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    Boss FAQ by CMoriarty

    Version: Final | Updated: 01/15/02 | Search Guide | Bookmark Guide

    M    E    G    A        M    A    N     2     B    O    S    S        F   A   Q
     A complete Mega Man 2 Boss FAQ for the NES version, to be used in conjunction 
        with my (CMoriarty's) complete FAQ/Walkthrough on Mega Man 2, found at:
                                                    | By Colin Moriarty (CMoriarty)
                                                    | E-Mail:   cmoriarty311@cs.com
                                                    | Date:        January 15, 2002
                                                    | Version:         FINAL (Only)
    NOTE: Although the date says "January 15, 2002", on May 20, 2002, I updated 
    each of my Mega Man boss FAQs, posting that they are now "Final" versions, in 
    addition to the "Only" version I denoted them to be earlier. This is to stop 
    any e-mails I'm getting with "add this strat, d00d11!!!!" You, as readers, are 
    more than welcome to read this, e-mail me with comments, suggestions, and/or 
    criticism, but please, no e-mail regarding your strategies being better than 
    mine, or how I should put your strategy in my FAQ in place of yours. Trust me, 
    there's a 99.99% chance I'm better than you at Mega Man anyway, so not to sound 
    rude, but don't waste my time. If you have your own strategy, that's excellent; 
    to each his own. Keep it to yourself though, because not only will I not post 
    your strategy, but I won't respond to your e-mail, or even acknowledge that I 
    recieved it, if you send me an e-mail like that.
    So to re-itterate, the FAQ was submitted on January 15, 2002, and hence, the 
    date wasn't changed to reflect that on this version, since nothing but this 
    "note" was added into this FAQ. Thanks for reading.
    -Colin Moriarty (CMoriarty311@cs.com)
    This FAQ, and all other of my FAQ/Walkthroughs, are now dedicated to the over 
    6,000 innocent people killed in the World Trade Center and Pentagon terrorist 
    attacks in New York City, New York, and Washington, D.C., on September 11, 
    2001. To all of the innocent working people, and FDNY Firemen, as well as other 
    emergency workers, you will always be remembered. We won't stop until we bring 
    these criminals to justice, your deaths were NOT IN VAIN! God Bless America, 
    death to all terrorists of all races everywhere.
            -> http://www.gamefaqs.com/features/recognition/4280.html <-
    PLEASE NOTE: This document was created using Microsoft Word with a 7" width, 
    and is best viewed using either your browser (preferably MSIE 5.0 or higher), 
    and a screen setting of 800x600 pixels or more. If the guide seems jumbled up 
    and not quite right looking, it's not the guide, but your screen and computer 
    settings. If you do experience this problem, you probably have your screen 
    settings on 640x480 pixels or less, which is rare but hey, it could be you. 
    Sorry about whatever problems this may cause.
    IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
    GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
    T A B L E     O F     C O N T E N T S...
    ---------     ---     ---------------
    I.)........... | Legal Disclaimer
    II.).......... | Versions of the Guide
    III.)......... | Introduction
    IV.).......... | Robot Masters
    V.)........... | Dr. Wily's Castle Bosses
    VI.).......... | In Closing
    VII.)......... | About the Author
                                    S E C T I O N I
                            L E G A L   D I S C L A I M E R
    This guide/FAQ/walkthrough is copyrighted © 2001-2002 to Colin Moriarty, and is 
    the intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only 
    to be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or 
    found this file ANYWHERE else but GameFAQs, please contact the author, Colin 
    Moriarty, immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is 
    protected under International Copyright Laws, and it is prohibited to take any 
    piece of this document and reproduce it in anyway without the written consent 
    of the author, Colin Moriarty. Any website or other medium found to have this 
    document without permission will be dealt with to the fullest extent of the 
    Please don't e-mail me and ask to have this document on your webpage. It's too
    frustrating for me to keep track of all of the webpages that have my 
    document(s) on their page, especially the smaller, domain-less fan sites. 
    GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed 
    to have this document on his website, GameFAQs.com. CJayC, owner and operator 
    of GameFAQs is the only person allowed to use this document on a webpage, so 
    please, I repeat once more, no e-mails regarding using this document on your 
    webpage. If you do e-mail me about it, your e-mail will be promptly erased and 
    You ARE allowed to download this off of GameFAQs and keep it on your computer's
    harddrive for personal use, as long as the document is not edited or otherwise
    distributed except for personal use. You can even print out the entire FAQ or
    portions therein to share with a friend who also needs help in the game. Just
    please don't distribute it as your own, sell it for profit, et cetera. Well, 
    you guys get the idea.
                                    S E C T I O N II
                       V E R S I O N S   O F   T H E   G U I D E
    This version of the guide is the only version of the guide I will release, as 
    it's basically a mini-FAQ. Hence, it's "Version Only." (FINAL VERSION)
    Version Information:
    Version: FINAL (Only)
    Date: January 15, 2002
    Percent Complete: 100%
    Version Entails: Everything on the bosses in the game.
    Still To Come: Nothing... this is the first, only, and final release of the 
    guide, so enjoy it! =)
                                   S E C T I O N III
                                I N T R O D U C T I O N
    Welcome, readers, friends, et cetera, to my Boss FAQ for the classic NES game, 
    Mega Man 2, on the NES Nintendo Entertainment System. 
    I don't have much to say here except that this FAQ is meant to be used in 
    direct conjunction with my FAQ/Walkthrough, already on GameFAQs, which can be 
    found at the following URL:
    Of course, you don't HAVE to use it in conjunction. The primary point of this 
    FAQ on the bosses in the game, in fact, is to simplify the information out of 
    my more intricate FAQ/Walkthrough for the game, so if you don't need step-by-
    step instructions on beating the game as a whole, but only on the primary 
    problems people encounter in the game - the bosses - then this FAQ is for you. 
    There ARE pretty good instructions in my FAQ/Walkthrough for this game as far 
    as all of the boss battles are concerned, but again, this is for 
    simplification, so I hope it helps you out. Enjoy!
    -Colin Moriarty (CMoriarty)
                                    S E C T I O N IV
                               R O B O T   M A S T E R S 
    This section is to assist you on your battles with the Robot Masters in the 
    game. Included are descriptions of each Robot Master, as well as their battle 
    tactics, their weapon information, et cetera - everything you need to know 
    about to defeat them! I hope it helps!
    [in order which you should beat them, for ease]
    ¯¯¯¯¯ ¯¯¯
    Weapon: Metal Blades
    Primary Weakness: Metal Blade (yeah, that's right)
    Other Weaknesses: Mega Buster (is what you SHOULD use on him), Quick Boomerangs
    Description: Metal Man, who almost looks like an oldschool doctor with his 
    sprite when you fight him (the blade on his head looks like that silver thing 
    old-school doctors used to wear, you know what I'm saying), is actually a cool 
    Robot Master simply because he won't attack you unless you attack first, or if 
    you get too close to him. If you stay away from him and don't attack, he'll 
    just stand there. The minute you start attacking, or get too close, he'll start 
    chucking his Metal Blades at you in full effect, but he'll stop if you stop. =)
    To Defeat Metal Man...
    Metal Man is the first Robot Master you should take on in Mega Man 2, and for 
    good cause - his weapon, the Metal Blade, is the most versatile weapon found in 
    the game, by far. When you enter into Metal Man's lair, you'll notice that it's 
    based upon a moving floor that Metal Man can change at will, making the battle 
    a little bit more interesting. Other than that, Metal Man is a pacifist - as I 
    stated earlier, he won't attack until you attack or get too close, and even 
    after you fire at him, he'll fire at you and stop when you do. He's interesting 
    like that. He basically jumps up and down and throws Metal Blades at his foe, 
    and he has pretty good accuracy at that. He can also jump the entire distance 
    of his lair and get to safety on the other side if you get too close, doing the 
    same attack pattern from the other side. To defeat him, simply jump up and down 
    with him and pummel him with some regular old conventional arm cannon fodder, 
    avoiding his Metal Blades if you can as they fly at you. He'll die easily, you 
    shall see! And is the Metal Blade truly his ultimate weakness? Why yes, it is. 
    When you refight him in Dr. Wily's castle later in the game, one hit with his 
    own weapon and he's DONE.
