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    Music Guide by Kamatari47

    Version: 1.05 | Updated: 03/21/07 | Search Guide | Bookmark Guide

    Are you interested in the band?
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    Music Guide
    Version 1.05
    by Kamatari47 (guitarotoko@gmail.com)
    This guide is intended for private, personal use.  Any unauthorized
    reproduction, publication, or distribution of this guide without my
    express written permission is strictly prohibited.  At this time, this
    guide may be published with permission by gamefaqs.com, neoseeker.com,
    and 1up.com: any other websites found publishing this guide is
    committing a violation of copyright.  All information included in this
    guide was collected by me personally through gameplay.
    Table of Contents:
    I.   Introduction
    II.  Street Musician
    III. GlobeTrotter
    IV.  Instruments
    V.   Songs
    VI.  Update History/Special Thanks
    I. Introduction
    Music plays a large role in Steambot Chronicles, the brilliant
    adventure game by Irem/Atlus.  There is a variety of musical
    instruments available for you to acquire and master.  You may use these
    instruments to make street performances at any parking lot found in
    the game, and you will earn money (in the form of tips given by
    impressed spectators) if you play well.  Later in the game, you will
    join a band and be able to earn even more money with good performances.
    This guide will provide all you need to know about life as a musician
    in the world of Steambot Chronicles.  There are some spoilers in this
    guide: do not read about any instruments you have not encountered and
    any story events you have not experienced if you do not wish to be
    II. Street Musician
    After your first visit to the Egret Brook, Downstream farmhouse early
    in the game, Connie will give you a harmonica found lying in the sand
    beside you as a result of the shipwreck that delivered you to Seagull
    Beach.  After you receive this item, you can choose "Play Instrument"
    from the menu at any parking lot (press X when standing next to your
    Trotmobile) to initiate a street performance.  Initially, you can only
    play the harmonica during street performances, but as you acquire
    more instruments, you can play those instruments as well (except for
    the piano/organ, the drums, and the electric guitar).  If you play
    well enough to get people to listen to you, they will tip you at the
    end of your performance.  The size of your total tip is determined
    by the number of people listening to you at the end of your
    performance (these are the people that are standing still around your
    Trotmobile looking at you at the end of your performance).  Naturally,
    you earn more tip money if you play at a spot where there is a lot of
    pedestrian traffic passing by, and you will earn nothing if you play
    your instrument at any place where there is no one in earshot to hear
    you play.  Spectators will stop to hear you if you're playing well;
    they will lose interest and leave (thereby decreasing the amount of
    tips you earn) if you keep missing notes or if there's a long lull of
    inactivity during the song (hence, you're advised to play songs with
    long streams of notes from start to end with few pauses in between).
    You give yourself a greater chance of attracting spectators if you play
    long songs (since that increases the amount of time you have for a
    spectator to walk by and be impressed enough to stay and listen),
    so try to play long songs instead of the short "Practice" numbers.
    You may practice your instruments at any time by pressing Triangle
    to enter the main menu, selecting "Item", scrolling down to your
    instrument of choice, and selecting "Practice."  You may practice any
    song you know the sheet music for (see section V), as well as the
    default practice tune for each instrument (there is no practice
    tune for the electric guitar).  At the end of your practice session,
    you will be given a letter grade that reflects the quality of your
    performance and gives you an idea of your likelihood for impressing
    audiences -- an "A"-grade performance is enough to bring the largest
    tip possible from any street performance, and you need a "S"-grade
    (nearly flawless) performance to receive a standing ovation during
    a concert (more on concerts in section III).
    You may play the piano/organ instrument at four fixed locations:
    at the Aphrodite Bar in Nefroburg (piano), at the Nefroburg Church
    (organ), in the music classroom at Garland University (piano), and
    at the Garland Cathedral (organ).  Since these four places are
    always populated by a fixed number of people, the size of your tip
    from performing at these places is fixed as well -- as long as you
    play well (a high-B/A grade performance).  None of the spectators
    at these places will ever get up and leave, so you'll earn the same
    amount for playing a short song than you will for performing a long
    song.  Therefore, it's recommended to play short, simple "Practice"
    tunes at these places to earn money quickly and easily.  There are
    many other places where you can play any of the other instruments
    to similarly "fixed" audiences, but you will not be able to earn as
    much in tip money as you can from playing at a parking lot near
    heavy pedestrian traffic.
