Hwoarang FAQ (firstname.lastname@example.org) Copyright 2005 Cheu hhh hhh www www www oooooo aaaaa hhh hhh www www www oooooooo aaaaaaa hhh hhh www www www oooo oooo aaaa aaaa hhhhhhhhh www www www ooo ooo aaa aaa hhhhhhhhh www www www ooo ooo aaa aaa hhh hhh www www www ooo ooo aaaaaaaaa hhh hhh wwwwwwwwwwwww oooo oooo aaaaaaaaa hhh hhh wwwwwwwwwww oooooooo aaa aaa hhh hhh www www oooooo aaa aaa rrrrrrr aaaaa nnn nnn gggggg rrrrrrrr aaaaaaa nnnn nnn gggggggg rrr rrrr aaaa aaaa nnnnn nnn ggg rrr rrrr aaa aaa nnnnnn nnn ggg rrr rrr aaa aaa nnn nnn nnn ggg rrrrrrr aaaaaaaaa nnn nnnnnn ggg gggg rrr rrr aaaaaaaaa nnn nnnnn ggg ggg rrr rrr aaa aaa nnn nnnn ggggggggg rrr rrr aaa aaa nnn nnn gggggg g Stuff inside: 1.Profile 2.Intro 3.Movelist 4.Juggles 5.Strategy 6.Customizations 7.Goodbye _____________________________________________________________________________ | | | 1. Profile | |_____________________________________________________________________________| Name : HWOARANG Fighting Style : Tae Kwon Do Nationality : Korean Age : 21 Tae Kwon Do ace and rival of Jin Kazama, Hwoarang. Hwoarang was taken into custody by the South Korean military during the last round of the King of Iron Fist Tournament 4, keeping him from his long awaited fight with rival Jin Kazama. Hwoarang was taken to the Korean embassy where he was brought before the ambassador. "You have received an official pardon granting you immunity from charges related to this incident. Also, we have received urgent military papers addressed to you. Please read them immediately!" After reading the papers Hwoarang stood up abruptly. "I can't believe it. Are you sure this is correct?" Two months later, Hwoarang finishes his military service. With nothing holding him back, Hwoarang is free to pursue a confrontation with Jin Kazama. _____________________________________________________________________________ | | | 2. Intro | |_____________________________________________________________________________| Hey there...this is my FAQ on Hwoarang, since this is my first FAQ I ask of you to E-mail me on email@example.com with your opinion on this FAQ. If you're interested then read on I'm not really a tekken fanatic but I love playing the game... my favorite character is Hwoarang and that is why I'm making this FAQ... For me, Hwoarang is one of the coolest characters in Tekken because he's got the launchers (for juggling), he's got the attacks that can be linked together (for juggling) and not to mention his really cool appearance. I think he grew stronger in Tekken 5 because he's got more attacks (for juggling). I hope this FAQ will be useful to you in learning to play as Hwoarang. Now have fun people... Legend 1 - Left punch 2 - Right punch 3 - Left kick 4 - Right kick f - tap forward d - tap down b - tap back u - tap up df - tap down forward db - tap down back uf - tap up forward ub - tap up back qcf - quarter circle forward (d, d/f, f) qcb - quarter circle back (d, d/b, b) * - joystick in neutral [3 4]- Quickly hit next button in between [uf] - hold the directional button : - Time on exact frame _ - joystick in neutral + - Hit next buttons together - followed by < - delay, then followed by ( _ )- Choose one of the buttons within the parenthesis SS - side step SSL - side step to the left SSR - side step to the right WR - while running FC - fully crouching WS - while standing up Move Properties BT - your back turned to the opponent JG - juggle starter CH - requires a counter hit TC - technically crouching during the move TJ - technically jumping during the move Stances LFF - left foot forward/left stance (default) RFF - right foot forward/right stance LFS - left flamingo stance RFS - right flamingo stance _____________________________________________________________________________ | | | 3.Movelist | |_____________________________________________________________________________| Here are Hwoarang's move.... Left Foot Forward Moves Migraine = 1 1 (13) Double Jab Low Kick = 1 1 3 (23) Home Surgery = 1 1 3 3 (41) One Two Punch = 1 2 (15) Left Right to Left Flamingo = 1 2 3 (15) Left Right to Right Flamingo = 1 2 4 (15) Rejector = 1 2 f+3 (31) Rejection = 1 2 f+4 (52) (clean hit) Right Jab to Left Flamingo = 2 3 (12) Right Jab to Right Flamingo = 2 4 (12) Right Jab Side Kick = 2 f+3 (28) Right Jab to Spinning Back Kick = 2 f+4 (37) Machine Gun Kicks = 3 3 3 3 (62) (knocks enemy into air) Left Kicks to Right Hook Kick = 3 3 4 (47) Left Kicks to Right Middle Kick = 3 3 4 4 (62) Machine Gun Kicks to Left Flamingo = 3 3 3 [f] (37) Left Kick Combo to Right Hook Kick = 3 3 3 4 (57) Total Outrage = 3 3 3 4 4 (72) Left Kick Combo Low = 3 3 d+3 (34) Left Kick Combo Low to Right Hook = 3 3 d+3 4 (44) Menace to Society = 3 3 d+3 4 4 (59) Flying Eagle = [3 4] (40) Hot Feet = 4 4 4 4 (54) Right Kicks to Left Stance = 4 4 (24) Hard Rocker = 4 [f]4 (24) Right Kick Combo to Right Flamingo = 4 4 4 (34) Right Kicks Combo to Left Stance = 4 4 [b]4 (34) Da Bomb = 4 4 [f]4 (49) Blizzard Kicks = 4 4 4 3 (44) Rude Boy = 4 [f]3 (31) Axe Murderer = 4 3 (34) Disrespect = 1+2 Motion Switch = 3+4 Rusty Knife = f+2 (15) Middle Back Blow to Left Stance = [f]2 (15) Left Flamingo Feint = [f]3 * Cheap Shot Snap Kick = f[3 3] (28) Right Flamingo Feint = f * 4 Doggie Lift = f+4 (21) Right Hook Kick to Left Stance = f+4 b (21) Grand Theft = f+4 4 (36) Push Hands = f+1+2 (21) Blasting Kick Combo = df+3 3 (32) (knocks enemy into air) Public Enemy = df+3 4 (38) Body Blow = df+1+2 (10) Overhead Kick = df+3+4 (10) Smash Low Right = d+3 4 (22) Firecracker = d+4 4 (29) (knocks enemy into air) Low Kick = d+3+4 (7) Sweep Kick = db+3 (12) Ankle Biter = db+4 (12) Ankle Biter to Right Flamingo = db+4 f (12) Ankle Biter to Crescent Kick = db+4 4 (33) Dynamite Heel = db+3+4 (b b to cancel) (40) (charge up, unblockable) Bolt Cut = b+2 (18) Left Plasma Blade = b+3 (18) (knocks enemy into air) Nose Bleeder = b+4 (27) Fade-Away Kick = ub+4 (18) Jump Kick = u+3 (25) Scorpion Side Kick to Right Flamingo = u+4 (18) Bloody Guillotine = u+3+4 (18) Bone Stinger = uf+2 (22) Hunting Hawk = uf+3 4 3 (36) Circular Saw = uf+3+4 (37) (clean hit) Air Raid = uf+4 4 4 (39) Air Raid to Right Flamingo 1 = uf+4 [f] (12) Air Raid to Right Flamingo 2 = uf+4 4 [f] (24) Air Raid to Right Flamingo 3 = uf+4 4 4 [f] (39) Spinning Axe Kick to Right Stance = f [f]3 (25) Torpedo Kick = f [f]4 (30) Double Thrust = b [b]4 3 (42) Triple Spin Kick = b [b]4 4 4 (42) Sky Rocket = f * d [df]4 (23) (knocks enemy into air) Spinning Scythe to Axe Kick = f * d [df]3+4 3 (36) Killing Blade = f f f+3 (30) Iron Heel = 3 (28) (while rising) Tsunami Kick = 4 4 (25) (while rising) Eruption to Left Flamingo = 3 3 (33) (during sidestep) Eruption to Left Stance = 3 3 b (33) (during sidestep) Spinning Trip Kick = 4 (15) (during sidestep) Plasma Blade = 4 (20) (back to enemy, knocks enemy into air) Right Foot Forward Moves Disrespect = 1+2 Motion Switch = 3+4 Migraine = 1 1 (22) Big Fists = 2 1 1 (28) Chainsaw Kick Combo = 2 4 3 (41) Right Reverse Kick Combo = 2 4 4 (48) Right PK Combo = 2 3 (33) Right Jab Spin Kick = 2 b+4 (33) Volcannon to Right Flamingo = 3 4 (34) Volcannon to Right Stance = 3 [f]4 (34) Backlash = [3 4] (54) (clean hit) Rolling Right Kick to Right Flamingo = [3 4] b or f (30) Chainsaw Kick = 4 3 (35) Right Reverse Kick = 4 4 (42) Right Flamingo Feint = f+4 Grand Theft = f[4 4] (20) (knocks enemy into air) Cheap Shot = f+3 (21) Cheap Shot to Disrespect = f+3 [b] (21) Cheap Shot Low Spin = f+3 4 (41) Right Sidekick = df+4 (12) Teaser = db+3 