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    FAQ/Strategy Guide by El_Chupamacabre

    Version: 1.0 | Updated: 06/29/06 | Search Guide | Bookmark Guide

    Burnout 3: Takedoown FAQ/Walkthrough
    	by El Chupamacabre
    Table of Contents
    1. Why write this FAQ/walkthrough?
    2. Game Overview: From Genesis to my Revelations
    3. Controls
    4. Audio
    5. Basic Racing
    6. Racing Compacts
    7. Racing Muscle Cars
    8. Racing Coupe Cars
    9. Racing Super Cars
    10. Racing the US Circuit Racer
    11. Road Rage Events
    12. Crash Events
    13. The AI, Curse It
    14. Hidden Stuff
    15. New Ways to Play the Game
    16. Legal Stuff
    17. Special Thanks
    1. Why write this FAQ/walkthrough?  There’s not enough to racing games to 
    provide a lot of walkthrough-type meat.
    	Well, odds are good that if you’re looking at walkthroughs you’re 
    either frustrated with the game and need help or you’re looking for 
    different ways to play the game after having beaten it in all the 
    standard ways.  I have been on both ends of those needs, particularly the 
    frustrated one, and as I crashed over and over again into the later hours 
    of the night,I realized I had a lot of thoughts and ideas about the game 
    that I wanted to share.  Furthermore, GameFAQs.com didn’t have any 
    complete overall walkthroughs.
    2. Game Overview: From Genesis to my Revelations (This can be skipped, 
    for those who already know what the game is like or who don’t want to 
    hear my story)
    	In the beginning there was nothing, but eventually a bright sunny 
    day emerged thousands of years after all that, and I decided to reward 
    myself for being alive on such a nice day.  The summer college class I 
    was taking was almost over, I had picked up my girlfriend and she was 
    looking attractive, as she always does, and I was confident that a good 
    PS2 game was likely to be cheap with all the new systems coming out.
    	We went down to the game store and looked for a game.  I wanted a 
    game with violence, and she thought a racing game would be fun, and 
    Burnout looked like the best of both worlds.  We bought the game and took 
    it home, and soon we found that it was everything we had hoped it would 
    be for the time being.  The real idea was to find a game that we could 
    both start from scratch with so that we could play together, and our 
    skills did progress about evenly, though she actually excelled in the 
    destruction and I favored the racing.
    	However, the next day she was going to start a week volunteering 
    at the hospital from morning to evening to help secure a position in 
    medical school, and I was left alone with the game until the next 
    Saturday.  She begged me not to play without her, and I insisted I’d only 
    play around on the crash modes, but soon I decided one little race 
    wouldn’t hurt.  One was followed by two, two by three, and before I knew 
    it I had spent the entire day playing Burnout.  I thought maybe I should 
    stop so she would have the chance to catch up, but since a slew of my 
    friends had joined the military or volunteered to help out in hurricane 
    areas, I really couldn’t think of much else to do.  Besides, it was a 
    cool game, in my opinion, once I had turned off the DJ and the music.
    	Eventually I finished the game, or came pretty close anyway.  I 
    got tired of crash modes, and after spending a half hour resetting one 
    race in particular I decided it was time to take a break until my 
    girlfriend was free again.  Basically, what I mean to say through all 
    of this is that it’s a good destructive racing game that can be 
    addictive enough to get you into trouble, and I didn’t have much of a 
    taste for the music.  I recommend buying it if you don’t own it already.
    3. Controls
    The controls are right there in your manual, but in case you don’t own 
    one, here they are:
    | Accelerate                        | X button or move the right analog |
                                        | stick forward                     |
    | Brake                             | Square button or move the right   |
                                        | analog stick backward             |
    | Steering                          | D-pad or left analog stick        |
    | Look back                         | L1 button                         |
    | Change view                       | Triangle button                   |
    | Boost                             | R1 button                         |
    | Impact time (while crashing)      | Hold the R1 button                |
    | Switch music tracks (offline)     | L2 button                         |
    4. Audio
    Hey, kids, are you tired of radio DJs not talking to you while you drive?
