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    FAQ/Walkthrough by Patt3rson

    Version: Final | Updated: 04/29/09 | Search Guide | Bookmark Guide

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    |   MEDAL OF HONOR: EUROPEAN ASSAULT                                         |
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    |   FAQ/Walkthrough for Xbox                          Written by Patt3rson   |
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    |   Version FINAL                                            April 29 2009   |
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    |   patt3rson[at]gmail[dot]com                            www.patt3rson.nl   |
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    | T A B L E   O F   C O N T E N T S                                          |
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    | 1 | INTRODUCTION                                                           |
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    1.1  - Copyright
    1.2  - Additions
    1.3  - Preparations
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    | 2 | GAME                                                                   |
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    2.1  - Review
    2.2  - Story
    2.3  - Characters
    2.4  - Controls
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    | 3 | WALKTHROUGH                                                            |
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    3.1  - Operation: Chariot
    3.2  - Raid On St. Nazaire
    3.3  - Lights Out In The Port City
    3.4  - Escape At Dawn
    3.5  - Operation: Blindfold
    3.6  - Operation: V2 Silence
    3.7  - Road To Stalingrad
    3.8  - Climbing Mamayev Hill
    3.9  - Mission To Rocherath
    3.10 - Farmhouse Liberation
    3.11 - Operation: Virus House
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    | 4 | CONCLUSION                                                             |
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    4.1  - Final Word
    4.2  - Credits
    | 1 | I N T R O D U C T I O N                                                |
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    | 1 | 1 | COPYRIGHT                                                          |
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    This document may not be distributed or copied in parts or as a whole. This
    file may only be printed or saved for personal use. For usage in other ways or
    for other locations, written permission has to be acquired from the author.
    Even online files are covered by the international copyright law, usage
    without permission can thereby be fought out in court. Permission can be asked
    using the contact address below, but is not guaranteed.
    If you find this file at another location than the allowed locations below,
    please contact me using the same contact address. The newest version of this
    file can always be found at www.gamefaqs.com. For questions and/or remarks
    about this file, including the walkthrough, you can also use the contact
    address below. Only serious questions of which the answer isn't already in
    this file will be responded to.
     ___ ___ ____________________________________________________________________
    | 1 | 2 | ADDITIONS                                                          |
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    No additions have been made to the contents of this file. The layout has been
    changed and generating it is now automated. No further additions will be made
    to this document.
     ___ ___ ____________________________________________________________________
    | 1 | 3 | PREPARATIONS                                                       |
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    The walkthrough is written while playing on the Normal difficulty setting.
    It’s possible that your playing experience is different when playing on
    another difficulty setting. Enemies will be tougher to beat and there will be
    less Medkits and other items available to find on higher difficulties. It’s
    the other way around on a lower difficulty. The mission goals are the same for
    every difficulty setting, so to complete the game you can choose another
    setting than Normal.
    The walkthrough is complete enough to supply you with a golden medal after
    each mission. You will only get it when you complete all the obligatory and
    optional mission goals. It’s possible that you run into items that are not
    mentioned, because the location of them strongly depends on where you kill
    enemies. Ammunition is never mentioned, but can be recognized by the bullets
    icon. To see an overview of all your current medals, check out the Service
    Record in the main menu.
    In the game there are a few items that will keep you from getting killed, the
    Medkit and the Revive. The amount you have of those is indicated on the bottom
    left next to your health. You can add to your health by using a Medkit, which
    will give you back about half of the maximum. In case you do lose all your
    health, you’ll automatically use a Revive. You really used a life then and
    you’ll only get back little health for your next attempt. If you die when
    you’re out of Revives, it’s really all over.
    From the second level you’ll be in command of a team consisting of three
    soldiers. The abilities of you team are limited, you can only send them
    somewhere and call them back. Still it can be important to keep them alive,
    because at the end of a mission you’ll get an amount of extra Medkits for the
    next level related to the amount of team members that survived. So using
    Medkits on team members can be useful, you can do this by standing next to
    them and pressing A when the option pops up.
    A new feature in this Medal Of Honor is the Adrenaline option. By aiming
    precisely, like headshots, a red bar will fill up in the bottom right of the
    screen. As soon as it is full you can use Adrenaline. When activated you will
    move in slow motion, which makes it easier to react and shoot with more care.
    You’ll also won’t lose any health when getting hit and firing your own gun
    won’t cost any ammunition at that time.
    | 2 | G A M E                                                                |
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    | 2 | 1 | REVIEW                                                             |
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    A review for this game written by me can be found at
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    | 2 | 2 | STORY                                                              |
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    Soldier William Holt is working for the American special bureau named Office
    of Strategic Services. Through this institute he is sent to all kinds of
    extraordinary missions all over the world, in which he gets different
    nationalities in his team.
    Holt will fight with the British in France, with the Desert Rats in North
    Africa and a few Russian partisans in Stalingrad. Holt’s target is a highly
    ranked German named Von Schrader, who is very important for the execution of
    German plans. Plans Holt must try to prevent.
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    | 2 | 3 | CHARACTERS                                                         |
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    William Holt is a soldier of the American Office of Strategic Services and is
    the only American between constantly changing nationalities. The playing guy.
    Manon du Champs is a French resistance member. She was a contact in the first
    Medal of Honor game and the playable character in the second one.
    Klaus Mueller is the first German officer you need to take out. In Raid On St.
    Nazaire he protects important information on V2 technology.
    Horst Brenner is the second German officer you need to take out. In Lights Out
    In The Port City he seeks shelter in the office with the documents.
    Erich Koster is the third German officer you need to take out. In Escape At
    Dawn he’s hiding in a demolished church with some more troops.
    Adabold Brecht is the fourth German officer you need to take out. In
    Operation: Blindfold he’s running away from you in the plane crash area.
