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    FAQ by MManos

    Version: 3.0 | Updated: 01/03/04 | Search Guide | Bookmark Guide

    ===============================================================================
                     _____
                    / ____| ___  _   _ _  ____   _____ _   _ _____
                   | (___  / _ \| \ | | |/ ___| |_   _| | | | ____|
                    \___ \| | | |  \| | | |       | | | |_| |  _|
                    ____) | |_| | |\  | | |___    | | |  _  | |___
                   |_____/ \___/|_| \_|_|\____|   |_| |_| |_|_____|
                   _    _
                  | |  | |_____ ____   ____ _____ _   _  ___   ____
                  | |__| | ____|  _ \ / ___| ____| | | |/ _ \ / ___|
                  |  __  |  _| | | | | |  _|  _| | |_| | | | | |  _
                  | |  | | |___| |_| | |_| | |___|  _  | |_| | |_| |
                  |_|  |_|_____|____/ \___/|_____|_| |_|\___/ \___/
    
    ===============================================================================
                                Sonic the Hedgehog FAQ
                                      Version 3.0
                                    January 3, 2004
                                       by MManos
    
    Note: This guide was made using the version taken from the Nintendo GameCube
          game, "Sonic Adventure DX: Director's Cut".  From what I understand by my
          research online, this is a copy of the Mega Drive version of the game.
          Any indications between the Mega Drive version and the GameGear version
          will be noted where they are appropriate, and this guide is equally
          usable by those playing either version of the game.
    
    
    
    
    
    ===============================================================================
    
                  [TOC]     CHAPTER 00:  Table of Contents     [TOC]
    
    ===============================================================================
    
    This FAQ now contains the commonly-used "Quick Find" catalog.  Next to each
    section of the guide contains a three-letter code.  Hit CTRL+F to access the
    "Find" menu, type in the three-letter code, and keep searching (should be the
    second find) until you find the section you inquire!
    
    CHAPTER 01:---------------------------------------- Copyright Information [CPT]
    CHAPTER 02:---------------------------------------------- Version History [VSH]
    CHAPTER 03:--------------------------------------------------- Characters [CHR]
    CHAPTER 04:-------------------------------------------------------- Items [ITM]
    CHAPTER 05:----------------------------------------------------- Controls [CTL]
    CHAPTER 06:-------------------------------------------- Zone Descriptions [ZND]
    CHAPTER 07:------------------------------------------- The Chaos Emeralds [EMR]
    CHAPTER 08:----------------------------------------------- Special Stages [SPC]
    CHAPTER 09:------------------------------------------------------ Badniks [BDN]
    CHAPTER 10:------------------------------------------------------- Bosses [BSS]
    CHAPTER 11:------------------------ Codes, Cheats, Glitches, and Oddities [CCG]
    CHAPTER 12:---------------------------------------------- Acknowledgments [ACK]
    CHAPTER 13:----------------------------------------------- Author Contact [ATC]
    CHAPTER 14:-------------------------------------------- Guide Usage Rules [GUR]
    CHAPTER 15:--------------------------------------------------- Final Word [FNW]
    
    
    
    
    
    ===============================================================================
    
                [CPT]     CHAPTER 01:  Copyright Information     [CPT]
    
    ===============================================================================
    
    This document, "Sonic the Hedgehog FAQ," cannot be duplicated (manually,
    electronically, or otherwise) without written, not electronic, permission from
    the author, myself for those who aren't aware.  Also, full credit must be given
    to me, and the guide must be used as a whole, not in parts.  This will not be
    used as a "bonus," "prize," or otherwise.
    
    Copyright (c)2003-2004 Michael Manos
    All Rights Reserved
    
    Any website may use this guide, as long as nothing has been changed, and an
    e-mail asking permission has been given.
    
    If I find this guide on a website I haven't given permission, I will notify
    the proper authorities.
    
    If you wish to host this guide, you must follow the following criteria:
    A) Follow the rules outlined in Chapter 14.
    B) E-mail me beforehand asking for permission.
    C) Have a credible website with decent information already available.
    D) Promise that you will not share the information with other websites,
       claiming the work to be your own.
    
    It's really quite simple.  Don't plagiarize me/cut parts out and tell me
    that you are going to publish it, and you get to.  Easy.
    
