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    Alternate Character Codes FAQ by Pennywise380

    Version: 3.0 | Updated: 05/18/06 | Search Guide | Bookmark Guide

    Resident Evil 4: 
    Playing as the Mercenaries characters in the Main game
    Table of Contents
    1: Introduction
    2: The codes
    	2.1: Compatible cheat devices
    	2.2: The codes
    	2.3: Action Replay MAX codes
    3: Using the codes
    	3.1: General use of the codes: they are safe!
    	3.2: Avoiding crashes: the 'reloading' and
    	     'button mashing' methods
    	3.3: Indivdual characters: abilities and limitations
    4: Concluding note and Credits
    1: Introduction
    Initially, I must state that all credit for the codes goes to
    joel for posting them on the Resident Evil 4 PS2 message 
    board; since they're cluttered amongst a series of other
    codes, I feel that they have been largely ignored. Thus, I 
    created this FAQ to provide a permanent document of the codes
    in an easilly accessible location.
    This may be old news, but since there's little to no talk 
    about it, I assumed that not many know that playing as the 
    Mercenaries characters in the main game is possible. I'm 
    positive that having the game crash will not directly effect 
    the data on the Resident Evil 4 disk. I've used these codes a
    great deal, and had the game crash a great deal due to them, 
    and not once has the game crashed when playing the regular 
    game as Leon, and I've not noticed any other changes. Using 
    these codes will not alter the data on the disk in any way.
    These codes do not affect your PS2, and only effect the saves 
    that you use them on (and only for the duration of the time 
    the code is active, unless you save the game as that 
    character, in which case you'll still be that character when 
    you load the save back up). I've tested these codes, and they 
    don't have a negative effect on the PS2/game disc. It's also 
    fun playing as these characters, and adds at least 4 more 
    playthroughs of life to the game. The characters generally 
    all work with Leon's animations; getting attacked by the 
    chainsaw, catching Ashley, using Harpoons, being attacked by 
    enemies that weren’t in Mercenaries (e.g. Novistadors, 
    Regenerators, Dr. Salvador) etc. all work perfectly. 
    Throughout this guide I'll describe exactly what you need to 
    do in order to make these codes work effectively; I hope that
    enjoy using them.
    2: The codes
    	2.1: Combatible cheat devices
    First of all, you'll need one of the following unofficial 
    cheat codes devices:
    Action Replay MAX/ Code Breaker 6+/Game Shark 3+/Xploder 4+/ Code Breaker/
    Game Shark/Xploder/ Action Replay 2 Version 2/
    Game Shark 2 Version 2
    	2.2: The codes
    You'll need to enter the appropriate Master Code and the 
    character code/s into your cheat device. All codes, for both 
    NTSC and PAL, are below:
    Resident Evil 4 NTSC Version
    (Codes taken from Joel’s Code thread) 
    (Master Code) Code Breaker 6+/Game Shark 3+/Xploder 4+
    902A6E88 00832021
    (Master Code) Code Breaker/Game Shark/Xploder
    F02A6D5C 002A6D5F
    (Master Code) Action Replay 2 Version 2/Game Shark 2 Version 2 
    0E3C7DF2 1456E7A5 
    F02A6D5C 002A6D5F
    Play as Albert Wesker:
    0042DA8A 00000005
    Play as Jack Krauser:
    0042DA8A 00000004
    Play as Agent HUNK:
    0042DA8A 00000003
    Play as Ada Wong:
    0042DA8A 00000002
    Play as Ashley Graham:
    0042DA8A 00000001
    Play as Leon Scott Kennedy:
    0042DA8A 00000000
    Resident Evil 4 PAL Version
    (Codes from Joel’s Code thread) 
    (Master Code) Code Breaker 6+/Game Shark 3+/Xploder 4+
    902A6EA8 0C0A8740
    (Master Code) Code Breaker/Game Shark/Xploder
    F02A6EA8 002A6EAB
    (Master Code) Action Replay 2 Version 2/Game Shark 2 Version 2
    0E3C7DF2 1456E7A5 
    F02A6EA8 002A6EAB
    Play as Albert Wesker:
    0042DD0A 00000005
    Play as Jack Krauser:
    0042DD0A 00000004
    Play as Agent HUNK:
    0042DD0A 00000003
    Play as Ada Wong:
    0042DD0A 00000002
    Play as Ashley Graham:
    0042DD0A 00000001
    Play as Leon Scott Kennedy:
    0042DD0A 00000000
    	2.3: Action Replay MAX codes
    Due to the fact that the codes for this particular cheat 
    device follow an entirely different format to those posted
    above, I have added an independent section for these codes.
