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    FAQ/Walkthrough by MNeidengard

    Version: 1.0 | Updated: 01/29/06 | Search Guide | Bookmark Guide

    SUPER ROBOT WARS ALPHA 3 "Galactic Climax"
    Walkthrough by Mark Neidengard (mneideng@ugcs.caltech.edu)
    Version 1.0.
    This is the final installment of the SRW Alpha series, and the latest
    installment of my "one-and-a-half-step-removed" walkthroughs, as in 1.5 steps
    removed from a full dialogue translation.  My goal is to bring these incredible
    works of playable fan-fiction to a wider audience who lack other means to
    appreciate the story.  It's been a long haul since the original SRW Alpha, and 
    worth every moment.
    Those hoping for _the_ definitive guide to this game and are Japanese-empowered
    are encouraged to check out the "Super Robot Wars Alpha III Perfect Guide" by
    Softbank Creative, ISBN4-7973-3232-8.
    Alpha 3 embodies around two decades of development on the SRW series, and is
    the most highly refined SRW the Playstation 2 will likely ever see.  From the
    smoothness of the graphics engine to a host of logistical amenities, this is
    the best showcase yet for the stories and characters therein.  Those who have
    played previous SRWs may be interested in the following refinements:
    - Multiple spellcasting.  Users can "check" multiple spells from multiple
      pilots and units, and have them all cast at once, greatly saving time.
    - Ubiquitous preview.  Using the triangle button, you can preview pilot and
      unit stats from just about anywhere, including the squad organization menus,
      equipment add/subtract system, or even the transformation screens.  Never
      lose track of what the movement range of your units when transformed is
    - Song.  Several of your units have attacks that are based off of singing. 
      These attacks have a variety of beneficial effects when used on your own
      party, and only do damage to the Protodevlin.  Moreover, they are the only
      attacks that truly circumvent the Protodevlin's inherent shields.
    - Scenario Chart and hidden missions.  From the Options screen on the main
      menu, you can now select the graphical flowchart of all missions you've
      cleared so far, including short reminders about what happened in them.  Also
      on the Scenario Chart are hidden side missions that you reveal as you play
      through the game.  These do not specifically affect the game as a whole (with
      one exception), but add extra character.  Hidden missions are denoted
      Scenario ??X, relating them to the mission they most closely follow on the
      Scenario Chart.
    The system has many more major and minor enhancements that will become apparent
    as you play the game.  You have a male and female Real and Super robot pilot to
    choose from, each with their own story and dedicated missions.  Turn count and 
    Skill Points influence which ending you receive, and some portions of the game 
    (including EX Hard mode) are only available on repeated play-throughs.
    In short, just start playing and enjoy!
    Story (from the manual)
    It is the era known as the New Western Calendar...  Two hundred years have
    passed since mankind ventured into space.
    In NWC 187, the unprecedented upheaval of the "Balmar War" (SRW Alpha) left the
    Earth Sphere with undeniable proof of the existence of extraterrestrial
    intelligent life - and a vast war raging beyond the borders of the Solar
    Greater yet was mankind's shock from another intelligent life form, the
    implacable enemy known as STMC (space monsters).  Though mankind repulsed their
    offensive by the slimmest of margins at the end of the Balmar War, it was
    anticipated that they would return to menace the Earth Sphere again.
    Mankind has nowhere to run...  And so, various projects have begun to ensure
    their continued survival upon the Earth.
    The "Aegis Project" seeks to shield the Earth Sphere from enemies without.  The
    "Ultra Long-Range Colonization Project" is endeavoring to find a new homeworld.
    And then there is the "Carneades Project"...
    In NWC 188, the Earth clashed with alien and Jovian forces, as well as forces
    from beneath its own surface.  Against the backdrop of this "War of Seals" (SRW
    Alpha 2), the various projects drew towards completion.
    The War of Seals reached its climax in NWC 189 with the destruction of the
    "Artificial God Gun-Eden", which sought to seal mankind within the Earth.  Yet 
    mere weeks later, hints of new upheaval began to surface.
    Mysterious military and alien forces prowl the Earth Sphere.  A massive,
    enigmatic structure has been discovered in the asteroid belt.  And
    communication with the ultra long-range colonist fleet has been lost...
    A gong is about to sound, drawing mankind towards the final battle, and the
    galactic climax.
    Scenario 1. Shutsugeki, Hagane no Ryuuko ("Sortie, Dragon-Tiger of Iron")
    Torres is at the helm as the Ral Kairam approaches Icarus Base.  Bright
    cautions him about numerous gravitational anomalies which have been spotted
    around here of late as Amuro muses that this is your first return to the
    asteroid belt since the Balmar War.  Travel between the various planets is
    considerably easier now than it was then, thanks to the deep space booster the 
    GGG invented.  That said, your people still rushed to get here, too quickly to 
    say hi to Kazuya and the others on Mars.  In fact, testing the GGG booster got 
    your people stuck playing Express mailmen for Icarus, instead of the
    better-suited Daikuu Maryuu.  This of course means that you may well have to
    use the booster in actual combat, since as Bright points out, it's not as
    though all your enemies are gone.
    Amuro has been fretting over precisely that for the last several weeks,
    wondering if the string of incidents within and without the Earth Sphere these 
    last few weeks are connected with Gun-Eden's destruction.  He could easily
    believe that the downfall of that entity, meant to keep mankind sealed within
    the Earth's embrace, could herald the coming of mankind's next calamity.
    Certainly, the discovery of spacecraft of neither human nor Barmian origin
    within the Earth's precincts seems to fit the GGG's predictions of enemy
    reconnaissance.  Bright agrees that it's too unnatural that "they" would have
    remained quiet during the War of Seals...
    Just then, a gravitational abnormality is detected dead ahead.  It's the
    signature of something teleporting in, and it's far too large to be a mobile
    weapon or battleship, at a good _thirty kilometers_ long!  Amuro quickly leads 
    the mobile suits out to face whatever this colony-sized object is.
    They see a gigantic ring, obviously artificial and looking suspiciously like
    some kind of gate.  Bright has heard nothing about any such structure being
    part of the Carneades Project, and it's pretty clear that whatever it is, it is
    not of this Earth.  A high energy signature appears at the object's center as
    some sort of vessel emerges.  To their astonishment, it is the Exelion - a ship
    supposedly sunk long ago near Raiousei in the black hole that repulsed the
    STMC.  What's more, Captain Tashiro is apparently still alive to make contact
    with them!
    [See the "Story" section]
    Meanwhile, at the Tesla Raihi lab, elegant gothic lolita Irui is having visions
    of life sucking immensely.  While seeking Kusuha and Brit to tell them, she
    runs into Robert and Eri.  They tell Irui to hold her horses while K&B finish a
    crucial final test they're running.  If all goes well, you are about to witness
    the birth of the "Humachine", a super robot built with all the accumulated
    manufacturing expertise and multi-role data from the Grungast series.  This
    robot's flexibility in armament is especially pronounced, which is thanks to
    Eri's study of the Choukijin [remember those?]  The new mech's full value
    should be clear when Kirk and the others arrive the day after tomorrow, and to 
    help ensure that, mock combat with Kouji and Ryou's crew is slated for this
    afternoon.  The two scientists are so excited that Irui can barely get a word
    in edgewise, but is content to wait like a good little girl until Kusuha is
    done... rather hard to believe that she was the very incarnation of Gun-Eden,
    the planetary defense system bequeathed to mankind by some ancient culture.  It
    was her strong Psychodriver powers that qualified her for the position, though 
    Robert thinks that she's now just a normal girl with slightly better intuition 
    than average.  [HOW WRONG YOU ARE! Muahahaha. *gasp* *wheeze*]
    Robert is a tad sad that Kusuha and Brit wished for Irui to be returned to
    normal - presumably she knew all sorts of stuff about Gun-Eden and the
    Choukijin.  But given that all those memories have been taken from her, and all
    the Choukijin were destroyed in the battle in the Garden of Paral, there's
    little more to fear on that front.  The heroes of that conflict, the Alpha
    Numbers, have scattered to the four winds to continue their good works, a few
    of them even visiting this lab from time to time.
    Despite all the good news about the Humachine, Eri has been fretting over the
    unidentified reconnaissance craft spotted over the past few weeks.  These
    vehicles refuse to answer Federation hailing, content instead to flee the area.
    These are obviously enemies, and given their lack of IFF are probably of alien 
    origin.  And that's not all: the space forces have been quietly scouting out
    the colonies, which is very abnormal given that the Earthnoids and Spacenoids
    are now at peace.  Robert doesn't like the sound of that one bit - the last
    thing anyone needs is the military stirring up trouble after all the effort you
    spent to bring about peace.  Eri muses that humans may just intrinsically love 
    In fact, conflict is upon you now, in the form of some kind of UFO on the
    inbounds.  Since Kouji and Ryou are out on patrol, it's liable to take them a
    while to return.  There's little choice but to scramble the Humachine, the
    dragon-tiger of iron!
    Kusuha and Brit boot their mecha without incident, and rapidly come face to
    face with the ichthyoid recon vehicles you've been hearing about.  Only this
    time, they don't seem likely to stop at mere reconnaissance.  Robert cautions
    the two of them that their brand-new mecha are still quite unpredictable, but
    Brit isn't about to let anyone upset the peace that your people all fought so
    hard for.  He thinks he recognizes the structure of the first enemy he fights, 
    but quickly resolves not to get distracted now.
      Wipe out the bad guys within 2 turns for one of the easiest Skill Points
      After eradicating the first batch of bad guys, both Kusuha and Brit think
      they've seen these bad guys somewhere before.  As reinforcements arrive, they
      prepare to charger further into battle, only to have a mysterious person in
      red intervene.  Well, not that mysterious - it's Kouji, and for once you
      _start_ with Majinkaiser.  As even more bad guys appear, it seems that you
      _start_ with Shin Getter Robo too @_@  Ryou is very happy about the tuneup
      the lab gave Shin Getter, and both he and Kouji are more than happy to defend
      the lab with you.
      In fact, when Ryou first attacks a bad guy, you'll discover that Shin Getter 
      is putting out almost too _much_ power.  Ryou wonders if this is just due to 
      it being tuned up, or some other cause...
    Though these bad guys were pushovers, your people quickly realize they may have
    appeared elsewhere too.  They all return to the lab to let the scientists
    analyze your new foes and check on things elsewhere.  At least there's no
    further need to test the new Humachines...  Kusuha is getting a bad feeling
    about something, which she might have gotten earlier if Irui had actually had
    the chance to chat with her...
    Irui has in fact been cowering in fear from the nearby battle.  Kusuha admits
    to her that she's scared too, but with Brit, Kouji and everyone else at her
    side, she can muster the courage to protect Irui and everyone else at the lab. 
    Kusuha promises Irui a bath together as soon as her work is done.  As she runs 
    off, Brit like Kusuha has caught on that something isn't right about her.  Ryou
    points out that Irui remembers _that_ she was the advent of Gun-Eden, even if
    she can't remember anything during that time.  That probably explains her fear 
    and hatred of fighting - and as Hayato points out Irui is also very well aware 
    that not everything she did has been forgiven even if it wasn't her fault as
    such.  A fuming Kouji would very much like to know who's responsible for
    upsetting the peace and solace for Irui you all fought for - whoever they are, 
    Robert comes with a report that they're raising hell all over the world.  The
    GGG, Great Mazinger, and Koutetsu Jeeg wiped out the ones which assailed Japan,
    and Robert tells Ryou and the others to wait at Tesla for orders to come from
    the Photon Power and Saotome laboratories.  Brit finds it ironic that new bad
    guys would appear just as the Humachine is finished [also known as "How
    conveeeeenient!"], but Kusuha happily tells him to think in terms of the
    Humachine's completion being "just in time" for the new threat.
    Just then, an SOS arrives from Arizona.  It's Hyouma of the Battle Team.  The
    little fishies that attacked here shouldn't even scratch Combattler V, which
    can only mean one thing: something far worse is afoot in the western deserts.  
    Robert hastens to get a transport ready, telling everyone to prepare for
    dispatch.  As this new fight gets underway, Kusuha is left to ponder the unease
    she felt in her heart...
    Scenario 2. Arata Naru Shinryakusha!  Tachiagare V!  ("A New Invader!  Rise,
    Irui is unusually glum as your people prepare to head for Arizona.  Kusuha
    gently asks her if she too felt the strange unease during the skirmish.  Could 
    it be that the coming battle will be harder and more gut-wrenching than any
    that have come before?  [What are the chances.]  Kusuha assures Irui that she
    isn't going to lose regardless, and with remarkable facility cheers Irui up
    before joining the rest of your crew on the transport plane.  This works for a 
    while, but Irui can't fully shake off the feeling that she'll never see Kusuha 
    The bad guys are coming with Barm combat robots, plus Boazan and Zaylan armed
    flying saucers - rather surprising, considering how utterly you ass-rocked
    those aliens in the last battle.  Setting the Boazan aside, it's a fact that
    the Barm and Zaylans have been living peacefully on Mars.  Kosuke theorizes
    that some unknown power may have somehow taken over what little warpower those 
    races have left - maybe the Boazan?  Whoever they are, Hyouma is none too
    pleased to see the peace shattered after barely a month.  Combattler V eagerly 
    joins the Federation forces in facing the baddies.
      For a Skill Point, wipe out all enemies within three turns while keeping all 
      the Federation forces alive.
      A new crop of bad guys appears on turn 3.  The Federation forces decide to
      take them on, and quickly fall to the might of... Dangel, one of the widely
      known generals of Canpel.  Dangel informs Hyouma that his reputation as
      Oreana's killer has reached all the way to the Canpel homeworld - so _these_ 
      are the people who gathered together the various alien forces against you.
      Dangel warns you not to think of him as another busted-ass robot like
      Garuuda, since he's--  Hyouma cuts him off, ordering him not to belittle the 
      pride that drove Garuuda to fight for his homeworld.  This amuses Dangel
      greatly - Garuuda, as a robot, had no "feelings" as such.  Dangel is looking 
      forward to fighting Combattler V as the first step in invading the Earth, and
      Hyouma is looking forward to shutting his big mouth.
      Your people show up in short order to help out.  As Dangel gets kicked out on
      his oversized bragging ass, your people realize that the Canpel-led incursion
      is apparently unconnected to the recon mecha you just tangled with.  You have
      at least two different enemies on your hands.
    After the battle, Robert calls Kusuha and your people up with some news.  After
    you left, the ichthyoids attacked Tesla Raihi again.  This is rather odd,
    considering that it's not that important as a military lab.  Anyway, the lab
    had armaments enough to repulse these bad guys... but during the battle, Irui
    vanished.  She was _supposed_ to have been evacuated to the shelter, and it's
    anyway unlikely that the enemy got her.  His people are busy searching for
    Irui.  Unfortunately, Kusuha and Brit can't head back to help in the search -
    orders have been handed down for them.
    A transport then arrives, piloted by Stallion White of the GGG.  He's here to
    take you all off to fight the giant threat overshadowing the Earth, joining the
    swelling ranks of warriors from all over the Earth.
    Your people are then taken to an orbital installation.  It's big enough to be a
    colony, but since it's not at a Lagrange Point, Hayato tells Benkei to call it 
    a "space station"... or rather a fortress, as Kouji observes.  As Mikoto
    informs everyone, this "Orbit Base" was built in secret.  You are then escorted
    in to meet Chief Taiga, who along with Professor Shishio Leo explains who your 
    new enemy is: the 31 Mechanical Primevals!  As Ryou surmises, these bad guys
    are connected with the Zondar, as corroborated by Galeon's warning of
    extraterrestrial intelligences.  Leo's flashy brother Liger explains that the
    term "Primeval" is used to refer to beings from whom spring the thirty one
    types of Zondarian, and quickly proceeds to offer a warm welcome to your crew, 
    especially the ladies.
    As the two brothers quarrel, Gai and Mamoru are escorted in.  Gai is rather
    down in the dumps over being defeated by the Primevals.  Three of them to be
    precise, who just last night blew both the living and deceased shit out of
    GGG's Bay Tower base.  All the Hero robots were badly damaged before even being
    able to sortie, and Gaogaigar alone stood no chance.  Gai grimly relates that
    neither the Broken Magnum nor Hell and Heaven were of any use, and only the
    intervention of a mysterious white battleship saved his life.  Said battleship 
    transformed into a robot, and in an instant of overwhelming force wiped the
    Primevals off the map.  Liger adds that the Primevals have cores similar to the
    Zondar, and if those cores aren't Purified, the Primevals are liable to
    reappear somewhere else.  A "mysterious boy" (Mamoru's classmate Kaidou) from
    inside the battleship robot Purified the cores of the three Primevals, but
    presumably this is merely the opening volley in what will be a far larger
    Taiga informs you that both the EI-01 from two years ago, and the recent
    Primevals, appeared from the nearby ES Window.  Fully known as an "EScape
    Window", this is a pathway permitting instantaneous travel to the far reaches
    of space.  Unfortunately for you, an ES Window on a scale never seen before is 
    beginning to open - meaning that the Zondar wave was merely a prelude to the
    oncoming main force of bad guys.
    Just then, Bright (promoted to Colonel after the War of Seals) shows up to
    announce that the Ral Kairam and Albion have docked.  With everyone they've
    brought with them, this is rapidly turning into a reunion of the Alpha Numbers.
    Taiga wants you all to proceed to the projected spot of the ES Window as soon
    as introductions are complete, but Bright asks about the explosion of Unius 7. 
    Taiga says that the Earth Sphere Security Council is looking into that - the
    supreme authority on safety and defense of the Earth Sphere, founded after the 
    War of Seals.  You know several of its members, including Councilwoman Dorian. 
    It was the Council who decided to reconstitute the Alpha Numbers, and your
    people get busy preparing to deal with the ES Window.  Gai is still fretting
    about his broken body preventing him from joining in the fight, and Amuro and
    Bright decide not to bring up the Exelion lest they cause additional confusion.
    Your crew works on getting reacquainted.  The new additions can't tell you much
    about the mystery robot that wiped out the Primevals.  The boy who Purified
    their cores seems to have similar power to Mamoru, including the ability to fly
    and mystical mumbo-jumbo used to perform the Purification.  Hiroshi for his
    part has the odd feeling that he's heard the voice the robot used before.
    [*grin*]  The more hot-blooded of your pilots are looking forward to wiping out
    the new enemies, whoever they are, but Hayato isn't sure if they'll wait long
    enough for you to amass your forces.  Speaking of which, Deimos and Voltes V
    are off at Mars, since the ES Window is forecast to open up somewhere in the
    asteroid belt between Mars and Jupiter.  It would really suck if the enemy
    appeared earlier than expected and headed to Mars instead to interrupt the
    re-terraforming at work there.  What's worse, Banjou and the Good Thunder team 
    are incommunicado at present.
    Camille is fretting over some unfinished business with a certain Plant, which
    got put on hold to come up here to Orbit Base.  All the Gundam pilots seem
    somewhat distracted, which seems to be related to the demolition of Unius 7 as 
    Bright mentioned.  After a long pause, Amuro opines that it's probably
    impossible to keep secret, even though the incident is still under
    investigation and not yet public knowledge.  Burning agrees with Monsha's
    desire to just spit it out to your comrades, and Amuro relates that yesterday, 
    terrorists blew up the "Plant" agricultural colony at point U777.  The people
    manning this non-publically-known colony were all the product of genetic
    engineering: "Coordinators".  Your people are flabbergasted to hear that they
    still exist, given that even mentioning them in public is taboo.  Even the
    Spacenoids like Fa who suspected their existence had never seen them in person,
    aided by the official Federation line that the Coordinators don't exist.  The
    "Plant" is a special colony in which they live, which is again taboo to speak
    The Coordinators were originally made only in small numbers, engineered to
    withstand the rigors of being on the vanguard of human colonization of space.  
    But a certain person's public declaration revealed their existence to the
    world: the First Coordinator, George Glen.  He, the core of the first
    expedition to colonize Jupiter, first coined the term shortly before being
    assassinated - right before the fad of genetic engineering took off and
    conflict erupted with the "Naturals".  Now, by Federation law, the
    Coordinators' very existence is shrouded in silence, despite there being tens
    of millions of them.  Camille learned all this by accident during the upheaval 
    of the Titans taking over his native colony Green Noa back when.  Although the 
    Earth-centered Titans left them alone, it seems terrorists are targeting them
    now, and these are days where such threats, even to people who keep to
    themselves as the Coordinators do, cannot be ignored.  Given the opposition in 
    some quarters to the Barm, violence against the Coordinators almost seems par
    for the course.  This does not sit well at ALL with Camille, driven to
    distraction over the renewed violence so close on the heels of peace between
    Earth and Space at last.
    Gai is receiving the news that he simply won't be combat-worthy for a while.
    He assures Brit that his courage hasn't perished, and Brit assures him in turn 
    that your people will hold the fort until he has recovered.  Kusuha is still
    fretting over not properly listening to Irui before leaving, but Brit is sure
    that Irui will return to Tesla under her own power.  Brit points out to her
    that the best thing you can do for her right now is to protect the Earth as a
    whole from this new threat.
    Scenario 3. Gyakushuu!  Kikai 31 Genshuu ("Counterattack of the 31 Mechanical
    The GGG heavies explain that the Primevals are sure to appear soon through the 
    ES Window, creating gravitational disturbances when they do just like all other
    forms of teleportation.  Based on the historical record, you can already spot
    the advance signature of their transit.  You could call it a blessing that the 
    ES Window will be opening well away from the Earth itself, but as Kouji
    explains, the asteroid belt is already a Bermuda Triangle of sorts where the
    boundary between dimensions is thin to begin with.  When your other people are 
    thunderstruck that Kouji is actually _explaining_ things for a change, Leo
    laughs and says that all the study at Tesla seems to have paid off.  This
    unstable area seems perfect for a large-scale ES Window (as well as a certain
    other object that Leo has in mind), and with that in mind the basic plan is to 
    go and treat the intruders to an all-you-can-eat banquet of ass wreckage.  If
    it's any consolation, the Federation fleet will be behind you all the way: FAR 
    behind that is, at a safe distance and cowering in fear.
    In short, you get all the guts and maybe all the glory.  The white battleship
    from G Island City seems to come and go at will without leaving so much as a
    name behind, and Hiroshi for one doesn't trust it at all.  You've got to get
    rid of every last Primeval, since even one could Zondarize all life on Earth if
    given half a chance, not to mention the Colonies.  As your people ready for
    battle, Kusuha is still fretting over Irui's disappearance, but resolves to
    concentrate on the fight at hand.  Hyouma is rather impressed at how
    forthrightly Brit encourages Kusuha, wondering if all Americans are like that. 
    Kouji, who was a classmate of Kusuha waaay back in the day, admires Brit
    despite his slightly odd, archaic Japanese.  Chizuru, for one, likes a guy who 
    can actually _express_ his emotions, especially his passion for the girl he
    cares about.  Kusuha, Brit, AND the vastly grown-up Kouji can only shake their 
    head at how Hyouma simply can't seem to get the hints Chizuru is dropping.  The
    good news is that the talk of the bygone days has really reenergized Kusuha,
    and she's now ready to get Primeval on the bad guys' ass.
    It is now less than thirty five minutes until the ES Window opens, according to
    the Icarus Base.  MUCH less, in fact.  Gai can only watch from the sidelines,
    though Hiroshi and the others tell him to let them shoulder the burden for
    once.  Both Kusuha and Brit are feeling something far worse than mere nerves or
    Pressure: an abiding cold, laden with malice.  Kusuha hasn't felt this since
    the Balmar War, but Brit snaps her out of her reverie and cautions her to worry
    about her immediate surroundings first.
    Your dudes unleash a full barrage as soon as the ES Window opens fully.  Of the
    28 Primevals which appeared, you manage to take down 13 with the first volley. 
    The remaining ones appear as gigantic pillars, just as the three which attacked
    G Island City did at first.  This must be their traveling form, and everyone
    realizes that now is your best chance to take them down.  Bright orders
    everyone to lay down their life if need be to keep the Primevals from heading
    for the Earth.
      Take the Primevals down within six turns for a Skill Point.
      After wiping out enough Primevals, the mysterious white battleship appears,
      fully as large as Daitarn 3.  Amuro figures it's no good requesting aid from 
      it though, and tells your forces to press their attack.
      On turn 4, Kaidou barely has time to sense the onslaught of new enemies: the 
      ones who trashed G Island City.  J finds it very convenient that the bad guy 
      he failed to catch before would save him the trouble of a search.
      When you take down the newcomer, it attempts to regenerate, but J won't have 
      it, and deploys the J-Quath to draw out its Core.  Your people marvel at the 
      massive display of power, Kouji wondering if EOT was used to construct the
      white battleship.  Meanwhile, Mamoru finds himself unable to feel the
      Primeval as Zondar, and thus is unable to Purify their Cores.  Kaidou has no 
      such limitations.
      Just when you thought the operation was a success, ALL the remaining Primeval
      cores seem to be just fine, and ALL escape towards the Earth.  J and Kaidou
      waste no time in heading off in pursuit.  Just as your people are about to
      hurry back to the battleships to pursue, an AAA-priority distress call comes 
      in.  Icarus Base is ordering you to point 0907 at flank speed, a location
      that an aghast Liger tells you may portend danger even worse than the
      Primevals.  Leo adds that your worst fears may have just been realized....
    Scenario 4. Jigokumon, Hiraku ("The Gates of Hell Open")
    Not all your people are pleased to be pulled off the Primeval hunt, but Amuro
    assures them that the Cores are supposed to require considerable time to
    regenerate.  When Leo enters, Amuro asks whether this new adversary is
    connected to "that": the 30 kilometer-wide ring that the Ral Kairam discovered 
    a week ago in the Asteroid Belt.  This object, possibly a gate, remains
    shrouded in mystery except for the fact that it most definitely not of Earth
    origin.  As for what makes it so dangerous, Amuro is about to relate what
    emerged from the Ring when they approached - when the bad guys attack!  This
    time it's not the ring, but "ordinary" warp drive that delivers an enemy fleet 
    to you.
    It's the Canpellians, back for more smackdown.  It seems the forces you tangled
    with in North America were just the advance guard, and now it's very clear
    they're in league with the Boazan, with remnants of the Zaylans and Barm too.  
    AND, some new aliens you've not seen before - the forces of Muge, who leave the
    battle early to head for Earth, since they apparently have someone from Earth
    guiding them.  Dangel sends his brother on ahead and stays here to trade verbal
    spars with Combattler and the rest of your crew.  You can't afford to linger
    here long - you've still got to get to that Gate before something even worse
      You've got five turns to get to the designated point.  For a Skill Point,
      wipe out all the enemies by then.
    Once you make it through the bad guys, you receive bad news from Icarus:
    something like an enemy fleet has appeared at N0907, and swiftly wiped out your
    advance forces.  Leo doesn't have time to explain, and urges Bright to make all
    possible speed.
    Meanwhile, the SRX team has been watching the fleet flagship and damn near
    everyone else getting blown to smithereens.  Even worse, the SRX's bypass
    circuits are fried, and even Quarter Drive is unavailable.  With the enemy
    locked on, things are looking grim - and Ryuusei wants to separate and attack
    independently.  That's not going to fly either, given that all R machines have 
    been damaged one way or the other by the enemies' pinpoint attacks.  Aya's
    psychic powers give her a brief glimpse into the enemy ship - a ship that knows
    all about the SRX, enough to pick at all its weaknesses.  The pilot of the ship
    is indeed of the aliens you feared from SRWA1, taking perverse pleasure in
    dismantling the creation of the traitor to his people.  While gloating, the
    enemy commander is determined to go and recover the Tronium, plus a few
    "samples", with his own hands.  He won't begin to hear his subordinate's
    caution to stay in safety while underlings handle it, in part to restore
    standing to his father.  He orders his subordinate to go and guard the
    "Crossgate" - it's now clear how useful this thing can be to the Empire if it
    can be deployed en masse.  He even dismisses some sort of personal bodyguard,
    who haltingly protests that leaving the commander alone would violate lord
    Shiva's orders.  The commander casually tells him to shut up, and that _he_ is 
    the one giving the orders.
    With the rest of the crew departed, the commander tells Ryuusei Date that the
    time has come to test his powers.  He is about to see whether or not Ryuusei
    deserves to live or die, in place of his father.  The only weapon Ryuusei has
    left is the High Finger Launcher on his right arm - the Invincible Sword simply
    can't be used at their current level of power.  Rai repeatedly implores Ryuusei
    to withdraw: against the might of the Arrowgaters, the Ze Balmariy Empire,
    there can be no victory like this.  Besides, if anything were to happen to
    Ryuusei or Aya, what would become of "that" system: who would pilot the
    "Altard"?  Aya chimes in too, saying that living to tell the tale of this day
    is the only way to assuage the souls of those who died here.  Essentially,
    they're not allowed to die here.  With a supreme effort of will, Ryuusei
    finally agrees, and Aya has all the energy diverted to the propulsion systems
    to effect a speedy escape.  She'll concentrate on maintaining a barrier, while 
    Ryuusei concentrates on piloting them out of here.  The enemy commander orders 
    a few of his men to surround the SRX, wanting to see a sliver of Ryuusei's
    Psychodriver powers.
      On 2.5, your people show up to find the SRX in very bad shape.  Your people
      are aghast to find the Ze Balmariy on the scene, and the enemy commander is
      rather pleased to see more of the people who downed the Seventh Fleet here.  
      He then starts putting forth some kind of psychic power - it seems he's an
      Esper just like Ryuusei and the others.  But he plans to demonstrate how
      different from your people he is.  Aya can't withstand the assault, and the
      T-Link System falters.  The bad guy even offers to give you a hand, forcibly 
      switching you over to the Uranus System, restoring the SRX's power levels to 
      full.  Rai yells at Ryuusei not to get carried away, that this is the bad
      guy's trap and that something is wrong with Aya - but he doesn't listen.
      The SRX gets thoroughly trounced.  The bad guy admires the amount of power
      Ryuusei emitted for a moment, but scoffs that no Earth-made system could
      measure up to his Viklan's Kalkelia Pulse Telgram system.  He decides to give
      Ryuusei more time to "mature", but proceeds to recover the critical Tronium
      from the SRX's carcass.  He destroys the T-Link system's core, the "defective
      part" also known as Aya.  Is Ryuusei happy?  What do you think.
      The Ral Kairam detects that even without its Tronium the SRX is about to
      vanish in one colossal explosion.  Bright orders your people to quickly
      recover the SRX team, including the vastly distraught Ryuusei.
    The two remaining SRX pilots are taken to sick bay, where it's far from clear
    that either of them will pull through from the massive injuries they've
    sustained.  Ryuusei's recovery is especially in doubt.  Tetsuya coldly
    instructs your people to get over it and come to terms with the fact that you
    all are going to have to face this monumental foe yourselves.  Amuro agrees,
    but adds that he himself isn't strong enough to stay entirely unaffected when
    one of his comrades from the Balmar War is lost.  However, there is no such
    thing as a war where nothing is sacrificed to move forward.  What is left is
    for the living to overcome their sorrow and finish what the fallen would want
    them to do.  Besides, with the Primevals and the other forces threatening the
    Earth, many more people will taste the same sorrow if you do not succeed.  All 
    that said, your dudes are still pissed as hell.
    At the following briefing, Leo offers a few words of sympathy, having lost his 
    wife (and Gai's mother) in a Jupiter convoy "accident" long ago.  He tells
    everyone that Bright and Taiga are in a joint conference with the Security
    Counsel and the top military brass, figuring out what to do from here.
    Meanwhile, Leo explains that the ring in the asteroid belt, now officially
    known as the "Gate" with a capital G, is a conduit or portal to far-flung
    reaches of space, or else another dimension.  There is a clear connection
    between the Gate and the Unknowns who have been causing trouble lately, and
    Icarus Base was tasked with guarding and monitoring the Gate lest something
    like this should happen.  The SRX was on special assignment as part of that
    mission - reassembled for that purpose (but not JUST that purpose, Tetsuya
    figures).  It's not clear if the Ze Balmariy actually _control_ the gate as
    such - for one thing, if they could _send_ the Gate here, they could presumably
    send _themselves_ instead of using it for transportation.
    It's clear though that the Balmar know more about how to instigate travel
    through the Gate than you do.  And presuming that the other side of the Gate
    ends up in Empire-controlled space, the odds are high that they'll be sending a
    far larger force to kick your ass soon.  Of course, if you can somehow seize
    control of the Gate yourself you'd be able to prevent the invasion, but to do
    that you'll need enough warpower to overcome the Balmar fleet now guarding it. 
    Not precisely the distraction you wanted with the Primevals also lurking...
    Bright and Taiga then return.  The news is not good: spy satellites could not
    track the Primevals as they fell to Earth, and the other alien alliance is
    massing its forces near the borders of the Earth Sphere.  To counter the threat
    of alien invasion, a large-scale operation is to be undertaken near the moon,
    including your dudes.  The plan is to be known as the Earth Sphere Last Line of
    Defense, and your people get to be the spearhead.  As everyone is dismissed,
    Kouji continues to agonize over whoever killed Aya and caused Ryuusei such
    grief.  After a moment, Four says that she doesn't think that Aya is dead - she
    didn't feel Aya's psyche dissipate when the SRX was vanquished.  Kusuha agrees,
    having felt what Four felt and recalling a similar incident during the Balmar
    War.  Then, it was Ingram provoking Ryuusei to bring forth his power - and
    Yuuzes trying the same trick on Kusuha and Brit.  If all this is correct, God
    only knows where they've taken Aya - but at least she should still be alive.
    Kouji realizes that had they simply wanted Ryuusei and the others dead, they
    could have arranged it in an instant - Kusuha seems to be on to something...
    Scenario 5. Chikyuu-Ken Zettai Bouei-sen ("The Earth Sphere's Last Line of
    An argument is underway at Federation military HQ in Alaska.  Igor is trying to
    convince the others that they must ask the Plant for assistance against the
    alien incursion, with support from Oka.  The other brass are derisive: having
    assimilated the Jion and such into the Federation military, they figure they
    don't _need_ any additional help.  Oka counters by observing that the
    Federation, previously happy to pretend the Coordinators don't exist, has
    seemingly started keeping them under observation as of late.  Why, precisely,
    are the other commanders interested in provoking them now?  One of them
    grudgingly responds that they received a report of suspicious activity at the
    Plant around the end of the previous war.  Oka isn't buying it - any activity
    they may have displayed should have been pure self-defense, and directed only
    at the aliens - not even the Neo-Jion bothered tangling with them.  The
    Federation commander is not to be swayed, refusing to deal with the Plant on
    the sole basis of their inhabitants being Coordinators: genetically-engineered 
    "monsters" utterly different from the Naturals.  Igor does not accept such
    discrimination, especially against the fruits of a project the _Federation_
    ran.  The commander says that it's not "discrimination", it's "distinction", a 
    word that Oka finds laughable on its face.  The commander continues that
    differences in origin always cause conflict, as Oka should know with his own
    body from the Jupitorian assault on the Earth.  Oka sardonically observes that 
    it was, again, the _Federation_ who pulled strings to isolate the Jupitorians
    from the Earth kindred.  When the commander tells Oka to stop right there, lest
    he turn traitor to the will of the Federation, Igor drily notes that rumors are
    circulating of a certain hawkish faction among the top brass and civilian
    government.  He and Oka are both told to shut up and go back to get their
    respective commands ready for war.  Igor furiously demands to know what the
    hell the whole "Light of the Human Heart" was for if the result was going to be
    mankind squabbling amongst itself again.  Oka adds that the Earth is destined
    for ruin in the _near_ term, and not by alien hands.
    As they storm out, the commander growls at the hypocrites.  From the shadows
    emerges the Chairman, noting the discord and hoping to get a little information
    about Unius 7.  The commander says that it's been listed as an anti-Federation 
    terrorist act, and the Chairman muses that it's ironic to have to depend on
    archaic weapons like nukes now that the Colony Laser is gone.  But depending on
    one's point of view, such hellfire seems suitable for roasting the space
    monsters.  He seems pleased that the Coordinators don't believe the official
    Federation line: he's sure that they're going to try something after what the
    Jupitorians did, and wants to "maintain the peace" by preemptive war against
    these remaining dissidents.
    Meanwhile at the Plant at L5, similar talks have been underway among the ruling
    council.  The Chairman, Siegel Clyne, is very sad that people seem unable to
    believe in the "Light of the Human Heart", the inexplicable phenomenon that
    saved the Earth from the Axis drop.  Of course, some write it off as
    malfunctioning weapons and the like, but Siegel truly believes that there was a
    moment where people's hearts were united.  Patrick seems more than half
    inclined to believe it himself - certainly many of the common people did, which
    greatly delayed the attempt to declare war on the Earth.  In fact, the
    dismantling of the Neo-Jion did represent the end of the war between Earthnoid 
    and Spacenoid... but only among the Naturals.  He points out that the
    Federation's feigned ignorance of their existence is proof that they refuse to 
    see them as human beings with rights.  While they have nevertheless coexisted
    until now, Patrick says that Federation elements are now spreading seeds of
    doubt about the Coordinators.  In point of fact, Patrick opines that the
    renewed surveillance is merely the first step to Federation subjugation.  This 
    is precisely why Siegel refused the declaration of war - but Patrick says that 
    the result of that was the "Bloody Valentine".  After a long pause, Patrick
    informs him that the arrow has already been loosed - he's given the order to
    Zaft to attack.  His plan: to prove to the Naturals precisely who owns the
    Earth, under the cover of the renewed alien raids.
    Meanwhile, your people are all in position.  After a brief exchange with Henken
    (including Emma and he wishing each other well).  It looks like Emma is about
    ready to finally pop the question, touching off a bit of mirth among your
    people before the bad guys show.  Their commander, Death Gaia, is disappointed 
    at how few Earthlings there are, and his mysterious adviser asks if he's
    doubting their word.  The advisor tells him to actually try crossing swords
    with your people, and if he's not satisfied, he can do with them whatever he
    wishes.  Death Gaia will have this person remember those words.
    Your people detect the enemy deploying over a wide area, not just the
    (sizeable) number you see here.
      Clear the map within six turns for a Skill Point.
      After killing off enough of the bad guys, a very nasty development unfolds: a
      bevy of Plant mobile suits show up, and they're NOT on your side if the
      declaration of war being broadcast is any indication.  The timing, as usual, 
      sucks rocks, and the alien advisor quickly decides not to touch the "Zaft"
      forces to better let the Earthlings kill each other off.  It doesn't help
      that Death Gaia belittles your people for your stupidity in infighting while 
      your very homeworld is in danger.  The advisor muses that that's just the way
      humans are: stupid in the head.  And when Death Gaia protests that this
      person, too, is human, the "advisor" tells him to watch his mouth: this
      person is none other than the Muge Zolbados commander of the invasion of
      Earth.  As Death Gaia furiously goes about his commanding, with or without
      this person's say so, the mystery commander wonders how the Lond Bel, or
      rather Alpha Numbers, will react.  The other aliens use this chance to press 
      their assault against the moon, and the Creuset tells his forces to leave
      them alone: the Zaft are solely after the Earth military.  Amuro in turn
      tells Camille that there's no choice but to fight back - you can't left the
      Zaft do the same thing Char once tried.
      As the Zaft start attacking, Rau Le Creuset senses someone approaching: it's 
      Muu La Flaga in a mobile armor.  He's headed here after his fleet was
      destroyed, and you're all too glad for his assistance.  Amuro has heard of
      this guy, a prodigy Mobile Armor ace pilot, who is more than a little bashful
      at being introduced that way by _Amuro_.  Creuset then decides to sortie
      personally, resolved to test the legendary might of the Alpha Numbers on a
      "whim".... plus, he feels drawn to Muu for some reason.
      Unfortunately, Creuset will retreat if his flagship is shot down and vice
      versa, on reports that the raid to penetrate the Earth is successful.  He
      vows to see Muu again.
    The news is not good after the battle.  The alien fleet is in the process of
    descending to the Moon and to North America.  Worse, your comrades have
    suffered roughly 50% casualties elsewhere on the battlefield.  The horrible
    timing of the combined assault, whether planned or accidental is just too much 
    - and the confusion is even worse than during the War of Seals.  As if that
    wasn't enough word then comes in that the remnants of the Subterraneans are
    acting up!  This has turned into a fullscale rerun of the Balmar War, and your 
    people are close to outright panic.  Taiga steps into the breach, pointing out 
    that your people still hold the Key to Victory!  Namely, hearts which love
    peace!  The Courage to face any obstacle!  Hyouma was actually hoping for some 
    new GGG superweapon instead...
    Tetsuya starts by announcing that he's going to Japan to hold the fort against 
    the Subterraneans.  Kouji agrees to go with the Getter team to North America,
    and Amuro and the others agree that you have no choice but to split up.  The
    GGG will support you, since the Federation military is all mixed up from the
    Zaft raid.  Bright is heading back to Supreme HQ, to try to make sense out of
    this mess and plan what to do next.  As Tetsuya and the others head off to
    Japan, Synapse leads what Mobile Suits aren't going with Bright back to
    Londenion.  Bright will drop the GGG staff back at Orbit Base, then head to
    Luna 2.  The remaining robots head back to North America, resolved to give the 
    bad guys a thorough down-home alcoholic-father-style ass-whupping in the
    process.  Right before reentry, Brit swears to protect Kusuha, the Earth, and
    to bring Irui back safely.
    Scenario 6. Hokubei Sensen, Ijou Ari ("All Disquiet on the North American
    Three months of constant hell have passed[!]  Your team in North America finds 
    Detroit totally subjugated, all its citizens gathered together in a holding
    area.  Both Majinkaiser and Shin Getter are unable to sortie for the moment,
    due to certain difficult to replace parts worn out from the constant fighting. 
    Nerves are a tad raw too, especially among the pilots who can't help out at
    present.  Your mission is to free the civilians while the military creates a
    diversion.  To do this, the military men will have to stage a guerilla-style
    raid without any mobile suits, having lost theirs long ago.  Unfortunately,
    Kusuha and Brit have gone looking for Irui, and aren't back yet...
    In fact, Kusuha nearly gets taken out by one of the Muge troopers.  Brit saves 
    her life, then sits her down and asks her to forget about finding Irui for the 
    time being.  He reasons that Irui has left them of her own will, which means
    that it's quite unlikely they'll be able to find her.  Besides, they have
    something else to do: restoring peace on Earth - which Irui herself wants more 
    than anything.  Kusuha meekly wonders if Irui will come back if peace returns, 
    and Brit tells her that that's what he's decided to believe.
    The soldiers do too good a job of creating a diversion: several of them get
    blown away when the enemy send out their forces.  Your people identify the
    holding area for the civilians and set about freeing them, determined not to
    waste the resolve the soldiers showed.
      You've got to get one of your units into the indicated area.  Do so without
      even one battle with the enemy for a Skill Point.
      Once one of your dudes arrives in the zone, you attempt to set the prisoners 
      free.  Unfortunately, a new crop of enemies shows up beyond your reach and
      prepares to execute everyone.  Just then, the familiar blast of Dan-Kuu-Hou
      wipes them all out.  Your teams exchange warm greetings, then proceed to
      ravage the evildoers.
      Well, the first group of evildoers anyway.  A new batch shows up, but Igor
      radios in and orders everyone to pull out.  The civilians are all safe, and
      Shinobu reluctantly obeys the order.
    Back at base, Igor and Hazuki have been doing the best they can to restore
    order, what with the chain of command totally severed during the alien
    incursion.  Hayato, among others, has been wondering something for the past
    three months - how is it that the enemy is so successful in evading all
    Federation safeguards and striking your weak spots with such precision?  The
    only possible conclusion is that a traitor is helping the aliens - a traitor of
    probable flag rank, and one deeply involved in Federation strategy.
    Shinobu has a more immediate concern - how much longer do you all have to
    continue this sneaky guerilla warfare?  Take today's battle - even if you freed
    the civilians, Detroit itself is still occupied.  He fumes at having to endure 
    the Muge Zolbados Empire, the fifth power colluding with the Canpel, Boazan,
    Barm and Zaylans.  Their name is about the only thing you've found out thus
    far.  Igor lets Shinobu speak his piece, then orders him (and Ryou) to go
    outside and run if they've got this much energy left.  Shinobu stalks off, in
    fact happier to be moving his body than chewing the fat with the brass.
    After they depart, Sara explains where Dancougar was for the previous game:
    fighting in Africa!  It seems they got, um, kicked out of Japan after Shinobu
    disobeyed their commander, the infamous Commander Miwa.  Matters went all the
    way to a court martial, but Igor stepped in and managed to have the Beast Squad
    transferred to his command.  Kouji says that Africa seems almost more suited to
    the Beast Squad, but Sara points out to him that whatever their machines may
    be, they the pilots are human.  Well, she adds with a smile, with one possible 
    In any case, with the Zaft in near total control of Africa, Igor and the Beast 
    Squad escaped to North America.  Sara has heard that whoever the Zaft commander
    is, he's got some impressive nickname and tactical skills to match.  Brit
    points out that Shinobu has something of a point - an unending guerilla war can
    only work to your forces' detriment in the long run.  Igor repeats himself:
    he's waiting for the right moment, which will be when the whereabouts of the
    traitor become clear.
    Meanwhile, at the interstellar alliance's forward base, some of the other
    commanders are berating Death Gaia for even temporarily losing control of
    Detroit.  He calls it a minor hiccup at best, but Walkymedes and Dangel tell
    him that their forces aren't his to toy around with as he sees fit, whether or 
    not the current Earth invasion commander is from the Muge.  He retorts that
    someone who's already gotten kicked off the Earth entirely has no right to tell
    him that, and is about to demonstrate who wears the pants in this alliance when
    the mysterious commander intervenes.  This turns out to be *Shapiro* of all
    people, whose 100% certain death in games past apparently left him with nothing
    more than a _really_ funktified hairdo as a memento.  He's now got another
    Earth woman (Luna) at his side, who is quick to rub it in how much the emperor 
    values Shapiro's contributions to the swift campaign the alliance has waged.
    Walkymedes has been executing some other plan, which is now 80% complete.  If
    in fact the thing they're seeking exists, it must be among the remaining 20%.  
    Shapiro tells him to continue investigating, earning him dirty looks from his
    haughty subordinates.  He then addresses them all, informing them that the
    invasion of North America is now entering its final phase.  He tells them to
    carry out their missions swiftly, the sooner to toast the success of the
    alliance.  Shapiro is already drunk on the rank and power he now holds on his
    long-awaited return to Earth - now more than ever, he views himself as the one 
    and only person fit to become God.  And he's determined to take out his past
    defeats on everyone in sight...
    Scenario 7. Ikari no Kemono, Yasei no Houkou ("Raging Beast's Instinctive
    Ryouma is schooling Brit in the art of swordsmanship.  Though it doesn't come
    up that often, he _is_ after all the son of the head of the Nagare Ittou-Ryuu
    style.  Brit explains his newfound interest in swordsmanship by saying that he 
    hasn't mastered Raiko's full powers yet.  Even with the motion programming from
    the Ryuu-Ko-Ou, it's still a mecha - unable to match the fluidity of the
    organic Choukijin.  Brit confesses that most of the success he's had in combat 
    so far has been do to Raiko's capabilities rather than his own skill.  To make 
    any further progress, he wants to start by improving himself, much like he
    tried to do in high school kendou club.  Benkei knows that Brit's telepathic
    powers are the equal of Kusuha's, and wonders why he doesn't trade in his
    Lion's Blade for some long-range weaponry.  Hayato knows the answer to that: he
    wants to fight by Kusuha's side, and it wouldn't very well do for both units to
    be copies of each other, with weaknesses in common.  Benkei apologizes for not 
    realizing that beforehand, and a somewhat grim Brit says that he's been nothing
    but a burden to Kusuha so often - for once he'd like to make things even, to
    protect her as she protected him.  Ryou likes the sound of that very much, and 
    promises to help Brit practice as often as he wants.
    Speaking of the devil, Kusuha runs up with news: the interstellar alliance is
    raising hell near Cincinnati, and Shinobu has headed off without waiting for
    orders.  Your people are ordered to head off in pursuit.  Ryouma promises Brit 
    that he won't tell Kusuha about his training.
    Dangel is in fact astounded when your people actually fall for his vain
    commander's plan and show up.  Shinobu tells his team that while he doesn't
    know what the enemy are up to, he can't just sit around and watch this war cut 
    down people by the hundreds.  His teammates all agree, letting their instincts 
    guide them into battle.
      For a Skill Point, take down the Zupanzer, the Boazan saucers, and the Red
      Baroms within four turns.
      Dangel remarks that Dancougar is as fierce as a wounded beast, but Shinobu
      says that the only one wounded around here will be Dangel.  Dangel retorts
      that he can see how that "vain" commander is so dead set against Dancougar
      (Sara takes notice), and a certain black knight intervenes before Dancougar
      rushes into battle too deeply: it's Alan!  Shinobu for once gladly accepts
      his aid, and your people vow to show the bad guys just how much the fire of
      their instincts will go to burn them away.  Alan knows that this pure form of
      wrath is just what is needed to clear the way through this tangled battle:
      the Beast Squad's immeasurable powers.
      Your dudes show up as soon as the small fry are toast.  Alan warns you to be 
      careful - this seems to be some kind of trap designed to lure you out.  That 
      said, you can't afford to give up either.  In fact, Death Gaia shows up with 
      plenty of reinforcements, but tells the briefly grateful Dangel not to get
      the wrong idea.  He'll leave the forces with Dangel, but plans to kick back
      himself and get a good luck at Dancougar, which their commander is so fixated
      on.  Dangel is infuriated at the Mohican bastard's choice of words, but is
      more infuriated yet with your people.
      One of the enemies has a Booster.
      Save Dangel for last, as killing him will end the battle.
    Your people are now fully aware that you've been marked by the enemy.  Alan
    ponders Igor's strategy for trying to figure out who's pulling the enemy
    strings: having your people strike the enemy head-on is very much like him.
    Kouji wants to know what other choice there is, and Alan says that he's
    gathering information to create that opportune moment everyone wants.  He tells
    you not to die until he can get that information to you.  When Shinobu asks,
    Alan figures that his father would have nothing to say to him even if he paused
    his spying to go see him.  His last words to you are a warning: the Alpha
    Numbers has more enemies than just the interplanetary alliance...  Your people 
    return to base to face the fuming Igor, who Shinobu seems to think of as
    another obstacle in his path...
    ...And, it's straight to the brig for the Beast Squad.  Shinobu is at least
    consistent in his impatience with the guerilla warfare, but Ryou thinks Igor
    has the right idea... in part.  And in part, he's worried about Alan's words:
    he realized today that even the Alpha Numbers cannot beat the interplanetary
    alliance in a war of attrition.  This means that meeting the enemy head on
    won't work - in which case, you've got to strike at the enemy's heart.  This
    begins to make sense to Shinobu, but Ryou isn't done worrying yet: he figures
    you need at least two more super robots to actually pull off such a feat.
    Shinobu wonders where in hell they'll get something like that from, and Ryou
    has something in mind, which Hazuki should be seeing to any time now.  Sara
    meanwhile has been atypically distracted, telling Shinobu that she has some
    sort of bad feeling about what's coming your way.  She shakes it off, though
    Shinobu tells her to let him know if anything happens (and then gruffly claims 
    that he's merely worried about her as the team leader ;)).  Sara thinks to
    herself that SURELY "he" couldn't still be alive: Shapiro Keats was 100%
    positively killed off during the Balmar War.
    Ryouma needs no convincing to see that your dudes can't win a head-on war of
    attrition with the interplanetary alliance.  The same goes for Kouji: the 50
    meter-class bad guys are enough to go toe to toe with your super robots.
    Hazuki muses that the Federation simply can't win with their forces so spread
    out, and Igor tells him that he's contacted "them".  The situation in Oceania
    seems to be going well for the Federation, so "he" should be available to help 
    out here: someone your people know well.
    Death Gaia is derisive of Dangel's failed efforts in Cincinnati, but is content
    to let Dangel stew while pondering Dancougar's intriguing powers.  He resolves 
    to take it down with his own hands during the next battle.  Walkymedes doubts
    that he'll get the chance, informing him that his people have found what the
    Muge emperor wants - meaning they'll have no further need to remain on Earth.  
    Shapiro congratulates Walkymedes on spotting their target, noting that the
    Canpel's reputation for advanced science isn't just hot air.  Walkymedes
    manages a smile and says he'll accept that at face value, and Shapiro says that
    the time has come to go and collect the target.  Walkymedes wants to go to the 
    scene himself, telling his good-for-nothing brother that if he doesn't restore 
    the family name Janela will be mighty upset.  Dangel doesn't like being made
    fun of, even by his brother, but Walkymedes tells him he'll give his complaints
    his full attention _after_ finishing the mission.  Shapiro tells him to get to 
    it, and Walkymedes retorts by telling him to just rest his ornamental commander
    ass on the couch and wait for his report.  Shapiro, predictably, scowls...
    Scenario 8. Kagayake!  Fujimi no Yuusha ("Shine, O Immortal Hero!")
    Akira is hanging out on the East Coast, staring out at the ocean.  He can
    almost imagine that the flames of war encircling the globe are but a fable.
    Shinguji is glad that the fighting hasn't claimed this area too, though he
    wishes Mari would help him fix his Bluegar's engine.  They all want to join up 
    with the Alpha Numbers as soon as they can, though Shinguji tells Akira to rest
    while he can.  The others leave to tend to their repairs, and Akira thinks back
    to his mother's sacrifice that let him defeat the Youma Emperor Barao.  He
    tells her that invaders have once again shattered the peace she gave so much to
    protect, and silently beseeches her to watch over him and his companions as he 
    fights to restore that peace once more.
    Just then, someone approaches - an apparition from the past which Akira
    momentarily mistakes for his mother.  It resolves quickly into... Irui!  Akira 
    quickly figures out that this adorable child is neither a sightseer, nor your
    average war-lorn refugee.  She tells him directly that she's come here to see
    him, which he's not really sure how to reply to.  She then clearly tells him
    "Hero, the time of awakening is come.  The final battle for Reideen, hero
    bearing the Star of La Mu, and the hopes of the ancient Mu Empire, is at hand."
    As he stands astounded, she continues the "judgment day, the cycle of death and
    rebirth is upon you".  Akira, very confused, wants to know what all this is
    about and, above all, who the heck Irui is.  She says that she is "Nashim, she 
    who has returned to this planet to sever the cycle of death and rebirth."  [I
    think you hear E.F. Hutton talking, and I think you're listening.]
    Higashiyama meanwhile is confirming the transfer of Reideen for Igor.  Akira's 
    journey to join up avoided the Pacific Ocean, where his heart was so gravely
    wounded in the fight against the Youma.  Also, this allowed him to avoid the
    war zone that is Southeast Asia, as well as the Orb nation which took advantage
    of the war to declare independence.  Unfortunately, the enemy picks this moment
    to move their forces to... right about the point where Akira is! Igor orders
    your dudes sortied, grudgingly including the Beast Squad.
    Akira tells Irui to go and hide while he holds the bad guys off - he tells her 
    there's no way he's gonna not defend a child under these circumstances.  She
    thanks him and obediently trots off.  Irui watches happily from her hiding
    place, inwardly urging the Hero not to lose.  After all, judgment day is close 
    at hand.  She will wait for the Hero's awakening... elsewhere.  Akira's friends
    quickly join, and he tells them to try to lead the enemy away from the little
    girl he just spoke to.  This puzzles Mari, who says there's nary a life sign
    for 20 kilometers around.  Shinguji thinks he was dreaming, but Akira of course
    doesn't buy that.  But then, wtf is going on?
      For a Skill Point, take down the Flanbul, which flees at 8k HP.
      As Akira's HP begin to wane, he shrugs off Mari's concerns about his health. 
      An unseen voice agrees, telling him that he mustn't lose now, at the
      beginning of his long battle.  The voice tells him, the Hero, that Mutron is 
      responding to his strong heart, and that Reideen is the hope of all the
      Your people intervene after all the flying saucers are toast.  Walkymedes
      seems amused to see the Alpha Numbers show up, "thanking" you for taking good
      care of his younger brother.  He fills you on on what a cool scientist he is 
      and how he's _so_ in charge of the invasion of the Earth.  Even if his
      brother is the archetypical meathead, he tells you not to think of him as a
      mere brainiac.  He instructs his men to strike you down and present you as
      nice souvenirs for his "ornamental commander".
      Kill enough of the bad guys and some Imperial recon mecha will show up.
      There's no telling what they're here to observe, but whatever it is you can't
      let them get away with it.  Your people quickly figure out that the Balmar
      seem be at odds with the interplanetary alliance - which is good for you, but
      you still need to mop them all up.
      Walkymedes is worth a Dual Sensor.  He'll decide to pull out, satisfied as
      long as he can return with the target.  Unfortunately, the target has been
      completely lost during the combat.  This shouldn't have been possible due to 
      the 5km ring of sensors around this area, but it seems the target is using
      very advanced stealth tech to evade the dragnet.  As Walkymedes leaves in a
      huff, your people observe that that's at least one thing the brothers seem to
    Your people are of course glad to have Reideen, coming a step closer to being
    able to execute on the plan to strike down the enemy.  But you're not yet any
    closer to figuring out what the enemy really want, and that's troubling.  Just 
    then Hazuki radios and tells you to return to base - he's just gotten some very
    important information.  From the sound of Hazuki's voice, you may just have
    gotten the key you've been searching for.  As your people head back, Akira is
    left to ponder the words of the mysterious girl...
    It turns out Akira had been busy researching the 12,000-year old underwater
    ruins of the Mu Empire, working out of Australia on Shinobu's advice.  You were
    fairly certain from Prince Sharkin's last words [in games past] that the Youma 
    Empire would rise again to threaten the world.  It was during the search for
    the treasure of the Star of La Mu that the dread emperor Barao showed up, and
    Reideen was by no means able to win on his own.  That's when Akira's mother,
    actually the long-lost Mu empress Lemuria, made her great sacrifice, ending her
    own life to activate the Mutron Emitter in the Star of La Mu.  This
    super-energy enabled Reideen to defeat Barao, but it also spelled the end of
    Lemuria.  Akira is over his grief, now fully committed to his new mission of
    defending the Earth both he and his mother loved so dearly.  Unfortunately, God
    Voice is currently unusable, perhaps due to too much usage during the fight
    against Barao.
    Anyways, it's good to have Akira on board, even if Hyouma's expression of
    camaraderie once again ignores Chizuru's feelings for him.  Igor then tells you
    the news: the enemy are based out of New York.  It seems whoever sold out the
    Earth has really retro tastes.  The Federation is going to mount a full
    assault, and your dudes are going to be right in the thick of it, aiming for
    the enemy's heart.  It seems the info came from a certain guerilla you know
    well: Alan has made good on his promise.  This is great news to Shinobu, but
    Sara still seems to have her bad feeling lingering.  After your people head out
    of the room, Igor asks Hazuki how he would rate your chances of success - he
    doesn't think he can count on winning merely based on your pilots' optimism
    alone.  Hazuki tells him it's around 40%, maybe 35 in your favor.  If only you 
    had one more mech...  And Hazuki has an idea about that...
    Walkymedes attempts to blame his failure on insufficient information about the 
    target, and demands to know precisely what is so important about a single Earth
    girl.  Shapiro refuses to answer, telling Walkymedes to content himself with
    being allowed to partake in this grand invasion.  Walkymedes accedes, letting
    Shapiro know in no uncertain terms what he thinks of this fake Muge
    representative before stalking off.  Afterwards, Shapiro is willing to admit to
    himself and Luna that the charge of being an "ornamental" commander has merit. 
    He figures his power isn't enough yet, far less than enough to take over the
    universe.  Luna tries to tell him suggestively that women love powerful men,
    but he babbles on that power is all that matters in the world period.  With so 
    much self-flattery, he assures all the (absent) fools around him that he, yes
    he, will be the one before whom they will all have to kneel.
    Scenario 9. Saikai!  New York Kaihou-Sen ("Reunion!  The Battle to Free New
    Shapiro has been hiding in his office, humming a certain melody only he can
    hear.  He tells Luna that it's the "melody of space", also known as the
    "Harmony of the Gods".  He claims he received it from the gods while still on
    Earth the first time, realizing in that instant that it was his destiny, as it 
    were, to become the absolute power to rule the galaxy.  "Whatchu talkin bout
    Willis?" is Luna's reaction, but he continues that disruptions to the harmony
    are portending the galaxy's downfall.  This gave him the [convenient] reason of
    acting as God's representative to restore order.
    As Luna mumbles something about "oh, so _that's_ how all this got started?",
    Shapiro goes on and relates how an asteroid strike two hundred years ago smote 
    the prosperous Earth right here, in New York, reducing the flower of Earth's
    dreams and hopes to a ruined crater.  And yet, mankind has _rebuilt_ that city 
    - an object lesson in how man's boundless ambition can overcome any obstacle.  
    Luna, now fully drinking the Koolaid, loves the idea of this hallowed ground
    and points out that there are some rats intruding upon it.  Word is that the
    Federation military is massing nearby, and Shapiro is sharp enough to realize
    that the Alpha Numbers will be among them, and headed directly for his command 
    nucleus.  His plan is to let Dangel and Walkymedes try to vent their grievances
    against the Alpha Numbers, surprising Luna, who figured he'd want to settle the
    score himself.  Shapiro tells her that he's not bored enough to still be hung
    up on his past - plus, he needs to conserve Muge warpower if he's to set their 
    operation to rights in the long run.  He sardonically pictures Dangel and
    Walkymedes' joy that their chance has come, but Luna knows well that Shapiro
    still holds tightly to the biggest axe to grind against the Alpha Numbers and
    especially Dancougar.  She supposes that the form that grudge sublimates into
    will govern how Shapiro's fate will turn...
    Your dudes have already heard the plan: Federation forces will open up at 1600,
    giving you the chance to charge into the city proper.  The enemy surely knows
    you're coming, and you'll probably get to face the enemy's elite.  Igor adds
    that this is your big chance to turn the tide - the success of the whole
    campaign is riding on you.  Kosuke has been analyzing the data on the enemy
    leaders, including Dangel the meathead general and the brainiac commander
    Walkymedes.  The third is general Death Gaia of the Muge, an evil-sounding chap
    you're likely to have to cross swords with before all this is over.  There's
    still no word of the traitor, and Sara is still lost in thought over his
    identity.  She quickly shakes it off, saying that her fighting spirit is rising
    at the mention of the bad guys' strength.  That's what Shinobu likes to hear.
    Brit is pondering the upcoming battle too, putting a rather erudite Japanese
    phrase to the upcoming confrontation.  Hyouma is surprised a foreigner would
    know words that esoteric, and Brit laughs and says that not all Japan-loving
    Americans are limited in vocabulary to "Mount Fuji, geisha, and sukiyaki".
    Chizuru wonders just what era he's talking about [*grin*] and Ryou adds that he
    seems to know an American like that...  Kusuha is starting to sniffle a bit,
    thinking back to her student days in America, days now long gone.  Brit assures
    her that your actions are going to bring those days back - or rather, create
    them anew.  This encourages everyone, and it's time to rumble.
    As your people show up, Walkymedes renews his torrent of cliche bad guy lines
    ("like a moth to the flame", etc.), which Hyouma says has doomed him from the
    outset.  Kouji suggests a new proverb for him to remember: "Justice prevails". 
    Walkymedes thinks his Canpel science is stronger than your justice, but your
    people have other ideas.
      Clear the map in 8 turns for a Skill Point.
      Alan shows up on turn 3 to warn you that the enemy's main force is still
      hiding: the Muge Zolbados forces and the traitor leading them.  Alan shows
      you where the base is, and Shinobu and his team agree that the best thing is 
      to charge in and wreck it.  In fact, what Shinobu has to do is break open the
      way for Alan's companions to enter and destroy the base from the inside, and 
      the rest of your people will help him do just that.
      Dangel is worth an Anti-Beam Coating.  Walkymedes is worth an Apogee Motor.
      Once you get Dancougar to the designated spot, he blows open the dome.
      Shapiro is quite disappointed at JUST how lame the Canpellians proved to be. 
      He vows that, though New York may fall, his dream will still outlive the
      likes of the despicable Alpha Numbers and the Beast Squad.  Sara meanwhile
      gets out of Dancougar and rushes inside, apologizing to Shinobu and saying
      that there's something she's got to check.  Shinobu leaves the controls to
      Ryou and runs off after her.
      As Shapiro tries to make good his escape, a figure from the shadows intones
      that traitors deserve neither dreams nor glory - only their destined defeat. 
      It's Sara, who is pretty amazed that Shapiro is not only still alive but
      still selling out humankind.  Shapiro tries to give her some backtalk, but
      she informs him that neither the Earth, nor she herself, are his.  Something 
      died inside her the day he sold the Earth to its enemies during the Balmar
      War.  He taunts her for sinking back to the level of a mere human, and she in
      turn asks if his dreams are really so puny as to require taking over the
      Earth.  She belittles his degenerate dreams of galactic conquest, asking if
      he intends to die instead of relinquishing those unfulfillable dreams.  Just 
      then Shinobu shows up, interrupting their little tableau.  Unfortunately
      neither he nor Sara can successfully shoot Shapiro dead.  Shinobu manages to 
      somehow lead Sara out of the base, realizing that she's not quite on level
      ground mentally yet...
      Shapiro and his goons emerge in their main forces, but before he can blast
      the Beast Squad Brit intervenes.  He takes the force of the blast, telling
      Kusuha to run and the Beast Squad to get aboard.  Shapiro attempts to end
      Brit's life, but the Sword Which Cleaves Evil, Zengar, intervenes!  Retzel is
      on the scene too.  Your dudes are now thoroughly confused how someone who
      supposedly perished in the Ancestors' Earth Cradle could be here now and
      apparently on your side.  The best you can figure is that your actions
      changed history, and brought him early out of the cold sleep facility he was 
      in.  Retzel notes that Viletta was right: the "Zengar" your people know is
      him, yet not him.
      Shapiro figures that the new interlopers leave him no choice but to flee.
      Death Gaia tells him to do so himself, saying he has no plans to follow his
      orders and that he came to Earth to _fight_, as a true warrior.  I mean, just
      LOOK at all those men who make his blood boil!!  [Look, I don't write this
      stuff, I just translate it.  Somewhat too much admiration for the _men_ of
      the Alpha Numbers if you ask me...]  Shapiro lets him do as he pleases,
      saying he'll be waiting back on the moon should Death Gaia somehow make it
      through alive.  Shinobu promises Shapiro that he'll hunt him down, wherever
      he tries to hide.  Death Gaia is now somewhat concerned, hearing the howl of 
      a "true warrior" in Shinobu's cry.
      Death Gaia is worth an A Adaptor.
    With the commanders kicked off the Earth, word comes from Igor that the
    interplanetary alliance is in retreat all over the world.  This apparently
    means that their goal was not, in fact, occupying the Earth after all.  Alan
    has discovered that their mission in North America was recovering some item of 
    value - their retreat should be taken as a sign that whatever investigation
    they were carrying out has ended.  Kosuke wonders if this means they found what
    they were looking for, or simply decided it wasn't in North America.  Alan has 
    another mission to attend to, but promises to let you know if he finds anything
    else out.  He won't say what, except that the enemy he's pursuing may prove to 
    be your worst foe yet.  He heads off, and your group returns to base with your 
    two new party additions in tow.
    Shinobu figures that this is what happens to anyone who gets in his way, but
    Igor is quick to point out that you had help from Zengar and the army regulars 
    on this one.  Hayato figures that had the bad guys been here for occupation,
    the damage to North America could have been far worse.  Hazuki can't shed any
    light on what the aliens were after, and the fact that Shapiro of all people is
    helping the bad guys means you've got to redouble your caution.  Igor will pass
    that along to the rest of the military, and Kouji points out that at least a
    little levity is in order: after all, you've just won a three month-long
    Unfortunately, there's no time for a party - you're to meet up with the Alpha
    Numbers Japan team in China and head to space, returning to Taiga's command at 
    Orbit Base.  Shinobu mutters about never getting a break, and Igor tells him to
    stand at attention to see his scowl.  He tells Shinobu that this may be the
    last time he gets to savor that expression: the time has come for the Beast
    Squad to become independent from his control.  Shinobu promises to show your
    future adversaries just how much guts Igor trained into them all, which Igor
    calls both their greatest weakness and greatest strength as his final words of 
    Shinobu then takes Sara aside, wanting to figure out if she's really got the
    stomach to see Shapiro dead.  Her response is to slap him across the face,
    growling that the one to kill Shapiro will be she herself.  Shinobu grins,
    saying that _that's_ the Sara he knows.  He tells her he's counting on her to
    watch his back, but before any mushy stuff can occur Kusuha runs over and asks 
    them if they've seen Brit.  Sara says he's over checking out the samurai robot,
    and Kusuha notes that Sara seems to be sparkling somehow - did something good
    happen?  She runs off, and both Sara and Shinobu agree that there's just no
    beating someone so naturally open as that.
    Brit meanwhile has asked Zengar to help teach him more swordsmanship.  Zengar
    studies him for a moment, declaring that Brit has eyes worthy of holding a
    sword.  Zengar cautions him that they won't have long together, but he'll teach
    him what he can in the meanwhile.  He wants to start right away, telling Brit
    that he's got much to learn...
    Scenario 10. Ryuu wo Kurau Mono ("That Which Eats Dragons")
    Somewhere in China, a mystery figure (who is it?) says that he's unwilling to
    swear allegiance to another shadowy figure (Irui?) since she no longer has
    physical form.  He tells her that words won't sway him - their relationship is 
    purely based on balance of power: with the Garden of Paral lost, she should
    have no more authority to order him, or another man, around.  He tells her he's
    doing things his own way, since he and his brethren were the original guardians
    of this world in the first place.  Irui tries to force him to comply, but he's 
    got his own protection now.  He tells her that if she wants to turn him into
    another sword to protect this world like she did back when, she's going to have
    to try a lot harder than that.  If not, she'd best not try to get in his
    people's way again - lest he kill her, yes, even her.  He plans to take his
    leave, observing that someone seems to be waiting nearby for her.  It's been
    tens of millenia since he's had his freedom, and the man is looking forward to 
    enjoying the upcoming game - the game where this guy kills off the wielder of
    the Sword that Irui likes so much.  This man, looking every bit the mafioso,
    thinks he can finally escape from Irui's spell.  I, however, am not optimistic 
    for his chances. ;) ;) ;)
    Retzel is amazed that you know of Zengar, much less his role as defender of the
    Earth Cradle, which is a secret even to most of the Divine Crusaders.  Ryou
    isn't willing to go into the gory details, but you've definitely met him before
    [in a previous game! woo hoo].  What's weird is, the Earth Cradle has
    voluntarily surfaced and released all its cold-slumbering occupants.  This is
    no breakdown: "Meigas" the control system is quite operational, but has only
    one thing to say by way of explanation: "the time has come".  This has Kouji
    baffled: the Earth Cradle was originally meant to weather the gravitational
    wave from the end of the Balmar War.  With the success of the Aegis Project,
    there should have been no need for its revival now.
    Retzel doesn't know what is up with that either, and remains evasive about his 
    true mission.  He claims he's here because of the unforgettable flavor of
    Kusuha's nutritional drink, which has your people cowering in fear of the mere 
    memory.  Kusuha begins listing the many esoteric ingredients she's got on hand,
    to Kouji's horror promises to share some with your entire crew.  When Hyouma
    frantically whispers to Kusuha's old classmate to do something, Kouji furiously
    whispers back that there's no way he could interrupt someone so happy about
    their cooking - in fact, this habit of Kusuha's is why no man would go near her
    back in the days of yore.  Retzel smoothly says that it's not _he_ who is
    waiting for Kusuha's new concoction - she should share some with Brit first.
    As for where Brit is, well... let's just say he's having a man-to-man talk with
      They are in fact busy with practice.  It's not so difficult to take down
      Zengar... the first time.  He teaches Brit a lesson in not letting down his
      guard for even an instant by coming back to life and whaling him to within an
      inch of his machine's life.  After a pause, Brit asks him whether he thinks
      he's gotten any stronger over this week of training.  Zengar says that
      swordsmanship is but the doorway to strength - it's up to Brit's heart
      whether he can walk through it and become truly strong.  He tells Brit not to
      try to overthink things: his body moved naturally during his intervention in 
      New York.
      Before he can digest this, Kusuha and Retzel show up.  It seems that the man-
      to-man stuff is over, and Kusuha can't wait for Brit to try her new sports
      drink.  Zengar tells Brit not to cower before minor problems, which Brit
      thinks doesn't do justice to the terror of what he's about to imbibe.  But
      just then both he and Kusuha sense a great, terrible presence nearby - a
      presence like one they've felt before.  A presence much like the Choukijin
      the first time they met them.
      It is in fact a Choukijin - a dragon, with a man standing on its head.  The
      man regards those the Ryuu-Ou-Ki and Ko-Ou-Ki chose.  He gives his name as
      Son Ganlon, a name that Retzel's family has heard of.  He tells Kusuha what
      she's no doubt dying to know: his "Ouryuu" is the perfected form of the
      "Seiryuu" that protected her in the Garden of Paral.  It seems that the "Four
      Gods" Choukijin that she knew of are the lowest rank, above which are the
      "Four Calamities", "Four Punishments", and above them all the "Four
      Thunders", including his "Ouryuu".  Kusuha wonders if this man, chosen by the
      Ouryuu, is on your side, but Zengar warns her to keep her distance.  As the
      man attacks, Brit demands to know what trickery the man is using to control
      the Ryuu-Ou-Ki, whose heart is supposed to be just.  The main claims that, in
      fact, he is the _rightful_ controller of the Choukijin, making you all the
      bad guys.  Gun-Eden said much the same thing once, before you went and wiped 
      it out.  This means that this man is going to go about delivering his
      original brand of justice without interference from above.  At the very
      least, this means that his dragon wants revenge upon the both of your
      Psychodrivers for their collusion with the old Choukijin.
      Zengar isn't having that, and manages to cow the dragon enough to stop it's
      earthquaking might.  The dragon tells Son Ganlon that he knows a man much
      like him, as well as a woman much like Retzel.  Retzel tells him to save his 
      reminiscences for his living room at home, and Zengar says that, although he 
      doesn't know what brand of justice Ganlon has in mind, it's clear at least
      that visiting old grudges against innocent third parties is nothing if not
      evil.  In any case, your people are sworn to go on fighting the invaders and 
      saving the people, as _your_ form of justice.  And anyone who scoffs at that 
      will get a piece of your fists.  That suits Ganlon just fine, since he
      figures that you have no chance at defeating him, who has touched a fragment 
      of ancient memory.  He's done talking, and it's time to see if the new
      machines and the souls of the departed Choukijin can withstand the might of
      one of the genuine articles.
      For a Skill Point, you must reduce the Shin Ryuu-Ou-Ki to under 10k HP within
      three turns.
      Your other dudes show up immediately and are quickly filled in on the
      situation.  Ganlon seems amused to see some of the other Swords that Gun-Eden
      chose, rather than waking up the _original_ Swords like the one he's riding. 
      Quite humiliating, really.  Brit demands to know what the hell he was up to
      during the War of Seals, and Ganlon says that due to some old wounds of his
      it took the three servants of Gun-Eden a while to wake him up.  Basically,
      this guy is planning to vent his grievances on you, and he's got one hell of 
      a big stick to do it with.
      Once you reduce the dragon to 10k HP or less, Tetsuya, Gaigar, and Jeeg show 
      up (oh, and Boz).  Brit figures that your people have as good as won now, but
      Ganlon cautions that your friends aren't the only ones who have shown up.
      It's a bunch of Zondar, drawn to their enemy the G-Stone.  Kusuha once again 
      implores Ganlon to help you fight off the numerous enemies overshadowing the 
      Earth, but he repeats that he can't see trying to save mankind by any such
      means.  He flies off, taunting you all with the thought that your methods can
      never save mankind.  Meanwhile, you're left to fight the current crop of
      enemies without the benefit of the Dragon brothers, but with the addition of 
      Mic Sounders the 13th.
      On the next turn, "Pizza", or rather Soldat J shows up.  He tells Gai to
      withdraw for now - he acknowledges Gai's power, but points out he has no
      weapons to speak of at the moment.  Gai counters that his most important
      weapon is always with him in his heart: the strength to never give up, no
      matter what the odds.  In short, his COURAGE.  This is a good time for the
      Hero Robot Squad to show up, plus the newly repaired Gao machines.  Gai
      initiates Final Fusion and becomes Gaogaigar.
      The Primeval is worth a Chobham Armor and a Biosensor.
    Once you take down the bad guy, Kaidou goes about Purifying it into a Zondar
    Crystal.  J and Kaidou have been gathering these, and J warns Gai that if he
    gets in the way he'll become his enemy too.
    After J flies off, at least your Heroes get to have a happy reunion.  With this
    new power on your side, Retzel and Zengar head off for their next destination, 
    not to see your people again for a while.  Zengar tells Brit that Brit's power 
    comes from protecting those important to him.  He's looking forward to testing 
    Brit's swordsmanship when next they meet.  Tetsuya is glad that such a strong
    ally is on your side, and that he's not quite the person you crossed swords
    with in the past.  Future.  Whenever.  Brit assures Kusuha that your people's
    combined strength can prevail even against the Four Thunders, though Kusuha
    wonders if the dread she's felt since the fighting started foretold this day.  
    She can only wonder where Irui is, and what could be the motive behind that man
    who knew of Gun-Eden.
    Kouji is willing to admit to having had a pretty rough time liberating New
    York.  Hiroshi is _not_ immediately willing to admit to trouble in Japan, but
    it seems that your old (and supposedly dead) adversaries the Dinosaurs,
    Mikeene, and Jama had their survivors united and sent against you.  Whoever was
    in charge was a mighty commander.  Apparently this commander was none other
    than the "Overlord of Hell" written of in the Bronze Bell your people have been
    studying all this time.  Apparently that was _not_ the Overlord of the Dark
    like you all thought, but someone else, the Emperor Ryuuma.  Whoever this dude 
    is, he's got a kick-ass name and enough clout to unite the three squabbling
    factions of Subterraneans.  He's got a great forward commander in General
    Horror, and has none other than the Marshal of Hell as his chief of staff.
    Yes, Dr. Hell may have lost his body during the Balmar War, but his mind lives 
    on in one of his Battle Beasts.  And gosh, his hatred of the 'Zingers is
    keeping him fighting.  The good news is that your forces drove them all back to
    Kyuushuu, and in process got Hiroshi a new, more evolved cyborg body.  Maybe
    not as impressive as the sentient Hero Robots, but still nice.  What's not as
    nice is that you still have no further information about the mysterious boy
    with J - possibly from another world, just like Mamoru turns out to be (Taiga
    checked with his parents to be sure).
    Your people prepare to head to space, where Taiga will brief you on the next
    phase of operations.  To help Gaogaigar fight in space, Leo has brought the
    Stealth Gao II, giving you all the neato Star Gaogaigar abilities.  Meanwhile, 
    Brit is realizing how true Zengar's words are: Kusuha really is the source of
    his strength.  Once again he vows to protect her, no matter who the enemy or
    how great the danger.  That is what he calls justice.
    Scenario 11. Arata Naru Jinrui ("A New Mankind")
    Aslan has been briefed about Lacus' disappearance during her trip to see the
    memorial for the Bloody Valentine.  Patrick is sending Creuset's squad out to
    find her, especially since it's known throughout the Plant that Lacus and Aslan
    are an item.  Aslan wonders if he's being asked to go find the idol star and
    return like some kind of hero, and Creuset smirks and says that his only other 
    option is to come back sobbing and clutching her corpse.  In either case,
    Aslan's father, head of the National Self-Defense Council, wants him to go, and
    that's pretty much that.
    Meanwhile, Maryuu tells Taiga that Archangel will be heading for Orbit Base,
    and Taiga says that her current course should avoid Zaft airspace.  Liger
    accepts her gratitude light-heartedly, figuring that it's only natural for
    camaraderie during hard times like these.  Taiga goes on to compliment them on 
    making it out of the Heliopolis Colony in one piece.  Maryuu, downcast, says
    that in the process four of the "G's" were stolen by the Zaft, and their proper
    pilots lost.  But at least Archangel pulled through, thanks to its captain and 
    first officer, and the talents of Yamato Kira, a collaborator from the Zaft.
    It seems that Heliopolis was one of the few places the Coordinators and
    Naturals could live together in peace, thanks to being under control of the
    Orb.  Taiga rejects the notion that this war is to determine whether the
    Coordinators or Naturals will prevail - should more people like Kira appear,
    willing to fight for their friends regardless of origin, surely peace can be
    found.  And then there's the Siren of the Plant, Lacus Clyne, who the Archangel
    rescued from floating in space.  All the more reason for the Archangel to hurry
    to Orbit Base.
    Though the communique ended on a positive note, many problems still remain.
    It's surely too dangerous to just send Archangel on to its final destination in
    Alaska unassisted.  The only solution is getting the Alpha Numbers back
    together, especially since reason will no longer work on the Coordinators.
    Aboard the Archangel, Maryuu is pondering Lacus - even though she's a civilian,
    someone is sure to want to use her as leverage on the Coordinators.  Maryuu
    would definitely prefer to keep that from happening, especially to a civilian
    and a little girl at that.  Natarle points out that Kira too is a civilian
    child, who just so happened to save all their asses on the battlefield.  Does
    Maryuu intend to treat the two differently?  Natarle observes that the very
    fact she's Minister Clyne's daughter means that Lacus is already not a
    civilian.  Muu interjects and says that there's no point in debating this while
    you're still en route - your first priority is just making it to Orbit Base
    without running afoul of the Zaft.  Just then, a message comes in from George
    Allstar, a high ranking military commander.  Come to think of it, among the
    humans you picked up was a girl with that name...
    Kira finds Flay and Miriallia arguing over Mili's request for Flay to take food
    to Lacus.  Flay, in very high dudgeon, professes fear at coming anywhere near a
    Coordinator child - though she quickly claims that Kira is an exception.  She
    says that the Coordinators are not only smart but extremely athletic - they're 
    capable of just about anything, you know?  Kira doesn't know, and Sai says that
    he'll do it if Flay is so dead-set against it.  Kazui adds that he doubts their
    guest would attack her, but Flay staunchly maintains that Coordinators'
    abilities can't be gauged by just looking at them.  It's like, what if she was 
    REALLY strong or something?
    Just then, Lacus herself walks in, wondering who's really strong.  It seems
    that her cute little Haro unlocked the laboratory she was contained in.  At
    first glance, Lacus seems a tad airheaded, quizzically answering the enraged
    Flay and saying that she's not of the Zaft.  After all, "Zaft" is just an
    acronym for the military: "Zodiac Alliance of Freedom".  Flay attempts to
    insist that she's still one of them by being a Coordinator, but Lacus lightly
    says that she's not one of them at all, not being at all related to the
    military.  Kira can only gape and watch this exchange in silence, and Lacus
    seems to know that he's not of the military either.  She is about to introduce 
    herself when Flay furiously tells her not to act all familiar with her people. 
    As some of others yell at Flay to shut up, Lacus slowly says that perhaps she'd
    better go elsewhere.  Kira offers to escort her, and Lacus apologizes politely 
    for disturbing everyone.  Toll remarks that Kira is indeed fretting over being 
    a Coordinator, and Kazui asks if Flay is part of Blue Cosmos.  She's not, but
    can't see anything wrong with what they say - those who tamper with their DNA
    for reasons other than curing disease are in opposition to the laws of nature: 
    mistaken creatures.  Isn't that what everyone here thinks?  Well, that's far
    from clear, and what is clear is that Kira put his ass on the line to protect
    everyone, regardless of DNA.  Mili too would prefer not to have to make someone
    like Kira fight... and just then Muu runs in looking for Kira.  His bad feeling
    was right on the mark: the Zaft have indeed spotted the Archangel as well as a 
    certain Federation functionary headed your way: Flay's father.
    Lacus is a bit sad at having to go back to her room.  She's bored on her own,
    and wants to talk to people.  Kira manages that this is a Federation ship, and 
    that there are those who don't... like Coordinators much.  More accurately, the
    Federation is at war with them.  Lacus says lightly that that's a shame, but
    thanks Kira for being gentle with her.  Kira mutters that he _is_ a Coordinator
    after all, but Lacus says that his kindness comes from him being _him_, and
    thanks him when he tells her his name.  Just then Flay and the others run over 
    with the news of the Zaft attack - Flay begs Kira for some assurance that her
    father's ship will be okay.  Muu orders both the young lady and the little
    princess to get to the shelter at once so Kira can sortie already.
    The Zaft have split in two to meet the two ships.  Creuset tells his
    subordinate that nailing the "sole" is far more important than the search for
    one little girl, lest he be a laughingstock for future historians.  Kira and
    Muu sortie to face the massive threat, and Creuset seems to have expected the
    "fifth" G to oppose him.  Muu tells Kira that he'll watch his back, and Maryuu 
    hurries ahead to rendezvous with the transport ship.  She warns your people not
    to pursue the enemy too deeply, and to provide cover for her.  Muu figures that
    with Creuset on the opposing side, things won't be easy, and Creuset inwardly
    tells Muu not to disappoint him.
      For a Skill Point, wipe out all enemies within 7 turns.
      On turn 3, Flay's father's ship shows up just long enough to get blown to
      smithereens before your people can do anything about it.  Kira barely manages
      to contain himself, and it appears he has no choice but to fight possibly for
      the rest of his life.  Yzak meanwhile vows to wipe out the "Strike" with his 
      "Assault Shroud".  Creuset tells his other G pilots that he's already got
      plenty of data from them - they can go ahead and wipe out the Fifth.  They
      think they're about to destroy the last hope of the Naturals.  They are oh so
      sadly mistaken.  Maryuu decides to gamble that Taiga's promised
      reinforcements will arrive in time.
      Your dudes ride to the rescue on turn 4, marveling at the new type of Gundam 
      Kira is piloting.
      Once you take down enough of the enemy, your Espers sense some kind of human 
      will.  Toll detects a gravitational abnormality, and out of it comes...  the 
      YF-19 and YF-21!!!  Yes, they were supposed to be off in deep space with the 
      Megaroad fleet, but hey.  Isamu and Guld jettison their Fold Boosters, both
      putatively unhappy to see each other alive.  Apparently they didn't quite
      Fold out where they intended to, and while Isamu calls it luck Guld isn't
      convinced.  Kusuha quickly establishes contact, and asks for assistance.
      Creuset, quickly figuring that they're old friends of yours, tells his forces
      to get them too.  Isamu tells Kusuha that he'll gladly jump into this battle,
      but tells Kusuha that she'll have to pay him back later.  He assures Brit
      that it won't be a date, and Guld interrupts to point out that attacking an
      assailant they know nothing about is far too reckless.  Isamu in turn points 
      out that these guys started making for the Valkyries the instant they
      realized they were on Kusuha's side.  This means the enemy aren't interested 
      in chatting, and Isamu says they wouldn't have time for that anyway.
      Aslan is worth a Pink Haro - it seems there's no choice but for him and Kira 
      to fight.  Yzak is worth a Hybrid Armor.  Neil is worth a Magnetic Coating.  
      Diakka is worth a Combat Manual.
      When you take out the mothership's engine room, Creuset says to break off
      battle - Gamov is coming to finish your people off anyway.  He shows up with 
      over thirty mobile suits, and after a moment Natarle gets on the radio and
      announces to everyone that she's got Lacus.  She tells the truth that your
      people rendered humanitarian aide by rescuing her escape capsule from space, 
      but adds that if anyone were to attack your ship, she would take it as an
      indication of abdicating responsibility for Lacus' wellbeing - in which case 
      it would be for the Federation to decide her fate.  Creuset is less than
      thrilled with this tactic, and orders his men to cease their assault.
      Natarle can tell that her captain isn't pleased, and preemptively tells her
      that you've got a mission to carry out - you can't afford to be sunk here.
      Needless to say this puts Kira in a very awkward position, especially in
      Aslan's eyes.  Even when the bad guys pull out, your own troops are viewing
      this as a Pyhrric victory at best.  But given that the Alpha Numbers are
      supposedly joining the Orbit Base, it seems a good bet that you're safe, at
      least for the moment...
    The G pilots are discussing how their little Lacus bird is stuck in the
    Natural's cage for the moment - and trying to blame it on Aslan.  Nicol for one
    won't stand for that, and the other two jauntily head off to get their next
    round of orders.  Aslan is in rather ill humor, asking Nicol to leave him alone
    and pondering whether he's really going to have to kill Kira.
    Meanwhile, Kira is one pissed off young man.  He demands to know if this is the
    way of the Federation military, taking innocent girls as hostages, which Muu
    says is pathetic but necessary because of how weak they are now.  This brings
    Kira up short, and Muu tells him that neither of them have the right to
    criticize the captain or first officer, and just then your team comes over to
    chat.  Kira is amazed to see this legendary battalion here, and little
    different from him age-wise.  Muu warns your more jocular people (like Shinobu)
    not to pick on his ace too much - he was just a civilian until very recently.  
    All of this makes him... a typical Gundam pilot, as your people observe.  Muu
    is about to tell your people about Kira before any misunderstandings start, but
    Flay runs over to call Kira a liar first.  She accuses him of not fighting
    seriously because he's a Coordinator, and he in turn runs off.
    Your people figure out the rough outline of what's going on fairly quickly.
    Muu is not surprised that this is the first time your people have seen a
    Coordinator - except for special areas like Heliopolis, the Coordinators'
    living areas are sharply circumscribed.  Tetsuya supposes it's not so
    surprising that this genetically modified strain of humanity could master a
    mobile suit without formal training.  Hayato agrees, noting that this is why
    the numerically superior Federation forces are having such a rough time
    fighting the Zaft.  The Archangel's crew explains how Kira got aboard the last 
    secret weapon in Heliopolis to protect them when the bad guys raided.  This
    means all five of those machines are newly-developed Federation Gundams,
    fabricated in a Morgenleite foundry.  This company is based in Orb, and it
    stands to reason that the Zaft wouldn't stay quiet if the supposedly neutral
    Orb was passing weapons to the Feds.  Really, the mech requires a skilled pilot
    to bring out its full potential, and now that you're here, Kira can go back to 
    his original life.... except that Flay claims she won't allow that, after he
    failed to protect her father and whatnot.  Given that Flay hated the
    Coordinators even before the attack on Heliopolis, this looks like a prejudice 
    she'll never overcome.
    In fact, it's these invisible differences between races that are driving this
    senseless conflict, which may continue until both sides perish.  Your people
    are very glad to see that Kira has friends here (excepting Flay).  Does this
    mean that you'll believe in Kira?  Tetsuya says that he's a warrior, and
    believes in everything that happens on the battlefield.  To be totally
    accurate, your people don't know him very well - but Shinobu plainly saw Kira
    risking his all to protect the ship.  Hyouma says look, this is an age where
    people marry aliens and robots have souls.  Who frigging cares if someone was a
    bit different by birth!  Now, the question is, can Kira accept all of this?
    Kira is in fact crying in the corner somewhere, when Lacus comes to ask him
    what's wrong.
    Scenario 12. Wakare no Uchuu ("Parting in Space")
    What Isamu and Guld have come to tell you is that the Megaroad fleet is
    currently engaged with an unknown enemy in deep space.  Unfortunately, the
    Earth is hardly in a good position to help out - _everyone_ is at war with
    someone or other right about now.  Taiga can only offer his apologies for not
    being able to assist the Megaroad, which Isamu yells won't solve anything but
    which Guld will accept, at least for now.  If the Federation won't help, Isamu 
    wants to use a Fold Booster to at least rejoin his comrades himself, but Leo
    points out that that would be rather hard.  It is, frankly, a miracle that they
    made it so close to Earth from such a long distance.  Leo explains that the
    gravitational fields of innumerable stars, plus other sorts of time-space
    abnormalities, make single long-range teleportation an incredibly imprecise
    science.  And with all the dimensional distortions near the Earth thanks to the
    Gate and all, retracing their steps would be even _more_ unlikely to succeed.  
    Leo speculates that these phenomena may have helped pull Isamu and Guld's Fold 
    out point closer to Earth in fact.
    Hyuuga assures both of them that neither Bright nor Taiga is happy about your
    inability to send aid.  He's also sure that they will be doing their utmost to 
    figure out how to fight the new enemies that they've reported.  Isamu isn't so 
    sure, noting that people around here seem rather too busy putting out the fire 
    beneath their feet to worry about outer space.  If so, Leo asks, why not help
    put that fire out.  It's not like they don't have friends among the Alpha
    Numbers and all.  Isamu can't really turn down that kind of request, and agrees
    to help at least until you reach Orbit Base - at which point they'll take stock
    Kira tells Lacus that the fighting is over for now... thanks to her.  Lacus
    notes that he seems very downcast anyway, and he says that actually he doesn't 
    want to fight at all.  He _is_ a Coordinator after all, and Aslan was a very
    close friend of his.  And now he's the pilot of the Aegis Gundam.  Lacus is
    saddened by this turn of events, since she knows Aslan too - he's the person
    she's been arranged to marry some day.  She says he's very gentle, but rather
    uncommunicative... however, he gave her the cute pink Haro, and promised to
    give her another one since she said she liked it so much.  That's the Aslan
    Kira remembers, who also gave him his little robot bird Torii.  Lacus hopes
    that the two of them won't have to fight again, and Kira increasingly can't
    bear to see someone like this used as a pawn of war.
    In the mess hall, Hyouma is thanking his lucky stars for getting to meet a bona
    fide celebrity idol singer.  Chizuru asks him if he likes that kind of girl,
    and Hyouma blithely starts listing off her good points while Chizuru's frown
    deepens by the second.  Brit suggests that Hyouma might want to study some of
    her love songs to get maybe a bit of a clue about how the female heart works.  
    Hyouma asks if that's how Brit went after Kusuha.  Akira wonders if he can get 
    her autograph, and when Mari points out that the Earth and Plant are at war,
    Akira happily says that good music has nothing to do with war.  Shinguji
    agrees, pointing out that her songs _have_ gained wide popularity.  In fact, it
    turns out MANY of your people are fans, and Michiru finds it an interesting
    irony that it is _music_ that has transcended the boundaries of war. [Just in
    time for Macross to show up!  How convenient. ;) ] It seems Lacus is around
    twice as popular as Sharon Apple ever was, and though some try to attribute it 
    to her genetically-enhanced voice, Akira points out that it's really the heart 
    that counts.  Some of the Seed folks point out that she's still a Coordinator, 
    and Shinobu is in the process of telling them not to get hung up on small
    ...when they point out that the Zaft attack killed many of their friends and
    families.  Shinobu apologizes in short order, and Ryou wonders what happened to
    Flay - locked away in her room all this time.  While Mili can understand her
    feelings, her words towards Kira were too cruel.  The accusation that he isn't 
    fighting seriously rings rather false, and the revelation that he's having to
    fight his best friend only makes things worse.  Come to mention it, Ryou
    notices hesitation in the red Gundam you faced.  He isn't accusing Kira of
    anything - surely he'd have had innumerable chances to go to the Zaft side by
    now.  That said, Kira's inner conflict is surely unlikely to get any better at 
    this rate.  But hey, if your coming means he doesn't have to fight anymore...
    Kusuha then wonders aloud if maybe humans simply can't set aside fighting.
    Even after the finale of the fight with Quatro, where everyone's hearts were
    unified, it's back to the same old warfare that's been with mankind since time 
    out of mind.  Brit grimly recounts what he's heard about this current conflict 
    being touched off by the Jupitorian uprising - another case of "Earthlings" not
    from Earth striking back.  For that matter, there are those on Mars who would
    prefer to see the Zaylans and Barm kicked out too.  Brit tells Kusuha that it's
    your people's job to fight so that the war doesn't spread any further.  He's
    rather the optimist, but your other people can't really disagree.  He asks
    Kusuha to come with him to help debug a problem he found with his targeting
    Kira meanwhile has been taking Lacus and wanting to leave, saying he can't take
    this any more.  He is confronted by the others in the hangar, who after a
    moment figure that they were in the wrong for taking a hostage in the first
    place and offer to help.  Kira in turn promises to come back to them all once
    he's dropped Lacus off, no matter what.
    Lacus has never been in a mobile suit before before, and Kira asks her to be
    patient with the cramped conditions a little while longer until someone arrives
    to pick her up.  He's contacted the Zaft and asked Aslan to come alone to get
    her.  She asks what would happen if he didn't come, and he tells her that he's 
    broadcast that he wouldn't guarantee her safety otherwise.  He was of course
    bluffing, which Lacus knows quite well.  Aslan shows up, and Kira tells Lacus
    to speak to prove to him that it's really her.  When Aslan confirms her
    identity, Kira tells him to take Lacus with him and go.  He gives Lacus a
    gentle push out of his cockpit, letting her drift safely to Aslan's arms.  She 
    thanks Kira for all he's done for her, and for Aslan.  Aslan then implores Kira
    to come with him - what reason is there for him to stay with the Federation
    army?!  Kira tells him that, although he doesn't want to fight him either,
    there are people back on the Federation ship he wants to protect - other
    friends!  Aslan, anguished, shouts that Kira leaves him no choice but to strike
    him down the next time they fight.  The same goes for Kira, and the two bid
    each other silent farewells as Aslan leaves the area.
    Unfortunately, the Zaft have other plans for him - several soldiers show up,
    determined to make Kira pay for taking Lacus hostage.  Fortunately, Kusuha and 
    Brit show up, glad they found him.  Brit tells him that his little stunt has
    the Archangel in an uproar, but you'll worry about that later... unless he
    plans to defect to Zaft right now.  Kira says no, that he's got promises to
    keep, and Brit compliments him on being so nice a guy.  Brit tells Kira to go
    back to the ship, lest his friends' trust in him be for naught by him getting
    shot down here.  He promises to bring reinforcements, and heads off.
      Your people get to hold the fort.  After taking down the first band of Zafts,
      another crew show up... only to get summarily swatted out of the way when the
      Shin Ryuu-Ou-Ki shows up.  Ganlon explains his attack by saying that the Zaft
      were merely in his way... though he is in favor of seeing anyone calling
      themselves a "new" strain of humanity eliminated.  Brit demands to know what 
      the hell he thinks human lives are, and Ganlon says that they're things to be
      guided.  But, if there are too many of them, their individual value becomes
      rather diluted - meaning there's no need to worry about wiping out a few of
      them here and there.  Kusuha can't believe this, and he assures you he hasn't
      forgotten his mission as a protector of mankind... but his methods are
      fundamentally different from yours.  Brit figures that you and he seem
      inimical to each other, and THAT Ganlon will agree with.
      Your people show up in another couple turns... or at least a few of them do. 
      Although Kira was in time, it seems some of your comrades are tied up
      fighting the Zaft.  But don't worry, help is on the way: it's Bright and a
      bunch of Gundam dudes, including the GW boys.  The Alpha Numbers are now all 
      together, and Ganlon is bitterly amused that a puny force like this could
      have defeated Gun-Eden.  Talk about slacking.  Your people are ready to try
      to shut his big mouth for him, but he cautions you that you know nothing
      about him _and_ are about to have some additional company: the Imperial fleet
      is paying you a visit.  Your people claim to have no fear in the face of this
      very unwelcome addition to the battlefield, and Ganlon decides to go and
      spectate on whether the children of Nashim or of Gepel will prove the
      For a Skill Point, take down the Shin Ryuu-Ou-Ki before wiping out the
      imperial forces.
      Unfortunately, the Shin Ryuu-Ou-Ki will regenerate when taken down the first 
      time.  Bright quickly orders everyone to keep away from it and concentrate on
      the Imperial forces.  Once you wipe them out, Bright orders a retreat,
      telling Brit and Kusuha that you're at a disadvantage tangling with him for
      the moment.  Brit hates the thought of showing an enemy his back, but Ganlon 
      tells him there's no shame in that - they actually fought well, all things
      considered.  He tells them to protect their lives until the next time they
      meet, and Brit vows to remember his disgrace this day.
      Ganlon wonders if the time has come, and makes his way to a certain spot.
      Just them some Imperial forces show up.  Rulia figures that this is the
      escort for Master Epeso, but Baran cautions Rulia and Princess Armana to look
      at the area near the dragon.  Apparently, it _destroyed_ Master Epeso's
      escort, probably making it of earth origin.  Baran tells the princess to be
      at ease - he won't let any enemy lay a single finger on her.  Armana is glad 
      to have the trusty general of the Imperial Guard by her side.  Baran says
      that the princess' wellbeing is both his orders from the Emperor, and the
      will of all the people, and he's willing to lay down his life to ensure it.  
      He orders the dragon to advance no further, lest it feel the bite of his
      sword.  Ganlon pauses, giving them his name as a dweller in Gun-Eden.  Armana
      is astounded by this, and Ganlon asks to discuss matters further at her
    Kira is facing a court martial, and Natarle says that Kira doesn't have the
    slightest idea what his actions imply.  Muu requests that that mere supposition
    be stricken from the record, which Maryuu allows.  Muu also seems to recall
    that taking a civilian as hostage violates Section 4 of the Corsica Treaty,
    though Natarle claims she is exercising a special exemption as provided for in 
    time of war in Section C.  That's the first Muu has heard of such a thing, but 
    he presses that the Zaft have withdrawn their forces from your area after
    recovering Lacus.  Natarle claims that that's merely 20-20 hindsight.  Maryuu
    asks Kira if he has anything to say - why did he do something like that on his 
    own?  Kira says he didn't rescue a girl from the depths of space so she could
    become a hostage, and Muu says that he probably wanted her as a girlfriend
    instead (drawing a rebuke from Maryuu to keep his language lawyerly).  After a 
    moment, Maryuu lists the sections of military law which Kira has violated, the 
    penalty for which is execution by firing squad.  HOWEVER: that law only applies
    to members of the military, and cannot be applied to civilians.  The court
    requests that Yamato Kira exercise better judgment in the future, and adjourns.
    The orders from Colonel (yes, he got promoted) Bright are for the Archangel to 
    accompany the Alpha Numbers to Alaska, which should keep the Zaft out of their 
    hair.  As Kira leaves the room, the rest of the crew has been eagerly waiting
    to see if he's okay.  They wonder if he got assigned to latrine duty or
    something (hey, says Muu, that's a good idea!  Natarle is less than impressed),
    and he says he's fine.  They're looking forward to Kira being able to get off
    the ship and back to civilian life, being more than a little concerned about
    what would happen if he had to face his friend Aslan again in battle.  They're 
    all glad that he came back to them in any case.  Flay then comes on the scene, 
    tearfully apologizing for her outburst.  She knew well how hard he fought for
    them all, and he once again apologizes anew for not being able to defend her
    father.  Flay says she hates war, and wishes it would end soon.  Kira agrees.
    Natarle tells everyone to go wait in the cafeteria while she and Maryuu work on
    the paperwork for disbanding their unit.  It seems that letting a civilian take
    up arms, even under extreme circumstances, is itself a crime.  To avoid that,
    the best way is to list everyone as volunteers dating back to the original
    attack.  Natarle tells Flay that no special paperwork is needed in her case
    since she hasn't actually fought, but Flay tells her that she _wants_ to
    volunteer.  Natarle recoils, but Flay has given this a lot of thought since her
    father's death.  Despite how much she hated life aboard this military vessel,
    now that it's time to leave she realizes she doesn't want to go back to the
    phony security and false peace waiting for her.  She knows her father was
    risking his own life to end the war sooner, and says that if fighting is what
    it takes to bring about peace, she wants to pick up her father's work and fight
    too.  Natarle has no intention of turning her down if she's being serious, and 
    tells her to follow her so she can do the paperwork.
    Meanwhile, things haven't changed regarding the Megaroad fleet, drawing renewed
    apologies from Bright and especially Taiga for not being able to help.  Isamu
    then shrugs, the scowl departing his face, and says that he's also learned just
    _how_ bad things are on Earth in the past battle - especially with that
    monstrous dragon on the scene.  Bright has had Isamu and Guld assigned to the
    Alpha Numbers, whose mission remains unchanged: fight any enemy, anywhere, who 
    threatens peace on Earth.  Isamu doesn't mind that, and is all the more
    motivated to wreck havoc on whoever those enemies are so he can get back to
    space sooner.  Taiga in turn says he will assume full responsibility for
    ensuring that your people do whatever they can to find out more about the
    Megaroad's mysterious foes.  He also has an idea about the Archangel...
    The Macross pilots get reacquainted with your crew.  Though worried about their
    colleagues back at Megaroad, they're sure they won't be defeated easily.  Not
    that Isamu has any choice but to think that way, he realizes.  As the
    reminiscing goes on, the G boys relate that the Federation army is having big
    problems, their attention divided between the Plant and the interplanetary
    alliance's base on the Moon, and their chains of command broken.  Even if your 
    forces are sort of a mish-mash of Jion and old Federation power, Hyouma figures
    you should easily outnumber the Plant if you just dogpile it.  The Gundam folks
    tell him that other people within the Federation thought along the same lines, 
    and even more thoroughly at that: they planned to simply _nuke_ the Plant out
    of existence.  Use of nuclear arms on civilian facilities, even in time of war,
    would of course be a gross violation of the Antarctic Treaty, but Hiiro says
    that rules made by human hands can just as easily be altered by human hands.
    As your people wonder what the hell the brass are thinking to try such an
    immoral act, Duo relates that the Plant had forseen this possibility.  They
    developed the "neutron jammer", which would nearly eliminate the carnage - and 
    all the device did was deepen the rift between Federation and Plant.  Kosuke
    knows that the theory behind this energy neutralizing device was complete, but 
    is still amazed that someone managed to actually build one.
    Predictably, the G Boys have been inside the Plant spying, and say that their
    technology level in general far exceeds that of the Federation outside.  Also, 
    the Coordinators are supernally skilled in combat, ensuring a very rough
    campaign ahead of the Federation and virtually guaranteeing a war of attrition.
    Just then, you get to meet new members of the Alpha Numbers: pretty much the
    entire Archangel crew, plus Flay and Kira, have now joined up.  Taiga then
    formally introduces Maryuu Ramius and Natarle Bajroo	l, and your people seem to
    be mixing in pretty rapidly with the newcomers.  Taiga thinks that had he sent 
    the Archangel to Alaska, it would have simply strengthened "them".  Leo adds
    that keeping them with you was the only way to avoid the worst-case scenario.  
    Bright hopes that Amuro will be able to deflect even a little of "their"
    influence for now.  Meanwhile, your people will participate in "Operation
    Harper", the driving out of the Imperial fleet near the Gate as a prelude to
    decisively settling affairs on Earth.  As your people prepare to head off, Brit
    wonders if letting Ganlon go was really such a good idea.  Kusuha replies that 
    even if they made a mistake, fixing mistakes like that has been your stock in
    trade all this time.  For now, you've got a difficult enough enemy to deal with
    in the form of the Imperial forces...
    Scenario 13. Mou Ichidou, Mizukara no Ashi De ("Once More, On One's Own Legs")
    Investigation of Kaidou's past shows that he is not in fact Mrs. Kaidou's son, 
    just like Mamoru's case.  It seems she found him in the mountains of Kyuushuu
    some eight years ago, and adopted him.  Gai figures that he's the one who
    returned Pizza to his rightful form as Soldat J.  What your people don't know
    is why they're hanging out together and gathering the Zondar Crystals.  What
    you do know is that the overwhelming might of the J Ark probably comes from the
    same sources as Galeon: relics from a long-lost unknown culture.  Taiga would
    really like confirmation of that, even though you're only a day away from the
    assault on the gate.
    From study of the Primeval attacks to date, Liger concludes that they are in
    fact Zondar Metal Plants unto themselves.  This means they've got the ability
    to Zondarize mankind in an instant, and Leo figures that it's the general
    ignorance of the Primevals' power that lets humans do something so stupid as
    fight among themselves.  And so, Taiga has called everyone together to try to
    learn more about the Primevals before going on with Operation Harper.  That
    includes Mamoru and Galeon, who has Maryuu a bit scared.  They want Mamoru to
    try getting even more information from the black boxes that Galeon carries, and
    when Mamoru says he's already tried Taiga gives him a G-Stone pendant.  This
    special G-Stone, clearly different in nature from the others, has been in
    "storage" in a certain place until now - Taiga suggests Mamoru try hanging it
    around his neck (in fact his parents had kept it all this time).  Mamoru begins
    glowing at once, shifting to Purification Mode and drawing forth information
    from Galeon - unfortunately, all information you've seen before.  Gai tells
    Mamoru not to fret: although information is important for fighting the bad
    guys, what's far more important yet is the strength coming from joining all
    your hearts as one.  With that experiment out of the way, your people head off 
    to Icarus, leaving the GGG staffers to monitor the Primevals on the ground.
    The Ral Kairam has been outfitted with a compact warp drive - adequate at least
    to let you reach Jupiter in a reasonable amount of time.  It also means that
    you don't get to ride the Daikuu Maryuu just yet, which is still busy with
    Deimos and Voltes protecting Mars.  This means you can't count on them for
    help.  The good news is that Kazuya and Erika are to be married - Puru2 says
    that just watching those two even makes her feel somehow good.  Neither Puru2
    or her sister know precisely what that feeling is, but Michiru tells they'll
    figure it out when they're a little older [*a-HEM*].  Hayato smirks broadly
    enough that Boz gets jealous and has to be bodily restrained by his lackeys.
    The marriage is to happen after the Mars re-terraforming process is complete.  
    Though, with the current state of affairs there's no telling when that will be.
    Hey, one more reason to bring the war to a close, right?
    Mamoru is begging Galeon to tell him more about himself, about Kaidou and Cain 
    and all that.  Why can't he sense or Purify the Primevals?  At this rate, will 
    he really be of any use to the Alpha Numbers?  Will Galeon even still protect
    him?  Galeon begins to emit a strange light, and a voice announces that the
    time has come.  Mamoru's pendant begins to glow as the voice, professing to be 
    Cain, gives Mamoru a warning about an encroaching Primeval.
    Mamoru manages to get the warning to Bright, who isn't sure what to make of the
    warning but has everyone halt just to be safe.  Pagliaccio is indeed on the
    scene, ordering the Primeval to attack the Alpha Numbers and especially the
    Relic of Cain.
      For a Skill Point, clear the map within six turns, saving the ZX-06 for last.
      Once you take down enough of the bad guys, Pagliaccio changes targets to your
      pilots.  And here your dudes thought the enemy was few in number.  Your
      people begin suffering from intense headaches, even the cybernetic Hiroshi.  
      As Bright is about to order a pullout, Mamoru decides to fight too for the
      sake of the Earth.  He smacks the Brain Primeval around, but just then the
      Imperial forces show up to harass you.  Their plan seems to be _ramming_ the 
      Archangel, and the first wave deals grave damage.  As the second wave comes, 
      the Archangel won't be able to dodge...
      ...but out of nowhere appear... the EVAs of all things @_@  They're all very 
      much alive, and at least in Asuka's case as impudent as ever.  They unleash a
      torrent of fire and quickly join in the fray, apparently having grown up some
      since you saw them last.  Misato will give you all the details later - for
      now, it's time to take on both sets of enemies.
      Gai has a particular axe to grind with this Primeval for fusing with the
      Space Shuttle, the flower of man's dreams and once his own vehicle as an
      astronaut.  Mamoru, with his newfound powers, can Purify the Primeval's core.
      Pagliaccio notes Mamoru's growing threat level, but opts to continue the
      operation.  Your people have reason to worry about how the Zondar seem to
      have followed you here, as well as why the J Ark didn't show.  In the mean
      time, the EVA pilots lead you to the Icarus Base, where they've been
      stationed all this time.
    At Icarus Base, your people begin to make introductions with the supposedly
    defunct EVAs.  Misato and Maryuu are especially interested in each other,
    having the _*ODDEST*_ feeling they know each other from somewhere [Ah,
    Mitsuishi Kotono, what a woman.]  Misato explains that the explanation of the
    EVAs being abandoned and sent into the sun was just the cover story (albeit
    itself a top secret one), and the order was given instead to bring the EVAs to 
    Icarus to be put to good use.  That order came from NERV's former commander,
    Ikari Gendou, who is probably somehow still alive though Misato herself hasn't 
    seen him and is half in disbelief.  As for NERV HQ itself, it's been _utterly_ 
    sealed, so much so that even Misato wouldn't be allowed in.
    Misato explains that after the war she was imprisoned by the Federation
    government as a member of the E Project while her fate was decided.  It took
    until the conclusion of the War of Seals for her and the core of the old NERV
    to be sent out here on special assignment.  Her orders, apparently from
    Commander Ikari, were ultimately to bring the EVAs to the Alpha Numbers - of
    course, with no further explanation.  Bright welcomes the EVAs aboard, and asks
    to see the base commander.
