Blast ~300 Arc/Ether/Aura/
    Fool's Punishment ~350 Single/Ether/Aura
    Rite of Invitation ~450 Single/Physical/Aura/L Slow/Down
    Crossroads of Dimensions ~300 All/Ether/Strike/Aura/Air
    Gravestone Lock -Single/H Boost Lock
    Curse of Cortes - Single/Curse
    Quick -Increase Speed 25%
    Proto Omega's Attack:
    U.M.N. Phase Cannon Scatter ~800/All/Ether/Beam
    U.M.N. Phase Cannon Direct  ~900/All/Ether/Beam
    A few things about this boss, any physical attacker is recommended except Ziggy 
    because his attacks do half the damage they normally would. MOMO can be used if 
    you wish because of the pierce property. Don't use Shion because her attacks 
    will do next to no damage and you can't chain her attacks anyways. As for 
    strategy the boss will use fairly weak attacks in its first form so don't worry 
    too much. Start by moving the center character behind him. Then stock up and 
    fill your boost gauge. Then have a character use Boost Max and fill up the 
    boost again. Then use aura sword on everyone because the rest are resisted so 
    the damage is lower, then let loose with attacks. A Chain of 15 or more attacks 
    can take him out or severely damage him. 
    Once you defeat him he will fall over and a fake post battle screen will 
    appear. Then he will revive himself and gain more HP. The one big difference 
    besides more attacks is the use of proto omega. When he starts talking about 
    proto omega on its next turn it will use it's U.M.N. Phase Transfer attack, 
    which hits the party for a lot of damage. Also if the boss's turn happens to be 
    before Omega's turn he will likely use Crossroads of Dimensions, which attempts 
    to air you, making Omega's attack a virtual one hit kill. So to stop this cast 
    Safety Level on at least two characters and make sure they all stock to raise 
    their Evasion with Inner Peace. If the attack does hit then you will survive 
    with one HP and if it doesn't hit, no problem. As for the rest use the same 
    tactics you use in the first form but you may need two combos to get the job 
    Now watch the cut scenes. Once they are all done you will have Jr. in your 
    party. If you don't use him make sure you teach him the memory skill. Head over 
    to the park and a few cut scenes will occur.
                                  Space Time Anomaly                          |WT74
    Ok the final Dungeon and it is literally straightforward. Start by saving your 
    game. Then go forward into a pink vortex to trigger a cut scene. Once that is 
    done do the same thing and another cut scene will occur. Keep going forward and 
    a third cut scene will occur. Then go through two more and the battle with the 
    final boss will occur. 
    Albedo HP=5300 Type=Bio W.Atk=Physical W.Atr=Au Break=Changes
    Exp=0 Skill=0 Class=0 Item=None Rare Item=None
    Difficulty: Impossible to lose     Recommended Level: None
    Albedo's Attacks:
    Ice Blast ~350 Single/Ether/Ice
    Miracle Star ~420 Single/Ether
    Eternal Chain ~900 Single/Ether/Aura
    Safety Level -Survive with one HP
    Regenerate Space time -Heals Jr's HP
    Regenerate Conscious -2650HP Recovery 
    Basically just keep breaking him. Once you get the first one keep attacking his 
    new break with the Memory skill. He will basically mock you through out the 
    whole battle and will cast Safety Level on you so you can't die in this battle. 
    When he dies he will cast Eternal Chain but you will survive with One HP no 
    mater what. Don't worry about healing; Albedo will do that for you.
    Once you finish the battle a series of cut scenes will occur. Following them 
    will be the credits. After which will occur one more cut scene. Once it ends 
    save your clear save data. You can reload this data unlike the Ep.I save data. 
    Loading clear data opens up an epilogue like story with the rest of the GS, 
    Segment Address and four new dungeons'. It will also re-open the omega system 
    so you can fight the patriarch again and again, however you also have to go 
    through the space-time Anomaly again and watch the credits. This is the last 
    way to pay off the captain's debt using 500,000G items.
                                        Epilogue                              |WT75
    You will see the Professor standing by you when you load your clear save file. 
    Run towards him and he will start talking to you and take you to the robot 
    factory. After he talks to you go to Second Miltia and talk to the other 
    Professor. He will give you Sequencer B. Ok now we are going to do GS 13 and 
    24. Start GS 21 and 28 and leave GS 36 alone for now. Ok now go to the Elsa and 
    use the U.M.N. plate to dive into the Omega System using characters. Go all the 
    way down to the elevator and use it to take you to the bottom floor. Go through 
    the large door to the north that had to be opened for the E.S. Destroy the 
    boxes in the corner to obtain Decoder 10. Now go back to the elevator and go up 
    to the save point and save. Now cross the bridge that was to small for the E.S. 
    and keep going down the path. Collect the Bio Sphere in the next area and use 
    the elevator at the end. Fight the mech and continue through the door. Turn 
    right and continue. Now there are three towers of blocks that can only be 
    destroyed from the side that is green. 
    Start by destroying the blocks that are facing south in C1 and C2 (towards the 
    camera). Next go down the elevator and destroy one block facing west from C1. 
    Now go up the elevator and cross C1 to gain access to C3. Destroy the two 
    blocks facing south. Then go down the elevator and destroy two more blocks from 
    C3 that are facing west. Now go up the elevator and cross C3 and collect the 
    Skill Upgrade Dx20. Now go down the elevator and destroy all the blocks in C1 
    and one block in C2. Go back up and cross C2 to collect Class Upgrade Cx10. Now 
    go down and destroy all the blocks in C3 and attack the block in C2 from the 
    gap past C3. Now go and destroy the last block in C2 and collect Secret Key 25. 
    We are done here so dive out and dive into the Submerged City. Make your way to 
    Segment Address 10 and open it to obtain Secret Key 26. Now on with the hunt 
    for Dark Professor, dive into the Ormus Stronghold and head to the yellow 
    forbidden device and use the Sequencer B to activate it.
                                        Desert                                |WT76
    Use the save point to the left. Now you will see a series of sand pits and 
    pillars in the center to the desert. Attack them all to obtain G Ether PD 
    Guard, G Lost Guard, Nano Repair A and three Gnosis battles. Next head right 
    and go up the ramp and fight the Gnosis. Continue past it and get out of the 
    E.S. Open Segment Address 8 and collect the Robot Part Body, the final part of 
    Erde Kaiser. Now get back on the E.S. and head left under a bridge and pick up 
    the Nano Repair A. Go up the ramp and cross the bridge. Fight the gnosis and 
    collect the G Poison Guard. Now go as far north as possible and find a wall 
    that you can attack and do so until it falls.
    Go through and head forward. Cross the bridge and take the path on the right. 
    Destroy the blocks to obtain Nano Repair A. Fight the gnosis and continue 
    north. Collect the G Stun Guard from the next area and head back to the bridge. 
    Take the left path and push the button to rotate the bridge. Head north and 
    collect the Nano Repair Z. Collect the Nano Repair A from the blocks in the 
    next area and head under the bridge. Fight the gnosis and go left. Collect the 
    Nano Sphere from the blocks. Go down the bridge and take the left path. Fight 
    the gnosis and collect the Nano Sphere and continue forward. Collect the Power 
    Shield and make you way back to the bridge. Take the right path this time and 
    collect the Poison EP Guard. Now take the North path on the bridge back. Take 
    the North path at the intersection in the next area and collect the Nano Repair 
    Z and head through the opening to the next area. Collect the G Bind Guard and 
    head back. Now take the right path at the intersection. Collect the Nano Repair 
    Z and fight the gnosis. Head to the next area and save your game. Make sure you 
    are at least at level 42 or higher and engage the enemy you see for a boss 
    Scarabeille HP=96000 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Fi/St Break=None
    Exp=68000 Skill=0 Class=0 Item=Skill Upgrade E Rare Item=None
    Difficulty: Hard     Recommended Level: 42
    Scarabeille's attacks:
    Blade Attack ~2000 Single/Physical/Slash
    Dream Sting ~1400 Single/Physical/Pierce/L Stun
    IA ~13000 All/Ether/Beam
    Decaying Gas -All/L Poison
    Gravestone Bind -Single/H Bind
    Increases gear speed -Increases Speed
    Quick -Increase Speed 25%
    Don't attack it until it says it bows to the visitors. If you do it will power 
    up and make the battle a lot harder than it already is. Just stock or cast 
    support ethers during this time. Steal the item if you want though it isn't all 
    that great. Move one E.S. to the other side as well. When it says it bows to 
    the visitors that's when you can begin to attack. Make sure you have full boost 
    and EC. Have Zebulun use Aird while Asher boosts and uses Odin Buster. With 
    Odin Buster on a critical hit event slot behind the enemy it can do around 
    25000, which is a good chunk of its HP. You should be able to do it again 
    without much trouble. Once it loses about half of it's HP it will start to 
    increase it's gear speed which will make it faster as well as start stunning 
    your characters with Dream Sting. Just try to stock and use Odin Buster and 
    Aird on ether or critical event slots. The other thing is when it "stocks" and 
    if it has a high IA it will intercept long-range attacks and blast you for 
    about 13000 damage. 
    Head forward to the next area. Open the chest for Sequencer C and use the 
    yellow dive device to dive back to the Ormus Stronghold. The other path that 
    you must get out for leads to the fourth Forbidden Device and must be unlocked 
    by defeating all three bosses and acquiring Sequencer D so remember this path. 
    Dive out of the Ormus Stronghold and talk to the Professor to obtain the Erde 
    Kaiser. Which one you get depends on how you did in GS 27.
                                        Factory                               |WT77
    Dive into Subconscious Domain Summer and go to the Red Forbidden Device. Use 
    the Sequencer and you will be in the Factory. Note you must have started GS 21 
    or you will not be able to finish the Dungeon. If you haven't started it yet go 
    do that now. Head forward and turn left. Go up the stairs and fight the gnosis. 
    Head forward and collect the Antidote Lx2 then turn right. Go north and turn 
    left here. Destroy the boxes in the last column to obtain Med Kit Sx2. Then 
    destroy the boxes in the middle column and head south. Next destroy the boxes 
    on the right to obtain Boost Max, then destroy the ones on the left and go down 
    that path down the conveyer belt and challenge the gnosis. Keep going and lower 
    the ladder. Then cross the bridge to the next area. Activate the elevator and 
    go down to the elevator and use it to cross the gap.
    Continue into the next area and get past the gnosis. Take the south path for a 
    bio sphere, then the east path down the stairs. Save your game and continue 
    south past the gnosis and destroy the blocks on the left Med Kit L. Continue 
    forward and around the elevator to the next area. Take the south path, then the 
    next south path to obtain Secret Key 29. Now use the elevator to the north. 
    Once it stops head down the conveyer belt and turn right. Fight the gnosis and 
    turn left to collect Antidote Hx2. Use the elevator to go up and activate the 
    ladder. Keep going south first and push the button to activate the elevator. 
    Now go down the ladder and save your game. Go south and west and take the 
    elevator down.
    Head through the door and continue forward past the gnosis. Turn left and 
    destroy the box to obtain a Bio Sphere. Then turn right and collect the Skill 
    Upgrade D. Go left and leave through the door. Go down and to the end and 
    activate the crane to destroy the boxes. Then go back up the ladder and head 
    back to the previous area and go down this ladder. Fight the gnosis and go down 
    the conveyer belt and turn to the next area. Run across the bridge to the next 
    area and head north. Destroy the boxes to the left and collect the Ether Pack 
    DX. Save your game here. Go back and continue north up the stairs. Turn north 
    and then west and destroy the box to obtain a Bio Sphere. Then go south and 
    follow the path to the next intersection. Head north and follow this pathway 
    around down the stairs. Fight the gnosis and collect Secret Key 30 Destroy the 
    box on the right and push the button to lower the ladder. Go down and save your 
    game. Go back up the ladder and go down the conveyer belt and engage the boss!
    Dullea Soul HP=57600 Type=Gnosis W.Atk=None W.Atr=Ic/Pc Break=BCCC
    Exp=72000 Skill=3600 Class=5400 Item=Skill Upgrade E Rare Item=None
    Difficulty: Average     Recommended Level: 45
    Dullea Soul's attacks:
    Big Job ~200 Single/Physical/Pierce
    No talking ~350 Single/Physical/Slash/H Poison EP
    Flesh Searing Gale ~250 All/Physical/Slash
    Bone Crushing Gale ~250 All/Physical/Slash/Boost Steal 
    Ignite ~1600 All/Ether/Fire
    Madness -Methane fills the room/ prepares for Ignite
    Decaying Gas -All/L Poison
    This boss begins the battle in a break block status. He will waste a few turns 
    trying to talk or something like that so just stock and fill the boost gauge. 
    Jr. and MOMO are good choices for this battle due to the pierce weakness. After 
    a few turns the break block will disappear so Ice Sword your party and unleash 
    a combo. Try to get his HP down to 30000 or less. Once he loses a lot of HP he 
    will start to talk to you and give you hints to an upcoming puzzle. They will 
    stay on the screen until you press circle in case you want to write it down or 
    something. While he is doing this heal any HP you lost and recover your stock 
    and boost. Once he tells you the hints he will turn into a complete gnosis. 
    That's when you should unleash your second combo. His HP should be around 4000 
    or lower. From there heal and use standard attacks to finish. Also cast Flame 
    Wall to lower Ignites damage.
    The second seal of the final forbidden dive device has been lifted. Go back and 
    save your game. Then go back to the boss area and go east. Collect the class 
    Upgrade C from the left then go right and activate the button to power the 
    elevator. Now head back up the conveyer belt and down the ladder and go to the 
    elevator. Go on the bridge and fight the gnosis. Defeat him and continue east. 
    Head up to the puzzle and enter challenge mode. If you can't do this you still 
    haven't started GS 21, which I pointed out earlier. You need a combination of 
    blocks to add up to nine.
    Sky Blue=1
    Those are the values of each block. Now you must use five shots so you can't 
    just do the first three. So attack the blocks in this order:
    Red, Orange, Gray, Yellow and Blue. It will release the lock and open the door. 
    Go in and collect the Pink Book and Sequencer A. Now go back and turn east to 
    find a Red dive device. Use it to leave the Factory and then dive out of the 
    Subconscious Domain. Head back to Roy to complete GS 21. Now go to Second 
    Miltia and use the Green Forbidden Device in the Other Professor's room to go 
    to the next Dungeon.
                                     Heaven's Ruins                           |WT78
    Ok so you're floating around in the sky. Start by destroying all the crystal 
    pillars to obtain a Bio Sphere and a Med Kit M. Then enter the ruins. Head 
    north all the way and save your game. See the three dots on the door? Those 
    represent the three crystal blocks you must destroy. Go back to the two blocks 
    and destroy the right one and follow the path all the way south and go around 
    the ramp at the end to obtain Secret Key 31. Go back north a little and turn 
    left when you get the chance. Then head south and engage the boss!
