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    FAQ/Walkthrough by Entity13

    Version: 1.0 | Updated: 06/17/08 | Search Guide | Bookmark Guide

    The 13th Entity's Guide to:
    version 1.0
    The author can be contacted at <duerkargenti@yahoo.com>
    but, spam not the messenger nor yourself.
           < Itenuary (aka. Table of Contents):               >
           <                                                  >
           < I. FAQ Info                                      >
           < II. Controls                                     >
           < III. Entity's Corner (Storyline in my words)     >
           < IV. Walkthrough                                  >
           < ______A.  Closed Impossible AIDA Server          >
           <       ______1.  Of All Things Degenerate         >
           <       ______2.  To Seek a Bug                    >
           <       ______3.  Operation: Operation             >
           < ______B.  Essential Starting Pathways            >
           <       ______1.  Welcome Back to The World        >
           <       ______2.  Parts to Wholes                  >
           <       ______3.  Holy After Demons                >
           <       ______4.  On the Way Into a Palace         >
           < ______C.  Mid Day Fighter's Playground           >
           <       ______1.  To Extend a Hand and in Growth   >
           <       ______2.  A Wiseman Cometh                 >
           <       ______3.  And the Wiseman Giveth Away      >
           <       ______4.  Reminding Us Why We Fight        >
           <       ______5.  Neither She is Ever Forgotten    >
           <       ______6.  Sirius Business                  >
           < ______E.  Closed Falling Grown Sapling           >
           <       ______1.  When is Death Ever the End?      >
           <       ______2.  To Grab a Tree By Its Roots      >
           <       ______3.  A Mirage in Panic                >
           <       ______4.  Truth is With Price              >
           <       ______5.  Death Versus Rebirth             >
           <       ______6.  The Unexpected and More          >
           <       ______7.  The One Sin to End Them All      >
           < V. Perfect Game Checklist                        >
           <       ______1.  Ryu Books                        >
           <       ______2.  Crimson VS Guide                 >
           <       ______3.  The Checklist                    >
           < VI. Item Uses                                    >
           < VII. Q&A                                         >
           < VIII. Legal Stuff                                >
           < IX. Many Thanks                                  >
    To use this guide, you can use ctrl+F (or Command+F on a Mac) to search for the
    section titles as provided above.
    I. FAQ Info
    June 17, 2008
    I hereby give to the GameFAQs community this guide for part 2 of the trilogy of
    .Hack//G.U.  I've been a fan of the series since //SIGN, and wish to show this
    with my way of writing these three guides.  Enjoy them.
    The guide I've written for Reminisce is based off of a Clear Data from Rebirth.
    If you wish for certain things to be easier and also to have all the features
    unlocked, then you may wish to start with Volume 1.  If not, then this guide
    should still be helpful to you.
    II. Controls
    Please read the manual if you've a copy of it.  Otherwise:
    GP - Game currency.  You need this to buy stuff.
    Exp - Experience.  It takes 1000 experience to get from one level to the next.
    Lv - Level.  There are 3 types to look for.  One is your character level which
         goes only as high as 100 in Reminisce which takes the 1000 exp from one
         to the next.  Second is the Weapon Level, which is capped at 20 in this
         volume as well, and you level this by using your skills on that weapon or
         by using Beginners Texts or Books.  Lastly, there are the Book of 1000
         levels, and those go up as we do stuff in the game (See the checklist
         guide below for more details).
    Party - You play mainly as Haseo.  You can have up to two characters from your
         member address list travel and battle alongside Haseo.
    Desktop - This game has two modes.  One is the main where you walk around and
         interact with other characters in a simulated MMORPG called The World.
         The other is the desktop, which is like a big menu full of options for you
         to explore.  This provides a number of things to help play the game.
    Affection - Each character you add to Haseo's address list has a gauge in the
         form of a sphere with up to five orbs around it (and as few as none).  In
         this game, a character's affection ranges from a lonesome red sphere to a
         pink sphere with no orbs around it with the latter being high.  As this
         grows, your trades get better, but this affects something else later in
         the series.
    Chim - As you kick most Chim Chims (normal, rare, and King) you gain some Chim
         Spheres.  These are useful for opening doors, activating some warps, and
         rescuing Mecha Grunty each of 50 times per game.  You can carry up to 99,
         but they're so very easy to replenish.  Watch for for the Chim Assassins
         and for the stomping attacks of the King Chim.
    HP - The health your characters have.
    SP - Skill Points.  The more you have, the more often you can use skills.
    P-ATK - Your attacks' damage is based on this.
    P-DEF - Your ability to resist physical attacks is based on this.
    M-ATK - Magic attacks are based on this.
    M-DEF - Resistance to magic attacks is based on this.
    Fire/Water/Wind/Earth/Light/Dark - These influence your attacks and defenses
         by adding these elements to both.  This is something to play around with
         on your own mostly since so many monsters are easy enough without this.
         However, when we go to fight the two side bosses at the end, we'll want
         to be able to switch between Light and Dark with ease (eg., accessories
         and spells).
    Curse - Depletes SP gradually
    Poison - Depletes HP over time
    Sleep - Makes target unable to move until they are healed or hit.  For this, I
         typically don't worry about it.  A couple PKs and Arena fighters counter
         with this, but it's still hardly any trouble.  If you want to devote the
         material Caffeine Drink to a slot on your armor, then feel free.
    Seal - Makes you unable to use skills or items.
    Paralysis - Makes you unable to move for a time.  Sometimes, this effect takes
         a break for a second or two, so bust out a skill trigger as soon as you
         can move.  With luck, that will kill something.
    Slow - Makes you move slow.  It's more annoying than a problem, really.
    Charm - Makes target attack his or her own allies.  There is no cure except for
         time or dying, and there is no real protection against it.  Heine's Shadow
         and Endrance's Lost Weapon can inflict this.
    Confusion - Works just like Charm, but has ?s instead of pink with hearts.  The
         Dual Swords Heine's Invasion inflicts this.
    Area and Arena Ranks - When you leave an area or an Arena Battle you are then
         graded according to your performance.
       * In an area, the ranking is based on surprise attacks, enemy parties you've
              beaten, Chim Spheres collected, chests opened, and objects destroyed.
              When you earn a rank of B or higher, you earn a nice prize such as a
              keyword or a decent item.
