Subject: Metal Gear Solid 3 SNAKE EATER Stealth Camo/IFP Walkthrough Played on: NTSC~U/C Version: 1.00 Author: MCondella Donations [Paypal]: Runbarefoot1(at)verizon(dot)net Email: Thepeoplesdrummer(at)verizon(dot)com Copyright 2006 Michael Condella ____________________________________________________________ System loading. Please wait... ========================= |001 Table of Contents | ========================= 001: Table of Contents 002: Version History 003: Introduction/Expedition 004: Controller Configurations 005: Requirements for Stealth Camo/IFP 006: Basic Terms 007: Walkthrough (To automatically be directed to the desired section press and hold ctrl+F, or move your cursor to 'View' and then 'Find' and input the corresponding code.) Part 1 ###### ================== Virtuous Mission | ================== 7.1/ Dremuchij South................................(Wa001) 7.2/ Dremuchij Swamp Land...........................(Wa002) 7.3/ Dremuchij North................................(Wa003) 7.4/ Dolinvodno.....................................(Wa004) 7.5/ Rassvet........................................(Wa005) 7.6/ Dolinvodno.....................................(Wa006) 7.7/ Dolinvodno Riverbank...........................(Wa007) Part 2 ###### ========================= Operation: SNAKE EATER | ========================= 7.8/ Dremuchij East.................................(Wa008) 7.9/ Dremuchij North................................(Wa009) 7.10/ Dolinvodno....................................(Wa00A) 7.11/ Rassvet.......................................(Wa00B) 7.12/ Chynoryj Prud.................................(Wa00C) 7.13/ Bolshaya Past South...........................(Wa00D) 7.14/ Bolshaya Past Base............................(Wa00E) 7.15/ Bolshaya Past Base Tsuchinoko.................(Wa00F) 7.16/ Boss Fight: Ocelot............................(Wa00G) 7.17/ Chyomaya Peschera Branch......................(Wa010) 7.18/ Chyomaya Peschera Cave........................(Wa011) 7.19/ Boss Fight: The Pain..........................(Wa012) 7.20/ Chyomaya Peschera Cave Entrance...............(Wa013) 7.21/ Ponizovje South...............................(Wa014) 7.22/ Ponizovje Warehouse: Exterior.................(Wa015) 7.23/ Ponizovje Warehouse...........................(Wa016) 7.24/ Graniny Gorki South...........................(Wa017) 7.25/ Graniny Gorki Lab Exterior: Outside Wall......(Wa018) 7.26/ Graniny Gorki Lab Exterior: Inside Walls......(Wa019) 7.27/ Graniny Gorki Lab 1F..........................(Wa01A) 7.28/ Graniny Gorki Lab B1 East.....................(Wa01B) 7.29/ Boss Fight: The Fear..........................(Wa01C) 7.30/ Ponizovje Warehouse...........................(Wa01D) 7.31/ Svyatogornyj South............................(Wa01E) 7.32/ Svyatogornyj West.............................(Wa020) 7.33/ Boss Fight: The End...........................(Wa021) 7.34/ Krasnogorje Tunnel............................(Wa022) 7.35/ Krasnogorje Mountain Base.....................(Wa023) 7.36/ Krasnogorje Mountainside......................(Wa024) 7.37/ Krasnogorje Mountaintop.......................(Wa025) 7.38/ Krasnogorje Mountaintop: Behind Ruins.........(Wa026) 7.39/ Grozynj Grad Underground Tunnel...............(Wa027) 7.40/ Boss Fight: The Fury..........................(Wa028) 7.41/ Grozynj Grad Southwest........................(Wa029) 7.42/ Grozynj Grad Southeast........................(Wa01p) 7.43/ Grozynj Grad Southeast........................(Wa02o) 7.44/ Grozynj Grad Weapons Lab: East Wing...........(Wa03k) 7.45/ Grozynj Grad Weapons Lab: Main Wing...........(Wa04h) 7.46/ Grozynj Grad Weapons Lab: West Wing Corridor..(Wa05u) 7.47/ Grozynj Grad Torture Room.....................(Wa06m) 7.48/ Grozynj Grad Northwest........................(Wa07n) 7.49/ Grozynj Grad Sewers...........................(Wa08q) 7.50/ Boss Fight: The Sorrow........................(Wa09z) 7.51/ Tikhogornyj...................................(Wa030) 7.52/ Tikhogornyj: Behind Waterfall.................(Wa031) 7.53/ Grozynj Grad Hanger...........................(Wa032) 7.54/ Boss Fight: Volgin............................(Wa033) 7.55/ Grozynj Grad/Motorcycle.......................(Wa034) 7.56/ Grozynj Grad Runway South.....................(Wa035) 7.57/ Grozynj Grad Runway...........................(Wa036) 7.58/ Grozynj Grad Rail Bridge......................(Wa037) 7.59/ Boss Fight: The Shagohod......................(Wa038) 7.60/ Grozynj Grad Rail Bridge North................(Wa039) 7.61/ Lazorevo South................................(Wa03A) 7.62/ Zaozyorje South...............................(Wa03B) 7.63/ Zaozyorje North...............................(Wa03C) 7.64/ Final Boss Fight: The Boss....................(Wa03D) 008: FAQ Overview 009: Frequently Asked Questions 010: Final Words 011: Disclaimer ======================== |002: Version History | ======================== Version 1.20 August 09, 2006: I dunno' man, I wrote some of these guides when I was an infant and I put commas all over the place, annoying the hell out of my readers. Spank me in the ass and call me Gordon! Version 1.10 March 13, 2006: Implemented a Frequently Asked Questions section. Made sure some variables remained consistent throughout the guide. Version: 1.00 February 17, 2006: Please adjust your fanny; welcome to my first installment of my Metal Gear Solid 3 SNAKE EATER Stealth Camo/IFP FAQ! I will periodically monitor and revise this guide for various defects in grammar and removal of mistakes - even updates on knowledge! Good luck with obtaining 'Stealth Camo' as well as the 'Infinity Face Paint,' the most omnipotent 'Special Items' in the game - all in one walkthrough! ================================ |003: Introduction/Expedition | ================================ My condition has been revamped, and now MCondella is back at the keys for his second FAQ! :the village people chant in response: Been a long time innit'!? I really, REALLY, emit tonz' -o- joy when playing ANY Metal Gear Solid installment. If you're a fan of Tactical Espionage Action and a compelling cast of characters, I would have to say this is the very embodiment; so much so, that I had to write a FAQ exclusively for it! This FAQ will primarily embody a detailed walkthrough that is worthy of obtaining the omnipotent special items, 'Infinity Face Paint' and 'Stealth Camo' all in one game clear. There will also be a brief overview of other content as well as any other relevant manifestations. ================================== |004: Controller Configurations | ================================== L2 + R2 Normal View: Stand on tiptoes. L2 Item