    Svarazic HP=22400 Type=Gnosis W.Atk=Physical W.Atr=Au/Th/Ic/Pc/Sl/St Break=BCB
    Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D
    Difficulty: Hard     Recommended Level: 51
    Heat Claw ~450 Single/Physical/Fire
    Burn Wave ~400 One Side/Ether/Fire
    Flame Blast -on itself to regain HP
    Hells Cannon ~1200 All/Ether/Fire
    Elemental Energy Overload -Will attack with Hells Cannon on next turn
    The elemental that uses the power of fire, so both Flame Coat and Flame 
    Veil/Wall are effective at reducing damage. Weak to almost all attacks so use 
    any sword when doing combos. He likes to counter boost a lot so it might be 
    better to air him instead of down. Move your characters to three opposite 
    corners so he doesn't always hit all your characters and so he will have his 
    back turned to one if not two characters at a time. Use attacker on the 
    physical attackers to dish out even more damage to him. Don't use fire attacks 
    or else he will absorb them into HP, hence the Flame Blast attack on himself.
    Now head north and fight the gnosis, use the trap if you can. Turn right and 
    destroy the block at the end of the path. Go back to the two blocks and destroy 
    the left one and follow the path and turn south to destroy the red crystal and 
    remove the first seal on the door. Now go past the gnosis. Destroy the block to 
    the north to obtain Skill Upgrade Ex6. From there continue east and go through 
    the door. Turn down the first path and engage the Boss!
    Perun HP=22400 Type=Gnosis W.Atk=None W.Atr=Bm/Au Break=CBB
    Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D
    Difficulty: Hard     Recommended Level: 51
    Shock fist ~450 Single/Physical/Strike/Thunder/Down
    Shockwave ~300 One Side/Ether/Thunder
    Boost 1 -Increases boost by 1
    Thunder Blast -On self, which increases HP
    Zeus Cannon ~1000 All/Ether/Thunder
    Elemental Energy Overload- Will attack with Zeus Cannon on next turn
    The elemental which uses the power of thunder, so both Thunder Coat and Thunder 
    Veil/Wall are effective at reducing damage. Move your characters to three 
    opposite corners so he always has his back turned to someone if not two people. 
    He will cast Thunder Blast on himself to regain HP, so it goes without saying 
    don't use Thunder Attacks. Stock up to full and fill your boost, then cast Aura 
    Sword. It seems to counter boost often when attacked so it may be wise to air 
    him as appose to downing him, since a downed enemy can still counter boost. 
    Just empty out your stock and keep boosting until he drops dead.
    Now go all the way south and turn right. Follow this path and destroy the 
    crystal to remove the second seal on the door. Now go back to the boss area and 
    take a left turn to the next area. Run across the bridge and destroy the block 
    at the end of the path. Now go back and save your game. Head back to the fire 
    bosses area and go north to the next area. Go up the ramp and engage the boss!
    Stribog HP=22400 Type=Gnosis W.Atk=None W.Atr=Fi Break=CCB
    Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D
    Difficulty: Hard     Recommended Level:51
    Stribog's Attacks:
    Frost Claw ~300 Single/Physical/Strike/Ice/L Slow/Down
    Frigid Wave ~300 Single/Ether/Ice
    Cocuyus Cannon ~900 All/Ether/Ice 
    Ice Blast -On self, which increases HP
    Elemental Energy Overload -Will use Cocuyus Cannon on next turn
    The elemental which uses the power of ice, so both Ice Coat and Ice Veil/Wall 
    are effective at reducing damage. Move your characters to three opposite 
    corners so he always has his back turned to someone if not two people. He will 
    cast Ice Blast on himself to regain HP, so it goes without saying don't use Ice 
    Attacks. Stock up to full and fill your boost, then cast Fire Sword. It seems 
    to counter boost often when attacked so it may be wise to air instead of 
    downing so he doesn't counter boost in a chain attack. Just empty out your 
    stock and keep boosting until he drops dead. Be aware that unlike the first two 
    he will heal himself for around 2000 HP.
    Now head back to the save area and go left. Take the next left outside and 
    destroy the third and final seal on the door, which will cause the door to 
    explode. Head back and save, then go through the door. Now head north and turn 
    left. Go into the tower and go around to the next exit. When you are outside go 
    right to the next area. Engage the enemy here. Be careful as they are very 
    strong and like team up on you. Take out the guys with the swords first. Once 
    they are defeated go back and continue going up the tower, fighting through the 
    gnosis to the inside area. Destroy the wall when the target appears and 
    register Segment Address 12. Now keep going and go inside the tower. Don't 
    fight the second group until you save in and there is a save point a little 
    further ahead. After you save come back and take on the gnosis to light the 
    second set of flames removing the second and last seal of the dungeon. Then go 
    back and save. Enter the room to the right and make sure at least one party 
    member knows heaven's rain or a double attack that hits all. Attack the little 
    thing in the middle of the room for a boss fight!
    Zwerg Kape HP=4160 Type=Gnosis W.Atk=Physical W.Atr=Bm/Fi/Pc/Sl/St Break=CC
    Exp=2400 Skill=180 Class=0 Item=Ether Pack M Rare Item=Skill Upgrade C
    Difficulty: Hard     Recommended Level: 54
    Zwerg Kape's attacks:
    Handshake ~150 Single/Physical/Strike/Aura/Air
    Proof of subordination ~180 Single/Physical/Strike/Down
    Sweet Wisperings ~180 All/Ether/Ice
    Invitation to a dance -Revives a fallen Zwerg Kape
    What? A boss with only 4200 HP? Hah no problem right? Wrong. First off there 
    attacks either air or down you and with five of them there is a good chance one 
    will have the next turn and attack the downed character. Next off when you kill 
    one, one of the remaining Zwergs will revive it. This is why you needed an all 
    attack. Get all five of their HP down to 200ish if you can and leave them. Once 
    all five of them are at 200-300HP use your double attack or heavens rain to 
    kill them. If any still live boost and dispose of it before it starts to revive 
    its friends.
    After the battle the elevator will begin to move. Use it to go back down and 
    save your game. Then go back to the top and challenge the next boss!
    Nepas Rigas HP=59000 Type=Gnosis W.Atk=Ether W.Atr=Bm/Au Break=CBCC
    Exp=84000 Skill=4800 Class=5400 Item=Skill Upgrade E Rare Item=None
    Difficulty: Very Hard     Recommended Level: 54
    Magna Shot ~300 Single/Physical/Pierce
    Hemmorhage Shot ~500 Single/Physical/Pierce/L Poison EP
    Kreaz Shot ~500 Single/Physical/Pierce/H Bind
    Reload>>Magna -Uses Magna Shot
    Reload>>Hemmorhage -Uses Hemmorhage Shot 
    Reload>>Kreaz -Uses Kreaz shot
    Embrace ~800 Single/Physical/Strike
    Unbreakable block -Break Block
    Boost 1 -Increase boost by one
    Memory offline -charges for Ragnorak 
    Ragnorak ~1100 ~One side/Ether/Fire
    Quick -Increase speed 25%
    Wanna play a game that tests each other's courage? -Read on for more on this.
    First thing's first, charge up to full boost and stock. Let loose a small combo 
    just enough to air or down it and move one character to the other side. We do 
    this for two reasons, one his ragnorak attack hits one side so this way not 
    everyone will take damage and secondly because later on in the battle he will 
    create a break block meaning you can't move or break him anymore, so if you 
    don't move now you lose the chance to move again which makes the battle that 
    much harder. Refill what was lost and cast aura sword on your party. Let loose 
    a chain of attacks and try to get an AC chain of around 12 or higher. If you 
    have Erde Kaiser fury slash or pierce now would be a good time to use it. It 
    should do around 26000 damage. If not you may need another combo to get it down 
    to around 20000 HP. Once his HP is at around 20000 he will use Unbreakable 
    Block, which will create a break block that will not go away until you attack 
    it alot. He will also begin using boost around this point. Keep hammering on 
    him and remove H Bind if it hit one of your characters since it will stop them 
    from attacking. 
    Once he has 7000 HP left he will counter-boost and challenge you to a little 
    game. What happens here is he will skip all his turns and wait for you to 
    attack him. During this time you should regain all your stock and cast safety 
    level on all your characters. Don't bother healing though because if you don't 
    kill him in one shot (which you won't in the beginning) he will counter-boost 
    and attack you for about 8000 damage (because you are standing there 
    defenceless). Cast aura sword on everyone and unload a characters stock. You 
    can't combo or break him because he counter-boosts as soon as he is hit. Aura 
    sword is only there to increase the damage from AC and his weakness. Try 
    waiting to attack until the critical slot for attackers or ether up slot for 
    ether attackers. Cast attacker and ether spear as well if you know them. When 
    he does attack you it is unavoidable and he will attack the same character that 
    attacked him. If a character does fall for whatever reason use the time to 
    revive them since he wont be attacking anyways. Just keep doing this until he 
    Defeating him unlocks the third and final seal on the fourth forbidden 
    encephalon device. Open the chest to obtain Decoder 12. Go back and open the 
    final Segment Address to obtain Sequencer D. Now head back to the elevator and 
    use it. Dive out of here and back to second Miltia. From here go back to the 
    Desert to the area you fought the Boss. Save your game here.
                                     Space Coliseum                           |WT79
    From the save point head north to the next area. Keep going north and take the 
    small path just right of the yellow dive device. Once you are out of your E.S. 
    head north to the next area. Go up the stairs and activate the final dive 
    device. Head north and keep opening the doors until you are in a huge room. Run 
    up to the Dark Professor and a scene will occur. After which you will fight the 
    final boss of this quest!
    Dark Erde Kaiser HP=192000 Type=Mech W.Atk=Ether W.Atr=Changes Break=AAAA
    Exp=96000 Skill=9000 Class=5400 Item=Skill Upgrade E Rare Item=None
    Difficulty: Very Hard     Recommended Level: 55
    Dark Erde Kaiser's attacks:
    Dark Knuckle ~650 Single/Physical/Strike
    Dark Cyclone ~550 All/Physical/Slash
    Dark Chaos Flame ~600 All/Ether/Fire
    Dark Wave -All/L Ether DD
    Lost Mist -All/H Lost
    Shadow Bind -Single/H Bind
    Aura Veil -Lower aura damage 25%
    Quick -Increases Speed 25%
    Kaiser Shield -Reduces all damage by half/reduces elemental damage to 1/4
    First thing you will notice is that he has so much HP it can't even be shown in 
    the box (it's a bunch of ?????). Next off you should notice he has no weak 
    elements which, means any attack chain will work fine here. Ok first off cast 
    Best Ally on everyone if you took the time to learn it. This is just for 
    insurance since this will be a long battle. Then stock to fullest and recharge 
    your boost count if need be, then let loose a combo. Make chaos or Ziggy a 
    party member for this battle because you can't air him and with this much HP it 
    will be hard without the x2 advantage. If you are using MOMO then have the 
    other two characters go first and then have her go after the AC is at around 
    nine or so and the slot is either the critical or ether up slot. If you have 
    Erde Kaiser DON'T USE IT! You need to save it for later. 
    After a few combos he cast Aura Veil. Switch to either the other downer (chaos 
    or Ziggy) or use Annihilation. Whether he always casts aura veil or if it was 
    because I was using aura combos I'm not sure but if it is different for you 
    (say fire veil because of Ziggy) adjust accordingly. If you can spare the HP 
    and EP use curse on him for a little extra damage since he does more to you in 
    one shot than you do to him. Works best if he attacks MOMO on a critical. I 
    noticed that after his HP got below 140000 he gained a weakness to Thunder so 
    if you want you could exploit that in your next combo. 
    After the next combo he used Kaiser Shield, which greatly reduces damage and 
    also seems to reduce elemental damage even further. He also loses his thunder 
    weakness here. If he uses an attack Dark Wave he will usually follow up with 
    Remember I told you to save you Erde Kaiser? Well bring out Shion and have the 
    other two characters break and down it, then use it on the ether or critical 
    slot. First off you did around 10000 damage and secondly you destroyed the 
    Kaiser Shield. Now switch Shion back out of your party if you don't use her. 
    Now his weak attribute changes to everything, so get ready to do some massive 
    damage. Restock and Refill your boost. Then let loose with everything you've 
    got. After he is downed MOMO can dish out 10000 damage per shot without 
    critical or ether up so use her to deal massive damage. Make sure to defeat him 
    on the bonus slot, it will net you 6000 skill points per character.
    Well you've done it; you defeated Dark Erde Kaiser, Congratulations! This marks 
    the end of any story driven quests in this game. 
                                     Extra Bosses                             |WT80
                                   It's not over yet!
    It's not all done yet, because with the defeat of Dark Erde Kasier comes two 
    new bosses to fight. One is located in old Miltia where you fought Margulis and 
    the other is in the Desert where you fought Scarabeille. They are even harder 
    than the Dark Erde Kaiser so be well prepared when you fight them. Also there 
    is a boss similar to the Negas Rigas hiding in the Dammerung where you found 
    the ship. And last but not least there are two more GS campaigns to do, one of 
    which has a boss fight in it that can be a breeze or next to impossible. It is 
    located where you fought Negas Rigas in Heaven's Ruins. So go do GS 28. Once 
    you finish that you should have one GS left to do, however if you have not paid 
    off the captain's debt you need to do that first. Then take on GS 36. From here 
    on out everything you do is to say you did it. Just be sure to leave the desert 
    before you save. DON'T USE THE SAVE IN THE DESERT or you will begin battle with 
    desert super boss and chances are you aren't prepared. Note each of the extra 
    bosses all carry EMAX300 and Auto-Recover Items, so if you need that's three 
    million gold for you right there. However I suggest that you keep one auto-
    recover you steal to use for the E.S. extra boss, then sell it when your done. 
    All right lets start with the first and easiest boss of the three. 
                                     Extra Boss 1                             |WT81
    Now we are going to take on an optional boss. A few things to make sure you 
    have Spear coat will help a lot since it uses a gun, last revenge to help 
    survive any strong attacks and Annihilation will remove status effects from 
    your enemies as well as cause damage to an enemy. Learn those if you can. Also 
    if you have obtained Secret Key 31 from heaven's ruins be sure to learn 
    Rebound. Once you are ready dive into the Dammerung head all the way to the 
    back and engage the enemy where the ship that you stole was. Don't forget to 
    save at the wind tunnel! Note this boss is available as soon as you load clear 
    save data however unless your party has say KOS-MOS and Jin in it you wont have 
    enough HP to last the battle since a lot of his attacks deal 800ish or more.