    Hans Schneider is the fifth German officer you need to take out. In Operation:
    V2 Silence he holds important information on V2 technology.
    Walter Neumann is the sixth German officer you need to take out. In Road To
    Stalingrad he knows that Holt is coming and waits for him in the church.
    Franz Gruebner is the seventh German officer you need to take out. In Climbing
    Mamayev Hill he is supported by a small army and a tank.
    Folker Kappelhoff is the eighth German officer you need to take out. In
    Mission To Rocherath he hides in the small environment of the church tower.
    Freber Engel is the ninth German officer you need to take out. In Farmhouse
    Liberation he’s keeping the French agent Manon captive.
    Von Schrader is the tenth German officer you need to take out. The man you’ve
    been chasing the entire game and has a whole army in his bunker.
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    | 2 | 4 | CONTROLS                                                           |
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    Up     = Select grenade
    Down   = Call back team
    Left   =
    Right  =
    A = Reload, interact
    B = Change weapon
    X = Lowe body position
    Y = Jump, higher body position
    Left  = Precision aiming
    Right = Shoot
    Left analog  = Move character
    Press left   = Send team
    Right analog = Move camera
    Press right  = Melee attack
    Black = Activate Adrenaline
    White = Use Medkit
    Start = Mission objectives
    Back  = Map
    | 3 | W A L K T H R O U G H                                                  |
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    | 3 | 1 | OPERATION: CHARIOT                                                 |
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    Listen to what the Englishman has to say, he’ll explain to you what to do.
    When you’re able to move, go left to the end of the boat. The passage to the
    walking board is blocked now, but you can take out some enemies between the
    crates ahead while you wait. After a while the passage will be opened, so that
    you can get off the boat and walk between the crates. Straight ahead is a
    machinegun, so take cover behind some crates and use the left trigger to shoot
    down the guy operating the machinegun. From where you are now, clear the area
    to the left by killing the enemies and move along that side to reach the
    machinegun you just cleared. Look back to find a Medkit. Take cover again and
    look towards the southwest. Shoot whoever you see and slowly move in that
    direction. Ahead you can see green smoke appear, that’s where you need to go.
    Don’t just run to it though, do it in sections and make sure there aren’t any
    enemies shooting you directly when moving. Pay attention to the single shooter
    up in the crane, he can be difficult to take out. At the green smoke you’ll
    meet captain Beck, you’ll talk to him briefly and get a new objective. Your
    goal is just to get back to the ship, but a lot of Germans have appeared from
    the other side and you need to take them out. Again, take cover behind the
    crates and shoot from cover to follow the route back piece by piece. If your
    Adrenaline bar is full, press the black button and attack head on. You’ll be
    invulnerable and won’t waist any bullets when firing. If it is necessary to
    heal, press the white button to do so. Follow the yellow arrow on your compass
    back to the walking board of the ship.
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    | 3 | 2 | RAID ON ST. NAZAIRE                                                |
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    Again you’re standing on the walking board of the ship, walk through the
    crates onto land and head south from there. Pick up the Medkit from the crate
    and continue going south. Ahead the coast will bend to the east and you’ll run
    into some enemies when you go around that corner. You now have a team at your
    disposal which you can send somewhere by pressing the left analog stick and
    call back to you by pressing the down arrow. Use this as you see fit, usually
    it all comes down to you. Move from one stack of crates to the next and take
    care of enemies hiding behind them. Ahead you’ll discover a canon covered in
    Germans, so take them out before going there. There’s a Medkit nearby, grab it
    and place a bomb by pressing A at the back of the canon. Run away after
    completing the clock and pick up the Revive that’s left behind after the
    explosion. All the way east, almost against the fence, you’ll find the
    entrance to an underground bunker.
    Walk inside and watch out for the machineguns. Make sure they’re inactive and
    head towards them. Enter the entrance just next to it so that you’ll go around
    the corner to the left and find a big room to the west. That’s where you’ll
    find Klaus Mueller, the first strong enemy you need to beat. Do this from
    cover and try to hit him in bursts, or use your Adrenaline and attack him head
    on. On the right you can find another Medkit. Left in the room is a passage to
    a smaller room, there you’ll find the V2 papers you need. Follow the bunker
    west and take out the enemies that hide and come at you. The exit outside is
    near the red light. There’s a large open area here containing both a lot of
    Germans and allies, so watch your step and take out all enemies you see. Walk
    north along the building to your left and head inside. Use the stairs in the
    south to go upstairs. Watch out for enemies on the stairs and take care of all
    the opponents on the roof. Grab a Medkit from the crates and place a bomb on
    the side of the artillery gun. Quickly pick up the Revive and take out the
    enemies that appear from the northeast because of this action.
    Follow the walkway where they came from and descend the stairs at the end.
    Look right and a group of Germans comes running, take them out and look out
    for the single enemy appearing on the stairs behind you. Move through the area
    and a blue arrow will appear on your compass which points the way to another
    bunker. Head that way while killing all the Germans you see. Approach the
    bunker from the rear, stay away from the front because of the machinegun
    there. Enter the bunker through the entrance at the back and take out the
    people inside, after which you can pick up a Revive. Follow the linear route
    through the bunker and watch out for machineguns and other enemies. Left in an
    alcove is a Medkit and another one can be found on a table near the stairs at
    the end. There’s a German at the top of the stairs, shoot him and take care of
    all other enemies you can see from the opening of the stairs, also on the
    walkways above you. Constantly keep an eye on them and move west for another
    Medkit. Near the opening of the stairs is a small step onto a platform. Follow
    it to the staircase so that you end up at the walkways above.
