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    Multiplayer FAQ by Jigganis

    Version: 4 | Updated: 03/05/05 | Search Guide | Bookmark Guide

        __  ___  ___ _____________ ____________        ASCII Art By Figlet Program
     __/ /_/ _ \/ _ /_  __/ ___/ // / __/_  __/_______ Spiced by me ___   _  ____ 
    /_  __/ , _/ __ |/ / / /__/ _  / _//_/ /_/___& __/__________   /_ |  /| / / |/
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       _/_/_|_|    / /___/  /_//_/___/ /_/___/  &____/ / /__/ /__/ __ |/    /  /\\
     _/___/___/__ /_/   ___     Up Your Arsenal        \___/____/_/ |_/_/|_/ _/ //
    /___/_/|/ __ \___  / (_)__ ___         _____     _    / ___  / /___/  / /__//
        > _< /_/ / _ \/ / / _ Y -_)   ____/ ___/_ _((_))_/ /__/ /________/ / \  |
     ___|/ \____/ // / /_/_//_|__/___/___/ (_ / // / / _  / -_)___________/  / / 
    /___/     // // /_/         /___/__  \___/\_,_/ /\_,_/\__/   ____  _____/_/  
             //_//_/               /___/By Justin Thakar/Jigganis/___//___/      
    Copyright Justin Thakar,2005.               /_/ /__/             4th update
    The Contents:                                                               
     1.1 Introduction                                                            
     1.2 Who the Hell is This Guy?                                               
     1.3 Need Help Getting That ****ING PIECE OF **** Network Adapter to work?
     1.4 News Section
     2.1 Know Your Surroundings
     2.2 "R34|)y |_|P |\|00|3!!!1!!1one1" "What Is This Ready? I no understand."
     3.1 What's Up Your Arsenal in Multiplayer?
     3.2 My Weapon and Tool Strategies, So Bad, They're Free!
     4.1 Map Strategies, Also Very Bad, So They Are Free Too.
     5.1 The Rest of the Crap
       Part 1.1       
    This is an in-depth strategy guide for the game Ratchet and Clank:
    Up Your Arsenal on the PS2. A while back, I noticed that this game had nothing
    much about playing the game online. Online is a mode in the game where you 
    connect via the internet to other Ratchet and Clank UYA players online. So,
    since I have the game, I have a PS2, I have the network adapter for playing
    online, I have an internet connection, obviously a computer too, and have lots
    of time to do so, I will write a guide for this game!
       Part 1.2
    Who the Hell is This Guy?:|
    I am Justin, A.K.A. Jiggan, Zig, or most prominently, Jigganis.
    The last 3 are nicknames. Please call me Jigganis, although on a few websites
    I call myself the others. I am middle-school age, but I assure whomever may be
    reading this that I will give college-grade advice. I am a big fan of video 
    games, and have 60 games on the PS2 alone, with (im guessing) something like 
    500 others on the computer, PS1, N64, Dreamcast, a good many which were 100%
    legal freeware games for download on the internet for the computer.
    (Gamehippo.com, Megagames.com freeware section, and others.) Of those games 
    are some of my favorites in the platforming/action group. I have played 
    through most of the Sonic the Hedgehog games, the Marios, and mainly the Crash
    Bandicoots, Jak and Daxters, Spyros, and probably my favorite, the Ratchet and
    Clank series. I have played through all 3 R&Cs. Im not the best at them, but I
    can manage. I really enjoy them, and wanted to make this guide for the newest 
    one. So, this is it. I am now within the top 300 rankings in R&C! Yay!
       Part 1.3
    Need Help Getting That ****ING PIECE OF **** Network Adapter to work?:|
    I always have bad luck. Machines and hardware give me trouble. My network
    adapter has given me a fair amount of trouble since I got it, for instance, it
    didn't screw in properly at first, and I couldn't get to the servers at first 
    either, because of some DNAS system which make sure the disc is authentic. the
    thing gives a lot of people problems, all of which I do not know how to fix. A
    site called playstation.com has a special forum for help with your stupid
    piece of crap. However, the way mine started working was when we resetted our
    Verizon DSL after setting up the crap. Another problem you may have
    is what cord to connect to the adapter. The slot you probably need it in is 
    behind the yellow strip on the piece of crap. Now, pretend that the ps2 is a
    computer. The same kind of wire you have plugged into the computer is probably
    the one you need in the ps2. Now, you will also need internet on your computer
    of course, so if you don't feel like having to switch the cord everytime, you 
    should probably get a new one to plug into the ps2 as well. I assume that most
    people have cable or DSL, so there might be a modem that connects to the phone
    line for this, and so I had 2. Hope all that helps turn your crap into a 
    network adapter. Also, you'll want to set up your network configuration with
    the start-up disc. It has a couple of free demos, and if you bought it new, a
    free mail-in order for Twisted Metal Black Online! (The TMBO offer may be
    Also, you have probably heard of the Nefarious and Dan skins for Online, but
    maybe you can't figure it out. I'll just put the directions here: In RATCHET 
    & CLANK:UP YOUR ARSENAL, go to 'Edit Profile', press & hold L2, then enter the
    code below to unlock secret skins!
    As far as I can remember, you don't go INTO Edit Profile, you just have the 
    light over it, and then enter the code. Im not exactly sure how correct this
       Part 1.4
    News Section|
    This is the section where I shall talk about the recent popular strategies and
    happenings in Ratchet and Clank UYA Online, sorta like a blog. I will do it
    once per month, or whenever something new pops up:
        February 18th Report: 
        Added a section for all the latest news and stuff!
        Next item on the report: Things aren't looking good. Lately the popular
    strategy has been to stack up 3 and 4 bolters with mics on one team, and just
    leave the noobs to the other side. This has been happening in almost all the 
    games I have seen online, a fair game is a rare treasure for me. I urge all 
    the other pros, don't be stackers! Its just as bad as glitching!
        On other notes, it has been a popular strategy lately to rush after the
    enemy flag in CTF. I've seen many teams winning who are doing this: Keep 1 or
    2 players at home, guarding the flag, and having the other 2 capture nodes and
    take flags. 
        On a personal note, these are what I have been losing most to. ARGH! ;_;
        One more thing, if you have the time, please read the book Ishmael. I swear,
    no matter who you are, you want to read this book. (If enough people read it,
    the whole, OMG WHOLE world will change. For the better.) Sorry that this is
    kinda off-topic.
        Eh, by the way, have you seen this?: 
    It originated on my favorite site, Newgrounds.com. Right now, it seems to be
    the equivalent to All Your Base!
        March 5th Report:
        OMG, there's A LOT changed in the FAQ, including two new ASCII maps from
    a friend, Peacemaker532. I had to change them around a bit due to email
    troubles, but the end result seems nice. I also have a few new strats (#39
    I heard on the Gamefaqs.com boards from someone, but I don't know who, please
    tell me so that I can give credit to you).
        I got a Logitech Headset last Sunday! It's cool. It is fun playing with
    it, although some ppl can be annoying online, especially some pros, and the
    majority of ppl have a 3-year-old's voice or a nerdy one... I wonder if I do
    too? Ick.
        I got Burnout 3 on the PS2! It is very much fun. The online portion is
    great too.
        Anyone heard about this Timesplitters 3? Sounds like a good fit in a R&C
    fan's collection. I'll be online in TS3 as Jigganis.
