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    Puzzle Kombat Guide by Count Tyrant

    Version: 1.01 | Updated: 10/13/04 | Search Guide | Bookmark Guide

    Mortal Kombat: Deception
    Puzzle Kombat FAQ
    V 1.01
    Tyrant234 (Ryan Zielinski)
    Table of Contents:
    I.Revision History
    II.Terms Used
    IV. Controls
    VIII.Contact Information
    I.  Revision History
    10/13/04 - 1.01 Added all characters, talked of levels, added strategies.  
    More to come.
    10/10/04 – 1.0 Started and completed.  Plenty of missing information. 
     More to come.
    II. Terms Used in this FAQ:
    Turn: A turn is considered over once a new block appears at the top of the 
    Block:  ... Do I really have to explain this one?  A colored brick that is
    meant to be destroyed by a BREAKER.
    Breaker: A Mortal Kombat Dragon symbol that is of a specific color.  Matching 
    this color up with another breaker or a block of the same color causes them to 
    'break,' thus the term “breaker.”
    Bomb: A bomb.  Destroys all blocks of the color it lands on.  Also, if allowed 
    to hit the bottom of the screen, a BOMB BONUS is acquired, giving the player 
    about a fourth of their super bar filled.
    KEY for Visual Aids:
    B= Blue Block
    Y=Yellow Block
    G= Green Block
    R= Red Block
    1=Blue Breaker
    2=Yellow Breaker
    3= Green Breaker
    4= Red Breaker
    III. Introduction?
    It's mostly common sense at how to play this mode, but I'll explain how anyway.
    Basically, it's a tetris-esque game.  The object is to get as many of the same
    colors as possible to touch each other, and then take an MK Dragon Symbol, also
    known as a Breaker, of the same color and touch one of the blocks with it.  
    What this does is destroy every colored block that is touching horizontally or 
    vertically.  The same amount of blocks that you have just destroyed will appear
    on your enemy's screen. (Both players get the same blocks in the same order, 
    however one player may have completely different blocks than another due to the 
    fact that he/she may be dropping them almost instantly.)
    However, if you happen to set up a combo of blocks,
    for example, you have this setup:
    B B
    B Y
    B B
    B Y
    B Y
    And you get a Blue Breaker to touch the top right blue block, all of the blue
     blocks will be destroyed, and then the yellow breaker will land on the bottom,
     touching the yellow block, destroying that as well and creating a 2x combo.  
    Which, coincidentally enough, multiplies the amount of blocks going to the 
    enemy by two.  The most I have gotten was a four times combo, but I don't doubt 
    that you can get more than that.  Imagine, a SIXTEEN times combo, that's 
    instant win.
    You lose when your screen is full of blocks, however, if you happen to get a
    bomb as your "losing" block, you can still come back from losing the match to
    winning.  Anything is possible in Puzzle Kombat.
    But on a more serious note, this is a fun game that could have probably been 
    marketed and sold on it's own.  I know I would have bought it.
    IV. Controls
    Up - Instantly Drops Block
    Down - Speeds blocks descent
    Left - Moves Block Left
    Right - Take a guess
    B - Rotates Falling Block
    A - Rotates Falling Block, Opposite Direction
    X - Does Super (when meter is full)
    V. Characters
    Each character has their own “super” move.  I have listed them below and 
    given my own thoughts on them.  Some of the characters, like Sindel, can and 
    do get in the way of your screen.  For instance, when playing as Sindel, her 
    hair will occasionally float in front of your bottom few blocks.  Raiden's hat
    will also cover up a block or two, if he is at the right angle.
    Scorpion – Jumble
    This, in theory, is an EXCELLENT super.  What it does is take all of your 
    opponents perfectly aligned blocks and jumbles them up.  However, this can 
    occasionally cause massive combos for the enemy, thus resulting in more blocks 
    on your own side.  Sometimes it can also pair up colored blocks and make the 
    enemy have an easier time and combo'ing.  