    In the room at the end are three opponents, send in your team or carefully
    look inside to take them out. Leave the room in the east and shoot the enemies
    below from the stairs, also around the corner and behind the stairs. In the
    northwest, climb over some pipes using small stairs and you’ll end up at a
    large fuel tank. Climb the spiral staircase along the side of it and approach
    the meter panel at the end. Ignore the incoming enemies ahead and just quickly
    place the bomb. After that, run back as quick as possible and as far back
    where you came from as possible to get away from the explosion. To get back
    you can walk through the fire briefly to go through the opening in the fence,
    but taking a detour back along the walkways and through the bunker is also
    possible. Now move west with your team members and other allies, back towards
    the ship. You’ll face quite the opposition and behind the buildings an enemy
    train will arrive with a big load of Germans. So take cover and take them out
    one by one. Then you’ll have a safe passage back to the ship.
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    | 3 | 3 | LIGHTS OUT IN THE PORT CITY                                        |
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    As soon as you get your can and can move again, head through the hole in the
    wall and face east. Take out the closest enemies so that you can safely reach
    the machinegun and use it. Mow down everything hostile and also the guy behind
    the other machinegun in the building ahead. When you can’t see anything
    hostile, slowly move the lighthouse, kill any remaining enemies so that you
    defeat the German Infantry Unit. In the bunker might be a Medkit. Grab it and
    head to the bunker southwest of where you’re standing now. Don’t forget to
    pick up the Revive if you haven’t done so already! Place a bomb on the door,
    take some distance and head inside after the explosion. Stand next to the door
    opening and lean outwards to shoot at an enemy every now and then. Run outside
    when it’s safe there and take cover behind a crate with your face pointing
    west. There’s a big warehouse here containing more enemies. Take them out from
    afar and approach the space carefully to shoot down the remaining enemies.
    In the warehouse, three rocket hulls are hanging on cables from the ceiling.
    Fire at it to destroy all three of them and complete that objective. Pick up
    the Revive that appears and also get the Medkit from the platform at the back.
    Take out two machineguns from op there as well, one on the left on the ground
    and one up higher in the building right in front of you. Go back down and walk
    outside underneath the platform. A few allies will open the gate of the next
    warehouse. Enter through the door left of it, take cover and point your
    attention north. Both upstairs and downstairs will be flooded with men, take
    them all out. You can get up to the south platform to get a Medkit, then go
    north through the door and outside to the west. There are a lot of enemies
    here, so first take cover in the north and shoot the southern enemies.
    Carefully look around the corner and stay and shoot there at quite a lot of
    enemies. Wait a while when all goes quiet, then head over to the roofed
    Make your way south and shoot everything and everybody not on your side,
    including a machinegun right in front of you. Make sure the next platform is
    also free from enemies, then you can descend to the piers by following the
    blue arrows on your compass. There are enemies on the piers as well, so take
    them out while heading for the submarine. At the front, at the back and at the
    middle are spots where you need to place bombs. Place the middle one last so
    you have more time to get away. Near the pier towards the submarine you can
    find the Revive as your reward. Go back up again and through the building in
    the direction of the yellow arrow on your compass. At the exit you’ll find a
    Medkit and a load of enemies outside. Take out the first bunch and move from
    obstacle to obstacle. There’s a machinegun stationed at the building ahead,
    keep an eye on it. Shoot the first guy that operates it and then the rest that
    will take his place.
    Approach the building and make sure you have enough health before you go up
    the stairs. Take out a few regular enemies inside, but Horst Brenner also
    appears here, the German officer you have to take out. After a couple of hits
    he will seek shelter in the upper office in the left corner. Approach the
    office carefully and use your Adrenaline to make it easier to take out Brenner
    here. Then pick up the V2 information from the desk in this office. Go back
    down and descend more using the stairs in the east. Follow the obvious path
    between the crates and enemies. Pick up a Medkit along the way and cross to
    the other side in the machine room. At the bottom of the stairs, head up to
    the machines and take out the enemies appearing above you before you place a
    bomb on each generator. Then follow the whole route back outside, to even
    before where you fought Horst Brenner. There’s little resistance along the
    way. At the machinegun, help out by shooting the Germans and then head into
    the direction of the yellow arrow on your compass to get to the detonator.
    Press it to blow up the whole building.
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    | 3 | 4 | ESCAPE AT DAWN                                                     |
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    After getting the information that you’ll have to do without reinforcements,
    leave the room and walk through the alley. In the street heading southeast
    there are a few enemies, so take cover and move forward bit by bit while
    shooting Germans. At the blockade you need to go into the house on the right
    corner, make sure there aren’t any enemies when you go inside. Also check the
    upper floor before you head through the door underneath the stairs and back
    outside again. To the left a window will open up high, quickly take out the
    shooter. Carefully move up through the street, ahead on the right is a
    machinegun. First take out everyone around it and carefully look around the
    corner. Take out the guy operating the machinegun and also the next one when
    he takes over. You have to kill everyone in the house to complete the
    objective, then you’ll find a Revive and Medkit inside. Head south to continue
    and follow the route until you get to another allied team, a Medkit is nearby.
    Walk east with them and turn left at the barricades and go into the house.
    From there you’ll have a better view at the enemies taking shelter in and
    around the building on the other side. First take out the machinegun and then
    the rest of the Germans. When it’s relatively safe, approach the building over
    the ground and a few friends will blow up a door. Enter through this opening
    and search the building. There are two enemies downstairs, there’s a Medkit
    next to the stairs. Upstairs there’s another one, but first take care of the
    opponents north of you, both upstairs and downstairs. Descend from the stairs
    and climb the one in the next building to find a Medkit. Then continue from
    the bottom of the stairs and follow your men up the next stairs. You’ll be
    shot at by a tank, but you can’t do anything about it yourself. Just shoot the
    enemies downstairs near the church and make sure nobody is operating the
    machinegun. A bomber will come by and destroy the tank for you, after which
    you can pick up a Revive and Medkit from the small room on the side.