       * In the arena following a Limit Battle or Survival Battle, you are graded
              based on as little time elapsed as possible, enemies beaten, counter-
              attacks performed, and highest hits reached in a combo.  The higher
              you rank, the more WP you gain.
    Area Level - When you select to go to an area, you see a large number over the
         picture of what the area will look like.  That tells you the average level
         of the enemies you encounter.  Item Level is shown near the +/- bar below
         that picture, and tells you how good or bad the items are in that area.
       * TIP: Just below the areas address you see two small icons with numbers by
              them.  The left is a bunch of people, and the right is one person who
              hands a heart to another person.  The former says how many people are
              in that area while the latter tells how many you have met.  Use this
              if you wish to meet someone new, or if you wish to have a chance at
              meeting the Medic Union or a Battle Area with someone in it.  You do
              this by highlighting/selecting the area or keyword, canceling out of
              one screen, and returning until you see numbers that you like.
    Server - This series' idea of a server is one of five roots to the many areas.
         In Rebirth, we have the Delta and Omega servers only.  Each server has one
         root town from which we can visit other areas, though Omega has only the
         root town.
    Save/Load - Through Data Manager or a Save Shop in a town, you can save a file
         of your progress on a memory card.  You can load through the Data Manager,
         but also load the saved file through loading up this game.
    -------------Movement and Interaction-------------
    Walk/Run - Use the left analog stick.  Tilting it lightly causes slow motion.
    Examining/Selecting - X button.  This only works if something to examine is
         within range, or if there is a choice to be made.  Don't ask why you can't
         talk to an NPC on the other side of town when you aren't moving.
    Kicking - X button.  This works when your target is a breakable object, a chest
         you are trying to open, a steam switch, or a Chim Chim.  Again, it must be
         within range to even be a target.
    Trapped Chests - These look like normal chests except for the occasional shake.
         When you kick one open, you have -3 seconds- to put in the right combo of
         buttons.  If you mess up, you have the time remaining to do the combo all
         over.  If you fail, Haseo takes damage.  If you succeed, the reward might
         even be a little better than the rest of the area.
    Target Toggling - When multiple targets are in range use the digital pad to
         switch from target to target.
    Cancel - Circle button.  You do this to exit out of menus and such.
    Steam Bike - This is a little more complex but also more fun in Reminisce than
         in Rebirth.  You can still rise around (faster) in towns and fields, and
         you can still ram into enemies to begin battle with them.  There are two
         differences now.
       * You can buy and earn Bike Parts as well as tune up your bike in the @HOME
              belonging to Canard once it moves to Dol Dona.  Some of these parts
              carry neat abilities such as the ability to go unnoticed by enemies
              while on a field.  Yay for quicker and easier surprise attacks.
       * After you do the quest to chase down five goblins on your bike, you can
              do some Bike Missions.  The Chim Spheres collected here do not help
              the Chim Data campaign, but they help in another campaign.  They'll
              also allow for a nitro boost effect as you collect them.  You can
              hold up to 30 at a time, and your bike's MPG affects how efficient
              your boosts are; the higher the MPG, the more boost you get from the
              Chims.  The Bike Missions are timed, and beating the times of other
              Player Characters gives you nice rewards including bike parts.
    Camera Angles - R2 puts the camera in Haseo's perspective, but then you cannot
         move around more than Haseo's point of view.  L2 quickly moves the camera
         behind Haseo so you can see what you're moving towards.  The right analog
         adjusts the camera angle manually even while you move.
    Gather - By pressing L1 in a field or dungeon, you can call your party members
         over to Haseo's position.  This is helpful in some situations.
    -------------Menus and Such-------------
    Open a Menu - Triangle button.  This works as long as you are walking around in
         a town, a field, a dungeon, or in a battle (not when you're being flung
         around or doing an attack).  If you're in a menu, this won't work, so do
         not ask why you can't open the main menu while in the middle of a trade.
    Item Info - When you are highlighted over an item, press the Square button to
         receive info about that item.
    Store Menu - Talk to the NPC or character running the store, press X, and then
         select to view their wares.  You will see price amounts.  If you have the
         money to pay for the item you want, then press X while highlighting that
         same item.
    Item/Option Highlighting - Move either the left analog stick or the digital pad
         in the direction it takes to get from option to option.
    Chaos Gate Menu - While in a town, examine the Chaos gate.  Select Warp Menu to
         see a bunch of options.  If you already have an area bookmarked from the
         boards, emails, story events, or Quest Shop, you can select the area from
         the Bookmark list.  Warp Record lists all areas visited in order from the
         most recent on earlier without repeating any areas.  Random will give you
         a combination of keywords from your pool or collection.  Area Word allows
         you to do what Random does, but manually.  There are three pools:
             -1st Word         -2nd Word         -3rd Word
       * You gain these keywords from emails, forums on the desktop, and from when
              you learn area addresses as mentioned a moment ago.  You also get the
              keywords from beating areas of certain levels.
       * The server you're on comes into play as well.  You cannot access any areas
              from Lumina Cloth, but you can switch between towns with the Chaos
              Gate under the option "To Town."
    Trade - Talk to a character either walking around or that is in your party.  If
         your party member isn't wanting to show the normal options, they will when
         you are in an area.  Select to Trade.  You will see your item box on the
         left, the other person's on the right, and an icon between them.  Go into
         the other person's box to view their items, and select up to five types
         of items (five pieces of equipment, 3 pieces and 2 different items, etc.,)
         before you cancel out once to see that box filled with what you want.  You
         then do a similar process in picking items from Haseo's inventory up to
         five types, and keep adding items until the Negotiate bar below fills.  As
         long as the said bar is all red and says "Trade OK" you can select the
         icon in the middle to end the transaction.
    Gift - You can select Trade with your party members.  There is no Trade window,
         but you do see your own list of items as to what you wish to give.  This
         helps in the affection level just a bit.
    -------------About Battles-------------
    Yay, they're not random.  The battles are in set places, though you COULD make
    and enemy party follow you to the other side of the map.  There is a variety of
    ways to get into a battle:
         Story or Event - There's no avoiding or surprise in these battles.  They
              will start after any number of scenes.
         Just Starting w/ X - When enemies in a field or dungeon see you, and you
              select X on the target that does, a battle will start.
         Surprise/Collision - When an enemy does not see you, and you're not on the
              steam bike, you will jump at the enemy in a surprise attack with X.