        I have recently begun playing the 1p mode in UYA again, but in a special
    way. It was mentioned before on the Gamefaqs boards to play with only a few
    certain weapons like the ones in Multiplayer, and that is what I'm doing, so
    that means playing with a Shock Blaster, Nitro Launcher, N60 Storm, Holoshield
    Glove, Flux Rifle, Lava Gun, Annihilator, Agents of Doom, and Quack-o-Ray. You
    also can't buy armor. This is helping me get better in Multiplayer, and I 
    reccomend others to do this too.
       Part 2.1
    Know Your Surroundings:|
    At the main menu of the game, you will see:
    1. Load Game - Continue the story mode, which I recommend finishing first.
    2. New Game - Do this if you've just gotten the game, and finish it.
    3. Multiplayer - The whole point of this guide! Do this only for online.
    4. Multiplayer Tutorial - Captain Qwark may have more help for you than I.
    5. Options - If you have no Widescreen tv, turn the 1st option off.
    If I were you, I'd go thru the story mode first. That way you will have a
    better grip on things, especially if this is your 1st R&C game. Also, you
    REALLY, REALLY, REALLY should play in the lock-strafe mode that they give you.
    It's like playing in first person mode, except better. It's like the regular +
    FP, and you can aim more precisely. Even if you feel more comfortable with
    another control scheme, this is definetly what you should use. In a small 
    strategy section about the game in a magazine called 'Game Informer', an 
    Insomniac person (who helped with the game) said this mode was essential to 
    playing online. So, it's good to play thru story with this mode on. Most high
    ranked online players use this mode, too. Other good things about it are that
    you can press R1 instead of O to fire, thus leaving you able to do other
    things as well. Very useful for using a Flux Rifle too.
    Now, once you go into multiplayer, you will see:
    1. Online Play - If you have the internet and the network adapter, use this.
    2. Local Play - Kinda sux. Its like online, but with up to only 4p on one PS2.
    3. Edit Profiles - Its needed to create a profile for yourself here. 
    4. Exit Multiplayer - That's what it says.
    Local play isn't much good because you can't have more than 4 people (no bots
    either) and you'll need more than 1 controller, and if you want 3-4 people, 
    a multi-tap for the ps2 is needed. Edit profiles will let you give yourself a
    name, default skin, set your default controls and camera, and other things. I
    wouldn't use a password, since they aren't really nesscesscary. 1 only reason
    to make more profiles is if you actually plan on playing local with friends. 
    The only good reason I can think of to play in local is to do it by yourself
    and familiarize yourself with the maps. Hopefully you got a network
    configuration ready. Select it after going into online play, and wait till it
    gets to the DNAS check. If it turns red, go look for help online, specifically
    playstation.com Network Adapter Help Boards. If you passed, then you will want
    to sign in after selecting your name with O button. (Mine's Jigganis.) Then 
    there'll be some legal crap, and then a message about maitenence times. Now
    you should be at the main screen of online. Here's the options:
    1. Quick Play - Puts you in a select game, but usually they are full...
    2. Create Game - Usually, don't do this. No one will when there are others.
    3. Find Game - A good and precise method of finding a game you want to be in.
    4. Cities - Basically they are different servers and chat boards, I think.  
    5. Buddies - If you have no headset, you mightn't get any easily...
    6. Clan - I never have had any idea if these are useful for anything.
    7. Stats - Shows your rank, and all the top ranks for different things.
    I don't use quick play much. I recommend find game more. Find game is the way
    to get into a game easily. Here are the options for find game:
    1. Type - Chooses whether you want a game from a city or a clan.
    2. Map - Lets you choose to see if there is a game for a specific map.
    3. Mode - Siege, Capture the Flag, Deathmatch, or Team Deathmatch?
    4. Skill Level - Of course, you probably want 1 bolt, but any is good too.
    5. Max Players - Its always most fun with 8, and thats mostly what there is.
    6. City - What server you want the game to be from. It doesn't really matter.
    Type, skill level, max players, and city should probably be left alone. The
    maps... There are two types: Big, in games more often, and small, used less.
    Lots like the first 5, while the others are less used. They are much fun for
    chaotic deathmatches though. (Blackwater City is big, but not so hot as the
    other big ones.) All the modes are good. I like all of em alot, but the most
    popular one seems to be siege. I'll explain those soon. You'll see the results
    of the search on the right. Now, the last thing for this part is the chat
    rooms, which they call "cities". Here they have:
    1. City You Are In - Press X on the title to go to another from a list.
    2. The Chat Box - Its below the City name.
    3. Send Message - Post a message on the boards using a virtual keyboard.
    4. Find Game - Takes you to the game search engine that I had talked about.
    5. Create Game - Takes you to that thing again.
    6. Games - What games there are in this City, the number, and the skill level.
    7. List of Games Taking Place - See the room name and skill there.
    8. Players - Lists the players, and their names. Press X on them to see stats.
    I don't use this place much. If you want to start a conversation, its nice.
    <<<NOTE>>> Do the next part later! (Don't play a game.) First, look at the 
    weapons, maps, and strategies sections. You need to learn some stuff about how
    to survive online. Its truly dog eat dog there, with teams. -_-;
       Part 2.2
    "R34|)y |_|P |\|00|3!!!1!!1one1" "What is this Ready? I no understand."|
    If you get into a game by pressing X when the highlighter is over a game name,
    you will come to a screen that tells general info about the game, like map,
    mode, City, skill, what weapons have been chosen, and advanced info. Youll see
    that allowed weapons are yellow. Ones turned off are dark gray. Advanced
    options is mostly self-explanitory, except that there can be Normal and
    Attrition modes for Siege (which aren't too different, except maybe for having
    vehicles), and Normal and Chaos modes for Capture the Flag (CTF) (Chaos CTF 
    lets you NOT have to have posession of your flag to capture the other flag,
    while you need to have your flag back at your team's base to score in normal.)
    I personally like going to games with charge boots on. If you press crouch
    twice, you may boost, and get places faster. It can be handy in all types of
    situations, especially trying to get away with the other teams flag in CTF.
    Having unlimited ammo makes things spicier too. Oh, and for CTF and Siege they
    might not allow base defenses (Giant turret balls installed in bases) either.
    If you decide you like what the game has to offer, look inside by going to
    Join. <<<NOTE>>>: You may have 2 players playing online on one console! Set it
    by setting local players to 2, just as long as you have another friend right 
    there.) All my friends still suck, however, so I don't let them play. ^.^ Now
    you are at the Game Room. Press up and down, and you'll run through 3 things:
    1. Invite Player - See if someone else will come into the room. 
    2. Details - Lets you see the advanced info again.
    3. Your Name on Player List - Change your color and skin by pressing X at it.
    4. All the Other Players - See their skill, color, if they're ready...
    You can't chat in here unless you have a headset, I think. (I have none.)
    Players always try to get all the best players onto one team and leave the
    rest, which are usually noobs. Im a noob since I have nothing but one bolt,
    but some wins have been thanks to me, and I can stand up to pros most of the
    time. When you are in this place, if you press triangle, you will leave the
    room. Press O, and a green "ready" dot will appear to the right of your name
    row. Readying will let they others know you are all set, and you're satisfied
    with the conditions. Sometimes, the teams aren't fair, and so you shouldn't
    ready until their is a fair number of people on each team, and fair skill 
    levels on each side. Often times, this won't happen, and there'll be like, 3
    people who are pros on one side, and 2 on yours, or maybe only 1 pro on 1 
    side. If that happens, and everyone's ready, and the room master starts the
    game, you'll probably be screwed. Try going to another game and see if they
    are fair. Make sure there's equal numbers of people on each color team, too.