Window button. Normal View: Select, equip, and unequip items. Corner/First Person View: Peek L1 Aim button. When holding a weapon: Lock in the direction the weapon is pointed. First Person View: Shoulder aim. D-Pad Normal View: Move in stalking mode First Person View: Look around Left analog stick Normal View: Move around First Person View: Look around Right analog stick Change camera angle. L3 Initiate button while holding an enemy to interrogate. R3 Lock the camera in the direction the right analog stick is pressed. Press again to unlock. Select Enter Radio Mode. Start Enter the Survival Viewer. R2 Weapon Window button Normal View: Select, equip and unequip Corner/First Person View: Peek R1 First Person View button. Change Snake's view. Square Weapon button. Use the currently equipped weapon. Circle Punch button, CQC button, Enter button. Triangle Action button. Climb trees, open lockers, go up/down ladders, climb, hang, etc. X Crawl button, Cancel button. Switch stance between standing, crouching, and crawling. ========================================== |005: Requirements for IFP/Stealth Camo | ========================================== There are two (2) methods for obtaining the IFP: ------------------------------------------------ 1. Capture a live tsuchinoko keeping it in your inventory until you clear the game. ***(Credit: Tetra224)*** 2. Statistical evaluation. I have been awarded the 'Infinity Face Paint' using both methods so I have decided to elect the 'tsuchinoko method' for the one to be accentuated in this guide for obvious difficulty ramifications. I have tested this method and examined it to it's upmost credibility and it has proven to be the optimal path when compared to the 'statistical method.' Even though the 'tsuchinoko method' will be the accentuated method outlined in this guide, you may still use the 'statistical method' at your own discretion. You must either chose the 'statistical method' or the 'tsuchinoko method' but BOTH methods will be outlined in FULL, all entirely from the SAME walkthrough. I have chosen my, "optimal path," so now, since I am providing two options it is solely up to the player to choose THEIR best method based on THEIR own reasoning. What is a Tsuchinoko? ------------------------- A tsuchinoko pronounced (sooch -e- new kew) is a mythical creature from Japan resembeling a snake. Despite numerous sightings, no one has ever found or studied a tsuchinoko. ***Credit: www.wikipedia.com*** How can I catch a Tsuchinoko? -------------------------------- (please refer to Katamari's Infinity Face Paint FAQ for near professional demonstrations and explanations for all tsuchinoko guru's) Since your food items are confiscated by your imprisonment at the Graznyj Grad Torture Room you will have to recapture a new tsuchinoko, resulting in a total of catching two (2) tsuchinoko's, (one before your imprisonment and one afterwards), and then being obligated to complete Operation: SNAKE EATER with the tsuchinoko alive in your inventory. Tsuchinoko capture strategies will be discussed in the walkthrough section of this guide. SEE BELOW. Statistical requirements for obtaining IFP: ------------------------------------------- 1. "Play Time" - Beat the game in 5:00:00 hours or less. 2. "Saves" - You can execute a total of 25 saves or less. 3. "Continue" - 0 continues. 4. "Alert Mode" - Occurs when the enemy spots Snake. you are not allowed to enter Alert Mode. 5. "Humans Killed" - Every human must be neutralized with the 'Mk22' only. 6. "Seriously Injured" - Serious injuries are injuries that appear on the cure screen of the Survival Viewer. Must be 20 or less. 7. "Life Medicines Used" - You are prohibited from using any life medicines. Must be zero. 8. "Special Item" You are not allowed to use any Special Items. ***(credit: Katamari)*** There are two (2) methods for obtaining Stealth Camouflage: ---------------------------------------------------------- 1. Complete Operation: SNAKE EATER while commencing the No Alerts/No Kills strategy. (Every human obstacle must be countered with the 'Mk22' and you can never under any circumstances trigger the red 'alert phase') 2. Find and shoot all 64 Kreotan frogs. (A method that is a time-consuming, tedious process, and all those who pursue it suffer from a form of acute mental retardation. I'm just kidding, in my opinion the No Alerts/No kills strategy is much easier assuming you save accordingly.) ==================== |006: Basic Terms | ==================== 1. Whenever I announce, "Pop the guard," it will always mean shooting a guard in the head with the 'Mk22' 2. Whenever I announce, "Update your camo," it will always mean equipping the best possible camo applicable to the area your currently in. 3. All guards that are tranquilized should be frisked for items. This is mainly for 'Mk22 suppressors'. 4. Whenever navigating an area populated with guards, I already assume that you know to use a suppressor. That goes without saying. 5. Use suppressors sparingly. An area with only one guard present does not require a suppressor, nor does shooting animals or objects in the same situation warrant suppressor usage. ____________________________________________________________ System loading. Please wait... Select 'NEW GAME' from the menu. Select, "I like MGS2!" for additional dialogue. I recommend selecting "Normal" mainly because that is the difficulty that is outlined here, you may choose a different difficulty at your own discretion... ==================== |007: Walkthrough | ==================== ***VIRTUOUS MISSION*** Goals: Obtain 'Infinity Face Paint' (via tsuchinoko) Obtain 'stealth camouflage (via No Alerts/No kills) __________________ 6.1/ /_Dremuchij_South_/ Wa001 Take a moment to enjoy the lush sounds of the jungle, the delicate panning from abstract to distinctive bird singing. Proceed. [CALL] (hold triangle to skip) <Cut scene> (press start to skip) [CALL] (hold triangle to skip) Crawl under the log, up onto the tree pressing triangle above your pack. [CALL] (hold triangle to skip) <Cut scene> (press start to skip) Exit. Tip: The Virtuous Mission is extremely short. If you are shooting for the statistical requirements for the IFP, any attempt to hunt for food is a complete waste of time and is not recommended. ______________________ 6.2/ /_Dremuchij_Swampland_/ Wa002 At the end of the grass path head to the island to the left. Pickup: 'Sp/Mk22' Head over to the middle island. Take the suppressor off the 'Mk22'. Shoot the beehive. Pickup: 'Ointment' Pickup: 'R. Nest' Exit. Tip: Anytime before entering the quickmud press X to execute a roll. (it's faster getting