3 (55) Nose Bleeder = b+3 (27) Misdemeanor = b+4 (27) Hunting Heel = f [f]3 (22) Screw Kick = f [f]4 3 (38) Plasma Blade = 3 (20) (Right Stance, back to enemy) Spinning Scythe to Axe Heel = 4 3 (36) (Right Stance, back to enemy) Left Flamingo Moves Flamingo Switch = 3+4 Trick Jab = 1 (7) Right Backhand = 2 (15) Flamingo Sidekick Combo = 3 4 (33) Rocket Launcher = 3 3 3 (47) (knocks enemy into air) Rocket Launcher to Left Flamingo = 3 3 [f] (12) Flamingo Kick Combo to Right Hook Kick = 3 3 4 (42) Cannon Kicks = 3 3 4 4 (57) Step Kick = 4 (28) Power Blast = 1+4 (b b to cancel) (80) (charge up, unblockable) Left Viper Combo = f+3 (18) Snap Kick = df+3 (18) Cutter Left = db+3 (8) Flamingo Low to Right Hook Kick = db+3 4 (18) Cutter Right = db+4 (15) Snap Spin Kick = b+3 (27) Right Heel Lance = b+4 (21) Flamingo Hunting Hawk = uf+3 4 3 (27) Step-in = f Back Dash = b Sidestep = d or u 10 Hit Combo = 2 2 3 4 3 4 4 4 4 3 (106) Right Flamingo Moves Flamingo Switch = 3+4 Left Punch = 1 (15) Right Punch = 2 (u) Big Fists = 2 1 1 (29) Right PK Combo = 2 3 (34) Chainsaw Kick Combo = 2 4 3 (42) Right Reverse Kick Combo = 2 4 4 (49) Right Jab Spin Kick = 2 b+4 (34) Step Kick = 3 (25) Right Kick = 4 (20) Right Viper Combo = f+4 (18) Snap Kick =df+4 (18) Left Heel Lance = b+3 (21) (knocks enemy into air) Snap Spin Kick = b+4 (27) Cutter Left = db+3 (15) Cutter Right = db+4 (13) Step-in = f Back Dash = b Sidestep = d or u 10 Hit Combo = 1 2 3 4 3 4 4 4 4 3 (106) Grapples Moves Pickpocket = approach 1+3 or f+1+3 (35) (throw) Falcon Dice Kick = approach 2+4 or f+2+4 (35) (throw) Bring It On = from left 1+3 or 2+4 (45) (throw) Dead-End = from right 1+3 or 2+4 (44) (throw) Slaughterhouse = from behind 1+3 or 2+4 (60) (throw) Human Cannonball = approach f+2+3 (40) (throw) Roll and Choke = approach f [f]2 (40) (throw) Leg Hook Throw = approach d [db]1+3 (40) (throw) Door Mat = approach d db [b]3 (45) (throw) Jackknife = approach 1+3 or 2+4 (50) (throw, during Right Stance) Overhead Kick = approach mid-air enemy df+3+4 (22) Hidden Moves Back Turned High Left Kick LFF BT (b_f)+3 Back Turned High Left Kick (Left Stance) LFF BT 3 Back Turned High Right Kick RFF BT (b_f)+4 Back Turned High Right Kick (Right Stance) RFF BT 4 Boot Camp (Left Stance) (He will enter LFS, then immediately go into RFS.) f+3~4 Boot Camp (Right Stance) (He will enter RFS, then immediately go into LFS.) RFF f+4~3 Cheap Shot Reinforcement (He will enter RFS after the kick.) RFF f+3~4 Crouch Dash Cheap Shot Snap Kick f * d [df]+3~3 Crouch Dash Left Flamingo Feint f * d df+3 Deja Vu (He will return to the LFS after the kick.) LFS 4~3 Disrespect Combo to Reverse Right Stance LFS 2 2 3 Doggle Lift Reinforcement (He will enter LFS after the kick.) f+4~3 Firecracker (Right Stance) RFF d+4 4 Flamingo Low to Right Hook Kick Combo LFS (db _ d)+3 4 4 Just Frame Sky Rocket <UPDATED> (Does 25 damage instead of 23, and recovers faster than f * d [df]+4. There will be blue sparks around Hwoarang's foot during the kick.) f * [df]+4 Left Kick Combo Low to Right Hook Kick Flamingo Cancel 3 3 d+3 4 [f] Left Kick Combo to Right Hook Kick Flamingo Cancel 3 3 3 4 [f] Left Kick to Right Hook Kick Flamingo Cancel 3 3 4 [f] Left Right to Left Flamingo (Extra Damage) f+1 2 3 Left Right to Right Flamingo (Extra Damage) f+1 2 4 Rejection (Extra Damage) f+1 2 f+3 Rejector (Extra Damage) f+1 2 f+4 Right Kick to Right Flamingo RFF 4 ([u]_[d]_[b]_[f]) Right Side Kick to Right Flamingo RFF df+4 ([u]_[d]_[b]_[f]) Right Stance Fade-Away Kick RFF ub+4 Smash Low Right Flamingo Cancel (RFF _ LFF) d+3 4 [f] Smash Low Right Mid Combo (RFF _ LFF) d+3 4 4 Well, that's it for the movelist. _____________________________________________________________________________ | | | 4.Juggles | |_____________________________________________________________________________| Here are my Juggles...these juggles are a guaranteed hit if you do it with the correct timing (which is hard for some of these). Launcher: f * d [df]4 (can be stronger w/ the f * [d/f]4 launcher) 3~4 db+4~f 3 (63 damage..kinda hard to hit) 3~4 123 4 (66 damage...Hard to hit w/ light people) 3~4 df+3+4 (65 damage) 3~4 db+4 4 (61 damage) Launcher: df+3 3 123 1 df+3+4 (63 damage) 124 123 (55 Damage) 124 12 f f+3 (77 damage...doesn't hit if enemy gets up quickly) Launcher: b+3 (Same as the f * d [df]4 jugglers w/ less damage) 3~4 db+4~f3 (58 damage..kinda hard to hit) 3~4 123 4 (61 damage...Hard to hit w/ light people) 3~4 df+3+4 (60 damage) 3~4 db+4 4 (56 damage) Launcher: d+4 4 (Same as the d/f+3,3 jugglers w/ less damage) 123 1 df+3+4 (60 damage) 124 123 (52 Damage) 124 12 f f+3 (74 damage...doesn't hit if enemy gets up quickly) _____________________________________________________________________________ | | | 5.Strategy | |_____________________________________________________________________________| Here are stuff that I learned from experience in playing Tekken.... Useful Moves: 3~4: I usually use this move against low attacks because Hwoarang isn't on the ground when he does this move, because of this the low attack misses Hwoarang and he hits the opponent with good damage. f * d [df]4: I use this move when the opponent is blocking down because he is expecting me to do a low attack...I do this because the attack given can hit down but can only be blocked up...aside from this it is a launcher so you can continue it with some of the jugglers given. d+4 4: this move has a lot of advantages... one way is that when it is blocked the opponent gets pushed away so you won't be left vulnerable. Another way is that if the opponent doesn't block the first hit but blocks the second hit, some of his life gets chipped off by the first hit and he gets push back by the second hit and the best advantage of this move is that it is a launcher which has combos that do 60+ damage. This is one of the better moves of Hwoarang in my opinion. db+4 4: I love this move because it hits low and then high very quickly making it a very useful for hitting just for hitting and a good wall hitting technique if you time it when they're about to stand up. Aside from this, it does decent damage and a good follow up when you your opponent down. uf+3 4 3: This is a very useful attack to close distances between you and your opponent, aside from this it is a very good juggle ending and does decent damage RFF f f+3: One thing I hate is when people don't want to get up, that's when this move becomes useful...this move is better than Dynamite Heel because it's faster than Dynamite Heel. This also adds a nice 22 as a follow up to jugglers that get you into RFF. SS+4: I use this move to evade attacks will hitting the opponent, this can also be followed by d/b+4,4 if they do the splits as you hit them. f f+4: I use this move to damage them (which is kinda big),confuse them,and then hit them again when they're facing the other way...enough said df+3+4: Love this move as a juggle finisher, it does big damage and you can't escape it I also use it when people think that they can f f+2 I like this grapple because you go forward when you use it and it does good damage.That's all for this move. df+3 3: This move rocks because it is the strongest launcher (aside from the Machine Gun Kicks which doesn't really work because it is easy to block),anyway use this only when the opponent least expects it because it'll be to predictable if you just keep doing it just for the sake of launching because it hits High on both kicks so it is to block the second one which is the kick that actually