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    FAQ/Walkthrough by BNii

    Version: 1.03 | Updated: 08/23/05 | Search Guide | Bookmark Guide

    Colosseum: Road to Freedom FAQ/Walkthrough
    Version 1.03
    August 23, 2005
    By Brian Nii (bnii at hawaii dot edu)
    Table of Contents
    1.  Version History
    2.  Birth of a Gladiator
    3.  Daily Training
    4.  Basic Combat
    5.  Atilius Arena
    6.  The Colosseum
    7.  Weapons and Armor
    8.  Events
    9.  Frequently Asked Questions
    10. Acknowledgements
    | 1. Version History |
    Version 1.03 (August 23, 2005)  Updated the active skill information in daily 
    training. Updated named gladiator information in the colosseum and events 
    section. Updated the weapon and armor lists.
    Version 1.02 (August 19, 2005)  Added more detailed information on the 
    individual active skills in the daily training section. Added information on 
    the second secret ending in the events section. Large update to the slave list 
    in the events section. More questions added to the FAQ section.
    Version 1.01 (August 18, 2005)  Various minor updates. Updated the slave 
    information in the events section.
    Version 1.0 (August 15, 2005)  First completed version of FAQ.
    Version 0.2 (August 13, 2005)  Reformatted the FAQ since it came out totally 
    messed up for some reason when I submitted it. Completed the weapons and armor 
    Version 0.1 (August 12, 2005) - First version of FAQ.
    | 2. Birth of a Gladiator |
    What we do in life echoes in eternity.
                           - Maximus, Gladiator
    From the start of the game Magerius (the showman who buys you later on) 
    appears and asks you several questions about your past. First he asks you where 
    you came from. You'll have the following to choose from:
    Britannia (Type B)
    Hispania (Type A)
    Numidia (Type C)
    Rome *
    Greece *
    * Appears after you clear the game once.
    The land you choose affects the appearance of your gladiator. If you're going 
    for a specific look choose Hispania for Type A, Britannia for Type B, and 
    Numidia for Type C. Selecting nowhere chooses a land of origin randomly. Next 
    you'll be asked what your previous occupation was.
    Soldier *
    Nobleman *
    Gladiator *
    * Appears after you clear the game once.
    Your choice of occupation seems to affect the initial ability scores of your 
    gladiator. Selecting nothing will randomly select an occupation. Magerius will 
    then ask about which path you believe in.
    Path of Destiny
    Path of Survival
    The Unknown Path
    I'm not entirely sure how which path you select affects the game, but if you 
    select the Path of Destiny Magerius will comment that you have faith in the 
    gods. If you choose the Path of Survival he'll say that you must like 
    challenging yourself. The unknown path randomly selects between the two. Next 
    you will be asked which of the Roman gods you believe in.
    Hercules (strength)
    Amore (love)
    Victoria (victory)
    Virtus (valor)
    Mars (war)
    Jupiter (a.k.a. Zeus  the god of gods) *
    Non Believer
    * Appears after you clear the game once.
    Certain weapons and armor in the game are "favored" by certain gods. Finally 
    Magerius will ask for your name. When you're done entering your name the game 
    will begin. 
    After several scenes in which you're brought to the slave market, you'll begin 
    your first fight in a small arena. Use the L1 button to pick up the wooden 
    sword on the ground in front of you. Attack the opponent with the Triangle, 
    Square, X, and O buttons. When he's defeated press L1 + O to drop the weapon, 
    then exit the arena via the gate. A few scenes later you'll enter the arena 
    again. Pick up the sword as you did before and defeat your opponent. A second 
    opponent appears after the first. If you're feeling sneaky you can pick up the 
    sword the first opponent dropped in your other hand (press L1 and Square) for 
    some two sword fighting action. With two swords in hand you can perform 
    multiple attacks by repeatedly pressing the O button. Defeating the second 
    opponent brings out a third. Defeat him in the same manner as the other two and 
    a fourth (and final) opponent appears. Dispatch him, drop your weapon (or 
    weapons) by pressing L1 + O (L1 + Square for the left hand), and exit the 
    arena. A short time later you'll fight one last bout against none other than 
    your cell buddy Memnon. This time you'll be fighting with real weapons. 
    Memnon's a bit tougher than the previous slaves you've fought against. Once 
    trick to use is the dodge (tap R1 before an attack hits you). Other than that 
    keep hitting him with the sword until he keels over. If a skill tablet drops 
    from his corpse, be sure to pick it up after the match by standing next to it 
    and pressing L1. Drop your weapon and exit the arena.
    Magerius buys you for a whopping one million, um, whatever currency the Romans 
    happen to be using at this time (referred to in the game as "s"). Your goal is 
    to pay all of that off in 50 days. When you reach Magerius's training camp 
    you'll have a chance to go through a brief tutorial. After that you'll fight a 
    mock battle against Gnaeus, one of the trainers. Pick up the wooden sword and 
    beat him silly with it. Afterwards Celadus, another trainer, takes you to the 
    dining area and explains that after every training session you should come here 
    to eat. Once the tour ends you'll wake up the next day in your room ready to 
    start your destiny as a gladiator.
    | 3. Daily Training |
    So Spaniard, we shall go to Rome together and have bloody adventures. And the 
    great whore will suckle us until we are fat and happy and can suckle no more. 
    And then, when enough men have died, perhaps you will have your freedom.
                                                          - Proximo, Gladiator
    As mentioned previously, your goal is to pay off Magerius one million S in 50 
    days so you can become a free man. The only way to do that is to win battles in 
    the arena and colosseum. The only way to do that is to train and get stronger. 
    The first thing you should do is access the start menu (with the start button 
    obviously). Personally I like to turn the vibration off (unless you like to, 
    um, vibrate) and set the camera to "far". You can check out your status and 
    equipment as well. Since you don't have any equipment at the moment take a look 
    at your status for now. 
    [Status Screen]
    The following is a brief explanation of the status screen:
    Name: The name you chose for your gladiator at the beginning.
    Rank: Your gladiator's current rank. You begin at Low Rank and work your way 
    upwards to Middle Rank, High Rank, and finally Highest Rank. Rank descriptions 
    are as follows:
    Low Rank (Apprentice)  You start with this rank. You have little clothing and 
    are barefoot. You share a room in the basement with several other gladiators. 
    You can only enter bronze level battles, and cannot participate in duels or 
    mock battles. You can equip up to 3 passive skills (see below).
    Middle Rank (Journeyman)  Achieved at 15 Palma (see below). You get a shoulder 
    guard and some sandals. You get a private room on the first floor with an item 
    box. You can enter silver level battles and certain mock battles and duels, but 
    no duels with named gladiators. You can equip up to seven passive skills.
    High Rank (Veteran)  Achieved at 50 Palma. You get arm guards, chest straps, 
    and a belt. You have a private luxury room on the second floor with a bed and 
    item box. You can enter gold level battles and participate in all mock battles. 
    Duels with some named gladiators are possible at this point. You can equip up 
    to 11 passive skills.
    Highest Rank (Master)  Achieved at 4 Corona (see below). No appearance change 
    from High Rank. You have a large private luxury room on the second floor with a 
    larger bed and item box. You can participate in any battle at the arena or 
    colosseum. You can equip up to 15 passive skills.
    Class: You begin as a Slave. When you pay off your debt to Magerius this 
    changes to Free Man. Once you are a Free Man you can purchase slaves at the 
    slave market via Magerius's room.
    Money: This is the money that you have on hand. You cannot use this to pay off 
    Magerius. You can however use this to purchase weapons and armor, get yourself 
    healed by the healer, or purchase slaves late in the game.
    Corona: You earn one Corona for each named gladiator you defeat at the 
    colosseum. Since there are seven in all, you can earn a maximum of seven 
    Palma: You earn one Palma for every battle you win at either the arena or 
    colosseum. You can earn a maximum of 99 Palma, although for ranking purposes 
    you only need to earn 50.
    STR (Strength): This stat determines your offensive power, as well as how heavy 
    a weapon you can carry into battle without being too encumbered.
    DEX (Dexterity): This stat determines how likely you are to drop a weapon or 
    lose a piece of armor in combat. The higher dexterity you have, the less likely 
    you are to drop something when hit.
    AGI (Agility): This stat determines how quickly you can move and attack.
    VIT (Vitality): This stat determines how much damage you take from opponent's 
    attacks on your body. Works in conjunction with the body levels.
    STA (Stamina): This stat determines your stamina level. The higher the stamina 
    level, the more you can run and attack in battle.
    Note: Max value for STR, DEX, AGI, VIT, and STA are 255.
    CAP (Capacity): This is the maximum weight value of weapons and armor you can 
    equip on yourself.
    The next four icons indicate the toughness of your gladiator's body parts. The 
    higher the level, the less damage that body part receives when struck in 
    Neck (head icon): Level of resistance to attacks to the head.
    Body (head icon): Level of resistance to attacks to the body.
    Arms (head icon): Level of resistance to attacks to the arms.
    Legs (head icon): Level of resistance to attacks to the legs.
    Note: Max value for body levels is 10.
    These icons represent the level of proficiency with certain combat styles. Each 
    time you attack while using a style you gain experience in that style. The 
    higher the level, the more damage you can do using that style.
    Sword Style (sword and circular shield icon): Current level of sword style.
    Shield Style (sword and square shield icon): Current level of shield style.
    Two Hand Style (two sword icon): Current level of two hand style.
    Striker Style (fist icon): Current level of striker style.
    Note: Max value for style levels is 40.
    Now that you're familiar with the status screen it's time to look at the skill 
    wall nearby. Here you can set your skill tablets, check your status, and check 
    the calendar. First we'll take a look at the skills.
    There are two types of skills in the game: active and passive. Active skills 
    are special skills you can use in combat. Passive skills are bonuses, which are 
    added to your abilities. In order to use skills they need to be set into the 
    wall. The maximum number of active skills you can set is four, and they are 
    mapped to the Square, Triangle, X, and O buttons on the controller. To use them 
    in battle you need to hold down the L2 button and press the corresponding 
    button for the skill. In addition you also need to be using the same fighting 
    style for the particular active skill. Active skills also require stamina in 
    order to use. The amount of passive skills you can set depends on your current 
    rank (3, 7, 11, and 15 for Low, Middle, High, and Highest Rank respectively). 
    Passive skills provide a bonus to certain abilities (for example a STR+1 
    increases strength by 1, indicated by a red +1 on the status screen), or they 
    can increase a body level (for example a HEAD+1 increases the head level by 1, 
    indicated by a red +1). Bonuses are cumulative, so a STR+1 and STR+2 set in the 
    skill wall will increase strength by 3. Occasionally in battle an opponent may 
    drop a skill tablet, or you may on rare occasions find them outside of battle.
    Each active skill is used for a particular style, and has a prerequisite style 
    level to use it. A skill also has a power level, which can be increased (unless 
    the skill description says the skill is at maximum level). Every time you gain 
    a level in a style, you earn a skill increase tablet for that style (check the 
    fifth column when setting an active skill for the skill increase tablets). This 
    tablet can be used to increase a skill level for one skill. Each time an active 
    skill goes up in level, usually the attack power increases, the stamina cost 
    may increase or decrease, and the required level to use the skill may go up. 
    Occasionally you may receive special tablets as a reward in your room that can 
    raise any type of skill one level, but these are very rare.
    As mentioned previously, skill tablets are usually obtained by defeating 
    opponents in battle. They have a very distinct shape and make a distinct sound 
    when they hit the ground. You can pick one up by pressing the L1 button while 
    near the tablet, even if your hands are full. If you're in the middle of battle 
    however, doing so can make you very vulnerable, as you'll be wide open to 
    attack for several seconds. As a general rule of thumb, the higher the level 
    match, the better skill tablets opponents drop. Named gladiators usually drop 
    active skills, and if you pick up an active skill you already have you'll 
    receive a different skill in that same category. Sometimes spectators outside 
    the arena will toss a skill tablet at you, but this happens randomly and is 
    extremely rare. You may also find a skill tablet by kicking a jar (R1+X) in an 
    infirmary, but again this is random and extremely rare.
    [Active Skills]
    Bash               Hilt Thrust      Body Blow         Uppercut
    Evade Thrust       Splitter         Power Slash       Disarm Slash
    Glorious Glint     Daisy Cutter     Wild Splash       Doppler Sence
    One sword skills are a mixed bag in terms of utility. Bash, Hilt Thrust, Body 
    Blow, and Uppercut are pretty average in terms of power (although it is fun to 
    watch people fly around using Uppercut). Evade Thrust can be useful as a 
    counterattack as it hits quite low, and Splitter can be used to quickly 
    introduce yourself to an oncoming enemy. Power Slash automatically makes you 
    drop your shield since it requires two hands to use, which sort of nullifies 
    the purpose of having a shield in the first place. Avoid using this one at all 
    costs. Disarm Slash sounds cool, but it has such a long wind up time that it's 
    impractical to use in the arena. Glorious Glint is a spinning slash that is a 
    great follow up to an attack. Daisy Cutter has a large attack radius, but it's 
    so slow that you can easily get hit out of it. Wild Splash fires off three 
    quick attacks in a row. Doppler Sence combines a powerful overhead hit with a 
    shoulder tackle, and is a personal favorite of mine since it combos so well 
    with other attacks.
    Charge             Shield Ram       Shield Bash       Double Stinger
    Turn               Ground Pound     Piercing Thrust   Cyclone
    Edge               Duel Spirits     Rumble Roll       Hidden Clow
    Shield skills tend to be either linear charge attacks or short-range radius 
    attacks. Charge, Shield Ram, Double Stinger, and Piercing Thrust tend to fall 
    into the first category. Shield Bash, Cyclone, and Edge fall into the latter. 
    There are a few attacks that don't fall into either category. Turn is strange 
    as it actually restores stamina rather that depletes it. The downside is that 
    you're pretty much a sitting duck while you're using it. Ground Pound actually 
    sends any nearby weapons/armor in the vicinity flying into the air, which can 
    be useful for keeping enemies distracted by the bouncing objects. Edge is a 
    close range shield swing, while Rumble Roll is similar but has a longer range 
    since you swing with the shield in a horizontal position. Duel Spirits is a 
    much stronger version of Charge/Shield Ram. Hidden Clow is somewhat of a 
    strange move. It's a powerful vertical swing that results in you facing the 
    opposite direction afterwards. Cyclone is worth mentioning as it consumes a 
    monstrous amount of stamina, especially at higher levels (over 1000+). While it 
    has a long windup time, it's pretty much guaranteed to send an enemy flying if 
    it hits, often sheering off a piece of armor in the process.
    Wild Dance         Sting            Twin Spikes       Scissor Lifter
    Back Thrust        Sweep Slash      Fury              Stunning Blow
    Double Axe         Double Slice     Tornado           Dolphin
    Two hand skills tend to be all about offense. Sting and Sweep Slash are 
    fantastic against prone opponents, while Wild Dance, Fury, Double Axe, and 
    Double Slice can do large amounts of damage, especially with the heavier 
    weapons. Twin Spikes and Scissor Lifter can be a bit hard to hit with since 
    they have a narrow target range. Back Thrust automatically turns you around in 
    the opposite direction, so it can be useful if you need to fend off an incoming 
    attack from the rear. Tornado has to be the most spectacular looking attack 
    here, but it's more for entertainment value rather than being practical for 
    White Fang         Sway             Double Kick       Iron Knuckle
    Right Pistons      Left Pistons     Shoulder Tackle   Flying Knee
    Lariat             Head Butt        Sobat             Stomping
    Striker skills tend to look more like pro wrestling moves than anything else. 
    Double Kick, Shoulder Tackle, and Flying Knee look more impressive than they 
    actually perform. Iron Knuckle and Left/Right Pistons are a bit more practical. 
    White Fang is very powerful, but has a long startup time. Lariat is also slow, 
    but powerful, and Stomping is always good for a laugh when your opponents are 
    down. Head Butt isn't too outstanding, but Sobat is a nice move since it's 
    quick and combos well with other attacks.
    Now that you know a bit more about skills, finally take a look at the calendar.
    The calendar shows the current day underneath the day number. Remember that you 
    have until day 50 to pay off your debt. The two squares underneath the day 
    shows whether or not that day is scheduled for the Atilius arena or the 
    colosseum. If both squares are blank, that means that day is free for training. 
    If a sword icon is displayed in the top box, a bout at the Atilius arena is 
    scheduled. If the icon is one the bottom, the bout is scheduled at the 
    colosseum. Note that if you head outside to the training courtyard on a day 
    scheduled for a bout, you will end up going whether you like it or not (at 
    least until your rank improves). The only way to avoid this is to go to your 
    bed and choose the sleep option, which sends you to the next day. Of course 
    this is highly counterproductive and I never recommend doing so. Since the 
    first day is a training day you might as well go out for your first training 
    Since you're a low rank gladiator you start out in the basement. Head out the 
    door and up the stairs, and follow the rest of the gladiators outside to the 
    outer courtyard. Here you'll see the various gladiators training outside. Each 
    day you can participate in up to two training sessions before the day ends. 
    Depending on how well you do in them you can earn training points, which can be 
    used to upgrade your gladiator in the dining room at the end of the day. Each 
    type of training usually has three different difficulty levels. The higher the 
    difficulty level, the more training points you can earn, but the greater chance 
    of making mistakes. You may end up earning less points than if you had chosen a 
    lower difficulty level.
    [Training with Gnaeus]
    Located to the left of the entrance is Gnaeus. He's dressed in red and is 
    standing near what looks like a shooting gallery. He offers training in 
    throwing swords and dodging. Sword throwing training is just that. You have ten 
    swords to knock down the moving targets with. Pick them up with the L1 button 
    and throw them with L1+O. Dodging practice involves dodging a swinging pole. 
    Press the R1 button before the pole hits you to dodge it. Personally if I had 
    to choose one over the other I'd stick with dodge practice, as this skill is a 
    real lifesaver (especially during duels).
    [Training with Decimus]
    Decimus is the trainer standing to the right of the entrance near the other 
    gladiators doing various exercises. This is where you can train your body 
    levels performing simple exercises. Each exercise requires you to press a 
    button when it enters the zone in the middle of the bar at the top of the 
    screen. Hitting the corresponding button when it's in the yellow mark earns you 
    an excellent rather than good response. Push-ups strengthen your arm level, 
    squats strengthen your leg level, sit-ups strengthen your body level, and 
    bridges strengthen your neck level. Not only do you strengthen your body levels 
    with this training, but also you can earn training points to boot.
    [Training with Celadus]
    Standing to the right of Decimus near the training dummies is Celadus. Here you 
    can train against wooden dummies in combo exercises, do challenges, or spar 
    against another gladiator. Combo exercises involve pressing buttons in the 
    order as they appear on screen as fast as you can before the time bar runs out. 
    Challenges involve, well, certain challenges, such as striking certain dummies, 
    knocking down an opponent, or knocking out an opponent. Sparring involves mock 
    combat against another gladiator using wooden swords and no armor. Personally 
    I'd stick with training with Decimus, but if you want to train with Celadus you 
    would probably want to stick with combo exercises.
    [Dining Room]
    After doing two training exercises you will automatically be taken to the 
    dining room (you can also head there early via the door near Decimus in the 
    courtyard). Here you can spend the training points you earned by talking to the 
    cook Crixus. There is a total limit to the amount of points you can spend 
    (indicated by the limit value). Other than that, it's pretty much up to you how 
    to spend your points. Personally I go for a relatively balanced approach to 
    allocate my points. Strength is important, but don't overlook the rest of your 
    abilities. Dexterity helps prevent getting disarmed frequently. Agility helps 
    your mobility in combat. Vitality lets you absorb more damage and reduces 
    healing costs. And stamina provides the energy to keep going in the arena. I 
    have no idea what offerings do in terms of game play, so I tend to ignore it 
    for the most part. Once you're done allocating your points exit the room and 
    the day will end. At the end of each day the game will prompt you to save. Note 
    that this is the only way to save the game during training days.
    | 4. Basic Combat |
    Listen to me. Learn from me. I was not the best because I killed quickly. I was 
    the best because the crowd loved me. Win the crowd and you will win your 
                                                          - Proximo, Gladiator 
    Before we get to combat basics, you need to make a decision as to what type of 
    fighting style you want to adopt. Sometimes you won't really have a choice 
    during battle, as you'll often need to fight with whatever's available, or even 
    bare handed if necessary. Some people don't focus on a particular style. This 
    has the advantage of being very flexible to whatever situation may arise. The 
    downside is that skills and style levels tend to be low, as they're not 
    focusing on any one fighting style. Focusing in a particular style has the 
    advantage of high style levels and skill levels, making them formidable 
    opponents when fighting in that style. The downside is that if they become 
    disarmed or are forced to fight with improvised weapons, their fighting ability 
    drastically decreases. The decision is yours to make.
    [One Sword]
    Pros: Well balanced attack and defense.
    Cons: Not as offensive as two-hand fighting, nor is it as defensive as shield 
    The one sword fighting style doesn't necessarily mean fighting with a sword, 
    but with one weapon, whether it is a club or a spear. Fighters in this style 
    also use a small shield in their off hand. This allows them to fight 
    effectively while still maintaining a defense against counter attacks. It's a 
    very flexible style in terms of offence and defense.
    Pros: Strong defense.
    Cons: Limited offense.
    Similar to the one sword fighting style, except that it uses a large shield 
    rather than a small shield. As you might expect, this style offers excellent 
    defense as the large shield provides a great deal of protection. The downside 
    is that a large shield also limits mobility as well as angles of attack. This 
    style is best suited for pole arms such as spears, but it can also be 
    surprisingly effective with large weapons such as hammers.
    [Two Hand]
    Pros: Strong offense.
    Cons: Weak defense.
    As the name implies, this style uses a weapon in each hand. This allows for 
    rapid attacks as the user can strike quickly whirling each weapon around like a 
    saw, or rapidly jabbing them at his opponent's gut. The downside to this style 
    is that the user cannot use a shield, and must rely completely on armor for 
    defense. Users of this style must overwhelm their opponent with quick strikes 
    and be ready at an instant to dodge attacks due to their low defense.
    Pros: Fast attacks.
    Cons: Low offense and defense.
    Fighting unarmed is usually a bad idea in the arena, and is usually the result 
    of getting your weapons knocked from your hands, rather than a conscious 
    choice. Some gladiators are crazy (or desperate) enough to fight with their 
    bare hands. This is the default fighting style if you fight without a weapon. 
    While this allows for fast attacks, as you can imagine the damage is relatively 
    poor compared to weapons. Also because this style lacks a shield or weapon, you 
    cannot block or parry attacks (you can still dodge however). Fighting without a 
    weapon is very challenging and requires sharp reflexes and judicious use of 
    skills to be effective.
    Note: The computer controlled opponents never fight unarmed willingly. They 
    will fight bare handed if disarmed and attacked, but will make a beeline 
    towards the nearest weapon available as soon as they can.
    Now let's move on to the basic controls.
    Left Analog Stick: Hold lightly to walk, hold down to run.
    Right Analog Stick: Moves camera.
    R3: Centers camera.
    Use the left analog stick to move your gladiator. The right analog stick 
    controls the camera. Pressing the right analog stick in (R3) centers the camera 
    in the direction you're facing. Note that movement depletes the stamina gauge 
    (see below).
    Triangle: Performs a high attack.
    Square: Performs a left to right attack.
    O: Performs a right to left attack.
    X: Performs a low attack.
    L2 + Attack Button: Active Skill
    You can attack opponents to your sides or back by pressing the left analog 
    stick towards them (relative to the screen) and pressing an attack button. If 
    you tap an attack button you perform a jab attack (quick but low damage). 
    Pressing the attack button performs a turn attack (slower but normal damage). 
    Note that you can perform special attacks by using certain attacks in a certain 
    order (for example a horizontal cut followed by a vertical cut results in a 
    cross cut). If you have an active skill mapped to one of the attack buttons, 
    you can use it by pressing L2 and the respective button.
    Directional Button Up: Appeals to audience.
    Directional Button Left: Sends teammates away from you (team battle).
    Directional Button Right: Calls teammates towards you (team battle).
    Directional Button Down Twice: Surrender.
    The directional buttons can be used to perform special commands in battle. 
    Pressing up causes your gladiator to appeal to the audience. This is somewhat 
    of a taunt and usually causes any opponents nearby to come and attack you. 
    Pressing down twice results in your gladiator to surrender the match. This may 
    or may not result in your gladiator being killed, depending on how well you did 
    in the match. During a team battle pressing left will cause your teammates to 
    disperse from your position (doesn't work all the time), while pressing right 
    calls your teammates towards you.
    Note: Appealing using a one sword style has a much longer animation than 
    appealing with the other styles. Keep this in mind otherwise you'll be a 
    sitting duck during the match. I usually appeal after a match as a sign of 
    victory. =)
    R1 (Hold): Block.
    R1 (Tap before getting hit): Dodge.
    R1 + Attack Button: Parry
    R2 + Left Analog Stick: Roll
    Holding down the R1 button blocks an incoming attack. Note that this does not 
    prevent your weapon/shield from being knocked away, or yourself from being 
    knocked down from an attack. Also you cannot block an attack from behind. You 
    can slowly move while in the blocking position using the left analog stick. You 
    can also quickly sidestep left to right by tapping the left analog stick in the 
    respective direction while blocking. Tapping up and down performs a short 
    dash/back step while blocking.
    If you tap the R1 button before the moment of impact you dodge the attack 
    instead. This is indicated by a blue blur effect. Pressing an attack button 
    while holding down R1 performs a parry. If you connect with your opponent's 
    weapon they will be momentarily caught off guard, leaving them open for an 
    attack. Pressing the R2 button and the left analog stick causes you to perform 
    a roll. Note that you can still get hit while rolling, but it can be useful 
    sometimes to avoid an attack.
    [Pick Up/Use Items]
    L1: Pick up skill tablets/keys.
    L1 + O: Pick up/throw weapon/shield/armor with right hand (battle). Pick 
    up/drop item with right hand (outside).
    L1 + Square: Pick up/throw weapon/shield/armor with left hand (battle). Pick 
    up/drop item with left hand (outside).
    L1 + Triangle: Wear/throw helmet (battle). Wear/drop helmet (outside).
    L1 + X: Kick item (battle). Deposit into item box (after battle).
    The item manipulation system differs depending on whether you're in battle or 
    outside the arena. In battle pressing the L1 button allows you to pick up skill 
    tablets or special items such as keys, regardless of whether or not your hands 
    are full. If your hands are empty, pressing L1+O picks up a weapon/shield/armor 
    in your right hand, and pressing L1+Square picks it up in your left hand. If 
    your hands are full pressing the same buttons will cause you to throw the 
    weapon/shield/armor in the corresponding hand. Pressing L1+Triangle picks up 
    and equips a helmet if you don't have one already. If you already have one on 
    doing so throws the helmet you're wearing instead. Note that you cannot equip 
    armor other than a helmet during battle. You need to use an item box outside of 
    battle (see Item Box below). After a battle concludes (after the victory 
    message) but before it ends you can press L1+X to pick up a weapon/armor and 
    send it directly to your Item Box. Item manipulation is similar outside of 
    battle. The only exceptions being that you drop items at your feet instead of 
    throwing them.
    [Battle Gauge]
    During a battle the battle gauge will be displayed in the upper left corner of 
    the screen. The gauge is composed of three parts. The left gauge is the stamina 
    gauge. The stamina gauge depletes as you move, attack, or use special skills 
    and recovers when you are at rest. Depleting the stamina gauge leaves you 
    vulnerable to attack so keep an eye out on it during combat. The eagle icon is 
    the damage gauge. The damage icon is divided to represent the damage level of 
    your head, left and right arm, body, and left and right leg. As you take damage 
    to a body part, that part of the gauge will turn from blue, to green, then 
    yellow, then orange, and finally red. If a part is flashing red it means that 
    part is on the verge of being destroyed, resulting in immanent death. To the 
    right of the eagle icon is the adrenalin gauge. This gauge is an indication of 
    how popular you are with the audience. When it fills completely it begins to 
    flash. When this occurs you can activate adrenalin mode by pressing R1+L2. 
    During this period time slows down, allowing you to perform combos that would 
    normally be impossible, and your stamina gauge automatically refills.
    | 5. Atilius Arena |
    Are you not entertained? Are you not entertained? Is this not why you are here?
                                                          - Maximus, Gladiator
    Your first bout will be at the Atilius Arena, the smaller of the two arenas in 
    the game. Talking to Magerius near the wagon allows you to return to the 
    training camp to end the day. You will automatically go home after doing so if 
    you enter every event for the day, but that won't happen yet since there are 
    some silver level competitions on the list and you aren't high enough in rank 
    to enter them. To the right you can see two guards in front of a fenced off 
    area. This leads to the arena staging area, but ignore it for now and head past 
    them to an area with the "Arma" (armory) sign on it. 
    This is where you can purchase various weapons and armor from the merchant. You 
    can also sell weapons and armor (at a drastically reduced value, you only get 
    10% of the value listed for the item) or upgrade weapons and armor. To purchase 
    a weapon or armor simply pick it up and talk to merchant. Nearby is an Item Box 
    where you can store items that you purchased. Do not under any circumstance 
    leave the Arma while you have a weapon or piece of armor in your hand. I 
    repeat, do not leave the area with anything equipped in your hand. Just to be 
    safe make sure to leave everything in the box before you leave the area. The 
    sell option sells everything that you currently have equipped. Make sure you're 
    not equipped with anything important before selling an item. Upgrading a 
    weapon/armor is usually ridiculously expensive, and isn't always guaranteed to 
    work. Weapons and armor have levels of quality indicated by the letter 
    coloring. Gray indicates poor quality, White is normal, Blue is good, and 
    Yellow is excellent. The shop always sells white quality items, but on rare 
    occasions blue or yellow items will appear, especially when you advance in 
    rank. Blue and yellow items also have special qualities such as increasing your 
    abilities or decreasing your opponent's abilities. The stock of the Arma 
    changes after every match, and the quality of goods increases as you advance in 
    rank. Note that the Colosseum does not have an Arma, so if you want to buy or 
    upgrade weapons you need to do so at the Atilius arena.
    As you head back outside you may notice a crowd gathered by the gate nearby. If 
    you move near the gate the crowd will start heckling you and occasionally start 
    throwing objects. Most of the time they'll throw stones at you (which can 
    actually hurt you), but sometimes they'll throw a bag of money, which you can 
    pick up for a small amount of cash. On extremely rare occasions you might even 
    get a skill tablet. Do not pick up any stones they throw at you. You can also 
    find crowds at the Colosseum (see below) that react in the same way. Note that 
    crowds will normally heckle you, but when you reach the highest rank they will 
    actually start cheering you. When this happens the odds of getting money thrown 
    at you increases (they will occasionally still throw rocks though).
    [Staging Area]
    Past the two guards is a staging area for the arena. You'll find various poor 
    quality weapons and armor lying about. Quickly snatch them up and dump them in 
    the item box before another gladiator picks them up. At this point you'll need 
    all the help you can get. You'll notice a skill wall nearby where you can set 
    your skill tablets. To the left of the skill wall is the healer. The healer 
    completely heals all damage that you accrue in the arena, for a price. Note 
    that you do not heal automatically after every match. The cost of healing is 
    dependent on how much damage you have. The bailey near the arena entrance is 
    the person you talk to in order to enter a match. Before doing so you'll 
    probably want to equip yourself first. Head for the Item Box nearby to do so.
    [Item Box]
    The Item Box is where you can store your weapons and armor. You can store a 
    maximum of 20 items regardless of type. Items are divided into weapons, 
    shields, helmets, arm armor, leg armor, and miscellaneous. Note that this total 
    does not include items you currently have equipped. If you try to put more than 
    20 items in the box you will be told you have insufficient space. You can sell 
    items directly from the box by pressing the O button. Note that for weapons and 
    leg armor, the X button equips the right arm/leg and the square button equips 
    the left arm/leg.
    The Item Box can also be used to quickly equip and store items. If you press 
    the Square button while next to the Item Box you can "set" the weapons and 
    armor that you have currently equipped. If you press the O button you can equip 
    all the weapons and armor that you "set" previously. Pressing the Triangle 
    button stores all weapons and armor inside the box. You should always store 
    your weapons and armor inside the box before leaving a staging area or the 
    If you leave the Arma or a staging area with anything in your hands, the guards 
    will warn you to put down your weapons (armor, or even a stone counts as a 
    weapon as well). If this happens quickly reenter the area you just came from. 
    If you remain in the area the guards will attack you and you enter punishment 
    mode. The purpose of punishment mode is to, well, punish you for running around 
    with a weapon. In this mode an unlimited number of guards attack you a whopping 
    five at a time. You begin at punishment level one and as you kill more guards 
    the punishment level increases. As each level increases the guards become 
    better armed until at level five or six they have spears and heavy shields. As 
    far as I know, there is absolutely no good reason to enter punishment mode to 
    begin with, so avoid it at all costs. If you see an Item Box leave all your 
    items in it before leaving the area. Note that this applies to your room as 
    well. On a side note you can instigate a fight with a guard by kicking him 
    (R1+X), but why you would want to do so is beyond me.
    UPDATE: Apparently there is a limit to the number of guards that will attack 
    you during punishment mode. If you manage to defeat a certain amount of guards, 
    you can get a special event to occur (see Events).
    Once you've equipped yourself talk to the bailey to look at the battle list. 
    Battle lists are made up of six bouts and follow chronological order. If you 
    select a battle further on the list the previous battles become unavailable. 
    For example, if you enter the third battle on a list, the first and second 
    battle become unavailable afterwards, leaving only the fourth, fifth, and sixth 
    battle on the list. Each battle has a description, ranking, and reward listing.
    Description: This is a description of the battle type. Battles include Team 
    Battle, Battle Royal, Survival, Hunting, Duel, and Mock Battle. Mock Battles 
    are only available at the Colosseum.
    Ranking: There are four rank levels, corresponding with the four gladiator 
    ranks. These are Bronze (Low), Silver (Middle), Gold (High) and Skull 
    (Highest). You cannot enter a battle if you do not meet the requisite rank for 
    it. Each rank level has four difficulty levels as indicated by the number of 
    icons. A battle with one bronze icon is ridiculously easy, while a battle with 
    four skull icons would be ridiculously hard.
    Reward: This is the base amount of S that you earn by winning this battle. Note 
    that 90% of this goes to Magerius to repay your debt. The remainder goes to 
    your own fund. Note that this value may be higher or lower depending on how 
    well you performed in the battle. 
    Now let's briefly go over the different battle types.
    [Team Battle]
    Team Battles are usually the easiest match types in the arena. There are 
    basically two types of team battles: general kill them all, and kill the 
    general. In the general kill them all match your group of gladiators must 
    eliminate the opposing team. Regardless of how many gladiators are on a team, 
    only three from each team can take the field at once. In your case, you will 
    have two allied gladiators with you. Each time a gladiator is killed a 
    replacement appears. While having allies makes things a bit easier, the only 
    problem is that they tend to group around your targets, and usually end up 
    getting hit as much as your opponents. Press left on the directional button to 
    order them to back off if you want them to clear the area around you. The 
    second Team Battle variant involves generals. A general is the leader of a 
    gladiator team, and eliminating him instantly wins the battle for the team that 
    killed him. If the battle description says Kill General, your team must 
    eliminate the enemy general. If the description says Defend General that means 
    your team has a general and you must eliminate the opposing team while 
    preventing your own general from dying. Obviously the former type is much 
    easier than the latter type. Generals are quite sturdy and usually use the 
    shield fighting style, but they can be quickly killed if ganged up on. If 
    fighting an enemy general try to gang up on him and attack from the sides or 
    rear. Defending a general is much harder. If your gladiator is powerful you may 
    end up accidentally killing him if he gets too close to your target. In this 
    case you need to fight very cautiously when your general is nearby. Try to get 
    the opposition to follow you away from your teammates.
    [Battle Royal]
    As the name implies, in this battle it's every man for himself. There are two 
    types of battle royal matches: elimination and survival. Elimination battle 
    royal means you must be the last man standing out of a designated amount of 
    gladiators. Survival means that you need to survive for a set amount of time 
    against an unlimited amount of opponents. Regardless of type, a maximum of five 
    gladiators (including yourself) can be fighting at once. To make things 
    interesting some obstacles will be placed in the arena. At Atilius arena spiked 
    poles will damage anyone that gets too close to them. Be careful not to get 
    knocked into them. On the plus side, AI opponents often tend to walk into them. 
    At the Colosseum you'll find rotating blades that affect a much wider area than 
    the spiked poles.
    Note: The spiked poles at the Atilius arena can be cut down during the match if 
    they take enough damage. If one falls directly on top of you it will kill you 
    instantly, so be careful.
    Survival is similar to the Battle Royal, with one major exception: this time 
    everyone is trying to kill you. Like Battle Royal there are elimination and 
    survival matches. In elimination you must wipe out the opposing side. In 
    survival you must hold out against unlimited opponents for a specified period 
    of time.
    In hunting you and two teammates fight against five wild animals in a battle to 
    the death. In the Atilius arena you fight against bulls one at a time. In the 
    Colosseum you fight against five tigers all at once. Bull fighting is a bit 
    easier, as they appear one at a time and are easy to dodge when they charge. 
    The fifth bull is always a huge monstrosity though, and can take and give a 
    great deal of damage. Tigers are tougher to fight, as they are much faster and 
    harder to hit. Tiger matches involve two normal tigers, two white tigers, and 
    one large tiger. It doesn't matter if your teammates are alive at the end, but 
    they are fantastic for distracting the animals while you hit them from behind. 
    If you're extremely lucky the large bull/tiger may drop a special item (horn 
    fragment for bulls, tiger skin for tigers) that you can sell for a lot of 
    The duel is a one on one match between you and a veteran gladiator. These 
    gladiators are much stronger than the generic ones you fight in the other 
    battles, and usually carry high quality weapons and armor. They can also do 
    something that most gladiators you fight against don't normally do: dodge your 
    attacks. In the Atilius arena you will always fight "No Name" gladiators. In 
    the Colosseum you will fight famous gladiators who are ridiculously tough. Note 
    that you need to be at least high rank to fight them, as they are gold level 
    [Mock Battle]
    Mock Battles recreate historical battles in the arena. These often have unusual 
    opponents and/or winning conditions. These only occur at the Colosseum, and 
    require either middle or high rank to enter. For more detail see the Colosseum 
    section below.
    Once you select the type of battle you will participate in the gate will open. 
    Note that you can still heal and change equipment before entering the gate. 
    Once you do so the battle will begin after a brief introduction. Good luck!
    [Winning the Crowd]
    As mentioned earlier, 90% of your winnings go to Magerius, and 10% goes to 
    you. This value may be higher or lower depending on how well you performed. A 
    good indication of your performance is the adrenalin meter. If it's going up 
    the crowd approves of your fighting. When it's full you'll start to hear the 
    audience start the classic "Kill! Kill! Kill!" chant. How do you win the crowd?
    Kill your opponents: The easiest way (and most obvious) is to kill your 
    opponents. The crowd goes wild if you kill two opponents simultaneously, and 
    goes nuts if you kill three at the same time. Also you get bonuses for each 
    consecutive kill you make within a short period of time. Killing two opponents 
    quickly gets you a Double Kill bonus, three opponents gets you a Triple Kill 
    bonus and so on all the way up to a whopping 10 opponents. If you somehow kill 
    10+ opponents in a row you get the coveted Rampage Kill message.
    Hit your opponents: Chain attacks occur when you strike an opponent, even if 
    the attack is blocked. The higher chain count you achieve in the battle, the 
    better your evaluation. You also get bonuses for counter hits (indicated by red 
    damage numbers), hitting your opponent in the air (aerial hits), hits from the 
    side, or the hits from behind (backstabs).
    Dodging: Skillfully dodging your opponent's attacks adds to your evaluation, 
    not to mention saving you a whole lot of money on healing.
    After the battle you'll see the results screen that evaluates your performance.
    Prize: The base reward money for winning the match.
    Top Hit Chain: The highest chain attack achieved in the match.
    Back Stabs: The number of times you attacked someone from behind.
    Evasion Rate: % of attacks dodged during the match.
    Special Messages:
    No attempt to defend  Did not dodge or block.
    One-sided Match  Received no damage during the match.
    Overwhelming Power  Quickly ended the match.
    Evaluation: A description of how well you performed during the match.
    Fought like a coward
    No Interest
    What a brute!
    Nothing special
    Seen better
    Has potential
    Might be good
    Has a future
    Good skills
    Excellent Skills
    One to talk about
    One to watch
    A power fighter
    Amazing strength
    Regular barbarian
    Bonus: Bonus money earned based on evaluation. This can be a negative number if 
    you performed poorly. Sometimes you can get a negative bonus even with a 
    positive evaluation and vice versa. For the most part though the more positive 
    evaluation the better your bonus. If the bonus is high enough you may even pay 
    off more debt than the original reward was worth.
    Debt: Money paid off to Magerius.
    Earnings: Money paid to you.
    [Post Battle]
    At the end of each battle the announcer will tell you to leave the arena. At 
    this point you can do so by exiting through the gate you came in, which takes 
    you back to the staging area. Or you could stay and grab all the leftover 
    weapons and armor scattered about the arena floor. You only have a short period 
    of time to do so before you're automatically sent back to the staging area. As 
    you can imagine this is a great opportunity to grab some great swank to either 
    use in the next battle or to sell for money. Make it a habit after every battle 
    to grab whatever isn't nailed down, and if it is try to find a crowbar to pry 
    it out (just kidding).
    After the battle go and heal up, maybe check out the Arma (remember to remove 
    your equipment) although you probably don't have enough to buy anything good 
    yet, and get ready for the next match. You won't be able to enter all the 
    matches the first time around though as you're still at low rank. Once you've 
    entered all the matches possible (and I always recommend doing so whenever 
    possible) talk to Magerius to head back home. Note that this is the only way 
    to save the game. You can't save between matches. Congratulations on your first 
    day at the arena!
    The remaining calendar days usually alternate between training and going to the 
    arena (there are a few exceptions later on). When you increase in rank however, 
    certain events may occur when conditions are met (see Events below).
    | 6. Colosseum   |
    The beating heart of Rome is not the marble of the Senate; it's the sand of the 
                                                          - Gracchus, Gladiator
    The Colosseum is the second and largest arena in the game. It offers the same 
    matches as the Atilius arena, in addition to historical mock battles and duels 
    with famous (named) gladiators. The only thing the Colosseum doesn't have is an 
    Arma, so if you want to purchase items or upgrade you're out of luck. On the 
    plus side, you can usually get much better items at the Colosseum since the 
    opposition is usually of a higher caliber than at Atilius.
    [Mock Battle]
    Once you reach middle rank Mock Battles become accessible at the Colosseum. As 
    mentioned previously these recreate historical battles in Roman history. The 
    reward for winning such battles is much greater than regular matches, but on 
    the same token they are much harder as they often feature unusual hazards 
    and/or winning conditions. The following are the mock battles available at the 
    Goal: Defeat 10 Romans, then one/two charioteers.
    Note: Chariots cannot be defended against.
    If you've seen the movie Gladiator, this is the same battle that was featured 
    in that movie. In this battle it's the Carthaginians versus the Romans, and you 
    get to play on the side of Hannibal. At first it seems like a 10 on 10 standard 
    team battle. Once you defeat 10 Romans however, two chariots enter the arena. 
    Like in Gladiator they have spinning blades on their wheels. And like in 
    Gladiator getting hit with them spells instant death (there is a chance that a 
    piece of your armor will get sheered off instead, consider yourself very lucky 
    if that occurs). The chariots will either circle around the area or turn into 
    the cross intersection formed by the walls. The goal here is to knock the 
    gladiator off the chariot by throwing either a weapon or shield at it (shields 
    are much easier). There is somewhat of a safe zone near the corner of the area 
    where Caesar sits if you need to get out of the way. I don't think the chariots 
    can enter the inside corners of the L shaped walls either. Once you knock a 
    rider off you need to kill him to end the match. Sometimes you need to kill 
    both riders, but I'm not sure why this sometimes occurs. What you need to be 
    aware of is that the rider less chariot will still circle aimlessly around the 
    arena, mowing down anyone in its path. On the plus side, it will also instantly 
    kill your opponent if they get in the way as well. I've actually won this 
    battle once without doing anything. Somehow the allied CPU knocked off one of 
    the charioteers and he ended up getting run over by the second chariot. This is 
    probably my least favorite mock battle due to the instant kill nature of the 
    chariots, which will keep you on edge throughout the match to say the very 
    Goal: Destroy the archer tower in the central fort.
    This battle involves the invasion of Sicily by the Roman army. There are five 
    forts placed in the Colosseum: one in the center and four on the outer 
    perimeter. The goal here is to destroy the archer tower in the center fort. To 
    do so you will need to find the master key to open the door. The master key is 
    hidden in one of the outer forts. Each outer fort is locked with a key, which 
    is being held by a guard outside. Defeat a guard and he'll drop a key. Pick it 
    up with the L1 button and open one of the outer fort gates. Each outer fort 
    contains three guards. Defeat them all. If you picked the right fort you'll get 
    a message telling you to pick up the master key that was dropped (it's bronze 
    rather than silver). If you chose the wrong fort you need to go back outside 
    and kill another guard, grab his key, and try another fort. The master key 
    opens the central fort, which contains three guards plus the archer tower. 
    While you can rush the tower and try to hack it to bits, it's much easier to 
    dispatch the three guards before doing so. Note that the archer on the tower 
    will fire at you throughout the battle (but not while you're in the outer 
    Goal: Defeat 10 enemies, then Jurgurtha.
    This battle is similar to Zama in that you need to defeat 10 enemies before the 
    big nasty surprise appears. The big nasty surprise in this case is one 
    seriously pissed off elephant. Jurgurtha will be riding on the back of the 
    elephant, and it is possible to knock him off by throwing something at him from 
    one of the towers. You still need to watch out for the elephant though. While 
    it doesn't instantly kill you like the chariots, getting trampled by an 
    elephant isn't exactly pretty. The alternative method is to kill the elephant, 
    and then take out Jurgurtha when he falls off. The only problem with this 
    method is that the elephant can take an insane amount of damage before falling. 
    We're talking well over 1000+ points here. The best strategy is to attack the 
    rear of the elephant while your allies (if there are any left) distract it. The 
    elephant will mash them into pulp rather quickly, so you'll be working against 
    the clock. The elephant can turn around to sweep with its trunk, but the real 
    threat is when it starts rearing up on its hind legs. When this happens quickly 
    move behind it or get flattened. Once you dispatch the elephant, Jurgurtha 
    shouldn't be much of a problem, but he does put up a decent fight. If you're 
    very lucky the elephant will drop a Tusk Fragment when it dies, which is a rare 
    Goal: Defeat Anthony.
    Note: Falling off the boats causes instant defeat.
    It has been historically suggested that the Romans once flooded the entire 
    Colosseum to reenact a naval battle. From a technical standpoint this probably 
    wouldn't be possible due to the trapdoors underneath. In this battle you'll be 
    fighting a mock naval battle on ships placed in the arena. Falling off the 
    ships means instant death (even though there's nothing at the bottom but 
    regular sand). This means you must be very careful not to get knocked off by an 
    opponent, or worse yet fall off yourself by overshooting a target with an 
    attack. On the plus side, this also applies to your opponents as well. It's 
    much easier to knock opponents over the sides of the ships than to defeat them 
    the traditional way. Sometimes they even fall off by themselves. From the start 
    you'll jump across to the first ship where three enemies will appear. Once you 
    defeat them the gate to the next area will open up. This gate opens up to a 
    long (and narrow) bridge, where it is very easy to fall off. Not to mention 
    that three enemies are stationed on it. To top it all off, an archer will fire 
    at you the moment you step on it. Fortunately there are wood shelters on the 
    bridge that you can take cover behind. Be very careful when fighting on the 
    bridge. Use jab attacks to "poke" the enemies off to their doom. You'll fight 
    on two more ships with three enemies each before reaching the final ship. 
    Anthony is very easy to spot due to his distinctive helmet (the Anthony Galea, 
    which can only be obtained on this stage). Defeating him instantly wins the 
    battle, so focus your attacks on him. It's quite easy to push him over the 
    edge, but 50% of the time he usually ends up falling off by himself, so it's an 
    easy victory either way.
    Goal: Defeat Vercingetorix.
    This is another fort battle like Sicily, except you're invading one big fort. 
    Vercingetorix is inside the fort, which has three gates you need to knock down 
    in order to get to him. The entrance to the fort is located in the back. Once 
    you knock down the first gate several guards appear. Beyond the second gate 
    more guards appear along with an archer. Knocking down the last gate reveals 
    Vercingetorix along with two guards (the archer disappears when you enter). 
    Defeat him and you win the battle. He drops the Vercingetorix Galea upon death, 
    which is exclusive to this battle.
    Goal: Defeat 20 opponents or defend the gates for 5 minutes.
    Note: Losing one gate ends the battle in defeat.
    If you've been neglecting your Agility at the cost of your other abilities, 
    this is the battle where it will come and bite you on the ass hard. The 
    battlefield is one long corridor with a gate on one end and two gates on the 
    other. You need to prevent the two gates from being destroyed. Otherwise you 
    lose the battle. The opposition comes from barbaric hordes from Germania, who 
    will come in three at a time. Every time a barbarian is killed a new one will 
    enter from the opposite end. You have two allies with you on this one, but it's 
    not going to be an easy battle. First of all the battlefield is very long, and 
    the barbarians run very fast. If one slips by in the melee they will quickly 
    reach the gate. The gate is very flimsy and it doesn't take long for a single 
    barbarian to deal quite a bit of damage. The main thing you need to be aware of 
    is that whenever a barbarian appears initially they will ignore everyone else 
    and make a direct beeline towards the gate. If you intercept them with an 
    attack they will direct their attention towards you. If left alone, however, 
    they will occasionally sneak back towards the gate. When this occurs you need 
    to quickly run towards the gate and take them out. If your gladiator is slow 
    (i.e. low Agility) and you're far away from the gate, this becomes a serious 
    problem if even one barbarian slips through. Make sure you account for all 
    three barbarians at all times, and immediately intercept any new ones that 
    While duels are available at the Atilius arena, it is only at the Colosseum 
    that you can fight against "named" gladiators. There are seven of them in the 
    game, and each one of them is a true terror to behold. They have powerful 
    weapons and sturdy armor, dodge with amazing frequency, and unleash powerful 
    skills. Unless you can match them in these categories it is unlikely that you 
    have any chance of beating them. These high level duels become available at 
    high rank, although some require the highest rank to participate in. Defeating 
    a "named" gladiator earns you a Corona, some high level weapons and armor, and 
    possibly an active skill tablet, in addition to a large amount of money. The 
    following are the "named" gladiators you can fight at the Colosseum in the 
    order that they appear:
    Style: Shield
    Skills: Rumble Roll, Duel Spirits, Cyclone, Ground Pound
    Flamma Hammer Atk:27 Def:21 Wgt:48 Cost:5670
    Flamma Scutum Atk:8  Def:29 Wgt:40 Cost:9610
    Flamma Galea  Atk:5  Def:31 Wgt:36 Cost:7760
    Flamma Manica Atk:12 Def:19 Wgt:32 Cost:5310
    Flamma Ocrea  Atk:5  Def:20 Wgt:29 Cost:5010
    Flamma wields a large hammer and large shield, making for an impressive 
    offensive/defensive combination. While he soaks up the damage with the shield, 
    he can counter attack using his massive hammer, which tends to strip off armor 
    at a disturbing rate. If you can knock off his shield it will considerably 
    increase your chances of hitting him.
    Style: Two hand
    Skills: Sweep Slash, Fury, Wild Dance, Dolphin
    Anubis Sword Atk:25 Def:10 Wgt:31 Cost:11960 x2
    Anubis Galea Atk:8  Def:16 Wgt:21 Cost:4280
    Anubis Ocrea Atk:6  Def:17 Wgt:25 Cost:4880
    Hories can catch the unwary off guard with his lightning fast twin sword 
    attacks. While he's not the mountain that Flamma was, his attacks can swiftly 
    tear you to shreds. While using two swords tends to reduce defense, Hories is 
    good at dodging. The best defense here is a good offense. If you can knock even 
    one sword of out his hand you can hamper his style and have an advantage.
    Style: One sword
    Skills: Splitter, Sobat, Wild Splash, Daisy Cutter
    Nemesis Pike    Atk:26 Def:18 Wgt:51 Cost:7250
    Nemesis Palmula Atk:1  Def:21 Wgt:18 Cost:8230
    Nemesis Galea   Atk:12 Def:14 Wgt:18 Cost:4950
    Nemesis Ocrea   Atk:9  Def:13 Wgt:21 Cost:4250
    The only female gladiator in the game, Nemesis is a formidable opponent 
    nonetheless. Her pike gives her exceptional range in combat, and her shield 
    gives her a tighter defense than Hories. Try to get in close to nullify her 
    range advantage and disarm her ASAP.
    Style: Two hand
    Skills: Scissor Lifter, Back Thrust, Tornado, Sting
    Horis Sword      Atk:26 Def:19 Wgt:34 Cost:9680 x2
    Horis Galea      Atk:10 Def:13 Wgt:17 Cost:4690
    Horis Manica L/R Atk:9  Def:16 Wgt:23 Cost:6300
    Horis Ocrea      Atk:4  Def:13 Wgt:21 Cost:4560
    Ursus is the second Egyptian themed gladiator. Like Hories he uses a two-sword 
    style in combat. What makes him tougher than Hories is that due to the unique 
    design of his swords he has a much greater chance of parrying your attacks. 
    Other than that he pretty much fights the same way as Hories, but he's much 
    tougher to take down since he wears way more armor that Hories did.
    Style: One sword
    Skills: Bash, Glorious Glint, Body Blow, Evade Thrust
    Spiculus Sword      Atk:24 Def:14 Wgt:26 Cost:14690
    Spiculus Palmula    Atk:4  Def:28 Wgt:30 Cost:15720
    Spiculus Galea      Atk:3  Def:21 Wgt:24 Cost:8120
    Spiculus Manica L/R Atk:3  Def:12 Wgt:15 Cost:6870
    Spiculus Ocrea      Atk:4  Def:14 Wgt:22 Cost:5160
    Spiculus is completely decked out in shiny armor, making it an uphill battle to 
    deal any significant damage to him. He uses a one sword fighting style, so 
    there isn't any particular weaknesses you can take advantage of. Regardless of 
    what fighting style you use it won't be an easy battle.
    Style: Shield
    Skills: Shield Bash, Edge, Shield Ram, Double Stinger
    Sextus Sword  Atk:24 Def:13 Wgt:25 Cost:12690
    Sextus Scutum Atk:15 Def:33 Wgt:48 Cost:13970
    Sextus Galea  Atk:9  Def:27 Wgt:30 Cost:8690
    Sextus Manica Atk:5  Def:16 Wgt:25 Cost:4780 (Gray)
    Sextus Ocrea  Atk:7  Def:19 Wgt:27 Cost:5590
    Like Flamma, Sextus uses a large shield to absorb a great amount of damage. 
    Unlike Flamma, Sextus has a sword instead of a hammer, which he can swing much 
    faster. The key to victory is getting rid of his shield somehow. Otherwise most 
    attacks you launch at him will simply be deflected.
    Style: Two hand
    Skills: Stunning Blow, Double Axe, Double Slice, Sting
    Dannaos Axe   Atk:40 Def:19 Wgt:59 Cost:17540 x2
    Dannaos Galea Atk:12 Def:29 Wgt:40 Cost:10320
    Dannaos is hands down the most powerful gladiator in the game. Wielding two 
    massive axes his strategy is to simply chop you into bloody pulp. You might 
    think his lack of armor as being a weakness, but he's quite good at parrying 
    your attacks with his axes, and he's good at dodging too. The only real 
    strategy you have here is to dodge and counterattack. Going head to head with 
    him is simply not an option. You could possibly try to overwhelm him by 
    constantly attacking, but he's got the advantage in that department. If by some 
    miracle you do manage to defeat him, make sure to take his weapons and helmet. 
    While incredibly heavy, they are also among the best in the game.
    | 7. Weapons and Armor   | 
    Thrust this [sword] into another man's flesh, and they will applaud and love 
    you for that. You may even begin to love them.
                                                    - Proximo, Gladiator 
    Note: Values listed are for default white quality items except where noted.
    Swords come in two varieties: straight edge and curved. There isn't much of a 
    difference between the two in terms of how they perform, but some swords are 
    longer than others, and in a close fight that can make all the difference in 
    the world.
    Novacula          Atk:5  Def:3  Wgt:4  Cost:350
    Dull Gladius      Atk:5  Def:6  Wgt:12 Cost:132
    Pugio             Atk:5  Def:7  Wgt:7  Cost:530
    Sica              Atk:8  Def:7  Wgt:16 Cost:1210
    Falcata           Atk:8  Def:8  Wgt:12 Cost:2310
    Gladius           Atk:8  Def:9  Wgt:15 Cost:1020
    Tracian Sword     Atk:8  Def:10 Wgt:19 Cost:1420
    Polished Pugio    Atk:9  Def:7  Wgt:8  Cost:1820
    Leaf Sword        Atk:11 Def:8  Wgt:14 Cost:1350
    Bronze Glaidus    Atk:12 Def:6  Wgt:11 Cost:1490
    Talon             Atk:12 Def:11 Wgt:25 Cost:1970
    Gippy Sword       Atk:12 Def:15 Wgt:21 Cost:2340
    Long Sica         Atk:14 Def:9  Wgt:24 Cost:2980
    Spata             Atk:14 Def:10 Wgt:23 Cost:2060
    Gippy Hook        Atk:14 Def:11 Wgt:20 Cost:2590
    Iron Gladius      Atk:15 Def:10 Wgt:26 Cost:2310
    Sticker           Atk:17 Def:12 Wgt:28 Cost:4120
    Celtic Blade      Atk:17 Def:12 Wgt:39 Cost:3340
    Sabre             Atk:18 Def:10 Wgt:21 Cost:5570
    Celtic Long Sword Atk:19 Def:13 Wgt:40 Cost:3890
    Falx              Atk:20 Def:8  Wgt:22 Cost:5460
    Butcher Knife     Atk:20 Def:12 Wgt:22 Cost:4870
    Polished Gladius  Atk:21 Def:8  Wgt:17 Cost:4870
    Tracian Dagger    Atk:22 Def:3  Wgt:5  Cost:11230
    Martian Gladius   Atk:22 Def:11 Wgt:31 Cost:5230
    Gaulish Blade     Atk:22 Def:15 Wgt:42 Cost:4560
    Finely Sabre      Atk:23 Def:7  Wgt:27 Cost:8390
    Keen Blade        Atk:23 Def:7  Wgt:33 Cost:3260
    Chain weapons are rather uncommon in the arena. They deliver a powerful blow 
    with the centrifugal force they generate.
    Cheap Flail       Atk:13 Def:5  Wgt:27 Cost:530
    Flail             Atk:16 Def:5  Wgt:29 Cost:980
    Chain Hook        Atk:16 Def:6  Wgt:32 Cost:850
    Berserk Flail     Atk:21 Def:6  Wgt:36 Cost:2810
    Pole arms have long reach, but can be difficult to fight with in close 
    quarters. They are also very heavy weapons, limiting the gladiator to light 
    Cheap Pike         Atk:7  Def:3  Wgt:31 Cost:540
    Carthaginian Spear Atk:10 Def:5  Wgt:32 Cost:670
    Celtic Pike        Atk:12 Def:6  Wgt:35 Cost:720
    Trident            Atk:13 Def:9  Wgt:43 Cost:1160
    Needle             Atk:15 Def:7  Wgt:40 Cost:1490
    Long Spear         Atk:16 Def:8  Wgt:41 Cost:2360
    Gaulish Ensign     Atk:17 Def:8  Wgt:45 Cost:1740
    Snowy Pike         Atk:20 Def:5  Wgt:25 Cost:7420
    Hardy Trident      Atk:20 Def:11 Wgt:58 Cost:2890
    Gippy Ensign       Atk:22 Def:9  Wgt:53 Cost:3560
    Roman Pike         Atk:25 Def:6  Wgt:50 Cost:4070
    Incisive Pike      Atk:28 Def:2  Wgt:48 Cost:5110
    Commander Pike     Atk:31 Def:14 Wgt:58 Cost:5770
    Clubs inflict heavy bludgeoning damage, which can often knock armor off of an 
    opponent, or even render them unconscious. 
    Leather Club       Atk:5  Def:6  Wgt:12 Cost:112
    Pickel             Atk:6  Def:4  Wgt:5  Cost:74
    Bludgeon           Atk:11 Def:11 Wgt:19 Cost:730
    Thorn Bat          Atk:13 Def:11 Wgt:20 Cost:1020
    Mace               Atk:16 Def:13 Wgt:35 Cost:1540
    Clava              Atk:27 Def:18 Wgt:55 Cost:6420
    Axes combine the weight of a hammer with the cutting edge of a blade. While 
    heavy, they inflict massive amounts of damage on armor and flesh alike.
    Francisca          Atk:20 Def:8  Wgt:31 Cost:2360
    Battle Axe         Atk:23 Def:10 Wgt:41 Cost:2740
    Berserk Axe        Atk:28 Def:8  Wgt:50 Cost:7780
    Great Axe          Atk:35 Def:15 Wgt:50 Cost:3650
    The hammer causes damage by its sheer weight alone. Its heavy head can quickly 
    strip an opponent of armor with a few well-placed blows.
    Maul               Atk:27 Def:21 Wgt:49 Cost:2780
    Pole Hammer        Atk:29 Def:24 Wgt:54 Cost:3980
    Gate Hammer        Atk:36 Def:13 Wgt:48 Cost:4980
    Shields come in two categories: small and large. Small shields are indicated by 
    the circular shield icon, and large by the square shield icon. While small 
    shields don't offer as much protection as large shields, they also do not 
    inhibit mobility as much. 
    Dull Leather Shield Atk:2  Def:4  Wgt:5  Cost:70
    Leather Shield      Atk:3  Def:5  Wgt:5  Cost:200
    Thorn Palmula       Atk:12 Def:7  Wgt:21 Cost:1520
    Buckler             Atk:2  Def:8  Wgt:15 Cost:1070
    Red Small Scutum    Atk:4  Def:9  Wgt:9  Cost:1370
    White Small Scutum  Atk:4  Def:9  Wgt:9  Cost:1610
    Southern Shield     Atk:4  Def:10 Wgt:8  Cost:1200
    Palmula             Atk:5  Def:10 Wgt:15 Cost:140
    Painted Palmula     Atk:6  Def:10 Wgt:16 Cost:530
    Spike Shield        Atk:21 Def:10 Wgt:42 Cost:5600
    Onyx Small Scutum   Atk:8  Def:11 Wgt:16 Cost:5100
    Black Small Scutum  Atk:5  Def:13 Wgt:12 Cost:3980
    Black Palmula       Atk:5  Def:13 Wgt:19 Cost:2100
    Snowy Palmula       Atk:6  Def:13 Wgt:23 Cost:7410
    Brass Shield        Atk:8  Def:14 Wgt:26 Cost:2100
    Bronze Buckler      Atk:3  Def:15 Wgt:19 Cost:3050
    Northern Shield     Atk:5  Def:16 Wgt:26 Cost:4650
    Hardy Small Scutum  Atk:8  Def:18 Wgt:23 Cost:4830
    Round Shield        Atk:10 Def:20 Wgt:32 Cost:6780
    Iron Round Shield   Atk:10 Def:20 Wgt:32 Cost:5380
    Polished Palmula    Atk:12 Def:29 Wgt:42 Cost:19560
    Thebe Shield        Atk:1  Def:5  Wgt:12 Cost:740
    Wood Shield         Atk:2  Def:5  Wgt:19 Cost:190
    Painted Wood Shield Atk:3  Def:5  Wgt:19 Cost:520
    Dull Scutum         Atk:5  Def:8  Wgt:31 Cost:540
    Leaf Shield         Atk:3  Def:9  Wgt:24 Cost:1970
    Myrmillo Scutum     Atk:8  Def:9  Wgt:35 Cost:580
    Corona Scutum       Atk:6  Def:10 Wgt:34 Cost:790
    Dull Gaulish Shield Atk:7  Def:12 Wgt:30 Cost:1550
    Gaulish Shield      Atk:9  Def:12 Wgt:31 Cost:1550
    Red Battersea       Atk:5  Def:16 Wgt:35 Cost:3780
    Iron Thebe Shield   Atk:21 Def:16 Wgt:48 Cost:5980
    Blue Battersea      Atk:6  Def:17 Wgt:38 Cost:4130
    Hexa Scutum         Atk:11 Def:18 Wgt:39 Cost:5590
    White Battersea     Atk:7  Def:19 Wgt:42 Cost:5980
    Trad Scutum         Atk:5  Def:22 Wgt:50 Cost:5680
    Carthaginian Shield Atk:4  Def:23 Wgt:41 Cost:7290
    Spike Tower Shield  Atk:35 Def:24 Wgt:64 Cost:9230
    Blazonry Scutum     Atk:16 Def:31 Wgt:45 Cost:8970
    Roman Scutum        Atk:6  Def:35 Wgt:57 Cost:12950
    Helmets, as the name implies, protect the head from damage. The are the only 
    body armor type (other than shields) that can be equipped during battle 
    Fur Headwear        Atk:1  Def:2  Wgt:1  Cost:1320
    Leather Headwear    Atk:2  Def:3  Wgt:5  Cost:590
    Greece Galea        Atk:3  Def:3  Wgt:12 Cost:20
    Gippy Headwear      Atk:1  Def:4  Wgt:4  Cost:1130
    Rivets Galea        Atk:5  Def:4  Wgt:11 Cost:40
    Deer Skull Galea    Atk:19 Def:4  Wgt:14 Cost:2750
    Gaulish Galea       Atk:5  Def:5  Wgt:14 Cost:390
    Roman Bear Galea    Atk:1  Def:6  Wgt:8  Cost:2530
    Old Galea           Atk:4  Def:6  Wgt:18 Cost:150
    Roman Galea         Atk:3  Def:6  Wgt:16 Cost:430
    Spike Galea         Atk:8  Def:6  Wgt:17 Cost:550
    Boeotian Galea      Atk:3  Def:7  Wgt:15 Cost:1560
    Face Guard          Atk:3  Def:7  Wgt:17 Cost:180
    Corinthian Galea    Atk:3  Def:8  Wgt:18 Cost:450
    Heavy Galea         Atk:4  Def:8  Wgt:21 Cost:520
    Bronze Spike Galea  Atk:7  Def:8  Wgt:19 Cost:900
    Dacian Galea        Atk:3  Def:10 Wgt:21 Cost:1950
    Bull Skull Galea    Atk:15 Def:10 Wgt:16 Cost:2540
    Myrmillo Galea      Atk:4  Def:13 Wgt:27 Cost:2100
    Sector Skull Galea  Atk:5  Def:13 Wgt:28 Cost:2650
    Iron Sector Galea   Atk:6  Def:13 Wgt:28 Cost:1740
    Carthaginian Galea  Atk:3  Def:14 Wgt:20 Cost:5360
    Scarab Galea        Atk:4  Def:14 Wgt:24 Cost:3120
    Iron Crest Galea    Atk:4  Def:14 Wgt:25 Cost:2910
    Exy Jaggy Galea     Atk:8  Def:15 Wgt:29 Cost:1860
    Loutish Galea       Atk:4  Def:16 Wgt:17 Cost:6740
    Pirate Galea        Atk:5  Def:16 Wgt:21 Cost:5170
    Phrygian Galea      Atk:1  Def:17 Wgt:16 Cost:9230
    Porous Galea        Atk:2  Def:17 Wgt:25 Cost:4650
    Iberian Galea       Atk:4  Def:17 Wgt:25 Cost:4010
    Vercingetorix Galea Atk:3  Def:18 Wgt:24 Cost:6970
    Gold Crest Galea    Atk:4  Def:18 Wgt:27 Cost:3690
    Tracian Galea       Atk:4  Def:18 Wgt:27 Cost:4810
    Exy Sector Galea    Atk:3  Def:20 Wgt:25 Cost:6010
    Patinated Galea     Atk:3  Def:20 Wgt:26 Cost:5460
    Anthony Galea       Atk:2  Def:21 Wgt:26 Cost:8230
    Commander Galea     Atk:3  Def:21 Wgt:25 Cost:6870
    Iron Myrmillo Galea Atk:9  Def:21 Wgt:28 Cost:5980
    Provocator          Atk:4  Def:22 Wgt:25 Cost:7050
    Red Provocator      Atk:4  Def:22 Wgt:25 Cost:7050
    Blue Provocator     Atk:4  Def:22 Wgt:25 Cost:7140
    Centurion Galea     Atk:3  Def:23 Wgt:26 Cost:7210
    Heavy Black Galea   Atk:7  Def:24 Wgt:33 Cost:2710
    [Arm Armor]
    As you might expect, arm armor protects the arm from damage. This is important; 
    if your arm suffers critical damage you will be unable to use it for the 
    duration of battle. Note that manicas default to being worn on the right arm 
    unless it specifically is made for the left arm (i.e. has a L designation).
    Leather Manica       Atk:2  Def:4  Wgt:9  Cost:560
    Hard Hobnail Manica  Atk:2  Def:4  Wgt:11 Cost:210
    Chain Manica         Atk:3  Def:5  Wgt:12 Cost:640
    Wrist Armor L/R      Atk:2  Def:6  Wgt:13 Cost:740
    Iron Spike Armor L/R Atk:12 Def:6  Wgt:17 Cost:990
    Gold Wrist Armor L/R Atk:1  Def:7  Wgt:14 Cost:980
    Gold Spike Armor L/R Atk:11 Def:7  Wgt:18 Cost:1060
    Boa Wrist Armor L/R  Atk:3  Def:8  Wgt:15 Cost:1130
    Iron Wrist Armor L/R Atk:3  Def:9  Wgt:16 Cost:1290
    Galerus              Atk:2  Def:11 Wgt:18 Cost:3360
    Sector Manica        Atk:4  Def:11 Wgt:22 Cost:1590
    Exy Sector Manica    Atk:4  Def:12 Wgt:23 Cost:2030
    Iron Manica L/R      Atk:5  Def:12 Wgt:24 Cost:1350
    Light Scale Manica   Atk:3  Def:13 Wgt:22 Cost:4100
    Heavy Manica         Atk:4  Def:13 Wgt:27 Cost:1360
    Stann Manica         Atk:5  Def:13 Wgt:25 Cost:1450
    Exy Stann Manica     Atk:5  Def:14 Wgt:26 Cost:1890
    Superior Manica      Atk:4  Def:15 Wgt:25 Cost:3810
    Scale Manica         Atk:4  Def:16 Wgt:30 Cost:2300
    Myrmillo Manica      Atk:4  Def:17 Wgt:32 Cost:2780
    Blazonry Galerus     Atk:5  Def:20 Wgt:35 Cost:4320
    Martian Manica       Atk:5  Def:21 Wgt:37 Cost:4660
    [Leg Armor]
    Leg armor, obviously, protects the legs. Each leg needs its own set of armor, 
    and you can mix and match them without penalty. Coordinating them with your 
    outfit looks much cooler though.
    Rivets Ocrea         Atk:1  Def:3  Wgt:9  Cost:130
    Stann Ocrea          Atk:3  Def:6  Wgt:17 Cost:330
    Iron Spike Ocrea     Atk:14 Def:6  Wgt:15 Cost:470
    Gold Spike Ocrea     Atk:13 Def:7  Wgt:16 Cost:460
    Dull Plain Ocrea     Atk:7  Def:8  Wgt:20 Cost:470
    Plain Ocrea          Atk:4  Def:9  Wgt:21 Cost:780
    Snowy Ocrea          Atk:2  Def:10 Wgt:15 Cost:6340
    Cuprum Ocrea         Atk:5  Def:11 Wgt:22 Cost:1160
    Dull Plate Ocrea     Atk:6  Def:11 Wgt:22 Cost:1340
    Boa Ocrea            Atk:4  Def:12 Wgt:20 Cost:2590
    Exy Cuprum Ocrea     Atk:5  Def:12 Wgt:23 Cost:980
    Sector Ocrea         Atk:6  Def:12 Wgt:21 Cost:1890
    Plate Ocrea          Atk:7  Def:12 Wgt:22 Cost:1540
    Steel Ocrea          Atk:9  Def:17 Wgt:31 Cost:2260
    Blazonry Ocrea       Atk:7  Def:19 Wgt:30 Cost:4730
    Martian Ocrea        Atk:8  Def:20 Wgt:32 Cost:3970
    Silver Ocrea         Atk:10 Def:21 Wgt:36 Cost:4980
    Gold Ocrea           Atk:11 Def:22 Wgt:37 Cost:4980
    All items (with one exception) in the miscellaneous category are rare special 
    items that can be obtained during hunting matches. Horn fragments are dropped 
    by the last bull at the Atilius arena hunting matches, while tiger skins are 
    dropped by the large tiger at the Colosseum hunting matches. The one exception 
    is the tusk fragment that is rarely dropped by the elephant in the Jurgurtha 
    mock battle. While they can be used in battle as impromptu weapons, their main 
    value lies in how much money they are worth when sold.
    Horn Fragment       Atk:8  Def:5  Wgt:11 Cost:8000  (Gray)
                        Atk:10 Def:5  Wgt:11 Cost:16000
                        Atk:12 Def:5  Wgt:11 Cost:24000 (Blue)
                        Atk:14 Def:5  Wgt:11 Cost:37000 (Yellow)
    Tiger Skin          Atk:1  Def:1  Wgt:5  Cost:50000 (Gray)
                        Atk:1  Def:1  Wgt:5  Cost:60000
                        Atk:1  Def:1  Wgt:5  Cost:70000 (Blue)
                        Atk:1  Def:1  Wgt:5  Cost:80000 (Yellow)
    Tusk Fragment       Atk:14 Def:6  Wgt:26 Cost:12000 (Gray)
                        Atk:16 Def:6  Wgt:26 Cost:23000
                        Atk:18 Def:6  Wgt:26 Cost:35000 (Blue)
                        Atk:20 Def:6  Wgt:26 Cost:51000 (Yellow)
    | 8. Events      |
    Today I saw a slave become more powerful than the Emperor of Rome.
                                                    - Lucilla, Gladiator
    Most of the events in Colosseum: Road to Freedom occur when you reach certain 
    ranks. The decisions you make during these events can alter the storyline 
    somewhat, although sometimes you don't really have a choice in the matter.
    [Duel with Narcissus]
    When you reach middle rank (obtained at 15 Palma), Magerius will ask you see 
    you when you leave your room. He introduces you to the mysterious Marcia, who 
    is the Emperor's consort, and her accomplice, the mysterious Laetus. They'll 
    offer you the opportunity to enter a special bout at the Atilius arena. If you 
    accept, a special duel will appear on the list the next time you arrive at 
    Atilius (Marcia's Offer). As you enter the staging area you'll meet Narcissus, 
    one of Marcia's gladiators, and a real jerk. He'll taunt you and walk away. It 
    turns out that he's the gladiator that you'll be fighting against in the duel 
    that Marcia arranged.
    NARCISSUS (1st Battle)
    Style: One sword
    Skills: Evade Thrust, Body Blow, Splitter, Bash
    Falcata        Atk:8  Def:8  Wgt:12 Cost:2310
    Ablaze Palmula Atk:6  Def:9  Wgt:12 Cost:1800
    Narcissus will probably be the first opponent that you face one on one in the 
    arena. What makes him stand out from the rest of the cannon fodder is the fact 
    that he can dodge your attacks. Otherwise, there isn't really anything special 
    about this fight. He might pull off an active skill or two, but at this point 
    your gladiator should be able to pull off some moves of his own. Defeat him and 
    Marcia will congratulate you after the fight. She'll have some work for you 
    later on, so this won't be the last time you see her.
    [Duel with Commodus]
    If you won the duel against Narcissus, Magerius will speak to you a short time 
    later during training. Apparently the Emperor is entering the gladiatorial 
    games at the Colosseum, and he needs an opponent for a match he's holding. For 
    obvious reasons the match is fixed, so winning is not an option. If you agree 
    to the match, it will be scheduled for the next Colosseum event (vs Commodus). 
    On the day of the match Marcia will appear at the Colosseum and ask if you 
    actually intend to win the match. I'm not sure if what you say makes a 
    difference, but you might as well answer in the negative. Once you accept the 
    duel, you'll meet up with Commodus himself on the elevator to the arena. He'll 
    ask you if you think you can win against him. Again, I'm not sure what 
    difference it makes what you say here, but it doesn't seem to matter either 
    way. Commodus is confident that he's going to win this match one way or the 
    Warning: Since you need to "lose" this match, be sure not to take any valuable 
    weapons or armor with you, as they will be lost upon completion of the battle. 
    Instead, grab the default weapons in the staging area and equip them instead.
    COMMODUS (1st Battle)
    Style: Two hand
    Skills: Sting, Stunning Blow
    Hercules Mace     Atk:22 Def:24 Wgt:31 Cost:17980
    Hercules Galea    Atk:23 Def:19 Wgt:17 Cost:13360
    Hercules Manica L Atk:4  Def:22 Wgt:27 Cost:7250 (Gray)
    Hercules Ocrea    Atk:5  Def:19 Wgt:27 Cost:9160
    Commodus is a complete joke. Even though he attacks aggressively with two 
    clubs, he's pretty much a pushover. However, if you intend to throw the match, 
    you need to make it seem real enough. First of all you need to get his health 
    bar into the red. Try to get it as low as possible without killing him. You can 
    tell if it's low enough if you see him stagger around gasping for breath after 
    a few attacks. Now you need to let him hit you a few times until one of your 
    body parts is in the red. You can dodge his attacks a bit if you want to make 
    things more exciting. Once you're in the red immediately surrender by pressing 
    down on the directional buttons twice. If you're successful you'll see the 
    mission successful message on the screen. Afterwards, Narcissus will taunt you 
    on the way out, but Marcia will congratulate you on a job well done.
    If you accidentally defeat Commodus, the game will immediately go into 
    punishment mode (at level four) as Commodus orders his guards to kill you. 
    While this might seem like a death sentence, there is a small chance of 
    actually surviving the onslaught of attacking guards...
    [Fight for your life!] (Secret Ending)
    To survive you will need to kill 100 guards. Yes, you heard right. 100 guards. 
    For most gladiators this is an impossible task, as you will be nowhere strong 
    enough to take down half that number before succumbing to their sheer numbers. 
    However, if you have unusually strong weapons/armor and high powered active and 
    passive skills (saved over from previous games), and some mad gladiatorial 
    skills, it might be, just might be, possible to accomplish this Herculean task. 
    There are a few things you might need to know before starting the battle:
    - Once the battle starts the entire Colosseum area becomes one gigantic 
    battlefield. When I say the entire Colosseum, I mean that you can actually exit 
    the arena and continue fighting in the staging area, down the hallways and 
    stairs, all the way to the carriage where you arrived.
    - When punishment level hits five all the guards will be carrying spears and 
    large shields.
    - If want any hope of winning, bring your best weapons and armor beforehand. 
    You're bound to lose some of your armor during the frantic melee, so keep this 
    in mind.
    - Don't get surrounded. Up to five guards will appear at a time, and if they 
    completely surround you they'll take turns hitting you over and over again 
    before you can recover.
    - Let them hit each other. The fact that they're all going after you means you 
    can bait them into hitting each other. While this doesn't do too much damage to 
    them with their shields, it can knock them over, giving you time to run away.
    - Knock them over. Remember that you can knock people over with a running 
    start. This allows you to avoid being surrounded when they start ganging up on 
    - Use the environment. Use walls, corners, and stairs to limit the avenues that 
    the guards can approach you. Keep the guards coming in one direction instead of 
    all directions.
    - Most importantly: Run like hell! Keep moving while slashing and bashing away 
    at your foes. If you stay in one place the odds of your survival are pretty 
    much zero.
    If by some miracle you manage to kill 100 guards, a special cut scene will play 
    showing your gladiator climbing over the fence around the Colosseum and taking 
    the road to freedom, literally. An ending will play saying that you pretty much 
    were the only gladiator in the history of the Colosseum to have ever escaped 
    through sheer violence. The ending makes it seem like it's a bad thing. 
    Personally I think it's kind of cool. Note that this is the only way you can 
    obtain Commodus's weapons and armor, as it is the only way you can save them 
    after the battle. Doing so means you actually need to survive the battle with 
    said items, which is something that even I wouldn't try. In fact I wouldn't 
    bother in the first place. While his weapon and armor are unique, they aren't 
    worth the hassle of obtaining them.
    [Duel with Narcissus] (Part Two)
    This event occurs after the battle with Commodius, and only when you reach high 
    rank (achieved at 50 Palma). Magerius will call for you. Once again Marcia 
    asks if would like you to duel against a certain gladiator in the next Atilius 
    event. You can probably guess who that's going to be. If you agree, you'll get 
    the opportunity to fight Narcissus once again at the arena. Once you arrive at 
    Atilius Narcissus will appear at the staging area. Looks like he went up in 
    rank too. He'll boast that Marcia has a special mission for him, and that he's 
    not going to let you win like the last time (yeah right).
    NARCISSUS (2st Battle)
    Style: One sword
    Skills: Evade Thrust, Body Blow, Splitter, Bash
    Narcis Sword   Atk:18 Def:13 Wgt:26 Cost:4380
    Narcis Palmula Atk:3  Def:21 Wgt:30 Cost:7800
    Narcis Galea   Atk:1  Def:13 Wgt:20 Cost:3950
    Narcis Manica  Atk:1  Def:11 Wgt:20 Cost:3950 (Gray)
    Narcis Ocrea   Atk:1  Def:14 Wgt:20 Cost:5870
    Surprisingly, Narcissus is much tougher this time around than he was 
    previously. Aside from looking like a monkey, Narcissus now has a whole lot of 
    armor, and a few new tricks up his sleeve. But by now you should be packing 
    some weaponry of your own. After the battle, Marcia will appear and tell you 
    that initially she was planning to use Narcissus for an important mission, but 
    she's choosing you instead since you're the superior fighter.
    [Duel with Commodus] (Part Two)
    I'm not sure what the exact rank requirements are for this event, but you're 
    guaranteed to get it if you're at the highest rank, are a free man (i.e. paid 
    off your debt), and dueled with Commodus previously and Narcissus twice before. 
    This event occurs on day 48 of the calendar. During this time you won't be able 
    to train for the rest of the game, so make sure you spend all your training 
    points beforehand. Marcia will appear and tell you that Commodus is training 
    for another appearance in the games. He's pretty paranoid, and doesn't even 
    allow his own guards in his private training area. Only Marcia is allowed 
    entrance. Since you dueled with him previously, Commodus has taken a liking to 
    you, and has specifically asked for you to spar with him tonight. Marcia sees 
    this as a golden opportunity to assassinate Commodus, who's pretty much a crazy 
    paranoid bastard at this point. Agree to help her out and she'll personally 
    escort you to the Emperor's training ground later that night.
    Follow Marcia up the stairs to the door to enter the training room. Commodus 
    (sans armor) will welcome you and tell you to pick up the practice weapons 
    lying on the table so he can start training. There are two wooden swords along 
    with a small and large wooden shield on the three tables in the room. This 
    allows you to match the fighting style of your choosing before fighting 
    Commodus. Once you're armed head back towards Commodus and the fight will 
    COMMODUS (2nd Battle)
    Style: Two hand
    Skills: Sting, Stunning Blow
    Wooden Sword x2/Gladius x2
    Although you're using wooden swords, that doesn't prevent you from holding back 
    this time. This time the fighting is for real. While you don't have any armor 
    on for this fight, neither does Commodus. When you get Commodus's health down 
    to a certain level, he'll start complaining that you're fighting a bit too 
    hard. Keep hitting him and eventually he'll start calling for his guards. 
    Unfortunately, he doesn't seem to remember that he didn't allow his guards to 
    be here in the first place. At this point he takes out two real swords from the 
    statue and tries to kill you. Dodge his attacks and counter with your most 
    powerful skills, and he should go down in no time at all.
    Once you defeat Commodus, Marcia will tell you to quickly escape. She has a 
    plan to cover up what happened here tonight. On your way out Laetus appears, 
    followed by your old friend Narcissus. You can probably guess who's going to 
    end up taking the blame for this.