    Descend using the other stairs so you get back outside again, where you can
    probably find a Medkit. Head towards the tank and go around it through the
    building, but don’t approach the church just yet. First take out the men
    inside and outside, you’ll have to fight Erich Koster when you go in. A good
    time to use your Adrenaline, because the place is also crawling with normal
    hostile soldiers. Erich is located near the altar at the back of the church,
    you can find the documents you’re looking for at the same place when you take
    him down. In the south-eastern corner of the church and behind the altar there
    are Medkits. In the same corner is an opening to the radio tower. Place a bomb
    on the beam that allows that to blow it up, then walk through the church and
    to the northeast. Fight your way from obstacle to obstacle when you get
    outside, until a tank shows up. Use your grenades to take out the tank, you
    can find more of them around the area. It works best to throw a grenade
    underneath the tank from the front. When it’s defeated, walk outside of the
    area behind the tank.
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    | 3 | 5 | OPERATION: BLINDFOLD                                               |
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    Follow the route up to an intersection and head right there. You’ll discover
    there’s a tank located in the ruins ahead. Left of the two covered obstacles
    is a Medkit and another one in front of the wall in front of the ruins.
    Approach the ruin from the right so that you get behind the tank and kill all
    enemies in and around the ruin. When the coast is almost clear, return to the
    tank and throw some grenades underneath it from the back. A Revive will appear
    there when the tank is destroyed. In the ruins you can find Medkits on
    multiple locations. Now you need to head east, but the ditch is filled with a
    lot of enemies and there’s a machinegun in the bunker. Shoot the guy behind it
    and quickly run the entire distance to the bunker. Take out the enemies in and
    around the bunker’s opening, but don’t go down just yet. Crouch down and move
    slowly through the ditch while shooting down the Germans that appear and
    grabbing Medkits. When you reach the bunker at the other end enemies will come
    storming out, take care of them with your shotgun.
    Descend to the lower part of the bunker here and defeat the enemies to get
    into a room ahead on the left where you can find the necessary papers for this
    mission. Follow the route further and pick up the Medkits, you’ll arrive at
    the bunker at the other end of the ditch. Get out on the west side and look
    north, ahead in the mountains is a radar tower. More west is another small
    ruin, there are probably still enemies there, just like up in the rocks near
    the radar tower behind the machinegun. Take care of them first and collect the
    items, including Medkits. There are two paths leading up to the radar tower,
    one on each side of the rocks, so take the most eastern one and approach the
    bunker. Stay at a distance and shoot all the men from as for as possible. When
    you can’t see anybody anymore, hide behind the boxes in the northeast and
    continue shooting enemies in the west. When there’s no movement anymore, clear
    the area including the machinegun in the south.
    A load of Germans will appear, so make good use of the machinegun to take them
    out. Turn around and approach the bunker, you can access it from the right
    side. First check the small room and then place the bomb at the indicated
    spot. Take some distance by going outside, but a tank and a huge amount of
    enemies will appear. So take cover and take out the men first, use Adrenaline
    if necessary. Then throw some grenades underneath the tank to destroy it as
    well. Walk back into the bunker again to pick up your hard earned Revive. Then
    return to the long ditch and get out on the eastern side. Move towards the
    huge dark plume of smoke in the southeast so that you pass by an allied person
    and can grab a Medkit before going through the small tunnel. The next special
    German opponent will appear here, Adabold Brecht. The area ahead is a pretty
    linear path with rubble from a crashed plane next to it. When you get to close
    to Brecht he will flee further down the path every time. So you either need to
    hit him from afar or make sure he can’t go anywhere.
    Meanwhile you need to watch out for other enemies while following the route
    through some wreckages until you get to a downed allied soldier. Pick up the
    extra documents by hand and take out the remaining enemies in the area. Then
    follow the entire route back to the first hidden allied soldier near the small
    tunnel. Look north and you’ll see there’s a passageway in the rocks in the
    direction of the next bunker. Walk through it and all hell will break loose.
    You only need to pay attention to the machinegun on the roof. Take it out or
    just head to the tank in front of you right away. Keep low and crawl to the
    rear side, place the bomb there and get back to the safety of the passageway
    you came from. Exit on the other side and look northeast, a hanger has now
    opened there. Shoot your way to the entrance and make sure the machinegun
    isn’t operated. Blow everyone inside to pieces with your shotgun, after which
    you place a bomb on both tanks to blow them up.
    Make use of the machinegun in the doorway to take out the enemies around the
    bunker, especially the machinegun on the roof. The operator will be replaced,
    so don’t run towards the bunker before all replacements are dead as well.
    First check the building on the right, then already shoot a couple of enemies
    you can see through the window openings. To get inside you need to place a
    bomb on the door in the middle, walk inside with your shotgun and clear both
    the room on the left and right of the ramp in the middle to get items and kill
    enemies. Go up in the left room and look out for hidden enemies on this floor.
    Follow the path in the east to go up another floor and take care of some
    Germans again. Especially look out for the guy standing outside shooting at
    you through the bunker opening. Outside, head through the northern entrance
    and take out all the enemies to be able to reach the exit.
     ___ ___ ____________________________________________________________________
    | 3 | 6 | OPERATION: V2 SILENCE                                              |
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    You’ll start this mission alone, but you’ll get some team mates as you
    progress. Shoot the guy at the corner and carefully look around it to shoot
    the enemies in the room ahead one by one. Lure them out by coming a bit closer
    and then shoot them from cover. When the room is secure, continue and cross to
    the other side in the north. There are multiple enemies around the corner in
    the hallway, move slowly and take them out. To the right is another office
    space. Secure it, grab a Medkit in the east and then walk towards the west. In
    the room right in front of you there’s Medkit in a small side room and a
    imprisoned allied soldier. Blow up the door and you’ll have your first team
    mate. Return to the junction and go back by going straight. Follow the path
    left of you to another door to blow up, take care of a guard inside and free
    the allied soldier. Now your team consists of two soldiers.