to the other side) __________________ 6.3/ /_Dremuchij_North_/ Wa003 <Cut scene> (press start to skip) [CALL] (hold triangle to skip) Crawl under the log. Pickup: 'Bug Juice' Equip the suppressor and pop the guard in the head. Proceed north, choosing the right path. Pickup: 'Stun G' (obscured behind log) Update your camo and navigate the tall grass, popping the two guards that stand between you and the exit. ______________ 6.4/ /_Dolinovodno_/ Wa004 Immediately slide down the hill into the grass pit. Pop the guard. Proceed to the patch of grass to left of the bridge. The patterns of the approaching guards are simple, When they arrive at a certain point in the bridge one of the guards stop. At this point, pop him and his friend. Run across the bridge popping the new guard in this area. Exit. __________ 6.5/ /_Rassvet_/ Wa005 <Cut scene> (press start to skip) [CALL] (hold triangle to skip) *Save* Storm right in the entry way (no one will spot you) and pop the first guard, then pop the guard to the northwest. Enter the abandoned factory. Update your camo, lie on the ground and pop the guard. (wait for him to come to you) After he is neutralized, pop the other guard at the northern most opening. After that, pop the final guard subsequently gaining access to Sokolov. <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) [CALL] (hold triangle to skip) <Cut scene> (press start to skip) [CALL] (hold triangle to skip) When the game resumes and you finally get a hold of Snake exit from whence you came. ______________ 6.6/ /_Dolinovodno_/ Wa006 <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) [CALL] (hold triangle to skip) ________________________ 6.7/ /_Dolinovodno_Riverbank_/ Wa007 Enter the CURE menu and treat your injuries accordingly. ==================== |007: Walkthrough | ==================== ***Operation: SNAKE EATER*** _________________ 6.8/ /_Dremuchij_East_/ Wa008 Reach for some fruit using the M1911A1 and continue to the next area. __________________ 6.9/ /_Dremuchij_North_/ Wa009 Jump off the cliff and to the end of the area. <Cut scene> (press start to skip) [CALL] (hold triangle to skip) Immediately duck under the patch of grass and hide from the approaching sentries. As they're analyzing the downed aircraft with their backs turned to you proceed to the next area. (I never wait the 100 seconds for caution mode to clear) Update your camo accordingly and navigate. Exit. Note: However, before proceeding to Dolinovodno the caution mode must be cleared. ______________ 6.10/ /_Dolinovodno_/ Wa00A Allow the guard to get a glance at you from the top of the hill. He will climb the inclined plane to investigate what he saw allowing access to the lower level. Jump down into the grass. Without stopping, run across the bridge and to the exit. __________ 6.11/ /_Rassvet_/ Wa00B This area is now a ghost town. Pickup: 'Mine Detector' (obscured behind boxes adjacent to Sokolov's captivity room.) Enter Sokolov's captivity room. Pickup: 'Thermal Goggles' (inside locker) Exit. <Cut scene> (press start to skip) <Cut scene> (press start to skip) [CALL] (hold triangle to skip) *Save* <Cut scene> (press start to skip) <Cut scene> (press start to skip) Open the BACKPACK. Take: 'Mk22' Deposit: 'M1911A1' (Since we cannot trigger 'Alert Mode' we will have to approach this situation with extreme caution and skill) Hide under the bed and wait for the GRU soldiers to bust the door down. From this vantage point you should be able to tranquilize 4 of the 8 soldiers. One of the guards that storm the room will attempt to look under the bed to counter this, supply each GRU with two darts as opposed to one. Exit the Sokolov room where another GRU is perched above. The trick is to isolate yourself to the western most area and pop him. That leaves 3. Next, if you look out the southern most window you will eventually spot another GRU to pop. That leave 2. Tip: While in First Person View, hold R2+L2 to look out the window more efficiently. Next, there is a GRU occupying the western perimeter. You will be able to see the GRU's foot under a crawlspace. Shoot him with a dart (don't wait for him to ZzZzzZ) The eastern most perimeter is occupied by the final GRU. (If anything goes wrong with the simulation and you just happen to trigger 'Alert Mode' you will have to reboot the game to the beginning of the GRU simulation where I specified saving) <Cut scene> (press start to skip) Exit. ________________ 6.12/ /_Chyornyj_Prud_/ Wa00C There are a couple of Coral Snakes in this area tranquilize one if you'd like. (Remember to take the suppressor off) Enter the pond. Dive down, evade all crocs., and aim for the secret entrance to the west. If you hear a kiss sound, it means you have a leach on you. Enter the CURE menu and use the 'Cigar.' In the secret area... Pickup: 'Grenades' Pickup: 'Mk22 Bullet x 24' Resurface, follow the path... [CALL] (hold triangle to skip) Exit to the next area, evading the booby trap. _______________________ 6.13/ /_Bolshaya_Past_South_/ Wa00D Take: 'Thermal Goggles' (out of BACKPACK) Take: 'Mine Detector' (out of BACKPACK) The fence has a hole (to the right) you can crawl under to get across. Now, equip the 'Thermal Goggles' and evade the little white rectangles (Mines) over to the tree with vines. Climb up and look over the fence and pop the dog. The guard might have heard the dog squeal, in suspicion he will investigate. Pop him. Follow the path from whence he came. Follow the isthmus to the right climb up the blocks, and shimmy across. Pickup: 'Uniform/Splitter' Expose yourself slightly and the guard will utter some dialogue and investigate. At this point duck into the grass pit update your camo, and pop him. After tranq. the other guard that was next to him. Enter the main opening in the fence and pop the guard at the top of the incline. Take the left path. Exit. Note: There are numerous booby traps here. If you trip one of the string-wire's you'll set off an alarm device made out of cans. _____________________ 6.14/ /_Bolshaya_Past_Base_/ Wa00E Navigate the eastern perimeter where you will see a sentry guarding the complex, pop him. Afterwards... Pickup: 'Uniform/Snow' (under a plank in the dried moat) Ascend the ladder. Pickup: 'Uniform/Water' From the roof take care of a couple threats. Descend the ladder (better yet jump down) enter the complex. Pickup: 'Mousetrap' (underneath 3rd bed) Pickup: 'Mk22 Bullet x 24' (underneath 2nd bed) Exit complex. There is a storehouse to your left. Pickup: 'R.C. Mate' Pickup: 'Mousetrap' Pickup: 'Ration' Afterwards, lean against the red wall to notice a sentry adjacent to a drone gun, pop him. Enter