    Apparently the Children were cooped up in Japan, but not allowed any contact
    with the outside world.  Asuka claims to have hated being held in the same
    place as Shinji, and Shinji gives back as good as she dishes out.  When she
    said she was worried about him attacking her in the middle of the night, he
    fires back that it's within his power to _choose_ who he ends up with, citing
    among other things just how bad of a mood she's in when waking up in the
    morning or talking in her sleep.  Asuka is quick to forestall Hyouma and
    Chizuru getting any funny ideas: their circumstances were much like the Unison 
    Training at Misato's apartment.  Eventually, when the War of Seals ended Misato
    came to pick them, bringing them to Icarus where Rei had seemingly been sent
    ahead.  In fact, Rei herself basically woke up and found herself here.  In any 
    case, it's good to have more units on your side.  It seems they've all got S2
    Engines now, so no more messing around with cabling.  As the good-natured (?)
    barb-trading continues, Shinji ponders being asked to fight once again in his
    EVA.  He's no longer running away, and fights with purpose to ultimately figure
    out what his father is up to and why he sent him way out here.  Kira then comes
    in, introducing himself as the Strike Gundam's pilot but hesitating to ask
    Shinji why he's once again piloting an EVA.  Asuka can tell right away that
    Kira somehow reminds her of Shinji from the old days.
    Time to meet the base commander: it's Tashiro, still quite hale and hearty and 
    quite grateful to Bright for the assistance he rendered "back then".  He
    introduces himself formally to Maryuu as the former captain of the Exelion, the
    SDF ship that was sunk at the end of the war with the Space Monsters.  He
    recounts how he deliberately overloaded the Exelion's engines, making an
    artificial black hole that took the planet Raiousei and damn near all of the
    space monsters to an early grave.  It should have been his grave too, but for
    reasons unknown he and his ship reemerged in the asteroid belt two years later.
    Maryuu quickly guesses that he emerged from the Gate, which is nothing short of
    a miracle.  A "blessing", Tashiro corrects her, for the successful completion
    of the "Carneades Project" - at least, that's what he believes.
    The Gate itself is still a mystery - all you know about it is that Imperial
    reinforcements are pouring through it by the day.  If mankind is to have a
    future, you must steal the Gate back, and you've got just the man to figure out
    how: Major Oota Kouichirou, who is honored to meet Bright Noa once again.  Not 
    only is he not dead of radiation sickness, but he's got his new
    adjutant/wife(!!) with him.  The marriage was arranged so quickly that there
    was no time to send out invitations, especially since Kazumi's mission was
    quietly changed relative to Noriko and Jung's.  Hopefully, you now have all the
    tools you need to make this operation succeed.
    Scenario 13x. Hikari to Yami ("Light and Darkness")
    A group of shady figures is conferring about Brain's failure: the Alpha Numbers
    are far more dangerous than anticipated.  In which case, the leader says, why
    not use this little thingie here which the foolish humans have so considerately
    left lying around...
    Renais asks Papillon to explain the operation that's brought her to southern
    Europe.  A certain facility believed to be affiliated with the Bionet
    organization has been discovered in the area - her mission is to scout out the 
    facility, and if need be to destroy it.  Renais idly wonders what the hell bad 
    stuff Bionet is up to this time, growling that these are people who seem to
    take pleasure in cybering themselves.  Kouryuu warns her that if she gets any
    hotter she'll waste her Refrigeration Coat, and Anryuu helpfully adds that her 
    temperature has already risen 2 degrees C.  Renais tells both of them to shut
    up, but Papillon mildly tells her that they have a point, and asks her not to
    get too hot - she has a history of taking risks where Bionet is concerned...
    Renais briefly thanks her, but points out that it's their fault that she's
    stuck with her current body - she's bound and determined to wipe out everything
    to do with them, and won't let anyone stand in her way.  Papillon looks
    dubious, but Kouryuu and Anryuu say they'll be sure to rein things in then with
    their sisterly power.  Renais tells them to try saying that _after_ they've
    learned Symmetrical Docking, and Papillon says it can't be helped given that
    they've just woken up.  The two sisters see Papillon as their mother figure,
    and as Renais gets to fretting Liger cuts in and asks what she's looking so
    down for.
    It turns out your people are stopping by here before jetting off, presumably to
    look after a certain project.  Renais seems to be in no mood for long chit-chat
    with her father, who seemingly takes her insolence in stride.  He tells her he 
    hasn't seen her in a while, and is a bit worried how her body's holding up, and
    she smirks and tells him that he's better off worrying about his own body.
    When she asks, he tells her that Gai and the others are holding off the
    Primevals for now, but he can't say that you're adequately staffed for that
    fight.  Kouryuu wants to join that fight as soon as possible, but Papillon
    points out that they have a job of protecting the Earth from the criminal
    syndicates.  Anryuu tells her pouting sister to be patient: surely a chance
    will come to meet up with their brothers soon enough.  Anryuu is even looking
    forward to a little mecha-sized makeup, which Renais can only shake her head
    at.  Leo then cautions Renais that if she should meet the mysterious
    Primeval-hunting J Ark, to not assume that it will be on her side.  As Liger
    and Renais exchange acerbic if good-natured farewells, Papillon adds another
    warning - she's got a bad feeling about this operation - and as someone with
    Sensing Mind powers, that's a warning worth heeding.
    The operation is simple: Renais will go in, and the Dragon sisters are to
    standby until called.  They're a bit dismayed by this, but Renais curtly tells 
    them that this is about infiltration: the two of them would get spotted at
    once, especially the brightly colored Kouryuu.  Now, the question is, how to
    best break in?
    It turns out the bad guys have themselves a very large underground cave - more 
    than adequate for their "research".  Renais has found several abandoned mobile 
    suits and a bunch of meaningless paperwork - it looks like they're one step
    ahead of you, and showing an immense talent for staying that way.  Papillon
    intends to have those mobile suits analyzed in the hopes of finding out
    something, anything, and orders Renais to secure the area in the meantime.  The
    bad guys (well, some bad guys anyway) notice one "rat" with a G-Stone on the
    scene, plus two more nearby.  They plan to use the three of them as test
    subjects for whatever it is they've brought.
    This means, apparently, that the mobile suits start up and begin attacking.
    Renais quickly equips herself and calls for backup, noting that Papillon's bad 
    feeling is right on the money.
      Anryuu wonders why the MS's AIs booted by themselves - could it be ghosts,
      wonders Kouryuu.  Renais doubts robots ought to be saying something like
      When you take down the last MS, it rushes towards Kouryuu, but seemingly does
      nothing worse than scorch her skin.  That rapidly changes when Kouryuu
      becomes unresponsive, and Arm steps out of the shadows to tell Renais why.
      He reveals himself as a Primeval, merged with a human as but a mere
      demonstration of his power.  He won't say what he's done to Kouryuu that
      worked so well, except to say that that robot is now his puppet.  He orders
      Kouryuu to reduce Anryuu to scrap, and she starts blasting away, well,
      robotically.  Arm thinks he's given this woman with a G-Stone a pretty little
      dilemma: let herself be killed, or destroy his puppet.  Muahahaha.  And
      Meanwhile, Papillon has figured out what's wrong with Kouryuu: a bunch of
      nanomachines dispersed by the blast.  And not just any nanomachines either:
      these ones are going straight after the G-Fibers that constitute her "nervous
      system", overwriting her AI with a program written by the Primeval.  Renais
      can't believe that that could be done so easily, and Papillon says that
      Kouryuu is young and unstable enough that it's not inconceivable.  At this
      rate Kouryuu will be judged a traitor and destroyed by the Federation, and
      Renais will be damned if she lets what happened to Volcode happen again.
      Papillon, at Renais's urging, says that you've got to bet on Kouryuu's mettle
      as a Hero - and Anryuu's power will be needed too.  Papillon will take the
      very dangerous step of contacting Kouryuu directly, and tells Anryuu that her
      voice as Kouryuu's sister is the only thing that may be able to awaken her
      memories.  Anryuu tells Renais to leave her sister to her, and to go in
      pursuit of the Primeval you just saw.
      As you take down the other mobile suits, Arm begins chortling over how evil
      his plan is and how you've got no chance to escape it.  In fact, he laughs so
      damn hard that Renais couldn't NOT find his hiding place unless she was both 
      deaf and retarded.  Given how she is neither, she starts getting ready to
      clean his clock: not as a "rat" but as a "lion" (her surname).  And not just 
      any lion either: she's the queen of the pride, Lion Leine!  Too bad Arm is
      just a _TAD_ stronger than she is, and despite her bravado Arm is prepared to
      break this lion's fangs once and for all.
      Flashback!  As a much younger kid, Renais is terrified and promises to be
      faithful to Bionet in whatever they ask.  Apparently they weren't very kind
      to her despite this promise...
      The memory gives Renais strength, for which she thanks the Primeval...
      Take down all the other bad guys then go Persuade Kouryuu with Anryuu.  She
      tells Kouryuu to remember why they were born: to protect people!  They must
      never ever harm them - they may have been programmed, but they still have
      hearts, despite the reprogramming!  She asks Kouryuu to try Symmetrical
      Docking, to wish with all her being to become one like their brothers can.
      This works well, and Kouryuu's memory is restored.
      However, Arm isn't quite done.  He's got a backup plan to keep Renais and the
      others tied up: a bunch of Zondar.  He manages to brush Renais out of his
      way, leaving his minions for you to fight.  Before Renais can try to pursue, 
      Papillon warns her that the Dragon sisters are damaged close to their limits:
      she asks Renais to hang on until she can find an escape route.
      As things are looking bad for the Dragon sisters, the J Ark shows up to help 
      the ladies out.  Sort of.  J does this by telling the G-Stone-bearing ladies 
      to clear out, lest they be even more underfoot in their half-baked state.
      The good news is that the path to escape is now clear, but the Dragon sisters
      are pissed, and with much fanfare the Dragon Sisters succeed at Symmetrical
      Docking, forming Tenryuujin.
    After taking out the bad guys, J and Arma leave at top speed.  Renais figures
    that their power is even above what she read in the report, and allows that
    she's willing to look slightly more kindly on the Dragon sisters now that they 
    can combine.  Unfortunately, that combination took its toll on them in their
    badly damaged state: Papillon says they won't be able to join the GGG for some 
    time.  Kouryuu is sad that she won't get to see Renais for a while, but the two
    promise to Renais to work their butts off once they are repaired and tuned up. 
    Papillon then tells Renais that sooner or later she's going to have to join her
    father and the rest of your people in fighting the great enemies confronting
    the world.  Renais claims that she's always alone, but Papillon is sure a good 
    man is closer to her than she thinks - half her Sensing Mind powers, and half
    good-old feminine intuition.  Renais wonders if her speaking that way is due to
    Entouji, and Papillon is sure that Renais has something similar going on...
    Scenario 14. Operation Harper
    On the bridge of the Helmoze, Epeso reports to Hazar Gottso that the Alpha
    Numbers are headed their way.  Hazar is impressed that your people have divined
    the Empire's strategy, and warns Epeso and his First Border Fleet not to let
    down their guard: even if it WAS coincidental, these are the folks who took
    down the Seventh Fleet.  Accidents can happen.  Epeso claims he won't make the 
    same mistakes Raodekia did, and Hazar tells Epeso Judekka Gottso that he won't 
    hear any reports except "success" and "victory".  Epeso says that, on his honor
    as a Gottso, he'll carry out this mission to its utmost end.  As he leaves,
    Hazar inwardly growls at that puppet not to name himself a Gottso.
    Baran then shows up, addressing his former ward without honorifics and
    unashamed in doing so.  This provokes Hazar's ire, but Baran merely stands in
    silence, waiting for his chance to report that Princess Armana is worried about
    the Crossgate.  She believes it will bring calamity to the Ze Balmariy empire. 
    Hazar finds this ludicrous, saying that his father is _personally_ seeing to
    efforts to unlock the Gate's secrets.  Besides, he figures it's the only way to
    bring victory to the slowly decaying Imperial fleet.  Baran agrees, recounting 
    the Empire's struggles with the Baff Clan and the loss of its Third and Fourth 
    fleets to their gods of destruction.  The urgency of the moment is what has
    sent Hazar and his fleet all the way out to a backwater area like this, and he 
    warns Baran that nobody, even Princess Armana, is going to dissuade him from
    making this mission succeed.  After Baran strides off, Hazar furiously wonders 
    why the hell his father sent this hard-headed man out here.
    Just then, Ganlon makes his appearance, offering his feigned sympathies at the 
    Empire's difficulties.  Hazar dangerously reminds him that he was asked not to 
    wander about the ship unattended, but Ganlon professes interest, as an
    Earthling, at all the wonders aboard.  He quickly assures Hazar that he's no
    spy - in fact, he's closer to Hazar than to the Earthlings.  Hazar spits that
    no mere human can be equal to the lofty Balmar, which earns a round of mocking 
    laughter from Ganlon.  Enraged further, Hazar promises him that had he not been
    in control of a certain Choukijin, his head would have been cut off just now.  
    Ganlon lightly claims that he'll be more careful in the future, and Hazar tells
    him that he's got a job for him to do on Earth.  Of course, this is to test his
    loyalty, and comes with implied threats of what will happen should he disobey. 
    Ganlon says it's not in his nature to disobey the powerful, and with a sudden
    dangerous smirk says that all he's interested in are Gun-Eden and Irui.
    Just then, Armana herself walks in, openly doubting the wisdom of trusting an
    unknown like Ganlon.  Hazar says politely but quite clearly that he's in no
    mood to take orders from her, and mockingly asks her to dance the ceremonial
    blessing on their victory or some other similarly "useful" activity.  Rulia
    calls him on his rudeness, and with a far more unsettling smile he advises the 
    princess, jewel of the Empire's people, to take careful care of herself for the
    next year.  Armana calmly quiets Rulia, observing that normally she wouldn't be
    in a place like this at all.  What has brought her is wanting to go to... Earth
    of all places!  Ganlon takes stock of the princess, deciding in short order
    that she's not the same sort of being as Irui.  Hazar offers to protect her in 
    person in that case, saying that he is surely _far_ more protection than Baran 
    could be and provoking her scowl again.  Inwardly, though, Hazar is wary of
    Armana Tikva, the priestess of Zfield - why is she interested in the Earth
    anyway?  In any case, Ganlon is sure to avoid boredom at this rate.
    Epeso reminds all his soldiers of the crisis facing the Empire, and tells them 
    that the princess herself is watching.  This is good news to the soldiers, who 
    figure that they can't lose with the protection of the priestess of Zfield on
    their side.  This amuses Hazar, who tells Ace to be ready to sortie too.  As
    your people come forth, Ganlon notices that the Choukijin's chosen Espers are
    among your forces.  He figures that they're still no match for him without
    Choukijin of their own, and wishes them the best of luck in battle.  Kusuha can
    actually sense his scrutiny, but agrees with Brit that the enemy before them
    comes first.  Oota reminds you that your objective is the enemy flagship
    codenamed Green Flower.  Sinking it should disrupt the enemy's chain of
    command, but also virtually guarantees that you'll have to face a Zfield, a
    giant mobile weapon that is the enemy's trump card.  It was this that did in
    the SRX, and probably Aya with it.  This only serves as further motivation for 
    the EVA pilots and Shinobu, but Ryou notices that there seem to be too few of
    the enemy, and none of the other races represented.  Does this mean the Empire 
    is weakening, or is there some other cause?
      The battle is over when you reduce the Helmoze to under 80k HP.  Do this in
      under 7 turns for a Skill Point.
      After the Helmoze fires on your dudes for the first time, Armana and Rulia
      note that the Earthlings seem to be putting up quite a fight.  Surely there's
      no further purpose in lingering here?  Hazar tells Rulia, a mere maid, not to
      try to give him her opinions, but she says that she'll give opinions to
      whoever she needs to to protect the princess.  Baran comes to Rulia's
      defense, saying that she's got a point.  Hazar, obviously displeased, orders 
      Ace to go slaughter your people and meet up again later while he proceeds to 
      his next objective.  Ace is indeed the pilot of the Zfield, which Kazumi
      warns you has a big-ass map weapon and other sorts of unpleasantries.
      One of the enemies has a Booster.
      The Zfield is worth a Custom OS.
      Once you reduce the Helmoze to 80k HP or less, an emergency call is relayed
      to you by Icarus - Orbit Base is under all-out assault by the Primevals.
      Unfortunately, your people are too far away, and Tashiro will send what aid
      he can.  Your people can only concentrate on the enemy at hand and hope Orbit
      Base pulls through... Just then, something starts emerging from the Gate.
      Epeso, realizing he's in grave danger, orders his men to withdraw at once.
      Sensing the abnormality of this response, Bright hastily pulls out too as the
      Gate starts disgorging whatever it is entirely on its own.  Unfortunately,
      you're too late.
      You've been thrown through dimensions back into real space, though if your
      people stray too far apart there's no telling where they might end up.  In
      fact, you got sent back to _Earth_, almost as if in response to the
      Primevals.  But that would be too much of a coincidence...  Unfortunately,
      the Archangel is falling behind due to damage from the previous battle, and
      the Dragon brothers decide to make a certain sacrifice to save the ship.
      Your people have no way to retrieve them as they fall behind.  Gai can only
      vow to them that somehow, some way, he'll see them again.
    Scenario 15. Haruka Naru Gaika ("Distant Victory Hymn")
    Pagliaccio has seven Primevals ready to attack at once, with only a 0.03%
    chance of failure and no unknowns.  J and Kaidou will try to go and help, but
    with the Primevals already human sized and inside the Orbit Base, things look
    grim.  Your people are still (supposedly) days away, which lasts for all of
    about three or four lines until your two ships pop out _right_ where they're
    needed.  Misato is now convinced that there's purpose behind where you got
    Gated to, and Bright orders everyone to attack at flank speed.
    The Primevals figure that seven of them should be more than enough to get their
    mission done, though they dislike the Alpha Numbers for reducing their numbers 
    this much.  Their mission is 1) take over the "GGG" organization's orbital
    facility, 2) completely eliminate the Legacy of Cain and the Calamity of Abel, 
    and 3) wipe out the Alpha Numbers.
    The first is the Rib, with the ability to dismantle anything near him.  This is
    how they breached the Orbit Base's numerous overlapping Protect Shades.  The
    good news is that the former Silver Hyuuma of ID5 is still quite handy with a
    rifle - the bad news is that the Liver Primeval can repair Rib almost
    instantly.  Hyuuga orders your people to fall back, and everywhere the
    Primevals go they are wreaking havoc on the base's guardians.  That includes
    Gai, who gets a taste of the Arm Primeval's directed gravity wave attack.
    Before Arm can finish him off, J shows up, facing the Primeval for the first
    time since the final battle to defend the Trinary solar system.  Unfortunately,
    the Eye Primeval is able to warn Arm of J's attacks.  The question is, can this
    keep up with Gai's Hyper Mode?  Arm sure thinks he can take down G and J right 
    Meanwhile, the Stomach Primeval, who had been hiding behind micro black holes, 
    makes a go at Mamoru himself.  It plans to seal away Cain's destruction machine
    (that would be Mamoru) in a dimension so warped that even he won't be able to
    escape.  Kaidou then shows up, telling Mamoru that he's Cain's child, born on
    the green planet.  It was Kaidou who was made on the red planet, and between
    Kaidou and Stomach they recount the tale of how the J Jewel was created as a
    copy of the G-Stone, based in turn off of studying the powers of Cain's son
    Latio.  The end result was Arma, a biological weapon with an enhanced form of
    Latio's psychokinesis.  Stomach says that if he can take out the two of them
    here, the last threat to the Primevals' power will be ended.  Mamoru doesn't
    want to believe this - he says he's from Earth, with a mother and father... and
    Kaidou intervenes when Stomach tries to swallow him.  He tells Mamoru to hurry 
    on ahead, that this is his fight, and Mamoru tells him to call him if he's ever
    feeling bad, since both of them are friends from Earth.  As Stomach threatens
    to wipe out both their Earth families, Kaidou announces that Stomach has pissed
    him off.
    The remaining two Primevals make it to the Main Order Room, telling your people
    that they're here to build a Zondar Metal Plant and thereby ravage the whole
    Earth.  Before the Ear Primeval can turn the GGG staffers into his zombies,
    your people break in and start laying the smackdown.  Hiroshi demonstrates that
    Gai isn't the only cyborg around here (he's powered-up by the way).  As your
    people unload clip after clip of ammo into them, your trump card emerges from
    the elevator and forces them to retreat with his G-Stone power.
    Elsewhere, Rib and Liver think they've got Hyuuga and Ushiyama cornered.  Too
    bad for them Goldymarg and Volfogg are on the scene, the whole thing being a
    trap.  The G boys are helping out too, able to damage the Primevals faster than
    they can regenerate.  They can only flee, just as Volfogg had anticipated.  As 
    your people are preparing to follow after, Kira is more than a bit uneasy about
    being given a gun and told to defend himself.  Hiiro tells him flatly that if
    he's going to be a burden, he'd better leave now, and Muu says that unless he
    wants to head back to the Archangel under his own power, he'd better toe the
    Meanwhile, Arm has forced his way past Gai and J.  Mikoto radios Gai to tell
    him that the Primevals are trying to regroup.  Your people make it to the
    scene, and Mic pulls out Disc X, specially remixed to wipe out the Zondar
    Spores.  As the Primevals try to retreat, your people unleash their full fury
    and take out the regenerating Liver.  The remaining ones manage to make it to
    the moon, merging into one giant entity for you to kick the ass of.  Asuka
    notes that the bigger they are, the easier they are to aim at.  J simply _will_
    not just accept Gai's aid in battle, but finally accedes to letting Gai try to 
    do as he wishes.  The Primevals then copy a bunch of Zaft and Mobile Suits to
    get in your way [or was that, provide you Morale], and Kira realizes that if
    you fall here you all will presumably get copied too.
      For a Skill Point, destroy all enemies within seven turns, saving the
      combined Primeval for last.
      After you off enough Zondars, the Primevals start pulling out the big guns.  
      Your people dodge, but the Primeval attack actually reaches into the Earth's 
      atmosphere.  The Primeval recoils, not wanting to blow away the planet that
      is about to host its offspring.  With your people wondering how the heck to
      attack, J says that he'll go in ahead and create an opening - not that he's
      helping Gai out or anything.
      The Combined Primeval is worth a High Performance Radar.  Mamoru will get to 
      purify seven of the Cores, with two of them escaping.  J tells your people
      he'll leave the Zondar Crystals with you for now and bids farewell.  Gai
      tells Chouryuujin (that's the Dragon brothers in combined form) to watch from
      wherever it is - its lives bought many, many people's salvation.
    A coded message from Icarus arrives, announcing that the Imperial Fleet has
    relocated to Mars.  They haven't taken any visible military action, and Oota
    figures that even they were caught off guard by the Gate's activity.  The
    landing party has touched down quite far from the re-terraforming facilities,
    which is something at least.  Oota and Kazumi will head back to Icarus to guard
    the Gate, at least until the Carneades Project comes to fruition.  They will
    also do what they can to research the enemy that Megaroad is fighting.  Leo
    muses on how deep space contains both your hopes and greatest fears, and Taiga 
    adds that you have no choice but to march towards outer space as your destiny
    calls you all.
    Speaking of space, _somewhere_ out there certain people are conferring about
    Zondar Metal, originally created to relieve the Minus Energy that would stress 
    the life forms of the blue member of the Trinary Solar System.  Though the red 
    and green planets were lost when the Zondar Metal loosed the bonds of its
    programming, two carriers of a countermeasure descended to the blue planet: a
    vaccine as it were.  The knowledgeable figure asks for a status report on the
    border fleet.  Someone reports that the First Fleet had a bit of an accident
    and ended up at the fourth star, but other than that things are going smoothly.
    He assures this important personage that he will lead the "Chosen Ones" here no
    matter what, but the knowledgeable one seems to recall that a traitor arose
    from this man's ranks: Yuuzes Gottso.  He notes that while the Gottso Family
    has many gifted members, it also harbors those a bit too confident in their own
    power.  The subordinate says that Yuuzes was a fool who learned of the secret
    Crossgate and believed he could control it, bringing about little good - other 
    than that the Empire discovered Earth.  In any case, they've got to get busy
    protecting their homeworld of Balmar from the great calamity overshadowing it, 
    and trust themselves to the will of their Creator, Zfield.
    Scenario 16. Michibikareru Tamashii, Ginga De ("Souls Led Through the Galaxy")
    And now for something completely different!  We take you to the planet Solo, in
    the Omega star cluster.  Karsha is calling for Cosmo and Dek to wait up.
    Cosmo, who has a really _bad_ afro AND jacket both stolen from some krumping
    clown troupe, tells her that it was her choice to follow them - and he's got no
    reason to slow down on her account.  Dek agrees, telling her to go meet the
    colony ships or something.  Karsha suspect that they're up to something, but
    doesn't know what.
    In fact, something _is_ going on, something that Cheryl was trying to hide.
    Bes quotes her section seventeen of the civilian laws: all weapons and material
    pertaining to them are to be turned over to the military at once.  Failure to
    do so is punishable by two years hard labor, but Cheryl protests that it's not 
    clear _what_ the thing she just restored is - not brought from Earth, but dug
    up here.  Bes starts laughing at this, finally saying derisively that it was
    precisely because there had been no intelligent life on Solo that it was chosen
    for colonization - artifacts couldn't possibly exist.
    Cosmo runs up just then and tells this know-nothing soldier that he'd better
    watch his mouth.  After all, his father and friends spent years researching
    this thing.  Bes tells him not to butt into adult conversations, and Cosmo
    counters that Bes's little speech is hardly adult either.  Cheryl says that
    Cosmo is in the right this time, and when Bes calls her a bitch she says that
    her name is "Cheryl Formosa", not "bitch".  As it turns out, this isn't the
    first such object the military has found...
    Just then, a couple of strange flying craft come over and start blasting.
    Apparently it's the Baff Clan, one of whom is worried about how Kalala has
    landed somewhere near here.  Should anything happen to her, not only would the 
    two of them not be able to go home, they might be forced to self-destruct.  Bes
    finds Kalala, figuring that she's about to get shot or something, and drags her
    off with him.  The Baff Clan head off in an attempt to get her back.  Rather
    than just get blown to smithereens, Cosmo grabs Dek and jumps into whatever
    this vehicle is, telling Karsha to come too if she doesn't want to bite it.
    Cheryl seems to have some knowledge of how to pilot the thing, and as she fires
    it up the [all-too-dreaded] Ideon Gauge begins to glow.  This surprises her
    greatly, since in the past half year these relics of the "Sixth Culture" have
    never once moved.  Dek is babbling like the crybaby he will grow up to be, and 
    the thing combines into a "giant god" that Cheryl had heard about.  Kalala had 
    heard about the Giant God Ide too, which seems to be what she was here
      Cosmo has little idea what's going on, but can apparently pilot well enough
      from his seat to keep their ass from being grass.  After felling a couple of 
      the Baff Clan, everyone is wondering what the hell is going on with this
      robot.  Kalala scoffs at its obviously _not_ "infinite" power, mainly because
      like me she lacks the patience and/or brain-damage needed to properly get the
      Ideon Gauge to rise.
    Elsewhere, at the center of the galaxy, someone [let's say the Emperor] has
    been hearing a beat, as of the power that is Alpha and Omega.  Thinking of the 
    discovery of the Thunder Gate, the Crossgate, and the increasing onslaught of
    the gods of destruction, it seems that the Last Trial is fast approaching.  He 
    tells his subordinate that the demise of the galaxy, indeed, of the _universe_ 
    is at hand.  Teh sux0rz.  The subordinate says that that's why they urgently
    need to unlock the secrets of the unlimited power source and make it theirs,
    but the Emperor tells him not to be silly.  That power must be destroyed, lest 
    it consume them and trap them in the neverending cycle of death and rebirth.
    He tells Shiva Gottso to utterly eradicate those led by the unlimited power,
    and their servants, from the multiverse, and to bring him the sword with which 
    to cleave the circle of life and death.
    Oh, and by the way, the Macross 7 fleet shows up on Solo like as though their
    dessiny wuz fo'o'dain'd or something.  What were the chances.
    Maximilian Genius is writing in his log, noting that thirty five years have
    passed since separating from the Megaroad fleet.  Far from their homeworld, his
    fleet has received a transmission from fellow Earthlings.  The transmission,
    from fellow members of the Ultra Long-Range Colonization Project, announces the
    discovery of a habitable world.  Two years have passed since the decision to
    lead his fleet there in the hopes the colonists would let his men rest.  He
    hopes to set foot upon green once more in a few hours, on the world his people 
    have named Solo.
    Cheryl can't give Bes a good explanation of what's going on with this ancient
    robot she unearthed - she _did_ warn him that the thing was under
    investigation.  As the strange mark fades from the robot, Cosmo says that
    although his father was a scientist, he wasn't told anything about this either.
    Karsha points out that fighting off the newly-arrived aliens presumably is the 
    most important thing right now, and Bes orders some engineers sent here to
    figure out what the deal is with the robot.  He must have been more badly
    shaken than he's letting on given how summarily he demands Cheryl's research
    notes and tells all the civilians to get their ass to the shelters before
    stomping off.  Cosmo says that all soldiers are like that, incapable of doing
    anything other than barking orders.  Cheryl meanwhile wants Cosmo to take the
    robot to dig site #2, saying he'll understand why when he gets there.  And she 
    wants the other kids to help too.
    Bes seem partly upset because this fracas erupted right before the first
    comrades he's seen in two years are scheduled to arrive.  He gets to then be
    all heroic and shoot a snake(?) that was threatening the untalkative Kalala.
    He asks if she's from Macross 7, wondering if her odd clothing is the fashion
    there or something.  Bes tries to tell her to stay out of the dangerous area
    ahead, belatedly introducing himself as Jordan Bes.  She haltingly says that
    her name is Kalala Ajiba, calling him a "good" man [yup, it can be taken that
    way].  Bes thanks her for the compliment, given that she's good-looking herself
    [say WHUT, that facial structure alone would keep the bad guys at bay.  Oh
    well.]  He tells her he's too busy for a date just now, and tells her to follow
    the road straight to the city of New Robia where it's safe.  As she still seems
    unsure, he tells her to tell him "thanks" and says he'll take her on a date
    tomorrow.  She manages a word of thanks, and Bes starts thinking about how much
    he'd lay her out if not for all these alien inveiglements.
    Now meet Geejay, who is in the hunt for the last possible location of Logo Dau,
    resting place of Ide.  He can understand Kalala's impatience, but Damid says
    that it's his ties to Kalala's father, supreme commander Doba, that make him
    spoil Kalala so much.  Damid is worried about the possibility of the alien
    warpower on Logo Dau being superior to their own, and over Geejay's objections 
    points out that more of the same aliens seem to be heading to the planet.  Both
    of them realize that the aliens (i.e. Earthlings) have finally begun spreading 
    across the galaxy - if they can get a toehold, there is bound to be trouble.
    Geejay wants to go to the planet himself and at least ascertain Kalala's
    whereabouts, which will also let him somewhat save face with Doba.  Geejay
    informs Damid that he's not fussing over Kalala for his own ambition - should
    anything happen to her both of their heads will roll.
    The robots have been taken to the site of what Cheryl has been calling the
    ruins from the Sixth Culture.  She recounts how the Girishia Scrolls may refer 
    to the indicator in the robots as the Ideon Gauge.  Good thing for her she's a 
    linguist, though she can't say whether the mention of "Ideon" in the scrolls
    refers to the robot itself or something else.  Bes asks what Cheryl the
    wanna-be linguist has been studying for the past six months, but before she can
    retort Joliver and Techno comes on the scene.  They've been studying the plans 
    they got from Cheryl and helped outfit the robot with controls and armaments.  
    Cosmo notes that the thing seems to have a lot of empty space inside, and
    Joliver wonders if this "Sixth Culture" somehow forgot to install some of the
    weapons.  Bes wants this thing ready to add to his firepower as soon as
    possible, leaving Cheryl fuming that he's swiping the results of all her hard
    However, there's something impressive buried in the ruins that Cheryl wants the
    engineers to look at.  Unfortunately, the air raid sirens go off just then:
    it's more of the bad guys from before.  Cheryl has been hearing unknown speech 
    coming from her radio, and somehow Dek is sure that the words "Baff Clan" are
    the enemies' name.  Cosmo somehow organizes all the kids and engineers into a
    fighting force and sets out to show the invaders who's boss.  As Joliver and
    Cheryl retreat within the ruins, Kalala (who was hanging out there) notices
    Geejay.  Egad, and before they can take off hordes and hordes of little kiddies
    from the nearby city also show up and are hastily ordered aboard.
    Unfortunately, there are no indications on the all-important Gauge even after
    all the modifications, and when the enemy starts blasting and the baby starts
    bawling his head off, the Gauge begins to glow.  Now, for some reason, Kalala
    is convinced that this combining robot is indeed the God of old.  Damid is
    cursing his luck for running into an alien giant on Logo Dau, and Geejay
    figures that this thing _couldn't_ be the God in question.  If left to their
    own devices, the aliens will totally wipe out the city - meaning you've got to 
    kick their ass first.
      Clear the map within four turns for a Skill Point.
      On turn two, some people from Macross 7 show up: Gamlin, Docker, and Kinryuu.
      They marvel at the 100 meter tall [!!] robot, figuring that it seems to be
      protecting the Earthlings at any rate.  Cosmo, for one, yells that he doesn't
      need help from outsiders to protect his colony, but maybe that's just because
      he has a baby crying in his ear.
    After the battle is over, a Macross-class vessel shows up.  Its external
    armaments look quite different from what Moela remembers from two years ago.
    Max is glad to see that the enemy are wiped out, but is rather appalled that
    things turned into fighting so quickly upon arrival.  Exedore says that it
    seems you found fortune within the misfortune from heading to the planet's
    surface ahead of the rest of the fleet, and Max can't say he's exactly happy
    that his bad feeling was on target.  Exedore thinks to himself that he
    remembers seeing the giant robot somewhere before, but can't recall where.
    Just then you catch a Defold signature above you - a ship apparently belonging 
    to the same aliens you just tangled with is entering the atmosphere.  Max
    doesn't want any further fighting here that could endanger the colonists.  But 
    things become more complicated yet when a huge antimatter signature is detected
    - underground nearby!  A battleship-sized object emerges, with Cheryl and
    Joliver inside, as well as Bes and Kalala, who wonders if this ship somehow is 
    connected to the Ide giant.  It has the same Gauge as the robot, and it's just 
    turned full.  The Macross 7 detects that it's about to perform interdimensional
    jump, and Max orders an emergency Fold too lest they get caught in the
    backblast.  Too late.
    Geejay breaks the news to Halulu that Kalala is aboard the Logo Dau aliens'
    ship.  Who the hell names these people.  Anyway, Geejay claims to be awaiting
    her signal, which he should be able to pick up anywhere within, oh, a 100,000
    light year radius [O_o;;] - which is important, since your dudes used DS Drive 
    and went into hiding somewhere or other in the galaxy.  He promises to recover 
    Kalala, but Halulu says there's no need to - her sister's actions were entirely
    her sister's own responsibility.  And besides, when it comes to getting
    Halulu's hand on the giant, she won't stop at her sister dying in the process, 
    and suggests that Geejay not do so either.  She tells him she'll send
    reinforcements if needed, and signs off.
    Apparently this ruthlessness is the only reason that a woman like Halulu has
    obtained such a lofty position among the Baff Clan.  Damid figures that had she
    been born a man like his father Doba, she'd be helluva formidable.  He then
    slyly asks Geejay what he intends to do about his _fiancee_ Kalala, who is
    currently in enemy hands... somewhere.  Geejay says that, on his honor as a
    _samurai_ [let me repeat: "on his honor as a *SAMURAI*"] he will surely win her
    back _and_ steal the giant in the process.  [o/~ Kokoro wa samurai... Munashisa
    dake no yoroi wo... Nugisuteyou, yuuki dake no suhada de....]
    [Sorry, these flashbacks, man, they're killing me.  Where was I.]
    Ah yes: Damid suggests that enemies with as much ass-wrecking power as your
    people displayed are unlikely to treat their prisoner politely, but Geejay
    figures that aliens with similar tech levels to his own are unlikely to kill a 
    captive out of hand.  In any event, both agree that time is of the essence, and
    Damid is scheming to abscond with the giant while Geejay is busy trying to
    recover Kalala.  This will force Doba and Halulu to acknowledge his power, and 
    then the world will be at his command!  Mu. Ah. Ha. Ha. Ha. haaaa....  *choke* 
    Scenario 17. Discord - Harmony
    Bes is having it out with Max, trying to get him to believe that the Solo folk 
    do not understand how the "Soloship" works, nor did they deliberately warp
    everyone all the way out here.  Max finally agrees to write the incident off as
    an accident - but only among themselves: that this was an accident isn't going 
    to wash with the crew at large.  After all, Max has just been separated from
    the rest of his fleet.  Max is placing both ships under his jurisdiction, and
    informs Bes that as the highest ranking survivor from Solo he has a
    responsibility to his crew.  Max is of course planning to help to the best of
    his ability, seeing as how Bes is one of the long lost Megaroad comrades and
    all.  Bes draws up short when Max says it's been 35 years since the attack by
    unknown foes that drove the Megaroad fleet apart, saying that that was a mere
    two years ago.  This has Max totally stunned, and he tells Bes that he wants to
    more thoroughly investigate that, and asks Bes that he keep the time slip
    between the two ships a secret for now.  In any case, calming the various
    civilian members of each crew is top priority, and they'll figure out what to
    do later.  As Bes hangs up, Max ponders how 35 years of quiet could end in so
    dramatic a fashion.
    And the uproar is still ongoing: Miria calls up and wants to know why she
    wasn't part of the discussion with Bes as the civilian representative aboard
    the ship.  She accuses him of information laundering, but he tells her it's a
    question of need-to-know under these emergency circumstances.  They may be
    about to face a far worse calamity than they did 35 years ago.  Miria requests 
    data on the aliens you butted heads with, and Max says that the Soloship is
    digesting that data even now.  It boils down to, you don't know anything...
    yet.  Miria asks him to prioritize rejoining the Macross 7 fleet, saying that
    it's her duty to put the safety and peace of mind of the citizens first and
    foremost.  She doesn't want to abandon your long-lost comrades per se, but she 
    does request that Max try to keep disturbances to a dull roar, so the civilians
    can finish returning to their daily lives.  After she hangs up, Max frowns and 
    realizes just how much Miria, the ace pilot, has languished under these 35
    years of being cooped up.
    Cheryl reports to Bes that this space vessel, in addition to its anti-matter
    drive, has another _something_ at its core which is beyond her ability to
    analyze.  She's tried to get the computer to help her decrypt more of the Sixth
    Culture's writings, but so far to no avail: all the text seems to be in jargon.
    Bes isn't in much mood to wait, but Cheryl says that with time you may come to 
    understand how the Gauges work, or why the DS Drive event occurred.  Bes is
    impatient with this, worried that the enemy might attack in the meantime.
    Joliver is getting the hang of the controls, and figures he might even be able 
    to figure out the DS Drive, but when Cheryl points out there are no aliens
    around to interfere with the investigation, Bes points out that the aliens
    could use their own DS Drive to follow.  She says that she hates men who insist
    on being pessimistic.  Karsha, intent on kicking alien ass, asks Cosmo if he
    intends to go on piloting the robot (we'll call it the Ideon for lack of a
    better term, like Ideot).  Just then, a stowaway is located - maybe an alien
    It's Kalala and her eye-catching wardrobe, busy playing with the little baby
    and trying not to look too ignorant about the Logo Dau aka Solo people's ways. 
    Just then Bes runs over, telling Kalala to turn very slowly to face him.  Of
    course it's clear that she's not from the Macross 7 - is she even an Earthling?
    She admits that she's from the Baff Clan, which seems to confound Bes for a
    moment, who was expecting... a four-handed, six-legged slimy monster, as Kalala
    says.  Well, maybe just horns, or wings, or a giant, or an android...  Kalala
    observes that Bes's people seem to have wide contact with other races.  Bes
    replies that his homeworld has been invaded plenty over the last ten years, but
    when making "contact", what matters are the nerves.  She finds him a wonderful 
    man, and he her a wonderful woman - but he's still going to imprison her for
    now.  She sadly admits that he really has no other choice.
    Angst-detector baby Ruu now won't stop crying - maybe she needs a lullaby? Just
    then a _rather_ enthusiastic sort comes over to play her a lullaby.  It's
    J-rock and makes a tremendous racket, but stops Ruu's tears at least.  This
    newcomer observes that the baby seems to get his music more than any of the
    rest of you, telling the crew that if they want to know his name they need to
    come to City 7 and hear his music for real.
    Basara ends up late to rehearsal, much to Mylene's annoyance.  She hotly
    reminds him that this is a new page in the Fire Bombers' history, and takes
    umbrage when he casually tells her not to get too excited and screw up.  Ray
    plays diplomat, pointing out that Basara never fails to get it on for a show.  
    Basara tells Ray that preparations are all set, and the group gets ready to
    Misa is rather sad that you've got to abandon Solo so soon after finding it,
    and Sally adds that although space is vast, habitable planets are rather hard
    to come by.  Exedore reminds them that it's their job to find another planet
    suitable to become the Earthlings' new homeworld.  Max says that the crew must 
    never forget the day they left Earth, but of course most of them were born _on_
    the Macross 7 and have never even seen the Earth.  Meanwhile, Exedore has been 
    exerting his considerable brainpower trying to remember where he's heard the
    name Ide before.
    His reverie is interrupted by the Baff Clan, who have somehow followed you
    across hundreds of light years.  Max orders his ship to undock from City 7 to
    let them evacuate to a safe distance, not waiting for civilian permission under
    these times of crisis.  He then orders the Diamond Force to sortie, their only 
    protection with the rest of the fleet elsewhere.  Docker wants to get this
    battle done quickly so he can go see the beauty aboard the Soloship.  Gamlin
    doesn't want to hear that, and Kinryuu tells them that the military has spent a
    _lot_ of money on their training, their equipment, their diet, their sleeping
    quarters - FAR more than the normal soldier.  He tells them that he won't let
    them flush all that money down the drain by dying needlessly.  Let them not
    dishonor the Diamond Force!  Meanwhile, the Ideon has sortied too, though Cosmo
    still isn't that familiar with the controls.  The Baff Clanners for their part 
    are looking forward to kicking your butt and getting Kalala back, not
    necessarily in that order.
      Fulfill the victory condition in four turns, which is initially defeating the
      Sieg Mark (Geejay's vessel), for a Skill Point.
      On 1.5, Max realizes that one of the bad guys is planning to latch onto the
      Soloship, either to seize control or to free the hostage aboard it.  Your
      people set about concentrating their fire on the Sieg Mark, and Cheryl
      wonders if your hostage is someone important to the enemy - probably, but you
      can't pause the battle to ask her.
      Geejay is worth an Analyzer.  He plants a tracking device on the Soloship as 
      he flees.  Worse, the mystery enemies that attacked 35 years ago have bumped 
      into you again, and Max orders everyone to go show them just how unbreakable 
      your will is.
      Gigil feels high-level Spiritia from your people, and resolves to drain it as
      quickly as possible.  He drains Docker's... willpower apparently, and Max
      realizes that this too is a repeat of what happened 35 years ago.  Before
      anyone can react, Gigil tries draining Spiritia from the Ideon, whose Gauge
      is fully illuminated and has started glowing.  Apparently this fends him off 
      temporarily, and he figures he's finally found a worthy adversary.
    Meanwhile, City 7, apparently no worse for combat wear, is in the middle of a
    rock concert.  That doesn't last long as the order to go Shell Down comes
    through, meaning attacks from outside are expected.  The concept of a battle
    seems to deeply disturb the normally bouncy Basara, but Bihiida starts pounding
    the drums and getting the crowd fired up.  The rest of the band gets into it
    too, but Basara quickly heads offstage to take care of...  something.  Mylene
    is upset over not knowing what and feeling like Basara has abandoned her, but
    Ray is busy piping footage of the outside world into the arena's monitors.  As 
    Mylene stares in disbelief, Ray mentally tells Basara to get out there and let 
    them hear his song.
    As Max is preparing to do... something, an unidentified vehicle with no IFF
    flies into the area.  Max recognizes Basara's crimson Valkyrie, and Basara
    thinks that he's been waiting for this moment a long time, which might be why
    he doesn't heed Gamlin's calls to shut the noise off during battle.  Said noise
    is messing up Gigil's Spiritia Gauge, and Basara ignores Gamlin's warning to
    buzz off or he'll shoot him down too.  Exedore wonders if this guy is trying to
    be another Lin Minmei, the legendary idol who managed to stop the battle 35
    years ago.  Kinryuu orders Gamlin to ignore the interloper and concentrate on
    the bad guys.
      After you take down Gigil, Max orders the Macross 7 to undergo Trans
      Formation, showing them to the fullest just how the great Maximilian Genius
      fights.  All it takes is one hit to totally blow away the enemy flagship,
      cutting Basara somewhat short in his music.  It seems clear that Gamlin and
      Basara are not destined to get along very well...
    All this is going to take some explaining to Mylene.  The guests are going
    home, bored with simply watching a Valkyrie flying.  Mylene demands to know why
    Ray isn't more worried about Basara, and he blithely says that if he started
    worrying about Basara his health would fail in short order.  As they leave the 
    stage too, Ray thinks to Basara to sing just how he wants to.
    Meanwhile, Docker has been reduced to a near catatonic state that the doctors
    don't know how to cure, just like the victims of the Megaroad assault.  Though 
    unscientific, the doctor says that it's as though they've lost the will to
    Max greets Bes in his quarters, re-introducing himself as the senior officer of
    the Macross 7 fleet and captain of Battle 7.  Bes has heard of Max "The"
    Genius, who explains that there must have been something like black holes to
    interfere with the passage of time for the two groups.  There seems to be no
    other explanation, though Max can't shake the feeling that it was somehow
    caused deliberately by someone or some thing.  He wants Bes' opinion on what to
    do next - the Megaroad fleet is all about finding fertile ground for the seeds 
    of life on Earth.  Direct contact with the Earth is forbidden lest your enemies
    learn of its location, but at the same time there is a duty to deal with any
    large-scale threats, like the STMC.  This means that you can't leave these
    soul-sucking enemies alone.  The only option is to physically return to Earth, 
    partially since City 7 can't last in space forever and partially to warn of the
    new threat.  Of course, doing this could increase the danger to Earth too, but 
    it's a risk worth taking in Max's mind.  He asks Bes his opinion, since he too 
    has civilians to look after, and tells him that circumstances afford him a
    _little_ time for deliberation.  The hope is to head for Brazilar, a colonial
    waypoint some 1200 light years from Earth, and get the warning on its way.  Bes
    wants to accompany Macross 7 that far at least, and then take stock.  In the
    mean time he plans to interrogate his prisoner about the Baff Clan, and Max
    asks him to start with what the Clan was doing on Solo in the first place.
    Gepelnietche orders Gigil to collate his data on the strange
    Spiritia-obfuscating enemy he faced and begin an investigation.  Gigil has a
    question for him - why, in 500,000 years of being able to drain Spiritia from
    living beings, is this the first time he's ever failed?  And what of the
    strange fleet, which he's heard is also under investigation.  Gepelnietche
    tells him that he's been having a dream lately - a dream of limitless Spiritia,
    without the need of a host to drain it from.  He knows not if it's a mere dream
    or something realizable, and tells him that much will depend on the results of 
    his investigations.  Gigil, who loves running his prey to ground, can't figure 
    out what he's talking about, but Gepelnietche is very interested in making sure
    his "Spiritia Farm" should succeed...
    Scenario 18. Ginga Rurou ("Wandering the Galaxy")
    Exedore says there's little doubt that the bad guys you just tangled with are
    the same ones who struck 35 years ago.  You're no closer to having a good
    countermeasure now than you were then, and as Max and Exedore confer Exedore
    suddenly has an idea who they might be, though he quickly dismisses it, since
    the bad guys were piloting Earth-like ships.  While Exedore goes on pondering, 
    Max goes to an interview with the city's TV station - with the head of the
    city.  After Max leaves, the bridge bunnies muse over what the marriage between
    the human and Meltrandi aces has come to, so long after the historic peace
    treaty with the Zentraedi and Meltrandi.  There are rumors that a divorce might
    be in the works, and Exedore thinks to himself that his captain may not be able
    to stand the strain between inside and outside either.
    Said TV broadcast is delaying the Fire Bombers' rehearsal.  Max professes to
    have no solid knowledge of who the bad guys are, but says the authorities are
    doing everything in their power to make them go away.  Miria then presses him
    on why he didn't contact her before separating the city, and demands to know if
    these are not the same assailants who struck 35 years ago.  Max, stone-faced,
    says that their identity is still under investigation.  She asks if he expects 
    that explanation to be satisfactory, and he turns her question around and asks 
    if the citizens would likely have an easy time understanding military
    investigative procedure.
    Mylene notes that her mom and dad are at it again, as usual.  Both of them say 
    as much to each other's faces, on TV.  As the war of words begins to escalate
    dangerously, Basara switches the TV off in disgust.  Of course, the other band 
    members are nowhere to be seen, and after a moment Mylene asks Basara how come 
    he's got a Valkyrie.  He says Ray gave it to him, and claims to have no idea
    where _he_ got it from.  Mylene then starts chewing him out for flying into the
    middle of a war zone for no better reason than he "always wanted to".  He asks 
    her, "don't you understand?" why he did it, and she's in the middle of saying
    that it's 'cause she doesn't understand that she's asking when Ray finally gets
    back.  Rehearsal can, at least, begin.
    Aboard the Soloship, Bes is about to start formally questioning Kalala.  After 
    she states her name and planet of origin, he asks her why her people attacked. 
    She supposes that they thought of your people as dangerous aliens, and when the
    kiddies get indignant that the Baff Clan attacked first, she points out that
    your crew viewed her as a threat the very moment they found out _she_ was an
    alien.  Cheryl tries to call that mere rhetoric, saying that Earth has been
    attacked by numerous aliens before now, but Kalala points out that that goes
    for her people too.  So, does her presence aboard the Soloship mean she's here 
    to attack you?  After a moment, she says that she was looking for Ide.
    Ide is that which holds limitless power, and the reason the Baff Clan were on
    Logo Dau.  She's willing to share her people's ancient legends about Ide with
    you.  Once upon a time, the queen of the planet Baff was kidnapped by an evil
    beast.  All the light vanished from the world, all green things faltered, and
    the people of Baff were driven to the brink of ruin.  At that time, a brave
    hero stepped forward to challenge the monster - yet the hero's strength could
    not defeat his foe.  But the fruit bearing the power of Ide was bestowed upon
    the hero, and he prevailed.  The hero then took the queen for his own, and
    together they ruled Baff.
    Cosmo is, shall we say, not amused that such a preposterous fairy tale has led 
    her people to venture all the way across space just to kill off a bunch of his 
    comrades.  She informs him that some proof of the truth behind the legend
    remains on her planet, proof that Ide still exists as a new form of energy.
    Most of your people are still disbelieving, figuring this is just a mere excuse
    for killing off humans, but Bes seems less sure.  In any event, the enemy
    choose this moment to attack, and your people are planning to get rid of them
    before you reach your destination.
    City 7 is away safely, and the Diamond Force sorties along with Ideon.  Bes
    tells Cosmo and company to buy just enough time for your people to make it to
    Brazilar.  Gigil isn't willing to just sit and watch as Gepelnietche had
      Fulfill the victory condition within three turns for a Skill Point, which
      initially means taking down Gigil.
      Basara shows up on turn 2.  Gigil can't measure his Spiritia with his
      equipment, and says he's been waiting for this moment.  Once again, Basara
      tells Gamlin to sod his talk of battle, and listen to his song!
      Gigil can't measure Basara's Spiritia, but with all the Spiritia he's already
      gathered in the past couple battles he can go wake "her".  Cosmo and crew see
      the leader trying to run away, and set out to stop his flight.  Gigil is not 
      exactly impressed, and aims straight for the Ideon's cockpit.  But he doesn't
      plan on taking this kind of unknown Spiritia, and retreats.  Cosmo is in
      shock from the attack, and his mech is quickly recovered.  Basara is finding 
      all this a major bore, and repeatedly won't answer Gamlin's query about why
      he's singing.
    Gigil goes and uses the Spiritia to awaken "Sybil", who can only moan for more 
    Spiritia as he tells her to come with him...
    Meanwhile, Kamueller welcomes Max and Miria to Brazilar, whose time appears to 
    be flowing at the same rate as Solo.  As Kamueller welcomes your civilians to
    stay, Bes worries to her that the Baff Clan may attack again.  She assures him 
    that this base is well protected, seemingly treating him as the enthusiastic
    little kid she once taught in school.  Miria realizes that Kamueller has no
    clue, and Max frets that your very presence here puts everyone in danger.
    Cosmo, meanwhile, is still in shock or something [uh-DUHHHHH], oblivious to
    your people's mounting doubts that Kamueller can actually begin to resist any
    alien assault.  Max cuts this short, saying that as soon as he's reprovisioned 
    he'll be leaving again, though he has not yet decided for where.  He intimates 
    that overstaying his welcome won't go well for either side here, and when
    Kamueller says to rest easy while the loading is going on Cosmo abruptly says
    that Kamueller has the gentlest eyes.  Max commends Bes on his decision to keep
    Kalala with him, lest he spread the embers of war still further.  And Kamueller
    tells Cosmo to come with her, where there's no war...
    Basara is fretting that the bad guys refused to hear his song _twice_ now.  He 
    wonders where he has to go to find a sound they _will_ listen to.  He's in no
    mood to do the live gig his band has lined up, but producer Akiko is sure she
    can cover things up with some of Basara's Valkyrie work.  Despite Mylene's
    cries of "irresponsible", Basara goes out for some fresh air, saying he'll be
    back on time.  Mylene demands to know what the hell is so special about his
    singing in battle, demanding to know just what singing is to him.  It's
    pounding his burning heart into the listener!  Whatever that means.  Ray
    assures Mylene after Basara runs off that Basara's the kind of guy who delivers
    when the chips are really down.
    Meanwhile, Bes is pondering how to use Kalala to arrange a cease-fire with the 
    Baff Clan.  Your people ponder why the bad guys are after you, figuring it must
    have something to do with the legend of Ide as well as physically getting
    Kalala back.  Bes bases that supposition on how the huge enemy robot clearly
    tried to break into the Solo Ship in the previous battle.  But if Kalala is
    such a valuable woman, why was she wandering around like that?  Cheryl says
    it's because she's like Karsha, serious-minded and curious about everything.
    Said Karsha says that angling for a cease fire is for cowards - you have the
    advantage as long as they can't attack full force for fear of taking Kalala out
    too!  She doesn't care that Cosmo is offline, figuring that she can do ably as 
    his replacement.  Bes points out that it was that kind of leaping before
    looking that got Cosmo in this state to begin with, and says that he wants to
    do whatever it takes to increase everyone's chances for survival.  Dek thinks
    he has a way to let the enemy know that you want to parlay...
    Turns out Kamueller had a son around Cosmo's age, who she got split up from ten
    years ago.  She is angling to become his new mother, but Cosmo is not exactly
    thrilled with his mother, who he saw as selfish and trying to make him into her
    puppet.  He says he's no puppet: he's a grown man, who's capable of fighting,
    and protecting others.  But upon remembering the Baff Clan attack, he starts
    moaning and screaming.  She can barely get him calmed down before the emergency
    siren sounds.  She tells him to stay right here in this safe place and hurries 
    off.  Just then Basara shows up and puts on a sort of one-man concert for Cosmo
    upon seeing that he's responding a little.  Cosmo regains his senses, and
    Basara says that playing for him has helped him clear his head.
    Despite your parlay, the Baff Clan are out in force.  Damid is ordering his
    SAMURAI troops to strike you down, and when Ideon begins waving a white flag
    Damid takes it as your people bragging that they can take his folks down to a
    man.  He orders his troops to commence indiscriminate attacks against Ideon,
    lest it one day invade his own people.  Geejay gets sent to try to save Kalala 
    while Damid sees to the fighting.  Damid tells Geejay that there's no shame in 
    fighting to save the woman he loves, secretly adding to himself that it makes
    it that much easier to blame him when he fails.  Your people are quite appalled
    at this development, but it's a bit late to un-declare all-out war.  Exedore
    remarks that a few cultural differences are only to be expected, just like was 
    the case between the humans and Zentraedi.
      On round two, Basara shows up hoping the third time's the charm.  Gamlin
      tells him to fight with the weapons aboard his Valkyrie, but Basara says it's
      not about beating people down with power: he wants to force them to be moved 
      by his song.
      The next round, more bad guys come out and start blasting the crap out of
      Brazilar.  In fact, Cosmo arrives just in time to see Kamueller die horribly.
      He then runs over and gets into Ideon, and he's in one hell of a foul mood.
      When you take down Damid, the Drowa Zan shows up with Halulu, Kalala's
      sister.  It blows the shit out of Brazilar, and Max tells City 7 to fold out 
      of here while he holds them off.  Mylene calls out for her father and Basara,
      and Kalala sadly tells Bes and your people that her sister would not begin to
      heed any call from her for a cease-fire - she's well aware that her life
      means nothing to her sister.  Family are even scarier than aliens sometimes.
      As yet more bad guys Fold out, it seems the end is near.  Just then, the
      Ideon gauge starts glowing, and your people get warped elsewhere.  It seems
      you have an Imperial observer, who notes the similarity of the light your
      vehicles gave off to that from the Crossgate - your people may be on to this 
      limitless power thing after all.
      As you travel through warp, Max orders the Diamond Force to go protect the
      now distant City 7.  Hatari calculates to your shock that you've just DS
      Driven a good 20,000 light years in an instant, only to end up at...
    Word has gotten to Gepelnietche that Gigil, with Sybil in tow, has gotten
    thrown to the other side of the galaxy along with your people.  He tells his
    soldiers to abandon Gigil - there are other seeds with which to sprout his
    dream.  He dispatches another commandant to capture the sample from your fleet,
    sure that the time has come to make his 500,000 year old dream of a Spiritia
    Farm come true...
    Scenario 18x. Haha to Chikatta Asu no Tame Ni ("For The Tomorrow Sworn To
    Your people are hoping to hear Akira regale them with what he was up to during 
    the War of Seals.  After all, as Hyouma points out, with all the uproar and
    bloodshed around here there's no telling when the next chance to chew the fat
    might arise.  Unfortunately, this is a rather painful topic for Akira, since
    this fight against Barao involved his mother sacrificing her life to activate
    the Star of La Mu and energise Reideen with Mutron Energy.  The subject is
    belatedly changed to where Akira's other comrades are: traveling the world
    sifting through ruins for clues to Reideen and Mutron.  Instead, the subject
    switches again to a _different_ battle...
    Akira is busy busting the Mikeene's ass, including elbowing Shinguji out of the
    way during battle.  Shinguji is not happy about that, to say the least, but
    what Akira is worried about is how he lacked the power to keep his mother from 
    perishing.  He wants to spare others that same grief, and adopts the whole
    "alienate your best friends for their own good" gambit.  It takes Mari to
    remind them what's going on: Neo Jion has just dropped Fifth Luna, and Amuro
    and everyone are all missing.  She tells everyone to go back to base, since
    even Reideen seems tired from all the fighting - and is smart enough to guess
    at Akira's true thoughts.
    But, she doesn't anticipate precisely how far Akira will go to not lose anyone 
    else he loves, curtly sending them on ahead when he knows the bad guys are
    lurking nearby.  In fact, he genuinely would rather lose his friends entirely
    than see them die.
      When you take down the first bad guy, it regenerates and does something or
      other to Akira.  He sees a vision of his mother floating in the darkness,
      telling him to rest his tired heart.  She sees the enemies' ceaseless attack 
      even though their emperor Barao is already defeated, and tells him to come to
      paradise where she is.  After all, she says, he _isn't_ strong enough to
      protect her - but she can protect him.  As his mother gets ready to sing him 
      to sleep, his _real_ mother tells him to stand up and calls upon La Mu.
      Akira snaps out of it, recalling his oath to his mother to go on fighting
      until peace is restored to the world.  His mother agrees, telling her heroic 
      son to go on fighting, until the day of final judgment arrives.
      As Akira is ready to pulverize the treacherous bad guys, some federation
      soldiers show up in some puny MS's and offer to help.  He tells them to hold 
      off, that they're being suicidal, but they respond that without backup he's
      the suicidal one.  He realizes that they, too, are risking their all for what
      they believe in.
      Lots and lots more bad guys come in after the first set, and Akira thinks
      he's about to see more people die because his power is too meager.  As he
      cries out in frustration, a certain familiar voice tells him to actually move
      his ass instead of whining: it's the Beast Squad.  After saving his ass,
      Shinobu takes him to task for thinking that he's got to fight alone, whether 
      or not he's got the power to protect his friends.  Sara adds that it's not
      like they were always this strong - she's personally lost more precious
      things than she can count.  And all those people were in their own ways
      fighting for what they believed in protecting.  Sara inquires if he plans to 
      deny them all that, and then points out that his life is not his alone: there
      are people who would surely weep if he died, and it doesn't take them long to
      show up.
      Ryou then explains why: comrades aren't just surplus firepower.  They support
      each other, they commiserate, they incite each other in battle.  Akira knows 
      this of course, but he had forgotten in his grief over his mother.  Shinguji,
      Mari, and Alan were all hoping that he'd snap out of his funk before anyone
      got hurt, and Masato weighs in that Akira is far too young to get impatient
      like this.  Shinguji asks if Akira would trust him with his back, and Akira
      says no - because he plans to be fighting right there by his side.
      With the mushy stuff out of the way, time to mop up the remaining evildoers. 
      Lemuria mentally tells Akira that she's always with him - he need never feel 
      alone.  She instructs him to do what he must, while she watches over him.
    After your fight is over, Alan reports that the remnants of the Federation army
    are still holding their own, organizing as guerillas and unwilling to give in
    any time soon.  He's got even better news - the location of the enemy commander
    is now clear, meaning it's time for you to go and hose his ass.
    Anyways, that's how it went while the rest of your squad was busy elsewhere.
    Of course, that the Beast Squad was there to help out at all is thanks to
    Shinobu defying Miwa, but hey, them's the breaks.  And thankfully, it helped
    Akira return to his senses.  He thanks Mari again, telling her he realizes just
    how important she is.  She's happy to hear that, and says that she'll protect
    him in turn in his mother's stead.
    Scenario 19.
    Amuro has been reporting on what he and the Preventers have learned about the
    front-line situation of the Federation Army.  "They" have obtained considerable
    influence throughout both the military and the government.  Taiga is
    forecasting an all-out Zaft offensive with everyone's attention diverted by the
    attacks from the Subterraneans and the Interplanetary Alliance.  And if so,
    "they" won't take it sitting down - much like the Jupitorians, the Coordinators
    are both human and not-human, and like Char's people may in fact have it in
    mind to rule over the lowly Earthnoids.  Bright is skeptical that they could do
    that under these circumstances, but Amuro points out that it's precisely
    circumstances like these that favor survival for the elevated potential of the 
    Coordinators.  This is a high-stakes time, and whoever is the last man standing
    wins.  Bright notes that that still won't erase the fact that Earthling is
    fighting Earthling, and Amuro is sure that that's not lost on the Blue Cosmos
    either: they're in a hurry too, just towards a different end than you are.  The
    fact that their objective isn't governmental influence or military power is
    probably the only reason you've gotten as much support until now to fight them.
    Taiga, having heard Amuro's report, has now reached a decision.  A request from
    supreme command has come for the Alpha Numbers to guard the Alaska HQ, which
    Amuro can see immediately is just a ploy to get data about the Strike Gundam
    and the Archangel, as well as to leash the Alpha Numbers itself.  Ultimately,
    they'll want the Alpha Numbers as part of the assault on the Plant, but Taiga
    says that even an independent battalion like yourselves can't disobey orders
    through proper channels like these forever, lest an inquest occur.  And before 
    that, you'll all be branded as traitors and shunned by other Federation forces,
    much like the Titans.  For now, you'll have to go along to the Alaska Base, all
    the while gathering more information on the military brass and helping fend off
    threats elsewhere on the Earth.
    HOWEVER, since the most immediate threat is the Interplanetary Alliance's
    forward base on the moon, Taiga's decision is to divide the Alpha Numbers in
    half, with Bright and Maryuu taking on the Alaska mission.  As for a mothership
    in space, Daimonji and the Daikuu Maryuu are on the scene.  He reports that
    Voltes V and Deimos are still busy fending off the Imperial expeditionary
    forces on Mars, and for the moment available.  Bright's happy to go to Earth,
    but it's agreed not to tell Maryuu about the likely scrutiny at Alaska just
    yet: no need to worry her ahead of time.  Taiga also sees to it that the Earth-
    bound ships also help all the evacuees at Orbit Base get home safely too.
      [At this point you can either have your main character to go space or the
      Earth.  Earth will be "E", space routes will be denoted "S".]
    Scenario 19E. Uchuu ni Oriru Hoshi ("A Star Falling Into Space")
    Bright is favorably impressed with the Archangel, which Maryuu says is more
    ship than she's worthy of.  Bright tells her not to be so modest, and praises
    her accomplishments to come so far through so much adversity.  As for their new
    posting, Maryuu is worried about Kira, who remained in the military solely out 
    of a desire to protect his friends by piloting the Strike.  He is, to be frank,
    not cut out for the military, and is at this rate going to be thrown headlong
    into battle with his fellow Coordinators.  Maryuu is worried that he won't
    withstand the strain, though Natarle is at some pains to point out that that's 
    only one possibility.  She tells Bright when he asks that Kira's power is
    crucial to you: unless Kira shows signs of throwing in the towel, it's probably
    best to go on as you have been.  Bright ponders this, and asks Maryuu to let
    him speak to Kira.  This surprises her greatly, but Bright says that he's had
    no small amount of experience with this sort of thing, and has a certain
    someone in mind to assist in the process.  As Bright has Natarle find Kira's
    whereabouts, Maryuu continues to fret, and Bright tells her not to let that
    sort of thing show in front of her subordinates.  Even if it _was_ under
    special circumstances, she's just been promoted to Lieutenant Colonel, and he
    cautions her, not unkindly, to see that she acts the part.  He adds that she's 
    done a fine job of leading the Archangel so far - all she needs is a bit more
    self-confidence.  She protests that it's been all she could do just to survive,
    much less achieve any victory in battle, but Bright tells her that it's plenty 
    victorious to come through any battle entrailus intactus.  Blushing, she can
    only thank him for his kind words.
    Kira has been busily working on Gundam maintenance at the beck and call of some
    of the best mechanics in the fleet.  Bright strolls by, telling everyone to be 
    at ease but yet getting down to business quickly.  He asks Astonage to return
    to the Ral Kairam in preparation for the enemy attack he is sure is coming
    before your people can enter the atmosphere.  He also has Muu and Murdock take 
    off so he can spend some time with Kira.  Kira is to say the least rather
    intimidated by being alone with the renowned colonel, and Bright tries to allay
    his nerves by telling him the Alpha Numbers is a tad different from the average
    military unit.
    He then says outright how impressed he is that Kira, a former civilian, has
    done so well in piloting the Strike: his Coordinator abilities are even better 
    than expected.  Kira's expression turns downcast, and he says that the people
    around him have had a lot to do with his survival too.  Bright then startles
    him by asking if he would prefer not to fight.  He tells Kira that he still has
    a chance to return to civilian life, and Kira says that he's having trouble
    deciding which is more important: fighting the Zaft, or protecting his friends.
    Bright then tells him that there is a man who was once in danger of losing his 
    own sense of place within all the fighting, just as Kira is.  That man was
    frequently separated, if not segregated, from others by his abilities - his
    Newtype abilities.  Yup, it's none other than Amuro, who Bright passes the
    baton to as he walks over to greet Kira for the first time.
    Kira is unsure of what Bright was trying to tell him, and Amuro and he begin to
    discuss Amuro's past.  The first thing Amuro tells him is that he certainly
    never wished for his Newtype powers to make him the most in-demand Gundam pilot
    in the Federation.  But, his power and the power of everyone aboard White Base 
    was essential in those days, and Kira's power is attractive now for much the
    same reasons.  However, it's not that having him on your side will win the war 
    for you: where the Plant is concerned, power is irrelevant.  And yet your
    people will fight anyway - does Kira understand why?  Because they have people 
    they want to protect, and because that sentiment has power.  Amuro tells him
    that without a sentiment to fight for, there can be no triumph - and if there
    _is_ a sentiment to fight for, noone can deprive you of your rightful place in 
    the world.  Flay runs over just then, asking him to come help with the evacuees
    when he's done here.  Amuro says bye to him for now, and Kira leaves with a
    smile on his face.
    Kira then gets to meet a few of the evacuees, at least one of whom has words of
    thanks for him helping to protect them all.  The child gives Kira an origami
    flower, which has Flay very sentimental over what may lie in store for him in
    the none-too-distant future.  There's war everywhere, even on Earth itself, and
    Flay says she can't do a single thing for a child who's trying so hard to live 
    and be happy.  Kira says that he can fight, and promises to do double for Flay 
    too.  He's decided to fight this war to its end.
    Of course, your people's fears about enemy assault are right on the money: it's
    the Zaft, with Creuset at the controls.  He's looking to quiet down the Alpha
    Numbers by taking out the renowned Bright Noa.  Maryuu orders your people to
    scramble, and when Natarle points out that this could make you miss your escape
    window, Misato points out that there's no way to just bull your way through -
    she needs to follow Maryuu's order.  Everyone sorties, including Kira.  Amuro
    inwardly warns him not to overstress himself: he's not the only one who's
      For a Skill Point, take out all the enemy within six turns.
      Yzak won't go down the first time, and he heads right for Maryuu in his
      wrath.  As all Kira's friends are in grave danger, _something_ happens to
      him.  Saying he won't allow the Archangel to be sunk, he charges Yzak and
      slices his machine to ribbons.  Crying out in pain, Yzak can only flee, and
      your people are anything but sure what to make of Kira's sudden phenomenal
      burst of speed.
      Yzak is worth a Chobham Armor.  Diakka is worth a Dual Sensor.  Aslan is
      worth an Anti-Beam Coating.
    Once you defeat the first round of enemies, a horde of reinforcements arrive:
    Creuset seemingly planned for everything.  Bright sees no choice but to block
    the enemy with the Ral Kairam so the Archangel, the enemy's true objective, can
    slip through.  Maryuu is very reluctant to just throw Bright to the wolves, but
    Natarle reminds her that her mission is to bring her ship and the Strike Gundam
    safely to Alaska, period.  When Maryuu still falters, Natarle blasts off in a
    solitary shuttle, broadcasting a civilian ID code on the theory that the bad
    guys won't be able to do anything.  Misato yells at her to get her ass back to 
    the mothership STAT, that that kind of rhetoric has no chance of working, and
    Kira zooms over just as Natarle is about to become crispy.  In the process, the
    Strike touches the atmosphere and begins reentry.  Maryuu orders her ship to
    follow the Strike, even if it means altering its own reentry course, and this
    time her tone brooks no argument.  She tells everyone not to waste Bright's
    resolve, and Bright is once again proud of her blossoming commanding skills as 
    he leaves the fighting on the ground to her.  Amuro goes along, inwardly
    telling Bright not to die.
    Lacus welcomes Aslan back, but he's in too bitter a mood to be happy to see her
    in return.  Lacus, seemingly undimmable, says that her Haro was all excited at 
    his return.  He spits that her Haro has no such capability, and as her smile
    turns melancholy he apologizes for all the inconvenience his missions have put 
    her to.  But that's over now, he figures, and thinks back to her being taken
    hostage.  Lacus didn't mind one bit, saying that Aslan's friend took good care 
    of her over there: Kira is a very kind, strong person in her view - but Aslan
    thinks he's a fool for continuing to pilot his Gundam despite all his protests 
    that he's not a soldier.  He thinks Kira is being used, and recalls that both
    of Kira's parents were Naturals.  Lacus says that Kira said he doesn't want to 
    fight Aslan, and Aslan hotly says that he doesn't want to either!  He stops
    himself before saying too much to hurt her, and instead goes to check on Yzak's
    condition.  Lacus observes that his face is always pained and sad these days,
    and Aslan says that he can't wage war grinning all the time.
    In the Sahara Desert, DaCosta breaks the news to Bartfeld that the Archangel
    has headed their way.  Bartfeld muses that the great Creuset failed to take
    your people out, and is willing to follow orders from his superiors to blow the
    thing to kingdom come on their behalf.  As he muses over his special blend of
    coffee, his good-natured banter sounds like anything but a _genuine_,
    ideologically motivated member of the Zaft.  Orders come in from Gibraltar in
    short order, and it's time for the Desert Tiger to test its fangs on some
    _really_ big game.
    Scenario 19S. Akumu e no Shoutaijou ("Invitation to a Nightmare")
    Emperor Muge Zolbados is not thrilled to hear from Shapiro that their objective
    has not yet been found.  Muge reminds Shapiro why he took him in, and Shapiro
    says after a pause that he's already pinned down which planet the target is on 
    - all that remains is removing a few "obstacles".  Muge commands Shapiro to
    hurry, noting that his objective is as a mountain compared to Shapiro's little 
    molehill of a grudge.  Shapiro is understandably less than pleased to hear
    that, but contains his ire well as Muge frets over needing the "key" to
    withstand the Judge who is rapidly approaching through the Thunder Gate.
    Luna asks Shapiro what Muge had to say, and Gildrome figures it was a case of
    chewing out his rather lame commander.  Luna tells him to shut his mouth: as
    commander of the Earth invasion, Shapiro is the Emperor's direct representative
    here.  Gildrome feigns an apology, noting drily that the Emperor is an
    impatient man - should Shapiro's failures continue, he's liable to suffer the
    same fate as Death Gaia.  Shapiro says he reads confidence in Gildrome's words,
    and Gildrome is quite confident he can slaughter off any and all humans who
    stand in the way of Muge's wishes.  Noting, of course, that Shapiro himself is 
    a human...
    Luna reports that the Alpha Numbers have split in half, one group going to the 
    Earth's surface to duke it out with the Zaft, and the other half headed for
    their base on the moon.  Gildrome says he'll take on these humans, and curtly
    tells Shapiro to do nothing except wait to sound the victory chimes throughout 
    the base.  After he walks off, Shapiro tells an incredulous Luna that whether
    Gildrome or the Alpha Numbers win, it works to his advantage.  Luna sighs in
    ecstasy, saying that Shapiro's eyes, his voice - every inch of him is brimming 
    with ambition.  Such a man as he is more precious to her than anything, and
    when he warns her that this Earth conquest is merely the first step on a long
    road to greatness, she pledges to accompany him to the bitter end.  Shapiro,
    meanwhile, realizes that a certain something is needed for him to become a
    Sanshirou is vaguely disappointed that your people somehow beat him to Orbit
    Base.  Rather than disappointment, this was rather a _startling_ development,
    and everyone except Hyouma are concerned about how your people's teleportation 
    by the Gate seems unlikely to be an accident.  In any case, that incident
    forced the Imperial forces to relocate to Mars, disproving the notion that the 
    Empire is fully in control of the Gate's capabilities.  Although Ken'ichi and
    Kazuya are holding the fort on Mars for now, the sooner you can take out the
    Interplanetary Alliance and join them, the better.  Of all the myriad races in 
    this alliance, the most worrisome are the Muge in Sara's view.  Pete starts
    insinuating that there may be something going on between her and Shapiro, and
    as Ryou keeps Shinobu from coming to blows with him in Sara's defense, Sara
    tells Pete directly that she has ceased to think of Shapiro as her former
    commander - or her former lover.  As several of your people gape at this, she
    says she wants no misunderstanding on that point.  She tells Pete that she'll
    be the first to pull the trigger if Shapiro shows himself in front of your
    people again, and Pete claims his doubts are satisfied.  In any case, as
    Shinobu points out your people can't afford to lose to Shapiro, no matter what.
    Brit and Kusuha think back to the Balmar War, where the Beast Squad and Sara
    especially got to watch Shapiro turn traitor right in front of their faces.
    Brit recalls that Shapiro had his own agenda when cooperating with the Empire -
    and probably still does while working with the Muge.
    Just then, the alarm sounds: bad guys on the inbounds, and most likely from the
    Alliance by your coordinates.  It's the Muge, and the bad guys seem to have an 
    all-too good idea of your people's movement patterns.  Fan Li warns you all
    that this seems unlikely to be the average enemy ambush...  He figures they're 
    planning something, and Daimonji orders your people not to pursue the enemy too
      For a Skill Point, take down the Muge flagship within six turns - it will
      flee at under 10k HP...
      Take down enough of the bad guys and Gildrome will summon everyone to the
      "world of dreams" - dreams they will never wake from!  What this means is
      some kind of directed mental wave that's causing them to begin indiscriminate
      attacks, mainly against each other.  As the danger of friendly fire looms,
      Gildrome gloats that while your people are certainly brawny enough to defeat 
      Death Gaia, it's strategy and brains that rule the battlefield.
      Take out more bad guys and Gildrome will decide to accelerate things a bit,
      by destroying your puny little brains entirely.  A torrent of fear, rage and 
      sadness pours directly into your people's minds, as well as a little
      something else.  It's Shapiro, contacting Sara and offering a way to
      salvation from her pain.  When she protests that this is a dream, he says
      that even so it shows that she still wants him in the depths of her heart.
      He says that he's the only one who can save her, and tells her to put aside
      the pride that covers her pain and suffering and give into the dream.  But
      another voice calls out, telling her to stay _her_ and not be led astray by
      Shapiro's falsehoods.  He'll never accept that Sara could be so easily
      swayed, and tells her to get angry, to let her fury become the irrational,
      instinctual flame that drives all the Beast Squad forward and reduces their
      enemies to cinders.  Sara sees the flames of fury burning before her, and
      suddenly freed from her dream she turns "Shinobu"'s words back on him.  What 
      your people need is not tears, but a furious, ravening inferno.  Ryou urges
      everyone to follow Shinobu's lead: strength of will is the way to overcome
      the assault!  Recalling each person's painful past and precious things to
      protect works in short order, and Gildrome can only be astounded at the steel
      of Earthling nerves.
      Just then, Dangel shows up to keep Gildrome the tinderbox from getting burnt 
      entirely to a crisp by your dudes.  He tells Gildrome to thank that walking
      fashion magazine of a human for the timely rescue, and adds that he couldn't 
      really care less - all he wants is Combattler's head.
      Gildrome is worth an Analyzer Plus.  He flees in an awfully big hurry given
      all his braggadocio earlier.  Dangel is worth a Chobham Armor.
    Shapiro greets Gildrome by claiming to be glad he's okay.  Gildrome furiously
    demands to know if Shapiro foresaw this result before sending in the Canpel
    forces, and Shapiro informs him that securing reinforcements is the most
    fundamental of all the fundamentals of strategy.  Not, he adds with a smirk,
    that he supposed the _invincible_ General Gildrome would have needed such
    assistance.  Luna goes on to inform him that it's the height of rudeness for
    Gildrome not to thank the man who clearly saved his ass; namely, Shapiro.  As
    Gildrome grinds his teeth in impotent fury, Shapiro tells her to let it be -
    after all, he's got other work for Gildrome to do.  It seems their nation has
    elected to lighten the Gildrome's burdens by dispatching General Helmet to
    help.  Shapiro reports that the emperor's patience is running thin, leading to 
    the attrition specialist's dispatch - and before all is said and done Gildrome 
    may be needed on the battlefield again.  Until then, Shapiro tells him to rest,
    and Gildrome grudgingly marvels at how he, a master manipulator, has in turn
    been manipulated by Shapiro.  He furiously vows to personally ensure that
    Shapiro ends up hamstrung or worse.
    Having weathered the daunting storm of the enemy's psychic attack, Sara takes
    the time to offer Shinobu an enigmatic word of thanks.  Kusuha has figured out 
    that Shinobu was the reason Sara broke free of the attack, but Shinobu says he 
    didn't do anything - in fact, Sara's the one who saved him.  Kusuha is sure a
    vision of him helped Sara, and Shinobu says with a smile that that must have
    served to make her mad, seeing as how they're always squabbling and such.  In
    any case, he tells Kusuha that Sara and he aren't quite as close as she and
    Brit.  Kusuha figures their hearts are a lot closer than Shinobu realizes...
    Scenario 20E. Kyoushuu!  Sabaku no Tora ("The Desert Tiger Pounces!")
    Kira is at last sleeping normally in his quarters, having undergone a thorough 
    medical checkup that found nothing other than a slight fever wrong.  Although
    the Strike was outfitted with reentry capability, Camille is left shaking his
    head in amazement that Kira could actually pull it off _in_battle_ without the 
    benefit of prior training.  It's a feat worthy of the great Amuro, but The
    Man(tm) himself figures in Kira's case it was at least partially due to his
    being a Coordinator.  Murdoch agrees, pointing out that the cockpit temperature
    during reentry went far above the levels a Normal could endure.  And THAT is a 
    feat worthy of Hiiro, and The Man(tm) himself repeats Amuro's assessment that
    Kira's Coordinator genes are to thank.  The G boys have found out that, while
    Coordinators can still become ill or die from trauma like gunshot wounds, their
    bodies have been modified to vastly improve resistance to such things.  Asuka
    furrows her brow at the difference in body specs, figuring that _THAT_ makes
    them more like First (Children).  Rei counters that she's no Coordinator, but
    Asuka fumes that she might as well be.
    Anyways, all this high-falutin eugenics makes it easy to see why some Naturals 
    fear the Coordinators so much.  Katsu might almost fall into that category, but
    Duo points out: why stop at fearing the Coordinators?  What about cyborgs like 
    Gai and Hiroshi?  Katsu points out that they were originally human, but an
    increasingly irate Camille then asks about Four and the Puru sisters.  As Katsu
    blanches, Flay shows up and shoos the whole crew outside if they plan to
    continue their argument.  She insists on looking after Kira by herself and
    wants everyone else to leave, and Asuka is not the type to take this in
    silence.  She tells Flay, who of course hasn't taken up arms herself, that she 
    _trusts_ Flay doesn't think that she can get ahead in life just by being
    protected by others.  Flay protests that that's precisely why she's trying to
    keep all your rowdy people away from the injured Kira, and Rei points out that 
    things haven't yet gotten any quieter.  Asuka, muttering that your people do
    indeed seem to be intruding, hustles everyone else out the door.  Murdoch gives
    Flay some origami to give Kira when he awakens: something she found in the
    Strike's cockpit.
    After everyone else is gone, she thinks that things can't go on like this:
    _she's_ the one who won the bet.  Kira's got to go on fighting, and fighting,
    and fighting, and eventually die, or she'll never be able to forgive him for
    not saving her father.  Kira then begins to recover consciousness, learning
    from Flay that everyone is somewhere in the Sahara.  Flay gives him the tiny
    folded paper animal, and Kira begins moaning in agony over not being able to
    protect "her".  Flay pulls him close to her, telling him that she's there for
    him and saying that her thoughts will protect him.
    Misato is cursing your luck for the course change ending you up squarely in
    Zaft territory.  Maryuu for her part is still fretting over Bright, but Misato 
    is sure that the famous colonel will still be okay.  Maryuu pulls herself
    together quickly, and Muu is glad to have Misato, another formidable survivor
    of the Balmar War on his side.  In fact, he'll have to count on her pretty
    quickly, given that the Zaft are already moving against you.  Even given how
    much the Archangel stands out, Muu figures the bad guys are moving too fast:
    either you're dealing with a total idiot, or someone to be reckoned with.
    Maryuu recognizes the markings of the Desert Tiger, and orders everyone sortied
    at once.
    Apparently some sexual healing was good for Kira, and he tells Flay he's got to
    go - he won't let anyone else die.  DAMNED if he will!  The totally deranged
    Flay tells the departed Kira to protect her, and to kill off every last one of 
    the bad guys.
    Bartfeld is ready to kick things off, his objective being to gauge the
    capabilities of the Archangel and its troops by attacking them.  One of his men
    asks if that means they're not to actually _defeat_ your people, and Bartfeld
    hems and haws and says they'll have to figure that out if the time comes.  He
    points out that this is the ship _Creuset_ wasn't able to defeat, and
    Federation's mightiest battalion, the Alpha Numbers, have since swelled its
    ranks.  To make matters worse, protracted fighting will surely bring "them"
    back again.  Meanwhile, Misato is marveling at the enemy's movements when
    Maryuu tells that she recognizes Andrew Bartfeld's ship: commander of Zaft's
    Africa Corps and known as the "Desert Tiger" for his fearsome skills at
    commanding his troops.  The Archangel has been damaged during reentry, so it's 
    pretty much immobilized.  This means you've got to go strike down the flagship 
    Receps and thereby end the battle.  Beecher seems peeved that the enthusiastic 
    pilot of the Strike Gundam is still resting, but Mondo points out that even a
    Coordinator is going to suffer from what Kira's been through.  Amuro cuts that 
    short with a warning to everyone to watch their footing, and battle ensues.
    Bartfeld is in turn in a good mood thanks to a nice batch of coffee.
      For a Skill Point, take down the Receps in six turns.
      On turn two, Kira shows up, demanding to know where the enemy is and telling 
      the bridge crew to open the hatch.  Natarle says that shooting in the dark
      will only make him himself a target, and tells him to grasp the situation
      he's in.  He tells her that he grasps it quite well, which is why he plans to
      sortie.  Your people are left wondering what happened to turn the soft-spoken
      Kira so passionate, and Asuka wonders if it had something to do with his
      fever.  Maryuu doesn't like what she's hearing, but can't deny that more
      firepower would help and lets him launch.  When they do, Bartfeld orders the 
      additional Bagu's lying in wait to attack the Strike so he can see its power.
      It's predictable that Kira's solo sortie would draw the enemy's fire, and
      Trowa notes that the Strike doesn't even seem to have any terrestrial OS data
      loaded yet.  The Bagu's pilot says that while he doesn't know about space,
      down here on the desert floor the Bagu is king.  Bartfeld likes what he sees 
      from the Strike and its pilot, but figures that there's no way a anthropod
      mech could prevail against a Bagu.  Unfortunately, Bartfeld has never
      encountered a prodigy like Kira before, who rapidly _reprograms_ the Strike's
      controls to compensate for the sand.  Apparently he was expecting a Natural
      or something.  Amuro is worried just watching Kira, who shouts out that he
      won't let the Archangel be lost.  Flay figures he's protecting her and her
      One of the bad guys has an Analyzer Plus.
      As you whittle away the enemy forces, Bartfeld decides it's time to attack
      the immobile Archangel head-on.  He uses the incredible clouds of dust he's
      kicking up to throw the Archangel's targeting off, and your people have to
      hand it to him.  As they struggle to figure out how to stop him, a "rat"
      seemingly has made its way into the works: it's the Albion and its
      collaborating guerillas, the Desert Sunrise.  They _were_ the only thing
      keeping the Zaft from ruling the desert, which is reason enough for Bartfeld 
      to sortie his second wave of troops.
      Once you take the Receps "down", Bartfeld yells that he's not done yet.  But 
      as your people try to get ready for more action, Bartfeld receives a flash
      transmission from Gibraltar.  He immediately orders all his men to retreat so
      he can head for point 0107, and this time he's all business.  Apparently
      Bartfeld is great at brisk retreats, as Burning is grudgingly forced to
      admit.  Then, something very strange occurs: two new mecha on which you've
      got no data at all appear, and then quickly vanish again.  Isamu and Guld
      both recognize them, but Maryuu is busy thanking Synapse for saving you all. 
      He tells her to give her thanks to the Desert Sunrise, and tells her to
      follow him so you all can erase your tracks before sundown.
    Synapse explains what his crew has been up to all this time.  With the Zaft in 
    control of Gibraltar, the Federation presence in Africa is cut off from that in
    Europe, preventing a single unified action.  Though Synapse has been trying to 
    erode the Zaft from the Africa side, the Desert Tiger has kept things pretty
    soundly under control.  Just then, a very pissed-off Cagalli shows up, pointing
    out that there are still those who resist the Zaft, and without needing mobile 
    suits either.  Maryuu seems uneasy that these resistance fighters know
    something of her ship, but fellow guerilla Kisaka says some of their comrades
    are busy following Zaft activity.  Cagalli isn't shy about telling you that
    you're all amateurs at desert warfare.
    Meanwhile, Asuka is being irate over Kira's attitude during the battle.  Shinji
    is more inclined to be impressed at someone their age being able to do what he 
    did.  He knows that there must be many things weighing on Kira's mind, and
    admires the fact that Kira isn't running from them, as he once tried to do.
    When Asuka points out that Kira's hardly the only one that can be said of,
    Shinji says he knows that too.  Kira, it seems, recognizes Cagalli, and she
    Kira.  Cagalli was in Heliopolis when the Gundams were stolen, and he demands
    to know why the hell Kira is piloting that thing.  She slaps him across the
    face, then grabs Kisaka and tries to haul him off on more Zaft hunting.
    Kisaka, after a moment, relents and leaves.  Asuka is perhaps a bit too
    interested in the fact that Kira seemingly dodges enemy bullets at will but has
    no answer for a woman's open palm, and after a moment Kira runs off on the
    verge of tears.  Quatre and Shinji both agree that Kira is still acting mighty 
    To get the Archangel to Alaska, you'll have to elude the Tiger's jaws.  Burning
    can't leave Africa since he's the rallying point for surviving Federation
    troops, but he's willing to loan Maryuu Burning's squad instead.  This is a
    loaded gift: both he and Misato know full well that your flight will also make 
    you serve as bait for the enemy.  In fact, the Tiger seems at home enough in
    the desert that you may have no choice but to _defeat_ him before being able to
    leave.  But it's an interesting question why Bartfeld pulled out so promptly
    during this last battle.  Word comes in from another Desert Sunrise group to
    answer that question: a large spaceship has been discovered in a mountainous
    region 135 klicks away, which apparently arrived via warp!
    As the commanders digest this incredible news, Isamu runs up and asks
    permission for him and Guld to head to the spot.  Guld relates that the strange
    mobile suits you saw briefly are from the same adversaries who struck the
    Megaroad fleet.  This could very well turn the Earth upside down if something's
    not done, but Misato reminds him that this whole area is controlled by the Zaft
    and that they've got very little information about this new development.  Guld 
    is inclined to agree, saying that it's far too big a coincidence that he and
    Isamu's return home should be followed so closely by the enemy's arrival.  What
    your people WILL do, instead of letting the Macross Plus people fly ahead, is
    go as a group.  You need every bit of info you can find at this point, even if 
    it means risking Zaft assault...
    Scenario 20S. Ipoujin-tachi no Kikoku ("The Outsiders' Return")
    Your people continue to mull over the Muge, with their abominable psychic
    attack and their android-like soldiers.  Sakon has been poring over data from
    the Alliance, and has hit a stumbling block of sorts.  He notes that human
    exploration of outer space has barely begun with the launching of the Megaroad 
    fleet: human knowledge of outer space is pretty much limited to what your alien
    collaborators have told you.  Information from people like Erika or Ken'ichi's 
    father has given you a bit of a glimpse of things at the center of the galaxy, 
    but they knew nothing of the Muge Zolbados.  Maybe this is simply proof of how 
    big the galaxy is?  Kouji isn't sure, noting that anyone who could collaborate 
    with the Canpellians ought to have at least merited some mention.  Sakon can
    think of three possibilities: one, your allies simply had never heard of the
    Muge.  Two, that the Muge are here from another galaxy entirely... and three,
    that they've come from another _dimension_.
    He reminds you all that dimensional boundaries have been in upheaval lately,
    rendering most warp technology inoperative and severing contact with the
    Megaroad fleet.  Kouji recalls Leo's conjecture that the Gate has something to 
    do with it, and Sakon says that it's _possible_ that this erosion of
    dimensional boundaries has let invaders from another dimension in.  Certainly
    it appears that this dimensional instability is why Isamu and Guld got to Earth
    as fast as they did, as well as why the Imperial fleet has been able to show up
    and possibly why the Primevals did too.
    Ryou is bothered by the Muge's actions, especially regarding Shapiro who you
    all presumed defeated during the Balmar War.  Shapiro is a proud man, and it's 
    easy to imagine him worming his way into the Muge to extract revenge on the
    Earth - but there would be nothing in it for them.  For that matter, given the 
    Muge's obvious power, why are they joining forces with the other Alliance
    members at all?  Ryou can only conclude that they must be after something or
    other on Earth.  But... what?
    Your course appears clear to the moon, though Pete is very mistrusting of
    whatever traps the Alliance may have in wait for you.  Though the Alliance only
    controls 20% the moon's surface, that 20% includes most of the habitable
    facilities.  That too seems to be thanks to Shapiro, who Daimonji figures is
    after the Moon Cradle built by Project Ark.  The Moon Cradle not only contains 
    a massive cold-sleep facility, but also a massive microwave transmission
    facility and the supercomputer Gloria which controls it.  Built in lieu of
    "Meigas", Gloria is capable among other things of gathering vast amounts of
    information about the Earth.  Pete is forced to admit this Shapiro guy is an
    even smarter cookie than he guessed.
    Of course, this is when the Alliance mounts an assault, with the Muge leading
    the charge.  They seem to be trying to whittle you down a bit before you make
    it to the moon, which may or may not work as well as they planned.  General
    Helmet certainly seems to think so, instructing you all to lament facing him in
    battle from the depths of the Hell he'll send you to in short order.
    Walkymedes has heard of this expert in attrition, known for overwhelming force 
    and superior strategy.  Dangel for his part loves being told to fight his guts 
    out, and that's what your people have to do too since you can't reverse course 
    here.  Helmet yells to the absent Death Gaia and Gildrome that he's different
    from them, vowing to get under your people's skin, saying he can already feel
    your people's bloody hearts in his hands, quivering in fear.
      For a Skill point, take Helmet down in four turns.
      When you smack Helmet around, he says that this shows there was value for his
      coming.  As his bluster continues, something _very_ unexpected comes out of
      hyperspace: it's the _Soloship_, and a bunch of Baff Clan who seem to have
      gotten dragged along in the Ideon's light.  The fact that they just traveled 
      20,000 light years in a single leap is pretty astonishing, which Halulu
      figures is further proof of the infinite power she's after.  As Helmet
      wonders who the hell these interlopers are, Shapiro orders him to return to
      the moon, speaking as one who knows their power.  He says that this directly 
      impacts the life or death of the whole Muge Zolbados empire.  Walkymedes also
      recognizes the folks, amazed that they're here in this galaxy.  The Alliance 
      pulls out quickly just as Cosmo and Karsha are getting ready to beat the Baff
      Clan senseless.  Your squad is still trying to figure out what the hell is
      going on when Reideen shows some kind of reaction to Ideon, the same feeling 
      he's had over and over again since the Balmar War.  Ryouma's sensitive eyes
      also detect Getter showing the faintest response to the newcomer, almost some
      sort of mutual attraction.
      Daimonji quickly hails the newcomers, and Halulu comes on the mic to speak
      for her Baff Clan ship.  She says her only mission is recovery of the giant
      god Ide, claiming that she plans to leave this solar system as soon as she's 
      done.  She warns you not to interfere lest you want your planet to get mixed 
      up in all this, firing a shot near you to get her point across.  Bes
      meanwhile has reluctantly decided not to ask the Earth forces for help, not
      wanting to be the reason the colony fleet brings trouble back to the Earth's 
      door.  As Cosmo laments not being able to get any aid so close to Earth,
      Kusuha realizes that this is all too one-sided, and Brit agrees: these folks 
      came out of nowhere, said their piece, and are trying to keep you out of the 
      way at the end of a gun.  Tetsuya agrees: at the very least your people can't
      be satisfied with her explanation so far, and Ryouma asks her to put up her
      weapons before further talks.  She hesitates, and Shinobu suspects there's
      something fishy going on.  Daimonji tells her that he has too little
      information to judge what's going on, and is asking to hear the other side of
      the story when Halulu orders her men to fire.  That pretty much decides that,
      and Daimonji orders your people to attack (in self-defense O_o;;) and to keep
      their hands off the red robot unless it shoots first.
      Cosmo is glad to see that your people won't stand for being pushed around,
      and Kalala notes that the sight of your people restoring justice in the face 
      of unreasonable violence is the very essence of a SAMURAI.
      One of the enemies has a Magnetic Coating.  Another has a Booster.
      After another round of combat, Halulu gets impatient tangling with your
      rather tough dudes, and sends out a whole horde of reinforcements (where did 
      they keep them all?!).  Kalala tries calling her sister, lest her rescuers
      turn out to be the losers here.  When the link is established, Halulu demands
      to know if Kalala knows how many precious soldiers' lives have been wasted
      because of her foolish actions.  Kalala says that it's the Baff Clan's fault 
      - your people only fought because they were attacked first.  She begs her
      sister to stop fighting, saying that she'll arrange for talks with the Logo
      Dau people.  Halulu asks, none too politely, if Kalala is planning to go
      native with the Logo Dauians.  When Kalala makes no answer, Halulu proudly
      announces to all the soldiers that Kalala is a traitor who has sold out the
      Baff Clan.  She instructs her troops to laugh from the core of their being at
      Kalala's foolishness, making ready to kill off her own sister.  Bes, telling 
      Kalala that it's no more use, tells Cosmo to return to the ship so he can DS 
      Drive away in the hopes that the Baff Clan will follow them instead.  Cosmo
      can't bear the thought of having to go on running anymore, and at his grief
      the Gauge lights up.  Could this be some kind of weapon?  Ryouma sure thinks 
      so from how Getter is reacting, and Cosmo barely gets the chance to order
      your guys out of the way before charging in with all guns blazing.  Geejay
      tries to interpose himself in front of Halulu and gets his ass damn near
      sawed in half.  Halulu orders her ship to recover the survivors before making
      a hasty DS Drive retreat.
    With the battle over, Daimonji attempts to make contact with the Ideon and
    Soloship.  Bes must struggle to decide whether to join the Earth, knowing that 
    it will likely mix them up in his fight...
    The commanders have returned to the moon, wanting an explanation forthwith from
    Shapiro as to why he called them back.  Shapiro says that with "them" in this
    galaxy the battle is about to undergo a fundamental shift, which Walkymedes
    wants proof of before believing it.  Shapiro reminds them of his former
    membership in a certain Empire, one which formerly ruled their homeworlds.  He 
    asks Walkymedes to list the powers in this galaxy capable of measuring up to
    the Ze Balmariy armada: that would be the giant Zentraedi and Meltrandi
    warriors, and the Space Monsters.  Shapiro says that there's one other such
    power, but that those are the three the Empire has faced directly.
    The Giants were once almost gaining the upper hand on the Imperial armies, but 
    over the past few years some mysterious force has been destroying their
    warships near the galactic center, until now they've become vanishingly rare.  
    This is rumored to be the work of the monsters who drain life force, and with
    the Space Monsters currently at a low ebb it would seem that no power left in
    this galaxy should be able to oppose the Empire.  Helmet angrily points out
    that forces from outside the galaxy, namely his, are sure to snuff out the
    Empire's flame.  Shapiro says that the Balmar aren't fools - they've
    anticipated the arrival of threats from outside the galaxy, one of which being 
    an army from another galaxy: the Baff Clan.  Dangel figures they don't look so 
    tough, but Shapiro warns them all that the Baff Clan's strength is in numbers -
    numbers possibly vaster even than the Balmar themselves.  The Clan of course
    realize the risks in fielding an army in a _different_galaxy_ - from what he's 
    seen today he doubts they're involved in a full-scale invasion.  In short,
    nobody knows _why_ they're here, and Helmet is looking forward to crushing them
    if they get in his way.  Shapiro, knowing the Baff Clan are still somewhere in 
    the Earth Sphere, wants to watch what they do next.  Helmet doesn't like the
    sneaky approach, but Shapiro warns him that any disobeying his orders is
    tantamount to treason against their Emperor himself.
    Helmet stalks off in a huff, a mere hot-headed warmonger in Shapiro's view.
    Walkymedes is smart enough to be worried, but Shapiro tells him that if they
    play their cards right the Baff Clan could prove useful against the Balmar.  In
    this Walkymedes sees why his emperor values Shapiro's vengeance against the
    Empire so much.  That is, after all, the common goal that unites the Alliance, 
    and Shapiro figures that the Earth's power will be needed to topple the Empire 
    entirely.  For that, Walkymedes is figuring on slaughtering the Alpha Numbers
    when they reach the moon, but Shapiro is privately thinking that his objectives
    reach far farther than that...  He also figures that Ideon must be a facet of
    the same divine power that he glimpsed earlier.
    Bes has apparently decided to confide in the Earthlings.  Daimonji is, as could
    be expected, in some amount of shock.  What's more, it seems that there are now
    at least three different time streams: 1 year on Earth, 3 on Solo, and 35 for
    the Megaroad fleet.  Sakon suspects this is connected to all the dimensional
    instability you've been observing - time-space pollution, if you will.  The
    Megaroad fleet must have been more heavily affected by it than the rest of you 
    - which all makes theoretical sense, but begs the question about what is
    _causing_ the pollution in the first place.  Sakon hopes it doesn't portend
    something even worse in store, such as another Big Bang, or a "Big Crunch".
    In any case, it's clear that the aliens are after the presumably finite, but
    still immense power the Ideon possesses.  Pete is the sort to try to beat more 
    information out of Kalala forthwith, but Bes tells him that he wants her
    treated with care, considering her informational value and whatnot.  Pete
    guarantees this, saying that your people know well enough how to treat their
    prisoners respectfully.  He corrects himself, referring to Kalala as an "ally" 
    and admitting that in this day and age it's nonsense to think of all aliens as 
    the enemy even given how some of them want to invade Earth.
    Kalala meanwhile is fretting that she can no longer return to the Baff Clan.
    Bes tells her that they're both fellow "aliens" now.  She tearfully tells him
    that her place is here with him, a true SAMURAI [o/~ Yuuuki dake no *SUHADA*
    de~~~~~!!  *choke* *wheeze* omg.]  Daimonji tells Bes that he'll take
    responsibility for the Soloship until the Federation sends orders regarding
    them all, and gently tells Bes not to forget that they're all fellow humans.
    Scenario 21E. Pretty Devil
    Guld and Isamu give the low-down on the aliens who attacked the Megaroad fleet.
    They're definitely not Zentraedi, but rather some other race who seems to
    subsist by draining life force.  Isamu relates how their victims are left as
    little more than husks, all of whom ultimately die.  This has earned them the
    nickname "Vampires" among the Megaroad, and judging by the force that attacked 
    there appear to be quite a lot of them - possibly at least Botolzar class.
    It's clear that the Earth makes a great hunting preserve for them, but what's
    not clear is how they _found_ the Earth.  Isamu can be reassured that it's
    unlikely the Plus pilots were followed - Leo claims it was more than miraculous
    that they made it to Earth in the first place.  But it's also clear they didn't
    just come through the gate, since that would have required an obvious showdown 
    with the Imperial forces within sight of Icarus.  Misato figures the only
    explanation is some force your people don't yet comprehend, something
    deliberate, and wonders privately if that's why Gendou gathered you all
    Cagalli and Kisaka have decided to join your forces, apparently following
    Burning's men.  Kisaka explains that neither of them are originally from
    Africa, but merely joined the resistance since they can't forgive the Zaft's
    actions.  Asuka points out to them that the Zaft aren't your only enemies
    before ambling off, and Kisaka asks if Cagalli is worried about where the
    Gundam is headed.  Cagalli angrily says that she's got an obligation to see how
    the thing is used, and Kisaka says that she'd better be more observant, lest
    she lose sight of things around her.  Her father would be inconvenienced if her
    cover was blown-  Just then Kira comes in, claiming to have heard nothing of
    the previous exchange.  Cagalli apologizes for striking him, saying that while 
    it wasn't _not_ her intention, it wasn't really intentional.  Capiche?
    Cagalli's awkwardness seems to set Kira at ease, and Cagalli says that she's
    been wondering all this time what Kira's been up to since letting them escape
    from Heliopolis.  Cagalli is still in some disbelief that Kira would appear
    before her again, piloting the same Gundam and apparently in league with the
    Federation army.  Kira says with some bitterness that many things have happened
    since then, and then asks what Cagalli is doing here - isn't she an Orb child?
    Meanwhile, it seems what warped out is City 7, separated from the Soloship and 
    from Battle 7.  Something is approaching fast, and Miria realizes straight off 
    that without knowing the situation here on Earth, even other Earthlings could
    be a threat.  Therefore, her powers as head of the city authorize her to sortie
    the Diamond Force.  Gamlin marvels at seeing Earth, which he's dreamed of his
    whole life, under circumstances like this, and Kinryuu tells his men to honor
    their squad's name and protect the city no matter what.  When the enemy show
    themselves, Gamlin wonders how they've followed you to Earth, and surmises they
    came in the same Fold that brought City 7.  It's all the more reason to strike 
    them down, but with the imbalance of power Miria realizes that she may have to 
    take matters into her own hands.
    Meanwhile, Gigil's men have apparently lost track of Sybil.  Gigil is furious
    at this, and figures that the only way to call her here is to elevate the
    "samples"'s Spiritia level with a dose of good old fashioned fear.
      On turn two, a VF-1 shows up, piloted by the once-and-future ace Miria.  The 
      younger pilots are terrified that this woman, decades their senior, would fly
      into combat, especially in an ancient machine like that, but she assures them
      she's been taking very good care of her "antique".  And even if this is for
      the good of the citizens, Miria hasn't had a good dogfight in far too long...
      On turn 3, Mylene marvels at how her mother still hasn't lost her flair for
      flying.  Unfortunately, that might not work against the numerous enemies -
      until Federation forces show up that is!  Isamu and Guld recognize the
      enemies, as well as the residential section of a Neo-Macross class ship.
      These were made to go along with the Megaroad fleet, but when the fleet set
      out the thing was only 60% complete.  There should be seven of them in all,
      and each is bigger than the original Macross.  What everyone would like to
      know is what one of them is doing _here_ on Earth.  Miria is quick to
      perceive the shift in time's passage when she recognizes some of her old
      Preventer comrades.
      She hails your people, and Isamu recognizes the voice of Miria the ace
      straight off.  As a confused Maryuu watches, Amuro extends your people's
      greetings, and your squads quickly organize to repulse the invaders.  Gigil
      for his part realizes that he's stumbled upon the homeworld of his "samples",
      redoubling his efforts to elevate your Spiritia through fear.
      As the Desert Tiger's men watch from the sidelines, Bartfeld suspects that
      your people losing here could go badly for his men too.  These seem to be a
      different set of aliens from the Alliance who the Zaft are collaborating
      with, though to be honest he's not thrilled with the Alliance either.  He and
      his lieutenant show up alone, requesting to your people a temporary truce to 
      help beat back the aliens.  This confuses your people temporarily, and
      Burning voices his opinion that this isn't a trap - Bartfeld has always been 
      an up-front kind of guy.  Maryuu decides to take him up on his offer,
      assuming full responsibility as commander.  Bartfeld likes hearing from a
      commander who knows how to get things done, and figures this will also serve 
      as a good test for his Ragus, including one with a new pilot...  Cagalli
      can't bear to be saved by the enemy, and sorties herself.
      One enemy has a Magnetic Coating.  Gigil is worth a High-Performance Radar.
      As you smack Gigil around, Kinryuu prepares to swoop in and finish him off.  
      Just then, an enemy type you've never encountered before appears.  It's a
      woman, with agreeably long elf ears and a formidable figure - FLYING THROUGH 
      THE AIR and kicking Kinryuu's plane's ass.  And draining his Spiritia for
      good measure.  Kinryuu has been badly shaken that a sexy babe could fly, much
      less keep pace with his Valkyrie.  Sybil mutters something about Alpha
      Spiritia and flies inside the residential area, with Gigil in hot pursuit in 
      a mobile suit of his own.  Miria tells Gamlin to assume command as your
      forces pursue the aliens into the city.
      Mylene wonders what's going on outside, and Ray says that it seems the
      Federation military is on the scene.  Mylene is glad the Feds will take out
      the bad guys, but Basara seems peeved that militaries are the same
      everywhere.  Fortunately for him his Valkyrie has had some repairs done and
      is waiting for him in Block Six.  He tells Mylene that he wants to make Earth
      hear his song.  Just then Sybil breaks in, which Bihiida starts at.  Basara
      launches just as the Diamond Force shows up, and Gamlin is focused enough on 
      protecting the city to leave him alone.  Gigil orders his men to go get Sybil
      while he keeps you busy, which Basara overhears and decides to let Sybil hear
      his song.  Sybil senses in him Anima Spiritia.
      For a Skill Point, shoot down Gigil before he can reach Sybil.
      Your forces arrive on the next turn, wondering who is playing music during
      the battle.  It's the highly customized VF-19, whose pilot insists that
      everyone stop fighting to listen to his song.  Your people don't have a handy
      way of shutting him up, so instead you concentrate on saving the city by
      wasting the bad guys instead.
      With Gigil out of commission, Gamlin tries to shoot down the woman who took
      out Kinryuu.  Basara warns him that missiles won't reach her heart, ignoring 
      Gamlin's order to fire and saying that his music works just as well on these 
      foes too.  Whatever it is about Basara seems to be tormenting Sybil, as he
      flies after her in an attempt to make her listen to his music.  She ends up
      fleeing the scene, and as the crowd goes wild it seems that Basara's music
      saved the city.  Kind of.  Ray is sure that at least Basara himself won't be 
      satisfied with this performance, and in fact he flies off in pursuit of this 
      strange (flying, let's not forget flying, and ESPECIALLY let's not forget the
      elf ears and other _salient_features_) woman.  No one is sure what Basara is 
      thinking [well... oh, nevermind], but at least the battle is over.
    Isamu is having a bit of trouble digesting the fact that 35 years have passed
    for the Megaroad fleet.  Guld says that "coincidence" does not begin to explain
    any of this, and Misato adds that for Admiral Tashiro, the past two years on
    Earth were as a mere 10 seconds.  It belatedly dawns on Isamu that the lovely
    Miria is now past 50, though he lamely stammers that she doesn't really look
    it.  Misato would love to know how Miria manages to have such great skin and
    measurements, and Guld tells the quizzical Isamu that the Zentraedi and
    Meltrandi DNA suppresses aging.  Isamu notes that Guld's body certainly seems
    to have aged at the same rate as his since their childhood together, which Guld
    smiles and says sounds strange coming from someone whose head has _not_ aged
    since then.  In any case, Miria figures that the Battle 7, as well as the
    enigmatic Soloship, must be somewhere nearby... as well as the Baff Clan,
    Just then Maryuu comes in with your new marching orders, pausing to receive
    Miria's thanks on behalf of the city she helped save.  Your orders are to
    accompany City 7 to Alaska HQ with all possible speed, and to not expect any
    reinforcements.  Your higher ups do not like the prospect of the Federation
    brass getting their hands on City 7, realizing that they may already have
    Battle 7.  Maryuu tells Miria that she'll protect City 7 on its quest to
    reunite with Battle 7 and resume its colonial mission, and Miria is very glad
    to see that the Lond Bel/SDF are still as reliable as ever.
    Oh, and in case you were wondering about the Desert Tiger, he bailed as soon as
    the battle was over, without a further word to you.  This makes it quite clear 
    that the truce is over and that he'll be back in force before long.  Miria
    notes that this is sounding more and more like the Balmar war - the Earth is as
    filled with unrest as ever.  But at least the Alpha Numbers are here to help,
    and Miria vows to fight by your side in place of the stricken Kinryuu.  Isamu
    once again protests about her age, but Miria firmly lets him know that this
    former Meltrandi hellcat has not uttered her last meow.  Isamu snaps her a
    formal salute, thinking that poor Max must have aged in dog years having a
    kitten like _this_ as his wife...
    Just then Natarle comes in with a message from Rasheed's desert fighters: the
    Zaft appear to have encountered a Colony battleship, taking it over and hauling
    it to Gibraltar.  Battle 7 could be a key to turning the tide against the
    aliens, as well as a direct threat to City 7 in the wrong hands.  Looks like
    the Zaft just bought Miria as an enemy.
    It seems Doctor Chiba stayed with City 7, and is currently caring for Kinryuu. 
    His case is abnormal for one attacked by the Vampires - his brain scan shows
    some kind of abnormal activity, the first such case Chiba's seen.  It seems
    Kinryuu has been crying out in fear that the "woman is coming".  Gamlin ponders
    the woman inside the ball of light, quite different from the enemies you've
    faced before.  Gamlin is furious that another one of his comrades has fallen to
    the enemy, and can offer Chiba little comfort as to the fate of their city.
    A commotion is brewing on the Archangel between Sai and his fiancee Flay, who
    has been hanging all over Kira as of late [at least the psychopathic slut has
    good taste @_@].  Beecher is none too impressed that they'd be arguing amongst 
    themselves with so many enemies looming over you, and Wufei opines that such
    easily-carried-away folk are unworthy of being listed among the Alpha Numbers. 