    
    
    
    
    
    ===============================================================================
    
                   [VSH]     CHAPTER 02:  Version History     [VSH]
    
    ===============================================================================
    
              ==========================================================
                           January 3, 2004 -- Version 3.0
              ==========================================================
      Welcome to another new year, ladies and gentlemen.  Here's what I've done:
    
    ALTERATIONS
    - Another new year, another change to the Copyright Information section that
      involves the year, among other things, including the fact that there is no
      Chapter 18 in this guide.  Oops.  Just one con of copying and pasting.
    - Changes have been made to the Author Contact section.
    - I changed the Final Word a little bit.
    
    
    
              ==========================================================
                            October 4, 2003 -- Version 2.0
              ==========================================================
                Well, I made a couple of quick revisions to this guide.
    
    ALTERATIONS
    - I suppose this isn't too important, but I changed the format of the guide, so
      it is now done on WordPad instead of Word.
    - Changes have been made to the Copyright Information section.
    
    
              ==========================================================
                             June 28, 2003 -- Version 1.0
              ==========================================================
                                  Hot off the press!
    
    
    
    
    
    ===============================================================================
    
                      [CHM]     CHAPTER 03:  Characters     [CHM]
    
    ===============================================================================
    
              ===========================================================
                                  SONIC THE HEDGEHOG
              ===========================================================
    A resident of South Island, a speed demon, and a guy with a major chili dog
    obsession, Sonic the Hedgehog has evolved into one of the most loved video game
    mascots of our time.  When one mentions "Sega," one can't help but think of the
    blue, spiky-haired insectivore.
    
              ==========================================================
                                   DR. IVO ROBOTNIK
              ==========================================================
    Also known as Dr. Eggman, Robotnik is the definition of evil dudes who need to
    hit a Stairmaster.  The red suit and fiery mustache define this guy, but
    nothing seems more prominent than the Egg-O-Matic, his transport device used to
    hover throughout the universe.
    
              ==========================================================
                               SOUTH ISLAND INHABITANTS
              ==========================================================
    Instead of the standard "Damsel-in-Distress" theme found in many games in this
    genre (*cough* Mario *cough*), Sonic must rescue the residents of this island.
    Either the gravity level must be really high or there's a lack of nutrition
    among the locals, but they are all really short.
    
    
    
    
    
    ===============================================================================
    
                        [ITM]     CHAPTER 04:  Items     [ITM]
    
    ===============================================================================
    
              ==========================================================
                         ITEM(S)          ||           USE(S)
              ==========================================================
              |        Power Rings        || Sonic's life depends on   |
              |                           || these shiny, metallic     |
              |                           || rings.  As long as you    |
              |                           || have one ring when hit by |
              |                           || an enemy's attack, or if  |
              |                           || you fall on spikes, you   |
              |                           || will not die.  Contrary   |
              |                           || to other games in the     |
              |                           || series, you lose all your |
              |                           || rings when hit, and they  |
              |                           || are unattainable when     |
              |                           || lost.                     |
              |---------------------------||---------------------------|
              |        Ring Monitor       || This gives you ten rings. |
              |---------------------------||---------------------------|
              |     Sonic Head Monitor    || This gives you one extra  |
              |                           || extra life.               |
              |---------------------------||---------------------------|
              |        Boot Monitor       || This gives a temporary    |
              |                           || speed boost.              |
              |---------------------------||---------------------------|
              |        Star Monitor       || This gives temporary      |
              |                           || invincibility.            |
              |---------------------------||---------------------------|
              |    Blue Sphere Monitor    || This gives you a shield.  |
              |---------------------------||---------------------------|
              |       Arrow Monitor       || When broken, this         |
              |                           || provides a starting point |
              |                           || within the stage if you   |
              |                           || die before completing the |
              |                           || act.                      |
              |---------------------------||---------------------------|
              |          Springs          || These shoot you into the  |
              |                           || air.                      |
              |---------------------------||---------------------------|
              |        Prison Eggs        || You free the Mobius       |
              |                           || inhabitants by jumping on |
              |                           || the lever on top of these |
              |                           || at the end of each zone,  |
              |                           || with Sky Base Zone as the |
              |                           || only exception.           |
              '--------------------------------------------------------'
    
    
    
    
    
    ===============================================================================
    
                       [CTL]     CHAPTER 05:  Controls     [CTL]
    
    ===============================================================================
    
              ==========================================================
                    BUTTON CONTROL(S)     ||      MOVE OR ABILITY
              ==========================================================
              |     D-Pad Left, Right     ||  Walk or Run Left, Right  |
              |---------------------------||---------------------------|
              |       D-Pad Up, Down      ||      Look Up, Crouch      |
              |---------------------------||---------------------------|
              |           1 or 2          ||           Jump            |
              |---------------------------||---------------------------|
              |  While Moving, D-Pad Down ||  Super Sonic Spin Attack  |
              |                           ||          (Roll)           |
              '--------------------------------------------------------'
    
    
    
    
    
    ===============================================================================
    
                  [ZND]     CHAPTER 06:  Zone Descriptions     [ZND]
    
    ===============================================================================
    
    One of these days, I may get a walkthrough in this guide.  For now, here's some
    brief descriptions of the six zones.
    