    Not anymore, with Wacky Action DJ of Crash FM!  Wacky Action DJ comes 
    with over twenty wacky action phrases!  All you have to do is race or 
    select a track to hear him say things like, “Planning to crash?  Hit 
    boost, genius!”  Have hours of fun listening to him misunderstand Chaos 
    Theory, tell you what he thinks of your racing, and so much more!  But 
    remember, Wacky Action DJ isn’t sold in stores, so order now!
    	Audio isn’t actually all that important to your overall racing, 
    but I found that the music and DJ distressed me enough that I had to 
    include a bit here about it.  The DJ is a simple problem to overcome.  If 
    you hate him, just go into driver details, settings, audio, and turn him 
    off.  Now you won’t have to listen to the stupid and unimportant things 
    he has to say.  He doesn’t really create a story or add anything so I 
    turned him off and never went back.
    	The music, on the other hand, has multiple solutions.  It’s 
    really up to your tastes, but I found that over half the music included 
    in the game wasn’t really very racing oriented.  It’s pretty much all 
    punk rock or what-have-you, and a lot of it starts to blur together after 
    playing for long enough because too much of it sounds the same.  If you 
    don’t like any of it you can go into driver details, settings, audio, and 
    then turn the radio all the way down.  However, if you don’t mind some of 
    it, the programmers included a nifty feature that allows you to choose 
    which tracks do and do not play.  Go into driver details, settings, then 
    EA Games Trax to scroll down through the forty some-odd songs and tell 
    them when you’d like each track to be played, if at all.
    Trax is spelled with an ‘x’ because this is an XTREME!!!!!!!!!!!!!!!!!! 
    EA game, naturally.  Thank you, EA Games, you freaking tone-deaf jerks.  
    This is another perfect example of how the “counter culture” 
    inadvertently worships shallow commercialism.
    5. Basic Racing
    	Now that we’re all through the preliminary stuff, we can start 
    racing, which is good seeing as how that’s what the game is about.  There
    are two aspects to the standard races.  One is the racing, of course, and 
    the other is the crashing.  You crash, your opponents crash, everything 
    crashes in this game.  However, crashing is a good thing in any way you 
    can think to crash, provided you haven’t already unlocked all the 
    burnout-point awarded cars.
    	Your car has a feature called a boost; it should have been 
    explained in the beginning of the game if you were listening.  If you 
    weren’t, it’s a nitro sort of thing that makes your car go faster when 
    you use it.  You have a limited amount of boost, and you accumulate more 
    by doing dangerous things like driving into traffic or doing car battle 
    with your opponents.  To increase your overall boost capacity and fully 
    fill up your boost you have to crash your opponents.  Getting crashed 
    yourself makes you loose overall boost capacity, but it won’t do anything 
    to how full your gauge is.
    	Since driving into traffic is one of the more frequently 
    presented ways of raising your boost, you’ll be likely to do it a lot 
    early on.  If you can, drive right down the middle of the lines in the 
    road.  Unless a car is changing lanes, which they sometimes do, you won’t 
    hit anything.  Unfortunately, the road isn’t completely straight, so more 
    often than not following the lines is easier said than done, but it works.
    	Drifting is something that your cars will do often and without 
    your control until somewhere around the sports car races, but it becomes 
    an integral part of the game later on.  To make your car drift on purpose, 
    just tap the brake as you turn and then go right back to the accelerator.  
    You can use that maneuver to make really sharp turns if you time it 
    	If you crash you’ll be able to control your car for a while by 
    holding R1, sometimes allowing you to move in the way of an opponent to 
    crash him.  That’s called an aftertouch takedown, and it relies probably 
    seventy-five percent on luck.  If you do pull it off you’ll be awarded 
    more boost instead of having it taken away, and your gauge will be filled.
    	At the end of each race you’ll be awarded points for crashing, 
    driving well, and taking out your opponents, and so on.  Those points are 
    called burnout points, and if you collect enough of them you’re awarded 
    new cars.  That’s why crashing is not all bad for a while, though it is 
    still easier to win if you aren’t crashing all over the place.  Your 
    takedowns will also be counted, and likewise you’ll be awarded new cars 
    for high numbers of takedowns in a race.