launches. The trick in using this launcher is to hit them when the opponents back is turned to you... just as they try to turn around kick him/her and then he's launched...This is a strong launcher but don't use it too much. uf+4 4 4: this is kinda good because it hits high to low and can get you into right flamingo stance or right stance, not to mention decent damage. b b+4 4 4: This move can useful because he does the move three times and people always think that when he does it the first time he won't do nothing no more, another good thing is that you go back when you enter the command which could evade some moves and hit them with the three kicks. Character specific strategies: NOTE: I only mention those characters who need mentioning here and assume the players are really skilled Xiaoyu: i'm doing this character first because she's fast, irritating and hard to hit... anyway the thing with her is that she can hide from Hwoarang's high kicks by doing phoenix stance and can counter hit you or even juggle you which hurts more... the thing you should do here is to hit here with the sky rocket (f * d [df]4) or the other version of sky rocket (f * [df]4)... afer you hit her with these moves you can continue it with a juggle (in the juggles mentioned above the best juggler to use on Xiaoyu is the "3~4 df+3+4" juggler which does 65 damage and is a sure hit on Xiaoyu). Xiaoyu has a move called shooting star wherein she jumps to you and kicks you a lot...what you need to do here is to block so that she goes into rain dance stance...and when she is in rain dance launch her with the df+3 3 move and continue it with a juggler (in the juggles mentioned above the best juggler to use on Xiaoyu is the "123 1 df+3+4" juggler which does 63 damage and is a sure hit on Xiaoyu). Aside from this you should attack down as much as possible because Xiaoyu hides down...the best moves for hitting down are: SS+4, db+4 4, d+4 4 (continue with juggler), f * d [df]4 (continue with juggler),f * [df]4 (continue with juggler). Anyway...that's it for Xiaoyu. Asuka: She's got Launchers, Sweeps, Jugglers...hits down and up and has a large chest... She's Asuka! The only thing I can say with her is that you shouldn't be on the defensive with her or with anybody. Use Hwoarang's power to keep her in the air or keep her blocking while hitting down and then up and then down and then up and so on and so forth (she's bound to get hit right?). Another thing I don't like about Asuka is that when she grapples you, she looks like she's dancing with you so I get mesmerized and I'm not able to think which button to press to escape. Actually that's all you need to know when fighting Asuka (just keep the pressure :P) King: Not that this strategy is for Hwoarang only but the thing you should learn while fighting King is the buttons you need to press to escape the grapples of King (Those are the stronger attacks of King anyway). If the player doesn't use grapples then do the things I said when fighting Asuka written above. That's all for King Yoshimitsu: Yoshimitsu is irritating to fight mainly because he flys, teleports, spins, kills himself (not that killing himself is bad for me), heals... Yoshimitsu can do a lot of things other characters can do and he sounds funny (in my opinion). Yoshimitsu isn't quite a threat if used by the CPU but in the hands of an experienced player he could be deadly. When fighting him use evasive moves like "b b+4 4 4" to evade his sword attacks (which are apparently unblockable) and then strike back at him and if he's doing the flea or is flying do the "df+3+4" mid-air grapple to knock him out of the air. Aside from this that's all I can say. Craig Marduk: This guy is tough to fight...this guy can juggle, smack and tackle you