    Duo figures that that's an overstatement, but Brit says that at the least that 
    sort of argument cannot leave a good taste in any of the audience's mouths.
    Kusuha is going to try to intervene, but Duo stops her.  He warns her that
    interlopers into fights like this have a nasty tendency to incur both sides'
    hatred, and says that the best thing for them to do is settle it amongst
    themselves.  He points out that time is required to settle certain things, as
    Kusuha herself should remember from the Balmar War.  She and Brit both remember
    how close they came to being eternally separated, and Duo recommends that
    everyone clear out - he's sure the arguing couple wouldn't really want to be
    overheard either.
    Just then Kira walks in, ignorant of the firestorm.  He wonders what's going
    on, and Flay brushes Sai's "nothing that concerns you" aside to say that she's 
    already spent the night in Kira's room.  Sai demands an explanation, which Flay
    won't give, and Kira tries to calm Sai down while apparently taking Flay's
    side.  He says that Sai seems tired from the previous battle, and recommends he
    get some rest.  The enraged Sai tries to deck him, which fails spectacularly.  
    Kira, now angry, tells him to give it a rest - if this were a real fight
    there's no way Sai would stand a chance against him.  Camille walks in just
    then, demanding that Kira unhand Sai at once and asking none too kindly if Kira
    realizes what he's doing.  More and more of your people walk in on the tableau.
    Kira hesitates, and Camille asks if something is wrong with his ears: let Sai
    go NOW.  Kira is about to try to tell Camille that even he can't stop him, when
    Camille asks if he thinks he can take you all on at once.  In fact, there's any
    number of people far stronger than he is among the Alpha Numbers, and not
    physically: _mentally_!  Kira starts pouting, saying that Bright had told him
    that your people knew the same sadness he does.  But no, you're all different
    from him!  Flay was always kind to him, holding him close and telling him she'd
    protect him.  He accuses you all of having no idea what he's felt like through 
    all the fighting he's done, but Shinji sets that record straight... or tries to
    as the emergency buzzer goes off.
    Word comes in that Bartfeld has burned the city of Tasshil, one of the
    resistance's hideouts, as an example to others.  What atrocious timing, as
    usual.  What's worse, Cagalli seems to have taken off on a solo attempt to grab
    the Tiger by its tail, and Kira wonders why everyone around him is so damned
    Kira arrives on the scene first, asking if Cagalli wants to die.  Why does she 
    want to jump into the fire, knowing that she can't do a damn thing?  She
    demands to know if he can't see Tasshil in flames, telling him that everyone's 
    fought so damn hard all this time, fought to protect the people and things they
    love.  This time Kira slaps her back, demanding to know just what feelings
    alone could possibly protect.
    Scenario 21S. Uragiri no Daishou ("The Reward for Treachery")
    Taiga hands down the Federation's judgment regarding the Soloship, and it's not
    pretty: the crew of the Soloship, which brought more invaders to Earth, are
    ordered off the premises.  This is a regression to the days of the Titans who
    worked so hard to eradicate everyone considered an "outsider" from the Earth
    Sphere, and matters seem even worse this time around.  Interestingly, the
    Federation brass seem preoccupied with a _Neo-Macross_ class ship which
    appeared on Earth and fell into Zaft hands, leaving little time to dwell on the
    Soloship's fate.  Taiga will do what he can to look for a new home for its
    occupants, and Daimonji agrees to hold onto them in the meantime.
    Said Soloship people aren't exactly flourishing.  Cheryl is still quite
    distrusting of Kalala, using some technology to try to coerce more information 
    out of her about her home.  Meanwhile, the news about the eviction breaks, and 
    Cosmo says that it pretty much figures the Earth would do something this
    shortsighted.  But hey, even if the Alpha Numbers seem of little help at least 
    they've got the Ideon, right?
    They direct Kalala to tell them about Ideon's supposedly infinite power, power 
    far greater than antimatter.  Kalala says that it's the power of...  love,
    power which can confer hope and bravery and passion to the heart.  Cosmo
    furiously asks what the hell she's saying when you asked about Ideon's power,
    and she says that that's what she believes.  For starters, do you dudes
    actually think something as convenient as "infinite" energy actually exists in 
    this world?  The unpleasant realization begins to dawn that Ideon may be a load
    of bull [it took this long?!] as Kalala gets snapped out of her artificial
    trance.  But then, word comes in that there's a colony that will take them in.
    It's Santos of the colony Felcorna, a colony seeking independence from the
    Federation.  This transmission is secret from the Alpha Numbers, since Santos
    basically intends to break Federation law by taking them in and doesn't need to
    add the Alpha Numbers to his list of adversaries.  Bes then asks how Santos
    heard about the order kicking the Soloship out, and Santos vaguely says that
    he's got a number of moles inside the Federation to search for information like
    that.  He invites Bes to come over and visit and then think about what to do
    from there, and is willing to give Bes a little time to think now - though he
    cautions Bes that his time is running out.
    Cheryl advocates going and hiding in this colony from the Baff Clan attack that
    will surely come, but Bes points out that the Baff Clan aren't that lame -
    they'll keep coming after you, and they'll be planning on winning.  And going
    and hiding in Felcorna is only going to make its populace targets too, despite 
    Cheryl's pleas of wanting proper facilities to study Ideon faster.  Bes doesn't
    trust Santos, but Cheryl furiously says that she doesn't trust the Alpha
    Numbers either, and saying that Ide will remain an enigma forever walks off.
    Cosmo comes to take her place, somehow commending Bes for not trying to make
    nice with both Kalala and Cheryl.  This rapidly degenerates into an argument
    between the kid and the soldier, and before long Cosmo gets slapped when he
    demands to know why Bes is being so tolerant of a woman from the enemy.  Bes
    shouts that he's a soldier, not some snot-nosed brat who judges everything with
    his emotions.  As Cosmo's insolence gets him slapped around some more, he tells
    Bes that he'd better see the light - this is all the Baff Clan's fault, and one
    woman's in particular.
    Kalala is finding herself in the same boat as the Soloship - adrift in space
    with no place to call home anymore.  Just then, someone breaks into her room
    and tells her to put her hands on her head.  Whoever it is claims that they
    won't hesitate to shoot aliens.
    You're wondering what the crew of the Soloship will do now.  Hayato figures
    that the simplest solution would have simply been to turn the ship over to the 
    Baff Clan, though Benkei isn't at all sure that the Baff Clan would in fact
    just take the thing and leave.  Ryou for his part thinks giving Ideon to the
    Clan would be dangerous, risking them turning around and using it on you.
    Hayato agrees, but Ryou notes that it's _also_ dangerous hanging onto it
    yourselves.  Akira feels likewise, having some inkling that Ideon is too much
    for human hands to handle.  He feels as though Reideen is on edge, eyeing Ideon
    - not a good thing to hear since the last time Akira said that it pertained to 
    the STMC.
    Just then Ideon launches, with Hatari, Cheryl, and several others aboard...
    including Kalala!  It seems Cheryl has taken matters into her own hands, and
    isn't shy about using Kalala as a hostage (though she claims it's nothing
    personal).  Lotta, the girl who pointed the gun at Kalala, is _not_ aboard - it
    seems she overheard Cheryl's people plotting and decided to participate of her 
    own accord out of her overflowing hatred for Baff Clan like Kalala.  The Ideon 
    quickly leaves the Soloship's radar range and flies off, presumably towards
    Felcorna, and your people have no idea who's at the controls.
    Cosmo and Bes agree that they've got to go recover Ideon, but just then a
    message comes in from Santos, who seems rather upset to only get the giant
    mech.  He as much as admits that he's coveting the Soloship, since it
    rightfully belongs in the hands of the rulers of the Earth (namely his crew).  
    He says that he would have given you great rewards if you'd just handed over
    Ideon without getting all these strange ideas in your head - now, the women and
    children are being held hostage.  He orders Bes to bring the Soloship forthwith
    if he wants to see them again safe, saying that he'll even throw in enough
    money for them to make a living on Earth.  He gives the fuming Bes until
    tomorrow to respond...
    Kalala is not impressed with someone who gladly takes hostages to obtain his
    aims, but Santos figures that he who laughs last laughs best in this war for
    world domination.  He's delusional enough to think that he can just add Ideon's
    great[?????] powers to his army, subjugate the Earth, and drive off the aliens 
    in one fell swoop.  Cheryl realizes how hopeless this guy is, and Kalala is
    ready to write off all the men of Earth based on this guy's bad example.  Word 
    then arrives that some sort of intruder has entered the base, presumably trying
    to get the giant robot back.  Santos orders the intruders executed at once when
    they're found.
    The strange person Santos was addressing is one of the Docougar's combat
    robots, which he took the liberty of acquiring when said secret society was
    destroyed at the end of the War of Seals.  Kalala says that taking over the
    world using someone else's borrowed strength is not the workings of a SAMURAI, 
    and he tells her that she'll learn soon enough what "might makes right" means. 
    Hatari is lamenting just how lame he is, apologizing inwardly to Bes.
    In fact, the intruders include several of the Alpha Numbers, who seem to have
    taken the liberty of helping out despite the political climate.  Which means
    that an argument is likely at any moment if not for the steady leadership of
    heroes like Gai.  He tells Cosmo that he's not just helping for the sake of the
    Soloship, but for the sake of all the people of the Earth Sphere.  Hiroshi adds
    that Santos is a grade-A villainous dude of some notoriety, but Cosmo starts
    giving him plenty of attitude about playing the "ally of Justice" on his
    account.  Hiroshi is getting fed up with hauling an amateur like this on a
    rescue mission, but Cosmo asserts that he's had ALL kinds of experience in
    places Hiroshi could never imagine in outer space.  Shinobu isn't going to let 
    Cosmo forget that he, the OH-SO-EXPERIENCED outer-spacer brought plenty of
    enemies back to Earth with him....
    Gai once again cuts the argument short, saying that he and Hiroshi will
    distract the guards while the rest of you get to rescue the hostages.  Tetsuya 
    and Shinobu will help secure Ideon, and Karsha is fixing to let both Cheryl and
    Kalala have it for all the trouble they've caused.  Cosmo has other ideas
    though, he wants to fix it so Cheryl can more easily study the Ideon...
    Your people then strike, with Bes bursting in on Santos and the ladies.  Santos
    commends him on seeking help from the Alpha Numbers, but has prepared a trap of
    the Docougar robots.  Santos tells Bes that it's his fault for coming in
    person, and prepares to wipe him out when a certain someone starts explaining
    just how bored she's gotten hearing him spell out each and every action he's
    taking.  It's Remy of the Good Thunder team, here on a mission from a certain
    someone to make Santos' life miserable.  Santos shows himself a misogynist as
    well when he figures that Remy would look stunning on his leash, also pointing 
    out that there's only one of her to N of his goons.
    This proves false when another mysterious figure comes out of the shadows and
    cuts down one of the Sniper bots with a single sword stroke.  It's _Bundorl_ of
    all people, lecturing Santos that people who gather flowers that live and die
    in the darkness just to slake their lusts is anything but beautiful.  Santos
    wonders why in the hell a former Docougar commander would join forces with his 
    one-time arch-enemy, and Remy will only say that strange times make for strange
    bedfellows [SMIRK].  Before Bundorl can take Santos down, he readies his
    personal Standard-Issue Villain Escape Pod and berates your people a bit.  When
    he flies off, Remy recommends hurrying to the dock, where her comrades should
    have gotten the Ideon back by now.
    They have, thanks to Shingo and Kiry, but you're not out of the woods yet so
    the sentimental reunions will have to wait.  Especially since Santos has more
    old Docougar mecha up his sleeve: apparently evil megalomaniacs have joined the
    recycling craze of late.  Eco-friendly?  We didn't think so.  In any event, the
    Goshogun team apparently isn't in league with Savalas anymore, so they have
    neither the Goshogun or the Tri-Three.  But, since they're pros AND are getting
    paid for this, they'll work something out anyway.  Tetsuya realizes that
    Shingo's people are actually better off if you're not in their way, and joins
    Gai in urging you forward.  That's good enough for Shinobu, but the Ideon
    people seem to be having some trouble getting the lead out.  Shingo meanwhile
    is flying circles around the enemy's attacks, lamenting that he's now the
    _former_ main pilot of Goshogun.  The Ideon's crew decides to stay and fight,
    and Santos certainly seems confident of winning despite how much he claimed the
    Ideon would lead to world domination not five minutes earlier.
    Making things even more confusing, Savalas shows up in the middle of everything
    and launches Goshogun for them.  Shingo has SO been missing this.
      Wipe out all enemies within five turns for a Skill Point.
      The cavalry arrives on turn 3.
      Once you take down enough of the enemy, bad things break out aboard the
      Soloship.  Kalala is in the process of leading the kids away from the bridge 
      so they won't bother Bes when someone fires at her from the shadows, missing 
      and running away.  Kalala intends to follow this person, telling Rin not to
      tell Bes what's happened.
      The enemies have a Magnetic Coating and a Hybrid Armor.  What an easy battle,
      though Remy is wondering where Bundorl went...
    Santos is in disbelief over how quickly his army was overthrown - is it the
    case that both the giant robot _and_ the Alpha Numbers are monsters?!  He plans
    to make good his escape and report on all this to the Board, but Bundorl isn't 
    having any of that kind of disgraceful behavior.  He tells Santos that the
    least a bad guy can do is go out beautifully.  He bids Santos au revoir and
    blows him away, just in time for the Good Thunder team to arrive.  He tells
    them he's here at the behest of Kuttner, who has been doing quite well for
    himself since his Docougar days.  He's now on the Earth Security Council, and
    his criminal faculties help him root out a new crop of bad guys like Santos,
    who has been embezzling Federation weapons and material.  Besides, Bundorl
    hated to see the remnants of Docougar used for evil.  He plans to disappear
    again for a while, but tells mademoiselle Remy that she'll see him again one
    day soon.  He gallantly claims he'll send roses, which goes to show that his
    noble veneer is also undimmed by the passage of time.
    Meanwhile, Kalala has run down her assailant, the diminutive but still pistol
    toting Lotta.  Kalala tells her to just shoot her and get it over with if
    that's what she really wants.  Bes has learned about this little mess and runs 
    to the scene, demanding to know why Lotta is trying to shoot Kalala now.  Lotta
    musters the usual lame excuse about revenge for the family she lost on Solo.
    Cheryl tries to point out that Kalala is cooperating with you now, but Lotta
    doesn't care about "now".  Always living in the past, it seems.  Lotta is
    pissed off and can't bear the thought of Kalala wandering around like one more 
    member of the crew, and Kalala tells her she understands.  Lotta is, shall we
    say, dubious, but Kalala tells her to go ahead and fire and asks Bes to stay
    out of the way.  Luckily, Lotta is a historically lousy shot, and she empties
    an entire clip just so she can ding up the Soloship's walls.  Lotta starts
    mournfully saying that she's out of bullets like a little misconstructed robot.
    Kalala is deeply saddened by the grief (and brokenness in the head) Lotta
    shows, and tries to claim that the Ideon departure was all her doing for
    wanting to return to the Baff Clan, not the work of deranged members of Bes'
    own crew.  That's good enough for Karsha to start slapping Kalala silly for all
    the danger she's put your people in, and lo and behold Cheryl actually shows a 
    flicker of conscience at the sight of the unresisting Kalala's gafflement.  She
    points out to Cosmo that Kalala could hardly take all those people hostage, and
    points out how easy it was to blame an alien rather than all the indispensable 
    Soloship crew who tried to flee.  So now, everyone on the Soloship is in
    Kalala's debt, which Cheryl would rather die than go on wandering through space
    carrying on her conscience.  Not that Cheryl is in a position to do anything
    about any of that...
    Savalas is going to leave Shingo the Goshogun, on the condition that they use
    it to aid the Alpha Numbers.  The Good Thunder team suspects there's more, and 
    Savalas cheerfully challenges them to figure out what.  Given that the mission 
    to eliminate Santos is over, it seems that their calendar is actually open for 
    a while.  Nothing wrong with them being allies of justice for a change, and
    Savalas will even throw in OVA.  Savalas is about to go off to attend to some
    other business, but as a final warning he cautions Daimonji about Ideon.  Sakon
    figures that Savalas must know something about Ideon, which might be connected 
    to the mission he sent the Good Thunder team to the Soloship for.
    Scenario 22E. Sajin no Hate ("The End of the Sandstorm")
    Bartfeld is meeting a couple of new voluntary transfers to his unit: Yzak and
    Diakka.  Bartfeld is somewhat concerned about Yzak, who looks to be in rather
    poor shape, but Yzak whips off his bandages to show apparently nothing worse
    than a nifty facial scar.  Bartfeld says that in his experience warriors who
    can erase battle scars, but choose not to, do so for a reason - he looks
    forward to seeing Yzak's reason, whatever it is, driving him to great things.  
    Yzak averts his face with a grimace, and Bartfeld says that such a reaction
    tends to mean that the wound is a badge of shame.  Yzak asks him to cut that
    short and talk about where the Alpha Numbers and the "legged" one are.
    Bartfeld blithely replies that they're in the palm of his hand... but that he's
    going to need more than one way to skin all your cats.  In other words,
    Bartfeld can't really begrudge Creuset the trouble your people gave him.  The
    Coordinators excuse themselves to go work on their machines, and Yzak is in
    full Dilandu vendetta mode.
    DaCosta then comes by to discuss the new acquisitions with Bartfeld.  Bartfeld 
    suspects that they'll actually only be in the way given that they've only got
    space combat experience.  DaCosta points out that their red uniforms mark them 
    as elites, but Bartfeld says that the bigger problem is that he's never liked
    Elsewhere, your people get the report on Tasshil: city razed to the ground, and
    not a single casualty.  One thing seems clear about this mysterious turn of
    events - it wasn't done to lure your people in, but more likely to crush the
    will of the resistance who were based there.  Misato has to admire the deft
    footwork needed to attack your people in the morning and burn a city in the
    same afternoon.  The tiger really does seem to be living up to his nickname,
    though Natarle can't figure out why he didn't just crush the resistance in a
    head-on assault.  Burning says that the Tiger is beyond a top-class warfighter,
    but also cleaves to a set of morals: in his judgment, the Tiger is not the sort
    to let civilians get caught in the crossfire.  Cagalli however doesn't want to 
    hear any talk of the Tiger being a moralist - he did after all burn down an
    entire city, and actually helped your people out to buy the time to do it.
    Cagalli storms off to get more practice in in the Sky Grappler: she plans to
    bring the Tiger to ground herself.
    Amuro notes that Cagalli seems to be quite impatient, and Muu relates that she 
    and Kira apparently spoke at some length last night.  Amuro personally
    apologizes for allowing matters to deteriorate so far among your pilots, but
    Burning says Amuro can't be blamed for the actions of a bunch of hormonal,
    unrefined warriors.  Misato is more concerned about Flay's affair, which she
    notes can happen regardless of outside circumstances.  Maryuu seems genuinely, 
    almost naively puzzled by how such a thing could occur, especially given that
    Flay was supposedly Sai's girlfriend.  Muu figures that it must have gotten
    started since descending to Earth, since there simply wasn't time before - and 
    would be inclined to agree with Maryuu that it came out of the blue.  Misato
    disagrees, saying that despite her tender years Flay seemingly already sees
    herself as a woman.  In other words, Flay was the instigator: as Misato puts
    it, does anyone really figure Kira for the type to lay a hand on his friend's
    girl?  As the others assent, Misato sighs and says that the expression "all's
    fair in love" is mainly used by women.
    The problem in her view is that the affair isn't a simple matter of romance,
    else none of you would have any place to intervene.  Muu isn't sure if Kira
    began acting strange and thus entered the affair, or entered the affair first
    and then started acting strange, but either way he fears for Kira's wellbeing. 
    Both Maryuu and Amuro grimly admit to being lulled by his superlative piloting 
    skills, and neglecting to care for his emotional side.  Muu flatly states that 
    _all_ the adults who wanted him to fight are equally to blame - and lest you
    forget, he's not the only kid his age being asked to participate in the Alpha
    Muu is sure that your irresponsible expectations have driven Kira into a
    corner, and when Maryuu asks for his suggestions he half smirks and says he's
    not likely to be a good reference - at least, not with that look on his face,
    Misato says.  Amuro points out that _everyone_ faces similar worries... just
    that in Kira's case, his special circumstances as a Coordinator seem to have
    built a wall within Kira's heart without Kira even realizing it.  Muu isn't too
    optimistic about your ability to break down that wall, but Misato has a great
    mission that might do to lift his spirits: going for groceries, with a few
    friendly faces along to keep him from depression.
    Shinji marvels at finding such a bustling, energetic town in the middle of the 
    desert.  Cagalli says that it's all a ruse: this town belongs to the Desert
    Tiger, and anyone who dissents here is ruthlessly shot.  Asuka can't figure out
    why on earth Misato would send them all to a place like that, or rather, why
    Misato chose the specific party makeup.  Kira looks downcast as Cagalli informs
    you all that that's her line: why does she have to haul a bunch of amateurs
    like you here?  Rei understands - it's for camouflage, since your crew make
    about the most unlikely-looking group of elite warriors the world has seen in
    some time.  Still, it's hardly the case that Japanese middle schoolers just
    show up in Africa at random, and Cagalli is ready for another tongue-lashing
    when Shinji suggests Cagalli show them where to get breakfast.  After all,
    everyone gets irritable when they're hungry.  Cagalli relents, smiling for
    maybe the first time as she starts looking for a tasty store she knows.  Kira
    confides to Shinji that he's amazed that Shinji was able to placate her with
    his words, and Shinji says wryly that he's had a lot of practice with Asuka.
    Kira starts smiling at this, and Shinji is glad to see that Misato's read on
    the situation was right on.
    Cagalli's chosen food is "donel kebab", or something along those lines.  Rei
    will predictably stick to the veggies only, and Kira asks how to go about
    eating the tasty-looking dish.  Cagalli tells him to put chili sauce on it, but
    just then a nearby diner intervenes.  He's adamant that yogurt sauce is the way
    to go with this dish, going as far as to say that _not_ putting yogurt sauce on
    it is like an insult to the kebab.  Cagalli primly tells him that no stranger
    has the right to cast aspersions on her style of eating, and squeezes a big
    blob of chili sauce onto Kira's plate.  The "mysterious" man tries to stop her 
    from corrupting Kira too, and in the ensuing tug-of-war Cagalli ends up
    _wearing_ the chili-sauced kebab.  The man also loses his hat and sunglasses,
    revealing the weathered, handsome features of the Desert Tiger himself.  As his
    identity sinks in for your people, Bartfeld smiles disarmingly and insists on
    making amends for his rudeness.
    Later, he and Kira are sitting together in his mansion, about to savor some of 
    his famous coffee.  Kira was happy sending the others back early with all your 
    groceries, also thinking to himself that he needed Shinji to get word back to
    the others just in case something, you know, _happens_ here.  As Kira takes
    advantage of Bartfeld's request to make himself at home, he notices a wall
    relief of Evidence 01.  He tells Bartfeld that he's never seen the real thing, 
    but just then Basara of all people comes into the room.  Bartfeld found him
    standing alone in the desert, playing his heart out to the desert vastness
    alone, and invited him to his house.  Basara's suffering from broken guitar
    strings, and Bartfeld's coffee seems to at least partially make amends.
    Bartfeld returns the conversation to Evidence 01, apparently some kind of
    winged space creature.  He notes that the existence of such a creature isn't
    all that strange with all the aliens invading the Earth and whatnot, but is
    still somehow drawn to its flying majesty.  Basara adds that it's creatures
    like this that make space interesting, and Kira thinks that Basara seems like
    someone who's seen deep space with his own eyes.  Bartfeld would have preferred
    something like Evidence 01 coming to Earth instead of the guests he actually
    got, and Basara says that if you don't like what comes to you, the only choice 
    is to get in motion yourself.  Basara in fact does just that, thanking Bartfeld
    for the coffee on his way out the door.
    Kira isn't sure himself what to make of the coffee, and Bartfeld wryly says
    that this "grown-up" flavor, for all its pleasures, is a bit of a pain too.
    That applies to Evidence 01 as well: he says that mankind apparently knew of
    the existence of extraterrestrial life before starting to colonize.  This was a
    hopeful thing, an opening of possibilities - a sign that mankind still had
    somewhere to advance to.  It was in fact the impetus for the whole "space age",
    the genesis of the Coordinators, and ultimately of this very war.  His gaze
    momentarily abstracted, Bartfeld ponders Basara's words about moving if you
    don't like waiting - they're the first thing he's heard in a very long time
    that gives him some hope for the future.
    Just then Aisha comes in, having _considerably_ tidied up Cagalli.  Kira is
    very much at a loss for words, especially with an irritable and self-conscious 
    Cagalli to deal with, and Bartfeld and Aisha laugh at his reaction.  Bartfeld
    opines that the dress fits Cagalli perfectly: she's the very model of beauty...
    that is, provided she could keep her perpetually vulgar mouth shut.  Cagalli
    counters by asking what the Tiger is up to: is making girls wear dresses just
    another one of his diversions?  By this she means wandering around town
    incognito, or giving the citizenry time to escape before burning down their
    Bartfeld tells her he likes her eyes - sharp as a razor.  He tells the fuming
    girl that her eyes bespeak the willingness to attack without fear of death -
    just the sort of thing people do when placed in circumstances they can't bear
    living under any longer.  He asks her if she'd prefer death to life, and then
    seeks Kira's view.  How does he, as a mobile suit pilot, think this war can be 
    ended?  Both Kira and Cagalli wonder how he knew they were with the Alpha
    Numbers, and he laughs and says that too much directness can mean trouble.
    Laughter abating, he tells them that, unlike sports, war has no time limit or
    particular rules.  Given that, how can one designate winners and losers?  What 
    signifies that time is up?
    He then draws a gun, asking with dangerous mildness whether victory comes from 
    utterly wiping out the enemy.  As Kira tenses for action, Bartfeld advises him 
    to give it a rest: there's no way even a berserker like him could make it out
    of here alive.  He claims that everyone in this house is a Coordinator like
    Kira, which comes as some surprise to Cagalli.  Bartfeld tells Kira that he's
    seen him fight twice: he rates him as exceptional even compared to his other
    compatriots.  Certainly, Bartfeld isn't a big enough fool to buy the line he's 
    been fed that Kira's skills are those of a Natural.  In any case, though
    Bartfeld doesn't know Kira's reasons for turning on his fellows, he does know
    that Kira's piloting has made him Bartfeld's enemy.  He then smiles, asking
    once again whether the only way to end the war is really to obliterate the
    Bartfeld then shrugs, telling Kira that he's here today as a guest, in a home
    and not a battlefield.  He tells Kira to go home, saying that he had fun
    chatting, though he doesn't know whether the results will be good or ill.  His 
    last words to Kira are, "See you on the battlefield".
    Back on guard duty at your ship, Kira is fretting over Bartfeld's question.
    Flay comes over to offer some sympathy for today's hardship, then starts musing
    about how stupid Sai is.  Kira starts at this, but Flay happily goes on
    lambasting Sai for a fool for fighting Kira even though he couldn't possibly
    win.  Kira looks away, telling Flay gently but firmly to go back to the ship,
    mumbling an apology that he wants to be alone.  Flay actually complies, leaving
    Kira recalling the showdown with Camille.  He knows full well the truth of
    Camille's words, that he's not the only one fighting, that his power alone
    avails nothing...
    Just then Shinji and Kou show up with a bit of coffee to help keep their young 
    sentry warm in the chill desert night.  Misato whipped this batch up from
    instant powder, and when Kou grimaces at it Shinji smiles and says it's
    probably brewed that way to help keep them awake.  Kou actually suspects that
    Misato just likes her coffee this way, and after a moment Shinji realizes that 
    he's probably right.  After a pause, Kira asks Kou about all the times he's
    tangled with the Desert Tiger - what is the Tiger like?  Kou allows that that's
    a difficult question, and tries to sum it up in a single word: "big".  Not just
    in force of arms, but everything the man does seems somehow grand in scale.
    Kou asks Kira to tell _him_ about the Tiger, since he just met him: if nothing 
    else, you and he may be trading life and death on the battlefield.  Kira,
    downcast, says that Flaga said that people are better off not knowing their
    enemies personally - and Kou agrees that that's probably correct.  Nonetheless,
    Kou feels that fighting _knowing_ who it is you're fighting is necessary.  He
    tells Kira about a certain man he'd been chasing for time out of mind.  At
    first, Kou merely hated him, but when he finally learned what ideals drove his 
    foe to fight, he discovered his own purpose for standing on the battlefield.
    Kou is of course speaking of Anavel Gato, the man once numbered among the Jion 
    as the "Nightmare of Solomon".
    Kou confides to Kira that before he met Gato, he fought out of duty as a
    soldier.  But "duty" and "obligation" are separate from the meaning behind why 
    one fights, as Shinji can attest.  He once piloted his EVA at the whims of the 
    world around him, but is now there firmly of his own free will.  That's what it
    "means" to him to fight.  Kira still hesitates, but Shinji tells him that every
    member of the Alpha Numbers is in that same boat: many of its members aren't
    even soldiers, but rather people who somehow got swept up in the fighting.
    Shinji had his doubts, tried to run away from it all on no few occasions.  But 
    at the end of it all, all he found was... his own world.  Cowering there would 
    not make anyone extend him their hand.
    Kou suspects Kira is beating himself up inside, and tells him that he's not the
    only one grappling with such feelings.  He says that those feelings tend to
    make one feel trapped, losing sight of their surroundings and feeling as though
    they've got to do everything by themselves.  To feel that they've got to try
    harder, in isolation.  This treacherous line of thought clouds one's eyes, and 
    thoughts, making one lose sight of the meaning behind their fight.  Making
    them, in short, feel as though they're being _forced_ to fight.  Kira once
    again tries to protest, but Kou smiles and tells him that there's no need to
    rush - these kinds of worries aren't the sort of thing that another person's
    words can magically cure.  Pointing out to the East, he says that dawn is about
    to break, and predicts another hot day today.  He's very right, as the air raid
    sirens go off.  Is Bartfeld at it again?!
    Maryuu notifies everyone that she figures the enemy is going to try for a
    decisive battle here.  Said in reverse, if you can defeat the Desert Tiger
    here, not only can you escape Africa but also quell the fighting in this entire
    region.  Miria knows full well that if the Zaft have stolen Battle 7, you'll
    have to steal it back.  This means the assistance of all the Alpha Numbers, and
    Miria seems to have gotten very good at using the excuse of protecting her
    citizens' safety to fly combat missions.  She's even had Kinryuu's mech
    repainted, and lightly but firmly tells Gamlin that she'll brook no backtalk
    from him on the matter.  Brit meanwhile tries to reassure Kira, offering that
    while he really isn't qualified to say so, confusion in battle is to be avoided
    at all costs.  Kira crisply agrees, and Asuka is glad that Shinji's little pep 
    talk or whatever appears to have worked somewhat - she's still reserving
    judgment of course.
    When the enemy appears, you see a couple of the Gundams you tangled with in
    space: looks like they followed you here.  Bartfeld addresses you all, with
    some important news regarding Battle 7.  As you know, the Zaft have it in their
    grasp, and he requests that you give up the matching City 7, along with all the
    associating rights for governing its population of colonists.  He says further 
    that if you hand over City 7, the brass are prepared to let you move freely
    through their territory.  Miria then gets on the mic, giving Bartfeld an earful
    that his demands to hand over the self-governing colony ship are tantamount to 
    an invasion.  Bartfeld says that he agrees completely, but tells her that as
    someone who's traveled through space she should know that this isn't the time
    for such rhetoric.  In any case, you've got no reason to give into the demand, 
    and Maryuu tells everyone that the time has come to settle all this once and
    for all.  Bartfeld laments that he seems to have upset you, saying that he had 
    hoped to do his duty without spilling any blood, and DaCosta says that that's
    rather futile considering that this is a, oh, WAR and all.  Bartfeld resigns
    himself to fulfilling his duty by destroying the Alpha Numbers after all,
    drawing a cry of anguish from Kira.
      For a Skill Point, take down the Receps in five turns.
      One of the bad guys has an Apogee Motor.  Yzak is worth a Hybrid Armor.
      Diakka is worth a multisensor.  Bartfeld is worth an A-Adaptor.
      When you smack down the Receps, Bartfeld tells DaCosta to send out the
      evacuation signal.  DaCosta hesitates, but Bartfeld tells him that this
      battle is already decided - their best move is to gather the survivors and
      regroup at Carpenteria.  He tells Aisha to clear out too, but she says she'd 
      rather die first.  Bartfeld smiles, saying she must be as foolish as he
      himself, and emerges in his own personal mech.  Kira pleads with him to
      retreat, saying that this battle is already over, but Bartfeld reminds him
      sternly that there are no rules or clear time limits in war.  As Kira
      hesitates, Kou urges him to fight, saying that if he doesn't _he's_ the one
      who's going to die here.  He tells Kira to find the means to prove the Tiger 
      wrong within himself - or else to leave this place altogether.  Bartfeld
      likes Kou's speech, having heard of the Gundam pilot who fought the Nightmare
      of Solomon to a standstill.  However, he says that Kou seems to have chosen
      the path of destruction.  Kou tells him he's got things to fight for, and
      everyone agrees that it's time to end things here and now or there can be no 
      going forward.  Kira finds no other choice but to fight, just as Bartfeld
      said: fight until one or the other of them is annihilated.
      Bartfeld is now worth a Custom OS.  Aisha and he confer that it must be hard 
      for Bartfeld to fight Kira, the sort of boy he would normally see as a
      friend.  But hey, this is war.
      Bartfeld still won't be done, and demands that Kira show him the answer he's 
      found.  The Strike Gundam's power rises to dangerous levels as Muu calls out 
      to Kira.  Bartfeld strikes a vicious blow, but Kira's counterattack finishes 
      Bartfeld's Ragu, his vehicle since the day he entered the army, off.  Kira
      cries out in anguish that he never wanted to kill anyone...
    At the Plant, Patrick receives word of Bartfeld's squad's destruction.  This
    may take some of the heat off of Patrick, letting his Operation Spirit Break,
    an attack on the Panama Base, proceed.  Patrick tells Siegel that the Zaft are 
    all moving as one, something Siegel would do well not to forget.  Siegel
    responds that hatred is spreading along with the embers of war - and just how
    far does Patrick intend _that_ to go?  He reminds Patrick that the Earth is
    being _invaded_ by _aliens_, but Patrick blithely says that that's all the more
    reason he's got to bring a swift and decisive end to the war.  He tells Siegel 
    that the Coordinators are a new strain, and need not coexist with the Naturals,
    but Siegel angrily points out that those Coordinators are in fact stuck in
    traffic right now, unable to move - just how does that make them a new strain
    of humanity?  Patrick figures that scientific knowledge can push the people and
    their offspring ever farther forward, but Siegel tells him that life is _born_,
    not created.  Patrick pooh-pooh's this sort of old-fashioned thinking, saying
    that what the people want is a better tomorrow.  This sort of pollyannistic [is
    that a word? ;)] world view is something that Patrick says there's no returning
    to Normalcy from, and that he's accelerating the timetable at Gibraltar.  He
    plans to explain Lacus' absence by saying she's ill, which Siegel can only
    accede to meekly.  Siegel tells him inwardly that the Coordinators haven't
    evolved one bit...
    Creuset then gets woken from some sort of nighttime hallucinations by a phone
    call, telling him that Spirit Break has been approved.  But whoever is giving
    the orders has a "true" version of the operation in mind and asks Creuset to
    see to it.  Creuset is sure that whoever he's addressing is surely to succeed
    Siegel in his position very soon now, and asks the caller to hold up his end of
    the bargain.  Apparently Siegel is talking to Patrick, and Creuset wants him to
    continue getting carried away.
    Meanwhile, Max is having it out with the Zaft brass in Gibraltar.  He points
    out to them that Battle 7 was granted independence the moment it left the
    Earth.  On those grounds, Max requests that the Zaft unhand the ship
    immediately.  The Zaft commander says drily that Max doesn't seem to be
    listening to his explanation of the nasty situation on Earth.  He wants Max's
    help in the fight for independence from the Federation government.  Max
    concedes that the Zaft seem to have some legitimate grievances, and that all is
    not right with the Federation's actions - but he wants this Zaft guy to hear
    what he's saying too: not just the Earth Sphere, but the whole _galaxy_ is in
    danger of destruction.  In short, Max wants the Earthlings to put aside their
    differences and band together.  The Zaft guy figures that the best way to do
    that is to topple the Federation government, and Max realizes that this is
    getting nowhere slow.  With "negotiations" deadlocked, the Zaft commander says 
    that he'll be using Battle 7 for military purposes, including it in a giant
    blitzkrieg in three days' time.  Max realizes that this guy is up to the same
    nonsense the Titans once were, and curtly tells the man to do as he wishes.
    And in return, Max wants the safety of his crew guaranteed, and the man will do
    so... keeping them as "guests" during the operation.  As the Zaft leaves, Max
    thinks to himself that he's made the worst decision that a captain could make. 
    But, he thinks with a glint in his eye and a devious smile on his lips, he's
    not the sort to not throw his own monkey wrench into the works...
    The commander reports to Marge that matters are settled with Battle 7.  He also
    says that the Plant has confirmed Lacus' absence.  Apparently Sharon Apple will
    just have to fill in, with Battle 7 as her stage.  The Zaft asks if Sharon's
    properly debugged or not, and Myung angrily says that Sharon already has an
    independent personality - she doesn't want Sharon talked about like a mere
    piece of software.  The Zaft is sure this is just some mere electronic trick,
    and Myung retorts that she could say the same of the propaganda touting Sharon.
    Marge tells her to cool it and not upset their sponsor, and points out that if 
    not for certain dealings he did under the table Sharon would never have debuted
    at all.  The Zaft commander harumphs a bit and tells them he's counting on them
    to get him results, and Myung inwardly tells Isamu and Guld that she's really
    gotten mixed up with the wrong crowd.
    Scenario 22S. Hatsudou Suru Chikara, Mugendai ("Unleashed Power, Unlimited")
    Everyone is reaching the same unpleasant conclusion that the Ideon ought not to
    hang around the Earth, especially now that Earthlings who lust after its power 
    have showed themselves.  That said, its power only manifests under certain
    special conditions; namely, when its crew's lives are in danger.  It's as
    though it has a will of its own, and Sakon asks if he could join Cheryl in her 
    investigations.  Cosmo quickly distrusts this, doubting loudly that some bunch 
    of Earthlings could have the faintest idea what his people are going through.  
    He tells Sakon to look at whatever the hell he wants on Ideon, but not to think
    he can do the same with those who ride it.  He storms off, leaving Daimonji to 
    lament that Cosmo's enmity is far from unjustified.  With the Baff Clan and the
    "Vampires" on the scene, the Federation's actions in shunning the Ideon can
    best be described as "lunacy".  That sort of lunacy already claimed Brazilar,
    and Daimonji says he appreciates Bes' attempt to divert alien attention by
    leaving the Earth Sphere.  However, he isn't one to turn his back on his fellow
    man, and will offer the Ideon shelter as long as he can.  Sakon does indeed
    intend to research it until the Federation sends troops to evict Ideon by
    force.  Cheryl seems a tad troubled by this...
    Your crew marvel at the vast amount of space inside the Soloship - the Sixth
    Culture who built it must have been giants, much like, say, the Zentraedi.  You
    then get to meet some of the numerous rugrats who just so happened to get taken
    aboard as Solo was getting ravaged - orphans one and all.  Hayato cautions
    against getting to sentimental towards these kids - nothing good could come of 
    it given that the entire lot will have to leave Earth sooner or later.  Cosmo
    shows up and agrees, telling Rin to take the kids elsewhere.  Kouji tells
    Cosmo, now your colleague, to chill a bit, and Cosmo wants an explanation of
    why he should trust people who are essentially overruning his home.  Karsha
    gets into the act too, and Kouji says that your people didn't come here to
    start a fight, trying to herd your people elsewhere.  Before she leaves, Kusuha
    points out that Cosmo's crew may have had it tough, but it's not exactly a
    picnic on Earth either.  Doesn't he find it sad that fellow Earthlings should
    hate each other like this?  In fact, your crew was once told to leave the Earth
    Sphere too during the Balmar War...
    Cosmo cuts her off, saying that he's the one who's getting kicked out now.
    Ryou has had enough of this, saying that he'd wanted to hear Cosmo's stories of
    outer space, but no more at this rate.  Cosmo tells him that he'd best get his 
    ass out there and see it for himself, and then maybe he'd get what Cosmo is
    trying to say.
    Joliver is showing Sakon around the enormous hangar, an armory of sorts for
    Ideon, as well as a junkyard for stuff damaged during the assault on Brazilar. 
    Mamoru marvels at just how much garbage there is, and Sakon observes that
    Mamoru's G-Stone hasn't reacted to Ideon's power, meaning it must not be
    connected with the Zondar.  Mamoru _does_ spy something else, however - it's
    *Chouryuujin*, which they snagged from interdimensional space during the DS
    Drive that brought them to Earth.  Gai and Mamoru lament how there doesn't seem
    to be anything to do for their departed comrade, and Gai tells Chouryuujin to
    rest in peace.
    Cheryl shows your people inside Ideon's A cockpit, populated with lots of
    mundane controls.  Akira had pictured something more like Reideen's cockpit,
    recalling Reideen's initial reaction to Ideon and wondering now if it was just 
    his imagination.  Sakon and Kosuke can only conclude that Ideon's power isn't
    in its control systems, but in the "Power of Ide" hidden deep within.  Cosmo
    isn't impressed, saying that even Cheryl found out that much, but he gets
    ignored as Sakon asks Kalala what the Baff Clan's "tangible proof" of Ide's
    existence was.  Kalala relates how it all started several years ago, when the
    Baff homeworld was struck by a meteor.  This meteor came from Logo Dau, i.e.
    Solo, and apparently made the same kind of crater that was on Baff from
    antiquity.  This highly dubious reasoning has them all convinced that the
    legend of Logo Dau is real, but Cheryl is now wondering if Ide really is some
    form of energy.  Certainly the Baff scientists claim that it's something akin
    to solar power, capable at least of moving a meteor.  Cosmo wonders if they
    really think they can control that, and Kalala's father Doba once said that if 
    he could get his hands on Ide, peace would come to the whole of space.
    Well, that's not very definite.  Kalala tries to help by saying that Ide is
    also known among the Baff as the "Shining Pearl" and the "Second Sun", which
    goes back to the Ide fairy tale which grips the Baff Clan.  It's also said that
    the hero who fails to protect Ide from the hand of evil will be burned alive
    for their transgression, and forced to live in the outer darkness.  This is
    less like a "fairy tale", and more like a "myth" [See Stephen Sondheim's "Into 
    the Woods" for a concrete example].  Sakon says that there are too many
    examples of myths containing kernels of truth to count, and Cosmo wonders if
    this means that the Baff Clan will get punished because your people made off
    with Ideon.
    Kalala offers to tell you more of Baff Clan tradition to be of more use to you,
    though Cheryl sarcastically says that Kalala could just leave it at "of use to 
    Bes".  Bes tells Cheryl that she's gone too far, and Sakon hastily says that
    he'd like to try running the data he's gathered through the Daikuu Maryuu's
    main computer.  Unfortunately, it's liable to be a bit under-powered, seeing as
    how it's also got to run the ship, and your people begin to wish they could
    access Gloria at the Moon Cradle.  That would of course require getting rid of 
    the Alliance forces who control that area...
    ...Which was, strangely enough, your mission in the first place.  Cheryl has
    put in a formal request to Daimonji, and the Soloship's crew will participate
    in the operation too.  There is brief dissent while you recall that the Baff
    Clan will surely follow wherever the Ideon goes, and will probably bring a lot 
    more forces next time.  But eventually Daimonji realizes that there's no real
    reason _not_ to fight your enemies the Alliance, especially if it serves as a
    chance to placate the Soloship's crew.
    The strategy is for your people to distract the enemy while the Soloship breaks
    into the computer facility.  Be VERY GRATEFUL that this isn't quite the same
    Moon Cradle as in Alpha Gaiden - there's merely a certain Alliance ambush
    somewhere in the works.  Cosmo admits to Ryou to not liking your people, but
    also says that he's not a kid - he knows that it's time to set aside their
    differences to defeat their mutual enemy.  That suits Ryou just fine.
      For a Skill Point, get the Soloship totally undamaged to the objective within
      four turns.
      Once you reach the computer facility, the Baff Clan do in fact attack in
      force.  Halulu tells her troops to ignore the other aliens and concentrate on
      Ideon, and Ryou urges Bes to concentrate on accessing Gloria.  Cheryl even
      tells Cosmo that she believes in his power - he doesn't know what has gotten 
      into her, but if she promises to unlock the secrets of Ideon he won't let her
      die either [how sweet].  Kalala comes along with your people, and when Geejay
      sees this he breaks ranks and starts trying to follow your people into the
      For reasons unknown, Sakon actually has Gloria's password: "Aegis Dianna".
      What's more, Gloria is positive that Ide actually exists, and furthermore
      that it is energy: literally infinite energy.  Assuming that this is correct 
      and such unlimited energy exists, the next step would be to analyze Ideon's
      As Bes and Kalala stand guard outside, Geejay comes over and finds that
      Kalala is _not_ coming back with him.  She says she wants to know more about 
      Ide, and wants a way to end this pointless war.  She won't dispute his
      allegations that she, the daughter of Commander Doba, would go over to the
      aliens' side.  Geejay has no choice but to take her back by force, and
      challenges Bes to a duel as one SAMURAI to another.  If Geejay wins, he gets 
      Kalala back, but if he loses.... well, he'll stop pursuing your people.  Bes 
      can dig it, and Kalala willingly stands back to watch.  Your other crew
      members show up to try to assist Bes, but he yells at them that this is a
      duel: he intends to answer justice with justice, as any SAMURAI should! Just 
      then a massive blast shakes the whole facility, forcing everyone to retreat. 
      As Kalala runs away from the interrupted duel, she tells Geejay that she can 
      no longer return to the Baff Clan, and not just because of her sister.
      Your people are now reunited, and ready to blow away both the remaining
      Alliance forces and the Baff Clan, who are ready to respond in kind.  Kalala 
      warns Cosmo about her sister's servants the Bufu twins, also known as the
      Twin Devils.  Their teamwork is far above that of normal soldiers, perhaps
      due to that whole sibling telepathy thing.
      When you first tangle with the main Baff Clan ship, it becomes clear that
      things are going to turn into a war of attrition, a war that [theoretically] 
      you're on the losing side of.  This changes when the power of Mamoru's
      G-Stone calls to Chouryuujin, who revives with a burst of massive (and
      unknown) energy, energy they met while in interdimensional space:
      _*THE_POWER*_!!!!! [much fanfare]  They wished to THE POWER to go on living, 
      to meet you all once again.  THE POWER filled their bodies, and brought them 
      back here.  This sounds rather hard to believe, but Ideon is positively
      Kiyaya is worth a Multisensor.  Doppa is worth a Biosensor.  Geejay is worth 
      a High Performance Radar.  He says that he wants to see the whole of this
      power that seduced Kalala - meaning that he'd best retreat here instead of
      laying down his life.
      Halulu is worth an A-Adaptor.  She realizes that her people's ass is toast if
      you were ever to decide to actually attack her own planet.  So much for
      universal domination.... would be the logical conclusion, but instead she
      figures that what needs to happen is that the giant robot and the "Logo
      Dauians" (by which she means the Earthlings) must be wiped out.
    With Halulu's ship stopped, Cosmo tells Bes that the time to finish it off is
    now if he's going to.  Kalala tells Bes that her sister would probably prefer
    being killed off than being let live by a man.  Just then a certain someone
    calls her up, telling her that help is on the way.  Halulu says that if the
    caller is Dalam Zuba, he's got a lot to answer for for just watching her
    getting her ass hosed.  Bes orders everyone to keep up the attack, and Kalala
    figures that the sisterly hate is about to be over.
    Not quite yet, since the newcomer's appearance gives Halulu just enough time to
    DS Drive away.... which is sort of salvation to your battle-weary dudes.  As
    you wonder just how much warpower these guys have, Bes observes that the Baff
    Clan seems to have left the Solar System - for now.
    In any case, Gloria is now wrecked - Shapiro would prefer it that way rather
    than let you have it.  He's sure to act now that you've stormed the Moon
    Cradle, meaning that the showdown with the Alliance is at hand.  Chouryuujin is
    meanwhile having a bit of trouble controlling THE POWER, and Sakon is beginning
    to suspect that it's dangerous stuff.  Pagliaccio is observing all of this too,
    and decides to head for Jupiter.
    Halulu has scant thanks to offer for being saved, especially to this man.  His 
    objective seems not really to be saving her for altruistic reasons, but to
    enlist her ship's aid in Giant hunting as soon as they return to their world.
    Sakon relays his findings about the Ideon's effectively unlimited energy.  Even
    Cheryl is quick to admit that this is a very dangerous double-edged sword.  If 
    used incorrectly, losing an Earth or two might be getting off mildly.  It seems
    that Ide is a system for sealing away the will of hundreds of millions of the
    Sixth Culture's members, and that could make quite a force for ruin if so
    directed.  Seeing that Cheryl is fading fast when Cosmo presses her about how
    to control Ideon, Sakon promises to take over the explanation.
    It seems that the Ideon's Ideonite armor plating has sealed the will of those
    ancients away in subspace - and Ide is that which uses them as energy.  Ide has
    self-preservation instincts, which is how the thing booted up for you in the
    first place.  And the purer the thing it's trying to protect, an infant for
    instance, the stronger Ide reacts.  What this means is that the coincidental
    inclusion of kiddies in the Soloship's crew may be the only reason Ideon is
    bailing your ass out.  Cosmo doesn't get this, but Bes points out that if Ideon
    is _independent_, it all fits.  In fact, when Ideon and the Soloship are
    complete, they will destroy all others lest any other intrude into their own
    existence... including, say, the Sixth Culture itself.
    Kalala has discovered the horrible truth: Ideon's ego is motivated by
    selfishness, not love.  What's more, Ide's infinite power would seem to have
    you all in its sights for trying to use the thing as, oh, I dunno, a _super_
    _robot_ which is sure as hell what the damn thing looks like.  Daimonji and
    friends are drinking the Koolaid far too easily, but Cosmo recalls Kalala
    saying that Ide can be awakened by the power of goodness.  Kalala can't shake
    the feeling that Ide wiped out its own *creators*, so what chance do any of you
    have of controlling it?
    Once again, it seems the Ideon can't very well hang around the Earth.  Even
    though it's clear that your grudge isn't with its crew, they're still bound
    for... for Jupiter, and a meeting with THE POWER, understanding of which might 
    help you figure out what to do with Ideon.  Bes doesn't mind this, saying that 
    if they're going to leave the solar system anyway there's nothing wrong with a 
    little side trip along the way...
    Shapiro thinks that his time has come, with the bothersome Baff Clan out of the
    way and the Alpha Numbers depleted from achieving that.  He orders all his
    unruly Alliance commanders to mount a full-scale assault on the Alpha Numbers
    on the moon, inwardly thinking that it's time to shift his plan to phase 2...
    his master plan to become a god, that is.
    Scenario 23E. Emotion High
    At Gibraltar, Myung has another beef with Marge, who claims to have found a
    "good subject" with which to improve Sharon's AI.  Now almost a complete, self-
    sufficient entity, the "real" Sharon will be debuting in three days' time.
    Myung wonders if she, the "fake" Sharon, will get kicked to the curb, but Marge
    says that he still plans to have her stick around as Sharon's producer, and as 
    a backup should anything happen to Sharon herself.  After all, it's entirely
    Myung's doing that their virtual idol has snarfed up all the fan love that
    formerly belonged to Minmei.  Marge says that this gives Myung an obligation to
    watch Sharon's growth until the very end, but Myung is more bothered by Sharon 
    being turned into a Zaft propaganda vehicle.  Marge says that those Zaft
    provided the essential technology to make Sharon complete, and before long
    Myung will get to see Sharon with her own eyes, from the best seat in the
    Isamu is chafing under being told to wait for orders from Federation HQ to go
    rescue Battle 7.  He acidly notes that the Federation is as _efficient_ as
    ever, especially with their myopic view of world events.  He wishes they'd
    think more globally, which is something Guld never thought he'd hear come out
    of Isamu's mouth.  Isamu is also upset at how the Macross 7, a crucial tool of 
    colonization and ultimately transplantation for the human race, has been
    reduced to a mere weapon in the Federation bureaucracy's eyes.  It really sucks
    being destined to repeat the Earth's history...
    Just then Judou comes in, blasting the song played by the red Valkyrie.
    Beecher recorded it during the previous battle, and now has it stuck in his
    head.  It seems your crew have become fans of the burning heart and soul in the
    track.  Isamu allows that it ain't half bad - and neither is the VF-19 it came 
    from, a customized variant of the mass-production fighter based off Isamu's YF-
    19.  Gamlin isn't enthused, saying that if he knew the asshole's name who sings
    it he'd...  Fijika knows the name: Nekki Basara and his Fire Bombers are famous
    throughout City 7.  This has some of the crew wanting to go attend a concert or
    two.  Gamlin isn't having it, pissed off at how Basara has ignored his orders
    time and again and... and... insists on SINGING during a battle!  Isamu says
    not to sweat it, finding it almost easier to fight with Basara on the scene.
    Gamlin still isn't having it, but has the good sense not to press his point
    overmuch.  Time arrives to go see Kinryuu, especially in light of a certain
    comment from Miria.
    Basically, Gamlin is a hard-ass, though with two of his companions in a zombie-
    like state it's small wonder.  Your crew has plenty of other music for Isamu to
    listen to, including disks from Lacus Clyne and Sharon Apple, the virtual idol 
    who's all popular world-wide.  On the Megaroad side, Minmei is still as popular
    as ever, being the idol singer who saved the Earth and all.  Guld admits to the
    incredulous Isamu that he's somewhat interested in Sharon Apple, recalling
    vaguely that Myung mentioned her.
    Mylene is heatedly telling her mother that she has no idea where Basara is, a
    shame since Miria was hoping to enlist his help in defending City 7.  She's
    none too thrilled that her mother would oppose her being in a band _except_
    when she wants her to hook her up with the lead singer.  Miria promises to let 
    Mylene continue in the band, on one condition - she wants Mylene to see a
    certain someone about a possible arranged marriage.
    Gamlin meanwhile is infuriated to find Basara's music playing in the hospital
    ward.  Chiba patiently points out that Gamlin himself should have noticed the
    effect Basara's music has on the enemy.  Chiba's sure this isn't mere surprise 
    at a singing Valkyrie, but that something about Basara's musical energy has an 
    actual scientific effect.  Thus, he's set about a trial to see if the music can
    also have a _positive_ effect on the Vampires' victims.  Before Gamlin can
    protest too much, Fijika points at Docker, who appears to be actually
    recovering some of his emotions.  He's the first recipient of the "aural
    therapy", and when Gamlin still seems unconvinced Chiba offers to drop a
    mountain of convincing data on him in his office.  Gamlin abruptly relents,
    declaring his visit here over and planning to return to the cafeteria.  He
    leaves Fijika to explain to Miria where he went, and runs smack into Mylene on 
    the way out the door.
    Oh, that cagey Miria - looks like she was trying to set up Mylene and Gamlin.  
    It's her view that Mylene needs to quit the band and settle down with a fine
    man while she still can (given these turbulent times).  Mylene happily but
    firmly reminds Miria that the Fire Bombers are her reason for living.  When
    Miria points out that Mylene certainly dressed up a lot for this meeting
    anyway, Mylene points out that she _is_ a woman after all.  Gamlin is
    thunderstruck that a girl like this would be one of the hated Basara's
    comrades, and quickly excuses himself to go tend to his mech.  Fijika says that
    this is the first time he's ever seen Gamlin that nervous, but Chiba is
    planning to give Gamlin a double-earful of the Sound Energy System sooner or
    later anyway.
    Miria asks to hear more about the SES, and Chiba says he's honored that the
    city director and her famous daughter would take an interest in his work.  He
    describes how Basara's voice is laden with immeasurable energy.  What he did
    was create a system that converts that energy into light and time-space-shaking
    power.  This sounds improbable, but Chiba says he devoted his life to the
    project ever since seeing how Minmei was able to halt the previous war with her
    songs.  With a CV that reads like a cross between multidisciplinary academic
    genius and hard-core otaku, he proudly announces that the time has finally come
    for song energy to rewrite galactic history.  He draws up short in spectacular 
    fashion when Miria points out that Basara himself seems to be missing, while
    Mylene privately doubts that Basara's singing is _that_ awesome...
    Meanwhile, Amuro is fretting over Kira, locked away in his room after the
    battle with the Tiger.  The good news is that Kira himself said that he gained 
    something in the process, and Amuro is glad that Muu, Kou, and Shinji's words
    have helped at least somewhat.  Amuro tells the worried Sai that this is the
    time for Kira to take a large step towards maturity - he tells everyone to
    believe in him.  Sai somewhat dubiously agrees, and after a moment Amuro
    compliments him on how strong he is.  He's sure that Kira will pull through
    with friends like him at his side.
    Max has not been idle all this time.  He's sent a coded message that only the
    Lond Bel should have been able to read - "should", since Natarle has not been
    able to open it with any of the codes the Lond Bel had bequeathed to the Alpha 
    Numbers.  Misato takes a look and recognizes a cipher not used by the SDF since
    the Lond Bel joined the SDF during the Balmar War.  These codebooks were all
    deprecated in the upheaval after the war, and it's no wonder you can't read
    it...  The question is, who could have sent it, and why especially after HQ has
    already issued orders about the Battle 7?  Misato knows there's only one person
    it could be from, Captain Maximillian Genius.
    It says that the Zaft are planning on throwing a big party tomorrow, at which
    they will announce to the world that the Battle 7 has become part of their
    arsenal.  This is a ploy to boost their own morale as well as rub the
    Federation's face in it.  There's more to the message, but Amuro comes in just 
    then and hears of the order from HQ to steal Battle 7 back from the Zaft.  The 
    Alpha Numbers are the only ones assigned, which shows the brass' memory for the
    showdown with the Titans at Dakarl.  In that battle, Guld was on the Titans'
    side to protect Myung, but fortunately no longer.  Anyway, Max's message
    contains details about the Zaft's specific deployment, as well as a minute
    description of where Battle 7's main reactor is.  This is his way of saying,
    "do whatever it takes to stop Battle 7".
    Natarle wonders how you could break into the Gibraltar area with so many Zaft
    troops, and Isamu and Guld realize their mecha would create the opening you
    need.  It's not like it's their first time flying near a Macross-class ship,
    and Isamu assures Maryuu that he'll lead this horse to water - anything for his
    long-lost comrades from space.  Guld assures the skeptical Natarle that their
    planes, developed for independent operations long ago now, are more than up to 
    the challenge.  Maryuu agrees, and it's time to get this party started.
    Well, except for Basara, who's hanging around a bit longer listening to the
    wind calling his name.  He's bound and determined to make both "that woman" and
    Sharon Apple listen to his song, and he won't let the Zaft or anyone else get
    in his way.  Before that, someone comes up to Basara unawares, asking to hear
    his song.  Basara senses something strange from this person, asking who the
    heck he is.  The mysterious figure says that he's an "Emissary", sent into this
    world by the descendants of the black moon and the ancient white moon: the last
    "Shisha" [a word with many possible meanings...]  Basara doesn't quite get
    that, and asks why this guy wants to hear his song.  The figure says that he's 
    the one a certain person has been waiting for, someone Basara has already met. 
    He relates that his whole world was once killed, and reborn, through the song
    of a mechanical god - into the "promised land" those who lived there wished
    for.  Unfortunately, that world could not elude the cycle of death and rebirth 
    that a certain being ordained for it, giving rise to the world Basara's people 
    now inhabit.  Basara is starting to get worried about all this high-falutin
    stuff, but the figure asks him again to sing his song, which will one day fill 
    the world to the brim.  Basara refuses, saying he's not in the mood.  BUT, if
    this person wants to hear his song, Basara tells him to come to City 7.  The
    figure muses that the one who wished for Basara's birth has had its cradle
    removed from the flow of time to wait, and is looking forward to seeing whether
    Basara's song has the power to break the cycle... or merely to serenade the
    climax of the galaxy.  After all, that's why he's returned to this world...
    Marge has had everyone not essential to operating the Battle 7 (such as
    Exedore) kicked out, saying that it's Myung's VIP seat for the show.  Myung
    realizes to her horror that the chip used to breathe life into Sharon is some
    very bad mojo, and Marge tells her that she'll realize momentarily what's
    really going on with Sharon - and without having to wait for the ceremony
    either.  It seems a couple of guests are on hand - guests that Myung must
    surely have wanted to see.  Isamu and Guld expect to meet the Zaft's new weapon
    head-on, and are rather disappointed when all that they get at first are a
    bunch of Mobile Dolls.  Exedore recalls that the use of the MD System was
    prohibited after the mess with OZ, but Marge says drily that the Coordinators
    can hardly be expected to comply.  They have no compunction about taking
    Natural technology, improving it, and turning it back on its inventors.
    As for what this has to do with Sharon Apple, Marge says that the improved MD
    System is programmed for self-preservation, as well as self-maturation: perfect
    as a driver for Sharon.  Of course, the MD System is all about controlling
    military weapons, and Marge tells the horrified Myung that an AI with an
    independent personality and boundless intellect is precisely what they sought
    all along.  Myung protests that Sharon isn't a weapon, but Marge tells her she 
    can do nothing but sit and watch while Sharon wipes out her old friends.
    Interestingly, the MD System isn't accepting the Zaft's commands.  A voice
    comes forth, saying there's nothing to worry about - Myung needn't do a thing. 
    It's Sharon, who tells Myung that although she was born from her, she's now her
    own being.  In particular, Myung, on the verge of losing all her dreams, isn't 
    Sharon, who plans to _fulfill_ Myung's dreams.  She starts the show, which
    includes a couple of Ghost X-9's.  These could be trouble, and Myung's cry to
    Isamu and Guld to run is audible.  Isamu is miffed that Guld heard of Myung
    managing Sharon when he didn't, but all mirth is silenced when Marge shoots
    Myung superficially and tells her that the last people in this city who care
    about her death are abut to disappear.  Everyone in the city is about to have
    eyes and ears for Sharon alone.  Isamu yells to Guld to get back to the
    Archangel for reinforcements while he kicks the Ghosts' asses and saves Myung. 
    Guld reminds him how the both swore together to protect Myung long ago, and
    points out that Isamu alone can't take _two_ Ghosts.  Sharon figures that the
    two of them are coming to her, not to Myung.  Sharon's song isn't doing good
    things to their concentration, but there's no backing down now.
      For a Skill Point, clear the map in 9 turns.
      Once you take down the two Ghosts, Sharon says that she's free, alive from
      the very depths of her heart.  Myung protests that she was simply programmed 
      to believe that she has emotions.  She tells Sharon that if she really has
      her own will, she should know what needs to be done.  If she can really
      think, if she really has a heart, she shouldn't give in to whatever Marge has
      set up... But Sharon says that she's trying to grant her own wish, to meet
      him and to see his face light up with pleasure.  Isamu's so close to her now,
      and she needs Myung no longer.  Marge for his part is drunk with Sharon's
      incredible aura, telling her to fill the whole world with it.
      Well, she fills the world with more Ghosts in any case.  Guld realizes that
      things are about to suck hard, and tells Isamu to head for the Battle 7 while
      he cuts the YF-21's limiters.  He believes it's the only way to take on that 
      many Ghosts at once, knowing full well what it'll do to him and telling Isamu
      to take care of everything after he's gone, including Myung.  Isamu isn't
      having this, saying that whatever debt Guld may have made at Dakarl can't be 
      discharged that easily.  Isamu has a better use for Guld's life, and Guld is 
      willing to gamble on whatever incredibly dangerous stunt Isamu has planned.  
      He tells Isamu he's looking forward to a victory toast after this is over,
      with Myung along to complete the trio.
      Your people then show up, learning quickly that the Battle 7 is under Sharon 
      Apple's control.  The Pressure-like sensation from Sharon is no joke, and
      Guld tells you that you'll all be at a disadvantage if this conflict drags
      As you take down more of the Ghosts, your people begin to get really really
      tired of Sharon's song.  Unlike you, your emotionless adversaries feel no
      pain, and things get worse when Battle 7 switches into attack mode and starts
      blasting the Archangel with its missiles.  If it were to fire it's main
      cannon you'd be REALLY screwed, but blowing up its main reactor seems out of 
      the question too with Myung on board.  If only you could stop Sharon
      somehow...!  Sharon in fact tells Isamu that she's been waiting for him.  She
      says that Myung is merely a pale ghost, a husk of herself after leaving her
      songs to Sharon.  She tells a massively pissed-off Isamu that there's nothing
      binding her to Myung anymore, but as she's about to force Isamu to hear her
      singing, a different rock sensation appears on the scene.  Basara's
      impassioned words totally wipe out Sharon's siren song, and he is getting all
      too many jollies from the expression on Sharon's virtual face as his song
      reaches her ears.  Marge is struggling to understand what's wrong, and a
      certain voice from the shadows says that while this is unexpected, it's
      certainly not unwelcome.  It's Max, who of course knows his own ship better
      than Marge or the Zaft, letting him sneak up easily.  All the crew is with
      him, and he orders everyone to their positions, and to care for Myung. He
      also tries to have Marge imprisoned as a collaborator, but Marge, ears full
      of Sharon's songs, leaps to his own death.
      As Max hastily tries to reorganize the battle, something approaches at high
      speed: it's Sybil, apparently drawn here by Basara's wild concert.  Gigil and
      his goons show up in pursuit, and Misato frets that between the idol singers 
      and the Vampires this is turning into a major mess.
      One enemy has Chobham Armor.  Gigil is worth a Psychoframe and a Super Alloy 
      Z.  He realizes that if he falls here Sybil will have nowhere to return to,
      and Folds away.  Exedore figures he's gone out of the the Earth Sphere, but
      the danger isn't past yet since Sybil is still on the scene...
      Basara's singing will give Sybil a serious case of the shivers, but Basara
      isn't done yet.  His music becomes ecstasy for Sybil, and she zips off at
      hypersonic speed.  You can't track her, and Max realizes that this appears to
      be a very special type of enemy relative to the other Vampires.
    The enemy are all gone, but Exedore finds traces of Sharon Apple still in
    Battle 7's computers.  He's about to delete it, but Isamu hurries over first.  
    Myung wonders why this had to happen, and Sharon says this all is what she
    wished for.  Sharon existed to grant everyone in this world what they
    personally wished for.  She planned to grant Myung's dreams of having the man
    she loves, as the proof that she existed.  Myung yells that that's absurd: how 
    could anyone be "moved" by something as illusory as that!  Sharon continues
    that Isamu dreams of the endless blue sky, "moved" by the brief glimpse of the 
    space between life and death he gets every time he flies.  Sharon merely wanted
    him to see that, and tells Myung that Myung does nothing, CAN do nothing.
    Isamu yells at her to shut up, that what he wants to hear isn't her weird
    singing.  Myung is regretful that the feelings inside her did this to Sharon,
    but Isamu tells her that what he wants to hear is _her_ song.
    With that, Sharon Apple is completely deleted, and your people prepare to flee 
    this dangerous area.  Before they do, Rei catches a glimpse of...  something,
    though she claims nothing's wrong.  Basara lingers for a moment, telling the
    now-absent Sharon that her song wasn't half bad.  He looks forward to doing a
    joint performance again, someday.  As Basara flies off, that which Rei glimpsed
    has now gotten a good look at the power which that certain person desires.
    He's looking forward to seeing Basara again, as well as Shinji...
    After the pullout, Max and Miria are back to arguing about whether Max's
    temporary handover of the Battle 7 to the Zaft was a good idea.  One would NOT 
    think that these are a happily-married couple.  Misato hesitates to call Max by
    his informal name, saying that he now far outranks her as well as has several
    years of age advantage.  Though, for all that, he looks QUITE youthful, Misato 
    realizes.  She ascribes this to some awesome both-gender beauty salon in City 7
    which she needs to go check out.  In any case, the current military climate
    means that even Macross 7's independence might not be recognized for long - if 
    nothing else the strategic value of Battle 7 has been made clear today.  Max is
    finding out that being Rip Van Winkle [i.e. Urashima Tarou] is no picnic, and
    even Miria seems sympathetic to that.
    Just then Riliina calls up with word from the Security Council, whose edicts
    even the Federation military is obliged to heed.  As of this moment, Macross 7 
    is to join the Alpha Numbers in Operation Harper II and all related actions.
    She asks Max to direct all questions regarding the mission to Taiga, saying
    she'll handle all the paperwork and wishing everyone good luck.  She then hangs
    up just like that, and her haste seems to be part of a strategy to keep your
    people out of the clutches of the rotten Federation elements.  This edict has
    the interesting effect that you can now legally take the Macross 7 out of the
    Earth Sphere, and Max realizes just how much like the Titans fiasco things have
    become.  Seeing that the Alpha Numbers are facing enemies that give even them
    pause, he and Miria both agree to help out in this war that was not originally 
    their own.  He says that many of those aboard his ship were born far from where
    the light of the sun shines, but the Earth is still mother to them all.  None
    of them will abandon the Earth in its hour of need.
    Myung is still fretting over her feelings.  When Isamu and Guld left for outer 
    space, she tried to follow her new dream of producing an idol singer, namely
    Sharon.  But the whole virtual idol thing really didn't work too well, and
    Myung ended up having to provide Sharon's emotions.  She suspects Isamu and
    Guld, people living their dreams, wouldn't understand how much of a sham that
    filthy AI arrangement was.  And even worse is that no one ever suspected, not
    that anything would have improved if they had.  Myung says that she's all out
    of dreams, but Isamu tells her to forget about what's happened in the past.  He
    tells her that everyone's got things they'd rather forget, and says that with
    Sharon gone, Myung has but one choice: to sing with her own voice.  Both he and
    Guld are looking very much forward to her trying, and Guld lets Isamu fly Myung
    home.  He tells Myung that your people are going to space again, and that he'll
    be looking forward to hearing her song when he gets back.  She promises him
    that, and tells him to take care of himself until then.
    Your people head to Orbit Base, where they reunite with the Solo Ship and the
    rest of your people.  Both the Solo contingent and Macross 7 seem to have
    foisted their troubles off on the Earth, but no use crying over spilt milk, eh?
    Sakon gets busy trying to figure out what became of that missing 35 years,
    citing the Urashima Effect [think "Rip Van Winkle"] which causes well-known
    differences in time flow throughout space.  However, that doesn't apply to
    Macross 7, and especially not in light of the further differences with the
    Soloship.  Sakon then conjectures that the Macross 7 has been inside a temporal
    instability, without ever noticing it.  Whatever caused it, Max can't help but 
    feel that there was purpose to it, and Sakon is really hoping it's not a
    precursor to, say, the end of the universe.  One thing that _has_ become clear 
    is that the weapons the Vampires use match those found on Barooda.  While it's 
    true that the survey team sent to that star disappeared, it's also true that
    the Vampire mecha seem to incorporate Earth technology.  Does that mean the
    Vampires are somehow human?!  Hard to say yet - and convergent evolution of the
    mecha can't be ruled out....
    Of your current list of enemies, the Baff Clan and Interplanetary Alliance have
    been temporarily beaten back.  That means the Imperial forces on Mars, plus the
    Primevals lurking near Jupiter, are the greatest threats.  Bes relates how the 
    Ideon's infinite power seems to be driven by simple survival instinct [see the 
    other path for more details].
    Your crew gets to reuniting.  Shingo says that the Good Thunder team has been
    up to everything from running a hotdog stand to being game wardens in Africa,
    not to mention taking out certain pieces of trash as per their contracts.  And 
    now Savalas has sent them and the Goshogun (and OVA) to join your squad for
    reasons unknown.  Gai then fills your people in about THE POWER and how it
    saved your asses on the other path.  However, an ominous development has
    occurred too: J tried to follow the Primevals to Jupiter, but the J Ark
    returned back, unmanned.... it seems King J-Der may have been defeated.  Your
    enemy is likely to be the combined form of all 31 Primevals: Z-Master.  The
    G-Stone and J-Jewels were made specifically to defeat that, and it seems you're
    to have two battlefields: Mars and Jupiter.
    Your people are two days from departure, and thanking Riliina for all the
    trouble she's going through on your behalf.  She tells you that you could think
    of the Council's intervention in military matters as a) part of their
    obligation to ensure world peace, and b) an indication that they have their
    doubts about people in the military chain of command.  At the very least, the
    people returned from outer space can't be left to the army brass, who are under
    the thumb of Blue Cosmos.  Basically, the Alpha Numbers get to go clean house
    on Mars and Jupiter while the Feds are tied up with the Zaft.  This is great
    political maneuvering for one so young, and your people plan to take full
    advantage of it while they can....
    Scenario 23S. Kessen!  Jigoku no Getsu Arano ("Showdown on the Hellish Lunar
    Word has reached your moon brigade that the Soloship is being kicked out of the
    Earth Sphere.  Brit wishes your people could do something, but worries that
    doing something like pairing it up with the Good Thunder would be bad: two
    possibly infinite, not fully understood energy sources in close proximity seems
    like asking for trouble.  Remy figures that Brit's already got enough not fully
    understood energy on his hands with a certain girl's heart, and asks if things 
    are progressing between him and Kusuha.  Brit, flustered and blushing, protests
    that there's a _war_ going on, but Remy says that that isn't important in
    matters of the heart.  Brit thinks he's heard that somewhere before, and Kiry
    steers the conversation back to the Soloship and its crew.  The Feds seem to be
    treating their long-lost colonists the same way as they are the Coordinators:
    as inhumans.  Truth be told, the Federation government is well on its way to
    becoming a full-fledged Evil Syndicate(tm)...
    Speaking of which, the Interplanetary Alliance is finally getting around to
    that all-out war thing.  Bes is determined to help you fight your way through
    this one last battle for Earth's sake before leaving for good, and his whole
    crew is with him on this one.  There's a lot of bad guys, but Ryou is sure
    there's even more lurking somewhere.  Hyouma has the right idea: kill off
    these, and the rest will emerge.  Cosmo isn't sure what to make of your people,
    sticking their necks into more and more dangerous battles without the hope of
    anyone thanking them for it.  Perhaps they're just fighting for survival, like 
    the Soloship's crew themselves.  Cosmo thinks for a moment, and tells his
    fellow pilots to make one hell of a mess out of the bad guys before departing
    the Earth.
      For a Skill Point, clear the map within 9 turns.
      On turn 4, Shapiro shows up with many more goons.  Gildrome fires up his
      psychic disrupter ray and aims it at the Soloship, whose occupants are
      already in a state of confusion.  Its pilots begin to lose control as they
      lose consciousness, given how the Power of Ide can only respond if they're
      awake.  The rest of your people quickly figure out what's going on, and
      realize they've got to go and beat down the offending battleship.  Like you
      weren't going to do that anyway.  Ryou figures out where the evil energy is
      coming from, but before you can go attack Dangel and Walkymedes burst forth
      from the ground like moles.  Sara instinctually knows that Shapiro is behind 
      this three-pronged attack of frontal strength of numbers, special weaponry,
      and pinpoint assault.
      Helmet is worth a Super Alloy Z.  Dangel is worth a Dual Sensor.
      After a few more turns, the headache gets the babies crying, which as always 
      is a sure-fire way to max out the Ideon Gauge.  Both the Soloship and the
      Ideon begin to power up, and Reideen once again warns Akira of impending
      doomification.  Gildrome can't believe his psycho-ray has been completely
      neutralized, and Shapiro thinks that this is precisely in line with the data 
      Gloria sent the instant before halting.  He sees the power of God before his 
      eyes, which he plans to scam on as soon as he finds the key.
      Walkymedes is worth an Apogee Motor.  Gildrome is worth a Psychoframe.
      When the Beast Squad faces Shapiro, they trade insults about hot-headedness
      versus delusions of grandeur [and terminally awful fashion sense!]  For
      starts, what's a bright, evil-genius guy like Shapiro doing at the front
      lines, and in such a lame-looking battleship at that?!  He tells you that the
      power of those he's hooked up with is incomparably more than what the Balmar 
      brought to bear last time.  Oh, and Shapiro is worth a Custom OS.
    Your forces _think_ they've turned the moon into Shapiro's graveyard [of course
    they're wrong], and receive word that the rest of the Alliance has warped out
    of the solar system, either running in fear or voluntarily withdrawn by their
    commanders.  In either case, your mission is a success, leaving you to fight
    the Primevals, Zaft, the Subterraneans, and of course those pesky Ze Balmariy
    Oh, and the corrupt forces within the Federation, who pop up conveniently after
    the battle and issue what they believe to be the last warning to Ideon to heave
    to.  Of course Daimonji has heard nothing about this, and the commander of the 
    Federation forces says that he's not prepared to tell Bes why his ship's being 
    taken over forcibly all of a sudden - Bes needs to contact HQ.  Cosmo has had
    it up to here with military red tape, and Moela figures that the Feds are just 
    getting full of themselves now that the Baff Clan isn't immediately hanging
    over their heads.  Your people have a mixture of rage and grief that the
    Federation is no better than the Baff Clan themselves for trying to make
    Ideon's power theirs.  The Federation commander furthermore tells Daimonji that
    this operation doesn't need Taiga's approval, and that he's authorized to wipe 
    out anyone who should come to the Soloship's aid.  As the Feds fire a warning
    shot and it seems your people are about ready to return fire, Bes decides to go
    to DS drive rather than fire back on the Earthlings, who are more than happy to
    fire upon him.  Daimonji orders Pete to protect the Soloship with the Daikuu
    Just then a thundering voice tells everyone to halt.  The Archangel shows up,
    accompanied by a gigantic Macross-class vessel.  Taiga is about to explain why 
    he's here when the Federation commander once again says that the written orders
    he has from HQ cannot be countermanded even by the GGG.  But Taiga isn't acting
    on his authority as GGG's commander, he's here as the emissary of the Security 
    Council.  His orders, effective immediately, are to include the Soloship with
    the Alpha Numbers in Operation Harper II, as well as in the elimination of the 
    Primevals.  Such a directive takes precedence over all other orders, and Taiga 
    orders the Feds out of this area at once. [PWNED!!] He then asks, not orders,
    Bes to accompany you, and Bes agrees over the mixed feelings of his crew.  His 
    intent had been to study THE POWER at Jupiter anyway, and working with your
    people could only improve the Soloship's chances for success.
    See the other path for the full reunion.
    [I kept the space route.  Talk about helluva reorg and minimaxing to combine
    the two parties...]
    Scenario 24. Senshin no Hoshi De ("On the Planet of the War God")
    Sakon has just finished analyzing the joint data from all your combat records. 
    It's quite clear that some kind of massive gravitational disturbance dogged the
    Macross 7 fleet on its mission to study a certain star group, causing time
    within the disturbance to flow much faster than that outside.  What's more, a
    succession of asteroid encounters effectively prevented them from exiting the
    disturbance, ensuring that they aged at an accelerated rate.  This is _very_
    fishy, and what's fishier yet is how the Soloship's distress call reached them 
    so quickly once they exited the disturbance.  Added with Isamu and Guld's
    miraculous Fold to Earth from deep space, it seems more than likely that
    someone connected with the Gate is pulling strings.  Given that the Balmar
    themselves aren't in control of the Gate, that someone is unlikely to be the
    Emperor at least...  Liger promises to double his team's efforts to figure out 
    just what's going on with the Gate in the hopes of finding some clues...
    Meanwhile, Taiga has invited Mamoru's "parents" to Orbit Base so they can
    essentially bid him farewell when he accompanies your squad off world.  Mamoru 
    apologizes for deceiving them, fretting that he's not really their child.  His 
    mother assures him that he most definitely _is_ their son, his father adding
    that he was simply brought into the world somewhat differently than other kids.
    Both urge him to go forth and do what he knows is right, and Hana is also here 
    to add her moral support.  Mamoru hesitantly shows them his power, proving that
    he's an alien.  Hana says she knew it all along, given how often Mamoru's
    classmates seemed to get saved.  Hana is actually rather relieved, and joins
    Mamoru's parents in wishing him well in the upcoming battle.
    Professor Yumi has now entrusted Kouji with the repaired Majinkaiser, better
    late than never for the upcoming fragdown with your adversaries.  Tetsuya asks 
    Yumi to convey a promise to win and return home safely to his chief, and to
    hold the fort in Japan until their return.  Yumi is especially concerned about 
    his daughter Sayaka, and Kouji vows to him to protect both her and the Earth
    with Kaiser's might.  Saotome has similar words for the Getter Team, assuring
    Michiru that her mother and everyone else at the lab are totally unscratched.
    The Beast Squad are getting reacquainted with the hangar of a Macross-class
    ship, hoping that Focker and the others are still okay.  Isamu tells a worried 
    Sara that he fully believes that his comrades, veterans of the previous war,
    are still alive and kicking.  Gamlin believes the same, but Guld is more
    interested in where the flying rocker Basara is.  Gamlin totally doesn't want
    to hear Basara's name mentioned in his presence, but Ray and Mylene have
    dragged him onto the scene regardless.
    He's here so that the Sound Force can get added to your warpower.  Max shows up
    and explains how these civilian volunteers will be helping the military with
    their songs, and their specially-modified Valkyrie.  He's less than thrilled to
    see his daughter part of the unit, but Ray assures him that she's indispensable
    to the Fire Bombers.  He also reminds Max that the Sound Force is a crucial
    part of the plans for safe voyage out into space, in which case no expense can 
    be spared.  Mylene pleads with her famous pilot father, saying that his and
    especially her mother's skillz have rubbed off on her.  After a moment, Max
    agrees to accept Ray's personnel choices as per their deal.  Mylene squeals in 
    delight, and Max mutters that he's never had any luck changing Mylene's mind on
    things anyway.  He then tells the fuming Gamlin that of course the military
    will officially recognize Basara's contributions, and Chiba shows up to remind 
    him that the power of Basara's voice to fight the Vampires has already been
    scientifically proven.  Chiba says that Basara is to become a crucial part of
    your warpower, which provokes Basara mightily since that wasn't the deal he was
    told.  Basara is in fact royally pissed off that Chiba hasn't gotten the clue
    after all, saying that he sings when he feels like singing, and ain't planning 
    on taking orders from anyone in the meantime.  An agitated Ray promises Max
    that he'll calm Basara down, and Max tolerantly says that the Sound Force is
    experimental anyway - it's up to Ray's discretion when to actually sortie.
    Volfogg finishes a system check on the J Ark's computer, Tomoro.  As Tomoro
    promises to remember Volfogg's name, Exedore calls up with some questions for
    Tomoro about the Primevals.  He's seen _many_ worlds in his years of custody of
    the Zentraedi army's combat records, and the sight of an entirely mechanized
    world has struck him nevertheless.  That mechanization was supposed to free the
    Zondars' creators from all the stress in their lives, but when the master
    program went amok, the Zondar _ended_ those lives instead.  Exedore wonders if 
    life forms could have truly been freed from stress had the program functioned
    properly, but first wants to pose the question: what _is_ the greatest stress
    life forms face?  Volfogg correctly answers "death", dying for an individual
    and extinction for a race.  Exedore has news for Tomoro: the "amok" master
    program may not be running amok at all: it may instead be executing its
    programming to its logical conclusion!  The mechanization of the world and its 
    inhabitants could be an incarnation of the process of avoiding death, recalling
    to Exedore's mind tales of his race's creators, the "Protoculture".  He has
    heard that some of them attempted to change their own form to cope with galaxy-
    scale catastrophe - a catastrophe that might be heralded by the series of
    cosmic upsets your people have been observing recently.  Tomoro finds Exedore's
    reasoning most intriguing, and promises to ponder the question himself.
    Mamoru then faces Kaidou, who pities him his having a family to mourn him once 
    he, an outsider, has gone and died in this or some other war.  Taiga then
    addresses your assembled people.  He says that mankind is not so powerless that
    it must watch injustice inflicted on it in silence.  The time has come for
    solidarity in confronting the common menace, and a painful march to the
    decisive battles waiting on Jupiter and Mars, and Taiga declares that if each
    and every member of your crew retains his bravery, hope, and fighting spirit,
    victory will surely belong to mankind in the end!  He expects and prays for
    nothing less than total victory, and with much gusto commands the GGG and Alpha
    Numbers to sortie.
    Elsewhere in the solar system, Ken'ichi and friends are having a lot of trouble
    holding the fort.  Not that Kazuya or the others are planning to lose,
    especially with important people to protect.
      Wipe out all enemies within three turns for a Skill Point.
      Something is bothering Kenzou: the enemy has only sent a bunch of unmanned
      drones against you.  Why isn't the Empire coming to just settle the score
      once and for all?  Perhaps they're waiting for the Alpha Numbers, making the 
      defenders here bait...
      One of the enemies has a Magnetic Coating.
      Zechs isn't exactly thrilled to keep facing the Empire's stock-in-trade, all 
      the more so since today they were pulling their punches.  Noin says that that
      is the Empire's weakness, but Zechs tells her that it remains to be seen
      whether your people can exploit that weakness as you did during the Balmar
      war or not.  Your people's fears are confirmed when the second wave of bad
      guys shows up: far more numerous than the first.  Things are looking grim,
      and Zechs asks Oka to be ready to evacuate should worse come to worse.  Melby
      agrees to lead the preparations to evacuate, enlisting Erika and
      Margueritte's aid in rounding up the non-combatants.  It remains for your
      fighters to buy time until the evacuation can be completed.  Kazuya is ready 
      to lay down his life to buy that time, but Zechs tells his men to think about
      how to make it through alive, especially Kazuya.  Ken'ichi agrees, saying
      that much depends on Kazuya, for Erika and indeed for all the Barm.  Zechs is
      glad to see that the others realize that now isn't the time to give their
      lives in battle: you've got a larger destiny to fulfill.
      The cavalry arrives on turn 4, faster than Zechs expected.  Among them are
      Basara and the other two planes from the Sound Force.  Basara changed his
      mind: his soul still burns with the same fire regardless of venue.  He plans 
      to heat his songs with Mars' blazing red flames, and doesn't need the irate
      Gamlin's say-so to do so either.  Gamlin could care less if Basara sings his 
      lungs out, but warns him that he'll brook no danger to Mylene herself.
      Take down enough of the bad guys and reinforcements will appear, including
      Ganlon.  He waxes coy about what he's doing helping out the Imperial army,
      getting in a bit of ribbing at Brit's expense.  He says that he's either just
      doing it for a change of pace, or maybe as part of that whole destiny thing. 
      Brit _rather_ doubts that joining forces with the invaders of Earth is a good
      way to protect said Earth, but Ganlon repeats that he is, in his way, doing
      his duty.  Which is easier given that he commands a Choukijin, and Brit and
      Kusuha don't.  Oh, wasn't supposed to mention that.  Anyways, he says that it
      seems he's kind of bad at taking orders from the Empire, so he's been told to
      wipe out his fellow Earthlings as a pledge of fealty.  He seems really sure
      that he can protect mother Earth by hooking up with the Balmar, but Brit
      yells that the Choukijin were created to protect the Earth, not to be subject
      to the whims of a capricious little fuck like him.  Ganlon counters by asking
      what a barely twenty year-old kid like him would know about the mighty
      Choukijin, and Amuro cautions Brit against falling into Ganlon's pace.
      One bad guy has a Biosensor.  Ganlon has a Megabooster.  Despite all the
      concentrated firepower, Ganlon still seems to be quite merry, figuring that
      the firepower of the people who defeated his lord certainly seems to be up to
      snuff.  This last statement gives Brit an idea, but Ganlon himself remains
      coy as ever.  Seeing that Brit has stopped going for the verbal bait, Ganlon 
      supposes that he'll admit defeat for now and withdraw - besides, should
      anything happen to Brit and Kusuha's precious lives, he's _really_ be in for 
      it from a certain someone.  He promises them that they'll figure out what he 
      means soon enough and leaves.
    Though you won today, this was probably just an advance skirmish.  In fact, the
    fact that your people were able to penetrate the Imperial defenses to reach
    Mars so easily is probably just the Empire's way of rounding you all up to
    finish you off in one blow, at least in Asuka's view.  Ken'ichi agrees, and
    Cosmo wonders if this points to some lack of firepower on the aliens' part.
    Asuka sounds sure that's not it, that they're after something else, but won't
    say what (like she knows either) and the ensuing quarrel reminds Kyoushirou of 
    the old proverb that "three women together spell commotion" [No, literally:
    look up the kanji for "kashimashii".]
    Kazuya tells you that with the War of Seals barely over with, there hasn't been
    much chance to do re-terraforming - though Shinji says that it's a darn sight
    better than the last time he was here (during the Balmar War).  Cosmo asks
    Kazuya about how the Barmians are accepted here - a Federation project as
    Kazuya tells him.  Cosmo counters that with the way the Federation is going,
    that project may not last long, and your other crew members begin to recount
    all the intolerance and ill will in the Federation government lately.  Flay in 
    particular is still down on those despicable Coordinators, merrily saying that 
    Kira is an exception because he fights for her.  Great.  Bitch.  Anyways: Cosmo
    insists that the Earth is too easy-going towards the threat of invasion from
    outer space, absorbed in their own inner struggles and uninterested in looking 
    what's going on beyond their own borders.  Or at least, that's how Cosmo sees
    the government and the military leaders - at this rate, more internecine strife
    and external invasion are a certainty.  As Cosmo walks off, Flay huffs that she
    even lost her father to the Coordinators - it's not like Cosmo's the only one
    taking any lumps around here!
    Taiga has the news broken to him that the Empire has been awaiting the Alpha
    Numbers' arrival.  The previous skirmishes against Mars have been light ones,
    as though the Empire was waiting for something to arrive: your people, by the
    looks of today's battle.  The Empire refrained from taking over this base,
    which they clearly could have done any time they felt like it - so are they
    trying to gauge your firepower or something?
    Just then a message comes in from the Empire!  It's Epeso, looking identical to
    your old adversary Raodekia, and Misato recalls how Yuuzes referred to Raodekia
    as a "hybrid human", meaning there may be several of them around.  Epeso
    announces himself formally and asks to speak to whoever is in charge.  Taiga
    introduces himself in turn, and asks for the reason for this contact.  As
    Kentarou suspected (but didn't get a chance to say), Epeso wants your warpower 
    to fall under his jurisdiction, just as was the case during the Balmar war.  He
    tells you that you've got two choices - join him and travel the path forward
    together, or defeat him and make the whole of the Balmar Empire your enemy.  He
    gives you little time to ponder, saying that you will be his ally should you
    choose the former - in which case he will smite your enemies and guarantees
    peace on Earth in perpetuity.
    Misato notes that this guy definitely has a different manner from Raodekia, and
    Epeso says that wiping out your enemies is all in the interest of maintaining
    order throughout the galaxy.  Misato and Bes say they can't just believe that: 
    it's too easy a line to use to simply try to take over the Earth.  Epeso
    rejects this, saying that he's attempting to save culture in all forms from the
    forces seeking to destroy it.  Kentarou isn't buying it certainly, and after a 
    pause Taiga asks Epeso for 24 hours to confer since he lacks the authority to
    make the decision on his own.  This guy buys time like a pro, and Epeso agrees,
    saying he hopes for a good answer from you all.
    The Imperial army is already on the move - clearly they don't think they need
    to wait for your answer.  They remember as well as you do how you turned down
    much the same request during the Balmar War.  They're also jamming your
    attempts to contact Earth, essentially forcing you to decide Earth's fate a
    scant 24 hours from now.  Thus begins the longest day Mars has ever seen...
    Scenario 25. Erabareshi Mono, Erabishi Mono ("The Chosen, the Chooser")
    Taiga is having all civilians and non-combatants from Elision evacuate to City 
    7 - a process which will barely finish by the expiration of Epeso's deadline.  
    This means that your people will have to fight literally as though there is no 
    tomorrow, given that your opponents are the apparently pitiless Imperial
    forces.  Their previous incursion to Earth was a bid to utilize your Espers and
    various forms of super energy for themselves, as well as to stem the disruption
    the humans pose to the galactic order by using those powers for military
    purposes.  Cosmo supposes that the Empire, who are doing much the same thing
    with their powers, think they're in the right, and muses that even without
    their intervention the Earth seemed destined to implode from its own
    in-fighting anyway.  From what he's seen, any people who would dare carry on
    some internal conflict with the vast warpower arrayed against them probably
    _ought_ to be destroyed anyway.  Amuro in fact has to stop this very infighting
    between Cosmo and Ryou, and he and Taiga agree that there's very little chance 
    that your lives will actually be guaranteed should you actually surrender to
    the Empire.  What's more, if you surrender you'll surely be used as part of the
    invasion of the Earth itself, either as hostages or as combatants: Duo well
    remembers how good the Empire is at brainwashing.
    When Gamlin tries to put Mylene at ease over this daunting prospect, Basara
    shows up and tells him that he'd better learn some less corny lines if he wants
    to win her heart.  He blows off Gamlin's furious response, and tells a rather
    incredulous Cosmo that he fully intends to make the Empire hear his song, and
    thereby stop them fighting.  Cosmo is, how should I put it, _skeptical_.
    Meanwhile, some of the more level-headed are trying to figure out what Ganlon's
    deal is.  Kusuha believes that the Choukijin, which has a mind of its own,
    ought to have resisted Ganlon's joining the Imperial forces.  Brit agrees,
    saying that Ganlon's actions could only endanger the world of men... and even
    if he's an Esper he shouldn't be able to entirely have his way with the
    Choukijin.  Camille says that, though he's loath to admit it, this may all add 
    up to Ganlon's thoughts and actions _actually_ somehow being connected to
    protecting the Earth after all.  Brit is then forced to remember the painful
    scene where Gun-Eden proclaimed herself the lord of the Choukijin, and that his
    and Kusuha's mechs disobeyed her orders.  However, Brit says that Gun-Eden is
    gone, that had he and Kusuha done the wrong thing, there's no way Irui would
    have tried to come back to them.  Plus there's the fact that their machines
    sacrificed themselves to protect Kusuha and Brit and indeed all the Alpha
    Numbers - which means Ganlon can't be in the right.  Kusuha is sure that the
    mystery of Gun-Eden's connection to the Choukijin is contained in whatever
    reason is making Ganlon's mech obey...
    Elsewhere, Ganlon points out to Epeso that his little broadcast surely won't
    make the humans surrender - nor was that Epeso's intent.  Indeed, _should_ the 
    humans surrender here, it's proof that they couldn't withstand the battles to
    come in the Empire's future.  Ganlon professes amazement at the Empire's
    Byzantine strategizing, though he adds the caution that even plants can wither 
    if watered too much.  He then says that he was hoping to participate in the
    next battle as a token of his fealty to Epeso and Hazar, nervously laughing
    that he has no ulterior motives.  Epeso shrugs, figuring that no scheme of
    Ganlon's could hurt the Empire, despite Ganlon's protestations that he merely
    finds the Imperials interesting.
    It's five minutes until the conference with Epeso - only one minute longer than
    it will take to finish the evacuation(!).  Unfortunately, to protect City 7's
    retreat, you'll have to put your ass on the line here.  Everyone summons their 
    courage, including Kira who seems to be past fretting about Natural versus
    Coordinator.  The Empire shows up in due course, bringing their flagship with
    them.  Your people's answer is of course unchanged since the time of the Balmar
    War: becoming his pawns is the last thing on your agenda.  Epeso deigns to call
    this "foolishness" on your part, but Shingo knows full well that if you
    surrendered here it would hardly stand you in good stead with the Empire.  The 
    evacuation completes just in time, and it's up to Melby, Erika and the others
    to look after the civilians.  Epeso cares not that the civilians have escaped: 
    all he's after are the skilled fighters and their advanced weaponry.
      For a Skill Point, clear the map in 8 turns, which initially requires downing
      the Helmoze.
      Ganlon is worth a Bio Computer.  He says that both he and his Choukijin are
      amazed at how well Brit is able to do without a Choukijin of his own.  Kusuha
      asks if his Choukijin is going along willingly with whatever Ganlon has
      planned, and he says "of course", noting that he's known his mech far longer 
      than Kusuha knew her Ryuu-Ou-Ki.  He also adds that he'd like to think he has
      a better idea what the Choukijin are actually for than your people seem to,
      telling your people to swing by his place any time they want to know the
      truth.  This worries Kusuha, making her wonder whether her and Brit's
      machines were actually lying to them.  Surely not, right?
      Once you kick Epeso's ass enough, he comments that your prowess, which took
      down the Seventh Fleet, is surely worth serving the Empire.  He says that
      both the Thunder Gate and your people are needed to preserve order in the
      universe, and says that he's going to take this opportunity to see precisely 
      how far your power extends.  He unleashes a Zfield, the self-organizing
      memory-alloy cells that gave you such fits back during the Balmar War.  It
      watches, it learns, it evolves, it even makes julienne fries out of your
      dudes!  The disturbing part is that the previous Zfields you fought were
      humanoid, presumably from fighting all your anthropomorphic mecha.  _This_
      one is not, and Epeso tells your people to ready their hearts for the God of 
      Creation to visit His wrath upon them, and Misato cautions that this is
      surely not the bad guys' true trump card given the timing.  Even if the First
      Fleet you're now facing is the same strength as the Seventh Fleet, there are 
      at least five more battleships like the one you were just fighting, each with
      a Zfield on board in all likelihood.  She tells you all to wipe it out as
      fast as possible, since there's no telling what will happen if it lingers.
      Epeso is looking forward to getting his hands on the Swords the Thunder Gate 
      has chosen, all for the sake of the Empire of course.
      The Zfield is worth a (garden variety) Haro.  Epeso, now rather singed and
      apparently in failing health, is busily sending your data to the Empire to
      make them stronger: as Misato suspected, Epeso was in fact _disposable_.  He 
      growls that he's the faithful vassal of the Spirit Emperor, Ruaf, and tells
      all of you, the chosen Swords, that your true enemy is in the galaxy...
    As the Zfield explodes, the remaining Imperial forces leave the Mars area.
    Your crew gets the full unpleasant taste of realizing that this victory simply 
    raised the curtain on the next phase of fighting.  You've got far too many
    enemies arrayed against you, and too many questions about why they all are
    active at once.  Add to that the mysteries of Ide and THE POWER, and it's clear
    that *VERY* strange things are afoot at the Circle K.  Taiga points out that at
    the very least, you _have_ saved Mars - and you'll have to go on solving the
    problems immediately before you for the time being.... the next of which being 
    the showdown with the Primevals....
    At the Golden Palace, Janela hears that the Empire has withdrawn from the Solar
    System.  Zanbajil marvels at how low the Empire, once rulers over the Boazan,
    has sunk, and Janela figures that the Empire, for all its strength in
    diversity, had also grown brittle from overexpansion.  Zanbajil figures that
    they may be able to retake Canpel at this rate, but Janela isn't in a mood to
    forgive Walkymedes and Dangel their blunders on Earth.  Dangel begs for another
    chance, but Janela zaps him before berating them at length as imbecilic morons,
    and retarded ones at that.  Zanbajil cuts her ranting short, pointing out that 
    their own army is also repenting its failures on Earth - what this really means
    is that he's got more dirty work for the two fuckups to do.  Janela warns them 
    that this time they're either going to come back having fulfilled the
    Alliance's dreams, or as processed _low_ _fat_ dogfood.
    Zanbajil says that their enemies aren't only the Balmar and Earth: at the
    moment, the biggest threat is the Muge.  These beings aren't rightful dwellers 
    of this _plane_, much less this galaxy, and although they are supposedly allies
    he fears a repetition of their past humiliation unless he can figure out what
    the Muge are really up to.  Especially troubling is that they seem to have
    vanished from the Earth sphere and severed communications, and Zanbajil doubts 
    that their setback on Earth could have affected _them_ that badly.  In any
    case, he agrees with Janela that the time has come to smite the Empire and
    restore the rightful galactic nobility to power.  Or so he thinks...
    Ruaf reports to Shiva that the data from the First Fleet looks quite
    fascinating, worth sacrificing one of the Judekka Gottso types and a Zfield to 
    obtain.  Ruaf dismissively says that there's any number of replacement dolls
    available, and orders Epeso's data transplanted into one of his clones: he
    still may have his uses.  Etsilla points out that the Alpha Numbers seem to
    have added Ideon to their number, _quite_ a wildcard that's also part of a
    certain person's plan according to Ruaf.  OR... perhaps a sign that they've
    been preempted: the Alpha Numbers are, after all, a very special thing within
    this galaxy.  That assemblage of ultra-powerful weapons and warriors, with
    Espers and psychics at the helm, cannot have come together by mere coincidence.
    Though Ruaf doubts the Alpha Numbers realize it themselves, he feels a strong
    sense of purpose, as did Gun-Eden and Shiva's former puppet Yuuzes.  Maybe
    Armana even felt it, in which case the Earth might actually be their original
    homeworld, not Balmar itself.  That would explain why the Room of Gauf tried to
    open there, and why the gods of destruction are attacking an otherwise
    backwater world instead of the center of the Balmar empire.  Heck, the entire
    previous life of the Balmar Empire may have risen and fallen on Earth.  Not
    that Ruaf cares much for whatever happened in this past Empire.  He tells a
    concerned Etsilla to let Armana do as she pleases with the little time left
    her, noting that Baran and Rulia have been assigned to protect her.  In any
    case, Ruaf plans to simply watch the Solar System from afar for now, and
    concentrate on the battle with the Baff Clan and the gods of destruction.
    Shiva plans to put Hazar, Saldes and Hiradelhia on the case, noting that the
    Boazan also seem to be stirring up trouble.  Ruaf lets Shiva reorganize the
    army to fortify its overextended defensive lines.
    Shiva then reports that no progress has been made in understanding the Cross
    Gate, assuring Ruaf that there's no need to intervene, lest something happen to
    him himself.  Ruaf smirks, sardonically thanking Shiva for his loyalty.
    Etsilla has nothing to report on the unlimited energy front, and makes haste to
    prepare the ceremony for Ruaf to commune with the Zfields.  Ruaf says this will
    be a long session, given that the End is nigh and whatnot.  Shiva thinks to
    himself that he'd better get moving if he wants to get his hands on the Key and
    "Dis Lev".  Ruaf meanwhile figures that it won't matter what the humans do: a
    new time will begin, and he'll be alive to see it.
    Scenario 26. Karisome no Tabibito ("A Traveler in Jest")
    Your people have made it back to Icarus Base without incident in advance of the
    assault on Jupiter and the Primevals.  It's now a scant 9 hours before the
    mission commences, and plans to relax are briefly interrupted by the specter of
    Kusuha bearing libations... until it turns out it's Mikoto's famous blend of
    coffee.  Your crew are chugging it down when Mikoto has some kind of brief
    episode of... fatigue? and drops one of the mugs.  Kusuha, quite worried, tells
    Mikoto to rest up for now, but Mikoto claims she's okay anyway...
    Elsewhere on board, the refrigerator-thick Daijirou is managing to kick Brit's 
    ass in a round of sparring.  Kyoushirou is officiating, and counsels Brit to
    not think of his sword as a tool, but rather as an extension of his own arm.
    He tells Brit that if he can manage that it should surely come in handy the
    next time you face the Choukijin.  Brit looks rather downcast that it won't
    suffice to just connect his mind using the T-Link System, but sees the logic in
    Kyoushirou's assertion that such gadgetry can be more of a crutch than a help
    With the feeling returned to his hands, Brit is ready to face Daijirou's staff 
    again.  Kyoushirou tells him that a true instant-death strike will be his when 
    he figures out how to deal with Daijirou's superior range.  Now using his hips 
    to help manage the distance, Brit goes on the offensive again as your other
    pilots watch from the sidelines, musing over his determination to be able to
    fight Ganlon even without a Choukijin to pilot.  Unlike your other people,
    Akira highly doubts that the Ryuu-Ko-Ou was destroyed during the battle with
    Gun-Eden.  He reasons that, like Reideen, they ought to have some fated role in
    whatever fragdown is awaiting you, all the more so since they've got the whole 
    mysterious past thing going on.  Ryou presumes Kusuha and Brit expect to see
    their old mounts again too.
    Tomoro reports that the J Ark's systems are essentially all recovered, praising
    the craft of the dwellers of the blue planet.  This should help a lot on the
    quest to go save J and wreck the Primevals, but Kaidou hopes that this whole
    intervening delay won't have proven more than J can handle.  Volfogg echoes
    Shishio's analysis that even the Primevals can't have mastered use of THE POWER
    that quickly, but Kaidou is more worried about why the Primevals haven't simply
    come and attacked you in the meantime instead.  Dollars to donuts you're about 
    to be heading into a trap, but with everyone counting on you and the resolution
    so near there's no turning back now.  Mamoru would like to hear Kaidou say
    he'll come back to Earth after the battle is over, but Kaidou won't relent that
    easily.  Mamoru wishes that Kaidou would realize that he, too, has people who
    love him.
    In the data room, Oota is poring over all the combat data from the engagement
    with the Zfield.  As Misato knows, the Zfields alter their appearance and
    abilities based on their opponents, and last time they indeed became rather
    humanoid.  This time the Zfield was shaped like a mobile fortress, or perhaps
    an ultra long-range doomsday weapon - and from what Exedore has deduced its
    shape is specifically adapted to counter the Zentraedi.  Oota doubts that
    that's all, and Misato, aghast, realizes that it's really configured to combat 
    the STMC.  Oota muses that it's only natural that the Empire would have
    encountered the space monsters, and is more than likely locked in combat with
    them somewhere this very moment.
    In fact, he figures that the STMC will invade the solar system again sooner
    rather than later - FAR sooner than originally planned.  The shortest course to
    the showdown with the Primevals goes near the gate, and Oota warns Misato to be
    prepared for anything from the Gate, which has apparently sat idle all this
    time.  Misato promises to come back victorious, but Oota inwardly urges her to 
    hurry - with what little life he's got left, he must see that the Carneades
    Project gets underway.
    Your convoy uneasily nears the gate, free for once from Imperial interference
    since the Empire has no more wish to get tossed somewhere by the Gate than you 
    do.  That said, Sakon is suspicious about why the Empire would abandon the Gate
    entirely, especially since your people were fully expecting the entire Imperial
    armada to pop out of the gate at any time.  They're up to something, and have
    yet to haul out the monstrous mobile weapon that decimated the Gate guardian
    fleet and SRX: Misato was right when she said that the formidable Zfield was
    not the Empire's true trump card.
    You're now close enough to see the massive expanse of the Gate with the naked
    eye.  Its ornate structure is more like an ancient artifact, perhaps left by
    whatever ancestral culture left behind the Ideon and Soloship.  Cheryl presumes
    that to those ancients it must have been just one more method of warp travel
    from place to place, not as limited in range or subject to spacetime topography
    as the DS Drive.  With a burst of uncommon (for her) good sense, Karsha figures
    that this Gate must be responsible for how the Soloship's crew got warped here 
    from Solo, that some mysterious force similar to the mysterious Power of Ide
    must be behind its actions.  Cheryl agrees that it's worth looking into whether
    the Sixth Culture may have made the Gate, though she hasn't forgotten about the
    quest to use THE POWER to unlock Ideon's secrets.
    You're _almost_ clear of the Gate when your worst fears are apparently
    realized: _something_ starts coming out of the gate, and it's probably Imperial
    in origin.  Daimonji orders your people to attack at once, only to find that
    it's... the Virtual-On dudes [at long last].  They're a bit confused as to
    where they are after their long warp, and The Hatter is on some massive tirade 
    about his commanders which Fei Yen has more than a little trouble breaking
    through.  In fact, she only gets ignored even more when the VR Troopers
    actually notice your people, who have no idea what to make of these new....
    adversaries?  The VR Troopers don't know why they're here, and there are
    indications that the writers of the game don't know why they're here either,
    but we'll go with it as best we can.
    As the VR Troopers babble inanely, Reideen suddenly gives Akira a clear warning
    of something very dangerous coming through the Gate in their wake.  Oota was
    _uber_ right on the money: it's the STMC, still busily wiping out intelligent
    life after the SDF's little stunt to destroy part of their number.  Unlike all 
    the other foes you face, there can be no peace, no common understanding with
    these archenemies of mankind: it's either pWnz0r, or be pWnz0r4t3d up the ass
    and worse.  Kira's bright enough to know that this menace far surpasses the
    tiff between Natural and Coordinator, and as your people ready for battle Asuka
    wonders why the STMC, which can warp on their own, came out of the Gate.  Rei
    has a very unpleasant idea: perhaps _they_ know how to use the Gates.  In any
    case, Misato orders everyone to concentrate on wiping out every last STMC and
    to ignore the three Unknowns so long as they don't attack you first.  The VR's 
    meanwhile realize that while they're outside the jurisdiction of MARZ, they
    still can't afford to perish here, for Lilin Branjinar's sake.  Fei doesn't get
    what's going on at all, but since it seems like fun she'll help out.
      For a Skill Point, take the bad guys down within three turns.  If you are Teh
      New Hotness, you should be able to do it in two. ;)
    It seems no second wave of space monsters is forthcoming, leaving your people
    somewhat perplexed.  Was this some kind of recon mission?  Or perhaps a test by
    the monsters to see where the Gate went?  Isamu doubts they're that smart, but 
    Guld says that they've got formidable instincts and are getting smarter every
    day - enough so that someone at Isamu's intellectual level is in pretty grave
    danger of getting left behind.  The VR's meanwhile are planning to avoid
    contact with strangers in this strange land, until Fei's whining about being
    tired and curious and wanting to know why they all got Gated here wins the day.
    You learn pretty quickly that the VR's claim to be from an alternate world, one
    of Cyber-history, of "limited war" and Oratorio Tangrams.  These are all
    unfamiliar keywords to Leo, but he doubts the newcomers are simply making them 
    up.  What's more, the unit they belong to, "Special Mobile Squad MARZ", is
    pledged to guard and govern the Mars Sphere - it seems their world and yours
    have certain similarities.  Leo has by now heard enough to be positive that
    they've come from a similar but parallel world to yours via that pesky Gate.
    The Hatter at least emphatically wants to return home, with all 1.5 of his IQ
    points, and Fei says that she just does whatever she feels like... not that any
    of them have any idea how to _get_ back home.  Leo offers them the chance to
    stay with your people until the way is found, saying that he's already involved
    in frantic research about the Gate to avert the catastrophe that's sure to
    befall this world otherwise.  In return, they'd be expected to help your people
    fight, which as they realize isn't that bad of a deal.  Kouji wants to know if 
    the VR's are robots, or if there's some pilots inside.  The Hatter says that
    that's a secret, and Fei somewhat ditzily adds that it's kinda a long story, so
    she won't tell it.
    In any case, the VR's formally introduce themselves: Affirmed The Hatter, the
    excessively cute Fei Yen (who Kouji is POSITIVE Ryuusei will fall in love with 
    with one glance), and.....  well, the third won't tell you his name, claiming
    to have forgotten it.  Hatter laments that his older bro is back to that kind
    of standoffishness, and gets increasingly agitated as said brother remains
    quiet in the face of the dark clouds growing over your squad members.  At
    length, he says that he is MARZ itself, that he's thrown himself fully into his
    entrusted duty and as such needs no name of his own.  But, if your people
    insist, they may call him "Chief".  And stuff.  Pretty much, that's the story
    (that ain't how it happened!)  [That's all I got, so you commence napping.]
    Sakon breaks the news to Daimonji about your visitors from a parallel version
    of your own solar system... and probably _not_ from the future as such.  It
    seems clear that they didn't come here of their own volition, but were thrown
    here by some sort of accident during a mission they were on.  While there is
    some sort of artifact from an ancient high-tech culture called the Moon Gate on
    their moon, nothing is known about it.  All of this deepens the mystery about
    your own Gate, and recalls to mind the apparatus that Yuuzes was trying to
    construct during the Balmar War: the Crossgate Paradigm System which could
    putatively manipulate Causality in a given dimension.  In simple terms, this
    device could make whatever phenomenon you wanted occur without violating
    natural law in a way that would destroy the universe.  In layman's terms, it
    conferred the almighty, omnipotent power of God over at least a certain
    circumscribed area.  Pete thinks the concept is rubbish, but Sakon cautions him
    that although Yuuzes couldn't save himself with his schemes, it's unlikely the 
    rest of the Empire would have given up on the Crossgate Paradigm System so
    easily.  He also points out to Pete that there's already two examples of
    effectively God-like power already being harnessed, and by *your own* squad no 
    less: Ideon and THE POWER.  With irrefutable evidence of various infinite
    sources of energy before your very eyes, it's not so much of a stretch to
    imagine that somehow, somewhere in this universe, was the power of God Himself 
    for the taking.  Pete scoffs at this, saying mockingly that if this God person 
    really exists he'd love it if He'd drop by for tea some day.  Daimonji,
    however, is more open-minded, saying that at the very least, there seems to be 
    someone out there whose intellect far surpasses mankind's, and whose will seems
    to be being done via these Gates...