another storehouse to the east. Pickup: 'Bandage' Pickup: 'Antidote' Pickup: 'C Med' Then, head to the north opening. Exit. Note: If you are aiming for the 'tsuchinoko method' of acquiring the 'Infinity Face Paint,' I instructed you to pickup two (2) mousetraps. Back track to "Bolshaya Past South," SEE BELOW. If not, skip the below section and continue with the statistical way of obtaining the "IFP." _________________________________ 6.15/ /_Bolshaya_Past_South_Tsuchinoko_/ Wa00F Head back to the area where the guard dog was, of course tranquilizing and evading the guards that may or may not be in your way. The only animal that exists in this area AND the only animal you can catch in this area is the tsuchinoko. Place the two mousetraps in a close proximity of where the dog was, making sure to separate them quite well. Then wait about 5 minutes and come back. (feel free to physically leave the game; its okay) When you come back, check if your mousetraps have been replaced with a small cage (notifying that you have indeed caught a tsuchinoko) if they haven't simply repeat the above procedure until you catch a tsuchinoko. For me, I never had to wait more than 10:00 minutes and I've done this twice. When you do catch a tsuchinoko call the PARA-MEDIC for some dialogue and you will understand your goal. Again, all credit goes to: ***Katamari*** and his creative idea. ______________________ 6.16/ /_Boss_ Fight:_Ocelot_/ Wa00G <Cut scene> (press start to skip) Take the suppressor off of the 'Mk22' and tranquilize the King Cobra for food. The pattern of Ocelot is manageable; its all about who is the faster shooter. When he exposes himself simply shoot him. Depending on the area Ocelot is in you can shoot the beehives located above him, on the tree branches, to distract him - FREE HIT! Note: Stealth camo requires 'No Alerts/No Kills' from this point on you will have to kill EVERY boss with the 'Mk22'. <Cut scene> (press start to skip) _________________________________ 6.17/ /_Chyornaya_Peschera_Cave_Branch_/ Wa010 Pickup: 'Uniform/Animals' There is a 'Reticulated Phyton' to tranq. (your suppressor should still be off) Follow the right path and in the new area use the crawlspace. Be forewarned in the crawlspace lurks a Taiwanese Cobra that WILL bite you if prompted with the opportunity. Naturalize it beforehand. Pickup: 'Serum' Follow the adjacent path. Pickup: 'Mk22 Bullet x 24' Pickup: 'Bug Juice' _________________________ 6.18/ /_Chyomaya_Peschera_Cave_/ Wa011 Take immediate path to your right. Pickup: 'M37 Shotgun' Pickup: 'Mk22 Bullet X 24' Head back from whence you came taking the other path. Pickup: 'Smoke G' _______________________ 6.19/ /_Boss_Fight:_The_Pain_/ Wa012 <Cut scene> (press start to skip) Take: 'M37 Shotgun' (out of BACKPACK) The pattern of this boss is very rudimentary. Whenever The Pain is exposed unload 'Mk22' rounds on his head. When the hornets shield him most people reach for grenades which is a much more time-consuming; tedious process. Instead, when The Pain has his hornet shield equipped, a series of well-spent rounds from the shotgun will destroy the shield (careful not to kill him) and you can resume shooting him in the head with the 'Mk22' and knocking out his stamina gauge. <Cut scene> (press start to skip) For round 2 the same tactics apply. (mind his red super hornets) <Cut scene> (press start to skip) Pickup: 'Uniform/Hornet Stripe' (where the pain stood his ground; jump off the cliff to acquire it) Exit. __________________________________ 6.20/ /_Chyomaya_Peschera_Cave_Entrance_/ Wa013 The jungle theme has arrived again. <Cut scene> (press start to skip) If you have a cage to spare there is a 'Thai Cobra' ahead to tranq. Enter the small cave to the left. I would usually suggest using the Mine Detector or perhaps the Thermal Goggles to see the mines in the small cave but they're quite luminous by using First Person View of ANY explosive weapon. Shoot all the mines. Pickup: 'Mk22 Bullet x 24' Before the exit mind the small walking spaces. Exit. __________________ 6.21/ /_Ponizovje_South_/ Wa014 Update your camo to... Uniform: 'Water' The guard on the flying platforms employ field of visions looking into the water. Ignore them, swim underwater, all the way to the furthest exit. Exit. _________________________________ 6.22/ /_Ponizovje_Warehouse:_ Exterior_/ Wa015 <Cut scene> (press start to skip) When this area loads put the suppressor on the 'Mk22' and from this vantage point you can pop two sentries. With those two ZzZz, there is a final sentry on the dock all the way to the left. Pop him and climb up. Pickup: 'Mk22 Bullet x 24' Pickup: 'N.V.G.' Frisk all the guards that are asleep with the intent on finding 'Mk22 suppressors'. Exit. ______________________ 6.23/ /_Ponizovje_Warehouse_/ Wa016 *Save* Update your camo. Ascend the stairs. Pickup: 'Serum' Pickup: 'Antidote' From the location where you pickup the antidote you can pop all three guards that exist in this area. (two guards patrol the floor and the final patrols the highest point to the north) From the antidote location jump the banister. (its faster) Pickup: 'C BOX A' Pickup: 'Bandage' Pickup: 'Face/Desert' Ascend the staircase from the north. Pickup: 'R.Noodles' (in storage room) Pickup: 'R.C. Mate' (in storage room) Pickup: 'Disinfectant' Pickup: 'Syptic' From the syptic's location lean against the banister, hang down, and drop yourself onto the canister below... Pickup: 'SP/Mk22' Exit. ______________________ 6.24/ /_Graniny_Gorki_South_/ Wa017 Equip: 'Thermal Goggles' Gather food sources at your own personal need/discretion while evading all booby traps and trip wires. Exit. ___________________________________________ 6.25/ /_Graniny_Gorki_Lab_Exterior:_Outside_Wall_/ Wa018 Update your camo. You can neutralize the dog w/ minimal care from the guards. Proceed west and pop the guard. Crawl underneath the electrified fence. When your on the other side pop the other guard. Lean against the door and knock. Hide behind the boxes and wait for the guard to investigate the knock, pop him. Exit. ___________________________________________ 6.26/ /_Graniny_Gorki_Lab_Exterior:_Inside_Walls_/ Wa019 As soon as the courtyard is visible there is a patrolling guard to Snake's right. Pop him. The storage room is not important to this mission. Exit to building. _______________________ 6.27/ /_Graniny_Gorki_Lab_1F_/ Wa01A Update your came to: Face: 'No Paint' Uniform: 'Scientist' When you come to a fork in the hallway proceed straight. In the new area go downstairs. ____________________________ 6.28/ /_Graniny_Gorki_Lab_B1_East_/ Wa01B Enter the study. Pickup: 