    Phobos Rigas HP=55555 Type=Gnosis W.Atk=Ether W.Atr=Bm/Au/Sl Break=CBBC
    Exp=85000 Skill=4000 Class=6800 Item=EMAX300 Rare Item=Auto Recover
    Difficulty: Hard     Recommended Level: 55
    Phobos Rigas Attacks:
    Single Shot ~300 Single/Physical/Pierce
    Reload>>Sorrow -Loads a new magazine, uses Chilling Wind
    Reload>>Misery -Loads a new magazine, uses Alone in the Dark
    Reload>>Despair -Loads a new magazine, uses Single Shot
    Reload>>Woe -Loads a new magazine, uses Rotting Flesh
    Chilling Wind ~800 Single/Physical/Pierce/Ice/L Slow/Down
    Alone in the Dark ~800 Single/Physical/Pierce/L Blind
    Rotting Flesh ~800 Single/Physical/Pierce/HP Drain
    Buried Alive ~1300 Single/Physical/Strike/Air
    Terror -Adds Safety Level
    Panic -Increases speed 25%
    Horror -Adds Ether Spear
    Frenzy -Creates Break Block
    Fear Lv.1 -Uses Terror, Panic, Horror or Frenzy
    Fear Lv.2 -Uses Terror, Panic, Horror or Frenzy
    Fear Lv.3 -Uses Terror, Panic, Horror or Frenzy
    Fear Lv.4 -Uses Terror, Panic, Horror or Frenzy
    Fear Lv.5 -Uses Terror, Panic, Horror or Frenzy
    Fear Maximum -L Stun/Break Block shatters
    The end is here -charging up for Immobilization
    Immobilization ~4000 All/Ether/Fire
    Start by stocking to full and filling your boost gauge. Inner Peace won't give 
    you too much help in this battle because some of it's attacks ignore evasion so 
    don't stock for the sake of evading attacks, it won't work most of the time. 
    Always strive to recover lost HP in this battle. He has a very high evasion 
    rate and will counter-boost when he dodges an attack. When he attacks he can 
    have his weapon jam or run out of ammo, this is when he will reload ammo. Try 
    to use your first few combos during the Despair ammo because this is his 
    weakest damage. After losing 5000 damage he will start using Buried Alive, 
    which does massive damage that ignores evasion, and air's the character. When 
    he starts using fear his stats will increase and he will use moves that will 
    further increase his stats or add status effects to himself. Use Annihilation 
    to clear status effects that he uses because they will really hurt you in the 
    long run. When fear hits maximum he will become stunned and break block will 
    break. This is your chance to heal and restock. Once you are ready unleash a 
    Combo using aura sword. After his HP drop a lot he will start using 
    Immobilization. It ignores ether defence but can be avoided.
                                     Extra Boss 2                             |WT82
    Next we are off to find the second Extra Boss and the final character battle 
    you will fight in this game (Regarding you did everything when you were suppose 
    to). To fight him go back to where you fought Margulis in Old Miltia. A new 
    boss is ready to challenge you. Save before you fight him.
    Baal Zebul HP=99999 Type=Gnosis W.Atk=None W.Atr=Ic/Pc/St Break=Changes
    Exp=99999 Skill=9999 Class=9999 Item=EMAX300 Rare Item=Auto-Recover
    Difficulty: Very Hard Recommended Level: 60
    Baal Zebul's Attacks:
    Heca Strike ~800 Single/Physical/Slash/Strike/Thunder
    Hedge Smash ~900 Single/Physical/Slash/Strike/Fire
    Amassing His Bile -Prepares for Aqua Regia
    Amassing His Bile and focuses defense -Break block 
    Spewed His Bile -Shoot out bile in selected area, hits next turn
    Aqua Regia ~4000 Single/Ether/L Poison
    Ball's Wraith ~800 One Side/Ether/Thunder/H Bind
    Baten Kaitos ~1300 Single/Physical/Strike/Fire
    Baal's Curse -Cannot move until it wears off or you use annihilation
    Cycle of Destruction At Great Cost -????
    Wound Himself, His Eyes Change to Emerald -Break Zone CCCC, some stats change
    Wound Himself, His Eyes Change to a Mix of Colours -Break changes back to BCBC
    Wound Himself, His Eyes Change to Pitch Black -Break Changes to BBBB
    God of Dung -Increase Boost to 3 at the cost of 1000HP
    Prince of Gluttony -Amasses bloody bile for triple Aqua Regia
    Triple Aqua Regia ~4000 Three Spots/Ether/L Poison
    He will start the battle in break block status. First thing you should do is 
    move the center character to the other side. Doing this you will notice that 
    there are six different areas you can move to. This is because his attack Aqua 
    Regia will attack a random area but you will be given the opportunity to move 
    first. If you pay attention when he attacks you can avoid the attacks 
    completely, and you should since 4000 damage isn't the best thing to be hit 
    with in this battle. Also you can break him from the back, defeat break is 
    BCBC. Then steal both of his items; you won't get the chance later. Use any and 
    all items you can since this is the last battle you will fight using your 
    characters. When he uses Baal's Curse you are unable to move, which means if he 
    starts to use his bile you are screwed. After a while he will release the curse 
    and attack himself with annihilation. As for battle strategy use Jin in your 
    party. Pierce and strike attacks are stronger but they will also trigger a 
    counter-boost followed by either Heca Strike or Hedge Smash. Be sure to air him 
    and use ice sword for combos. Erde Kaiser Fury Slash coupled with Ice Sword and 
    Ether Burst/EP Half would work wonders here, as usual with Ether Spear and 
    Critical or Ether Up event slots. Once he has around 30000HP left he will start 
    to use attacks that wound himself to change his break zones and a few stats. He 
    can also now attack three areas with Aqua Regia so watch where he targets, it 
    won't always be a character now. Just keep to your attacks and he should fall 
    after time. Be careful because he ended up killing himself in my case so I 
    didn't get the skill bonus and MOMO was KO'ed at the time so she didn't get any 
    points at all.
                                      Extra Boss 3                            |WT83
    The last boss is located in the desert where you fought Scarabeille. The two 
    E.S. you will use are Asher and Zebulun. What should be equipped is listed in 
    the boss strategy. 
    Mikumari HP=200000 Type=Mech W.Atk=None W.Atr=Au/Pc/Sl/St
    Exp=99999 Skill=0 Class=0 Item=EMAX300 Rare Item=Auto-Recover
    Difficulty: Very Hard     Recommended Level: 50
    !A huge thanks goes out to Split Infinity for allowing me to use his boss     ! 
    !strategy for this boss. This is Split Infinity's work and has only had the   ! 
    !abbreviations extended to allow you to understand what he is trying to say.  !
    ----------------------------------- ATTACKS -----------------------------------
    01. [Who goes there?] - [Our name is Mikumari.] - [Worship up and sing our     
    praises!] - blah blah blah
    02. Creeping in the Dark - [Here in the shadow of heaven, you will know our    
    darkness!] - ice ether attack VS all mechs - ice ether damage, induces L Blind
    03. Good Deed - [Our darling children!] - aura ether attack VS all mechs - aura 
    ether damage, ignores evasion
    04. [Are you finished yet?] OR [What's taking you so long?] - if you don't
        attack Mike for some time, it may be a good or a bad thing
    05. Purification - [We have been reborn pure!] - changes from Creeping into
        Pure mode
    06. Rebirth - [Our precious children...] - VS all mechs - 9600 HP recovery,
        used during Pure mode if Mike is targeted by Down class ether
    07. [With our very breath, we will purge you of your sins!] - [It seems like
        Mikumari's parameters improved.] - offensive parameters improve, refer to
        strategy for info on when used
    08. [Our children, we shall grant you some of our life.] - [It seems like it
        wants to heal you.] - use a Down class ether to have Mike cast Rebirth
        during Pure mode
    09. [It's changing into creeping mode.] - Mike will soon shift modes from Pure
        into Creeping
    10. [We loathe you blue things...]; [We loathe you white things...]; [We loathe
        you pink things...]; [We are not some toy...]; [We are alive.]; [Yes, now
        there's our good child...]; [Your presence is beginning to bore us!];
        [Worship us! Kneel before us and sing our praises!]; [Don't bother me!] -
        all of the above cause Mike to ramble and skip a turn
    11. Ill Words - [You are annoying us!] - thunder ether attack VS all mechs - 
    thunder ether damage, ignores evasion
    12. Creeping - [We crawl down the path of darkness!] - Mike changes from Pure
        into Creeping mode
    13. [How unfortunate!] - [You have offended Mikumari!] - do *not* use Break
        type ethers on Mike unless specifically told so or you'll regret doing it
    14. Vengeance - [Feel the resentment of our children!] - slash physical attack 
    damage VS one mech - slash physical damage
    15. [Ah yes! That is good!] - [You have pleased Mikumari.] - using Down class
        ether on Mike is highly recommended
    16. [Just who do you think you are?!] - [It seems like Mikumari's parameters
        have changed to a special attack mode.] - even more power for Mike, its
        defensive parameters drop further, refer to strategy for info on when used
    17. [This world is darkness! Everything is darkness!] - [It seems like
        Mikumari's parameters have reached their final levels.] - even *more* power
        for Mike, but its defensive parameters drop further, refer to strategy for
        info on when used
    18. Resentment - [Which one should feel our wrath?] OR [Enemy of our children!
        We shall strike you down!] - Pierce physical attack VS one mech - pierce 
    physical damage
    19. Purge Filth - [You shall feel our rage!] OR [Fear us! We are a god!] -
        hit and fire physical attack VS mech/s, 60-degree arc effect - fire/hit 
    physical damage, ignores evasion, induces L Slow
    20. Between Heaven and Earth - [You shall feel our rage!] OR [God of Heaven!
        God of Earth! Come together as one!] - thunder ether attack VS mech/s, 60-  
    degree arc effect -thunder ether damage, ignores evasion, induces L Charge Down
    21. [Hey! We are not some wind-up toy!] - [It appears you've angered Mikumari.]
        - using Junk Beam or Break class ethers is a bad idea during Pure mode, as
        it causes Mike to change back to Creeping mode immediately
    22. Holy Water - [Your happiness pleases us.] - VS one mech - Refresh L or
        Refresh H effect, used during Pure mode if Mike is targeted by Down class
        ether and one of your mechs is suffering from L or H type statuses
    23. Healing Waters - [Ah, sweet waters of life...] - VS one mech - Medica 2
        effect, recovers 8000 HP, used during Pure mode if Mike is targeted by Down
        class ether
    24. [It seems like it doesn't want you to cast Break Ethers.] - Mike is giving
        you a hint
    25. [It seems like it wants you to cast Down Ethers.] - Mike is giving you
        another helpful hint
    26. [Our children, we have cleansed you...] - [...of your sins.] - Mike goes
    -------------------------------- BOSS STRATEGY --------------------------------
    Estimated damage: Creeping in the Dark 10000 dmg to all, Good Deed 8000 dmg to
    all, Ill Words 8000 dmg to all, Purge Filth 10000 dmg to mechs hit, Resentment
    8000 dmg to one, Vengeance 8000 dmg to one, Heaven and Earth 12000 dmg to mechs
    Can use Move command.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Dinah not recommended for this battle - reasons: lower HP than Asher, Iron
    Blade requires 300 EC and deals less damage.
    Zebulun with MOMO (Combo Boost, EP Regen, Rebound, EP Half) & Ziggy
          equipment: Auto Recover, Tuned Circuit, G ST Double
    Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, Rebound) & Jin
          equipment: Charge Clean, Tuned Circuit, Charge Recover
    If you don't have Tuned Circuits, replace with Power Shields or EF Circuits.
    Before first parameter improvement Mike uses 2-3 offensive moves in Creeping
    mode, before switching to Pure mode. Between first and second parameter
    improvement Mike uses 3-6 offensive moves in Creeping mode, before switching to
    Pure mode. Between second and third parameter improvement Mike uses six
    offensive moves in Creeping mode, before switching to Pure mode. Pure mode ends
    after four of Mike's turns (not counting cboosts), or if you attack it. After
    third parameter change Pure mode is no longer entered. Also, always try to
    maintain three boosts in your BG.
    Boss gains upgrades like this (I tested it in several battles):
    a) 1st parameter change: below 120000 HP or after six (6th) Pure modes have
       ended without Mike crossing mentioned HP barrier
    b) 2nd parameter change: below 60000 HP or after four (10th) Pure modes have
       ended without Mike crossing mentioned HP barrier
    c) 3rd parameter change: below 30000 HP or after four (14th) Pure modes have
       ended without Mike crossing mentioned HP barrier
    If you're still paying off Matthews' debt, here's a 1 million G for you: steal
    both EMAX300 and Auto Recover, then sell 'em.
    This is a hard battle, but not the one that cannot be won without some
    strategy. The basic gist of this battle is to guard against Mike's attacks
    during Creeping mode, and heal your wounds during Pure mode. As Pure mode lasts
    for 4 Mike's turns, we're gonna launch Wings of Light just before it ends.
    Wings of Light easily deals somewhere between 15000-20000 dmg, and Zebulun is
    going to help a little as well. BTW, you cannot prolong this battle forever -
    Mike usually powers up at specific intervals which I explained two paragraphs
    above. You will be using Asher only to do the attacking, while Zebulun will
    supply boosts or HP recovery. Let the battle commence.
    Immediately you'll be smashed with Creeping in the Dark for about 12000 dmg to
    both mechs (hope it won't be CTC ESL). If Zebulun is KOed at this point, reset
    the battle - we'll need that Auto Recover saving later in the battle. Asher can
    take the punishment easily and stand its ground until first Pure mode. You need
    to sustain damage for 2-3 turns, at which point Mike switches into Pure mode.
    Until it does so, however, have Asher stock and Zebulun heal.
    When first Pure mode is entered, place Asher behind Mike ASAP. Even though Mike
    counts as mech, DO NOT USE BREAK ETHERS ON IT. It will end Pure mode
    immediately. You must use Down ethers on it! Down ethers only. When you do,
    Mike will boost (if it has some available) and use one of the following:
    Rebirth for 9600 HP recovery to both mechs, Healing Waters for 8000 HP recovery
    to one mech, or Holy Water to clear off status changes for one mech. Except for
    Holy Water you cannot predict which of the two Mike's healing moves will be
    used. If Mike can't boost, it will use the appropriate move on next regular
    turn it gets.
    While in Pure mode, have Zebulun cast Quick on itself first to get more turns;
    or in case you have used any boosts, cast Boost 1 to refill the gauge. Because
    of G ST Double acc, effect will last for ten turns. Cast Down ethers until both
    mechs are healed (or have Zebulun heal itself or Asher). Don't attack Mike yet!
    After Mike reaches third turn or when you're notified of Mike changing into
    Creeping mode, use Asher' Wings of Light and Zebulun's Power Kick - I recommend
    you launch them after third turn Mike reaches. Note: don't take too long into
    making a decision over what will be your next move, as doing so triggers Mike
    to power up and you don't want that.
    When Creeping mode is entered, repeat what you were doing from start of battle
    by having both mechs stock until next Pure mode. To speed up the killing
    process, you can try this: after Asher charges 200 EC and it has a turn, have
    Asher boost itself. Now use Wings of Light; in case Mike cboosts and uses a
    powerup, it doesn't matter, as Asher will still have next turn, on which you
    will stock.