    Anyway, once everybody has readied, the room master will start. Keep in mind,
    if you don't ready or keep switching teams or something, you will be kicked
    outta the room. Some people are just assholes, and will do it anyway. 
    <<<NOTE>>> Its a common thing to do to press ready on and off by rapidly 
    tapping O to indicate to non-ready people to ready themselves up. I think I 
    may have started it. ^.^ v
       Part 3.1
    Whats Up Your Arsenal in Multiplayer?|
    Here I will tell you about weapons to use! This is an N60 Tornado. This is the
    most common weapon. Lets see now... It shoots out little weak rapid fireballs
    in a straight direction. Also has a semi lock-on system. Easy to miss with it.
    Has lots of Ammo, and you won't run out quick. It's the least popular weapon
    because it's weak, slow, and boring. Thus, you won't find the upgrade of it 
    much. <<<NOTE>>> All weapons upgrade "using Nanotech technology" after you've
    killed 3 other players with it. If you die, you lose it, and risk having the
    other team take it, and kill you to death. ?_? The upgraded weapons are 
    superpowerful. And have more ammo! If you ever get an upgrade, stick with it.
    Now, here's a graph of the N60's abilities, graded by stars. ***** is maximum.
    N60 Storm       
    Power per Shot: *
    Speed of Shot: ***
    Shot Rate: ****
    Hit Rate: *
    Range: *****
    Ammo: 500
    Overall: **
    This is a regular blaster which hasn't much use. Its weak, and hard to shoot
    somebody with, especially jumpy people. That'd take a long time, as it's weak
    too. I use it for taking out turrets, Galactic Rangers, and other defenses. 
    The upgrade makes taking out foes much more easier because of it being 2x the
    speed and power. Keeping the upgrade isn't hard, although getting it is.
    Defending an attacked spot with it in tow makes it happen... a little. Its not
    good overall, not even very good when upgraded compared to other weapons.
    Lava Gun
    Power: ***
    Speed: *****
    Shot Rate: Pretty much constant
    Hit Rate: ***
    Range: **
    Ammo: 250
    Overall: ***
    A weapon that spews lava, exactly like in the game. It is very snake-like, and
    you can use it like a sorta bendy sword if you spin around while using it. I'd
    say its most use is up against a close enemy using something like a Blitz. 
    Upgrade has more range and can kill in 2 hits. 
    Mine Glove
    Power: ****
    Speed: **
    Shot Rate: ***
    Hit Rate: ***
    Range: *, but will track
    Ammo: 6
    Overall: ****
    Mines that home in on close enemies. If shot, however, they are destroyed. I
    still like them a lot. They can be cleared out of an area easily with the
    Blitz Gun, or Gravity Bomb. That's why these aren't so good... With all the
    smart players now, most will just clear em out. However; putting them around 
    your base or concealing them will help a lot. The upgrade kills in 2 hits, and
    homes in faster! 
    Blitz Gun
    Power: More = closer to target
    Speed: *****
    Shot Rate: ***
    Hit Rate: More = closer to target
    Range: ***
    Ammo: 40
    Overall: ****
    A shotgun! Its the 2nd game's version of the Shock Cannon. It's a nice little
    weapon. When shot, several bullets will come out. You'll see all the bullets,
    how they shoot out. Its more powerful when you're closer, because more of the
    spreading bullets will hit the one enemy. Just try to keep within a good range
    to do respectable damage. Its also good for shooting down hoverships. Using it
    in a big melee, for instance in the sewers, can prove useful too. Upgrade is
    MUCH stronger, and can kill very easily. Easy to get when defending. Easily my
    Minirocket Tube
    Power: **** 
    Speed: ****
    Shot Rate: **
    Hit Rate: ***
    Range: ****
    Ammo: 15
    Overall: ****
    It's a homing rocket propelled grenade launcher. At first, its slow, and it
    can be somewhat hard to hit enemies with it, cuz they can avoid it by just
    jumping out of the way at the right time. Of course, this isn't possible 
    forever. If you do manage to kill a few with it, it will turn into the VERY
    powerful Megarocket. Megarocket is its name from R&C 2, so I call it that. Its
    very fast, and hits a good 75% of the time. Its shot rate is incredible. Both
    versions are great for sniping too, since they semi-home in. Easy to get the
    upgrade when sniping. (Thanks to quark9000 for correcting me on the ammo #.)
    Gravity Bomb
    Power: ***** 
    Speed: **
    Shot Rate: *
    Hit Rate: ***
    Range: You can adjust this by aiming up to the sky or down to the ground
    Ammo: 8
    Overall: ****
    Very powerful. However, it's difficult to hit anyone with it, because like the
    Minirocket, it is avoided by jumping. While they jump and you shoot over and 
    over, you will have to hit them eventually... The upgrade has more blast 
    radius AND power! I think it may be harder to avoid. Oh, and shot rate is
    great. Shoot downwards if your opponent is closer to you, and you'll hit 
    Power: This weapon won't damage your opponent 
    Speed: Constantly in front of you
    Shot Rate: Constant
    Hit Rate: ****
    Range: **
    Ammo: Unlimited no matter what
    Overall: ***
    Pretty nice. Its easy to win a gunfight with this if you use it right. If you
    don't kill enemies right away after morphing them, they'll be immobilized and
    cant come back for a while. Very useful if you're trying to get an important 
    node. The upgrade will turn them into animals faster, like within a second. 
    The range is longer too. Keep in mind that if you hold down the fire button
    and just morph them up a little at a time, that still works. Its really fun 
    to keep your enemy helpless like this. If you yourself have been morphed, 
    jump off a ledge or into a river to be able to come back quickly. My main
    quirks with this weapon are that it doesn't have much range, and other people
    can kill the enemies after you've morphed them, and THEY will get the kill!
    Flux Rifle
    Power: *****
    Speed: *****
    Shot Rate: *
    Hit Rate: ***
    Range: *****
    Ammo: 8
    Overall: ****
    The Flux is a good reason to play in lock-strafe mode. It sends out a powerful
    energy blast, which acts like a sniper rifle. Its very handy. There are two 
    purposes for it, the intended purpose: To zoom in and hit an enemy with the
    scope feature, or; Use it like a regular gun, kind of like as a Blitz Gun. You
    see, if you are a good aim in Lock-Strafe, you can watch carefully where your
    enemy is going and shoot him with the gun. Since the Flux is so powerful, it
    only takes 2 shots to kill a person, and an upgrade will kill in 1 f***ing
    hit! You'll see tons and tons of pros using this technique online. I've been
    getting better with it too, thanks to advice from numerous members on the 
    Gamefaqs.com UYA boards, including Peacemaker532, Ensanguine, deathbomber,
    and slickydrummer.
    Hovership Driver Shot
    Power: *****
    Speed: ****
    Shot Rate: *****
    Hit Rate: ***
    Range: *****
    Ammo: Unlimited, although, stop using it a couple secs, and its more powerful
    Overall: *****
    Very many perks, including the ability to fly around while using it. Since its
    so powerful, its useful in taking down defenses. Note the many stategies for
    it in the next section. RUN AWAY if you are being attacked by this. If you let
    it rest from being used a while, it'll be faster again. This works sometimes,
    not in all games, in some games you can just fire away without overheating.
