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    Enemy FAQ by Bob Bastard

    Version: 1.7 | Updated: 08/17/07 | Search Guide | Bookmark Guide

    Bully Enemy FAQ
    By Pointyhair01
    1.legal stuff
    2.Version history
    3.Factions of enemies
    3h.Changes in respect
    4.Helping hands 
    7.Cool stuff
    10.End note/ contact info
    1.Legal stuff
         This FAQ is for personal use ONLY and may not be 
    or printed or distributed for commercial purposes.
    You may print this guide as long as you do not distribute or 
    sell it further.
    If you do not abide by these guidelines, you will be 
    prosecuted to the fullest extent of the law. In other words, 
    I will sue you.
    Bully and its contents is copyright (c) 2006 Rockstar Games, 
     Rockstar Games, Rockstar Vancouver.
     The only web sites allowed to use this guide as of now are:
    If other sites are using this guide, please contact me via 
    2. Version history
    -Version 1.7 Added Some information on escaping authority; added townies 
    to enemies section.
    -Version 1.6: Corrected yet another typo, added danger ratings to 
    factions. Also added a few comments here and there, and codes.
    -Version 1.55: Corrected a typo, added someone to credits, updated "cool 
    stuff" section
    -Version 1.5:Corrected a typo, added Bullies to 
    "helping hands" section, Prefect/Cop info updated,
    added "cool stuff" section. Wow a big update for once.
    -Version 1.3: Prefect and cop info, Credits, and 1 FAQ added.
    -Version 1.0: Bully enemy FAQ completed! First version 
    3. Factions of enemies
    All of the students in Bullworth academy are potential 
    enemies because if you hit them , they'll hit you back. If 
    they don't respect you, they will also fight you, or at 
    least push you around.
        Preppies are rich kids, simply put. They wear Aquaberry 
    vests, a shirt with a pattern of blue and light blue 
    diamonds. They box, and act like snobs. They usually hang 
    out in the Boxing club in the city. They sometimes carry 
    How to defeat: Preppies aren't very tough. Just block their 
    combos and hit them with yours and they will fall quickly. 
    In a group of them, your best strategy is to run, but if you 
    don't want to, try to knock out one at a time using the 
    strategy above, while dodging other's blows. You can also 
    start using a weapon against them at point-blank range 
    (Mostly the spud launcher or slingshot) but you will get 
    interrupted a lot. If you are near lockers or garbage cans, 
    make sure you stuff a Preppie in. That's about it for 
    Preppie fighting. 
    3b. Bullies
    Bullies hang out around the school and, well, bully 
    classmates. (Wedgies, stealing books, etc) They normally 
    wear white shirts and jeans.
    How to defeat: They are very weak, and can be dealt with 
    using 5-8 good punches. If you are facing a group, fight 
    each one separately. There is little chance others will 
    interfere, as they hesitate 5-10 seconds between combos. If 
    you are low on health, just use your slingshot. 
    3c. Greasers
         They dress in black suits, and their hair is slick and 
    black. They hang out around a part of town called New 
    Coventry. They are the third toughest enemies to defeat.
    How to defeat: Greasers are like Preppies, but they block 
    more and some use a technique that jocks use commonly 
    (leaping on you and pinning you to the ground.) Basically, 
    try to pin them to the ground and do as much damage as you 
    can before they push you off. If you are facing a group of 
    Greasers, it is an excellent idea to use your spud gun. If 
    you don't have it- RUN LIKE MAD! It is immensely difficult 
    to fight a group of 3+ Greasers with your bare hands. 
    Luckily, they tire out quickly.
    3d. Nerds
    They are almost all fat, and are all pathetic fighters. They 
    mostly wear green shirts and jeans. They can be found at the 
    library and the school. They are very commonly armed with 
    stink bombs.
    How to defeat: 3-5 punches. Nerds never come after you in 
    pairs of more than 2, so you don't have to worry about 
    3e. Jocks
       The most difficult enemies to defeat. Jocks hang at the gym 
    commonly. They are never armed. They wear sports jackets. 
    How to defeat: They are exactly like Greasers, but most have 
    more health. The Spud Gun works well. Again, grabbing them 
    and pummeling them while they are in your grip is a good 
    idea. Regular punches don't work well, as they normally 
    block them. If there are 5+ in a group, it is near 
    impossible to beat them all. So run! Again, the Spud gun 
    works well against them. It also helps if you grab something like a 
    sledgehammer and beat them over the head with it.
    These guys are quite strong. Well, not really- 
    It's just if they grab you, they can KO you instantly. 
    See FAQs (5) for info on grabs. 
    How to defeat: If you want to do it by hand-to-hand combat,
     get in trouble and run. Soon they will tire. Wrestle them to the ground
     when they do this, punch them a few times, and run away.
     They will get tired again, and repeat about 5 times to KO them.
     If you aren't in trouble but you just want to KO a prefect for being 
    such a jerk, insult/ push them. Run near a Trash can or locker,
     not a toilet because if other authorities come you'll be trapped. When 
    they catch you,
     get away and, while they are doubled over in pain, Grab them and 
    throw them in!
    For Cops, generally the same rules apply. The 2 differences are:
    1: If you are on a vehicle, Cops will hop on their Motorcycles and come 
    after you.
    Prefects obviously don't have motorcycles. 2: If they bust you,
     you will be sent to school or to the nearest police station, but never 
    NEVER try to take on groups, even with weapons you're no match for 
    them! Um, actually, if you have the spud launcher it's ok... but not any 
    other weapon.
    To escape:
    OK, you just couldn't resist hitting that whiny little kid. But now your 
    trouble meter is full, and you are being pursued by prefects! Marbles 
    are the best method of escaping prefects. If you have any, throw them 
    and they will trip the prefect up, maybe twice. That slowed him down a 
    little! But now a prefect is running at you from the front. You quickly 
    hit him with itching powder and he is too busy scratching himself to 
    catch you. You make a break for it. You find safety in the boy's 
    dormitory, where the prefects can't catch you.
    Difficulty: (male)5/5 (female)3/5
    The reason these people gain a higher difficulty level is that attacking 
    them will raise your trouble meter to full. Also, some males can perform 
    a "citizen's arrest" where they wrestle you down and hand you over to 
    the police. The males can also put up a decent fight, on par with the 
    jock's fight, but females only slap you every 15 seconds and that does 
    minimal damage.
    3h. Changes in respect
    Doing missions will gain or lose respect for you from each 
    group. The highest respect can go is 100%, the lowest 0%. 
    More respect decreases the chance a group will pick a fight 
    with you, and less improves the chance. This will not cover 
    missions that do not earn respect.
    Chapter I: Making new friends and enemies
    The Setup: Bully Respect -5
    Slingshot: Nerd respect +5
    Save Algie: Bully Respect -10; Nerd respect+5
    Russell in the hole: Nerd respect +5; Bully respect +100
    Chapter II: Rich kid blues
    Tad's house: Preppy respect -15
    Dishonorable fight: Preppy respect -100; Nerd respect +10
    Chapter III: Love makes the world go around
    Bait: Preppy & Greaser respect  -5
    Tagging: Preppy respect -5; Greaser respect -25
    Wrong Part of Town: Greaser respect -5; Nerd respect +5
    Lola's race: Greaser respect -20
    Tenements: Greaser respect -10
    Fighting Johnny Vincent: Greaser respect +100; Nerd respect 
    + 100
    Chapter IV: A healthy mind in a healthy body, and other lies
    Stronghold assault: Nerd respect -100, Jock respect +5 
    Nerd Boss: Nerd respect +50
    Paparazzi: Jock respect -10; Nerd respect +5
    Funhouse Fun: Nerd Respect +5; Jock respect -10
    Defender of the castle: Nerd respect +20; Jock respect -10
    Nice outfit: Jock respect -10; Nerd respect +5
    Discretion Assured: Nerd respect -5
    The Big Game: Jock respect -10
    Jock boss: Nerd respect +10; Jock respect +100
    Chapter V: The fall and rise of Jimmy Hopkins, age 15
    Making a mark: Jock, Preppy, Nerd, Greaser respect -75 
    Townies respect +25
    The gym is burning: Jock respect +15
    Rats in the Library: Nerd respect +15
    Finding Johnny Vincent: Greaser respect +25
    Preppies Vandalized: Townie respect -25; Preppie respect +15
    Busting in, part II: Townies respect +100
    Final Showdown: All factions +100
    4.Helping hands
       If a clique has high respect for you 
    (In the 80-100 percentile range)
    and a member of that faction sees you fighting with 
    someone, they will join you. There is no need to pay them- 
    they will do it for free.
       A Nerd will most likely help you if you are fighting any 
    faction. A Jock will most likely help you if you are 
    fighting a Greaser or a Nerd. A Preppie will most likely 
    help you if you are fighting a Nerd or a Greaser. A Greaser 
    will most likely help you if you are fighting a Jock, 
    Preppie, or Nerd. 
    -A nerd loses to all other cliques
    -A jock beats all other factions
    -A Greaser Beats Nerds and Bullies, loses to jocks, and is equal with 
    -A Preppie Loses to Jocks, wins against nerds and bullies, and is equal 
    with Greasers
    -A Bully Beats nerds and loses to all other cliques
    (Note: a male townie would beat all, but they don't help you with a 
    higher respect- they just insult you less.) 
    Cliques don't fight amongst themselves, they fight other factions. 
    Note that a good strategy for almost every boss is to lock 
    on to them, take out your slingshot, and fire continuously 
    at them while backing away  simultaneously. Some bosses are 
    too quick for this and will hit you even if you are backing 
    away, in which case you should use the specific strategy I 
    describe for each one.
    1.Name of mission: Russell in the Hole
    Boss: Russell (Bully leader)
    Difficulty: 7/10
    This is difficult for the first boss battle. Refrain from 
    using weapons apart from firecrackers.
    Here are some tips you'll need:
    1.Don't let Russell grab you.
    2.Sprint away from Russell when he does his bull 
    impersonation (Charges at you)
    and he will smack into the wall and lose health. Repeat this 
    to KO Russell.
    3.Don't use charged uppercuts, as they leave you open for 
    Just use tip # 2 to do damage, and you'll do fine.
    2.Name of mission: Dishonorable fight
    Boss: Derby (Preppie leader)
    Difficulty: 4/10
    First, you have to take out the other preppies before you 
    get a shot at Derby. Try to take one at a time down. They 
    drop sodas, so make sure you collect them if your health is 
    getting low. Then Derby will fight you. Just use all the 
    combos you've learned from gym and the hobo to bring him 
    down. (He is like a Preppie and Greaser at the same time.) 
    Once derby goes down, the mission is complete.
    3. Name of mission: Tenements
    Boss: Norton
    Throw firecrackers at him until he is KO'd. If you run out, 
    break the crates that are lying around for more Firecrackers 
    to throw at him. And stay away from him while throwing 
    firecrackers, as he is holding a sledgehammer that can 
    really hurt you if he hits you with it.
    4.Name of mission: Fighting Johnny Vincent\
    Boss: Johnny Vincent
    Difficulty: 5/10
    Use your slingshot and, while avoiding Johnny who is on a 
    bike, Shoot the 6 Greasers who are standing on top of the 
    huge pile of rubbish that marks the boundary of your fight. 
    Petey runs to the crane and takes away Johnny's bike and 
    pipe. Johnny is like a normal greaser now- just more 
    stamina. Punch him around until he is KO'd.
     5.Name of mission: Nerd Boss
    Boss: Earnest
    Difficulty: 8/10
    At first Earnest will be standing on a platform above you, 
    manning a spud cannon. Pull out the slingshot and aim for 
    the things above earnest with red arrows pointing at them 
    while behind a pillar to shield yourself from the potatoes. 
    Once both are destroyed Earnest will fall down to a second 
    platform and start throwing firecrackers. As before, aim for 
    the things above Earnest. When you destroy both, he falls to 
    a third platform and mans another spud cannon. Do the exact 
    same thing you did at the beginning of the battle, and 
    Earnest will fall to the floor, and you will win.
    6. Name of mission: Jock Boss
    Boss: Ted
    Off-field players will toss Ted explosive footballs. He will 
    throw them at you. Dodge and throw the footballs at the 
    jocks next to him. When you defeat them he will run backward 
    and acquire new jocks, and you have to take them out the 
    same way you did the first ones. Repeat 2x. Ted will be 
    running away from you. Sprint after him and do a running 
    tackle (square while running) to take him out in one hit.
    7.Name of mission: Busting in, part 2
    Boss: Edgar
    Difficulty: 6/10
    Pull out your slingshot and fire it at him while backing 
    away at the same time. He will run downstairs after a minute 
    of this. Follow and grab a pipe from the wall. Relentlessly 
    lay into him, blocking any counterattacks. After 10 direct 
    hits, he will be KO'd. 
    8.Name of mission: final showdown
    Boss: Gary (you finally get revenge on that double-crosser!)
    Follow Gary up to the top of the building. There will be a 
    cut scene and the battle begins!
    Use all the moves you learned from gym and the hobo, as well 
    as grapple attacks. Every time 1/4 of Gary's health is 
    knocked out of him, you both fall down onto a below 
    platform. Once you deplete 3/4 of his health, you both crash 
    through glass into the Principal's office. Gary is knocked 
    out, and you are victorious! Congratulations, you have 
    completed story mode!
    Q:It seems like sometimes Prefects grab me and I
     can quickly tap triangle and get out of it.  Other times it seems
     like they just grab me and bust me regardless of how quickly I tap
     my traingle button.  I don't understand why this is. 
    A:It is because of your alert meter. As you probably know,
    when you get into a bit of trouble (Tresspassing, Harassing girls, etc)
     your alert meter will fill up 1/3 of the way. Cops and Prefects will
     not get on vehicles (Prefects don't anyway) to chase you;
     they will run after you, and if they catch you you can tap triangle to 
    If it is filled 2/3 of the way, Basically the same as above happens.
     If it gets anything over 2/3, the meter turns red,
     Cops will chase you with their pesky 
     Prefects are slightly faster runners,
     and if either catches you, you will not be able to escape. Note that a 
    good place to
     run is in one of your save places, as Prefects and Cops are not allowed 
    in. If you try to get away from a prefect just outside the schools 
    entrance on a bike or moped, the prefect will get a bike and chase after 
    Cool stuff   
    Here are some funny things you can try out.
    Note that this will be updated; if there are any suggestions you have,
    please email me them.  They will very probably be posted here.
    Get some marbles. Go into the boy's dormitory and spread them just in 
    front of the entrance. Sprint over to the fire alarm and set it off. If 
    done correctly, when everyone sprints for the door they will all trip 
    and fall on their butts. Hide in the nearby garbage can before they do 
    this, and watch it. It's real funny, and that's not all- since they 
    can't blame it on you because you are hiding, they blame each other and 
    brawl. Don't come out until the brawl is over.
    So I was in the comic shop in Bullworth Town. I started jumping on the 
    store owner to piss him off. He started chasing and punching me. The 
    nerds saw and started to fight with the fat guy, too. (I was in Endless 
    Summer, by the way) I didn't punch the dude or I would've gotten kicked 
    out. Once the fat guy was knocked out, I was free. So I decided to punch 
    a nerd and the game froze. You see, without the comic guy there was no 
    one to kick me out, so the game froze. (Thanks to "DiarugaDude44")
    Once, I was being pursued by prefects. I quickly got my moped and sped 
    off. But a prefect threw a girl off her bike and followed! I quickly 
    punched him off the bike. But then cops started coming after me! I 
    stayed just ahead of their motorcycles, but then a cop came out of 
    nowhere, threw me off the scooter, and arrested me.
    I beat this game without any codes at all. I feel codes defeat the 
    of Bully, but I can't stop you from using them. And it makes
    for a better FAQ if I include them, so...
    L1, L1, R1, L1, L1, L1, R1, R1-All Clothes 
    (Game slows down until another button is pressed) 
    hold L1 and press UP, LEFT, DOWN, DOWN, TRIANGLE,
     SQUARE, X, X-All gym grapple moves (not shown in stats) 
    hold L1 and press UP, LEFT, DOWN, RIGHT, TRIANGLE, SQUARE,
     X, CIRCLE-All Hobo fighting moves (not shown in stats) 
    hold L1 and press R2, R2, R2-Full Health (not kissing level) 
    hold L1 and press UP, UP, UP, UP-Have All Weapons 
    hold L1 and press UP, DOWN, UP, DOWN-Infinite Ammo Toggle 
    hold L1 and press TRIANGLE, SQUARE, CIRCLE, X-Massive Money Gain 
    hold L1 and press UP, UP-Refill Ammo to Max Capacity 
    I would like to thank:
    -Me, for making this FAQ
    -CjayC for creating Gamefaqs
    -Joe Haroldsen, for bringing to my attention 
    the need of a Cops and Prefects section.
    -Gamefaqs.com for the codes

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