    Mike loves to turn against Asher, and that's what we want - to have Mike use
    most of its attacks against Asher, while leaving Zebulun alone so it can react
    accordingly - if you had Asher attack in a fashion mention in above paragraph,
    cast Boost 1 or heal whoever needs healing. Have Zebulun do whatever you wish,
    just don't attack Mike - you don't want to have Mike go postal on Zebulun.
    Mike's attacks which cannot be evasionded are: Good Deed, Ill Words, Between 
    Heaven and Earth, Purge Filth. Everything else can be avoided, including deadly
    Creeping in the Dark. Once Mike triggers next Pure mode, Asher and Zebulun will
    have 200 EC.
    As next Pure mode is entered, again repeat the cycle. Zebulun Quick on self,
    then Down ethers on Mike to have it heal your mechs, or Boost 1. Asher still
    stocks, and doesn't attack. When notified of Pure mode ending, Asher uses Wings
    of Light.
    Continue until Mike's first powerup is used (below 120000 HP). Attacks it
    gained are Purge Filth and Between Heaven and Earth. Both carry nasty statuses:
    L Slow and L Charge Down, but since we have Charge Clean acc on Asher, this is
    of no worries. Unfortunately both attacks cannot be evasionded, and if guarded,
    damage done will be somewhere around 6000. Mike also uses Resentment or
    Vengeance, but these two can be avoided and if Asher cboosts successfully, you
    gain a free healing turn thanks to Charge Recover.
    It will take several more of Mike's attacks before it reverts into Pure mode,
    but because it will concentrate on Asher (unless it uses one of its hit-all
    attacks), Zebulun will be able to recover any excess loss of HP Asher
    sustained. During Pure modes entered from now on Mike will end it immediately
    if it's attacked.
    When Mike's below 60000 HP and second powerup is used, Mike tends to be using
    Ill Words, Good Deed and Creeping in the Dark more frequently, so employing
    Zebulun with Medica 2 (or Medica 2 ether combo) may be necessary. You'll need
    to stand ground thru six turns of hell, however, all it takes are mere 3-4
    Wings of Light to bust Mike's ass for good.
    If possible, try augmenting Mike's HP so that it doesn't cross 30000 HP
    remaining (say around 35000 HP), which is the point of final powerup being
    used. After this point Mike no longer enters Pure mode and will attack you
    mercilessly. So, use Wings of Light for about 18000 dmg, pushing Mike on the
    brink of extinction. Don't use boosts you may have left! You may need them to
    have Zebulun cut it if Mike unexpectedly gains an upper hand.
    Once Mike's HP is decreased to the point where it cannot exist anymore, Mike
    says final farewell. And so do we to final challenge of Xenosaga: Episode II.
                                      GS campaign                             |GC00
    These are little side quests that you can do to earn extra skills and double 
    attacks. They require a lot of running around and very little battling, however 
    a few of them have their own bosses to them. If you see any errors or missing 
    information such as prerequisites contact me using the E-mail address provided 
    at the beginning of the guide and I will change them and add your name to the 
    credits. Every little bit helps. 
    GS 1                                                                      |GC01
    Location: Second Miltia, in front of hospital. 
    Talk to Jacqueline with a female character.
    Mission: Deliver a letter from Jacqueline to Sidney
    Reward: Secret Key 1
    What to do: Go to the space station and board a private flight to the 
    foundation or the Elsa if you are on disc 2. Get off and use the private 
    shuttle to the launch area. From here enter the iron man bar in the city area 
    and talk to the person right next to the counter. Talk to him to give him the 
    letter. Now go back to Jacqueline to tell her you gave him the letter. She will 
    give you your reward.
    GS 2                                                                      |GC02
    Location: Second Miltia, in hospital, back room
    Talk to Sikes
    Mission: Deliver four letters
    Prerequisite: GS 1
    Reward: Secret Key 2 
    What to do: Take the four letters from him and deliver them to these people at 
    these locations:
    Spade: In the publishing agency, talk to Enrico.
    Heart: Go to the Durandal and head to the Park, talk to Eugene.
    Club: In the spaceport, talk to Ulrica.
    Diamond: Foundation, second screen a top the stairs, talk to Patricia.
    Now go back to Sikes and pick up your reward.
    GS 3                                                                      |GC03
    Location: Foundation, Laundry mat
    Talk to Sheila
    Mission: Stop the mice
    Reward: Secret Key 6 
    Limit: 1:30
    What to do: Go up the ladder in the living room and talk to Amber. She will 
    explain what to do. You need to catch all 10 mice in 1:30 using the square 
    button to attack them. Generally if you get in their path or trap them in a 
    corner it becomes easy. One will run up the stairs and then go in a hole to 
    take him back down so go back down to find him. The rest are pretty 
    straightforward. If you fail you can redo it as many times as you want so don't 
    worry. Once you get all ten take the secret box back to Sheila and claim your 
    GS 4                                                                      |GC04
    Location: Elsa, B1
    Talk to SPUMONI
    Mission: Find ZAZA
    Reward: 20 Skill Upgrade D and Rejuvenator E
    What to do: You need to find ZAZA using the clues that each person gives you. 
    First head over to the Second R&D Division on Second Miltia. Talk to the 
    engineer at the end to obtain ZAZA's clue one. Now go to the fishing zone on 
    the Foundation and talk to the kid on the left to obtain ZAZA's clue two. Now 
    go to the Publishing Agency on Second Miltia and talk to the woman by the 
    computer for ZAZA's clue three. Next head to the Observation room in the park 
    on the Durandal and talk to the man left of the fountain and obtain ZAZA's clue 
    four. Next go to sector two of Second Miltia and talk to a woman near the ramp 
    that leads to the sewer entrance. She will give you ZAZA's clue five. Now head 
    to the Foundation and go to the second sector. Go up the stairs and talk to the 
    woman up here. She will give you ZAZA's clue six. Now go to the U.M.N. Control 
    Center on Second Miltia. Enter the room Ziggy got repaired in on Disc one and 
    talk to the first person you see to collect ZAZA's clue seven. Now go to the 
    launch bay on the foundation. Talk to ZAZA and input the code that was written 
    on the seven clues.
    GS 5                                                                      |GC05
    Location: Jin's house
    Talk to Jun
    Mission: Sort the shelves
    Reward: Decoder 1 and Archangel's Requiem (Double attack for Jr. and Shion) 
    Limit: 3:00
    What to do: You must line up the shelves so that both the vertical and 
    horizontal symbols match. This can take a few tries but your allowed as many as 
    you want. That's all I can help with. 
    GS 6                                                                      |GC06
    Location: Second Miltia, Kitchen of Moby Dick's
    Talk to Chop with a female character
    Mission: Help Chop cook a dish
    Limit: 1:30
    Reward: Decoder 17
    What to do: Press the buttons he tells you to press. Take your time because you 
    have about two seconds to press each button and if you press one wrong you have 
    to start again.
    GS 7                                                                      |GC07
    Location: Second Miltia, publishing Agency, back room
    Talk to Miguel
    Mission: Hang up 20 posters.
    Reward: 3 Skill Upgrade D, MOMO's Swimsuit, Jr.'s Swimsuit
    What to do: I will do my best to describe the area's you need to hang posters 
    up. We will start in sector 2 by the entrance/exit.
    Post 4 posters on the wall by moby dicks on the ground level. Then go up the 
    stairs and under the Second Miltia post 1. Go inside moby dicks and on the left 
    after you go up the stairs you can post 1. One can be posted to the right of 
    segment address 6 and one to the left. Now head south from the Segment Address 
    and go down the stairs. Head down the next stairs you see to the south and hang 
    one up by the yellow caution sign. Now go to the first sector. Three can go on 
    the wall where bunnie is. Go inside the hospital and post one on the east wall 
    in the last room. Head south from the hospital and go up the stairs. Post two 
    in the first room you come to, then one outside on the wall right after it, and 
    then go in the next room and post two. Now go down the stairs and post one 
    behind the save point. Now go north towards the hospital and post one in the 
    centre of the wall. Go back to Miguel and collect your reward.
    GS 8                                                                      |GC08
    Location: Second Miltia, down the southern most stairs in sector 2.
    Talk to Lizzy
    Mission: Push the switch
    Limit: 5:00
    Reward: Burst Veil (Double attack for Shion and MOMO)
    What to do: Use the key to open the door and go down the ladder. Head left and 
    attempt the repair job. Head down the yellow conveyer belt to the left and go 
    up the ladder. Run through the path when there is no electricity coming out. 
    The electricity stuns you but you can still go through it if you do get hit 
    however, on conveyer belts you will head in the direction of the belt, which is 
    usually backwards. Follow the path around the electricity and be careful at the 
    conveyer belt. If you see sparks coming that means it's about to discharge. 
    Keep going around to the next set of discharges. Be careful because if one of 
    these hit you it will knock you onto the conveyer belt, which will take you 
    back to the beginning. Keep going around the little bars feel free to get hit 
    on the next conveyer belt as it will carry you right along. The one after it 
    won't though. Head down the ladder and destroy the boxes to receive 5 skill 
    upgrade A, 2 class upgrade C and a bio sphere. The path to the north will lead 
    you to the switch. Press it and the timer will stop. Now go back and take the 
    path on the left to collect a Rejuvenator M. Now go back and talk to Lizy to 
    collect your reward.
    GS 9                                                                      |GC09
    Location: Second Miltia, by stairs to sector 2
    Talk to Maple
    Mission: Get the teddy bear back
    Reward: Elemental Nocturne (Double for chaos and Jr.)
    What to do: Head to sector 2. Go up the escalator and turn right. You will 
    encounter Bonny. Once she finishes talking to you keep going right and she will 
    talk to you again after the stairs. Keep going down the path to the end and go 
    down the ramp. She will talk to you again and say she left the bear by your 
    feet. Pick up the shiny object and take it back to Maple to collect your 
    GS 10                                                                     |GC10
    Location: Second Miltia, Hospital
    Talk to Luty
    Mission: Plant a flower
    Reward: Secret Key 15
    What to do: Go onboard the Elsa and enter cabin 1 and talk to the droid to get 
    five hyper fertilizers. Next go into cabin two as KOS-MOS and talk to this 
    droid to obtain the spring seed. Now go to the hospital and plant the spring 
    seed and use the five hyper fertilizers and talk to Luty to get a reward.
    GS 11                                                                     |GC11
    Location: Second Miltia, by sewer entrance
    Talk to Ciaran
    Mission: Destroy Nanomachines
    Reward: Secret Key 11 
    What to do: Use the machines to see which ones you have to destroy. The red 
    ones must be destroyed and the green ones must remain. If you destroy a green 
    one you have to start over again. Once you finish collect your reward from 
    GS 12                                                                     |GC12
    Location: Second Miltia, Sector Two, Sewer Entrance
    Talk to Ray
    Mission: Open all the valves
    Prerequisite: GS 11
    Reward: Secret Key 12
    What to do: Go to the second floor using the elevator in the back of the first 
    floor. Start by going east and turning the valve here. Next head all the way 
    west and go down the stairs and turn east under the bridge. Next go under the 
    next bridge and head up the stairs. Head east, north and east again and turn 
    the second valve. Next head south at the first turn and open valve three. Head 
    back north and turn west, then south all the way and press the button to move 
    the hover platform. Once it is done activate the other button to make a bridge 
    to the other side. Head west, then south and turn valve four. Now head north 
    and go down the stairs and go up the stairs to the south and go east. Follow 
    the path all the way to the end and turn valve five. Now head back and go south 
    at the three way and turn valve six. Now leave the sewer and collect your prize 
    from Ray.
    GS 13                                                                     |GC13
    Location: Second Miltia, Inside sewer, Next to Elevator
    Talk to Glenn
    Mission: Inspect Water Tank B
    Prerequisites: GS 12
    Reward: Decoder 8
    What to do: Go down the elevator and make your way back to valve six. Go down 
    the stairs on the left and use the key at the end of the path. Heal yourself if 
    necessary and prepare for battle!
    Wraith Virus HP=25600 Type=Gnosis W.Atk=None W.Atr=Bm/Th/Fi/Pc Break=None
    Exp=30000 Skill=2700 Class=3000 Item=Skill Upgrade D Rare Item=Skill Upgrade E
    Wraith Feeler HP=2400 Type=Gnosis W.Atk=None W.Atr=Bm/Th/Fi/Sl Break=None
    Exp=1500 Skill=70 Class=60 Item=None Rare Item=None
    Difficulty: Average     Recommended Level=43
    Wraith Virus' Attacks:
    Horizontal Strike ~300 All/Physical/Strike
    Scoop Up ~750 All/Physical/Strike/Air
    Down Force -Single/L Heavy
    Boost 1 -Increase boost by one
    Quick -Increase speed 25%
    Almighty Calus -Summons another Wraith Feeler
    Wraith Feeler's Attacks:
    Drain Fluids -6.7% Single/HP Drain
    Drain Spirit -10% Single/EP Drain
    Ok this boss will take massive damage from MOMO and Jr with fire sword cast on 
    them. Keep doing that and the boss will fall quickly. After the bosses at the 
    Omega System this one should not pose a threat especially since the majority of 
    the damage will come from the Feelers. Defeat them if you want but remember he 
    can bring them back. One the Virus die's then you must kill the feelers to end 
    the battle.
    Once you defeat it head back to Glenn and collect the reward.
    GS 14                                                                     |GC14
    Location: Second Miltia, Sector one, Stella's room
    Talk to Kate
    Prerequisite: GS 25
    Mission: Find proof her brother was in Miltia Fourteen years ago
    Reward: Secret Key 21
    What to Do: Use the U.M.N. to dive into Miltia fourteen years ago as character. 
    Head west to the next area and destroy the debris. Then head up the stairs to 
    the next area. Cross the bridge and push the button to activate the ladder. 
    Attack the gnosis for a boss fight!
    Rod Blondel Hp=17600 W.Atr=None W.Atk=Bm/Au/Fi Break=BBC
    Exp=24000 Skill=1200 Class=1200 Item=Skill Upgrade D Rare Item=Skill Upgrade E
    Difficulty: Average Recommended Level: 30
    Rod Blondel's Attacks:
    Venomous Touch ~350 Single/Physical/Strike/L Poison 
    Hedro Dust ~300 All/Ether/Strike/L Poison
    Venom Touch Combo ~650 Single/Physical/Strike/L Poison
    Stock up to full and have full boost as well. Cast aura or fire sword on people 
    that don't have an element and then just unleash combos on him until he dies. 
    He can and will poison you a lot so you may want to have a heal going at all 
    times curing the poison. His attacks are quite strong to so make sure your 
    party can heal themselves. Don't forget you can combo Refreshes to affect the 
    whole party. If the going gets tough you can always run from him.
    You will obtain the Memory Locket. Take this back to Kate to claim your prize.