    Although the max tip you'll receive from any single spectator is set
    at 6 UR regardless of which instrument you play and where you play it,
    you can equip two frames which increase your likelihood of attracting
    spectators and keeping them around.  These frames are the Stage Arm
    frame and the Cuckoo Clock Grill frame: you receive one of these
    frames on your first visit to Dr. Nutmeg's garage at Vision Ranch,
    and you can visit the garage at a later date to speak to Dr. Nutmeg
    about your experience with that frame -- if you choose "It helped me
    earn even more!" from the dialogue options, Dr. Nutmeg will give
    you the other frame as well.  There is an additional Stage Arm frame
    which you can obtain by going down the true hero path (Basil will
    give you the frame before you go into battle with the true leader of
    the Bloody Mantis).
    The following is a list of the best locations/times for street
    - Nefro Bakery parking lot, noon (Nefroburg): the two girls standing
      right beside your Trotmobile are a fixed audience and provide bonus
      tip money (in addition to what you earn from spectators attracted
      normally).  Play at noon because there are two noblewomen who are
      only active at noon.
    - Siberian Musk Hotel parking lot, evening (Nefroburg).
    - Lobster Inn parking lot, evening (Happy Garland): there is a great
      deal of pedestrian traffic at this location during any time of the
      day (except possibly night), but traffic is at its highest during
      the evening hours.  In fact, the Lobster Inn parking lot during
      evenings is the pre-eminent spot for street performances in the
    - Fort Raven parking lot, anytime (Fort Raven): you have a large
      fixed audience here.  Since you don't need to impress any spectators
      into staying, it's more efficient to play "Practice" tunes here.
    If you have a Stage Arm frame equipped and you're travelling with a
    companion (either Connie or Savory), your companion will join you
    atop your Trotmobile while you play a street performance.  If you
    perform at the Kharija Oasis during any time but night and you're
    wearing Swimming Trunks or Palm Leaves, your female companion will
    also change into her swimming suit before joining you on top of
    your Stage Arm.
    You also have a music rank listed on your Album (page 1) profile.
    This rank ranges from Novice to Phenom: play instruments impressively
    and frequently to increase your rank.  You cannot lose ranks even
    if you keep playing badly.  Your music rank does not affect how
    much you earn from any performance.
    Street performances are a good source of income in the early game,
    but you earn far more once you've joined the GlobeTrotters and can
    play concerts.
    III. GlobeTrotter
    After you arrive at Happy Garland for the first time, you will be
    invited to join the Garland GlobeTrotters after a short story event.
    From this point on, you may play in concerts as a member of the
    Garland GlobeTrotters.  In addition to concerts that take place as
    part of the storyline, the Garland GlobeTrotters play in the Lobster
    Inn dining room during noon and evening everyday; after you open the
    railroad to Meme Village, you can also bring the band over to play
    there once per day (any time of the day), as long as you've beaten the
    game.  To play a concert, simply speak to Marjoram (at Lobster Inn)
    or Mayor Marlow (at Meme Village).  You can play any instrument not
    already claimed by another band member (instruments already occupied
    are highlighted in red): simply select such an instrument and press X
    to switch to it on the instrument assignment screen and then press
    Square to confirm and start playing.  After the end of each song,
    Connie will ask you "are you okay for more?"  Answer "yes" to play
    another song, up until the band has played all the songs you know
    (i.e. have received sheet music for); songs learned more recently
    are played first (thus, "In Your Voice" is always played last).
    You may switch instruments between songs.  The first four times you
    play well in a concert (i.e. the average crowd reaction is better
    than mediocre), you will receive a poster of each of the four current
    GlobeTrotter members (Basil, Marjoram, Savory, and finally Connie).
    If you play another concert after beating the game and perform well,
    Connie will ask you to become the leader of the band.  As band leader,
    you choose the order in which the songs are played, and you also have
    the ability to assign any member of the band to any instrument he/she
    is capable of playing before the concert as well as between songs:
    Connie: Vocal, Vocal/Guitar, Vocal/Accordion
    *Savory: Chorus, Chorus/Guitar, Chorus/Piano
    Marjoram: Drums, Accordion, Saxophone
    Basil: Bass, Trumpet, Violin
    * She leaves the band after the end of the game and is therefore
      not available for post-game play.