    Walk back through the office space and head south, follow the hallway to the
    left to the first office area. In the east, walk through an opened gate into a
    tunnel to get to a room with generators. There are quite a lot of enemies
    here, so first make sure they’re all take care of. Descend in the northwest
    corner, blow up the door and shoot the guard behind it. Pick up a Medkit and
    free the last allied soldier to make your team complete. On your way back
    you’ll find a Revive and some more enemies. Now take the eastern exit in the
    room with the generators, a route to a movie theatre. Take out the people in
    the hallway and also the enemies you can see in the theatre through the
    window. Walk around so that you end up in the theatre and kill some remaining
    Germans. Approach the projector and press A next to it to take the roll of
    film, this will make a Revive appear on the desk. In the eastern wall is
    another passage, you’ll find Hans Schneider behind it along with some normal
    If your Adrenaline is full then run in shooting and just mow down Schneider
    and then the rest. If not, lean from the doorway and fire a aimed shot every
    now and then. When Schneider is beaten you can pick up the demanded documents
    from the middle table. Walk back through the movie theatre to the room with
    the generators. There’s one exit left, in the northeast. Head up the ramp en
    watch out for enemies hiding behind the lifted crates. First secure the entire
    lower section and check out the bunker on the right for some items, including
    a Medkit. After that you need to go up the big northern ramp, but the further
    you go the more opposition you will face. Use the ramp itself instead of the
    stairs next to it, so that you have the possibility to take cover behind the
    lifted crates. Once upstairs you can go outside on the left, but there’s a
    heavy gunfight going on. Try to take out the operator of the machinegun in the
    southwest, then you can take out the many enemies around the buildings. Circle
    around it to check whether everyone is dead, then check inside to find items.
    The make your way north, over the platform along the buildings. Many enemies
    will appear around the truck, mow them down one by one. Use one of the two
    doorways in the building to go inside, take out the enemies and look for a
    blue map. Press A next to it to make a picture of it. Back outside again, make
    sure everyone in the northern tower is dead, then move around the corner and
    head east. Shoot your way to the train tracks, a bomb can be placed near the
    northern fence. So do that to blow up the tracks, but look out for enemies
    coming from the east and out of the hangar. Pick up your Revive from the crate
    next to the blast area. Continue moving east and take out the enemies around
    the buildings east of the hangar. Run up to it and take care of the remaining
    enemies that are inside or come running out. Underneath the tower in the north
    you can find a Medkit, just like south of the buildings. There’s a tank there
    as well, ignore it for now and kill the people in and around the tank hangar
    more south first.
    Then take care of the tank by throwing grenades underneath it from the back.
    Continue to the southern side of the big hangar, there’s the entrance you can
    use to get in. Take out the first enemies you see and immediately head right
    towards a stairs. Run past it and follow the eastern wall to the north until
    you reach a lever. Pull it to allow the reinforcements to enter the hangar.
    Keep an eye out for Medkits while running through the hangar taking out all
    opposition. Your final goal is the control room in the northwest. Shoot
    everybody inside and use the stairs in there to get to the roof. West of the
    V2 rocket’s front is a lever you need to pull, it will lower the rocket. Go
    back down as well and place a bomb on the front wheel supporting the rocket.
    Escape through the northern entrance and approach the fence.
     ___ ___ ____________________________________________________________________
    | 3 | 7 | ROAD TO STALINGRAD                                                 |
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    There are two enemies at the blockade ahead and a third sits inside the
    tollhouse. Take them out from afar and follow the road until someone signals
    to you on the right side of the road. Ignore the enemies for now and walk up
    to the man, then follow him into the basement. You’ll talk to a Russian and
    three team mates will be appointed to you. Pick up the items here, including a
    Medkit and a bazooka. Switch it for your slow firing Gewehr. Back outside you
    can pick a Revive before making a half circle to the right around the house.
    Take out the opponents and take cover behind the wall. Use the left trigger to
    look over it and shoot from cover while slowly moving south along the wall.
    Make sure the busted building more to the south is also free of enemies and
    take cover there to take out the people around the broken tank. On the
    southern hill is a working tank and quite a lot of Germans will come running
    down. Take them out from cover and get your bazooka to blow up the tank. The
    closer your are, the less shots it will take.
    Storm the hill on the right side and quickly shoot the people inside the
    trench. In the same trench is a fixed Nebelwerfer canon, use it to blow up the
    big canon ahead on the train tracks. From here you can also probably shoot
    some enemies around the canon or somewhere else on the other side of the
    water. At the start of the trench there’s an underground passage, kill the
    enemies there and pick up the items, including two Medkits. Make a
    reconnaissance walk along the water to the north to make sure everything is
    secure on this side of the water. Use the walls to take shelter, bullets will
    fly around you. When this side of the water is safe you can use one of the two
    bridges to get to the other side. It’s possible that one bridge will be or
    already is blown up, but take cover on the other side whenever you get there.
    Now it’s a matter of advancing bit by bit, clearing houses and taking out the
    remaining two tanks. One is located south, the other one northeast but it will
    only appear when you’ve beaten the one before that.