    Each zone has three acts.  In each act, Sonic has ten minutes to race to the
    end, pass all the obstacles, and collect as many rings as possible.  Pass as
    many arrow monitors as possible, for if Sonic should die, he would restart at
    the last-broken arrow monitor rather than at the beginning.  Third acts consist
    of a short run through the act, followed by a boss battle and nothing more.
    
              ===========================================================
                                 ZONE 01:  Green Hill
              ===========================================================
    Yes sir, there's only one hill.  It is either a really large hill or a rather
    small island.  Anyway, this is the tutorial zone of the game.  There are three
    acts in each zone.  At the end of the final act, there will be a boss, one of
    Robotnik's fantastic creations.  Located in a valley of South Island, the main
    hazards are spikes, which are mainly at the bottom of the zone floor, and
    falling into the abyss.  If you see a yellow warning sign (MD only), don't
    move; a floating platform will come to bring you across the spikes or
    emptiness.
    
    
              ===========================================================
                                   ZONE 02:  Bridge
              ===========================================================
    Surprise, surprise; this zone takes place on bridges.  With high cliffs and
    river valleys, this level has some depth, along with one of the coolest 8-Bit
    songs in the Sonic franchise.  In Act Two, the screen moves automatically, so
    make it a priority not to travel too far ahead.  You may fall or run into a
    Badnik.
    
    
              ===========================================================
                                   ZONE 03:  Jungle
              ===========================================================
    Not quite a carnival zone, but pretty close.  This jungle is full of rivers and
    springs.  When you see a log in a river, jump on it, and use the D-Pad to
    maneuver below the fish.  Act Two consists of a long climb up levitating
    platforms decorating a waterfall, so you might want to become accustomed to
    Sonic's jumping.
    
    
              ===========================================================
                                  ZONE 04:  Labyrinth
              ===========================================================
    The first underwater zone made in history of the GameGear/Mega Drive series.
    Apparently, an ancient civilization got flooded.  The music is relaxing in this
    world, but you must be alert at all times; this zone is torture if you do not
    have enough skill.  Patience is a virtue, remember. White lance-spikes will
    hurt you.  Watch for levers and hit them quickly, because you can survive about
    30 seconds without air, even with invincibility.  Take care.
    
    
              ==========================================================
                                 ZONE 05:  Scrap Brain
              ==========================================================
    The first act of this game is rather easy; you should finish it in about a
    minute.  The flamethrowers can easily be avoided simply by running regularly.
    Act Two is a completely different story.  A labyrinth (What?  Didn't we already
    have one?) of booby traps, levers, and electric machinery await you.  Take it
    slowly, and always take the upper path whenever possible.
    
    
              ==========================================================
                                  ZONE 06:  Sky Base
              ==========================================================
    An original zone in a GameGear game that will become a series staple: the
    aerial fortress.  Electricity powers this big boy, and it will harm you if you
    come in contact with some conduits.  They're harmless until they glow, however.
    Act Two has no rings, so watch out: huge artillery awaits you.  Obviously,
    Robotnik no longer plays Mr. Nice Guy in this zone.  Pure challenge will stun
    beginners.
    
    
    
    
    
    ===============================================================================
    
                  [EMR]     CHAPTER 07:  The Chaos Emeralds     [EMR]
    
    ===============================================================================
    
    The Chaos Emeralds are the things that make the world go 'round... or at least
    the world of Sonic the Hedgehog.  There are six of them, each of a different
    color, and Robotnik wants these badly.  You find them throughout each zone.
    Locations of the emeralds will come in a later version.
    
    
    
    
    
    ===============================================================================
    
                    [SPC]     CHAPTER 08:  Special Stages     [SPC]
    
    ===============================================================================
    
    Special Stages have a unique twist on them in this game.  Like other games, you
    need to collect fifty rings (and be in possession of when you complete an act)
    in order to access this stage.
    
    For one thing, there's a two minute time limit.  In a "Spring Yard Zone"-esque
    stage, you use giant springs to bounce up and collect as many rings as
    possible.  One "CONT" Monitor exists in each stage; collecting this gains you,
    shockingly, a continue.
    