    Hovership Rider Bomb
    Power: *****
    Speed: **
    Shot Rate: ***
    Hit Rate: ****
    Range: More if ship is higher
    Ammo: Unlimited no matter what
    Overall: *****
    The second Hovership rider's shot. Its like a Super Gravity Bomb! This is sooo
    useful in many cases (below) since you can position yourself so high and that
    way not be hit easily. Somehow, your mines can get EXP when you kill with this
    thing. Very easy to hit with it, can even hit jumpers. 
    Turboslider Driver Shot
    Power: *
    Speed: ****
    Shot Rate: *****
    Hit Rate: ****
    Range: ****
    Ammo: Unlimited
    Overall: ***
    Not so good, since you usually are going in one direction and can't shoot any 
    way but that way. The best part about being the driver is that you can squash
    players with it. They look so squashed afterward! Some network connection bugs
    may cause your opponent to look squashed, but not BE squashed. (Thanks to
    quark9000@yahoo.com for telling me the real name of the Turbo-whosit.)
    Turboslider Rider Shot
    Power: **
    Speed: ****
    Shot Rate: *****
    Hit Rate: ****
    Range: ****
    Ammo: Unlimited
    Overall: ****
    Better than the above weapon since it can turn around easily. Also can be used
    as a moving turret. Pretty much the same otherwise. If you are staying still 
    while hitting an enemy with this, he should die.
    Power: **
    Speed: ****
    Shot Rate: *****
    Hit Rate: ****
    Range: ****
    Ammo: Unlimited
    Overall: **
    Like the rider shot of the Turobslider, but not moveable. They are most useful
    in say, Hoven Gorge, where you can help with beating up the enemy base easily,
    without getting hit. In most places where they are, they aren't useful though.
    Easy to destroy too.
       Part 3.2
    My Weapon and Tool Strategies, So Bad, They're Free!:|
    That's not true. I have done well with these strategies many times:
    1. Jump Around - If you are in a big battle, its best to just jump around to
    and fro to avoid the enemies' bullets. This works best to avoid weapons such
    as Minirockets, N60 bullets, Blitz guns, Lava guns, Flux Rifles... Almost 
    everything, except maybe mines and and Morph-o-Rays. Its very good also for
    avoiding the big globe turrets at bases. Using that, and a Blitz Gun against
    one is a VERY explosive strategy. This is perhaps THE core strategy.
    2. Hide Mines - Its easy to conceal a batch of mines, say by hiding them 
    behind a small wall near a path so that when enemies pass, the mines will home
    in on them without their knowing there are any at all, until they fly up into 
    the air, with all their health gone. Other good places to hide mines: Circle
    indentations in the ground at Marcadia are good to place mines in; Its always
    useful to place a few beside doorways, such as in Hoven Gorge's doorways above
    the gorge; maybe at the top of Gravity Boot towers, because you can't see 
    what's at the top anyway; Marcadia's outer rim... Try finding more like these. 
    3. Weapons to Use on Defenses - Since lots of defenses come somewhat packed
    together, the Gravity Bomb is good on them since it will hit multiple things
    within its blast radius. Upgrade will hit even more things, of course. More
    good ones, as mtb0minime on Gamefaqs.com pointed out, are the Blitz Gun and
    the Lava Gun, his favorite being the Blitz. I have to back him up now on using
    the Blitz Gun... It REALLY has helped a lot. Use this in conjunction with the
    Jump Around technique when you are very close to a defense.
    4. Avenge my Death, Mines! - They say in the game that as a last resort, throw
    out a couple of mines to avenge you even after you have been killed.
    5. Teeny Miney Mine Defenders - Put some mines around nodes you've captured,
    or around your base, and they'll home in on any attacker. 
    6. From Above - You can use mines in yet another strategetic way here. Get any
    Hovership, and in siege mode or CTF, get on top of the enemies' base using the
    Hovership, and from there, proceed to either destroy the anti-aircraft missle
    launchers using a powerful weapon (i.e. Blitz Gun, Lava Gun), or throw some 
    mines down from the top of the base. You see, using this strategy, you can 
    effieciently destroy the enemy base without breaking a sweat, or them being 
    able to get you easily. Extremely useful. You may have to get on the very edge
    in order to get specific targets like the turrets.
    7. Hovership Charger - This vehicle lets you fly around and shoot at targets
    down below. You may not know that this is a charge-up vehicle, in other words,
    if you just shoot up to 8 short blasts and then wait a little you'll have the
    ship charged up! What does that mean? Well, if you let it charge up instead of
    just blasting and blasting away, you'll have some charged up shots which are 
    more powerful, and come out faster! So shoot in little bursts like I am
    saying, in order to have more powerful shots. This, for some reason, only 
    happens in the majority of games, so you may find a few that don't have this.
    8. Roadkill How to and Avoidance - With the Car thingy, you can run over 
    enemies and squash em flat. That kills them instantly. It beats shooting them
    with the driver shot, although do that all the time too. It's rather easy to
    avoid however; to avoid it, just use the Jump Around technique.
    9. Non-Snipe Point Sniping - Keep in mind that you can just as easily snipe 
    from any position you like, rather than just in high places.
    10. "Synthenoids" - You may find these things in some places, for instance
    near the steps to a node in Aridia, to the side of the ice streams in Hoven,
    the corner Gravity Boot towers in Metropolis... They are 4 little versions of
    enemies from later in the story mode that will fly with you and shoot at the
    opponent in multiplayer. They are basically like the Agents of Doom (or Dread)
    from the story mode, and like the Synthenoids and Kilonoids in the 2nd game. I
    like to have them around, as they help quite a bit. You may order them to 
    "defend" and stay in once place, in the second ring of your quick-select.
    11. Quick Select Tips - Sooner or later, you'll learn how to quick-select 
    things really quick, which is useful. Try memorizing where each weapon is.
    Also, if you have multiple weapons, you'll be able to cycle thru them really
    quick without going to the quick select by tapping triangle, also important.
    12. Suicide Bombing Bases - You cant just strap a bomb around yourself and try
    to blow up the enemy base, but if you have a node close to the enemy base, its
    easy to just keep going there and beating the hell out of them. It works 
    effectively, amazingly. Just keep going there and blast everything up until 
    you can get inside the base and destroy the core. I recommend a powerful 
    weapon like a Lava Gun or BLitz Gun. Use Charge Boots to get there quickly.
    13. Teleport Pad Killers - As a last resort, the losers often protect the 
    inside of their base with mines, Lava Guns, and Gravity Bombs. What happens is
    that you can't get inside (if you happen to be on the winning side), and the
    game drags on to the point that people leave. Now, I don't reccomend using
    this, because most of the time you lose anyway, because the enemy can still
    fire a few shots before being killed and eventually destroy your core. 
    14. Shooting at Bases from a Distance - While a teammate goes in to destroy a 
    base, you can use any vehicle, a turret, even a Flux Rifle to shoot at the
    revealed turret at a distance. If you are far away from a turret, it won't 
    take down its shield to shoot at you, but if a teammate goes in close, you can
    fire away at the unveiled turrets from a distance without anything happening 
    to you, except perhaps another enemy shooting at you somewhere else. Instances
    where this works best: Using the turret near the enemy base on Hoven; Using a
    Hovership against the turrets in metropolis, Sniping at turrets from cliffs
    to the right of bases, sniping from a node platform above the enemy base... 