'Cig Spray' *Save* Open the brown door and study the scientists pattern. You are aiming for the door to the right of the televison and the scientist cannot be facing you when you enter it. When your in the communications area the key is to wait until both scientists are seated and use the Cig Spray on the one closest to you. When he is ZzZ, repeat to the other scientist. Exit. Note: Never reveal your face to any scientists. As long as they don't see your face they will not trigger the Alert Mode, but if they get a look at your face they'll know your not one of them and Alert Mode will be commenced. <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) Open the brown door to find the scientists awake again. Wait for the one standing up to turn around and spray him. While in First Person View, hold L2+R2 to stand on your tip toes and monitor the other scientists activity. When he is sitting down you can actually run right by him. (again, as long as he doesn't see your face) In the other area same tactics apply. (If anything goes wrong with the simulation, and you just happen to trigger 'Alert Mode' you will have to reboot the game to the beginning of the scientist simulation where I specified saving) Exit. _______________________ 6.29/ /_Boss_Fight:_The_Fear_/ Wa01C <Cut scene> (press start to skip) Enter the CURE menu and heal your injuries. Update your came. *Save* Equip: 'Thermal Goggles' Equip: 'Mk22' (take the suppressor off) Initially The Fear is right in front of you to shoot. Afterwards simply follow The Fear (in First Person View) as he swings from branch-to-branch. If you shoot him each time he jumps to a new branch he will never get a chance to attack. Repeat this until The Fear is defeated. I wouldn't be surprised if you end up rebooting a dozen times with your encounter with The Fear. Unlike previous bosses The Fear is the first boss who can heal his stamina gauge. (This is similar to the old days when I played Final Fantasy 7 and bosses used to use 'Cure' on themselves which is pretty annoying when your trying to damage them) When The Fear's stamina gauge drops low he will jump to a slightly obscured branch in order to "buy time" for shooting down food from the trees for him to subsequently replenish himself. He will emit some dialogue indicating he needs food, at this point in time unload on him. If The Fear feeds himself his stamina will sky rocket, his sp (speed point) will max out, and you'll have to use more 'Mk22' rounds. If this happens, YOU MUST REBOOT! <Cut scene> (press start to skip) Pickup: 'Uniform/Spider' Exit. ______________________ 7.30/ /_Ponizovje_Warehouse_/ Wa01D Look down from the banister, you should be able to pop all guards in this area. Pickup: 'R.C. Mate' (in storage room) Pickup: 'R. Noodles' (in storage room) Pickup: 'Sp/Mk22' (on canister like before) Exit to the red door. _____________________ 7.31/ /_Svyatogornyj_South_/ Wa01E [CALL] (hold triangle to skip) Equip: 'Thermal Goggles' The plants that emit heat sources are various types of medicines that you can shoot to acquire. Exit. ____________________ 7.32/ /_Svyatogornyj_West_/ Wa020 Update your came. *Save* Equip: 'Thermal Goggles' This area is dense forest and the sentries here blend in quite well. Study a lot in First Person View and pop anyone you may encounter. Evade all booby traps. Travel west. Exit. ______________________ 7.33/ /_Boss_Fight:_The_End_/ Wa021 <Cut scene> (press start to skip) [CALL] (hold triangle to skip) At last! I'm going to go on the record here, a person who..., "Has been gaming since infancy," and say that this is the most impressive boss fight I've ever seen in a game! In particular I enjoy how the game tests your own endurance by making this fight take place over 3 large maps. (a river, a plateau, and a clearing) What better medium is there to use other than a Forrest? While commencing the lengthy- realistic duel, the game employs a seemingly gorgeous forrest to occupy the mind. Through a great portion of the battle some only see The End's life gauge and I like how The End himself remains an enigma for a while. At first navigate from tree to tree, The End will emit short dialogue and attempt to shoot you several times. When The End flees move to another location. At first run around aimlessly and wait for The End to shoot at you, when he does it will reveal his 'sniping point' on the MAP. Try to sneak up on him. You can use the 'Directional Microphone' to sneak up on him better via his breathing, or dialogue. Whenever you engage in close quarters combat (CQC) with The End he will throw a stun grenade. If you turn Snake to the opposite direction the stun grenade was thrown it will not blind Snake, and you will receive a great, crystal clear view of The End running off. When this happens follow him, even use your 'Thermal Goggles' to look at his footprints. (For depleting The End's stamina with the 'Mk22' your awarded the 'Mosin Nagant' The End's sniper rifle! We now have two firearms we can use!) <Cut Scene> (press start to skip) <Cut Scene> (press start to skip) Pickup: 'Mosin N.' Head North for the exit. _____________________ 7.34/ /_Krasnogorje_Tunnel_/ Wa022 Proceed to the end of the tunnel. Climb the ladder. (2:00) Exit. ____________________________ 7.35/ /_Krasnogorje_Mountain_Base_/ Wa023 Pickup: 'Serum' Pickup: 'Smoke G' Update your came. Proceed west where you will discover a desert like environment with trenches. There are some 'Thai Cobras' to tend to. Pop the initial guard. Pop the guard on top of the hill to the right. There is a crawlspace at the end of the 2nd trench allowing access to the hill where the sentry was posted. To the left there is a crawlspace underneath two stones... Pickup: 'Mk22 Bullet x24 Pickup: 'Serum' When coming out of the crawlspace there is a guard right over the inclined plane and one to the right. Pop them. Exit. ___________________________ 7.36/ /_Krasnogorje_Mountainside_/ Wa024 Pickup: 'Antidote' Pop the guard. Enter the small provisions cave... Pickup: 'Syptic' After you exit the cave crawl up the hill to the east. There is a guard who patrols near the drone gun, pop him. Pickup: 'Bandage' (at the summit in a small crevice) Pop the guard at the top of the walkway. Follow the small path around the mountainside to come to an area accompanying two drone guns and three storage houses. As soon as you see this area you can pop two guards from the outskirt vantage point. Pickup: 'RPG-7' Pickup: 'Splint' Pickup: 'Disinfectant' Pickup: 'R.C. Mate' Pickup: 'Ration' x3 __________________________ 7.37/ /_Krasnogorje_Mountaintop_/ Wa025 From the start you should be