    After your first five or six stages, the time limit is halved.
    
    
    
    
    
    ===============================================================================
    
                       [BDN]     CHAPTER 09:  Badniks     [BDN]
    
    ===============================================================================
    
    There are twelve different Badniks, but I do not know the names.  Therefore, I
    shall use the names from the Genesis game.
    
    
         =====================================================================
                                     NAMED BADNIKS
         =====================================================================
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Ball Hog                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:-------------------------------------- Scrap Brain
              Description:------------------------------------ A pink pig
              Attack:------------------------------ Launching Projectiles
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Burrobot                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:---------------------------------------- Labyrinth
              Description:----------------- A red and blue drilling robot
              Attack:------------------------------------- Roaming Around
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                       Buzz Bomber                       |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:------------------------------ Green Hill; Bridge
              Description:---------------------------------- A red hornet
              Attack:------------------------------ Launching Projectiles
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                       Caterkiller                       |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:------------------------------------- Scrap Brain
              Description:---------------------------- A pink caterpillar
              Attack:------------------------------------- Roaming Around
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                         Chopper                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:---------------------- Green Hill; Bridge; Jungle
              Description:--------------------------------- A red piranha
              Attack:-------------------------------------------- Jumping
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Crabmeat                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:---------------------- Green Hill; Bridge; Jungle
              Description:---------------------------- A red and tan crab
              Attack:------------------------------ Launching Projectiles
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                          Jaws                           |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:---------------------------------------- Labyrinth
              Description:---------------------------------- A pink shark
              Attack:------------------------------------- Roaming Around
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Moto Bug                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:--------------------------------------- Green Hill
              Description:------------------------- A red wheeled ladybug
              Attack:------------------------------------- Roaming Around
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                         Newtron                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:--------------------------------------- Green Hill
              Description:----------------- A green newt with yellow eyes
              Attacks:----------------- Launching Projectiles; Relocating
    
    
    
         =====================================================================
                                    UNNAMED BADNIKS
         =====================================================================
             There are three Badniks without names.  Their data is below.
    
              Location:------------------------------------------- Bridge
              Description:---- A pink and yellow lobster with gray spikes
              Attack:------------------------------------- Roaming Around
    
              Location:----------------------------------------- Sky Base
              Description:------------------------------------ A red bomb
              Attack:------------------------------------------ Exploding
    
              Locations:---------------------------------------- Sky Base
              Description:--- A red orb with four spiked surrounding orbs
              Attack:------------------------- Launching Surrounding Orbs
    
    
    
    
    
    ===============================================================================
    
                       [BSS]     CHAPTER 10:  Bosses     [BSS]
    
    ===============================================================================
    
              ===========================================================
                            GREEN HILL - Egg-O-Matic Dasher
              ===========================================================
              Description:---------- The Egg-O-Matic in its "purest" form
              Attack:------------------------------------- Screen Dashing
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:------- For the GameGear version, hit when he
              ------------- lowers down.  For Mega Drive players, you can
              ----------------------------------------- hit him any time.
    
    
              ===========================================================
                  BRIDGE - Egg-O-Matic Levitating Projectile Launcher
              ===========================================================
              Description:------- A blue, projectile-shooting Egg-O-Matic
              Attack:------------------------------- Projectile Launching
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:- Just hit the Egg-O-Matic whenever possible.
              ----------------- Be forewarned, for you may stop spinning.
              -------------- Game Gear's boss battle takes place over two
              ----------------- gaps while Mega Drive's version is over a
              --------------------------------------------------- bridge.
    
    
              ===========================================================
                           JUNGLE - Egg-O-Matic Ball Dropper
              ===========================================================
              Description:------- The Egg-O-Matic that, well, drops balls
              Attack:------------------------------------- Dropping Balls
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:--- Hit whenever possible and avoid the balls
              -------------------- and the gaps on the side of the stage.
    
    
              ===========================================================
                    LABYRINTH - Egg-O-Matic Homing Torpedo Launcher
              ===========================================================
              Description:------- The Egg-O-Matic that launches torpedoes
              Attack:--------------------------- Homing Torpedo Launching
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:-- Once again, hit whenever possible.  Oxygen
              ----------------- isn't a problem, for Sonic cannot die due
              ------------------------------------------- to suffocation.
    
    
              ===========================================================
                            SKY BASE - Electron Manipulator
              ===========================================================
              Description:----------- Giant tube protected by electricity
              Attack:------------------------------------ Electric Shocks
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:---- Surprise, surprise... hit whenever able.
    