    Rating: 2 (of 5)
    Sub-Zero – Freeze  
    Sub-Zero has been one of my favorite Mortal Kombat characters through all of 
    it's incarnations, and Puzzle Kombat is no exception.  His super move, Freeze,
    does just that.  It freezes the enemy's blocks so that the colors can not be 
    seen, and the only thing that can  actually be done to the frozen blocks with 
    any effect is a bomb.  You can still lay other blocks on top of the frozen 
    ones, but it does not help in the destruction of them.  Freeze lasts for 
    about 5 turns.   
    Rating: 5 (of 5)
    Nightwolf – Breaker Buster
    Sounds like it wouldn't be that good, but at the rate which Nightwolf's super
    meter is filled, this is amazing.  You can stop huge combo's from ever having
    a chance to occur.  At the speed which this Super is gained, it's hard to say 
    no to it.
    Rating: 4 (of 5)
    Kabal – Double Bomb
    This super has the potential to clear your entire screen.  However, that is 
    if you only have two colors of blocks on it.  Still, it can clear half of your
    screen every time it is used.  Like the name implies, two bombs are dropped.  
    Rating: 3 (of 5)
    Ermac - Levitate
    This super is extremely helpful, it levitates a bunch of blocks off the top 
    of your stack.  I am as of yet unable to determine the exact amount, but it
    can take off a hefty chunk of it, and allow you to escape imminent doom.
    Rating: 4 (of 5)
    Sindel – Arrange
    Wow.  Just wow.  It arranges all of your colors so they are lined up next to 
    each other.  Unfortunately, I have only seen this done one time, apparently 
    for some reason (read: this is an insanely good super) you can not gain the 
    super as fast as anyone else, as her super meter is the slowest in the game.  
    Rating: 4 (of 5)  
    Baraka – Edger
    Baraka's blade arms come and destroy the two edges of your screen.  All blocks
    that were there are there no longer.  This can be useful if your sides are 
    completely full.  If not, then this super is mediocre at best.
    Rating 2.5 (of 5)
    Bo-Rai'Cho – Collapse
    Collapses most of the blocks out of sight.  Collapses near the same amount 
    that Ermac levitates.  For all intents and purposes, we will consider them the
    same super, with a different avatar.  However, it still leaves your combos 
    available at the top, thus making it (slightly) better than Levitate.
    Rating: 4 (of 5)
    Raiden - Storm
    Rains blocks on the enemy.  They trinkle down like a combo would.  Do this 
    before or right after you send blocks the enemies way to either completely 
    destroy them (by pushing blocks off the top of the screen) or by screwing
    up a combo that was just set up.
    Rating: 5 (of 5)
    Jade - Stack
    Very similiar to Raiden's Storm, however, it leaves the enemies top blocks
    untouched, and therefore their combos still exposed.  It is, however, still
    an excellent super and can cause your enemy to go over the top line and lose.
    Rating: 4.5 (of 5)
    Kenshi - Invisible
    Makes the enemy's blocks invisible for five turns.  Similiar to freeze, except
    the blocks can still be combo'd.  An excellent super, unless your enemy has a
    great memory.
    Rating: 3.5 (of 5)
    Mileena - Drill
    A large drill appears and drills the two middle columns of blocks away.  Very
    similiar in power to Baraka's, except the easier to get to rows are taken 
    away, rather than the outer edges.
    Rating: 3 (of 5)
    VI. Stages - Fatality
    Ying Yang Island - Snake
    On Ying Yang Island a snake is on either side of the screen.  It will 
    occasionally slink forward over your blocks, disrupting your view of them for
    a few seconds at a time.  As a fatality, the snake shoots forward and eats the
    losing player.
    Liu Kang's Tomb -Fire
    In Liu Kang's Tomb there are torches on either side of the arena.  When a 
    fatality is performed, the losing player is pushed into the torch and burns up.
    Sky Temple - Lightning  
    When a fatality is performed, the losing player will be struck by lightning, 
    their head will explode, and their eye will hit the screen.  The winning player
    "calls forth" the lightning by raising one hand into the air.