    ¯¯¯¯¯ ¯¯¯
    Weapon: Time Stopper
    Primary Weakness: Metal Blade 
    Other Weaknesses: Atomic Fire, Crash Bombs, Bubble Lead
    Description: Flash Man is a "flashy" blue robot that looks kind of sort of 
    similar to Mega Man in colorization and look. Flash Man's got that smug look on 
    his face, and it's for a reason; he's the weakest robot master in the game. =) 
    He's the first in the Mega Man series to use the infamous freeze time weapon, 
    and he uses it with skill simply because the layout of his lair is whacked out 
    beyond belief.
    To Defeat Flash Man...
    Flash Man is completely and utterly beatable before Metal Man with the regular 
    arm cannon, and many people choose to get him out of the way first, but not me. 
    He's even weaker to the Metal Blades than he is to the arm cannon, so I choose 
    to take him on second. Flash Man's stage is set up in an odd way, which makes 
    him more formidable then if he were to have a flat lair... he has platforms 
    forming in the middle and sides of his room which Flash Man can jump over, on, 
    et cetera with great skill, randomly freezing time with his Time Stopper, which 
    stops Mega Man in his place. From there, Flash Man fires many a plasma shot 
    from his arm cannon, and when Mega Man gets hit, the Time Stopper wears off (if 
    Flash Man misses every shot with his arm cannon, Mega Man is automatically 
    freed from the grip of the Time Stopper). To defeat Flash Man, simply equip the 
    Metal Blades you won over from Metal Man and pummel the poor bastard. Of 
    course, Atomic Fire, Crash Bombs, and even Bubble Lead work extremly well 
    against this robot master, pending you have any of those items at this point in 
    the game, which, if you are following the order I give you, you shouldn’t.
    ¯¯¯¯¯ ¯¯¯
    Weapon: Quick Boomerangs
    Primary Weakness: Flash Stopper 
    Other Weaknesses: Atomic Fire, Air Shooter, Crash Bombs
    Description: My personal favorite Robot Master in the Mega Man series, Quick 
    Man's name pretty much says it all - this robot is QUICK. Although I don't 
    quite see where his boomerang comes into the scheme of quickness, he chucks 
    those things around with great skill, as he should. Similar to Flash Man, Quick 
    Man's lair layout makes him harder than he should be. But if you know a few 
    tricks, this boomerang weilding friend of mine will surely fall to you... 
    quickly. Excuse the pun.
    To Defeat Quick Man...
    The Time Stopper you won from Flash Man was certainly used by you just getting 
    through Quick Man's hectic stage safely, I'm sure. So before you enter Quick 
    Man's lair, make sure that the Time Stopper's energy is completely full. Then, 
    upon entering battle, use the Time Stopper right away on Quick Man. It'll 
    freeze him and take away half of his energy right from the get-go, which is 
    pretty nifty if I do say so myself. Then, from there, equip the old arm cannon 
    and take out the rest of Quick Man's energy. Keep moving along his weird lair, 
    because Quick Man can corner you and take away massive energy by simply keep 
    chucking the ole Quick Boomerangs at you. He can also jump high and run fast, 
    so simply running into him is a big hazard to your health. You might need to 
    use an E-Tank, but taking away half of his energy right at the beginning of the 
    battle is a huge advantage you have over him, regardless.
    ¯¯¯¯ ¯¯¯
    Weapon: Leaf Shield
    Primary Weakness: Metal Blade 
    Other Weaknesses: Atomic Fire, Crash Bombs, Air Shooter
    Description: Wood Man's name can be taken the wrong way, but don't take this 
    Robot Master too lightly. He uses the cliché shield weapon in this game, as do 
    many robot masters after him, but he has an advantage that the others don't... 
    that's not his only weapon. He can also summon down from above razor-sharp 
    leaves upon his foe, and his big size makes both he and his Leaf Shield nearly 
    To Defeat Wood Man...
    You can actually have a lot of fun with Wood Man because he can be destroyed in 
    so many different ways that you should truly take the time to try them all out. 