    Since the Hovership is extremly powerful and versatile, it works best.
    15. Mine Clearers - Weapons such the Blitz Gun and especially the Gravity Bomb
    can clear an area of mines easily so you won't get hurt. Like monkeys that
    will find land mines for you the hard way!
    16. Lava Whip - You can use the Lava Gun kind of like the Plasma Whip by
    spinning around while shooting it. Can be good if you're surrounded and such.
    Do this in Lock-strafe by pushing the right analog in one direction (right or
    left) and shooting with R1.
    17. Charge Boot Usage - In CTF, the boots can be very useful. Use them to
    charge in and out super quick in order to avoid being killed, and for an easy
    capture. Also use them to get to places much more quickly. Also handy if you 
    are in a gunfight where you are almost out of health, so that you can escape
    and get to a Nanotech.
    18. Rocket Snipe - Use the Minirocket as a sniper too, because its almost as
    powerful, and using it the same way as the Flux is better, as the Minirocket 
    is a homing one of course.
    19. Behind the Base Help - You can easily get behind the enemy base and
    provide back-up for teammates that attack the base. -ratchet freak at 
    20. Flux the Core - On Gamefaqs.com, deathbomber told me that its a good idea
    to get on the ceiling of your enemies' base in siege, and proceed to use the 
    Flux Rifle on the core of the base, slowly. Stop if anyone comes in. Then they
    can't find you! All the other weapons would be pretty good for this too, I 
    21. Grand Theft Auto - In CTF, usually you should be trying to get the enemy
    flag, but if a teammate gets it before you and you are using a vehicle, offer
    him a ride so that he can get back to your base quickly, and safely.
    22. From Above 2 - Switch into the Hovership's bomber mode if you
    can, and if you are over a node where the enemy respawns out of a lot, use the
    bomb to kill them easily. Good when you have the enemy against the ropes in
    23. Ultra Defense - When the enemy is closing in on you, don't go inside your
    base and wait for them in order to kill them; stay outside and near the 
    teleporter with everyone else instead. They can't go inside if you keep 
    shooting at them when they're trying to use the teleporter. So, stay outside
    with Blitz Guns and Mine Gloves, because the Blitz hits easy, and Mines stop
    would-be teleporters dead in their tracks. Send out a single scout (only ONE)
    to go and destroy the enemy; most likely nothing will stop him, what with all 
    the enemies trying to destroy your base.
    24. CTF Ultra Defense - Put mines around your flag in CTF to prevent anyone
    picking it up. You'll need to replenish them though. Enemies have wisened up
    to this, and will try to destroy them, so pile them up EVERYWHERE near your
    25. Aim High - If you have a Gravity Bomb, besides using it up close, you can
    look up at the sky and shoot. Just adjust the camera to make it look up as
    much as possible, and shoot. Look at where the Gravity Bomb lands. See, the 
    bomb'll fly up high and land a long-ways away from you. Neat, huh? Useful for
    taking out defending enemies from a distance. You can do something somewhat
    similar with the Mine Glove, but it won't go as long the distance.
    26. Telekinetic Connection - Omniwrench12000 at Gamefaqs.com told me about
    this; Using the bombs in the Hovership, and killing with people with the bombs
    will result in your Mine Glove getting EXP! I have tested this, and it works.
    27. "FIERY CIRCLE OF DEATH" - "Call it whatever you want, it’s similar to the 
    “Avenge my death, mines!” strat you have, but instead it’s with… yep, a Lava 
    Gun.  If you’re still spewing when you die, the lava gun will still be going 
    off while you’re spinning around, resulting in a FIERY CIRCLE OF DEATH. Sort
    of," is what Metatag from the Gamefaqs.com forums told me in an email. I have
    to say, its hard for anyone to get near this enough to get hit... See "Lava
    Whip" weapon strat in this section for a similar strategy. (Note, It seems as
    if some people are actually stupid enough to be hit by this, including me.)
    28. "OMG, how'd they get that node so fast!!1!" - You'll need the Holoshield
    for this. I've discovered an easy and quick way to capture nodes; Take a 
    Holoshield to any node, and spread 4 shields around you and the node in a
    rectangular fashion. This way, the node defenses can't hit you! Then you can
    capture it quickly and easy. (One of Insomniac's messages in the loading 
    screen is similar to this, that you can have a teammate attract the node 
    defense's fire, and you capture the node. However, this isn't possible with
    many nodes. Using the shields is much more efficient.)
    29. Wolf Packs - If you want, try following around a teammate (specifically
    a pro one), so that you'll have extra protection against your enemies. Always
    try to help out whenever your team is trying to capture a node, or attacking 
    the enemy base. 
    30. Destroy the Enemy Base With a Hovership - You know that you can't attack
    the enemy base with a Hovership from the front... But you CAN from the back.
    On most Siege maps which offer Hoverships (except X12 because you can't have a
    ship go there), you can go behind the enemy base and try to destroy it with 
    the Hovership. You'll need to go around the base with the ship flying low, and
    away from the base. You need to get close enough to have the globe turrets 
    come out of their shells, and far away and low enough to avoid the Antivehicle
    missles. Now, do this, and avoid the turrets fire by moving to one, and then 
    the other, waiting for it to come out. Since these shots are ultra-powerful,
    and rapid-fire, you can take out the turret easily. If you see a teammate
    doing this, help out by attracting the turret fire so that he can hit it 
    without any trouble. I have discovered now that this doesn't seem to be
    possible at Korgon Outpost either, as far as I can tell.
    31. "Im Gonna Let You Kill Me! Not." - Not so much a strategy as a warning. A
    few people online have been creating rooms in the Command Center blaring:
    "7 VS 1", in which the only weapon is a Gravity Bomb. You see, everyone gets
    taken in by this, because they know they'll win. However, if you are logical,
    you know that with a bomb, the one player can amass a bunch of kills easily,
    without getting killed much himself. Since there'll so many of you in an 
    enclosed space, and he'll have a bomb, he can use the bomb's radius to kill
    you all in multitudes. See what I mean? The way I found this out is that a
    friend of mine playing with me insisted on going into that room. I saw what
    would happen, but he wanted to play badly.
    32. Air Superiorety - Its important to get and keep nodes with Hoverships.
    Since ships are just SO powerful, they can easily change the course of the
    game. Keep in mind to keep checking back at places where there should be ships
    in DM also. Turbosliders can be important in some situations as well.
    33. Capture Back - The enemy will often try to hide behind, or near their base
    when they have a flag, but don't have possession of their own flag either. In
    Normal CTF, both teams will probably be doing the same thing at the same time.
    To get back your flag, you'll need to suicide run the other base, and go after
    the guy who has your flag. Just touch it, and it'll teleport back home, and
    your team can make a capture. 
    34. Map - Bring up the map of the game you are in with R3 or Select. Useful
    seeing where your enemies are, where your teammates are, and other stuff. 
    There's little symbols which show where a vehicle is too. Get the map off the
    screen by holding R3 or Select again.