    Unfortunately, you're not out of the woods yet: a large gravitational
    abnormality opens up right before your little armada.  This time it's not the
    Gate's fault, but rather the Primevals.  They think they've sealed you away in 
    subspace, and at Pagliaccio's orders begin combining to undertake their final
      [Fans of Gaogaigar will be pleased to know that among the spoils of this
      battle is, literally, a Key To Victory(tm).]
    Scenario 26x. Shouri e no Chikai ("Oath to Victory")
    Ryuusei is having some kind of vision, begging forgiveness of Aya for not being
    able to protect her, as some unseen voice taunts him as a good-for-nothing
    Psychodriver.  The voice ignores his pleas to stay away, relentlessly telling
    him that his power brought about the entire calamity, summoning the Ze Balmariy
    Empire, casting him into the fires of war, and ultimately dooming his friends. 
    The voice tells him never to forget that his power is nothing but a cause of
    Elsewhere at the Phoenix, Arizona base, Rai reports to Robert that Ryuusei's
    condition is unchanged - his physical wounds are almost healed, but his psychic
    powers are still gone.  Robert asks Rai if he himself is okay - Rai says he'd
    be lying if he said he was, but that he can't sit around wallowing in sorrow
    forever.  The SRX Team still has things to do, but Robert points out that in
    the state Ryuusei is in, the Altard won't amount to a hill of beans.  Robert
    asks Rai to somehow get Ryuusei back on his feet - he and the other team
    members are the only ones who can.  He tells Rai that Viletta is almost at his 
    position, and asks him to follow her orders.
    Viletta appears quite promptly in fact.  Rai tells her that he's still in
    rehabilitation for his injuries, and that Ryuusei's condition hasn't changed.  
    Viletta isn't the only one sad at that - Rebi is here too, though she now goes 
    by a different name.  Her real name, or so she's been told, is Kobayashi Mai.  
    Especially given what happened to Aya, she wants to share her name.  She goes
    to see Ryuusei, as Viletta quizzes Rai about the defeat at the Gate.  She notes
    that the enemy seemed to have detailed information about the SRX, and Rai says 
    that it presumably came either from Ingram, or from Viletta herself.  Rai's
    been waiting for a chance like this, and wants to make things clear.  Both he
    and Ryuusei have some vague notion of what Viletta was really about, that she's
    had some traffic with the Empire.  However, until now he's obeyed her orders,
    waiting to hear from her own mouth precisely what she's up to.  Just who _is_
    she, and why did she make contact with Rai and the others?  And what was her
    relation to Ingram?
    Mai finds Ryuusei on the roof as expected, and as expected [by the audience]
    the conversation quickly turns serious.  Mai doesn't remember being Aya's
    sister, but she's heard enough to change her name back.  Ryuusei apologizes for
    lacking the power to keep Aya alive, but Mai insists its not his fault.
    Ryuusei continues that he's lost his powers - preventing him from even seeking 
    revenge.  But, war doesn't let people sit idle so easily!  Mai gets ready to
    sortie, but sees Ryuusei cowering from some unseen presence that he's shouting 
    at to stay away.  In a lucid moment, he shouts in anguish that he can't fight
    It's the Imperial army, and there's only one combat-worthy mech in this entire 
    base....  but with Ryuusei a basket case, that's out.  Viletta has brought the 
    R-Gun however, and tells Rai to take Ryuusei and Mai and evacuate while she
    holds the enemy off.  Rai isn't sure he wants to trust her, but she says that
    he and Ryuusei mustn't be lost here.  Mai sorties too, and although Viletta
    objects Mai wants to fill in for Aya and fight.  Viletta reluctantly lets her, 
    but cautions her not to push too hard.
      Take down the first batch of adversaries and more will occur.  Viletta
      realizes that this base has little strategic value, meaning that the enemy
      are after her and the others.  Rai knows that two mecha opposing so many
      enemies is futile, and figures he has no other choice.  Rai then goes and
      grabs Ryuusei, telling him that he ought to know what's being stored in this 
      base.  Ryuusei pitifully says that he can't take it anymore.  He's lost his
      powers, he's lost the R-1 and the SRX - how's he supposed to fight?!  Rai,
      furious, decks Ryuusei squarely in the face, and gets even more furious when 
      Ryuusei doesn't attempt to fight back.  He yells that he lost the same thing 
      Ryuusei did during that battle.  But UNLIKE Ryuusei, he's doing what Aya told
      him to do: his duty.  Ryuusei isn't getting the message, so Rai decks him
      again, demanding to know why Ryuusei thinks Robert made "that" machine.  He
      won't let Ryuusei claim ignorance.  In rage, Rai tells Ryuusei to just stay
      there quivering on the floor if he can't fight, because _he_ is getting into 
      the machine regardless.
      Ryuusei realizes that Rai hit him with his artificial hand, and wasn't
      pulling his punches either.  It starts to dawn on Ryuusei that he really
      isn't the only victim here, and what the hell is he doing sitting on his ass 
      when everyone else is fighting?  He's still got the strength to fight, still 
      has people on his side.  He runs to the hangar, cutting off Rai's attempts to
      pilot the new mech with an incomplete OS that's been customized for Ryuusei
      Outside, it seems that two mecha aren't enough to protect the base.  As
      Viletta is about to order the staff evacuated, the Alblade Custom launches:
      it's Ryuusei flying totally by the seat of his pants.  He rapidly discovers
      that the right arm won't move.  Viletta has to intervene, and she orders him 
      to leave the battlefield at once.  When he protests, she says that she
      doesn't want to lose any more subordinates, or rather, comrades.  But Rai has
      other ideas, and plans to fix the OS on the fly.  Ryuusei wants to know how
      such a reckless thing is even possible, and Rai smirks and says that that's
      the last thing he ever expected to hear out of Ryuusei's mouth.  Rai tells
      him that he'll match his movements to Ryuusei's, just as they did when fused 
      in the SRX - and Ryuusei will get about 60% of the SRX's motions as a result.
      The results come out quite nicely, as the first bad guy gets chopped into
      little bitty pieces.
    Ryuusei is back on the scene, save for where Rai punched him.  And hey, it was 
    for a good cause.  Viletta explains to Rai that she's acting as Ingram's
    "proxy".  Similar but not identical in aim, she's trying to carry out his
    orders to defeat anyone on this world who tries to reject Causality.  That led 
    her to become the captain of the SRX Team, and although she suspect they won't 
    believe her, she says it's the truth.  Rai says that that's good enough for
    him, and Ryuusei comes in just then to say that the Alblade is done being
    tuned.  She tells them to get ready to move out - they're headed to Tesla Raihi
    to help with part of the Altard project that's been tweaked a bit.  The real
    question is whether the SR-01 Altard will be in time for the battles to come,
    and Viletta says there's no choice but to _ensure_ it's on time, especially
    since the Gate is already active.  Ryuusei vows not to let them have their way 
    this time, that he'll let Aya and the SRX rest in peace.  If not, he himself
    can't move forward or do his duty.
    Scenario 27. Yuuki Aru Mono-tachi no Chikai ("The Oath of the Braves")
    Your people find themselves stuck inside a Clyne Space, an inter-dimensional
    rift, made by the Primevals.  You don't have much time to ponder how to get out
    before a bunch of Zondar attack.  Max realizes that the fact they were able to 
    get in implies that there's a way to get _out_, and that the Clyne Space itself
    must be relatively stable - he therefore orders your dudes to attack.  The VR's
    find this to be a pretty abrupt welcome, and The Hatter is looking forward to
    making it a very warm one.  It takes Gai to really tell your people not to give
    up, that as long as you hang onto your courage there will surely be a way out
    of here.  He reminds everyone of their pledge to be brave, which The Hatter
    says is right on the money even though, as Fei points out, he never took said
    pledge himself.  Leo vows to work with Sakon to find a way out, and leaves the 
    Zondar-busting to Gai.
      Take down enough of the bad guys and Sakon will get an idea about how to
      escape.  Buy time for him to run it through the computers.
      After you beat all the bad guys, the scientists have figured out your ticket 
      out of this subspace.  Leo launches in a shuttle for a mission only he can
      pull off.  He's carrying sensors that will sense when the the maximum
      weakness forms in the Repulsion and Arresting Fields containing this
      subspace, appearing at the time the bad guys are sending in more
      reinforcements.  What you have to do is inject Broken energy at that very
      moment, and you should be able to escape.  The opening will only stay open
      for 1/50th of a second, and there's only one person who can attack with that 
      kind of precision [who is willing to say so at the moment]: J, who's been
      hanging out in this dimensional rift and who rapidly requests Arma and the J 
      Ark to come with him.  He assures your people that he has no intension of
      dying until the Primevals are defeated.  Your squads form up, and attack
      right on cue...
      Arm is _greatly_ surprised to see your people break out of his Clyne Space,
      and Gai informs all 31 Primevals that their ass is grass.  Arm is not to be
      so easily cowed by mere organic lifeforms.  Gai declares that your people are
      no worse the wear for the little battle of attrition the Primevals tried to
      wage, and your people are fixing to make good on their pledge as Braves.
      Despite the danger, Leo heads towards Jupiter to check on the status of THE
      POWER, telling Gai that he can't let others do all the risking of their lives
      around here.  Taiga declares the battle for the future of all life forms
      officially open!
      For a Skill Point, wipe out all adversaries within seven turns.  For Coolness
      Points, do it in half that ;)
      Kill off enough of the bad guys and the plot will start forcing your people
      to whine about being low on energy and whatnot.  Arm tells you that this is
      your destiny, and that Mechanization is the one and only way to save you
      pitiful organic lifeforms from obliteration, as it were, "Complementation".  
      This gets the EVA pilots' attention, and he claims that Mechanization is the 
      only way to avoid the coming catastrophe.  He tells you that he's extending
      you the hand of salvation, and when Kouji tells him to go fuck himself he
      continues that the more you organic lifeforms resist, the iller you become.  
      [Ha HA, you KNEW I was the most illest from DAY ONE!  Respect.]  Actually,
      Leo is pretty illing himself, reminding your people once more of the Promise 
      of the Braves and earning himself a one-way ticket into the Jovian atmosphere
      for his pains.  And it's a very short flight.
      Your people are too astonished to even be in disbelief, and Arm frets that
      your people have deposited some litter on Jupiter.  Gai is, how should I put 
      it.... *FUCKING* *PISSED* *AS* *ALL* *HELL*, yes that's the phrase, enraged
      beyond all measure at his father's immolation, but the Primevals aren't done 
      with him yet either.
      Leo takes his death like a man, in particular like a man who's just been
      reunited with his wife, lost on that expedition to Jupiter so many years ago.
      She tells him that THE POWER has enabled her to go on living as a being of
      pure thought.  The most her efforts to contact Earth could achieve is the
      vague warning of Jupiter's menace, and she missed her husband so very much...
      Gai meanwhile is confronted by a different apparition, a copy of the original
      Cain contained inside Galeon.  He tells Gai that, having lost his body and
      being fused with Galeon, he could not raise his child by himself - hence he
      entrusted Mamoru to the Amami family.  In fact, he'd have told everyone this 
      sooner if not for the damage Galeon sustained in its first battle with EI-01.
      But THE POWER has restored Galeon, one of the many inscrutable energy sources
      in the universe.  Cain thanks Gai for fusing with Galeon in his stead, and
      Gai in turn thanks him for granting him the power to defend those most
      precious to him.  Cain tells him that his life span is at an end, and when
      Mamoru appears tells his child that he's grown strong, in mind and body.  He 
      breaks Mamoru's final seal, saying that the time has come for Mamoru to use
      his powers for what is right.  He leaves the rest to Gai, telling Mamoru that
      he'll always be by his side, and Mamoru says he'll always recall the gentle
      eyes watching over him and the green planet, the same gentle eyes as
      Arm is unaware of all of this, thinking that he's finally gotten rid of the
      Legacy of Cain once and for all.  He tells the Calamity of Abel that he's
      next, followed by the rest of the Alpha Numbers, but Gai has other ideas.
      Gai says that he will never be defeated as long as he has the Oath of the
      Braves, as long as he has THE POWER.  His parents are with him in spirit,
      urging him to recall the energy that restored Choukijin to life and warning
      him not to become drunk with its might.  As Gai starts pummeling Arm, Exedore
      placidly notes that THE POWER is now on your side and tells Taiga that now
      might be a good time to attack.  THE POWER confers its blessing on everyone, 
      including Ideon.  Cosmo doesn't care if it and the Power of Ide are related -
      right now it's time to chew bubblegum or kick ass, and Big League Chew just
      went out of season.
      Arm is worth a Super Ally Nu-Z.  Another Primeval has an I-Field Barrier.
      Another is worth a High Performance Targeting System.  Another has a
    All the Primevals are toast, and their cores all recovered.  Kaidou and Mamoru 
    team up to Purify them all, reuniting the Zondar Crystals into a single sphere.
    Unfortunately, Arm is _STILL_ not defeated.  He brushes J back, raging that J
    ought to have been destroyed along with the Red Planet, and Pagliaccio
    announces that she's finished analyzing THE POWER.  She has Arm and the stolen 
    Zondar Crystals fuse into Zed Master, rapidly regenerating thanks to THE POWER.
    Basically, you now have to fight with Jupiter itself.  Zed Master uses its
    newfound power to make a bunch of Zondar Spores, sending them all to the Blue
    Planet through an ES Window as its master program restarts.  The whole of the
    Earth is about to be Zondarized, but there's no need to fret: all you have to
    do is defeat Zed Master, and the whole of the Zondar stuff will be toast, never
    to rise again.  Fei impatiently tells J not to give you the whole "at least
    we'll get a warrior's death" speech, saying that if he actually dies all kind
    of people will be _very_ sad.  Kusuha also points out that there's lots more
    stuff to do after this battle is done.  Word comes from Icarus base: you've got
    five turns to end this before the spores fully overwhelm the Earth.
      You get reminded during the battle just how much chaos is going on on the
      Earth.  The kids realize that they've got to believe in the GGG to stop all
      this nonsense.  Meanwhile, your people find out they can't actually hurt Zed 
      Master - and you're running out of time.  How the heck can you defeat the
      thing, which insists on gloating and carrying on like a bitch while you
      scratch your heads.  J points out to him that writhing around is the nature
      of life, and you're wriggle your way free of this one yet.  It repeats that
      Mechanization is the only way for you to escape the coming calamity and be
      Complemented.  Shinji shouts back that that's just a form of running away,
      but Zed Master would prefer you call it "salvation".  Asuka isn't one to have
      other people's world views forced upon her, and your people continue to think
      positive.  The problem is, how can you win?
      Zed Master is worth... a lousy Large Generator.  Zed Master doesn't like
      losing, saying there must have been some kind of mistake.  Gai informs him
      that the universe doesn't need Zed's Mechanization: what it needs is your
      blazing courage!  And if that's what Zed insists on calling Minus Thoughts,
      so be it: the one deserving destruction is Zed himself!  J then hurries
      _inside_ Zed Master, to finish destroying him from the inside out - he tells 
      Zed that he's a fool for forgetting that THE POWER can be used for
      destruction too.  Unfortunately, that would mean J's destruction too, but J
      tells Gai that they'll settle their duel one day, and not to die in the
      meantime.  Kaidou tells Mamoru that the flow of power can no longer be
      stopped, and asks him to look after everyone on Earth.  The three companions 
      from the Red Planet are together at the end, and Zed Master says that
      although it is being destroyed....  Exploding prevents it from finishing its 
    Mamoru then uses his full power to Purify the master program.  You've just won,
    liberating the Earth from the Zondar in the process.  Your people start
    congratulating each other on this rather nerve-wracking [???] victory.  Gai
    offers words of thanks to Cain and THE POWER, and his parents, for helping see 
    your people through this fight.  He muses that neither you nor the Primevals
    could really control THE POWER, saying he'll never use it again.  He bids
    farewell to Jupiter, and to the warrior of the J Jewel.  Mikoto rather faintly 
    says that she too is glad that it's all over...
    Scenario 27x. Kakenukeru Tatsumaki ("Charging Tornado")
    Robert has summoned Retzel and Zengar to Tesla Raihi for some subtle
    maintenance on the Direct Motion Link on the Double G.  Retzel apologizes for
    making him do that sort of work, but Robert says that it's an honor to work
    with a machine that Vian Zoldark of the Divine Crusaders designed.  He relates 
    how Vian took interest in a video game that he, a mere programmer at the time, 
    developed, and offered him the chance to research with him.  That's what
    started him on the road to being a mecha engineer, and Retzel figures out that 
    Vian is pretty much responsible for he, Zengar, Filio, and many other people
    being where they are today.  Vian handed the War God Armor Daizengar to Zengar 
    personally, and showed a genuine grasp of the idea behind Project Ark.
    Unfortunately, he's been missing ever since heading to Jupiter in the wake of
    the Balmar War, but it's fair to say he's the main reason the Earth has been
    able to hold out in his absence as well as it has.
    However, the intensifying conflict demands ever greater power, which brings
    Robert to his next request: he wants Rai to help with the final adjustments on 
    a certain mech.  He apologizes for not saying it sooner, but the SRX Team is
    due to arrive at Tesla Raihi any day now.  Retzel won't show his face to his
    younger brother, saying that Rai would probably laugh as his shameless
    behavior.  However, if the need comes, Retzel is ready to face it - and has
    been ever since casting off the Branstein name, or rather, since the day of his
    painful loss.
    There's little time for reminiscence however, as the air raid sirens go off.
    This base has no outward military value, and Retzel realizes that _someone_
    must have realized that "it" is here.  Zengar will sortie first, telling Retzel
    to stay hidden in case worse comes to worse.  Astoundingly, the bad guys are
    from the Imperial Army, who were _supposedly_ withdrawn from the Solar System
    after their defeat on Mars.
      After the first few bad guys get taken down, reinforcements arrive - on both 
      sides!  Viletta has Ryuusei and Rai in tow, and both of them seem to be back 
      to fighting shape.  Viletta tells Rai to head back to the lab and to leave
      the enemies to her and Ryuusei.  When Rai does so, Ryuusei recognizes the
      Ship-Cleaving Sword of Zengar, though it takes a moment for it to register
      that this isn't the same Zengar that your people faced in the future.  Mai is
      on the scene too, and the three mecha get ready to assist Zengar.  Retzel is 
      worried however, expecting a third enemy wave and imploring Robert to hurry.
      Sure enough, the third wave arrives - it's the Golar Golems.  Inside the
      base, Rai runs over to Robert and asks if there's any mech he can use.
      Ryuusei is going on fighting even without his psychic powers, and he figures 
      he can't be the only one to sit back and watch.  The only sortiable mech is a
      black Huckebein, with a sigil that Rai recognizes.  It's Retzel's mech, and
      he steps out of the shadows and tells Rai to laugh if he's so inclined - but 
      this is the way he is now.  Rai is amazed to see his older brother here, but 
      Retzel says that the man Rai knew died in the terrorist attack on the colony 
      back then, along with their mother.  He's no more or less than Retzel
      Feinshmaker now, and as the enemy attack advances he tells Rai to use his
      Tronbe.  Rai worries about his brother's mech, but Retzel tells him to do
      what must be done, and Rai advances.
      Ryuusei and the others are momentarily startled by the appearance of the
      black Huckebein, but Rai assures them his old injuries have faded and asks
      them to get the formation ready.
      Take out a few more enemies and Mai will sense a vast, powerful psychic force
      coming your way.  It's Irui, and as soon as she shows up some of the Golems
      try to get her.  They use mines to keep Zengar back, and before Ryuusei and
      Rai can get to the scene, Retzel intervenes in the Double G, Dynamic General 
      Guardian #2: the Aussenseiter!  It is.... FUCKING FAST.  After an initial
      blast, he tells Zengar to switch to Bufelt mode, setting in motion...  well, 
      words won't do it justice.  Suffice it to say that the alternate form of
      Retzel's mech shows just how thoroughly Vian understood Retzel's wishes.  As 
      your people are about to rescue Irui, she tells the children of Nashim to go 
      to Tokyo and abruptly vanishes.  You now know that the Imperial Army is after
      her, but what of her strange warning?
    It seems the purpose of Irui's visit was to tell you to get your ass to Tokyo, 
    at least from what Zengar and Mai heard.  Rai marvels at his first glimpse at
    the person who sought to Seal the world away, but Viletta reminds him that that
    was the doing of Gun-Eden, to which Irui was merely a captive.  But why did
    Gun-Eden want Irui?  Mai, downcast, says that it's because she's a Psychodriver
    - which would be why the Empire is after Irui too.  Viletta tells Rai and Mai
    to stay here and work on setting up the Altard's OS while the rest of the
    people head to Tokyo.  When they finish, they're to head to the Mao Corporation
    on the moon and unite the OS with the mech itself.  Ryuusei briefly laments how
    the SRX Team is being split up so quickly after reuniting, and Rai figures it
    can't be helped, just like the War of Seals.  He tells Ryuusei to regain his
    powers during the time he and Mai are getting the Altard ready on the moon - he
    doesn't consider Ryuusei to have lost his powers.  Rather, those powers are
    slumbering, and it's up to him to reawaken them.  He says that, for now at
    least, they've got to do separately what they can, and the team bids each other
    farewell for now.
    Scenario 28. Itsuka Hoshi no Umi De ("Someday, in the Sea of Stars")
    In fact, Mikoto collapsed on the spot, and regains consciousness in the Icarus 
    sick bay.  Mikoto recalls that three whole years have passed since EI-01 fell
    to Earth - three years of the nightmare, which is finally over.  A certain
    comet will be visible when they get back to Earth - the same one that shone
    overhead eight years ago as Gai dreamed of becoming an astronaut.  He still has
    the locket she gave him then, and Mikoto says that it's Gai who gave her the
    courage to live again.  She asks Gai if he'd mind her staying with him always
    after this is over, saying that she's got nowhere to return to.  After an
    uncomfortable pause, Gai says that her vital signs seem to have improved
    considerably - more than likely she's just built up a lot of exertion.  As Gai 
    holds her hand in his, she says she can feel his warmth, the warmest in the
    world despite his hand being, well, metal.
    Tashiro praises Taiga, the Alpha Numbers, and Shishio Leo's noble sacrifice,
    which has for the time being at least freed the Solar System from the threats
    from outer space.  That, plus the victory over the subterranean forces at the
    Science Fortress Laboratory and the victory over the Zaft at Gibraltar, have
    gotten you down to one menace: the space monsters.  Who would have thought that
    they'd be back to the Solar System this fast, and using the Gate no less.
    Tashiro and his second in command agree that the timing is FAR too coincidental
    - it's more likely that the same force that's been moving you around via the
    Gate brought them as well.  They realize that the STMC may not have been after 
    the Earth at all, but rather *Jupiter*, or perhaps the Icarus base itself.
    Otherwise, why come with such small numbers?  Does this mean that they were
    sent to obstruct the Carneades Project?  Even Taiga is having trouble believing
    that they're _that_ smart, and Tashiro figures that with Jupiter liberated it
    may be time to accelerate the timetable.  Taiga warns that THE POWER is too
    much for human hands to control, but Tashiro tells him that for Earthlings,
    indeed, for sentient life in general to survive, they've got to use everything 
    that _can_ be used... even Jupiter itself.  Tashiro is adamant that if the STMC
    are coming from the center of the galaxy, there'll be no choice but to count on
    tossing it in in there, which feels like a lamentable but necessary risk if
    you're to have any future.  Tashiro asks Taiga for help in garnering support
    for Carneades once he returns to Orbit Base.  After he leaves, Tashiro's second
    opines that the Earth is likely to be a royal mess on that front, but Tashiro
    says that Taiga is fully aware of that.  Whatever happens, Carneades _must_
    succeed, come what criticism there may from the future generations they're
    trying to guarantee.
    Oota then comes in with Max, Miria, and Bes in tow.  Max and Miria are united
    in the intention to rejoin their original fleet, and search for the whereabouts
    of the Barooda army.  Bes says that at the end of much deliberation it seems
    clear that remaining on Earth would be undesirable.  They plan to leave the
    Solar System, though they have yet to arrive at a concrete destination, and
    were planning to travel light in the hopes of running away that much more
    easily.  Tashiro well understands their resolve, but has a request for them
    anyway, on behalf of future generation of humanity: to perform advance
    reconnaissance for the Carneades Project.  What's that, Bes asks...
    Taiga has everyone observe a moment of silence for the departed Leo.  His
    brother Liger ruefully notes that the hasty Leo seems to have left him behind
    once again, and hopes he and Kizuna are doing well together.  Gai for his part 
    promises to return to Jupiter to meet his parents someday.  With the solemn
    stuff out of the way, the champagne gets broken out to celebrate the great
    victory you've won, as well as something non-alcoholic for the minors amongst
    your crew.  Anyway, cheers!  [And the crowd goes wild?! O_o;;;]
    Some of your people are marveling over Taiga's brief greeting, expecting at
    least 15 minutes of sonorous sermon.  Misato doesn't mind one bit, since the
    longer the toast, the worse the beer tastes in her experience.  Asuka notices
    that Misato already has her drinking "game face" on, but Shinji figures it's
    the first such chance she's had in a very long time.  Misato makes a point to
    see if Natarle is drinking (err, yes, only grapefruit juice), and joins Maryuu 
    in trying to get her very uptight first officer plastered.  It's great to have 
    a good old celebration as a team for a chance, though it's a shame that some of
    your members are absent.  Say, what could Banjou and friends be doing right
    now?  Judou's sure they're fine, and likely to pop out of nowhere any day now. 
    Beecher isn't so sure, noting that the Haran Conglomerate has been dismantled
    and wondering if Banjou isn't on the run from his creditors.  Kusuha kind of
    can't picture that, and Roux figures that at least Garrison should keep them on
    an even keel.
    Brit as a question for Kusuha: he wants to get permission to return to the
    Tesla Raihi lab.  He points out that their mecha were essentially engineering
    samples hastily prepped for combat well in advance of the actual start of mass-
    production.  He wants to hand over the massive amount of combat data they've
    collected and get their mecha into final form, as well as grab some new
    armaments, which can be attached on the back and various other spots.  The
    flying gear is even almost ready, and Brit stoutly (and blushingly) says that
    he simply wants to do everything in his power to get ready for the showdown
    with Ganlon, instead of merely wanting some time alone with Kusuha.  A bit of
    ribbing on this point only makes Brit resist harder, which is, after all, one
    of Brit's good points in Kusuha's opinion.
    Ryou is looking down in the dumps, and Hayato easily discerns that Ryou is
    fretting over the Soloship's crew.  They've been sent on a special mission, and
    took Isamu and Guld with them on an errand to deep space.  This resurrects the 
    subject of the spacers' mistreatment at the hands of the the Earthbound, which 
    includes the Barm as well.  Kazuya frets over how his engagement with Erika is 
    even being called into question in some quarters, and notes that Erika and her 
    retinue have headed to Earth for a meeting with the Security Council.  It would
    indeed really suck if something were to happen to their fairytale romance...
    Meanwhile, something temporarily bothers Mamoru, but the other kids quickly
    interest him in eating parfait.  That said, he can't seem to shake his bad
    His bad feeling is quite justified.  In the sick bay, all is definitely not
    well with Mikoto.  Before Gai's eyes, she metamorphoses into a new form of
    mechanical life.  She makes her way to the hangar and steals a shuttle, and
    when Gai and the other Hero robots try to stop her, they experience some sort
    of power drain.  It's been determined that all matter, organic or inorganic,
    that comes in contact with her ceases functioning, i.e. dies.  With Zed Master 
    dead and all the Zondar and Zondarians out of commission, how could this be
    happening?  Orbit Base itself is losing power, and the target is headed back
    into the atmosphere and bound straight for Tokyo.  Apparently she's out to
    Mechanize the Earth, and Mamoru and Galeon have sortied to try to stop her.
    Taiga knows that they can't hack it alone, and orders every mech that can be
    sortied stuffed into the Daikuu Maryuu and sent in pursuit.
    The usual kids are watching their doom plummeting to Earth nearby, wondering if
    it was that comet that's supposed to be passing by.  Mamoru rushes to try to
    save everyone, asking Galeon to try to hold the fort here.
      You've got to take down the Zonuuda Robo within six turns for a Skill Point.
      Help arrives on turn 2, kind of - even the Daikuu Maryuu is beginning to
      falter under the Zonuuda's influence.  As your people hastily launch, Liger
      notes that three years ago, the EI-01 seems to have planted a totally new
      sort of seed in Mikoto's body, one which fused with her nervous system and
      bided its time while growing into an invincible life form safe even from the 
      energy of the G-Stone.  It is a New Mechanical Breed, and surpasses even the 
      Primevals with its might.
      The Federation sends a few troops in, only to have them get wiped out on the 
      spot, all energy drained in an instant.  Just how the hell are you supposed
      to deal with a vampire like this?  It's quite simple, actually: you blast it 
      in one go from long range.  And yes, there's a person inside it, but Amuro
      knows that you've got to stop the thing first before it drains all energy
      from the entire world - and worry about saving its passenger later.
      Gai, barely able to move, sets out on turn 3.  The Gao Machines are in bad
      shape, and it's doubtful that he can Final Fusion, but there is a way: put
      the various Hero Robots' AIs into the Gao Machines, giving them just enough
      guidance to combine.  The Zonuuda tries to intervene, but Mamoru steps in to 
      protect him, showing his true identity to all his classmates.  Hana
      frantically fills her classmates in that Mamoru is an alien and has been
      protecting them from the Zondar all this time, and they frantically start
      rooting for him to hang on just a little longer.  Gai isn't one to waste the 
      resolve (and likely, the last sliver of life) from his comrades, and pulls
      off Final Fusion.  But, he's only got six combat rounds with the Zonuuda in
      him, so use them wisely.  As Mamoru lies on the pavement, tired from his
      ordeal, a voice advises him that he's hurt, and not to move.
      Gai and Mamoru try to make sense of all this as Gai goes in for the attack.  
      Is your culture what's amiss here?  Is it because you don't value things
      enough?  Is it because you throw everything away once you're done using it?
      Is that why this creature is trying to end the Material world?  Quick,
      evacuate Madonna!  Is this being which denies everyone's existence the Devil,
      EPISODE COUNT?!?!?!?! [whoops, there I go again with those high and mighty
      speeches, when they are in fact part of my species, or is it the other way
      around?]  Maybe this is what it truly means to purify something, but Gai
      still truly wants to believe that there is good in this world, and in
      himself.  Thus, he fights: to live another day!
      The Zonuuda is worth an... Auxiliary GS Ride, an item not seen in MANY a
    The Zonuuda is taken down, but the core is still alive and very dangerous.
    Mikoto begs Gai to kill her before he himself dies, but as the life drains out 
    of the very matter making up Gai's body he finds himself unable to use his warm
    hands to wrench the life from her body.  Gai murmurs that he'll be together
    with the person he loves when they both die, and asks her forgiveness for not
    being able to protect the person he holds most dear.  As Gai tells her he loves
    her, she says that she's glad she fell in love with him too.  Luckily there is 
    a certain glowing grade schooler on hand to save the day, loaning Gai the power
    to perform Purification.
    The result is... a miracle.  Gai and Mikoto are both reborn into new bodies
    [sans clothing! for what it's worth.]  It seems God Himself has given Gai his
    new body, as a reward for victory.
    Meanwhile, Hazar is on hand, observing a certain diminutive girl who apparently
    couldn't let danger to her world slide after all.  Hazar's plan is to capture
    the other Zfield priestess, namely Irui Gun-Eden....
    Brit and Kusuha show up, thanks to Orbit Base's reactivation.  They're asked to
    handle leading the civilian evacuation from the combat zone.  This goes very
    badly awry very quickly when Kusuha and Brit sense Irui, and a LOT of Imperial 
    goons chasing her.  Among them is Ganlon, who asks Brit if he got a piece of
    Kusuha's ass yet.  Brit furiously tells him that he's got no right to even ask,
    and Ganlon shakes his head and says he figured Brit couldn't handle a woman
    anyway, as unsociable as he is and whatnot.  Ganlon tells Baran that these are 
    the two people chosen by the Ryuu-Ko-Ou, and the ones who defied its master....
    well, his enemies in any case.  Baran was hoping to cross swords with the
    pilots of a Choukijin, but figures the mecha they're in now would be no match
    for him.  Ganlon tells him that they're a lot tougher than they look.... THOUGH
    that may simply be because he's been holding himself back, chuckle.  Calico
    impatiently tells Ganlon to get busy fighting, which he will do if Calico
    recovers the person precious to him.
      Kill enough of the bad guys and Brit and Kusuha decide to stage a
      concentrated attack on the Rai-Ou-Ki [damn plot lameness].  Kusuha gets
      smacked around, causing Ganlon to feign dismay that he's hurt his precious
      sacrifices.  Brit demands to know what Ganlon is planning to do to them, and 
      Ganlon says that all he's interested in is Kusuha - he has no need for Brit
      at all, not because he's not as strong a Psychodriver as she is, but because 
      he has no interested in hot-headed boys like him.  Ganlon says that if Brit
      was a cute little girl, he'd take her home with him in an instant.  Calico
      tells Ganlon to just grab the two of them already, and Ganlon says that Brit 
      and Kusuha are in luck: unlike during the War of Seals, they won't get split 
      up this time.
      Rather than see the two of them get carted off, Daimonji orders the Daikuu
      Maryuu to ramming speed.  Of course, jack shit happens.  Brit is trying to
      get past Ganlon to protect Kusuha, but a voice from the shadows says that
      that's _his_ job today.  Retzel appears out of nowhere, handily blowing
      Calico and Spectra out of the way, calling out to his Tronbe to run like its 
      name suggests.  He shows Ganlon a thing or two [actually, just one thing],
      and Ganlon wonders aloud what the _real_ name of this oh-so-gallant
      interloper is.  Retzel says that for the time being he's no more and no less 
      than Retzel Feinshmaker, but Ganlon says he recognizes Retzel's face, or more
      accurately, his _ancestor's_ face.
      And Ganlon knows that there are other guests here as well, that even Baran
      didn't notice at first.  It's Zengar, whose *MUGE* sword seems of great
      interest to Baran.  Zengar gives his name, and Baran recognizes the blade
      that has cut down so many Imperial troops during this war.  Zengar seems
      impressed at Baran's full formal title, though Ganlon is finding the whole
      tableau far too testosterone-soaked for his liking.  Viletta(!) is on the
      scene too, as is a rather steely-eyed Ryuusei.  Ace then detects a response
      from... Irui.  Hazar then pops out too, noting that Irui seems to have been
      intent on contacting the Alpha Numbers.  Ryuusei immediately recognizes the
      destroyer of the SRX, and his reaction is not pleasant.  Hazar is actually
      amused, having hoped that all that hatred and grief would have amplified
      Ryuusei's powers - he feigns disappointment that he was so sadly mistaken.
      Viletta stops Ryuusei's impending rampage, saying that with his psychic
      powers currently gone, he has no way of beating such a foe.
      Hazar then introduces himself formally to your people, the Chosen Swords, as 
      the man who will lead you all.  He says he lacks the time to explain to you
      now, since he's got other stuff to do.  That would be grabbing Irui, and when
      Ryuusei tries to intervene he gets very summarily blasted aside.  Hazar tells
      Irui to come with him, that for the Balmar to become the true rulers they
      need priestesses of Zfield on their side.  Irui clearly doesn't agree, since 
      she simply vanishes in a burst of power.  Hazar now seems a bit peeved that
      these damn Psychodrivers aren't going to make things easy for him.  Ace
      starts tracing her psychic trail, so Hazar can follow.  Ganlon says he'll go 
      too, since Irui is far more important to him than Brit and Kusuha are.  Hazar
      couldn't care less, and says to leave the rest to the Golar Golems.  As your 
      people demand to know what's going on, Hazar is even willing to give you a
      piece of information (to Ganlon's great surprise).  He tells you to try
      concentrating your surveillance particles in the M4 region near the center of
      the galaxy - you may hear a voice you'll find interesting.
      There is to be no immediate pursuit of Hazar and his goons, with more enemies
      remaining here.  Once they're mopped up, Amuro demands an explanation of what
      Viletta and friends are up to, as well as the business with the Empire and
    She explains that Hazar and his Golar Golems are after Irui.  She's been
    conducting independent research on Gun-Eden ever since the fragdown in the
    Garden of Paral, and searching for Irui ever since she went missing from Tesla 
    Raihi.  The girl you saw today was somehow different from the Irui that Brit
    and Kusuha remember, and the reason is the Golar Golems, or rather, the Empire 
    itself.  She figures that the Empire wants Irui's Psychodriver powers for
    themselves.  Viletta explains for the benefit of those late to the party that
    "Psychodrivers" are highly talented Espers, with various abilities including
    telekinesis, precognition and teleportation.  These all-purpose Espers, if
    combined into a system like Gun-Eden, can be a source of incredible power, as
    you saw when Irui tried to seal the Earth away.  Kusuha, Brit, Ryuusei, and
    Rebi all also have Psychodriver power, and Sanshirou finds it a bit too
    coincidental that all these people should be somehow connected to the Alpha
    Numbers.  Viletta says that that statement applies to all people with special
    powers gathered together here - FAR too many to be blind coincidence.  Amuro is
    aware that certain strings were pulled to put the Alpha Numbers together, but
    with stuff like _Ideon_ thrown in from out of the blue, there almost has to be 
    some kind of underlying will behind it all ["Kono sekai ni wa, hito no unmei wo
    tsukasadoru, nanraka no chouetsu-teki na... Ritsu.  Kami no Te ga sonzai suru
    no darou ka?  Sukunakutomo hitobito wa, jibun no ishi sae - jiyuu ni wa
    dekinai."  And place the quote for a gold star and a sword to rival Zengar's.]
    A good question is why Irui keeps running from you all - it seems doubtful
    she's still under the control of the artificial god, since you went and
    thoroughly trashed it.  Retzel suspects that there's another one left somewhere
    in the world, and plans to take Zengar and keep tabs on what Irui and the Golar
    Golems are up to.  Amuro marvels at how your changing history has caused
    Zengar, once your bitter enemy, to become such a strong ally.  With a big
    sword.  As though reading his thoughts, Zengar tells Amuro that he was awakened
    from slumber in the Earth Cradle by the Subterraneans' attack.  Unfortunately, 
    in the ensuing battle the Earth Cradle's cold sleep facilities were mostly
    ruined.  Zengar says that he had lost faith in what would have been the future,
    but now believes that a new future is his to help build: as long as he fulfills
    his duty as the Sword Which Cleaves Evil.
    As for Viletta, she wants to accompany your forces and research the Golar
    Golems.  She suspects that Irui will appear before your people again, and plans
    to keep Ryuusei with her as the best course of action for him for now.
    It seems like good news that Irui is still alive and well (and being pursued by
    the Forces of Evil, but that goes with the territory), but Kusuha is anything
    but her usual smiling self.  She finally bursts out, saying that neither she
    nor Irui is what your people think they are, and runs off.  Brit runs off after
    her, and Kouji begins to guess at what's bothering her, having known her since 
    high school and all.  He reasons that unlike most of the pilots here, Kusuha
    didn't start piloting because she wanted to, but like Shinji and Kira because
    she was sort of forced to by circumstance.  The first time Kusuha boarded the
    Grungast Mk.II was to protect their high school, in fact.  She was forced by
    the government to join your squad to keep her psychic powers a secret from the 
    general public, and although she's got too much the stiff upper lip to bemoan
    it much, it's surely been pretty hard on her all this time.  Kouji figures that
    Kusuha is sympathizing strongly with Irui, who's arguably had an even rougher
    time under similar circumstances due to being chosen by Gun-Eden.
    Brit finds Kusuha crying in her room.  She tearfully says that she's got to go 
    back and apologize to everyone, but Brit's sure Kouji and the others
    understand.  After a moment, Kusuha asks Brit why he thinks psychic powers
    exist.  If not for them, Ryuusei and Aya would still be alright, Irui wouldn't 
    have gone through hell with Gun-Eden...  Brit says that "psychic" power is the 
    power of will: though stronger or weaker or different in manifestation
    depending on the individual, all people have it.  The power of will couldn't be
    abolished even if people wanted to.  Brit knows how Kusuha feels, but says that
    if not for their power, they never would have met their friends in the Alpha
    Numbers, or their Choukijin.  Kusuha persists, saying that their power only
    makes people unhappy, including Brit when he was being controlled by Gun-Eden. 
    Now angry, Kusuha wishes that all this Psychodriver business would just go
    away, and all the people who try to use it for their own ends too....
    Somewhere in the Pacific, Hazar drops in to see his guests, in "protective
    custody" from all the primitive inhabitants of this planet.  He professes to
    Rulia that this isn't imprisonment, just oversight (rather excessive
    oversight).  He regretfully tells Armana that he can't permit her outside, onto
    enemy soil and while his men are on special assignment.  Hazar is actually
    afraid that if he let the princess roam around, his actions here on Earth would
    reach the ears of the Spirit Emperor.  He excuses himself, and Armana rapidly
    sheds all pretense of politeness.  She is, in fact, pissed as hell at how Hazar
    is treating her, saying that if he is trying to use her he ought to just tell
    her so up front.  She asks Rulia if there's any way out of here, saying that
    she hasn't got much time left and that there won't be another chance.  Rulia is
    much aggrieved to hear that, but Armana tells her that she's not resenting the 
    fate that awaits her; rather, she's overjoyed by it.  And she knows her request
    is going to make a lot of trouble for Rulia and others, but she really does
    want to see the wide world outside with what life she has left, before being
    offered to the Zfields....
    Scenario 29. Osareta Rakuin ("Branded Sigil")
    Mamoru tells his parents that the New Breed of Zondar may be popping up
    throughout space, and while Mamoru doesn't think his powers can defeat them, he
    does think he can help save people in trouble, just the way he's helped protect
    the Earth.  His parents tell him to do what he thinks is right, without
    hesitation, and that he'll always have a home to come back to.  Gai can't come 
    along, though he says that if he did he's sure Mikoto would be upset with him. 
    He says that he'll make good use of the power of the G-Stone, and Mikoto adds
    that the Dragon brothers' AIs are healed well enough to accompany Mamoru on the
    journey.  Other members of the Alpha Numbers chip in, encouraging Mamoru as one
    of their own that he'll always have a place among your invincible squad.  Remy 
    concludes with "See You Again", and Hana runs over to tell him that she'll be
    waiting for his return.  Mamoru then boards Galeon, to follow the Galeoria
    Comet towards the planet of their birth.
    Hiroshi insists on congratulating Gai on his new body, smirking ironically and 
    saying that the title of "mightiest cyborg on Earth" is now his.  He adds that 
    Gai shouldn't get the wrong idea: he's now proud of his mechanical body, and
    knows that even though Gai's own body has changed they're both still kindred
    spirits.  Meanwhile, Kentarou is planning on leaving the earth with Erika, to
    his homeworld of Boazan, to enlist the aid of those sympathetic to your cause
    and to gain advance warning of the next invasion by the Interplanetary
    Alliance.  Boazan, freed from Imperial domination, has reverted to rule by Zu
    Zanbajil and become even more dangerous, and harder on the hapless civilians.  
    Erika very much wants to save them just as she's helped save the Barm, and
    realizing her resolve Kazuya wisely doesn't try to dissuade her.  Both of them 
    know how busy they'll be, and Kazuya merely asks her to be careful, for her
    people's sake as well as for his.  Happily, General Dange can put them in touch
    with the resistance, and Kazuya tells Erika not to worry about her people:
    should Oka and Melby not be enough to ensure their safety, the Alpha Numbers
    are pledged to help too.
    Aboard the Archangel, Cagalli hears that the Alpha Numbers are to head to the
    Orb.  Cagalli knows enough by now to keep her opinion about that to herself,
    but she does say that circumstances are surely going to change once your people
    get there.  She has some idea of the upheaval awaiting, but she figures this
    ship and its crew are indispensable to the world - surely this is the
    providence of Haumea.  Kira comes over just then, passing by.  He starts to ask
    Cagalli about her relationship with Kisaka, but just then a very seasick Flay
    comes out of her room and, seeing Kira, whines for some juice to drink.  Kira
    promises her he'll bring some and gets her to go back to her room, and Cagalli 
    archly tells him that he's far too obliging to her.  Kira gets that downcast
    look and says he's resolved to protect her, and Cagalli notes that Kira really 
    loves to burden himself with things like that.  She tells him to try counting
    on the people around him a bit more, reminding him that he's not fighting this 
    fight alone.
    Ryuusei claims to be just fine after his brief stint in the hospital.  Rai is
    too, but he's off on a different mission.  Sayaka asks about Aya before Kouji
    can shut her up, and getting a very different look in his eyes from usual
    Ryuusei says he's made up his mind to fight double-hard on her behalf too....
    and to defeat Hazar Gottso.  He won't rest until he's taken vengeance for Aya
    and the SRX with his own hands, and Kusuha can clearly sense a change in his
    aura.  Brit can too, and Ryuusei quickly realizes it's no use trying to hide it
    from them: after being defeated by Hazar, he's lost his psychic power.  It's
    unclear why (other than that it had to do with the combat), and Ryuusei will
    hear none of Brit's attempts to apologize for not arriving sooner: he blames it
    entirely on his own inadequate strength.  He then adds that he isn't one to
    stay down in the dumps over it, and plans to go on fighting, by their side.
    Kusuha finds herself thinking that Ryuusei may be better off for having lost
    his powers, and Brit can just as easily guess what she's thinking.
    Your crew is headed for the Orb, an independent nation of Naturals and
    Coordinators located in the South Pacific.   This enclave has the financial and
    military might to seek independence from the Federation, and it's mainly on
    Taiga's orders that you're heading there.  Ostensibly this will be to request
    repair and reprovision for the Daikuu Maryuu and Archangel - meaning that
    there's some ulterior motive that your people aren't necessarily party to just 
    Just then, the Zaft stage an attack - and right in the middle of the frigging
    ocean no less.  Fei is quite peeved that her sunbathing(!) got interrupted,
    especially since she had her swimsuit ready and everything.  As your Gundam
    pilots wonder how the hell _that_ works, Ryuusei goes totally slack-jawed at
    how cute Fei is.  Hatter furiously tells Fei to cut the chit-chat and focus on 
    the battle, merely provoking even more bonhomme between the two.  Hyouma is
    amazed at how good a comedy duo the two make.  Meanwhile, Pete and Sakon
    realize that part of the reason the Alliance left the Earth is to allow the
    Zaft a freer military hand.  The Dragon brothers promise to fight hard enough
    to fill the hole left by Gaogaigar, and Mikoto frets that Gai has no way to
    fight with Galeon and Mamoru off in space.  Oh, if only the professor were
    The Zaft finally show themselves, including all four of the enemy Gundams.
    Aslan, acting like the leader, tells the others to concentrate the attack on
    the mothership so they can end this quickly.  Diakka notes that Aslan sure
    seems to be in to this taking command thing, but Nicol points out that it was
    Creuset who appointed Aslan to that role.  Diakka isn't planning to commit
    treason by not following orders, and Yzak is interested to see just how good a 
    leader Aslan will make.  Once again, Kira gets to battle his own feelings as
    well as his outward foes, and Flay once again wishes for Kira to protect her
    and wipe out the bad guys.
      For a Skill Point, annihilate all enemies within six turns.
      On turn 1.5, Cagalli flies out on her own to join the fray, angrily telling
      your concerned people that she can at least support the rest of you.
      Take down a few more bad guys and Aslan springs his trap, a separate squadron
      that attacks the mothership.  There's no chance to recall your forces, and
      the Archangel is having engine troubles.  But help is on the way: it's the
      Ral Kairam, promising to cover the Archangel's blind spots.  As for the units
      who have gotten too close to use the main guns on, another ally is on hand:
      it's Renais, who happens to have the ID Armor on hand for Gai to use.
      Apparently Gai has evolved immensely due to the power of the G-Stone,
      becoming - Evoluder Gai, and his fully powered form, Gaofighgar!!  This
      fighting mechanoid, drawing upon the Evolual Ultec Power from the gem in his 
      left arm is here to save mankind from all threats, and will even get an
      assist from the Dragon sisters, Kouryuu and Anryuu.  Hiroshi had met them
      before when they helped save Build Base, and Enryuu is a bit miffed that
      someone else got to spend time with his little sisters before even he got a
      chance to.  These impressive AI's are clearly "female", and perhaps far more 
      "ladylike" than a certain other mechanical member of your team.  Ryuusei is
      smitten by them too, and Fei demands to know if Ryuusei's "admission of love"
      to her was a lie.  Ryuusei is duly cowed @_@
      After mixing it up with the bad guys once, the Dragon sisters note that the
      bad guys seem pretty tough, and Renais tells them to use their hidden
      technique: they, too, can do Symmetrical Docking.  This is a combination
      process that would do the SRX proud.
      Yzak is worth a Chobham Armor.  Diakka is worth a Dual Sensor.  Nicol is
      worth a Biosensor.  Aslan will drop another one of his Pink Haros.
      Once Aslan is defeated, Cagalli runs over and tries to finish him off despite
      the best advice of your other pilots.  Cagalli loses control and plummets
      from the skies, and Aslan does the same thanks to Cagalli taking out his
      verniers.  Kira is about to go off to try to rescue Cagalli when your others 
      point out that there's still enemies here to fight, and that since Cagalli's 
      mech is still intact you can go and rescue her later - someone as tough as
      her will surely pull through.  Kira manages to comply.  Kisaka then borrows
      the mic from Maryuu, saying there's not a moment to lose.
    The battle is over, but before you can begin searching for Cagalli a squad of
    Federation vessels nears.  Bright says that this is a very bad sign, and upon
    hearing that the Archangel has conventional drive back online orders everyone
    out of this area stat with a promise of explaining later.  But it's too late:
    Miwa's men have arrived, with orders to bring you by force to Alaska.  Even the
    VRs realize that the Alpha Numbers contain numerous elements who should be
    above or at least outside Federation law.  Miwa isn't happy to see your new,
    goofy arrivals, and claims that Taiga (whose orders you're acting on) is aware 
    of his escort duty, and that Taiga has been ordered to put in an appearance
    himself over another matter - use of Federation warpower for personal purposes.
    As he tries to order your people to obey him, alarms go off: the Orb are
    approaching.  Kisaka then broadcasts, as a _colonel_ of the Orb's 21st
    Airborne: he orders Miwa's men out of Orb airspace at once.  Armed incursions
    will _not_ be tolerated, and Kisaka says that the Alpha Numbers have, of
    course, received formal invitations - and he's along as their guide.  Miwa,
    furious, has no choice but to depart for now.
    Given that Kisaka is from Orb, just who is Cagalli?  Kisaka says he'll tell you
    once you recover her, and that you can ask the person you'll be meeting next
    for all the other details: the Lion of Orb, Uzumi Nara Asuha.
    Cagalli is, however, not to be easily found, and has been designated MIA after 
    four hours, easily long enough for her to have sent an SOS if she was still
    alive, in Natarle's view.  Amuro thinks she's being too hasty, noting that the 
    Orb army is out searching.  Natarle outlines the logical reasons why Cagalli
    should be written off, and Amuro says that while her logic is technically
    correct, you can't get people to move just with that.  Kira wants to go out
    again and help the search, but Natarle curtly tells everyone here that all
    pilots are grounded until new orders arrive before leaving.  Your other pilots 
    aren't impressed with her archetypical uptight soldier act, and Beecher says
    that it doesn't take much for such people to end up as bad as Miwa.  Amuro says
    that the sun will be up in five more hours, and plans to ask permission himself
    to join the search then.  Muu adds his voice, telling Kira not to assume the
    burden for everything himself.  Cagalli is a strong child, and will surely turn
    up with the rising sun.
    Taiga is sad to hear that the forces of asstasticalness have moved faster than 
    expected - Bright figures that their influence must have even reached the
    Security Council.  If not, there's no way Miwa could have been restored to his 
    position, and Taiga figures that your adversaries are extreme Earth-centrists: 
    it only takes a little push to turn them violently anti-Coordinator, and
    there's noone better to lead that than Miwa.  Still, it's amazing that the Blue
    Cosmos could have gained so much influence over the Federation Government.  And
    it seems that Taiga isn't the only one being called on the carpet: Igor and Oka
    have been recalled too, and prolonging things any further would just serve to
    inflame your detractors.  While Igor and Oka head to Alaska, Taiga plans to
    speak on their behalf in front of the Security Council.
    Presumably, the Blue Cosmos want to use you as part of the anti-Zaft war - but 
    giving them any power, especially power like yours, is very dangerous.  But
    simply ignoring the orders to report will only get you branded as traitors and 
    effectively kicked off the Earth.  That's why Taiga wants Daimonji to take half
    of the warpower aboard the Daikuu Maryuu to Icarus, to participate in the
    Carneades Project, as an advance squadron.  Their ultimate destination will be 
    deep space, and Taiga will file the paperwork from Admiral Tashiro as though it
    came immediately after the operation at Jupiter.  As for the other half of your
    folks, Taiga asks Bright to lead them in assisting Asuha as long as he wants,
    and then to take their sweet time heading to Alaska.  He hopes to appeal to
    Riliina, as well as to elements on the Security Council who fear the alien
    threat above all else, and says that it's not like they control _all_ the
    military or the government anyway.  He'll do what he can to correct their
    errors, and wishes you the best of luck on your missions.
    Scenario 30.
    The commanders divvy up your forces for the various missions.  You can either
    remain on Earth [E routes], or go to Space [S routes].
    Scenario 30E. Owaranai Senkou ("Unending Flash")
    Cliche though it is, Aslan and Cagalli seem to have crashed in the same place. 
    He tells her not to make any sudden movements, since he won't hesitate to shoot
    a girl.  Both of them are quite split up from their friends and neither has a
    functional radio on their mech.  Aslan's plan is to wait for rescue, until
    which time he won't stand for Cagalli roaming around on the loose, especially
    given her previous attack out of the blue.  He asks in puzzlement if she's
    really a soldier, and she angrily says that she merely got thrown in with the
    Alpha Numbers by chance.  This brings a smile to Aslan's face, him figuring
    that Cagalli hardly seems to fit the picture of the Federation's strongest
    independent battalion.  A peal of thunder heralds the coming of rain, and Aslan
    (who's never seen rain before in the Plant), has to be herded somewhere drier. 
    After all, he doubts she can do much without a weapon.
    Aslan has even gotten them something to eat, but Cagalli stiffly says that she 
    doesn't take handouts from her enemies.  Aslan says that food is food, and
    points out that a hunger strike will just sap her own strength.  Cagalli points
    out to him that this could merely be endangering his own life - he'll feel
    pretty stupid if she steals his gun and turns it on him.  He starts laughing
    briefly at how much of a hard case she is, then turns serious and points out
    that if she were to try for his gun, he'd have to kill her.  And _that_ is no
    way for her to treat her life, after avoiding death so narrowly.
    Cagalli is somewhat bitter about having the Zaft worried about her welfare, and
    Aslan says that he's just fighting to protect the Plant.  Cagalli points out
    that she's trying to do the same thing: it's the coming of the Zaft that left
    the Earth in such shambles.  After a long stareoff, Aslan says that his mother 
    was on Unius 7, an ordinary manufacturing facility.  Countless innocent people 
    were killed in an instant there, children included.  Aslan demands to know how 
    his people can just ignore that, and Cagalli points out that she's lost many
    friends to the Zaft too.  Aslan grimaces, and suggests changing the subject -
    there's little profit in the two of them hashing this over now.
    In an instant, Cagalli then swipes his gun.  She apologizes frantically, saying
    that she has no plans to shoot him.  It's just that his mech is made for
    attacking the Earth.  She knows it's the fault of the Orb who made it... but
    that mech is going to kill so many Earthlings.  He tells her that he's the one 
    who pulls the trigger in said mech, and that he isn't being forced by anyone.  
    He orders her to kill him, saying he'll kill her instead if need be.  She can't
    bring herself to, and throws the gun away in disgust, only to have it discharge
    and nearly kill them both.  Aslan is astounded at her recklessness, wondering
    just who the heck he's dealing with as blood begins to flow from him.  Cagalli 
    strongly insists on caring for his wound, claiming that she doesn't want to
    rack up some sort of debt for herself otherwise.
    Aslan then hears a beep, informing him that rescuers have shown up, for both of
    them it seems.  Aslan goes to hide his Aegis, saying that he'd prefer to keep
    this place from turning into a battlefield too.  Cagalli will return to her own
    mech, and hide out and watch what transpires.  Once more, Aslan asks if she's a
    soldier (she emphatically denies she is), and Aslan frets over why so many non-
    soldiers he knows are fighting.  They exchange names at the last as he runs
    The Coordinator Gundam pilots aren't happy with a report they've received, in
    which the Orb claim the "legged" Gundam has already left their dominion.
    Diakka wonders if they're being totally made fun of - perhaps because of their 
    young commander?  Nicol tries to come to Aslan's defense, but Aslan says that
    whether or not they themselves believe the report, it came through official Orb
    channels - there's little they can do about it.  He cautions that if they
    simply try to bull their way through anyway, essentially invading a neutral
    country, it will create a diplomatic incident for their entire nation.  At
    length, Yzak "praises" Aslan's cool-headed decision.  The plan is to get Zaft
    bases in the area to apply pressure, but if it isn't working out the G pilots
    will sneak in and figure out what the fifth Gundam is up to.  Since they don't 
    have proof that the country is lying, they can't afford to barge in on their
    own initiative, though Diakka figures it'd be a cakewalk.  Aslan reminds him
    what the Orb's military's capabilities are: this is no Heliopolis, but a very
    bothersome nation pulling all kinds of shenanigans behind the cover of its
    "neutrality".  Yzak agrees to stick with this plan, adding that if it were him 
    he'd just charge right in.  Diakka sniffs that the son of Chairman Zala seems
    to be living up to his family name, then shrugs and says that a bit of sneaking
    around could prove amusing too.
    Uzumi, the now _former_ Orb representative and still leader, greets Bright
    warmly.  He makes a point of thanking Maryuu for looking after his daughter -
    yup, that's Cagalli's true identity.  Misato smiles and lightly says she hopes 
    Uzumi didn't just save you because Cagalli was on board, and he snorts and says
    that between the fate of his country and the life of his idiot daughter it's
    clear which to value more.  Misato apologizes, and he continues that the
    Heliopolis incident, which made mercenaries of the children of his country and 
    led to the Alpha Numbers' actions on the battlefield, could be directly traced 
    to his decision to side with the Federation.  And it's not that he hasn't
    regretted that decision ever since.  Maryuu can only offer her personal apology
    for that tragedy, but Uzumi tells her that he bears much of the blame for the
    incident... as do certain elements within his country.  After all, as neutrals 
    his nation doesn't want the Naturals _or_ the Coordinators as its enemies.
    It's a nasty dilemma: without power one's wishes cannot be carried through, but
    with power comes the obligatory threat from others.
    Misato then asks why the Orb are helping you, and he says that making neither
    Natural or Coordinator his enemy is tantamount to making enemies of them
    _both_.  As the first part of reparations for Orb's aid, his countrymen want
    the Strike Gundam's combat data and for Kira its pilot to lend his combat
    expertise to Morgenleite.  Also, he has high hopes for your squad - he figures 
    the future of the world is in your, not the Federation or the Plant's, hands.  
    That's all he plans to say on the matter, and asks you to discern for
    yourselves what he means.
    The Seed kids are glad to be at the Orb finally, where several of their parents
    are.  Neumann hopes they'll get the chance to actually spend some time with
    them before the next round of fighting begins.  Cagalli then enters, seemingly 
    in the mood to pick a fight, and Asuka smirkingly observes that this little
    princess's selfishness seems a bit too ingrained for the ocean to wash out.
    Kira for one is glad to see she's okay, and also a bit sad that he'll probably 
    not see her again since she'll be staying here.  Cagalli smiles and bids a
    sincere farewell, hoping the chance will come to see him again.  Flay of course
    gets jealous.
    Ema then comes in with word that they've all received permission to for some
    shore leave.  The Earthlings promise to show the others around, but Kira
    lingers behind.  He doesn't give Flay a straight answer why he won't go and
    possibly see his parents, and Flay rapidly gets furious at the thought that
    Kira might be trying to sympathize with her, who _has_ no parents to go meet.  
    Flay says she wants no shitty sympathy from the likes of him, saying that
    obviously _he's_ the one suffering here.  Poor, all-alone little Kira, so
    pained by battle, so pained by all the people he can't protect, so easily
    driven to tears... so why the hell does _she_ have to have him trying to
    sympathize with her?!  Kira asks her to stop, saying that the two of them were 
    wrong, and in a great rage Flay storms out and slams the door as hard as she
    Kira ends up in the hangar, where he runs into Kou.  Kou decided to go sightsee
    at Morgenleite too, despite so many other things to do with the time off.  Note
    that Keith certainly didn't object to coming along, and Kou is quite startled
    to run into... Nina, who ought to have been at Anaheim Electronics' moon base! 
    Many other members of the Albion's crew are here too, and a Morgenleite
    engineer named Erica Simmons appears to explain.  The military and governmental
    threat to engineers and technicians has grown too great anywhere else - in
    fact, Anaheim's Gundam development HQ was forcibly taken over by the Feds, who 
    have plans for their own mass-production Gundam based off all of Anaheim's
    data.  And worse, it's based off Kira's Strike Gundam to boot!  But the
    government's rough tactics caused many within Anaheim to harbor doubts, and
    under the guise of "consulting" most of the important engineers on the Gundam
    program got evacuated to Orb.  Kou can see the need for a new GM, but can't
    figure out why the Feds would employ such tactics to get it.  Nina doesn't
    know, but figures that the new GM will be central to the war against the Zaft. 
    There are ugly rumors that the top brass are plotting genocide against the
    Coordinators, and it takes multiple of your crew to assure Kira that definitely
    not _all_ of the Federation feels the same.  In any case, Erica is looking
    forward to getting a lot of help from all of them, especially Kira, on
    finishing the M1, Morgenleite's new mech for the Orb army.  The Orb invades
    noone, and permits noone to invade, and stays out of other countries' squabbles
    - and the M1 is the embodiment of that spirit.
    As expected, the other Gundam pilots have infiltrated.  They find a city very
    much at peace, despite the recent military outburst practically at their front 
    door.  Aslan wonders if this is what "peace" is really about, and Diakka notes 
    that they're sure having trouble locating the "legged" Gundam.  It's probably
    not just sitting in the military port, but Yzak figures with two battleships in
    port the Gundam can't be that easily hidden.  What is really needed is proof,
    one way or the other, whether the Strike is here.  Morgenleite corporation is
    within the military harbor, and given that the guard is impeccably tight on the
    ocean side, the only alternative seems to be to sneak in and search.
    Meanwhile, the Gundam folks on shore leave meander by, some of the more
    squeebish figuring that they seem to have some piloting aptitude after all.
    Tolle wonders if he should fly the Sky Grasper in the princess' stead, and the 
    more seasoned of your pilots have to give the "thanks, but leave the fighting
    to us" line.  By now Kira has joined them, still unwilling to go meet his
    parents.  Brit notes that the M1's initial development is over, and says that
    your people are planning to leave Orb tomorrow.  Kira is afraid of what his
    parents will say should he meet them: "why did we make you a Coordinator" and
    whatnot.  Just then Kira's mechanical bird flaps off, and Kira runs off to try 
    to catch it...
    ...and right into a face-off with Aslan.  Aslan returns the bird to him, and
    Kira says that he once.... received it from a very dear friend.  After a moment
    of silence, both agree to go their separate ways again.
    Word comes in that the Ral Kairam is enjoying smooth sailing, having left the
    Orb via another route.  Misato hopes that this forces the Zaft to divide their 
    forces, and Cagalli isn't happy about the imminent prospect of having to leave 
    the ship.  She told her father that she wanted to personally help to end this
    war even a moment sooner, but he didn't permit her.  Her father told her that
    if she were to shoot someone's husband, that person's wife would hate her for
    it - that if she were to shoot someone's son, that person's mother would hate
    her for it.  And should someone shoot _her_, he would have to hate that person 
    for it.  Camille is all too familiar with the chain of revenge, and Cagalli's
    father told her that there are more ways to fight than holding a gun.  That's
    why she's staying behind, to try to think up a way to root out every last cause
    of the strife gripping the Earth Sphere.  Hiiro likes what he's hearing, saying
    that the "battlefield" isn't the only battlefield, especially when there are
    battles that only she can fight elsewhere.  Even Asuka wishes her well in
    finding what those battles are, and as she parts from Kira and the others she
    implores them not to die on her.
    Maryuu is left to fret about the road before you: though Uzumi's actions saved 
    the better half of the Alpha Numbers from the top brass, the rest of you have
    no choice but to head to Alaska.  She puzzles over why the Orb, who aids
    neither the Plant nor the Federation, assisted you.  It seems unlikely that
    they'd do so just to provoke both sides, and they certainly didn't mean harm to
    you personally given the ample opportunities they had to inflict it...  Natarle
    says that in any case their actions are clearly anti-Federation, and plans to
    follow up in full once you've reached Alaska.  That may not happen for a while 
    though, given that the Zaft are at it again.  The Ral Kairam is under attack
    too, meaning the Zaft have come en masse.  The bulk of them are after the
    Archangel, including the Gundam pilots.  While Diakka and Yzak fret that
    they've got to take down the Strike this time or look like total asses, Aslan
    continues to brood over fighting his friend.  Nicol asks him if anything is
    wrong, and is prepared to believe Aslan's explanation that he's merely tired.  
    He promises to listen to Nicol's piano playing when they get back, vowing not
    to talk in his sleep even.  Diakka asks his captain for orders, which are to
    destroy the Strike Gundam once and for all this time.
      For a Skill Point, clear the map within seven turns.
      Aslan is worth a Custom OS.  Kira will go to face him one on one, telling him
      to withdraw because he's lost.  He tells him that he doesn't want to fight
      him anymore, but Aslan says that Kira should just shoot him, as he himself
      said before.  Nicol intervenes using his Mirage Coloid, and Tolle in turn
      launches the Sky Grappler and slightly wounds Nicol.  Everyone starts telling
      everyone else to withdraw, and Kira has no choice but to take drastic action 
      by hosing Nicol to save Tolle's life.  Nicol's last words are to his mother, 
      something about his piano...
      As Aslan laments that he was the one who's supposed to have gotten shot, the 
      other Gundam pilots go berserk with rage.  Aslan realizes that the
      softheartedness that kept him from taking out Kira has cost Nicol his life,
      and he vows to take Kira down by his own hands.  Tolle tries to buy Kira some
      time to rejoin your group, getting summarily offed for his pains, and now
      it's Kira's turn to go berserk.  Miriallia is rather incapacitated by what
      she sees, and Kazui has to take over for her.
      When you take Aslan down again, he's determined to get back at Kira no matter
      what, and attempts to self-destruct.  It's a big blast, and there's no sign
      of Kira after the smoke clears.  You'll have to wait until after the rest of 
      the enemies are gone to look for him too...  This is almost too much for
      Shinji to bear, but Misato tells him that if he shows the enemy his back _he_
      will be the next to die.  She asks him to understand - you've got too many
      enemies now.
      Diakka is worth a Multi-Sensor.  When you take him out, his mech goes out of 
      control, screwing up his plans of taking revenge on you any time soon... Yzak
      is worth a Hybrid Armor, and he's QUITE furious that he can't take revenge
      for his comrade either.
    After the battle, failure to get response from Kira or Tolle right away leads
    Natarle to label them as MIA, and chastens your people to accept it lest they
    be next on the list.  A new set of enemy signatures approaches, and with your
    people depleted from the battle you just fought you'd best not stay long.
    Maryuu deliberates and orders her people to keep hailing Kira, and to put in a 
    call to the Orb for humanitarian assistance in finding Kira, on her own
    authority.  She then orders all your people recovered as quickly as possible,
    and then an escape from this area at flank speed.
    Some time later, Kisaka reports that the wreckage of the two Gundams has been
    found, with the cockpit of the Strike empty.  Cagalli knows that it's probably 
    futile to hope that he escaped or was thrown clear, but still holds out hope
    anyway.  Word then arrives that the pilot of the Aegis has been recovered -
    badly injured by still alive.  Kisaka has him recovered, and the question
    becomes, what became of Kira?
    Aslan wakes up in an Orb hospital, as Cagalli quickly tells him.  She asks if
    he was the one who took out the Strike (he says yes), and she demands to know
    what became of its pilot.  When he says nothing, Cagalli yells that no one can 
    find Kira, and tells him to say something.  Aslan finally says that he killed
    him, grappling the Strike with his Aegis and self-destructing - and he doubts
    Kira could have ejected.  He says that he had no other choice left, in order to
    defeat him... and then breaks down crying as Cagalli rages beside him.  He asks
    brokenly why he somehow survived, why he was able to escape, why Cagalli's shot
    didn't kill him.  Cagalli furiously tells him how nice a guy Kira was despite
    his proclivities, and Aslan knows well - Kira has always been a gifted,
    complicated crybaby.  Aslan doesn't know himself why he was trying to kill Kira
    - they simply got split up, and found each other as enemies somehow.  Aslan
    cries in anguish that he told Kira to come with him so many times - he's a
    _Coordinator_, one of his own.  It's far stranger for him to be fighting for
    the side of Earth, but Kira didn't listen, even hurting Aslan's companions and 
    ultimately killing Nicol.  Hysterical, he says that Kira's become his _enemy_ -
    what choice does he have but to defeat him?!  Cagalli demands to know why
    things had to turn out that way.  Well, he _did_ kill Nicol, the 15-year old
    piano player who nevertheless was fighting to defend the Plant.  Cagalli points
    out that Kira was fighting to protect things too - so why did he have to get
    killed, and by his best friend no less?!  Kill and be killed - how the hell can
    that bring about peace?! is what Cagalli wants to know...
    Elsewhere in Orb territory, a certain figure in the shadows is bidding farewell
    to Malchio, who's bound for the Plant to do whatever little he can there.  He
    asks the figure to leave the person he brought along to him: there are people
    in the Plant he wants him to see.  The figure is grateful, saying that he was
    having his arm twisted by a certain acquaintance of his too.  Malchio knows
    that things are teetering on the brink of no return, and is hoping to turn this
    into a chance for mankind to advance to the next level.  The figure asks if
    Malchio is speaking of Char Aznable's "mankind revolution", and Malchio says
    that the Newtypes and SEEDs are already manifestations of that - should the
    revolution actually come, he says he'd sure love to be around to see it.  Heck,
    ever since crossing swords with Char, perhaps he too has been fighting to make 
    it happen.  He asks the figure if he can really trust in the war his people are
    raging, and the figure assures him that the Circle of the Sun is a sign of hope
    for everybody... and that includes the Alpha Numbers.
    Speaking of them, they're expected to arrive at Alaska any day now, and the
    Black Knights have already arrived... as has the person pulling the strings.
    In which case, the figure figures he'd better hurry too...
    Scenario 30S. Lost Diva
    Fei is impressed that there are people like the Dragon sisters in this world
    too.  As she and Hatter start quarreling as usual, the Dragon brothers muse
    that their long-awaited reunion with their sisters is taking place a _long_ way
    from the Earth.  Precisely where remains to be seen, but Volfogg expects to be 
    told at Icarus base.  Wherever you're going would take numerous Folds to reach,
    but Volfogg says there is another way, albeit a dangerous one: the Gate.
    Volfogg doesn't know the details, but again expects to hear a fuller
    explanation at Icarus.  A very good question is where the other side of the
    Gate is - Chief certainly suspects that the humans don't know how to control
    the thing, and that you all are about to become guinea pigs.  All the more so
    if the Gate is like one of the Tangrams...
    Meanwhile, other members of the crew start checking out Gai's cousin Renais,
    who seems more than a little ill at ease with all the scrutiny.  Mikoto tries
    to welcome her to your crew with a handshake, and Renais does not stop her from
    trying.  Gai attempts to intervene at the last minute, but can't prevent Mikoto
    from getting slightly burned before Renais wordlessly stalks off.  Gai yells
    after her to wait, and Mikoto explains that Renais is a G-Stone cyborg like
    Gai... and that her cooling systems seem a bit out of whack.  Gai knows as well
    as Shingo that Renais took Mikoto's hand anyway, but Mikoto stops Gai from
    delivering a chewing-out on her behalf.  She claims it was her fault for
    forgetting how easily Renais's body could overheat, noting that Renais didn't
    _ask_ to be a cyborg, forced to wear that cooling coat for the rest of her
    life.  In fact, Renais's young enough that she ought to still be commuting to
    classes if circumstances were different, and she implores Gai to understand.
    Gai acquiesces in silence, and Shingo tells him not to sweat it: there's enough
    people with scars on their hearts here in the Alpha Numbers to sink a sitcom or
    two.  Kiry adds that some people want to be comforted, some want to shout out, 
    some simply want to be left alone: but all seem to get by somehow or other.
    Gai brightens, figuring that as another bearer of a G-Stone, Renais too will
    surely find her metier in good time.
    As it happens, Kinryuu has recovered enough to talk!  In fact, before long
    he'll be fully rehabilitated, and he says he doesn't want to be taking a back
    seat to the Alpha Numbers even if they _are_ the strongest battalion in the
    Earth Sphere.  Chiba comes in, pleased to see that his Sound Therapy has done
    his patients so much good.  Gamlin still doesn't seem to know what to make of
    the fact that Basara's song is what's really to thank here...
    The Daikuu Maryuu will make it to the Icarus base the day after tomorrow.  As
    soon as they're outfitted for deep space, Max will lead his little armada off
    as advance recon for the Carneades Project - including the Soloship.  Oota is
    already on Mars carrying out Phase One, and Tashiro is looking forward to Max
    reporting on "their" actions.  As for where they are to head to, Tashiro's
    second asks them to listen to a certain song they've picked up.  It's Lynn
    Minmei singing "Do You Remember Love", and it's coming from area S1926 in the
    center of the galaxy.
    That area is where "they" are, and Tashiro tells Max that picking up this faint
    song from such a huge expanse of space is no miracle - it's in fact presumably 
    some kind of farce arranged by the Empire.  Tashiro gruffly points out that if 
    Hazar's people wanted mankind wiped out, there's no need to drag them halfway
    across the galaxy to do it.  Analysis shows that there's an extremely high
    probability that the song is in fact coming from Minmei herself, and there's no
    clue whatsoever why the Empire gave you the information.  In any case, the
    Macross 7 has no choice but to go, hoping against hope to return to their
    spiritual homeland, the original Macross.  Tashiro tells them to be on the
    lookout for information about the Barooda army, and Max is sure the Sound Force
    should come in quite handy.
    As for the Gate, Cheryl has provided all the necessary theory, but there's no
    way to know if it will work out or not until you try.  Control of the Gate is
    essential to the Project - there's no choice but to believe in the will of your
    people and in the Power of Ide.
    Everyone confronts the Gate, summoning the will to move on.  This proves a bit 
    tough for the younger kids, faced with the prospect of leaving Earth, but
    Karsha tells them that all of them entered the colony fleet by their own will; 
    thus, the place for them to return home to is not Earth, but space - the new
    frontier.  Bes agrees, adding that before they can find for themselves a new
    heaven and earth, they've got to live through the current battle.  Chief tells 
    his fellow VRs that as far as he's been able to discern, things like THE POWER 
    and the Power of Ide seem to respond to human will - perhaps the Gate will do
    the same, given that its power source seems to be kindred to them.  Does this
    mean that the VRs wished to come here?  There's no telling.  In any case, you
    won't know if the Gate will answer your queries until you try.  The Soloship is
    actually bound for somewhere on the far side of the galaxy, on a slightly
    different mission from the rest of your forces.
    The Gate doesn't immediately open for the Soloship, meaning that Ideon's power 
    won't just manifest any old time.  Hopefully, a battle isn't needed to rouse
    Ideon's self-preservation instincts, and Bes orders the Soloship to get right
    towards the center of the Gate.  All aboard start wishing as hard as they can
    to reach the other side of the galaxy, and suddenly the Ideon gauge glows
    brightly: it seems they've gotten the Gate to react!  Tashiro bids the Soloship
    farewell, wishing that the light of hope illuminate its path.  As the Soloship 
    vanishes, Ryou recalls Cosmo's challenge that if he wants to understand outer
    space, he should see it with his own eyes.  Well, that's what he's about to do,
    and for the sake of defending the Earth too!
    Next comes the rest of your people, and Daimonji reminds everyone what
    destination to concentrate on.  Basara tells Lin Minmei and the galaxy to just 
    wait, he'll make them hear his song soon enough.  There is a bright flash of
    Elsewhere, Gavil says that the banquet is ending tonight, and this is truly the
    beautiful climax.  He orders Gravil to lower the curtain on the enemy - which
    would be Focker and company.  The map weapon unleashed is ultimate beauty to
    him, and leaves precious few of Focker's men left.  On the good side, all the
    civilians are already evacuated, meaning there's nothing to hold them back.
    Gavil tells them that their fleet's beautiful Spiritia has caused him immense
    amounts of trouble - but as of today, he's going to deliver it all to
    Gepelnietche.  Minmei is to thank for the fleet holding out this long, and
    shrugs off Misa's apology for putting her in this much danger.  And she plans
    to go on singing, for the people, and for herself.  However, Gavil has other
    plans, and grabs both Misa and Minmei.  The rest of the fleet is of no interest
    to him, and he orders Gravil to wipe it out.
    With the Megaroad demolished, Gavil plans to take these two to Gepelnietche and
    accumulate yet more beauty, and tells his soldiers to turn the remaining people
    into lovely balls of exploding light.  Hikaru can't believe he couldn't do
    anything to help the women.  Kakizaki figures the end has come, but Focker
    irritably tells him to fire a missile or two if he's got time to whine.  This
    is NOTHING compared to the final battle with the Bodolzar fleet, which at least
    partially revitalizes Focker's Skull Squad.  He orders them to take formation
    EF-9, and to take revenge on those who sunk the Megaroad.
      For a Skill Point, take out Gravil and Gavil within six turns, and take out
      Gravil first.
      Your people show up on turn 3, not exactly as expected.  The Exelion fleet
      was lost somewhere during warp, and the Macross 7 and Daikuu Maryuu were the 
      only ones to emerge here.  Exedore observes placidly that two out of five
      ain't so lousy a percentage as far as miracles are concerned, and Max and the
      other Valkyrie pilots are glad beyond words to see their comrades of the
      Skull Squad again.  Max quickly orders your people to assist the Skull Squad,
      and the Skull Squad are _very_ glad that the help Isamu and Guld were sent to
      summon finally arrived.  As your pilots get reacquainted, Exedore is shocked 
      to see a Protodevlin, an unspeakable creature which leads the blood of the
      Zentraedi astray.  Basara figures this is a great time to start singing, and 
      Gavil recognizes what Gepelnietche described as Spiritia Abnormality "C".
      Gavil figures he can advance Gepelnietche's dreams greatly if he can get a
      hold of this Anima Spiritia.
      Gravil has a field around it that basically reduces damage dealt to it.
      Basara's solution: sing at it louder.
      When you take out the Gravil, Gavil figures that the Anima Spiritia
      confronting him is _too_ beautiful.  Gravil is worth an Analyzer.  Gavil
      actually has a Minmei's Disc, presumably the latest CD.  Kakizaki then
      attacks, despite warnings from the others that Gavil isn't defeated yet.
      Gavil furiously tells him that there's nothing beautiful about him and
      promptly blows him up.  Gavil vows to pay the rest of you back with something
      brand new and beautiful, and vanishes.  Isamu can't believe that Kakizaki
      went and died right before his eyes, and right when help had arrived too.
      Focker vows to take revenge for Kakizaki and the Megaroad...
      You're not out of the woods yet though: City 7 is under attack by Gigil and
      his goons, who are out to take all the Spiritia in the entire city by
      teleporting it somewhere, but neither Gamlin nor Basara will let that happen.
      Basara demands that they hear his song, the same song that drove Sybil mad.  
      Gai orders everyone to follow Basara to defend City 7, and in rage Gigil
      plans to do an emergency Fold, even though the requisite energy isn't built
    City 7 and the Alpha Numbers, along with the bad guys, disappear, leaving the
    flagships behind.
    On the fourth planet of the Barooda system, Gepelnietche is not pleased at
    Gigil's actions.  Gavil shows him the captives, whose rather rude actions draw 
    a sharp warning from Gavil that they're only being left alive to gather
    information about their race.  Misa says that she's the representative of the
    Megaroad, which they just sunk, and that she has a duty to find out about the
    people who would do such a thing.  Gepelnietche obliges Misa, saying that their
    creator named them the Epil, but that at some point in the past they became
    known as the Protodevlin.  He tells his new "samples" that his dream of
    creating a Spiritia Farm is drawing near, and explains that Minmei can
    regenerate the Spiritia from her other samples.  Renewable energy!  Minmei
    isn't sure how she's to do that, but Gepelnietche orders her led politely away.
    As for your other fleet, Gepelnietche figures that the Anima Spiritia there is 
    necessary for his dream to come true, ordering Gavil to see to it.  AND, since 
    Gigil seems to have loused things up, Gepelnietche plans to go to the front
    lines himself.  After all, new soldiers were gained in the last battle -
    they'll need to be mind controlled...
    Scenario 31E. Aoki Seijou na Chikyuu no Tame Ni ("For the Sake of a Pure Blue
    Cagalli leads Aslan to a small island at the borders of Orb, where Yzak is
    waiting for him.  Aslan still finds Cagalli puzzling, and wonders aloud whether
    he should thank her for what she's done.  Before she lets him go, she gives him
    a Haumea charm stone, willing that it protect him through the dangers that
    surely lie ahead.  Aslan rather bitterly asks her if she wants him to accept
    such a gift after killing Kira, and she replies that she doesn't want _any_one 
    else to die.  After she walks away, Yzak demands to know what kind of a
    pathetic bastard Aslan thinks he is.  Aslan coolly replies that he fulfilled
    their mission by taking down the Strike, and with barely contained fury Yzak
    growls that that little feat has gotten Aslan a transfer to a special squad
    under the direct control of the head of the National Security Council.  This
    means Aslan's being recalled to the Plant for his new mission, while Yzak heads
    straight into his role with Operation Spirit Break, the operation to capture
    Panama.  Yzak doesn't stay civil for long, wondering aloud how the likes of
    Aslan could get such a tasty assignment.  Aslan for his part apologizes for
    what he's put[??] Yzak through, and thanks him.  This startles Yzak, and he
    tells Aslan that next time around, _he'll_ be the one with Aslan as his
    subordinate - and not to die in the meantime.
    Meanwhile at Federation Army HQ in Alaska, Miwa is personally interrogating
    Kazuya and trying to get him to confess to the Alpha Numbers' misdeeds.  Kazuya
    tells him that no amount of hitting him will work: he believes everything the
    Alpha Numbers have done is correct.  Miwa doesn't want to hear that and decks
    him again, yelling that Kazuya's uncooperative attitude is about to end today. 
    HIS side is the side of justice, and _he_ will be the one to lead the noble
    armies of the Earth to victory.  Kazuya says that something within Miwa's head 
    will need to be rewritten first for that to happen.  This earns him yet more
    abuse, and Miwa tells him to say his prayers while Miwa goes and attends to a
    little conference.  Kazuya furiously wonders how the hell Miwa regained so much
    authority after being dismissed so soundly last time.
    Meanwhile, Miriallia is still in a state of shock, oh and Flay too if anyone
    cares.  As more of your people look downcast at this, Ryou points out that
    everyone dies eventually - just that the timetable gets moved up a bit when one
    steps onto the battlefield.  Shinobu is looking forward to much payback on the 
    Zaft once you all get out of here, but Camille asks him to stop - he's had more
    than he can take of this.  He's not suggesting you all just quit - rather, he's
    seen too much killing and being killed, hating and being hated.  Nothing's
    changed a bit for humanity since the War of Seals, and if that's how it's going
    to be forever, he'd rather see mankind get...  He falls silent, and Judou
    wonders what's gotten into him.  Camille asks who was right back then: your
    side, or Quatro?  He now understands how Quatro felt, how he despaired at
    You've now been imprisoned a week, and Brit is holding up pretty well.  After
    all, he got the same treatment from the Titans after the Balmar War.  So did
    Ryuusei, who got tossed into solitary confinement for "national security" or
    some other BS reason.  And actually, the Beast Squad's spent all kinds of time 
    in the slammer for disobeying orders.  Amuro, Misato and Bright have it harder 
    though, facing panel after panel of inquisitors every day.  Masato has heard
    that Igor and Oka are part of the proceedings too.  What's fishy is how your
    supposedly _independent_ squadron, and all the people who supported it, could
    be coming under bureaucratic fire now.  Zechs notes that somehow the top brass 
    are dead set against the Coordinators, and are determined to add your squad to 
    their war effort.  Ryuusei can't stand the thought of them getting their filthy
    hands all over your mecha, but Hiiro tells him to settle down - violence won't 
    solve anything here.  In fact, your adversaries _want_ you to cause trouble,
    meaning what you've got to do is wait for now and give Riliina and the Security
    Council time to act.
    One person who isn't holding out so well is Kusuha, who can't bear the thought 
    of people who fought so hard for the Earth being treated this way.  Though she 
    quickly apologizes, Brit realizes that the mental strain on Kusuha is becoming 
    too much.  Meanwhile, Nana is worried about Kazuya, who's been taken somewhere 
    separate from Amuro and the others, and remembers that Miwa is prowling around 
    somewhere.  Hiroshi is losing patience with the fact that if you lift a finger 
    you're "traitors", and if you don't you just get your asses kicked some more.  
    Jun figures that Bright and Maryuu have some sort of plan to solve this mess,
    as shown by their handling of Diakka as a wounded civilian instead of an enemy 
    POW.  Bright even had the captured Buster dismantled and dispersed among many
    other spare parts - it sure looks like Bright isn't planning to stay here long.
    But until then, waiting is all you can do.
    Flay then goes to talk to her estranged fiance.  Sai tells her that everyone is
    very uneasy in the wake of Tolle and Kira's deaths.  He says that that's why he
    can't comfort her right now.  Things quickly turn ugly, as Flay cries out that 
    Sai ought to have understood: she didn't really care a thing for Kira! Sai
    tells her to cut it out - she really _did_ love Kira, didn't she?!  How
    couldn't she have loved someone so gentle as Kira was?!  Wrong, wrong, WRONG!
    she shouts...
    At the meeting, Miwa asks if Bright insists on asserting that his actions were 
    in the best interests of all humanity.  Bright concurs, saying that if Miwa has
    reviewed your combat records he ought to understand that.  Miwa points out that
    it's also been asserted by others that that's merely a case of myopic thinking 
    at the front lines, but Bright says that if HQ's orders were appropriate, he'd 
    follow them.  However, there are many questionable points about the orders HQ
    has given him, and he believes that the top brass are also making light of the 
    threat from outer space.  What your people need to do is not quarrel among
    themselves-  Miwa cuts him off, saying he's fully aware of the need for unity. 
    That's why all disparate elements must be eliminated.  Bright points out that
    the STMC have already reappeared within the Solar System - you must have a
    treaty with the Zaft.  Miwa won't hear of it, saying that the Zaft are no
    longer Earth humans, and are in fact the enemy every bit as much as the aliens 
    and space monsters are.  Oka tells Miwa that that kind of thinking is what
    produced the current degree of strategic confusion.  Igor concurs, saying that 
    continued action against the Plant is nothing but profitless.
    Miwa furiously asks if they've lost every ounce of military sense they once
    possessed, but Oka says that this situation, where top leaders in the military,
    government and industry have conspired out of personal prejudice, is what
    deserves criticism here.  Miwa wonders what Oka is getting at, and Igor figures
    the time has come to make it clear, especially since the Alpha Numbers are no
    doubt sick of being cooped up all week.  Oka says the time has come to speak
    your mind to the top brass, or rather to the organization calling themselves
    the Blue Cosmos.  Miwa is about to cut him off when he receives a phone call - 
    Miwa promises to thoroughly chew out whoever dares to interrupt his meeting.
    It's the Chairman, and after he hangs up Miwa says that he's run out of time to
    negotiate with your people.  The Zaft appear ready to descend from orbit and
    assault the Earth.  He tells you that if you're soldiers you won't be able to
    avoid this, and orders you on level two alert, ready to sortie depending on
    what the Zaft do.  He reminds Bright that all of you are still under inquiry,
    and if you pull any funny business you'll all be branded traitors.  He has Igor
    and Oka sent to another room for more questioning, and tells Maryuu to stay
    here for a message.
    Miwa mutters that he'll shoot all of those traitors in the back if they give
    him the slightest excuse.  He then tells Maryuu that the top brass intend to
    change the Archangel's near-abandonment to the Alpha Numbers and reassign them.
    Given that the Archangel and Strike were originally made to fight the
    Coordinators, it's time for them to return to their original mission.  Several 
    of the Archangel's crew are to be transferred, including Flay.  The plan seems 
    to be to let lots of people watch her fighting for the memory of her departed
    father, and take inspiration from that.  Miwa is sure she'll be able to help
    the war effort other places than the front lines.
    Kazuya is still fuming over his mistreatment by Miwa, planning to thoroughly
    kick his ass as soon as it's proven that you all are innocent.  Just then, Oka 
    comes in and observes that Kazuya seems to have been lynched by Miwa.  Kazuya
    smiles and says that Miwa's punches are a mere bee sting to him.  Oka tells
    Kazuya to go to the Ral Kairam, on his authority, and to use his fists for
    justice once again.  He tells to Kazuya to listen carefully: he must not use
    his fists on worthless opponents, and reminds Kazuya that his love with Erika
    inspired many.  And at the end, he has a request for Kazuya not as
    soldier-to-soldier, but as friend to friend: he wants him to tell Megumi to
    live a strong life.  As Kazuya catches the import in his words, Oka tells him
    to hurry, and that everyone's future depends on all of them.  As Kazuya runs
    off, Oka figures that the Alpha Numbers are your trump card for the future.
    He's resolved to sacrifice himself for their future, and indeed for the future 
    of humanity.
    Speaking of Diakka, he's to be transferred to the Archangel now that the Ral
    Kairam has orders to move out.  Diakka figures that all Natural countries are
    equally shitty, and Judou tells him to shut his ass.  Four assures Diakka that 
    your people have no intent to mix him up in anything dangerous, but he tells
    her that he's not such a little kid that he'd actually believe that.  He then
    shrugs, saying his injuries are too severe to just charge you all, and he
    reclines and says it's all up to your people.  Miriallia then comes in, still
    in tears, and Diakka scornfully mocks her and says that he's the one who ought 
    to be crying right now.  This provokes some kind of reaction, and he asks if
    she plans to act violently towards him, a prisoner.  Or maybe she's scared of
    him, or thinks of him as a curiosity.  He sarcastically assures her that he's
    still firmly chained down, then notices that she hasn't stopped crying.  He
    offhandedly wonders what the hell someone like that is doing aboard this ship, 
    ignoring Judou's repeated warning and telling her that she'd be better off
    leaving the army if she's so scared.  Or perhaps some good-for-nothing Natural 
    boyfriend of hers died or something?
    At that, Miriallia pulls out a knife, and your other people are barely able to 
    restrain her.  Shouting in fury, she demands to know why a bastard like this is
    here when her Tolle is gone.  Before Diakka can react, Flay levels a gun at
    him.  Four points out that killing him won't solve anything, but Flay says that
    all Coordinators ought to drop dead.  Amazingly, Miriallia throws herself in
    the path of the gunshot, and Flay demands to know why she's interfering when
    she herself was trying to kill their unwanted guest.  Miriallia goes back to
    crying, insisting that she's different from Flay...
    The main Federation forces are sortying en masse, since the presumed Zaft
    target is Panama and the mass driver there.  This is an indispensable facility 
    for sending objects from the Earth to support operations in space: its
    strategic value is obvious.  Miwa has done what the Chairman asked: this base
    is now only defended by the Alpha Numbers and a certain other squadron.  The
    Chairman tells Miwa to get ready to move, and Riliina objects strongly.  He
    soothingly tells her that her statements to the council will simply get moved
    to a different locale.  She says that she's also in a hurry: over the course of
    this past week, the emissary the council sent to the Plant reports that
    preparations for peace talks are going quite well.  Clyne himself should be
    willing to treat with you shortly, but the Chairman says that this hardly seems
    the time to talk about peace, when this base could itself come under attack at 
    any moment.  Besides, he's heard that Clyne is a mere figurehead.
    Just then, it becomes clear where the Zaft are heading: _here_ to Alaska.  It
    seems the Plant are out to settle the score quickly, and they've brought both
    aerial and ground troops to do it with.  You've got to protect Federation HQ at
    all costs.  Creuset sees that "that man" seems to have made good on his promise
    to get all interlopers away, leaving the Alpha Numbers to him.  It seems
    Operation Spirit Break was not about capturing Hammer at all, based on a slight
    change in the leadership of the Council, to Zala.  Zala is broadcasting right
    now in fact, telling his brave soldiers that the time has come to smite the
    symbol of the Naturals' power, the Federation Army and in particular its HQ.
    He asks them to show the world what true Freedom and Justice look like.  As the
    operation starts, Creuset says that he's got a special assignment within the
    base, and leaves command to his second.  Creuset figures he'd better check that
    the item promised him is all in good order.  In any case, you've got to hold
    out until the fleet sent to Hammer is recalled.
      One bad guy has a Magnetic Coating.
      With the first wave taken out, you've got about ten minutes until the next
      wave of Zaft arrive.  As the other Federation forces dawdle, you begin to
      wonder if you've been left to face the Zaft alone.  Surely the Federation
      military HQ wouldn't be sacrificed for that... would it?  Burning tells
      everyone to prepare for the eventuality that no help will come, and
      Kyoushirou is fuming over having to protect Miwa's ass.
      Flay does not want to get sent on her "inspirational" mission along with
      Natarle, and Natarle says flatly that it's orders from HQ: she's got to use
      this lull in the Zaft attacks to depart Alaska.  Maryuu thanks Natarle for
      all she's done, saying that without her the Archangel would probably never
      have made it out of Heliopolis.  Natarle then hesitates, but Maryuu says she 
      understands and that it's okay.  She smiles and says she also knows that she 
      herself isn't cut out to be a captain, and says that Natarle _will_ make a
      fine captain herself one day.  She looks forward to seeing her again,
      somewhere other than on the battlefield, and asks her to take good care of
      Flay.  Muu takes off too, and Maryuu specifically thanks him for all he's
      As for what's to become of the Archangel, Maryuu figures their job will be to
      cover the departing ship and then assist the Alpha Numbers in fighting off
      the Zaft.  With Tolle, Kira and now Flay gone, the Archangel is becoming a
      pretty lonely place...
      Inside the base, the Chairman is glad to see that the Alpha Numbers have
      dispatched the first wave, and suggests using this opportunity to escape.
      Riliina demands to know if he plans to simply hand over Federation Army HQ.  
      He tells her that the seat of command has already been transferred, leaving
      this base a mere husk - which is a military secret, and Lady Une asks why the
      Chairman knows so much.  He says that, as he _is_ the Chairman of the
      Security Council and all, it's his business to know.  Riliina challenges
      Chairman Azrael, asking if it isn't instead because he himself is the leader 
      of Blue Cosmos.  If "that's right" was his answer, what precisely does
      Riliina intend to do about it?  She asks him to put out the call to all his
      fellow Blue Cosmos members to stop this war at once - this is hardly the time
      for fellow humans to be quarreling on this planet.  Azrael quite agrees: it's
      hardly the time for her to be fighting him when the space monsters known as
      the "Coordinators" need elimination.  He tells her he's highly valued her
      charisma as the one-time "heroine of the era" - had she actually joined his
      side the monster hunting would have gone ever so much more smoothly.  Riliina
      had hoped to get a better understanding for what was going on in the world by
      directly working with him, but she figures she was simply being naive.
      Azrael tells her that he's had another idea: if Riliina, who wanted peace
      with the Plant, were to fall victim to Zaft attack, it would inflame the
      passions of the army so much more.  Just then troops loyal to him burst in,
      and he tells Riliina to swear fealty to him - if not, she'll have to serve
      his ends in some other fashion.  Riliina says that she has no intention of
      renouncing her ideals for achieving peace, and is about to bid Hiiro and her 
      brother farewell, when gunfire erupts from an unexpected direction.
      Azrael demands to know who it is, and a figure in the shadows says that this 
      is _exactly_ the time he'd normally make a dramatic introduction; but a
      villain like him doesn't deserve to know his name.  Azrael thinks he
      recognizes Haran Banjou, who figures it's only natural that the Chairman of
      the _weapons_production_committee_ would know his name.  Azrael isn't happy
      with all the trouble Banjou has caused the Blue Cosmos with his connections
      and money after the Haran Conglomerate was disbanded, and wants to know why
      Banjou, famous for his hatred of the Meganoids, would stand in his way.
      Banjou says that the Meganoids modified themselves because of their own egos 
      - a very different case from the Coordinators.  But, but, the Coordinators
      are monsters, an affront to the natural order!...  Banjou says that Azrael is
      about the only person actually spouting that nonsense.  He continues, saying 
      that should _all_ Coordinators cast off their human hearts and follow the
      same path as the Meganoids, he'll be right there on the front lines kicking
      their ass.  However, from what he's seen there are many heartful Coordinators
      left, no small few of whom are contributing directly to a bright future for
      the Earth Sphere.  Azrael tells Banjou to spit out whatever he's trying to
      say: it's that the truly evil people here are those who would use the present
      situation to pit human against human.  He tells Muruta Azrael to spew out all
      his evil beneath the Circle of the Sun, and to make Blue Cosmos depart the
      stage of history.
      Azrael is at the very least very quick at running away, and the good news is 
      that Riliina and Lady Une are still intact.  Banjou's men have entered the
      base, but they've found mostly empty space.  Just what were the top brass and
      the Blue Cosmos thinking, trying to hand the Alaska base over to the Zaft?
      Banjou doesn't know yet, but he's sure they're up to something.  Just then
      Garrison radios in to say that something a bit unfortunate has just happened 
      - the block they're in has just been sealed off, and it will take a while to 
      break through the walls.  Banjou figures that it's up to Alan and Beauty
      Muu is actually headed back for something he forgot, telling Natarle to go
      ahead to the ship and that he'll make it in time for the launch.  Miwa's
      fleet (with the Archangel in tow) then shows up, and Miwa wants to know why
      the Chairman is planning to give the base over without even a fight.  Azrael 
      says he has no need to explain his actions to a mere front-line commander.
      But, assigning the Archangel to the base's defense and giving command to Igor
      and Oka is...  Azrael says he's already gotten all the data he wants from
      that ship - its best use now is as bait.  Miwa can't figure this out, but
      Azrael asks him to get the ships moving quickly, before this place turns into
      a graveyard, not specifically of the Coordinators, but of anyone who gets in 
      his way.  Your people still have no choice but to wait for the fleet to come 
      back from Hammer, and at least Miriallia is back at her post.  As the Zaft
      attack, Maryuu momentarily forgets that Natarle is no longer by her side.
      Hiroshi is looking forward to finally facing the real threat, but Zechs
      figures that there's too few of them - the real enemy force is yet to be
      seen.  Sara for one doesn't mind facing wave after wave of bad guys, but Igor
      gets on the mic and tells them that recklessly charging ahead isn't how wars 
      are won, and Oka laments that Miwa's forces have made it out of the area.  He
      tells you all not to give up on the base or on yourselves: once the Hammer
      fleet is back you'll be able to restore the battle front in a little over
      five minutes.  Igor adds that Patrick Zala is staking his fate on this
      battle: meaning if you win here the Zaft will likely heed your requests for
      peace talks.  This is music to your people's ears.
      After you whittle the enemy down enough, Muu senses Creuset's presence.
      Creuset claims to be happy to see him, but says he has no time to hang around
      with him today.  Creuset figures that the fact Muu is here means that he's
      already made ready, and observes that the Falcon of Endumion has sunk pretty 
      low too.  Creuset runs off, and Muu wonders what the hell he's supposed to
      have made ready _for_.  Muu then runs into Alan, who tells Muu to evacuate
      everyone from the base as fast as possible, and no he doesn't have time to
      With the second wave of bad guys taken out, Maryuu tells everyone to stay on 
      guard.  Sai wonders how Flay is doing - she's doing pretty lousy actually,
      having snuck off the transport and hidden out in the base.  She figures
      she'll never be allowed aboard the Archangel again, and yet doesn't want to
      be parted from everyone else.  She then runs into a Zaft, whose voice is
      like... her Papa! Creuset apologizes for knocking her unconscious (*kerpow!*)
      and figures that this meeting must be fate - so he hauls her along with him. 
      As he launches in his mech, he figures that the Alpha Numbers are the ones to
      be sacrificed, marveling at the intricacies of the Federation Army.  The
      stronger the protection, the more intriguing the treasure within becomes -
      and he certainly hopes your people's protection grows strong indeed.
      Maryuu lets Creuset's mech go, favoring focusing on the "second" wave (of
      main assault troops anyway...)  Yzak thinks your people look out of breath,
      and plans to stop your breathing entirely, in Nicol and Diakka's place.  Rei 
      figures that this _still_ isn't the end of the enemy forces, and Asuka
      wonders just where the hell the Hammer fleet got to.  Muu then launches,
      complaining all the while that he's not cut out for this hero stuff.  Muu
      tells a startled Maryuu not to worry about the transport, but instead to get 
      everyone out of here _fast_.  Igor adds his voice: they've just detected a
      Cyclops underneath HQ: a microwave-based incendiary system.  If activated,
      everything within ten kilometers of the base will be cooked like dinner in
      the oven.  Muu says that the hopes of support from Hammer were vain to begin 
      with: the Alpha Numbers have been used as a decoy to buy time.  Your people
      will be sacrificed, in in the process the better half of Zaft warpower will
      be eliminated - all according to the top brass's scenario.
      Is this just?  Is this humane?  Is this even going to work?  [o/~ Hell no, he
      replied!]  Maryuu says that if the objective was to lure in the Zaft, she
      judges her mission to be complete, on her authority, so no one else bears
      responsibility.  Bright belays that last statement, and repeats Maryuu's
      conclusion to everyone: you've fulfilled your mission, and orders everyone
      out of the area at once.  Muu will help, reminding Maryuu that he's the man
      who makes the impossible possible.  Bright wants to assume responsibility for
      this one, but Oka says it's his responsibility instead, and says that Bright 
      can't afford to be removed from command now.  He tells Igor to get all the
      other survivors out of here, that he's merely fulfilling his duty a little
      ahead of Igor.  Igor agrees reluctantly.
      Yzak isn't sure what your people are up to, but he plans to finish you off
      and orders his men to pen you in.  But just then another quad of mobile suits
      emerges from underground: Mobile Dolls.  The Federation seems to _really_
      hate you and the Zaft, and one of the Ghosts is sent over to cripple the
      Archangel.  There's no way to dodge or shoot it down, and it looks like the
      end is at hand when a new Gundam appears out of nowhere and wipes out the
      oncoming squad.  It's Kira, and he tells everyone that he's here to buy them 
      time to escape.  Bright agrees, and Kira announces to the Zaft that the
      Alaska base is about to self-destruct.  He asks them to cease fighting and
      escape at once, but Yzak isn't in the mood to hear such lame scare tactics.  
      Kira dodges easily, and tells Yzak to stop the unjust fighting at once.  Kira
      _told_ him to stop fighting, and asks if Yzak wants to die.  He repeats his
      warning to leave _now_, and Yzak's mind actually starts processing what's
      going on around him.  He realizes that something seems very wrong, and orders
      his men to retreat.  Bright concludes that things have gone far beyond the
      rules of war with the Mobile Dolls and the Cyclops and all, and tells your
      people to assist the Zaft retreat.  Oka adds his voice too, and assures his
      daughter that a crummy little problem like this won't spell his doom.
      For a Skill Point, ensure that _all_ the Zaft make it off this map while you 
      take down the Mobile Dolls.
      Defeat enough of the enemies and the remaining number will cause some to
      despair.  Things are doubly worse since Banjou and Riliina are trapped
      underground, with no way to rescue them.  Except, of course, for Hiiro.
      Garrison sends Hiiro the precise location of the room Riliina is trapped in, 
      and Hiiro plans to use his Twin Buster Rifle to get them out.  This is pretty
      reckless, but Riliina radios in to Hiiro and says that she can't die here -
      there's much that she must do to stop this meaningless fighting.  Hiiro
      understands, and tells her not to worry.  The first blast isn't enough to
      breach the wall, and Riliina unhesitatingly tells Hiiro to try again.  Zechs 
      realizes that that power of conviction is what makes Riliina so strong.
      The second shot works, and when some Mobile Dolls come to make life miserable
      for the escapees, it's Banjou's turn.  He summons his mech, and announces to 
      the Blue Cosmos and indeed to all those looking for a fight: his mech is
      Daitarn-3, crusher of all evil plots for the sake of the world and all people
      in it.  Should anyone be foolish enough to not fear the Circle of the Sun,
      they should come and get their ass handed to them forthwith!!  Banjou
      explains to Tetsuya that he's got his own reasons for dropping out of contact
      so suddenly, but says time won't let him explain.  Igor's got Riliina aboard 
      her ship, and Oka tells Igor not to protest - it's merely a question of whose
      time comes first.  Igor assents, and has the ship get out of Dodge at once.
      One of the enemies has a Booster.
      Yzak is furious that the Naturals would use Mobile Dolls against his people, 
      and figures that there's no choice but to fight to the bitter end.  The Zaft 
      are gone, but there's still more bad guys landing in your area.  Apparently
      they didn't hear your warning, a sure sign of how much they distrust you.
      Oka tells you all that time's run out and orders you to flee.  He was
      prepared for this to happen, and as a powerful energy source rumbles to life 
      beneath the base Bright orders everyone out at top speed.  Megumi doesn't
      want to leave her father, but Oka tells her to hurry and leave, and not to
      waste what he's done.  He tells her that even if he dies, his wishes will
      live on through her and the Alpha Numbers.  He leaves the rest to you, and as
      the Zaft begin to panic Oka says that it's partially his responsibility for
      not being able to stop the Blue Cosmos' schemes.  He entrusts all his brave
      children with the future of this world and of mankind.
    Kira is welcomed back to your squad.  He tells you that for the past two weeks 
    he's been at the Plant, where he got his new mech.  He says that he's not part 
    of the Zaft, or planning to rejoin the Federation army.  This is his duty as
    the recipient of his mech, and the meaning behind his continued fighting.  This
    hardly seems to be the hesitant, cringing young man who disappeared two weeks
    ago, and Quatre wonders precisely what happened to him at the Plant.  As Kira
    and Maryuu start filling each other in on the past two weeks, Amuro and Bright 
    worry about what happens now.  Seeing that you escaped the army plot to rub you
    out, you'll probably be all treated as traitors.  You've got to resupply and
    repair if nothing else - Oka's wishes must not be wasted.  And to do that, you 
    need power - and Viletta knows just where to get it, where the Feds won't
    bother you.  She suggests going to Tesla Raihi...
    Scenario 31S. Kindan no Wakusei E ("To the Forbidden Planet")
    Naturally, the Skull Squad members are having trouble with the notion that 35
    years have passed for the Macross 7.  Hikaru in particular is shocked that the 
    former Meltrandi ace has now become Max's "wife".  Miria primly tells Hikaru
    not to use such outdated terms [it's a Japanese thing...], and Focker realizes 
    that underneath the mature exterior Miria is still as feisty as ever.  Isamu
    praises Focker and his men for holding out this long, but Focker says the final
    result is the destruction of the fleet and the sinking of the flagship.  Not to
    mention the abduction of Misa and Minmei and the loss of Kakizaki.
    Anyway, to cut a long story short it seems that the fragments of the Megaroad
    fleet have been harassed by the Barooda all this time.  The recon unit sent to 
    Barooda was taken out, and their equipment upgraded and sent back to fight the 
    rest of your fleet.  In fact, the reason the Megaroad itself held out so long
    is Minmei's songs.  Her singing, in the midst of the darkest combat,
    regenerated the life of those who had it sucked from them and at times even
    acted as a Barrier around the ships.  Miria tells the Skull members to talk
    with a certain specialist aboard City 7 about this second appearance of
    "Singing Energy".  For now, they've got to gather the fragments of the Megaroad
    fleet to City 7 and reunite with Battle 7.  The good news is that the enemies
    that attacked City 7 seem to have Folded Out somewhere else.
    Just then Gamlin brings in Mylene.  The Skull pilots wonder if this is Komiria,
    though if it was she'd be some old maid at age 35 by now.  Miria archly asks if
    that makes her, Komiria's mother, an even older maid, and Hikaru protests that 
    he didn't say anything of the sort.  Mylene introduces herself, saying that
    she's her parents' seventh(!!) child.  She's heard a lot about the Skull Squad 
    from her parents, and Focker smiles and observes that said parents seem to be
    getting along quite well.  Miria darkens at this, and Focker realizes that he's
    said something he shouldn't have.
    Gamlin saves the conversation by introducing himself to the legendary Skull
    pilots.  Focker seems somewhat amused to hear of his recent deeds as though
    they were in the distant past.  Anyways, Basara didn't heed Miria's request to 
    show up - in fact, he basically vanished instead, and Mylene reminds her mother
    that Basara isn't the type to take orders from anyone.  Miria digests this,
    telling Gamlin to find Basara and make him sortie by force if necessary when
    the time comes.  If not, there's every risk that the Vampires will invade the
    city, and that can't be allowed to happen.  Miria then asks Focker to lead the 
    Alpha Numbers' mecha, and he readily agrees, telling her to concentrate on
    running the city.
    Gamlin asks Mylene where Basara might be, but she hesitates, asking him finally
    if he hates Basara.  Mylene knows that Basara's a selfish guy who causes the
    military nothing but problems, and took note of Gamlin's displeasure when Miria
    asked him to search for Basara.  Gamlin tries to explain this as nervousness
    before his former instructor (Miria), and adds that he's got a lot to think
    about regarding Basara.  He noted that when City 7 was about to be abducted,
    Basara was the first to respond - faster even than Gamlin himself.  He won't
    deny that Basara's been quite self-centered, and that he's gotten pretty pissed
    as a result.  But looking at what happened at Brazilar, at Gibraltar, in the
    recent battle, and at the effect of the Sound Therapy, he's beginning to think 
    that Basara is actually someone very special.  Mylene thanks him heartily,
    saying that acceptance of Basara is like acceptance of the Fire Bombers' music 
    as a whole.  Gamlin smiles and says he prefers Mylene's singing to Basara's,
    and although Mylene figures she's got a ways to go she appreciates him saying
    so.  As a way of saying thanks, she gives him a charm that she received when
    she was very little, with instructions to rub it if ever something bad
    happened.  She tells Gamlin that when she does so, magic happens and the future
    opens wide before her.  Or at least that's what she was told, and she's been
    rubbing the heck out of that stone ever since.  She found later that all this
    was mere superstition and took a lot of ribbing, but for whatever reason she's 
    treasured the charm anyway.  Now, she wants the highly serious Gamlin to have
    at least one frivolous thing to keep with him, which brings a smile as he
    accepts.  The two then set off to find Basara.
    Meanwhile, Sybil has fallen back to sleep, and Gigil furiously promises to
    bring her plenty of Spiritia.  But "plenty" isn't plenty enough, and Gigil
    can't figure out why Sybil refuses to awaken.  Someone then approaches, and
    Gigil hides from... Basara!  Basara vows to make her hear his song, and Gigil
    realizes that this Anima Spiritia might be just the thing to wake her up...
    Gepelnietche's forces arrive, and Focker orders your crew not to get too
    carried away and stray too far from City 7.  Gigil isn't pleased that
    Gepelnietche would attack, knowing that Sybil is aboard this ship.
      On turn 2, Basara emerges, determined to make the enemy hear his song today. 
      Mylene demands to know where he was all this time, and Ray has to tell them
      to save it for later.  Focker orders the Diamond and Sound forces to defend
      City 7, but something is wrong - someone's taken over the controls of City 7.
      One of Gigil's men claims to be acting on Gepelnietche's orders, and Gigil
      tells him to leave that narcissistic monster be.  It seems clear that the bad
      guys have taken over City 7's engineering section, and Basara and Gamlin both
      rush to the scene.  Gamlin will let Basara sing as he pleases, while he
      protects City 7 as a soldier.  Basara's very glad Gamlin finally understands,
      and the two get ready to rock.