    Resident Evil 4 NTSC version
    (Master Code) 
    Play as Leon Scott Kennedy:
    Play as Ashley Graham:
    Play as Ada Wong:
    Play as Agent HUNK:
    Play as Jack Krauser:
    Play as Albert Wesker:
    Resident Evil 4 PAL version
    (Master code)
    Play as Leon Scott Kennedy:
    Play as Ashley Graham:
    Play as Ada Wong:
    Play as Agent HUNK:
    Play as Jack Krauser:
    Play as Albert Wesker:
    3: Using the codes
    	3.1: General use of the codes: they are safe!
    Before loading the game up with the codes, however, 
    there are certain things to consider:
    1) Each character can use only the weapons that they have 
    access to in Mercenaries mode (or, in Ada's case, Assignment 
    Ada and Separate Ways). Thus, to play from the beginning of 
    the game, you'll have to load up a clear file as Leon, 
    purchase weapons that your chosen character can use, get to 
    the first typewriter and save the game. You can then use this
    file to play as your chosen character. If you attempt to load 
    a game in which you have a weapon equipped that isn't 
    compatible with your character, open an inventory that 
    contains a weapon that your character can't use, or try to 
    talk to a Merchant whilst your inventory contains weapons 
    that your character cannot use, THE GAME WILL CRASH. I'll 
    provide information on each character's capabilities below.
    2) The characters’ special moves don’t often work; the 
    details on each character’s abilities are described below. 
    However, there are a number of instances in which all of the 
    character’s special moves work perfectly. I have recorded 
    this occurrence in the following areas: any area that 
    contains the Mercenaries’ mini-bosses (i.e. the Bella Sisters,
    Garradors or J.Js), the first section of the mines (just 
    before the Gigante duo) any area that contains the large, 
    armour plated Ganados who wield battle hammers (on the 
    Island), the garbage dump (that leads into the area 
    containing the Iron Maidens, on the Island), and the area in 
    which Ashley drives the Bulldozer. However, DO NOT use 
    special moves in the first area of the game (before entering 
    Pueblo), as they often result in the Ganado in question, 
    although considered dead, becoming stuck in the air whilst 
    playing a sound of the Ganado breathing at a loud volume.
    3) When playing as a character besides Leon, 
    you cannot give Ashley commands (DON’T tell her to hide in 
    dumpsters, as you won’t be able to call her back out; the 
    exception to this is the Bella Sisters’ area, in which you 
    can tell her to hide, retrieve the key and go through the 
    door it unlocks, then use ‘retry from continue point’, as 
    you’ll be put back just before you went through the door with 
    Ashley by your side). Thus, Ashley will follow you at all 
    times; however, to solve the puzzles in which she has to 
    stand still, you can threaten her with a gun to make her 
    crouch continuously, whilst you make your way to your 
    pressure pad/switch.
    4) You can only only complete Ashley's section AS ASHLEY, as 
    the other characters are unable to use the buttons that open 
    the gates. However, the ladder that requires the Salazar 
    family insignia is already exposed when playing as the others;
    however, if you exit the area you're in serious trouble, due 
    to the fact that the area will become sealed whilst the goat 
    ornament is still inside.
