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    FAQ/Walkthrough by subnaut

    Version: 1.1 | Updated: 08/14/05 | Search Guide | Bookmark Guide

    Grandia 3
    Story FAQ and Walkthrough
    Updated: August 14, 2005
    Added skills section to Game Basics
    I've decided to make a FAQ covering a basic walkthrough and story
    explanation.  The story, characters, and game world in this game is
    exceptionally developed and as many importers know little or no
    Japanese I wanted to get some of the story out there so they can enjoy
    the game as much as I do.
    The basic flow of the FAQ will be short spoiler-free walkthrough
    sections followed by spoiler story explanation sections.
    Disclaimers/Apologies.  I don't mean to suggest (by any means) that my
    Japanese is great or even decent.  If you do understand the game well
    and find plot errors or gameplay errors in my FAQ please email me at
    subnaut@hotmail.com and I will correct them.  Also, as I'm doing the
    first bit from memory, it might not be *as* detailed as later
    Also, if you have better romanizations send 'em my way!  (as they are
    always tricky)
    00.  Game Basics
    01.  Anfog
    02.  Sabatall Coast
    03.  Landort Island
    04.  Mendy City
    05.  Argriff
    06.  Flying Dragon Valley
    07.  Baccura
    (End of Disc 1)
    08.  Terrarium
    09.  Surmania Zero
    10.  Vedgas
    11.  Melk
    12.  Rafride
    13.  Surmania
    00.  Game Basics
       Use Magic (i.e. heal/cure)
       Character Status
       Use Item
       View Items (sorted by categories: (equippable, usable/consumable,
    important, mana egg, skill book, magic, skill)
       Combat Settings (at the bottom of this screem shows your battle
    statistics: most damage, hits, highest air combo)
         SAS        ON/OFF   (combat advice system)
         AI setting A   B
           char1     *   *   (set two types of AI for each char, if you
    don't want to use manual combat)
         Sound Mono/Stereo
         Right Stick Camera  Normal/Reverse
         Scene Skip  OFF/On (turn on to skip scenes with the select button)
    Dungeon Map
    O  - activate, open chest
    X  - swing sword (break items, stun enemies)
    [] - use radar to highlight nearby interactive items
    ^  - menu
    Battle Commands
    O  - select
    X  - cancel sub menu, turn off AI
    [] - switch camera mode
    ^  - turn on AI, switch AI
    Flight Commands
    O  - land
    X  - accel
    [] - decel
    ^  - map
    L1 - listen to cb radio (when available)
    R1 - detailed info (when available)
    Combo is basic attack, Critical resets enemies initiative.  Combine a
    critical with another character's combo or critical is do an air
    combo.  All characters can participate in the same air combo.
    Skills are always active.  Buy them or release them from books; set
    them in shops, equip skill books to increase their efficiency.
    Magic can be selected in combat, it costs MP.  Buy, release from eggs;
    set in shops, equip mana eggs to increase efficiency.  Later in the
    game you can combine eggs to make more powerful eggs for equipping or
    making magic from.
    Specials can be selected in combat.  Each character has one to start,
    more can be learned by combos after you've leveled your special skill.
     You can increase your ability in a given special through usage, each
    special has 5 levels P-S-P-R-P.  Specials cost SP which is gradually
    gained through combat (increased by some skills) and you can get 10%
    recovery (for each party member) by receiving an excellent in battle,
    which is winning without taking damage.
    1.  Pick how much you want to bet
    2.  Arrange the cards in the order you want and substitute in the 3 or
    the 11 if you wish.
    3.  Roll the dice 5 times
    4.  Collect winnings
    Basic Winnings
     x2  : 3 in a row
     x15 : 4 in a row
     x100: 5 in a row
     x10 : each time snake eyes is rolled
     x2  : if your row contains 3 or 11 (x4 for both)
    Coolest part of the game: cards get titles as dice are rolled showing
    how great it would be to roll that ala Lucky Card, Fever Card,
    Absolute Lucky Card.
    Skills (JIS)
    Spiritual Skills
    1 Skill Cost
    導師の心得 (doushi no kokoroe)
      Magic Power and Magic Defense UP
      Buy: Sabatall, Mendy, Baccura
      Magic Up
      MAX MP UP
      Buy: Terrarium
      Book: Sorcerer
    戦術眼 (senjutsugan)
      Battle Insight
      First combat turn comes sooner
      Book: Guardian
      Mana Charge
      Take magical damage and restore MP
      Buy: Mendy, Rafride
    2 Skill Cost
    硬気功 (koukikou)
      Rigid Breath
      All damage (taken) above a certain amount becomes 0.
      Buy: Baccura
    火の呪法 (hi no juhou)
      Fire Mastery
      Lessens MP cost for fire spells.
      Buy: Rafride
      Book: Ninja
    土の呪法 (chi no juhou)
      Earth Mastery
      Lessens MP cost for earth spells.
      Buy: Rafride
      Book: Palladin
    水の呪法 (mizu no juhou)
      Water Mastery
      Lessens MP cost for water spells.
      Buy: Baccura
      Book: Priest
    風の呪法 (fune no juhou)
      Wind Mastery
      Lessens MP cost for wind spells.
      Buy: Baccura
      Book: Wizard
    3 Skill Cost
    奇跡の天秤 (kiseki no tenbin)
      Wonder of Libra
      Increase money for defeating enemy if killing blow is delivered by this char
      Book: Lucky
    祈願 (kigan)
      Restore HP when you defend
      Buy: Terrarium
      Book: Bishop
    精神統一 (seishintouitsu)
      Restore MP when you defend
      Buy: Terrarium
      Book: Shaman
    4 Skill Cost
    おとり (otori)
      Become enemy target more easily
      Book: Divine, General
    5 Skill Cost
    魔法の奥義 (mahou no ougi)
      All attack magic has added Cancel effect
      Hect comes with it equipped, when she leaves it remains in your inventory
    Technique Skills
    1 Skill Cost
    見切り (mikiri)
      Increases chances of dodging
      Buy: Sabatall, Mendy, Baccura
    反撃 (hangeki)
      Increases chances of attacking after dodging
      Buy: Sabatall, Mendy, Baccura  
      Jolt Counter
      Increases counter damage
      Buy: Rafride
      Book: Hunter
    道具使い (doguzukai)
      Item User
      Decreases the time it takes to use items
      Book: Ranger
    2 Skill Cost
    神速の心得 (shinsoku no kokore)
      Turn Speed and Move UP
      Book: Ninja
      Lizard Hunter
      Deal additional damage to monsters of type lizard
      Buy: Sabatall
      Beast Hunter
      Deal additional damage to monsters of type beast
      Buy: Mendy
      Demon Hunter
      Deal additional damage to monsters of type demon
      Buy: Baccura
      Verse Hunter
      Deal additional damage to monsters of type verse
      Book: Battler
    3 Skill Cost
      Item Master
      Increase effect of items
      Book: Shaman
    伝説の盗技 (densetsu no tougi)
      Legendary Thievery
      Increase item drop rate if killing blow is delivered by this char
      Book: Lucky
    英雄の資質 (eiyuu no shishitsu)
      Heroic Nature
      Increases experience gain
      Book: Lucky
    4 Skill Cost
    修羅の魂 (shura no tamashi)
      Carnal Spirit
      Increase number of attacks per Combo attack
      Book: Scout, Divine, Slayer
    5 Skill Cost
      Wide Attack
      Critical attack becomes fan-shaped area of effect
      Book: Expert
    Body Skills
    1 Skill Cost
    戦士の心得 (senshi no kokoroe)
      Attack and Defense UP
      Buy: Sabatall, Mendy, Baccura
      Life Up
      MAX HP UP
      Buy: Terrarium
      Book: Fighter
      Also, if you return to Anfog right after leaving it the very first time and
       speak with the old man by the gate, you can get it
    渾身の一撃 (konshin no ichigeki)
      Mighty Blow
      Cancel (Critical, Special, or mahou no ougi) effect UP
      Buy: Mendy, Rafride
    受け身 (ukemi)
      Decreases initiative loss for taking damage
      Buy: Sabatall, Mendy
    2 Skill Cost
    金剛力 (kongouriki)
      Increases initiative damage given via Combo attacks
      Book: Soldier
    合気 (gouki)
      Return 10% of the damage you take to your enemy
      Buy: Terrarium, Rafride
    闘魂 (toukon)
      Fighting Spirit
      Receive SP more quickly
      Buy: Rafride
      Activated by taking damage.  Return damage with special attacks.