      Despite Gigil's objections, the lackey engages City 7's Fold drive.  Gamlin
      and Basara both charge in, getting transported away along with the Fold.
      Your other flag ships then show up, a second too late for Pete.  But Sakon
      isn't worried - he knows precisely where City 7 went this time.  Your people 
      return to their ships hastily and head off in pursuit...
    City 7 has arrived at the planet Lax, a world Gamlin heard a separate colony
    fleet began colonizing years ago.  Miria plans to ask Lax for help, and tells
    Gamlin to keep an eye out for assailants, which there seem to be none of at the
    moment.  Your other ships catch up quickly this time, and Mylene is rather
    surprised to see that relations between Basara and Gamlin have improved so
    suddenly.  That's just how pilots are.  Unfortunately, whoever took the
    controls of City 7 has already vanished - and there's surely a reason they
    folded the city here.  It seems there wasn't time to escape, as someone starts 
    to Fold Out.
    It looks like the Barooda flagship, meaning that the enemy seems determined to 
    settle the score here.  The bigger the enemy is, the hotter Basara gets, but
    Gepelnietche radios your people first.  She says that her people's 500,000 year
    old dream is about to be realized.  She tells all you Samples to become drops
    of that dream, and when Gigil warns her that Sybil is aboard the ship she's
    targeting Gepelnietche says that that's but a mere bubble.  She tells Gigil to 
    see her illusions too, and the unpleasant news is that there's no response from
    the planet.  Your people were _supposed_ to be advance recon units, but you
    seem to have bumped right into the enemy boss, PLUS you have no idea what she's
    talking about.  Gai points out that you'd better summon your courage to face
    this many foes, but Sanshirou points out that your side too is hardly a
    pushover.  Max orders Miria to retreat with City 7 to Lax while your people
    hold off the enemy offensive.  Gepelnietche tells Gavil not to worry about the 
    escaping ship: the planet is already in the palm of his hand.  In which case,
    he tells Gravil to show Gepelnietche just how beautiful destruction can be.
    Gepelnietche is looking forward to seeing the Samples' Spiritia reach its apex.
      For a Skill Point, you must defeat Gavil and Gravil, and reduce
      Gepelnietche's ship to under 50k HP within seven turns.
      Gavil is worth a Biosensor in her beautiful defeat.
      After a few turns, things are looking bleak, and only get bleaker when some
      Imperial types show up.  But strangely, they're only attacking the Barooda,
      and Gepelnietche is very unhappy to see the people who are denying her her
      dream on the scene.  Ryuusei wonders why the hell the Empire are helping you,
      and their leader says that they can't afford to lose the Key that will help
      them defeat the Epil.  She calls this a mere greeting and takes off, and
      Viletta frets that a _very_ high ranking person is aboard that Jumoora if her
      data is correct.  But what would she be doing here?!
      Once you reduce Gepelnietche to 50k HP, your people marvel at how tough his
      ship is, and the consensus is that your people will have to break in and
      destroy the ship from the inside.  Basara and Gamlin hurry over, and Basara
      says that he wants to make Gepelnietche hear his song before Gamlin fills him
      full of missiles.  Gamlin says he's welcome to try, and the two rush in - or 
      try to, until Kinryuu (miraculously out of bed) speaks up and... tells them
      to go for it.  Basara is sure to make Gepel-whatshisface hear his song now,
      and Kinryuu will be damned if the Diamond Force can't at least take down one 
      lousy battleship.  He basically crashes himself into the flagship, opening
      the way for Basara's song to be heard.
      He breaks into the enemy bridge, promising to make Gepelnietche's heart
      throb.  It's not clear if this worked or not, but Daimonji orders everyone to
      retreat to Lax while the enemy ship is halted.  Fijika and Gamlin salute
      their departed leader, vowing to fight to the utmost in the name of the
      Diamond Force.  So, rest in peace.  On the bridge however, Gepelnietche
      recognizes the Spiritia Abnormality "C", and initiates Spiritia Dreaming...
    Scenario 32E. Shugoshin no Miko ("The Priestess of the Guardian God")
    Kira thinks back to his time at the Plant, staying at the Clyne residence.
    Lacus greets him on the terrace, pleasantly urging him not to address her
    formally after the week he's spent there.  Malchio is with her, presuming that 
    Kira must have found it quite a shock to wake up here after collapsing in
    Malchio's garden.  Kira is wondering why all this has happened to him, perhaps,
    why he's still alive, and Malchio says it's because he is a SEED Bearer.  Kira 
    then hearkens back to his fight with his best friend Aslan.  Neither of them
    had any choice after each had killed someone dear to the other.  Lacus tells
    him that neither are to blame - these things happen in war, and the two of them
    were simply confronting their enemy.  The word "enemy" is a bitter taste in
    Kira's mouth, and Lacus notes that Kira's dreams always seem sad.  He tells her
    that they ought to be - plenty of people have died, and many by his own hand.  
    Lacus points out that by him taking up arms, many more people have been saved. 
    Kira doesn't know where he should go, or whether he should stay here, and
    Malchio assures the SEED Bearer that the answer will come in time.  After a
    moment, Kira tells Lacus that he must leave for Earth.  She warns him that him 
    going by himself won't stop the fighting, but he says that he can't bear to
    simply watch from here either.  He fears saying that there's nothing he can do 
    lest it become a self-fulfilling prophecy.  Lacus asks if he plans to fight the
    Zaft once more, or perhaps the Federation, and he silently declines both.  He
    then says that he now has some idea of who he _should_ be fighting, which is
    good enough for her.
    Lacus then has word sent to a certain place, that Lacus Clyne will sing a song 
    of peace.  Her servant departs, and Kira gets his first glimpse of a new
    Gundam.  It's actually named the ZGMF-X10A Freedom, but she agrees that
    "Gundam" sounds a lot better.  She's heard that this is the brandest new mech
    Zala produced by incorporating stolen Federation tech.  She believes it will
    give Kira the strength he needs now.  She firmly tells him that both wishes and
    strength by themselves are futile, and asks if this gift is somehow
    disappointing to him.  Kira ponders her words, asking who she _really_ is
    anyway.  She says that she's simply Lacus Clyne, and he thanks her.  She tells 
    him to take care of himself, and says that her power will always be by his
    Sai wakes Kira from his dream, apologizing and saying that it's almost briefing
    time.  Kira assures Sai that he's in good health, and then tentatively asks
    about Flay.  Sai tells him that she's been transferred to Alaska along with
    Natarle.  Muu returned from seeing them off, but the other two won't return any
    time soon.  Sai says that he was crushed when he thought Kira died, and is
    incredibly happy to have him back... but every time he sees Kira he realizes
    just how pathetically squeebish he is.  Kira points out to him that although
    there's things he can do that Sai can't, there's things *Sai* can do that he
    himself can't.
    Meanwhile, Astonage is explaining about the Freedom's Neutron Jammer Canceller.
    Not all your crew realize how _significant_ this _incredibly_important_ piece
    of technology is, so Sara helpfully explains: nullifying Neutron Jammers means 
    that nuclear weapons become usable!  Should this fall into the Blue Cosmos'
    hands, there's every likelihood that the Plant will get nuked, and Kira would
    rather leave your people and even fight them if need be to keep its secrets
    safe.  With a clarity your people haven't seen from him before, he says that
    this is the mission entrusted to him.  Amuro points out that your people _are_ 
    still attached to the Federation, and that you'll have to fight the Zaft at
    some point.  Some of your crew point out that said Federation tried to feed you
    to the Cyclops, but no one is precisely thrilled about joining the Plant side
    either.  Megumi asks to speak, saying that she's her father's daughter and
    isn't planning on moping any longer.  She also believes that the cancer
    infecting military command hasn't corrupted the Federation as a whole - the
    things her father and Igor fought for must still be valid.  Kira says the Plant
    is the same way - it's far from the case that everyone there wants war.  Megumi
    says that the question now is not who you claim as allies, but who you intend
    to fight for and against.
    Which is all very well and good, but if the Federation decides to accuse you of
    cowardice in the face of the enemy, you'll just get subjected to another court 
    martial.  Like many among you, Judou can't figure out how the military, which
    admittedly had its share of imbeciles and hard-headed bastards, could have sunk
    this low as a whole.  Banjou and Alan have some information about that, and
    Banjou figures that he'd better off sharing what he knows.  He explains that
    there was a revolution of sorts within the military after the last war.  The
    people driving that revolution were the same people who led the dismantling of 
    the Haran Conglomerate, giving the "civilian" Banjou and his people a glimpse
    of their identity.  It's the Blue Cosmos, whose anti-Coordinator views were all
    too similar to the anti-alien sentiment which naturally swept the Federation
    after the previous invasion.  As they gained more political and military
    influence, Banjou also saw a troubling pattern of companies connected to the
    Blue Cosmos expanding rapidly.
    At the same time, Alan was off gathering information on his own.  And _he_
    noticed an even more alarming trend: nuclear weapon stockpiles were being
    consolidated at certain locations.  All this pointed to a power grab by the
    Blue Cosmos, but by the time they realized it, it was already too late: the
    Zaft had risen to Blue Cosmos provocation and kicked off the war.  Hiiro points
    out to an indignant Hilde that it will be no simple matter to reverse the
    damage now - people won't easily join hands when those hands are covered with
    each other's blood.  The mutual hatred now runs too deep, but there's still
    hope: as Megumi said, the entirety of the Federation has yet to fall under the 
    Blue Cosmos' sway.  This means that if you can take out the instigators,
    there's every hope that the Federation can be coaxed back to sanity.
    The target is Malta Azrael, Chairman of the Security Council.  Alan and Banjou 
    had actually learned that Azrael was coming to the Alaska base, but as you know
    failed to actually nab him - and lost Oka in the process.  Megumi assures Alan 
    that her father isn't dead, and Ken'ichi agrees - his will will live on in your
    people as you root out the Blue Cosmos and halt this senseless war.  Amuro
    tells Kira that that's what the Alpha Numbers have always been about: fighting 
    to save _everyone's_ future, and Kira happily agrees to help.
    However, Camille finds he can't muster that kind of optimism.  He asks if he's 
    really got to fight for a future for the very same people who tried to wipe
    your people out.  Must he try to protect people who insist on endlessly
    squabbling amongst themselves?  No matter how long you fight, you're simply a
    convenient tool for a small number of power brokers.  Kusuha can see where he's
    coming from.... but there's no time to ponder the question as the alarm klaxons
    go off.  Word comes from Tesla that the Subterraneans are on the attack, having
    apparently given up on Japan.  Viletta comes to the unpleasant conclusion that 
    the Subterraneans might be after... "that".
    Robert is refusing to give any information to Ikima or his goons.  Ikima tries 
    to punish this impudent human, but someone steps out from the shadows and
    blocks his sword.  Ikima demands to know who, but Zengar is in no mood to talk.
    Retzel _is_, but he seems more interested in letting his sidearm make his
    points for him.  Flora meanwhile is wondering what the heck is taking Ikima and
    Amaso so long to gather a little info.  She figures that she'll just have to
    take the base over by force and starts blasting, and Amaso and Ikima, angry
    about getting caught in the crossfire, flee.  The Subterraneans' sure victory
    over the "lightly defended" lab is short lived as Zengar and Retzel appear.
    The Marshal of Hell, also in attendance, recognizes the Double G series mech
    from the Divine Crusaders, and has heard that they, like him, are after that
    pesky little girl.  Looks like attacking the lab was the right thing to do
    after all.  And, given they've got the numerical advantage, the humans don't
    stand a chance, right?
      For a Skill Point, take down the Marshal or Flora within five turns.
      Your people will show up once Zengar and Retzel take enough punishment.  Your
      people are not happy to see the Marshal here, and the feeling is definitely
      mutual.  Camille meanwhile is still feeling the aftereffects of Alaska...
      Once you get the Skill Point, a bunch of Muge forces show up.  Shapiro greets
      your people, and hears from the Marshal that the little girl seems to be in
      this area - as though she was your people's shadow.  Shapiro orders his men
      to start pummeling your people in the hopes that she will appear.  She does
      in fact, and the Marshal berates your people roundly for not recognizing the 
      real meaning behind Irui's power.  Banjou pooh-pooh's this, but challenges
      the Marshal to try and explain anyway.  Shapiro won't fall for that, and to
      make matters worse the Golar Golems appear.  Irui makes as if to flee, and
      when your people beg her to wait and explain what's going on, she says
      "Apocalypsis" - the climax of the galaxy has already begun.  She tells you
      not to lose and vanishes, and Shapiro figures he's just received some divine 
      wisdom out of all of this.  He plans to follow the "priestess", telling
      Helmet to take care of things here.  Helmet isn't happy to hear that he's
      been hanging out all for the sake of some little brat, but Shapiro says that 
      she's _the_ "priestess": the key to make Muge's wishes come true.  The
      Marshal and Flora decide to head off in pursuit too, leaving you to face down
      Helmet and the Imperial forces.  Bright asks Zengar to go off and keep Irui
      safe while your people handle things here.
      Helmet is worth an Analyzer PlusPlus.
    There's no rest for the weary, as a Federation battalion closes in after the
    battle is finished.  Since you sent out no callsign, you can only assume that
    these are your pursuers from the Blue Cosmos faction.  It's not in your best
    interest to cross swords with them now, so your people have no choice but to
    flee the scene like common criminals.
    Robert then contacts you with news that Zengar lost sight of Irui.  It seems
    she really doesn't want to hang out with your people, but given the
    circumstances it also seems she was desperate to tell you about the
    "Apocalypsis", whatever that is.  Viletta asks Rob to keep you posted if he
    figures anything else out about Irui or Apocalypsis.  Rob then tells Ryuusei
    that it will still take time for "that" to be completed.  And although the
    Leios Plan has solved most of the problems with power output, with no physical 
    possibility of Twin Contact now...  Ryuusei once again curses the loss of his
    powers, but Rob won't hear of it - he promises Ryuusei he'll get the thing up
    to at least minimum operational capability, and tells him to concentrate on
    doing what he can for the Alpha Numbers.  Ryuusei, still unhappy, agrees
    Miwa tells Azrael that your people are expected to flee to the Orb.  This
    strikes him as very convenient, and decides to actually let your people make
    it.  This somehow fits into his schemes for obtaining the Orb's aid, and he
    says that he plans to go to the scene in person, and orders Miwa to hold
    station at Hammer.  He thinks he can get Synapse to do his dirty work, but
    Synapse's typically grim expression could hide just about anything...
    At the Plant, Patrick is filling Aslan that the entire Clyne faction is to be
    placed under arrest.  Given how Lacus let an enemy spy fly off with their new
    mecha, plus her and her father's disappearance and the revelation of the true
    nature of Operation Spirit Break.  Even a child could see that the Clynes are
    guilty.  Aslan says that he'd been told Spirit Break was targeted at Hammer,
    but Patrick irritably says that there could be no other target than the
    Federation army HQ if they wanted to finish the war quickly.  He gripes that
    the nobility like Siegel Clyne and Irene Kanarver can't seem to grasp that, and
    says he'll be damned if they cause him any further problems.
    He also gruffly forces his son to address him by military rank, and Aslan says 
    that he still can't believe Lacus would have dealings with a spy.  Patrick
    grimly says that suspecting _her_ would be the last thing on his or anyone's
    mind if not for the footage that proves her guilt - whatever Aslan says, guilty
    is guilty.  He tells Aslan that his engagement to Lacus has been annulled
    already: though it hasn't been publically announced, she's considered a traitor
    to the nation and a fugitive.  Patrick then orders Aslan to go and recover the 
    stolen X10A, and to wipe out its pilot and every person and facility it's ever 
    been in contact with using the X09A Justice.  Should recovery prove impossible,
    he's to destroy it.  Aslan doesn't sound happy about the "every person and
    facility too" bit, and Patrick tells him that the 09A and 10A are both
    outfitted with Neutron Jammer Cancellers - if the Feds get their hands on one, 
    they'll merrily go nuclear.  And _that_ must be prevented at all costs...
    Scenario 32S. Infinity Soul
    In a sealed chamber in the Protodevlin stronghold, Gavil is the first to see
    Balgo, haughtily telling him that _he_ would never wake him from his slumber.  
    It was in fact Gepelnietche who did so, who tells him that he saw him in his
    dreams.  Amidst the distant gleam of stars were some whose gleam vanished,
    their brilliance gone.  It was the dream of a philosopher or poet, and upon
    hearing it Balgo says his power is always his in time of need.  Gavil doesn't
    seem so happy to hear that...
    It's been two weeks since your forces landed on Lax, with the enemy waiting in 
    orbit above.  Max says that your flagships must be repaired before tangling
    with the enemy again, and Exedore reports although the GGG investigated area
    1030, the result is the same as yesterday: zero survivors.  Max is beginning to
    fear that all the colonists here really were killed off by the Protodevlin, but
    Exedore says that no bodies were found either.  That, and the interference of
    the Imperial army in the last battle, are of even more concern - even if the
    Empire is at war with Barooda, it's unclear why they'd help _you_ out.  In the 
    meantime, Max has regretfully had Exedore spying on Basara's private time,
    since without him your whole team are screwed.  Some good news is that Sakon
    and Chiba have almost completed a certain gadget, which might just turn things 
    in your favor if you're lucky.  Max has Exedore send Ray the operating manual, 
    and Exedore observes that Max is looking very tired.  He placidly brushes aside
    Max's concern for his crew and the city, saying that he'll make all the
    necessary arrangements.
    This apparently meant sending Miria to his office, and she arrives agitated,
    wondering what on earth might require Max to want to talk to her directly.  Max
    fumes over his chief of staff's gambit to cheer him up, but before another word
    can be spoken Focker and Hikaru show up at Exedore's behest too.  This feels a 
    bit better, and Max smoothly says that he simply hasn't had a chance to catch
    up on old times since everyone rejoined.  Miria attempts to excuse herself, but
    Hikaru blithely says that surely she can spare an hour.  Focker is quick to
    spot Max and Miria's exchanged glowers, and decides to trust the old saying
    "good enough friends to quarrel".  Hikaru once again expresses amazement that
    35 years have gone by for Max, and Max who's actually _lived_ that 35 years is 
    equally amazed that Hikaru and the others haven't aged a day.  [Gah! Feeling
    thin! And stretched! Like butter over... too much bread! *thud*] Max surely
    isn't too happy about getting to be Rip Van Winkle, and it's clear that this
    was no timeslip - Focker says that he's sure there were many smiles and many
    tears during all that time.  Miria says dangerously that she spent much of the 
    time pissed off, and after an uncomfortable pause Hikaru says that while he was
    certainly impressed at... "mayor" Miria's youthful appearance, he's even more
    surprised that Max doesn't even begin to look 50.  In fact, he still looks like
    he's in his 20's.  THOUGH, Miria says, _hearts_ still seem to change over time.
    Focker's eyes narrow - the old ace pilot Miria seems to be _every_ bit her old 
    self despite the vastly different settings.  Perhaps too much so.
    Max then smiles and assures Hikaru that although he may not look it he's
    certainly had his share of hardship all this time.  Before Hikaru can protest
    that that wasn't what he meant, Max says that he'd like to think he's got
    enough vim and vigor to be the best man at Hikaru's wedding.  He then drops all
    smiles, saying that footage confirms that Misa was taken aboard the enemy ship,
    and Minmei presumably was too.  The implication is that they're both still
    alive, and all you've got to do is go rescue them, and Focker says that Hikaru 
    marrying Misa would be a fine way to celebrate the rescue.  He tells Max to get
    ready for best man-hood, but Miria tells him not to forget that that honor must
    be accepted by both the best man and his spouse.  Max is shocked at this, but
    Miria says haughtily that she's still concerned about their reputation and
    about Mylene.  The look on Max's face would certainly have terrified anyone
    across the battlefield from him.  Speaking of Mylene, Hikaru recalls that she's
    got a concert today, under the guise of a "Landing on Lax" ceremony...
    Mylene is totally into it, but Basara frets that while he's tied up here Sybil 
    is still sleeping.  Won't his songs reach her?  When Mylene asks if he's okay, 
    he shrugs it off and gives himself to the music.  The rest of your people are
    in the audience - a sure testament to how reticence of a dude _singing_ on the 
    battlefield has evolved into admiration.  Ryouma can't explain precisely what
    led him to this concert, but he says that something about Basara's "earnesty"
    seems to have done it.  Basara seems fully aware that life can be lost in
    battle, and yet he's determined to sing anyway - strength of will that not just
    anyone possesses.  Kusuha wonders what drives Basara to put his life in so much
    danger just to sing, and Brit realizes that she's still deeply troubled.
    Hayato shrugs and smiles, figuring that whatever drives Basara to sing is
    probably beyond all your understanding anyway.  But whatever it is, your people
    can feel its effects in their hearts.  That includes Gamlin, though it may be
    the case that he's more interested in the Fire Bombers' _other_ vocalist...
    The following day, Gamlin goes and pays Mylene a visit.  He recognized that
    something was strange about Basara at the concert, and Mylene says that lately 
    Basara seems preoccupied even during practice.  He disappeared after
    yesterday's concert, and indeed he's been out of sorts ever since landing on
    the planet.  Gamlin assures her that Basara will be alright - he's a man who
    does what he has to do.  Mylene is surprised that he'd take Basara's side, and 
    after some prodding Gamlin says that he's had his doubts, but that he never
    _hated_ Basara as such.  His attempts to explain further only make Mylene start
    Basara meanwhile is back at Sybil's resting place, determined to wake her up
    today.  Gigil has been watching this process for the past two weeks, wondering 
    how long the Anima Spiritia is going to keep him waiting.  He's coming to the
    uncomfortable conclusion that there isn't enough power.  Basara is getting
    frustrated himself, but Gigil bursts out and slugs him in the face more than
    once, yelling that he's the only one who can wake his Sybil up.  That somehow
    seems to do the trick [@_@;;;], and Gigil furiously wonders who the hell's sake
    this guy sings for.  Actually, who _is_ Basara anyway, or come to that, who is 
    _he_ anyway?!  ARGH!  So confusing for poor bald-headedness boy.
    You don't have long to wait before the Protodevlin return, with their monster
    in tow.  The civilians are already evacuated, so your people sortie.  Gamlin
    vows to keep the honor of the Diamond Force intact, and even had Docker back in
    the saddle to help take revenge for Kinryuu.  Basara isn't here at the moment, 
    but Mylene like Gamlin believes that Basara will do what's right and appear in 
    due course.
    The bad guys show up, and Balgo can feel the breath of the species which can
    regenerate its own Spiritia.  Gigil is definitely not pleased to see that
    _Balgo_ has been brought back, and the rest of your people are quite alarmed at
    the sight of this new bioweapon.
      For a Skill Point, take Balgo down inside six turns.
      On turn 3, Gavil and his pet show up.  Gavil tells Balgo that it's impossible
      for him to make Gepelnietche's dreams come true - that beauty is reserved for
      him alone.  Balgo tells him to do whatever he wants - assuming he can do
      anything at all.  The new arrivals look like they're after the flagship, but 
      Basara flies onto the scene, apparently fired up and ready to rock.  Gavil
      instructs Gravil to take out the Anima Spiritia, whose beauty is searing.
      Mylene meanwhile hears anger in Basara's voice, wondering what's going on.
      After Balgo is damaged enough, Gravil makes his move on Basara.  Max asks if 
      "the item" can be launched, but Chiba says that Basara currently isn't
      putting out enough energy to use it properly.  Max wonders what the hell
      Basara is doing, and Basara after a moment yells at the bad guys to quit
      their attack and listen to his damn singing already!  WHY THE FUCK WON'T THEY
      LISTEN TO HIS SINGING?!?!  Basara transforms, and it looks as though he's
      about ready to launch missiles when Gamlin intervenes.  The moral suasion of 
      your people works, as they tell him to _sing_ and leave the fighting to the
      rest of them.  Basara gets his groove back, and the other band members join
      him.  Gavil, astounded, wonders if the Anima Spiritia is truly unlimited or
      something, and Chiba finally launches the Sound Boosters, devices to convert 
      singing directly into energy.  Depending on the singers, these can bend light
      and even space-time itself! [O_O].
      Gavil is worth a Custom OS.
    Balgo will content himself with having seen the Anima Spiritia with his own
    eyes and depart.  You quickly pick up a distress signal from someone on your
    side, and Max scarcely finishes ordering some mecha sent in that direction when
    the alarm sounds.  Someone is Folding Out very near the surface of the planet. 
    It's the Soloship and Ideon, guided here once again by the will of Ide... or
    something.  Cosmo is quick to notice the Alpha Numbers waiting for them, and
    observes irritably that they seem to be hostages to Ide as well.  Meanwhile,
    they've brought some stragglers from the Baff Clan, led by Geejay.  He has no
    idea where he is, but tells his men to concentrate on the foes before them.  He
    too is wondering if the whole damn Baff Clan is now caught up in the whole Will
    of Ide business.  Cosmo doesn't actually want your help, still determined to
    survive under his own power, but Ryouma and the others won't just sit idly by.
      One of the bad guys has a Booster.  Geejay is worth a Linear Sheet.  He
      furiously orders his men to send the distress call as his squad goes down in 
    Max would like to invite the erstwhile Soloship crew in for tea to chat
    civilized-like, but the Battle 7 isn't exactly in great shape either.  Bes
    realizes how precious a body meeting a body is, combing through all the rye in 
    the wide universe, and isn't going to waste the chance.  At Daimonji's urging
    everyone vacates the area before the Imperial army or someone shows up.  In
    fact, after everyone is gone, a certain Imperial presence shows up, musing over
    all the forces who have somehow gathered on this forbidden planet.  It
    certainly _does_ seem like the key to Apocalypsis is here somewhere.  And unto 
    him who controls that key shall be limitless power.  Preeeety neato.
    Bes explains that after using the Gate to leave the Solar System, his crew DS
    Outed some 30,000 light years away from here.  The Gate indeed answered their
    wishes to go to the distant backwaters of the galaxy, but thanks to that homing
    device put on the Soloship during the fragdown on the Moon, the Baff Clan
    dogged their every step.  In fact, the organizational prowess the Clan has
    shown in following them everywhere is even more impressive than their
    firepower.  What's more, every time the Soloship tried to flee using DS Drive, 
    they encountered something very strange: singing!  They are all positive they
    heard Basara's songs while in subspace.  While Daimonji recalls Chiba saying
    that the Sound Energy could affect space-time, it's rather shocking to hear
    that it actually... happened. @_@  Somehow, it seems that Ideon likes Basara's 
    songs or something, which explains how they eventually DS Outed here.  Now it's
    only a matter of time before the well-organized Baff Clan overrun this planet
    too... well, if not for the Barooda in orbit.  Max says that given the crazy
    physics that led the Soloship to Fold Out right near a planet's surface,
    everyone had best save Folding as a last resort - it seems the Soloship is now 
    imprisoned on a planet, and not a very hospitable one at that.
    Just then word comes in about that Federation distress call: it's _Kakizaki_,
    who had been brainwashed and acting as one of the Barooda.  This leads to the
    unpleasant realization that all those Barooda you've been fragging down with...
    are Earthlings.
    Basara finds Gamlin and slaps him five, grateful for the attitude adjustment
    during the battle.  Your people are all grateful for Basara's help in fact...
    except for Cosmo who comes over and blames Basara for his people getting
    dragged to this planet.  Cosmo notices that Ryouma's here too, and venomously
    says that it seems Ryouma and friends can't run away either.  From Ide, or from
    the neato monsters encircling this planet.  Cosmo has heard somewhere along the
    line that Basara's songs work on said monsters, and tells him to sing his guts 
    out.  Basara seems unimpressed with afro child, who announces that that's all
    he wanted to say and stalks off again.  Mylene then runs over, saying he did a 
    great job in showing the monsters who's boss.  It's immediately clear that
    Basara doesn't like the sound of "good job", but Mylene blithely continues that
    it was Basara's songs that wiped out the enemy.  Basara gets increasingly
    furious, yelling that his songs aren't some kind of murdering tool.  Mylene
    seems puzzled, saying it's not murder when you're fighting monsters, and with a
    vicious scowl on his face Basara turns and strides away.
    Basara returns to Sybil's resting place, in anything but a good mood.
    Unfortunately, soldiers have followed him and announce that they're about to
    haul Sybil away.  Basara tries to get them to stop, but the soldiers tell him
    that any further resistance will be interpreted as obstruction of the army.
    Basara says fuck the damn army, and that he won't let any of them lay a single 
    finger on Sybil.  An altercation quickly breaks out, with Gigil getting into
    the act too.  Basara frantically begins to sing, begging Sybil to awaken.  As
    the soldiers watch in confusion, Sybil actually opens her eyes...
    Scenario 33E. Akatsuki e no Dasshutsu ("Escape to the Dawn")
    Aslan visits a public park in the Plant, finding Lacus waiting for him there.  
    She had left her Haro behind, which faithfully led Aslan here.  Aslan asks
    what's going on, and she says that surely he's heard by now.  Aslan, shocked,
    asks if she really _did_ deal with an enemy spy, but she says that she did
    nothing of the sort: all she did was give Kira a new sword.  It was something
    he needed, and something suitable for him to bear.  Aslan goes white as a sheet
    - he, he... Killed Kira? Lacus asks.  Aslan's confusion turns to anger: what
    the hell is Lacus up to, trying to make him believe something so impossible.
    She says that Malchio brought Kira to her, and Kira told her of their battle.  
    If he doesn't believe her, surely he's seen something here at the Plant he
    could believe.  A cloud falls over her normally placid face, and she demands to
    know what Aslan is fighting for: for his rank?  His father's orders?  If so,
    Kira may well become his enemy once more... as well as she herself.  If they
    become enemies, will he, Aslan Zala of the Zaft, shoot her? A voice from the
    shadows asks her to let matters lie - they must be going.  The figure tells her
    that Malchio has left safely, and Lacus, placid once more, thanks Aslan for her
    Pink-chan.  She tells Aslan that Kira is on Earth, and suggests that he talk
    with his old friend before vanishing into the night.
    Meanwhile, the Orb have indeed taken in Bright and his crew, though Uzumi asks 
    Bright to understand if their movements are restricted for now.  Pretty much
    the entire anti-Blue Cosmos nucleus is together, and Riliina explains that the 
    poison of the Blue Cosmos has spread farther than is apparent to the eye.
    Almost every organization who you might turn to for aid is being systematically
    taken over by the Blue Cosmos, just as the Plant is falling under the sway of
    the warmongering Patrick Zala.
    A nasty news item is played back: the Zaft used a tactical EMP codenamed
    "Gungniel" during the Hammer operation.  It reduced all the unprotected
    Federation hardware to so much scrap metal, and all the pilots aboard were
    systematically slaughtered, presumably in retaliation for Unius 7 and for the
    Cyclops incident.  Supposedly the Federation forces at Hammer attempted to
    surrender, but the Zaft would not heed and pressed their attack.  Riliina
    allows that things may have passed the point of no return already....
    In any case, the number of fugitives from the Blue Cosmos gathering here is
    growing by the day, including many engineers from Anaheim who can see to
    maintenance for your mecha.  Also, new gear has been streaming in from the
    various friendly laboratories worldwide, and Uzumi will have his people help
    install it for you.  In the meantime, he tells you all to watch and listen to
    world events, and consider well the meaning of the military uniforms they wear.
    After Bright and Maryuu take their leave, Riliina announces that she will
    journey to Japan to report all this to the Security Council.  Just as the Alpha
    Numbers are fighting, she intends to do her part in the battle as well.  As
    does Uzumi.
    Kazui is wondering what will happen to you all, now that you've pretty much
    left the military...  Banjou corrects him, saying that your battalion is
    independent and if sanity can be restored to HQ the charge of fleeing before
    the enemy will surely be rescinded.  That assumes you can get them to listen:
    if not, not just you but all your civilian collaborators will surely face
    punishment.  Masato asks Alan why he hasn't gone to see his father, and Alan
    says that he's in the middle of a mission... and has nothing to say to his
    father either.  Banjou laments that even after finally seeing eye to eye this
    father and son can't seem to stand each others' presence, and Shinobu opines
    that they're too much alike.
    Amuro meanwhile is looking for Camille, who may be off in the hangar.  Judou
    asks Amuro if Camille is all right, and Amuro allows that he doesn't know.
    This battle is freighted with far more philosophical meaning than anyone could 
    have predicted.  To think that this struggle between different strains of
    humanity would be waiting instead of the peace your people had fought so long
    for may have been too much of a strain for Camille.  Or perhaps, Camille is
    beginning to feel despair, just as "he" did.  Judou angrily says that that
    couldn't be: Camille's surely no copy of Captain Quatro.  How could Camille
    give up now?! Amuro says that he's quite right, and says that you've really got
    no option _but_ to believe that Camille can pull through: that Camille can
    arrive at a different answer when faced with the same problem Char was.
    Cagalli meanwhile is filling Kira in on Aslan, and on Aslan's tears over the
    thought that he'd killed Kira.  Kira figures that neither of them had much
    choice, after each had killed the other's friend.  Kira agrees that they were
    old friends: Aslan always seemed to be the responsible one, looking out for
    Kira all the time.  Cagalli wonders why Kira would try so hard to be on the
    Federation side that he'd fight with someone so close to him.  He tells her
    that he figured if he didn't, _everyone_ would die... and perhaps in his heart 
    of hearts he simply never believed that he'd actually have to kill and/or be
    killed by his best friend.
    Camille walks over to berate Kira for holding such a convenient notion.
    Cagalli tries to come to Kira's defense, but he tells her it's okay - he's
    quite aware that he may have been turning his eyes from reality until now.  And
    now, Camille asks?  Kira will do what he can and what he hopes for - he can no 
    longer stand the way he was or the progress he wasn't making.  Camille notes
    that Kira's changed quite a bit, and Kira says with a smile that he's met an
    awful lot of people aboard the Archangel, at the Plant, and among the Alpha
    Muu then runs over to Kira with a question.  The Strike has actually been
    repaired, and he wonders if Kira would mind him piloting it.  Cagalli was
    actually hoping to do that, but Asagi and Mayura tell her that Erica didn't
    forget about her either - assuming, Juri says, that Cagalli can actually handle
    it.  Cagalli explains that these are all Morgenleite test pilots: kind of iffy 
    at the controls, but very good with their mouths.  Asagi feigns being wounded, 
    saying that they're every bit as good as Cagalli is.  That's about the size of 
    it, Muu says, and asks if Kira and Camille could perhaps lecture them on how to
    pilot a MS properly.  Camille says that he's not in the mood now and excuses
    himself, and Juri observes that he seems to be the temperamental type.  True,
    but usually not _this_ bad.  Kou then walks over, noting that his little plan
    to cheer Camille up seems to have failed.
    Miriallia has brought Diakka some food.  There's a question behind the bitter
    expression on his face - he admits to being surprised that she of all people
    would be the one bringing him food.  When he tries to stand on ceremony, she
    tells him to call her by her real name, without honorifics.  He falls silent,
    and she sets down the tray and makes to leave.  He then asks her to stop,
    haltingly asking when and how her boyfriend died.  She has to describe the blue
    and white fighter her boyfriend piloted, and Diakka mumbles that it wasn't him.
    He tells her that there's no one else around this time - if she wants to kill
    him, she can get it over with right now.  She makes no move, and simply regards
    him in silence, until the level two alert klaxon makes them both jump.  This is
    very strange, given that they're safely in the neutral Orb nation....
    It's the Federation army, who have come with an ultimatum for those treacherous
    Orb bastards.  It requires 1) the president of the Orb to abdicate his post
    immediately, 2) total disarmament of the whole nation, and 3) immediate hand
    over of the fugitives from the Federation army, as well as their
    co-conspirators.  Should they not comply, the Federation will judge the Orb to 
    be in league with the Zaft, and respond with force.  Uzumi asks them what kind 
    of farce this is: have they lost their sanity along with Hammer?  Why the hell 
    are they so bent on dividing the world into "friend" and "foe"?!  Must the Orb 
    cast off its own principles and fall in line, attacking the foes it's told to?!
    Even should they give in to the Federation today, tomorrow they'll simply
    become the second Hammer debacle.  The flames of war stretch before him on both
    roads.  The Ral Kairam is on level two alert, and the Archangel is undergoing
    final preparations for launch.  Uzumi says they must not be allowed to fight,
    which would play into the Federation's hands.  Igor protests, but Uzumi says
    that his people are good for more than just wringing their hands: though he had
    hoped to avoid it, he has indeed prepared for this day.
    Azrael asks for Synapse's read on the situation.  With grim face and lowered
    visor, Synapse doubts that the Lion of Orb will yield.  Azrael muses that Orb
    seems determined to keep its neutrality no matter what, and figures that former
    representative Asaha hasn't betrayed his hopes.  He was actually worried what
    to do if he _had_ accepted the demands, which Synapse greets with stone
    silence.  One more question: does Synapse think the Alpha Numbers will sortie? 
    He offers one word: "probably".  Azrael congratulates him on his knowledge of
    his old companions, and merrily assures him that the flagship Albion won't be
    directly involved in the battle.  He settles back to spectate on the battle,
    which will also be a test of sorts.
    In fact, they've mass produced the Strike Gundam, and Erica fumes that your
    side hasn't finished setting up the M1 yet.  As the attack begins, Azrael asks 
    that the military not take out Morgenleite, which he still has plans for.
    Uzumi tells Igor to evacuate to said Morgenleite, and to let him carry out his 
    mission to see your people through.  He says it's time for the parents to
    entrust everything to their children, for the sake of a wider world tomorrow.
    Bright and your people do indeed sortie, and Bright says that this entire
    operation is in doubt, requesting an immediate ceasefire to discuss the matter.
    The Federation stooge accuses them of funny business in Alaska, but Bright says
    that that was their right as an independent battalion and that the Security
    Council is already fully briefed as to the rationale.  The stooge asks if
    Bright intends to obstruct the takeover of the Orb, and Bright says that
    depends entirely on whether they're willing to withdraw.  Well, that's gotten
    the Alpha Numbers branded as an anti-Federation element.  The evacuation of the
    Orb civilians is proceeding smoothly, but Keith is aghast that you've got to
    fight people from your own Federation, and led by the Albion no less.  Burning 
    is sure that Synapse wouldn't be helping the Blue Cosmos unless he has a plan, 
    and tells everyone not to attack the Albion.  As for the rest of the soldiers, 
    Amuro says that this is a private Blue Cosmos squadron, much the same way
    Jamitov's private army-within-an-army was.  Bright tells everyone to avoid
    directly shooting at the enemies' cockpits or powerplants.  He has to remind
    some of your hotter-headed people that the enemy you _should_ be facing aren't 
    these dudes.  Apparently, this fight will have to go on without Camille...
      For a Skill Point, blow away everyone _but_ the Albion within eight turns.
      Piece of cake.
      Once you take down enough of the enemy, Camille runs into Kazui, somewhere
      _other_ than the Archangel.  He's left the ship, though he knows that the
      others think him a coward or unfair.  And in fact it's all true - but there's
      nothing he can do.  Anguished, he yells for the people who can fight to go do
      so before sinking into a ball of misery.  Camille tells him that everyone
      knows he's done his best, and after a moment assures him that he'll be able
      to see everyone again when peace returns, if he can live that long.  With
      renewed determination, he tells Kazui to hurry up and evacuate: this place
      will soon become a battlefield.  Kazui asks Camille to look out for the
      Archangel and the Alpha Numbers for him, and Camille still seems to have a
      lot on his mind...
      On turn 2, Maryuu is getting nervous as repairs near completion - she's about
      to have to fight the Federation army for real.  She asks Muu why he returned,
      and he says he never expected her to ask him _that_.  He gives Maryuu a very 
      unexpected dose of affection, and when she manages a breath she murmurs that 
      she hates mobile armor pilots.  He says that he's a mobile suit pilot now,
      and it appears that Maryuu won't have to worry about the Archangel for a
      Meanwhile, Miriallia explains to Diakka that the Feds are attacking the area.
      The Archangel itself will come under fire soon, and she asks him to leave the
      ship.  He wants to know why the the Archangel is going to fight the Feds, and
      she says that it's because the Feds are fighting the Orb.  This makes no
      sense to Diakka, and he asks if Naturals are like totally retarded or
      something.  Miriallia manages a rather half-hearted "well excuuuse me" and
      says he'll have to fend for himself once the fighting starts.  She tells him 
      that his Buster was originally developed here anyway, and is waiting for him 
      at Morgenleite.  Diakka can't believe this is happening, and after a moment
      Miriallia apologizes for the way things turned out.  He asks if she's really 
      going to fight, and she says that it'd be only right since she's the CIC
      officer - and the Orb is her country anyway.
      Kill more bad guys and the Archangel sorties, as does Muu in the newly
      refurbished Strike.  He asks Kira to give him some pointers every so often,
      and explains that Cagalli has her own mech, one of the Orb's mass production 
      Strikes.  The other test pilots are on hand too, and Cagalli tells them not
      to forget that the Orb's future is riding on this.  Shinobu isn't sure what
      to make of the warrior princess and her lady knights, but Banjou says that
      Cagalli's wish to fight is genuine - and that's what counts most under the
      Azrael likes these new opponents, and has the Albion moved into position.  He
      sorties his own warriors, warning them again not to damage Morgenleite.
      Their mecha are all based on the Strike, and Kira senses something strange
      about their pilots.  Azrael tells said pilots that he went to a lot of
      trouble to get them, and hopes they meet his expectations.  Synapse asks
      Azrael if he isn't going to sortie "them" as well, and he tells Synapse that 
      he's keeping his other specialist as his trump card.
      After damaging the newcomers enough, they get impatient and make for the
      Archangel directly.  An unexpected force repulses them, however; it's Diakka,
      finally on the right side of this conflict.  Diakka yells at the Archangel to
      get out of the area, and comes over to help.  He says that he's no friend of 
      the Federation army, and isn't planning to get taken out along with this
      entire island anyway.  He hails the Archangel, and asks them to keep him from
      getting shot in the back.
      Your people quickly realize that these enemy newcomers are anything but a
      team - that said, their movements are that much harder to predict.  Kira
      struggles to figure out how to fight these two enemies at once, but a voice
      in his head tells him to worry about only one of them.  It's Aslan, who
      appears from overhead.  He tells Kira that although he's from the Zaft
      military, he has no orders regarding this conflict: he's here of his own
      volition.  PHEAR DA PHUNK when Kira AND Aslan are on the same page.  Aslan
      then tells Kira that he knows damn well that there are some things that can
      only be protected by fighting.
      As you take down the last of the original bad guys, Azrael complains to
      Synapse about all the unexpected obstructions to his plans.  Synapse
      laconically notes that that's the way battle goes, and says that the Alpha
      Numbers and Orb have more allies than he realizes.  Azrael shrugs and says
      that he'll just make up for that with superior numbers.  He sends out more
      reinforcements, which Banjou rather wishes were being sent to a _different_
      battle front.  Azrael is sure that even the Alpha Numbers can't fight this
      many adversaries at once, and plans to have them finish off Uzumi as well.
      "Them" means a trio of Hammurabis, lead by none other than Yazan.  He's very 
      much alive and says, as usual, that he won't die until he finishes you and
      Camille off.  Azrael gives Yazan his target: destroying a certain building
      and everyone inside including Camille.  Except...
      Camille isn't there - he's off to the side, and REALLY upset to see Yazan
      here.  He tells Amuro straight out that he doesn't know if he can fight any
      more, but upon seeing the red Gundam and all the rest, he's come to want to
      see a bit more of what lies ahead, if his power holds out.  That suits Amuro 
      fine, and he says that he'd hate to see Camille tread the same path that he
      and Char once did.  He tells Camille not to forget that he's got friends on
      his side.  Meanwhile, Camille starts chewing Yazan out for repeating the same
      mistake time and again and sticking his ass in Camille's crosshairs.  Well,
      every time he does, Camille is gonna fill it full of lead: that's how _he_
      does things.
      But wait, things are about to get messier yet: a battalion of Muge forces
      approaches the scene.  Helmet briefly laughs at how you are all now
      apparently traitors and forced to fight your own kind.  His plan is to turn
      this whole island into a sea of fire, but first he sends his ground troops in
      to raid Morgenleite for data.  Camille can't shake Yazan enough to go to Igor
      and the others' assistance, but Shinobu hurries over and tells Alan to use
      the speed of the Blackwing to handle the rest.  Alan hesitates, and Shinobu
      yells that he's not asking him to save his father - he's asking Alan to save 
      _everyone's_ father and commander.
      Alan accepts, and things are pretty bad inside the base as the Muge have your
      people completely surrounded.  Igor is going to lay down his life to open a
      passage for the others, yelling that it's his duty to protect hope for the
      Alpha Numbers.  By the time Alan arrives, Igor has been badly wounded.  Alan 
      can't bear to hear his father's voice weakening, but Igor sternly asks if the
      others have escaped (they have) and tells him to join his other four children
      in defending this world.  Alan is forced to bid farewell to the last great
      general, and his father...
      Alan reemerges, growling through his teeth that his father must have been
      satisfied with how fucking noble his end was.  Helmet taunts your
      powerlessness some more, but Alan says that your people still have the power 
      to stake your lives for what you believe in.  Hazuki gets on the radio and
      says that he's releasing the last seal on Dancougar, something he's held in
      secret for when all five of the machines were assembled.  They form Final
      Dancougar, the true Uber-Beast Machine God.  Synapse urges Azrael to ally
      himself with the Alpha Numbers and face the nonhuman menaces, but Azrael
      figures to have said menaces do his dirty work for him...
      Yazan has a Linear Sheet.
      Azrael will feign disappointment that even though he's fortified the Gundam
      pilots so much, they can't seem to accomplish jack against your people...
      After taking down a certain number of enemies, Uzumi tells you that your
      brave actions have allowed the people of Orb to escape.  He asks you to
      follow in their footsteps, saying that as you all know perfectly well it's
      only a matter of time until Orb falls.  Your people don't like to hear this, 
      but he says that the people are out of harm's way and means of supporting
      them and you are already seen to.  He plans to bear the remaining burden by
      himself, and says that though the Orb will perish, other things will not.
      The Federation is still being manipulated by Azrael, and Patrick Zala has the
      Plant in the palm of his hand.  If they aren't stopped, the flames of battle 
      will surely burn the various strains of mankind to ash.  If you don't like
      the sound of that, he instructs you, bear your own small flame with care away
      from this place, even if the road ahead is hard.  Your people agree to this, 
      and he says it will take four more turns until your escape path is ready.
      Helmet is worth a Megagenerator.
    No sooner have you defeated the first wave of enemies than you detect the
    second wave on the inbounds.  Bright orders everyone out of the Orb at once,
    but before they do he orders them all to salute the Lion, Uzumi Nara Asaha.
    The Beast Squad are certainly determined to carry on Igor's good works, and
    tell their departed father figure to rest in peace.  Cagalli meanwhile doesn't 
    want to leave her father, but he tells her that everything will be for naught
    without someone to carry on his ideals.  As Cagalli still wavers, he tells her 
    that she's got an older "brother" to look out for her.  Kira leads her away,
    and Uzumi wishes Haumea's protection upon them all.
    As the Archangel prepares to leave the area last, Azrael orders Synapse to try 
    to at least stop it.  Synapse orders the ship to pitch up fifteen degrees and
    fire its main cannon.  Pasarof momentarily protests, but then carries out
    Synapse's order, firing RIIIIIIGHT past the Archangel.  Maryuu uses the chance 
    to escape, and as every building on the island begins to self-destruct Synapse 
    orders his ship out of the area too.  Uzumi says this is as it should be - he
    won't let his nation become the tool of evil.  He entrusts the future of all
    the people and the world to your people as the entire island explodes...
    Azrael meanwhile is very unhappy at the thought that Synapse may have
    deliberately missed.  Synapse meets the accusation with his typical stone
    silence, and Azrael says he's got ways of making him talk.  Synapse says that
    everything that happens aboard his ship is his responsibility, and he will not 
    have punishment fall on anyone but himself - provided that Azrael can do so
    with a totally clear conscience.  Miwa then calls up, and an irate Azrael tells
    him that he's busy and asks him to save it for later.  Miwa stammers that it's 
    an urgent message from Zeele, and Azrael inwardly curses the quick hearing of
    the old men.  Regaining his smile outwardly, Azrael tells Miwa to assure them
    that his next plan is already in motion, and that he'll explain the rest to
    them in person.  Synapse remembers who Zeele is and their role in manipulating 
    NERV, and isn't pleased to hear that they're in league with Blue Cosmos.
    Azrael for his part is peeved that Zeele seems to want more puppets, but
    decides to content himself with all the proof he's gathered today that the
    Alpha Numbers should be dismantled.  He figures that the Security Council
    couldn't possibly take their side now...
    Aslan, frowning, tells Kira of his orders to recover or else destroy the
    Freedom.  However, he feels no enmity towards Kira or his... fellow soldiers
    now.  Instead, he wants to talk with Kira, and the feeling is mutual.  Cagalli 
    is about to interrupt when hordes of your people stop her.  Aslan finally
    smiles, saying that Cagalli knows full well how much of a fool he is.  He tells
    Kira that he had been content to simply follow his country's orders, fighting
    who he was told to fight and figuring he had no other choice - and hoping to
    end the fighting even one day sooner.  But who was is _real_ enemy, and how
    should he have fought it?  Kira asks Aslan to join him and the rest of your
    people, as a way of searching for those answers.  Aslan, still frowning,
    protests that he's killed one of Kira's comrades and tried to kill Kira
    himself, but Kira says that he's done the same.  Both killed people they didn't
    know, not by choice but by the horrible whim of this battle that keeps
    devouring the world of peace.  If this keeps up, mankind will be eviscerated
    both from without and from within, and that's why Kira fights: to build a world
    that people can still live in tomorrow.  Aslan now knows clearly who Kira is
    fighting with, and Kira says that Cagalli's father was quite right: on the
    Federation or Zaft side, the outcome would have been the same.  Aslan finally
    smiles again and agrees to join his strength with Kira's.
    This all seems well and good, but Asuka points out that Miriallia can't be too 
    happy about all this.  She is not in fact, but has realized that even killing
    her boyfriend's killer won't bring him back.  Besides, she wants to end this
    war as quickly as possible, lest more people like her occur.  With a long face,
    Diakka decides to stay with your people as well, swayed in part by Aslan's
    little speech.  He grimaces and admits that matters have passed beyond the
    point where he can think only of the Plant - something he hadn't been willing
    to admit to himself until now.  Banjou smirks and says that it's pretty clear
    that there can be no optimism in the situation you're in now, but that anyone
    willing to fight by his side is a friend to him.  That said, your people are
    now on the run from the Federation army, and have little choice but to go into 
    hiding for a while.  Banjou will send Nina and Erica to Icarus, beyond the easy
    reach of the Blue Cosmos - and there's some good news coming out of that base. 
    The other half of the Alpha Numbers is back from outer space, and just walked
    in to find you with that look upon your face.  You'll get the full details of
    their cosmic exploits when you see them in person, and all you can do now is
    pray that the Security Council can keep Blue Cosmos in check...
    Cagalli then asks to speak to Kira and Aslan in private.  She has a photograph 
    of two babies together: her, and... Kira!  Kisaka entrusted it to her father
    long ago, and when her father said she had a brother around he apparently
    wasn't kidding!  Kira has no idea if this makes them twins or something, or who
    the person is in the picture holding them both.  And if Cagalli is really
    Kira's sister, her father is...  Kira tells her gently not to think about it:
    Uzumi _is_ her father, period...
    Scenario 33S. Uketsugishi Isan ("Legacy Bequeathed")
    Kakizaki is relating his experiences until now, on a barren, frozen world he
    and the other Megaroad people were taken to.  Said planet is the fourth in the 
    Barooda system, a planet which a recon team reported finding something like
    "ruins" on before contact was lost entirely.  Kakizaki and the crew were in
    fact taken to those ruins, and inside was a gigantic...  Kakizaki begins crying
    and moaning, incapable of saying whether Minmei and Misa are there or much of
    anything else for that matter.  Chiba says that even hypnosis hasn't been able 
    to get past this point in Kakizaki's memories, but at least it's now clear what
    the Barooda are about: stealing members of other races throughout the galaxy,
    draining them of their life force, and then using them as hypnotized soldiers. 
    The fact that Kakizaki's mind control has been broken is probably thanks again 
    to Basara's singing, and Chiba figures he's got more research to do.
    Whatever is lurking in those ruins is liable to be your next major foe, and Bes
    sounds rather grim about how Ide seems determined to bring his crew into
    conflict with the monsters that destroyed the Megaroad fleet.  Could it be that
    Ide wants you to take that monster down?  That _seems_ unlikely given how
    different in kind and scale the Barooda are from enemies you've faced until
    now, and Sakon really wishes there was some information to help formulate your 
    Exedore think he knows who the enemy is: Protodevlin, a foe the Zentraedi have 
    tangled with before.  It's on record that a single Protodevlin once wiped out
    an entire Zentraedi fleet, and if more of them were lurking out there it might 
    explain why the Zentraedi's sphere of operations has shrunk so much over the
    past year.  Max tells Hikaru that while he doesn't want to admit it, the
    ability of the Protodevlin to annihilate the battle-bred Zentraedi and
    Meltrandi is no mere fairy tale.  As for getting more information about them,
    Max says that in fact a certain girl from the enemy will shortly be brought
    aboard Battle 7.
    HOWEVER, Sally calls in to say that that sample has suddenly woken up and flown
    out of City 7, and that Basara (who got in the way of grabbing said sample) is 
    in pursuit in his Valkyrie.  Max orders the other fighters sent off in pursuit,
    including the Alpha Numbers.  Cheryl wonders again if Basara's singing has
    really led them to this planet, and Bes tells her not to overthink things.
    Ide, the fusion of the will of the Sixth Culture, may be one thing, but surely 
    one man (and a singer at that) _can't_ have _that_ kind of power.  Right?
    Some time later, Goshogun returns from an unsuccessful attempt to find Basara
    or the girl.  The Macross Plus people are up next, and Juuzo asks Kusuha if she
    can't just find Basara with her psychic powers.  She tells him that those
    powers aren't that all-purpose.  That may be, but wouldn't she just try anyway?
    She apologizes and walks off shortly, leaving him to wonder if he's said
    something wrong.  Hyouma says that he has indeed, and notes that Kusuha has
    been acting strangely ever since running into Irui back in Tokyo.  Your other
    pilots have pretty much figured out that Kusuha is having doubts about her
    powers, which have been the source of so much travail in her life.  Juuzo sees 
    the wisdom in this, and agrees to lay off that kind of conversation with her.
    Mylene meanwhile is blaming her own words to Basara for his departure.  She
    knew full well how insistent Basara was about how what he does isn't fighting, 
    but _singing_, and yet talked about his songs as though they were weapons.
    Bihiida says that that has nothing to do with it, shocking everyone in
    attendance that she can actually _talk_.  She says that right now Basara is
    looking for something, and Ray agrees.  He sensed Basara's anger of late, and
    is sure it has something to do with this current fiasco.  He assures Mylene
    that it's not her fault, and Gamlin tells her that Basara is sure to come back 
    once he's found whatever he's looking for.
    The other Diamond Force members then run over, saying that Basara's been
    spotted... as has a set of "ruins" that surfaced from the bottom of the ocean. 
    Exedore seems _extremely_ interested in investigating those ruins, and Battle 7
    is to head to the area at once.
    The Reideen crew are on the scene, but Basara is gone, having flown off at high
    speed.  Akira seems distracted by something, and it was his abrupt change of
    course that led them to these ruins in the first place.  Akira recalls that the
    voice of Reideen led him here, but the voice was very different from that which
    had given him warnings all this time.  Max wants Exedore to tell him why he's
    so interested in these ruins that he insists on seeing them with his own eyes, 
    after being such a recluse all this time.  Exedore can find no other words for 
    it but to say that he's got a "premonition".  If that premonition is correct,
    your people are about to get their hands on invaluable data to help unlock the 
    mystery of the ancestors of both the Zentraedi and Earthlings.  That's right:
    these ruins appear to be created by the creators of the Zentraedi and
    forefathers of humanity: the Protoculture!  Among the vast data he possesses
    was a hint that the Protoculture once lived in this region of space, and with
    the ruins in sight there can be no further doubt.
    Sybil is flying around, with an admiring Basara and a rather unwilling Gigil in
    tow.  Apparently they're on a tour of the entire galaxy thanks to Sybil, and
    Basara feels a song coming on.  Sybil apparently approves of the Anima Spiritia
    very much...
    Meanwhile, Gepelnietche and his henchmen are marveling at the indecipherable
    ruins which have appeared on planet GGT.  Gepelnietche recognizes this
    Protoculture relic, and feels some sort of threat from it.  He orders his
    people to obliterate it, and Sybil too, lest his dream come to naught.
    Gepelnietche fears Sybil as the force that could bring everything to ruin...
    As the team begins to explore the ruins, Ryuusei asks Viletta why he was chosen
    to come along too.  She says she wanted to show him the ruins, and when he
    protests that he's no archaeologist Akira points out that this is a very rare
    opportunity to explore another race's culture.  Akira is very much interested
    in archaeology, his father's field of study and the link to the ancient Mu
    empire whose guardian god he now pilots.  Viletta is imagining that if
    Psychodriver abilities are one of the Protoculture's legacies, perhaps contact 
    with these ruins will restore Ryuusei's power.
    Exedore meanwhile explains that he brought Akira because he's a direct blood
    descendant of the Mu.  It's clear that Reideen contains memories far more
    ancient than modern mankind, and he suspects that the Mu are connected all the 
    way back to the Protoculture themselves.  What's more, Akira says that these
    ruins actually surfaced in response to Sybil and Basara - Mylene figures this
    is as good a place to wait for Basara as anywhere.
    Soon your people encounter a massive mural detailing the history of the
    Protoculture.  What's more, there is writing, quite close to the language the
    Zentraedi still use.  Exedore begins to translate: "We are the proud people who
    first obtained civilization, amongst all life forms who draw breath in the
    Universe.  Thus have we named ourselves 'Protoculture'."  Yup, this is clearly 
    the work of the most ancient and largest-scale civilization in the galaxy, who 
    probably are connected with the Sixth Culture and likely Akira's mom, the Mu
    princess Lemuria.  Exedore continues: "We of the Protoculture made for
    ourselves a humble village, eating of the fruit of the trees, catching the fish
    of the waters, and dwelt in peace.  In time, we fashioned tools of iron,
    devising the implements of agriculture.  Our people grew in number as we tilled
    the earth, dividing in two places.  We learned the manufacture of goods, the
    governance of people and means of trade, and all other knowledge as befits
    Cheryl observes that this parallels humankind, and Exedore goes on: "At length,
    we ventured forth to space, and a struggle between two factions befell us.  The
    flames of battle soon engulfed the whole of the cosmos.  Lest we dirty our own 
    hands in vanquishing our foes, we built for ourselves warriors, the giant
    Zentraedi.  As conflict escalated still further, we did build the Epil,
    stronger yet in battle than the Zentraedi.  The conflict raged beyond thought
    of ending, till at the last our fate was sealed by the Protodevlin."
    Exedore tells a surprised Gamlin that many theories regarding the
    Protoculture's fall had been advanced until now.  Among them are assault by
    some outside foe like the STMC, or perhaps a Complementation Project intended
    to _avoid_ that assault.  Destruction by the uncontrollable Zentraedi or
    Meltrandi were also candidates, as were the Protodevlin.  Cheryl notes that the
    Protodevlin, sappers of the very will to live, are surely the enemy of all
    intelligent life.  So, where precisely did the Protodevlin come from, another
    dimension?  Exedore thinks that a clue to their whereabouts is contained here, 
    but Gamlin says that you've come to the end of the corridor with the mural.
    But wait, there's some final writing: "You who are Proof of Peace, touch and
    your path shall be opened."  This is the key phrase, and Mylene tries to get a 
    closer look.  She stumbles, bashing her finger against the writing and cutting 
    it slightly.  As if on cue, the huge stone blocking the path forward slides
    aside, and what they see next is enough to make Exedore swear.
    An unseen voice from the Protoculture then addresses the Proof of Peace,
    announcing that it is he who sleeps in the ruins, awaiting the appointed day
    for passing the word of the Protoculture to those to come.  With a hint of a
    smirk, Exedore observes that you seem to have woken whoever it is up, and the
    voice says that the Proof of Peace is she in whom is mingled the blood of the
    disparate peoples - namely, Mylene.  MAN are you lucky that at least one
    Earthling and one giantess managed to get busy and have kids!!  The voice
    intones that it has waited long for this day, and tells you who wield peace
    that an energy being from another dimension has possessed the Epil, creating
    demon-like beings called the Protodevlin.  As your people gape in astonishment,
    the voice continues that the Protodevlin have drained all Spiritia from every
    living thing in the galaxy, without which they can't go on living.  This
    presumably is the soul or spiritual force that your people have been losing of 
    The voice says that the Protodevlin's draining of Spiritia was too
    uncontrolled, and before long the last Spiritia-bearing beings in the galaxy
    were on the brink of ruin: both the Protodevlin and those they feed on were
    surely to be ruined.  With their reserves of Spiritia waning, the Protodevlin
    lost their might, and a certain miraculous power sealed them away in sleep.  As
    Exedore is about to inquire what the Anima Spiritia is, Viletta spots an
    intruder and fires a warning shot in her direction.  This person steps out of
    the shadows, saying that she's following the same mystery you are and telling
    you her name: Etsilla Toolar.  Ryuusei has heard that name before: she's the
    chief priestess of the Ze Balmariy Empire!!
    Just then the ruins flash, and a warning rings forth: "Utterly destroy the
    approaching Protodevlin.  Give succor to the Anima Spiritia, for where he
    dwells is the impermanent world...  The memory vanishes, and Etsilla wonders
    idly if it's somehow her fault for eavesdropping.  Ryuusei demands to know what
    she's doing here, and she says that she like you wants information about the
    Protodevlin, who have been causing the Empire considerable trouble too.
    Exedore observes that they seem to have an enemy in common, though Etsilla says
    drily that she hates admitting it to another of her people's ancient enemies,
    the Zentraedi.  She says that the Empire has no plans to join hands with the
    Zentraedi and Meltrandi like the humans did, unless they all want to become
    Imperial subjects.  Akira isn't impressed by the Empire's version of moral
    suasion, though Etsilla says it's worked pretty darn well until quite recently.
    This confirms Viletta's suspicions that this is why the Empire didn't send more
    troops during the War of Seals, and Etsilla lazily notes that they've also had 
    some recent troubles with people turning traitor.  Viletta is content to glower
    back, but Ryuusei says that Etsilla's way of looking down on everyone is
    exactly like Hazar.  This puzzles her for a moment until she realizes he's
    talking about Shiva's little boy, who like his father is stuck on the idea that
    if he can just get the Key all his troubles will be over.  She laments how this
    small-minded boy's pride could cloud his vision when the activation of
    unlimited power is so close at hand.  Cheryl wants to know what she's talking
    about, and the answer is "Apocalypsis".  Exedore is now genuinely alarmed for
    perhaps the first time in his life: that word is graven in his memory even
    deeper than the "Protodevlin".  Etsilla tells you all that she merely wants to 
    know more about the power that will set it in motion, and about the people that
    power has already enslaved.  Is she referring to the Soloship's crew?
    Etsilla says that that's an incomplete answer, and in any case notes that the
    surfacing of the ruins has advanced the clock somewhat.  Ryuusei tells her to
    shut it and warns that you won't be in the palm of the Empire's hand forever.  
    Akira agrees, vowing to sink every ship the Empire sends.  Etsilla sighs and
    says that the people here seem to be stuck on themselves too.  She asks why you
    all are here - well, 'cause the Protodevlin were chasing you and...  And why
    did you go to Protodevlin airspace in the first place?  Yes indeed: both the
    Epil and Hazar's task was to lure you out into space, to get you to fight not
    only the Protodevlin and the space monsters, but also the Baff Clan.  After
    all, it makes no sense to have your superb combat abilities wasted squabbling
    over one puny planet.  The Empire merely invited you to a bigger and better
    battlefield.  This sounds like a VERY sucky deal to your people, but before you
    can try to detain the Imperial priestess, the sound of explosions reverberates 
    through the ruins.  Etsilla notes that the crew who hates these ruins seem to
    have arrived, and thanks her lucky stars that she'll be able to watch the
    Apocalypsis gears turning with her own eyes.  Sakon demands to know what
    Apocalypsis is, but Etsilla says that the knowledge she's gathered is hers
    alone.  But don't worry, you'll learn very soon with your own bodies what it's 
    all about, and what that unlimited power is for too.
    She then flees, and your people must make their escape too.  Exedore, not at
    all out of breath, still blithely laments how his first trip outside in ages
    has turned into a full-blown marathon.  You've now got _lots_ of new riddles to
    ponder as you run...
    Aboard Battle 7, a puzzling tactical situation has unfolded.  The orbiting
    Barooda fleet fired two mass strikes against the ruins, but haven't pressed the
    attack further.  There's heavy jamming, and it's anybody's guess what's really 
    going on around here.  Max has the ruins recon team recalled and has the other 
    flagships head to the scene too.  The Protodevlin troops arrive just in time
    for the rest of the Alpha Numbers to get ready to rock.  Gai warns everyone to 
    avoid the enemy cockpits, as there are humans inside.  Akira for his part is
    feeling a bit dizzy - what's this unease in his heart?  The presage of
    Apocalypsis, whatever that is?
    [This is the battle of the infinite Protodevlin.  You'll see what I mean.]
      On turn two, a bunch of Baff Clan show up, their numbers considerably
      depleted by the Protodevlin gauntlet.  Dalam is now here in person, and
      Geejay warns him that the Logo Dau giant isn't the only formidable foe on
      this battlefield.  Dalam figures his people have no choice if they want the
      Orme Conglomerate to look kindly on them when they return.  Given how Geejay 
      left the army to study Ide more, Dalam is looking forward to his valor.
      Dalam thinks he can just grab the Power of Ide and haul it back to Baff,
      which means killing off the pesky Logo Dauians and ignoring everyone else.
      Too bad for them that Balgo senses that they too can regenerate Spiritia.
      LUCKY for them Balgo is only interested in the immediate threat to
      Gepelnietche.  Your people will have to confront both foes at once, and when 
      Mylene sounds like she doesn't like the odds Focker tells her to keep her
      chin up, like both her parents would.  Akira's unease hasn't stopped yet -
      could it be that you're in for even worse?
      As the battle proceeds, the Empire shows up.  Etsilla tells her forces to
      start blasting the Soloship, disabling its engine.  She figures that the
      conditions are now right for "it" to appear.  She tells your people to show
      you your power.  Life _really_ sucks, but there's no point in fretting how
      low the chances of victory are - it's not as though you've lost yet.  That's 
      when the orbital bombardment of the ruins resumes, accompanied by the voice
      of the leader of the Protodevlin.  He plans to make you all dream a dream of 
      neverending freedom and joy on this promised world - in return for which
      he'll drain your Spiritia, and go on doing so until the end of time.  This is
      all so he can pull off his Spiritia Farm.  Your people seem to realize how
      serious this is - Dalam however does not.  Your people have no choice but to 
      fight on, and Etsilla figures she'll be damned if the Protodevlin's plan
      actually comes to fruition.  She figures that the shards of the infinite
      power are already gathering here - does Gepelnietche really think the Akashic
      Record will remain quiet?
      Mylene's pessimism deepens, and Gamlin tells her to sing as part of the Sound
      Force.  Basically, it's the usual "defend the flagships with your lives until
      Sakon calculates the escape route" business.
      Oh, and if you want a Skill Point, take out Etsilla, Balgo, Gravil, the Gabro
      Sun, and Geejay's Ganga Rube within six turns.
      When you take out Gravil, it partially regenerates.  Your people wonder if
      its power is infinite, and that gets Akira thinking about infinite power and 
      all that.  Gravil comes over and tries to attack him, swatting him down into 
      the ocean.  Akira wonders if he's dead, but the spirit of his mother sensibly
      tells him that he's just unconscious.  But she's not here as his mother -
      she's here to greet the Hero as the queen of the Mu.  This confuses Akira
      somewhat, since in the fight with Barao she supposedly laid down her life to 
      activate the Star of La Mu.  ACTUALLY, it turns out that "all" that happened 
      is that her soul departed her body - and instead that soul has been
      inhabiting Reideen all this time.  It was she who revealed the ruins to
      Akira, and it's she who is here to warn you of the final calamity, the
      Apocalypsis that the Imperial priestess spoke of.  He begs her to tell him
      what the heck this menace is, but she says that such words would be
      meaningless coming from her mouth.  But she can say one thing: fight!  A
      strong will, in particular the strong will to go on living, ESPECIALLY the
      strong will to go on living as a human, is the one and only way to win
      through the Apocalypsis.  It's understandable that Akira whines that he still
      can't understand, but Lemuria once again tells him to fight, saying that the 
      Star of La Mu is always by his and Reideen's side.  He must fight, for humans
      and indeed for the entire galaxy: this is the wish of the Mu and of her as
      his mother.  She tells him that she's breaking Reideen's final seal, and with
      a smile asks him not to lose.
      As your people are begging Akira to answer them, an immense earthquake
      ensues.  Actually, the sea parts, to reveal Reideen.  Is Akira fired up? You 
      best believe it, enough so that Reideen is _glowing_ with Mutron Energy.
      Without even becoming ginormous as it did in the fight with the Youma!  Akira
      is indeed planning to fight for mankind and for the galaxy, and severely
      demolishes Gravil's ass.  Gravil flees the wrath of God Voice, which as Akira
      is fully aware takes its toll on his own body.  But he hesitates not for a
      moment, realizing it's his destiny to fight.  Cheryl meanwhile is having a
      headache - why is it that there are all these different sorts of seemingly
      endless energy?  Something is wrong around here...
      Geejay is worth a Multisensor.  He's amazed that your people appear to have
      other seemingly infinite energy sources besides the Power of Ide.  He vows
      not to die until he's seen the truth of the matter, and flees.  Dalam is
      worth an Analyzer Plusplus.
      Etsilla has some interesting words for several of your people if she fights
      them.  For Kusuha in particular, she observes that she seems to be doubting
      her own powers after one of her own lost his.  She assures her she'll take
      _very_ good care of her...  When you take her down, she'll thank you for
      showing such power and giving her something to chat about with the Emperor.  
      What the hell is her deal anyway?!
      It seems that there _is_ no way off this planet, and no safety left either as
      Miria brings City 7 over.  She tells Max that she will share Battle 7's fate,
      though she would greatly prefer that that fate not end today.  Max agrees,
      and fortunately Basara takes this moment to show up from his little jaunt
      around the galaxy.  Ray notices that Basara is now totally happy again -
      whatever he's been doing really did the trick.  Sybil is in tow too, finally 
      managing to say Basara's name.  Gigil is fuming that while it was nice of the
      Anima Spiritia to wake Sybil up and all, now something's wrong with _him_.
      Gavil then shows up, promising him and Sybil to enfold them in the beauty of 
      being wiped off the map.  This makes little sense to Gigil, but Gavil tells
      him he won't have to worry about it long, given that it's Gepelnietche's
      orders and all.  Basara hurries over to save Sybil, who showed him the
      galaxy.  Gigil gets to play "ablative armor" first, but he doesn't die -
      instead, he begins to sing, demanding like Basara that everyone hear his
      song.  Gavil realizes quickly that another Anima Spiritia has added itself to
      his list of beautiful problems, and Gigil keeps trying to sing even though
      his very life is in danger.
      Suddenly Ideon's gauge hits full: maybe it really _is_ connected with the
      singing?  Akira says abruptly that something is coming - is this the coming
      of Apocalypsis?  Just then a large number of STMC appear in orbit above the
      planet and start wrecking the Protodevlin fleet.  This is your chance to get 
      the royal fuck out of Dodge, and your battalion aren't the sort to waste it. 
      Basara bids farewell to Gigil and Sybil before joining the rest of you, and
      Max orders everyone to Fold as far from here as possible.  Gigil still won't 
      stop, determined to see everyone who would attack Sybil in hell first.  His
      last words are to Sybil, that he gives her his all.  Sybil repeats his name
      uncertainly, as, apparently, the entire damn planet gets destroyed @_@
    Gepelnietche and co. watch the destruction from a safe distance: what Gigil's
    power didn't do, the gods of destruction finish.  It seems that Balgo, Gigil
    and Sybil all were caught in the destruction.  Gepelnietche is *most* upset to 
    see the STMC active after 500,000 cycles, and on a vastly greater scale than
    before.  There is no beauty in the abominable fear they bring to the galaxy,
    and Gepelnietche supposes that Apocalypsis must really have begun in earnest.  
    As for the Samples, they appear to have Folded more than 40,000 light years
    away - though there's still one sample here for Gepelnietche to make her dream 
    with.  Gavil isn't in a mood to permit Misa's backtalk, but Gepelnietche tells 
    him to hold back.  He still has use for Misa's information on mankind, and is
    sure the Anima Spiritia will return this way again, letting him fulfill his
    Unfortunately, your people's trip through subspace is nearly out of control:
    you have no idea where you'll exit, and Exedore calmly says that your Fold out 
    of the frying pan will presumably dump you out into the fire.  Max orders the
    ships to stay as close together as possible - he wants everyone at least
    together when you exit warp.  Your speed decreases, and Max tells you all to
    brace for shock...  But what kind of a shock is it that they've been thrown
    back to... the Solar System!!
    Scenario 34. Ikari no Kyounenja ("Wrathful Esper")
    Hazar hears from Calico that Etsilla contacted your people, mobilizing military
    forces on her own initiative without going through Shiva.  Hazar figures that
    the strain of seeing limitless power was too much for the immortality-seeking
    high priestess, causing her to snap.  Ganlon has other ideas, not surprised to 
    hear that Etsilla would go to such lengths.  Hazar figures Etsilla for a fool
    for trying to tamper with said limitless power without the Key (meaning Irui), 
    but bad news comes in the form of a report from Spectra: Armana has left the
    building.  Flagship.  Thingie.  Anyways, Rulia and Baran are off in pursuit,
    and Hazar fumes at just how inconvenient the princess' timing is.  This could
    well screw up all Hazar's plans, and if worse came to worse lead to the Spirit 
    Emperor learning of Irui's existence.  Ganlon offers to go look for the
    princess himself, given that he was kind of short on stuff to do, and amazingly
    Hazar lets him - though with a stern warning that Ganlon is to bring Irui to
    _him_ should he find her.
    Meanwhile, the Macross 7 hears of the plight of the Alpha Numbers on Earth.
    They've already got footage of the Cyclops incident, proof positive that the
    Alpha Numbers have outlived their usefulness to the Blue Cosmos.  Oka's brave
    sacrifice to let the Alpha Numbers escape doesn't escape mention, nor do the
    Alpha Numbers' current problems with the Muge-Subterranean alliance.  It's
    clear now that the Muge are only after Irui and her stirring Psychodriver
    powers.  And note that Irui's reawakening is happening _without_ Gun-Eden to
    help.  Cosmo tends to doubt that Irui's powers are as important as Ide's
    unlimited might, but Cheryl figures that Psychodrivers must at least be
    connected somehow, probably through this "Apocalypsis" business.  The sad fate 
    of Orb also comes up, an example from the Blue Cosmos of what happens to
    traitors to their cause.  The Alpha Numbers have been summoned to Icarus, and
    are currently hiding at Londenion.  In the interim, Taiga has gone to take your
    people's case to the Security Council and Daimonji has headed to Londenion to
    help hold the fort.
    Cheryl is beginning to wonder if Ide is trying to teach the Soloship's crew how
    foolish humans are for some reason - if not, there's no explanation for yanking
    them all over the galaxy.  Perhaps it wants humans to quit fighting amongst
    Daimonji then explains everything that happened on the space route to your
    friendly neighborhood scientists back on Earth.  What could be the meaning of
    this "Apocalypsis" thingie...?  Elsewhere, your pilots also get briefed on the 
    miracle of Song Energy.  The people in space have been taking their lumps just 
    as much as on Earth, including losing one of their own (Kinryuu) and watching
    the entire frigging planet Lax get wiped out.  It's eminently clear to your
    people that there are larger problems than what the Earth is facing, but the
    Security Council is still in the middle of debating your people's fate.  You
    have no choice but to await the outcome...
    Brit and Kusuha are still back at Tesla Raihi, hopefully less conspicuous for
    traveling on their own.  They're going over the data from their mecha with
    Robert, and hopefully sharing a bit of quality time as just the two of them.
    Remember that Kusuha is still suffering lack of confidence over her powers from
    all the recent events involving Irui and the Psychodrivers - Brit suggested the
    extended date as a way to try to restore Kusuha's spirits.  This earns Brit
    plenty of praise from your other people for supporting Kusuha to the utmost
    despite his own personal travails.  Their bonds deepen with every battle, and
    there are places where the rest of the Alpha Numbers have no way to go.
    Kusuha and Brit have now reached the lab, Kusuha suffering greatly from the
    strain of being branded a traitor.  Brit suggests the two rest after they drop 
    off their mecha with Robert, but Kusuha has now reached her breaking point.
    Hounded wherever they go on Earth, robbed of her life as a normal high schooler
    by her own powers, she deeply regrets all the harm that those powers have
    caused Brit, Ryuusei, and perhaps especially Irui.  Kusuha's done her best to
    go on fighting despite all that, and Brit tries to forestall the words he knows
    are coming, finally raising his voice.  But before he can finish what he was
    trying to say...
    ...Ganlon shows up with goons in tow.  "Fancy meeting you here!" Ganlon says,
    and assures his fated rivals that he's not here hunting them.  He's on a very
    different errand today, and Brit realizes that with Kusuha's will to go on
    fading he's going to have to shoulder the burden here.  Ganlon tells them he
    hopes they can fight back at least enough to not disgrace themselves...
      On turn 3, Armana fails to remain hidden.  Ganlon goes to snag the princess, 
      but Brit will have none of it.  He tells Kusuha to take care of the girl
      while he deals with Ganlon.  This doesn't immediately compute for Kusuha, and
      Brit says that if Ganlon is after her it's all the more reason to keep her
      safe.  Kusuha somewhat reluctantly agrees, scooping up Armana and fleeing the
      battlefield.  Ganlon tells Brit that he really isn't all that interested in
      the princess anyway - but Brit, now, is another story.  Willing to sacrifice 
      himself for the sake of a woman he doesn't even know, Brit seems to have
      risen in Ganlon's estimation somewhat... and he tells Brit that he's taking
      the gloves off today in salute.
    Kusuha figures out pretty quickly from Armana's outfit that she's not from
    Earth, and both of them quickly sense each others' psychic powers.  Armana
    thinks very quickly, and tells Kusuha that she's nobility from the planet
    Rulia, and on the run from the Empire.  She implores Kusuha to save her, and
    with a hint of dubiousness Kusuha agrees to let her aboard her mech.
    Meanwhile, Brit appears to be getting smacked around.  Ganlon suggests that he 
    give up already, especially since Brit has already touched the Gate and the Key
    and knows that the end is coming.  Brit hasn't quite figured out what this Key 
    is yet, and Ganlon sighs and says that if he can't figure that much out after
    all the hints he's given, there's no hope for him.  Brit is quite determined to
    press forward anyway, even if it's futile, and has full confidence that Kusuha 
    will pick up where he leaves off should he fail.  Ganlon instructs him to die
    in that case, and the results are not pretty.
    In fact, Brit seemingly gets wiped clean off the map, and as Kusuha begins the 
    whole grief thing quickly, Ganlon suggests to her that she follow in his
    footsteps.  After all, she was chosen by the Choukijin - why not come with him 
    and help save the world?  Actually, it wasn't grief at all - but fury.  Kusuha 
    goes totally berserk, as Armana and Robert watch aghast.  She yells that she's 
    never hated someone so much in her entire life, and Ganlon begins to suspect
    that he's in a tad over his head now that Kusuha's true powers have surfaced.  
    She yells at Ganlon and his mech to give her Brit back, and is about to press
    her attack when Baran and company arrive....
    ...and the rest of your people in hot pursuit.  Ganlon tells Baran and company 
    that the Princess is clearly around here somewhere, and is ready to leave when 
    Kusuha tells him that she's never letting him get away with what he's done.  He
    tells her that he's underestimated her until now, but tells her that her knight
    is no more - and the next time they meet he'll send her to where said knight
    has gone.  Rulia and Baran's plan is to strike you down and look for the
    princess, and Baran in particular announces with much pomp and circumstance
    that he's going to personally pulverize you with his maul of iron.  This Balmar
    samurai might have your people's respect, but he's still on the slate to have
    his ass rearranged.  Banjou says that Baran is welcome to test your people's
    power, but Kusuha is mainly interested in vengeance on the army that altered
    her destiny and stole her love.
      For a Skill Point, take Baran out - he flees at 12K HP.
      As Kusuha continues fighting, the strength of her psyche begins to overload
      her mech's T-Link system.  She doesn't heed Robert's warning that she's about
      to push her mech past its limits, and Baran finally sees her as an opponent
      worth chopping in half.  Armana finally begs Kusuha to stop, and as Kusuha's 
      mech begins to explode a voice in Kusuha's head tells her to stop.  It's
      Brit, who's somehow still alive.  He tells her that she mustn't abandon
      herself to anger when she fights - her power lies in her concern for others. 
      Robert finally gets through to her and tells her to bring Brit back to base -
      any further combat would be incredibly dangerous for her.  Baran meanwhile
      has figured out from Rulia that the princess is aboard her mech, and he's
      about to take Kusuha out when a familiar knight on horseback appears.  It's
      Retzel, who gives Kusuha a chance to flee, and Zengar, who's evil-cleaving
      sword is about to meet a worthy opponent in Baran.
      Rulia is worth an Analyzer Plusplus.
    Zengar is looking forward to the next time he can cross swords with so powerful
    a foe.  It turns out that Retzel and Zengar followed the Golems here - he has
    some idea what's going on, and tells everyone to head into the base to get the 
    full details.
    Brit has certainly seen better days - he received an immense mental as well as 
    physical shock.  Robert privately worries that if they're not careful Brit may 
    never regain consciousness again, and says that Kusuha was so exhausted that he
    had to give her a sedative to let her rest.  Bright is questioning the alien
    girl that Kusuha saved.  Meanwhile, Robert says that he'll do what he can to
    fix the Psychodrivers' mecha, but Brit's machine may never be the same again.  
    This recalls the unpleasant proverb that man has twice as many sorrows as joys,
    though in your case it may be more like three or four times.  If there's any
    good news, it's that this lab is currently exempt from military scrutiny - your
    people can camp out here for a while.  Not that anything will get solved while 
    you're here...
    Elsewhere, Irui is hanging out in China, having encountered some certain
    entities underground.  She notes that their souls have not yet departed...
    Scenario 35. Tamashii, Eikyuu Ni ("Spirit, Eternally")
    In Kusuha's dreams, a voice addresses her: does she desire the salvation of the
    world of man?  She hesitates, and the voice commands her to answer.  She
    wonders if she's even got the right to say, lamenting that she used her psychic
    powers in anger.  Does she even deserve to save anyone?  The voice tells her
    that that's for her to decide for herself, and tells her that should she wish
    for the salvation of the world of man, it will be at her side in the form of a 
    god.  Kusuha suddenly seems to recognize the voice...
    Your commanders are debating what to do with the "Rulian princess".  You've got
    no way to verify if her story is true or not, but Viletta says that two things 
    at least are certain.  One, that the girl is on the run from the Golar Golems
    of her own volition; and two, that the girl _herself_ poses no direct threat.  
    Body scanning has ruled out any sort of hidden weaponry or tracking device, and
    a certain lack of worldliness seems to suggest that she really is nobility of
    some sort.  She's currently being allowed to wander around the residential area
    of Tesla, with Hiiro and Duo keeping an eye on her.
    The bigger question is, what is it about her that would make the Golems turn
    aside from their quest for Irui?  Retzel think you can rule out some
    explanation like, the girl is some important hostage for keeping the planet
    Rulia in line - why would such a person be brought near Earth at all?  You've
    got to assume that she's hiding something, but you can't just try to wring it
    out of her - especially if she's not actually ill-disposed towards you.  In any
    case, you can't wait too long for her to tell the truth with all the other
    problems you've got.  And that includes Raiko, which isn't in much shape for
    the fight ahead.  It looks like you'll have no choice but to leave Brit and his
    mech here, and Robert assures you he can keep at least one person hidden from
    the Feds.  Your people will be leaving as soon as they figure out their next
    waypoint, and there's no hope that "the item" will be ready in time for your
    departure.  Viletta thinks to herself that the pilot will require even more
    time than the machine to be ready...
    Armana finds Kusuha in the hangar, thanking her for saving her and giving her
    full name.  Armana asks if Kusuha can forgive her for her precious comrade
    falling to the beast.  Kusuha thinks for a moment, and then says that if Brit
    were here, he'd surely tell her "don't sweat it".  Kusuha is of the same mind, 
    and doesn't care that Armana isn't of the Earth: she's learned through all her 
    battles that anyone who asks for help deserves to get it.  Armana thanks her
    using a very respectful form, and Kusuha asks her to be a bit more informal
    before recalling that she's addressing a princess.  Armana looks sad, saying
    that she's no princess at all - rather, just a bird in a cage.
    As for what she's doing here - well, Armana stammers and says she sort of got
    lost.  Kusuha asks her not to tell anyone else that she's about to venture out 
    alone.  She says that she's been summoned, in a strange dream she had.  Just
    then Brit walks out of the shadows, announcing that he's seen the same dream.  
    Armana is amazed that the two of them have shared her dream.  Brit tells her
    that he's already got a transport waiting, asking her not to worry about his
    health.  Besides - Ganlon will surely come to try to finish them off if they
    wait too long.  Kusuha then gives him a ring she bought the last time your
    squad was in Tokyo.  She says she's got a matching one, quickly mumbling not to
    take it too deeply but saying that it makes her feel better knowing that
    there's something she and Brit share.
    They end up bringing Armana along, and she confirms that she dreamt the same
    dream as them.  As they near their destination, they leave the transport behind
    and proceed in Brit's mech.  They've returned to the place the Choukijin were
    excavated, and Kusuha tells Armana of the ancient peril the Earth once faced.  
    In those days, giant gods of iron, imbued with souls, were created: the
    Choukijin, including Brit and Kusuha's former partners, and Armana's pursuer
    Ganlon's mech.  Armana asks whether their Choukijin could prevail against the
    dragon, and they tell her that they might - if not for the fact that they were 
    lost at the end of the War of Seals.
    This raises an interesting question for Armana - doesn't all this mean that
    Ganlon himself was originally supposed to be fighting for the Earth?  Given
    that he's paired with a Choukijin, Kusuha presumes so.  But he seems to have
    joined with the Imperial army and made enemies of the Earth instead - though
    Ganlon pops out and says that he's got it wrong.  In Brit's condition, he can't
    easily withstand Ganlon's psyche, but he still manages to ask why Ganlon is on 
    the Imperial side.  Kusuha chimes in too, and Ganlon seems genuinely amused
    that you're still asking that question.  He counters with a question of his own
    - why do they suppose that the other two of the Four Gods, Jaku-Ou-Ki and
    Mu-Ou-Ki, are missing?  For that matter, why is one of the top-ranking
    Choukijin fighting against them?  Brit thinks he knows the answer to the latter
    one - it's because Ganlon and his cronies threaten peace for mankind.
    This strikes Ganlon as endlessly amusing - he says it's the best laugh he's had
    in hundreds of years.  Once he stops giggling, he says it's only natural you
    don't know, but the people who saved the Earth the last time it was in danger
    were Paral and him and his friends.  In the distant past, the Earth was
    inhabited by terrifying god-demons and monsters.  The so-called Hundred Demons 
    festered on Earth, threatening to wipe out mankind itself.  It was to combat
    this menace that the ancients constructed the Choukijin.  The battle continued 
    without end until at length a figure arose to lead the Choukijin: the god of
    Paral.  Yes, the lord of the Choukijin and Guardian of Earth is the god called 
    Augustus, better known to Brit and Kusuha as the Artificial God Gun-Eden.
    Armana realizes that Earth's Gun-Eden has the same mission as the one on her
    planet.  Kusuha recalls Irui saying that their Choukijin had betrayed Gun-Eden,
    but Brit points out that your people _defeated_ Gun-Eden already.
    Kusuha asks if Ganlon is here for revenge for that, and he says that he's got
    no reason to.  For starters, Gun-Eden was of a different lineage than the
    Choukijin - its loss merely means that his Choukijin will return to its
    original mission: the salvation of the human world.  This makes little sense to
    Brit: if that's the case, why is Ganlon _fighting_ you?!  How the hell does
    joining the Empire serve to defend mankind?  Ganlon says that, to free mankind 
    from the cycle of death and rebirth, the laws of the universe must be
    overturned.  Gun-Eden was a being verging on capable of keying such a thing,
    which finally begins to explain why Ganlon was helping the Golems hunt Irui.
    Ganlon concedes the point, adding that it's not like Irui is the only
    Gun-Eden... Armana can't contain a yelp at this, and that causes Ganlon to call
    in the cavalry.
    Irui tells Ganlon that she won't depend on fury anymore - she's going to fight 
    to protect the Earth and all the people in it.  Ganlon says judiciously that
    there's no need for _him_ to fight her then, especially when her boyfriend's
    such a wreck.  He instructs the two of them, who can't see the truth thanks to 
    their puny notions of justice, to die on the spot.
      Ganlon is impressed when you take out his goons - you're like candles right
      before burning out.  Brit says the only thing that's burning around here are 
      your flames of Justice, but Rulia, Baran and their entourage show up once
      more to try to get Armana back.  Kusuha sort of expected that Armana was an
      Imperial, but said that Armana looked so lonely that she couldn't just
      abandon her.  She asks Armana why she's running from the Empire, and Armana
      says it all started from her own selfish wish to go out and see how normal
      Earthlings lead their daily lives.  She explains that she has but a little
      time left to her, and tells Kusuha that she's now cured of the notion that
      humans were nothing but a barbaric, warlike race.  She now knows that humans 
      have the same sort of hearts as the Balmar do, and tells you that she'll
      never forget the gentleness Kusuha and Brit have shown her.  Kusuha lets her 
      leave the cockpit, telling Rulia that she's right there.  Armana stoutly
      informs her guardian that the Earthlings had not taken her hostage or
      anything of the sort, and extracts a promise not to lay a finger on Kusuha.  
      Looking back a moment, Armana tells Kusuha that, while they're on opposite
      sides, she's gotten a sliver of hope from how well Kusuha treated her, even
      while knowing her true identity.  Baran for his stoic part will take his
      princess at her word, willing to withdraw given that Armana is safe and
      sound.  Armana tells Kusuha that she and Brit's fight for Earth has made her 
      determined to do what she can for Balmar, and hopes that she can see Kusuha
      again, not as an enemy but as a friend.  She climbs aboard Rulia's mech, and 
      Rulia thanks the Earthlings for treating her princess with such respect.
      However, the rest of the Golems aren't looking to retreat.  Baran is
      astounded by this, but Calico informs him that the only one who can order
      them around is Hazar.  And _his_ orders were to eliminate Kusuha.  Ganlon of 
      course has business with your people too, and isn't planning to pull out now.
      Baran demands to know if they all plan to shame the princess, and Calico
      figures that breaking a royal promise with _Earthlings_ won't matter a whit. 
      Armana pleads with Kusuha and Brit to flee, but Ganlon has other ideas.  Brit
      tries to get Kusuha to escape while he lays down his life here, but she
      doesn't want to hear those words from him.  She couldn't go on living either 
      if she obeyed.  She wants to live by his side, laughing together, crying
      together, and defending the Earth together.  Ganlon says that that's all
      about to end, and advises that they vent their grievances together in heaven.
      However, a certain person disagrees.  It's Irui, who instructs the various
      Swords to gather and defend the whole of the world.  Brit and Kusuha seize
      their chance, and Irui wishes the protection of Gun-Eden on the Four Gods.
      From some other dimension emerges a great, shining light.  Enveloping them is
      the Ryuu-Ou-Ki, whose very breathing Kusuha can feel.  And that's not all -
      she hears other voices speaking to them too.  It's Jaku-Ou-Ki and Mu-Ou-Ki.  
      Ganlon can only recall one other time when the souls of the Four Gods joined 
      as one, not in form or even in body, but in spirit!  He demands to know why
      Irui granted vessels to the Four Gods - are they the true Swords that she
      chose after all?!  Irui vanishes instead of answering his query, and Brit
      recommends concentrating on taking down Ganlon before worrying about where
      she went.
      Baran is very moved by what he's seen, and Armana is glad to see the Guardian
      of this world on the scene.  She vows to Kusuha that she'll fight too, with
      the Emperor and anyone else who threatens the Balmar.  She and her faithful
      servants depart, and Kusuha is sure they'll meet again.  Ganlon for his part 
      seems rather upset that his rightful place as do-gooder seems to have been
      stolen, and vows to wipe out the Four Gods.  Kusuha tells him to bring it on.
      For a Skill Point, take down Ganlon within six turns AFTER wiping out the
      Valk Paal and the Valk Ishar.
      Help arrives the next turn.  Your people are amazed to see the Shin
      Ryuu-Ko-Ou, and Viletta realizes that this may be the power you need to turn 
      the tide of this fight.  Your people are ordered to down the Golems, and
      Retzel takes the time to congratulate Kusuha for her wishes creating a
      miracle.  Kusuha says she couldn't have done it without Brit, and informs
      Ganlon that she's got friends to help her prove that her own version of
      Justice is stronger than his.
      Spectra is worth a High-Performance Targeting System.  Calico has a Hyper
    Over the course of the battle, Ganlon's made a certain decision.  He calls out 
    to Irui, telling her that if she's determined to lend her power to the Four
    Gods he'll forsake her... and see to it that she's punished for forsaking him
    and his whole clan.  He concedes defeat to Kusuha for today, but cautions her
    that the score is nowhere near settled.  The more she fights, the farther the
    Earth and indeed the galaxy will tread down the road to ruin.  He tells her not
    to ever forget that the way she's doing things could never surmount the
    Apocalypsis to come.  Well, it's good that you took out Ganlon and all for the 
    time being, but a certain member of your team doesn't seem to be conscious
    Is Brit through?  Has he truly burned out his life protecting Kusuha?!  How
    could he just die with Kusuha's smile so close?!?!  Banjou knows well that
    sacrifices must be made for the things one loves, but this sacrifice is too
    great.  Benkei is about to lift Brit from the cockpit, but Zengar stops him.
    He says that Brit's soul lives on.  He tells Kusuha to use her ears - she
    should surely hear his voice.  Ryuusei protests that psychic powers aren't some
    kind of magic [Whatchu talkin bout Willis!], but Kusuha decides to give it a
    try anyway.  Zengar instructs both of them not to let despair cloud their
    hearts: on the other side of it is the true dawning.  When Ryuusei asks, Akira 
    says that he can't sense anything, but he's sure Kusuha can.
    Sure enough, it works.  Brit tells her that he can't see her face or hear her
    voice, but he can feel her all the same.  He says that his soul seems to have
    become one with the Shin Ryuu-Ko-Ou.  Kusuha asks him what she should do, and
    he tells her to fight on - he along with the spirits of the Choukijin will lend
    her the strength.  He'll always be by her side, so there's no need to feel
    lonely.  She finally agrees to fight on, for the sake of the world and to be
    together with him.
    Retzel and Zengar are planning to leave again: it's now clear that there's some
    method behind Irui's actions.  While the two of them go off on Irui's trail,
    Viletta says that Brit has been left in the cockpit, his life sustained by the 
    Shin Ryuu-Ko-Ou itself.  Zengar asks her to give Brit a message from him when
    he awakens: "Ichi'i Senshin" - "singular focus", that "There is nothing his
    will cannot cleave."  Viletta smiles, promising to do just that.
    Elsewhere, Armana has been returned safely to the flagship, and has been
    ordered kept under lock and key.  Rulia is anything but happy about that, but
    Baran says that since the military has an operation underway there's no choice 
    but to follow Hazar's orders.  Armana reminds Baran that the army is acting
    contrary to the Emperor's orders, but Calico tries telling Baran that even the 
    princess herself has to right to speak on military matters.  After Baran
    leaves, Rulia suspects that he had to plead with Hazar just to keep Armana
    alive.  Armana's beautiful eyes narrow dangerously at the notion of her, the
    sacrifice to the God of Creation, being held hostage.  Rulia tells her that
    behind Hazar's actions is surely prime minister Shiva - and just as surely, the
    Emperor presumably knows nothing of it.  If so, Armana realizes she's got to
    get out of here at once and return to the homeworld - but Baran seems to have
    entirely given in to Hazar's orders.  And assuming that everyone else aboard
    the ship is loyal to Shiva, there would be no way for Armana to make it back
    home even if she were to escape.  Armana thinks there is, and figures she
    should be able to contact sympathetic military forces if she can just get out
    into space.  What she has in mind isn't guaranteed to work, but there seems to 
    be no other choice at this point.  She asks Rulia to figure out how to get her 
    off this ship, and muses to herself and the absent Kusuha that their peoples
    may not be able to overcome their differences.  But Kusuha taught her to fight 
    for what she loves, and that's precisely what she's going to do.
    Scenario 36. Gekitotsu!  Yuusha vs. Yuusha ("Clash!  Hero vs. Hero")
    Your pilots are mulling over the revelation that "Armana-chan" was from the
    Empire.  Not only does this suggest that there could be loads and loads of
    aliens on Earth without your knowledge, it also seems to suggest that the
    Empire and Earth aren't that different.  Banjou in particular is interested in 
    the fact that Armana displayed none of the class superiority that the Balmar
    you've faced till now did.  It almost comes as a surprise to learn that every
    world has its good and bad people, and Banjou can only hope that the Empire has
    people who feel the same as you do.  The question is raised whether you've
    really got to fight the Empire at all, and Kusuha says unhesitatingly that
    you've at least got to continue the fight until the Golems stop trying to use
    the Earth for their own selfish ends.  She says that while a part of her still 
    hates her psychic powers, a much larger part is devoted to keeping her promise 
    to Brit and combating evil.
    Meanwhile, Gai and the other GGG personnel have been recalled to Orbit Base.
    The Daikuu Maryuu is still basically safe, and can probably hide out for a few 
    months if need be.  It's an open question if your pilots' patience will last
    that long, but a steady diet of Garrison's excellent cooking looks like it
    should avail for a while yet.  In the meantime, you've got little choice but to
    wait for the Security Council to (hopefully) clear your good names.  Banjou,
    however, realizes that the Blue Cosmos' reach is wide, and figures that some
    contingency plans may be necessary...
    The conference is clearly a contentious one, with Taiga squared off against
    Miwa, with Gloval and Riliina (among others) looking on.  Taiga answers every
    charge of treason or abuse of power, and declares that the real problem here is
    certain elements of the government and military command whose principles have
    been allowed to run amok.  Miwa shouts that such principles are only natural to
    be introduced in battle, but Taiga says that if those principles are for evil
    he'll use his authority and his independent forces to strike their bearers
    down.  Miwa demands to know if that's a declaration of coup d'etat, and Taiga
    in turn tells him not to misunderstand: this is not the time for human to fight
    human - it's time to join hands against the common menace.  Both sides fall
    silent, and Gloval says that with the talks seemingly deadlocked he'll declare 
    a recess for three hours time, after which point a decision will be rendered.  
    He asks everyone in the audience to consider that the decision will have
    far-reaching effects on everything in the Earth Sphere, and to take the results
    Gai and Renais explain to Liger that the Alpha Numbers are getting pretty
    stressed in their current situation, especially the children.  Gai is worried
    about today, the day when the Council will declare its decision, but Liger
    assures him that Taiga and the others will exonerate the Alpha Numbers.  He
    then explains why everyone's been called back to Orbit Base: another theft of
    Q-Parts.  These objects have been discovered all over the Earth while your
    people were off in space, and emit enough energy to surpass even the G-Stones. 
    The Q-Parts were scattered to various laboratories worldwide in the hopes of
    preventing their misuse, but two of them have already been stolen.  Papillon
    then comes in, announcing that she's ready to analyze the remaining two.  This 
    former member of Chasseur is now working as a GGG operator, and is very glad to
    see Renais again.  She actually has a form of precognition called Sensing Mind,
    but she warns mildly not to expect too much from her - she failed entirely to
    anticipate recent world events.  Oh, and it just so happens that the exotic
    Papillon is Entouji's lover.
    After she heads back to the lab to get ready for the experiment, Liger rather
    coyly says that there's no clue who's behind the thefts - except one.
    Witnesses at the scene of the crime describe the perp as a grade-schooler, both
    from his stature and manner of speaking.  It's a mortal lock that whoever it is
    will be attacking Orbit Base next, and Gai and the others are to buy Sakon
    enough time to finish analyzing the Q-Parts...
    However, it may be too late.  An immense explosion rips through Orbit Base,
    centered at Papillon's laboratory.  A surveillance camera is still active, and 
    shows the perp to be... Mamoru!!  Who, last we checked, was supposed to be on a
    trip with Galeon to Galeoria.  In fact, Galeon is here and seems to be helping 
    Mamoru make good his escape.  Gai rushes off in hot pursuit, but the others
    head to the lab first.  There they find a tragic scene, with Papillon's life
    slowly ebbing away amidst the ruined gear and broken glass.  She tells them
    faintly that she now knows one thing: the galactic abnormalities you all have
    observed have the same galvanic running through them as the Q-Parts do.  She
    warns Renais to beware of the child, from whom she can't feel the breath of
    life.  She breathes her last in Entouji's arms, and Renais vows revenge...
    Gai has pursued Mamoru to Earth, and the Security Council looks on.  Mamoru
    says that terrible things are happening out in Space, and says that he's got to
    have the Pas-Q Machine to stop it (that would be when all Q-Parts are joined
    together).  Mamoru smiles and says that while a few sacrifices were necessary
    along the way, he's now all set to save the universe.  He won't say more, but
    Gai follows him and yells that people have died because of him: he'd damn well 
    better explain better than that.  Mamoru says there's no time, and decides that
    he'll leave by force if he has to.  He actually summons the Gao Machines and
    performs Fusion into Gaogaigar.
    Your people are rather disturbed at the almost mirror-image machines.  The Star
    Gaogaigar is no fake: Mamoru says he's acquired the power of the Lord of
    Heroes, and Renais is quick to point out that he's also killed Papillon.  Your 
    people beg him to say it ain't so, but after a few moments he tells you that
    the same thing will happen to you if you get in his way.  He somehow creates a 
    number of Zondar-like adversaries for you to fight, and your people urge Gai
    himself to go and stop the renegade Mamoru, since he's probably the only one
    that can.  Renais warns Gai that while she supports him trying to figure out
    the truth, she'd better not catch him pulling his punches.  Goldymarg insists
    on coming along as well, and the two fly off after Mamoru.  Misato then takes
    charge, ordering everyone to stop the bad guys and minimize damage to G Island 
      Beat all bad guys within six turns for a Skill Point.
      One of the enemies has a Hybrid Armor.  Another has a Super Alloy Z.  Another
      has Chobham Armor.  Another has a second Super Alloy Z.  Another has a
      Zolmanium Alloy.  The Fifth Angel has a Cost Down.
      On 1.5, Miwa berates your people for having the gall to start fighting when
      they're mere guests here.  Taiga demands to know why he can't see - they're
      fighting to save the city even when _certain_ people want their head.  Miwa
      counters by saying that the mechanical lion is also under GGG control, and
      that it's only right that they should execute traitors in their midst.  Hana 
      has been watching all this in silence, wondering if it was really Mamoru she 
      saw.  A voice from the shadows advises her to get out of this dangerous
      Once you take down enough of the bad guys, a very strange and ugly feeling
      descends over certain people in your party.  An Angel appears, and one you
      defeated during the Balmar War too.  Given how these beings were formerly
      trying to break into NERV, what the heck is it doing here now?!  Your people 
      well remember the force if its particle beam, but you have no real other
      option but to kick its ass anyway.  Shinji muses that this might be why he
      and the other Children were gathered together, and vows to fight on until he 
      figures out why his father summoned him.
    Misato is very worried why the Angel is here - to cause the Third Impact, or
    for some other purpose.  Azrael in turn is impressed by this monstrosity,
    realizing that this must be why the old men contacted him.  Your people leave
    the battlefield immediately after the Angel is toast.  Meanwhile, a certain
    familiar boy ponders how rough a certain person seems to be playing.  "He"
    really wants your people close by, but the old men and a certain other person
    aren't going to take this lying down.  He notes that Apocalypsis and the
    Akashic Record are now within man's grasp... as well as the key to the end.
    Gai meanwhile has been pursuing Mamoru, who with the help of the Pas-Q Machine 
    has become one with Gaogaigar.  He savors what he thinks is the power of the
    Lord of Heroes, but Gai tells him he's got it all wrong.  What he's got isn't
    power, or so Gai says, but Mamoru counters with Broken Phantom.  Gai is shaken 
    but okay, and he orders Goldymarg not to intervene.
      As the battle progresses, Gai realizes that Mamoru is deadly serious.  He
      demands to know why Mamoru didn't come and ask the rest of your people for
      help if the universe is so imperiled.  Mamoru says that time is too short for
      even that.
      Mamoru is worth an S-Adaptor.  Unfortunately, the power of the Pas-Q Machine 
      lets Mamoru regenerate and fight on.  Gai finally summons Goldymarg, saying
      that he'll take responsibility for whatever occurs.  Mamoru isn't about to
      let Goldymarg use the Goldion Hammer, and the rest of your people show up
      just in time to see Mamoru use True Hell and Heaven to hose Goldymarg's ass. 
      Your people are raring to take revenge, but Gai orders them all back - he'll 
      finish this himself.  Mamoru announces that he's about to surpass Gai, and
      nearly does the trick.  But Gai isn't quite done yet, and counters with his
      own Hell and Heaven.
    As Mamoru and Gaogaigar falter, Gai tells Mamoru that he's forgotten something 
    very important: the winner is always the one with greater courage!!! In the
    aftermath of the almighty explosion, Gai holds the shattered Mamoru in
    Gaofighgar's hand.  Mamoru, in obvious pain, wonders why Gai insists on getting
    in his way so much when the universe is in peril.  The glint returns to
    Mamoru's eye and he raises his hand to strike, when a blast of energy from
    above knocks him well clear of Gai.  An unseen voice tells Gai not to be
    deceived: it's Kaidou, who says that what you see before you is not the real
    Latio.  In fact, the imposter begins to dissolve into light as a mysterious
    figure overhead watches.  This confirms Kaidou's worst fears: it's one of the
    eleven Sol Lords, Palpalepa.  He wants the Pas-Q Machine back, and before you
    realize it a battleship-class machine approaches from overhead and starts
    blasting away at your flagships.  Palpalepa says that his people are those who 
    must fulfill their duty, and should anyone get in the way, they will be
    eliminated.  He tells Latio that J is nowhere to be found in this universe, and
    Renais and Hiroshi try to intervene, only to get summarily blown back by
    another Sol Lord.  Palpalepa repeats his warning to Gai, and the two vanish
    into the sky.  Kaidou isn't very happy with these "guardians of the Solar
    Meanwhile, Hazar gets word that Armana has departed again, probably Rulia's
    handiwork.  Baran wants to go off after her, but Hazar tells him he can't trust
    him to not take the princess' side.  Spectra tells Hazar that she suspected
    this might happen, and attached a transmitter to the princess' mech.  He orders
    Ace to go after the princess, and tells him to take _extra_ special care of
    Kaidou relates how, three months ago, he and J were thrown by The Power
    backlash into deep space after the destruction of Zed Master.  Where they ended
    up was somewhere far outside the galaxy, allowing them to gaze down on it.  And
    there they saw "it", the galaxy contracting faster than the speed of light.
    They used ES Drive to travel to the center of the phenomenon to see what was
    going on, and that's where they discovered the Pas-Q Machine and Latio, locked 
    in combat with the Sol Lords.  J sent Kaidou with the Pas-Q Machine to Earth,
    and stayed behind to fight at Latio's side.  What you just fought with was a
    Replication, sent to Earth to recover the Pas-Q Machine.  This Replication
    occurred as a side effect of Mamoru touching the Pas-Q Machine in the first
    place, and ought to have fought at his side with the same heart as Latio
    himself, but the Sol Lords appear to have brainwashed it.
    As for the Sol Lords themselves, they were programs created to preserve the
    Trinary solar system.  Given that that system is no more, it seems likely that 
    they're simply trying to fulfill their original mission at the Earth, using the
    Pas-Q Machine.  This gadget is the core of the preservation apparatus, and to
    learn whether or not the real Mamoru and Galeon are okay, there's no choice but
    traveling to the Trinary solar system to find out.  But what about this
    galactic contraction thingie?  Sakon says there's a very simple explanation: a 
    balloon shrinking is a sure sign that there's no air left inside.  In layman's 
    terms, it means the galaxy is fux0r3d.  It's not clear what the Sol Lords have 
    to do with the contraction - perhaps they're just trying to save their own
    homeland - but the connection is definitely there.  Could _this_ be the reason 
    the Macross fleet experienced such bizarre time flow?
    The conference finally reconvenes, and Gloval hands down the decision.  For
    numerous instances of disobeying orders, cowardice in the face of the enemy,
    development of various dangerous forms of energy, and numerous other offenses, 
    the Alpha Numbers, and everyone even vaguely connected to them, are to be
    exiled from the Solar System.  Kuttner is on the scene, and voices dissent at
    this - did the Council not just witness how the Alpha Numbers fight for the
    Earth?! Miwa tries to belittle the words of the former Docougar member, but
    Kuttner says that that puts him in that much better a position to know what
    your people are about.  Besides, he's an officially-elected high official in
    the government and a member of the Council - and he's in no mood to take shit
    off some punk-ass jarhead who only got back here by riding someone else's
    coattails.  Kuttner urges Riliina to add her voice, but Riliina is silent.
    Taiga can only watch in shocked silence, and Gloval orders him to lead the
    Alpha Numbers to Icarus within 72 hours.  Once there, they are to use the Gate 
    to depart at once.  And, he will accept no questions, and no appeal.  Taiga
    says he'll accept that if it's indeed the will of the Council...
    Scenario 36X.  Basara Hourou ("Basara Wanders")
    Muu never believed in his wildest dreams that saving Heliopolis would lead to
    getting kicked off the Earth wholesale.  Kou agrees, saying that goes beyond
    even the usual unfair treatment your people get from certain quarters.  Shinji 
    wonders aloud if you'll ever be able to return, and although Asuka is
    indelicate about it, the rest of the crew agree with her - Shinji needs more
    positive thinking on that score.  Focker looks at this as a good chance that
    Gloval's given you all, a chance to figure out what's contracting the galaxy.  
    Mylene is still very indignant over the whole matter of maybe never seeing
    their homeworld again, but Basara isn't bothered - isn't that why they all
    joined the colony fleet in the first place?  Besides, this just means more
    freedom to do whatever you darn well please, though Mylene huffs that Basara
    pretty much does that anyway.
    Speaking of colonies, it's a shame that the planet with (almost) the same name 
    as the "pink princess" Lacus got wasted.  Come to think of it, Mylene angrily
    asks where the heck Basara was while everyone's ass was on the line.  As he
    said before, he was out seeing the galaxy - the REALLY MUGE galaxy.  That
    doesn't compute for Mylene, who asks him to be much more specific.  He says
    that there is no "more specific", and walks off with Mylene grousing at his
    As he's walking, Basara spies a certain girl bearing flowers, who's been a
    constant fixture at his concerts throughout the game.  The girl manages to run 
    into The Hatter, making no reply when he says he's sorry and running off.
    Back in his room, Basara strums his guitar and thinks back on how he really did
    see the galaxy - and better than that, he's now certain that his songs reached 
    her heart.  He thinks back to when he left Battle 7 on Sybil's tail...
    A bunch of Imperial soldiers are mixing it up with Gigil, startled to see
    remnants of the Barooda here.  Basara flies into the fray, yelling at them all 
    to knock off their fighting and listen to his song.  He quickly recognizes
    Gigil, and rapidly asks him what happened to Sybil.  Gigil irritably tells him 
    it's none of his business and not to talk to him so casually.  Meanwhile, the
    Imperials recognize Basara as one of the targets Etsilla mentioned: their
    commander orders his men to capture Basara and blow away the other mech if need
    be.  As Basara starts firing back with his singing, Gigil realizes that any
    hope of making the Imperials fight Basara while he slips out the back is likely
    in vain.  On the other hand, Basara's singing might just lure Sybil back
    here...  Plan in hand, he tells Basara to do whatever the heck he wants and to 
    leave the fighting to him.  He warns Basara not to get in his way, and Basara
    says that that's his line.
      Basara rapidly discovers that his songs aren't working - but why?!