    6. Racing Compacts
    	These are the cars you have to start with.  The compact series is 
    basically pimped out compact cars, Hondas and things, which for some 
    reason the Burnout racers decided to drive in despite obviously having the 
    money to buy more practical cars.  The reason why “racing compacts” always 
    look florescent and lousy in real life is because if anyone had the money 
    to pimp out a Honda and make it a real, nice-looking racing car, they’d 
    probably have the money to skip that process and start with a high-
    performance vehicle in the first place.  But, just like in “Fast and the 
    Furious”, these guys were willing to spend tens of thousands of dollars 
    on cars you might expect a sensible accountant to drive, and so help me 
    you’re going to drive them and like it!
    	The compact tracks aren’t very difficult, and the competitors 
    aren’t very tough.  Crashing now and again won’t hurt you too badly, but 
    driving perfectly doesn’t hurt at all.  You’re likely to spend a lot of 
    time grinding against the walls, but don’t worry, oddly enough it won’t 
    cause much harm.  In fact, even riding the back of someone else’s car 
    while grinding against the wall won’t slow you down much either, and it’s 
    a fine way to get a takedown.  Just get used to puttering around in these 
    little things until you get to the next level of vehicles.  Go for all gold 
    medals if you feel like it, and you’ll eventually be awarded all the 
    compact vehicles through competition, burnout-points, takedowns, or number 
    of gold medals.
    7. Racing Muscle Cars
    	Now you get to start racing with the cars I would have begun with 
    if given the choice.  The speeds are a tad bit higher and the handling is 
    more stable, but in general it isn’t much different from racing in compact 
    cars.  Again, just take it easy, find a comfortable car, and kill people.  
    You still have plenty of room for error, and catching up isn’t an 
    impossible task, even if you don’t drift on turns and conserve time 
    8. Racing Coupe Cars
    	To be honest I’m not a car wizard, so I don’t know what exactly 
    makes a coupe a better car than muscle cars, but these little things are 
    noticeably faster than muscle cars.  Unfortunately you still drift a lot, 
    especially in areas with snow on the ground since you’ll get moved to 
    Europe, but for the most part the competition will still seem to be 
    playing fair.  You may have to get more aggressive, but you’re still going 
    slowly enough that you’ll be able to see traffic coming most of the time.
    9. Racing Sports Cars
    	I felt this was somewhere around the peak of the game’s fun 
    levels.  You get going pretty fast, the handling is pretty good, and 
    crashing once or twice doesn’t put you too far behind to catch up even if 
    you aren’t drifting or conserving time.  You can also start choosing 
    strategies now, seeing as how the vehicles are better in every way it 
    takes to make them worth competing in.
    	You can either race with boost, dangerously and quickly, so as to 
    stay ahead of the competition for the whole race, or you can just barely 
    be ahead of the whole pack the entire time.  If you do it hard and fast, 
    you should be able to spare a few collisions and catch up without losing 
    too many places.  If you just stay a little bit ahead, you’ll either be 
    in fourth or sixth every time you crash.
    	If you try racing by staying just a little bit ahead you won’t 
    have to drift or drive efficiently.  All you’ll need to do is takedown 
    your opponents as they drive near to you, preventing them from holding a 
    lead.  I probably spent the whole time doing this since it was easy to do 
    and protected me from surprise traffic.  I also figured it made sense, 
    seeing as how I could never get more than a second or two ahead even with 
    the fastest car boosting the whole way.  The only trouble is that all the 
    sports cars are lightweights, so there isn’t much of a combat advantage 
    from car to car.
    10. Racing Super Cars
    	These things are downright fast.  You’ll find that all too often 
    traffic will pop out of the blue on some tracks, though you’ll fortunately 
    be out of Europe and in the Far East where traffic doesn’t blend in as 
    easily.  Unless you’re good at drifting and conserving time some of these 
    tracks will be difficult for you.  The method of barely staying ahead of 
    the competition will also be put to the test with the super cars.  If you 
    crash once that way you’ll typically fall all the way behind, and soon 
    you’ll find that losing sight of your opponents means losing them for the 
    next half of the race.  Once they’re out of your sight the off-screen 
    computer takes over, and it’s a terribly unscrupulous machine.