      Book: Warrior
      Restart Up
      Decreases time between combo and critical attacks.
      Book: Battler
    超反射神経 (chou hansha shinkei)
      Hightened Reflexes
      Automatically switch to defense verse powerful attacks
      Book: Guardian
    3 Skill Cost
    不動の型 (fudou no kata)
      Unmoving Stance
      Does not falter from taking damage--ie IP loss or miss action.
      Book: Paladin
      Mighty Guard
      Decreases damage taken while defending
      Book: Bishop
    4 Skill Cost
      Auto Cancel
      Automatically cancel specials and magic aimed at this char
      Book: General
    5 Skill Cost
      Force Attack
      Increases number of critical attacks
     Book: Master
    01.  Anfog
    ************ EVENT PROGRESSION **************
    Retrieve the Flight Unit from Yuuki's house in the SW corner of the
    village.  There's also a healing herb in the house.  Return to Rotz to
    trigger event.  Dungeon.  When you get back to the village, get the
    herb from the garage.  Save.  Talk to Miranda.  Gear up.  Talk to
    ************ STORY PROGRESSION **************
    Yuuki's lifelong (or 16 years' worth) hero is the great Flight King
    Schmidt.  Despite being a child of Anfog and possibly destined for a
    life and love of pottery, Yuuki and his friend Rotz dream of exploring
    the world beyond the island.  And, if all the calcuations are correct,
    tonight that dream will come true.  ...All that remains is to grab the
    Flight Unit without Miranda suspecting anything.
    Before take off Yuuki asks Rotz to double-check the calculations, but
    Rotz assures him if anything is wrong it's his piloting.  Off he goes!
     All is well at first, but then the guages seem to be a little faulty.
     He's losing altitude, not enough lift, the plane's too heavy.  A
    not-so-helpful voice comforts him from inside his head--Oi!  Wait a
    minute!  This is why he's losing altitude!  Miranda's in the back
    The plane falls and collides with a wagon.  While only getting a brief
    glance, Yuuki's confident he saw a cute blonde-haired girl on it,
    being chased.  Miranda is suspicious~~~  Ah!  But be it Cupid's arrow
    that pierced Yuuki's heart or merely the common decency to help
    someone in need, the two head after the girl.
    (back at Anfog) Yuuki returns to the garage to get the herb and Rotz
    is gone.  Rotz, too, flew after his dream and we can all hope his
    adventure is exciting as the one in store for Yuuki.  If you climb the
    clubhouse, you can talk to the ingrateful brother who Rotz left the
    garage to and thinks flying is stupid.  You cannot smack him however,
    a flaw, perhaps.
    Returning to the house, Alfina lays her feminine wiles on Yuuki
    (innocenetly tripping, AS IF!) and Miranda flaunts another motherly
    smirk.  Alas, we will have to explore this budding relationship later
    for there is a great noise outside.  The big blue DUNDERHEAD, Kornell,
    has [been essentially wrongfully accused, but more importantly] done
    TERRIBLE THINGS for no other reason than his VILENESS and STUPIDITY
    (for, current reasons aside, we already knows he wants Yuuki's
    precious Alfina which makes him enemy number ONE au currant).
    (into the forest, story up to Sabatall) Midway through the forest, the
    trio sets up camp.  Yuuki breifly explains the traps and Alfina asks
    how she can help, which lands her with dinner detail.  Not much of an
    outdoor-person, she takes Yuuki's suggestion to gather some nearby
    ingredients (like the TASTY TASTY mushrooms, some of which are
    posioned and she doesn't know the difference, ToR anyone?) and makes a
    delicious dinner which causes Yuuki nearly to throw up sick and
    Miranda to swear ever again to stay Alfina's delicate hands from any
    kitchen.  The morning scene's easy to understand (do not call Kornell
    a DUNDERHEAD! [even though he is]) and soon the three are on a
    peaceful beach rescuing a...ahem...honorable and well-repsected ship
    captain from inside a barrel.  Well, being stuffed in a barrel you
    can't escape on your own is fairly common treatment of the
    much-revered and seeing as how we are in need of sea passage to get
    Alfina back to Argriff anyway, we let him in our party to swing his
    silly lance beside us until we reach Sabatall.
    02.  Sabatall Coast
    ************ EVENT PROGRESSION **************
    Enter the beautiful and morally upstanding Bianca's tent.  Head to the
    ship's cabain for the night.  Return to Bianca's tent.  (note: after
    Alonso gives you a Medal you can sneak out and start gambling)
    ************ STORY PROGRESSION **************
    And he was a bloody thief!  I knew there had to more to this
    being-stuck-in-a-barrel business!  How could our far from gullible
    heroes fall for such a ploy.  But wait, there's still a chance he
    won't gamble away Alfina's family heirloom... ... ...DEATH BY BOX
    CARS!  *sweat drop*  And what's more, he doesn't even have a ship.
    His weapons, armor, ship, money, all gambled away.  Bianca has even
    put a huge lock on his boat.  But of course there's more to the story,
    Bianca's been cheating the entire town and now that Alonso has
    companions, he's got a way to get her back ;)
    (there are 5 times to talk to people in Sabatall: before tent, after
    tent, middle of night, before tent, after tent) each person has an
    interesting story.  I highly recommend sneaking out at night.  The
    gambling is useful and if you do it for a bit you can get a nice wand
    for Alfina and some +5 attack/magic crystals.  Furthermore you can
    listen to tent's old owners daughters talk about how Alonso is such a
    dreamboat!  The guy outside the tent will give you the standard
    greeting and explain how he's gambled his way into 300 years of
    servitude welcoming guests to the gambling tent.  The guy at the table
    reveals his MAYBE-NEXT-TIME compulsion which is a nice prelude to
    another joke.
    The next day it seems everyone left without Yuuki, but take your time
    regardless.  Alonso's "brother" will tell you how awesome Alonso is,
    the guy who's been on the cliff watching the sea the entire time will
    once again decline your invitations to do something other than wait
    for his boat he lost, and the creepy guy in the 2nd tent won't pester
    you nearly as much without your female accompaniments (or actually,
    he's still friggin CREEPY!).  Enter the tent again.