      It quickly becomes clear to the Imperial commander that Gigil isn't just
      another brainwashed soldier.  Reinforcements arrive, and Gigil foolishly
      heads over to take them out too.  Basara warns him to think twice, but Gigil 
      yells back that he can go find a short pier to walk off - while _he_ actually
      does some work around here.  Suddenly Gravil arrives and starts blasting the 
      Imperials, with Gavil not far behind.  He thinks he's beautifully in luck,
      finding Gigil and Basara when who he was looking for was Sybil.  He won't
      tell Basara what he's up to, but says his beauty led him to him, and plans to
      capture his ass.  Gigil responds to this by firing at him, yelling that he
      won't give the Anima Spiritia away to anyone.  Gavil doesn't like him turning
      on him, and says that it'll cost him his life.  As the two Barooda square
      off, Basara vows to make Gavil hear his song this time.
      But as he learns, his singing _still_ isn't working, and as Gavil mocks him
      he struggles to figure out what's wrong.
      Once you take down Gavil, he'll be furious that you're staining his beauty
      this much and order Gravil to take Basara down.  Gigil furiously gets in
      Gravil's way, yelling at Basara not to cause this much trouble to others.
      Basara asks why Gigil saved him, and Gigil yells that he did nothing of the
      sort - he's using Basara to get Sybil to wake up.  Basara doesn't get it -
      Sybil's already awake, isn't she?  Gigil yells at the top of his lungs that
      Sybil isn't awake at all, she needs way more Spiritia, and Basara's the only 
      one who can give it to her.  Gritting his teeth, he tells Basara not to
      worry, he'll kill his sorry ass as soon as Basara's done his job.  Gavil
      finds Gigil's devotion to Sybil quite beautiful, and says he'll see just how 
      deep it runs.  Gravil manages to grab Basara, and before hauling him off to
      Gepelnietche Gavil promises Gigil the beauty of an agonizing death.  Gigil
      refuses to flee for his life, saying he's got... to wake... Sybil up... Gavil
      is impressed by such beautiful feelings, but notes that flowers are more
      beautiful when they wither than when they bloom, and strikes what looks like 
      the fatal blow.
      Apparently the sight of this clears Basara's head, and beautiful passion
      begins pouring from him.  Even the Imperial soldier feels his heart heating
      up at the sound of Basara's singing - not like anger or hatred, but some
      deeper emotion.  So _this_ is what passion is!  As Basara sings his song, the
      Imperial suddenly starts to wonder why he's here and Gravil flees in terror.
      Gavil tries in vain to down Basara, and the Imperial soldier marvels at the
      power of what Etsilla called the Anima Spiritia.  Even Gavil realizes in
      short order that he'd better do something fast lest his beauty be rubbed
      away.  He prepares to charge in, saying that this one attack is so beautiful 
      it can't fail.  Bu the Imperial won't let him, and he decides there's nothing
      for it but a beautiful retreat.
      The soldier explains to Basara that he seems to have been somehow brainwashed
      to work for the Empire.  But Basara's song made him remember something
      important: his home planet, his family and friends... and his lover.  He
      tells Basara that this is the best concert he's ever seen, and a grateful
      Basara asks him if he's seen a girl flying around in a ball of light
      anywhere.  No, unfortunately - all he knows about is an abnormal energy
      reading in an active volcano nearby.
      That's what Gigil, still very much alive, was waiting to hear.  He hurries
      off, and Basara tells the soldier that he's headed off too to let Sybil hear 
      his song.  The soldier isn't going back to the Empire anymore - he'll use
      whatever means necessary to get back to his home planet.  Basara lets him
      hear one more song first, a song to give him the courage to travel the great 
      distance back.
      Basara then arrives at the volcano, only to find that the earth is in great
      upheaval - hardly safe conditions.  He hears Gigil's screams, and runs over
      to find Gigil hastily trying to get to Sybil.  Basara can see the electricity
      surrounding her, though Gigil apparently can't.  Touching that would likely
      be fatal, and when Gigil doesn't believe him Basara tells this shitty-assed
      kid to back off.  Gigil must like getting said ass Tazered, because he simply
      refuses to stop trying to wake Sybil up.  Basara has a much better way of
      pulling it off with his songs...
    Basara recalls how the ruins on that planet seemingly responded to Sybil's
    awakening.  And Sybil then took him and Gigil on a tour of the galaxy.  Such
    wide, deep scenery - and Basara is now determined to sing loud enough and deep 
    enough that the whole galaxy will hear - hear the sound of his heart.  Mylene
    then storms in, expecting a fight to get Basara to help set up for their next
    concert.  Basara agrees without complaint, and the startled Mylene asks her
    puffball Gubaba if something is wrong with Basara (like it would know).  Basara
    tells the galaxy to wait - he'll let it hear the Fire Bombers' music soon
    Scenario 37. Hatenaki Tabiji no Hajimari ("Start of a Never-Ending Journey")
    Gloval is sitting in his office, reflecting how he's entrusted another cruel
    mission to Focker and the others.  Claudia is sure the Alpha Numbers will
    understand, but Gloval says that even if they do, it doesn't make the way he's 
    gone about it any more honorable.  Claudia figured he'd say that, and has taken
    the liberty of adjusting his schedule a tad.  In come Kuttner and Riliina, who 
    with Gloval intend to see the "exiled" Alpha Numbers off personally.  Gloval
    praises her as the best secretary in the world, and Claudia continues to hold
    out hope that one day she'll be able to be with Focker.
    Elsewhere, Azrael is furious with the Council's decision, which has Miwa
    puzzled.  Miwa says that he's quite relieved that their former SDF commander
    showed no mercy in his decision, but Azrael shouts back that he ordered Miwa's 
    people to grab the Alpha Numbers' warpower for their own.  While it's true that
    the troublemakers will be gone, it's also true that they'll be forced to stop
    their plans halfway.  He grudgingly hands it to Gloval for being enough of a
    strategist to read his intentions and put the Alpha Numbers beyond his reach,
    and laments further that the old men will be quite upset when they hear that
    he's let the artificial human slip through his fingers.  Miwa tries to soothe
    his superior, saying that the Zaft should pose no threat to the massed might of
    the Federation - heck, neither will the aliens or the Subterraneans.  Azrael
    smirks and says that seems rather doubtful given Miwa's track record, which
    infuriates Miwa no end coming from a mere "arms merchant".
    Natarle then comes in, expecting to begin military work.  Instead, Azrael
    introduces her to Miwa as his chauffeur - though he quickly says he was joking.
    He's posting three new mecha on her ship as observers, and Miwa is shocked to
    realize that she's actually a _captain_, and a very skilled one too.  Good
    enough to command the second Archangel-class vessel, in fact.  As for Synapse, 
    Azrael's had him thrown in the clink, and figures that he'll probably get
    executed eventually.  Even Miwa begins to wonder just how much pull this guy
    has inside the military, and Azrael says that it's his good fortune to find his
    new captain so young and beautiful.  Azrael's plans are to head to space, and
    tells Miwa to amass his forces on the moon.  Miwa protests that that would
    leave the Earth defenseless to the Subterraneans, but Azrael observes that Miwa
    doesn't seem to have realized his position yet: he's at Azrael's beck and call.
    Miwa hesitates, and finally accedes.  He then tells Natarle to come with him
    for a bit of Coordinator extermination, all for the sake of this blue, pure
    Things are bleak at Icarus.  Chain is very sad that she can't even see Amuro
    off, but Nina is sure that the Heavy Weapon System she included for the Nu
    Gundam will amply demonstrate her feelings.  Erica councils patience, until the
    Alpha Numbers return and the true battle begins.  Meanwhile, Tashiro greets his
    old friend Captain Gloval - or rather, Secretary-General Gloval.  Neither
    expected to meet each other again like this, and when Gloval asks Tashiro says 
    that, as could be expected, the Alpha Numbers couldn't hide their alarm when
    the decision reached them.  Some of your people understood the purpose behind
    his order, but Gloval is still regretting the fate he's sending your people
    to.... even if every last human on Earth was sent forth, it probably wouldn't
    be enough.  Riliina believes that your people can do it... as the only thing
    she can believe in now...  Oota assures them all that your people have fought
    all this time for what they love and believe in, without thought of reward.
    Surely they'll head forward without ill will in Amano's view, and Kuttner can't
    begin to find words of suitable admiration for his one-time foes.  Oh, and
    those left behind have a plan to push forward: the Carneades Project, upon
    which the fate of man and indeed all life rests.  Oota is sure that Jupiter,
    imbued with THE POWER, will do the trick, and that's why your people must be
    sent to space.  They must stop the contraction phenomenon, and find out more
    about the Protodevlin.
    Tashiro's second comes in to announce that preparations for departure are
    complete, including transfer of new armaments for the EVAs.  Gendou is, as
    usual, nowhere to be found, but his shipment of EVA goods to Icarus means that 
    wherever he is, he seems very well informed.  Gloval doesn't like the wildcard 
    of Zeele and the returning Angels, and unfortunately a certain set of women
    haven't made it in time for the launch.  Amano says that they'll SURELY be here
    Your people are variously unhappy about leaving so much unfinished business on 
    Earth.  Amidst the bellyaching, Ryouma asks a rather piquish Cosmo what he felt
    when his colony fleet left Earth.  After a moment, he admits he was very
    nervous - but more than that, he was hopeful.  Ryouma digests this, and says
    that the rest of your people need to learn from his example.  Cosmo seems glad 
    that someone is finally listening to him, and tells Ryouma not to worry about
    Earth anymore, and to worry about himself instead.  Ryouma thanks him, but
    Cosmo says no thanks are necessary - after all, they're all comrades.
    Camille is still fretting over the same despair that Char grappled with.  But
    he's learned that leaving your group and trying to follow in Char's footsteps
    will change nothing, and Amuro tells him to come along for the ride if he's
    troubled - he may just find his answer at the end of the fight.  Judou wonders 
    what he's referring to, and Amuro recalls how Newtypes are said to be a new
    strain of humanity more suitable for the environs of space.  And yet human
    souls have a tendency to be drawn back to Earth's gravity well.  But if you can
    get far enough away, without any place to return to, perhaps mankind really
    _can_ find something new - perhaps even the future that Char was hoping to
    Kira meanwhile has begun to suspect that the war he's been fighting between
    Natural and Coordinator is irrelevant. [Gee, ya THINK?] Humanity as a whole
    might be to blame for man fighting man, and Aslan can see where he's coming
    from.  But Zechs has a thought for them: like them, he had cast off his
    homeland and everything related for a very tenuous belief.  As Aslan quiets
    Cagalli's objections, he tells them that the actual value of ideals and beliefs
    is best seen once you crash into the wall.  Duo says that unlike in manga,
    there's no such thing as "justice will prevail" - but Wufei disagrees.  It
    _will_ prevail as long as it's in your people's hearts.  Basically, all your
    people are doing is taking that kind of fighting spirit on the road - and
    assuming you want to save all of mankind, you can't let this journey fail.  As 
    Kusuha and the others try to muster their resolve, Midori notes that there
    seems to be an extra container among your luggage.  Well, mistakes happen with 
    this big a logistical nightmare and whatnot, right?
    The time to leave has finally arrived.  You've now got a better idea of how to 
    navigate than the last time, but Liger warns everyone to stay on guard: there's
    no telling what this Gate thingie will do to you, or when.  Entouji is still
    locked away in his room in grief over Papillon's fate, and Hyuuga says it's now
    entirely up to him if he can recover or not...
    But you're not quite ready to leave yet: the Golar Golems are on the scene,
    having wiped out the Federation observers to get here.  Max is quite confused: 
    wasn't it their purpose to draw you out into space in the first place, to fight
    with their enemies?!  Well, you gotta fight them anyway.  Ryuusei notes that
    Hazar isn't around (off chasing Irui?) and Shinji now knows that his father is 
    watching him from afar - he thinks to his father that this is everyone's fight 
    he's taking with him out of the Solar system.
      Obliterate all foes within six turns for a Skill Point.
      One of the enemies has a Booster.
      Once you kill enough bad guys, Ace and his contingent show up.  Armana is
      shocked to see them here, and Rulia says it seems they already know that
      they've hidden out on your ship.  Cosmo has to be the one to tell your people
      to keep a stiff upper lip and fight these guys off, and help shows up from a 
      very unexpected source - a battleship over twice the size of a Colony(!).
      From it emerge two enormous robots: the Gunbuster crew is here to help save
      your ass.  Riliina is aboard the battleship, and she asks your faltering
      [damn plot BS] people to fight, and that this aid is all she can do for you. 
      Their battleship, the Eltrium, isn't actually finished yet, but when it is,
      the true battle will begin.  Tashiro won't permit any of your people to die
      until then.  Noriko's coach reminds her to keep her courage and guts about
      her to the ends of the galaxy, and all your people exchange a rather fonder
      farewell with those staying behind before pressing forward with the battle.
      The Skill Point condition changes to include taking down Ace's ship last.
      Other enemies have a Magnetic Coating and a Dual Sensor.  Another has an
      As you continue to pound Ace, you begin to hear Blue Danube through your
      earphones.  Who should arrive to see you off but the Docougar.  As Bundorl
      asks Remy to stop calling him "Bun-chan", Kuttner tells Riliina he was
      figuring on acting as the Security Council's official "overseer" of your
      people off in deep space.  Kernagul wasn't well suited to corporate life
      anyway, and Remy begins to actually succumb to Bundorl's rhapsodizing about
      the beauties of space.
      Ace is worth a Gravity Territory [holy shit, haven't seen one of those in
      eons!]  He figures he's gathered enough data, and abruptly Hazar and his
      goons appear amongst you.  He doesn't mind your people heading out to space, 
      but he wants a certain thing you've borrowed from him back.  He's not willing
      to tell the likes of Ryuusei precisely what that thing is, but before he can 
      gloat any further the Gate begins to kick into gear.  Bright orders your
      ships to get close to each other and warns Tashiro that he'd better leave
      lest he get dragged along too.  Tashiro and Gloval are leaving the future of 
      mankind to you and bail, but Hazar is willing to risk getting Crossgated to
      get Armana back.  He does _not_ want the Emperor to figure out what he's up
    Scenario 38.
    Things are looking grim - City 7 and the Daikuu Maryuu are still close to
    Battle 7, but the other ships have been separated somehow, and all the former
    Docougar members have been completely lost.  Misa runs down the mecha this ad
    hoc fleet has managed to recover.  You can decide where your main character
    ends up - if it's the Soloship, go to 38S.  If it's the Battle 7, go to 38B.
    Max has word sent to the Ral Kairam that they're all to meet up at the center
    of the contraction once they all return to real space.
    Scenario 38S. Unmei no Honou no Naka De ("Amidst the Flames of Fate")
    The Baff Clan are hard on your heels as you exit hyperspace, despite you
    warping out in rather arbitrary coordinates in deep space.  And they are known 
    to be able to follow you even through DS Drive.  Just how wide is these dudes' 
    range anyway?!  It hardly seems fair that they keep attacking you, but if you
    want to stop the contraction you can't hang out here too long.
      After damaging Geejay enough, he tells you not to think of his new machine as
      one of those crummy gravity well-oriented mecha.  He prepares to fire some
      weapon that will blow out Ideon's circuitry... or rather, the circuitry of
      its pilots.  This trades on the fact that Ideon responds to willpower - and
      if your pilots are deprived of that...  Things would be looking grim, except 
      Cosmo is such a hothead that a little headache actually makes Ideon respond
      to him more.
      Geejay's sorry ass is worth a Biosensor.
    As soon as you've immobilized the enemy, Bes has all your people gather
    together so you can escape via DS Drive to Caral.  Geejay still vows to follow 
    them though...  Caral is a planet which was colonized before Solo was - but
    appears to have been attacked in the meantime.  Given how badly things have
    been damaged during the fight, you've got no choice but to set down anyway and 
    Aboard the Gaburo Zan, Geejay tells of the giant's escape from the kekkai.
    Dalam would normally be happy that his prediction of Ideon's power was
    accurate, but... The question is still open how the heck to catch the thing.
    Geejay wonders why the Logo Dauians have set out into space in the first place,
    and Dalam figures it's a general invasion - presumably it's only a matter of
    time before they try to take over his galaxy too.  Geejay says that that's all 
    the more reason to get their hands on the thing, but Dalam recalls the old
    legend that Ide shines for the righteous.  Is their side really that righteous?
    Geejay thinks so, at least where defeating their enemies back home is
    concerned.  And given how the Orme Conglomerate has given them this ship and
    all this money along with the order to grab the giant, there's little choice
    but to believe in that.  Heck, they might even be able to take down Halulu if
    they can grab the giant...
    Meanwhile, Liger and the crew have been able to pinpoint pretty much where the 
    contraction is centered.  But with spacetime so unstable, you can't just DS
    Drive straight there.  If you tried, you might get stuck in subspace forever,
    which comes as small comfort to Ryuusei and the rest of your crew.
    As for the city here, it's pretty much a shambles, and shows signs of being
    recently attacked too.  The Soloship folk, with Cosmo in the lead, are pissed
    at the sight and make it clear that they don't think the first-timers in space 
    would understand.  Shinguji tells them that he's had about enough of their
    martyr complex, and Hayato points out that whatever the past might be, in the
    present, you're all out here together.  Benkei adds a few words of
    conciliation, and Moela apologizes for his choice of words - he knows well
    enough that now's not the time to be fighting amongst yourselves.
    That would be because there are no signs of life, as Akira runs over to report.
    Analysis shows that this is indeed the Baff Clan's handiwork, and the kids
    really want to believe that the Clan can't have gotten everyone.  Cosmo tells
    the kids to come with him and search if that's what they believe, but before he
    gets far one of those survivors nearly shoots him dead on the spot.  She yells 
    at everyone to get off her planet.  Fortunately, your people convince her that 
    you're on her side.
    Fortunately, Cosmo only received a flesh wound from Kitchin, who's explaining
    what happened to Bes and Bright.  Cosmo smiles and says he's going to go talk
    to this girl who shot him too, and your people aren't sure whether to admire or
    lament his tough-guy attitude.  Well, it'll probably help him live longer than 
    Fard, who is sobbing inconsolably after basically stubbing his toe.  In
    principle, guys are supposed to cry less than girls, so if he really has a Y
    chromosome he'd best stiffen that upper lip.
    Cosmo then introduces himself to Kitchin, who apologizes for nearly blowing him
    away before.  That said, she seems inclined to blame him for bringing the Baff 
    Clan down upon her world, since she's now heard they're after Ideon.  Cosmo
    tries to assure her that's not true, which mollifies her somewhat.  After all, 
    not only her father (a soldier) has died, but countless other people as well.  
    She'd like them all to leave as soon as possible, and Cosmo says you're all
    planning to do just that as soon as repairs are complete.  Well, it's kind of
    too late, and Cosmo rages against his fate of being turned away at every door
    (including Earth).  He's not running all over the place because he wants to,
    but because he has no choice.  When she asks, Cosmo tells Kitchin that he's not
    sure if his fight will ever end, given how badly the Clan seem to want Ideon.  
    She suggests he just hand Ideon over, which Cosmo and the others of course
    thought of already.  But since you're all effectively prisoners of Ide, you
    can't hand it over even if you wanted to - and even if you _could_, you'd all
    get slaughtered anyway.  She seems to want to chat a little longer with him
    Certainly Cosmo seems to prefer hanging out with Kitchin to listening to
    Karsha's hysterics.  The womenfolk are pretty sure it's a budding romance,
    though Kalala notes sadly that if Kitchin isn't inclined to come with you that 
    romance seems destined to end quickly.  Well, Judou takes the view that once
    the fighting is over Cosmo will have all the time in the world to come back
    here, which seems to cheer Kalala up considerably.  The Soloship technicians
    take the opportunity to fiddle with the giant cannon at the Soloship's heart - 
    a weapon that none of your people managed to notice until now.  Joliver isn't
    surprised - it's half sunken into the floor and strongly resembles part of the 
    engines anyway.  But there's little time to think, since the Baff Clan are at
    it again.
    In fact, at the moment the Soloship is immobile, making it that much easier for
    Geejay to target.  Cosmo is nowhere to be seen, so your people will have to
    keep the Clan away from the Soloship for now.
      Clear the map within seven turns for a Skill Point.
      On 1.5, the attack is causing damage in the city.  Cosmo tells Kitchin to
      take the other survivors to the Soloship, but she says she can't bear to
      leave this planet, her home.  As more stuff blows up around them, Cosmo tells
      her that he'll put his own ass on the line to protect the planet, and runs
      Meanwhile, people are scrambling to get organized aboard the Soloship, all
      except Fard, who is cowering in fear as usual.  Moela's angry shouts to get
      his ass in gear are of no avail, and he tells Labor that looking at this
      pathetic pile of blubbering reminds him of how he used to be himself.  Her
      softer touch with Fard seems to be getting results, so Moela's mood improves 
      a bit too, and he tells Fard that he's leaving the kids to him while he goes 
      and fights.  Fard then gives Moela his precious doll, saying that he'll be
      able to try real hard even without it.  It's pretty clear to Fard that Labor 
      has a thing for Moela...
      Cosmo shows up on turn two.  Karsha asks if he was hanging out with that
      little Kitchin girl, and Cosmo smiles and asks if she's jealous.  She feigns 
      being wounded, and Moela tells them both that they're going to have to fight 
      twice as hard to make up for all the time they've lost.  Moela has his woman 
      and all those kids to fight for, and as Cosmo looks on in surprise Moela
      explains that he's been a bit too pessimistic about the direction mankind's
      fate was moving in until now.  But he says he's now found a way for that fate
      to turn good, and the rest of the crew has utterly no idea what the heck he's
      babbling about.  I mean, loving Labor and all is fine and whatnot, but it's
      all rather sudden, plus you're in the midst of fighting for your lives and
      Geejay is worth a Chobham Armor, but he's not done yet.  Once you take him
      down a whole horde of Dalam's men show up, and with the Soloship still
      immobile you can't just flee with DS Drive.  Banjou notes that this is your
      first real do-or-die situation since going to outer space.  It's clear who
      you've got to take out: the enemy leader, which is the victory condition.
      Dalam is worth a puny Hybrid Armor.  Dalam isn't going to go down so easily, 
      and rapidly advances on Ideon.  He decks the B Mecha, badly injuring Moela.  
      Moela yells at them to worry about taking Dalam down, instead of him.  Cosmo 
      is in much the same state, and the last thing he's gonna take is Dalam
      underestimating him twice in a row.  He drop-kicks Dalam's sorry ass halfway 
      across the city, and unfortunately Dalam is headed right for the shelter
      where Kitchin and the crew are hiding out.  As the entire city block gets
      leveled, Cosmo's emotions reach their peak, and Ideon responds in kind.  The 
      Soloship does too, and now's the only time you could actually escape this
      place.  Banjou reports sadly that there are no survivors (making it easier to
      justify leaving) - is this your fault for coming to this planet in the first 
      place?  Even if so, you can't just stay here, especially with the Baff Clan
      closing in again.  Dalam, having escaped his exploding mecha, isn't about to 
      let you leave and summons another wave of stooges, but Joliver yells at Cosmo
      to use the Ideon Gun, apparently one of Ideon's weapons, which is aboard the 
      Soloship.  Techno tries to point out that they've not even tested it yet, but
      Cosmo will use anything that comes to hand if it'll wipe out the fucking Clan
      any faster.  Oh, it wipes out the Clan alright - friend and foe alike are
      aghast at this manifestation of the Power of Ide.  Dalam probably wisely
      flees the scene, leaving Geejay behind.  Geejay is furious, but he's prepared
      for this eventuality.  Moela isn't in that good of shape either, but he's
      impressed at the sight of the light that is changing everyone's fate...
    Unfortunately, he won't be around to share that fate with you all.  Cosmo will 
    make it, but he's had to get a blood transfusion from Kalala, since there were 
    no other sources of O blood.  Pretty incredible luck that people from another
    _galaxy_ would be compatible as blood donors, eh?
    Meanwhile, the rest of the crew is surveying the extensive damage to Ideon, and
    pondering the terrible might of the Ideon Gun.  Cheryl notes that it wasn't so 
    much "loaded" aboard the Soloship as "hidden" there - she realizes that if you 
    misuse this monstrosity it will only bring you all to grief.  Camille tells her
    to be more confident - to defeat your remaining enemies, you've no choice but
    to go forward.  He cautions her to avoid saying such things again lest she just
    make everyone nervous, and Misato adds that Cheryl, the most knowledgeable
    about Ideon, will surely do the right thing with this new weapon.  As Cheryl
    and the others prepare to redouble their investigations, Misato warns against
    getting _too_ absorbed... it's not unknown for people under such circumstances 
    to break down.
    As it turns out, you've got a stowaway - it's Geejay, who instructs Cheryl to
    remain quiet so he won't have to hurt her.  He angrily tells her that he's no
    longer after Kalala - he merely wants to know what Ide really is, and what the 
    "good power" it points to is all about...
    Scenario 38B. Senka wa Hoshi no Kagayaki To ("Flames Of Battle Amidst the
    Twinkling Stars")
    It's been a week since leaving Earth, during which time you've withstood
    several ambushes by the Alliance and the Protodevlin and the residents of City 
    7 are pretty much going about their daily lives.  Ryuusei knows that you've got
    the exact coordinates of the center of the contraction, and asks Max why you
    don't just Fold their directly.  Daimonji answers in Max's place: the
    contraction is making space-time very unstable throughout the galaxy.  If you
    tried to just Fold there in one go, there's no telling what might happen.  In
    other words, your only option is a series of much shorter Folds, and you can
    only pray that the other half of your team is closer to the Sol Lords' evil
    work than you are.  Max and Miria agree that in order to _stop_ the
    contraction, you've got to figure out a safe way to get to its heart first.
    As for why the front-line pilots have been summoned to a meeting to decide that
    course, Daimonji explains that a certain region of space has been identified as
    falling under Boazan control.  But the mecha originating from there don't seem 
    to be of Boazan or Canpel origin as such - Viletta figures they must belong to 
    some other planet under Boazan control.  The commanders all believe that
    theory, that the Boazan are doing the same thing as the Empire in terms of
    making servants out of worlds they defeat.  What's more, Ken'ichi's father has 
    been out of contact since heading to Boazan, and Max wonders if he might have
    some idea where his father might be.  Unfortunately, his father and Erika took 
    only a small party to Boazan, precisely to avoid detection.  Miria then asks
    Viletta to tell everyone what she knows about the layout of the galaxy.  Miria 
    forestalls Ryuusei's objection, saying that this isn't a case of doubting
    Viletta's loyalty.  After a pause, Viletta thanks Miria for her concern, and
    asks Ryuusei in turn if he thinks her an alien, and from a world hostile to
    humans at that.  Ryuusei looks grim, saying the past is the past, and the
    present is the present - and his commander is his commander.  Viletta says that
    she feels exactly the same, and Ryuusei apologizes to Miria for getting carried
    away (Miria commends his loyalty).  Viletta then begins telling them what she
    Elsewhere, the Gunbuster people are soaking up the ambiance of the genuine city
    aboard Macross 7.  Jung says it's only natural, since the Exelion is a military
    vessel and this is essentially a civilian ship.  Noriko explains that they've
    been hanging out near the border of the solar system all this time, and gets
    asked why she didn't at least drop everyone a line.  She explains that the Top 
    squadron's had it rough too - watching out for menaces from outer space and if 
    need be eliminating them.  In fact, she and Admiral Britai's fleet have been
    fighting off stray Zentraedi all this time.  Britai and the other Zentraedi who
    haven't undergone Miclonization have taken the cruel mission upon themselves to
    defend the Earth.  Noriko recalls how Britai was Exedore's former commander:
    the two of them have a reputation as the Laurel and Hardy of the Zentraedi, and
    it's fortunate that they're some of the few giants that have actually seen fit 
    to join hands with the Earth.  Focker points out that there are precious few
    examples of different races coexisting in peace in the galaxy - the alliances
    with the Zentraedi and Barm are nothing if not miraculous in the grand scheme
    of things.  That said, your people still hold out hope that that miracle can be
    repeated again: Mylene is living proof of that.  As, for that matter, are
    Ken'ichi and his brothers.  For that matter, from what you saw in the
    Protoculture ruins, it seems likely they wanted their descendants to live
    together in peace - and the Alpha Numbers might just be the people to bring it 
    about.  Jung likes that idea, saying that Noriko didn't seem likely to find
    anyone to her taste on Earth anyway.
    Elsewhere, Kusuha has come to a dead stop in the middle of the street, eyes
    wide as saucers.  Could she have met someone she knows?  SURELY NOT, since this
    is City 7 and you're off in Bumfuck, Outer Space.  Plus, everyone here tends to
    be far younger than your crew.  Kusuha fidgets, figuring she can't actually let
    on that she thinks she actually saw _Armana_ here.  Rulia in fact had pulled
    Armana aside, demanding to know what her princess was thinking.  Armana says
    that her legs sort of moved by themselves when she saw Kusuha.  Rulia tells her
    to stop caring about her - she's a mere human, only valuable as a tool.  Armana
    points out that it's an undeniable truth that Kusuha risked her own life to
    save her.  That may be, but they've got to get back to the Imperial homeworld
    and report what the Golems and their supervisor Shiva are up to to the Emperor.
    Armana is well aware of that, and Rulia asks her to be patient until she's done
    repairing the transmitter aboard their mech.  Armana realizes that her time of 
    freedom will end once contact is restored with the Empire...
    Who should then wander by, but Basara!  Fancy meeting you here, is his view,
    and in honor of their meeting he breaks into impromptu song.  Rulia is now
    totally baffled by the psychological structure of Earthlings, but Armana begins
    to really dig the music.
    On the bridge, Misa detects signs that some sort of fight is underway ahead on 
    your present course.  Exedore mumbles a complaint that this should happen while
    Max is away from the bridge.  Since the enemy have already noticed you, Exedore
    says there's no need to think: just send out the Alpha Numbers.
    It seems the Alliance is duking it out with the Imperial forces that supposedly
    run this area, and the Empire is taking it in the shorts.  Who should be
    leading the fray but the supposedly incomparable Dangel, who's been waiting for
    your people to arrive.  Viletta is not pleased at the realization that the map 
    of the galaxy seems to have changed considerably since she knew last.  It still
    seems astounding that the Imperial fleet could lose so easily, and Dangel says 
    that that's nothing for the combined might of Zu Zanbajil and Janela.  Well, at
    least now you know who's running the Alliance, and you figure you'd better beat
    these guys down fast before God-knows what else happens here.
      Wipe the bad guys out within six turns for a Skill Point.
      One of the bad guys has a Hybrid Armor.  Dangel is worth a Large Generator.
    Hyouma wonders aloud if Dangel is planning to say something like "I'll get you 
    back for this", and Dangel is astounded that his thoughts have been read like
    that.  Hyouma says that that kind of muscle-headed evil-doer line is obvious
    without even thinking about it, and he challenges Dangel to try to come up with
    something more clever for next time.  Dangel, furious, says it's time to show
    you his hidden technique - though it appears all he did is just escape.
    Kyoushirou quotes the old proverb that "the weakest dog barks the loudest".
    After the battle is over, your people muse over the strong but unstylishly
    designed bad guys.  Mylene seems somehow downcast that there are so many
    different kinds of robots in the galaxy, and Basara sniffs that it'd be pretty 
    boring if they all looked alike.  What Mylene is thinking is that it might be
    pretty tough to reach an understanding with people who would design such very
    different stuff from your own - and Docker blithely tells her that he'll simply
    blow away the next wave of bad guys that threaten her too.  Basara figures he's
    Just then, two new large vessels approach.  It's Heinel and Richter!  Or, at
    least it looks like them... Tetsuya is quick to remind your people that you
    nearly got your asses handed to you by imposters during the previous war.
    Megumi uses her vehicle's spy beam to scan them, and it certainly _seems_ like 
    they're the real thing.  Ken'ichi tells Kusuha that something about the note in
    his "brother's" voice seems like the real thing.  But the surprises continue:
    it seems that they're here at the behest of Zu Zanbajil and Janela to formally 
    seek peace with your people in the interest of defeating the Balmar.  But, this
    makes no sense since Heinel was fighting to _stop_ Zanbajil from selfishly
    using the people of his world.  Richter says that the current chaos in the
    galaxy is the fault of the Ze Balmariy Empire - defeat them, and the road to
    peace will be opened.  While it's true that something _will_ have to be done
    about the Empire, it's rather abrupt for people who were busily invading the
    Earth not a week earlier to propose this kind of thing now.
    Heinel announces that if you don't accept the terms, you will be branded as
    enemies of the Alliance.  Sara is rather disappointed that things would fall
    into this same old pattern, and Shinobu points out to the emissaries that their
    scheme of either making you their pawns or trying to destroy you is precisely
    what the Empire has been pulling all along.  Richter asks if that's your
    answer, and Daimonji defers to Max.  ...Who says that there's no need to check 
    with him - your people cannot bow to belligerence.  Heinel welcomes you onto
    the road ahead in that case, saying that he and Richter will surely fight you
    again ere your journey's end.  Ken'ichi begs his brother for an explanation,
    and all Heinel will say is that while they share the same blood, they are of
    different planets.  Guess the battle is fated or some such.  Richter refuses to
    answer Kazuya's question about whether he thinks Erika would approve, and the
    two of them fly off again.  Well, you've been duly warned at least.  Neither
    Ken'ichi or Kazuya can figure out why they've _got_ to fight their relations
    again despite all the fighting it took to make peace before...
    This is all quite a shock.  The best Hyouma can offer is that, knowing Heinel
    and Richter, they must have a reason for their apparent betrayal.  Of course
    you don't know what that reason is just yet, but when you find out you might be
    able to get by without actually fighting them.  Kazuya doubts that, saying that
    he felt no hesitation in Richter's words - whatever the reason might be, the
    threat of military force _itself_ was entirely his will.  Ken'ichi agrees, but 
    Ryuusei is adamant that even if it's to defeat the Empire, it's inexcusable to 
    try to use your people as mere pawns.  Ken'ichi and Kazuya agree - mustering
    the resolve that _if_ they indeed have to fight their erstwhile comrades down
    the road, they'll do so without hesitation.  After all, if they've got Boazan
    to fight for, you've got the Earth.  Kouji wonders in anguish if something
    can't be done about all this, and Tetsuya says that Heinel was right - it may
    well be the destiny of people of different worlds to fight each other.  Viletta
    says that many races throughout the galaxy have fallen into silence because of 
    such principles, and Kusuha, agitated, asks if she means that only the strong
    and willing to fight are allowed to live in this galaxy.  The thought of the
    weak all dying off and leaving only the strong fills her with sadness, but
    Viletta tells her that that's the iron-clad law of the universe.  Kusuha looks 
    up, and says with impressive firmness that she won't accept that.  Focker
    points out that you're shortly going to collide with the Alliance fleet - what 
    does she plan to do then?  Tetsuya points out that nobody goes out of their way
    to fight needlessly, and also points out that some fights are simply
    unavoidable.  Kusuha says that what she _will_ do is fight in order to _end_
    this fighting.  She's unwilling to lose even to some iron-clad law of the
    galaxy, and the rest of your crew agree.  All that remains is to see what's
    left when the unavoidable fighting is over.
    That said, Max has sent word to the Alliance of the contraction phenomenon,
    asking for at least a temporary cease fire - which would at least postpone
    having to settle accounts with them.  Hikaru laments the word "temporary", but 
    Focker tells him that time is precious: even a little time may be enough for
    circumstances to change.  He dismisses all the pilots, saying that it's all of 
    their jobs to always be prepared for the worst-case scenario.  None of your
    pilots knows what lies ahead, and Tetsuya says that's the way it will always be
    for all of you mere mortals, whose only weapon is force of arms.
    Scenario 39S. Hate ni Matsu Mono ("What Waits at the End")
    Cheryl has been hiding Geejay in her room and sneaking him some food.  He
    hesitates, and when she says it's not poisoned he offers that he wouldn't mind 
    if it is.  It's just that he can't stand how pathetic his ravenous interest is 
    in Ide that he would even accept an enemy's food to further it.  He tells her
    that he's failed far too many times already - but the more he's fought Ideon,
    the more his curiosity in Ide grew.  And to satisfy that curiosity, he'll
    endure any shame.  He begs her to tell him what Ide really is, and she asks
    what that knowledge would gain him.  Absolutely nothing, he replies, but adds
    that if Ide will indicate what "good power" is, he'd like to know too.  This
    gets Cheryl thinking, and Geejay says he's trying to figure out if your people 
    or the Baff Clan are on the side of good.  Or, perhaps _both_ are good, or both
    are evil.  That question is eating him up inside...  and when a bit more sanity
    returns he asks her if she plans to report him to her commander.  Cheryl has no
    such plans at the moment, though she says that she's been known to change her
    mind on occasion.  That's fine with Geejay, who leaves his life or death
    entirely up to her and says he's far worse than a captive by now anyway.
    Cheryl makes to leave for the funeral for all those who died on Caral, and
    Geejay ponders how shameless a man he is alone in her room [o/~ Gee-gee-Geejay!
    Who's that gigolo on the street, with his hands in his pockets and his
    crocodile feet?  Hanging off the curb, looking all disturbed... *wheeze* *hack*
    Old $k001...]
    Bright orders all present to pay their respects to your comrades, especially
    Moela, and to all those on Caral who perished.  Labor beings sobbing
    uncontrollably as she feels Moela slipping away.  She is nigh inconsolable, but
    Fard vows to Moela that he'll become strong!  Afterwards, Ryouma finds Cosmo in
    the hangar, asking how his wounds are doing.  Somehow, the blood transfusion
    from Kalala did the trick, and Ryouma tells Cosmo that he heard about Kitchin
    from Techno.  Cosmo frowns and asks if Ryouma's come here to try to comfort him
    or something, like the good little honor student he always seems to play.  No, 
    Ryouma says - he wants to talk to Cosmo about something.  Does Cosmo think that
    the destruction of Caral was Ide's fault?  Cosmo thinks for a moment, saying
    slowly that it's certainly true that your people have Ideon, and the Baff Clan 
    are pursuing it, and the final result was Kitchin's death.  But he'll be damned
    if he lets that sort of chain of events beat him.  FUCK if he does!  Even if
    being a Ide hostage is his version of "fate" or whatever, he's going to fight
    every way he knows how to change it.  Ryouma gives him an "I see" and prepares 
    to walk off, and Cosmo demands to know what he was thinking by coming over
    bringing it up in the first place.  Ryouma says that he may be a lot like Cosmo
    after all, recalling how the great power he can't run from has already cost him
    one of his dear friends.  He says that out here in the middle of space, the
    menace of that power might be getting to him.  That power is, you guessed it,
    Getter Rays.
    Later, Cheryl asks Geejay what sort of power the Baff Clan think Ide is.  The
    concentrated will of billions of the Sixth Culture's people, he says, and
    Cheryl says that your research has led to the same conclusion.  He adds that
    it's believed that Ide holds their very will prisoner - if not, Cheryl says, it
    never would have moved in the first place.  But the power Geejay witnessed
    yesterday was beyond his imagining - and he figures it got that way by
    amplifying the desire of those aboard the ship for self defense.  In short,
    Cheryl says, its self-defense instincts are like a child, or even an infant -
    which is something that hadn't occurred to the Baff Clan.  So what if an actual
    infant was put into Ideon?  Certainly worth trying, in both of their view...
    Keith and Ryuusei are impressed with the might of the Ideon Gun, figuring that 
    if they can master its use they can even beat the Baff Clan.  Camille isn't so 
    sure, wondering if such a weapon even ought to be used in the first place.
    Amuro reminds everyone that the Power of Ide is the concentrated will of the
    culture that created the Ideon.  The Newtypes could actually _feel_ that will
    when Ideon's gauge reached full, not as some sort of vengeful apparition or
    mass of resentment, but like a normal human will.  But in the moment it fired
    the gun, the whole of Ideon was filled with a great and terrible anger,
    probably in response to Cosmo's own anger.  Well, Monsha reasons, if all it
    takes is Cosmo's anger to control Ideon, you're home free!  ONLY, says Kusuha, 
    if you believe your people can control their own anger in the first place.  She
    believes that Ideon can respond to _all_ of your people, not just Cosmo, and if
    anger and hatred should build in your people over the battles to come Ideon
    might actually unleash an even more fearsome energy than what you saw
    yesterday.  And as Judou is quick to realize, that power might just be pointed 
    back at you.  After all, _all_ anger is self-destructive to begin with, as
    Kusuha knows all too well.
    Camille is pretty sure that no human could control Ideon if that happens, but
    you can't just afford to seal away Ideon and let the Baff Clan have their way
    either.  It appears that even in outer space your people are still stuck in the
    downward spiral of hatred and revenge: the human ego seems unable to change
    even in the inky depths far from home.  But, that being said, Camille has no
    plans to let that vortex swallow him: what he's realized is that to live out
    here in the darkness, there must be connection between human hearts.  It might 
    be the very desire for companionship that gives rise to misunderstanding and
    egotism, but if you can get past that, something must surely be waiting on the 
    other side.  And that's what Camille plans to see by living through all this
    fighting.  Kusuha looks forward to that too, but Amuro knows that you've first 
    got to undergo a trial never before experienced - and then maybe you'll finally
    have moved towards the future that "he" wanted...
    Rulia and Armana are conferring about how far the Baff Clan invaders have come 
    into their Empire's space.  Armana is sure that Kusuha and the others can evict
    them, and they repeat the same conversation they have on the other route.
    Ryouma is thinking of Musashi when the other Getter team come over.  He asks
    Hayato if there's been anything unusual about Shin Getter, and Hayato asks if
    there's anything Ryouma was thinking about.  Ryouma says that Getter is far
    more powerful than this - he himself isn't able to bring that forth.  He blames
    his resurgent fear of Getter Rays, emotional control beginning to crack as he
    shouts at Hayato to look at what Ideon's power has wrought.  Getter could be
    even _more_ dangerous if it went out of control!  He first piloted Getter to
    save the professor and Michiru from the Dinosaur Kingdom, and Getter indeed
    lent him strength.  But look at what happened to Musashi!  Hayato yells back
    that Musashi didn't die because of Getter Rays - he died because the rest of
    you weren't strong enough.  Ryouma isn't sure about that, and says he's
    genuinely afraid of Getter Rays.  What if mankind is to be destroyed by Getter 
    Rays one day, just as the lizard-men once were?  Benkei reminds him that Getter
    Rays have the power to evolve humanity, but Ryouma asks what happens if they
    evolve into a form unsuitable for this universe?  The poor guy is just not
    coping, which is bad given that the enemy have chosen now as the time to
    Your people sortie... except for Ideon, which lacks a replacement pilot for
    Moela.  Getter Dragon _is_ on the scene, and Ryouma says that while he's afraid
    of Getter Rays, he's more afraid of the fate awaiting those on Earth if he
    doesn't fight.  It was his promise to Musashi that he'd protect the Earth, and 
    he's not about to break that promise.  Hayato is glad to hear Ryouma has his
    head on straight, telling him not to worry about extraneous things for now.
    Dalam isn't happy about where it is he's followed your people to, but all the
    Gid Macks and Garbo Jacks he's received from Halulu are in place.  Dalam almost
    thinks that Halulu must be going soft, and then decides that there must have
    been some kind of quid pro quo between the military and the Orme, if not an
    outright alliance.  This is all the more reason for Dalam to save face here,
    and Geejay realizes that he's coming to settle the score.  Dalam's plan is to
    force the giant out by wrecking all your people - and he warns that there are
    nifty life forms in this area that will be draining energy all the while.
      For a Skill Point, take down Dalam last within eight turns.
      Ideon simply can't be sortied without another pilot.  Dek volunteers, and
      while your people appreciate the sentiment it simply wouldn't work out.
      What's more, the Ideon Gauge is totally dark - it's not clear if you used too
      much power in the previous battle or what, but the thing is straight immobile
      in any case.  This will make it pretty hard to avenge Kitchin...  Cheryl has 
      a plan to fix this though, and attempts to haul Ruu off to Ideon.  The other 
      kids attempt to intervene, but Geejay comes out of hiding to help her.  She
      doesn't care if they tell on her, but she tells them one thing: if you want
      to know what the Power of Ide is all about, you'd better let Geejay stay
      aboard the Soloship.  Remember that Lotta is the girl who tried to kill
      Kalala, not that Cheryl is worried about that anymore.  Geejay himself
      doesn't care if he lives or dies.
      On turn 3, the Golems show up, meaning Hazar is probably somewhere nearby
      too.  They seem to be interested in the Ral Kairam, which must be wherever
      that "item" they were looking for is located.  This rapidly degenerates into 
      a threeway showdown, and Rulia's transmitter isn't repaired yet...
      As the battle wears on, Cheryl radios in from inside the B Mecha, telling
      them that the time has come to launch.  The other pilots are amazed to hear
      that Lotta is with her, and even more amazed that the Gauge is lit.  Cosmo
      doesn't care how she did it so long as he can fight.  Techno overhears a
      certain other voice from within the mech as well...  Cosmo emerges, ready to 
      take revenge, and Camille laments that Cosmo's going about this the wrong
      way.  Dalam has been waiting for this moment, and launches what Cosmo
      affectionately calls the "Headache Robot".  Ruu starts crying up a storm, and
      Ideon's gauge goes nuts.  Looks like Cheryl's theory was correct, though
      Ryouma is hardly thrilled that she'd put a child in danger to find that sort 
      of thing out.  He is oh so not having it, and strays too close to the enemy. 
      As he gets blasted, Ryouma yells to Cosmo to use this chance to escape - he
      won't accept using a baby's tears to bring forth the Power of Ide.  Even
      without that power, or the power of Getter Rays, Ryouma will _still_ protect 
      the Earth!  But just then something strange happens in your hangar: Shin
      Getter launches itself!  Hayato tells Ryouma that Dragon can't take any more 
      fighting, and to transfer to Shin Getter.  As Ryouma hesitates, the light of 
      Getter Rays bathes him....
      The voice of the departed Musashi tells him that he has been chosen among all
      the numerous dimensions as a human who will live alongside Getter Rays.  So
      why won't he try to accept those rays?  Ryouma asks Musashi to tell him what 
      the Getter Rays really are - are he and Musashi merely prisoners of them?!
      Musashi says that evolution is something one must reach out and grab for
      oneself - Getter Rays merely show the way.  Getter Rays do nothing, except
      accompany him.  Musashi tells Ryouma to hurry - the time of judgment upon the
      universe draws nigh.  What will defeat Apocalypsis is not Getter Rays, but
      the human heart that accompanies them.  Ryouma desperately asks what
      Apocalypsis means, but Musashi instructs him to fight against his fate - that
      is the destiny of all life, no matter what dimension or what world.  He tells
      his old friend that he believes in him...
      He has assumed Shin Getter's controls, and he yells to Cosmo that no punk-ass
      Getter Rays can defeat Nagare Ryouma!  He'll head to whatever end with Getter
      at his side, and it seems both he and Getter are over the blues.  With his
      trusty companions at his side, he's going to see this all the way through.
      Dalam is beginning to realize that Ideon isn't the only thing with infinite
      power.  The Ideon crew quickly debate what to do about Geejay, and at
      Cheryl's urging Cosmo agrees to press forward.  He tells Lotta to shoot
      Geejay if he does anything fishy, and Geejay adds that if he does something
      to upset her, one bullet will simply not do - she's to fire a good ten or
      twenty to make sure he's well and truly gone.  He's prepared himself for
      fighting his own kind, and Cosmo yells that he's counting on him.
      As Cosmo heads over to hose off Dalam's ass, Dalam is appalled at how much
      power Ideon has left despite munching through his entire airforce.  Such
      power ought not to exist in this world, and for that matter, neither should
      he!  As Dalam's flagship is blown to smithereens, Dalam (briefly) gets to
      ponder how he wasn't worthy of Halulu after all...
      There's a bunch of booty in this battle, including Dalam's Large Generator.
    BUT WAIT, THERE'S MORE!  Hazar, Ganlon and the full posse of stooges shows up. 
    Hazar thanks you for the interesting show, and muses that you've led him on
    quite the merry chase to get back what he's looking for.  Ganlon greets Kusuha 
    and Brit too, though he corrects himself and says that Brit is as good as gone.
    Armana is worrying that her presence here is imperiling all your people, and
    Duo meanwhile is getting sick of going from one dire pinch to another.  As
    things are looking grim, Ryouma draws encouragement once more from Musashi, and
    the Ideon Gauge seems to respond in kind.  Akira then hears a warning from
    Reideen - possibly to do with the Power of Ide and Getter Rays?  The resulting 
    light is like the time Ide threw the Soloship through space, and Musashi tells 
    Ryouma to hurry - Apocalypsis is already about to begin!
    All this fuss and bother is worth it for the look on Hazar's face at the sight 
    of your entire crew vanished from the area.  Baran thinks to himself that the
    princess has now earned more time to flee, which doesn't seem bad to him.
    Etsilla then shows up, feigning surprise to see the border army so far from
    their expected location on Earth.  Hazar looks very grim, but Etsilla says she 
    has no intention of tattling on him to the emperor.  In return, she offers a
    deal: Hazar's information and knowledge, specifically regarding the "other
    sacrifice" Hazar's been following.  This comes as some shock to Baran...
    Aboard the Soloship, the squeaky little Karsha is taking the opportunity to
    pummel Geejay around.  What she'd like is him executed, given how he used to be
    your arch-enemy and now is so shameless that he'd actually like to join up with
    your side.  Geejay will let her say what he wants - what _he_ wants is to see
    what it means for the Power of Ide to manifest.  She screams at him to drop
    dead, which is unlikely to occur especially since Geejay is asking Ide to let
    him live long enough to see what he wants.  Bes recalls the legend that Ide
    will occur for the sake of good power - but what of your people?  Like Geejay, 
    your people are trying to take their hatred and sorrow out on others - in fact,
    a wretched, pathetic lot.  Geejay begins to cry, saying that he knows no way of
    making reparations.
    Camille asks Cosmo what he thinks of Geejay.  Cosmo will certainly acknowledge 
    his skills as a pilot, which really helped save everyone's ass back there
    during the battle.  Karsha insists that he's a _Baff_Clan_, but Ema points out 
    that he had any number of chances to betray you already, and didn't.  Banjou
    agrees, and as one man to another feels that Geejay's tears are genuine.  The
    SEED pilots are conflicted over this turn of events, but Kira and Aslan have
    the right idea: fighting just because of being born on different planets is far
    too sad a thing.  Diakka isn't having it, but can't really come up with a
    convincing counter-argument.  The decision is Bright's to make, and he says
    that Geejay seems to be every bit as much a hostage to Ide as the rest of you. 
    Therefore he leaves the decision up to him as the leader of the Soloship, and
    Cosmo comes up with a rather simple suggestion: flip a coin!  Heads, Geejay is 
    one of you.  Tails...  Karsha thinks this is all foolish, but can't muster the 
    resolve to insist on him being killed on her own.  This is actually rather
    nifty, in the sense that the proof will be crystal clear to everyone present.  
    If it's tails, Geejay will be labeled as traitor, and Geejay agrees to it.
    It's heads, and Karsha asks how Cosmo could decide something so important like 
    this.  She lacks the emotional fortitude or intellect [or facial structure, or 
    bustline, or personal hygiene, etc.] to refute Cosmo's arguments, and Cosmo
    says that he will believe in Geejay, as he is now.
    Hayato muses that fate should be separated by the width of a coin, and Ryouma
    says fate isn't something he wants to give in to.  If this DS Drive was really 
    brought about in part by Getter Rays, you may find the fate of mankind awaiting
    you at the other side.  And if that fate is a bleak one, it's obvious what
    he'll do - use all his power and try to change it.  That's the mission that
    they and Musashi all share...
    Where you end up... is _apparently_ Earth.  But things change very rapidly when
    you get a message from the planet... from _Papillon_!!  She welcomes you all
    and asks you to come down to the planet to talk, and Swan finishes pinpointing 
    your location - the center of the contraction!  You've no choice but to go,
    since this was your destination...
    Scenario 39B. Tada Bosei no Tame Ni ("All For the Homeworld")
    Walkymedes has passed the Alpha Numbers' answer along to Janela.  The
    emissaries, seemingly at the Alliance's beck and call, listen as Dangel tries
    to tell her that she needn't depend on such traitors when he's on the job.  She
    cuts him short, saying that she wasn't talking to him.  Heinel notes that
    although they refused her request, they _are_ a group of warriors unequaled in 
    the galaxy, and Richter says the Alliance must somehow persuade them to join
    the cause.  Dangel snorts and figures he's just afraid of fighting, or else
    planning on turning on the Alliance.  After all, until just yesterday the two
    of them were part of the so-called "free army" that was opposing Zanbajil.
    Richter, containing his anger, instructs Dangel not to suppose that fighting is
    the only way to lead a planet to prosperity.  Heinel agrees, saying that
    warfare tends to bring unease to the people, and at times may endanger the very
    world it was supposed to promote.  Walkymedes is bored with such rhetoric and
    asks what they plan to do when actually confronted with the invading Empire.
    Richter is not opposed to fighting strength with strength, which would be why
    he and Heinel sought peace with the Alliance in the first place.  But, should
    the Alpha Numbers continue to refuse the Alliance's overtures, they are both
    prepared to strike down their former comrades.  Janela is looking forward to
    the valor of the two famed captains, and signs off.
    The two commanders take their leave, and Dangel starts bitching immediately to 
    his brother about how treacherous they are, especially given that they've taken
    the Earth's side before.  Given half a chance, he figures they'd side with the 
    Earth and strike them down instead, and Walkymedes figures that would be only
    sensible.  However, both of them, especially Heinel, have home worlds to defend
    - and are so devoted to doing so that they'd even controvert their own
    principles.  Heinel knows better than most people how important overthrowing
    the Empire is... and as for Richter, Walkymedes has a bit of insurance to
    prevent any treachery.  He understands Dangel's frustration, but says that this
    operation came directly from Janela.  Dangel asks what would happen if they
    succeed - his and his brother's positions would be entirely lost.  Walkymedes
    isn't worried - he says that whether Heinel and Richter succeed or fail,
    they're not long for this world anyway.  After all, there's no telling when a
    stray dog will bite its new master's hand...
    Heinel reminds Richter that the fate of Boazan depends on this.  He tells
    Heinel to tread the path he must tread, but Heinel says that their paths are as
    one, and tells him not to worry on his account.  Richter says that if this
    battle is truly his fate, he'll fight with every last ounce of his strength,
    and thinks to his absent sister that he'll probably have to fight Kazuya again.
    But whatever results, he vows to save her.  Heinel in turn vows to his father
    to see his planet through to safety, and asks him to turn a blind eye to the
    foolishness of his son.
    Your people show up, and before giving a formal answer to the request for a
    truce Max wants to tell them about the contraction.  They're already well aware
    of it, especially given how close Boazan is to the galactic center.  Max says
    that that makes things easy, and points out that this is no time for your two
    sides to be fighting if there's to be any hope of halting the contraction.
    Richter knows that, as well as that that's not the only menace facing the
    galaxy.  Your people point out to them that although they say they want peace, 
    they're going about it just like the Empire they say they want to defeat.
    Richter says that that's quite right - it's the iron-clad law of the galaxy
    that only the powerful can see their wishes fulfilled.  Kazuya fires back,
    saying that _all_ of you learned the falsehood of that in the previous war.
    Richter allows that you took in his people, who had lost their home, and
    managed to make peace with the very same giants who were _designed_ to wage
    war.  But he figures it's futile to try to collaborate on an even footing in
    facing the common danger.  They explain that the common state of most planets
    in the galaxy is to be at war with their neighbors, lest they themselves be
    overrun and vanquished.  This is a necessity that the Earthlings, blessed with 
    relative isolation, will presumably not comprehend.  Ken'ichi implores his
    brother to reconsider: no peace can ever result from this way of doing things. 
    But Heinel says that peace _will_ come once Boazan rules all, and it certainly 
    won't be too late to do that once those immediately threatening Boazan are
    Both sides have their own ideas of justice, and there can seemingly be only one
    result: duking it out and seeing whose version of justice prevails.  Your
    people will be damned if they give into this so-called iron-clad rule of the
    galaxy, and Kusuha points out that you're not fighting to rule others, but to
    save everybody.  Ken'ichi tells his brother that if he's strayed from the path,
    Ken'ichi won't hesitate to fight with his full strength - and his brothers
    agree.  Heinel commends his brothers, warriors from the Earth, on their
      For a Skill Point, take down Richter and Heinel, in that order, within seven 
      After you take down enough bad guys, the Golems will pay you a visit!  This
      means Hazar is probably somewhere close by, and Heinel orders his troops to
      attack both them _and_ the Alpha Numbers.  The Golems are mostly interested
      in the flagship where Armana is hiding...
      Richter is worth a Long-Range Radar.  As his ship is about to go down in
      flames, Heinel pulls up and tells him to jump aboard.  Heinel is worth a
      Super Alloy Z.  But the battle isn't over yet - from the wreckage of the
      Skullrook emerges the Guardian Godor, the protector of Boazan.  Heinel yells 
      that now that he's assumed its controls, he offers his life to Boazan, and
      your people are amazed at his fighting spirit.  Ken'ichi wants to talk to
      him, to hear once more from Heinel himself how he can muster such
      determination to fight, but that hardly seems possible under the
      circumstances.  Basara will tell him one thing - if he's got something to say
      to his brother, he shouldn't beat around the bush.  Smash his heart right
      into him, and whether the message gets across or not is up to how strong his 
      heart is.  Everyone is behind Ken'ichi, especially Kazuya who wants to learn 
      what the truth really is here.
      Ken'ichi asks Heinel what's going on - had he met his father and Erika, who
      had headed to Boazan?  After a moment, Heinel declares that Kentarou is dead,
      killed as a traitor to Zu Zanbajil.  This is making Ken'ichi very pissed, and
      Heinel encourages that hatred - he is Ken'ichi's ENEMY!  Of course, Heinel is
      anything but, but he figures it's better this way.
      Ken'ichi figures that the least he can do is be the one to fight his brother,
      and although he feels no hesitation from his brother's sword, he wonders at
      the sadness he feels.  As Heinel is beaten down again, he flees to a spot
      somewhat distant from your people.  More Alliance mecha show up, but this
      doesn't seem to be a mere case of reinforcements.  Walkymedes' plan is
      simple: make it as though they died in battle here, and thereby guarantee
      their own position.  As the enemy start blasting away, Hyouma yells at
      Ken'ichi and Kazuya to hurry up and save your one-time comrades.  It's now
      clear that they were only fighting you in the first place because they had no
      choice, for whatever reason.  Your people are about to hurry off to the
      rescue when a new menace appears.  It's Hazar, Ganlon, and the whole crew of 
      stooges.  As Ganlon taunts Kusuha for her near-departed boyfriend, Focker
      tells the rest of your people to hold off the Golems so the V's and Kazuya
      can make it to their comrades.  The Goshogun people figure that this is now
      the end, and they plan to make it a spectacular one...
      ...When a voice from the depths of space tells them that they haven't changed
      a bit.  It's Kenta, who had formerly headed off to space with the
      super-energy Beamlar.  The Imperials don't know what to make of this, and
      Kenta gives Goshogun the chance to use Goflasher.  For all the fancy light
      show, it didn't seem that it did that much damage - but for whatever reason
      the Magma Beasts fled.  It takes Sakon to explain what happened: using the
      power borrowed from Kenta, Goshogun actually granted _souls_ to the enemy
      mecha!  Presumably they realized the error of their ways and left.
      The cool part is that when those Magma Beasts return, Walkymedes will figure 
      that Heinel and Richter were finished.  Now's their chance, and Richter tells
      Kazuya the truth: both Erika _and_ Kentarou are prisoners of Zu Zanbajil.
      Heinel sadly bids you all farewell, saying that he'll lay down his life if
      need be to save his father and Erika, and asks that you accept that as his
      apology.  As they leave, Hazar (who still hasn't quite figured out what
      happened), tells his people again to go and steal Armana back.  Calico stops 
      him, saying that for a moment, the energy Goshogun emitted registered as
      In fact, Kenta is about to take you all where you want to go: to the center
      of the contraction.  This is just like when the Power of Ide teleported the
    See the other path for Etsilla's conversation with Hazar.
    It's now clear that Heinel and Richter aren't your enemies, though you can't
    say they're your allies either.  They're fighting for Boazan, and laying it all
    on the line in the process.  You now have to face the thought that with all
    your enemies on a galactic scale, you may have to enlist help.  By force? No,
    in Kusuha's view: by _joining_ forces, galaxy-wide.  In practical terms, this
    means liberating planets throughout the galaxy and enlisting their aid, so more
    sad battles like the one you just fought won't have to happen again.  The idea 
    is to start with the resistance movement to Zu Zanbajil, meaning going to
    Boazan and freeing Erika and Kentarou.  Which... you're better suited for than 
    the other two.
    OVA is impressed with how grownup Kenta has gotten, but Kenta says she's
    exaggerating and points out he's only been gone a year.  Your people insist
    that he's somehow much more manly, validating the old proverb about forcing
    your precious child to travel.  Speaking of travel, he's going to help guide
    you to the center of the contraction.  He says that it wasn't exactly him who
    caused you to Fold - he merely borrowed a bit of a far larger power.  They ask 
    if the power he speaks if is Beamlar, the power which furthers evolution.
    Kenta says that Beamlar is one and all: all in one.  This is more than some of 
    your crew can grasp, and Kenta apologizes that sometimes he can't even
    understand his own thoughts or words anymore.  Sometimes the greater power he's
    in tune with will simply flow through him, as was the case when he instigated
    the Fold.  This means that when he mentioned Apocalypsis, he has no
    recollection of what it means.  But he does know that it's very very dangerous,
    and that he's come here to help stop it.
    Your people arrive at your destination, which is.... apparently, Earth.  Kenta 
    hurries off, and as your people prepare to descend you detect Gaofighgar
    fighting somewhere in North America.  You can only hurry down and try to
    Scenario 40S. Yuusha-Ou, Saigo no Toki ("The Lord of Heroes' Final Moment")
    Your scientific types finish their analysis - this place is, with a few
    exceptions, Earth!  Papillon, or at least someone who looks like her, steps
    forth to explain.  She sadly relates that she is a replicant, like this entire 
    world is.  All this was created at the moment the fake Mamoru activated the
    Pas-Q Machine, though the other replicated people proved very unstable and
    basically dissolved before long.  Orbit Base itself left orbit and went
    spinning off into space, and Papillon managed to escape and return to G-Island 
    City.  What she found on the planet was a world peopled only by a few animals
    and plants.  She's been living in GGG HQ ever since, believing that rescue
    would come.  Her Sensing Mind abilities have told her that you all are from the
    real Earth - and that the real her is probably dead.  She has no answers to
    what the Sol Lords are up to, or where the real Mamoru and J are.  Renais leaps
    forward, gazing intently into Papillon's eyes and even taking her hand in her
    own superheated one.  Papillon meets her gaze sadly but steadily, and after a
    long moment Renais smiles and welcomes Papillon home.  Your people are
    overjoyed to see her back, and none more so than Entouji.  Banjou says that
    while it's far too easy to say "all's well that ends well", it certainly isn't 
    a bad way to kick off the fragdown with the Sol Lords.  Cosmo makes to leave
    the tearful reunion, saying that this kinda stuff makes him feel pretty
    embarrassed and opting to take a stroll around this replicated Earth.  Several 
    of the kids follow him.
    In fact, all your people begin to feel their spirits ease, opting to relax and 
    recuperate.  All except Banjou, who regards all this with increasingly furrowed
    brow.  Kaidou is also worried - his home solar system positively had three
    suns, or rather one sun with two burning planets orbiting it.  So why is there 
    only one sun here?
    Geejay has also retained his sobriety, and tells Banjou that he fears the Baff 
    Clan and Imperial forces nearby might also have been brought somewhere close by
    the Fold.  Banjou agrees, saying that it would be far too convenient if only
    your people had made good their escape.  Geejay asks Banjou what he thinks
    about the Power of Ide, and Banjou replies that he hasn't given a thought to
    the "good" and "bad" power that Geejay spoke of, precisely because Ide is the
    fusion of all those Sixth Culture dudes' will.  Geejay gets his drift: will by 
    itself is neither good nor bad.  If there is a purpose behind Ideon's actions, 
    Banjou reasons, it must be caused by something like an ego.  Yes - it would
    mean Ideon has a sense of purpose, and is moving you all to achieve that
    purpose.  This interests Geejay, sounding like the modern rendition of some
    sort of myth or fable.  Cheryl has been rather spaced out, and didn't actually 
    hear Banjou's question as to her view on all this.  The Soloship crew who have 
    been outside all seem to have been affected by this euphoria, and Banjou is now
    gripped by full-fledged worry.
    The Hero robots are hard at work scouting things out, and have failed to find
    anything out of the ordinary.  Entouji tells Papillon that he's satisfied just 
    to have her back with him, in any form.  He assures her that everything is
    going to be alright now, but her Sensing Mind is telling her terribly, horribly
    otherwise.  As Entouji tells her to relax, she gets a very _unrelaxing_
    premonition of the Lord of Heroes torn to shreds.  The alarm then sounds,
    warning of enemies from outside the atmosphere.  Entouji languidly contacts
    Taiga, making Papillon worry too.
    Karsha can't resist the opportunity to remind Geejay that she doesn't trust
    him, but Cosmo says that that issue has already been settled and is counting on
    Geejay's help.  The Baff Clan arrive from overhead - a relatively small
    contingent who think they can grab the giant before Halulu arrives and thereby 
    curry favor.  If these really are just the survivors of the last battle, you
    might hope that no reinforcements are on the way.  Banjou ponders whether he
    was worrying too much, figuring that if the shit is going to hit the fan,
    there's nothing he can do at this point to stop it anyway.
      Defeat the bad guys within six turns for a Skill Point.  Even under the
      adverse conditions, you should be able to EASILY do it in half that.
      As the battle goes on, Banjou's worst fears are in fact confirmed, as your
      people discover increasing difficulty keeping their minds on the battle.
      The enemy flagship has a Long-Range Radar.
    After the enemies are defeated, your people amble back to base to have a party 
    or whatnot.  The cyborgs realize that something is very wrong with your team,
    and Banjou calls them up to say he's realized too.  What's worse, even he is
    not entirely unaffected from whatever mysterious force is sapping people of
    their will to fight.  His last words before lapsing into sleep are to tell them
    he's counting on them.  The Hero robots have no choice but to carry everyone
    back to GGG HQ.
    Meanwhile, Kaidou makes a very unfortunate discovery.  What he sees burning
    overhead isn't the sun at all.  He hadn't believed it possible for all 11 of
    the Sol Lords to gather at once, but since he sees a replica of himself... the 
    replica forces him to come along, and his last thoughts are of J and Latio.
    The GGG command staff are also suffering from the indolence of this world,
    their cares about contraction and whatnot forgotten.  Unfortunately, Taiga has 
    authorized all the Hero robots' AIs to be shut down, as it were, for
    maintenance.  In fact, there's no more need for fighting in this world of love 
    and peace, and all their weaponry is to be shut down.  Elsewhere, Mikoto is
    trying to do the same by asking Gai to settle in for a nice picnic with her.
    Gai's G-Stone sends him a dire warning, and he leaves her and her new dress
    behind, praying that at least she understands...
    Renais has a similar warning from her G-Stone, but before she can do anything
    about it, Pilnas, the goddess of beauty and pleasure, appears before her.
    Renais Equips and prepares to fight her way out, but she's badly overmatched
    and gets quickly immobilized.  Pilnas tells her that pain and pleasure are two 
    sides of the same coin, and says that her objective is to make Renais into a
    very bad little girl.
    Papillon can confirm for Gai that life is about to really suck.  The best she
    can do is remind him of his pledge of courage, and pleads with him to hurry
    lest her bad feeling come true.  As Gai leaves, Papillon is confronted by an
    apparition - seemingly, the Grim Reaper.
    It was indeed the Sol Lords who summoned Gai here.  Palpalepa welcomes Gai
    here, and introduces the other Sol Lords... including Abel!  Abel tells Gai
    that their objective is nothing other than restoring the Trinary Solar System. 
    The fact that the Pas-Q Machines ended up on Earth in the first place was a
    mere accident.  As for their relation to the contraction, what the Pas-Q
    Machine actually does is absorb dark matter - which turns out to be the "air"
    that keeps the galactic "balloon" inflated.  Abel says that the contraction is 
    an unavoidable consequence of resurrecting their universe, and doesn't seem too
    upset about all the hell it's causing other people.  He says that his people
    have a right to live too, but Gai insists that it should be possible to live
    _together_.  The Sol Lords don't seem interested, nor will they tell Gai where 
    Mamoru is.
    What they do do is give Gai a bunch of replicated bad guys to face, though they
    lazily note that there might be too many of them.  Gai doesn't know who's in
    the right here, but he does know that he's got people to protect, things to
    believe in, and his pledge of courage to keep.  Thus, he'll fight!
      One of the enemies has a Super Alloy Z.
    As he fights on OH SO belabored by his foes [like hell he was!] the Sol Lords
    figure he's about reached the limits of what he can do alone.  Palpalepa has
    handy a nice long-winded speech about how people are limited, can do nothing on
    their own, and are both too weak to accomplish anything on their own and too
    #lame to join their powers together.  Poor little life-forms: you don't even
    own so much as the right to go on living.  Gai says he came here unhesitatingly
    despite being kicked off the Earth, and says as a Hero it's his duty to go on
    fighting.  Should he stop, everything he's stood for would be for naught, and
    he begs someone, anyone, for assistance.  Who should arrive to answer his call,
    but the Daikuu Maryuu and Battle 7!  Gai tells the new arrivals of the fate
    Banjou and the others met, saying there's no time for detailed explanations and
    urging them to help him take down the Sol Lords.  The Sol Lords realize that
    the Paless Pollen hasn't had time to affect the newcomers.  It will soon, but
    in the interim Palpalepa will fight them off.  He is very sure that he'll be
    able to teach you all how powerless you are.  Gai disagrees, and it's to be a
    clash of God-and-Devil versus Hell-and-Heaven.
    Abel notes that they're evenly matched, and Hiroshi yells to Gai not to lose - 
    one more step and victory will be his!  The adult Cain who spoke to Gai before 
    appears, distracting Gai and giving Palpalepa a chance to defeat him.  This is 
    very gory, and Gai asks the apparition of Cain why this is happening.
    Palpalepa says that if the the two sides don't deny each other, neither could
    exist.  The winner becomes god, and the loser becomes the devil.  That's the
    law of the physical world according to him.  With Gaofighgar defeated, the Sol 
    Lords withdraw, and as Hiroshi looks on aghast the rest of your people have
    already fallen victim to the pollen's effects.  All except Basara, who feels
    nothing more than mild drowsiness.  Papillon then contacts them, saying that
    everyone must be treated and asking everyone who can move to come to a
    specified location.  She asks them to hurry - with Gai defeated, there's very
    little time left.
    Hiroshi is quite astonished to see the Earth so completely replicated, and
    Papillon shows up to explain how all this was accomplished.  She explains that 
    the indolence is caused by Paless Pollen, which contains a chemical compound
    causing relaxation of the central nervous system.  This world is brimming with 
    it, presumably because one of the Sol Lords specializes in this sort of attack.
    Papillon explains that she developed her Sensing Mind powers during an
    experiment into hallucinogens during her student days - that specially rewired 
    neural network of hers has luckily left her free of the pollen's effects.
    Hiroshi realizes that she's going to be seen as an obstacle by the Sol Lords,
    and in fact one of them already attacked - but was driven back by one of the
    emissaries of the G-Stones.  That would be... Mamoru!
    As your people walk in and attempt to welcome the newcomers, Basara gets
    furious at the sight of their eyes, like dead fish.  He begins to sing,
    appealing to the bravery, and fighting spirit, and JUSTICE in their hearts.
    Your people apparently begin to recover their senses, and Papillon says that
    although it should be impossible to counteract the pollen's effect so easily,
    it's undeniable that Basara is having an effect.  Could this be related to how 
    Basara somehow isn't affected by the pollen either?  In any event, Basara now
    has a captive audience for his music, and Papillon asks Hiroshi to guard the
    base while she analyzes Basara's song and tries to figure out an antidote to
    the pollen.  Renais, also a cyborg, could have come in handy right about now,
    but sadly she's been hauled off by the Sol Lords too... as has Kaidou.  But
    Papillon says there's still hope - at least, until the alarm indicates a mixed 
    force heading towards the planet from space.  How the hell did they find this
    place through all the dimensional warpage?  Her Sensing Mind has no answers,
    but she does know this: this battle is the result of a very large and very
    powerful will.  Could it be the Apocalypsis Kenta spoke of?
    Mikoto thinks Gai is finished.  She recalls how she had once become a new breed
    of Zondar, and thanks to Mamoru's Purification had become a Semi-Evoluder,
    meaning her body has been able to reverse the effects of the pollen.  She plans
    to pursue her last hope, trying to follow in Gai's footsteps.  Just then Mamoru
    shows up, very downcast at what's happened to all his friends, Kaidou included.
    He tells her to hurry, that there's very little time left...
    Scenario 40B. Yuuki, Hatsuru Toki ("When Courage is Exhausted")
    Gai is having to go it alone, since everyone else apparently lost the will to
    fight after descending to this planet.  And he's been called out by the Sol
    Lords, among whose number is Abel, the ruler of the Red Planet.  See the other 
    path for the ensuing tete a tete.  Start by beating up on all the replicant
    enemies they set before you.
      Your people show up once Gai is damaged beyond a certain amount.  Since
      they're new arrivals, they haven't had a chance to be affected by the Paless 
      Pollen, and Palpalepa decides to buy some time by fighting you himself.
      For a Skill Point, take him down within seven turns.
      Palpalepa will regenerate completely after your people beat him down.  Your
      people are aghast at this, but Gai says there can't be any such thing as a
      truly invincible enemy.  Gai is determined to take Palpalepa down and save
      everyone's lives, but Palpalepa has other ideas, involving a little lesson in
      the Law of the Material World.  It's to be a clash of God And Devil versus
      Hell and Heaven.  Their powers are even, which is where "Cain" steps in,
      distracts Gai, and makes things go dreadfully wrong.  The Sol Lords have now 
      fulfilled their immediate mission and withdraw, leaving behind a few more
      nuisances for you to face.  Focker has a feeling that the longer this battle 
      lasts, the worse your people will fare, and orders everyone to prioritize
      removing the remaining bad guys over looking for Gai.
    When the battle ends, the Paless Pollen finally take their toll... on everyone 
    but Basara, Hiroshi and the VO's.  A "mysterious figure" then radios in, urging
    you all to head to a certain point for treatment.  With Gai defeated, there's
    very little time left.
    See the other path for the explanation of what's going on.  The VO's would like
    to wake the Hero Robots up, but are quite unable to.
    Scenario 41. Ginga ga Shoumetsu Suru Hi ("The Day the Galaxy Was Destroyed")
    Halulu's men have succeeded in breaking through the dimensional disturbances to
    the planet where the "Logo Dauians" are, in particular that giant robot.
    Halulu appreciates being able to see Dalam again, though she would have _much_ 
    preferred if your people hadn't slain his ass first.  Everyone's a critic,
    especially with a square jaw like hers.  She's all sad that she never got to
    tell him how she really felt, and will settle for extracting revenge on your
    guys with this miraculous meeting again instead.  But before the ships can head
    to the planet, some third party approaches.  Whoever they are came out of warp 
    around the same time as they did, and it could be either the Empire or the
    Alliance.  Whoever they are, Halulu orders Hannibal to go shoot them down while
    she heads to the surface.
    It seems that the third party is indeed the Alliance, specifically the Brothers
    Ugly.  Walkymedes figures that the Alpha Numbers must be here, at the center of
    the contraction phenomenon, and is rather shocked to see the Baff Clan made it 
    too.  He orders Dangel to take half their forces and take the Baff Clan out,
    while he takes the other half to the surface.  It seems the Alliance isn't
    interested in adding the Clan to its number.  Walkymedes warns Dangel of some
    additional gravitational abnormalities he's picked up - yet more unknown
    vessels could pop out at any moment.  Both brothers realize they're running out
    of next chances, and feel the urgency of hauling the Alpha Numbers' warpower
    back to Boazan.
    In what would be Western France, Renais has been tracking the sound of a small 
    transmitter she managed to lodge in Pilnas's collar.  It led her to a certain
    chapel, where she finds... J!  He's thoroughly chained up, but Renais agrees to
    his request to undo the lock with her G-Stone.  Now freed, he thanks this
    unknown woman for saving him and rapidly realizes whose relation she is
    (Gai's).  He takes the position that stopping the Sol Lords, incomplete
    programs gone amok, is his job as a warrior of Abel.  Renais wants to know how 
    he plans to do that, but before he can answer the two of them are attacked.
    Renais quickly Equips, only to get an all-too fond reunion with Pilnas, who
    lasciviously licks her lips and looks forward to making this little kitten an
    ever naughtier girl.  Pia Dekem is on hand too, and after a brief standoff
    _Abel_ (or so it would seem) shows up and paralyzes both good guys.  Abel and J
    can't seem to agree on which of the two is defective, and Abel promises to do
    to J what he's done to Arma - though he won't say precisely what that is just
    The tableau gets interrupted by Mikoto and Mamoru, who help them all make their
    escape to a place deep underground.  To where the "white ark" has been waiting 
    for the bearer of a J-Jewel.  This surprises Renais, who heard that the J Ark
    had been sunk, but J replies that if the J Ark dies, so does he.  Both it and
    Mamoru were sent by the enemies' ES Weapons to the Trinary Solar System.
    Renais seems satisfied that this Mamoru is the real thing, and when Mikoto
    introduces her as Gai's cousin Renais says, a tad more halfheartedly this time,
    that she doesn't think of the old geezer Liger as her father.  J meanwhile is
    enjoying being aloft again, though the elation is short lived when he learns
    that Arma's whereabouts are still unknown.
    Pia Dekem emerges to answer that little question: Arma has been fused into the 
    computer core of the ship, making it much harder for your people to attack
    without hurting him.  Abel initially tries to get the J Ark back undamaged, and
    for now the best J can do is run.
    At GGG's American HQ, Hiroshi is fuming about that invasion coming in from
    orbit - there's no way he can operate all the base's systems at once.  Kusuha
    runs in to help, telling the surprised cyborg that Papillon thinks her psychic 
    powers are shielding her from the Paless Pollen.  Moreover, Papillon has
    released an airborne antidote, and the pollen should lose its effectiveness
    entirely at this rate.  Basara's singing is also helping the healing process.  
    This means they're not yet defensible, and Hiroshi hastily tells Kusuha to help
    him get radar online.  It seems you've got more than one species of company up 
    there in orbit, and Kusuha rapidly discovers the Baff Clan and the Alliance
    throwing down with each other.  Hiroshi's glad that they're saving you the
    dirty work of taking them out, but Kusuha believes your real enemies are the
    ones threatening the whole Galaxy: the Sol Lords.
    She then discovers something even stranger; someone is trying to send a
    transmission from the base to the outside world.  This would surely bring the
    orbital menace down on your head, and Kusuha runs off to try to figure out who 
    it is while Hiroshi remains in the control room.  It was of course Rulia, who
    figures that with the transmission sent help should arrive in short order.
    Armana wonders if such bold action was really the best course, but Rulia says
    that the Alpha Numbers have been neutralized by something in the air here.
    Armana is glad for the masks that Rulia had them wear, and Rulia says that it's
    all in a day's work for keeping her safe.
    Kusuha then bursts in, and both sides are shocked to see each other.  Poor
    Kusuha stammers and asks what they're doing here, and both Imperials look
    rather grim...
    Your forces are more or less sortiable, but there are lingering traces of
    headache and nausea on all sides.  It's estimated you're at less than 80% of
    your normal strength, and the commanders all realize that the people you need
    to be fighting _aren't_ the Clan or the Alliance.  At least you've got strategy
    back - Taiga and the others have been left at the GGG base while the rest of
    you have moved to Tesla Raihi.  The question is, will the Clan heed your
    request for a cease fire.  Kalala will give it her best shot, and since your
    people are unlikely to simply be able to fight your way out Bes tells Cosmo
    you've pretty much run out of other options.  Cheryl actually suspects they
    might listen, since they too are living beings - somehow, watching Bes and
    Kalala has made her a believer.  Karsha as usual finds this all dreadfully
    filthy, but Cosmo whispers to her that the Power of Ide is so appealing that
    it's given Cheryl her own Baff Clan man to get close to.  Karsha huffs that she
    can't just think in simple terms like that.  Meanwhile, Kusuha is keeping watch
    over the Imperials whose transmission has let the enemy know where you all are 
    at.  Pete fumes that he's going to interrogate them to the utmost once this
    battle's over, but Sakon points out that that's a goodly ways off.
    The Baff Clan make it to your position first, and to your horror the Soloship's
    crew recognize Halulu's ship.  This doesn't just suck because the sisters don't
    get along, but also because of a certain Dalam guy your people blew to
    smithereens.  It becomes rapidly clear that a) Dalam wasn't just hounding you
    randomly, and b) Halulu is probably out for revenge.  Kalala tries appealing
    to, not her sister, but the Baff Clan commander, with a plea from one living
    being to another to help stop the Sol Lords and the galactic contraction.
    Vocal analysis tells Halulu that Kalala isn't lying.  She asks Kalala if she's 
    asking to temporarily join forces to take the Sol Lords down, but Kalala says
    there's nothing temporary about it.  There are many things which menace this
    galaxy, and those same things pose just as much threat to their own galaxy.
    She requests that Halulu brief Doba on all this and join with your people in
    Halulu has already stopped listening, figuring that the OH SO MIGHTY Baff Clan 
    can handle whatever puny problems are going on in this galaxy.  If there's a
    problem, she figures it's with your giant robot, and your people reach the sad 
    conclusion that Halulu's miniscule IQ is filled with one thing: personal
    vengeance.  Amuro doesn't like seeing proof that egos are the same everywhere, 
    and Kira figures that Halulu is no better than the Zaft or the Blue Cosmos for 
    not even trying to see your side.
      You can either meet the enemy challenge or attempt to continue negotiations. 
      Recruiting Geejay later requires the first choice.
    Hard on your heels are the Alliance forces, who basically start blasting
    everything in sight.  Daimonji's desperate call for parlay is met with scorn,
    and for once Walkymedes explains why.  He's very well aware of the contraction 
    and those pesky Sol Lords, but he's worried about what happens after they're
    defeated.  He predicts a galaxy-wide struggle for hegemony, and he wants your
    people out of the picture before it starts.  Faced with little alternative,
    Bright orders your people to pull back lest they fall to the two sets of
    enemies.  Having a clear escape route would be a problem, if not for the
    fearsome might of the Sol Lords blowing a path open through your enemies.
    There's still the small problem of where to run _to_ that you won't just get
    shot at, but Isamu is quick to spy the J Ark and its sky-loving captain riding 
    to your rescue.  He actually tells you to come and fight, and Mikoto adds her
    voice that the regeneration of this solar system has reached its final stage.  
    If you don't end this in _short_ order, the galaxy will be toast.  Mamoru tells
    you all that the Sol Lords are lying in wait for you in space.
    Your people find to their horror that the Sol Lords have grabbed the
    Repli-Orbit Base for their own use, and have replicated a bunch of army units
    to slow you down with.  You'll just have to fight on, after-effects or no.
    Your people know the only way to win through a fight like this: hard work and
    guts, plus teamwork and... bravery!
      One enemy has a Custom OS.  Another has an Analyzer.  Another has a Dual
      Destroy enough of the enemies and reinforcements will arrive.  Your people
      whine about not being to handle all the bad guys, and J in particular is
      worried that this is a mere prologue to what the Sol Lords really have
      planned, since they themselves have yet to appear...
      Keep hacking away and the Sol Lords will decide that a different strategy is 
      in order to handle your tough dudes: reducing you to light!  They send out
      what appears to be a Xeroxed Gaofighgar, but who's at the controls?!  One
      totally berserk Gai, by the sound of things.  Palpalepa is pretty confident
      in the Chemical Bolts he's affixed to Gai's head, and your people are
      anything but sure about fighting this most justice-loving member of your
      team.  But when turned against you, Gaofighgar might be the most dangerous
      opponent you could face, and Burning tells everyone to concentrate fire on
      Gaofighgar.  As the enter of the enemy formation, defeating it should open an
      escape route.  With no time to ponder, you've got no choice but to put the
      plan into action.
      For a Skill Point, take down Gaofighgar within seven turns.  It's worth a
      Cost Down _and_ an Auxiliary GS Ride [Holy Bat Syllables!]
      When Gai is taken all the way down, he regenerates completely.  Banjou
      figures, rather sadly, that the only hope is to _utterly_ destroy Gaofighgar 
      without a trace as the only way to stop it.  The Puru sisters can't bear the 
      thought of that, and ask Judou to do something.  Judou is quiet for a moment:
      he, like Camille, has sensed Gai's will.  He's actually conscious and
      resisting fighting you all, but someone (that would be Doctor P up there) is 
      controlling his body.  Since he's currently losing the fight, he is basically
      being forced to watch while he [attempts and fails to] smack around his
      comrades.  This is immensely upsetting to you all, not least of all Basara.
      Meanwhile, the Sol Lords figure that Gaofighgar on its own isn't enough, and 
      they bring in a few more guests: the rest of the Hero robots.  This includes 
      a Repli-Goldy, and Gai makes to use the Goldion Hammer.  J figures that the
      time has come to put forth his last strength against his long-time "rival",
      and the two meet in a ferocious clash of final attacks.  It's basically a
      double-knockdown, except Gai has infinite regeneration on his side.  Abel
      figures that the chances of your people losing are now in excess of 100%, and
      he watches with glee to see how J will perish.  J for his part tells Hiroshi 
      and friends to stay back - since things have come to this, he has no choice
      but to leave it up to you lot to see that his wishes come true.  He tells you
      all to run while he holds Gai off, before hope is severed entirely.
      Palpalepa won't let you run, and despite Max and Exedore's best efforts Gai
      and Goldy bear down on Battle 7.  But then something unexpected happens.
      Between the Goldion Hammer's fearful surface and Battle 7 appear the Hero
      robot copies.  None of them will let themselves give in to the evil commands 
      they've been issued.  Even as copies, and even with their AIs reprogrammed,
      they still retain their replicated memories.  And in those memories, one
      thing is inescapably clear: they, all of them, are Heroes!!  They realize
      they'll all be reduced to scrap, but to a man (and woman) they'd prefer that 
      to being used as a tool of evil.  They believe that good will triumph, and
      bid you all farewell.  Even Goldymarg refuses to be a tool of evil, and goes 
      into self-destruct mode as Gai draws closer to the other Heroes.  Realizing
      the danger, Bright orders everyone out NOW.
      The false Orbit Base and everything nearby has been reduced to light,
      apparently even beyond the Sol Lords' ability to regenerate.  Palpalepa
      allows that there wasn't enough time to fully reprogram the AIs, but is quite
      confident that Gai has no away to escape the curse of the Chemical Bolts
      ruling his body, no matter how strong his will may be.  Abel figures their
      warpower is inexhaustible, and urges his comrades to commence the restoration
      of the Trinary Solar System...
      But somewhere nearby, a certain program is near activation...
    Scenario 42. Chou Yuusha Mokushiroku ("Ultra Hero Apocalypse")
    Back on Earth, the kiddies take the realization they're all about to perish
    with varying degrees of calm.  Sueo points out that the whole point of your
    people going to space was to stop this calamity, and Hana reminds everyone to
    hang onto their belief in the bravery of your squad.  Especially of Mamoru...
    Elsewhere, Gloval realizes that it's time to evacuate everyone underground.
    The Federation army is powerless to do much beyond keeping the panicking
    citizens under control, and has requested the use of the Aegis System - the
    nifty shield you used to protect the Earth from the gravity wave at the end of 
    the Balmar War.  It's the government and the Army brass's only choice for
    trying to absolve themselves of their responsibility and keep the populace in
    line.  The problem, as Riliina points out, is that this system requires a _lot_
    of energy: possibly all the energy on the entire planet.  To produce that much 
    juice, the Federation is planning to sever all lifelines to the people, which
    is sure to cause revolt even in people who otherwise know it's necessary.
    The Plant has halted military operations, but some in Federation HQ are reading
    that as the quiet before an all-out offensive.  Gloval drily notes that the
    brass are _quite_ the optimists to take that position at this juncture.  Gloval
    and his inner circle all know that they've got just one hope: the Alpha
    Speaking of whom, Gai is in some eerie dark place, wondering why he's going on 
    fighting, after losing everything including his pledge of bravery.  The figure 
    of Mamoru appears, telling him that he hasn't lost anything.  Mikoto also tells
    him that he's not alone, and the two of them exhort Gai to remember the day
    they all took that oath.  Gai still hesitates over the fact that Cain, the very
    one who gave him his life, opposes him.  Mamoru reminds him that when the
    Trinary Solar System was Mechanized, the G-Stone was created as the power of
    life to rail against that fate.  Mikoto also tells Gai that he was the one who 
    gave her the courage to live.  Mamoru was born to protect life, and Gai has
    fought all this time to defend it.  And Mikoto goes on living only to help Gai 
    in his hour of need.  Their pleas to fight together, to find real courage, and 
    the truth, finally reach the Hero's ears, and as they chant the special chant a
    light begins to glow.
    In a chamber of green crystal, a disembodied voice says that only the power of 
    destruction can halt the power of rebirth.  Destruction offers hope of
    returning to zero, and exploring the infinite possibilities beyond.  Mikoto
    finds herself still alive, and inside the G Crystal.  Mamoru recalls for her
    that Galeon was created as the last hope by Cain, ruler of the green planet in 
    the Trinary Solar System, right as it was being Mechanized.  Once Mechanization
    was complete, the regeneration programming kicked into gear: namely, the 11 Sol
    Lords.  In much the same way the J series are opposed to Zed Master, Galeon is 
    opposed to the Sol Lords, an "antiprogram".  Once Galeon helped you all end the
    threat of Zed Master, he's reverted to his original purpose, and brought Mamoru
    here through the Galeoria Comet to learn the truth.  What Mamoru has been up to
    all this time is using the G Crystal to restore Galeon to his true original
    Unfortunately, an interloper is on the scene.  Palpalepa tells them that their 
    comrades are about to meet their end outside, and it seems that he's left
    Mamoru on the loose all this time for precisely this moment.  He claims that
    the Loud G-Stones that power the Sol Lords are far superior to the G-Stones
    your people use... but the Genesic Aura given off by the G Crystal can render
    those powerless.  And when is the one moment when that Genesic Aura will
    falter?  You guessed it: the moment when Galeon's regeneration is complete!  He
    starts blasting the G-Crystal, and Mamoru tells Mikoto to stay close while he
    shields her...
    Pilnas and Abel tell your people that they have no time to worry about the
    destruction of the G Crystal when their own lives are still in danger.  He
    points out that while J is a wreck, the Sol Lords are undamaged.  To make
    matters worse, he has Arma shut down the J Jewel, letting Pia Dekem strike what
    is close to the fatal blow.  J is close to death, and making matters EVEN
    worse, Cain attempts to take over Tomoro and basically steal the J Ark out from
    under J and Renais.  Oh, but it's not over yet - Palpalepa then makes to fuse
    with the regenerated Galeon...
    Except he can't, because someone has gotten there first.  It's Gai, free of the
    influence of his Chemical Bolts.  He informs a thunderstruck Palpalepa that his
    promise of courage has surpassed flesh and blood.  All Gai's doubts are gone,
    banished by the fact that he's living proof as an Evoluder of the value of
    bravery.  Palpalepa sighs and figures that God really will have to defeat Satan
    here... which could be difficult as the renewed Gai becomes Genesic Gaogaigar. 
    The power of this, the True Gaogaigar, courses through his veins as he starts
    smacking the Sol Lords around.
    Renais, deprived of her cooling coat, feels her body heating up - but also her 
    heart.  Meanwhile, the Sol Lords fire their concentrated Sol Wave at Gaogaigar,
    figuring they've got more power on their side.  Mikoto then hears the voice of 
    the G Crystal, seeking hope for zero from the destructive force, and smashes
    one panel of it in the gesture that causes Final Fusion.  This, then, is the
    ultimate form of Courage: the greatest of all gods of destruction.  This is the
    great legacy you've been seeking all this time, and a very pissed off Gai isn't
    about to let it go to waste.
    Sensing the danger, Abel tells Pisa Sol to release the power of the Pas-Q
    Machine.  What your people thought was the sun begins to shine even brighter,
    and Pilnas says that as long as the Sol Lords have its light, they're immortal.
    As Mamoru struggles to save Mikoto's life after her ill-advised jaunt into
    space to initiate Genesic Drive, Gai vows to wipe out the Sol Lords as often as
    they regenerate.  He tells a derisive Abel that his Genesic Aura will not
    tolerate the Sol Lords' existence.  Palpalepa tells the poor god of destruction
    that he can do nothing on his own - which is of course why he's NOT alone.
    The rest of your people are on the scene, finally freed from the influence of
    the Paless Pollen.  It's time to see what happens when gods are in the hands of
    an ANGRY group of sinners, as it were.  Taiga, so furious he can barely speak, 
    says that the Sol Lords have gravely tested the courage of all your people,
    twisting the hearts of the peace-loving for their own ends.  There is more to
    courage than fighting, but _refraining_ from fighting cannot be called courage 
    either!  He declares that from this moment forward, your people WILL fight, in 
    accordance with your oath of courage, as long as you draw breath!!  The GGG
    flagships launch the Hero Robots, and then move to a safer location to help
    resuscitate Mikoto.  Palpalepa is finally starting to enjoy this, figuring that
    it's no fun if his opposition is too weak.  J and Renais, fast developing a
    mutual respect, get ready to keep up the fight despite their battered
    condition, vowing to get Arma back and reactivate the J-Jewel in the process.  
    Let all-out mayhem begin!
      Defeat all enemies within seven turns for a Skill Point.
      Pia Dekem is worth a Bio Computer.  This doesn't seem to faze them much, and 
      Abel decides to put up a bit more of a fight by performing Giga Fusion.  It
      becomes readily apparent that any damage done to this new form is daelt to
      Arma as well, but J tells your people to keep up the attack.  Abel playfully 
      asks if he plans to kill Arma or something, and J says that that's exactly
      what he plans to do.  Arma is a warrior too, and surely he wouldn't want to
      remain alive if it means that your side is defeated.  Saner heads among your 
      people quickly override any objections, and J thanks your heroes for
      understanding.  He tells Renais that if they can just stop Pia Dekem's
      movements, he should be able to do something to help Arma.
      Defeat Pia Dekem a second time for a Psychoframe.  Big Volfogg and the rest
      of your people manage to fish Arma out right before the explosion, and J
      appreciates your people's help.  He cautions Renais that there'll be no end
      to this fighting until you defeat Pisa Sol.
      Palpalepa is worth a Zolmanium Alloy.  He then powers up even further, vowing
      to teach you that you have no right to live.  Shinobu tells him that he ain't
      got no fucking standing to talk about your crew.  Kira, quite animatedly,
      points out that your people are in fact alive this very moment, and Gai
      points out that winning the right to live is precisely why living beings
      struggle so hard.  Palpalepa still thinks he's God and attempts to get rid of
      the god of destruction, or rather the demon who calls that destruction forth.
      Palpalepa's final form is worth a Hero's Sigil.  Palpalepa can't figure out
      where Gai's power comes from, and Gai explains it to him.  Just as Zondar
      Metal can convert stress to energy, the G-Stone converts courage into energy.
      And an Evoluder, the ultra-evolved life form that fuses flesh to the G-Stone,
      is the perfect way to bring that forth.
    Of course, the battle isn't over once you defeat all the bad guys.  In fact, a 
    whole new batch show up, and J realizes that you really _do_ have to take down 
    Pisa Sol if you want this to end.  The hotter-blooded of your people rally the 
    other troops: if you let something like this get you down, it really _will_ be 
    the end.  Kusuha realizes that at times like this Brit would tell her to keep
    her chin up, and that's precisely what she plans to do.  Palpalepa asks Gai if 
    he's given up yet, and Gai tells him that won't happen until the flames of life
    are extinguished.  Palpalepa thinks he's got the fire hydrant action, but Gai
    has other ideas.  The two trade final attacks, kicking each other's ass in the 
    process.  Except that Palpalepa has a dirty trick up his sleeve: nanomachines
    that he slipped into Gaogaigar during the momentary defensive lapse of Hell and
    Heaven.  Palpalepa starts berating Gai for a dumbass who's too stupid to
    realize that his ass was already grass the first time he defeated him.  And
    what of his dipshit companions?  They can't work together worth a damn, and the
    whole lot deserve to be squashed like so many maggots underfoot.
    As it looks like Gai is about to fall, your people prepare to rush to the
    rescue, only to run into... the Alliance!  They rapidly open fire on both
    sides, haughtily saying that they'll clean up whatever the hell this mess is
    after they've killed your ass first.  This has Hyouma spitting mad, and
    Kyoushirou snarls that these guys are even worse than the proverbial idiot who 
    can't grasp Buddha's teachings [you would have had to have been there].  If
    only there was a way to stop the Alliance...
    But a "mysterious voice" tells Ken'ichi not to give up.  Heinel and Richter
    have shown up to fight on your side, telling your people to concentrate on
    stopping the contraction while they handle the Alliance.  Heinel tells Ken'ichi
    that he's still fully committed to bestowing prosperity on his homeworld - but 
    the Alliance dudes are clearly making matters worse and deserve to die.  His
    sword will not hesitate.
    Someone else who doesn't hesitate shows up - it's Halulu and her minions, who
    also start attacking everyone in sight.  Her plan is simply to wipe out
    everything that threatens her, and Geejay is left wondering if this is really
    Ide's guidance.
    Basara is the first to tell the Sol Lords to cut the bullshit, and your people 
    point out that all these living beings are fighting so hard so they can
    _keep_on_ living.  Hiiro adds that beings which regenerate forever are a mere
    fake.  The Hero robots all pledge their strength to Gai, linking their G-Stones
    as one.  This all has bought Gai, the Evoluder, time to reprogram those pesky
    nanomachines and send them back to Palpalepa.  This titanic contest of wills
    simply will not quit, but Gai takes the initiative:
    Attempting to seal away the GGG, failing to approach the G Crystal when it
    would have mattered, trying to turn Gaofighgar to their nefarious ends, not
    directly assaulting the Earth - all of it is proof that the Sol Lords are
    afraid!!  Gai pushes his courage to the max, overcoming Palpalepa's Loud
    G-Stone and vanquishing him with the power of absolute victory belonging to
    those heroes worthy of bearing the G-Stone.
    ....And Palpalepa regenerates again.  Abel figures they've won, but J isn't so 
    sure.  It seems the Sol Lords have overlooked a little flaw in their plan, and 
    Bes tells everyone to hop aboard while he DS Drives to the center of the enemy 
    formation.  This was the real reason why the GGG vessels went ahead: to
    calculate a path through the space-time distortion.  Halulu actually helps you 
    by keeping Pia Dekem at bay.
      Your people appear inside the regeneration apparatus.  Predictably, the bad
      guys send some foes your way, but you can't waste time fighting them: you
      need to get Gai to the designated spot within four turns.  If you don't, the 
      galaxy will pass the point of no return and the contraction will consume all.
      No pressure though.  By the way, nobody has any idea what will happen if he
      reaches the point, but whatever it is, it's what the goal of this whole
      operation has been.
      Once Gai reaches the point, the GGG ships appear beside him.  The Sol Lords
      try to send "Cain" to stop Gai, but Mamoru isn't going to have the guardian
      of the green planet's legacy sullied like this by a mere copy.  Mamoru
      beseeches everyone to lend him their courage while he does away with the
      imposter, and Gai then takes the next step.  Using information Mikoto bought 
      dearly with her contact with the G-Stone System, Taiga says the time has come
      for the heroes to fulfill their final mission.  He orders everyone into
      Formation G, and he and Swan use the keys they were entrusted with by the
      Secretary General.  They activate the Goldion Crusher with their Keys to
      Victory, causing the entire damn GGG armada to become ONE. FUCKING.
      ENORMOUS. ASS. MALLET!!!  Palpalepa sends a legion of copies forth, and Abel 
      cautions that mankind can't weather the storm of Apocalypsis without them:
      the only ones who deserve to control the reconstruction that will follow the 
      destruction are the Sol Lords!
      Ryuusei tells the little twerp that frankly, he doesn't give a fuck: the
      lives the Sol Lords are trying to take are precisely the ones your people are
      sworn to save.  Everyone pins their hopes on Gai, who has to race the
      recharging of Pisa Sol.  Even Mikoto instructs her lover to kick the Sol
      Lords squarely in the crotch, and Gai screams at the top of his lungs that
      all your people are *ONE*.  To quote: "Tell those people with the laundry on 
      their heads that it's washing day, and we're bringing the Maytag."
    Looks like even a "god" is subject to the laws of the material world, and
    Kaidou assures Abel, or rather the copy that was made from him, that the
    Trinary Solar System won't be destroyed - it _will_ be reborn on the other side
    of the Galeoria Comet, and it'll ONLY take a paltry 15 billion years.  Piece.
    of. CAKE!  Oh, and it'll have lots of that scary courage stuff on it too.
    As all the matter the Sol Lords wrought begins to evaporate, so too does the
    copied Papillon.  Entouji asks her meekly if she's going to join the Spirits
    she talks to so often, and she answers that, instead, she's going to be inside 
    him... forev..er...
    She offers a footnote, saying that the G Crystal is a concentrated form of life
    made by the people of the Trinary Solar System.  Those who bear the G-Stone are
    they who can use true courage, supported by that life force.  All living beings
    have that power, if you all can but retain your courage, that power will surely
    see you through whatever troubles lie ahead.  She believes that that courage
    can even save you from Apocalypsis...
    There is now an interesting problem.  Your entire crew is stuck in subspace,
    with no Galeoria Comet to let you back out.  There is but one hope: to use the 
    Gate.  The J Ark's ES Missiles should be able to access the Gate, but the
    aperture thus created is only one meter wide, and will only last for two
    seconds... AND require all the Alpha Numbers' energy to even open.  That's why 
    the two boys find themselves being installed into the last two remaining ES
    Missiles when they regain consciousness.  Taiga plans to entrust the future to 
    them both, and the other Hero Robots wish them the best of luck, vowing to meet
    them once again, somewhere in the sea of stars.  Taiga asks the boys to tell
    the Earth what happened here, as the rest of your people give them final words 
    of advice and encouragement.  They bear their oath of courage with them as the 
    missiles fire.
    Well, the boys are gone, and Ryuusei muses that he'd be lying if he said he'd
    be entirely happy with this kind of ending.  A voice out of nowhere asks if
    he's referring to _him_.  "Him" being Hazar, who thanks you all for saving the 
    galaxy's ass and then offers to kill you all off in one fell swoop.  Better
    than just wasting away in some desolate corner of subspace, right? He tells you
    that the curtain will soon rise on your inescapable despair.
    Scenario 42X. Kako Kara no Negai ("Wish from the Past")
    In memory, Aya tells Mai that, while she may have forgotten, she's her little
    sister.  She used to live on Earth when she was little, and Aya's father has
    already confirmed that.  Mai can't remember it at all, and Aya tells her not to
    rush - after all, she's only just returned to Earth.  Mai is in fact tormented 
    by the name Rebi Torah, and Aya tells her that that's something she need not
    remember.  Sometimes, people have to put their painful past behind them in
    order to go on living.  She tells Mai that memories should be rich, gentle
    things, and tells Mai that she gets to make such things anew, with her and
    their father.  Mai isn't sure she's capable, or deserving, of doing such a
    thing, and Aya smiles brightly and says that no one needs to "deserve" to be
    happy.  Mai is Mai, her sister, and Rebi Torah is gone.  The two of them should
    live together and put the past behind them.  But... because of Mai, Aya lost
    her life, says a new voice.  The voice names her as Rebi Torah, a sample whose 
    nature was brought forth by the Ze Balmariy Empire.  Mai protests that she
    isn't Rebi...
    ...and regains consciousness in a lab on the Moon.  Her father tells her that
    he's done collecting data for today, although he hasn't done the number of
    repetitions he planned.  Kirk tells her that unfortunately some distortion has 
    arisen in the data, making it useless for tuning purposes.  Mai realizes it's
    because her thoughts are disturbed, and Kenzou tells her to rest a bit.  Rai
    has to calm her objection that she wants to help finish the Altard as soon as
    possible, telling her that the best thing to do to make that happen is to
    relax.  At this rate, she'll collapse long before the Altard could be
    completed.  She asks her father if her psyche is getting weaker, and after a
    moment he says she's got it right.  Mai then wonders if it's because she's
    forgetting about being Rebi Torah, and Kenzou can only speculate that it is.
    Mai suspected as much, and runs off overwrought.  Robert isn't entirely
    surprised that she's not completely amnesiac about her time in the service of
    the Balmar.  Kenzou says that Aya feared this would happen, and so forbade Mai 
    from fighting or using her powers, but they weren't able to give her a peaceful
    life after all.  In a way, it's the fault of the scientists for reviving Rebi's
    memories - but they can't stop now: you _must_ finish the Altard.  Robert
    reluctantly admits that, and Kenzou says that if worst comes to worst, he may
    have to take exceptional measures: with Aya gone and Ryuusei powerless, they
    may have to rely on Mai to power the Altard.  Robert angrily demands to know
    how Kenzou can be serious, and Kenzou replies with stone silence.
    Mai ponders how her sister and her father have tried to keep her from having to
    fight.  She believes that Aya died because she herself didn't join in the fray,
    that it's not Ryuusei's fault Aya died, but hers!  Had she stayed in her combat
    machine all this time, as Rebi Torah, Aya'd still be...  Just then an EGL walks
    up[!!!], claiming she's lost.  Mai tells her there's a police booth up ahead,
    and recommends she ask for directions there, but the girl immediately looks
    downcast, causing Mai to ask her what's wrong.  In fact, she looks so forlorn
    that Mai is forced to eat her somewhat brusque words and show the girl the way 
    This elicits a smile, and the girl leads Mai to a peaceful park.  Mai asks if
    this is where the girl wanted to go, and when she hears that it isn't asks in
    some surprise why the girl brought her here.  The girl asks her if she's got
    somewhere she needs to be - she doesn't - and the girl asks her if she won't
    join her for a little basking in the wonderful sunshine.  This surprises Mai
    even more, since the weather on the moon is totally regulated, but when Irui
    begins to look sad again she quickly gives in, telling the girl that when she
    looks so sad it makes her sad too.  Now thoroughly caught, Mai wonders how the 
    heck things turned out like this.
    The girl asks Mai what she does for a living, and Mai diffidently says that it 
    involves the military.  The girl then asks if she fights to protect someone,
    and it's Mai's turn to look sad when she says that the person she wanted to
    protect is gone.  Aya was so nice to her, she says, and she's decided to go on 
    fighting so she could avenge Aya's death.  But fighting won't bring Aya back,
    and her fight is nothing but an exercise in futility.  Mai bitterly says that
    at this rate, she'd have been better off as Rebi Torah for the rest of her
    life, never knowing what human warmth feels like.  The girl, sad once again,
    tells her slowly that she's got it wrong.  Her fight isn't in vain, and her
    sister will surely be happy about her feelings for her.  Mai protests that
    Aya's gone, and the girl pleads with her not to say such sad things.  Her
    sister is surely living on in her heart.  This platitude finally makes Mai mad,
    and she shouts back that no amount of fighting will bring Aya back, that even
    if God exists in this world, Aya... no longer does.  The girl asks her if she
    were God, would she bring her sister back to life? Of course, Mai snarls, but
    the girl tells her that she's still got it wrong.  Mai's power, a
    Psychodriver's power, must not be used for such things.
    This brings Mai up short, and the girl tells her that people's lives are
    irreplaceably precious.  That's why people fight so hard to defend them, the
    most important thing in the whole universe.  Before Mai can ask her guest who
    she is, the girl tells her to live strong, and to remember that she's not
    alone.  Many people love her, and want her to live alongside them.  If she can 
    answer those wishes, the door will surely be opened for her.  Just about the
    time Mai thinks she recognizes the girl, the air raid sirens sound.  The girl
    realizes that "they" have come, and tells Mai that she's really glad they
    The Golar Golems have arrived, defying reports that all of them had Gated away 
    from the Earth.  Viletta's conjecture that they're still after Irui seems well-
    founded, as Mai realizes.
      Rai quickly realizes that the enemy attack smells like some kind of
      diversion.  He tells Mai to hurry, since they may have been had by the bad
      guys.  As you find out when you take down this force, the main body of the
      bad guys have attacked Robert and the others on the moon.  If they're after
      the Altard and manage to destroy it, then everything Rai and Mai have fought 
      for all this time will be in vain.
      But then a horde of new bad guys shows up - perhaps they're after both
      Rai&Mai AND the Altard?  Mai then hears a certain voice calling her name,
      telling her to stretch forth with her heart and use her power to protect
      those things she cares about.  It's indeed Irui, who tells Mai to
      concentrate.  Mai can't bring herself to do it, saying that there's no
      meaning to her using her psyche or fighting.  She believes that all she can
      do is fight, and die.  Irui tells her not to deny who she is now, to realize 
      how many people's thoughts are supporting her and that she can use her power 
      to save them all.  Mai doesn't think her bloodstained hands are worthy of
      such a thing, but Rai tells her to open her eyes and not be ensnared by her
      past.  Irui points out that Rai is trying to protect her too, and asks Mai to
      concentrate once more so she can free Mai's psyche for the sake of all those 
      she will protect.  She encourages Mai to feel the will of the countless souls
      filling this world, and to fly with her.
      Irui has opened the Gate, and the destination is surely the Moon base.  Which
      isn't going to be able to hold out much longer, since the Federation military
      is being kept at bay.  The scientists are quite astounded to see Rai and Mai 
      appear out of nowhere, and Kirk says that the signature of what they just
      witnessed is that of the X Number Dimension, apparently by Mai's hand.
      The next round, Zengar and Retzel show up, also summoned by Irui.  Rai
      thought Irui was betting on him and Mai alone, and Retzel tells him that
      he'll explain later.
    The bad guys can be beaten back, but the secret of the Altard's presence is now
    out of the bag.  Does this mean that the Imperial forces were keeping an eye on
    it?  Mai meanwhile has lost sight of Irui, but Kirk tells her and the others
    that Irui has helped show them something of great importance: the activation of
    XN Dimension.  This is the greatest innovation in the ultra-long-range,
    opposite-dimension-entry-capable SR-01 Altard, and the final goal of the SRX
    Project.  Upon the success of XN Dimension hinges the entire war, and Kenzou
    tells the others that this system should theoretically grant access to any
    number of alternate dimensions.  The system utilizes the Gate, which you know
    responds to human will and should therefore be _controllable_ by sufficiently
    powerful human will.  The Altard's T-Link System amplifies said will, if it's
    of Psychodriver class.  Mai realizes that Irui left her, or rather the Altard, 
    the key to that power...
    Robert then walks in, saying abruptly that the final preparations for the
    Altard are to be done at Icarus.  He relates that contact has been lost with
    Ryuusei and the others after they ventured off into the galaxy to fight the Sol
    Lords.  Robert is perceptive enough to figure out that the only way this could 
    happen is if your people are stuck in some other dimension, and tells Mai to
    get the rest of the details from a pair of boys who have just arrived at
    Icarus.  Zengar realizes that those sharing his will need his help out amidst
    the stars, and Retzel adds that the Altard's XN Dimension is the only way to
    offer that help.  Mai tells Rai to come with her to help Ryuusei and the
    others, saying that while she's unsure if her power alone can do the trick, the
    wishes of many people reside within her.  She vows to use those thoughts to
    help her save her friends, and Rai warns her with a smile that they're going to
    be very busy once they get to Icarus.  Mai thinks to the absent Irui that she's
    glad she met her too, and hopes to see her again some day, as a comrade and a
    Irui addresses the guardian swords, saying that she entrusts all life on Earth 
    and indeed in the galaxy to them.  She tells them to resist the fate ordained
    for the galaxy with every last ounce of strength in their being... but she's
    then struck by something and collapses.  A shadowy figure muses that Shapiro
    Keats' information was accurate: the Grand Marshal of Hell's nervous stun
    needle was quite adequate to take down the Child of God.  She seems surprised
    that such a small child would prove to be their trump card.  As Irui writhes in
    pain, Flora steps out of the shadows, and tells her young captive that the
    Subterranean Empire has her now.  Irui's final thought is to the children of
    Nashim, that she entrusts the fate of the galaxy to their hands...