    GS 15                                                                     |GC15
    Location: Foundation, Our Treasure, Second Floor
    Talk to Mallory
    Mission: Find her ring (again)
    Reward: Secret Key 17
    What to do: Wow this woman cannot hold on to a ring. Those who played Ep.I know 
    what I mean. Anyways go to the Laundromat and take the ring that is there. 
    Bring it back to her for your reward. If you give her another ring you will 
    fail the GS.
    GS 16                                                                     |GC16
    Location: Foundation, Our treasure hotel, Second Floor
    Talk to Margoyles
    Mission: Find a music box
    Reward: Iron 4 Sheet Music
    What to do: Go talk to the Mechanic in Made in Heaven that is fixing the car. 
    He will give you a music box. Take it back to Margoyles and collect the reward.
    GS 17                                                                     |GC17
    Location: Foundation, Sector Two
    Talk to Bonny
    Mission: Find Bonny a job
    Prerequisite: GS 9 and 23
    Reward: Dual Spell Ray (double attack for chaos and Shion)
    What to do: Go to the Laundromat and talk to Nikita. Tell her you want the Pink 
    Maid Uniform. Now go to the iron man bar and use the lift to go up one level 
    and talk to the Girl to obtain the Rules of High Society book. Now go talk to 
    Caito down one level (the bartender). Caito will give you a reward. 
    GS 18                                                                     |GC18
    Location: Second Miltia, Sector one, Other Professor's Room
    Talk to Janet
    Mission: Find the Architect 
    Reward: Unlock Code
    What to do: Go to the foundation and head to the second sector. Look for an 
    area that is blocked off by a car on the first level and destroy the car to 
    find the designer. Talk to him and get the blueprint. Now take it back to Janet 
    and have her look at it. Use the unlock code on the statue to uncover Segment 
    Address 11.
    GS 19                                                                     |GC19
    Location: Foundation, Made in Heaven
    Talk to King
    Mission: Find a doctor
    Reward: 2 Revive DX
    What to do: Head to the hospital on Second Miltia and talk to the doctor there. 
    Force him to go see King. Then go back and see King.
    GS 20                                                                     |GC20
    Location: Foundation, Our Treasure hotel, Second floor
    Talk to Kramer with a female character
    Mission: Wipe Windows
    Limit: 2:00
    Reward: King's Key
    What to do: Run up to a window and press circle, then rotate the right analog 
    stick to clean the window. You have two minutes to do nine windows. Once you 
    finish Kramer will give you Kings key which will open the lock in Kings hideout 
    giving you 5 Skill Upgrade D
    GS 21                                                                     |GC21
    Location: Foundation, Sector Two
    Talk to Roy
    Mission: Find his Time Capsule
    Reward: Skill Upgrade Ex6
    What to do: Once you unlock the Factory Bonus Dungeon play through it to the 
    end and complete the puzzle to obtain the pink book. Take it back to Roy to get 
    your Reward. 
    GS 22                                                                     |GC22
    Location: Foundation, sector 27
    Talk to Johnny
    Mission: Play rock-paper-scissors with people
    Reward: Cross Fist (Double Attack for Ziggy and KOS-MOS) 
    What to do: Go to everyone in this sector and play rock-paper-scissors with him 
    or her. You have to try and win three games to pass. It may be less but I 
    always end up with three wins. Once you are done talk to Johnny to get your 
    GS 23                                                                     |GC23
    Location: Elsa, B1
    Talk to PANACHE
    Mission: Uncover the thief's identity
    Reward: Fiery Ritornelle (double attack for Jr. and Ziggy)
    What to do: Head to the Second R&D division on Second Miltia and enter the 
    first room on the right. Talk to Narcissus to obtain a Power Battery. Now go 
    back to the ship and use it five times to reveal a little more of the thief. Go 
    back to Narcissus after five uses to recharge the battery. Keep doing this 
    until the thief's identity is completely revealed. Then talk to PANACHE to 
    claim your prize.
    GS 24                                                                     |GC24
    Location: Foundation, Launch Bay
    Talk to Simon
    Mission: Beat the quiz game
    Reward: EMAX300
    What to do: Go to the hotel and use the free play token. Enter these answers to 
    the questions:
    1: 4
    2: 2000
    3: 8
    4: 4
    5: 40
    6: 229
    7: 3
    8: 6
    9: 10
    10: 5
    11: 12
    12: 82
    13: 4
    14: 10
    15: 25612
    16: 34
    17: 01
    18: 9
    19: 7
    20: 28080
    Once you answer all the questions go back to Simon to collect your reward.
    GS 25                                                                     |GC25
    Location: Second Miltia, Sector 1, Stella's room
    Talk to Stella
    Mission: Collect three antiques
    Reward: 2 Class Upgrade C, chaos' Swimsuit and Shion's Swimsuit 
    What to do: You must find three people that have Stella's things.
    The first is the man in front of the publishing agency. Then go south and turn 
    east at the pathway after you pass the stairs and before the ramp talk to Tess. 
    Next go to the cafe and go around to the chef's door and talk to Rachel. Now 
    take all three items back to Stella and claim your Prize.
    GS 26                                                                     |GC26
    Location: Foundation, Launch Bay
    Talk to Pitt
    Mission: Find his son
    Reward: Secret Key 10
    What to do: Activate a U.M.N. dive into Old Miltia fourteen years ago. Go to 
    the Segment address and head east to the next area. Continue east and when you 
    see a bridge over a gap cross it. Enter the Toy store using the key he gave 
    you. Run to the end and attack the huge unicorn thing.
    Grips Sister HP=22400 Type=Gnosis W.Atk=Ether W.Atr=Au/Th/Pc/Sl/St Break=BBB
    Exp=30000 Skill=1800 Class=1800 Item=Skill Upgrade D Rare Item=Skill Upgrade E
    Difficulty: Hard    Recommended Level: 38
    Grips Claw ~180 Single/Physical/Slash
    Flame Blast ~250 Single/Ether/Fire
    Fire Breath ~300 One side/Ether/Fire
    Telepathy ~150 Single/Ether/Strength up/Hp Drain
    Telepathy -10% Single/Ether/Ether Up/EP Drain
    Power of telepathy weakened -Stats return to normal
    Evil Glare -Single/H Stop
    Evil Eye -All/L Stop
    Since you can only hit the B zone in this battle the break should have been 
    obvious. This battle shouldn't be to hard after the battle in Labyrinthos. Move 
    the center character to the other side. If he uses Evil Eye or Evil Glare be 
    sure to clear it from all your characters that were afflicted. When he uses 
    telepathy I believe his stats double because Flame blast started doing 550ish 
    to my characters. Just use normal combos and make sure everyone has aura sword 
    cast on them. Don't unload your stocks until he is aired or downed.
    Talk to Henry to make him dive out, then dive out yourself. Go back to Pitt to 
    pick up your prize.
    GS 27                                                                     |GC27
    Location: Elsa, Restaurant 
    Talk to ADONIS (droid behind the counter)
    Mission: Mix a Remedy
    Reward: Decoder 14
    Limit: 5 tries
    What to do: Talk to the other droids to see what the captain likes most. Once 
    you are done talk to ADONIS to mix. The solution is 3:2:2. Now take it to the 
    Matthews robot to test it. If you did it right talk to ADONIS to claim your 
    GS 28                                                                     |GC28
    Location: Foundation, Iron Man Bar
    Talk to Caito
    Mission: Fight Mad Skelter
    Reward: Grand Ronde (double attack for KOS-MOS and chaos) 
    What to do: Once you clear the Space Coliseum go back to Heaven's Ruins where 
    you fought the last boss in front of the green dive device and another boss 
    will be waiting for you.
    Mad Skelter HP=46356 Type=Gnosis W.Atk=None W.Atr=Bm/Fi/Sl Break=
    Exp=76000 Skill=4200 Class=5400 Item=Skill Upgrade E Rare Item=None
    Difficulty: Varies     Recommended Level: 55
    Mad Skelter's Attacks:
    Stigma -Single/Physical/Pierce
    Inescapable Arrow Shot 1 -Single/Physical/Pierce/L Resistance D
    Inescapable Arrow Shot 2 -Single/Physical/Pierce/L Weak
    Inescapable Arrow Shot 3 -Single/Physical/Pierce/L Slow
    Inescapable Arrow Final -Single/Physical/Pierce/HP Drain 100%
    The curse of Zero -All/L Poison
    Pandora's Gate -All/Ether
    First thing this boss will do is copy the highest levelled characters stats. I 
    do believe however that this can be used to your advantage. To do this make a 
    party so that either MOMO or Shion are the highest levelled and enter battle 
    with him. Shion is probably the best bet here since her Evasion isn't that 
    high. Once he copies her stats switch them out for Jin, KOS-MOS, and Jr. Then 
    stock up and use flame sword and air him, them use Jin and KOS-MOS slash 
    attacks in the air to deal massive damage. Chaos is a no go in this battle 
    because he absorbs aura. Also don't let him copy KOS-MOS or the battle will be 
    next to impossible. It's never happened to me but I've heard stories about it.
    Once you defeat him go back to Caito to collect your reward.
    GS 29                                                                     |GC29
    Location: Foundation, Fishing Lab
    Talk to Butch
    Mission: Catch Red Eye
    Limit: 1:00 per attempt
    Reward: Decoder 16, Red Eye Fish Print
    What to do: Use the fishing rod and try to catch red eye. It seems to be 
    completely random so just keep trying. When you do catch it Butch will give you 
    a reward.
    GS 30                                                                     |GC30
    Location: Foundation, King's Hideout
    Talk to Clive
    Mission: Find Owners for the cats
    Reward: Cross Hilbert (double attack for KOS-MOS and MOMO)
    What to do: Pick up all the cats and drop them of at these locations:
    Rebour: Laundry Mat
    Ollie: Space Port
    Newt: Publishing Agency
    Walker: Iron Man Bar
    Loop: Moby Dick's
    When you are finished go back to Clive to collect your reward.
    GS 31                                                                     |GC31
    Location: Foundation, Our Treasure hotel
    Talk to Layla with either Jr. or MOMO
    Mission: Find the origin of the photo
    Reward: Vault Key (opens to 4 Med Kit DX)
    What to do: You must find the photographer of the photo. She is located at the 
    publishing agency on Second Miltia. Talk to her to find out where it was taken 
    and go back to Layla to get your reward. 
    GS 32                                                                     |GC32
    Location: Elsa, B1
    Talk to KAMIKAZE
    Mission: Pay off the captions debt
    Reward: Skill Upgrade E x40, Power Strike (double attack for Ziggy and MOMO), 
    Secret Key 19, X-Buster (special attack for KOS-MOS), Jin's Swimsuit.
    What to do: There are several items that pay 500,000G. These include EMAX300, 
    Auto-Recovers and Awakenings. If you want to use the accessories use the 
    awakenings to pay it off. The Orgulla farming trick can be used for this. As 
    well you can fight the patriarch again and again to collect Awakening IV's if 
    you are past the Ormus Stronghold or need a few more to finish the debt off. 
    Also note you can steal extra awakenings from Margulis' shadow when you fight 
    him the second time. Any other items aren't worth the effort of gathering them, 
    since you can just fight the patriarch to gain more exp and skill points 
    anyways. Talk to K-2 at the space port in Second Miltia to pay off the debt.
    GS 33                                                                     |GC33
    Location: Foundation, launch bay
    Talk to Hugo
    Mission: Disarm a bug in the encephalon 
    Reward: Secret Key 18
    What to do: Find an U.M.N. plate and dive into MOMO's subconscious domain 
    summer. Head left and destroy the door on the bathroom. Destroy the poster for 
    the first hint. Next head north and inspect the crate behind the sign to unlock 
    the first protection. Now head south and turn east to the next area. Inspect 
    the flowers to unlock the protection two. Now head east again and pass through 
    two area's until you get to the fallen tree. Go down the tree and inspect the 
    flowers next to it to unlock protection three. Use the path on the right to 
    take a short cut across a tree and head north to the next area. Cross the 
    stream using the tree short cut and inspect the wall next to the hole the water 
    is coming out of to unlock protection four. Next head north and in the next 
    area go down the ramp on the right. Inspect the tree north of the blue flowers 
    to unlock protection five. Now head west and use the short cut that takes you 
    to the area with the shed. Go next to the red dive device and inspect the rock 
    with the flowers on it to unlock protection six. Head east to go to the next 
    area. Go to the area after this and inspect the empty log in the bushes for 
    protection seven. Next head to the northern exit of this area. From here go 
    north and use the tree bridge on the right to cross. Inspect the flowers in the 
    path to the left after the bridge to unlock protection eight. Next head south 
    to the previous area and destroy the first three rocks on the right side of the 
    tree (leave the last one). Now destroy the tree and cross where it stops. 
    Inspect the first rock you come to unlock protection nine. Now go to the 
    southern exit. Follow the path to the rock and destroy it. Go in and inspect 
    the tree. He will give you Secret Key 18 but you still need to talk to Hugo to 
    complete this GS.
    GS 34                                                                     |GC34
    Location: Second Miltia, Sector Two
    Talk to Carlos
    Mission: Find the best date spot
    Reward: Lion Heart (double attack for Jin and Shion) 
    What to do: Just tell him its second Miltia. Walk away and come back a little 
    later to collect your prize. 
    GS 35                                                                     |GC35
    Location: Foundation, Our treasure roof
    Talk to Camille with a male character
    Mission: Fix the roof
    Limit: 1:00
    Reward: Decoder 13
    What to do: Go up to a broken part and mash the circle button until it is 
    repaired. Try to do all one level before going down the stairs. If you do it in 
    less than a minute Camille will reward you, if you don't you can try again as 
    many times as you like.
    GS 36                                                                     |GC36
    Location: Second Miltia, Sector Two
    Talk to Winona
    Mission: Compete against Winona
    Reward: Twin Buster (double attack for Shion and KOS-MOS)
    What to do: Complete every GS without failure and talk to her. You will win.