    After the event, which justifies Alonso as the modern-day (not really
    the best choice of expressions) Robin Hood that he is, he'll
    redistribute Bianca's spoils among the people who all profess their
    undying devotion to him.  The owner is delighted his daughters no
    longer have to run around in those bunny costumes working for Bianca,
    but after a little more discussion decides that it would be a lot of
    work to return the tent to its original use and decides to keep it as
    a gambling tent (without the cheating).  Our compulsive gambler friend
    thanks Alonso for his share of the spoils and proceeds straight to the
    table to gamble again.  Yuuki questions this, considering all that's
    happened and Alonso shares his wise words: such is the way of the
    Outside, everyone's troubles are now solved -- except the CREEPY man
    is still CREEPY -- and it is with some disbelief that the party
    convinces the greeter he is once again a free man.  So, with spirits
    emboldened by the goodness and charity of the GREAT MASTER OF THE SKY
    COMBO ALONSO, the party sets out for...the rest of the world.
    03.  Landort Island
    ************ EVENT PROGRESSION **************
    The events are really linear and easy to follow all the way up to Mendy City.
    ************ STORY PROGRESSION **************
    Here we begin to grasp the more ominous picture.  After successfully
    stopping Alfina from making dinner, and a night's rest, there's a
    disturbance of monsters on deck.  After the monsters Ull appears and
    talks to Alonso about the Versesphere (I'm going with Verse over Birth
    unless someone knows for sure) occurences.  The appearance of these
    Versespheres is occompaniend by earthquakes and results in the
    mysterious dissappearances of people, villages, or even entire
    portions of geography.  It's said they're taken away to the Verseworld
    which is Hell (a hypothesis with upsets Alfina immensely).
    Ull comes from a tribe of people, each with their own dragon, and upon
    discovering Yuuki's obsession with the sky, invites him to ride Shiva.
     Yuuki asks how and Ull laughs: Ask him of course.  First Yuuki tries
    half-heartedly, sort of under his breath.  Next he tries in a very
    serious manner (like binding a summon).  Finally he resolves Shiva is
    making fun of him and scolds him, culminating in a bombastic avowal
    that should they ever again cross paths in the sky Shiva would regret
    it!  Shiva seemed less than perturbed by this threat.
    The third thing Ull brings to the conversation is a second opinion
    regrading the great FLIGHT KING SCHMIDT (namely that he's just a crazy
    old man).  Yuuki has no room for second opinions regarding his
    lifetime hero, but does take heart to Ull's knowledge of Schmidt's
    whereabouts (in Mendy City) and an item which would put in Schmidt's
    favour: a nut from a tree which only grows on Landort Island.  Yuuki's
    future is much clearer now--and he barely manages even to ask
    permission to take this extravagant side trip.
    At Landort Island there is a bit of an unexpected event which you
    should probably play to before reading this.  ...  Yuuki and Alfina
    follow the sound to the girl with cold hands who talks about releasing
    the bonds.  Alfina asks her to come with and doesn't understand why
    she can't.  Back on the ship this event causes a bit of an emotional
    outburst (yet another wiley ploy as she works her way into Yuuki's
    heart of course) and Yuuki and Alfina make plans to travel off
    together after getting a new plane from Schmidt.  Miranda overhears
    and comes face to face with the universal yet far from easy task of
    letting her child go.  A bit heavy she pays a visit to the GREAT
    MASTER OF THE SKY COMBO ALONSO, who offers her, not wise words, but
    sympathy, company, and a few drinks (and IS THIS NOT TRUE WISDOM WE
    MUST ASK?).
    miscellaneous note: the map in Alonso's cabin is unfinished because it
    only covers the territory his verified with his own eyes.  What a guy!
     Ya'know, I bet he can probably hold his own in an air combo too.
    04.  Mendy City
    ************ EVENT PROGRESSION **************
    First city you can release magic from eggs, and skills from books.
    You might want to buy a couple poison removal items, but you will get
    some later too.
    Visit Schmidt, return to ship, visit Schmidt again.
    After you first visit Schmidt go to the detective, he's in the upper
    left corner of the map from Schmidt's garage.  There is a terrible
    mystery to be solved.  Someone STOLE the winekeeper's alcohol!  His
    own wife has reported the problem and asked the town's child genius
    detective to unravel it.  This is the first of a series of cases you
    can solve throughout the game, but this is the only one you can do
    right now.  The answer is: [The winekeeper (2)] -> [Because he wanted
    to drink (3)] -> [something about his gut (1)].
    ************ STORY PROGRESSION **************
    Everyone's hilarious here as usual.  There's a guy at the docks who
    gives you a secret phrase to use on the fruit seller who's a bitter
    old lady who refuses to sell fruit to anyone for various reasons.  She
    also will only sell fruit that reminds of her of the purchaser and
    says Yuuki reminds of her of a Watermellon and Alfina an Apple.
    There's a Butcher who sells meat but refuses to say which kind; he
    says it's a mix and people shouldn't pay attention to the little
    things.  At the lighthouse by the docks is a sailor who's left behind
    his love for the song of the whale and the smell of the sea.  Alonso
    also knows the song and they share a few knowing phrases which are
    cryptic and cause Miranda to stamp her feet (which might have been the
    only purpose :)
    If you visit the flower shop before Schmidt's, Alfina will talk about
    the flower and Yuuki will respond rather insensitively and stumble for
    an apology.  He's of course concerned about Schmidt and promises to
    visit the flower shop later.  If you come back later things will go
    much better and if you visit a third time (before visiting Schmidt the
    second time) Alfina will say goodbye to her good friend the flower and
    look forward to flowers at Argriff.
    At the bridge of beginnings a couple of 3 years is breaking up, all
    starting over the guy being late for their date.  If you follow the
    conversation through and come back with Alonso, the fallen beau's
    complaint of "Bridge of begginings!--What a farce!" will be met with
    Alonso's wisedom: "one thing's end is another's beginning!"  Well, we
    just don't keep score because Alonso always has the right thing to say
    Inside the item/weapon shop two adventurers each give their valuable
    opinions regarding poison defense.  The bold female suggests EXPLODING
    and the scaredy-cat male tries to convince you of the merits of taking
    some poison curing items "just-in-case".
    Schmidt on the whole is somewhere between Yuuki's description and
    Ull's, which I loved.  He lacks some people skills but when it comes
    to planes and flying, you can see he really does love it deep down and
    sees a bit of himself in the young Yuuki.  He doesn't charge Yuuki
    anything, and we get the impression this is just how he does business.
     He chooses his customers, not vice-versa, and if he likes you, it's
    free!  So, Alonso and Miranda bid Yuuki and Alfina adieu for now, and
    the two set off into the cut scene from the preview movie #2.  You see
    a huge white serpent type thing in the sky, Alfina recognizes her
    brother she hasn't seen in 3 years, and you crash, yet again.
    05.  Argriff
    ************ EVENT PROGRESSION **************
    Visit high priest, read Emelious' diary on 2F, return to bedrooms, go
    to balcony to watch the ceremony.
    You can buy magic and items here (including rez items for the first time).
    ************ STORY PROGRESSION **************
    First off, there's a library here, and reading the books provides some
    insight into the mythos.  Essentially, from the darkness before time
    came Verseworld, where the Holy Beasts and winged people lived
    together in happiness and harmony.  The happiness they shared rose up
    like a ball into the sky above them.  However, one day the ball went
    mad, sucking up everything into it (this we know as the Versesphere).