    Beetle Lair - 1 Ton Weight
    The winning player looks above the loser, and makes a gesture.  A 1 Ton Weight
    will fall, crushing the losing player.
    Slaughterhouse - Spinning Blades
    The losing player is pushed into a bunch of spinning blades and chopped up 
    into many body parts.
    Hell's Foundry - Smasher
    Similiar to the 1 Ton Weight, the smasher comes down and smashes the losing 
    player into lots of blood and bones.
    VII. Strategy 
    First off, let me explain what happens when you use a breaker.  Using a breaker
    creates the same amount of broken blocks appear on your enemy's screen.  These
    blocks will always find the LOWEST available point on the screen, and after the
    blocks are all level, they will begin falling from the left to the right side.
    Use this to your advantage when you are setting up combos, leave big gaps and
    more than one place to start any combo that you are building, just in case your
    opponent senses weakness and sends a bunch of blocks your way.
    Combo Strategy
    There is a strategy that I like to call the 'combo strategy' in which you, to 
    the best of your ability, set up huge combos.  For instance...
    B= Blue Block
    Y=Yellow Block
    G= Green Block
    R= Red Block
    1=Blue Breaker
    2=Yellow Breaker
    3= Green Breaker
    4= Red Breaker
    2 X Y Y Y
    B B B B B
    Y Y B B B
    Y Y Y Y Y
    If a blue breaker was to be dropped where the X is, all of the blue blocks 
    would be destroyed, then the yellow breaker would fall onto the yellow blocks
    below, as would the three upper yellow blocks, and create a 2x combo.  
    (A 2x combo is rather difficult to understand, as one would assume that 2x would
    mean two times the blocks that were broken.  However, this is not actually the
    case.  So far I have tried to figure out the 'formula' to what it actually is,
    but with no luck.  If someone has any idea as to how that actually works, let 
    me know.
    Although it is somewhat difficult to understand, rest assured that you are
    having somewhere around 2x the blocks that were broken dropping on your 
    enemy's screen. )
    However, if we had this set up -
    G G G G G
    2 G Y Y Y
    B B B B B
    Y Y B B B
    Y Y Y Y Y
    and the falling block set was a 3
    then we could have the Green breaker fall where the X is, destroy all the 
    green blocks, then have the blue fall, destroy the blue blocks (2x), and then
    the yellow breaker fall and destroy all the yellow blocks for a 3x combo.  This
    would surely rain 40+ blocks on the enemy's screen.
    The more combos you can set up, the more blocks on your enemy's screen, common
    sense, mostly.  Basically set up as many combos as you can, and hope for the
    best (IE a breaker of the correct color.)  It is best used against someone
    who does the same thing, as someone who sends over tiny amounts of blocks will
    more likely than not screw you up eventually.
    Tiny Stuff
    This strategy I think of as "tiny stuff."  I tend to employ this strategy 
    against both the computer, and players that attempt to set up huge combos.  
    Basically what you want to do is send lots of smaller block sets to your enemy
    without leaving yourself vulnerable.  Every time you do this, you end up 
    setting your enemy's combo back at least a little bit.  It is best to do this 
    with more than one block that is being broken, however, it can be done that 
    Color Coded
    Basically all you do is try and get as much of one color together as possible.
    Say, something like this:
    G R R Y Y B G
    G R B R R Y Y
    G G G B B B B
    G G B G R R R
    G G G G B B B
    That way, you can set up a small combo on the three reds at the top left, and
    then take out all the greens with them.  This may seem somewhat like the combo
    strategy, as it is, but you don't try and set up these huge combos, if they 
    happen to present themselves, you go for it.  Mostly you just want to destroy
    the huge lot of a single color, thus clearing most of your screen, and sending 
    your enemy a big chunk to deal with.
    VIII. Contact Information
    This FAQ was written by Ryan Zielinski on October 10th, 2004.  If you would 
    like to use it in any way shape or form, or help contribute to it, email me at
     boba1213@comcast.net.  As of now, no website, aside from Gamefaqs.com, has my 
    permission to post this FAQ.
    IX.  Thanks
    None at the moment.

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