    The way I and most people like to do it (and the way you'll have to do it if 
    you're following my order in which to beat the bosses), is to use the Metal 
    Blades. Wood Man summons up his Leaf Shield, which makes him invulnerable to 
    all enemy attacks. He then rains down four leaves from the sky, which swoop all 
    over the place upon the foe. Avoid those, and then watch at he tosses his Leaf 
    Shield at you. Quickly jump over it, and then take this moment to fire some 
    Metal Blades at him. If you're quick enough, you can kill him before he has a 
    time to repeat his pattern. If not, be patient and wait for him to go through 
    the pattern again before chucking more Metal Blades at him. So what are the 
    other ways to kill him? Well... using Crash Bombs, you can stick Crash Bombs to 
    the wall behind him, or even to his Leaf Shield when it's around his body, and 
    time them so that they explode when he's about to throw his shield, or doesn't 
    have his shield on at all. That's an interesting way. However, for a one hit 
    kill, take the Atomic Fire and charge it up all the way. After you jump over 
    the hurtling Leaf Shield that Wood Man throws at you, fire the fully charged 
    Atomic Fire at him which will kill him in one foul blow. Pretty cool, eh?
    ¯¯¯ ¯¯¯
    Weapon: Air Shooter
    Primary Weakness: Leaf Shield
    Other Weaknesses: Atomic Fire, Quick Boomerangs
    Description: Air Man, a robot with a big fan built into his chest cavity, has 
    the power to control mini-tornadoes, which can be a real menace, and are almost 
    inavoidable, because he tosses 'em at you so strategically. You'll have to get 
    in close to kill this robot master, because his tornadoes also block enemy 
    attacks, making him invulnerable to attacks from afar.
    To Defeat Air Man...
    Air Man's primary weakness is the Leaf Shield, and naturally, to use the Leaf 
    Shield, you have to either throw it or walk into an enemy with it. Being that 
    Air Man shoots tornadoes out of his arm cannon, and then shoots them at you 
    with his chest fan, and that these tornadoes block attacks, shooting at him 
    with the Leaf Shield is impossible. Even when he's just fired an attack, by the 
    time you get the Leaf Shield up and then fired at him, he'll have enough time 
    to get more tornadoes up to block your attacks and do further damage to you. So 
    you'll have to substain some damage in this fight to move in close. Once you 
    get close to him, he'll jump away, but if you have the Leaf Shield ready, 
    activate it when you get close to him to hit him once or twice, and possibly 
    kill him from the getgo of the battle. Keep in mind that when he blows his 
    tornadoes away from him and at you, that the wind from his chest fan also blows 
    you back, so as you avoid the tornadoes, you gotta keep moving forward... 
    that's why he's so tough to some!
    ¯¯¯¯¯ ¯¯¯
    Weapon: Crash Bombs
    Primary Weakness: Air Shooter
    Other Weaknesses: None
    Description: Crash Man is a formidable foe, unless you are equipped with the 
    proper weapon, the Air Shooter, from Air Man. Crash Man wildly jumps around his 
    lair, planting his Crash Bombs on walls and floors, waiting for them to 
    explode. His endless array of explosive devices makes any battle with him 
    explosive, but taking him out with one shot via the Air Shooter cools him off a 
    bit. If you don't the Air Shooter, though, be ready for a fight.
    To Defeat Crash Man...
    Crash Man is indeed formidable, but not if you have the Air Shooter, just like 
    I mentioned above. Crash Man jets around his room, running, walking, and 
    jumping, while using his dual arm cannons equipped with Crash Bombs fire all 
    over the walls and ceilings in his lair. His Crash Bombs stick to walls and 
    ceilings, and explode soon after, causing a small blast radius around where the 
    bomb was planted. Crash Man is easily defeated with two or three shots from the 
    Air Shooter (depending on how directly you hit him), and you can beat him with 
    it without him even getting any shots of the Crash Bombs off. However, if you 
    fail to enter the battle with the Air Shooter, he has no other real weaknesses, 
    so you'll have to use the arm cannon on him. Have a few E-Tanks on you if it 
    comes to that, though, because he can be a real pain, and impossible for 
    newbies, otherwise.
    ¯¯¯¯¯¯ ¯¯¯
    Weapon: Bubble Lead
    Primary Weakness: Metal Blades
    Other Weaknesses: Crash Bombs, Quick Boomerangs
    Description: Bubble Man is the first underwater Robot Master in the Mega Man 
    series, and certainly not the last. Out of all of the Robot Masters in the 
    game, Bubble Man has the most attacks at his advantage (that'd be two), but 
    that doesn't really mean he uses them with that great of skill. His arm cannon 
    can shoot harpoon-like shots at his foes, while the device built into his 
    helmet and goggles shoots lethal bubbles made of lead, or the Bubble Lead. 