    In a battle which lasted 7 days and 7 nights, Griff along with 4 other
    Holy Beasts finally managed to seal the Versesphere, but in the
    process of the tragedy and war, the people lost their ability to
    communicate with the Holy Beasts (it also seems they lost their wings
    in leaving the Verseworld, though the chronology of this is a little
    shaky).  One among them, a woman, became the first Commute and learned
    that in order to hold the cursed seal of the Versesphere the Holy
    Beasts needed to spread out across the Verseworld, and appear only
    when the Commute's called them.  It was with this seperation and
    dawning of the Commute that the people began to accept the Holy Beasts
    as gods and Argriff was settled as a Holy land and temple.  Note:  At
    the beginning of the story Yuuki and Alfina mention how different the
    Verseworld of the stories is from the one they visited and at the end
    they remark on how the story doesn't make a lot of sense, but Holy
    verses are written more importantly to stimulate action and feeling
    than understanding of history.
    There are a few other interesting characters here, but the area is
    much more serious in tone.  There's a globe which legend holds was
    carried up the mountain by ancestors, a never-sent tragic love letter
    hidden in the book shelves, a guard who puts his foot in his mouth
    speaking badly of Emelious before Alfina, and a [over-zealous] guard
    who doesn't recognize her because she hasn't been there since she was
    The diary scene shows Emelious and his teacher, (who to me looks like
    Grau, though I'm not 100% certain of this connection).  Emelious
    questions his responsibilities as a Commute and asks why he doesn't
    have wings.  This is an interesting question because we're to believe
    there's a single tribe the Commutes descend from -- the original Verse
    people -- and all other tribes were here in this world all along or
    came later (sort of after Eden sort of thing).  Grau explains to
    Emelious things must be done in life, tradition's followed, religion
    adhered to, such is the nature of fate.  Emelious rejects this and
    vows to change it all one day.  After the scene, the maids upstairs
    confess they always thought Grau to be a pretty shady guy.
    Return to your SEPERATE bedrooms, which the wiley Alfina protests to
    the guard/priests noticable discomfort, and view a scene regarding
    Alfina's childhood and love for her brother.  Afterwards head to watch
    the ceremony.  Here we hear first mention of the strange orb Emelious
    is using (Zone) and evil which has overcome him.  Despite this Griff
    can tell Alfina still loves him and instructs her to keep doing so,
    that in the end her love would be the most important thing.  Emelious
    appears as Alfina Commuting and kills Griff.  Afterwards he turns
    around and declares how: [With this hand, I have killed your god]
    (with the hand of but a man, in meaning).  He further repeats his vow
    to change fate and uses the orb to turn Argriff to glass.  The scene
    switches to Grau with Law Lim.  Grau cackles, seemingly aware of
    something even Emelious doesn't know: the end of the world has begun.
    Finally, Dunkel watches from a distance.  "I'm too late", he murmers
    to himself.
    Proceed through the dungeon to the momentary conclusion to the
    omninous main plot.  [This is the world you chose, Alfina]
    06.  Flying Dragon Valley
    ************ EVENT PROGRESSION **************
    Stop at the Inn to let Alfina rest and wrestle with all that has
    happened.  Exit to meet Ull and head to Landort again.  Return to the
    inn, then go meet Schmidt again.  Take the plane to Flying Dragon
    Valley, and follow the chain of events.
    Once you meet Ull you can do the second detective case, a highly
    serious problem of a little girl's stolen doll.
    After you get free airplane control, you can gamble again at Sabatall
    with new stock including: level 6 fire egg, nice armor for each
    character, warp shoes (i.e. no movement time), and a gambler's sword
    which receives random attack bonuses every turn.
    ************ STORY PROGRESSION **************
    Much to Yuuki's embarassment, he must once again call upon the FLIGHT
    KING SCHMIDT for help as he's wrecked the plane he was given for free.
     Despite Yuuki's concern about the careless impression his news might
    bring his childhood hero, Ull sees no reason for worry.  He suggests
    they take Shiva who finally capitulates to an earnest apology and plea
    from his once-sworn ARCH-ENEMY-IN-THE-SKY Yuuki.  Note: if you return
    to Shiva's location once you have the airplane you can get a
    conversation where Yuuki tries to learn how to talk like Shiva.  Most
    things he says make Shiva angry, but if you choose the last choice
    twice Shiva will respond.  Ull and Yuuki have different
    interpretations of what Shiva says though...neither exactly
    complimentary of each other =p
    Before you leave, the fruit vendor matches Ull's face to a Kiwi, our
    young genius detective seems to have gained a Watson-hopeful, a
    middle-aged man trying to become his assistant, and Ull mistakes the
    lover of our broken-hearted Bridge of Beginning's man for another guy
    on his new bridge.  Furthermore, Yuuki makes an attempt at becoming
    the first Emo-kid in Mendy, pining in the flower shop that the flowers
    are meaningless to look at without Alfina.  As for the lighthouse
    couple, if you followed the story through last time, you would have
    seen Jerry and Nina meet at the docks.  Nina declared she'd always
    wait for him, but he told her not to waste her time he was already
    given to the song of the whale and the breeze of the sea.  Now, Jerry
    is gone and where he once mourned having to leave her, Nina now stands
    waiting for him to return.  As for the young fisherman who tried to
    trick us into upsetting the fruit seller (no difficult task as we
    know), he has become a reknowned teller of fortunes as the day of the
    Argriff incedent he had predicted misfortune.  Talking with him
    reveals he's clearly an imposter content to make vague fortunes which
    a little interpretation can also make true.
    The second detective case is solved: [The detective did it (2)] ->
    [Because there were no cases (2)] -> [So he wore a wig and stole it
    (2)]  At last, Milly, you can sleep well tonight--your doll is
    returned to you!
    After you get back from Landort for the second time, you finally get
    free reign of an airplane.  This is the perfect excuse to visit old
    friends!  Returning to Sabatall reveals a tragedy WITHOUT PAR!  Horror
    of horrors, one of the daughters reveals her father has, overcome with
    greed, become nearly as nasty as Bianca herself once was, and most the
    town has already gambled away the money they got from Alonso (our
    addict friend in less than a day).  Perhaps there is a lesson to be
    learned here, as one of them reflects, was Biance the monster or, was
    it the people's desires and vices which turned her into one?  Even
    Alonso's benevolence could not save the gambling populace from itself.
     Well, there is indeed a lesson to be learned -- you can get cool
    stuff by gambling -- so save in a nearby tent and get some new gear.
    At Anfog, Gladdys' underwear were stolen.  Yuuki suggests the wind
    might have blown them away, but she assures him that they were stolen.
     Furthermore she suspects it's because she has the fanciest underwear
    in the village.  If she could tone down her taste maybe she could live
    beneath the radar, but to be the POP STAR she intends to be, she can't
    live without her fancy panties.  Rotz's brother has moved into the
    garage and seems genuinely impressed that Yuuki actually succeeded.
    Yuuki offers some encouragement, and it seems the sky might not be out
    of the young tike's reach just yet.  The village hot pot smasher who
    wisely told us that it's [not a broken pot, but a mountain of pot
    pieces], tells Ull the similarly zen [i haven't smashed the jar, now I
    have two half-jars].
    (at Flying Dragon Valley)  Way earlier in the story, when Ull and
    Yuuki first met, Yuuki asked to visit and Ull mentioned that it was
    forbidden.  We haven't heard much about it since, and Ull has resolved
    to himself that it is a stupid rule especially considering the world's
    at stake and Alfina is a Commute who needs to see the resident Holy
    Beast.  Unfortunately, Ull does not speak for the entire tribe in this
    regard and they are attacked through his attempts at explaining.  When
    you reach the Holy Beast, he mentions (again in passing only) the
    "Zone" Emelious is using, that Alfina should believe in the flow of
    time, and that Ull should lead them to the next Holy Beast.