                                   Segment Addresses                          |SA08
    This is a table of all the information on each Segment Address. Formay is like 
    #  |Location of Door |Location of Decoder|Reward
    1  |Dammerung        |Complete GS 5     |Secret Key 8
    2  |Elsa             |Ormus Stronghold  |Secret Key 22
    3  |Publishing Agency|Segment Address 16|Robot Part Left Leg
    4  |Ormus Stronghold |SC Domain Summer  |Secret Key 9
    5  |Labrinythos      |Labrinthos        |Secret Key 20
    6  |Second Miltia    |Given to you      |Secret Key 3
    7  |Dammerung        |Segment Address 14|Robot Part Left Arm
    8  |Desert           |Complete GS 13    |Robot Part Body
    9  |Uzuki Residence  |Submerged City    |Secret Key 4
    10 |Submerged City   |Omega System      |Secret Key 26
    11 |Foundation       |Durandul Park     |Secret Key 23
    12 |Heaven's Ruins   |Heaven's Ruins    |Sequencer D
    13 |Ormus Stronghold |Complete GS 35    |Robot Part Head
    14 |Old Miltia       |Complete GS 27    |Robot Part Right Arm/Decoder 7
    15 |SD Winter        |Dammerung         |Secret Key 5
    16 |Iron Man Bar     |Complete GS 29    |Robot Part Right Leg/Decoder 3
    17 |Omega System     |Complete GS 6     |Secret Key 28
    18 |Submerged City   |Dammerung         |Secret Key 16
                                    Character Stats                           |CS09
    These are the level 50 stats of each character
    Shion is a rather useless character for two reasons. One being that her attacks 
    contain elements so you can't cast sword ethers on her to make chains. Her 
    elements also cut off each other as is goes Thunder-->Beam-->Thunder making it 
    hard to get a good combo from her. The other reason is that her attacks are 
    based off her ether attack and not the strength stat. While looking at her 
    stats this may seem like a good thing but MOMO's ether stats are higher and you 
    can sword MOMO, making her a better choice than Shion. Shion is the only 
    character that can use Erde Kaiser ethers, so there are benefits to using her. 
    Low on HP and Vitality, she will fall fast in battle. Shion cannot air or down 
    MOMO is probably the most useful character in the game. Her attack is based off 
    of her ether attack power and not strength. This makes her insanely strong 
    against most enemies. Her attacks don not have an element so you will need to 
    cast sword ethers on her to use chains. Downsides to MOMO are her low HP and 
    Vitality stats, which means she dies quite fast since a lot of attacks are 
    physical in nature. MOMO can not air or down enemies.
    KOS-MOS is above average character. Her stats are well rounded except for HP, 
    which is really high. This makes for her to be a good tank since her defences 
    are high. She is also the only character that can use special attacks. Her high 
    strength makes for good attacking and her ether attack can heal for a good 
    amount of HP. Her normal attacks contain no elements so sword ethers are 
    effective here. Downsides include her speed, which is very low, but by 
    equipping the swimsuit her speed will increase by one.
    Jr. is a average character. His stats are pretty well balanced except for dex, 
    which is highest in the game. He has no element so sword ethers are useful 
    here. All his attacks are of the physical nature so that nice strength stat 
    will work wonders here. Low stats include HP and Vitality, which means he will 
    have some difficulty with large groups of enemies, or strong boss attacks.
    Probably the most balanced character in the game. His stats are all normal 
    except for his ether attack, which is second highest in the game. All of his 
    attacks are aura based which limits the amount of chains he can partake in. He 
    has the ability to down enemies in the break state. Doesn't really have a low 
    stat since most are in the middle.
    The tank of the party, Ziggy has the highest HP, Str and Def in the game. All 
    of his attacks are fire based so he can't be much help in chains. Like chaos he 
    can down enemies in the break state. Where as he is the physical powerhouse, 
    his speed and ether stats leave something to be desired as they are the lowest 
    in the game.
    Jin is a well-balanced character like chaos except with high HP. His attacks 
    are physical and most contain the slash element, which is the only character 
    with is aside for KOS-MOS air attacks. His attacks are not elemented so he can 
    use sword ethers to contribute to chain attacks. He can also air enemies in the 
    break state.
                                   Character Attacks                          |CS10
    These are attacks that characters can use in battle. Both single and double 
    attacks are listed. The format for single attacks goes like this:
    Name                Target|Zone |Type |Range|Element      
    Double attacks go like this:
    Name                Partner|Target|Type    |Element|Stock|Added Effect
    Electro Shot        Single|A,B,C|Ether|Long|Thunder 
    Electro Ray         Single|A,B,C|Ether|Long|Beam
    Electro Blast       Single|A,B,C|Ether|Long|Thunder
    Burst Veil          MOMO   |All   |Support         |Stockx1|Burst Veil 
    Archangel's Requiem Jr.    |All   |Physical|Pierce |Stockx2
    Dual Spell Ray      chaos  |Single|Ether   |Beam   |Stockx2
    Lion Heart          Jin    |Single|Physical|Slash  |Stockx2
    Gravity Bomb        KOS-MOS|Single|Physical|Strike |Stockx2|L Slow
    Twin Buster         KOS-MOS|Single|Ether   |Beam   |Stockx3
    Phoenix Blade       Jin    |Single|Ether   |Aura   |Stockx3
    Robin               Single|A,B,C|Ether|Long|Pierce
    Lark                Single|A,B,C|Ether|Long|Pierce
    Sparrow             Single|A,B,C|Ether|Long|Pierce
    Burst Veil          Shion  |All   |Support        |Stockx1|Burst Veil 
    Silver Duet         Jr.    |Single|Ether   |None  |Stockx2
    Cross Hilbert       KOS-MOS|All   |S.Atk   |None  |Stockx2|H Lost
    Blessed Miracle     chaos  |All   |Support |None  |Stockx3|Best Ally
    Power Strike        Ziggy  |Single|Physical|Strike|Fire|Stockx3
    T-Arts 1            Single|BB |Physical|Short|Strike
    T-Arts 2            Single|BC |Physical|Short|Strike
    T-Arts 3            Single|CC |Physical|Short|Strike
    T-Arts 4            Single|CB |Physical|Short|Strike
    T-Arts 5            Single|B,C|Physical|Short|Strike|Air
    T-Arts 6            Single|A  |Physical|Short|Slash
    T-Arts 7            Single|AA |Physical|Short|Slash
    Minigun             Single|Physical|Long|Pierce|Stockx1
    Micro Missile       All   |Physical|Long|Strike|Stockx2
    Dragon Blade        Single|Ether   |Long|Beam  |Stockx1
    X-Buster            All   |Ether   |Long|Beam  |Stockx3
    Cross Fist          Ziggy|Single|Physical|Strike|Stockx2
    Cross Hilbert       MOMO |All   |S.Atk   |None  |Stockx2|H Lost
    Gravity Bomb        Shion|Single|Physical|Strike|Stockx2|L Slow
    Twin Buster         Shion|Single|Ether   |Beam  |Stockx3
    Quick Draw          Single|BB |Physical|Long|Pierce
    Quick Turn          Single|BC |Physical|Long|Pierce
    Quick Drop          Single|CC |Physical|Long|Pierce
    Quick Shot          Single|CB |Physical|Long|Pierce
    Cross Hand          Single|B,C|Physical|Long|Pierce
    Crossover           Single|A  |Physical|Long|Pierce
    Killing Sky         Single|AA |Physical|Long|Pierce
    Elemental Nocturne  chaos|All   |Ether   |Aura       |Stockx2
    Archangel's Requiem Shion|All   |Physical|Pierce     |Stockx2
    Silver Duet         MOMO |Single|Ether   |None       |Stockx2
    Fiery Ritornelle    Ziggy|All   |Physical|Pierce/Fire|Stockx2
    Spirit Touch        Single|BB |Physical|Short|Strike|Aura
    Angel Blast         Single|BC |Physical|Short|Strike|Aura
    Divine Seal         Single|CC |Physical|Short|Strike|Aura
    Spirit Cross        Single|CB |Physical|Short|Strike|Aura
    Spirit Strike       Single|B,C|Physical|Short|Strike|Aura|Down
    Angel Shot          Single|C  |Physical|Short|Strike|Aura|Down Only
    Heaven's Wraith     Single|CC |Physical|Short|Strike|Aura|Down Only
    Ice Brand           Jin  |Single|Physical|Slash/Ice|Stockx2
    Elemental Nocturne  Jr.  |All   |Ether   |Aura     |Stockx2
    Dual Spell Ray      Shion|Single|Ether   |Beam     |Stockx2
    Blessed Miracle     MOMO |All   |Support |None     |Stockx3|Best Ally
    Combo One           Single|BB|Physical|Short|Strike|Fire
    Combo Two           Single|BC|Physical|Short|Strike|Fire
    Combo Three         Single|CC|Physical|Short|Strike|Fire
    Combo Four          Single|CB|Physical|Short|Strike|Fire
    Burst Blow          Single|BB|Physical|Short|Strike|Fire|Down
    Burst Blade         Single|BB|Physical|Short|Strike|Fire|Down Only
    Cross Fist          KOS-MOS|Single|Physical|Strike     |Stockx2
    Fiery Ritornelle    Jr.    |All   |Physical|Pierce|Fire|Stockx2
    Power Strike        MOMO   |Single|Physical|Strike|Fire|Stockx3
    Tempest Blade       Single|BB |Physical|Short|Slash
    Wind Blade          Single|BC |Physical|Short|Slash
    Spinning Blade      Single|CC |Physical|Short|Slash
    Rising Blade        Single|CB |Physical|Short|Slash
    Tornado Strike      Single|B,C|Physical|Short|Strike|Air
    Soaring Blade       Single|A  |Physical|Short|Slash
    Raptor              Single|AA |Physical|Short|Slash
    Ice Brand           chaos|Single|Physical|Slash/Ice|Stockx2
    Lion Heart          Shion|Single|Physical|Slash    |Stockx2
    Phoenix Blade       Shion|Single|Ether   |Aura     |Stockx3
                                      E.S Stats                               |ES11
    HP: 27390
    EP: 0
    Power: 614
    Armor: 570
    Dexterity: 69
    Evasion: 63
    Agility: 7
    Ether Attack: 487
    Ether Defense: 418
    The physical powerhouse, and somewhat lagging in the ether and speed area's. 
    Probably the best choice though as its high HP can make up for its low ether 
    HP: 22981
    EP: 0
    Power: 550
    Armor: 507
    Dexterity: 65
    Evasion: 59
    Agility: 8
    Ether Attack: 587
    Ether Defense: 516
    The middle craft, having the highest Ether attack. I would recommend against 
    using this mech due to Asher's higher HP and defense. The special attacks are 
    HP: 18265
    EP: 81
    Power: 426
    Armor: 396
    Dexterity: 65
    Evasion: 70
    Agility: 9
    Ether Attack: 519
    Ether Defense: 587
    This is the only mech allowed to use ether skills, making it the most useful 
    mech of the three. The physical stats and HP are low however the fact that you 
    can heal more than makes up for it. Its speed and ether stats are what make 
    this mech very useful since this allows you to heal your mechsfaster and for 
    more HP. Ether Skills that it can use are based of ethers MOMO has learned. 
    Look at the ether skills section for more details.
                                      E.S. Attacks                            |ES12
    The format for Normal attacks is:
    The format for Special attacks is: 
    E.S. Asher 
    Shield Lancer   Single/Physical/Short/Strike
    Gatling Gun     Single/Physical/Long/Pierce
    Shot Buster     Any/100%/Single/Ether/Long/Beam
    Gatling Blast   Shion/200%/Single/Physical/Long/Pierce
    Wings of Light  Jin/200%/Single/Physical/Short/Slash/Aura
    Ice Storm       chaos/200%/Single/Ether/Long/Ice
    Corona Buster   Ziggy/200%/Single/Ether/Long/Fire
    Odin Buster     chaos or Shion/300%/Single/Ether/Long/Beam
    Moonlight Blade Jin/300%/All/Ether/Long/Aura
    E.S. Dinah
    Hand-to-Hand    Single/Physical/Short/Strike
    Beam Blaster    Single/Ether/Long/Beam
    Spiral Fist     Any/100%/Single/Physical/Long/Strike
    Tornado Fist    Shion/200%/Single/Physical/Long/Strike/Thunder
    Twin Dragons    Jin/200%/Single/Physical/Short/Slash
    Chained Blast   chaos/200%/Single/Physical/Short/Strike/Aura
    Meteor Storm    Ziggy/200%/Single/Ether/Long/Fire
    X-BUSTER        Shion/300%/All/Ether/Long/Beam
    Iron Blade      Jin/300%/Single/Physical/Long/Slash/Aura
    E.S. Zebulun 
    Kick            Single/Physical/Short/Strike
    Archery         Single/Ether/Long/Pierce
    Rain Arrow      Any/100%/All/Ether/Long/Pierce
    Starlight Arrow Shion/200%/Single/Ether/Long/Pierce
    Golden Bow      Jin/200%/Single/Ether/Long/Pierce/Aura/Clear Status Effect
    Ice Rondo       chaos/200%/Single/Physical/Short/Slash/Ice
    Power Kick      Ziggy/200%/Single/Physical/Short/Strike/Fire
    Aird            Any/300%/All/Ether/Long/Beam
    Meteor Blast    Ziggy/300%/Single/Ether/Long/Fire
                                         Skills                               |SK13
    These are the skills that can be learned using skill points. They are organized 
    by level and class. Format is like this:
    Name            |Skill| Type|Effect
                                        Level 1
    Class A -300 Class points
    Medica          | 200|Ether |Low HP Recovery relative to ether attack
    Refresh L       | 150|Ether |Clear L-type status based on ether attack
    Poison Guard    | 100|Master|Poison Resistance +25%
    Blind Guard     | 100|Master|Blind Resistance +25%
    Class B -300 Class Points
    Attacker        | 200|Ether |Raises attack but lowers defense
    Defender        | 200|Ether |Lowers attack but raises defense
    Str+2           | 100|Equip |Increase attack
    Vit+2           | 150|Equip |Increase defense
    Class C -300 Class Points
    Analyze         | 150|Ether |Analyze enemy
    Memory          | 100|Master|Recall enemy zones once learned
    Eatk+2          | 150|Equip |Increase ether attack
    Edef+2          | 150|Equip |Increase ether defense
    Class D -300 Class Points
    Down Dex        | 150|Ether |Lower Dexterity and Evasion of B/G enemy
    Break Sensors   | 150|Ether |Lower Dexterity and Evasion of M enemy
    Dex+2           | 150|Equip |Increase Dexterity
    Eva+2           | 150|Equip |Increase Evasion
    Class E -300 Class Points