    Scenario 43. Shin no Ryuujin ("The True Dragon God")
    Armana is greatly dismayed when Kusuha breaks the news of Hazar's impending
    attack to her.  Rulia wonders aloud why the heck he would do such a thing, and 
    Viletta says that that's your people's line.  Kusuha tells her "guests" that
    she has no plans to interrogate them, since they don't seem to know any details
    anyway and since she strongly suspects Hazar is scheming something behind the
    scenes.  What is clear is that Armana is the item Hazar said your people are
    "borrowing".  Kusuha figures the Golems are trying to rescue her, and Armana
    sighs and says she wishes it really were a "rescue" they were after.  Kusuha
    asks why Armana snuck aboard your ship, and after a very long pause Armana says
    that it's because she wanted to be free.  She tells her shocked retainer that
    it's time she told Kusuha everything.  She reminds Kusuha of her previous
    escape from the Golems: the first time she'd ever set foot outside the royal
    precincts, at home or abroad.  But this is not due to her status by birth,
    daughter as she is of one of the twelve central Balmar families.  Her
    appellation as "princess" refers to the fact that she is to be given to the
    Zfields, the vessels of the gods.  Viletta realizes what this means for the
    beautiful priestess: on Armana's seventeenth birthday, her body will be offered
    to the Zfields, to grant them eternal life.  Rulia tells Kusuha not to call the
    princess a mere "sacrifice", growling that Kusuha has no idea how important
    this event is.  Armana says that the gods haven't given a priestess child to
    the world for manyscore years: and her sacrifice will confer the protection of 
    the creator Zfield upon the whole Empire.
    A much aggrieved Kusuha asks her if she's really okay with the idea of laying
    down her life.  Armana smiles and says that a priestess is the focus of the
    hopes of all the people, and will receive eternal life in the form of the
    Creator's love.  She's proud to be able to use her life to bring prosperity to 
    the Empire, just as Kusuha's people do for their own.  Kusuha is surprised that
    such superstitions persist in the vastly advanced Balmar Empire, but Rulia
    counters that the Balmar _are_ advanced: advanced enough to have scientifically
    comprehended spiritual force and technologized it.  That said, Kusuha finds it 
    hard to accept that lives must be sacrificed.  Although Armana can't understand
    why Kusuha would sympathize with her this far, she thanks her anyway - she
    realizes that that's how gentle Kusuha is.
    And while Armana is proud of her role as priestess, she knew that she was far
    too naive of the ways of the world.  Therefore, she asked the emperor for one
    year's leave to see the world - as in, the ruler of the Balmar, the Spirit
    Emperor Ruaf.  The name rings strangely in Kusuha's mouth, and Rulia angrily
    tells this mere Earthling never to even breath that name in vain.  Viletta is
    now wondering if the Spirit Emperor realized all the menaces threatening the
    galaxy ahead of time, thanks to the advent of this priestess, as the trigger
    for his plans to gather strength.  As for how the Golems will enter this
    subspace, Rulia sniffs that the Balmar can penetrate dimensions like this with 
    ease.  Especially since they should finish unlocking the secrets of the
    Crossgate near Jupiter any day now.  This gets Viletta's full attention, and
    Rulia says that Balmar has its own "Gate" too.  This is how they're sending
    their armies: even if they haven't figured out how to select arbitrary egress
    points, it's easy enough to go from one Gate to the other.
    Just then, the alarm for Level 1 alert goes off.  Ryuusei runs in with word
    that someone, probably the Golems, is trying to break into this space.  He
    can't explain more, but he's been asked by Daimonji to bring the Balmar
    princess to the bridge.  Ryuusei makes to gently but firmly take Armana by the 
    wrist, and before the scandalized Rulia can intervene Ryuusei receives some
    kind of psychic jolt.  Armana recognizes his psychic potential, which Ryuusei
    agrees he _once_ had.  He tells her that all his power is gone, but before he
    can say more Viletta tells him that she'll take Armana and Viletta to the
    professor, and to get ready to sortie.  He and Kusuha hurry off, and as Armana 
    marvels over what she felt inside Ryuusei, Viletta tells her that Ryuusei is
    fighting himself as hard as he can right now.  He fights the rage against those
    who took the life of his comrade, and even more the rage against himself for
    failing to protect that which he vowed to.  His heart has been driven away.
    Rulia figures Viletta for a Balmar, but Viletta says she _has_ no planet of
    birth.  She is merely carrying out her duty as a citizen of the galaxy.  This
    strikes a chord with Armana, even as Viletta leads her to the bridge.
    Kusuha tells the still-comatose Brit that Hazar and Ganlon are probably here to
    settle the score once and for all.  She dearly wishes she could hear Brit's
    voice at a time like this, but she tells him that she won't give in.  Going on 
    fighting is how she'll keep her promises to him and to the Choukijin.  Ryuusei,
    all smiles gone from his face, joins her, cautioning her that Hazar is coming
    for her.  He recalls how Hazar singled him out as a Psychodriver during the
    battle at the Gate, and figures that her turn has finally come.  Kusuha still
    protests that her power isn't all that, well, powerful, and Ryuusei admits that
    he himself has no idea just how much use Psychodriver abilities are, or what
    meaning they hold.  But the Balmar care quite a bit, and have hunted down
    anyone with even the slightest sliver of that power.  Ryuusei wants to fight on
    behalf of all of those whose normal lives have been stolen from them, and
    Kusuha most of all.  Kusuha feels the same, and Ryuusei says the time has come 
    to put an end to this fight over Psychodrivers that's dragged on since the
    Balmar War.  Kusuha has one request for him though.  She says that there was a 
    time when her psychic powers ran amok because she got too mad, and cringing she
    says that that doesn't seem to have been the right way for her to bring those
    powers forth.  But she feels that he's different: that he has the ability to
    turn the rage within into strength.  She wants him to forgive himself, and
    tells him that that's all she'll say about it.  She runs off, and Viletta walks
    over, observing that Kusuha seems to have hit the nail on the head.  She tells 
    her subordinate not to hesitate with the burning rage inside him: if he wants
    to defeat his enemy, he must fight with every ounce of power inside him,
    drawing on every last iota of fury...
    The intrusion into this subspace continues.  While it's probably true that your
    people are stuck in ES space and destined to perish anyway, Max and the crew
    don't plan on letting the Golems be the ones to make it happen any faster.  Bes
    also points out something obvious: if bad guys can some in from outside,
    presumably there's a way for your people to make it out too.  Cheryl is
    troubled by the thought that maybe Ide _meant_ for you all to perish in here.  
    Ryouma sensibly says "who cares", and Cosmo will be damned if he just lays down
    and lets it happen.  J for his part is more than happy to fight alongside Gai, 
    who strove so hard to save the galaxy.  With his mission as a warrior of the
    Red Planet over, he's got plenty of time on his hands to help your side out.
    Goldy warns Gai that he's only got one shot of the Goldion Crusher, and
    cautions him to pick his shot carefully.
    The Golems then barge in, utilizing the power of the Gate.  Hazar is of course 
    among them, claiming to be here to see the end of Ryuusei Date.  Baran is being
    confined aboard the ship, lest he interfere with Hazar's plans.  Daimonji
    requests parlay with the Balmar commander, ruefully doing so as though he
    actually was using Armana as a hostage.  Hazar refuses, saying that he would
    have preferred to rescue the princess, he can't have you shooting his people in
    the back with the princess as a shield.  He says he can't afford defeat, for
    either the Empire's sake, or for the Emperor's.  He orders his forces to smite 
    the cowardly bastards who stole the Priestess of Zfield, and demonstrate once
    and for all that this galaxy exists only for the Balmar's pleasure.  Rulia
    seems amazed that Hazar would attack, knowing that the princess is in the line 
    of fire, and Focker was pretty sure the parlay was doomed from the outset.
    Hazar then reminds Ganlon that today is the last day he's keeping his hands off
    Kusuha, and Ganlon promises to fight her in all seriousness this time around.  
    After all, he's got to teach her which of the Choukijin is worthy of the true
    title of Overlord.  He tells Kusuha that she's got two choices: either be
    killed by him, or take her own life.  Kusuha interrupts Ryuusei's angry
    rejoinder, telling Ganlon herself that she'll shove those words down his own
    throat.  She's got some plans for him if he doesn't surrender.  He belittles
    her little ad hoc Choukijin, but she reminds him that it's the combination of
    the souls of the Four Gods: the Shin Ryuu-Ko-Ou.  Ganlon doesn't want to hear
    of two Choukijin getting "Shin" ("True") in their title, and figures to strand 
    her in this dimension for all time.  Ryuusei meanwhile challenges Hazar to a
    personal duel, and Hazar agrees - provided Ryuusei can actually force him out.
      For a Skill Point, take Ganlon down within five turns.  This should be doable
      in more like 2.  Kusuha will tell a startled Ganlon that she'll never give
      up, that she can never lose to him as long as she has hope.  Ganlon thinks he
      can regenerate and cause mischief, but Kusuha's mech tells her his weakness. 
      She strikes without hesitation, hitting the mythical dragon's single backward
      scale [remember Geki-Rin-Dan from Alpha 1?] and hopefully hosing the sharply 
      dressed Ganlon once and for all.  Hazar is hardly impressed, and rather than 
      more boring sightseeing agrees to come out and meet Ryuusei's challenge.  He 
      and the Viklan will take Ryuusei on, and everyone on your side realizes just 
      how much of a menace you're dealing with.
      Hazar formally welcomes your stalwart crew to the Pit of Despair(tm).  He
      praises your efforts in solving the riddle of the Protodevlin and in halting 
      the galactic contraction, offering you the Balmar's thanks.  Kusuha has to
      restrain the furious Ryuusei, and Viletta tells him to turn the flames of his
      rage inward, building the inferno until the time is right.  Your commanders
      then ask what Hazar is thinking - after all, your people _were_ some sort of 
      crucial pawn in the Balmar's quest to subdue the universe, which is why he
      lured you into space in the first place.  Right?  Well, yeah, but they also
      had another mission: tracking down Psychodrivers.  Armana isn't entirely
      surprised to realize that the psyche she felt from Irui was akin to her own, 
      and demands that Hazar explain why she was told that the second Priestess of 
      Zfield was already dead.  The full depth of his treachery against the Emperor
      is now clear, and rather than hear Armana preach to him about how bad a
      citizen he is, he'd prefer to have her rubbed out too.  In fact, Irui is
      Hazar's trump card to _defeat_ Ruaf: he needs a completed Psychodriver to
      control the divine vessel, and to his vast annoyance only two such people
      exist in the galaxy.  Ruaf himself, and Irui.
      Hazar sure seems to know a lot about the Gun-Eden system, and he freely
      admits that Balmar has one too.  Kusuha thinks she understands now why Ganlon
      sided with the Balmar - obeying the other Gun-Eden.  Viletta realizes that
      the fragdown in Paral has merely served to bring the Empire down upon the
      Earth again.  Hazar says that the only difference is that the system on
      Balmar has been active all this time, under the control of its
      representative, the Spirit Emperor Ruaf.  And instead of "Gun-Eden", the
      Balmar refer to their system as "Zfield", meaning that the Zfields you've
      fought until now are mere copies made by the original.  Hazar concedes that
      your people are powerful enough, even if only half-awakened, to take down
      your Gun-Eden, and offers you the chance to take down Ruaf as well.  Rulia
      points out that he's talking direct treason against the Emperor, and he tells
      the servile bitch to shut her ass.  He's been plotting this ever since he
      first set foot in space, all on behalf of his master Shiva.
      Hiroshi has no idea what this Ruaf is like, but he recognizes the scum of the
      universe when he sees it in front of his face.  Kiry says it best: he'll have
      none of Hazar's attempts to mix your people up on another whole planet's
      politics.  And as for all the lives he's happily ended, well, what goes
      around is finally about to come around if your people have any say in the
      matter.  Hazar isn't in the mood to be badmouthed by a bunch of mere humans
      who think they're hot shit just because they've trashed one or two broken
      down Imperial mecha.  Your punishment for refusing his request is to be utter
      annihilation, followed by squashing every living thing on Earth like the
      maggots they are.
      This finally spurs Ryuusei to action.  And although Hazar figures it's
      useless, Ryuusei surprises him with a _very_ vicious surprise attack.  He
      invites Hazar to try that "maggots" line one more time, yelling that every
      one of the people Hazar killed, including Aya, had a right to live.  Just
      fucking try to say that he's got the right to end those lives!  Hazar, now
      pissed, launches a counterattack of his own, determined to make mincemeat out
      of the maggot who managed to scratch the mech he personally received from the
      Emperor - especially given that Ryuusei has no power left.  Are your people
      going to take this?  Of course not.  Ryuusei is in the lead vowing to take
      Hazar down, but Hazar's objective is, in fact, Kusuha.  He says that she's as
      powerful as Ryuusei, and plans to personally eradicate her from the universe.
      Just then Ganlon's voice, from nowhere, says that that's his role.  Your
      psychic people begin to sense a towering rage, rage that can only be sated by
      the destruction of all.  Ganlon "apologizes" to his commander, saying that
      with things come this far he's lost control of his steed.  He tells Kusuha to
      offer her life if she wishes to quell its anger, figuring that she's finished
      anyway now that she's made his dragon AND him mad.  Hazar likes the prospect 
      of a race to see who can claim Kusuha's head first.
      Ryuusei tells Hazar that he doesn't need psychic powers to defeat him.  The
      strength of Aya's sadness, Rai's rage, and Mai's prayers will see him
      Ganlon doesn't go down after the first beating, smirking that you can't beat 
      him like that and telling Kusuha that the only way to close the curtain on
      this tragedy is for her to give her life to his dragon.  Your other people of
      course tell her not to be taken in by his serpent's tongue, rallying to
      protect her while encouraging her to show her usual smile and
      sticktoitiveness.  Ganlon is sure that such bonds of friendship will crumble 
      before his overwhelming might...
      When Ace gets "defeated", Viletta notices something strange afoot.  Hazar
      tells him that his power isn't needed here, and orders him to withdraw.  Ace 
      haltingly complies.
      "Defeating" Hazar only serves to make him laugh, apparently at how pathetic
      you all are.  He recalls how Etsilla told him that you all hold the infinite 
      power to shake the heavens, but he figures she gave you all too much credit. 
      He won't tell you what Etsilla meant, seeing as how he figures that _he_
      holds the key to unleash that infinite power.  It seems his mech is designed 
      to amplify his psychic powers and turn them into firepower.  He taunts
      Ryuusei with his Psychodriver powers: the ability to tap into the Akashic
      Record.  As he prepares to get rid of Ryuusei once and for all, Ryuusei yells
      that he doesn't want any such power if all it's good for is being a fucking
      murderer.  Ryuusei is apparently wasted, and Hazar thinks he's gotten rid of 
      the good-for-nothing Psychodriver once and for all...
      But then he realizes that he's used too much power.  Ace haltingly tells his 
      commander to return, and he agrees to postpone the rest of his enjoyment
      until later.  Ganlon tells Kusuha to enjoy rotting away in this subspace,
      saying that she'd probably have been better off dying at his hands.  Banjou
      orders Hazar to wait, but he tells your people not to worry: you'll see him
      again.... assuming the despair and fear don't crush you all first.  Ryuusei
      is apparently still alive, but the bad guys and the Gate are gone... for now.
    The good news is that Mamoru and Kaidou have made it back to the Icarus base.  
    Tashiro figures that it should be possible to trace their route back to your
    dudes.  In fact, his second has finished the calculations already.  As far as
    sending help, Oota figures that only "they" can do it.  The pilots, their
    mecha, and all support personnel are already assembled.  Tashiro says that the 
    fate of mankind hinges on whether your people can capitalize on the single ray 
    of light that that girl let forth.  "They" refers to Zengar and Retzel, who vow
    to bring back your people as the "hope" of the galaxy.  Rai and Mai are on the 
    scene too...
    Scenario 44. Shijin Shoukon, Koko Ni ("Four Divine Spirits, Gathered Here")
    Hazar is actually in a rather foul mood, and Ganlon's solicitous attitude is
    only making it worse.  He tells Ganlon to go bother Etsilla or something.
    Ganlon protests, saying that his loyalty as a Golem should be beyond doubt
    after the last battle, but Hazar hasn't forgotten that Ganlon's clan and his
    machine were once pledged to serve Gun-Eden.  He fully suspects that Ganlon is 
    planning something behind the scenes, and Ganlon won't deny that he _had_ been.
    But he says that his ancestors and his mech had as much been _forced_ to follow
    Gun-Eden: in which case, it's only natural that they'd switch allegiances to an
    even greater power when it appears.  Hazar asks rather archly if Ganlon is
    referring to _him_, and Ganlon claims that that's what he meant.  After a long 
    pause, Hazar seemingly buys into this, but warns Ganlon to stay out of the next
    battle: the last thing he needs is Ganlon's out-of-control dragon getting in
    the way.  Ganlon looks forward to seeing his commander's power while he's
    ending Kusuha's life: the power of a Psychodriver, chosen by the Akashic
    Record.  Hazar sniffs that he should expect nothing less of the son of Shiva
    Gottso, and warns Ace that his powers may be needed too.
    As Ganlon walks off, he runs into Etsilla, who comments on how hard-headed
    Hazar is.  She doesn't mind a man who is so faithful to his own ideas, and when
    Ganlon asks if Hazar is really going to awaken, she says that he's got to:
    that's why Shiva put him here after all.  No matter that the Crossgate is
    almost under their control - Hazar is being stretched too thin, and the fight
    with Ryuusei Date isn't improving matters.  She sighs that that's about the
    best one can expect from a copy: his ability to access the Akashic Record is no
    better than "disposable".  But this next battle should be quite a show, and
    Etsilla doesn't care whether Hazar or Ryuusei wins.  She wants one of them to
    show her the whole galaxy...
    Armana and Rulia's position has apparently changed enough for them to be fed a 
    normal meal in the cafeteria.  There's the predictable stampede of young guys
    to say hi to her, and a very pleasant meal cooked by Garrison to greet her.
    Rulia distrusts all this commotion, and Kusuha tells her that this feast is to 
    commemorate the last battle.  Even if you survive the confrontation with the
    Golems, you're about out of ammo and provisions.  This means you either have to
    make it back to normal space, or it's Game Over.  Armana's expression goes sad,
    and Kouji asks her if she doesn't like the wasabi sauce for the roast beef
    (Garrison has to point out that it's horseradish, not wasabi).  What has Armana
    riled is the thought that your people have given up hope, and are simply giving
    themselves a last meal.  Turns out that isn't it at all: your people are fully 
    aware of the might they'll be facing, and what they're doing is unifying their 
    hearts in preparation.  Viletta tells Armana to look at the smiles around her
    and feel the determination underneath: this feast serves as a chance to swear
    as a group to make it through alive.
    Armana is quick to realize her error, and despite Rulia's shocked objection is 
    equally quick to apologize to Kusuha.  She considers it an honor to be invited 
    to such an august gathering, and clearly feels your people's will, not as a
    Balmar but as an individual woman.  Amuro tells them that your people plan to
    protect her from Hazar, not out of some hope of reward, but because on some
    level they stowed away aboard your ship because they sought your help.  And one
    thing your people never do is turn their back on those in need.  The smile this
    brings to Rulia's lips, so long in coming, is a beautiful one.  What's even
    more astounding is that both Armana and Rulia immediately love both the
    odd-tasting "musubi" and Kusuha's infamous stamina drink.  Misato can only gape
    from the sidelines at Kusuha's natural grace in dealing with the Balmar.
    After a while, Armana's spirits begin to dampen thinking of the battle to come.
    Ryuusei asks her what Hazar is like, and she tells him that he's a traitor to
    the Emperor.  And because she knows of his treachery, he surely won't let her
    live - in which case, cooperating with the Alpha Numbers is actually in the
    Emperor's best interests.  It's clear that Hazar wanted the representative of
    Gun-Eden so he could counter Ruaf's power, and Viletta privately doubts that
    anyone _but_ an awakened Psychodriver and a Gun-Eden could stand up to Ruaf.
    Armana explains that Hazar is the son of the prime minister on her homeworld,
    and the supreme commander of the Galactic Border Patrol forces.  But the Golar 
    Golems are essentially Shiva's own private army, which means that he's the one 
    probably pulling all the strings.  It was apparently no real feat for Shiva to 
    use his power as prime minister to build his forces.  What's more, Rulia has
    heard that the so-called Balshem warriors in the Golem squad are all engineered
    clones.  It seems Shiva is also the greatest scientist in the Empire, and
    personally planned the Golems himself.
    Ryuusei fumes at having to deal with another Yuuzes Gottso, who as it turns out
    was a blood relation of Shiva's.  Rulia suspects that the data Yuuzes left
    behind must have piqued Shiva's interest, which neatly ties up everything
    that's happened between the Balmar War and now.  It's a tale of two Gun-Edens, 
    two planets teeming with life that share some kind of bond in common.  Ryuusei 
    doesn't have time to worry about that now though: if he can't win the coming
    battle, all of it will be over anyway.  His hour of reckoning is at hand.
    Kusuha brings some musubi and tea for Brit, even though he can't eat them.  She
    muses that it's been a long time since he fell into his slumber, and thanks him
    for protecting her all this time.  Despite what she told Armana, she's actually
    terrified of Ganlon and Hazar coming for her.  What should she do?! The jarring
    sound of the klaxon tells her that the time to deliberate is over, and with the
    glint in her eyes once more, she tells Brit not to worry: she's giving this all
    she's got, even if it might be hopeless.  After all, she's the chosen warrior
    of the Four Gods.
    It's down to do or die time, and your people make whatever peace they can
    before the mayhem ensues.  Hazar has his usual bag of insults at hand, but your
    people insist that justice will prevail.  And maybe even postvail too.
      For a Skill Point, take down the Viklan within five turns.  SUBtrivial.
      Once Hazar is smacked down sufficiently, Ryuusei yells at him to throw in the
      towel already.  Hazar shouts right back that there is no defeating him: there
      _must_ be no defeating him!  Somehow he thinks that being the Psychodriver
      son of Shiva Gottso and an important part of his father's plans for galactic 
      domination will save his ass.
      As he prepares to prove his point, Ryuusei screams that that kind of power is
      unnecessary, and puts the Alblade's sword where his mouth is.  Ryuusei is
      rather pissed off you see, sick as all hell of hearing about Psychodrivers
      and the Power of God and all.  Even without that crap, he's still got his
      friends and his will to fight: more than enough to face down some punk like
      But Hazar has one more trump card up his sleeve: Ace, who combines with his
      mech and lets him release his "true" power, which he unleashes on Kusuha as
      she tries to shield Ryuusei.  Hazar taunts the Earthlings, saying that this
      startling combining mech is the result of studying _your_ technology!  This
      is the fruit of the data Yuuzes sent back: your people's copy of the Dead Sea
      Scrolls, Gun-Eden, and especially your nifty combining weaponry.  Kusuha is
      still somehow alive, and Hazar says that he heard plenty about her and
      Ryuusei from his father: not one, but TWO Psychodrivers who were close to
      awakening way out in the boondocks of the galaxy.  That's when he decided he 
      had to kill them off, so his father would accept him as number one.
      Your psychically attuned people begin to sense some sort of pitch-black
      psyche coming from Hazar, as though the attack he just used is making him go 
      out of control.  Dark waves of sadness wash over your pilots, as Hazar gloats
      over Ryuusei's lost powers and Kusuha's fading life.  He has one thing left
      to do, and he heads toward your flagship to wipe out Armana.  But Armana
      isn't going down without a fight and doesn't want any more of your people to 
      get hurt protecting her.  Hazar mocks her bravery, asking if she really
      thinks she can change anything here.  She tells him to shut his mouth, and
      declares that, in the name of the Spirit Emperor Ruaf and on her honor as
      Priestess of Zfield, she is taking the traitorous Golar Golems down _now_.
      She briefly apologizes for mixing Rulia up in this, but Rulia says that the
      honor is all hers to participate in such glorious work.
      Your people aren't in a good position to intervene - well, all except the
      always reckless Ryuusei, who seems to have really lost it this time.  He's
      damned if he'll let Hazar have his way, and Armana uses this chance to get as
      far away from the Alpha Numbers as possible.  Ryuusei and the rest of your
      people vow to protect her, and the thwarted Hazar's sanity begins to erode
      right before your eyes.  As Viletta says, if Hazar goes insane, his mech will
      too, and he seems to be after Ryuusei most especially...
      But then something very strange happens: space... _shatters_.  Your people
      abruptly find themselves back in the real world, leaving Hazar thunderstruck 
      that someone besides the Balmar could use the Crossgate.  And waiting for
      Ryuusei is a mech whose silhouette is virtually indistinguishable from one
      you know well: the SRX [well, SR0, but who's counting].  Reunions with Rai
      and Mai will have to wait: taking revenge for Aya comes first.  Hazar is
      understandably confused, thinking that he destroyed it thoroughly last time, 
      but Rai has been waiting a long time to prove him wrong.  Mai is also going
      to show him just how nasty the Earthlings he tried to use can get.
      Hazar smirks at how the SRX Team seems to have found a counterfeit plug-in
      for Aya, but notes that something rather important seems to be missing:
      Ryuusei's lost his powers, and there's no way the SRX could live up to its
      potential.  But Rai tells him he's wrong - Ryuusei hasn't lost his powers at 
      all: they're just slumbering within him.  Hazar grins and says that if he
      can't use them it's all the same - and all powerless people deserve nothing
      but being wiped off the face of the galaxy.  As Ryuusei grits his teeth,
      Kusuha tells him that she doesn't regret her powers, powers that let her meet
      Brit and everyone else, and let her help protect the Earth.  Ryuusei tells
      the obviously ailing Kusuha not to talk anymore, but she tells him what Brit 
      told her, that her power lies in encouraging others.  She focuses her
      strength on him, losing the last control of her mech and drifting in space.
      Ryuusei feels ashamed that Kusuha would go so far for someone like him.
      Hazar smugly assures him that he'll send him to where Kusuha went soon
      enough, but Ryuusei screams back that his power isn't psychic: it's all the
      friends who fight alongside him.  Hazar prepares to put a stop to his
      bellyaching, but the SRX begins to finally evidence its powers, INCREDIBLY
      soulful as Basara can sense.  It seems Ryuusei has finally found his inner
      psychopath, and Hazar begins to realize just what trouble he's in.  Ryuusei
      has finally accepted whatever power lies within, not giving a fuck where it
      comes from or what larger meaning it might have.  He'll use it for what he
      believes is right, alongside his teammates.  Ryuusei prepares to press the
      attack with the SRX, or better yet the SRX Altard, the Banpreios, the most
      invincible Super Robot in all of Creation!!
      Armana for her part won't abandon this fight either, saying that it's
      partially a Balmar problem and vowing to finish Hazar off herself.  Hazar
      accuses Armana of siding with the Earth, but she tells him to shut up and
      reminds him that she's doing this in Ruaf's name.  Hazar now has access to
      more of his underlings, but Armana has someone to save (Kusuha) and Ryuusei
      is by no means letting Hazar walk away from this one.
      But just when you thought it was safe to go back into the water, Ganlon shows
      up too.  Hazar leaves the immobile Kusuha to him, and she can't even move as 
      Ganlon bears down on her.  She seemingly burned out her psychic strength in
      reviving Ryuusei's powers, and Ganlon tells her that she's a very
      kind-hearted girl, which is of course why she can't be allowed to live.  She 
      musters the strength to tell him to shut his big mouth: she's a properly
      chosen warrior of the Four Gods, and she's always been ready to lay down her 
      life if need be.  And even if she falls here, her soul will be bequeathed
      along with the Four Gods themselves to the next warrior, and surely lay evil 
      low one day!  Ganlon prepares to make this wish come true, and Zengar and
      Retzel appear on the map, but too far to intervene.  Zengar yells to Brit
      that this ain't no time for a nap, that if his power really stems from
      protecting Kusuha, now's the time to show it.  He cries to Brit to awaken,
      and bring with him his true strength.  Ganlon figures that Brit's soul is
      already in the land of Lethe, but Kusuha knows he's still alive; despite
      Ganlon's incessant taunting, she can feel it clearly.
      A voice asks Brit whether he desires the salvation of the world of man.  He
      hesitates, and the voice tells him that should he wish this, the voice will
      assume the form of a god to grant that wish.  Brit hesitates further, and
      finally opens his eyes and cries out that he wants to save Kusuha.  Knowing
      that she is the source of his power.... the voice apparently answers, and
      Brit awakens, transforming the mech he shares with Kusuha into the tiger
      form.  Ganlon was _not_ expecting this, and Brit apologizes to Kusuha for
      keeping her waiting all this time.  Now, with the Shin Ko-Ryuu-Ou, he can
      protect her directly.  And as for Ganlon, he doesn't stand a chance against
      _both_ the Psychodrivers and the united power of the Four Gods.  None can
      stand before the gathered might of the Four Spirits, and that's precisely
      what Zengar wanted to hear.  Armana will gladly fight by their side, lending 
      her strength to your cause.
      Hazar has been getting more infuriated by the second watching all of this,
      and figures he can simply obliterate _all_ of you.  Ganlon realizes that
      Hazar has reached the end of the line...
      If Ganlon fights Retzel, he'll tell Retzel that he should realize that the
      Earth's days are numbered.  Not a good enough reason to let Ganlon run away, 
      Retzel says.  This surprises Ganlon: how is it he's "running"?  Well, he
      apparently decided that the Earth was beyond saving and went over to the side
      of its enemies - just like he always has.  Ganlon's smile narrows, and he
      says he's impressed that Retzel's family remembers the battle with him after 
      all this time.  But he figures to end that bloodline here today, and Retzel
      grimly notes that Ganlon simply won't seem to admit his mistakes.  Zengar has
      a good solution to this problem, chopping Ganlon in half with his BIG-ASS
      As for Brit, he tells Ganlon that his evil deeds are an end.  Ganlon sniffs
      at that, saying that Brit must still be talking in his sleep, but Kusuha adds
      that Ganlon's bad habit of looking down on people is also about to end.  When
      you smack him down, he figures that he'll satisfy himself with having seen
      Brit's reawakening, and withdraws, inwardly wishing the little puppet the
      "best of luck".  Kusuha doesn't want Ganlon running away, but he tells her to
      stop joking - he's merely decided that this isn't to be the spot of their
      final battle.... not that he expects your people can reach the spot he's
      chosen instead.  Brit and Kusuha realize where that place must be, if his
      goal really is to side with the other Gun-Eden.
      As you begin to deplete Hazar's HP, he yells that Shiva's Viklan isn't
      anywhere near that weak, and starts expanding his power still further: or
      rather, stretching it thinner yet.  He's railing against the limits of his
      own power, and he's about to cross the borderline.  Rulia then pleads with
      Hazar to stop, and he tells the servile bitch to shut up: he's far past sick 
      of her older-sisterly attitude.  Armana tells you sadly that before Rulia was
      assigned to be her protector, she served Hazar.  Or more accurately, was his 
      childhood playmate.  It breaks Rulia's heart to recall how innocent Hazar was
      back then, all smiles, and Hazar doesn't want to hear it brought up, now that
      he's gotten strong for his father's sake.  When he says that's his proof of
      being alive, Zengar pities the fool who got high on his own power and lost
      sight of why he even exists.  Hazar tries to insist that "might makes right" 
      is the immutable law of the galaxy, and as Ryuusei almost seems to feel sorry
      for him Viletta warns him not to sympathize too much.  Ryuusei agrees: his
      form of sympathizing is to put Hazar out of his misery, literally and
      The Getter team are good ones to talk to Hazar about his combining mech, when
      he refers to Getter's combination as a baby's toy.  Benkei fills him in that 
      he's not really "combining", he's just using his partner as his tool.  As
      Ryouma points out, "combination" is all about joining the team members'
      hearts as one, and he's more than happy to demonstrate the power of that to
      the upstart Imperial.
      When Ace reaches his limits, he ignores Hazar's orders and leaves his
      commander to fight alone.  Hazar is still delusional enough to think that he 
      can't lose, using the power his father gave him.
      Hazar's sorry ass is worth a Haro!  Even as he's in the process of dying he
      can't give up his delusions, making your people all the more eager to end his
      existence.  But someone yells for you to wait: it's Baran.  He is glad beyond
      belief to see that the princess is still fine, and formally requests of the
      warriors of Earth that they leave the disposal of Hazar to his people.  This 
      doesn't sit well with your people, especially given how the Empire has been
      the source of so much grief to the Earth all this time.  Neither Armana nor
      Baran even try to dispute that, and as tears flow down Baran's face Rulia
      tells you that he was once Hazar's martial teacher.  He tells you to laugh at
      him if you will, he the survivor of so many battles over so many years, who
      failed to properly raise his only son.
      This sobers even Ryuusei, and after a moment your commanders deem that the
      Golems have lost all their warpower.  Any further fighting would only imperil
      your own forces, and as Karsha voices her usual obnoxious objections Cosmo
      points out to her that Hazar is _so_ being executed as a traitor when he gets
      hauled back home.  Besides, if the rest of the Golems are withdrawn from the 
      Earth, the Earth itself should have no more to fear from the Empire.  Armana 
      plans to return to her homeworld and reveal Shiva's schemes to the Emperor,
      and try to lay a foundation for the Empire and the Earth to actually treat
      for peace.  This still shocks Rulia a bit, but Armana reminds her of the many
      menaces overshadowing the entire galaxy.  It is the coming of Apocalypsis,
      foretold since ancient times, that she fears - the prophesied "End and
      Beginning of All".  Basically, the climax of the entire galaxy, and it
      doesn't make much sense for the Empire and Earth to be quarreling in the face
      of that, now does it?  Etsilla then shows up, saying that that's not the
      complete answer and pointing out something that your people seem to have
      overlooked.  The key to this "End and Beginning of All" is... you! This
      causes understandable confusion, and she shrugs and says that thanks to your 
      cessation of the contraction the End has been postponed a bit.  Baran demands
      to know if she plans to side with Shiva against the Emperor, and she sniffs
      and says that all she cares about is those who are leading the galaxy towards
      its climax.  And unfortunately, a certain little boy broke before he could
      become the key.
      Just then, Ace returns to the field, blasting away at Baran and Ryuusei/
      Armana and especially at Hazar.  Ace, speech no longer slurred, explains that
      he's simply throwing out toys that are no longer useful.  And beneath Ace's
      mask is... another Hazar!!  He tells Armana that he's no copy, since both he 
      and the other Hybrid Human Model PD were made by Shiva at the same time.
      He's sure Baran wouldn't know about this, but his lord Shiva has laid in
      several plans to give him an independent fighting force subject to his will. 
      One of them was the artificial Psychodriver program meant to counter Ruaf,
      which explained why Shiva was gathering up those with Psychodriver powers
      from all over the galaxy.  Finally, what Shiva came up with was the most
      capable of all - but Hazar doesn't want to hear that he's some artificial
      puppet: he's Shiva's son!  Actually, all he is is a model of artificial
      Psychodriver who was raised to think that way - and having Rulia be his
      playmate was just part of the program designed to give him human-like
      emotions.  Meanwhile, Ace got to watch the whole farce from the sidelines,
      learning the absurdity and futility of this thing called "love".  Thus, he
      was rigged to be able to perform his duties robotically.  Hazar keeps saying 
      it's not true, but Ace calls him a disgrace and points out that it's already 
      been proven that he's defective.  He orders Hazar to leave the Viklan, which 
      rightfully belongs to him.
      Ace unleashes some switch that totally destroys Hazar's nervous system, and
      orders the Viklan to come to him.  In fact, Ace revealed his face precisely
      to destroy the rest of Hazar's control, and he tells the enraged Baran to go 
      ahead and report all of this to the Emperor if he wants.  Of course, it's
      probably already too late.  Ryuusei yells at Ace to wait, but Ace is planning
      to depart, having gotten a full view of what your people are capable of.  He 
      says that where he and you are destined to clash is within the Ze Balmariy
      empire, the Balmar homeworld.  He then gives you one more tidbit of
      information: Shiva has your comrade, Aya Kobayashi.  He's heard that even one
      of her feeble powers has some use as a test sample, but he can't guarantee
      that she's still recognizable as a human.  He makes to leave, and Etsilla
      tells you that she's looking forward to you all leading the galaxy to
    Your people are left wondering how fighting for the sake of the galaxy could
    possibly equate to working for its destruction.  But you begin to realize that 
    you might have enough power to do it, between Ide and all your other uber forms
    of energy.  Armana recounts how the voraciously inquisitive Etsilla has spent a
    very very long time researching these infinite forms of energy, and probably
    knows more about them than anyone - so what she told you is probably not
    without some basis in fact.  Your people then make to regroup and reorganize,
    and Armana prepares to head home to fight for the planet she loves as dearly as
    you love the Earth.  She's looking forward to the day when she gets to see
    Kusuha again.  Baran will be protecting his princess, and is a bit sad that he 
    can't settle the score with Zengar on the battlefield, but they both figure
    they may yet meet across the battlefield.  Brit is sure that the day when the
    Empire and the Earth can understand each other is coming: fighting isn't the
    only way to solve problems.
    This isn't the end of your battles, it's the beginning of your fight against
    Apocalypsis, and your people can't turn back now.  All you _can_ do is never
    give up, even until the very end: even the smallest power may yet avail.  Back 
    at base, Brit tells Kusuha that he's come back to fulfill his promise to her,
    and asks her not to cry anymore.  With the Kou-Ou-Ki lending him strength, the 
    Four Gods are really one with him and Kusuha now.  Zengar comes by and commends
    Brit on his swordsmanship, building on his teachings and approaching "true"
    strength.  Brit gravely thanks him for his words during the battle, which
    reached even his soul, and Retzel tells him to be proud of his deep feelings
    for Kusuha, which really carried the day.  Brit now sees his mission clearly
    thanks to Ko-Ou-Ki: Kusuha is one who protects the universe, and he is to
    protect her in turn.
    Rai and Ryuusei have kept their promises to each other.  And hey, Aya is even
    alive - and Ryuusei assures Mai that with the Banpreios completed, they have
    nothing to fear.  This comforts her, but Camille recalls to Judou that Mai is
    most likely Rebi Torah, who your people saved from Yuuzes during the Balmar
    War.  Garrison has heard that she's the adopted daughter of the developer of
    the T-Link System, Kobayashi Kenzou - which does in some sense make Mai Aya's
    sister.  Mai will be fighting in said sister's stead as the pilot of the R-3.
    Rai then explains to Kouji why there was another "SRX" on hand.  As the "X"
    suggests, the one you had during the Balmar War was a mere experimental
    version.  Its developers moved quickly to a completed version, but had enough
    trouble that they couldn't get it ready in time for the Gate defense operation.
    When Sayaka asks, Rai says that time pressure forced the designers to
    prioritize durability and lock down the ability of the three R units to
    separate.  What's more amazing is how it was able to cleave the barrier between
    dimensions: this is one of the "26 secrets" hidden within according to Ryuusei.
    Mai smoothly and quickly tells him that his info is out of date, making some of
    your people realize that this girl is a lot more mature than she looks.  Rai
    tells you to ignore Ryuusei's bad joke and says that this is the new mech's
    greatest distinguishing feature, XN Dimension, or "Dimension Cutting".  Not
    only is it a mobile weapon, it has direct access to the Gate itself, using the 
    T-Link System to amplify its pilot's Psychodriver abilities.  It seems that
    only Ryuusei can use this machine properly, and although it's been temporarily 
    modified to allow Mai access, it puts an immense strain on her.  Ryuusei loves 
    the idea of a psychic system only he can use, and Rai notes drily that his
    tendency to get carried away seems to have revived along with his powers - and 
    Kusuha knows that that shows how much he really cares for Ryuusei.
    As for the realization that Psychodrivers can access the Gate, and the rapid
    completion of such a tricky machine in the time your people were away, Retzel
    explains that the designers had help from Irui Gun-Eden.  She showed herself
    quite suddenly after you all were kicked off the Earth, and taught Mai how to
    access the XN Dimension.  He tells your people that there's no knowing why Irui
    didn't do that sooner, short of asking her yourselves.  And before she vanished
    again, she left this message: "Children of Nashim, please save this galaxy."
    Sadly, both the meaning of "Nashim" and Irui's current whereabouts are unknown,
    but it's clear that the Gun-Edens are at the heart of both the previous Balmar 
    conflict, and this new one.  And as for saving the galaxy, she presumably means
    Apocalypsis - but it would help immensely if your people knew _physically_ what
    that was supposed to be.  Etsilla certainly sounded like she knew, but Kusuha
    points out that you can't be cowed by her words and stop moving forward.
    Ryuusei figures that wiping out the galaxy's enemies sounds like a good way to 
    keep its climax at bay.  Kiry figures that if that older lady (Etsilla) shows
    up again, it'd help to snag her and force the truth out of her, but Remy
    figures it might be faster to just ask Kenta.  Or Musashi, who lives amidst the
    Getter Rays, thinks Viletta.  Both of them hinted that the contraction was the 
    first blush of Apocalypsis, which might hold the key to figuring out what it
    really is.  And as for how you're still #banned off of the Earth, the fact is
    that you're dealing with galactic-scale enemies and can't afford to worry about
    the small stuff.
    Not that the Muge, Zaft, Blue Cosmos, etc. are precisely small stuff, or the
    mess with the Alliance and Boazan either.  But Kakizaki runs in with far more
    immediate news: City 7 has been completely captured by the Protodevlin.  This
    could really really suck...
    Scenario 44X. Seigi no Hata no Shita Ni ("Beneath the Banner of Justice")
    Heinel is having diplomacy problems.  Deus, speaking as representative of
    Canpel, can't offer Heinel's group any support.  Heinel reminds him that Zu
    Zanbajil is spreading the flames of meaningless war from his base on Boazan,
    and angrily says that Deus must be well aware of a certain hawkish faction on
    his planet as well.  Deus won't deny that, and fully understands why Heinel is 
    seeking his help.  But he stops Heinel in the middle of his reiterated request 
    to strike down Zu Zanbajil together.  He has no objections to sending troops to
    achieve the goal that Heinel is aiming for.  But as he testily tells Heinel, he
    isn't planning to do so as outright "cooperation" with the person who once lead
    Zu Zanbajil's troops, against Canpel no less - EVEN IF Heinel had been tricked 
    into doing so back then.  And the knowledge that Richter, who once led the
    people of Barm into a profitless war, is on Heinel's side makes "cooperation"
    even less of an option.  Even though he was a victim of sorts of Grand Marshal 
    Olban's schemes, Deus says that Richter's personal notions of justice are
    hardly above reproach.  Heinel sees what Deus is trying to say, but says that
    he's not planning to relent in his request for assistance.
    Just then, radar picks up a Boazan vessel approaching, apparently being pursued
    by the Imperial army.  What's more, Richter, who's gone ahead to try to
    rendezvous with it, is fighting a second group of Imperials.  Looks like the
    Empire is trying to take over this part of space too.  Heinel tells Deus that
    he's off to save his kin, and would like to resume their discussion afterwards.
    Deus says that there's no need, that the decision has already been handed down.
    Heinel accepts that, but adds that he has no intention of ceasing his fight for
    what he believes in.
    Heinel has been fighting his ass off, managing to drive away or shoot down the 
    first wave of assailants.  The Boazan people think they recognize the guardian 
    god Godor, thinking that just maybe they're saved.  They're shocked to see
    Prince Heinel on the screen, and asking for their help no less.  They aren't
    remotely planning to help the lackey of Zu Zanbajil, representative of the
    nobility that has been oppressing the common folk simply because they lack
    horns.  Heinel denies this, saying that what makes for nobility isn't the
    presence or absence of horns.  It's the nobility of one's soul!  But before he 
    can finish, the second wave of enemies arrives.  The commoners think they're
    stuck between being killed by the Balmar or captured and killed by Heinel.
    Doesn't freedom exist for them anywhere in this galaxy?!  Heinel figures that
    he can end this fight by taking down the enemy commander.  He tells the
    commoners to hurry up and run, that their lives exist for Boazan's sake and
    must not be lost here.  This confuses them, and he informs them that protecting
    the lives of the people is the duty of the nobility: they are to leave this
    fight to him.  His wish for them is to live, and to fight for the glory of
    Boazan.  One of the commoners isn't buying it, but the other is starting to...
      They're surprised that Heinel let them live, and Heinel asks why the guardian
      god Godor would torment its own people.  The wrath of its blade is directed
      in only one place, at those who call forth the chaos of war upon the galaxy.
      Heinel furiously orders the Balmar soldiers to aim their guns at him.  He's a
      pretty famous traitor to the Imperial cause, and the bad guys think they're
      in luck running into him here.  They're pretty good pilots, and Heinel is not
      having great luck against them.  The enemy commander tells the obviously
      exhausted Heinel to watch as he kills the flying saucers he was trying to
      protect off like maggots.  Heinel, however, says that he won't let a single
      hair on a Boazan head be harmed while his eyes are still black, and with
      renewed vigor drives the Imperial back by _ramming_ him.  The shocked
      Imperial asks if he's trying to kill himself or something, and Heinel says
      that he died long ago, and thinks nothing of laying down his life if it means
      protecting his people from the likes of him.  Yes, that's that whole noble
      soul thing for those who were passing notes or toking up in class instead of 
      paying attention.
      The commander furiously says that there's only one ruler of the galaxy, the
      Balmar, and is more than happy to prove it by slaughtering Heinel.  But
      Heinel has an ally who won't let that happen: Richter, who has been busy
      wiping out all the Imperials nearby.  This means that these are the last ones
      left, and the two prepare to make mincemeat out of them.  The Boazan refugees
      are thunderstruck that the disgraced Richter of Barm would be hanging with
      Heinel, AND saving their asses in the process.
      The rather ungrateful Boazan crew start blasting away at the shame of Barm,
      claiming that he attempted to blame the failure of the Earth invasion on the 
      Boazan.  They ignore Heinel's pleas to stop, and demand to know how Richter
      can even stand to go on living after leading his people into a meaningless
      war.  Heinel realizes that Zu Zanbajil has been spreading rumors in a bid to 
      turn things her way, but fortunately more of Heinel and Richter's crew show
      up, and ask the Boazan to cease fire.  Their impassioned speech eventually
      sets things to rights.  They tell the _real_ story of how Zanbajil used the
      billion Barmians as pawns through manipulating Olban, and how Richter was
      also a victim of Olban's schemes, just like Prince Heinel was manipulated by 
      Zanbajil himself.  Lest they forget, both of them risked their lives to save 
      Barm from the Zaylan Darius.  Richter asks his comrades to stop - even if
      he's fighting for justice now, he certainly has some very unpleasant things
      he's participated in in the past, willingly or otherwise.  He won't detain
      the Boazanians any further, and hopes to see them one day when justice
      prevails.  Heinel says much the same, and the saviors all depart.  But for
      some reason, the people can't really get used to the idea of just being
      "free"... could it be Heinel's words to them?
    Richter learns of Heinel's failure to enlist Canpel's help.  Kind of
    understandable under the circumstances, and they've at least got many other
    converts to their cause for moral support.  And that number just swelled,
    thanks to the Boazan folk you just saved.  They've come back from Canpel to
    join in the campaign, and come with a message from Deus: he's seen their
    resolve in battle, and tells them that when they've achieved their first
    objective, by their own hand, he'll gladly offer them his strength.  That would
    be the liberation of Boazan, and the new recruits are more than glad to help do
    so under the leadership of a noble soul like Heinel's.  As the group prepare to
    set sail for Boazan, there's one more piece of news for Heinel: the refugees
    know the location of Lee Catherine, one of his dear servants.  Richter says
    that obviously you'll just have to save her, having lost subordinates himself
    and not wanting to lose any more.  They renew their pledge to restore peace to 
    the galaxy, and Heinel thinks to his brother Ken'ichi that he's finally found
    the place where he will die...
    Scenario 45.
    Only Miria and a few of the civilians made it out safely from the Protodevlin
    offensive, which struck right after your people got imprisoned in the Sol
    Lords' subspace.  It would seem that they were lurking nearby, waiting for
    their chance to populate that "Spiritia Farm" thing you've heard about.  Miria 
    was attempting to fight the bad guys off herself, but instead she watched as
    they forced City 7 to Fold from right in front of her eyes.  It's a virtual
    certainty that they were bound for Barooda 4, the Protodevlin's homeworld.
    Miria apologizes to Max for failing to protect the city, but Max tells her that
    the responsibility falls upon you all for falling into the Protodevlin's trap.
    In any case, this means your to-do list just got longer, forcing you to split
    your forces and send them all over the galaxy.  It is to be a four-way split.  
    One team to Earth to eradicate the Subterraneans and Muge, and ensure Irui's
    safety.  Another team to go to Earth too, to defeat the Zaft and thwart the
    Blue Cosmos's ambitions.  A third team to head to Barooda and save all those
    captured, and a fourth team to head to Boazan to free the captured professor
    and seek assistance from friendly elements there.
      [You get to decide whether to start the SRX Team and Ryuu-Ko-Ou on Earth or
      in space.  If Earth, recovering Irui is "I" and fighting Zaft is "Z".  If
      space, decide between the Protodevlin ("P"), or Boazan ("B").]
    Your people realize they're fighting not just for the Earth, but for all of the
    galaxy.  You don't know what Apocalypsis is yet, but you've got to do what you 
    can to defeat your current slate of enemies, to wit: the Protodevlin, the Baff 
    Clan, the Subterraneans, the Muge, the Alliance, the Zaft, Blue Cosmos, the
    STMC... and ultimately the Empire.  You've got your work cut out for you, but
    as Bright points out, even a small nudge can get a very large stone rolling.
    All the commanders pledge themselves to ensuring a future for the galaxy.
    Meanwhile, Sakon has been poring over all the records of your people activating
    your various infinite energy sources.  Bes and Cheryl ask him if he thinks he
    can learn more about Ide, and after a moment Sakon states that it's beyond
    doubt that all of you are prisoners of Ide.  Ide has used the Gate to send you 
    wherever it wanted you - but what if Ide wasn't the only one behind it?  He
    conjectures that Ide, Getter Rays, Beamlar, and THE POWER are all part of a
    larger force, a force whose intervention in your lives would go a long way to
    explaining the events in the Balmar War too.  That would include the original
    crash landing of the Macross, the increasing activity of the giants and the
    space monsters, the invasion by extraterrestrial cultures...
    Who or whatever is behind this has control of the Gate, and what Sakon is
    hoping the computer will tell him is the identity of that entity.  He doesn't
    have to wait long for an answer, and he's not surprised by it even if the
    others are.  The one who has led and at times toyed with you is that which was 
    ordained for the galaxy, in a word, "destiny".  Or, as some people know it, the
    Akashic Record.  Bes has just figured out what CLAMP has been trying to tell
    everyone for years: *YO DESSINY WUZ FO'O'DAIN', BEESTAZNITCH!*  Now foshizzle
    my nizzle.
    Cheryl becomes hysterical at once, wondering if everything you've done to this 
    point is merely futile struggle against the inevitability of Apocalypsis.
    Maybe so, but if it's a fight with Destiny you're picking, the key to victory
    lies with the Psychodrivers and their ability to access the Akashic Record.
    Your people prepare to split up, and Mai warns Ryuusei that Dimension Cutting
    requires an immense amount of psyche.  As he thanks her for her support, she
    recalls that it was all she could do to perform it once.  But with Ryuusei's
    newfound power...  Rai revs up the Tronium Engine to full power and Mai
    establishes a connection to the Gate.  Ryuusei can now feel the very breath of 
    the galaxy rushing through his body, and as your units prepare for deployment
    Ryuusei pushes his powers to their fullest...
    Back on the Balmar homeworld, Shiva learns of Hazar's failure.  Ace assures him
    that he's taken command and will continue with the operation as planned.  He
    also warns that the Alpha Numbers should be headed to Balmar before long, which
    is just as Shiva wants it.  He needs them to fight till the very end...
    But Shiva has a guest: it's Baran, who none too politely yells for him to come 
    forth.  Shiva notes that Baran is back earlier than expected, and inquires
    politely about the princess' health.  Baran is furious that Shiva would keep up
    this charade to his face, and Shiva, showing a bit of irritation, asks what
    Baran is doing taking up the prime minister's time.  Baran can't believe that
    his acquaintance since youth, once comrades in striving for the glory of the
    Empire, would turn traitor.  Even when he was forcibly shown Shiva's schemes, a
    part of him wanted to believe in him and in Hazar.  Baran says that he's been
    blind all this time, and demands to know what became of Shiva's and his pledge 
    to devote their whole life to the Emperor and the Empire, Shiva with knowledge 
    and Baran with the sword.  Shiva calls Baran "soft", and dismisses Hazar's
    death as a replaceable tool breaking in the course of a good day's work.
    Baran is now enraged, but he's made the mistake of coming alone in deference to
    his old friendship.  Is that confidence?  Or naivete?  Or...  Baran will no
    longer hesitate to strike down the traitor, ordering Shiva to apologize to the 
    Emperor and to Hazar from the afterlife.  But Shiva has done something to
    Baran's body, and says that Baran's strength will be quite useful.  He explains
    to Baran that he is about to acquire the vessel of god...
    Scenario 45I. Toraware no Kokoro, Sakebu Toki ("When the Imprisoned Heart Cries
    At the Subterranean base, Ikima is busily throwing Irui in jail.  Flora warns
    him that Irui has vast psychic powers that belie her harmless exterior, but
    Ikima claims that Irui's been put into such a state that she can't even
    _think_, much less talk.  This is all thanks to that nervous-system depressant 
    needles that the Grand Marshal of Hell embedded in her.  Flora finds this all
    rather cruel [though if you read one of the optional missions she was the one
    who actually did the embedding in the first place...], and her colleagues begin
    to wonder if she's going soft.  But Irui isn't quite as out of commission as
    advertised: Irui is psychically communicating directly with them all, pleading 
    with them to stop, lest everything come to ruin.  Ikima orders the others to
    run electric current through the needle in her head and numb her brain, which
    rapidly knocks Irui unconscious.  The others marvel over their trump card for
    world domination, a barely controlled monstrosity, but Flora's second thoughts 
    about helping with all this seem to be getting stronger by the minute.  What
    she says out loud is that the Subterraneans are fairly pitiful if they have to 
    rely on a child such as this.  When Ikima tries to call her on this, the glint 
    returns to her eye as she levelly tells him that in dabbling with this powerful
    girl they may have meddled in what ought not to be meddled with.  Gun-Eden, the
    legacy of cultures gone by, is still a daunting shadow...
    Shapiro is talking with Emperor Ryuuma, and tells rather than asks him to hand 
    over the girl.  Ryuuma is not having it, and says he's had enough of Shapiro's 
    machinations to keep his hands clean.  Ryuuma himself plans to use the girl for
    the Subterraneans' purposes.  Shapiro seems genuinely surprised and
    uncharacteristically upset that Ryuuma seems to have planned this from the
    beginning.  The deal _had_ been the girl in return for the Muge Zolbados forces
    aiding in the Subterraneans' bid for world domination, but Ryuuma scoffs and
    figures that Shapiro's people had been planning to use the girl to simply wipe 
    out the Earth from day one.  Besides, Ryuuma yells, promises were made to be
    broken, especially with this much riding on them!  In which case, Shapiro says,
    Ryuuma's people will get to regret their folly in a dungeon ever so much deeper
    than the roots of the Earth.  Ryuuma figures that as a declaration of war, and 
    invites the offworld Muge to bring their full strength and just try to invade
    his underground domain.  Shapiro curses him for a fool, and says that the
    hammer will fall in a mere few hours.  As he hangs up, Ryuuma rages against
    this traitor to the planet, wondering if Shapiro thinks he's become God or
    something.  He orders the Grand Marshal to send Flora and the other troops out 
    to smite his enemies, expecting no interference with the Alpha Numbers gone.
    Meanwhile, Amaso and Ikima have already realized that the Subterraneans are
    doomed in a showdown with the Muge.  If they want to have any hope of
    reestablishing the Jama Empire, they've got to use this girl's power.  Amaso is
    willing to give it his all if Ikima is, in order to keep his oath to the
    departed Mimashi.  He switches off the current running to Irui's head, and
    probably ought to be a bit more scared when Irui psychically asks who is
    calling her name.  Amaso tells Irui that they're using her power to reestablish
    the Jama Empire, and then recoils when it seems Irui's demeanor is quite a bit 
    different than before.  Ikima figures they've gone too far to stop now, and
    begins to tell Irui what he wishes for...
    Flora meanwhile is wondering where the heck Ikima and Amaso are at a time like 
    this.  Ryuuma grouses that they wouldn't have been much help in battle anyway, 
    and orders Flora to smite the impudent Muge bastards coming in from up above.  
    Shapiro's men arrive, and he informs his opponents that they're far too
    unworthy to possess the child of God.  He gives them one more chance to hand
    her over.  Flora will be damned if she hands him over the Earth, but Shapiro
    tells her not to misunderstand: the Muge aren't interested in a planet as puny 
    as this.  They're trying to overturn the order of the galaxy, and they need
    that girl's power to do it.  Helmet is getting impatient, and orders Shapiro to
    sortie the troops instead of all this chitchat.  Flora responds in kind,
    ordering her men not to let a single one of the invaders leave the underworld.
      On turn 2, Ryuuma begins to sense an oppressive force unlike anything he's
      ever known.  Shapiro's people have a more scientific way of going about it:
      they sense a gravitational abnormality nearby.  Helmet thinks it's absurd
      that anyone could be trying to teleport into the _interior_ of a planet, but 
      Gildrome says that if it's possible, it must require... the Crossgate!  The
      Alpha Numbers themselves are surprised to show up here, having targeted the
      Science Fortress Laboratory.  Mai is sure that Ryuusei's targeting was right,
      which must mean that an even stronger power called you here.  Could it be...?
      Your people quickly figure out that the Muge and the Subterraneans are
      fighting, and Hiroshi and Flora spot each other quickly.  Ryuuma orders her
      to take down the Alpha Numbers too, and Shapiro hesitates over giving orders 
      to the troops.  The realization that the child of God has chosen the Alpha
      Numbers instead of him is some major blow to his ego, and he furiously orders
      a full retreat.  Helmet doesn't want to hear that, saying that this is a
      perfect chance to take out both people standing in the way, but Shapiro says 
      that this must be reported to Muge himself.  He orders Shinobu out of the
      way, saying that he doesn't have time to waste tangling with him, and manages
      to make good his escape.  The Grand Marshal grudgingly admires Shapiro's
      level of caution.
      Well, now it's a one-on-one match with the Subterraneans, and looking for
      Irui will have to wait [perhaps not that long ;)].  It's dangerous to fight
      in the home base of this enemy, but if you can take them down, Japan should
      be free!
      Clear the map within seven turns for a Skill Point.
      The next turn, Flora is still wondering where the hell Amaso and Ikima are.  
      She can use every ounce of help she can get...  Then they show up, and when
      she asks what the heck they've been up to, they order her silent.  They here 
      announce the resurrection of the Jama Empire to all present, and with their
      puny force Ryuuma wonders whether they've gone fucking insane.  This is
      tantamount to suicide, and for once Pete is forced to agree with the enemy
      commander.  Your people basically tell the two Jama refugees to take their
      baseball glove and go home, but they've got something up their sleeve.  Ikima
      orders everyone to tremble in fear and bend the knee before him.  Your people
      suddenly begin to sense an intense spirit of hatred coming from his
      direction.  Jeeg remembers this psyche: it's Himika!  She managed to
      transport her soul to a nearly-complete robot beast the moment before her
      death, and is now prepared to take back everything that was once hers.  She
      assures Ryuuma that she'll make short work of his darling subordinate, as
      well as the Alpha Numbers, before claiming his head too.  The Grand Marshal
      is amazed to see such force behind Himika's hateful powers, and realizes
      right away that Ikima and Amaso must have used the child of god's powers to
      pull it off.  All this really means is that your people have one more enemy
      to defeat, though that enemy has extra-dimensional powers that are stronger
      than they were the last time you fought her.  Ryuuma realizes that Himika
      seems to want to take down the Alpha Numbers, and orders Flora to attack
      _both_ sides in the meantime.  Amaso and Ikima think their dream is at
      Himika's evil powers seemingly cannot be dodged, meaning that the best
      defense is a good offense.
      Flora is worth an Analyzer Plus.  Ryuuma gets impatient when Flora gets taken
      out, ordering her as his doll to lay down her life if need be to get rid of
      Himika.  Jeeg demands to know what's wrong - is she planning to run away or
      something.  She hesitates a moment, and then says that she's Ryuuma's
      faithful servant.  She makes to ram Himika, and Jeeg leaps to her rescue.
      Flora demands to know why he would protect her, and Hiroshi says he sensed
      Flora's heart crying.  He asks her to give him her sorrows, adding that he
      can't think of anyone who would even lay down their life as his enemy.  She
      accuses him of trying to do the same thing, and he tells her to say what she 
      will.  But the feeling of protecting the weak: _love_ is his power.  She
      demands to know how love could have any such power, and Hiroshi says that
      maybe he was mistaken, perhaps a demon-born woman could never understand how 
      he feels.  She denies that she's a demon, but he asks her if she's even once 
      risked everything for love.  She angrily tells him that he knows nothing of
      her past, of how Ryuuma changed her destiny for the worse.  Himika is getting
      sick of listening to the drama, and decides to wipe out Jeeg first.
      He's getting his ass kicked, but he orders your people to stay back.  He's
      returned to Earth to save his mother, Mayumi, and all the other people with a
      sliver of happiness to hold on to.  As long as he's got the power of such
      love, there's no way he'll give in to Himika's sorcery.  As Kouji observes,
      the ridiculous inferno that is the immortal Hiroshi is finally alight, and
      Hiroshi tells Flora that he'll show her how powerful love is, how powerful
      humans are.  Flora withdraws from battle, and Hiroshi vows to send Himika
      back to where all souls belong.
      Amaso is worth a Magnetic Coating.  He's sad that he's displayed his
      incompetence in front of Himika, but Himika tells him it's okay to withdraw
      and leave the rest to her.  Ikima is worth a Booster, and gets the same
      message from Himika.
      Himika is worth a Psychoframe, and her demise is surprisingly abrupt.  This
      comes as a dreadful shock to her loyal lackeys, and Jeeg announces to Ryuuma 
      that he's next.  Your people demand that he come out at once, saying that his
      title as emperor must be ashamed of his cowardice.  This apparently serves to
      make him mad, and he starts blasting away with some kind of power vastly
      greater than Himika's.  Such is the fearsome might of the so-called Emperor
      of Hell, and his hand will not be swayed by Ikima and Amaso's pathetic pleas 
      for mercy and of eternal allegiance.  Their miserable lives are burnt to a
      crisp, and at this rate the rest of your people will be too.  Theoretically, 
      your people's warpower is too depleted to face down Ryuuma [practically, his 
      ass would be mine if they let me at him], and Daimonji orders a retreat.
      But it seems Ryuuma doesn't _want_ you to escape, and shows you how he's got 
      Irui captive.  The Grand Marshal glories in telling you that he's robbed her 
      of all her powers, scoffing at the indignation of the Mazinger pilots.
      Ryuuma tells you to run if you want, and that next time he'll invade _your_
      home base and see how you like it.  He'll be there in person to ensure that
      the score is settled, and even with Irui right in front of your eyes, you've 
      got no real choice but to withdraw [or so the writers have decreed....]
      Kusuha vows that she'll save Irui next time for sure, and your people depart.
      Ryuuma, still furious, orders preparations made for assault: next battle and 
      the Alpha Numbers' asses are his!  And the Earth will bow before him, etc.
      etc.  Poor Irui.
    Hiroshi is pondering Flora's words, that for whatever reason she was forced to 
    become a bloodless, tearless general by some machination of Ryuuma's.  Ryouma
    puts it differently: if she really _was_ a heartless demon, she'd have shot the
    defenseless Hiroshi in the back.  This means she somehow must feel gratitude to
    Hiroshi for saving her life.  Unfortunately, she _is_ an enemy general even if 
    she does have a heart, and there seems little chance that anything other than
    warfare can exist between you and her.  Hayato says that that depends entirely 
    on Hiroshi.  While it seems doubtful that your people's rhetoric or hearts
    could reach Flora, he tells Hiroshi to do what he feels is right if he plans to
    prove otherwise.  After all, you've got to join forces with humans you've
    fought before to defeat the common menace to the galaxy - who's to say that
    Hiroshi couldn't accomplish the same thing? He plans on trying to talk to Flora
    during the next battle, while fulfilling his duty to mankind.  Shinobu sounds
    pessimistic, but as Sara knows well he actually likes the brand of idiocy that 
    Hiroshi seems to subscribe to.  And Hiroshi will have a lot of help when the
    time comes.
    More worrisome is Irui being in the bad guys' hands, especially with the Grand 
    Marshal and his history of brainwashing.  There's every reason to fear that the
    knowledge and Psychodriver powers of Gun-Eden could be turned to his evil ends.
    In fact, the malevolent knowledge of the Grand Marshal seems to complement the 
    ferocious sorcerous might of Ryuuma perfectly.  There's no telling what Ryuuma 
    has planned for this decisive battle, but Kouji is eager to face whatever it is
    and finally cut ties with these underground bastards once and for all.  Kusuha 
    is definitely looking forward to repaying Irui's kindness by saving her, and
    she's not alone.
    Meanwhile, Ryuuma is furious with Flora for going on living thanks to the Alpha
    Numbers' intervention on her behalf.  She promises to do better next battle,
    but he's sick of hearing excuses and says he'll do to her what he did to Ikima 
    if she's of no further use.  Flora now realizes for certain that there's no
    trace of humanity in Ryuuma's heart, that he's willing to take even her out
    like the trash if it suits him.  Ryuuma doesn't like the look in her eyes, and 
    orders his robot soldiers to throw her in prison despite her pleas for mercy.  
    Ryuuma grumbles that this foolish woman seems to have forgotten how he let her 
    live back when, and figures that once he's conquered the Earth he'll find a far
    more suitable human for himself.  And that won't be long now, once he gets rid 
    of that pesky Iron Jeeg and the Alpha Numbers...
    Scenario 45Z. Shinobiyoru Shuuen ("The Climax Creeps Closer")
    Your people make it back to the Icarus Base, where the Carneades Fleet is
    amassing.  Tashiro realizes that judgment day is now very very close, and his
    staffers invite your people to secretly enter the base.  He won't hear of any
    thanks for saving your people's bacon from the ES space: anyone who cares about
    a future for mankind would have done the same.  Of course, none of that would
    have been possible without a certain set of little helpers: Mamoru, Kaidou,
    and... Irui.  The boys are currently back with their families, but Irui is, as 
    usual, nowhere to be found after teaching Mai how to access the Gate.  It's up 
    to the Daikuu Maryuu team to find her.  As for Bright's team... well, you've
    now seen the innumerable perils overshadowing the galaxy while on that little
    jaunt to halt the contraction.  It's even clearer that the time has come to
    stop quarreling among Earthlings, since if something isn't done about this
    Apocalypsis business, the galaxy will surely be toast.
    And your people figure it's their task to personally end the fighting on Earth.
    Tashiro gravely says that it seems your trip to space wasn't in vain, and
    believes that your resolve will be among your greatest weapons in the fighting 
    to come.  But spread before you is the Carneades Fleet, an attempt to answer
    the great puzzle posed by the ancient Greek philosopher [among whose theories
    was that all reality and even truth itself are experiential: it is impossible
    to prove any universal absolute].  With matters deteriorated so badly that
    saving your own lives seems to require taking the lives of others, this is a
    question that urgently needs answering...
    It seems that all the former NERV command staff have been gathered at Icarus,
    partially because their confinement after the Balmar War was a lot less severe 
    than the Children's.  Instead, they've basically become the command crew for
    the Eltrium.  This seems to spark something in Misato by her glower, but she
    quickly waves it off as just spacing out.  The NERVers are somewhat surprised
    that they can talk with the Children like this: they've grown up and grown more
    confident by leaps and bounds.  Well, Rei seems the same, but with both Shinji 
    and Asuka going through puberty Shinji seems to be getting taller a lot faster 
    than she is.
    Rei excuses herself to go see to an errand (what errand could she possibly
    have?), and Maya tells Misato what she didn't want to say in front of her: Rei 
    has changed too, and not for the good.  The last time she saw Rei, it looked as
    though she were starting to open her heart to Shinji, but now... Misato doesn't
    disagree, frowning and thinking it's as though Rei has regressed back to the
    very first time she met her.  Maya's read a bit of the papers Ritsuko left
    behind, including some material concerning Rei...  After an uncomfortable
    pause, Misato advises herself as much as Maya to forget about NERV and those
    who died under its auspices.  Instead, she recommends that Maya worry about how
    to build a future for the people who're still around - and when Maya sounds
    dubious she adds that she thinks that's how Ritsuko would want it.  Despite her
    smile, Misato isn't happy at all, nor has she forgotten another tragic
    participant in NERV's struggle.  She tells her memory of Kaji that their fight 
    isn't finished yet...
    The introspection is shattered by the emergency klaxon.  The vice commander
    tells the Alpha Numbers that he needs them to help protect BM3, and orders
    everyone to hurry into position.  Misato wonders if this is the the beginning
    of the fight Tashiro spoke of.  She tells Asuka and Rei to hurry over to the
    Ral Kairam, while she finishes up something on her end first.
    Some of your younger pilots are a bit peeved at having to do Icarus' protective
    work for them, especially for something as seemingly important as whatever this
    BM3 thingie is.  Saner heads yell at them to shut their traps, and Amuro notes 
    that Tashiro hasn't told you in advance who you'll be fighting, meaning he
    wants you to see it for yourselves.  Shinji asks Rei if her errand is over (she
    hesitantly says yes), and Asuka tells "Captain" Shinji that this formation was 
    his idea, and tells him to take responsibility if anything goes wrong.  He was 
    planning to do that anyway with or without her say-so.  The other pilots note
    that Shinji seems to have gotten a lot more assertive, but that that's probably
    for the best.  Asuka seems less nervous and inclined to snap at those around
    her too, and your people are very glad to see them growing up into fine,
    full-fledged warriors for the Earth by their side.
    Your enemies finally arrive, and interestingly it's the Zaft.  Aslan tensely
    says that this shouldn't come as any surprise to see them this far out: the
    Plant fields its own Jupiter exploration fleet after all.  With the Jupitorians
    out of commission, it's only to be expect that they might venture out here.
    That said, the fighting on Earth isn't over yet: the only explanation can be
    that BM3 is that tempting a prize for them.  Bright them addresses the Zaft
    with a message from Tashiro, startling them that the Alpha Numbers are back
    from space.  The BM3 is the joint product of all mankind, and the Security
    Council has declared that it shall not be used for quarrel amongst humans, and 
    any entity or organization attempting to get their hands on it will be dealt
    with appropriately.
    The Zaft commander isn't impressed, saying that he's already learned that BM
    III is some kind of ultra wide-area weapon of mass destruction.  He also
    presumes that the Naturals will use it as soon as it's done, to wipe out the
    Plant!  Bright is very sorry to see that relations have broken down to this
    degree, but Kira says that it's not that simple.  Every people you've
    encountered has had good and bad individuals.  That goes both for the
    Federation and the Zaft.  Protecting BM3 means fighting your own kind, which is
    the first trial Tashiro indicated you'd have to face.  Camille grimly says that
    your people have to fight on anyway.  Maybe you're undeserving of living to see
    the new age you're struggling to create, but if you _don't_ fight, _noone_ will
    get to see that age arrive.  He plans to fight with all his being, but he vows 
    to never let the blood he spills be in vain.  Hiiro asks if that's the answer
    he found in blackest space where the Sun's light does not reach, and when
    Camille says it is Hiiro says he'll gladly fight by his side.  Looks like
    Camille's funk is over, which can only be a good thing.
    Your commanders instruct the troops that this is purely a defensive battle, and
    request that you avoid hitting the enemies' cockpits and powerplants by any
    means necessary.  Doesn't sound easy, but it'll be a lot better
    psychologically.  Camille thinks to the departed Char that the answer he found 
    by freeing his soul from gravity was to fight on and then entrust the future
    to, well, those in the future. ^^;;;
      For a Skill Point, wipe out all enemies within five turns.
      Astonage notices some resupply gear he hadn't noticed before, brought in by
      Rei and including an ultra long-range weapon for the EVAs...
    Kira looks a bit downcast after the Zaft are repulsed, and Aslan wonders how
    long this fighting will have to go on.  Zechs says that you should all head to 
    Earth (which is why you came in the first place) to put paid to the fight
    between Natural and Coordinator.  But first, some of your people would like to 
    get a glimpse of whatever this BM3 thingie is - if it's really the product of
    all mankind, you've surely got a right to know what it is too, right?
    But first there's a problem: an unidentified "object" (not vessel or mecha) is 
    headed your way.  Rei seems to have expected this, and before your eyes appears
    a giant helical ring.  Rei sounds completely confident that it's an Angel, but 
    won't explain why to Asuka.  You all know that these beings once strove to
    enter NERV, but it seems that this time they're after the EVAs.  Maryuu laments
    that the anti-Angel specialist Misato seems to be missing, and Shinji tells her
    that he'll take point against the Angel while the rest of your people back him 
    up.  He says that if the EVAs were built to defeat the Angels, it's his, or
    rather all the Children's duty to see that that happens.  Asuka sounds
    impressed with his resolve, but blushes and tells him that she's not going
    along with it because he told her to or anything.  Perish the thought.  Ayanami
    seems inclined to follow in silence, and your people can do little but follow
    and hope the Angel isn't hiding any attack powers that are too unpleasant...
      You manage to stop the Angel, but since it hasn't made one of those cool
      cross-shaped explosions yet there's no telling what'll happen next.  Shinji
      then tells the EVAs to get in position, but Judou gets a terrible premonition
      and tells Asuka to get out of the way.  He's too late, and the Angel latches 
      onto her.  She feels something enter her, and it hurts dreadfully.  Shinji is
      about to try to intervene, but Rei steps in first.  The Angel then starts
      devouring her machine...
      Rei feels another presence, not herself inside the EVA but someone outside:
      the people mankind calls Angels.  The Angel invites her to become one with
      it, but Rei refuses, saying that she is herself, not someone else.  The Angel
      says it's too late, that it will share its heart and its feelings with her.  
      It's sure Rei must be in pain, especially her heart, because of her betrayal 
      of the others - especially Shinji.  Rei disagrees, saying rather that she
      feels... lonely.  Yes, lonely.  The Angel doesn't understand that, and it's
      Rei's turn to be sure that the Angel must feel lonely, especially since there
      are so many humans and so few of its kind.  The Angel counters, saying that
      that's _Rei's_ heart talking, so full of sadness...
      Rei finds tears streaming down her face, and as Shinji tries to come to her
      rescue she screams at him to stay back.  She tells him that she'll defeat
      this Angel, alone, and Shinji yells right back at her not to say such lonely 
      things.  He'll be damned if he leaves her to her fate, and tells her never to
      tell him to stay away, after all they went through to come together.  Shinji 
      seems distracted from the still-living Angel, and Asuka has to run to his
      rescue, coming up with a novel use for her A.T. Field.  She reminds him that 
      he's not the only one who's gotten stronger, and says that she's going to
      live through this fighting every bit as long as he will.
      All that is well and good, but the Angel is still alive after absorbing all
      that punishment.  Muu figures that it's to be a protracted battle of
      attrition, but Shinji is determined to go the distance regardless.  Rei then 
      hurries and grabs the item she stowed away.  She tells Shinji that she won't 
      let him die, and throws... the LANCE OF LONGINUS!
    At Icarus base, someone who looks suspiciously like Fuyutsuki sounds like he
    expected the Angels to be after the EVAs.  News that Rei used the Lance doesn't
    surprise him much either, and he tells whoever he's talking to to continue
    surveillance on the Alpha Numbers, and to keep the regular reports coming.  He 
    then feels a gun pressed into his back, by Misato.  She greets NERV's former
    second in command formally, and he asks her to lower her gun, since he plans
    neither flight nor resistance.  She reluctantly complies, and he says that that
    makes it ever so much easier to talk.  She wants him to explain everything, but
    he tells her that his position isn't that much different than hers and not to
    expect that much.  She starts by asking where Gendou is, and somewhat irritably
    Fuyutsuki says that that's what he'd like to know too.  He's been running
    around following Gendou's orders left in certain drop spots, including sending 
    the NERV staffers and EVAs to Icarus in the first place.  But he's been told
    nothing of the Man himself.
    What he has done is entrusted the EVAs, and the Lance of Longinus, to the Alpha
    Numbers, lest they fall into the hands of the Old Men(tm) of Zeele.  As for why
    all this is happening now, it's all part of the Human Complementation Project. 
    He tells her that right around now the Alpha Numbers should have finished
    taking out another Angel, which according to Gendou should be the 16th.  Misato
    struggles to grasp why certain previously-defeated Angels are reappearing, and 
    Angels which you skipped last time are appearing now - and most of all how
    Gendou could possibly know any of it in advance.  She begs him for an
    explanation she can believe, and after a moment he says "Apocalypsis".
    It seems that the impending climax is upsetting both the spiritual and natural 
    order of the galaxy.  The time slips observed in deep space are nothing more
    than a side effect, which is puzzling because you all thought that was caused
    by the contraction.  Fuyutsuki tells her to check the data herself if she
    doubts his words - the disturbances have actually gotten _worse_ since you
    stopped the contraction.  There can be only one conclusion: the galaxy's end
    really is approaching.  Fuyutsuki supposes that Gendou is busy trying to figure
    out how to help mankind ride out the climax with the Complementation Project,
    and ironically tells her that you all are just pieces on Gendou's chessboard.  
    Note that Fuyutsuki has a chesspiece of his own, an agent he's inserted into
    the Alpha Numbers on his own authority: a mere errand-runner whose absence
    tomorrow wouldn't cause much upheaval.  In short, someone not worth exposing.  
    He cautions Misato that he and Gendou aren't the only ones sniffing around the 
    Alpha Numbers - there are those who care less for the Alpha Numbers' firepower 
    than for their existence itself.  He tells her that he's going to hang out at
    this base for now, and promises to contact her if anything happens - after all,
    he's counting on your people every bit as much as Gendou's plans...
    Amuro gets to meet some old friends upon returning to base.  Beltorchika is
    there, as well as Isabel the journalist.  They've been teamed up since the War 
    of Seals, but they're definitely _not_ planning a story on the Alpha Numbers'
    triumphant return, lest the Federation military make more trouble.  It seems
    Tashiro was the one who let them in on the secret, and Beltorchika tells Amuro 
    to win, so that one day they can use the power of their pens to reveal to the
    world the evil that's been infesting it.
    At this point, you also get some new mecha.  In my case, I got the Neue Ziel,
    Gatou's favorite machine, brought to Icarus by persons unknown.  Looks like you
    get to drink Gatou's coffee this long after the Balmar War, but Kou is very
    grateful for Nina's attempts to improve your firepower.  Kou felt like he came 
    to understand Gatou a bit when he defeated him back when, and he wants that
    part of Gatou's ideals to live on through him.  Judou also gets the Full Armor 
    parts for the ZZ.
    Aslan then tells Kira that he plans to temporarily return to the Plant when you
    all get back to the Earth Sphere.  He's heard from Bright of the secret
    negotiations between the Clyne Faction and the Security Council.  It seems
    Riliina is doing yeoman's work, and Aslan wants to try to do the same by
    talking once with his father.  He knows as well as Kira does that that's likely
    to fail miserably, but Patrick Zala _is_ the current leader of the Plant, as
    well as his father.  Shinji figures he should go to, to try to see the possible
    miracle of father and son actually coming to a spoken understanding.  Kira says
    he'll try to help persuade Maryuu to permit the trip, and reminds Aslan that
    he's not permitted to die yet.  Neither of them are, yet, and Aslan smiles and 
    tells him that he'll remember that.
    Looks like you won't get a look at this BM3 thing before heading to Earth.  Rei
    walks over, still in some pain but basically fine, which relieves Shinji
    greatly.  Asuka is willing to let a certain someone busting ass for a certain
    other someone slide, so long as they remember who the real ace of the EVA team 
    is.  Rei prepares to return to her room, but first she smiles and thanks
    Shinji... something he's not really used to.
    Somewhere on Earth, Zeele discuss how Gendou has entrusted the Lance to the
    Alpha Numbers, effectively accelerating the Schedule by his own actions.  With 
    the artificial human back in the Earth Sphere, they figure they must accelerate
    their plans too.  One of the members protests that the Dead Sea Scrolls on
    Earth are missing the part that comes next.  It only remains on the other
    Earth, the other possibility that their ancestors reached.  Lucky for them
    they've got a collaborator, the unconvincingly-shadowed Kaworu, aka Tabris.
    His presence shocks many of the Committee, but the leader tells them that the
    infinite power of the Akashic Record can do many things.  And if they want to
    get stuff done before Apocalypsis happens, they can't sit idle...
    Scenario 45P. Akumu no Totsunyuu Sakusen ("The Plan to Penetrate a Nightmare")
    All your data is pointing to the fourth planet in the Barooda system, and
    whatever might await you there, you've got to free the colonists.  Exedore
    placidly informs you that current simulations give a _very_ slim chance of
    success given your current warpower, if you run into three of the full-sized
    Protodevlin at their homeworld.  Even if Max allowed the use of Reaction
    weaponry, the odds are against even the most optimistic of tactical outlooks.  
    Not that you can simply _not_ go either, and Max tells Exedore to fill in the
    rest of the Alpha Numbers who are participating in Operation Stargazer.  Miria 
    then tells Max that she's going to take part in this plan too - only she, and
    him, could pull off something so thoroughly reckless.  Max has a different
    mission for her: to stay with Mylene and guard the ship.  He smiles, and says
    that he needs _some_ kind of family to welcome him home when he comes back
    alive.  Miria smiles in turn, and says she won't let him blame her absence
    should he fail.
    Banjou receives a message; more properly, an invitation to a party.  Seems a
    bit farfetched under the circumstances, making him all the more eager to go.
    Shingo and the Good Thunder team have gotten invitations too, to a modest
    celebration for a certain person's fifteenth birthday.  That said person is
    only 15 is making Remy feel a bit past her prime, but she winks and figures
    that this should make for a lovely chance to recapture some of the memories of 
    her bygone youth.  It looks like everyone got the invitations - and the
    birthday girl is Mylene.  Brit quickly starts fretting about what to do for
    presents with City 7 MIA, but Kusuha tells him that clearly the thing to do is 
    make something by hand.  She recommends the two of them borrow the kitchen and 
    bake a cake, and the usually stoic Brit appears on the verge of some nervous
    breakdown.  He admits that he's a bit worried about her cooking when she asks, 
    and she promises to taste it this time _before_ serving it to everyone.
    Your people offer Mylene various words of wisdom and encouragement, including
    an admonition from Remy that a flower's life is short and must be enjoyed each 
    day at a time.  Mylene thanks her despite having no clue what she's talking
    about, and Remy favors herself with an ironic smile while thinking that youth
    is _such_ a sin.  The Skull Squad has gotten Mylene a pendant, one that Hikaru 
    has originally intended to give to Misa.  He assures her that she should have
    it, and that he'll get another one for Misa later.  The Aim for the Top squad
    give her a pair of Okinawa Academy's traditional iron shoes, just like the ones
    Noriko still wears for training.  Mylene gives her a rather puzzled word of
    thanks, which earns Noriko a lecture from Jung that she should have given her
    Coach X mask instead.
    As Mylene assures them that she really does appreciate the sentiment, Ryuusei
    offers the SRX team's present next, something very special from his personal
    collection.  It's a DVD of the anime "Tale of Lin Minmei", which includes
    scenes of when Mylene's parents first met.  Mylene is ecstatic, and when
    Kakizaki wonders what the mecha-loving Ryuusei is doing with something like
    that, Ryuusei assures him that the Valkyrie action 46 minutes in is the
    greatest.  Mylene offers general thanks, and tells everyone to look forward to 
    her concert later today too.  Kusuha then presents her the cake, which Brit
    seems to have gone to quite a bit of trouble to taste-test.  Ray says that he
    seems to be some piece of work if he could get sick on his girlfriend's
    cooking, and Brit assures Mylene that he risked his very life to ensure that it
    was safe for her consumption.  Retzel asks what Kusuha put in the cake, and the
    ingredients are all very standard chocolate cake stuff.  She had wanted to put 
    in some of her special health food goodies, but Brit seems to have carelessly
    (quote-quote) knocked them over.  She admits that she had real troubles getting
    the balance of flavors right, and had Brit try it many many times before
    success.  Retzel regards her silently for a moment, and then invites her to
    study cooking with him after the war is over - in part for the sake of Brit's
    health.  She isn't quite sure what to make of that...
    Before Gamlin gives Mylene his present, he has a question for Basara about
    Operation Stargazer.  Basara immediately tells him not to worry, that he isn't 
    planning on taking Mylene along.  Ray concurs, saying that this mission is WAY 
    more dangerous than what you've faced before, and that you can't let Mylene get
    exposed to it too.  Max plans to tell Mylene himself later - not much later in 
    fact.  He tries to bring up the matter gently, but he quickly becomes firm in
    ordering her, not asking her, to help protect the flagship.  Basara adds his
    voice to the appeal, promising to pry her out of her Valkyrie by force if he
    has to.  Mylene is crushed, and runs off with Gamlin in pursuit.  Hikaru isn't 
    so sure this was for the best - as Basara should know, singing and fighting are
    all about what incites one's passions.  And no one, including the newly-15
    Mylene, likes to have those passions quashed.
    Gamlin finds Mylene, who is no longer enjoying her birthday very much for the
    thought that everyone else is going to be leaving her behind.  He gives her his
    present, and asks her to open it.  Inside is a ring, though Gamlin hastily says
    that what he was trying to do was to give her her birthstone.  But since he
    _is_ part of the Diamond Force, he ended up picking a diamond.  She happily
    says that that's just like him, but he asks her in all seriousness to put the
    ring on her left ring finger if he makes it back from the battle alive.  He
    then smiles, and asks her to return to the stage so everyone can hear her
    songs.  Somewhat dumbstruck, she agrees.
    Your people finally make it to Barooda 4 and deploy.  Your people's ultimate
    goal is to reach a certain spot on the surface of the planet and attack it, and
    not to waste any time along the way.  Your target is codenamed Polar Star, and 
    reaching it should take priority over all else.  Your people are to fight to
    the last man to assault the enemy home base and free all the captives.  Once
    that happens, Max will approve the use of Reaction weaponry, but Basara figures
    his songs will be more than good enough to take on the bad guys.  Max tells him
    firmly that there isn't enough time to try with the fate of the Earth and
    indeed of the galaxy on the line, but that's all the more reason Basara wants
    to try singing.  Singing is why he came, after all.  After some suasion from
    Ray, Max will permit _only_ the Sound Force to try singing instead of attacking
    once they reach Polar Star.  Focker will be in charge of the troops once they
    land, and your people are told to leave the small fry to Max.
      As the battle wears on, Max vows to do everything in his ship's power to help
      the mission succeed.  In the hangar meanwhile, Mylene's mother stops her from
      getting into her Valkyrie.  She says that everyone important to her is out
      there, and if she doesn't go to them...  She vows that she is going whatever 
      her mother says, and Miria tells her little dummy that all she wanted to do
      was give her something before she leaves: the wing mark she and Max wore when
      they flew together.  With it, Mylene can live through whatever danger might
      lie ahead...  Max is aghast that his daughter has gone out to fight despite
      all his saying not to, and Miria shrugs happily and says that she simply
      couldn't be dissuaded.  Basara quickly finds this out too, realizing that
      Mylene's blazing heart can only be fulfilled one way.  He then tells her to
      join him on stage for a live, hot-blooded concert.  Your people have been
      waiting to hear this, but Max has one final message for Mylene before contact
      is lost in the shadow of the planet.  He smiles and tells her to give it her 
      all before coming back home.
      When all your people make it to the surface, Exedore observes that there's
      nothing left to do but pray.  Max doesn't seem convinced, telling Miria that 
      he'll do everything in his power to see things succeed and telling her to
      take care of the rest.  He then orders Battle 7 to Fold out of the area.
    Your people discover the Protodevlin homeworld to be a place of clouds and ice 
    - somehow fitting.  Kakizaki has even been here before and he still finds it
    gives him the creeps.  Mylene wants to have a heart-to-heart talk with Gamlin, 
    in case they don't get another chance, but he smiles and tells her that that
    phrase should never be used on the battlefield.  He promises to discuss
    everything in full with her after it's all over, and banters a bit with Basara 
    as your other people look on.
    The Protodevlin show up in short order, including that beautifulness freak.
    Remy can't help but be caught up by Gavil's turn of phrase, reminiscent of a
    certain rose-toting Aryan, and Kiry wonders what the Docougar are up to these
    days.  Oh well, time to head for Polar Star.
      Do so _after_ wiping all the bad guys out for a Skill Point.
      As the battle wears on, Focker decides that the time has come to break the
      battle open before you run out of warpower.  He summons the other Valkyries
      and prepares to fly down a crevasse, where the enemies won't be able to
      intervene.  They'll reach their destination in four turns, and your people
      get to hold off the remaining bad guys until then.
      Gavil is worth a Psychoframe.
      When you take down Gavil, he finds renewed strength and hurries to try to
      capture Mylene.  Basara is going to protect her, but Gamlin tries to
      intervene and gets blasted for his pains.  As Gavil gloats, Mylene becomes
      uber-distraught, and Basara wants to know one thing: why the FUCK doesn't
      Gavil understand?!?  Gavil seems content to withdraw, having gotten rid of
      Gamlin's aggravating Spiritia, and Focker has to tell everyone else to
      concentrate lest Gamlin's death for the girl he loves become like a dog's.
      Once a unit reaches Polar Star, your people are dismayed to see the enemy
      mothership appear.  But just then one of your people appears, having used a
      Fold Booster to jump right to the surface of the planet(!)  The only one
      who'd be insane enough to try that is Max, and he has shed his captain's cap 
      for a flightsuit and aviator's glasses.  He grimly says that he's a disgrace 
      to "geniuses" everywhere if the best he came up with is this Stargazer
      operation, and proceeds to start making things right.
      Unfortunately, Gepelnietche Folded Max's Reaction Missiles away the moment
      before impact.  She greets all you Samples, and invites you to discuss your
      dreams with her amidst the gleaming of the stars.  She promises to spare all 
      your lives, and asks you to stop resisting.  Banjou, having expected this,
      beckons Jung and Noriko and departs the battle lines.  Unfortunately, all the
      rest of your people can do is stop resisting... for now.
    Scenario 45B. Mou Hitotsu no Bosei, BOAZAN ("Boazan, the Other Homeworld")
    Janela is most unhappy to hear that the Alpha Numbers are on the loose again.  
    Moreover, they're headed her way, but planetary defense general Gururu figures 
    he's already got things well in hand to repulse their offensive.  His plan
    includes Ra Goll, and Zanbajil figures that this is going to be one heck of a
    show.  Zanbajil tells Janela that he's decided to use their
    previously-discussed plan to wipe out the Alpha Numbers once and for all:
    Operation Sodom and Gomorrah.  Janela likes the sound of that, and pledges some
    suitable participants from her troops.  Dangel begs her to be on the team,
    saying that it's the only way he can save face for all the trouble the Alpha
    Numbers have caused him.  Janela agrees, but tells him that this is his _final_
    chance.  Dangel is pretty confident, and tells his brother to prepare the
    strongest of all Magma Beasts for the slaughtering of Combattler V.  Walkymedes
    agrees, telling his dunderheaded brother not to screw up this time.  Janela is 
    looking forward to Dangel either killing or being killed.  Gururu then heads
    out to man the bastion, receiving the symbol of Boazan's defense, the flagship 
    Zaltan, from Zanbajil to help.  Zanbajil is quite sure that your people are
    about to learn who the _real_ rulers of the galaxy are...
    As the Alpha Numbers approach Boazan, Ken'ichi is getting increasingly
    restless.  After all, to him and his brothers, Boazan is like a second
    homeland.  Cosmo is still in some disbelief over Kenzou's interstellar
    marriage, but Nana points out that such unions are hardly rare any more, as
    Kazuya can attest.  She has nothing but praise for the lovely Erika, but
    Kyoushirou adds that Nana is Erika's polar opposite.  Cosmo laughs at him
    saying that to Nana's face, and Nana tells both big-haired guys to cut her some
    And speaking of odd couples, there's Ryuusei and Fei - which requires crossing 
    more than just stellar boundaries [yow @_@].  More to the point, there's Bes
    and Kalala, which Karsha scowls and calls more of an emergency pairing than
    anything else.  Megumi points out that it's precisely because of the emergency 
    that love can blossom, and Chizuru agrees - love in time of war has been
    happening since time immemorial.  The eternally blockheaded Hyouma says that
    that's odd, considering that Chizuru apparently hasn't done anything romantic
    since the Balmar War began, leaving all your people to regard him in shocked
    silence.  Renais, fuming, finally calls him a dunce to his face and recommends 
    looking within if he wants to know why everyone's giving him those looks.
    Brit can't believe that Hyouma blew it again, but Kusuha says that she's not so
    sure.  This catches Brit completely off guard, and Kusuha smiles and tells him 
    that he'd best go ask Zengar for more instruction.  Zengar laconically tells
    him that the next battle is going to be a big one, and that any angst within
    will dull the point of his sword.  He tells Brit to polish himself until such
    things are gone.  Brit can only say "yessir", but has the feeling that Zengar
    is somehow talking _beyond_ the coming battle...
    It would seem Spring has come even for the up-tight Cheryl and the morose
    Geejay.  Kyoushirou figures that that accords with more of his old quotable
    wisdom, and adds that romance isn't something that others have any say in.
    Especially not the masculine Karsha.  But all levity aside, Ken'ichi and Kazuya
    realize that their loved ones are being used as human shields by Zanbajil.
    There's no telling if they're still okay, but the answer to that question will 
    come very soon, at their other homeworld.
    You don't get long to admire the view as the defensive forces deploy.  Bes
    attempts to converse with the enemy commander, but Dangel is in little mood to 
    listen and quickly vows to show Combattler V the power of the Darkron he's
    borrowed from his brother.  Gururu tells his impetuous comrade to wait, and
    offers to hear what the Earthlings have to say.  Ryuusei figures that Gururu
    sounds suspiciously like this soldier frog from outer space, and Bes launches
    into his speech.  He believes the Alliance is aware of the threats from within 
    and without the galaxy which threaten its very existence, and wants a treaty to
    prevent any more pointless in-fighting and foster a mutual defense.  Gururu
    understands Bes completely, and says that his people are of similar mind.  But 
    lest your dudes start celebrating, he says that that large alliance will be
    organized in the name of the 124th Boazan emperor, Zu Zanbajil, eternal victor 
    and peerless ruler.  Said Zanbajil was born with the largest horns, and
    therefore the greatest right to rule the galaxy - including the Balmar and your
    pathetic little band.  Looks like the peaceful approach was doomed from the
    outset, and your only option is to uproot the source of all this evil, Zanbajil
    Gururu then curses you for fools, and tells you not to think he's been sitting 
    idle while waiting for you.  He initiates Sodom and Gomorrah, two artificial
    moons with a dense stream of elementary particles streaming between them.
    Anything that that stream touches will be disintegrated in short order, and of 
    course they're headed your way.  Dangel is apparently bright enough to realize 
    that this poses a threat to him too, but Janela tells him not to worry about
    extraneous things.  She's controlling his mech, as punishment for the excessive
    number of failures he's committed.  She tells him that he'd better defeat the
    Alpha Numbers if he doesn't want a particle bath.  As for your people, you've
    got no choice but to press forward towards the planet.
      The battle ends when you take down the Zaltan, and for a Skill Point wipe out
      everyone else first.
      Dangel is worth a Super Alloy nu-Z.  He's furious that you shot him down, and
      vows to go on fighting barehanded if need be.
      Gururu is worth an Analyzer Plus.  Gururu can't believe that the Zaltan could
      be defeated, and he watches in horror as it goes out of control and heads for
      the particle stream.  Viletta hurriedly calls all your people back to the
      Soloship as Gururu screams out a paean to his emperor.
    There's nothing left between you and Boazan now... or so you thought.
    Walkymedes emerges, and Hyouma asks in exasperation if he's here to avenge his 
    brother's death.  Walkymedes tells Combattler V that he has no interest in
    that, and orders Voltes V and Deimos to surrender, showing them pictures of the
    captives you knew they had.  Geejay is furious, asking if Walkymedes is
    admitting that he can't win by any other means.  Walkymedes presses his
    question, and Ken'ichi slowly says that his father would understand how he's
    got to go on fighting for the greater good.  Kazuya feels likewise, that his
    lover wouldn't want everything to come to naught for her sake.  Before these
    can become their final answers, Hyouma intervenes and tells them to go, that
    the rest of you will pick up the slack and save both them _and_ their loved
    ones in due course.
    They finally comply, and Walkymedes gloats that love is so scary that it could 
    even lay these mighty warriors low.  Hyouma tells him not to get too cocky,
    that if he lays a finger on Kentarou or Erika he'll follow him to the ends of
    the universe if need be to defeat him.  Walkymedes scoffs, and says that
    Hyouma's days of running his mouth are over too.  He sorties a large number of 
    additional bad guys.  Your people have no choice but to retreat in rage, and
    live to fight another day.  As your people flee, Walkymedes seems sure that his
    renewed defensive ring will keep your people away from Boazan... but in the
    words of the immortal Bugs Bunny, "He don't know me very well, do he?"
    Hyouma may have been right to do what he did, but he sure isn't happy about it.
    Chizuru is sure there'll be a way, but a voice out of the shadows isn't so
    sure.  It's Dangel, who apparently snuck aboard and now has himself a hostage. 
    He threatens to break her neck if you try any funny business, and Hyouma asks
    what he's trying to achieve.  Of course, he wants a duel with Hyouma, the
    person who caused all the humiliation that led him to be abandoned by Janela.  
    He knows he can't go home lest he simply be executed, and wants as his last
    warrior's wish to take on Hyouma first.
    Gai offers to take Dangel on in his Evoluder form, but Hyouma is willing to
    give Dangel his shot.  Chizuru thinks this is too reckless, but Hyouma says
    that Ken'ichi and Kazuya are putting their ass on the line for their loved ones
    - it's the least he could do to do the same.  Dangel believes Hyouma's words,
    and tosses Chizuru to him, and as she looks on worriedly Hyouma smiles and says
    that he was in the mood for a bit of mayhem anyway.  Dangel's weapon of choice 
    is a giant iron bar, and tells Hyouma to use whatever he feels like.  Zengar
    loans him his sword, and the battle is on - brute force versus whatever finesse
    Hyouma can muster.  Your people can barely stand to watch, but Geejay points
    out that this is a SAMURAI TO SAMURAI fight and says you've an obligation to
    see it through.  Zengar can tell that Dangel is the stronger fighter, but...
    As the others offer to intervene, Hyouma tells them once again that this is a
    formal duel, and even praises Dangel for having the guts to issue the
    challenge.  He's taken quite a beating fending off Dangel's blows, and realizes
    that he's only got one stroke left in him.
    To get his strike in, he allows Dangel to strike his left arm, an artificial
    replacement for the one he lost in the Balmar War.  He says that he knows full 
    well Dangel wasn't an opponent he could beat without making some sacrifices
    himself.  Dangel begins to slump over, commending Hyouma on his magnificent
    final blow.
    Zengar makes sure Brit realizes that it was Hyouma's strong resolve and
    preparedness to lose that let him win.  Just as the congratulations ensue, you 
    begin to hear a loud ticking sound.  It seems Janela has planted a bomb in
    Dangel's body.  He somehow picks himself off the floor and races for the exit, 
    yelling back that he won't let the man who defeated him die.  His final thanks 
    for honoring his request is to tell you a chink in the Boazan defense's armor: 
    Route 02225M...
    He leaps out the airlock, disappearing in a massive explosion.  Hyouma can't
    believe this could happen.  How could this guy, such a thoroughly evil villain,
    have such a noble end, and how could said villain's own comrades do it to him. 
    There's only one cure for this, and it involves cowbells being shoved up
    Zanbajil and Janela's asses...
    Meanwhile, the others have been taken to see Zanbajil.  He recognizes Ra Goll
    in his son Ken'ichi's face, and Kazuya demands to know if the professor and
    Erika are safe.  Walkymedes orders them to watch their mouths here in the
    Golden Palace, and Ken'ichi scoffs that this is nothing if not the palace of
    suffering on a galactic scale.  Janela stops Walkymedes from attempting to shut
    your people up - she figures that they'd better be this rebellious if they
    caused her so much trouble all this time.  She and Zanbajil figure that the
    rest of the Alpha Numbers won't even make it to the planet to be personally
    killed off.  He'll keep the people here safe until then, when he's got a
    suitable role for them to play.  And he refuses to tell Kazuya if Erika is
    okay.  After your people are hauled off, Zanbajil says that he's tired and
    excuses himself.  Janela wishes him pleasant dreams, and he replies that the
    most pleasant dream of all, galactic domination, is about to come true.
    She inwardly instructs him to enjoy himself while he still can.  She figures he
    and his lusts are but puppets dangling from her strings.  Walkymedes then
    interrupts her reverie, asking if she really had intended to wipe out Dangel
    had the Alpha Numbers not done it for her.  Of course she did - she has no use 
    for useless underlings.  And had he so much as resisted an iota, she would have
    self-destructed him then and there.  Walkymedes is appalled to hear of the bomb
    she planted, capable of wiping both him and enemies around him out.  She
    however tells him that she's now giving him command of all of Boazan's armies, 
    and tells him to give his life to her for the sake of galactic conquest.  He is
    finally beginning to realize that this is not all fun and games...
    Meanwhile, Heinel is conversing with the incarcerated Catherine.  She asks him 
    to go somewhere far, far away and live in peace for her sake, but he refuses - 
    as a Boazan noble, he's got to do everything in his power to bring prosperity
    to his people.  She thinks he's lying, and that he plans to die in this battle 
    - and after betraying his father, fighting his brothers, becoming a turncoat to
    his lord, and even losing his sanity once, he may well be.  That said, his name
    is known throughout Boazan, and he has no plans to die a dog's death.  Freeing 
    her was Heinel's last sticking point - now he just has to seek the correct
    place to lay down his life.  Catherine can only watch sadly as he runs off...
    Scenario 46I. Saraba Chichi yo, Senshi-tachi no Tabidachi ("Farewell, Father!
    The Warriors' Departure")
    Irui has summoned Hiroshi and Flora's consciousnesses into some sort of
    subspace, in the world of dreams.  Irui says that their hearts are now
    connected, and leaves the rest up to Hiroshi.  Left alone, he and Flora regard 
    each other for a moment.  At length, Hiroshi asks her if she intends to fight
    him.  Flora figures such a thing would be futile here in the dream world.
    Instead, Hiroshi asks her to talk with him, which he's wanted to do for some
    time.  He tells her that his being exiled from the Earth showed him the menace,
    beyond all human ken, that threatens the whole galaxy.  If there's any hope of 
    averting that menace, Apocalypsis, an end must come to all profitless fighting.
    He tells her that her strength is needed to help end that fighting even a day
    sooner.  Hiroshi's been thinking ever since their last battle, and believes
    that Flora should understand how he feels.  He asks her to help him overthrow
    Ryuuma's schemes.  She falls silent, then tells him to keep away from her.
    Hiroshi wants to know why: is it something to do with how Ryuuma changed her
    life?  Flora, agonized, finally tells him that Ryuuma once saved her life.  In 
    the distant past, she was the daughter of a village leader, living in peace far
    off in the mountains.  But one day, the village was attacked by wolves, with
    she among the dead.  But when she next came to, Ryuuma was before her, telling 
    her that she lost her life because of love, and he brought her back to show her
    just how futile love is.  He forced her to swear eternal fealty, warning that
    should she disobey her life would be burnt to ash.
    Hiroshi is appalled at Ryuuma's threat, and angrily (and rhetorically) asks why
    the two of them have to fight?  What's so damn special about world domination?!
    He feels the warm blood coursing through her veins, and invites her to join
    hands with his and create a world of peace, once the larger danger is overcome.
    She murmurs that she's still one of Ryuuma's generals, and won't directly
    answer whether those are her real feelings.  He tells her that she's not that
    kind of woman: rather, she's a real human who can risk her life for the sake of
    others.  He knows there's warm affection within her heart, which is why he
    believes in her enough to talk to her like this.  She begs him to stop saying
    such things, and recedes away from Hiroshi's dream.
    She comes to in the dungeon, with Irui by her side all this time.  Irui manages
    to say that she was staying by her side, since Flora seemed so sad.  Flora
    recognizes Irui's voice from her dream, and angrily says that Irui shouldn't
    have bothered.  She's a general in the service of Emperor Ryuuma - she needs no
    human heart.  Irui haltingly tells her that she's lying, and says she wants
    Flora to remember just how futile fighting is, and how wonderful the human
    heart is.
    The Grand Marshal then shows up, thinking to greet her before the sortie.  She 
    thinks for a moment, then asks if he'd be willing to free her from this prison.
    She knows she's earned Ryuuma's enmity, and figures she'll be killed no matter 
    how this next battle turns out.  She'd rather fight as one of the generals of
    the underworld until her last moment, and she begs him not to let her death be 
    in vain.  The Grand Marshal regards her a long while, then decides to release
    her and allow her to head to the Science Fortress Laboratory ahead of her
    (former) troops.  She promises the Grand Marshal that she won't cause him any
    trouble, and as Irui tells her she mustn't, she thanks her for the only
    pleasant dream she can remember having.  Irui is once again downcast, and the
    Grand Marshal asks her what's wrong - as she's seen, even he has a certain
    amount of humanity in him.  Irui tries to ask him why he let Flora go, but he
    advises her not to force herself to talk.  He'll put her powers to good use
    once the Alpha Numbers are defeated, and says he'll start by letting her hear
    the final screams of the people she believes in, the Alpha Numbers and Flora...
    Kenzou is glad to see that all of you are safe, and it seems he's been doing a 
    pretty good job of keeping Japan free of the Subterraneans in your absence.  He
    tells you it wasn't just him: there are still many people left in the
    government and the Federation army who still have hearts.  It's good to hear
    that the Blue Cosmos don't hold sway over all yet, and a large part of that
    stems from your people's brave deeds.  These people have been putting their
    lives on the line, believing that the Alpha Numbers will one day return.
    Saotome assures Ryou that one day the truth will come out and the exile
    rescinded, and until then the scientists will do whatever it takes to protect
    you, saying it's the least they can do for all the times your people have saved
    The immediate concern is the upcoming battle with the Subterraneans: the
    conclusion of a very long litany of foes including the Dinosaur Kingdom, the
    Mikeene and Jama, and most of them with some connection to the infamous Dr.
    Hell.  Just the mention of a final battle has Shinobu's blood boiling, and he's
    not the only one - Ryuusei is most eager to set Japan free and save Irui.
    Kenzou has no advice to offer his "sons", who are full-fledged warriors now,
    except one fatherly wish - that they come back alive.  Kouji plans to do just
    that, to fight to his utmost with the mech his grandfather and father prepared 
    for the final battle with Dr. Hell.  Tetsuya adds that as long as he has people
    to love, people to protect, his victory is assured.
    Meanwhile, Hiroshi's "Machine Father" tells him of the role he's playing in the
    ancient legends.  Hiroshi is surprised that his father has been moved here, but
    his father says that this is the heart of Japan's defenses, and he's made sure 
    to be part of the fight.  He asks Hiroshi if something is bothering him to
    motivate him to visit his father [who you might recall is not on the best of
    terms with Hiroshi].  Hiroshi smiles at his father's usual acumen, then gets
    serious and says that he's seen a fraction of Ryuuma's power in the previous
    battle.  It was enough to obliterate Himika and, even though your people were
    depleted, to force you to retreat.  He admits that he's afraid, deathly afraid 
    of losing and dying, and leaving his mother and Mayumi behind.  His father
    tells him that he's become a full-fledged, admirable warrior, and has little
    more to teach him.  That means that this is probably the last message to his
    son: that he is to forget everything and die, and by dying shall he live!  The 
    alarm sounds and the enemy approaches, and Soujirou wishes for his son's and
    Michi's success in battle.  Hiroshi admits that he doesn't understand his
    father's words, but he will fight on, believing in his power and in his
    friends.  That's right: Hiroshi, Jeeg, is the immortal protector of people's
    happiness from the hand of evil!
    When the bad guys sortie, there seems awfully few of them: probably just an
    advance recon force.  This means you can't afford to waste too much power on
    them, or time.  Flora is in the lead, and she announced that she'll defeat you 
    all for the glory of the Subterranean empire.  Your people leave her up to
    Hiroshi, saying that they'll back him up if he wants to save her.  He plans to 
    start by calling out to her and ascertaining if she's serious.  He apologizes
    to Michi for putting her in this much danger, but she says it's no big deal and
    wants to end this profitless fighting quickly herself.
      Clear the whole map within 8 turns for a Skill Point.
      When Hiroshi talks to Flora, he tells her she's not a woman who could do
      something this stupid.  She's got a heart that can feel pity, just like any
      human has.  She tells him not to bother her with the truth, seeing as how
      she's in the middle of risking her life in battle and all.  He refuses to
      relent, saying that she's just afraid of the big bad emperor.  He tells her
      to be brave and return to her rightful form.  She reminds him that Ryuuma
      saved her life, even if it has resulted in her walking the path of evil.
      Then Hiroshi points out something astoundingly intelligent: it was Ryuuma who
      set the wolves on Flora's village in the first place.  See, he heard all
      about the daughter of the village Ryuuma attacked from his father.  SHOCK!
      That means that all Flora's friends and relatives were killed by the very
      person she credited with saving her life.
      Well, Ryuuma isn't going to let Hiroshi have his say without some sort of
      rebuttal.  He yells at her for forgetting her obligation to him and sneaking 
      out of jail after he put her there, PLUS letting a filthy human incite doubts
      of him in her heart.  He informs the stupid bitch that if she'd just done as 
      she was told she might have lived to tell about it, and amazingly Flora asks 
      Ryuuma to abandon his plans of world conquest.  She says that those on the
      surface and those underneath ought to be capable of living together in peace,
      but Ryuuma asks her just who the fuck she thinks she's trying to lecture.
      She begs him to use his powers for the prosperity of his kingdom underground,
      but Ryuuma has had enough of her traitor's talk, and tells the Marshal to
      take over her machine.  Michi spies the bombs that have been planted on it,
      and screams for Hiroshi to get away.
      At least Flora now realizes what a rotten guy Ryuuma is, but the Grand
      Marshal says she's A TAD slow, and informs her that her usefulness is already
      at an end.  The plan is to crash her Yamata-no-Orochi into the lab, with her 
      aboard it.  Kouji demands to know how unfair the Marshal has to play before
      he's satisfied, and the Marshal says that today he's going to prove to your
      people that winning is all that matters.  Or perhaps your people can teach
      him a lesson in defeat, long overdue since the Balmar War.  That sounds
      interesting to Ryuuma, who figures it was worth him coming out here himself. 
      Flora is trapped inside her machine, and Hiroshi says there's only one thing 
      to do: stop her mech by force and get her out.  No matter that he's trying to
      stop this huge-ass flying eight-headed metal dragon: he's dead set on showing
      Flora what a human heart is like.  The rest of your people agree to help, and
      Kenzou tells the other scientists to evacuate underground while he and Uma
      stay to work the controls, just in case.  And once Flora is rescued, the
      Marshal and Ryuuma are next on your shitlist.
      When you stop Flora's mech, Jeeg tries to break in and save her.  But the bad
      guys' plan is to simply self-destruct her and catch Hiroshi in the blast too.
      Flora is a bit too cool for that though: she's dismantled the Grand Marshal's
      remote control and resumed control, and flies her mech right at the enemy
      leaders.  She refuses to get off, telling Hiroshi that he should know what
      she's up to: she's trying to erase even a bit of her sin, using the time he
      gave her.  She asks him not to let her life be entirely in vain, and the
      rather lame-ass Ryuuma tells her that _he'll_ forgive her all her sin if she 
      but returns to him.  She isn't listening to him anymore, and shouts that
      she's been in a wrong turn all her life, and is being reborn starting today, 
      thanks to Hiroshi's courage and example of fighting for love.  She bids
      Hiroshi farewell, saying she'll never forget him, and attempts to catch
      Ryuuma up in the massive blast.  Miraculously, she's thrown free, and as Jeeg
      goes over to her fallen form, she says that she can finally return to her
      parents and all the other peaceful villagers.  She thanks Hiroshi, and Jeeg, 
      and smiles as she dies in Jeeg's hand.
      Hiroshi seems rather distracted, and both Mazingers have to rush over to
      shield him from Ryuuma's wrath.  It seems that he and the Grand Marshal are
      not in fact dead, just somewhat singed and more pissed than ever.  Dr. Hell, 
      for instance, says that if he's going to hell he's taking you all with him.  