able to pop two guards. If you happen to trigger 'Caution Mode,' don't sweat it. Head east until you see a red door, enter the trench. When you come to a fork inside the trench continue heading straight. By this time there should be a guard here to pop. Stay inside the trench and navigate with caution as you pop the next guard. Lastly, there is a final guard towards the end of the trench. Exit to the storehouse with the red door. ________________________________________ 7.38/ /_Krasnogorje_Mountaintop:_Behind_Ruins_/ Wa026 <Cut Scene> (press start to skip) <Cut Scene> (press start to skip) <Cut Scene> (press start to skip) <Cut Scene> (press start to skip) <Cut Scene> (press start to skip) <Cut Scene> (press start to skip) Turn around and exit from whence you came. Inside the storehouse... Pickup: 'R.Noodles' x2 Exit. (When you come out of the storehouse there will be a new formation of guards armed with flamethrowers. Clank, clank, clank!) Enter First Person View and monitor the area adjacent to the drone. When the guard becomes visible, pop him. slide down the little hill to the right and exercise EXTREME caution as you MIGHT enter a patrolling guards vision. This cannot be conceivably overcome unless you give him a good ol' poppin'. Exit to the red door at the base. __________________________________ 7.39/ /_Grozynj_Grad_Underground_Tunnel_/ Wa027 Descend the staircase. At the end of the corridor... Pickup: 'Bandage' Pickup: 'Ointment' Pickup: 'Mk22 Bullet x24' Descend the ladder. <Cut scene> (press start to skip) _______________________ 7.40/ /_Boss_Fight:_The_Fury_/ Wa028 *Save* Update your came. As soon as The Fury flies by head north for cover. Climb on top of the platform. Take the 'Mosin Nagant' out of the BACKPACK and enter First Person View and equip the 'Thermal Goggles' to reveal The Fury. Shoot him in his helmet. Overall the only parameter to watch out for in this fight is being severely burned. If your going for the 'statistical method' of obtaining the 'Infinity Face Paint', you are only allowed to receive a miminum of twenty (20) injuries. The Fury's pattern is very rudimentary. Use either the 'Mk22' or the 'Mosin Nagant' at your own discretion. If there is fire on you at any time stop-drop-and-roll to put it out; this way, you wont get 'Seriously Injured.' The dark corridors aren't very luminous so the 'Thermal Goggles' make a good reference. However there can be some notable frustration with thermos appearing EVERYWHERE due to the intense heat of the flames. <Cut scene> (press start to skip) Pickup: 'Uniform/Fire' Pickup: 'Disenfectant' Pickup: 'Mk22 Bullet x24' Pickup: 'Sp/Mk22' Pickup: 'Ointment' Pickup: 'Bandage' Exit. _________________________ 7.41/ /_Grozynj_Grad_Southwest_/ Wa029 <Cut scene> (press start to skip) Update your came. Climb the boxes onto the platform and into the crawl space. (the guard in this area will never bother you) Exit. _________________________ 7.42/ /_Grozynj_Grad_Southeast_/ Wa01p Crawl underneath the vehicle to the north. From this vantage point you should be able to pop the approaching guard. Pickup: 'Mosin N. Bullet x20' Ascend the ladder. At the top of the platform... Pickup: 'Book' From this vantage point you can easily pop the two guards and subsequently entire access to the perimeter. Head west amongst the cargo to find a crawl space. Exit. _________________________ 7.43/ /_Grozynj_Grad_Northeast_/ Wa01o Immediately proceed to the right to witness a guard on the beginning of his post, pop him. (when frisked, it appears that this guard is almost always carrying 'Mk22 Bullet x24') At the end of the walkway you will come to an opening... The clearing is heavily guarded however there is only one guard that poses a threat to your destination. To the right of the vehicle there is a guard posted amongst the boxes. Enter First Person View and pop him. (You have to wait until he reveals himself) Climb into the back of the vehicle... Pickup: 'Mk22 Bullet x24' Exit to northern red door. ______________________________________ 7.44/ /_Grozynj_Grad_Weapons_Lab:_East_Wing_/ Wa03k Update your came to: Face: 'No Paint' Uniform: 'Scientist' Take the 'Cig Spray' out of the BACKPACK. To the north you will see a staircase. (there are two staircases I am referring to the one next to the bathroom) Wait here until you see an officer with long blonde hair enter the door to the library. When the officer enters the library he is hidden from the public eye giving you the perfect opportunity to gas him. (Just like before there is a scientist present. You can also gas him at your own discretion remembering not to reveal your face to him.) When Raikov is gassed be certain that ALL other officers in the area are indeed gassed and ZzZ. Tip: When gassing any of the mandatory officers be sure that other officers are not witnessing your attempts to gas their comrades. When everyone is happily ZzZing, carry Raikov upstairs and into the locker room. <Cut scene> (press start to skip) Exit. ______________________________________ 7.45/ /_Grozynj_Grad_Weapons_Lab:_Main_Wing_/ Wa04h Update your came to: Face: 'Mask' Uniform: 'Officer' Follow the yellow line. Exit. _______________________________________________ 7.46/ /_Grozynj_Grad_Weapons_Lab:_West_Wing_Corridor_/ Wa05u Proceed. <Cut scene> (cannot be skipped) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) ____________________________ 7.47/ /_Grozynj_Grad_Torture_Room_/ Wa06m Pickup: 'Fork' Pickup: 'R. Bat' Kill the mouse with the 'Fork' and afterwards eat the bat. Enter the CURE menu, healing the injury and removing the transmitter with the fork. Pickup: 'F. Death P.' Use: 'F. Death P." The guard will open the cell door and investigate the happening. Wait for him to exit the cell and then... Use: 'Revival P.' Exit. [Grozynj Grad Southeast] Make your way back to the begging of Grozynj Grad. [Grozynj Grad Southwest] This is where you first entered Grozynj Grad this time, explore the area to the west. You have no weapons and no camo (even worse, your shirt is off) in result, you must exercise extreme caution while evading all encounters. Exit to the red door to the western most area. _________________________ 7.48/ /_Grozynj_Grad_Northwest_/ Wa07n Proceed, leaning against the first tank you see. When it's safe lean against the second, third, etc, until you get to the end of the tank parking lot where there is a vehicle. Crawl under the vehicle and monitor the strolling sentry. In a matter of time he will stroll away... Follow from a distance behind only to his right, where you will eventually come across a guard dog ZzZ. When the dog becomes visible, WALK (not