    	3.2: Avoiding crashes: the 'reloading' and
    	     'button mashing' methods
    When playing as a character other than Leon, the game will 
    crash at the points of the game where you're supposed to 
    receive a radio transmission from Hunnigan/Salazar/Saddler. 
    However, I have found two methods of eliminating this problem
    during play. I shall describe these methods below. NOTE:
    method 2 makes the game far easier to play, although more
    cautious gamers may prefer method 1.
    Method 1:
    First, I'll explain the 'reloading' process; if you load up 
    the game as, for example, Wesker, and then save the game, 
    loading that save will result in you playing as Wesker, 
    regardless of whether the codes are active or not. The 
    difference is that if the codes are active, every time you 
    load up a playable section (i.e. the main game, Separate Ways,
    Assignment Ada or the Mercenaries) you'll be in control of 
    Wesker. If the codes are not active, everything will run as 
    usual, apart from the one save where you'll still be Wesker.
    Thus, to use the reloading process, it's necessary to save as 
    Wesker, use your code device to active the 'play as Leon' 
    code, load the game back up (you'll now be Leon in all 
    playable sections, meaning you can play as him in Assignment 
    Ada/Separate Ways), proceed past the point in question (e.g. 
    a radio transmission), then save as Leon and active the 
    Wesker code again.
    However, this process is necessary in order to complete the 
    game; apart from Krauser, only Leon can use the jet-ski 
    (however, as Krauser the game will crash after the ending 
    credits have finished). Thus, after defeating Saddler, you 
    must reload the game as Leon, defeat Saddler again and then 
    continue to the end of the game. It's hardly ideal, but it's 
    necessary to finish the game.
    Method 2:
    However, the reloading method isn't necessary at all; when the
    radio transmission begins when playing as another character, 
    there is a brief period of time (about 1.5 seconds) in which 
    the game will still be working before it crashes. As Wesker, 
    Krauser and Ada, you'll be given a shot of them with their 
    arms outstretched by their sides whilst the camera zooms out; 
    as HUNK, you'll see him reach for a radio in the same way as 
    Leon. In this time, you can press SELECT to skip the 
    transmission before it has even begun, allowing you to 
    continue playing as your character without the game crashing. 
    Thus, you can play as your character continuously, without 
    the need to reload as Leon every few minutes of play; just 
    remember to skip the transmission within 1.5 seconds, or 
    you'll have to continue from your last save. I'd advise you 
    to save whenever you can, in order to ensure yourself against 
    possible crashes.
    	3.3: Indivdual characters: abilities and limitations
    I'll now provide the abilities of each of the characters 
    (all characters can use healing items):
    Albert Wesker:
    Wesker can use the Handgun, Semi-Auto Rifle (w/out any 
    scopes), Killer7, brown and white eggs and all forms of 
    grenades. Wesker works very well; however, his thrust punch 
    usually has no effect (pressing X causes the motion blur to 
    occur, but Wesker will not perform the move). Chikyo Chagi 
    works perfectly though, despite a few discrepancies in the 
    enemies’ animations. 
    Krauser can use all forms of grenades and eggs. 
    Due to the fact that Krauser's bow isn't available in the 
    main game, you cannot perform any ranged attacks with Krauser. 
    Both Krauser's arm and knee moves work; his kick, however, 
    deals little damage. Also, note that if Ashley is next to you 
    when you use the arm, she'll die (unless she's wearing the 
    knight's armour).However, I have some pretty bad news in 
    relation to Krauser; he can't jump over gaps. If you try to 
    do so, he'll become stuck in the floor and unable to move. 
    Thus, when playing as this character, you'll have to use Leon 
    to complete shooting puzzles as well as jumping over gaps.
    Although you may think that playing as HUNK isn’t possible, 
    due to the lack of a Custom TMP in the main game, he’s 
    actually the one of the most compatible characters. If you 
    equip HUNK with a regular TMP, it’ll literally turn into a 
    Custom TMP in his hands; viewing it in the inventory doesn’t 
    cause any crashes. Thus, HUNK can use the TMP (WITHOUT THE 
    STOCK, as the stock being in the inventory causes the game to 
    crash and the weapon to become invisible in HUNK's hands) and 
    all forms of grenades and eggs. His neckbreaker and kick moves
    also work almost flawlessly, with the exception of Dr. 
    Salvador; DON’T use the neckbreaker on him, except for the 
    first section of the mines, as he’ll become stuck in the air 
    screaming at a very loud frequency. 
    Ada can use the Punisher, Blacktail, TMP (no stock), 
    Semi-Auto Rifle (with or without the scope, but no infrared 
    scopes) and all forms of grenades and eggs. All of her moves 
    work perfectly; however, this is the Mercenaries/Assignment 
    Ada version of the character, so she isn't armed with a knife.
    However, in a bizarre twist Ada's costume seems to alternate 
    between her Assignment Ada and Mercenaries attires; I saved 
    in her Mercs outfit, and when I loaded the game back up she 
    was in her AA outfit. Then, when saving and loading for a 
    second time, her outfit turned back to her Mercs dress. I've
    also been informed that there are certain glitches in relation
    to Ada's reloading; there are no reloading animations for her
    Blacktail, Punisher and TMP, and she may also become deformed 
    upon attempting to reload the Semi-auto Rifle. However, 
    ProvShadow has discovered that if you upgrade the reload 
    speeds of these weapons until the values are equal to those in
    Assignment Ada/The Mercenaries, the animations will function 
    properly. Thus, the reloading speeds of these weapons must be 
    as follows:
    Punisher: Reload speed of 1.47 seconds.
    Blacktail: Reload speed of 1.47 seconds.
    TMP: Reload speed of 1.0 seconds.
    Semi-auto Rifle: Reload speed of 1.90 seconds.
    You're free to upgrade any of these weapons' other values, but
    in order to ensure that you don't encounter any problems these
    reload speeds must be in effect.
    You'll need an inventory devoid of weapons to play as Ashley; 
    there's barely any way to kill enemies as her, unless you 
    lure them into their own traps or repeatedly slam doors in 
    their faces, with the exception of Del Lago. There's no real 
    point in playing as her, unless you want to get slaughtered 
    or see up her skirt when jumping through closed windows. 
    However, I have some pretty bad news in relation to Ashley; 
    she can't jump over gaps. If you try to do so, she'll become 
    stuck in the floor and unable to move. Thus, when playing as 
    this character, you'll have to use Leon to complete shooting 
    puzzles as well as jumping over gaps. Below are a number of 
    other discrepancies when playing as Ashley:
    1) If you're attacked by a Dr. Salvador/Bella sister, the 
    game will crash.
    2) If a Ganado grabs you, he'll attempt to pick you up as 
    he's do to the AI Ashley. However, it'll result in Ashley 
    going into a pose that looks as though she's drunk for a 
    moment or two; the game then reverts back to normal.
    3) If you're caught in an explosion, she'll go through a 
    number of positions whilst screaming 'Leon! No! Help!' before 
    falling to the floor and jumping back to her feet.
    4) If you use the 'Look' option at the start of the village, 
    she'll scream 'Help!' whilst you use the binoculars. The 
    villagers won't hear you, though.
    5) If you jump down from a height, she'll disappear 
    momentarily, and then reappear on the ground.
    4: Concluding note
    I hope that you have found my guide informative and useful; 
    I wish you luck playing as the alternate characters. I'm sure 
    you'll have a great time! I would also like to credit the
    following people:
    Joel, for posting these codes on the Resident Evil 4 message
    ProvShadow, for solving the problem of Ada's reloading.
    GameFAQs, for hosting this guide.
    Capcom, for the creation of this game.

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