    07.  Baccura
    ************ EVENT PROGRESSION **************
    After Flying Dragon Valley events, the third detective case is
    available.  Do it before going to Baccura if you are doing them.
    You can combine eggs here.
    Visit village chief, stay at inn, dungeon.
    ************ STORY PROGRESSION **************
    When you head to Baccura you can't leave until you do the events there
    so do the third detective case first.  The tragedy this time is the
    winekeeper's old lady's cat has dissappeared.  Our middle-aged Watson
    is now a full-fledge assistant and with a little investigation you can
    answer: [It was the Butcher! (3)] --> [In order to make the Winning
    Sausege (1)] --> [basically, he traced around the cat with a knife
    like a cookie cutter to make a cat-shaped sausege (3)].
    While you're in Mendy, there's a funny event where Ull gets the girl
    who refuses to talk to strangers to talk by letting her pet his tail.
    Also, the two kids who were playing husband and wife are now annoying
    the new tenants of a nearby house.  They're just getting settled in
    right now, but it's a new kid and his VERY-HAPPY-TO-BE-MOVING-TO-MENDY
    Back at Baccura, we have only a couple laughs before more seriousness.
     Dinner conversations here reveal Ull will eat almost anything
    (especially if you eat again after Dahna joins), and talking to camels
    reveal Ull's fur is not the greatest for dealing with heat.
    In the center of the village you witness a scene where Dahna's sister
    encourages an old lady to give up her prayers after 2 years of nothing
    happening.  It seems Baccura has been in a state of rapid decline
    since an event which took place there and Dahna's sister urges her to
    wake up before it is too late.  When you visit Dahna all seems well
    until Alfina mentions Griff's advice (how her love would be the key to
    saving everything) and Dahna closes up, epitomizing: "Love only gives
    birth to sadness".  Watch out Yuuki!  Har har.  OH...ahem.
    Anyway, the party returns to the tent and Alfina -- who only recently
    finished blaming herself over the mass destruction of her childhood
    home and the beginning of the end of the world -- suggests it was all
    her fault for bringing up Griff's advice.  Night falls and a song is
    heard outside.  The party steps out and follows it to the water where
    Dahna is signing.  It is the song of burying away the memories you
    force yourself to forget.  Dahna explains how she was once in love and
    for reasons never explained her lover dissappeared.  As she sings
    Dunkel appears, unmasked as Dahna's old love, and urges her to give up
    on Baccura, that soon the world will end.  She asks what he could
    possibly have seen to turn him this way and he replies (without
    answering her question): he wants only for her to live.  After Dunkel
    leaves, Dahna's had a change of heart, and agrees to follow Alfina in
    her quixotic quest in the name of love--but perhaps more deeply and
    similarly, love of those who appear to have turned away from them.
    (long dungeon, then at the Holy Beast) after fighting Kornell and
    Violetta, the evil power begins again, but the Holy Beast manages to
    stop it.  Kornell remarks rhetorically, what is Emelious trying to do,
    destroy us?!?  And Violetta thinks he's an idiot if he thinks somehow
    he's going to finish destroying the entire world with his life in
    The Holy Beast gives Alfina his orb and instructs her to heed the
    advice she's received so far and take the door into the lost world.
    08.  Terrarium
    ************ EVENT PROGRESSION **************
    Finish re-visiting any areas and gearing up before leaving Baccura.
    You will be gone a little while.
    Get book/seal from Dahna's room, leave through web-like gate.  (End of
    Disc 1)  You can buy new magic, skills, and weapons here.  Talk to
    Hect, go outside to statue area, talk to Hect again, talk to her
    butler, stay the night, take the east platform to Surmania.
    ************ STORY PROGRESSION **************
    If you get back on your plane before leaving for Terrarium, and head
    back to Anfog, Gladdys will have a few words to say about your new
    scantily-clad companion, Dahna.  Dahna's snappy rebuttal catches
    Gladdys by surprise to which she says: [I had thought only your chest
    was large, but it carries through to your attitude: extra-large!]
    In Terrarium the party is quickly met with more seriousness and plot
    advancement.  In Verseworld people who die turn to glass so you'll see
    some glass statues as you come in.  One is a mother of a girl who
    won't speak and just mourns watching it, another has an engraver
    admiring it's beauty, and he ignores the party's reminders that the
    statues are dead, speaking of it irreverentaly and sometimes
    Hect is on the terrace playing her violin.  She says the world should
    dissappear from memory, that's the one wish of the people there, but
    Alfina refuses to give into the addictive sadness all around.  This
    does not surprise Hect and she chides: [This is always the way with
    the world-above-people; they carry hope for everyone].  Ull remarks
    she uses hope as a bad word not a good one.
    Outside, Hect announces finally the long Holy Beast war is over...and
    they lost.  Only waiting remains.  Hect reminds them they were
    prepared to accept this, and now is the time to do so.  After the
    people slowly disperse, Hect mentions a mythos story they never taught
    us back in Argriff School.  Zone was a Holy Beast who faught against
    Griff in the war.  In the end he was killed, but not completely, and
    what remains is his curse.  Alfina asks about Emelious and Dahna about
    Dunkel, and Hect is surprised to hear they knew them.  She wouldn't
    say further, but it's clear something sad happened because of it.  The
    butler, who cares dearly for her, echoes this sentiment, admonishing
    the party not to think badly of Hect, for it was their people who
    stole her smile.
    Well, clearly engravers are the morticians of the above world and
    before leaving you can catch the morbid man himself admiring yet
    another statue, marveling how he could find the guy so appealing as
    glass when he couldn't stand him in real life.  An old lady is looking
    for her child but a nearby villager makes clear this is her usual
    behavior giving you a series of messages to relate to her in order to
    pass her through stages of shutting up.  After Surmania we find out
    her daughter has been missing for 40 years and even after Ull screams
    this in her face she still denies it, saying that can't be, she saw
    her daughter but this morning.  Finally there's an old man, his son
    and son's wife with a sad story (their children died in an accident
    while the old man was supposed to be watching them).  The old man is
    dying and think the other two torment him with ceaseless rehab, and
    when Yuuki suggests maybe it's for the best, he growls, suspecting him
    to be their ally.
    09.  Surmania Zero
    ************ EVENT PROGRESSION **************
    Very linear.  Head to Surmania Zero, return, talk to butler, next day
    talk to Hect, take west platform, long dungeon.
    Once you have the airplane again, the final prizes are available for
    gambling which include ninja shoes and the master (level 10 book).
    The master book teaches force attack, but be prepared to gamble for a
    while to get it.  It took be about an hour and a half.
    ************ STORY PROGRESSION **************
    On the way we stop and talk to Faymoot, who lives out there as a
    researcher of Zone's curse and keeper of history.  He explains that in
    the great war, Zone wanted to destroy the balance of things and make
    all living things equal--well, equal in the sense of dead and void.