    You can make a lot more money from playing concerts than from street
    performances.  For every "standing ovation" reaction you get from
    playing a song (which may be difficult to achieve, as it requires a
    "S"-grade performance), you will receive around 350 UR (at Lobster
    Inn; you will receive about 250 UR from the smaller crowd at Meme
    The game does keep tabs on your concert activity -- you will be
    assigned a GlobeTrotters "job title" (such as trumpeteer, bass
    player, etc.) based on your most frequently played instrument in
    concerts during the summary screen after beating the game.
    IV. Instruments
    This section lists all ten instruments you can obtain in the game, how
    they're obtained, how they are played, and how difficult they are to
    Obtained: Given to you by Connie shortly after the start of the game.
    Description: A small, compact instrument with my (Vanilla's) name on
                 the cover.
    How to play: Button icons marked with Triangle (inhale) or Square
                 (exhale) will flow down one of three vertical lines.
                 Switch the oval timing cursor to the correct line (using
                 LEFT or RIGHT on the D-pad) and press the indicated button
                 when each icon enters the timing cursor.  Hold the
                 indicated button to play a sustained note if the button
                 icon is followed by a series of shadowed circles; jam the
                 button indicated to warble if the button icon is followed
                 by a stacked series of button icons of the same type.
    Difficulty: **
    Notes: I recommend practicing this instrument from the beginning of
           the game.  You will have to use it multiple times during the
           storyline concerts where Basil has occupied the trumpet.  It is
           not a difficult instrument to master, but be sure to make clean
           switches from Square to Triangle or vice versa -- if you press
           both buttons together at any time, you will likely miss the note.
    Obtained: You may only play this instrument at the Aphrodite Bar,
              Nefroburg Church, Garland University (music classroom), and
              Garland Cathedral.  You will receive a set of Piano Notes
              the first time you play this instrument so that you can
              practice.  The instruments at the Nefroburg Church and
              Garland Cathedral are actually organs, which has a different
              sound but plays the same way as the piano.
    Description: You could practice on the piano with these in hand
                 (refers to the Piano Notes).
    How to play: A long rectangular timing cursor spans two horizontal
                 lines, across which a series of button icons will pass.
                 Press the correct button for each line when the button
                 icon enters the timing cursor.  Hold the button to
                 sustain the note if its icon is followed by a continous
                 string of yellow circles.  Button icons include Square,
                 Triangle, X, and all four cardinal directions on the
    Difficulty: ****
    Notes: It's easy to master the practice tune and use the piano found
           in the Aphrodite Bar to make a good bit of cash early in the
           game, but the difficulty of piano play increases dramatically
           when you try to play a song.  It's common to see long sequences
           of different button icons coming at you when playing a song,
           and it is often hard to match the relatively strict timing.
           A great deal of memorization and practice is required if you
           wish to play the piano well in a concert setting.  Note that
           you can only play one short (and simple) tune on either of the
           two organs available in the game.
    Obtained: Find in a chest on the second floor of Dr. Nutmeg's house at
              Vision Ranch.
    Description: An instrument that Dr. Nutmeg designed recently.
    How to play: Use your left analog to match the level of the incoming
                 bars before they pass the timing cursor.  There are three
                 levels: low (left analog DOWN), medium (left analog LEFT
                 or RIGHT), and high (left analog UP).  You will not be
                 able to get a Bravo! rating on a note if your left analog
                 is near but not in the highlighted area for the given
                 note (e.g. if you press DOWN on a low note but your
                 cursor ends up slightly outside the blue area, you will
                 receive a Good rating for the note and not a Bravo!).
                 You can leave your left analog on a direction matching
                 an upcoming stream of level bars instead of timing each
                 note individually.
    Difficulty: *
    Notes: The trumpet is the easiest instrument to master.  Once you get
           a feel for which angles will produce which directions (i.e.
           fall in the highlighted areas) on your left analog stick, you
           will breeze through songs.  Remember to switch levels before
           the notes, if possible, and to hold the directions during long
           strings of identical level bars (instead of timing notes
    Obtained: Purchase from Grace Instruments in Happy Garland (150 UR).
    Description: You can play this instrument by strumming or plucking
                 the strings.