    Ice Blast       | 200|Ether |Ice ether attack
    Flame Blast     | 200|Ether |Fire ether attack
    Thunder Blast   | 200|Ether |Thunder ether attack
    Aura Blast      | 200|Ether |Aura ether attack
    Class F -300 Class Points
    Down Force      | 150|Ether |Lower attack of B/G enemy
    Down P Def      | 150|Ether |Lower defense of B/G enemy
    Down Ether      | 150|Ether |Lower ether attack of B/G enemy
    Down E Def      | 150|Ether |Lower ether defense of B/G enemy
    Class G -300 Class Points
    Break Arms      | 150|Ether |Lower attack of M enemy
    Break Armor     | 150|Ether |Lower defense of M enemy
    Break Beam      | 150|Ether |Lower ether attack of M enemy
    Break Shield    | 150|Ether |Lower ether defense of M enemy
    Class H -600 Class Points
    Psycho Pocket   | 300|Ether |Steal an item
    Break B10       | 400|Master|Break bonus chance +10%
    Focus 1         | 600|Master|Recover 10% EP with stock command
    EP Regen        | 600|Equip |EP+2 every turn
                                        Level 2
    Class A -600 Class Points
    Ice veil        | 300|Ether |Reduce ice damage 25%
    Flame Veil      | 300|Ether |Reduce fire damage 25%
    Thunder Veil    | 300|Ether |Reduce thunder damage 25%
    Aura Veil       | 300|Ether |Reduce aura damage 25%
    Class B -600 Class Points
    Ice Sword       | 300|Ether |Add ice element to attacks
    Flame Sword     | 300|Ether |Add fire element to attacks
    Thunder Sword   | 300|Ether |Add thunder element to attacks
    Aura Sword      | 300|Ether |Add aura element to attacks
    Class C -600 Class Points
    Revert          | 600|Ether |Revive a character with 25% HP
    Medica 2        | 600|Ether |Mid HP recovery relative to ether attack
    Medica All      | 600|Ether |Low HP recovery relative to ether attack
    Vaccine         | 400|Ether |Raise status effect resistance 10%
    Class D -600 Class Points
    Stock 1         | 500|Ether |Increase stock count by one 
    HP Mind 10      | 500|Master|HP recovery +10%
    ST Mind 10      | 400|Master|Status effect recovery +10%
    Rare+10         | 600|Equip |Rare item acquisition +10%
    Class E -600 Class Points
    Heavy Guard     | 200|Master|Heavy Resistance +25%
    Weak Guard      | 200|Master|Weak Resistance +25%
    Ether PD Guard  | 200|Master|Ether PD Resistance +25%
    Ether DD Guard  | 200|Master|Ether DD Resistance +25%
    Class F -600 Class Points
    Ether Spear     | 400|Ether |Raise ether attack and lower ether defense
    Ether Shield    | 400|Ether |Lower ether attack and raise ether defense
    Junk Beam       | 500|Ether |20% chance to cancel M enemy's action
    Miracle Star    | 400|Ether |Non-elemental ether attack
    Class G -600 Class Points
    Ice Coat        | 400|Equip |Reduce ice damage 25%
    Flame Coat      | 400|Equip |Reduce fire damage 25%
    Thunder Coat    | 400|Equip |Reduce thunder damage 25%
    Aura Coat       | 400|Equip |Reduce aura damage 25%
    Class H -1200 Class Points
    Boost 1         |1200|Ether |Increase boost count by one
    Expansion Pack  |1000|Master|Increase skill slots by one
    Inner Peace     |1500|Master|Raise Evasion after using stock command
    ST Resist 20    |1200|Equip |Status effect resistance +20%
                                        Level 3
    Class A -1200 Class Points
    Refresh H       | 800|Ether |Clear H-type status based on ether atack
    Safety Level    |1200|Ether |Survive with one HP (one time)
    ST Mind 15      | 600|Master|Status effect recovery +15%
    Limiter Up      |1500|Equip |Increase max HP&EP 10%
    Class B -1200 Class Points
    Blade Coat      | 500|Equip |Reduce blade damage 25%
    Spear Coat      | 500|Equip |Reduce slash damage 25%
    Hammer Coat     | 500|Equip |Reduce strike damage 25%
    Beam Coat       | 500|Equip |Reduce beam damage 25%
    Class C -1200 Class Points
    Cleanse         | 800|Ether |Clear status using half of current HP
    Rapid Refresh   |1000|Master|Regeneration x2 during reserve
    Double Power    |1000|Equip |Double effects of equipped skills
    Last Revenge    |1200|Equip |When KO'ed, boost with 1HP and 3 stock
    Class D -1200 Class Points
    Stun Guard      | 400|Master|Stun resistance +25%
    Lost Guard      | 400|Master|Lost resistance +25%
    Poison EP Guard | 400|Master|Poison EP resistance +25%
    Slow Guard      | 400|Master|Slow resistance +25%
    Class E -1200 Class Points
    Quick           |1200|Ether |Increase speed 25%
    Charge Time     | 800|Ether |Double HP regeneration (one time)
    Crtc+5          | 800|Equip |Increases critical hit rate 5%
    First Combo     |1000|Equip |Stock +1 when battle starts
    Class F -1200 Class Points
    Prayer          |1200|Ether |Receive a heavenly gift
    Break B15       |1500|Master|Break bonus chance +15%
    Revenge Power   |1500|Equip |25% chance of counter-boost after critical
    Rare+30         |1800|Equip |Rare item acuisition +30%
    Class G -1200 Class Points
    Misty           |1000|Ether |Block B/G enemy's ether skills
    Infection       | 800|Ether |Lower status resistance of B/G enemy
    Guard           | 800|Master|Damage reduction +20% when guarding
    Ether Burst     |1800|Equip |Doubles Ether Attack, but also doubles EP usage
    Class H -2400 Class Points
    Skill Up 10     |3600|Master|Skill Points +10%
    Experience Up 10|3600|Master|Experience Points +10%
    Combo Boost     |3600|Equip |Boost possible anytime
    EP Half         |3600|Equip |EP consumption 1/2
                                        Level 4
    Class A -2400 Class Points
    Heaven's Rain   |2400|Ether |Aura ether attack
    Curse           |4000|Ether |Inflicts curse
    Damage -10      |4000|Equip |Lower all damage by 10%
    Samurai Soul    |3200|Equip |Increase attack when party member is KO
    Class B -2400 Class Points
    Annihilation    |2800|Ether |Non-elemental ether attack & clear status
    Focus 2         |4800|Master|Recover 15% EP with stock command
    Lost Agl        |2400|Master|Retain full agility after casting ether
    Knight Soul     |3200|Equip |Increase defense when party member is KO
    Class C -2400 Class Points
    Overload        |3600|Equip |50% chance of stock+2 when stocking
    ST Resist 30    |3200|Equip |Status effect resistance +30%
    ST Double       |2800|Equip |Duration of status effects x2
    HP Mind 15      |2400|Master|HP Recovery +15%
    Class D -4800 Class Points
    Best Ally       |9600|Ether |Auto-revive and recover all HP (one time)
    Skill Up 15     |7200|Master|Skill points +15%
    Experience Up 15|7200|Master|Experience points +15%
    Rebound         |8000|Equip |50% chance of boost after guard or evasion  
                                 after using the stock command
                                      Secret Keys                             |SK14
    Secret Keys enable your characters to learn more skills. I have created a list 
    of Keys, their locations and what they unlock. If you need more help finding 
    them refer to the area given in the walkthrough and browse the section and you 
    should find it. Another way if using the Ctrl+F system.
    Key Number    |Location          |Unlocks skill
    Secret Key 1  |GS1               |Psycho Pocket
    Secret Key 2  |GS2               |Break B10
    Secret Key 3  |Segment Address 6 |Focus 1 
    Secret Key 4  |Segment Address 9 |EP Regen
    Secret Key 5  |Segment Address 15|Stock 1
    Secret Key 6  |GS3               |Rare+10
    Secret Key 7  |Dammerung         |Junk Beam
    Secret Key 8  |Segment Address 1 |Boost 1
    Secret Key 9  |Segment Address 4 |Expansion Pack
    Secret Key 10 |GS26              |Inner Peace
    Secret Key 11 |GS11              |ST Resist 20
    Secret Key 12 |GS12              |Safety Level
    Secret Key 13 |Labyrinthos       |Limiter Up
    Secret Key 14 |Ormus Stronghold  |Rapid Refresh
    Secret Key 15 |GS10              |Last Revenge
    Secret Key 16 |Segment Address 18|First Combo
    Secret Key 17 |GS15              |Break B15
    Secret Key 18 |GS33              |Rare+30
    Secret Key 19 |GS32              |Ether Burst
    Secret Key 20 |Segment Address 5 |Skill Up 10
    Secret Key 21 |GS14              |Experience Up 10
    Secret Key 22 |Segment Address 2 |Combo Boost
    Secret Key 23 |Segment Address 11|EP Half
    Secret Key 24 |Omega System      |Curse
    Secret Key 25 |Epilogue (omega)  |Focus 2
    Secret Key 26 |Segment Address 10|Overload
    Secret Key 27 |Omega System      |ST Double
    Secret Key 28 |Segment Address 17|Best Ally
    Secret Key 29 |Factory           |Skill Up 15
    Secret Key 30 |Factory           |Experience Up 15
    Secret Key 31 |Heaven's Ruins    |Rebound
                                     Battle Ethers                            |ET15
    The ethers that are usable in battle will be listed in order. The ethers with 
    an asterisk (*) beside their name are ethers that the E.S. Zebulun can use when 
    MOMO has learned them.
    Name           |Target     |EP|Combo?
    Description of ether
    Medica*       |One Ally    | 2|Combos to Double Medica
    Low HP recovery relative to Ether Attack
    Medica 2*     |One Ally    | 4|Combos to Double Medica 2
    Mid HP recovery relative to Ether Attack
    Medica All*   |All Allies  |10|No combo
    Low HP recovery relative to Ether Attack
    Refresh L*    |One Ally    | 4|Combos to double Refresh L
    Clear L-Type status effect based on caster's Ether Attack
    Refresh H*    |One Ally    | 6|Combos to double Refresh H
    Clear H-Type status effect based on caster's Ether Attack
    Cleanse       |Self        | 8|No combo
    Clear status effects using half of current HP
    Revert*       |One Ally    |20|No combo 
    Revive character with 25% HP
    Vaccine       |One Ally    | 6|No combo
    Raise status effect resistance 10%
    Down Dex*     |One Enemy   | 4|Combos to XSB Dex
    Lower Dexterity and Evasion of B or G enemy
    Down Force*   |One Enemy   | 4|Combos to XSB Force
    Lower Physical Attack of B or G enemy
    Down P Def*   |One enemy   | 4|Combos to XSB P Def 
    Lower Physical Defense of B or G enemy
    Down Ether*   |One Enemy   | 4|Combos to XSB Ether
    Lower Ether Attack of B or G enemy
    Down E Def*   |One Enemy   | 4|Combos to XSB E DEF
    Lower Ether Defense of B or G enemy
    Break Sensors*|One Enemy   | 4|Combos to XBK Sensors
    Lower Dexterity and Evasion of M enemy
    Break Arms*   |One Enemy   | 4|Combos to XBK Arms
    Lower Physical Attack of M enemy
    Break Armor*  |One Enemy   | 4|Combos to XBK Armor
    Lower Physical Defense of M enemy
    Break Beam*   |One Enemy   | 4|Combos to XBK Beam
    Lower Ether Attack of M enemy
    Break Shield* |One Enemy   | 4|Combos to XBK Shield
    Lower Ether Defense of M enemy
    Junk Beam*    |One Enemy   | 4|Junk Blast
    20% chance to cancel M enemy's action
    Infection     |One Enemy   | 4|No combo
    Lower Status Resistance of B or G enemy
    Misty         |One Enemy   | 6|Lost Mist
    Block B or G enemy's Ether skills
    Thunder Veil* |One Ally    | 4|Combos to Thunder wall
    Reduce thunder damage 25%
    Flame Veil*   |One Ally    | 4|Combos to Flame wall
    Reduce fire damage 25%
    Ice Veil*     |One Ally    | 4|Combos to Ice wall
    Reduce thunder damage 25%
    Aura Veil*    |One Ally    | 4|Combos to Aura wall
    Reduce aura damage 25%
    Flame Sword*  |One Ally    | 4|No combo
    Adds fire to non-elemental attacks
    Thunder Sword*|One Ally    | 4|No combo
    Adds thunder to non-elemental attacks
    Ice Sword*    |One Ally    | 4|No combo
    Adds ice to non-elemental attacks
    Aura Sword*   |One Ally    | 4|No combo
    Adds aura to non-elemental attacks
    Flame Blast*  |One Enemy   | 6|Combos to Flame Storm/Flame Burst
    Fire ether attack
    Ice Blast*    |One Enemy   | 6|Combos to Ice Storm/Ice Burst
    Ice ether attack
    Thunder Blast*|One Enemy   | 6|Combos to Thunder Storm/Thunder Burst
    Thunder ether attack
    Aura Blast*   |One Enemy   | 6|Combos Aura Storm/Thunder,Fire,Ice Burst
    Aura ether attack
    Miracle Star* |One Enemy   | 8|Combos to Miracle Stars
    Non-elemental ether attack
    Heaven's Rain*|All Enemies |18|No combo
    Aura ether attack
    Annihilation* |One Enemy   |18|No combo
    Non-elemental ether attack & clear status effects
    Prayer        |Self        |16|No combo
    Receive a heavenly gift
    Stock 1       |One Ally    | 4|No combo
    Increase stock count by one
    Boost 1*      |Self        | 8|No combo
    Increase boost count by one
    Quick*        |One Ally    |10|No combo
    Increase turns 25%
    Analyze*      |One Enemy   | 4|Combos to Pocket Rare
    Analyze enemy
    Psycho Pocket*|One enemy   | 4|Combos to Pocket Rare
    Steal an item
    Charge Time   |Self        | 4|No combo
    Double HP regeneration (one time)
    Curse         |One Enemy   |18|No combo
    Enemy takes as much damages as it causes
    Safety Level  |One Ally    |20|No combo
    Survive with one HP (one time)
    Best Ally     |One Ally    |60|No combo
    Auto-Revive and recover all HP (one time)
    Attacker*     |Self        | 4|No combo
    Raise Physical attack and lower Physical Defense
    Defender*     |Self        | 4|No combo
    Lower Physical Attack and raise Physical Defense
    Ether Spear*  |Self        | 4|No combo
    Raise Ether Attack and lower Ether Defense
    Ether Shield* |Self        | 4|No combo
    Lower Ether Attack and raise Ether Defense
                                     Ether Combos                             |ET16
    To use an ether combo you must first boost a character. Next if the two 
    characters know the required ethers press triangle on one of them to bring up 
    the ether combo list. Select the combo you want to use and both characters will 
    expend the same amount of EP to use it. This can be done with one character by 
    combo boosting themselves. Most apply the same effect to all enemies or allies, 
    although a few boost the strength of an attack.