    35. My Camera Swing Speed - Put your account's camera swing speed at the |, as
    I will show you in this small graph: ____________________|_. This will give
    you a good turnaround time, and good aiming. If I knew what pros with the Flux
    used, I'd use that then.
    36. Camoflauge - Stand in the glow of the light from your base, and no one 
    should be able to see you. If you stand there right near your teleporter, you
    can defend from there without being hit easily. Then, when an enemy comes up,
    you can come out of nowhere and shoot them up. This works best with a Blitz
    Gun in a CTF, then it'll be really hard for enemies to take it.
    37. Spawn Camp How-To and Avoidance - Everyone who's played a shooter like
    this game knows this. In this game, it's not quite the same, though. You can
    always do it from a distance with a rocket or Flux, but you may ALSO use the 
    mines up close. Its easy, just surround the spawn points with mines. This CAN 
    be avoided, contrary to popular belief. What you gotta do is just flip out of
    the way in any direction as soon as you spawn, then Charge Boot away or pull
    out a "clearing" sort of weapon and blow up the mines. Also, you can see if 
    the guy is still throwing out mines while you are dead, so then you know to
    spawn from somewhere else.
    38. Charge Boot Jump Extend - Whenever your Charge Boot jets stop boosting you
    across a gap, you may be dead, unless you use this. You know about the Hyper
    Swing, right? That's just what you do when you jump up and press square, and
    you'll slash with your wrench downwards. The fact of the matter is, that if
    use this right after Charge Booting, you'll extend your jump forwards and 
    upwards considerably. This'll help you get across all sorts of gaps you can't
    normally. So basically, it is jet with the boots with R2 twice, then at the
    end of the jets' fire, press square. Some crossable gaps, like the bridges in
    Korgon Outpost, are a little harder to cross. For those, you'll need to start
    about 6 or 7 Ratchets away from the edge, and Charge Boot from that position. 
    Thanks to numerous members on Gamefaqs.com UYA boards for pointing this out.
    39. Flag Hiding - It is a good idea not to hide behind your base if you have 
    the enemy Flag. What you SHOULD do is to go hide elsewhere, in a spot
    relatively close to your base, and not a spot near an enemy node either. Just
    stay there until you see that your flag has been returned to your base, and go
    make a capture. I like to stay in a place where I can snipe at enemies from as
    well as hide.
    40. Flag Dropping - There's a way to put down a flag without dying; crouch and
    press square. This'll leave your hands free to do something safe, such as 
    snipe or something. Make sure you pick up and put down the flag if it has been
    left alone for a while so that it doesn't disappear (in 40 secs. after being
    Im out of strategies.
       Part 4.1
    Map Strategies, Also Very Bad, So They Are Free Too.|
    Besides learning how to use weapons, maps are important to lern about as well.
    I will teach you about how to use the maps best to your advantage. Maybe now
    you've played a few games online, and have seen the layout of the place. Maybe
    you've learned a little about nodes too. They play an important part in Siege
    and CTF. Its about time I told you some stuff about the modes I think:
    1. Siege - Probably the most popular mode, this pits team Red against team
    Blue in a fight to destroy the other team's base power core. This usually
    involves capturing nodes (protected spawn points with weapons and vehicles,
    for your team.) There is a Normal and Attrition mode here. I'd written
    something else here a while ago, but a Jake Roy told me this, "Attrition is 
    different because the team that has more nodes has a better defense.... if you
    have one node your defense will be really weak, but if you have 4 nodes your 
    base will be strong." Thanks Jake! I guess Normal doesn't have that system.
    2. Capture the Flag - A mode where the teams fight to capture each other's
    flags from each other's bases and return them to their own base. Also relies
    heavily on nodes. There's Normal and Chaos mode here, Chaos mode meaning you
    don't need to have possession of your own flag to capture the other flag. Norm
    is opposite. Also called CTF. Both are pretty interesting.
    3. Deathmatch - A simple mode to just blow each other away. There aren't any 
    nodes here. You'll just respawn to a random spot. Team Deathmatch puts you in
    a team you may choose by clicking on yourself. Also called DM. 
    A word on Nodes; Nodes are places you can capture which are scattered around
    most maps. They always have protection, and you'll need to destroy the 
    defenses before cranking the node. They will let you see if your enemies are
    near them if you bring up your map too. 
    Those are the modes! Now, Ill explain some about the maps. Ratings here will
    also be up to *****.
    Thanks to Peacemaker532 for the maps. Also, here's a small key to the maps:
    |                              <<KEY TO MAPS>>                            | 
    |1, 2, 3, 4, 5, etc. = Node (number corresponds to node in the node list.)|
    |H = a Hovership.                                                         |
    |T = a Turboslider.                                                       |
    |* = a piece of Nanotech.                                                 |
    |R = the Red Base.                                                        |
    |B = the Blue Base.                                                       |
    >>>>>>>>>>>>>>>Bakisi Isles<<<<<<<<<<<<<<<<
    The first is Bakisi Isles. Its a bunch of small islands latched together by 
    bridges, with some towers installed around the place, as well as one big ship
    which you can walk around on. Now I'll explain where the nodes are, as well as
    how much they can change the course of battle, and if they have a vehicle.
    1. On the hill in front of the Blue base: Importance: *****: Car 
    2. On tower in the center of map: Importance: ****
    3. On tower identical to 2, north of 2: Importance: **: Car
    4. On tower with bridge underneath. Close to Blue Base: Importance: ****: Ship
    5. On tower identical to 4. Close to Red Base: Importance: ****: Ship
    6. Near Red Base: Importance: *****: Car
    7. On Big Ship in south of map: Importance: ***: Ship
    Map Strat:
    Siege: Start off by capturing Node 4 or 5, whichever is closest to you. As I
    said in weapon strat no.32, its a good idea to get all of these ship nodes.
    Hopefully you have captured your node quick enough so that you can get its
    twin. To do that, get in the ship and go over to its twin. Most likely there
    will be a guy from the other team attacking it. If you got there in time, kill
    him and capture it for your team. Now that guy and maybe others will try to 
    attack that node. Now either defend the node (and risk losing it), or capture
    the last ship Node on the Big Ship. Try to capture more nodes, like 2 also, as
    a back-up. Use the Hovership to attack the base too. 
    CTF: You can either defend you base, or just go rush after the flag. Players
    know nowadays that you must go after the flag right away to win. Check the
    Feb. 18 report in the news section for more information.
    Deathmatch: Not much, but its useful to get a car to squash the enemies with.
    It may be hard to find an enemy around due to the expanse of the map.
    Snipe Spots: Any tower is good. The big ship is the best.
    Map of Bakisi Isles by Peacemaker532 (although due to email problems, I had to
    fix it up a lot, so it looks different.)
             /    3    \
            _|   T      \_
           / ____   _____ \
          / /   _| |___  \ \
        _/ /   /       \  \ \__
       /*5 \  |    2    | /H 4 \
       \  H/  /          \\__ */
       _| |__/*/|________ \ | |
      /       /|__   __  \*\\ \____
     /         T6 | /  \  \        |
    /             | |7 |  /     1T  |_
    \ R        ___| \__/  |        B_/
     \_________|          \________/
    >>>>>>>>>>>>>>>Outpost X12<<<<<<<<<<<<<<<<<
    A desert type place with several purple goo rivers. Same place as in the game.
