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    Point Accumulation Guide by lifelessdummy

    Version: 0.8 | Updated: 07/28/05 | Search Guide | Bookmark Guide

    *Ghost in the Shell: Stand Alone Complex *
    *     The Point Accumulation Guide       *
    *                v0.5                    *
    *Written by Ichiniisan, AKA LifeLessDummy*
    *Table of Contents*
    1.   Introduction
    2.   Disclaimer
    3.   Factors
    4.   List of Enemies
            A. Quick list
                    Surveillance Camera       20
                    Soldier                   50 
                    Guard Robot               80
                    Commander                150
                    Heavily Armored Soldier  200
                    Fixed Machine Gun        350
                    Armored Vehicles         500
                    Fixed Missle Cannon      500
                    Armed Suit               700
                    Think-Tank              1000
                    Jigabachi               1500
                    Oniyanma                2500
                    Multiped Tank           5000
            B. Detail Part
    5.   Multiplier and Unlocking Difficulties
    6.   About Me
    7.   Version History
    Hello all. Well, I wanted to do this FAQ, not only to make one, but I was
    curious about the actual points and stuff. Hopefully this will not only solve
    my curiosity, but yours as well. I included the quick list in the table because
    that is what everyone goes into this guide for, so might as well, neh?
            This list was painfully written by the Dummy and it may not be 
    published publicly, privately, in print, electronically, or by any other means
    known by man without prior written consent by the author (and I’m a pretty 
    nice fellow), and you can't distribute this without my name on this FAQ. If I
    give consent to put a copy of this FAQ on your own websites, it may NOT be 
    altered, changed, or tampered with unless I agree, because sometimes the 
    grammar isn’t correct, but that’s just the way how it was written in the game 
    and DO NOT link directly to GameFAQs. They’re really nice folks, and any less
    of a headache to them would be appreciated. Also, if I made some kind of error
    (remember, I’m a human being AND a dummy) contact me so that I can correct it.
    What goes into your score at the end of each mission?
         The faster your time on the mission, the higher your score is. Also, when
    you use a continue, the time will continue to roll, so odds are your time will
    increase the more continue you use.
    <Will include small aprox. time table soon>
    Each mission has its own sepecific time, but if you beat the level within 7
    minutes, its a 99% guarantee that you will get the maximum points of 10,000.
    Enemies Eliminated
         Each type of solider you eliminate, multiply by how many of them you
    actually eliminate. That is added to your time score. The more you eliminate,
    the better the score. The full list is in the next section "List of Enemies."
    Use of bonus
         You lose 10,000 points if you choose to have Unlimited Ammo. Also, you'll
    lose another 10,000 points if you selected a secondary weapon at the beginning
    of the mission. These points will be subtracted BEFORE the points get
    multipled by the multiplier.
    *List of Enemies*
    There are two list, the quick list, and the detail part of the enemies.
    Surveillance Camera       20
    Soldier                   50 
    Guard Robot               80
    Commander                150
    Heavily Armored Soldier  200
    Fixed Machine Gun        350
    Armored Vehicles         500
    Fixed Missle Cannon      500
    Armed Suit               700
    Think-Tank              1000
    Jigabachi               1500
    Oniyanma                2500
    Multiped Tank           5000
         *Detail Part*
    Security Guards
    These soldier's are everywhere in this game. They are the main body of enemy
    forces you will encounter, battle with, and occassion hack and used their
    useless prosthetic body for your own personal use.
    Security guards usually work in units, with one of them assigned as the leader
    of the pack. These guards will have a variery of weapons to use on you: SMG27
    submachine gun, AR-17 assault rifle, AS17 Shotgun, CSR29 Sniper Rifle, M23-GL
    Grenade Launcher, grenades, and even more deadlier weapons. Head-shots are
    always the fastest way to bring anyone of these guys down fast, no matter the
    difficulty level.
         Soldier - 50 points each
    Any regular foot-soldier from the speed, balance, to even the snipers.
         Commander - 150 points each
    These are the soldier you get the unit ID and maybe a hacking key.
         Heavily Armored Soldier - 200 points each
    These soldiers are in a bigger armor suit - sometimes even funny looking ones.
    Security Robots & Flying Sentries
    The Security robots have a machine gun and tasser, with either a big shield or
    no shield. Either way, shoot them in the eye or from behind. The flying
    sentries are bee-shaped robots that fire at any theart nearby. Best time to