    Name           |Target      |EP|Required ethers
    Description of ether combo
    Double Medica  |All Allies  | 2|Medica x2
    Low HP recovery
    Double Medica 2|All Allies  | 4|Medica 2 x2
    Mid HP recovery
    Refresh L      |All Allies  | 4|Refresh L x2
    Remove L status effects
    Refresh H      |All Allies  | 6|Refresh H x2
    Remove H status effects
    XSB Dex        |All Enemies  | 4|Down Dex x2
    Lowers Dexterity and Evasion of B or G enemies
    XSB Force      |All Enemies  | 4|Down Force x2
    Lowers Physical Attack of B or G enemies
    XSB P DEF      |All Enemies  | 4|Down P Def x2
    Lowers Physical Defense of B or G enemies
    XSB Ether      |All Enemies  | 4|Down Ether x2
    Lowers Ether Attack of B or G enemies
    XSB E Def      |All Enemies  | 4|Down E Def x2
    Lowers Ether Defense of B or G enemies
    XBK Sensors    |All Enemies  | 4|Break Sensors x2
    Lowers Dexterity and Evasion of M enemies
    XBK Arms       |All Enemies  | 4|Break Arms x2
    Lowers Physical Attack of M enemies
    XBK Armor      |All Enemies  | 4|Break Armor x2
    Lowers Physical Defense of M enemies
    XBK Beam       |All Enemies  | 4|Break Beam x2
    Lowers Ether Attack of M enemies
    XBK Shield     |All Enemies  | 4|Break Shield x2
    Lowers Ether Defense of M enemies
    Junk Blast     |All Enemies  | 4|Junk Beam x2
    20% Chance to cancel M enemies' actions
    Lost Mist      |All Enemies  | 6|Misty x2
    Block B or G enemies' ether skills
    Thunder Wall   |All Allies   | 4|Thunder Veil x2
    Reduce thunder damage 25%
    Flame Wall     |All Allies   | 4|Flame Veil x2
    Reduce fire damage 25%
    Ice Wall       |All Allies   | 4|Ice Veil x2
    Reduce ice damage 25%
    Aura Wall      |All Allies   | 4|Aura Veil x2
    Reduce aura damage 25%
    Flame Storm    |All Enemies  | 6|Flame Blast x2
    Fire ether attack
    Flame Burst    |One Enemy    | 6|Aura Blast + Flame Blast
    Concentrated fire ether attack
    Ice Storm      |All Enemies  | 6|Ice Blast x2
    Ice ether attack
    Ice Burst      |One Enemy    | 6|Aura Blast + Ice Blast
    Concentrated ice ether attack
    Thunder Storm  |All Enemies  | 6|Thunder Blast x2
    Thunder ether attack
    Thunder Burst  |One Enemy    | 6|Aura Blast + Thunder Blast
    Concentrated thunder ether attack
    Aura Storm     |All Enemies  | 6|Aura Blast x2
    Aura ether attack
    Miracle Stars  |All Enemies  | 6|Miracle Star x2
    Non-elemental ether attack
    Pocket Rare    |One Enemy    | 4|Analyze + Psycho Pocket
    Analyze enemy and steal rare
                                         Items                                |IT16
    These are the items you will come across during your quest. Some of them are 
    limited to how many you can get.
    Med Kit S        |Recover 25% HP 
    Med Kit M        |Recover 50% HP
    Med Kit L        |Recover 75% HP
    Med Kit DX       |Recover all HP
    Ether Pack S     |Recover 25% EP
    Ether Pack M     |Recover 50% EP
    Ether Pack DX    |Recover all EP
    Rejuvenator M    |Recover 50% MAX HP and EP
    Rejuvenator DX   |Recover all HP and EP
    Rejuvenator E    |Recover all HP and EP for all allies
    Antidote L       |Heal L-type status effects
    Antidote H       |Heal H-type status effects
    Bio Sphere       |Recover all HP and EP (entire party)
    Skill Upgrade A  |Skill Points +10
    Skill Upgrade B  |Skill Points +30
    Skill Upgrade C  |Skill Points +50
    Skill Upgrade D  |Skill Points +100
    Skill Upgrade E  |Skill Points +500
    Class Upgrade A  |Class Points +10
    Class Upgrade B  |Class Points +50
    Class Upgrade C  |Class Points +100
    Nano Repair A    |Recover 25% of MAX HP and EP (E.S. only)
    Nano Repair Z    |Recover 50% of MAX HP and EP (E.S. only)
    Nano Sphere      |Recover all HP and EP of all crafts (E.S. only)
    Scrap Iron       |Remains of a machine
    Junked Circuit   |A destroyed circuit
    Ether Core       |A rare part used to fix broken ether
    Awakening I      |A double attack for Jr. and MOMO
    Awakening II     |A double attack for Shion and KOS-MOS
    Awakening III    |A double attack for Shion and Jin
    Awakening IV     |A double attack for chaos and MOMO
                                      Accessories                             |AC17
    These are the accessories that you can equip through out the game to your E.S. 
    in the status menu. You can equip three to one E.S. however all three must be 
    Auxiliary Armor A   |Armor +30
    Auxiliary Armor B   |Armor +40
    EF Circuit A        |Ether Defense +20
    EF Circuit B        |Ether Defense +30
    Anti-Fire Armor     |Reduces fire damage 25%
    Anti-Thunder Armor  |Reduces thunder damage 25%
    Anti-Beam Armor     |Reduces beam damage 25%
    Tuned Circuit       |Agility +1
    Charge Boost        |Increase charge 25% by using the stock command 
    Charge Clean        |Clear all status effects using the Stock command
    Charge Recover      |Recover 5% of maximum HP by using the stock command
    Power Shield        |Damage reduction +20% when defending
    G Slow Guard        |Slow resistance +25%
    G Poison Guard      |Poison resistance +25%
    G Heavy Guard       |Heavy resistance +25%
    G Weak Guard        |Weak resistance +25%
    G Stun Guard        |Stun resistance +25%
    G Ether PD Guard    |Ether PD resistance +25%
    G Ether DD Guard    |Ether DD resistance +25%
    G Bind Guard        |Bind resistance +25%
    G Lost Guard        |Lost resistance +25%
    G Poison EP Guard   |Poison EP resistance +25%
    G Energy Charge     |Charge down resistance +25%
    G Power Charge      |Resistance to all status effects +25%
    G ST Double         |Double duration of status effects
    EMAX300             |Make maximum charge 300%
    Auto Recover        |Recover 50% HP when incapacitated (once)
                                     Enemy Database                           |ED18
    This is the enemy database. Any non-boss enemy you encounter will be listed. 
    Their analyze data will be listed in this format:
    Name|HP|Type|Break Zone|W.Attack|W.Atribute
    Experience|Skill Points|Class Points|Item|Rare Item
    Stole Marine|1500|Mech|None|Ether|St 
    700|0|0|Nano Repair A|Auxiliary Armor A
    Kulga Lily|600|Mech|None|None|None
    420|0|0|Nano Repair A
    U-tic soldier A|110|Bio|BB|None|Au/Fi/Sl
    80|20|0|Med Kit S|None
    U-tic soldier B|140|Bio|CB|None|Au/Fi/Sl
    100|22|0|Ether Pack S|None
    E2 Houser|320|Mech|CC|Ether|Bm/Th
    180|32|0|Scrap Iron|None
    0-78 Grisly|480|Mech|CB|Ether|Bm/Th/St
    360|34|0|Scrap Iron|None
    U-tic Soldier A|170|Bio|BB|None|Au/Fi/Sl
    200|20|0|Med Kit S|None
    U-tic soldier B|200|Bio|CB|None|Au/Fi/Sl
    220|22|0|Ether Pack S|None
    Executus Sogitto|1760|Mech|None|Ether|Bm/Th/Pc
    1800|60|0|Scrap Iron|Junked Circuit
    260|22|0|Med Kit S|None
    320|24|0|Ether Pack S|None
    460|32|0|Scrap Iron|Junked Circuit
    Ratus T1 MKII|880|Mech|None|Ether|Bm/Th
    580|38|0|Bio Sphere|Class upgrade A
    Carnicos I|700|Mech|CC|Ether|Bm/Th
    550|34|0|Scrap Iron|Junked Circuit
    680|40|0|Antidote L|None
    760|44|0|Med Kit S|None
    820|42|0|Med Kit S|Revive S
    Information Type|660|Gnosis|BB|Physical|Bm/Fi/Ic/Pc
    740|35|0|Ether Pack S|Antidote L
    Infected U.R.T.V.|480|Bio|CC|None|Au/Th/Sl
    700|32|0|None|Skill Upgrade A
    Glare|860|Gnosis |BC|Physical|Au/Fi/Pc/Sl
    840|40|0|Antidote L|Antidote H
    1000|44|0|Med Kit S|None
    Piercing Scream|1130|Gnosis|ABB|Physical|Au/Th/Pc
    1080|42|0|Med Kit S|Revive S
    Infected U.R.T.V.|600|Bio|CC|None|Au/Th/Sl
    880|32|0|None|Skill Upgrade A
    Creation Type|860|Gnosis|BB|Physical|Au/Fi/Pc/Sl
    900|36|0|Ether Pack S|Antidote L
    VSS Fresnel|2720|Mech|BB|Ether|Bm/Th
    1180|48|15|Scrap Iron|Junked Circuit
    VSS Emissive|1840|Mech|CB|Ether|Bm/Th
    880|44|15|Scrap Iron|Junked Circuit
    VSS Rayleigh|960|Mech|None|Ether|Bm/Th/Pc
    800|40|15|Scrap Iron|Junked Circuit
    Executus Armo|4160|Mech|None|Ether|Bm/Th/Pc
    1200|0|0|Nano Repair A|EF Circuit A
    Yacud Cannon|2000|Mech|None|None|Bm/Th/Pc
    820|0|0|Scrap Iron|Junked Circuit
    Cera 6F|3040|Mech|None|None|Au/Pc
    960|0|0|Scrap Iron|G Stun Guard
    Cera 7F|3520|Mech|None|Physical|Au/Sl/St
    1100|0|0|Scrap Iron|Anti-Beam Armor
    Cera 7S|4640|Mech|None|Physical|Au/Sl/St
    1320|0|0|Scrap Iron|Anti-Beam Armor
    PSS P2|1420|Bio|BB|None|Au/Fi/Sl
    1240|50|0|Med Kit S|None
    PSS C|1580|Bio|CB|None|Au/Fi/Sl
    1400|60|0|Med Kit S|Revive S
    PSS B2|1800|Bio|BC|None|Au/Fi/Sl
    1300|54|0|Ether Pack S|None
    PSS A|2880|Bio|None|None|Bm/Th
    1540|64|0|Bio Sphere|Skill Upgrade A
    Calx II Prototype|3360|Bio|CB|None|Bm/Th/Fi
    1920|78|0|Med Kit S|Antidote H
    Vive II Prototype|2560|Bio|BB|Physical|Au/Ic/Pc/Sl
    1760|72|0|Ether Pack S|Antidote L
    Kluga Valy|2240|Mech|None|Physical|Sl/St
    900|0|0|Scrap Iron|Junked Circuit
    1800|0|0|Scrap Iron|G Weak Guard
    Auto-Intercept Pod|1440|Mech|None|None|Bm/Th/Pc
    400|0|0|Scrap Iron|Junked Circuit
    Leviat Officer|4800|Mech|None|None|Bm/Th/Fi
    1980|0|0|Scrap Iron|EF Circuit B
    0-88 Delphinus|17600|Mech|None|Physical|Au/Sl
    4000|0|0|Junked Circuit|G Power Charge
    0-78 Grisly 2|3520|Mech|CB|Ether |Bm/Th/St
    1920|74|0|Scrap Iron|Junked Circuit
    Revised Carnicos I|3840|Mech|CC|Ether|Bm/Th
    2120|70|0|Scrap Iron|Junked Circuit
    PSS P2|2080|Bio|BB|None|Au/Fi/Sl
    1600|50|0|Med Kit S|None
    PSS B2|2720|Bio|BC|None|Au/Fi/Sl
    1700|54|0|Ether Pack S|None
    Revised Testud|2640|Mech|CC|Ether|Bm/Th
    1900|78|0|Scrap Iron|Junked Circuit
    PSS F|2400|Bio|BC|None|Au/Fi/Sl
    1860|64|0|Ether Pack S|Class Upgrade A
    Vive II Revised|4160|Bio|BB|Physical|Au/Fi/Pc/Sl
    2200|82|0|Ether Pack S|Antidote L
    Calx II Revised|4960|Bio|CB|None|Au/Th
    2400|88|0|Med Kit S|Antidote H
    PSS S|2400|Bio|CC|None|Au/Fi/Sl
    1780|60|0|Med Kit S|Bio Sphere
    2820|0|0|Junked Circuit|G Ether DD Guard
    3280|0|0|Junked Circuit|G Blind Guard
    Anathema Officer|9600|Mech|None|Physical|Bm/Au/Th/Sl/St
    3600|0|0|G Heavy Guard|G Boost Guard
    Ormus Knight A|3600|Bio|BB|None|Fi/Pc
    3000|80|0|Med Kit S|Bio Sphere
    Ormus knight B|3840|Bio|BC|None|Bm/Th/Sl
    3180|88|0|Ether Pack S|Revive S
    0-78 Grisly 2|4400|Mech|CB|Ether|Bm/Th/St
    2700|84|0|Scrap Iron|Junked Circuit
    Carnicos II|5120|Mech|CC|Ether|Bm/Th
    2820|92|0|Scrap Iron|Junked Circuit
    3800|0|0|Ether Core|G Energy Guard
    4200|0|0|Ether Core|Anti-Ice Armor
    Ortu Ria Kuth|12000|Mech|CBAA|None|Bm/Au/Th/Sl
    7000|120|0|Ether Core|None
    Ortu Ria Lukia|9600|Mech|BCBC|Physical|Au/Ic/St
    5000|100|0|Ether Core|None
    Ortu Ria Hins|14400|Mech|AAA|Ether|Bm/Au/Th/Fi/Pc
    9000|140|0|Ether Core|None
    5000|0|0|Nano Repair A|Skill Upgrade C
    Ashmed Bapuz|16000|Gnosis|None|Physical|Bm/Th/Pc/Sl
    6400|0|0|Nano Repair A|Class Upgrade B
    Ai Apaec|8160|Gnosis|BB|Ether|Bm/Th
    6400|72|0|Med Kit M|Med Kit L
    4600|180|0|Antidote L|Skill Upgrade B
    5200|90|0|Ether Pack S|Ether Pack M
    Kazfa Jina|7200|Gnosis|CBB|Ether|Au/Th
    5600|100|0|Med Kit M|Class Upgrade B
    4200|80|0|Bio Sphere|Antidote H
    8800|200|0|Med Kit M|Ether Pack M
    7600|120|0|Revive S|Skill Upgrade C
                                     Contacting Me                            |CM19
    If you would like to contact me please title your E-mail as either Xenosaga 
    Ep.II or Xenosaga 2 and send it to chaosfan (at) hotmail (dot) com. If you are 
    submitting an error you caught please include a name I can credit you by, as I 
    will not list any E-mail addresses on my site apart from mine. Also I will 
    accept a boss strategy for any boss in the epilogue section OR for Orgulla. Any 
    others will not be posted. Please include your name for crediting as well.
                                        Updates                               |UP20
    Version 1.01-January 11, 2007 -Added a few missed items and completed the boss 
    lists for the Ormus Stronghold. Submitted Guide to Cheat Code Central
    Version 1.00-October 16, 2006 -Finished all sections and submitted the guide to 
                                        Credits                               |CD21
    I must thank the following because they helped in the creation of this guide.
    GameFaqs for hosting my guide
    Cheat Code Central for hosting my guide
    Ste290597 for clarifying a question on Mad Skelter
    Split Infinity for allowing me to use his Boss Strategy for Mikumari 
    Brasto for pointing out items I missed in the SD (Winter)

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