    Use your compass to find them and your bazooka to take them out, in one of the
    houses you can find more ammunition and if you run out you’ll always have your
    grenades. At the last tank you’ll also get a Revive. After destroying it you
    need to head east more, so that you’ll get a message about an ammunition
    depot. You must destroy it and it is now indicated on your compass. It will be
    heavily defended, so first go to the tallest building in the middle of the
    village, more allied soldiers are located there. From this house you can
    suppress a part of the opposition, upstairs there’s also a machinegun you can
    use. Ignore the many enemies around the church and graveyard for now, first
    take out as many Germans in the area around the ammunition depot northeast of
    the house. Move towards it crouched, place a bomb and seek shelter back in the
    house. After the explosion the amount of allied soldiers will increase.
    Approach them at the entrance of the fence around the graveyard and move south
    You’ll come to a communication vehicle you have to blow up, a Revive will
    appear once you’ve done that. Now comes the hard part, storming the church.
    Hopefully you still have enough ammunition. Ignore all the guys at the
    graveyard and take the route south of the communication vehicle to the east
    instead. You’ll reach the southern entrance of the church, after shooting some
    more people and finding allied soldiers and a Medkit. This is a good time to
    use your Adrenaline, because inside there are a lot of soldiers waiting for
    you together with Walther Neumann. During your Adrenaline, first point all
    your attention to him and pick up the documents he leaves behind. The Russians
    will storm the church to defend it, you take care of remaining enemies on the
    top floor if there are any. Grab a machinegun at the western wall on the
    ground floor, where you defend the church by mowing down all the Germans that
    come running towards you. If you survive that you’ll finish the mission.
     ___ ___ ____________________________________________________________________
    | 3 | 8 | CLIMBING MAMAYEV HILL                                              |
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    Wait until the Russian finishes his speech and walk along with the tank and
    troops to the northeast. Hide between the houses, pick up the bazooka in the
    first house you get to and wait for the action to unfold. If you get far
    enough the location of a tank will be indicated on your map. Fight from house
    to house, kill all the enemies and check inside for items, work your way
    towards the tank and look out for the machinegun at the attic of a house. Take
    out the tank with your bazooka from close range or by throwing grenades
    underneath it. Pick up the Revive that appears on the spot of the tank. Clear
    all houses on the opposite side of the street the tank was on from enemies and
    approach the trenches more to the north. At the western end of those you’ll
    find the Russian officer, listen to what he has to say and try to take out as
    many enemies as possible on the other side from the cover of the trenches.
    Especially pay attention to the machineguns and enemies around the bridge you
    need to cross in a minute. Wait for storming new Germans and take them out as
    well, then get a Medkit from the lowered chamber in the trenches behind the
    officer. The machineguns will never stop, so sooner or later you’ll need to
    make an attempt to run over the bridge. Take shelter on the other side inside
    the tunnel, there’s also more ammunition for your bazooka there. Try to hit
    the tank in the west from here, it is very annoying. Then you need to
    neutralize as much resistance as possible now before you start to move again.
    If you think it’s doable, search for cover behind the walls on the other side
    of the road, rake care of everyone you can see and also clear the buildings
    around the intersection. When the coast is clear, head to the center of that
    intersection and press A to send a smoke signal. Head for cover right away in
    the tunnel or bunker before getting bombed. When it is over you can pick up a
    Revive at the intersection.
    From there you need to make your way up, starting with clearing the ditch next
    to the road and the tank next to that. Approach the ditch from the west, take
    out the occupants and check downstairs for items. Then destroy the tank by
    throwing grenades underneath it. From the tank you need to go east, where
    there probably are a few of your men already. Make sure the bunker left of the
    gate isn’t used. There are ditches on both sides of the gate with about two
    men per ditch inside. Shoot them from afar and approach the gate. Place the
    bomb in the middle and take some distance from the explosion. You’ll
    immediately get the objective to take out Franz Gruebner. First look inside
    carefully to determine the situation and try to shoot down as many Germans as
    possible from the opening of the gate, including Gruebner. Watch out for the
    tank on the other side of the area. This is also a good occasion to use your
    Adrenaline again.
    When Gruebner is defeated, head south from the opening of the gate and enter
    the staircase. Take out the sniper in the tower, grab the Medkit and go back
    down. Three artillery canons are placed along the south side of the building,
    guarded by the necessary enemies. Work your way east while blowing them up one
    by one. Next to the building on the south side there are more trenches with
    multiple bunkers. Walk from one side to the other to remove the Germans from
    it and then return to the inside of the building in the south eastern corner.
    Shoot your way through to the bigger room up north, where multiple enemies are
    located both upstairs and downstairs. If you don’t have the Heavy Water
    documents yet at this point, you need to go back outside at the square to pick
    them up where you killed Franz Gruebner. Return back to this tower, where you
    can find radio equipment at the end of the upper floor. Use it so send the
    intelligence through and destroy the boxes at the bottom of the lowest stairs
    by placing a bomb on it.
     ___ ___ ____________________________________________________________________
    | 3 | 9 | MISSION TO ROCHERATH                                               |
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    You’ll be dropped right into the action and firing back doesn’t help much, so
    crouch and hide behind the wall to avoid being hit. Move along the wall
    crouched to the west, on the way there you’ll pass a Medkit and a bazooka on
    the floor which you need to pick up. A bit further you’ll reach a detonator
    and a tank will come across the road from the east. Wait until it reaches the
    middle of the S-bend north of you and then use the detonator to damage the
    tank. While you’re waiting you can take out the gunner behind the machinegun
    in the southwest. The explosion will not destroy the tank, so run after it so
    you end up behind the house west of where you came from. There are a lot of
    opponents south and there are machineguns in the other buildings up north. So
    take cover inside the busted house right away en ignore the machineguns in the
    north, point your attention towards the enemies in the south.
    The first thing you do there is get your bazooka out and really destroy the
    tank now, if necessary with grenades after that. Try to eliminate as many
    enemies in the park as well before you make a run for the entrance of the
    southern mill. Shoot two guys inside on the stairs. Pick up the Medkit and go
    upstairs, carefully take out the enemy inside and check whether there are more
    enemies outside on this floor. You’ll of course also pick up the Revive.