              When one enemy sees you, you can often toggle targets to one who does
              not.  As for being on the Steam Bike, it is possible to collide with
              the enemy when it sees you, but you have to be close and fast enough
              for it to not matter.  The collision still counts as a surprise.
         Arena - By selecting Survival Battle, Limit Battle, Tournament, or Title
              Match, you'll appear in the waiting room.  From there, use the Warp
              Point to appear in the arena battle area.  A scene usually starts you
              off here as well.
    Attack - Press X like you're interacting with an object or a character.  Your
         equipped weapon has one of a couple attack patterns to it.  You can always
         hold down on X to release a big attack, but Dual Swords and Broadswords
         work one of two ways each.  One is the Hold and Release pattern, which is
         reliant on holding X, but you can still do a few quick hits by pressing X
         a few times.  The other pattern is the rapid attack in which you can press
         X repeatedly after the first few attacks in order to add to your chain of
         hit combos.  (I like the rapid on Dual Swords, and am easy on Broadswords.
         Scythes are Hold and Release.)
    Skill Trigger - You can set these in the menu outside of battle.  You start off
         with pressing R1, and you see one of four shortcuts to weapon skills as
         equipped to the X, Circle, Square, and Triangle buttons.  You then press
         the respective button to use that skill.  You then have to wait a couple
         seconds before the next Skill Trigger is available for use.
    Rengeki - When you have racked up the hit combos, colorful rings appear around
         a target for a short time.  QUICKLY use a Skill Trigger on that enemy when
         those rings are still up to launch a Rengeki, which does more damage and
         adds to the Morale Gauge.  Rengeki attacks also help with the affection of
         those in your party, too.
    Morale Gauge - This fills up by Haseo and members of your party doing something
         to cause any number of characters to speak out in battle (as it appears
         next to their stats on the bottom left of the screen).  The Morale Gauge
         is in the top right.  Once it fills, it will ring once, and flash for you
         to use the Square button.  This stays full until you leave an area or once
         you use an Awakening.  With a Beast Awakening, you can begin with half a
         bar, but a full one is more advisable still.
    Awakening - In Rebirth, you have only the Beast Awakening.  During the time you
         are in an Awakening (by pressing Square with half a Morale Gauge) you will
         deal more damage than usual.  I suggest starting every Awakening off with
         a Skill Trigger, and then attacking rapidly until you can use another
         Skill Trigger.  You cannot do a Rengeki during an Awakening, but you can
         rack up the hits enough to wear a Rengeki may follow the Awakening wearing
         off.  In Arena Battles, the Morale wears twice as fast.
    Demon Awakening - At the start of Reminisce, this rather useless Awakening is
         added.  It pours your Morale into Haseo and his party mates performing a
         big, one-hit spell that looks cool.  That's all.
    Divine Awakening - Starting after the Job Extension in Reminisce, this is added
         and set automatically as your default Awakening (at which point I suggest
         switching back to Beast Awakening by selecting Awakening in the Menu).  It
         deals damage based on how many taps of X you can fit into an alloted time,
         the alloted time ranges from nothing to +6 seconds depending on how close
         you get to the center of each of two bars, and the two bars that appear
         are set more to your advantage as you raise the affection of the members
         of your party.  Confused yet?  Alright, you need three people to do one of
         these (as well as full Morale).  I suggest holding off on using this kind
         of Awakening until everyone's affection is in the yellow or better.  You
         will get a bar for each party member other than Haseo, and a slider goes
         across each bar; you have to stop the slider with a button and try to get
         it as close to the center as possible.  Each character's success grants
         you 1 or 3 seconds, and the time you're given is when you tap X as many
         times as you can.  Turbo Controllers are good for this.
    Game Over - When you run out of health, you have to start over from the last
         place you saved.
    Items/Spells - To use these in battle, you must open the main menu and select
         what you want to use from there.  The spells will be under Skills, not
         Skill Trigger.
    III. Entity's Corner
    "The World" is the biggest online game since an event known as Pluto's Kiss.
    In the year 2017, it was on its second revision since Fragment, and a kid who
    lost memories of playing in Revision 1 after a trauma he experienced joined the
    game only to find himself PK'd.  A few months later, he became the PKK known as
    The Terror of Death.
    Seeking revenge against a player or NPC he did not understand, Haseo soon found
    himself back at square one with his contacts and items and levels.  He then met
    new people as well as found himself in the middle of something even bigger.  He
    had but one chance to survive and find the answers he needed, and that was for
    Haseo to Grow Up.
    Over time Haseo then beat Endrance at the first of three Arena tournaments, and
    finally went face-to-face victoriously against the NPC called Tri-Edge.  Atoli,
    a girl Haseo recently met with a similar character design to the friend who had
    fallen into a coma, had just been attacked by an Artificially Intelligent Data
    Anomaly (AIDA).  So ended Rebirth, so begins Reminisce.
    IV. Walkthrough
       * For the purpose of this guide (A) will be Delta, (O) will be Omega, and
              (8) will resemble Theta.  These are to help you know which server
              we're on.  Then again, the Omega server has only Lumina Cloth.
       * Also, I will provide SOME maps.  Here's the key for most of them:
              @  Platform for leaving area
              #  The numbers will show which platforms connect when they go one way
                   The # symbol itself will notate a chim door in dungeons
              o  Warp points in (A) Setting Eternity's Night Moon.  These are the
                   receivers, and I'll try my best to connect them to the #s.
              =  Dungeon pathway between east and west
              I  Dungeon pathway between north and south
              M  General encounter spot for monsters
              B  Boss
              E  Other enemies you may encounter.
              !  If there is a "Battle Area" to look for, I'll try to note it
              C  Generic chest (Safe if a capital C, but Trapped if lower case)
              S  Altar (or chest guarded by enemies).  Some contain the Symbol
                   Fragments you need to unlock the Beast Temple in some areas.
                   The capital S will be for the Symbol Fragments.
              Z  Altar with trapped chest
              T  Temple and main chest when on a field; main chest when in dungeon
              L  Lucky Animal
              G  Mecha Grunty
              k  Such kick-able items as barrels and small mushrooms (Steam Devices
                   are ignored to keep map clean)
              Y  Tree or Big Mushroom with Chim Chims
              u  Way up in dungeons
              d  Way down in dungeons
              A  Adler's Key
              $  Save Point in a dungeon
       * You can skip scenes by selecting Start and then the respective option.