    Metal Blades can take care of him easily, however.
    To Defeat Bubble Man...
    Bubble Man's lair is underwater, and the ceiling is lined with deadly spikes, 
    like most of his stage was, which is a bad combonation, as most of you should 
    know. You must control your jumps (or avoid jumping, period) while in his lair 
    or you can easily fly straight into the spikes above. Bubble Man starts all 
    battles by shooting a few Bubble Leads at his foe, and then jumping up and 
    firing harpoon shots at his foe while floating down, and then repeating the 
    process. While he's weak to Crash Bombs and Quick Boomerangs, the Metal Blades 
    are his primary weakness, and can kill him in a matter of a few hits. Simply 
    stand in one place and use the Metal Blades from there (remember you can shoot 
    them up and down, as well, in case it gets to that), and avoid his bubbles and 
    harpoon shots the best you can. If you have none of the weapons above that he's 
    weak to, the arm cannon works well enough on him as well. Just be persistant 
    and parry his shots, and you should be just fine.
    ¯¯¯¯ ¯¯¯
    Weapon: Atomic Fire
    Primary Weakness: Bubble Lead
    Other Weaknesses: Quick Boomerangs, Air Shooter
    Description: The final Robot Master on our journey (if you're following my 
    order, of course), is Heat Man, the zippo lighter look-alike. Heat Man can be a 
    toughie if you don't have the Bubble Lead, so you'll almost always want to make 
    sure you enter his lair with Bubble Man defeated, unless you are one of the 
    upper echelon Mega Man players. Heat Man's atomic fire is shot out from his 
    body, and covers the floor with fire towers. In addition, whenever he is hit 
    with any weapon, he turns into a fireball and literally jets across the room, 
    incinerating everything in his path.
    To Defeat Heat Man...
    Heat Man is a toughie, like I explained above. His battle style is consistant, 
    and he's fast. He'll keep Mega Man away from him by constantly shooting Atomic 
    Fire at him, and hitting him once with any weapon will instantly send him into 
    a frenzy in which he turns his entire body into fire and fires himself across 
    the screen to the other side of his lair. Equip the Bubble Lead upon entering 
    the battle, and fire it at him. He'll get hit, and turn into a fireball, but 
    you'll notice that it significantly cuts his energy. Simply repeat this process 
    a few more times on him to turn him into nothing. Then you'll get the Atomic 
    Fire, which is the first chargable boss weapon in the Mega Man game, and, 
    pending you are following the order I suggest to beat the Robot Masters in, 
    will be allowed to gain entrance to Dr. Wily's castle.
                                    S E C T I O N V
                      D R . W I L Y ' S   C A S T L E   B O S S E S  
    This other primary section of this FAQ is to assist you in the battles with the 
    stronger bosses found in the game, that aren't Robot Masters, but are found in 
    your journey through Dr. Wily's castle! Again, I hope it helps!
    [in order of which they appear]
    Weapon: Fire Breath
    Primary Weakness: Quick Boomerangs
    Other Weaknesses: Crash Bombs, Atomic Fire
    Description: The first (and coolest) boss character in Dr. Wily's castle is the 
    Dragon, a large, robotic dragon that shoots fire from his mouth. It's not that 
    he's particularly difficult by himself - it's where you fight him that makes 
    him hard. You have to fight him over a huge pit, with only three blocks you can 
    stand on, each one Mega Man in width.
    To Defeat Dragon...
    The Battle with Dragon actually starts at the end of the stage, where you're 
    jumping in an empty room, left to right, from small block to small block, when 
    all of a sudden, a robot Dragon starts chasing you, in which you need to keep 
    going to avoid him. Press Star quickly to equip your Quick Boomerangs, but 
    don't fire at him yet, wait until you get to the end of this jumping session, 
    where three blocks are lined up, one on top of the other, and his energy meter 
    comes up. He starts shooting fire at you, and it's hard to avoid. Position Mega 
    Man on the topmost block, as close to the left of the block you can get without 
    falling off, so that if a fireball hits him, he won't get knocked clear to his 
    death. Instead, if you DO get knocked off of this block, you'll land on the 
    middle block behind you, and can go back to the top block if you choose. Then, 
    simply start pegging his head with a barrage of Quick Boomerangs, and he'll 
    fall quickly to this barrage, I guarantee you. You can't really avoid his fire 
    breath attacks, but you certainly can kill him quickly.