    The nodes around the map are easy to find; There's one that is SUPER
    important in each fort, and 2 more to the right and left of the entrances of 
    each. Every single one is very important, but the closest ones to the bases
    will definetly change the turnout of the match. The nodes on Grav Boot towers
    will all have Hoverships, while both in the forts will yield 2 cars.
    Map Strat:
    Siege: Let your team capture the closest node; Try to get one of the ship
    Nodes yourself. From there, capture the other ship node, and on foot try to
    capture more. Start making attacks on the enemy base, or the node inside their
    fort. One more thing; Y'know the Grav Boot tunnels in the right of the base
    (not the ones you can drive thru), well, go through these, and at the other 
    side you will find a path leading to the back of the base! Also, there should
    be a Mineglove crate, and a Holoshield crate. Use these to get close enough to
    globe turrets to have them shoot at you, but throw out a Holoshield in front
    of you to stop the bullets! Now you can destroy the base easily. Watch out for
    defenders. They can come around there too, so protect youself with mines.
    CTF: Try using some of Siege's strat, but its also good to only try to get a
    node beside the enemy base, and then just steal the enemy flag. Don't forget
    to leave a defender or two at your base with a Blitz Gun, Mineglove, or 
    Gravity Bomb. A car works too, since you can run people over with it and they
    be dead. Don't forget to lay mines around there, especially in the tunnels. 
    Deathmatch: I don't particularly like to use this place for deathmatches, as
    it can take a long time to find anyone to kill... However, this can also put
    you at an advantage because when other players are trying to find others, you 
    can snipe at em from any designated snipe spot easy. Its a good idea to try to
    get a car or Hovership right away for an advantage. Fly high, and BOMBS AWAY!
    Or roadkillem all. Its okay for DM I guess...
    Snipe Spots: To one side of the map longways, there will be some purple goo
    pits with Hypershot targets over them. Use these, and you will find a cliff
    with a Gravity Boot walkway leading up to it. Here is a perfect spot to snipe,
    complete with Flux Rifles and perhaps Minirockets! Try sniping from any node
    tower if you like too.
    >>>>>>>>>>>>Hoven Gorge<<<<<<<<<<<<<<<<
    A section of the frozen planet from R&C 2. It is a big snowy canyon with some
    ice rivers, a few cliffs, and some tunnels.
    1. Near Blue base: Importance: *****: Car
    2. Near Red base: Importance: *****: Car
    3. Middle of map: Importance: ***
    4. On cliff facing Blue base: Importance: *****
    5. On cliff facing Red Base: Importance: *****
    6. North of 3: Importance: OMG important
    7. South of 3: Importance: OMG important
    Map Strat:
    Siege: While the one closest to you, either 1 or 2 is very important, it is 
    very hard to capture. Leave your teammates to it, and go after the prize; Node
    6 or 7. Note that I have made it "OMG important"... You see, this is
    essentially the best node. It'll be on the other side of the map, and a little
    to the right. You can get to it using the jump pad in the area. It'll be in a
    little cave. Its easy to capture... although it could be hard to keep. See,
    it has caught on by now to go after it right away, so most likely you wanna
    get that one, and the one adjacent of it, since it is ALSO omg important. If
    the enemy captures it, they can win easily, like you can. So, defend your new 
    node with all you've got (mines can be very helpful here) and try to go after
    the adjacent one too. If you are able to capture that adjacent one, capture
    4 or 5, depending on which is facing the enemy. You see, this technically is
    also super important, cause you can charge boot from it and get to the enemy 
    base easily. In any case, you should be attacking the enemy base with your
    team. If you have the OMG important node, you can use the turret nearby to
    shoot at the revealed globe turrets while your team is attacking them. You can
    also snipe at em if you like, or if your turret gets destroyed. You'll
    probably have to defend your node sometimes, so watch for enemies around it.
    CTF: Get the omg node, and keep mining their base of its flag. Try destroying
    the globe turrets if you like, and use the turret to take out the other
    defenses. Node 3 is more important in this mode. Since the map is somewhat 
    small, even just trying to steal the flag starting from your own base is 
    effective. You can rack up a lot of kills and some upgrades if you stay and
    defend too. 
    Deathmatch: This is a nice place for a deathmatch, with it being a very good
    size arena. Use the snipe spots plenty; the rocket is easy to upgrade here by
    sniping. Watch your back whenever you are traveling on the lowest ground;
    there's snipers everywhere. Keep jumping and charging there.
    Snipe Spots: All the cliffs are excellent, and most of all are the highest 
    ones where node 4 and 5 would be in Siege. Some snipe from the big, long,
    destructable tower in the middle of the map, but its easy to be sniped back
    from there.
    Map of Hoven Gorge, by Peacemaker532, again screwed up by the email.
     ____     ___   /     \
    /  5 \   / 6 \  |  B  |
    \____/\_/_  *_\_\_____/
    | *  \____| | \__\_||_
    |         |*|         |
    | T2      |3|       1T|
    |__  ___  | |____  *  |
     __||\__\_| |_ _ \____|
    /     \ \*    / \     \
    |  R  |  \_7_/   \__4_/
    One of my favorites! Its a big green-like place with towers and 
    stuff. The place is so high up, that you die if you fall below into the gloom.
    1. Right of Red base with Hypershots: Importance: OMG Important
    2. Right of Blue base with Hypershots: Importance: OMG Important
    3. Nearest northeast of Red base: Importance: OMG Important: Ship
    4. Nearest northeast of Blue base: Importance: OMG Important: Ship
    5. Top of Gravity Boot tower on right of map: Importance: OMG Important
    6. Top of Gravity Boot tower on left of map: Importance: OMG Important
    Map Strat:
    Siege: Either help with capturing 2 or 3, again whichever is closest to you,
    or use the jump pad a little further on to get on the base of the Gravity Boot
    tower. There is an OMG Important node here. You see, you can charge boot off
    the top of the tower onto the little corner with some bushes there (facing the
    enemy base) and then charge boot off there towards the enemy base again, and
    you can get to it easily! Really, this is the best node since the enemy doesnt
    really know its important probably, and since you can get to the enemy so
    easily. Now, another one that is important for offense is 1 or 2, whichever is
    closest to the enemy. If you have one or two, or ANY of these nodes, its easy
    to defeat them. Try to get the other closest nodes to the enemy base if you
    want. Also, a ship is very good here.
    CTF: Very good map for CTF. Use the ship, get a good node, place mines
    everywhere (including on the main bridge), and defend your base some. I will
    say though that if you get the enemy flag, you might not want to use the main 
    route to take it back; instead go left of where you captured it to the
    Hypershot Node, and go up the Gravity Boot tower and then use the Hypershot
    path to swing down to that Node, then go to your base and capture the flag.
    Repeat this.
    Deathmatch: A deathmatch here is kinda similar to one on Hoven. Anyway, use
    powerful weapons, and try upgrading a weapon like the Grav Bomb, Morph-o-Ray,
    or Minirocket early on for an advantage. Use the snipe spots to your
    advantage, and search for your enemies. 
    Snipe Spots: Gravity Boot towers, tallest towers, places where Node 3 or 4
    would be.
    >>>>>>>>>>>>>Korgon Outpost<<<<<<<<<<<<<<
    A big roundish area with cliffs around, and a big building where you can walk
    on the ceiling! All orangey and brown. 