    Select to play a New Game.  If you have a Clear Data from Rebirth, you can have
    it converted for Reminisce.  *THIS GUIDE IS A SPINOFF FROM A COMPLETED REBIRTH*
    -------------Closed Impossible AIDA Server-------------
                    ~~Part 1: Of All Things Degenerate~~
    For the conversion from Rebirth, you will gain 3 Strange Coffee, 3 Fairy Rain,
    10 Fairy Drop, 3 Healing Storm, 10 Healing Potions, and 5000 GP as a bonus.  An
    additional movie is added as well.
     Mac Anu--
    After the scenes, we must go around town to speak to some people.
    First, let's check inside Canard's @HOME.  Go to the door behind where Haseo
    just came out, and select to enter Canard.  Talk to Gaspard (as in to actually
    select "Talk" from the menu.  Then, check with Death Grunty for the Books of
    1000 to see how much extra work you did in the previous volume.  It would not
    surprise me if some of those books hit level 5 already.  You won't be able to
    view some of that stuff yet.
    Next, head to the Harbor District.  Speak with the three people there before
    you move on.
    In the Alchemy District there are three people by the fountain to the south of
    Warp Point.
    Inside the Dome there are two players standing by the Chaos Gate.
    Finally, in the Central plaza you will find three Medic Union members south of
    the big fountain.  After that a scene will follow.  (Huh, we're right there.
    Where'd this "disturbance" come from?)
    Head to Raven's @HOME.  There will be a scene on the way.  Once inside there'll
    be another scene.
    Use the Chaos Fate after you invite Pi.
     (A) Setting Eternity's Night Moon--
    Head through the door, and use the Warp Point.  During a scene, you will see
    6 of the 7 leaders of Moon Tree.  (Hmm... how did HE switch characters in this
    condition?  What?  Oh, nothing).  You will receive new keywords.
                    ~~Part 2: To Seek a Bug~~
    Head to town.
     Mac Anu--
    Make sure you are stocked of and saved.  You will also need to invite Kuhn.
     (A) Galloping Subtle Desert--
                                    _|       |_
                       _______     |     S     |_
                      |    3  |    |     E       |
                      |  @T   |    |        3    |
                      |       |     """"II"""""""
                      |       |     ____II__
                      |       |   _|      E |   ____
                      |       |  |          |  |    |_
                      |       |  |          |  |      |
        ___________   |       | _|     Y    |--|      |_
       |     E   E |  |_______||       E    |""|    E   |_
       |   E 1 E   |           |E          _|  |          |
       | E        E|           |S         |    |_         |
        """"""II"""             """"""""""       |   B    |
           ___II___     _______     _____         """II"""
          |      E |   |       |   | E   |      _____II__
          |   Y    |---|       |---|S    |     |         |
          |___     |"""|      E|"""|     |     |_    E   |
              |____|   |_______|   |2    |       |_  2   |
      ___                          |_____|         |_____|
     |   |_____
     |  Y  1   |
      """|@    |
       * For this area, the altars have no monsters.  But, you have other enemies
              in their stead.
    You will be launched immediately into a battle against three very weak PKs.
    Just open up with a Skill Trigger to take out as many of them as possible, and
    aid in the remaining attacks against whoever remains.  They're that easy.  And,
    if you're just about to hit 51 thanks to the last game, you'll level up already
    which tells you just how easy the enemies here will be.
    If you need Chim Spheres, kick the tree nearby.  As of this volume, other party
    members can kick things as well.  So, the Chim Chims that come out of the tree
    should be easily gathered.
    Put some Chim Spheres into the nearby platform, and use the map the game gives
    you to clear the field.  It's full with Kestrel PKs, but they're easy.  They
    also wander around, so surprising them might be slightly challenging.  A good
    strategy is to move south a bit, and run around to find a chance to surprise
    each of the Kestrel PK parties starting from the west.
    When you see the black dots of AIDA from the other side of a bridge, approach
    for your first Avatar battle in this volume.
    ***AIDA (Anna)***
    Avoid its attacks.  Slash at the Kobold Bullets, too.
    Now, use Square to shoot at it until Anna is stunned.  Then, go in for a few
    swipes with your scythe (with X).
    When it's time to Data Drain, just move left or right as needed to dodge the
    attacks while you charge by holding X.  Release when it's full and the Anna
    is momentarily still.  Data Drain should hit.
    ***End of Battle***
    You'll get an AIDA Seed D for the fight.  Nala will then send you a message
    asking you to come to the temple.  (I'm serious.  HOW DID HE...?!)
    Meet Nala in front of the Beast Temple.  He'll tell you about voices inside the
    temple.  Head inside for a scene with Ovan and Gabi.  Once the scene is over,
    grab the treasure, head outside, and use the platform to leave.
     Mac Anu--
    Go to the Mercenary district to enter Raven's @HOME.  You will get a scene.
                    ~~Part 3: Operation: Operation~~
    You're welcome to save, but there's no need unless you're taking a break.  You
    will find the next destination partways down the Bookmark list is you converted
    from Rebirth.
     (A) Hidden Forbidden Bulwark--
    Head over to the big wall.  Examine the glowing sign to select to try to warp.
    You won't have enough Data Seeds.  You'll receive new keywords.
     Mac Anu--
    OK, -NOW- you can save.
     (A) According Floating Eradication--
    The enemies here should all be easy.  You might as well clear the dungeon by
    beating all of them, collecting plenty of Chim Spheres, opening all the chests,
    and kicking all breakable objects.  The Chim Chims are easy because you can let
    your party members stand behind you just right where you only need to kick the
    Steam Switch and let the Chim Spheres collect automatically.
    You'll find an AIDA signal near the end of the first floor.  You'll get a Data
    Seed B for beating it.
    On the second floor you see warp points.  Use the first pink one you see to
    keep on going, and don't worry about the second.  Eventually, you'll reach the
    second AIDA signal in this dungeon.  You'll get Data Seed E.
    After that, head to the Beast Statue at the end for the only treasure in this
    dungeon.  Then leave for town.
     Mac Anu--
    Sell what you don't need.
     (A) Hidden Forbidden Bulwark--
    This time, you have what you need.  Use the sign to warp.
    After a scene you'll wind up in a battle.
    ***AIDA (Gate Keeper)***
    This is an updated Anna with more health an slightly bigger attacks.  Time your
    slashes against Kobold Blast, and the rest of the battle will feel familiar.
    Except, with the beam attack, get between the streams, and cease your dashing
    to keep from taking damage.