    Throughout the war he was pursued and he was finally cornered in
    Surmania where we was defeated.  Unfortunately he was not entirely
    defeated, and what was not destroyed became a terrible curse.  The
    curse spread throughout the land and even into the above-world.  In
    order to stop the spread of the curse the Holy Beasts traveled to the
    above world and sealed all (or most) the Versespheres.  When they
    returned they sealed the scar Zone left on Surmania with a shrine as
    memorial to the war.  Then it became known as Surmania Zero.  Faymoot
    asures us it has always been thought impossible to resurrect Zone, but
    with Griff's death and other occurences, even his own faith is
    When you get to the shrine, Hect shows up and explains what happened
    in a flashback.  She led Emelious and Dunkel here and a voice, we
    assume Zone, charmed/possessed Emelious causing him to take Zone's
    Talon.  As soon as he did, he was filled with dark power and
    transformed the talon into a huge sword and smashed the altar.  Dunkel
    protested: This isn't what we wanted to here!  Emelious only cackled,
    Don't you see what I've done here?  With this power, we can return
    light to the world.  After the flashback, Hect tells Alfina there's no
    way to get her brother back the way it is.  Alfina gets misty with
    angst.  The last Holy Beast had told her to come to this world to find
    the truth--this couldn't possibly be it!  ...could it?
    Return to Terrarium where, though the party feels defeated, the butler
    offers encouragement.  Hect had sworn never again to go to Surmania
    Zero, so this must mean something.  Indeed it does, after a night of
    vigil at the shrine, Hect has had a change of heart.  She puts away
    the violin, saying, all this time the Verse people hadn't been sealing
    Zone, they had been sealing their own hearts.  She tells the party to
    seek out the last Holy Beast (notice how in the center only one of the
    statues still had light around it and also how Zone's was broken).
    Don't be afraid to check up on the villagers on your way out.  The
    engraver accidentally broke his mom's glass statue and questions why
    he tragically seeks perfection in the dead (there were a couple more
    dialogues leading up to this including a funny one where he confesses
    his feelings to one he never had the guts to talk while she was
    alive).  Also the girl who wouldn't speak, wishes you luck and her
    father sighs:  after 2 years and he's been with her the whole time,
    the first time she speaks again is to you--why, O injust life, why?
    (after long, long dungeon)  You return to Baccura to find Dahna's
    sister, Ruiri, has made some changes.  Bianca's been here, the tribe
    chief's tent (Dahna's old tent) is redecorated, there's a new
    there's now a crepe vendor.  If you stop by the crepe vendor before
    visiting Ruiri one of the village holy men is preventing people from
    buying them with judging gazes, claiming they are a violation of
    sanctity.  The vendor admits she herself is considering giving up.
    After talking with Ruiri return and find the man in tears as he
    finally tried one, and cried joyously throughout eating it.  The
    vendor commends him for protecting the village by keeping them away
    until he tried one himself, but Yuuki suggests he was merely
    succumbing to his own invented temptation throughout.
    Ruiri gives you the location of the next Holy Beast, in a forest to
    the south, and invites you to stay for dinner but Ull jumps in and
    refuses.  After many meals of overly healthly tasteless peas in
    Terrarium, he's not eating anything but Kebaabs at the inn for a good
    A couple other notes here before free airplane control again.  Bianca
    left putting the masked CREEPY guy from Sabatall in charge.  Everyone
    in the village loved her though no one really ever saw her and assume
    she's the beautiful woman on the sign and as charismatic and great as
    the rumours (which she herself probably spread) say.  Also, it seems
    Dahna and her sister fought a lot growing up and her sister even moved
    out to avoid further conflict.  When asked if her sister is a Commute
    as well, Dahna scoffs saying she only hears nearby noises--if Ruiri's
    a Commute, Dahna might as well be a HOLY BEAST!
    10. Vedgas
    ************ EVENT PROGRESSION **************
    A new detective case is available in Mendy City.  There are new prizes
    at the casino including the only Master Book in the game which teaches
    Force Attack skill.  Also, ninja shoes are highly recommend for Yuuki
    and Ull though you will find 1 pair in a treasure chest soon.
    Proceed through forest, then through ruins.
    ************ STORY PROGRESSION **************
    Someone has stolen the final drawing from the picture show!  Our first
    suspect might as well be the new kid who's already hurt the feelings
    of the two kids trying to befriend him with his barbaric island
    nose-pushing custom.  However, upon further investigation, it appears
    he's not mean spirited and just unaware of the Mendy City handshake
    which is considered more appropriate.  The culprit in fact turns out
    to be the witness, the rather normal guy who's always at the picture
    show.  [The normal guy (1)] --> [Because he likes the stories and
    didn't want them to end (2)] --> [So he lied (4)]
    Other new developments include more whining from the bridge of
    beginnings guy as his old girlfriend is now talking with a new guy,
    talks of building an airport by the winekeeper, his old lady, and an
    old man near there, and the quack who was tries to sell the GREATEST
    KITCHEN KNIFE CALORIE X which could kill anything in one slice is now
    selling a water purifier.  When Dahna professes the water in Baccura
    is very safe to drink, he assures us all that the common knowledge
    that our water is safe to drink is a lie of scripture.
    If you visit Schmidt, he'll try to buy one of Shiva's wings for
    research which sets Ull off quite nicely.  The prophet who used to be
    a fishmonger can now, the shrimp-selling boy as his witness, CALL DOWN
    THE WRATH OF HEAVEN as well.  At this rate of power increase he could
    easily be the uber secret boss of the game before too long.  And
    there's more to the Bianca story to be had here too, as the signmaker
    is Mendy was the one who made her sign for Baccura.  He and his wife
    both refer to her as looking like a frog, and mention how she kept
    insisting on being called MISS B. and wanted a picture which conveyed
    the beauty of Venus.  Heh.
    Then briefly, in Anfog Rotz has returned but left again when he saw
    Yuuki was not back.  The villagers talk a little about how after
    Rotz's parents died he lived in various peoples' houses until finally,
    5 years ago, the whole village got together to make him his house and
    garage.  At Sabatall, another rumour of old acquaintances, Alonso and
    Miranda visited after an encounter with a black whirlpool.  The bunny
    at the newly renamed CASINO ZA MONEY (the owner has assumed the
    nickname THE MONEY) laments he did not visit her and suspects Miranda
    had something to do with it.
    Returning to the main plot, Saiba instructs Alfina that although she
    is a Commute, she's first a person.  And just as a Commute connects
    the Holy Beasts with the people of the above world, so also she
    maintains an even more powerful bond between all people.  You run
    outside to see Dunkel holding Emelious at sword point.  Saiba appears
    to say, "Killing a person won't open their eyes".
    11. Melk
    ************ EVENT PROGRESSION **************
    Fly the airplane to the castle in the sky.  Dungeon.
    Note:  There's a treasure chest on the outside here which finally
    gives high attack cards for Dahna, instead of high magic.  If you've
    taken the time to get Force Attack, take a moment to respec Dahna.
    You'll want a 3 body 3 waza book, senshi no kokoroe, force attack, and
    then evade and counter if you have room.  Now you have a multiple
    thousand point (mine was like 5 hits at 350 when I first got set up)
    damage CRITICAL attack which never misses.  When you combine this with
    the fact that Yuuki and Ull are running around beating stuff
    constantly with shura no tamashi, you can basically trigger air combos
    whenever you want: just look for whichever monster's getting attack
    when it's Dahna's turn and crit it.
    ************ STORY PROGRESSION **************
    A short jaunt to Baccura on your way to Melk extracts another
    confession from the guard at Ruiri's tent.  I don't think I mentioned
    it before, but after first returning to Baccura the guard,
    dramatically, took all the blame for everything that happened while
    Dahna was away.  Everything Ruiri did he blamed on himself, though
    Dahna saw through it all knowing her sister.  Now, the guard talks
    about how he helped Bianca escape by attacking her pursuers (unaware
    they were such, suspecting they were intruders instead).  If only he
    hadn't delayed them, Biance would be caught.  Dahna says he was only
    doing his job as a guard and not to be so hard on himself, but it's a
    funny conversation.
    When you reach Melk, he seems relieved you made it before it was too
    late.  He takes Saiba's advice a step further saying Alfina's
    responsibility as a Commute is now over.  Enigmatically he adds, the
    Holy Beasts have been waiting for the time when the above world people
    would no longer need them.
    The scene switches to the Surmania Emelious summoned at Vedgas, where
    Zone pierces Emelious with his roots sending him images of his dream
    world made of glass and Emelious murmers reverently about the perfect
    future.  We know where we must go!  Fly up up up into the sky...
    (at Surmania) Throughout the dungeon are scenes you should probably
    watch before reading.  Emelious and Dunkel's quarrels culminate and
    Dunkel pierces himself with a sliver of Zone's talon.  Sweet fights
    and then Emelious: "Dunkel, you were unable to become a god".  Dahna
    arrives for Dunkel's last words.  He laments dirtying his hands with
    evil as she holds him.
    Back at Zone, Emelious grows angry and impatient that he won't
    resurrect, something's incomplete.  Violetta steps up to help and Zone
    shows her just how crucial and valuable she is for his purposes.  Then
    comes a scene which is easy to understand and I won't spoil...
    12. Rafride
    ************ EVENT PROGRESSION **************
    Head to the ad hoc workshop, talk with Rotz, follow the music, events.
     Take north path to the plane.  Stay the night, talk to Schmidt.
    Note: if you return to the spot with the plane later you can get the
    Expert Book (the other level 10 book) teaches Wide Attack which allows
    you to critical attack multiple enemies at the same time.  The skill
    costs a lot to equip and I don't think it's worth giving up the other
    skills but it can be a nice combo with Force Attack (though that would
    cost 10 skill points to do).
    ************ STORY PROGRESSION **************
    Ok, another town with all the great personages that go along with it.
    It almost feels like the eye of the storm, because in the midst of our
    over-arching drama Rafride is a return to quirky conversations.  There
    are four or five times you can talk to everyone here in a short period
    of plot and a few stories develop.
    First we have our classic tragey of the pilot who took out a 15 year
    loan to buy his airplane and was out for his first flight when the
    disaster struck.  His plane fell and is destroyed and he's ready to
    give up on the world.  There's a village girl nearby who's worried
    about him and brings him tea and food (and later Yuuki suggests having
    him give her a piggyback ride).  When you talk to him with Hect, he
    asks her (as an angel) to take him to the afterworld, he's nothing
    left in the world.  Hect asks if he's serious and says she will and
    Yuuki has to jump in and explain the pilot's just confused.  As the
    story concludes, the pilot begins to feel better though through the
    course of caring for him, the girl has come to call him Pochi and
    treat him like a dog (in an overly caring way that is).  ^__^
    Waiting inside the house near this crestfallen pilot is the GREATEST
    LOVE STORY EVER TOLD.  When you first visit there you learn the girl
    was to be married and her fiance was flying here before the disaster.
    Later when you come back he's there, and is proud to tell the tale.
    He goes on and on in a very theatrical way: LADIES AND GENTLEMAN, even
    though I fell from the sky I have arrived as promised, and for what
    reason, what strength could possess me to carry on against all
    adversity.  LOVE, for there is no reason greater and no lesser reason
    would have been enough.  The father is beyond bewildered.  He just
    sort of stares at Zack (who proclaimed himself Love Sniper to Yuuki in
    confidence) and tells Yuuki that he'd never let his daughter marry a
    guy like this, so interested in his own manner of describing events
    that there's no truth left in them.  Zack turns to Yuuki for help,
    introducing him as a Bellerephon who flew in on Pegasus herself and
    the father grows more confused: "So, is this my daugheter's suitor?"
    "No no no", insists Zack, "that's just a way of introducing friends".
    The daughter confides that Zack isn't usually this way, she doesn't
    know what's overcome him, but if he doesn't change his manner soon
    she'll never be able to marry him.  Dahna wisely perceives it as a
    nervous habit.  If you return later you learn from the mother, as if
    to add insult to injury, that the village's tradition regarding
    marriage proposal was an entire night of silence, stares locked,
    between the groom and the father.  The next day the father would end
    the vigil, saying but a couple permitting words.  Oh Zack's really
    messed it up this time...
    But when we return again he's finally begun to speak from his heart
    and the father, overcoming his own hardness in tradition, agrees to
    let them marry when the sky clears -- from Zone that is -- a win/win
    for him, either he keeps his daughter or the world returns to normal.
    The third interesting side story here is at the other residence, where
    a hunter who lost his leg to a wolf goes on a Captain Ahab-style rant.
     He drinks a bit and is always raving about the wolf and how he can't
    do anything now because of his leg (though really it's his obsession
    that holds him back not his leg, eh?)  He talks a bit about the wolves
    human-like behavior, how he came into town and taunted him outside his
    window, only to run away when the villagers tried to kill it, and
    finally resolves to go out and kill it-- one-legged or not.
    Finally, back to the main story.  Hect tells the party that the symbol
    on Alfina and Emelious' hand is all that remains keeping Zone from
    resurrecting and Alfina is fighting (psychologically) to prevent this
    from happening.  While she fights it's not too late (and quite
    frankly, playing as many games we do, we know that means it's not too
    late until we arrive =p)
    Finding the necklace knocks some sense into Schmidt and gathering
    together the pieces of the story you learn that Schmidt was in love
    with a girl named Anne who died one night.  That night there was a
    terrible storm so he didn't fly to her and he blames himself for not
    being there with her (though the old man in the village says there's
    nothing he could have done anyway).  Regardless, as a result Schmidt
    stopped flying and comes to Rafride once a year to visit her grave
    (thus explaining why he's here if he doesn't fly, which is how all the
    other pilots got here...for some reason this detail was really
    bothering so I was happy to finally get an explanation).
    (after Zone shell)  When you get back, the father allows the marriage
    true to his word, but asks Yuuki what this pilot Zack could possibly
    do for a living.  Zack himself confides in Yuuki that he's a new
    person, and somewhere he's lost his old Love Sniper self, he plans to
    settle down in Rafride.  Yuuki can't believe it, won't he miss the
    sky, but Zack says a vacation here and there is enough.  So Yuuki
    answers the father saying that obviously a pilot is useful for tons of
    odd jobs (uh huh Yuuki keep telling yourself that) and so the father
    agress to teach Zack the ways of hunting.  Zack takes a frightened
    gulp at the news: "Hunting is good but...your teaching methods?" /
    "WHAT ABOUT MY TEACHING METHODS?" / "Uh...nothing.  (This isn't going
    to be fun)"  Well, let's hope if all goes well and Yuuki rescues
    Alfina she doesn't indenture him to some strict master at the cost of
    his much-loved sky.  Pfft...love.
    The one-legged hunter is still not back and his wife is worried, Yuuki
    offers to look but she declines, saying if he's going to make it back
    he's going to do it on his own.