    	I recommend drifting, conserving time, and avoiding lengthy 
    exchanges with the enemy during these races.  You can conserve time by 
    making the tightest turns possible and not crashing.  If you crash you’ll 
    lose about four to six seconds, but if you turn sharply you may actually 
    be able to gain two or three.  Turning sharply without hitting the walls 
    means you don’t hardly slow down at all, maintaining a speed closer to 200 
    mph than if you dragged your butt along the railing.  Drifting is the best 
    way to make these sharp turns, but your timing has to be superb sometimes, 
    especially when the game parks something like a bus on the far end of the 
    turn just to screw you up.
    	Use your opponents to your advantage by crashing them as soon as 
    they show up.  They’ll fill your boost gauge again and let you get back 
    to winning.  As for other methods of filling your boost, be careful about 
    driving into traffic.  When you’re going so fast you may often be at the 
    point of no return before you realize there’s something coming directly 
    towards you, and crashing twice almost always puts the first place 
    position far enough out of your sight for the off-screen computer to take 
    over.  Slowly but surely each racer will separate by increments as large 
    as sixteen seconds, and it will be a pain to catch up to each racer one 
    by one.
    	The first place position will separate itself from the pack right 
    away if you don’t keep up with it, and you’ll have to work to catch it 
    even if you’ve got a better car.  Even more annoying is the fact that 
    every time you pass a racer he’ll glom on to you and stay right on your 
    tail.  Somehow they can’t keep up with the guy in front of them, but as 
    soon as you pass they wake up and start racing again.  By the time you’re 
    catching up to the first place position you’ll have the other four racers 
    competing for your attention.  Try to ignore them if you can, and kill 
    them all the time when you can’t.
    10. Racing the US Circuit Racer
    	The US Circuit Racer is a formula one racing vehicle, and lucky 
    you gets to take it exactly where it was never meant to be: the streets.  
    It has an open top where your racer’s head sticks out, but down worry, 
    you’re wearing your seatbelt and a helmet.  Good thing, huh?  You can 
    unlock the Circuit Racer by completing the super car races, and then the 
    game throws you a grand prix in the Circuit Racer.  You’ll be happy to 
    know that as you crash you may be able to stop the game just at the right 
    time to get a close up of your racer’s head, and he shined his helmet so 
    well that you can see a reflection of the city you’re going to be buried 
    	To be honest it’s going to take as much luck as skill.  If you 
    thought the super car racers were stupid when they were around you, you’re 
    in for a shock when you get to rub elbows with the circuit car racers.  
    Similar to the super car racers, these guys will often barrel into you on 
    turns, but they’ll do it as fast as they can.  They won’t even bother to 
    try and save themselves; their mission is to destroy you to let the others 
    get ahead, probably.  The game will declare you taken down, and both of 
    you will lose a lot of ground due to how quickly the circuit racers move.
    	The circuit racers also have a problem with maintaining speed if 
    they touch a wall.  It may have to do with their wheels being on the 
    outside of the vehicle; I don’t know.  You’ll have to drift really 
    efficiently to avoid the problem; if you don’t you’ll get passed on turns.  
    There’s sometimes a similar problem after performing a takedown where your 
    car will get stuck in the siding and won’t move.  When you turn to free 
    the car it will take off again, turn at a sharp angle, and crash right 
    into the opposite wall.  If this happens often I recommend resisting the 
    urge to throw your controller at the TV; it will help you win.
    	I actually haven’t beaten the circuit racer grand prix yet, so I 
    don’t know what happens next.  I get closer every time I try it, though, 
    but I finally got sick enough of it that I decided to take a break from 
    the game for a while.  Good luck if you’re on it.  You may just have to 
    memorize the tracks through repetition.