    How to play: The control scheme for the guitar and all its derivatives
                 (string bass, electric guitar) is extremely simple:
                 just press UP with the right analog stick when the bars
                 moving from right to left (representing the notes) pass
                 through the rectangular timing cursor.  Pay attention to
                 the blue indicator rising through each bar -- if you
                 press UP when the blue indicator reaches the very top
                 of the bar (which should coincide with the note fully
                 entering the timing cursor), you will get a Bravo!
                 rating for the note.
    Difficulty: ***
    Notes: Although the controls are simple, the timing can be very tricky
           to pin down, especially in songs where you have to deal with
           long consecutive strings of notes.
    Drum Set
    Obtained: Purchase from Grace Instruments in Happy Garland or
              Quarter Note in Neuhafen (180 UR).
    Description: Play this instrument by hitting the heads with
    How to play: Button icons descend down two parallel vertical lines,
                 often simultaneously.  Two timing cursors are present,
                 one for each side.  Press L1 (drums) and L2 (cymbals)
                 to play notes on the left line; press R1 (drums) and
                 R2 (cymbals) to play notes on the right line.
    Difficulty: ****
    Notes: The controls aren't hard, but the timing can get very, very
           strict (and are worse on some songs than others).  Another
           problem is that, as a drummer, you usually deal with more
           notes than any other band member, which means you have more
           chances to make mistakes.  This instrument requires a lot of
           practice to master.
    String Bass
    Obtained: Purchase from Grace Instruments in Happy Garland or Quarter
              Note in Neuhafen (200 UR).
    Description: This instrument is designed to enhance a song's rhythm.
    How to play: The control scheme is basically that of the guitar
                 turned sideways.  Press RIGHT with the right analog
                 stick when the descending horizontal bars enter the
                 yellow timing cursor.  Try to coincide your analog
                 presses with the blue indicator reaching the very right
                 end of each horizontal bar.
    Difficulty: ***
    Notes: Similar to the guitar, the problem here isn't the control
           scheme but rather the timing, which can prove frustrating
           unless you practice enough to know the quirks in each song.
    Obtained: Purchase from Grace Instruments in Happy Garland (150 UR).
    Description: This instrument's sound is created when air is forced
                 past metal reeds.
    How to play: The accordion uses much the same layout and buttons as
                 the drums, except its twin vertical lines sway
                 inward then outward continously.  You must move the
                 analog sticks (left analog governs left cursor, right
                 analog governs right cursor) to keep your timing cursor
                 on the vertical lines, else you will miss the notes
                 even if you time them perfectly.  You only use the L1
                 and R1 buttons to play  this instrument, and you will
                 need to hold L1/R1 to sustain notes with yellow shadows
                 following them, or press L1/R1 rapidly on long stacks of
                 the same button icon to play the vibrato effect.
    Difficulty: *****
    Notes: Unless you have superhuman hand-eye coordination and can
           multi-task mentally, this instrument will frustrate you to the
           point of declaring it impossible.  I've only managed to get as
           high as a "B" grade playing any song on the accordion, and that
           was with a turbo controller where I didn't have to worry about
           timing L1 or R1 at all.  It's unbelievably difficult to keep the
           timing cursors on the vertical lines AND worry about timing
           L1/R1 button presses at the same time, especially since analog
           sticks on PS2 controllers are not exactly the most precise
           gadgets around...
    Obtained: Purchase from Quarter Note in Neuhafen (120 UR).
    Description: A metal woodwind instrument played by blowing through
                 the mouthpiece.
    How to play: The saxophone is basically the horizontal version of
                 the drums.  It features two hand-shaped timing cursors
                 (one governing the left hand, and one governing the
                 right) which you match with button icons moving from
                 right to left.  Press L1 or L2 on left hand/top line
                 notes, and R1 or R2 on right hand/bottom line notes.
                 Unlike the drums, you will need to hold buttons for
                 sustains or jam them for vibrato effects when playing
                 the saxophone.
    Difficulty: ***
    Notes: Difficulty varies from song to song, but the saxophone is
           mastered in pretty much the same way as the drums.  It's
           generally easier than the drums, since the long sustains and
           vibrato effects mean that there are fewer notes in each
           song compared to the drums.
    Electric Guitar
    Obtained: After meeting Fennel in Happy Garland, he will tell you
              that he's searching for an instrument with a "new sound."
              Speak to the owner of Grace Instruments, and he will tell
              you about his nephew George, who works at City Motors.
              Go to City Motors on foot and find George on the second
              floor.  Tell him about Fennel's problem and George will
              tell you that he could perhaps come up with something if
              you bring him a guitar, a Mini-Engine, and a Mini-Generator.