    ***End of Battle**
    You will receive a Data Seed H and AIDA-012 Genome Data.  Haseo will pick up
    "O-van01" at the start of the first of a couple scenes.  You will see the Azure
    Knights appear.
    -------------Essential Starting Pathways-------------
                    ~~Part 1: Welcome Back to The World~~
    Desktop time!  In case you forgot or you skipped Rebirth for whatever reason,
    you can check all sorts of stuff "offline."  Email, News Capture, and Community
    Forum (with The World Board and Apkallu) are on the desktop itself.  Meanwhile,
    the Official Forum can be found by booting up The World without logging in.
              Atoli summons you to the Alchemy district's fountain in Mac Anu.
              You'll receive a message about a conversion from Rebirth.
              CC Corp informs you of some changes over three messages.  Though, one
                   is about the end of Rebirth's campaigns in case you didn't clear
                   them before the conversion.
         News Capture:
              New Online Jack episode
         Rumors Board:
              (A) Hidden Forbidden Radiation can be found in the new topic.
              10 new topics, 15 new wallpapers to download.  Enjoy.
         Official Forum:
              You'll see a new topic with a bunch of deleted posts.
    I'll try to cover Crimson VS in a later section.  Try it out, but don't worry
    if you don't do much with it.  It's a sidegame with its own worth.  Log in.
     Mac Anu--
    Head to the Alchemy district.  The platform outside the Dome will make it fast.
    Go south to the bridge to start a scene.  Log back out.
              Yata summons all G.U. members to Raven's @HOME.
              Kuhn writes a lengthy bit about Atoli's condition.
     Mac Anu--
    Head inside Raven's @HOME.  Kuhn quits G.U. during a scene.  Before leaving the
    @HOME be sure to head back into the Serpent of Lore to have a rematch against
    the AIDA Gate Keeper for a wallpaper.
    Now, go inside Canard's @HOME for a scene.  Log out again.
              Ovan invites you to meet him in the Hulle Granz Cathedral.
     Mac Anu--
    Use the Chaos gate.
     (A) Hidden Forbidden Holy Ground--
    Head inside for yet another scene.  Ovan will tell of the eight phases.  These
    are what the epitaphs were based off of.  You now have to leave the area so you
    can log out.
              Silabus is excited about the guild moving to a server with a higher
                   level.  Two of the CC Corp emails confirm this, and gives you
                   access to the new server.
              The other CC Corp email tells you about shops for Bike Parts and the
                   garage now located in your @HOME.
         The World Board:
              "Cloudy Steel and Cloudy Fur" has two new areas for you.  (8) Blazing
                   Multiple Buttercup and (8) Soulful Caesar's Cloak.
                    ~~Part 2: Parts to Wholes~~
     Mac Anu--
    You should have loads of money from the previous game.  So, let's first head to
    the Harbor district to the new shop.  From the Parts Shop buy each part.
    Now, use the Chaos Gate to select to go to the new town on Theta server.
     Dol Dona--
    On your way to the back, stop by a couple shops.  Pick up a few Broad Guirens,
    Spin Ribs, and Rough Steels.  Customize accordingly to your previous gear.
    Near the @HOME in the end of the path is the Junk Shop.  Buy more parts from
    there before entering Canard's new @HOME, but try not to go bankrupt.  Grab
    the better parts now if you're having financial trouble, and then the rest as
    we progress through the game.
    With a scene, Silabus and Gaspard will join your party.  Use the Alchemy room
    to tune up your equipment to its finest, and use the Bike Factory to tune up
    the Steam Bike to however you like.  Death Grunty will hand you five parts to
    start you out, though we have plenty to work with for now.
       * I suggest a 170 Engine, a Yamane Armor, a Type 500 Muffler, and the 150
              Tires.  We'll get more parts later in this game, as you can see by
              checking Ryu Book VIII.
    Head to Dol Dona's Quest Shop--the blue circle now appearing on the map--to get
    the first quest in Reminisce, "Steam Scientist's Test."
     (8) Airy Engine's Waltz--
    The main purpose here is to beat the two enemies at the end.  However, let's do
    a little leveling while we're here.
    You will encounter Fate Crabs and Black Raptors here.  Nothing new from Rebirth
    if you're keeping track.  However, to surprise them, you have to time yourself
    in getting behind the Black Raptors before pressing X.
    When you see the chance to use a Rengeki, take it.  You need to build up your
    Morale gauge for the boss.
    The way you weaken the boss is by planting Ohm Devices.  This is done by taking
    altar enemies on the three hills.  The hill in the northeast lowers the bosses'
    defense.  You will find a Lucky Animal to the south on the next island.  Kick
    it before moving on unless it looks like a horse; then save it for a couple of
    The second hill will lower the bosses' attack.  Just before the bridge to the
    north is the return of Mecha Grunty.  Its voice has changed from Rebirth.  It
    costs 5 Chim Spheres for this revival, and +1 for each after this.
    Head straight for the last island.  On the third hill you will reduce mobility
    among the bosses.  You will also find a trapped chest here.  Enter the right
    combo of buttons within three seconds to get an item, or take damage from it.
    Back to the second last island, you can't surprise the bosses.  So, just start
    the battle.  A scene will follow you pressing X.
    ***#Rain and #Cloud***
    HP: 1094    1159
    Lv:   50-ish ea.
    If you have Sleipnir, kiss half these guys' health goodbye.  If not, no biggie.
    Pop a Beast Awakening, and start it off with a Skill Trigger.  Keep at those
    attacks until you can do another Skill Trigger.  Once the Morale wears down,
    get ready to do a Rengeki if the target you've chosen is still standing.  The
    other one will be cake after that.  Actually, both should fall during your big
    ***End of Battle***
    After a scene, the enemies will fuse into one big boss.
    ***#Rain Cloud***
    HP: 1914
    If you still have Morale, use it in an Awakening.  Otherwise, attack and block
    as needed.  Do a Rengeki when possible.
    Even at level 51 you can earn 255 exp from this guy after a couple Rengeki
    ***End of Battle***
    You'll leave automatically.  You won't get a keyword from this area, so don't
    worry if you didn't get a B or higher in the ranking for it.
     Dol Dona--
    In a following scene to the Quest completion, you will see Alkaid and Sirius
    argue.  Alkaid will run off after blaming Haseo.  That kinda reminds me of my
    e . . . *ahem* . . . sorry for the reminiscence there.  <_<
                    ~~Part 3: Holy After Demons~~
    Anywho, log out.