the one disadvantage he has is his speed... he would have been one of the best if he wasn't so blurdy slow. Anyway it's best to take advantage of his poor speed with your speed but don't underestimate him just because he's slow... Marduk has a special tackle move that hurts if you keep getting hit. Before even trying to fight him try to learn how to break it, memorize his movements when he presses this or that. Another thing to watch out for is his juggles...if you get launched you can do two things: die and then try again or pray he makes a mistake. Anyway...keep the pressure and you'll be fine unless of course he counters you...you'll have to break the tackle and then hit him more. That's all... _____________________________________________________________________________ | | | 6.Customizations | |_____________________________________________________________________________| Before I start with the customizations here are the outfits appearance.... P: White gi with a red hawk on it. K: Hair pulled back by bike goggles and black vest with orange sides and buckled jeans. Buyable/Equipable Items: Head Stuff (P) Baseball Cap 200,000 G (P) Unkempt Hair 500,000 G (K) Cowboy Hat 150,000 G (K) Playboy Hairstyle 500,000 G (P/K)Bandanna 50,000 G Face Stuff (P) Earrings 120,000 G (P) Bandage 60,000 G (K) Hachimaki 200,000 G (K) Bike Mask 120,000 G (P/K)Sunglasses 40,000 G Upper Body Stuff (P) Rocket Pendant 30,000 G (P) Towel 150,000 G (K) Electric Guitar 60,000 G (K) Shoulder Plates 300,000 G (P/K)Heihachi Trophy 80,000 G Lower Body Stuff (P) Brass Knuckles 300,000 G (P) Spray Can 60,000 G (K) Heel Knife 30,000 G (K) Denim Jacket 80,000 G (P/K)Wallet Chain 30,000 G Punch Outfit Colors... Color 1: Gloves & Instep Guards White 18,000 G Black 18,000 G Red 8,000 G Yellow 8,000 G Green 8,000 G Lime Green 8,000 G Light Blue 8,000 G Purple 8,000 G Color 2: Jacket Black 18,000 G Red 8,000 G Blue 8,000 G Yellow 8,000 G Green 8,000 G Lime Green 8,000 G Light Blue 8,000 G Purple 8,000 G Color 3: Pants Black 18,000 G Red 8,000 G Blue 8,000 G Yellow 8,000 G Green 8,000 G Lime Green 8,000 G Light Blue 8,000 G Purple 8,000 G Kick Outfit Colors... Color 1: Vest Sides White 18,000 G Black 18,000 G Red 8,000 G Blue 8,000 G Yellow 8,000 G Green 8,000 G Purple 8,000 G Sea Green 8,000 G Color 2: Shoes White 18,000 G Black 18,000 G Red 8,000 G Blue 8,000 G Yellow 8,000 G Green 8,000 G Purple 8,000 G Sea Green 8,000 G Color 3: Chaps White 18,000 G Black 18,000 G Red 8,000 G Blue 8,000 G Yellow 8,000 G Green 8,000 G Orange 8,000 G Purple 8,000 G Sea Green 8,000 G How I customized my Hwoarang: Here is how I made my Hwoarang look... Punch Outfit: Head Stuff : Unkempt Hair 500,000 G Face Stuff : Earrings 120,000 G Upper Body Stuff : Rocket Pendant 30,000 G Lower Body Stuff : Wallet Chain 30,000 G Color 1 : Black 18,000 G Color 2 : Black 18,000 G Color 3 : Black 18,000 G Total fight money used: 734,000 G Kick Outfit: Head Stuff : Playboy Hairstyle 500,000 G Face Stuff : Hachimaki 200,000 G Upper Body Stuff : Unequip 0 G Lower Body Stuff : Denim Jacket 80,000 G Color 1 : Yellow 8,000 G Color 2 : Unequip 0 G Color 3 : Yellow 8,000 G Total fight money used: 796,000 G _____________________________________________________________________________ | | | 7.Goodbye | |_____________________________________________________________________________| Thank you... ...Namco for making the Tekken series... ...Those people who made gamefaqs.com... Please...E-mail me on firstname.lastname@example.org on any of your ideas and opinions and if you need help fighting specific characters not mentioned here because I really want to know how you feel about my FAQ. Thank you for reading this FAQ and I hope you had fun trying out new stuff with Hwoarang...have fun!!!