    Outside there is more ammunition for your bazooka and inside there’s a sniper
    rifle. Use it to take out the enemies in the west from up here in the mill. A
    tank will drive up to the mill from the east and it stops on the other side of
    the mill, destroy it with your bazooka. From the mill you have a better view
    of where remaining Medkits for example are located, so go downstairs to
    collect them. North of the mill there’s also some kind of canon which you can
    use to damage a tank further ahead.
    To continue you need to head over to the big green plume of smoke in the
    southwest, you’ll get to the allied headquarters. You can see placed
    explosives and another one of those canons again to the right. You’ll need
    those, because the base gets heavily attacked as soon as you talk to the
    commander inside. You’ll get the documents required for this mission from the
    commander and there’s ammunition for your bazooka behind him. Search the
    entire house fro items, including Medkits, and move upstairs to join the
    fight. First point your attention towards the right two tanks, destroy them
    using your bazooka. Take out as many men as possible, go back down and press
    the detonator in the room left of the entrance. Jump through the window on the
    left to get to the canon, quickly press A and run back inside while the canon
    blows the tank to pieces. Take your time to reorganize and then head to the
    new green smoke plume at the entrance of the church. Enemies will storm
    outside, so shoot them and carefully go in. Pick up the Medkit at the altar
    and if possible take out the tank you can see through the hole by shooting at
    it with your bazooka.
    In the northeast of the church is the church tower, that’s where Folker
    Kappelhoff is hiding. So carefully make your way upstairs and use Adrenaline
    to kill him the moment you see him. Halfway up the tower you need to press A
    at a hole in the wall to send through the artillery coordinates, after which
    you pick up the C2 next to the fallen soldier all the way up in the tower. On
    your way down you’ll find the Revive next to a Gewehr Scoped. Pick it up and
    take out some of the opposition from here in the buildings on the other side.
    When you get back down again and enter the big church hall, enemies will break
    through the gates in the west and north so that the place will be crawling
    with Germans. Try to take cover in the church tower and to take them out one
    by one. As soon as it’s safe, exit through the northern gate and search the
    buildings to find items and take out remaining enemies.
    You can find a bazooka against the north wall and there are some allied
    soldier waiting for you to take out the machineguns more to the east. Follow
    them along the wall more to the east and you’ll come to an open area behind a
    broken wall. The entire German army is located behind it, so take cover and
    shoot everyone that comes through. Use your bazooka to take out the tank on
    the other side, you can also do that from the house south of the opening in
    the wall. Then you need to get closer and take on the enemies behind the tree
    at the opening. After that the biggest danger comes from the machineguns more
    to the right, you can’t advance before you take them out. Then take cover
    behind the wall left of the tree and the ramp leading down and shoot the
    enemies behind the wall on the opposite side and the ones you can already see
    hiding underneath the bridge. That bridge is your goal, so descend and take
    care of the last enemies under the bridge. Place a bomb on the left side
    underneath the bridge to blow it up.
     ___ ____ ___________________________________________________________________
    | 3 | 10 | FARMHOUSE LIBERATION                                              |
     ¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Follow the road until you see the bridge, on the left of it is a busted
    windmill and to the right a watermill. Hide behind the wall to the left of the
    road and open fire on the enemies ahead. First shoot the Germans behind the
    machineguns in the watermill, but sometimes you need to switch weapons to take
    down enemies that come to close. A part of the enemies in and around the house
    will come your way sooner or later, so just wait what happens and take them
    out one by one. When you continue, skip the bridge by going alongside it on
    the left through the creek. Get the Medkit and hide underneath the bridge.
    Enemies will appear upstairs and downstairs at the windmill, one of them
    behind a machinegun. Clear them and head inside, where there might be one or
    two more Germans. Upstairs in the tower you will find a Medkit amongst other
    things and it’s a good spot to take out enemies you can see downstairs. Return
    downstairs and now clear the watermill for ammunition and a Medkit.
    Leave the mill and approach the wall around the farm area in the south. Take
    cover behind it and use your sniper rifle to take out as many enemies as
    possible, starting with the gunners behind the machineguns. When everything is
    quiet again or when you run out of bullets, approach the blockade at the
    opening in the wall. Quickly place a bomb and get out of there even quicker
    because of the explosion. Run inside through the opening and seek shelter
    behind a wall. Here is the first artillery canon, but further east there’s a
    working tank. Ignore the canon for now and try to get behind the tank, where
    you can place a bomb to blow it up and also find a Medkit. After that
    destroying the artillery canon you ran past is a bit easier, but still watch
    out for enemies in the buildings. Don’t forget to pick up the Revive near the
    blown up tank. South of it is the next artillery canon, but first you need to
    take out the people behind it.
    Then blow up the canon and secure the barn in the southeast, you’ll find
    bazooka ammunition and a Medkit there. It’s now probably safer to go back to
    where you entered the barn area, to head to the western barn for a Medkit and
    to approach the last artillery canon from the north. This is because you’ll
    have more protection there and you’ll need it for the many men in and around
    the house. Work your way to the artillery canon and blow it up once it is safe
    enough to place a bomb. Then enter the house through the broken north-western
    corner and pick up the shotgun behind the Christmas tree. Climb the stairs in
    the next room and make sure there aren’t any enemies here, you’ll also find a
    Medkit. Through an open window next to the top of the stairs you can access
    the top floor of the hay barn. Kill everyone downstairs from there, before you
    head back and check the ground floor of the hay barn. Secure the entire
    building, grab the two Medkits in the east and find the entrance to the
    basement in the corner. Blow up the doors and carefully walk through the
    passage behind it.