    
    
    
    
    ===============================================================================
    
        [CCG]     CHAPTER 11:  Codes, Cheats, Glitches, and Oddities     [CCG]
    
    ===============================================================================
    
    Admit it.  You have wanted to cheat in almost any video game to come out.
    Fortunately, we have a section for you special people.  Here it is.
    
    Game Genie codes coming soon.
    
              ==========================================================
                                       IGN CODES
              ==========================================================
    EXTRA LIFE (ANY LEVEL)
    At the end of any level, if you have less than 50 rings and therefore cannot
    get to the bonus level, run through the turnstile and then stop and jump
    straight into the air.  If the turnstile is off the screen when it stops
    spinning, when you come down it should show a picture of Sonic and therefore
    give you an extra life.
    
    
    EXTRA LIFE (LEVEL ONE)
    To get an extra life at the beginning of the game, walk (don't run) down the
    first ramp.  And after you have walked over the edge of the ramp find the
    second tree.  Go to it and jump.  An extra life power-up will fall!
    
    
    LEVEL SELECT
    When you see tails running press Start + Button 1 and 2.  Also rotate the
    directional pad.  When you hear the coin sound press start.
    
    
    
              ===========================================================
                                      DIFFERENCES
              ===========================================================
    There are several differences between the GameGear and Mega Drive versions of
    the game, including the following:
    - The Mega Drive has a higher screen resolution, making it easier to see your
      surroundings.
    - The GameGear has a higher color palette.
    - The Special Stage has a different color scheme.
    - The Bridge Zone boss is fought on bridges on the Mega Drive.
    
    
    
    
    
    ===============================================================================
    
                   [ACK]     CHAPTER 12:  Acknowledgments     [ACK]
    
    ===============================================================================
    
    PEOPLE                                  WEBSITES
    -- Webmasters                           -- GameFAQs <www.gamefaqs.com>
       - For hosting this FAQ                  - For continuing to show great
    -- Myself                                    appreciation for FAQ writers such
       - For writing this FAQ                    as myself
    -- Rob (AU620RS@aol.com)                   - For being the first host of this
       - For informing me that hedgehogs         FAQ
         are insectivores, not rodents      -- IGN Codes <codes.ign.com>
                                                - For providing the codes
                                            -- GameWinners <www.gamewinners.com>
                                               - For providing the Game Genie codes
                                            -- Green Hill Zone
                                               <www.emulationzone.org/fanfare/ghz/
                                               index.html>
                                               - For information in the
                                                 "Differences" section
    
    
    
    
    
    ===============================================================================
    
                   [ATC]     CHAPTER 13:  Author Contact     [ATC]
    
    ===============================================================================
    
    I can be reached via e-mail at the following address:
    
      cyebersurpher@hotmail.com
    
    If you wish to e-mail me about game help, please put "Sonic the Hedgehog GG" as
    the title of the e-mail.  I also ask that you do not address questions about
    the Genesis version of the game and how it relates to this game.  They are two
    different games.
    
    Furthermore, do not ask a question involving something already addressed in
    the guide, such as "How many zones are in the game?".  I have received
    countless e-mails with questions like that.  They aren't appreciated.
    
    
    
    
    
    ===============================================================================
    
                  [GUR]     CHAPTER 14:  Guide Usage Rules     [GUR]
    
    ===============================================================================
    
    DOs:
    -- Please e-mail me before publishing this guide.  If not, I will be forced to
       take legal action against you.  You don't want that.
    -- I made all these sections for a reason.  Leave them in.
    
    
    DON'Ts:
    -- Don't take out sections.
    -- Don't make it so it says you are the author of this FAQ.  I know how to use
       search engines, and I will find you.
    -- Don't publish this without asking me.  The only website exempt to this is
       GameFAQs <www.gamefaqs.com>
    -- Don't post an outdated version of this FAQ.  People want fresh, new
       material.
    
    
    
    
    
    ===============================================================================
    
                      [FNW]     CHAPTER 15:  Final Word     [FNW]
    
    ===============================================================================
    
    Imagine, about five years ago, a lonely kid wanted to help gamers out, so he
    created a sole guide for Sonic the Hedgehog.  Now, this makes his fifth guide
    for GameFAQs, and he has surpassed the age of sixteen.  I just hope you enjoy
    my work and continue to read my work when you need help with the Blue Blur and
    his adventures.  For now, later.
    
    
    
    
    
    ===============================================================================
    --------------------------------- END OF FAQ ----------------------------------
    ===============================================================================
    

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