    As for Schmidt, people from Rafride are looking for him but still
    haven't found where he crashed.  If you return to workshop, one of the
    people there will tell you that Schmidt has wanted to die a martyr
    ever since the thing with Anne, and although the engineer knew this
    and both he and Schmidt knew the plane would probably have an accident
    (after all calcualtions were made) he let Schmidt go.
    13. Surmania
    ************ EVENT PROGRESSION **************
    This is the last dungeon.  There's no point-of-no-return, and there
    are two times when you can leave where events in the world have
    changed: the first time Ull mentions the possibility of returning, and
    the second time Hect mentions it.
    The final detective case is available after Ull's mention.
    It's a dungeon with cut scenes, so push on until the end.
    ************ STORY PROGRESSION **************
    The last detective case concerns the authenticity of the
    once-fishmonger prophet.  An unknown client has hired Otto to
    investigate.  AFter talking to some people you learn, [the shrimp
    seller (2)] --> [amused by the fishmonger's merry demeanor (3)] -->
    [made his prophecies true (4)].  We then learn that the mystery client
    was the fishmonger himself who was wondering how such a thing could be
    happening to him.  He knew he wasn't a prophet, but after a few times,
    he began to believe it himself.  In the end, because people would no
    longer believe he wasn't, he decides to continue on and play the part.
    The grandma nearby Otto finally got a letter from her son, who in a
    sea accident dissappeared to a place where he couldn't communicate
    until now.  The letter was brought by plane and Yuuki sees this as a
    sign to laud his noble dream: "See, the sky ties together our
    important loved ones".  (I've heard rumours Kodak is looking to hire
    Yuuki for some new slogans).
    The winekeeper resolves to quit drinking, and the tourist ending up
    buying all the cheap door-to-door trinkets the village quack kept
    trying to sell you.  In Anfog, Gladdys has dissappeared and no one can
    find her; in Sabatall, an old lady found a diary of disaster which
    befell a ship written by a sailor named Jerry -- poor Nina :( -- and
    in Baccura, the kid by the billboard has resolved to marry Bianca when
    he grows up.
    The most amusing anectodote at this point is if you go to the pot guy
    in Anfog, he will reveal that when he was but a young man he
    dissappeared to Verseworld and when he was there he made a promise to
    marry one of the girls when she grew up.  He claims this was Hect and
    she doesn't deny it but she doesn't precisely remember it either.
    She's clearly uncomfortable by the conversation and Yuuki steps in
    with quite the diatribe:  "Old man!  I thought you were POTS FOR LIFE.
     Are you betraying this dream, nay CALLING?"  The old man finally
    concedes and returns to his pots.
    (after Hect mentions you can leave) This is last time, so get all the
    skills, magic, rare drops out of the way now.
    At Anfog, it turns out Gladdys got lost in the forest and fell into a
    Versesphere.  She brought a bird back with her, that she swears was
    made of diamond (though we know it was glass) and when she got back it
    turned into a real bird.  This whole thing brings up tons of
    perplexing issues, but the only ones our party thinks to bring up end
    in trite sentimentality and a burning to desire to trade Alfina back
    for Hect ^^;
    If you stop by Yuuki's room, Ull (who Yuuki's shot down now 10 or so
    times on seeing his bedroom) challenges: if Alfina asks can she see
    it?  This of course is because even the idiot Ull realizes that Alfina
    has Yuuki's heart leash-and-collared despite all our screaming at the
    TV for Yuuki to get out while he can.  Yuuki dodges the question
    saying it's all been built up too much, there's nothing worth seeing
    anyway.  Alfina saves him by not asking because we all know if she did
    he'd cave like the ninny boy he is.
    POTS-4-LIFE-YO dude has finally made the absolute ultimate pot and you
    should stop by to check it out.  Yuuki's untrained eye deceives him
    into believing it's the same as any other pot the man has made, but he
    assures him it's not.  It's the greatest, the most ultimate,
    the...wait...am I dreaming?  This could only be a dream.  What's
    this...my body is taking over...SMASH!  And he destroys it.  If you
    keep talking he asks Yuuki what the purpose of pots are, and I chose
    the *to crumble* or *to be destroyed* option, number 3 I think.  The
    he says, correct, I not only make pots but I unmake them and the most
    beautiful pot has the most beautiful destruction.
    At Rafrido, Pochi is trying to figure out how to leave without hurting
    the kind girl's feelings.  Yuuki suggests he, like the FLIGHT KING
    SCHMIDT, just look seriously, say nothing, and fly off (!! IF ONLY
    YUUKI WOULD TAKE HIS OWN ADVICE !!).  Pochi admits this is the coolest
    thing to do, but he wonders if the girl would understand that and
    would feel bad doing it.
    As for the one-legged hunter, he's returned.  He wounded the wolf with
    an arrow and chased it to a cliff where the wolf looked at him,
    tauntingly, and leapt off this edge.  Was this his final laugh? asks
    the hunter.  So that he couldn't kill him himself.  What sort of
    hunter loses his prey to mother nature?  If you talk to his son, you
    learn he found his one-legged father lying, face burried crying in the
    snow.  The wolf had become his nemesis to such a degree that when he
    was gone it was like half of the hunter died as well.
    At Baccura, the camel-guy finally earned enough to buy his guitar.  (I
    don't know if I mentioned this story before, but after the Supermarket
    came he really wanted a guitar and Yuuki confided how hard he'd worked
    to buy his first unit and encouraged him not to give up).
    Furthermore, at our crepe stand, the newly converted to the gospel
    according to Crepe man is trying to marry off his son to the girl
    there.  Finally, our masked man reveals that while the changes in
    Baccura were started by Bianca for ill intentions, the people were
    taken in by the dream -- not simply the glamour -- and that the dream
    didn't require more than their belief to survive.  He wants to make
    that dream come true and if they ever found out about Bianca's true
    nature they would be crushed, so he asks the party to quit insisting
    how evil she was to everyone.  Yuuki protests, but Alfina jumps in and
    agrees.  Hmm...
    Lastly Mendy City, where a final visit to the flower shop (if you did
    the earlier ones) will get a nice little compliment from Alfina to
    Yuuki.  There's another Shiva-speak scene where Alfina asks him if he
    likes tea, and then a little scene with Nina.  Nina's still by the
    prophet waiting for his prophecy of Jerry's return -- who we know
    probably didn't survive the ship accident -- and she goes on about
    waiting for the prophet's words...or even, any words.  At which point
    Ull jumps in: Well if you just want words, I can something.  Nina
    concedes.  Ull, as if telling a formal joke: "The first time I came to
    Mendy City, I mistook the water fountain for a public bath and so I
    stripped down stark naked and..."  Nina considers him, continue, she
    decides.  "Eh...erm...sorry, can't think of a punch line".  Poor Nina.
    Okay, enough fooling around with the fate of the free world resting on
    your shoulders.  Back at Zone prepare for a sweet boss fight and
    battle song, and then the end.  The ending's easy to understand
    whether it makes complete sense or not.  There's little spoken, when
    you see Emelious Yuuki reassures Alfina that her brother is happy
    considering he always wanted the quiet world of nothing.  Does her
    brother then become Griff, or does he shatter and then we see Griff?
    I think it's probably the first but any speculation is just opinion
    and in some ways we must question whether it matters at all.
    The credits play with various pictures of what happens afterwards and
    then there's a short scene where we see who the TRUE VICTOR of this
    whole story was, the sly, conniving, wiley ALFINA!
    (The End)

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