    shoot them is before they go on the move. They both are in the same category
    as guard robot.
         Guard Robot - 80 points each
    Armed Suit
    Giant metal robots controlled by man inside the hull. What it lacks in speed
    makes up for offensive power, ranging from machine gun, rocket laucher, and
    even devisating melee attack. Only way to beat them is constant gunfire and/or
    grenade/rocket attack.
         Armed Suit - 700 points each
    Fixed Stations
    Anything that doesn't move that may become a problem. These ceiling-mounted or
    ground mounted weapons are programmed to fire at intruder.
         Fixed Machine Gun - 350 points each
    These ceiling-mounted weapons fire at a high velocity rate at you, so make sure
    you destory them first before the other enemy, because it can turn you 40%
    health in 0% health very quickly.
         Fixed Missle Cannon - 500 points each
    These ground-mounted weapons fire missle at you. More description to come.
         Surveillance Camera - 20 points each
    What is camera doing in this? You get points for destroying them. Not much
    though, and they don't put up a fight with you, but its always nice to know
    you get something for nothing.
    This last category cover's those rolling enemies. Some of these guys will give
    you more problems than others, but you will aways get a decent ammount of
    points for them.
         Armored Vehicles - 500 points each
    Most of these guys are position without a gun turret on them, so you can
    destroy them without fear of retailiation. I'm not sure if a bullet can
    ricochet off the tank and at you, but I DO KNOW you can destory it with
    Motoko's knife!
         Think Tank - 1000 points each
    There aren't many of these bad boys, and their prime area is in Mission 8, but
    they are smart and a pain to destory. During mission 8, just relentlessly fire
    the chain gun at the target while shooting rocket at them. When the rocket hits
    the tank, it will be immoveable for a short second - enough to fire another
    rocket at it (guided or not), making it immoveable again, etc.
         Jigabachi - 1500 point
    Yes, there's only one of these guys in the game, and thank goodness for that.
    This bad boy is made to take out tanks, so Batou is just an armorless tank for
    it's weapons. Never stop moving, because it will unlease multiple rounds of
    rockets at you.
         Oniyanma - 2500 point
    This flying wasp can attack with machine gun, rocket laucher, and even have the
    "cargo" fire at you. Make sure the enemy inside the cargo is defeated before
    jumping. I always like to jump with the target point is less than 15 away.
         Multiped Tank - 5000 point
    The boss of the game, and a pain at it. It fires machine gun out of its "hands"
    and rocket missle out of it's "tail". Assualt rifle and rocket rounds are the
    best way to defeat this monster. Yes, it IS possible to defeat this tank only
    with knives, but cheat needs to be activated for this one.
    *Multiplier and Unlocking Difficulties*
    The list of Difficulity, how much point you need to unlock it, and how
    much the points mulitplies:
    Difficulty      Points Required        Point Multiplier
    Easy            Already Avalible        0.5x
    Normal          Already Avalible        1.0x
    Hard            Already Avalible        1.5x
    Very Hard        15,000                 2.0x
    Aggressive       22,000                 3.0x
    Dangerous        34,000                 4.5x
    Execution        50,000                 6.0x
    Hopeless         75,000                 8.0x
    Nightmare        90,000                10.0x
    Champion        120,000                15.0x
    The best way to obtain these difficulty is to play Mission 8 in the highest
    difficulty you have. Defeat the 3 think-tank and a few armed suits quickly,
    and its money in the bag.
    Time:    11:48               8196
    Enemies: Think-tank x3       3000
             Armed Suit x4       2800
    Total:                      13996
    Difficulty:                x_____
       Equals you getting the new diffulty.
    *About Me*
    I am Ichiniisan, also known as LifeLessDummy. You can contact me
    by email, lifelessdummy@yahoo.com, aim, lifelessdummy or sephirokun or
    kightdragnslayer, and/or irc, #animeoverload@irc.irchighway.net 
    This walkthrough is not 100% accurate because I am a human dummy, and usually
    I am in need of those "... For Dummies" book titles for everything.king.
    *Version History*
    0.5    7/26/05    This guide was written design for outline. I decided to
                      create the outline at least before starting to do all the
                      dirty work, which would help me later on anywaz.
    0.6    7/27/05    Have all the points accounted for, need to check on one more,
                      and also began typing out the little info on things. Still
                      nowhere near complete for a time score table.
    0.7               Listed all the points possible for the game
    0.8    7/28/05    Included a detail section of the enemies, and included the
                      quick list in the table of contents.

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