              Buy a guitar at Grace Instruments, receive the Mini-Engine
              from Ciboulette after you complete the Sailing License
              Quest, and receive a Mini-Generator from the Man Fishing
              at the Brook outside the gate to Neuhafen (speak to him
              after cleaning up the river by picking up and throwing
              the four pieces of debris causing the pollution).  Give all
              three items to George and he will make the Electric Guitar.
    Description: A guitar that uses a small engine and generator to 
                 create electronic sound.
    How to play: The control scheme is identical to that of the guitar:
                 press UP with the right analog stick when the bars
                 moving from right to left (representing the notes) pass
                 through the rectangular timing cursor.  Pay attention to
                 the blue indicator rising through each bar -- if you
                 press UP when the blue indicator reaches the very top
                 of the bar (which should coincide with the note fully
                 entering the timing cursor), you will get a Bravo!
                 rating for the note.
    Difficulty: ***
    Notes: You can only play "Music Revolution" with this instrument (it
           doesn't even have its own practice tune), and you can only
           perform it when you play with Fennel and his band in the dining
           room of the Station Hotel in Happy Garland (just speak to Fennel
           anytime).  Timing difficulty is about the same as any guitar
           song, although it could be rather hard to see the notes
           (specifically, the blue indicators) clearly due to the crazy
           lighting during a public performance of "Music Revolution".
    Obtained: Given to you by Dandelion (during the concert before the
              battle between the Dirge Cruiser and the S.S. Symphony
              if you joined the Civilian Army; speak to him in his
              workshop after beating the game if you joined the Bloody
    Description: The bow is made from horse hair.  Dandelion crafted it.
    How to play: Tilt your right analog stick to any of three directions
                 (diagonal DOWN-LEFT, DOWN, diagonal DOWN-RIGHT) to match
                 the icons descending down one of the three vertical lines.
                 You can hold your right analog at the correct angle
                 before a note reaches the circular timing cursors (which
                 disappear when the right analog is in use), much like
                 the trumpet.
    Difficulty: **
    Notes: It's as simple to master as the trumpet, though there is
           comparatively more variation among violin notes, and you also
           don't have much time to move your analog stick between notes
           sometimes.  The straight DOWN notes can be tricky, as a slight
           miss can cause your analog to shift to one of the diagonal lines.
    V. Songs
    This section lists the various songs you learn to play in the game:
    - "In Your Voice": obtain sheet music for this song when you see
                       Connie and co. off the morning after the concert
                       in Nefroburg.
    - "Impossible": obtain sheet music for this song after you attempt
                    to rescue Connie when she gets kidnapped by the
                    Desert Hornets.
    - "I Cry": written by Dandelion.  Give Dandelion's letter to
               Connie (you're forced to do this at Garland Station if
               you haven't yet given her the letter and the sheet music
               at that point), and you'll learn this song before you
               perform for Don Puccini at Strand Pier.
    - "Just Shout It Out": obtain sheet music for this song when you
                           complete the Meme Village Railroad Quest
                           and the villagers decide to invite the
                           GlobeTrotters for a commemorative concert.
    - "Music Revolution": after completing the Electric Guitar Quest,
                          speak to Fennel in the dining room of the
                          Station Hotel.  You may only perform this
                          song with Fennel and the Blue Thunders.
    - "See You Later": unlocked after you complete the game.
    VI. Update History/Special Thanks
    March 21, 2007 -- Ugh, dangling space in the ASCII art header.
    March 20, 2007 -- Reformatted the Table of Contents for easier reading.
    July 17, 2006 -- Hosting permissions updated.
    July 16, 2006 -- Made a minor correction.
    July 15, 2006 -- D'oh! Uploaded a version that didn't save the
                     "obtained" info for the saxophone...
    July 15, 2006 -- Version 1.0 completed.
    Special thanks to Irem and Atlus for producing and localizing this
    great game for us all to enjoy.  A special shout out to Nadia
    Gifford for being such a beautiful singer.  I'm not going to say
    anything about that schmuck who did the vocals for "Music Revolution",
    though... they'd have to censor me.
    Questions?  Comments?  Corrections? Or was there something I missed?
    Direct your inquiries to me via email at guitarotoko@gmail.com.
    (C) 2006-2007 Wei Chen

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