    1. Middle of map: Importance: OMG Important
    2. Northeast of map: Importance: *****: Car
    3. Northwest of map: Importance: *****: Car
    4. Southeast of map: Importance: ***: Ship
    5. Right next to 4: Importance: ***: Ship
    Note: There are 2 freelance cars near both 4 and 5.
    Map Strat: 
    Siege: You see, 1 is OMG because it changes the map. Depending on which 
    team you are on, it will change for your team's good if captured. A bridge
    rises up which makes it easy to traverse to the other team's base, which is 
    inaccessable by the other team! They'll have to take the long way around. So,
    it is very important for that. The other most important nodes are in the
    north. It is easy to capture the one near the enemy, and to lead an attack on
    their base afterward. Still, 1 is still very important, and will greatly
    increase your winning chances. So, either go after 1, 2, or 3. You can also go
    to 4 or 5 to get a Hovership.
    CTF: Having any node is good, but the middle one doesn't matter much. The ones
    that make the most difference here are 2, 3, 4, or 5. This may be the place 
    where the Charge Boot Extend works best. On the two snipe cliffs that you walk
    the Gravity Boot ramp up, you can jet off of the edge of there and use the
    Extend to land on the green bridge part. then you can go and get the flag 
    quickly and safely. There's a second way you can go too, right next to each
    Hovership node, you can get to the freelance car that is available there. The
    thing is, you can charge off of the bridge (stand 7 Ratchets away first) and
    use the Extend to land on the other side. Then you can get the flag stealthily
    too! Letting the enemy have the middle node can make it easier to escape back,
    you see now.   
    Deathmatch: While I don't like using this place as much for the other two, 
    the place is great for Deathmatches. Since there is a lot of flat ground, you
    may want to use the Flux Rifle or Minirocket a lot. Staying in one place and 
    waiting for attackers works too.
    Snipe Spots: Cliffs north of map, go anywhere on the ceiling, and that's good.
    >>>>>>>>>>>>>Blackwater City<<<<<<<<<<<<<<<<
    Oooh, I love this place! I like the colors here a lot. A lot of pipey
    platforms over some sand banks and water. <<<NOTE>>> The pipe walkways to the
    Nodes all have a Nanotech under them. You can use the Grav Boots on the pipes.
    Nodes: There's one in each uprised corner of the map. All are very important.
    Map Strat: 
    Siege: Taking any Node is a good idea; You can take any of the ones close to
    your base, or you can go after one close to the enemy. Anyway, keep capturing
    and defending nodes, and you should have an advantage soon. Once this happens,
    you will probably be battling the enemy at their base. Snipe the defenders
    with a rocket, and you should get it upgraded. Now, once your teammates start
    attacking, use that upgrade to snipe at the globe turrets, and to take out any
    more defenders. Soon you should win. I recently discovered how good it is to 
    cover the bridge leading from the Base to the rest of the area with mines.
    CTF: Not much need for nodes here, just rush in and out of there to get the
    flag. Don't forget to use all the mine strategies! Also, try to take out the
    bridge in the middle of the map. Since people will only be able to cross using
    the swingshots, place mines where they will land.
    Deathmatch: Great place for this. Use rockets, bombs, and mines effectively.
    The Morph-o-ray works well here too.
    Snipe Spots: All Node spots are perfect, as well as on their walkways.
    >>>>>>>>>>>Aquatos Sewers<<<<<<<<<<<<<<<
    A variation of a section of the Aquatos sewers in the story mode. Great for
    deathmatches! <<<NOTE>>> There isn't any Siege mode here since its small.
    Everything after this hasn't got Nodes or a Siege mode.
    No nodes.
    Map Strat:
    CTF: I don't know much about how to play here, but if I were you, I'd just
    defend, with mines, or as a second choice, any other powerful weapon. The 
    enemy will try to take your flag, but if you use mines and place them around,
    or just attack them, they can't steal it at all! Plus you'll probably get an
    upgrade easily. Send out 1 or 2 people to get the flag though. The sewers are 
    small, and you can easily get from one side to the other quickly. Also, there
    sections of sewer on the sides where you can sneak from one side to the other
    without getting killed much. Be sure to defend them too. Use the rocket a lot.
    Try to get to the other side and spawn camp there! 
    Deathmatch: Just do your best. Use the Minirocket, Flux Rifle, and Mines alot.
    Be quicker than them. Try to find and use the Nanos as much as possible.
    Snipe Spots: Not any really, but all the straight corridors make it easy to
    hit someone when there's a lot of people playing.
    >>>>>>>>>>Blackwater Docks<<<<<<<<<<<<
    A small area with four different sized connected towers. Another place perfect
    for a deathmatch. Modeled after R&C 1's docks.
    No nodes.
    Map Strat:
    CTF: Defend, attack, defend, attack. Not much to it. Use a strategy similar to
    what I said to use in the Sewers. Place lots of mines on the place where 
    people have to land after swinging or boost jumping.
    Deathmatch: Attack, attack, attack. Use mines a lot.
    Snipe Spots: The steps are rather safe to do so on sometimes...
    >>>>>>>>>>Marcadia Palace<<<<<<<<<<<
    A slight variation of the battlegrounds in Marcadia in the story mode. Also it
    is at night.
    No nodes.
    Map Strat:
    CTF: Hide lots of mines around, especially near the main Charge Boot route.
    The best way to get flags is to go into the crevease at the edge of the map 
    and then Charge Boot to the other side using the crevease pathway. At that
    point, rush into there, and go back thru the path to your place and capture.
    If you are defending, keep a lookout for anyone coming a different route to
    try for your flag. 
    Deathmatch: Hide mines everywhere, then go into the little pit around the edge
    of the place. From there, look upwards and fire mines or bombs out of there.
    Very useful strategy. The rocket is very useful here too. Also the Blitz Gun.
    I just go ahead and jump into big melees a lot here.
    Snipe Spots: Turret platform, but not really.
    >>>>>>>>>>Command Center<<<<<<<<<<<<
    For some godamn reason, this isn't the final level in the first game (which is
    just PERFECT for multiplayer) and instead is a small room, pretty much exactly
    like the inside of a base. You can walk on the ceilings of course, as in the
    regular bases. While I am definetly disapointed that what should have gone
    into multiplayer didn't, I have to admit its a nice deathmatch place. There 
    isn't any strategy, just room for skill (although shooting from the ceiling
    to the floor, or the opposite is handy.) So, if you come here, kick ass! Try
    to get on the Red team, they have an advantage in CTF.
         Part 5.1
    The Rest of the Crap|
    I hope that you have enjoyed and made use of this guide! If at first you don't
    succeed, try again. Just keep trying and use these strategies. By the way, if
    you would like to have me add anything to this guide, such as a weapon strat 
    of your own, that'd be great. If any PROS would be willing, that'd be even 
    better. I mean, I'm a pro (my overall rank is in teh 100s!) and I've shared 
    EVERYTHING. Contact me by email at:
    And you can find me anywhere online, including R&C UYA Online with my name:
    This strategy guide is for:
                              1. Gamefaqs.com
                              2. Neoseeker.com
    And can be on other websites with my permission, as has happened with
    Thanks to me for writing this, thanks to everyone online in Ratchet and Clank:
    Up Your Arsenal for showing me some of these strategies and for helping me get
    better, and thanks to all the hardworking people at Insomniac for making this
    game. I really love it, and I sincerely hope there's a 4th game.

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