              CC Corp tells you about the Mecha Grunty campaign starting for this
              Pi informs you about AIDA signals in the Holy Palace of the Arena.
     Dol Dona--
    Alkaid's waiting for you, hands you her Member Address, and gives the keywords
    to the next story related area.
       * Before we go area hopping for a bit, head to Mac Anu.  Go to the center of
              town to talk to Gaspard and put your more expensive excess items on
              display.  Check this shop between areas, grabbing money and putting
              more items on display to make your finances grow.  After buying all
              those bike parts, you probably will want to do this.  If you do not
              want to travel to Mac Anu, Canard has a shop set up in Dol Dona as
              well.  Do what you like with that.
    First, head to the Quest Shop solo to pick up "Challenge from the Goblins."
    You will need your bike up to date for this.  Save if you wish.
     (8) Pursuing Expert's Biker--
    Don't freak out about the area level.  You don't fight enemies here.
    You have to chase down the goblins on your bike without getting off, and then
    tag them.  This is a timed mission, too.
    Ride forward a bit to start, and then some more to find Stehoney.  Try to clip
    his butt in less than 25 seconds.  You can do it by watching his movements and
    timing your turns.
    You have to hit Jonue twice.  He likes going in a circle mainly.  Use that to
    your advantage by cutting him off.
    Zyan and Albert are next.  Hit each twice by concentrating on whichever is the
    closest between hits.  Each is in a circle, sorta, but in opposite directions.
    They meet at about one point.
    Hopefully you have a minute and a half or more left for Martina.  Hers is a
    clockwise circle.  You have to collide with her thrice, and she is fast.  Time
    your cuts and turns as needed.
     Dol Dona--
    You will receive a Word of Spirit.  Grab "1st Word: Passing" from your email
    before heading to the back of town to the NPC standing by the Warp Point.  This
    guy will look at your number of Bike Missions and how many Chims you've found
    during those runs.  You can max that out fast now if you know the cheat for it.
    But, be sure to save before each area.
       * There are 5 courses for bike missions.  Getting the record in each gains
              you 5 new bike parts.  You can get multiple runs out of each area, as
              quotas of 5, 10, 20, and 35 runs net you more parts.  However, please
              be sure to have plenty of room in your item inventory before taking
              on a new course.  As for the Chim Chims, I stopped getting rewards
              after 3600 of them, and I went up to 5000.
       * The best parts in Vol.2 are the Kirisame Engine, Kurogane Armor, the Tidal
              Muffler, and then the tires are between Night Tires for Bike Mission
              stuff while Hazy Tires are good for colliding with enemies.
    Alright, invite Alkaid and Silabus.  Since Haseo and Silabus should be at level
    51 and Alkaid at level 49, your party should have an average level with the
    second digit being a 0.  This affects Lucky Animal spawns in this volume along
    with area levels.  I'll go into more detail about that later.  If the average
    ends with a 1, you will get a Fate Worm no matter what field you go to.
       * Sleipnir appears in F2 (or Fields with levels ending in 2) when the party
              average ends at 2, F1 and F6 for 3, F8 for 0, and on.  For what we're
              about to do, keep this in mind, and carry enough Smoke Screens so we
              can make this work.
       * For more info on when Lucky Animals appear, see my charts near the bottom
              of the walkthrough.
    Let's suppose the average ends with a 0.  Head to Delta for a level 48 field.
    Also, it's a good idea to save first.
     (A) Galloping Wrath's Two Wings--
              | LS     |_
              |k         |
              |_Y     @  |
                |M  S    |
                |   M   |_
                |    k    |
                |  |""|G M|
                |  |__| __|
                |   M  |
            ____ ""II""
          _|    |__II__
      ___|             |_         ___
     |    @T        Y    |_     _|   |_
     |                     |   |  k    |
     |                     |---|   @   |
     |              @      |"""|  k  Y |
     |_ !  Y ____          |   |     Y |
       |____|    |_       _|   |_______|
                   |S    |
    The Sleipnir will spawn if you're at the right level upon entry.  So, you can
    thankfully level here.  However, save this Lucky Animal for last.  Keep away
    from it until the field is cleared of enemies and chests.
    I also suggested a level 48 area since it should be easy enough, and you can
    build up the Morale gauge.  So, enjoy beating on the Fate Crabs.  Broadswords
    are your friends here . . . namely a Broad Guiren+5 with Backstab and Poison
    Attack customized onto it.
    Here's what you do.  Save one of the altars as your last enemy group, grab the
    last Symbol Fragment when the enemies are gone, head inside the Beast Temple,
    grab the treasure, head back outside without leaving the area, and wait about
    five minutes since the last battle fought.  There is a timer you do not see in
    fields having nothing to do with storyline.  When the timer is up, and as long
    you are not inside the Beast Temple, Doppleganger will appear in the field.
    Each time you get into the battle, the timer resets as long as the timer is
    still going.  You do not want Doppleganger to appear with enemies still on the
    field.  While you wait out the five minutes, grab the Sleipnir.  Also, be sure
    not to be in the menu or it's just time wasted without the timer moving.
    Once Doppleganger appears, be sure to have Sleipnir's effect, full Morale, your
    equipment and skills as strong and ready to go as possible, and to be on your
    bike.  Doppleganger warps around the field, walks and runs around for a little
    bit, and warps around some more.  You will know he is near by a red arrow that
    appears, and even closer by the dark haze that surrounds him.  When you see the
    image duplicating fiend, hit him from behind or the side with your bike.
    Haseo's level +8
    That's right, he will always be 8 levels above you until you get near the cap
    of level 100.  However, we can do this.  You should have Sleipnir.  When the
    Lucky Animal brings this enemy's health down by half, use a Smoke Screen, and
    get behind him to quickly surprise him again.  If you're quick enough, use your
    bike each time.  You have up to five blessings with the Sleipnir, which is why
    I said to save it for after the enemies being gone.  It really should only take
    2-3 encounters to get this trick done.
    Once Doppleganger's health is down enough from Sleipnir, pop a Beast Awakening.
    Launch a Skill Trigger, and attack like mad until the next Skill Trigger.  It
    will end very fast this way.