    11. Road Rage Events
    	Road rage events can actually be a lot of fun.  The idea is to 
    crash as many opponents as possible in three minutes.  You can only 
    personally crash so many times before you’re declared totaled and done, 
    but there’s no limit to how many opponents you can take out.  If you can 
    get one, I recommend a car with a heavier weight to help overpower the 
    other cars.
    	There are a lot of different ways to crash your opponents.  The 
    most common way I use is a wall takedown which can be done by pushing your 
    opponent into a wall so he hits it perpendicularly, grinding him against a 
    wall until he wipes out, or by ramming his back tires with the front of my 
    car to make him lose control into a wall.  You can also push them into 
    cars, which takes good enough aim not to kill yourself in the process, hit 
    them with your own flaming wreckage, and find a variety of other unique 
    circumstances to destroy them.
    	If you’re using a fast car then I suggest only using your boost 
    when you’re right behind a car.  Fire the thing when you’re close enough 
    to hit someone, and if they don’t crash move on to the next one.  I think 
    of the R1 button like a triggeron a gun when I play road rage events, and 
    typically when I shoot at someone they get killed.  Just be careful not 
    to get overzealous and fire into the wall or another vehicle ahead of your 
    12. Crash Events
    	Crash events are events where you drive your car into things and 
    attempt to cause as much damage as possible.  They pretty much rely on 
    luck, but there are specifics ways set up to earn more points in each 
    event.  Typically, if there’s a tanker or any large vehicle involved you 
    want to hit it in order to make it spread across the road and block as 
    much traffic as possible.  If you can blow a tanker up with a 
    crashbreaker then it will be worth roughly $100 thousand.
    	Score multipliers, little signs that display multiplication signs 
    and numbers, multiply your score.  You probably didn’t need any help with 
    that one.  However, there are also “heartbreakers,” little signs with a 
    broken heart on them, which halve your score.  Heartbreakers take 
    precedence over all else, and the game won’t count any other multipliers 
    you picked up if you hit one.  The game also won’t multiply your score by 
    anything by the highest multiplier you picked up.  Gold dollar signs are 
    worth 20,000 points, silver are worth 10,000, bronze are worth 5,000, and 
    performing a crashbreaker is worth 5,000.
    	Earning enough money awards you with heavyweight vehicles.  It 
    would be pretty cool if you could drive them in races, but unfortunately 
    the game doesn’t have that sense of humor.  Earning enough money to gain 
    headlines in all ten crashbreaker locations unlocks a fire truck, and by 
    the time you unlock everything else there’s not much point in doing 
    crashbreaker anymore unless you just like to see the destruction.
    13. The AI, Curse It
    	As you may have noticed, Burnout 3’s AI has some quirks.  For 
    example, the computers have a way of keeping up with you or getting ahead 
    of you despite being total doofuses while you can see them.  This is an 
    example of a game where the AI really is doing things it shouldn’t be 
    able to just to make things harder on you.  The reason is because the 
    game has two types of racer AI.  The first is the one used while you can 
    see them: retarded, predictable, and easily susceptible to crashing.  
    They follow simple patterns and are easy to deal with.
    	The second AI is an off-screen AI, and it follows a method used 
    by many games to save space.  Since it can’t keep track of every detail 
    when you aren’t looking at traffic or seeing your opponents, the game 
    just estimates where everything should be to save memory.  In the case 
    of your rivals, the AI always estimates that first position is doing 
    very well, even if it happens to be in the worst vehicle.  It also speeds 
    up the AI behind you so that they never fall too far behind, preventing 
    you from getting too far ahead even in the most perfect circumstances and 
    fastest cars.
    	I look at them as two different entities.  I enjoy competing with 
    the on-screen AI, the hopeless little bugger, because I get a kick out of 
    thrashing its wits out.  The off-screen AI, however, is like some kind of 
    ominous phantom god that ignores traffic, sharp turns, and every other 
    obstacle which might slow it down, and I despise it.  It takes an effort 
    to keep up with it sometimes.  To be perfectly honest, I feel the phantom 
    god AI makes the game a little less fun.  All I want to do is destroy my 
    opponents and crash into things.  However, it’s always relaxing to see 
    the first position’s arrow come into view because then I know I’ll 
    overtake it beyond a shadow of a doubt if I don’t crash in the very near 
    future.  The trouble is just that the phantom god AI seems to move its 
    minions at a constant speed, so you can gain in some areas, but if you 
    aren’t great at taking turns you lose time there even if you could stick 
    to the on-screen AI in those areas.
    	The traffic also has a few problems you have to look out for.  
    It mostly comes from the crash mode programming, since they apparently 
    designed one AI for all traffic all the time.  Sometimes if you 
    completely miss your mark in the crash mode, you may notice that cars a 
    mile behind will speed up and crash into nearby walls for no reason other 
    than because there’s a wrecked car around.  This is, of course, perfectly 
    natural.  I do it and so do thousands of other people.
    	The fact helps in crash mode because every crashed car helps the 
    cause, even if they aren’t crashing for any particular reason.  But 
    sometimes it becomes a problem when you’re racing and something goes 
    wrong nearby.  The traffic AI will initiate panic mode, slam on the 
    accelerator, and drive straight as fast as it can.  I notice this the 
    most after I’ve already crashed, but on rare occasions I have to watch 
    out for it while I’m racing.  It’s not a problem that bothered me much or 
    often, but I just thought it was interesting imagining a world in which 
    the common reaction to traffic accidents was full on, hand-flailing, 
    blind panic.
    	I imagine such a world would soon be destroyed by traffic wrecks.  
    Every time somebody drove by they would speed up and crash, and when the 
    emergency vehicles arrived they would do the exact same thing, and then 
    they would need rescuing too.  And what would airplanes flying overhead 
    do?  Would they nose dive or just fly straight until they ran out of gas 
    and crashed?  And what about helicopters?  Would nearby boats be doomed 
    to the same fate?  What an absurd place to live.
    14.  Hidden Stuff
    	You’re probably going to be really disappointed about this, but 
    this game actually doesn’t leave anything to the imagination.  I was 
    really disappointed about that.  There’s nothing hidden to unlock or do, 
    really.  I searched around for a website or something with information 
    about fun stuff this game does besides the game part, and I didn’t find 
    a thing.  You can tell how to get everything because it’s all advertised 
    when you try to select it before it’s unlocked.
    	You can see how to get the next cars and what they are by looking 
    at them in the menu, the game tells you what will unlock the next races if 
    you stop and wait for it to scroll by when you’re selecting races, and 
    since the game advertises itself anything you miss gets pointed out to 
    you eventually.  I was really hoping for a secret jet car that traveled 
    500 mph and fired random traffic cars out of the front end like a mortar 
    instead of boosting, but no such luck.  I don’t even get to race the fire 
    	Well, actually I’ve heard that you can drive with Need for Speed: 
    Underground cars after beating the whole game with gold medals in 
    everything, but I haven’t been able to confirm that yet.  It may be a 
    bald-faced lie.
    15. New Ways to Play the Game
    	So, you’re tired of playing the game the way it’s supposed to be 
    played, are you?  Well, the following is a list of new ways to make the 
    game fun and interesting.  Some of them are plausible, and the others are 
    Invent a Story
    	This isn’t a very difficult thing to do.  The general game plot 
    is that you’re racing, and if you turn off Wacky Action DJ there isn’t 
    anything more to it.  Instead of being nameless racer number one or 
    whatever your profile says, pretend you actually are somebody striving 
    for a goal.  I personally prefer to pretend I am Lord Cao Cao and I only 
    race in the Far East.  The only way to conquer China is to defeat the 
    other racers in combat.  Whoever’s in first place is Lu Bu, and I shall 
    make my name by destroying him.  If I can’t catch up to him then I cry 
    and order my servants be beheaded before they tell anybody that Lord Cao 
    Cao wails like a baby.
    	If you don’t like that, you can be something else.  Why not the 
    Blue Bomber?  Yes.  Mega Man.  Paint all your cars blue to stay true to 
    your name.  If you can’t paint the car blue don’t ride in it.  It is a 
    car of sin.  The other racers are robot masters, and that’s why it’s so 
    easy to throw them into walls and figure out their patterns.  If you 
    crash, try to imagine you exploded into a hundred little balls of light 
    and went “pew, pew, pew, pew” instead of “bang! crash!”