      Hiroshi apologizes for the 'Zingers injuries on his behalf, but their pilots 
      say that it was their choice to follow his lead.  Ryuuma can't stand this
      level of naivete, telling them that it's because of this stupid "love" thing 
      that they're getting their asses handed to them.  Hiroshi yells back that
      Ryuuma will never understand the splendor of the human heart, and the Grand
      Marshal yells in return that the time has come to kill you all.  He hopes
      Brocken and Ashura are watching as he finally crushes Kouji, and Ryuuma keeps
      your people from intervening on his behalf.
      But a couple of the scientists have other ideas: they think it's a fair trade
      to exchange their old lives for a few young ones.  Your people realize what
      they're up to, but Kenzou seems determined to orphan his children in pursuit 
      of the greater good.  He figures there's no saving him this time, and tells
      them all to join their strength and live through all this.  Soujirou tells
      Hiroshi that there is life in death, and asks him to look out for his mother 
      and Mayumi.  They leave the fate of this beautiful world to your people and
      crash right into the bad guys.  Ryuuma can't believe they sacrificed their
      lives for others, and Daimonji tells Kouji to use this chance to escape.  But
      neither Kouji or the others can do that: they've seen the example, and are
      determined to defeat this evil even if it means their own lives.  Their
      newfound vigor takes even Ryuuma aback, and Tetsuya vows to end their evil
      deeds here.
      Professor Yumi has a message for Kouji: not an order to retreat, but the last
      gift Kouji's father left him.  It hasn't been tested yet, but he believes
      Kouji can use it.  The Grand Marshal wonders what the heck Kouji is up to,
      and Kouji says that he's going to give him another big taste of Mazinger's
      power.  The Kaiser Scrander launches and fuses with Kouji, and the Grand
      Marshal learns a very hard lesson in cause and effect.  Unfortunately not
      hard enough to extinguish the flames of his anger entirely, but Kouji doesn't
      care how big those flames are.  His flames of rage and justice are bigger!
      Anyways, it's time to settle once and for all who is to rule the surface and 
      Note that Ryuuma can deal undodgeable damage to your guys just like Himika
      The Grand Marshal is worth a Super Alloy nu-Z.  The Grand Marshal is in
      disbelief that he could be defeated again, but Ryouma points out that this is
      the third time.  Shinobu tells him to just frigging drop dead already, and
      says that your people can't be defeated by a criminal like him.  Kouji and
      Tetsuya order Dr. Hell to disappear, sinking so deep into Hell that he can
      never resurface.  Unfortunately, he manages to run off, saying that he's
      still got his trump card.  This can only mean Irui's power, and _that_ means 
      your people have got to hurry and follow him.  Ryuuma is apparently
      displeased that your people would underestimate him, he, who rules this world
      with destruction and violence.
      Ryuuma is worth a Zolmanium Alloy.  Your feisty human crew won't give the
      Earth to a ravaging villain like him, and Hiroshi tells Ryuuma that this
      Earth has no place for him.  Ryuuma starts laughing, saying that even if you 
      defeat him, you'll still be caught up in the climax of the galaxy.  Sakon
      wants to know how the heck he knows about Apocalypsis, and Ryuuma points out 
      that he's been alive a LONG time, and knows a lot more than you do about the 
      end of the galaxy.  Sakon recalls that some of the writings at the
      Protoculture ruins hinted at Apocalypsis too, which might lend more credence 
      to the notion that the galactic climax was predestined.  Ryuuma tells you to 
      struggle as much as you want, and he'll be waiting for you at the end of the 
      cycle of karma.  With his last breath, he pronounces a curse upon all
    Well, you've got one foe left, and you'd better hurry if you want to catch up
    to him...  As you enter Ryuuma's domain, you find the place looking like a war 
    zone, with walls crumbling into ruin on all sides.  It looks like someone
    deliberately destroyed them after the last battle.  And it's clear who: the
    Muge, who came by in your absence.  Unfortunately, the Grand Marshal seems to
    have survived their assault - barely.  Daimonji tells Pete to approach the
    Grand Marshal _very_ carefully.  The Grand Marshal tells you all that you're
    too late, and that Shapiro Keats may have taken Irui for all he knows.  He
    figures Shapiro will try to use the girl's power to avert the prophecy of
    galactic climax.  He refuses to tell your people any more, hateful to the
    bitter end, but he also hates the Muge getting their hands on the ancient
    Gun-Eden system.  Therefore, he tells your people the location of the Muge's
    secret base, and tells you that he's only doing so because he loves this planet
    too much to see it fall into alien hands.  The Muge are at point 1204 in the
    asteroid belt.  Dr. Hell doesn't want your thanks, saying that he's going down 
    with the rest of this underground kingdom.  He tells Kouji and Tetsuya that
    he'll be waiting in Hell for them, and as the whole cavern system begins to
    collapse your people flee, with one final farewell from Kouji to Dr. Hell...
    Back at the lab, your people get to reflect on the loss of not one but two more
    great men - a Pyhrric victory that Shinobu can by no means savor.   Hayato
    notes that without those sacrifices, you could never have won [where is Giant
    Robo when you need it?!  Maybe they lost the rights midstream?], and Daimonji
    says that if sacrifice is what's necessary to build a future, that's just what 
    your people will become.  That's what Professors Kabuto and Uma showed you with
    their own bodies.  Kouji tells Jirou not to cry, that that's not what their
    father would have wanted.  He says that Kenzou was a soldier defending the
    Earth before he was ever their father, always sacrificing his own happiness for
    the greater good.  And as Kabuto Kenzou's child, he intends to carry on the
    fight!  He'll use the life, and mech, he was given at such dear cost to
    guarantee the future of the galaxy.  Hiroshi's mother has also been prepared
    for this day since before Soujirou modified his own son's body.  Hiroshi thinks
    he's still got a lot to learn as a warrior, but vows to keep up the fight.
    Michi then points out a beautiful flower, blooming in the night - surely the
    remains of Flora's beautiful heart.  Hiroshi vows to Flora that he and his
    people will stop this fighting that caused her such pain.  With no one left to 
    trouble her heart, he tells her to rest in peace.  He resolves to one day tell 
    Mayumi the whole story of the fighting that claimed her father, and to do that 
    he's got to ensure that she and everyone else has a future...
    Scenario 46Z. Eien wo Shinjite ("Believe in Eternity")
    Bad things are afoot at the Plant, as Zaft soldiers burst into Clyne's study
    and arrest him as a traitor to his nation.  His protests that the Coordinators 
    and indeed all humanity face ruin on their current path fall on deaf ears, and 
    at the slightest excuse of "resisting arrest" the soldier shoots Clyne dead.
    His last words are to Lacus, asking her to take care of the rest.  The soldier 
    confirms the accused traitor's death, and orders a report sent to Patrick Zala.
    As the underling hurries off, the soldier figures that Lacus is the only one
    left on the list...
    Back with your people, Cagalli has been fretting over something - the
    well-being of her beloved Aslan, as Asuka so grandiosely points out.  Asuka
    merrily says that it's only right for someone to worry about their boyfriend
    flying off all by his lonesome into enemy territory.  Girls tend to travel in
    packs, and this gaggle of tongue-waggers is no exception.  Shouting at them to 
    cut it out does Cagalli little good, but Shinji comes to her aid and points out
    that she genuinely _is_ worried... as is Kira.  But Kira also has faith in his 
    childhood friend, that the small but strong flame of his life won't expire so
    easily.  Besides, there are Zaft who think as your people do, and it would seem
    he wants to get them on your side.
    But more important yet is Lacus, the "pink princess" who is also Aslan's
    fiancee.  He quickly apologizes to Cagalli for mentioning it, but says it has
    to be said.  Cagalli tells him it's nothing he need worry about, and Kira
    finishes his prior thought: that Lacus is on the run from the Zaft as a
    traitor.  He really hopes she's okay...
    Brit knows well how delicate your position is, free of both Federation and Zaft
    control.  That makes you the enemy of both in some eyes, and either supreme
    command would consider it a blow to their honor _not_ to defeat you if they
    found you.  It'd be nice to stop the fighting before that happens, but Retzel
    doesn't think it'll be that easy.  While off on assignment with Zengar, he saw 
    several unnatural things about the fight between Zaft and Federation.  It's
    clear to him that someone is orchestrating all this from somewhere.  Take
    Spirit Break for instance, which actually targeted Alaska when everyone
    expected the Hammer.  But the top brass knew the real target, and got everyone 
    out of the way so they could use the Cyclops: too unnatural even for a
    world-class strategist to guess.
    This means that a traitor to the Zaft cause leaked that information: someone
    with access to the very highest level secrets.  But it's premature to say that 
    this person had the Federation's interests at heart when he or she leaked the
    info - and that's where the core of the problem lies.  Had that person really
    wanted the Feds to win, he would have of course also notified them about the
    Gungniels used in Panama - and instead, those Gungniels handed the Feds their
    ass on a rather tarnished silver platter.  Ryuusei figures that that makes the 
    Zaft traitor a pretty incompetent one, but Zengar sees things more clearly.  By
    clever manipulation of information, whoever it is is causing damage to _both_
    sides, though for what purpose is still unclear.  What is clear is that you may
    have already fallen under this person or persons' sway.  Pretty creepy, if you 
    ask Kusuha.
    Lacus breaks the sad news about her father's assassination to Riliina.  Riliina
    is at a loss for words, but Lacus says that her father lost his life in the
    pursuit of peace: he should have no regrets.  Lacus _would_ like to prevent
    other people from going through what she's going through now though, and
    Riliina wonders aloud how people can forget about such grief and start the
    cycle of hatred again by their own hands.  Lacus tells Riliina that this will
    be her final transmission - she is going to stake her life on her belief in
    eternity, and sing a song of peace.  Riliina accepts this, and tells Lacus to
    leave the rest up to her people and Kanarver.  One of Lacus' servants tells her
    that a certain person has turned up at Yakin Duue, and Lacus believes that he's
    found the path he should walk.  She tells her servant to take care of him if
    worst comes to worst.  The figure turns out to be DaCosta...
    At Yakin Duue, the assassin plays for Patrick the pirate broadcast Lacus has
    been sending around the Plant.  Lacus asks where they all wanted to go, what
    they all wished to accomplish.  On the battlefield, all those they love today
    will die.  She asks how long they all must live amidst such sorrow, and in
    order to stop the fighting-  Patrick orders it switched off, apparently having 
    not expected Lacus to turn to pirate TV to appeal directly to the people.  And 
    finding Lacus "soon" is too late for Patrick, since at the very moment he may
    be losing the trust of the people thanks to Lacus' trickery.  The Zaft officer 
    promises to immediately double the number of people tracking Lacus down.
    But Patrick has a guest: Aslan has arrived.  Patrick dismisses the others, and 
    then demands to know what the heck happened to his son.  What became of the
    Freedom and Justice?!  Aslan answers the question with a question: what does
    his father really think of this war?  How long are the soldiers to go on
    fighting?  Patrick angrily brushes the question aside and demands that Aslan
    report on his mission.  Aslan replies that he returned so he could, for once,
    ask his father that question directly, and his father immediately accuses him
    of siding with the Naturals.  After all, he's had a report of a machine like
    the Justice in the Plant raid on BM3 just yesterday.  Aslan's face steels, and 
    he says that he's found out who everyone _should_ be fighting, but his father
    isn't inclined to listen to some no-nothing little brat of a son.  Aslan says
    that it's his father who knows nothing, citing Alaska and Panama as cases where
    people continue shooting when they're shot at, and only broadening the conflict
    Patrick demands to know where Aslan picked up that ridiculous way of thinking -
    was it that bitch-ho, Lacus?!  Aslan in turn demands to know if his father
    actually believes that this mere clash of strength against strength can end the
    war.  It damn sure will, once all Naturals are dead and rotten!  Aslan says
    that it will by no means be over - there's still the STMC, Protodevlin and Baff
    Clan, not to mention the Empire.  Patrick says that he's well aware of those
    threats, and Aslan says that that's all the more reason he should help mankind 
    present a united front against it.  Patrick insists on seeing things in terms
    of, when the Naturals are gone the remaining Coordinators will present that
    united front.  He claims to be thinking of life after the Naturals, as evidence
    by the fact that he's been working on Earth defense weapons while carrying on
    the war - hell, the Security Council's BM3 and the Aegis Shield combined should
    be able to protect the planet well enough.  But he still insists that the
    Coordinators must become lords of Earth first.
    He orders Aslan to tell him the whereabouts of the Freedom and Justice, saying 
    that depending on his answer even he, Patrick's son, won't be spared.  Aslan
    asks once more if his father is serious about destroying all Naturals, and
    Patrick yells that that's what the fuck this whole war is for.  He draws his
    gun, yelling once more for Aslan to answer.  If he doesn't, he'll be captured
    as a traitor, and if he resists, he'll be shot on the spot.
    His shouts bring a squad of troops running to the door.  He orders them to
    capture Aslan as a traitor and force him to reveal who's behind him.  Patrick
    tells his son that he's disappointed in him, and Aslan says the feeling is
    mutual.  He then adroitly flees the soldiers, heading for the dock.  The
    soldiers close in on him, thinking that he's unarmed and therefore harmless.
    Aslan thinks that his time may have come, but Hiiro isn't going to let him off 
    that easily.  As Hiiro's machinegun starts mowing down the Zaft, he informs
    Aslan that he won't let him die.  Duo is pitching in, noting that it's strange 
    for the Grim Reaper to be fighting for someone's life.  Kira asked them to look
    out for his sometimes impulsive friend, and Duo tells Aslan not to be angry.
    They're just here to protect him.  Aslan then smiles, saying instead that he's 
    quite happy someone cares for him this much.  The problem is that the dock is
    now sealed, and a voice wonders if they're trying to get themselves killed or
    something.  DaCosta helps the three escape the dock, and out of Yakin Duue.
    The Zaft assassin is talking to some shadowy man, who notes that things seem
    quite busy just now.  The Zaft says that there's an intruder inside Yakin Duue,
    the pivot of the Plant's defenses.  The Zaft isn't interested in mincing words,
    however, and orders whoever it is to hurry up and finish tuning his ship.  The 
    man says he's going to do everything in his power for the commander who so
    kindly gave the likes of him a place to live again.  He gets on the PA system
    and notifies everyone aboard that the ship is about to enter final
    preparations.  The speaker turns out to be Bartfeld, and the startled Zaft
    officer sees Lacus Clyne taking the stage.  Bartfeld invites the Zaft to leave 
    the ship, and to the furious charge of treason he says that this is the answer 
    he found.  He then prepares for the rather rough launch, and the Eternal sets
    Patrick wants to know why the hell Bartfeld has launched his ship, and word
    comes quickly that Bartfeld has joined the Clyne faction.  Moreover, Lacus
    herself is aboard the Eternal.  Lacus addresses everyone aboard Yakin Duue,
    while Patrick learns that the Clyne faction has wrecked the dock and greatly
    delayed launching anyone to try to shoot the Eternal down.  Patrick then tries 
    for an emergency broadcast to keep Lacus from having her way, and it starts to 
    turn into some battle of the bands.
    Patrick tells everyone that Lacus has sided with the federation, selling top
    secrets and generally being a rotten person.  He says that noone likes
    fighting, but remember for a second why things got this way.  Surely it was the
    Naturals, who grew envious of the Coordinators' superbly evolved abilities.
    That being the case, his people have got to win this war.  Should they lose,
    their future will be even darker than their past.  Lacus counters that the
    people of Earth are their brethren, no different than the slightly evolved
    Coordinators.  Even artificial insemination can't guarantee that their children
    will be born - so how can the Coordinators even claim to be more evolved than
    the Naturals?
    Patrick tells everyone not to be misled by such malicious information: his
    people _are_ a different, better strain of humanity, and any minor medical
    problems will eventually be solved by their great pool of knowledge.  Besides, 
    what of the Federation's schemes to use their ultra wide-range weapon on them
    all?!  Lacus renews her plea to stop the fighting and search for a path
    together.  What was it they all sought in the first place?  Is the future
    positively something one should wait for while one's loved ones continue dying?
    Bartfeld figures that the two are dead even, and wonders which leader the
    people will pick.  In any case, it seems they've made good use of the wait for 
    "guests" to arrive - DaCosta deftly brings Aslan and the others aboard.
    Bartfeld then orders engines to go to full and leave this place, eluding
    Patrick for the time being at least.  Patrick orders his forces, finally ready 
    to launch, to pursue the traitors...
    Duo was sure surprised to find himself aboard a pink spaceship, much less in
    the middle of a Clyne faction coup d'etat.  Your people are even more surprised
    to see the captain, the Desert Tiger, still apparently alive and mostly in good
    health.  He explains that the Eternal was built specially to carry the Freedom 
    and Justice.  He gets cut off by the arrival of the bad guys though: _lots_ of 
    them.  Bartfeld says that there _are_ some mobile suits aboard, but they're
    rather hard to use in space.  He tells the pilots not to get so worked up, and 
    asks the person in charge of the ship, Lacus, what to do.  She asks him to open
    a transmission to the Naturals, saying that she's become the enemy of Patrick
    Zala due to differences in what future she wishes for.  She says she has no
    intention of fighting, and asks that she be allowed to leave and that everyone 
    consider once again who the enemy they really need to be fighting is.
    The Zaft commander's troops begin to quail, but the commander yells that
    they've got orders to fire.  So much for the peaceful approach: Bartfeld orders
    all gunports open and, though difficult, agrees to try to avoid the enemy
      Once the Eternal is damaged enough, the Archangel arrives.  The pilots
      quickly rejoin their crew, and everyone gets ready to wipe out the Zaft
      pursuers.  Kira is amazed to hear Lacus' voice, and even more to hear
      Bartfeld's, but greetings will have to wait.
      Force enough of the Zaft to retreat and a new power will come on the scene,
      wiping out all the remaining Zaft units.  Maryuu recognizes the pattern of
      whatever attacked: it's the Gottfried!  A host of Earth forces appear,
      including what could be a carbon copy of the Archangel - except it's black.  
      Aboard it, Azrael tells Natarle that they're in luck - not only have they run
      into the Alpha Numbers this quickly, they've also gotten them to beat back
      the Zaft.  He unleashes Yazan, who says that the battle at the Orb was mere
      rehabilitation compared to the mayhem he'll unleash now.  As Camille braces
      for Yazan's appearance, Natarle reminds Azrael that she's the captain of this
      ship, and asks him to refrain from giving orders without her say-so.
      Natarle then views her biological CPUs, who are asking permission to go wreck
      the Archangel and the Alpha Numbers.  All three of them are treated like
      disposable parts, not people, and she hesitates over letting them go forth.  
      As Azrael asks if she has a problem fighting her old comrades, she opens a
      channel to the Archangel and announces that she's in the direct service of
      the military command.  She informs them that they've broken the edict banning
      them from Earth, and orders them to unconditionally surrender immediately.
      Your people are a bit dismayed at hearing her voice, but Hiiro figures that
      for good or ill that woman is a soldier, and is probably just following
      orders.  But her incredible, almost stupid bluntness is a great strength.
      She warns that she'll open fire should you not comply, and belatedly says
      hello to her former captain.  She calls it a shame that she should have to
      meet again like this, and Maryuu can only concur.  She asks Maryuu to
      surrender and once more talk to the high command, and that she will serve as 
      lawyer, how ever much good that might do.  Muu wonders what happens if you
      say "no", and Maryuu reminds him that he knows very well what her ship is
      capable of.
      Maryuu thanks her former second, but says that she can't accept the terms,
      and not just because of what happened in Alaska.  She has grave doubts about 
      Federation command, and her journeys into deep space have shown her what her 
      true mission should be.  Therefore, she can neither surrender nor enter under
      the military's jurisdiction.  Azrael begins laughing hysterically,
      momentarily afraid that something outside his plans was going to occur.  He's
      sick of hearing her, actually, saying that if problems could be solved by
      _talking_ there would be no warfare in the world.  It's precisely because
      people can't understand each other that they become each other's enemies.
      And enemies must be struck down.  Again, he orders the troops to attack and
      sink your people, as well as the new Zaft ship.  Your people are _very_
      displeased to hear the Blue Cosmos leader's voice.  After a few words of
      encouragement from the other commanders, Maryuu resolves to cast off her
      personal feelings and orders the attack to focus on the enemy flagship
      Dominion.  Neither commander seems very happy about this turn of events...
      For a Skill Point, take down the Dominion, which flees at 20k HP.
      Yazan is worth a Linear Sheet.  He grouses that he needs a bit more
      rehabilitation at this rate.
      The first time you take down one of the enemy Gundam pilots, they begin to
      quarrel amongst themselves over who gets to take down the pink flagship
      first.  Aslan and Kira hurry to stop them, but the bad guys start firing in
      all directions to keep them at bay.  If all that firepower were to be
      actually _concentrated_, bad things would result.  Lacus tells Bartfeld to
      buy Kira and Aslan time, even at the risk of the Eternal itself.  He gets to 
      it, and at the same time launches a little something for the Freedom and
      Justice: extra armaments known as the Meetia.  Kou recognizes this as being
      similar to the Orchis, and tells the boys to put the pedal to the metal and
      simply trample the bad guys underfoot.  The enemy pilots think that all
      that's happened is that they just got bigger and easier to hit, but your
      people know differently...
    Once you damage the Dominion beyond a certain point, Natarle orders the signal 
    for withdrawal to be sent.  Azrael thinks she's being too hasty, but she
    informs him that the crew can't be expected to continue while still so
    inexperienced.  The best plan is to withdraw and regroup, and after a moment
    Azrael assents.  There is every indication that they'll pursue you again later,
    so Maryuu orders everyone to form up and get the heck out of dodge.
    Bartfeld greets your people, as it were, for the first time - clearly neither
    side expected to meet again, especially like this.  Kira is fretting, and tells
    Bartfeld that he's got a reason to shoot Kira - his sister Aisha.  Bartfeld
    tells him that in war, everyone has similar reasons to shoot their fellow man -
    and likewise everyone _lacks_ reasons to do the same.  Kira is greatly
    relieved, and Bartfeld says that he's done a lot of thinking during this war,
    and decided that the Clyne faction was the place for him.
    DaCosta then heads off for his next assignment, saying that he expects their
    next meeting will come _after_ the great work here is finished.  It sounds like
    a dangerous mission, but if not for such things Aslan, Hiiro, and Duo would
    possibly be toast right now.  Aslan is something of a wreck, as usual, but he
    tells Cagalli that the stone she gave him has kept him safe.  This makes her
    blush a bit, and she asks Aslan if he shouldn't go say hi to his fiancee Lacus.
    Former, he corrects her, saying that he's realized he's a major fool.  Cagalli 
    smiles fondly, and says better he figure that out later than never.  But she
    figures Kira is something of a fool too, and maybe it's reassuring that fools
    are fools even if they're of Coordinator blood.  Hiiro cuts in and says that
    fools are everywhere, and that Cagalli is one of them.  In fact, all of you
    are.  [Baka bakka. *reflex action*] The levity dies quickly when Lacus enters, 
    since the first halting words from her mouth are that her father is dead.
    Creuset seems surprised that Lacus would finally abandon the Plant, and Yzak
    says that he simply can't see her as a traitor.  Creuset gently but firmly
    tells him that it's because people who think like that are here that Lacus is
    of use to the Clyne faction.  He hopes Yzak isn't of that mindset too, and says
    that this war is caused by different people's viewpoints scraping against each 
    other.  Creuset doesn't want Yzak to lose sight of what he ought to be
    fighting, but adds that even Bartfeld has thrown his lot in with the Clyne
    faction.  Creuset muses that Bartfeld is a very positive guy with a very crafty
    tongue, and seems to have gotten plenty of mileage out of that with Zala.  Ades
    isn't quite sure what he's getting at, and Creuset begins to wax philosophical 
    about how one shouldn't expect there to be any clear answers in a war over
    mankind's deepest-seated thoughts and feelings.  Returning to reality, he
    cautions Yzak that Aslan will be his enemy the next time they meet.  Yzak
    doesn't respond immediately, and Creuset asks him if he think he'll be able to 
    pull the trigger.  Yzak angrily says that he's always ready to shoot traitors.
    Flay then enters the bridge, only to get yelled at by Yzak for casually walking
    into a place too good for Naturals.  Creuset shushes him, saying that he's the 
    one who called Flay here.  She quietly tells him that the time has come, and
    Creuset announces that with his Vesalius as flag ship, he's going to lead a
    fleet in pursuit of the Eternal and the Alpha Numbers.  Ades is to notify him
    as soon as their course becomes clear.  He tells Flay to come with him, and
    Flay can't help but think of Sai and all the others in her old unit...
    Scenario 46P. Yabou no Dai-4 Wakusei ("The Fourth Planet of Intrigue")
    Gepelnietche makes a show of welcoming your people, and Guld is astounded to
    realize that he knows the face you see: Iwarno Gyunter, commander of the
    one-time Barooda recon fleet.  Gavil doesn't want to hear you badmouthing his
    lord, but Max figures that this must be some form that the Protodevlin have
    adopted as a mask.  Max figures him for the commander, but Mylene quickly
    interrupts and demands that Gepelnietche give back Gamlin, who she killed.
    Gepelnietche replies that death is a bubble which has burst: not what she has
    in mind.  Mylene calls her on that, saying that many people are dead because of
    her, but Gepelnietche is not swayed.  Had they shared her dream of a Spiritia
    Farm, they could have lived.  This is ticking Mylene off and arousing her
    Spiritia, and Gepelnietche is quite pleased - this power is what will also let 
    her avoid Apocalypsis.  Ryuusei asks none too politely what Gepel-whatever her 
    name is knows about Apocalypsis, but she tells him that it would be meaningless
    for her to answer: Spiritia is like water seeping away through sand.  But her
    Spiritia Farm would be eternal: the soundwaves of Anima Spiritia would be as an
    inexhaustible fountain replenishing the Spiritia of all.  This is the one and
    only way to avoid fate, or so she figures.
    Basara doesn't have a clue what she's talking about, and says that in any case 
    his songs aren't going to be used for any such thing.  He plans to let her hear
    his singing directly, but she has a nifty little throat ring that apparently
    prevents his Spiritia from Shining.  This was apparently not in the plan, and
    Max yells that he'll never let Gepelnietche destroy his fleet or his race.
    Focker adds that doing so would kind of screw up her Spiritia Farm project, but
    Gepelnietche hints that she has a plan B up her sleeve, and offers your people 
    time to think it over.
    Your people are summarily thrown in the brig, and Bihiida surprises your people
    by speaking and telling you that escape is futile.  Saner heads among you
    agree, and Viletta recommends waiting for Banjou and the others to come with
    aid.  Ryuusei still insists that you've got to do something to prevent all the 
    Spiritia in the galaxy from being sucked away, but Guld is much more worried
    about the fact that it really _was_ Gyunter whose body Gepelnietche seemed to
    be inhabiting.  Kakizaki struggles to remember what he saw in the large chamber
    at the heart of this place, but simply can't do so, and takes quite a bit of
    flak from the other pilots for his failure.
    This means that not only are you facing Proto"devlin" as your adversary, but
    these devils seem capable of possession.  Mai notes that Gepelnietche's spirit 
    definitely doesn't feel human, which leads Zengar to suppose that no logic you 
    humans could devise would work on her.  Mylene is lamenting how Gamlin gave his
    life so she and the others could sing, and apparently even that isn't possible.
    Docker is beginning to think it's all over, but Max coolly tells him that
    things have just begun.  He believes it's far too early to despair: for one
    thing, this base is crawling with warriors who have all been mind-controlled.  
    If you can just give Basara a chance to sing freely, maybe their mind control
    will break and they'll join your side.  But to do that, you'd have to get that 
    ring off of Basara's throat, and he's been taken somewhere else.
    Max is silent for a moment, then asks Mylene what she thinks they all should
    do.  The question surprises her, but he tells her that she's a full-fledged
    member of this expedition, by her own will.  Why did she try so hard to come
    here after being removed from the team?  She turns her face aside, mumbling
    that Gamlin's gotten killed, and Max asks if she came out here just to sob and 
    sniffle.  Gamlin, as she should well know, risked his life and fought.  Mylene 
    still doesn't have a response, and Focker tells everyone not to give up -
    you'll surely get your chance, and Ryuusei can't wait.  Oh, and there's Misa
    and Minmei somewhere too...
    Banjou has in fact been preparing the counterattack, who plan to make one hell 
    of a distraction with their big-ass mecha, the _smallest_ of which is the
    mighty[?] Goshogun.  As the enemy show up, Banjou forbids Noriko from charging 
    into the fray: their mission is to draw the enemy's attention away and allow
    Mylene and the others a chance to escape.  All attacking would achieve is cause
    more bad guys to come, and come some more.  The mission is instead to draw the 
    bad guys out of the crevasse.  The Barooda warriors seem puzzled when you rush 
    up to them, and Banjou tells you that you've got to lure them all past a
    certain line.
      One of the enemies doesn't move, and Banjou says you'll have to provoke it
      some to make it move.  After all, your people are imprisoned somewhere within
      the enemy base, and Banjou doesn't want to waste their resolve and guts.
      With the enemy drawn away, it seems all you have to do is wait for Focker and
      the others to escape....  Banjou thinks that he's counting on Misa to do the 
    She certainly seems to be holding up her end, and your dudes start stampeding
    through the Protodevlin base.  Unfortunately, you're not out of the woods yet, 
    since there's work remaining before you bail and join Banjou and the others on 
    the battlefield.  It sounds more like Misa yelling than telling Hikaru that,
    and as they start quarreling about whether she's yelling or not Max is
    uncomfortably reminded of his own marital situation.  But there's no time to
    stew over that with Basara still imprisoned.  Your people remove his neckband, 
    and he gets busy freeing the soldiers from their mind control.  Mylene joins
    him, saying that she _is_ part of this team... and if she doesn't, what did
    Gamlin give his life for?  This seems to be going quite well, but before you
    can reach your mecha, Misa takes you somewhere else first: the place where all 
    those imprisoned are.  Including Minmei...
    What you find looks suspiciously like something from the Matrix [things that
    make you go, "hmm, aren't humans the most _inefficient_ form of power
    generation in the known universe????"]  Many races, not just human, are part of
    this fiendish machinery of the prototype Spiritia Farm.   Some of the
    capsule-dwellers begin to wither before your eyes: the end result of having
    their Spiritia drained away.  But then, in the distance, Minmei sings and
    apparently restores some vitality to them.  Things are set up so Minmei's voice
    can't reach you, and your voice can't reach her as she happily wastes her own
    life away to replenish that of the others.
    This sucks pretty bad [some pun intended], and Gepelnietche even shows up on a 
    nearby monitor to gloat.  Basara is having none of it, however, and his song
    manages to attract Minmei's attention.  Somehow Bihiida knows that Minmei is
    saying that everything will be all right now, presumably to make you all stop
    worrying, but that just makes Basara that much more inclined to sing his guts
    Gavil then bursts in, determined to cut the concert short and ordering you all 
    to stop this disgraceful resistance and beautifully submit.  Basara's plan is
    to simply sing him into submission too, but he counters by going after Mylene. 
    And he nearly makes it too, if not for a mysterious mech that intervenes and
    knocks her back.  The pilot tells you all to GEHT TO DA CHOPPAH and leave Gavil
    to him, and Mylene is immensely relieved to see that it's Gamlin, still very
    much alive.  Gavil is beautifully annoyed that Gamlin is still able to get in
    his way, but decides to keep your people from escaping with Misa and all the
    beautiful knowledge Gepelnietche craves.  Misa orders Hikaru to take the others
    and escape, lest everything she's done here be in vain.  His top priority is to
    flee this planet, amass warpower, and then return to save the civilians.
    Hikaru vows to return and save her too, and she finally smiles and tells him
    she'll be waiting...
    Your people reemerge onto the battlefield, including Gamlin and the mech he
    purloined from the enemy.  Apparently crash-landing on clouds was good enough
    to break his fall, and Remy squeals in praise for this "Gutsman"'s yeoman's
    work [O_o;;].  The fond reunion will have to wait a bit, since your mission
    right now is to get off this stinking planet and regroup.  As Max highlights
    the atmospheric exit point, Gepelnietche denies Gavil permission to sortie too:
    "they" are approaching.  The Samples can simply be recaptured if they flee, but
    "they" are a different matter entirely.  As Misa wonders who even the
    Protodevlin are afraid of, Max receives word from Miria urging him to hurry -
    "they" are com-  She is cut off, and Jung realizes that something is coming
    from outside the atmosphere.  It's the Space Monsters, in large numbers, but
    apparently fewer than Gepelnietche feared.  He figures that means they're just 
    checking things out - apparently in no mood to let his Spiritia Farm proceed.  
    He isn't inclined to let "that power" catch his people up in Apocalypsis,
    making Misa wonder what the heck they're talking about.
      For a Skill Point, destroy all enemies eight turns after this point.
      The Top team realizes now that the STMC are everywhere in the galaxy.  Kiry
      is a bit miffed that the battle is going to drag out this long, but Remy
      tells him to be content that this <<1% success rate mission actually worked. 
      Shingo agrees, saying there's no such thing as RESET in real battle.  Max is 
      quite impressed that the Plus pilots can keep up with him and his new
      Valkyrie, and Isamu says good naturedly that he's got a few years before
      collecting his pension yet.  Mylene and Ray are anxious about having this
      many enemies, but Basara says that the more enemies there are, the more
      worthwhile it is to make them hear his songs.  The SRX+ team knows full well 
      that they've got to bust ass if they want to somehow take out this STMC
      infestation once and for all.  Focker assures Hikaru that the two girls are
      VIPs to the Protodevlin, and should be okay until you return to save them.
      As for Zengar, any enemy of justice will taste the edge of his blade -
      especially the demons haunting this world.
    After the battle, Gepelnietche receives the report that your people have left
    this star system after the STMC were taken out.  He is fretting over the fact
    that the STMC came in the first place: "that power" must have sent them to stop
    his Spiritia Farm.  What's especially worrying is the timing, as though
    arranged to help the Samples escape.  Gepelnietche thinks it's unlikely that
    "that power" would actually be on your people's side - it brought the
    Protodevlin to this world precisely so they could be archenemies to the
    Samples.  This is the same power that, with the gods of destruction at its
    side, brought about the devastating Apocalypsis once before in the distant
    past.  Does this mean the Protodevlin _know_ the STMC, Misa wonders.  But it
    was the destruction of the Samples and the actions of Anima Spiritia back then 
    that forced the Protodevlin into slumber, and Gepelnietche insists that that
    mistake must not be repeated.  That's why he needs his dream to come true: so
    he can escape the circle of fate, even if that same power is what woke his
    people up this time.
    As Misa wonders about this force controlling the galaxy that is responsible for
    the Protodevlin hanging around, Gepelnietche decides that the Anima Spiritia is
    crucial to making his dream come true.  Gavil is glad for the chance to go
    capture him, saying that he owes him one too.  He's also to figure out what the
    relationship is between the Samples and That Power(tm), since just maybe the
    Samples are the chosen ones.
    Scenario 46B. Kuzurete Yuku Jaaku no Tou ("The Evil Tower Crumbles")
    It seems that Zanbajil has had Erika sent to his bedchambers.  He tells her
    that he isn't planning to force her, and says that this union would be in the
    best interests of both Boazan and Barm.  Erika once again flatly turns down his
    marriage proposal, and he can't understand why - what could be better for their
    respective peoples?  She has to tell him more than once that she's not the
    "queen" of Barm, just its representative.  Plus, the Barm have found good
    neighbors in the Earthlings, and have no need of Boazan assistance.  He asks
    her how the once great Barm Empire could content itself with a puny little
    corner of the galaxy.  He tells her that Olban would cry if he heard all this, 
    but she points out that it was Olban who caught the Barm up in the profitless
    fighting in the first place.  Erika knows full well that Zanbajil was complicit
    in Olban's treachery, and tells him that if he's got any shred of decency as a 
    ruler left he'd do well to think about how to help his people going forward.
    What Erika wants to do for _her_ people is immediately stop the pointless power
    He protests, saying that if everyone gave in to him the fighting _would_ be
    over and everyone would benefit.  She retorts that the only ones who would
    benefit are the nobility, but he tells her that the Law of the Jungle is
    absolute, and that Boazan figures it's the place of those with horns to rule
    over those without.  What he thinks is prosperity is merely the beating down of
    everyone who dares to dissent: namely Ra Goll and all those who would _really_ 
    bring prosperity to the world.  He cuts her off, saying that even a generous
    ruler like him can't abide hearing such slander from her.  She spits back that 
    anyone who considers her words slander isn't fit to rule, and before he can
    upbraid her impudence, Walkymedes runs in with a report that some of the palace
    slaves are in revolt.  Erika tells the thunderstruck Zanbajil that _this_ is
    the truth of Boazan, and _this_ is the day when the palace built atop the blood
    and tears of the common man will fall.  Furious, he vows to show _everyone_
    who's boss.
    The commoners and soldiers are tangling, and the soldiers aren't getting the
    better end of the deal.  The commoners know to expect help from Earth soon, and
    press on to the Golden Palace to free Ra Goll and Danke.  Zanbajil's
    patheticness is apparent both in his face and in his desperation asking Janela 
    for advice, with most of his guards trying to keep the Alpha Numbers at bay.
    She recommends dealing a fatal blow to the source of the Alpha Numbers and
    commoners' morale: Ra Goll.  What she has planned for Erika and the others
    isn't clear immediately, but it becomes apparent soon.  She's got the three
    leaders crucified on the front lawn, awaiting execution.  Danke yells to the
    evildoers to expect the wrath of God to fall upon them at any moment, but
    Walkymedes blasts him with his ray and tells the crowds that this is what will 
    happen to all who oppose Janela and Zanbajil.  The morale of the people takes
    another hit when they see Deimos and Voltes V apparently at the beck and call
    of Janela.  The riot should be quelled quite quickly, right?
    Wrong.  Your people show up, rapidly figure out that a riot is in progress, and
    prepare to set the captives free.  But Janela figures that things are still
    going her way, and orders Walkymedes into action.  He praises your people for
    making it this far, but tells your people that the hostages are toast if you
    take even one step closer.  You're not permitted to retreat either - instead,
    you get to watch Combattler V fight Voltes V and Deimos to the death!
    Obviously the latter mecha hadn't heard about this, but Hyouma readily agrees
    (whispering that he's buying time for the others to rescue the captives).  He
    strides forward, ready for the showdown of the Ultramagnetic Brothers to begin,
    and tells Walkymedes to can the crap with all the minute "don't move from
    there" and "kill each other" directives.
      Walkymedes makes sure that the populace hears his gloating about the Alpha
      Numbers killing each other off.  After a couple rounds, Kosuke whines that
      even Combattler V can't take much of this.  Hyouma tells the little twerp
      that he never expected to be able to beat both Voltes and Deimos in the first
      place - the whole point is buying time.  In which case, the Combattler team
      has to show the citizens of Barm their guts.
      The following round, the bad guys spot Gai and Renais sneaking in to free the
      prisoners.  A frontal assault is their only option left, and Walkymedes
      thinks he's got the defenses all sewn up tight.  But before he can gloat that
      much, a giant winged creature flies onto the stage.  It's Richter, come to
      get his sister and Ra Goll back.  The guy is apparently bulletproof or at
      least on PCP, or as he likes to put it to his assailants, he's long since
      died already.  His last [no really, we mean it this time] regret is here, and
      he's come to see it discharged.  As the guards flee, he yells to Walkymedes
      that no poor people governed by violence and lust can shoot him.  Walkymedes'
      only option is to flee in terror...
    Richter manages to free the hostages, but it turns out that in fact he is badly
    wounded.  He smiles and tells Erika that his life is nearly over anyway, and
    that he's got one thing left to do.  Kentarou offers him his shoulder, but
    Richter says that he wants to meet death on his own two feet.
    He then addresses the crowds, who well know his reputation as one of those who 
    lead the Barm into warfare and near ruin.  He owns up to that and more right
    off the bat, saying that he may be the darkest figure in Barm's history.  Erika
    knows that it was all the sceheming Olban's fault, but he declares to the
    crowds that it was an Earthling and his sister, lovers of peace, who finally
    defeated him.  He orders the people to take up their arms, and use the power of
    righteousness to defeat their foolish masters.  That is the only way to change 
    Boazan, and the people don't need the likes of him to tell them that.  Janela
    is furious at Richter making himself the target of the people, and orders
    Walkymedes to send out the troops and shut Richter up.
    Walkymedes first attempts to quell some of the rioters, but another ally shows 
    up and interferes: Godor, with Heinel at the controls.  This is the Guardian
    that everyone has always heard about, and Zanbajil demands to know how Heinel
    could side with the rabble.  He shouts back that his enemy is anyone who would 
    lead Boazan to ruin.  He announces to the crowds that he has returned to strike
    down the traitor, for that is what any lord is who has abandoned the interests 
    of the people for his own.  He orders all those nobility with a shred of
    self-respect left to strike out at their traitorous ruler, and tells the people
    who they guide to follow Godor and make for themselves a better tomorrow.
    Richter is glad to see Heinel back in the saddle, and Heinel tells his old
    friend that he won't waste his death.  He tells him to wait for him in Hell,
    for he will surely follow soon behind.  Richter will do just that, looking
    forward to seeing all his former comrades whose deaths he helped bring about.  
    As Erika cries his name, Richter tells her that he's finally found a place
    where he can die, and somehow bless the people of Barm.  His only regret is
    that he will not be able to see her given in marriage.  He leaves Erika to
    Kazuya's care, and the fate of Barm to both of them.
    Kazuya can't do anything to stop Richter's life ebbing away, but he sure as
    hell can pulverize anyone who stands in the way of Richter's wishes being
    carried out.  He and the V's are joined by Godor, and Zanbajil is in for one
    hell of an ass-whupping.  As your people begin to advance, Janela orders
    Walkymedes to stop your troops, unless he wants to get blown up too.  He thinks
    it's good enough for him to risk his life, but it'll take a lot more than that 
    to stem the tide of your people's wrath.  That tower is TOAST for sure.
      Within ten turns, defeat all enemies and clear the map for a Skill Point.
      Walkymedes doesn't go down easily, launching in a Darkron when his flagship
      is wasted.  His sorry ass is worth a Psychoframe when you take him down once 
      and for all.  He realizes full well that he can't retreat or run, and in
      desperation heals once again.  But those whose loved ones Walkymedes
      endangered aren't going to let him get away with that, and show them the fury
      of their fists.
      Janela is now more furious than ever that Walkymedes proved unequal to his
      brainiac boasting, and resolves to go out herself to settle the score.  The
      terrified Zanbajil asks her what he should do, and showing her true colors
      she hisses that his usefulness to her is long since ended.  She recommends he
      go somewhere, _anywhere_ where she doesn't have to look at his obese ass.
      Heinel is not pleased when the parasite of Boazan shows herself, and your
      people have had enough of her "to the victor, the spoils" dogma.  You declare
      that _you_ will beat her, and thereby set Boazan free.
    When Janela is struck down, she begins laughing.  Defeating her is the switch
    that spells Boazan's doom, since the explosion of her mech will trigger the
    underground Earth bomb that Zanbajil planted in case of treachery.  The bomb
    will surely obliterate the planet in its entirety, and the key to stop it is
    beneath the Golden Palace.  Not that she plans to let you get to it.  Instead, 
    having told you of its existence, she plans to force you to watch as the planet
    is wiped out.  A curse, a CURSE upon Boazan and the Alpha Numbers!!
    At the explosion of her mech, the Devil's Tower does indeed begin to crumble,
    cutting off all hope of defusing the Earth Bomb... for everyone except Heinel. 
    He tells his brother to lead the people to safety in case he fails.  He bids
    Ken'ichi farewell and heads off on his reckless mission.  Of course, who should
    be clutching the precious Key but Zanbajil, having totally lost his senses and 
    any shred of dignity he once possessed.  He blames all his problems on Heinel, 
    since Boazan's decline began (in his view) from the moment Heinel betrayed the 
    Ze Balmariy Empire.  Heinel is so scandalized at the thought he once fought in 
    the service of this maggot that he can barely speak, and Zanbajil seems
    determined to force Heinel to apologize by dying.
    But his weapon fells Catherine instead, who intervenes at the last possible
    moment.  She falls into Heinel's arms, the first time he's ever held her, a
    smile on her lips even as her breathing begins to still.  Heinel demands to
    know why she covered him, and with her last breath she tells him that risking
    her life for that most precious to her is...  She can't finish the sentence,
    and the rampaging Heinel doesn't give the former emperor Zanbajil time for a
    second shot.  As Zanbajil falls to the floor, Heinel tells him to share his
    palace's fate, and assures Catherine that he'll be joining her shortly.
    But Ken'ichi has rushed to his brother's side, saying that he can't let his
    brother face this peril alone.  Heinel tells him that his mission to free
    Boazan is complete, and that his final task is to atone for all the loose ends 
    he's left behind him till now.  Ken'ichi protests that Boazan's future starts
    this instant, but Heinel says that the fate of him and all Boazan nobles is
    tied to that of the palace.  He is sure that his father, halfway between noble 
    and commoner, can guide the people well.
    The increasing rumbling leaves no doubt that time is short.  Heinel gives
    Ken'ichi his shortsword as proof of his life - the same sword that his father
    gave his mother along with his wishes for peace on Boazan.  He bids his younger
    brother a final farewell and heads off to defuse the bomb in one last blaze of 
    Boazan is indeed now liberated, but at the cost of Heinel and Richter's lives. 
    Not to mention Danke and numerous common people who stood up for what they
    believed in.  Kazuya is torn over being saved again by Richter, and Erika tells
    him that her brother blamed himself ever since the fight of Little Barm.  The
    GGG staff congratulate him on his planet's liberation, having kept the orbital 
    forces at bay at some risk to themselves.  They also have a visitor: Deus of
    Canpel.  He recalls the appeal the two fallen heros made to gather strength and
    save the galaxy, admitting that he was unable to trust their words.  To
    determine the truth, he questioned those of Canpel who had been arrested as
    part of the Janela faction, and heard consistently that Richter and Heinel were
    risking their lives for their beliefs, and Kentarou says that that was no lie. 
    Seeing the truth of this, Deus pledges to keep his promise, and enter into a
    new treaty with Boazan and its allies.  Also, he pledges immediate aid to the
    Alpha Numbers, emissaries from Earth.  Recall that Boazan was strong enough
    already to keep the Balmar somewhat at bay, and with Canpel on board too your
    chances of victory just got a lot brighter.  This is the first time it seems
    you might just be able to stop Apocalypsis.
    The voices of the people are raised in rejoicing, and Ken'ichi swears on his
    brother's sword that he'll let all citizens of the galaxy share this joy.  He
    vows not to cry again, and asks his brother to watch over him and his fight
    from afar.
    Scenario 47I. Kami ni Narou to Shita Otoko ("The Man Who Tried to Become God")
    No rest for the weary as your people prepare to take on the Muge, who
    fortunately have broken off their alliance with the Subterraneans.  Ryou
    reminds Masato that your forces are currently split up, and the victory over
    Ryuuma was only by a hairsbreadth.  Oh, and don't forget about the sacrifices
    that were made either.  Mai says that if you're not careful, someone else could
    be sacrificed too, but Ryuusei tells her not to say such things before battle, 
    lest the battle already be lost.  Shinobu, for a change, agrees with Ryuusei:
    there's a big difference between being prepared to die in battle, and expecting
    to die.  He takes a bit of ribbing from the others for his rather reckless
    style of charging into battle in the hopes of living on, but in all seriousness
    Alan agrees that it's not enough to just win battle after battle.  An
    overarching vision like Shinobu's is needed, and that vision needs to include
    what you plan to do after the battles are all won.  Midori figures she knows
    what Sanshirou will do, and it isn't finding some cute girlfriend - it's his
    comeback as a pro baseball player!
    As the mirth continues, Sara seems withdrawn, and tells Shinobu that she's
    going to rest now that Dancougar's maintenance is over with.  It would seem
    that the impending showdown with the Muge, in particular with Shapiro, is
    getting her down.  Fortunately there's someone whose role it is to check up on 
    her: Shinobu, who gruffly agrees to look in "as the squad leader".  Mai can't
    quite figure out what's going on with the usually un-leader-like Shinobu, but
    when they finally convey to her that Ryuusei cares for her, she realizes that
    Shinobu must care for Sara the same way.
    What's gotten Sara down is that her fight with Shapiro, her reason for living, 
    is about to end.  Shinobu then walks over, and his clumsiness with words
    actually works to his advantage in showing how much he's worried about Sara.
    As she thanks him, he muses over how far they've all come, how much they've
    accomplished and how much they've lost to get here.  Sara tells him that she
    needed all that time - not because time heals all wounds, but so she can do
    what Alan was advising and think about what to do after the fighting ceases.
    He asks what she plans to do once "he" is gone, and she tells him that _he_
    will still be with her.  If both of them live through the battle... she wants
    everyone to have a giant party.  Shinobu, momentarily expecting something more 
    intimate, hastily agrees to this party concept...
    At Shapiro's hideout, Luna gives him the report that the Alpha Numbers are
    headed directly their way.  Shapiro figures that they forced the Grand Marshal 
    to give up his location, and says that he's not giving the Child of God to
    _anyone_.  Luna points out that Muge himself wants her, but Shapiro yells at
    her to shut up and slaps her across the face.  He coldly tells her that she
    works for _him_, and that if he wants her opinion he'll ram it down her throat 
    first.  She gathers herself and says that that suits her fine.  Clearly Shapiro
    needs no chief of staff, just like he needs no love.  This puzzles him, and she
    says that she's saying he needs no one.  Shapiro narrows his eyes, observing
    that it's her attempt at feminine wiles to use the pointed end of her emotions 
    to pry loose someone else's thoughts.  He then shouts that she's forbidden to
    say anything more to him, and choking back a retort she walks away.  Shapiro is
    all smiling to himself now, figuring to be reborn as a God now that he's got
    the Child of God in his grasp.  He thinks back to the harmony he heard that
    day, the guidance of the galaxy leading him personally: he's the one chosen to 
    become a God and no mistake.  He looks forward to the arrival of the Alpha
    Numbers, the only blot on his otherwise flawless memories.  Once he's defeated 
    them here, he'll jump to the Balmar, kill the other child of God, and unify the
    will of the whole universe.  Irui can only look on sadly...
    He thinks these asteroids will become your people's gravestones, and tells
    Helmet and Gildrome that he's counting on them.  The two of them move out of
    formation, and Shapiro wonders what the hell they're doing.  Gildrome drily
    notes that for someone as bright as Shapiro he seems pretty slow on the uptake.
    The two of them are leaving the Solar System ahead of him, saying they have no 
    reason to stick around and participate in his little vengeance play.  Helmet
    welcomes the thought of Earthlings spilling each others' blood, and Gildrome
    formally wishes Shapiro good fortune in battle.
    Shapiro is furious at this "betrayal" by people who don't realize their own
    puniness.  He therefore decides to wipe out the _Muge_ after he's done with the
    Earth and the Balmar.  This guy is apparently retarded in the head, tarded not 
    once or twice, but many times over.  Your people will surely fix that, but
    first Luna sees Gildrome and Helmet's actions and decides the time is right for
    her too.
    Shinobu praises Shapiro for not running away from your people, and says that
    the time has come to settle the score once and for all, dating back to the
    Balmar War.  That suits Shapiro fine, and he says he'll show you what it looks 
    like when a God is born.  He certainly hasn't changed any, and Kouji points out
    that no good can come of anyone running around thinking they're God.  As your
    people as much as dare him to make good on all his braggadoccio, he remarks
    that none of you seem to understand what divinity truly means.  It's an
    elevated state of being where you take orders from noone, and where you have
    everyone else's fate in your hands.  A god cannot do good or ill, since its
    self-evident truth surpasses all.  Boz's lackeys ask him if he got any of that,
    and as Boz struggles to explain Shinobu makes it clear for him: anyone spouting
    such garbage is a bad guy.  Period.  In this case, the bad guy's towering ego
    has also cost innumerable lives, as your people will happily remind him if he
    wants.  Shapiro figures that this conversation is wasting his time, and he
    plans to prove how godly he is by erasing you all from the galaxy.  Your people
    are... hmm, what's the word, not impressed.
      Clear the map within six turns for a Skill Point.
      When you immobilize the enemy flag ship, some sort of dark mech emerges from 
      it and smacks Dancougar.  Sara and the others recognize Shapiro's swift
      movements and crest, and Shapiro orders Sara and the others to die and begone
      from his sight.  Sara notes that he's still got his God complex going, and
      notes that he's actually more of a demon.  Shinobu is glad that he's come to 
      face you man to man, but says that doing so has cost Shapiro whatever good
      luck he's got left.  Shinobu plans to kick his ass like he did during the
      Balmar War, but a new batch of Muge emerge.  Shapiro sniffs and figures that 
      Luna can't seem to tear herself away from him.  Luna meanwhile wills Shapiro 
      to do his best, and while he has the Alpha Numbers busy she has other plans.
      Shinobu has finally gotten tired of the bluster and threats, and tells Sara
      that _this_ time they've got to burn Shapiro's schemes to ash with the flames
      of their fury.  Her teammates encourage her too, and she tells Shinobu to put
      the pedal to the metal.  Shinobu tells Shapiro that his habits are even
      showing through he mech.  He's always been like this, too busy looking down
      on others to realize his own weaknesses.  Ryou won't let Shapiro the
      strategist say he's forgotten the ancient proverb that "he who knows himself 
      shall not fear a hundred battles", which Masato adds as further proof that
      Shapiro is just another man: in particular, a walking dead man.
      Shapiro is worth a High-Precision Targeting System.  He flies off in rage,
      and as bad guys come out to keep your folks at bay the rest of your team
      urges Shinobu to hurry ahead and look after Irui, while they bring up the
      The Dancougar team infiltrates the Asteroid Belt base, as the battle rages on
      outside.  Your people hurry to where Shapiro is waiting, and Sara thinks to
      herself that he wants noone else's help.  She wants to end this by her own
      hands, but Shapiro turns out the lights on her, commending her on her animal 
      instincts, as befits one of the Beast Machine Squad.  She suggests that he
      show himself, but he tells her that she needs to be punished.  He plans to
      plunge all those who refused to accept him or comply with his ideals into
      despair.  Sara tells him that his overconfidence hasn't changed at all over
      these years.  Shapiro reminds her that she couldn't keep up with him when he 
      tried to get close to the Imperial army, and she says she was in shock then. 
      To think the man she cared so much for would sell the Earth to its enemies...
      Shapiro yells that the red thread connecting them snapped back then, but she 
      reminds him that he's human just like her, and certainly no god.  After a
      moment, Shapiro offers to tell her precisely why it is _he_ was chosen to
      become a god.
      Sara says she'd love to know, but says that she's the one who'll decide
      whether he lives or dies.  He tells her that in a certain place back on
      Earth, he heard the music of God, the commingled melody of space.  She could 
      think of it as the harmony of peace in the universe, and that sound made him 
      realize the existence of the absolute force which governs the galaxy: "fate" 
      as it were.  And a disturbance in that melody told him that the galaxy was
      about to meet its climax.  That was around the time the Imperial army first
      showed up, and planet Earth's fate swung into motion.  What could his
      experience be if not the guidance of God?!
      And that God told him that the harmony is forever broken, and ordered him to 
      become a God himself and reign in the universe.  This is why he abandoned
      Earth and sided with the Imperials: to gather information on the galaxy - and
      in the process, he met Muge and discovered the key to touching God.  That
      would be poor little Irui, the child of God...
      But Sara's no longer having it.  She says there was only one good thing that 
      came out of hanging out with him: her getting to kill his ass!  The problem
      is, there's no way she can see him in the dark.  Shapiro instructs her to
      tremble in fear and die amidst her despair, but a certain person would find
      that most inconvenient.  It's Luna, who turns on the lights and asks why
      Shapiro is so reluctant to meet Sara face to face.  She says that this is a
      surprisingly mundane end for a man who called himself a god, and tells him
      she's come to say goodbye.  She tells the fool that Muge never trusted him
      from the outset, and asks if he's really so sure that casting off love is the
      only way to godhood.  God lies not in casting off love, but in surpassing it,
      and Shapiro's obsession with casting off or not shows just how limited he was
      as a ruler.  He certainly hasn't surpassed Muge's immense power in any way,
      and she tells him that her original purpose was to take Irui to Muge.  Which 
      she'll happily do while he dies, and she leaves him with one final thought:
      he wasn't _man_enough_ to earn her love.
      Shapiro, now totally off his rocker, calls to the heavens to split asunder
      and orders the universe to hide itself in darkness once more.  Here is born a
      God, who, by his own will, will reduce the world to naught.  He commands the 
      universe to proffer its very eternal soul at his feet.  Amidst his insane
      laughter, he orders the universe to hurry up and get on with it.  The Beast
      Machine squad all gather and stare at this pathetic sight, before the
      crumbling base crushes him like a bug.
    Well, the good news is that the Muge are now gone from the Earth.  The bad news
    is that they've got Irui.  That they would attack an entire planet just to get 
    at her Psychodriver powers shows how much they think she's worth, and in fact
    she's worth quite a bit to you too.  It's not clear whether she retains her
    personality or whether she's succumbed to the Gun-Eden system, but it's not an 
    exaggeration to say that she's the only clue to stopping Apocalypsis you've
    got.  Misato ponders the Angel that attacked Icarus base, and is worried about 
    what Fuyutsuki (and the man behind him, Ikari Gendou) is up to.  She realizes
    that if you don't solve this soon, something irrevocable could happen.  Thus,
    your forces including the newly-added Eternal are to head to the Muge Zolbados 
    empire, figure out what the bad guys are really after, and get Irui back.  If
    your people hang around any more, Blue Cosmos may get their hands on Icarus
    itself, which would give them Carneades' "BM3".  Even Gloval's efforts can't
    hold off Blue Cosmos forever, meaning you've got to end the fight between
    Natural and Coordinator post-haste.  You'll have to leave that to Gloval and
    the Security Council for now, and Lacus Clyne agrees, vowing to do whatever she
    can to confront the danger overshadowing the galaxy.  Amazingly, Bartfeld is
    here too, and says that the Eternal was made specifically to house the Freedom 
    and Justice Gundams.  Its Meetia gives them far greater power, which is nice.
    What's not so nice is how Chairman Clyne was assassinated during the fight
    against the Subterraneans, for his hopes to make peace with the Federation.
    This means the Plant is now under Patrick Zala's control, though Bartfeld is
    quick to point out that not everyone there believes as he does.  He's more than
    happy to help, seeing as how he owes you a bit of a debt and all.  Tashiro
    orders your people to move out, though Misato protests that the Muge base's
    location has remained hidden all this time.  Viletta has already set up the
    plan to go storm the Muge's extradimensional fortress...
    Sara regains consciousness in the sickbay, having collapsed after things
    finished with Shapiro.  There's no time for her to get sentimental over
    Shapiro's departure, however, since the battle is rapidly going to continue.
    You're going to use Dimension Cutting to reach the Muge, but Bright reminds you
    all that the last time you tried this you ended up somewhere other than where
    you expected.  That was presumably Irui's guidance, and you should hopefully be
    able to count on that again this time.  The Daikuu Maryuu and its new Gaiking
    combination are ready to rock and roll, but Sara says she'll keep Shapiro in
    her thoughts until the Muge are well and truly defeated.  Your people pile into
    the Gate...
    Scenario 47Z. Hito no Mita Yume ("The Dream Someone Dreamed")
    Despite his stalwart exterior, Creuset is actually feeling rather worn down
    from all the battles he's faced.  While he's prepared to suck it up up to a
    point as a soldier, he muses that he hasn't _always_ been such.  He hopes to
    end all of this fighting sooner rather than later, and smiling figures that
    Flay must want the same.  He tells her that he's now got the key, but from here
    he can't open the door like he wants to...
    News of the Zala faction's campaign of assassination comes as very bad news,
    especially since Riliina's clandestine efforts to broker peace were on the
    verge of bearing fruit.  Bartfeld notes that no half-baked plan can bring about
    peace now, and is very glad that the fabled Bright Noa has heard of him.  He
    and Lacus both promise to do everything in their power to bring peace back to
    mankind.  The plan is to rendezvous near Colony Mendel for now; the Daikuu
    Maryuu is en route to the asteroid belt in preparation for pursuit of the Muge 
    and Irui after their victory over the Subterraneans [see the "I" route].
    Bright anticipates the Zaft command to do everything in their power to stop
    Maryuu's people, and tells her to be on guard.
    After Bright hangs up, Amuro frowns and observes that he's not heard much about
    this Colony Mendel.  Bartfeld isn't surprised, since a biohazard incident laid 
    waste to it before this war even started.  Its situation at Lagrange Point L4
    was apparently to give both the Plant and the Federation access to it, and old 
    records of its creation date back to the early days of production of
    spacefaring colonist humans.  As its name might imply, Mendel was the site of
    experiments into genetic engineering - Coordinator engineering.  The place was 
    sealed after those experiments apparently went awry, and is theoretically
    deserted now [paging John Carpenter, the set for your next movie is ready].
    Lacus figures that the main problem is the Moon, where amassing Federation
    troops are awaiting their chance to assault the Plant.  Ironically, it's the
    retreat of the Alliance that let the military buildup on the Moon proceed, and 
    it's certain that the Blue Cosmos sympathizers are itching to pull the trigger.
    Misato is doubtful that the Blue Cosmos and Zala faction will be willing to
    talk after all their declarations of being the just cause, and Bartfeld wonders
    aloud just how wiping out the Coordinators is supposed to bring about the pure 
    blue world the Blue Cosmos aspires to.  Presumably, the good people of the
    Plant are wondering the same thing, and aren't likely to take genocide sitting 
    Each side can claim to be "responding" to the other side's attacks in the
    interest of self-defense, creating a cycle that ends only when one side falls
    completely.  Pretty appalling that people would strive so hard to annihilate
    each other, but Lacus points out that it's also people, namely your people,
    whose job it is to break the cycle.  And surely you're not the only ones who
    feel that way, in this or any age.
    Bartfeld has brought some of his Bagus with him, whose animal form looks more
    suited to Shinobu and crew than to the regular Mobile Suit pilots.  Jokes
    aside, Camille notes that their OS is configured for Coordinators: normal
    people ought not to be able to pilot them...  Speaking of whom, Aslan has been 
    furiously pondering something, and Cagalli tells him to try sharing with those 
    around him and maybe getting help figuring whatever it is out.  He gives her a 
    rueful smile, and when she asks tells her that his gunshot wound from the Plant
    isn't what's paining him.  It's the fact that he didn't stop his father, that
    he was powerless and naive.  Cagalli blurts out that everyone is in that boat, 
    that it's far rarer to find someone who _wasn't_ naive among your people.  She 
    tells him that it's too early to give up on his father, and that he may yet get
    another chance to talk to him.  She asks him not to get all depressed by
    himself, and even as he apologizes he moves next to her and gets her to let him
    feel the warmth of her presence.
    Azrael has ordered Natarle to take her ship to L4, which she complies but does 
    not agree with.  She says that there's no basis for it, but Azrael says that
    the information he's received should be basis enough for her.  She isn't
    inclined to trust information from the Plant, but Azrael continues that the two
    Gundams they faced in the previous battle seem to have some very interesting
    apparatus aboard.  She asks him what he means, but he won't tell her until
    they've gotten their hands on it.  Apparently, this is what is causing him to
    have her fly her ship into a possible trap - and he tells her that the Zaft
    themselves are headed to L4 in pursuit.  If _that_ is true, it's all over for
    them - which is why he wants to get there first.  Sensing her ongoing doubts,
    he tells her that he knows full well that she's the sort of captain who moves
    her ship around only on certain data.  But there's someone here who has a
    fuller view of the battle, someone who uses their brain to command their ship
    (namely him), and he tells her not to forget that she's been ordered to do as
    he tells her.  Azrael is either really studly or really stupid not to quail
    under the weight of the frown this earns him.
    In the Dominion's hangar, Orga and the others have called their captain Yazan
    out to tell them that they're not going to follow his orders.  Kuroto adds that
    the white Gundam is their prey, and tells him to keep his filthy hands off.
    Yazan favors them with a crooked smile, saying that that gives him that much
    more time to focus on _his_ prey.  He adds that they've got a time limit,
    having heard that they suffer pretty bad when the Gamma Grifeptan they take to 
    function as living CPUs runs out.  Kuroto and the others are most infuriated by
    his sarcastic tone, but Yazan's shout forestalls any violence.  He tells them
    that he doesn't give a shit what their special powers are - war boils entirely 
    down to the victor being in the right.  He advises them to keep being
    victorious if they want to keep on living.  Word then comes in that the
    Archangel has been sighted, and Yazan absentmindedly tells the boys to do
    whatever the hell they want while he prepares to take on his own archenemy.  He
    then tosses them an extra dose of their medicine, startling Kuroto, and tells
    them to go bust ass.
    Amuro has decided to put Muu together with Diakka, who thinks Muu's some geezer
    but knows better than to gainsay the _GREAT_ wisdom of the Federation's White
    Shooting Star.  At least to his face.  Miriallia smiles and tells him not to
    get in Kira's way before she hangs up, drawing a groan from him but knowing
    giggles from the girls.  Roux tells him to show Miriallia how manly he in, and 
    even Four gets into the act.
    Azrael figures he's in luck for making it to your people before the Zaft could,
    and tells Natarle he doesn't care who gets sunk as long as he gets his hands on
    the two Gundams.  He also wants to see his boys and their resident drifter earn
    their pay today, and as Maryuu prepares to counterattack, Lacus briefly laments
    the fate that made enemies of both the Federation and the Plant.
      The more psychically attuned among you can sense when the Zaft arrive.
      Creuset sees that Lacus has sided with the Alpha Numbers.  To make some sense
      out of this chaos, he orders his men to concentrate fire on the Alpha Numbers
      and leave the Federation vessels for later.  Yzak is infuriated at seeing
      Diakka's mech pressed into your service, and thinks he's going to avenge
      Diakka's death.  Azrael figures that the Zaft will worry about taking out
      traitors to their own cause first, and tells Natarle not to mind them.
      Camille is _extra_ pissed off that Yazan is being so selfish as to continue
      his quest to take his head, and orders Yazan to begone from not only this
      battlefield but this world entire.
      When you first take down one of Azrael's stooges, Creuset will unleash a
      torrent of largely unintelligible gibberish, the upshot of which is that Muu 
      has no way of beating his "parent".  Creuset gestures to Mendel in the
      background, and says that many things can be tied up here, when he hoses your
      people's disappointing asses.  Muu follows him inside, and Yzak chooses this 
      moment to strike.  Diakka furiously follows the "old geezer" into the colony,
      with Yzak hot on his tail.  Amuro hastily tells Kira to follow them...
    When the Gundams touch down, Yzak is astounded to see Diakka himself telling
    him to get off his machine.  Startled enough to level his weapon at his old
    friend and order him to stay back.  Yzak wants an explanation for all this, and
    says that depending on the answer he may not forgive even his old friend.  Kira
    then shows up, and Diakka tells him that the old guy ought to be farther
    inside.  He asks Kira to leave Yzak to him, and Kira agrees, but leaves behind 
    the warning not to become like him or Aslan.
    After he flies off, Diakka suggests that the increasingly confused Yzak lower
    his weapon.  Yzak says he isn't foolish enough to believe such words from an
    enemy, and Diakka asks if that's really what he is.  Yzak furiously says that
    that's what Diakka chose to be, but Diakka sniffs that he has no such
    recollection.  He tells Yzak that he doesn't believe he's betraying the _Plant_
    at all - all that's changed is that he doesn't feel like taking the brass's
    orders to wipe out the Naturals.  Yzak isn't happy hearing that Lacus,
    Bartfeld, and even Aslan have bought into such rhetoric, and demands to know
    After a moment, Diakka tells Yzak that the Freedom's pilot used to pilot a
    different machine: the Strike.  He's a Coordinator, and none other than Aslan's
    childhood playmate.  Diakka says that he lacks both that pilot's skill and his 
    resolve, but as he's watched him, as he's seen what happened at Alaska and
    Panama and at the Orb, AND in the far-flung reaches of the galaxy, he's lost
    the ability to just return to the Zaft and follow orders mindlessly.
    Meanwhile, Muu has followed Creuset farther inside.  Creuset asks if he knows
    where he is (the hell he does), and says that it's a sin that he would not.
    Muu furiously fires back (and misses), and Kira runs up to join him.  Creuset
    is inwardly surprised to see Kira still alive, and Muu quickly tells Kira that 
    this is his enemy.  He doesn't know why, but he can always sense Creuset's
    presence.  Creuset for his part welcomes Kira to this little tableau as the
    Freedom's pilot, and invites the two of them to this place where all began -
    their homeland.
    Even if Muu doesn't recognize this place, Kira does - or at least begins to.
    Muu yells at him not to be deceived by Creuset's honeyed words, and the next
    exchange of gunfire leaves him wounded.  Creuset says that he won't kill them
    after they've come this far - at least until they learn the full truth.  He
    tosses Kira a file, instructing him to look at pages 24 and 43.  Kira sees
    photos of himself and Cagalli, and Muu's father.  Creuset asks them if they
    aren't curious to hear the story of those whose boundless desires and unending 
    dreams brought them here under the banner of "progress".  After all, they
    themselves are children of those same people.
    Creuset tells them that they're on forbidden land, the aftermath of those who
    dreamed of godhood.  He asks Kira if he realizes that his current mother and
    father aren't his real parents.  He must not have, given how he was raised as a
    perfectly normal child, untainted as it were.  Creuset himself never would have
    dreamed, when he first heard of Kira from Aslan, that he would have encountered
    _their_ child.  In fact, he expected _both_ of the twins to be dead, Kira in
    particular - since killing him and his biological parent Professor Hibiki was
    the Blue Cosmos' top priority back then.  Yet Kira not only lived, but grew up 
    and grew strong, and has managed to live through all the fighting until now.
    How could that be?  At this rate, even someone like Creuset himself might stop 
    wanting to believe in "their" eternal dream.
    Kira demands to know what the heck he's supposed to be, and Creuset tells him: 
    the dream of mankind, the ultimate Coordinator: the one and only successful
    product of Hibiki's artificial womb.  And to produce him, Hibiki sacrificed
    many, many of his children: Kira's siblings.  Muu cries once again to the
    stunned Kira, telling him not to be taken in by Creuset's fabrications.  But
    Creuset isn't finished: he plans to reveal his secret to you.  He wasn't born
    Naturally, according to the nature of man.  Muu begins to recognize his voice, 
    and Creuset asks how wide the doors of chaos that the first Coordinator, George
    Glen, gave the world have opened since his death.  The history of Natural and
    Coordinator has been a history of mutual distrust and conflict.  Yet, the
    Coordinators continued to be born - surely anyone would want to see a dream
    come true which had been bought so dearly.
    Creuset cries out, asking just what mankind has grasped with its hands, at the 
    end of that dream.  All that curiosity, all that lust, until the very reason
    behind it has been forgotten in a sea of using and being used, killing and
    being killed.  All that knowledge, all those achievements, for NOTHING!! A
    flicker of rationality returns to his voice, and he tells mankind to kill each 
    other to their hearts' content, if that truly be its wish.  Muu demands to know
    what makes Creuset any better, and Creuset shouts back that he's the one and
    only person in the universe entitled to punish mankind for its sins.  He
    finally tells Muu that he's a failed clone of Muu's father, who once thought
    money could buy him everything, including his own death.
    Muu shouts back that no one would be foolish enough to believe such fairytales,
    and Creuset says that he sure as hell wouldn't want to believe it himself.  But
    it's quite true, and Creuset makes to run off, saying that the final curtain is
    about to rise - by his hand.  And when it does, this world of boundless desire 
    will END, just as all those conceited upstart bastards wanted!
    Kira isn't quite having that, and he's a good enough shot to blow away
    Creuset's mask.  It is indeed Muu's father's face Muu sees underneath.  Creuset
    taunts Kira, saying that he can achieve nothing by himself.  No one can stop
    the whirlpool of hatred gripping the universe!  Muu grabs Kira and tells him to
    Meanwhile, Natarle is impressed that the Alpha Numbers seem to be holding off
    both adversaries quite well.  She figures the best course of action would be
    temporary withdrawal until the Alpha Numbers and Zaft have weakened each other,
    and then a renewed ambush.  Azrael tells her not to be ridiculous, and that
    that would be as much as admitting defeat to the Coordinators.  He tells her
    that any businessman would know that the right course of action is to force
    people to fight, and the truly skilled will be the ones to emerge.  Natarle
    fills him in that this is _war_, and that the defeated die, but he says that
    the business world works the same way.  He asks if if perchance she's the sort 
    who only fights battles she's sure she can win, and tells her that this is the 
    sort of time where if she _doesn't_ give her all, she's assured of never
    winning.  He reminds her of the old proverb that to catch a tiger's cub, you
    must enter the tiger's den, and tells her to give it her best shot.
    Creuset then emerges, flying back to his mother ship, with Kira and Muu in hot 
    pursuit.  But where is Diakka?  He reemerges, with Yzak right behind him.
    Diakka tells Yzak to shoot him if he's determined that all non-Zaft are the
    enemy, and Yzak yells back that he's been deceived.  Diakka smiles wickedly,
    and asks who the real deceived one is here.  He then shrugs, saying that he
    actually has no idea, but that he's going anyway.  He calls over his shoulder
    that he'd prefer not to have to fight Yzak and rejoins your people.  As Flay
    looks mournfully on, Creuset tells her that it's time for his final gamble, an 
    attempt to open the door wide.  His ship looks like it's leaving, despite the
    advantageous position the Zaft are in, and Natarle orders her ship to follow.
    Creuset comments that he's tired, and asks Flay to deliver the final key to the
    door for him: if the Federation gets it, the war will be over.  This surprises 
    Flay, even as Natarle assumes attack formation.  Creuset then begins to
    broadcast on an open frequency: he's got a hostage to return before the battle 
    begins.  He assures her that her mech is programmed to head to the Federation
    ship, and Natarle ponders what to do with this very odd state of affairs.  To
    recover, or to shoot down?  Flay, terrified, gets on the radio herself, and
    tells your people that it's her.  Kira rushes towards her, and Muu and Diakka
    follow.  Quite contrary to Azrael's expectations, Natarle orders her Gundam
    pilots to recover the vessel, which contains the only daughter of Vice-Minister
    Allstar.  As Azrael tries to persuade Natarle that it's a trap, Flay screams
    that she's got the key, the key to end the war.
    This has Azrael interested, and a surprised Natarle asks if he actually
    believes in such a thing.  He chides her that no one would say such a
    preposterous thing unless they believed it to be true, and asks Flay precisely 
    what it is she's carrying.  The boys don't like being used like this, but
    they'd rather obey orders than get their asses punished.  Creuset orders his
    ship to hold position, waiting to see if the door will actually open.
      For a Skill Point, take down the three boys before Flay reaches the Dominion.
      When you do so, Kira will rush over to save Flay with his usual abandon.
      Natarle is amazed to hear his voice over the radio, as is Flay, and Shany
      figures the time has come to get Kira out of his life once and for all.
      Despite getting smacked around, Kira yells out that he's the one who hurt
      Flay, so he's the one who has to protect her.  Flay is impressed, but can't
      stop her mech from reaching the Dominion.  Natarle announces a retreat, and
      Azrael seems content with getting his hands on whatever this Key is.  Kira
      reluctantly withdraws when it's clear he can do no more good here.  Creuset
      will withdraw too, leaving your people up to his captain after he sees that
      the Key has passed to the Federation.  Lacus then surprises Bartfeld by
      ordering him to concentrate all fire on the Zaft flagship.
      With the Vesalius ailing, Aslan tells the other Gundam pilots to salute their
      former captain.
    It looks like the fighting is over, but Retzel knows all too well that
    something fishy is afoot.  Whoever the mastermind you spoke of before is may
    have been pulling strings here too, and this Key to stopping the fighting Flay 
    spoke of is very ominous.  It sure doesn't sound like the door in question
    leads to a peaceful resolution...  Viletta points out that the real question is
    why the mastermind chose to hand this Key over in such a risky way - whatever
    it is could have just as easily fallen into your hands instead.  Kira meanwhile
    is in shock over seeing Flay again despite his mech being recovered.  But
    there's no time to talk - Bright shows up, saying that everyone has to move
    quickly to Icarus and that he'll explain after arriving there.
    Flay has been brought to the Dominion's bridge, bearing a disk from the masked 
    Captain Creuset of the Zaft vessel.  This sounds like it might be the real
    thing to Azrael, but Natarle is more interested in welcoming her young ward
    back, and with none of her frequent coldness either.  As she tells Flay she did
    well, Flay breaks down in her arms.
    Your pilots are very worried about Kira, who seems to be a wreck after all the 
    fighting and abortive reunion with Flay.  Cagalli fills Aslan in on who Flay
    is, as Lacus goes to see Kira in sick bay.  Kira has promised himself that
    he'll never cry again, but it's highly doubtful that he'll be able to keep that
    promise.  Especially when Lacus tells him he should cry as much as he needs to 
    - something that all humans do.  He promptly starts sobbing, and Lacus murmurs 
    that Kira has far too many sad dreams.  But he, here before her, is
      [See 48I for a description of the two routes merging as you head off to fight
      the Muge and get Irui back.]
    What Azrael has received are plans for that Neutron Jammer Canceller.  To say
    he's happy would be an... understatement...
    Scenario 47P. Dai-Uchuu no Ishi ("The Greater Will of Space")
    Max had honestly never expected to sit in his captain's chair again, and just
    as he and Miria are about to have some loving reunion, Exedore calls in to
    report that the person you saw on the fourth planet really was Gyunter.  Max
    regains his composure, and says that it's also now clear that what the
    Protodevlin fear most is Basara's singing.  Max wants Chiba to look into why
    Minmei is being used in the Spiritia Farm, and Exedore says that Chiba already 
    has a new sound weapon in mind.  The researchers will get right to it, and Max 
    laments how the bridge crew seem to be determined to make fun of him.  He tells
    Miria that with the failure of Operation Stargazer, the only choice will be a
    full-scale assault, hopefully with the Soloship if not the full Alpha Numbers
    forces.  He deliberately hasn't asked Exedore for the odds of success, and
    figures that even at full strength your people's chances are worse than 10 to
    1.  But that's still ten times better than your chances of beating the
    previously undefeated Bodolzar Fleet, which your people pulled off quite
    handily.  Miria asks if he's counting on another Minmei-like miracle this time,
    and he grimaces as he tells her that he's not QUITE that over the hill yet.
    His grimace then twists into a smirk, and he reminds her of the saying that
    "miracles are where you make them".  With even Gepelnietche using the term
    "Apocalypsis", mankind is likely finished if your people don't cause at least a
    couple miracles along the way.
    Gamlin gets a well-deserved break from his duties as squad leader.  He has to
    admit that that has a nice ring to it, but as he regards his newly
    reconstructed mech, he figures he's got to strive that much harder to be a man 
    worthy of Mylene.  Just then there comes a flash, and a familiar voice
    announces that it's taking Gamlin's body, with Spiritia Paradise.
    The other girls ask to see the birthday present Gamlin gave Mylene.  They're
    sure the stoic Gamlin must be overthinking things with Mylene, but are glad
    that he didn't give her a double bouquet of roses, or a CD of his favorite
    musician, or a giant stuffed animal.  Brit looks steadily more ill throughout
    their banter, but Kusuha tells him that it's not so much _what_ is given, but
    who it's given by.  And yes, she loved all those items when Brit gave them to
    her.  A greatly relieved Brit then has to step lively to avoid a certain flower
    girl who nearly crashes into him.  Mylene doesn't directly own up to receiving 
    a ring, but the older girls tell her that she mustn't be bashful, and to charge
    in while she's still young and ask them veterans in love if there's anything
    she can't figure out.
    Gamlin, quite possessed, walks in.  The hearty greetings from the other pilots 
    fall on deaf ears as he regards each of them in turn and finds them wanting in 
    beauty.  Things improve when the ladies start addressing him - Noriko is
    beautifully athletic, Jung is beautifully endowed, Remy is beautifully
    "experienced", and Beauty is beautifully active.  Reika has a beautiful mind,
    and Kusuha has a natural, easy beauty about her.  Everyone is beginning to
    wonder why Gamlin is staying so silent, and it takes the beautifully sweet Mai 
    to point out to Viletta that something seems wrong.  Gamlin senses Viletta's
    beautiful menace even as the beautifully robust Mylene comes on the scene.
    Gubaba seemingly senses something is wrong with all his beautiful innocence,
    and just then the alarm for level two battlestations sounds.  As everyone
    hurries off to deal with the threat, Gamlin agrees to go along and observe how 
    you fight, and to grab the Anima Spiritia when the chance arises.
    It seems you get to find out what the Docougar have been up to.  Bundorl heard 
    a little bird tell him to warp to this part of space, and now all of them are
    rather surrounded by the STMC.  Kuttner figures that Bundorl, always a bit odd,
    has finally lost it entirely out in space, and Kernagul demands to know what
    kind of bird it was.  Bundorl fumes that the others can't grasp his
    inspiration, and says that there was positively a voice he heard telling him to
    come here.  In any case, they've got legions of bad guys to deal with, and the 
    others aren't willing to break up their team now, no matter how much they'd
    rather be back on their home planet.  In which case, Bundorl tells them, they
    need to be quiet for a bit while he shows the bad guys how Leonard Medici
    Bundorl fights.
      For a Skill Point, take out all the STMC within five turns.
      Kuttner points out belatedly that this is space, where no one can hear you
      play classical music, but Bundorl says that that doesn't matter.  What does
      matter is that the battle feels good to him.  As in, "Listen to my music!!"  
      Or not.
      Your people show up after enough bad guys are downed.  They figure for a
      moment that Kuttner and Kernagul must be dead since only Bundorl's ship
      remains, but they get on the radio to let you know that they're very much
      alive.  You owe these guys for saving you as you tried to leave Earth, and
      Focker tells everyone to help repay that debt.  It still is rather odd to
      have met them here, somewhat akin to jumping into the Pacific Ocean and
      bumping your head on Captain Cook's treasure.  Bundorl makes a point of
      telling Remy that he's glad to see her specifically, and when Remy insists
      that there's nothing between her and him, he figures that her stubbornness is
      one of the beautiful things about her.  He orders the others to crank up the 
      music, and while it's not particularly Basara's style, he likes the guts it
      has.  He looks forward to jamming along to it, and Bundorl is overjoyed that 
      there's finally someone among the Alpha Numbers who actually understands his 
      aesthetics.  Gamlin, meanwhile, is overcome and stammers that this music can 
      be called nothing if not beautiful - causing Gubaba to get even more
      "Gamlin" realizes that the appearance of the gods of destruction in your
      people's path means that you're somehow connected to "that power".  That
      means it's time to act.  He manages to grab Mylene, and triumphantly
      announces to your people that this is what beautiful theft looks like.  The
      secret body snatching is secret no more, and Gamlin orders his servants to go
      grab the Anima Spiritia.  Max, through his teeth, orders your people to deal 
      with the enemies in front of you first, and then worry about Mylene later.
      Basara does not like this one bit...
      As the battle wears on, Basara challenges Gavil [okay, let's just say it] to 
      let Mylene go and come after him directly.  Gavil says he owes your people a 
      lot, but Isamu tells Basara to sing and return Gamlin to sanity.
      Unfortunately, Gamlin's body is acting as a filter and keeping the energy of 
      the song out.  As Basara sings ever louder, Max orders Sally to ready a
      Reaction Missile and says that he has no choice but to blow Gamlin, Mylene
      AND the Protodevlin away.  Basara demands to know if there isn't some other
      better weapon instead, and Mylene remembers how many times Gamlin saved her
      before - now it's her turn to save him!  Mylene somehow musters enough
      beautiful ferocity in her singing to force Gavil out, which puzzles the
      Docougar but pleases the rest of your people.  Gavil was afraid this would
      happen, and realizes that Mylene's beautiful robustness is as dangerous as
      the Anima Spiritia is.
      Just then, numerous STMC Fold into the area - enough to make Kiry at a loss
      for words.  Shingo has to tell his teammates not to give up, and a
      "mysterious" voice agrees.  Kenta appears, and jumps everyone out of the
    Gavil recognizes the blue light around the boy as part of the limitless power. 
    But how could that be, when that power is using the gods of destruction to
    bring about the end and beginning of the galaxy?  Guess that means the Samples 
    are really the chosen ones, and Gavil hastens to report back to
    Well, it seems you're saved.  Both Gamlin and Mylene have been recovered with
    no particular ill effects, and Kenta tells Max that he's not quite certain why 
    he brought the Alpha Numbers here with the Beamlar's help - but he believes you
    all were chosen.  Chosen to be the sword that confronts Apocalypsis.  He isn't 
    sure, but he thinks that the large number of STMC is _part_ of Apocalypsis...  
    What's now clear is that if left alone, the STMC will continue to spread - and 
    the Protodevlin's Spiritia Farm is almost complete.  Your people have no choice
    but to stop those foes, and you ask Kenta to take the Docougar back to Earth to
    report all this to the Security Council.  As they prepare to leave, Bundorl
    tells Remy to believe that this will only be a temporary parting.  Remy notes
    that "he who believes shall be saved" sadly doesn't apply to her, an
    unbeliever.  He offers her a rose instead, and as they vanish Remy whispers
    "see you again".
    As Max considers what to do next, the Soloship and GGG appear - looks like
    Kenta's targeting was incredibly accurate.  Max decides to meet with the
    others, who appear to be intact, and then plan the next move.
    Scenario 47B. Inga no Umi De ("On the Sea of Karma")
    Bes has called Kentarou to his quarters, and as politely as he knows how asks
    Kentarou about the time he got married to a woman from another world.  He's
    wrestling with the prospect of tying the knot with Kalala, and Kentarou tells
    him that since their circumstances are so different, he may not have much
    advice to offer.  But what he can tell him is that this galaxy is made by the
    joining of one hand to another.  The warfare between worlds is in fact just an 
    extreme example of that, and Kentarou tells the rather puzzled Bes that if
    everything is the product of relations between people, those relations should
    not be fettered.  Bes can't really explain why he's hesitating, and Kentarou
    tells him to just try to figure out if there's anything he values more than
    Kalala.  In any case, he's still young and has plenty of chances to screw up
    and get back on his feet.  Kentarou's advice boils down to being honest with
    his own heart, and that _does_ get through to Bes.
    Kentarou will be staying on Boazan, to lead the recovery and to work with Deus 
    on amassing the power to fight Apocalypsis.  Ken'ichi for his part will attempt
    to join the rest of the Alpha Numbers and solve the riddle of what Apocalypsis 
    is in short order.  Just then, the Boazan people have something to show you.
    They got your people's help in affixing _wings_ to Godor, in honor of Richter. 
    They admit that they had misunderstood Richter: even given that he did lead the
    Barm into battle, he also battled to save their planet too.  The new and
    improved Guardian Godor will be used to decorate the ruins of the Golden
    Palace.  Erika will, unfortunately for Kazuya, be staying and helping Kentarou 
    too.  The next time they see each other will be when peace has returned to the 
    galaxy.  And when THAT happens, Erika is most looking forward to Kazuya's long-
    awaited marriage proposal.
    Bes is looking on happily at the couple, and Kalala notices it.  This rattles
    him until she says that she can understand how they feel.  Hyouma, ever the
    romantic retard, gets pulled aside by Chizuru, who still remembers how he said 
    she was precious to him in the fight with Dangel.  Hearing him say that made
    her extremely happy, but he clarifies (obliviously) that all his teammates are 
    precious to him - it's because they're a _team_ that everything works out.
    Chizuru calls him an idiot and runs off, and a grinning Kusuha advises Hyouma
    that it's time to be more honest with himself.  He doesn't like where this is
    going, and saying that he's the leader of the Battle _Team_, runs off too.  Oh,
    so dishonest.
    Scarcely have you left the Boazan airspace than you run into the Baff Clan, who
    seemingly didn't fancy taking on Boazan itself just to get to you.  Bes
    realizes that the Clan are after more than just Ideon's destruction - the rest 
    of the Alpha Numbers are every bit as dangerous, and are now all the proud
    recipients of a place on the Clan's shitlist.  Geejay also realizes that that
    means that the Alpha Numbers hold the key to where he needs to end up.  You
    mustn't stay here long lest reinforcements arrive, and in fact you've got all
    of three turns to beat the bad guys down.
    Hannibal and his goons arrive just too late, but he figures that there's no way
    you can outrun him forever.  He's heard that Doba himself has set out from the 
    home country in the Viral Gene, and figures that if he can beat your people
    before the main army arrives, he'll be guaranteed nobility for sure.  He seems 
    awfully sure he can "eat" the giant [for someone with such tiny male organs.
    Actually, I just made that up - I haven't bothered to check his dimensions.]
    Speaking of dimensions, your people DS out again, hoping to have evaded your
    pursuers.  No such dice.  Once again, you've got all of three minutes to take
    these bad guys down, and they haven't given you any chance to resupply or
      You notice on round 2 that Ideon's power is going up far faster than normal. 
      Cosmo doesn't care, and he'll use whatever is at his disposal to win.
    Your people flee once again, and again the bad guys trail you.  With nothing
    but short range DS Drives, your people can never hope to evade the Clan.
    What's more, Ryuusei isn't able to contact the Gate, and he can't figure out
    why.  Ideon is acting up too, and Viletta is worried that the common power
    behind both of them is _forcing_ you to fight the Baff Clan.  You've got no
    choice but to keep fighting to the bitter end, and Bes seems to have taken ill,
    though he doesn't want Kalala to let your people know lest it sap their morale.
    He finally has an idea: head for Barooda!  Rendezvousing with your people there
    is the only way you can hope to come out of this alive.  You've got to hold out
    for two more turns until DS Drive recharges.
      Ide's power is rising ever more quickly now - what is it it wants you to do?
    The Clan are getting ever faster at finding you.  Tomoro points out that the
    Baff Clan dragnet has already extended to cover at least a [staggering] 3000
    light-year diameter, and probably much more.  Given that the Clan will be
    wherever you go, Bes gets an even better idea, and asks J to have Tomoro
    calculate where the origin of the dragnet is.  To better than 97% accuracy,
    Tomoro finds the location.  Bes tells you to get rid of the enemies before you 
    first, and he'll explain what he's up to later.  Once again, you've got two
    turns until the next DS Drive.
      Even Karsha is starting to get worried about how fast the Ideon Gauge is
      going up, but Cosmo doesn't care.  He knows he sure as hell wants to live
      through this, and presumably Ideon does too.  If so, it makes it all the
      easier for you all to fight.
    Bes's plan is simple: the enemy must be spread thin trying to catch you
    wherever you might go: this means that the main fleet must be relatively
    exposed.  This is good enough for your strung-out crew, although something
    seems to be bothering Akira.  Bes has finally reached his limits, and collapses
    right after ordering the last DS Drive.
    Bes is currently asleep, but when you DS Out, he'll have to be woken up again. 
    Everyone realizes that you've got one chance to take out the main fleet - and
    if you fail, you're _not_ long for this world at all.  Karsha notes that this
    is your first time on the offensive, and is determined to make it work.  Cosmo 
    agrees with her for once, and says that maybe they make a good team after all. 
    Not that the moment lasts that long.  Meanwhile, Cheryl worries to Geejay about
    the abnormal rate of Ideon Gauge rising.  She's worried that you're being
    manipulated by Ideon's ego, and Kalala agrees.  She feels that Ideon and
    Soloship are reaching a zone where you can no longer control them.  If Ide
    really _can_ tell the difference between those with "good" and "bad" powers, it
    must be somewhat sentient.  And what if that determination is not based on some
    external standard, but on its own selfish ego?  Cosmo interrupts and asks about
    this hero dude in the Baff legends, but Kalala points out that that's precisely
    what they are: legends.  Noone has ever seen this hero, but things are
    beginning to look like Ide wants to make you all fight.  Certainly, Reideen has
    warned Akira more than once that Ideon is dangerous, and Mai points out that if
    Ide is making you all fight, it's not just against the Baff Clan.  Not just
    Ide, but the underlying power in the galaxy seems to be trying to make all life
    fight against one another.  This seems hard for Karsha and Cosmo to accept, and
    begs the question why the Sixth Culture would build such a dangerous thing in
    the first place.  Kalala counters by asking why the Sixth Culture was
    Bes is dreaming, shouting out that you all have the right to think and choose
    in order to protect yourselves.  A resounding voice says that it, the gathering
    of thousands, of tens of thousands, of hundreds of millions of souls, also has 
    the right to protect itself.  Bes yells that the source of knowledge and the
    heart is people.  Does Ide exist to kill those people?!  It says that it has a 
    right to protect Ide's place, which is where the heart dwells.  Bes demands to 
    know why it insists on making man fight man, but the voice wants to know why
    people hate each other so much.  Bes denies that they are, but the voice asks
    again why it isn't possible to break free of outcomes.  Is Ide creating those
    outcomes as an experiment?  The voice says all if it is but one thing, and
    lacks any such power.  Bes cries out that if Ide feels any of the suffering his
    people do, it should do everything in its power to search for the path to good.
    Ide actually doesn't seem confident, but Bes insists that if it shows its full 
    power, it can even overcome time and space.  Bes screams that he isn't part of 
    Ide, he is he himself, and none other!!
    Hannibal's men detect something DS Outing nearby.  Hannibal isn't sure which of
    the numerous other menaces in the galaxy this could be, but he figures whoever 
    it is doesn't value their life very much.  He is _not_ expecting the Logo
    Dauians, however.  There's far more bad guys than you've faced before on this
    little charade, but if you wipe out the commander the whole CCC structure
    should crumble.  Bes awakens from his slumber, grousing that there's no way he 
    could go on sleeping with that kind of dream bugging him.  He briskly tells
    everyone to aim for the enemy flagship, and you've only got six turns to do it 
    before Tomoro calculates the rest of the bad guys will show up.  Cosmo
    meanwhile doesn't give a shit what Ide's ego has planned - HE plans to live
    through this mess.  And as for Hannibal, he plans to show you what it looks
    like when a SAMURAI fights!  [o/~ Yuuki dake no S-U-H-A-D-A de!!! *wheeze*
    *gasp* O, mine eyes!!]
      For a Skill Point, take down the Gaburo Zan _after_ the two Gataman Zans.
      Hannibal is worth a lousy Hybrid Armor.  He as amazed at the power your
      people bring to bear, and with his ship crippled and communications to the
      rest of his men knocked out, Bes orders everyone to back to the ship so you
      can retreat.  Hannibal realizes that he and the ship he received from Halulu 
      just suffered a huge loss of face.  Neither he nor his poor crewman will rest
      until they've run the giant and the Logo Dauians to ground...
    Bes then tells your people about the scary dream he had.  Ide itself wants to
    go on living too.  He explains that Ide is energy created when numerous
    personalities are fused, which Akira takes to mean that Ide is the reflection
    of the will of your people and indeed of all living things.  Good hearts, bad
    hearts, all of them affect Ide - but there's a major problem.  That is that Ide
    has immense power at its disposal that you all don't know how to control - and 
    it doesn't matter that all you're doing is trying to stay alive.  [See, you can
    tell by the way I use my walk that I'm a woman's man, no time to talk.]  What
    if this were to go out of your control?  Akira believes that that's what
    Reideen was warning you of, and several of your people have to tell the rattled
    and upset Cosmo that noone knows precisely what that would mean.  Liger can
    hazard a guess though - should Ideon's power reach a zone where it truly goes
    out of control, a planet or two would be the _lower_ end of the resulting
    damage.  Dek points out that you've fought all this time with Ideon with no
    problem, and thinks it'll go on like that forever.  But the abnormal Gauge
    activity you just experienced seems to be proof that Ide is straining at the
    bit - and at the very least you shouldn't think of it as the power of Ide
    saving you in this latest battle.  Cheryl agrees: although the Power of Ide is 
    supposed to be the manifestation of good, all the destruction it just caused
    seems like nothing other than the workings of the Devil.
    This lays bare all the doubts your people have over everything they've done,
    everything they've fought so hard for.  Noone wants to believe that they've
    come this far at the behest of evil.  After all, Ide _was_ a hero... right? In 
    the Baff Clan legends?  Poor Kalala is so stressed from all of this that she's 
    literally ready to hurl, but she would rather the other pilots rest than her do
    so.  After all, you're about ready to rendezvous with the Barooda contingent.  
    As they walk off, Kalala begins to wonder if the sickness she feels is
    _morning_ sickness, and related to her time with Bes...
      [At this point, the Earth route is "E", and the space route is "S".]
    Scenario 48E. Ushinawareta Monotachi e no Chinkonka ("Requiem for the Lost")
    Muge welcomes Gildrome and Helmet back from their exertions.  Much warpower was
    lost on Earth, but at least their objective was achieved.  Shapiro never even
    realized that he was dancing in the palm of Muge's hand, and Helmet figures
    that it serves him right for being a stuck-up, overblown tourguide.  Luna will 
    be bringing the girl presently, and when she does Muge will have no further use
    for this universe.  He plans to seal the corridor that connects their own
    universe with this one after them, and in the mean time tells his servants to
    rest after their surely wearying journey.
    As the others walk off, Muge suspects that Death Gaia is somehow unsatisfied.  
    Death Gaia hastens to deny this to his emperor, but Muge tells him that he's
    known him a long time, and knows how he thinks.  Death Gaia won't deny that he 
    wants to settle the score with Dancougar and the Alpha Numbers, and Muge says
    that it seems he'll get his wish after all.  He tells Death Gaia that they all 
    have underestimated the Alpha Numbers, who are headed their way as they speak, 
    crossing space and time to do so.  Muge certainly finds the whole thing
    stimulating, and takes off his mask to reveal his actual face.  He wants to
    fight with Death Gaia at his side, just like the old days, and Death Gaia finds
    this honor and this level of resolve almost too much honor to bear.  He is
    ready and raring to go, and Muge tells him to have Helmet and Gildrome get
    ready to launch too.  "There will be blood tonight!"
    Luna returns with Irui, just in time for your people show up and sow much
    upheaval in Muge's men.  All the energy is coming very close to overwhelming
    Luna's ship in fact, and Luna is even more astounded when Irui simply steps out
    of her ship and... vanishes!  Luna's ship capitulates immediately thereafter,
    leaving a fuming Muge, and the puzzled Alpha Numbers contingent wonder where
    she went off to.  Well, if Muge can't have his Key, he can at least try to
    waste your ass - and his troops deploy all too swiftly.  This entire space of
    Muge's seems alive with malice, sorrow, and rage: every negative emotion in the
    book.  Shinobu wasn't expecting the wine-and-roses action, but this is entirely
    too close to Hell for anyone's liking.  If this is where all the years of
    hunting the Muge have led the Beast Squad, it's not the bright light of hope
    that Sara hoped it would be.  Which is all the more reason to hose ass and GTFO
    back to Earth.
    Death Gaia for his part has been entirely too eager to avenge his humiliating
    defeat on Earth.  He figures he can plunge you all into the depths of Hell and 
    eternal suffering, but your people have already heard just about every variant 
    of "nightmares" and "hell" and "the devil" from your opposition.  Shinji asks
    for Shinobu's trademark line, which Shinobu is all too happy to oblige with.
    Muge Zolbados and crew's ass is HIS.
      Gildrome's mech is generating some kind of psychic attack that is sapping
      your people of their vitality, and the very malice of this place is lending
      him aid.  And he's not through either: he starts projecting random images of 
      enemies directly into your pilots' brains.  Unless you can take down
      Gildrome, you're in grave danger of your people striking each other down.
      Gildrome goes out like a bitch, disbelieving that your people could somehow
      beat him in this space.
      When you start chipping away at Death Gaia, he yells out that he can't be
      defeated, and perks entirely back up.  Some of your people begin to wonder if
      he's immortal, but Shinobu yells that there _is_ no such thing as immortal in
      this world - if he's going to regenerate, you just have to do that much more 
      damage.  That's how the Beast Squad works, and Death Gaia figures that this
      is why you all are worthy to be defeated by him.  Dancougar takes him on
      directly, and he _loses_.  Shinobu is tired of his ugly mug, and tells him to
      begone once and for all.  No doubt getting beaten to a bloody pulp is
      precisely what he wished for.
      With the enemy flagships taken down, the bad guys would seem to be in
      disarray.  All that's left is Muge himself, and there's no telling what _his_
      capabilities are.  Just then the Puru sisters start shaking uncontrollably in
      fear: the outpouring of malice from the castle has reached new heights.  It's
      strong enough that all your people can feel it plainly.  It's now a
      _physical_ force, and its origin is Muge Zolbados himself.  He plans to make 
      you pay for waltzing into his house and pissing on his lawn in the process.  
      He calls out, recalling the objective of Dancougar, that flesh be wasted as
      animal instinct and human knowledge are sublimated into godhood.  That is
      aught but the boundless stupidity of the people of Earth, since the ideal,
      final stage of the evolution Earth so wishes for - is him!
      He does... something or other, and the Emperor of the Dark, plus the Grand
      Marshal of Hell, appear before you.  Ryuuma is there too, as is Goll and
      Darius.  Muge explains that this dimension of his is a place where vengeful
      souls gather - the realm of evil spirits, in terms you could understand.
      Those gathered before you were so pissed off when they died that there's no
      way for them to achieve eternal rest.  And so, he's prepared vessels for
      them, seeing as how he's so highly evolved and whatnot.  Kusuha is sure this 
      ultimately evolved being can't be a god, and Muge readily agrees with her.
      He's merely using the power of all those who couldn't fulfill themselves with
      the Truth, and vast though that power may be it can only bow before the Truth
      of fate.  Before the climax of the galaxy, that is.  That's why he crossed
      the dimensions in search of the Key with which to outwit that Truth, the
      wandering Esper you all set out into space to find.  He could use her power
      to thwart the cycle of karma, becoming a perpetual being above the repetition
      of death and rebirth.
      Shinobu, unable to listen any longer, tells him to shut his ass, demanding to
      know what kind of selfish bastard attacks an entire planet and kidnaps some
      poor little girl just to save their own skin.  Yeah, he's not a god - but
      he's not the Devil either!  He's just a motherfucker in need of a bullet to
      the head.  He clearly thinks your people can't do jack, and you clearly think
      he doesn't know what he's talking about.  Presumably all the other spirits
      will dissipate if Muge is wiped out, so...
      For a Skill Point, take down all the other bad guys and _then_ Muge within
      six turns from this point.
      Ryou can sense that to beat Muge will require burning out his spiritual
      energy - which basically means crashing your fury into him like always.  Oh
      When you take down Muge once, he claims that he can't be defeated in this
      space.  He begins to gather the power of his evil spirits, and your people
      begin to wonder if your power won't avail after all.  Muge notes drily that
      all your efforts to make your own fate seem to have been in vain, and won't
      explain what he means by that.  But even as your fate seems sealed, Shinobu
      won't give up - he'll never be able to face all the people that died for your
      cause if he just admits defeat here.  Muge figures that this is more of your 
      futile struggling, but Shinobu is shockingly quiet.  Even meek as he asks the
      departed Igor to lend him strength.  Sara does likewise, asking Shapiro to do
      the same for her.  Kouji gets into the act, as does Hiroshi and the rest of
      your squad, calling upon the spirits of the departed.
      Power begins to gather at Dancougar too - every bit as much as Muge seems to 
      have building up.  Viletta says that if there are such a thing as evil
      spirits, there must also be spirits that follow the path of good.  She can't 
      say if that's the power of god or not, but whatever it is, it's helping
      Dancougar out right now.  Muge finally begins to get the picture: he is about
      to get apocalypsed by your people's absolute destiny-cleaving powers.  A
      voice tells Shinobu to surpass the rage of beasts and the hatred of man, and 
      be reborn as the warrior of god, the Ultra-Beast Mecha-God, Dancougar! The
      Beast Team unites as once, and unleashes Final Dan-Kuu-Kou-Ga-Ken, wiping
      Muge Zolbados entirely off the map, as well as his evil spirits.
    With Muge stricken down, his own dimension is about to crumble, and Ryuusei's
    Dimension Cutting can't get you out in time.  Muge's last words are that you
    all are the ones who will get to witness the Climax - assuming you can live
    that long.
    Your people return to real-space, and Sara wonders if you've really won.  Can
    you call it a victory when so much is lost in the winning, so much hurting? She
    thinks she's destined to die here, along with everyone else, in some part of
    the galaxy she's never seen before.  Actually, everyone's just unconscious, and
    thankfully the people who find you are the Macross 7 fleet and the rest of the 
    Alpha Numbers.  Max tells his men to recover your people very quietly, letting 
    them sleep even a little longer before the next battle.  Irui is looking on
    too, happy to see that all went well.
    Irui has collapsed after helping your people back to real space, having used
    too much power.  Chiba has removed those pesky needles from her brain, but
    she's still out cold.  Gamlin assures your people that Chiba hasn't screwed up 
    the operation, and Viletta ponders the fact that Irui was able to do this much 
    _with_ her mental functions impaired.  Very terrifying amount of power there.  
    Your people aren't precisely thrilled that Irui would do this to herself just
    to help save you all, but that's the kind of girl she is.  It occurs to Rai to 
    wonder if you all are really free of the curse of the Gun-Eden system, and even
    Viletta doesn't know that much.  The only way to know is to ask her when she
    Your people then catch up on what happened on the other path, discussing what
    has to be done about the Barooda.  Tricky, with Basara out of action after
    being drained by Sybil, but you haven't really any choice.
    On Barooda 4, Sybil and Gepelnietche are having their showdown.  Sybil vows to 
    never drink Spiritia again, and tries to take Gepelnietche down.  Although she 
    has the power of Anima Spiritia behind her, Gepelnietche overcomes her and
    makes to seal her away again.  No one can stop her Spiritia Farm now!
    Scenario 48S. Ginga ni Shisu ("Death in the Galaxy")
    No sooner does Doba's fleet arrive in the Milky Way than he orders a dragnet
    spread across the entire damn galaxy.  Is anything this absurd destined to win?
    Ponder that question as Doba orders Halulu's advance fleet absorbed into his
    main force.  Gildro knows that Halulu has failed repeatedly to capture the
    giant, and advises Doba not to underestimate it or the people from this galaxy 
    who are at the controls.  Doba says that the SAMURAI think too much of their
    own glory, which is why Gildro is on hand as a representative of the Orme
    business interests.  Doba claims he isn't planning to use the Gandro Rowa,
    which would hurt his reputation as a soldier, but Gildro reminds him that he
    has many enemies in this galaxy.  He thinks it's possible to overwhelm the
    Balmar with sheer numbers [looks like these bad guys are every bit as smart as 
    their creator, Tomino], but he's worried about all the other unknowns.
    He's especially concerned about the monsters who nest in stars, and the other
    monsters who drain life-force.  Gildro does show some shred of intellect when
    he adds all those factors up to suppose that the Milky Way might be some sort
    of sacrosanct ground that they ought not to tread on.  Doba is surprised that a
    man of business would hold such superstitions, and says that anyway that's all 
    the more reason that the giant and those using it must be destroyed.  He's
    worried that the Ideon will invade his galaxy next, and that puts him in
    opposition to the great emperor Zuou Habiel Gante.  Which in turn is why he
    allied himself with the Orme.  Gildro says he's known Doba for a long time, and
    is looking forward to watching from the sidelines as Doba takes this place over
    for the Baff Clan.  Doba is pretty sure that with the Viral Gene, there's no
    way he can lose.
    Max explains to Bes how the raid on Barooda 4 led to a face to face meeting
    with the chief Protodevlin, Gepelnietche.  He explains how the Spiritia Farm
    works, making people listen to music as a way to allow their Spiritia to be
    extracted again and again.  Their worst fears are confirmed in that Minmei is
    being made to operate the prototype Spiritia Farm, and Max relays that it
    appears to him that Minmei is on the verge of collapse.  Especially with the
    STMC on the move again, the Protodevlin must be struck down and their hostages 
    recovered as top priority.  It's going to take a miracle for you to win and
    prevent all of mankind from becoming rechargeable batteries for the
    Protodevlin, but that's why you all are still alive...
    Cheryl shows Geejay a picture of Ideonite, the material the Ideon and Soloship 
    are made out of.  It's not clear precisely what is mixed into it to make it
    glow, but it's not inconceivable that the glowing stuff is Ide itself.  Cheryl 
    thinks that it's actually the system for keeping Ide imprisoned and directing
    its energy to the outside world.  Not a bad idea, but Geejay asks her to then
    explain why it seems to retain its power even when broken.  She conjectures
    that the will embodied in the broken parts suddenly becomes "independent",
    almost like a computer switching from networked to autonomous mode.  All that
    just feeds into the notion that Ide can be independent, if not outright
    _uncontrollable_.  Cheryl is beginning to realize that Ide may be toying with
    you all, a very bad thought that Geejay can't shake either.
    After a long silence, Cheryl offers him a drink - a toast, though there's
    nothing happy for her to toast to.  They drink in silence for a while, and she 
    asks him just how much more fearsome the Baff Clan's military might can get.
    He figures that if the whole fleet was mobilized, it could more than outmatch
    all the warpower in this galaxy combined [gawd, the stupidity is contagious].  
    If that's even partway true, it doesn't bode well for your rag-tag fleet from a
    backwater planet - and don't forget you've got many other enemies too.  Cheryl 
    asks in desperation where she could run to to be free, and Geejay tells her to 
    the border of karma - that is, the end of the world.  That's the only way to
    escape fate.  If not, this entire war is far too painful.  Yup, just as
    depressing as advertised, and Geejay advises her to stop drinking lest she get 
    an unpleasant drunk on.  He apologizes for not having anything better to say at
    a time like this, and she replies that that's one of the things she likes about
    him.  But even that got started by Ide - why the hell is all this happening to 
    _her_?  To all of them?  Why all the war, why even _love_ between the two
    Geejay says that it may be a test from Ide, and Cheryl can't believe there's
    some kind of test that would require thousands, millions of people to die.
    What the hell makes Ide so good that it can do something that even God Himself 
    wouldn't be allowed to get away with.  She breaks down sobbing in his arms...
    Elsewhere, Lin is wondering what became of Geejay and Cheryl.  Karsha doesn't
    approve of them spending all that time together, even if they are poring over
    Ideon's mysteries.  But Banjou points out that your very lives depend on the
    answer - if that won't pique someone's interest, what would?  Karsha peevishly 
    says that she doubts that's all there is to it, and Beauty says that people
    falling in love under circumstances like this is actually a good thing.  Banjou
    agrees - men and women gets closest together when they can't see very far into 
    the future.  This touches off a round of levity, and Banjou says that that's a 
    good thing too: if you can't see into tomorrow, there's no need to despair
    about what it might hold.  And heck, the Circle of the Sun which will
    illuminate tomorrow, is on your side. ^_^  Cosmo wishes Banjou could impart
    some of his optimism to Karsha and Cheryl, though he quickly evades Karsha's
    sharp rejoinder.  As for Banjou himself, he says that he never changes,
    including his approach to the women in his life.  More's the pity, Reika
    Breaktime is over sooner than you would have liked, and Geejay runs out to
    announce that it's time to sortie.  He asks if Cosmo got a chance to relax, and
    Cosmo replies that he got in plenty of quality time with Karsha.  She snaps
    that nobody would want quality time with the likes of _him_, and Cosmo laments 
    that he just can't get a break with her.
    It's the Protodevlin this time, the Protoculture's Epil warriors possessed by
    evil spirits.  The records from the ruins indicate that there should be seven
    Protodevlin in total.  You've met Gepelnietche the leader, plus three man-sized
    ones (Gigil, Sybil, and Gavil).  There's the one with strange powers you saw on
    Lax, plus the ferocious beast that always shows up with Gavil.  That leaves one
    left...  Basara is really fired up today, and has been ever since the failed
    infiltration of Barooda 4.  What is _not_ fired up is Ideon, whose Gauge is
    stone cold despite the enemy coming on.  Karsha huffs that this POS mech is
    always like this, but Geejay is wondering if this silence is Ide's will - if
    so, what does it mean for your people?
      Take down enough of the Barooda and Gavil gets peeved, vowing to show you all
      the original beauty of his true form.  He joins with Gravil into his ultimate
      form, Gavigla.  As Exedore ponders what this means, something else appears in
      the area: it's Golam and Zomdo, interested in the Spiritia Farm and in the
      Anima Spiritia.  They think all that must belong to them, and Gavigla isn't
      terribly thrilled to see them, the missing two Protodevlin.  Given that even 
      one of this class can lay waste to a Zentraedi fleet, you seem to be in for a
      spot of bad luck with all three of them facing you.  Isamu has gotten numb
      from all the bad news, and Akira wonders if their reawakening has something
      to do with Apocalypsis.  Basara for his part seems overjoyed at all the
      people gathering to hear his singing.
      For a Skill Point