run) past it entering the open gate door...crawling under the red pipes. Exit. ______________________ 7.49/ /_Grozynj_Grad_Sewers_/ Wa08q [CALL] (hold triangle to skip) Descend the staircase. Pickup: 'Ration' (obscured at the bottom of the staircase) Proceed down the water tunnel crawling under the crawl space to the left. Proceed down THIS tunnel crawling under the crawl space to your RIGHT. Run to the end of the next tunnel resorting to the crawlspace to your RIGHT. Proceed down THAT tunnel crawling under the crawl space to your LEFT. (if this is getting confusing, you can confirm a checkpoint by noticing a dog behind a gate in this area) Finally, run towards the light...and listen to the cool drums! <Cut scene> (press start to skip) <Cut scene> (press start to skip) _________________________ 7.50/ /_Boss_Fight:_The_Sorrow_/ Wa08z Due to the fact we're commencing 'No Alert/No Kills' (for the stealth camo reward) we haven't killed anything yet. This "Boss Fight" is going to be a lot easier (momentum reasons) because we don't have to walk amongst all that we have killed. All you have to do for now is evade The Sorrow's blue tornado pulse. When you hit the skeleton use the revival pill. <Cut scene> (press start to skip) [CALL] (hold triangle to skip) [CALL] (hold triangle to skip) ______________ 7.51/ /_Tikhogornyj_/ Wa030 How beautiful! I hope you enjoy the environment as much as I do. Use your 'Fork' to nourish yourself as you see fit. Afterwards exit to the water fall. ________________________________ 7.52/ /_Tikhogornyj:_Behind_Waterfall_/ Wa031 <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) With all your inventory back retrace your step back to the Tikhogornygj area. Major Zero gave you an order to bring the Tsuchinoko back to him but remember how all of our nourishment was seized at the Grozynj Grad Torture Room? In the Tikhogornygj area, there is another chance to capture a Tsuchinoko... When you reach the Tikhogornygj area Proceed along the path until you come to the first tree present in the area. In a short vicinity of this tree you will see the Tsuchinoko. Tranquilize it with the 'Mk22' and keep it alive in your inventory until the game is cleared. Thanks Tetra224! ***(Credit: Tetra224)*** Head back to Tikhogornyj: Behind Waterfall... Pickup: 'Mk22 Bullet x24' Enter the red door. Exit to the ladder. Head all the way back to the facility where Raikov was using the tactics I already provided. Once there... Update your came to: Face: 'No Paint' Uniform: 'Scientist' Check the locker you stored Raikov in... Pickup: 'Uniform/Sneaking' Exit. ______________________ 7.53/ /_Grozynj_Grad_Hanger_/ Wa032 <Cut scene> (cannot be skipped) [CALL] (hold triangle to skip) Update your came. *Save* Ascend the stairs and pop the maintenance worker at the summit. From this vantage point you should be able to neutralize some threats to your simulation. You have to plant one C3 on each of the four liquid fuel tanks. The first tank is right above the ramp in the first area to the north. Pop all peoples in this area. Plant your first C3. Head down the ramp opposite to the first ramp. Plant your second C3. [CALL] (hold triangle to skip) Crawl under one of the vehicles and pop the guard that prohibits access to your third liquid fuel tank. Plant your third C3. Head up the ramp and pop the mainentence worker. Plant your fourth and final C3. <Cut scene> (press start to skip) [CALL] (hold triangle to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) _____________________ 7.54/ /_Boss_Fight:_Volgin_/ Wa033 Every time Volgin hits you with electricity it subsequently causes you to lose rounds in the current gun you have equipped. So for that circumstance unequip your gun whenever he is about to strike you with electricity. The strategy here is to get BEHIND Volgin while he is engaging his electric attack. When your behind Volgin pop him in the head with the Mk22. <Cut scene> (press start to skip) For the second round same tactics will apply. He has a new attack and he also has a newly aquired method of regaining his stamina. He will try to electrocute the wall panel and absorb the electricity to make his stamina gauge grow; it's a prefect opportunity to pop him. Pickup: 'Uniform/Cold War' <Cut scene> (press start to skip) <Cut scene> (press start to skip) __________________________ 7.55/ /_Grozynj_Grad/Motorcycle_/ Wa034 Update your camo to: Face: 'No Paint' Uniform: 'Cold War' (none of the guards will shoot at you) You have infinite ammo for the 'Mk22,' and with the Cold War Camo equipped the guards wont shoot at you. This should be pretty simple. <Cut scene> (press start to skip) <Cut scene> (press start to skip) ____________________________ 7.56/ /_Grozynj_Grad_Runway_South_/ Wa035 You have infinite ammo for the 'Mk22,' and with the Cold War Camo equipped the guards wont shoot at you. This should be pretty simple. <Cut scene> (cannot be skipped) <Cut scene> (press start to skip) ______________________ 7.57/ /_Grozynj_Grad_Runway_/ Wa036 For this sequence regarding the enemies on the motorcycles, it is always better to shoot the driver of the motorcycle rather than the passenger. This is where the famous, "Kill two birds with one stone," comes into play. <Cut scene> (cannot be skipped) <Cut scene> (press start to skip) When The Shagohod appears you don't have to attack it yet. instead, you have to endure IT'S attacks. When it launches missiles into the air use ANY weapon to destroy them. <Cut scene> (press start to skip) <Cut scene> (press start to skip) ___________________________ 7.58/ /_Grozynj_Grad_Rail_Bridge_/ Wa037 *Save* Place the cross hairs of the sniper rifle on one of the red blinking C3 charges. When Eva says, "It's Here!" SHOOT! <Cut scene> (press start to skip) ___________________________ 7.59/ /_Boss_Fight:_The_Shagohod_/ Wa038 This boss has one of the most simple patterns I've ever seen in a boss not to mention an important boss...LATE in the game. Equip: 'RPG-7' (take it out of the BACKPACK) Shoot both of The Shagohod's spinning wheels. When this happens The Shagohod is inable to move and at this point, Eva will operate the motorcycle behind the Shagohod where damage can be done! Tip: For faster reload times, press R2. <Cut scene> (press start to skip) For round 2 the same general strategy is optimal. What's different is now your on foot. When you shoot both the spinning wheels... Equip: 'Mosin Nagant' (take it out of the BACKPACK) Shoot Volgin right in the forehead and watch his stamina perform a downward spiral. <Cut scene> (press start to skip) _________________________________ 7.60/ /_Grozynj_Grad_Rail_Bridge_North_/ Wa039 Shoot everyone with the 'Mk22'. <Cut scene> (press start to skip) _________________ 7.61/ /_Lazorevo_South_/ Wa03A When Eva says, "Shoot the log!" look in front of Eva and in a matter of time the log will appear. Shoot it with the 'RPG-7'. <Cut scene> (cannot be skipped) "Snake, here come a jump!" <Cut scene> (cannot be skipped) <Cut scene> (press start to skip) [CALL] (hold triangle to skip) Cure all injuries <Cut scene> (press start to skip) __________________ 7.62/ /_Zaozyorje_South_/ Wa03B Pickup: Everything. Update your camo. Proceed (you can press triangle to signal EVA to hurry) There are some 'Reticulated Pythons' to capture here. <Cut scene> (press start to skip) Take: 'Smoke G.' (out of the BACKPACK) Take: 'Thermal Goggles" (out of the BACKACK) Throw a generous amount of smoke grenades into the path of the approaching guards. When there is ample amounts of smoke use the 'Mosin Nagant' & 'Thermal Goggles' to snipe out the guards. Use A LOT of 'Smoke Grenades'! When all guards are ZzZ signal Eva to get out of here. Choose the path to the right acquiring most of the food sources in your path. (Eva's stamina gauge drops fast make sure to feed her in generous proportions for doing so, she'll move A LOT faster) At the end of the path there is a platform to get to with Eva. <Cut scene> (cannot be skipped) Exit. __________________ 7.63/ /_Zaozyorje_North_/ Wa03c From here follow the same tactic as before... Throw a generous amount of smoke grenades into the path of the approaching guards. When there is ample amounts of smoke use the 'Mosin Nagant' & 'Thermal Goggles' to snipe out the guards. Use A LOT of 'Smoke Grenades'! When this is accomplished head north where you come to a cliff. You'll reach some dense forrest... Throw a generous amount of smoke grenades into the path of the approaching guards. When there is ample amounts of smoke, use the 'Mosin Nagant' & 'Thermal Goggles' to snipe out the guards. Use A LOT of 'Smoke Grenades'! HAHAHA! At the end of the path there is a platform to get to with Eva. <Cut scene> (cannot be skipped) Exit. _____________________________ 7.64/ /_Final_Boss_Fight:_The_Boss_/ Wa03D <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) I'm going to start by saying that this environment is one of the most BEAUTIFUL one's I've ever seen in a game. Update your camo. Initially The Boss with rush you and engage in CQC with you. At this point you should always tap circle as fast possible who knows, you might actually win the duel (which is HARD). If you win the duel knock her to the ground and pop her. As I type this Boss strategy I actually in truth, just defeated The Boss using CQC only. When The Boss engages you push the circle button HARD and you will get an advantage over her. It's funny because I had to edit my section on it being, "extremely difficult", to take the boss down with CQC, I can't believe I just beat her exclusively with it! If your having trouble with the CQC hide well and engage her with the 'Mosin Nagant.' For this fight I'm not a big fan of the 'Thermal Goggles', you may use them at your own discretion. <Cut scene> (cannot be skipped) <Cut scene> (press start to skip) <Cut scene> (press start to skip) Choose the gun to the right <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) [CALL] (hold triangle to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) <Cut scene> (press start to skip) ***THE END*** Congratulations! You beat the game! But wait, you already beat the game haven't you!? Well, that's what I recommend so, lemme' scratch dat'. Congratulations! You got the 'Infinity Face Paint' and 'Stealth camo' Yahoo! ____________________________________________________________ ===================== |008: FAQ Overview | ===================== Here's a list of all the FAQ'S I've written... 1. Resident Evil CODE: Veronica X Infinite Launcher/A ranking guide 2. Metal Gear Solid 3 SNAKE EATER Stealth Camo/IFP FAQ =================================== |009: Frequently Asked Questions | =================================== From: V. Hau (Vince) Question: (This question is concerning the bridge in the Dolinovodno) I tranqualized both guards that are posted on the bridge but afterwards, when I ran across they both fell of into the river below. Does this count as a kill? Answer: If your trying to unlock the 'Infinity Face Paint' via the statistical requirements then I recommend rebooting your game back to this area. Personally I have never tested this variable. Most people claim that it DOES affect your final kill count, and many say it DOESN'T. The only thing I can provide is a method that will prevent the guards from falling off the bridge. Simply walk across the bridge instead of running, i.e. stealth mode L3 is pressure sensitive. ==================== |010: Final Words | ==================== My inbox these days warmly welcomes you - any suggestions, kind words, or anything at all; I would gladly take into consideration. I strongly recommend to leave many questions or concerns because I plan on making a 'Frequently Asked Questions' section. Oh, if this FAQ helped you send me an email. It would be nice to know that I have helped someone. Or, maybe, perhaps, you would like to go bowling? Email: ThePeoplesDrummer(at)Verizon(dot)net Donations [Paypal]: Runbarefoot1(at)verizon(dot)net. Some feel that the donation is a way of recipicating the numerous long hours that have gone into the FAQ. Thanks to Randy Gamboa! -(Katamari) for helping me with the statistical requirements for the 'Infinity Face Paint' Thanks to Tetra224! - For the alternate 'Tsuchinoko Method' of unlocking the 'Infinity Face Paint' Thanks to www.wikipedia.com - For information about Tsuchinokos. Thanks to Konami Computer Entertainment Japan and Hideo Kojima for producing this great game. Thanks to anyone reading this FAQ. -Michael. =================== |011: Disclaimer | =================== This text is (c) 2006 by Michael Condella (MCondella) All rights reserved. Game concept and characters (c) Konami. I published this guide for the intent for it to be viewed on www.gamefaqs.com & www.gamefaqs.com ONLY. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you would like to use this guide publically or broadcast it on the internet you may ask me, I will gladly approve of the matter if, and only if, it is deemed evident that it is my walkthrough without no other person(s) taking credit for MY walkthrough. Lots of personal hard work, careful considerations and strategic game play went into this guide. To protect my work, if anyone should disobey the above terms, they will be reprimanded with a copyright infringement.