    When you go around the corner on the left you will see Manon, Freber Engel is
    hiding in the opposite corner. Aim from cover and shoot a couple of round
    every time his head pops up. Only take some more distance when he throws a
    grenade. After beating Engel, Manon is freed and now part of your team. Pick
    up the bazooka in the corner and the documents at the spot where Engel died.
    The farm is then under attack by a few tanks and troops, so quickly go up to
    the hay barn and return to the room with the stairs leading up. Look out of
    the windows on the top floor of the hay barn to spot the tanks in the south,
    two will come through the entrance into the area. Take out the first one from
    here with your bazooka and let your team cover your back, a lot of men will
    come up here. Up here there’s also more ammunition for your bazooka, but if
    you run out you can go back to the basement where Manon was with Engel and
    grab some more. Now you have to keep yourself alive long enough to take out
    both tanks and all attacking troops.
     ___ ____ ___________________________________________________________________
    | 3 | 11 | OPERATION: VIRUS HOUSE                                            |
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    Again you’ll land right in between the action, with a lot of allied soldiers
    and tanks but of course also enemies. Move north crouched through the trenches
    and grab the Medkit. Ahead you’ll find a bazooka you need to pick up and
    further down another Medkit on a table. Climb out of the trench to hit the
    detonator next to the rocket launching canon, it will take out the first tank.
    The jump into the trench more to the north and eventually follow the route
    west. When you look south from there you’ll see a green plume of smoke and
    when you go in that direction you’ll come to a trench where you can press A to
    call in an air strike, which will destroy the tank that came up close to you.
    Use it for cover afterwards while heading west and you’ll get the objective to
    destroy three more tanks, they will be indicated on your compass. There’s a
    pretty open area between you and the tanks, so try to take out a few men here.
    Then sprint towards the tanks and immediately take cover in one of the
    trenches. Through the northeast you can easily walk around the large tanks and
    approach the first one from the side. First take out the machineguns on the
    other side of the valley or you’ll get hit too much. Place a bomb on the back
    side of the first tank and take some distance before it explodes. A driving
    tank will circle along the rear of the tree stationary tanks, through the
    valley. Wait until it passes by and then make your way to the second tank.
    Also blow this up by placing a bomb on the back. Keep watching out for the
    western machineguns though. Do the same with the third tank, after which you
    explore the whole area again for items and remaining enemies. Behind the last
    tank your Revive will appear in the valley as a reward. Also clear the other
    side of the valley to find lots of ammunition for your bazooka. At the
    northern end of the valley you’ll meet an allied soldier who tells you to
    follow him.
    So walk behind him and his colleagues and keep your pace to stay clear of the
    blasts. At the trenches you can make your way west again, so take care of the
    first few enemies and hide in their trenches to clear the bunkers one by one.
    You should also have enough ammunition for your bazooka to take out the two
    tanks standing there. More west there’s a road heading up the mountain. When
    you get too close, troops will come running down followed by a tank. Only take
    out the troops and then approach the tank, it will be destroyed by a bunch of
    planes that come flying by. Turn around at this hill and approach the second
    bunker from the left, the one just south of the most northern one. There’s a
    briefcase in here containing the documents you needed to find. Then it’s time
    to climb the mountain, but it can be pretty busy up there. It’s probably a
    good moment to use your Adrenaline after walking up to the tank and jumping
    out from behind it.
    Also try to take out the gunners behind the machineguns on both sides of the
    bunker’s entrance door along with it, even though they will be quickly
    replaced. Take shelter in a ditch on the left and take out remaining enemies
    one by one. Approach the bunker’s entrance when you can and place the bomb,
    after which you take cover right away. Approach the entrance again carefully,
    there’s a machinegun aimed at you further down the hall. Take out the gunner
    and the rest you can see. Walk inside a bit further every time until enemies
    appear and then quickly run back outside again. Try to do everything from the
    bunker’s entrance, if necessary with your bazooka and grenades. After taking
    out about three groups of three you can walk past the machinegun. There’s a
    Medkit in the room on the left, then take the other route to the right. A
    timer will start and Von Schrader will speak to you. Now time and brute force
    is of the essence, so take out the first enemies around the corner and grab
    your bazooka or grenades to take out the storming enemies.
    Von Schrader is also here, but he keeps running away. Eventually you will end
    up outside, where Von Schrader is standing behind a machinegun on the top
    right. This is the most dangerous part of the level. Throw some grenades
    outside and lure enemies from there cover. Make a run to the left, make sure
    all the places enemies are dead and then watch Von Schrader and the enemies
    that jump down from his position. You’ll have to beat an entire army here, so
    use Adrenaline to help you out a bit. Point your attention towards Von
    Schrader, when he is dead you can clear the remaining enemies and head back
    inside where you came out. From there you can now walk up to the location
    where Von Schrader was, to pull the lever at the machines before time runs
    out. Still look behind you to shoot Germans if they appear, you can’t die
    before you officially completed the mission.
    | 4 | C O N C L U S I O N                                                    |
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    | 4 | 1 | FINAL WORD                                                         |
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    Medal Of Honor Rising Sun was an embarrassment in the previously excellent
    Medal Of Honor series I was a huge fan of. Even my nickname, Patterson, came
    from the first Medal Of Honor on the PlayStation. The first level, the
    graphics and the A.I. of the characters made it look like European Assault
    wasn’t much better than Rising Sun. I was completely wrong, because it’s a
    good comeback from the series and the fact that there was a bounty to win with
    the guide was only a reason to start this guide sooner, because I already
    planned to do it.
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    | 4 | 2 | CREDITS                                                            |
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    Apparently they’ve recognized there faulty Rising Sun and did something about
    it. European Assault is a much better game that reminds me of the quality of
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