    [Duel with Narcissus] (Part Three)
    The day after Commodus is killed Magerius will call you into his room. It 
    seems that last night Narcissus murdered the Emperor during a training session, 
    apparently out of jealously for Marcia. Today at the Colosseum they are 
    arranging his execution as a special event. Since you were close to the former 
    Caesar they want you to personally execute Narcissus as a special match. How 
    can you refuse such an offer? Accept and it's off to the Colosseum. There's 
    only one match on the menu tonight, and it's the main event.
    NARCISSUS (3rd Battle)
    Style: One hand
    Falcata Atk:7 Def:8 Wgt:12 Cost:980 (Gray)
    This isn't so much of a duel as it is an execution. Narcissus has only one 
    sword and no armor, while you probably have everything but the kitchen sink on. 
    On your way up the elevator, Laetus will appear and tell you that you have some 
    nerve executing Narcissus, when it was you that made him end up getting 
    executed in the first place. He'll tell you that you're alive only because the 
    crowd loves you and that you're useful for the moment. When your usefulness is 
    over so will your life. Sounds like a threat. Oh well. A guard will kick 
    Narcissus into the arena. He'll mutter something about being framed by Marcia, 
    but he'll accept it since that's what she wants. Whatever. Have fun totally 
    destroying Narcissus.
    [Duel with Laetus] (Good Ending)
    If you've been following the story so far and have executed Narcissus, this 
    event will occur on day 50. The new Caesar Septimius is holding a celebration 
    at the Colosseum, and you're invited whether you like it or not. As you enter 
    the Colosseum Marcia will appear and tell you in a nutshell that Rome is pretty 
    screwed, but thanks for your help anyway in killing Commodus. Now she can go 
    home while you fight to the death in the arena. Gee, thanks a lot Marcia. I'm 
    so glad I could be of help to you. As you make your way to the elevator, Laetus 
    appears fully decked out in armor. He tells you that there's one loose end he 
    needs to take care of, and that loose end is you. If you can beat him in the 
    arena, however, he promises a new start under Septimius. Your reply determines 
    the outcome of the last battle. If you're going for the good ending you need to 
    agree to his proposal.
    Style: One sword
    Skills: Splitter, Disarm Slash, Hilt Thrust, Doppler Sence
    Laetus Sword  Atk:34 Def:17 Wgt:48 Cost:16920
    Laetus Galea  Atk:6  Def:26 Wgt:26 Cost:10890
    Laetus Manica Atk:3  Def:22 Wgt:24 Cost:8960
    Laetus Ocrea  Atk:9  Def:23 Wgt:31 Cost:6450
    As the last opponent in the game Laetus is hands down the most difficult 
    opponent you will face in the arena. His attacks are quite vicious, and his 
    defensive skills are quite formidable. The only saving grace is that for some 
    reason he doesn't have a shield. There isn't any real surefire strategy for 
    beating him other than dodging and using your most powerful skills when there's 
    an opening.
    After you defeat Laetus, what happens next depends on how you answered him on 
    the elevator. If you agreed to his proposal, Laetus will yield to you and the 
    new Caesar Septimius will applaud your efforts. The "good" ending will occur at 
    this point. 
    [Alternate Secret Ending]
    If you refuse Laetus's offer in the elevator, things will turn out much 
    differently when you win the duel against him. After the battle Laetus will 
    fall dead, and Septimius will order his guards to kill you. If you manage to 
    kill 100 guards, you get a slightly different version of the secret ending that 
    you would have gotten if you had defeated Commodus in the Colosseum match.
    [30 Man Survival Match]
    If for some reason you don't manage to pay off your debt to Magerius by day 
    50, he will sell you off to the Emperor, and you end up fighting in a 30 man 
    survival match at the Colosseum. If you win, Caesar awards your efforts by 
    giving you your freedom. You get an ending that's not quite as good as the 
    "good" ending that you get from defeating Laetus at the Colosseum.
    [Early Retirement]
    If you pay off your debt to Magerius before day 50, he will ask if you want to 
    retire from being a gladiator or if you want to continue. If you choose to 
    retire you get a retirement ending. If not the game continues as normal.
    [Slave Market]
    If you choose to continue fighting as a free gladiator, the option to purchase 
    slaves from the slave market becomes available in Magerius's room. Note that 
    this takes up the entire day, so you can't train or fight in the arena if you 
    choose to go. At the slave market you can choose to purchase male or female 
    slaves. Generally there will be two female and two male slaves available, but 
    sometimes there may be three females and one male, or vice versa. You can 
    purchase a maximum of two female slaves and two male slaves. I would highly 
    recommend buying females over males.
    Female slaves are very expensive, often costing hundreds of thousands of S. But 
    they're often well worth the price, as they add a permanent bonus to your 
    abilities when purchased. Generally the more expensive the slave, the higher 
    the bonuses you can get. You can purchase up to two of them for your room. 
    Unfortunately, by the time you can actually purchase slaves, the game will be 
    pretty much at its end stage. Female slaves do not carry over to the next game 
    like skill tablets. Here's a price listing and possible effects:
    Cost:120000 STR+10 DEX+0  AGI+0  VIT+2  STA+0
    Cost:125000 STR+3  DEX+3  AGI+0  VIT+5  STA+5
    Cost:128000 STR+15 DEX+0  AGI+0  VIT+2  STA+0
    Cost:130000 STR+0  DEX+10 AGI+0  VIT+0  STA+10
    Cost:142000 STR+8  DEX+8  AGI+8  VIT+8  STA+8
    Cost:156000 STR+0  DEX+0  AGI+0  VIT+13 STA+13
    Cost:172000 STR+0  DEX+15 AGI+0  VIT+0  STA+15
    Cost:188000 STR+2  DEX+0  AGI+15 VIT+14 STA+0
    Cost:196000 STR+7  DEX+7  AGI+10 VIT+15 STA+0
    Cost:200000 STR+8  DEX+8  AGI+8  VIT+8  STA+15
    Cost:225000 STR+5  DEX+5  AGI+10 VIT+5  STA+15
    Cost:256000 STR+10 DEX+10 AGI+10 VIT+10 STA+10
    Cost:320000 STR+12 DEX+12 AGI+12 VIT+12 STA+12
    Cost:345000 STR+15 DEX+15 AGI+15 VIT+15 STA+15
    Cost:449000 STR+40 DEX+0  AGI+40 VIT+0  STA+20
    Cost:452000 STR+0  DEX+50 AGI+0  VIT+50 STA+0
    Cost:455000 STR+0  DEX+20 AGI+0  VIT+20 STA+60
    Cost:461000 STR+25 DEX+40 AGI+15 VIT+0  STA+20
    I highly recommend not purchasing male slaves if at all possible. Male slaves 
    have stats like female slaves, but these are their own personal stats. The main 
    purpose of having male slaves is that you can have them fight with you in the 
    arena. While this sounds exciting, it really isn't. First of all, male slaves 
    can only fight at the Colosseum. Second, they can only participate in team 
    battles or hunting matches. Third, they have the same AI as the computer 
    opponents, meaning that they aren't any more useful than having computer AI 
    allies. Come to think of it, there isn't actually any benefit from having male 
    slaves, unless you want to give them goofy names, send them against tigers with 
    only crappy equipment, or have them stand half naked in your room *shiver*. 
    While male slaves are much cheaper than female slaves, you're much better off 
    buying female slaves.
    Cost:32000  STR:10 DEX:10 AGI:10 VIT:12 STA:10
    Cost:44000  STR:18 DEX:38 AGI:20 VIT:25 STA:35
    Cost:48000  STR:25 DEX:10 AGI:12 VIT:39 STA:32
    Cost:56000  STR:35 DEX:15 AGI:10 VIT:45 STA:16
    Cost:59200  STR:39 DEX:31 AGI:26 VIT:42 STA:35
    Cost:68000  STR:40 DEX:25 AGI:30 VIT:46 STA:38
    Cost:79000  STR:46 DEX:18 AGI:34 VIT:52 STA:26
    Cost:82500  STR:49 DEX:30 AGI:20 VIT:66 STA:35
    Cost:86800  STR:42 DEX:10 AGI:10 VIT:42 STA:30
    Cost:92000  STR:55 DEX:25 AGI:35 VIT:54 STA:23
    Cost:95500  STR:58 DEX:10 AGI:12 VIT:49 STA:55
    Cost:99500  STR:75 DEX:42 AGI:48 VIT:35 STA:10
    Cost:112000 STR:61 DEX:20 AGI:35 VIT:86 STA:42
    Cost:148000 STR:85 DEX:10 AGI:20 VIT:91 STA:30
    Cost:165000 STR:82 DEX:45 AGI:56 VIT:60 STA:32
    Cost:188999 STR:91 DEX:22 AGI:38 VIT:60 STA:42
    Cost:250000 STR:98 DEX:42 AGI:49 VIT:95 STA:45
    | 9. Frequently Asked Questions |
    Q: What do the colors mean when damage numbers come up?
    A: White: Regular damage
       Red: Counter hit
       Green: Damage parried by weapon
       Blue: Damage deflected by armor
    Q: How many endings are there?
    A: There are five main endings in the game:
    Ending 1: Don't pay off your debt by day 50. Win the 30 man survival match.
    Ending 2: Pay off your debt before day 50. Choose to retire.
    Ending 3: Pay off your debt, defeat Narcissus, lose against Commodus, defeat 
    Narcissus again, kill Commodus, execute Narcissus, agree to Laetus's offer and 
    defeat him.
    Ending 4: Defeat 100 guards during punishment mode.
    Ending 5: Same as ending 3, except refuse Laetus's offer, defeat Laetus, then 
    defeat 100 guards.
    Q: Where can I purchase weapons and armor?
    A: You can only purchase weapons and armor at the Arma (Armory), which is 
    located at the Atilius arena outside where the carriage is.
    Q: What is the limit for _______?
    A: The following are the maximum values in the game:
    Palma: 99
    Coronas: 7
    Strength, Dexterity, Agility, Vitality, Stamina: 255
    Capacity: 271 (?  not entirely sure about this)
    Neck, Body, Arm, Leg: 10
    Active Skills: 16 (note some active skills cannot be increased)
    Passive Skills: 5
    Style: 40
    Q: When can I buy slaves?
    A: You can only purchase slaves when you pay off your debt to Magerius.
    Q: How do I bring slaves to the arena?
    A: You can only bring male slaves to the arena if you equip them beforehand, 
    and they only appear at the Colosseum, and can be used only for team or hunting 
    Q: Can I heal during a battle?
    A: Normally you cannot heal during a battle. However, if you manage to raise a 
    style level in the middle of a battle you will be miraculously healed of all 
    damage. While it isn't a reliable source of healing, it can work wonders when 
    it does occur.
    Q: How do I get Commodus's club/armor?
    A: First of all you need to defeat him during the special event at the 
    Colosseum. Then you need to defeat 100 guards while you have the club/armor in 
    your possession since there is no post victory opportunity to put them in your 
    item box with L1+X. If you ask me it's not worth the effort you need to obtain 
    Q: How do I get Laetus' sword/armor?
    A: You cannot use L1+X to pick up his sword/armor, because that causes you to 
    kick (since the battle isn't over). Since there is no after battle scene after 
    the victory message, the only way to get his sword/armor is to pick it up with 
    an empty hand before the battle ends. Once you have it in your hand it will 
    appear in your item box the next time you load the save.
    Q: How do I equip armor with the L1 button?
    A: You can only equip helmets with the L1 button (L1+Triangle). The only way 
    you can equip arm/leg armor is via the item box.
    Q: Does selling items pay off your debt?
    A: No. The only money that pays off the debt is the rewards earned in battles.
    Q: Why can't I fight the elephant in the hunting battles?
    A: The elephant only appears in the mock battle of Jurgurtha.
    | 10. Acknowledgements |
    Special thanks goes to Koei (www.koeigames.com) and Ertain (www.ertain.com) for 
    bringing out this game to the states.
    This document may not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission by the author. Use of 
    this guide on any other web site or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    Currently this FAQ/Walkthrough is only hosted at www.gamefaqs.com. Do not post 
    this document on other websites without permission from the author.
    Copyright 2005 Brian Nii

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