    ***End of Battle***
    As long as you have the Own King from Rebirth, this first Doppleganger fight of
    Vol.2 will net your the key item Forgotten Shadow, the rare Broadsword Heine's
    Shadow, and the Dual Swords Heine's Invasion.  These weapons can be equipped at
    level 51, but are super powerful like level 100 weapons or better.  They have
    great abilities on them as well.  You're done here.
     Mac Anu--
    Sell your extra stuff and whatnot before heading back to Dol Dona.  I suggest
    you give your Poison Ribs or whatever the old Dual Swords were to Alkaid once
    she hits 51.
     Dol Dona--
    You may wish to save so you don't have to do that again.
     (8) Blazing Multiple Buttercup--
    This light elemental field with an area level of 52 has a boss.  That shouldn't
    sound bad, right?
    Use the map the game gives you to clear the field.  We got Death Kettles and
    Tick Masks here.  They should be easy enough.  Get your Morale up.  If you see
    the Medic Union, hit them up before the boss.  Don't forget to surprise it.
    HP: 2234
    We fought this guy in Rebirth, and shouldn't need the Awakening.  BUT, there is
    hardly anything like making quick work of enemies.
    ***End of Battle***
    Take care of Mecha Grunty, replenish your Chim Spheres, and leave.  The reward
    for ranking a B or higher is "2nd Word: Spiral's."
     Dol Dona--
    Sell your stuff.  You should have plenty of Armadillo Shells to sell at the
    shop Gaspard is running.  Finally, it's time we did the area Alkaid was wanting
    to do before our excursion.
     (8) Severe Unclean Gray Dance--
    The first floor is nothing but Gaze Knights.  When you reach the Warp Points,
    take the south, clear northward to the chest, and then head back to where you
    can continue west.
    On the second floor you see Death Kettles and Tick Masks.  They should be much
    easier than what was on the first floor.  The path splits again.  Take either
    way to clear around before going east toward the Beast Statue.  You will get a
    couple scenes when you get into the last room.
    Grab the treasure, and use the nearby platform to leave.  "1st Word: Refined"
    is what you can get by ranking high in this area.
     Dol Dona--
    Sell what you don't need, and switch servers.
     Lumina Cloth--
    Head north to the Reception desk, and select to enter the Tournament.  Doing
    this will relinquish your Demon Palace Emperor title, but that is fine.  There
    won't be a need to climb the ranks like we did in Rebirth.  Log out.
              Silabus asks if you've tried out Crimson VS yet.
              CC Corp asks you to register for the tournament since you are deemed
                   eligible for the Holy Palace.  I know, didn't we just register?
     Lumina Cloth--
    After the scene, go to register for the tournament.  Atoli will show up, and
    apologize for some stuff before deciding to join you.  Back to the Desktop.
              Alkaid invites you to do a quest with her.
              6 new topics, each with a new wallpaper to download.
                    ~~Part 4: On the Way Into a Palace~~
     Dol Dona--
    You will need to invite Alkaid and one other person.  I suggest Gaspard, and to
    set his Strategy for Life so he will mainly heal.  Go to the Quest Shop to grab
    "The Cat Smiles Silently" from the Accept Job list.
     (8) Standing Calming Western--
    The White Malice Cat will hit and curse you in the starting scene, so your HP
    and SP will be halved for the duration of this area.  Should we worry?  We're
    level 53-54, and the enemies are once again Fate Crabs and Gaze Knights.  That
    should be a nice, big no . . . especially with the Heine's Shadow equipped.
    Anywho, the White Malice Cat has run off, and we must go after it to kick it a
    few times.  You will find the creature on the hill on the last isle.  Clearing
    this field is optional, though it may help with your Ryu Books, so do it on the
    way to the hill at the end if at all.  You then have to chase the White Malice
    Cat like a Lucky Animal to kick it three times.  Your curse will break, and you
    will zone out.
     Dol Dona--
    You'll receive a Text of Power for this quest.  For affection purposes we will
    want to give this to Alkaid to use on Haseo, but that can wait.  Log out after
    you sell.  (Shop Acorn should have raised your funds a fair amount by now)
              Atoli says you and her should tell Silabus about you attending the
                   Holy Palace Tournament.
         The World Board:
              "Area Words" has four new area addresses for you, though they are a
                   bit high for us for now.
                   (8) Unselfish Deity's Clepsydra
                   (8) Tranquil Genesis's Arrows
                   (8) Thrilling Fruitless Drama
                   (8) Confusing Maiden's Rash Action
    Log in.
     Dol Dona--
    Before you do anything, you can go to Mac Anu to pick up the Animal Radar from
    the NPC we just helped in that quest.  His house is in the Alchemy District.  I
    make note of this now so you can use it for something a little later.
    Invite Atoli, and head to Canard's @HOME.  You'll get a short scene, and then
    it's time to log out again.
              CC Corp informs you that the first round of the tournament is about
                   to begin.
     Lumina Cloth--
    You could head back to Dol Dona to level up with random areas if you wish, but
    the first opponent should be weak enough for you.  Select "Tournament" at the
    Reception desk, use the wrap point you appear near, and then . . .
    ***Tournament Round #1***
    HIROSAWA - Edge Punisher, lv.50
    ca-ge - Steam Gunner, lv.50
    kenta - Harvest Cleric, lv.50
    There should be no rush here.  Guard when you need to, and take swipes at ca-ge
    and HIROSAWA when you can to hope to Charm either one.  No worries if that does
    not happen.
    Hold off on using skills except as a quick action to counter an opponent's use
    of skills.  Try to bring down kenta first by sticking by him much of the time.
    When he tries to heal, pound him with a skill.  He should fall fast enough.
    Finally, take out both or just the leader of the remaining members of the party
    you're facing here.  Again, stick to guards, attacks, and counters as needed.
    ***End of Battle***
    After a couple scenes, you will see that you've won 200 WP for the victory in
    the arena.  You will also receive an Astrid Specimen, Armadillo Shell, and an
    Armadillo Crest.
    -------------Mid Day Fighter's Playground-------------
                    ~~Part 1: To Extend a Hand and in Growth~~
    Sell the above items before logging out.
              CC Corp and Silabus both refer to a Job Extension quest that's now
         The World Board:
              In "A hidden character discovered?" respond with "Area Words?"  Then,
                   boot up The World and come back to this topic to find the Area
                   Words (8) Chaotic Fortified Guard.
     Dol Dona--
    Antares is waiting for you.  After the short scene, invite Gaspard and Silabus
    before heading to the Quest Shop to accept "Seeker of Karma."