    ¯¯¯¯ ¯¯¯¯¯
    Weapon: Wall Units
    Primary Weakness: Bubble Lead
    Other Weaknesses: Metal Blades, Atomic Fire, Quick Boomerangs
    Description: A unique boss enemy, you fight the Wall Robot in a room that 
    seemingly has no boss in it at first. A Mechanism inside the wall makes two 
    blocks from the wall meet up in the middle of the room to form a smaller, red 
    robot, that goes at the foe with ferocity. The more of these you kill, the 
    faster they get, and if you give them enough time, they can shoot plasma shots 
    at you, making your day that much more difficult.
    To Defeat Wall Robot...
    From the getgo, have the Bubble Lead equipped. When the first unit is created 
    from pieces of the wall, jump at it and unleash a shot of Bubble Lead. It'll 
    kill a unit in one hit, giving you the easiest time out of any weapon in your 
    aresenal. Keep in mind that the units are invulnerable to any weapon before 
    they create themselves and start moving, so shooting any weapon at them, 
    including the Bubble Lead, before they start moving, is useless, since it'll 
    simply deflect off of them. As you kill the units they start coming out quicker 
    and moving faster, so stay on top of their position at all times. Also, make 
    sure to avoid whatever blocks that are moving towards you in the creation of 
    the various units, so that you don't get damaged even further before the units 
    are unleashed upon you.
    Weapon: Plasma Shots
    Primary Weakness: Quick Boomerangs
    Other Weaknesses: Crash Bombs, Bubble Lead
    Description: The Gutsdozer, a huge, tank-like version of the already big Robot 
    Master from the original Mega Man game, Guts Man, is an easy Robot Master to 
    defeat, because you can actually ride on the front of his tank like structure 
    and fire away at him with whatever weapon you choose to use. I, of course, 
    recommend the Quick Boomerang for ease of his defeat, but you can naturally use 
    whatever you want against him.
    To Defeat Gutsdozer...
    First and foremost, don't let the size of the Gutsdozer scare you away - he is 
    very, very simple to defeat indeed. Approach him and jump onto the hull of his 
    tank-like body, and jump and fire those Quick Boomerangs at him, and he'll die 
    in no time. It's really that simple. His one weapon is a plasma shot, which you 
    can avoid simply by jumping over, or walking to and fro him to avoid. He could 
    run you over... but you're on top of him so that wouldn't really work, now 
    would it. =) Sorry, it doesn't get any more in-depth than this. It seems 
    simple, but try what I say and you'll see that he isn't challenging with the 
    Quick Boomerangs firing at his head at all, now is he? =)
    ¯¯¯¯ ¯¯¯¯¯¯¯¯
    Weapon: Power Shots
    Primary Weakness: Crash Bombs
    Other Weaknesses: None
    Description: Another pretty unique (and nearly bizarre Wily invention), the 
    Wall Shooters are devices in a room set at certain places that fire power shots 
    at the foe with amazing speed and accuracy. Since there are five of them in the 
    room, and they are only vulnerable to the Crash Bombs, and nothing else, you 
    have to conserve at least five of them. But... there are several barriers in 
    the room that can also only be destroyed by Crash Bombs... how're you gonna get 
    around THAT one?
    To Defeat Wall Shooters...
    The Wall Shooters are stationed at five different places around the room. Some 
    are guarded by barriers, others aren't. And you'll need to use various Items (1 
    and 3, only) to get to some of the areas where you'll need to do some 
    demolition work with the Crash Bombs. The barriers are your main targets... so 
    make sure that you have more than one life left - that is; make sure that you 
    aren't on your final life. Your first run through the boss fight should be to 
    destroy all of the barriers in the room, because once they are destroyed, they 
    don't come back when you die (unless you're starting over from a continue). 
    Then, get killed on purpose since you don't have the proper amount of Crash 
    Bombs to destroy the Wall Shooters. Kill enemies outside of the boss room on 
    your second approach to get energy pellets to refill your Crash Bombs, and then 
    re-enter the now barrier-free boss room, and feast upon the Wall Shooters, 
    using an E-Tank if need be, although you should be alright without any. If you 
    can't reach certain modules, simply use Item 1 and/or 3 to approach them 
    without any trouble.
    DR. WILY
    ¯¯¯ ¯¯¯¯
    Weapon: UFO
    Primary Weakness: Metal Blades
    Other Weaknesses: Crash Bombs
    Description: This "final boss" has two forms, both of which, like the previous 
    Mega Man game, are airborne UFOs. While the major weakness of this enemy is 
    Crash Bombs, you probably will have little, to any left. So fire what you have 
    of those at it, but concentrate your attacks on the middle of the UFO in both 
    forms with the Metal Blades, which I'm sure you still have in great abundance.
    To Defeat Dr. Wily...
    The first and second forms of Dr. Wily are basically similar. No new battle 
    plans are needed from the second to the first, or vice-versa. Unleash whatever 
    Crash Bombs you have left in your inventory on the hull of the UFO, and then 
    equip the Metal Blades. Fire away at the UFO's hull with these until it pops 
    off, revealing another form of the UFO, which can shoot huge bouncing plasma 
    shots as opposed to the regular plasma shots the original form shot at you. 
    Keep on firing those Metal Blades while avoiding the strong fire coming from 
    the UFO (it does major damage, but not as major as what's to come), and it'll 
    eventually destroy itself. Then the UFO will fly away. One more battle left, my 
    ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯
    Weapon: Plasma Shots
    Primary Weakness: Bubble Lead
    Other Weaknesses: None
    Description: Not to spoil anything for people who have yet to beat the game, 
    but this enemy doesn't even really exist. It's a holograph created by Dr. Wily 
    in the form of a strong alien creature that can move in the air all around the 
    lair. He is SUPER strong on either difficulty setting, and can wipe out Mega 
    Man in no time if you aren't careful. Equip the Bubble Lead, the creature's 
    only weakness, and lets begin this fight.
    To Defeat Alien Holograph...
    The Alien Holograph is hard to defeat without getting hit, and is just as hard 
    to defeat, basically, without any E-Tanks at your disposal, so upon entering 
    the battle with this creature, make sure to at least have one, preferably two 
    or more E-Tanks. Equip the Bubble Lead, since that's the only thing this guy is 
    weak to, and lets get to work. Upon entering the battle, Wily (is it really 
    him?) jumps in the air and turns into an Alien. The Alien's battle tactics is 
    simply floating around the room, shooting fast-shot plasma shots at you. To 
    combat him, jump at him and unleash a Bubble Lead, then take cover away from 
    him, avoiding the plasma shots he shoots at you until the next come around, 
    when he's in range for you again. He has a predictable pattern, but it's not 
    SET, so it's not like he goes in circles - his path is random, but he only does 
    that, and nothing more. When you defeat him (don't be afraid to use E-Tanks, 
    it's your last battle), the game is defeated, so enjoy the ending, and 
                                    S E C T I O N VI
                                  I N   C L O S I N G 
    I hope my little Boss FAQ for the game at hand helped you in your journey 
    through the lands of Mega Man 2, and made it THAT much easier. =) If you have 
    any questions, comments, or suggestions, please feel free to e-mail me at 
    cmoriarty311@cs.com. Please, use reasonable language, don't demand things, and 
    above all, please be constructive, or your e-mail will be read, laughed at, and 
    deleted. I might even print it out and show my friends. =) Anyway, thanks for 
    reading, and take care.
                                   S E C T I O N VII
                             A B O U T   T H E   A U T H O R 
    [accurate as of January 15, 2002]
    I'm a 17 year old, a senior in high school. I live on Long Island, in New York, 
    about half an hour from New York City. I play ice hockey, I work at a deli, and 
    I love videogames, especially RPGs. My favorite series for videogames include 
    the Final Fantasy series (excluding VIII), the Dragon Warrior/Quest series, the 
    Mega Man series, and the Tales series. I aspire to go to Northeastern 
    University in the fall of 2002 to study History and Archaeology.
    This walkthrough is copyright © 2002 to Colin Moriarty (CMoriarty), e-mail 
    cmoriarty311@cs.com. All rights reserved. Completely unofficial - Mega Man and 
    all related items copyrighted 1987 to Capcom Japan/US, all rights reserved!

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