    Play Crash Mode in Modes Other Than Crash Mode
    	Enter a race and select one of your favorite cars.  Then, 
    instead of racing, hunt down traffic and take them all out one by one.  
    You may have to be tactful about it sometimes because the game only lets 
    you backtrack so far.  Destroy oncoming traffic first, and then you can 
    get the traffic that will foolishly catch up with you.  Use your crash 
    points at the end of the race to determine how well you did.  You may 
    be at this for a good while on some courses.
    World War I
    	This is just like playing crash mode in modes other than crash 
    mode, only you’ll need a leather aviator’s helmet, some aviator’s 
    goggles, and maybe a scarf.  Turn off the game music and put on “War of 
    the Valkyries” on a portable CD player or something.  Set up a fan in 
    front of you but off to the side so it won’t obstruct your vision, turn 
    it on full blast, and either hunt down traffic or the other racers.  
    This actually works particularly well on road rage modes since the whole 
    object is to crash other cars.  You aren’t racing, you’re flying.  Find 
    an ink stamp, any ink stamp, it can be a stamp that says “good job” if 
    you have one, and put one stamp on your Playstation for every car you 
    destroy.  Tell everyone you’re a zoo pilot to make them think you’re 
    extra crazy.  If you get totaled and the game stops you early, roll 
    around on the ground screaming “mayday!” until somebody physically 
    forces you to stop.  Then go into a coma.
    Locked On Target
    	This works particularly well with a friend, assuming you're 
    of equal skill level.  If you don’t have a friend, you can still try it 
    with a computer, but computers won’t be as fun about it.  Just pick out 
    one particular racer, your friend if you have one, and destroy him as 
    many times as possible before the race is over.  Don’t let your friend 
    know of your intentions or he may tell you not to.  Hang around and wait 
    for him, make sure he’s the only one you destroy, sacrifice yourself to 
    kill him even if the game doesn’t technically award you a “takedown” for 
    it.  You’ll both know it was your fault.  Make no effort to cover up what 
    you’re doing, but if he asks you about it punch him in the liver and deny 
    everything; in that order.
    Try Playing With One Hand
    	Try playing with one hand.
    World War I: Locked On Target
    	Set up everything you need to play like in the World War I idea, 
    but now your friend is your sole target.  He’s the Red Baron, and the 
    survival of your country depends on his destruction.  Once again, don’t 
    let him know what you’re thinking.  This time if he asks, remind him that 
    four legs are good and two legs are bad, and no animal shall sleep in a 
    Protector of the Innocent
    	You’ll need a friend for this one.  Play team crush with your 
    friend, and pick a fast car.  Let her pick whatever she wants; the slower 
    the better.  When the game begins, suddenly you realize that the insane 
    woman in the lane next to you is about to drive into to traffic on purpose.  
    It’s your job to stop her and save all those innocent lives.  You’ve lived 
    a long life, and it’s time to prove you really do care about society.
    	This will actually be a bit of a challenge, especially because 
    the run up of some of the crash levels is short and you won’t have much 
    time to intercept your friend and push her into a wall before she reaches 
    traffic.  You could do this on double impact too, but it really makes 
    more sense to attack your friend while you’re supposed to be on a team.
    16. Legal Stuff
    My work here is technically protected by Copyright laws, and I would 
    appreciate it if you would give credit where credit is 
    due.  I won’t labor over the issue much, but please don’t break the law.  
    Write your own FAQ.  All it takes is some English ability.  However, I 
    will permit other websites to post my work, if they prefer, without 
    advanced permission.  It really doesn’t concern me if they do as I’m an 
    independent writer.
    Copyright 2006 Greg Hoffman
    17. Special Thanks
    	I’d just like to thank my friends since many of them have gone on 
    to other things or are about to.  Best of luck to each of you in your 
    endeavors, and Lyman, I recommend you come home alive with all your limbs 
    intact.  Be sharp out there.

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