     (8) Burning Fallen Seven Sins--
    The first floor of this dungeon is pretty linear.  There are a couple of Warp
    Points, but they are hard to miss.  The enemies are Death Kettles and Goblin
    Sages, which should be easy for you.  When you reach the first Talking Door,
    which looks like a Chim Door, you must answer a few questions about The World's
    history (or rather the backstory of R:2).  Answering incorrectly drains you of
    20 Chim Spheres, and you have to answer all over again.
    Talking Door #1: Third answer, first answer, and then second answer.
    After that is the second Chim Door of the dungeon followed by a Warp Point in
    need of Chim Spheres.  Shortly after that first warp is a scene which you are
    more than welcome to skip.
    Talking Door #2: First answer, first answer again (though the third may be very
    tempting), and the second answer.
    Once you activate the second Warp Point, use it to reach the end of the first
    floor to the west.
    On the second floor you will meet Steam Goblins.  Also, you will see a room
    with two Warp Points.  The south one leads to two breakable objects, and the
    north one continues the otherwise linear path.
    Talking Door #3: Second, third, and second.
    In the first big room of the third floor you'll get another scene.  Again, you
    can skip it especially if you've played Rebirth.  You'll be deprived of the
    ability to collect Chim Spheres from this room, and once this scene happens you
    cannot turn back.  Gaspard and Silabus will be left behind as well.
    When the path splits, north will take you to more breakable objects, and south
    will lead you to the Beast Statue where the quest ends.  Haseo will also then
    ponder about the power he believes in and realize he wants to end this quest
    with Silabus and Gaspard.  So, head back to that room where they were ditched,
    pick up Silabus and Gaspard, and return to the Beast Statue to open the chest.
    For clearing this dungeon, you get "3rd Word: Dagger."
     Dol Dona--
    After a scene you can use Scythes and you can switch your weapons by using your
    different Skill Triggers (like a weapon to each button).  This will also enable
    the Divine Awakening.  Let's stick with Beast Awakenings for now.  This quest
    ALSO gives Haseo 1000 exp.  That should bump him to level 57.
    To set up your weapons, go to the Equipment menu.  Set Heine's Invasion to the
    Dual Swords, Heine's Shadow to the Broadsword, and equip your strongest Scythe
    along with whatever abilities you want to customize to it.  Next, head to Skill
    Trigger.  I suggest putting Sparrow Counter (Dual Blades) on Triangle, Bone
    Crusher (Broadsword) on X, Wicked Strike (Scythe) on Circle, and whatever you
    want on Square.  Now, you can see what weapon's skills are more effective when
    used against an enemy by which weapon flashes during Skill Trigger.
                    ~~Part 2: A Wiseman Cometh~~
    Log out.
              Atoli sends (8)Excusing Illusion's Route.
              5 new topics... 5 new wallpapers... poor Gaspard.
    Don't forget to check Crimson VS if you're running that.  Players sometimes
    will change which element (Snipe, Guard, or Assault) they use, and so should
    you to keep ahead of them.  Again, that's if you're bothering with Crimson VS.
     Dol Dona--
    Invite Atoli and Alkaid, and then save.  Let's tackle a quest first.  Pick up
    "Gathering Shadow" from the Quest Shop.  (Yes, we're holding off on Masquerade
    for a while.
     (8) Blowing Sea Sand's Hot Wind--
    You will see a group of Shadowless Dogs not too far into the field.  You won't
    be able to surprise them, but you will have to fight and beat them when you get
    anywhere near them.  One will remain and run off.
    West of that encounter is where you'll find a Lucky Animal.  South and west
    from there is your second encounter with the Shadowless Dog.  Beat it.
    Before continuing west, now would be the time to clear to the east.  Once that
    is done, go west, south if you wish to clear, and north to the Shadowless Dogs
    that wind up surrounding you.  Only one is real, and it's the one with a shadow
    by its feet.  That's right, the real Shadowless Dog has a shadow.  Use your
    digital pad to target that one monster, and press X to begin a battle.
    When the real monster is down, the rest will disappear.  This will cause you to
    leave the area automatically.  Ranking high nets you "1st Word: Feeble."
     Dol Dona--
    You will receive a Text of Sense for the quest.  If you check you email now,
    Bikman will appear in Mac Anu by the Alchemy district's fountain.  He will hand
    you an item you can use endlessly to detect people you have not met yet in this
    volume (even if you met them in Rebirth).  You're welcome to complete Bikman's
    campaign now as much as you can, but it can actually wait until the end.  This
    will ultimately help your Item Completion for cheap.
       * Player Characters appear in either of the towns, in Kestrel's @HOME found
              at (A) Sneering Failing Empire (acquired in Rebirth), or in an area.
              Use the Flyer Radar in each place to find out who's in the area you
              have not yet met during Reminisce.
    Save your game before the next area.  Yes, bring Atoli and Alkaid still.
     (8) Chaotic Fortified Guard--
    Here's the drill about this place in case you didn't do a similar event back in
    Rebirth.  This dungeon is short, it's easy to clear, and the only monsters here
    are a boss which follows a scene.
    ***Morgul x3***
    HP: 896 ea.
    Start off immediately with a skill from your Scythe.  Attack like mad, and use
    any chance you get at a Rengeki.  Atoli will be healing.  These guys should not
    be hard.
    ***End of Battle***
    You're done here.  Leave.  "3rd Word: Starlit Sky" is the reward for ranking a
    B or higher here.
     Dol Dona--
    Sell and whatnot if you need to.  The next stop is . . .
     (8) Excusing Illusion's Route--
    Since we're here to level up, we might as well clear the field, yeah?  You will
    encounter Hell Charms, Steam Goblins and Elite Lizards here.  There won't be
    any encounters with Mecha Grunty or a Lucky Animal (or other players), however.
    Don't forget to grab the Symbol Fragments from the chests.  This field has the
    mission of grabbing the treasure from the Beast Temple.  However, to reach the
    Beast Temple, we have to take a few Warp Points to get inside the valley.  The
    last of the Warp Points will be the pink couple which don't require for you to
    activate with Chim Spheres.
    By the end of this, your party should average at level 59 to 60.  Leave once
    you grab the treasure from the Beast Temple.  For having cleared this area you
    should be getting "1st Word: Tearing."  We've been getting quite a few keywords
    as of late.
     Dol Dona--
    When Alkaid and Atoli leave, it's time to log out.
              Nala summons you to (8) