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    Battle Type Innocent Devil Guide by Hero_100_Fights

    Version: 2.0 | Updated: 11/11/05 | Search Guide | Bookmark Guide

    #--------------------CASTLEVANIA: CURSE OF DARKNESS---------------------------#
    version 2.0 (11/11/05)
    by Hero_100_Fights
     Table of Contents
      1) Introduction/Updates
      2) Battle Type IDs
         I. Basic Info
         II. Battle ID Names and Evolution Choices
      3) Battle Type ID Skills
      4) Contact Info
      5) Credits
      6) Legal Info
    This FAQ gives detailed info on every Battle-Type Innocent Devil you can find 
    in Castlevania: Curse of Darkness. It covers both the PS2 and Xbox versions. 
    Although this is my first FAQ, I've certainly read enough of them to have at 
    least some idea of what I'm doing, but if anyone notices anything that's "off"
    feel free to contact me and let me know.
    This is the first and hopefully final version, but as people send me questions
    I'll do my best to update and answer them.
    I decided to make it a little more intricate and add a "Tier" System, which 
    simply tells you level on the chart an ID is.  This seemed like a simple way
    to make up for the lack of an actual chart.  Also added conditions for "Brute
    Force Lvl 2" skill in the skills section, I forgot to mention that only
    Juggernaut can learn this skill.  Sorry.
    I.  Basic Info
    All Battle-Type IDs start out as a Magmard, and can evolve down several paths
    from there.  The Magmard is the second Innocent Devil you get in the game, so 
    you'll have plenty of time to evolve them over the course of the game.  Some
    Battle Type IDs will be needed to access certain parts of the game, and they
    will be essential during most boss fights, so make sure you spend some time
    beefng them up.  As with all Innocent Devils, Battle IDs life(HP) is based on
    Hearts, and their abilities consume Hearts when used.  Being damaged also
    removes hearts, but don't be shy about using their abilities, battle types
    have massive amounts of hearts, especially at higher levels, and their ability
    costs are generally cheap.
    Battle IDs have three modes: Command, Guard, and Auto.  Command lets you tell
    the ID when to use his abilities by pressing the Y (Xbox) or Triangle (PS2)
    button.  Your Battle ID will still run amok amongst your enemies, but he won't
    use an ability unless you tell him to. In Auto mode your ID will run freely,
    using abilities whenever he wants. Guard mode stops your ID in place, where he 
    creates a small protective circle around himself that absorbs damage up to a 
    certain amount, and protects Hector while he stands inside the circle.
    I generally always leave my Battle ID in command mode, but sometimes things
    get hectic and auto or guard are necessary.
    Evolving IDs: the game gives a pretty clear explanation for evolving IDs,
    so my guide assumes you know how.  If you don't, look in the "Tips" section
    of your status screen.
    Tier System: After every ID name I will put a number that corresponds to the
    IDs "level" on the chart, so Magmard is "Tier 1," the lowest level of the
    chart, and Magmards evolution options are "Tier 2", the next level on the
    charts.  Final evolutions that cannot evolve any more will be Tier "F-#"
    with the "#" standing for the chart level, since not all final forms are
    on the highest Tier. Battle Type IDs don't have a lot of options or multiple
    paths to the same form, but the Tier System will make it a lot easier to
    understand the Fairy and Bird Type ID FAQs I am submitting, so I decided
    to add it here to tie together all the FAQs and give them a similar format.
    II.  Battle ID Names and Evolution Choices
    *Skill details are in the next section*
    TIER: 1
    Magmard is the basic Battle ID, and all of your Battle Types will start as a
    Magmard. They come equiped with the skill "Aura Blast" which is very usefull
    throughout the whole game.
       SKILLS: Aura Blast
       Magmard-->Golem= 40 Sword/Special crystals
       Magmard-->Speed-mail= 40 Spear/Axe/Knuckle crystals
    TIER: 2
    Golem looks like a giant piece of rock with legs and a huge crystal hand. You
    will probably be in Golem form for a while to learn both of his abilities,
    which aren't that great but the extra time will help level him up and boost
    his stats.  Golem can evolve into a Juggernaut, which has two more evoluton
    options, or an Iyeti, which is one of the five "final" forms of a battle ID.
       SKILLS: Hip Press, Hip Press Lvl. 2
       Golem-->Juggernaut= 70 Sword/Spear/Axe/Knuckle crystals
       Golem-->Iyeti (final)= 90 Special crystals
    TIER: 2
    Speed-mail looks like giant metal knight with a glowing crystal where his
    stomach should be.  He moves a lot faster than any of the golem-derivitive
    Battle Type IDS and has a pretty useful skill.  Speed-Mail evolves into two of
    the "Final" form battle IDs, Rasetz and Corpsey.
       SKILLS: Heavenly Sword
      Speed-mail-->Corpsey (final)= 90 Sword/Spear/Knuckle crystals
      Speed-mail-->Rasetz (final)= 90 Axe/Special crystals
    TIER: 3
    Juggernaut looks awesome, plain and simple. He has one huge eye in the center
    of his large upper torso and some massive enemy-pounding arms.  His skills are
    pretty good, and one of them is neccessary to open a door later in the game.
    He can evolve into Ironside and Liquid Golem, the last "Final" evolutions.
       SKILLS: Homing Eye, Brute Force lvl. 2
       Juggernaut-->Ironside (final)= 90 Axe/Special crystals
       Juggernaut-->Liquid Golem (final)= 90 Sword/Spear/Knuckle crystals
    TIER: F-3
    Iyeti looks like a giant furry...thing, with a purple shirt.  Although one of
    the "final" battle type forms, Iyeti is completely different from the other
    Battle IDs, and unfortunately I find him pretty useless.  You do need one his
    first ability to get a fantastic item though, so it's worth getting one. Iyeti
    cannot evolve.
       SKILLS: Shoulder Ride, Ultra Scream
    TIER: F-4
    Maybe the coolest looking battle ID, Rasetz looks like an undead samurai,
    complete with blood covered blade.  Five small blue flames surround him, and
    circle around constantly.  Although Corpsey is probably better overall, Rasetz
    still whomps on enemys and moves lightning fast.  Rasetz cannot evolve.
       SKILLS: Grand Wave, Glow Soul
    TIER: F-4
    Think of a giant emaciated corpse with a huge, wickedly barbed sword and a
    glowing crystal stomach, and you can probably picture Corpsey. Although Rasetz
    and Corpsey have the same first ability, Corpsey's second ability is almost
    too good.  A little slower than Rasetz, but more powerful and tougher, I would
    rank Corpsey as my favorite battle type ID.  Corpsey cannot evolve.
       SKILLS: Grand Wave, Bone Storm
    TIER: F-4
    As the name implies, Ironside looks like a giant metal beat-down machine. His
    abilities are pretty cool, but he moves very slow and makes a horrible clink
    noise every step he takes, so I tend never to use mine.  One of two "final"
    IDs that can get Brute Force lvl. 2 from Juggernaut.  Ironside cannot evolve.
       SKILLS: Chain Punch, Machine Gun Shot
    TIER: F-4
    Liquid Golem looks like a crystal surrounded by mercury with limbs. His skills
    are pretty terrible, but he is the other "final" evolution that comes from
    Juggernaut and has the Brute Force lvl. 2 skill needed to open a certain door.
    Liquid Golem cannot evolve.
      SKILLS: Mercury Shpere, Magma Mode
    *All Second Opinions by Yukensei Mihona from the CoD boards. Thanks.*
    BRUTE FORCE (lvl. 1 and 2)
    COST: 4
    CONDITIONS: All battle type IDs will get this skill after a certain point in 
    the game.
    CONDITIONS(lvl. 2):  Defeat a certain number of enemies as Juggernaut.
    EFFECT: Used to lift up heavy objects no human could lift.
    OPINION: Despite being neccesary to get places, Brute Force is pretty much
    useless unless you need to steal from an enemy that gets knocked in the air.
    SECOND OPINION: Not meant to be used as a battle technique, and it's quite 
    obvious why. It's just all-around poor. 
    COST: 15
    CONDITIONS: Innate
    EFFECT: Sends out a wave of energy that damages surrounding opponents.
    OPINION: Aura blast is awesome.  Period.
    SECOND OPINION:Great. This skill's great. Good range, nice damage. Use it 
    with a second, third gen and watch the enemies fall.
    COST: 10
    CONDITIONS:Defeat a certain amount of enimies as Speed-Mail.
    EFFECT: Rains swords down on your enemies.
    OPINION: I find this very usefull, especially during boss fights or when
    enemies are too far for aura blast.  It lasts a long time and does decent dmg.
    SECOND OPINION:Not too bad, but it's definitely outshined by other skills. 
    Fairly good until you get Bone Storm.
    HIP PRESS (lvl. 1 and 2)
    COST: 12
    CONDITIONS: Lvl. 1=Defeat a certain amount of enimies as Golem.
                Lvl. 2=Succesfully complete 100 chain combos as Golem
    EFFECT: Shakes the ground and causes some damage.
    OPINION: Just use aura blast instead, it does more damage.
    SECOND OPINION:Not really that good of a battle skill, to be honest.
    COST: 1
    CONDITIONS:Defeat a certain amount of enimies as Iyeti
    EFFECT: Hector gets on Iyetis shoulders and rides around. With enough room
    Iyeti builds momentum and does damage.  You can also attack with Iyeti.
    OPINION: This ability is useless, except it's required to get a certain item
    in the Forest Area.
    SECOND OPINION:Not insanely useful. Good for getting through crowded rooms 
    without actually fighting, but the downside is it gets hard as hell to turn 
    when you get going faster.
    COST: 8
    CONDITIONS:Defeat a certain amount of enimies as Iyeti
    EFFECT: Iyeti screams and stuns surrounding enemies.
    OPINIONS: Pretty much useless.  Again, just use Aura Blast.
    SECOND OPINION:Bleh. Not good at all. Poor range, poor damage, an all-around
    poor skill. The only good thing I can think of is it stuns the enemies.
    CONDITIONS:Defeat a certain amount of enimies as Juggernaut
    EFFECT: Five floating eye bombs pop out above your ID and home in on an enemy.
    OPINION: Too expensive for the relatively low damage, and it's way too slow.
    SECOND OPINION: It's alright. Not really anything special. It's got a pretty 
    slow startup and the eyes aren't very fast, but they do decent damage.
    COST: 8
    CONDITIONS:Defeat a certain amount of enimies as Corpsey or Rasetz
    EFFECT: Sends a wave of energy out in front of the ID, causing decent damage.
    OPINION: Utterly useless. It's only selling point is range, and as long as you
    can see your enemy, use Heavenly Sword, it does more damage and will hit close
    to as far. Up close, again, just use Aura Blast (or Bone Storm, for Corpsey).
    SECOND OPINION:Blah. Not too good. You're better off with Aura Blast.
    COST: 12
    CONDITIONS:Defeat a certain amount of enimies as Corpsey
    EFFECT: Corpsey unleashes a torrent of bone shards that rip through enemies.
    OPINION: This ability is awesome. Corpsey takes no damage while using it, and
    cause massive damage to enemies. Abuse it.
    SECOND OPINION:Good. Quite good, in fact. You're invincible while using it and
    it does decent damage- The downside is no hitting distant enemies, the bone 
    shards are spread quite far apart.
    COST: 20
    CONDITIONS:Defeat a certain number of enemies as Rasetz
    EFFECT: Shoots small pieces of blue fire that home in on enemies and cause 
    pretty good damage.
    OPINION: Does a good amount of damage, but costs too much.  Good for bosses
    and far away enemies.
    SECOND OPINION:Ehh. It's okay. It's not too special at all- You'd be much 
    better off with Bone Storm.
    CONDITIONS:Defeat a certain number of enemies as Ironside
    EFFECT: Ironside's hands shoot out at the enemy.
    OPINIONS: Too slow,and a limited area, but does a lot of damage.
    SECOND OPINION:Decent. It's got a rather limited hitting area, 
    unfortunately, but the second hit seems to do pretty good damage.
    COST: 15
    CONDITIONS:Defeat a certain number of enemies as Ironside
    EFFECT: Ironside sprays the room with machine gun fire.
    OPINION: A good ability that would rival Bone Storm, but Ironside can be
    damaged while shooting.
    SECOND OPINION: Pretty good. It's pretty similar to Bone Storm, but with one
    fatal flaw; You aren't invincible during it. Though if you're filled in a room
    with weak enemies, it could be fun to use this.
    COST: 20
    CONDITIONS:Defeat a certain number of enemies as Liquid Golem
    EFFECT: Liquid Golem turns into a giant blob of mercury and flies around the
    room, hitting enemies randomly.
    OPINION: This skill is terrible.  It lasts forever, does little to no damage,
    and strikes seemingly at random. AND it costs 20 hearts.
    SECOND OPINION:Rather blah. He just seems to fly into whoever might be in his
    path, and for rather poor damage. Aura Blast is much better.
    COST: 30
    CONDITIONS:Defeat a certain number of enemies as Liquid Golem
    EFFECT: Liquid Golem turns burning hot and runs around the room.
    OPINIONS: Another relatively useless skill, especially for the insane cost.
    SECOND OPINION:Eh. It's okay. It doesn't do that much damage- It does less 
    than Aura Blast, only to one enemy at a time. I don't really reccomend it.
    And that's that!  All of the Battle Type ID Skills, How to get them and with
    whom, along with my opinion and a second opinion from a member of the Curse
    or Darkness message board.
    Feel free to contact me with any corrections/questions regarding Battle Type
    IDs or their skills.
    DO NOT CONTACT ME asking where to use each skill or for help when you're stuck
    I get enough spam in my mailbox as it is.
    My name on the message boards is Hero_100_Fights.
    E-mail me at: Micahlandsman@lycos.com
    5) Credits
    Thanks to all the people on the board who had help when I needed it.
    Thanks to Yukensei Mihona for letting me use their opinions.
    Thanks to Konami for Castlevania, especially.  Never stop making them or I
    might get violent. Heh.
    6) Legal Info
    This FAQ is copyright 2005 by Micah Landsman.  It may not be used on any site
    other than Gamefaqs.com for any reason, unless specifically granted permission
    by myself.
    Any trademarks or copywritten characters are Copyright or Trademarks of Konami.

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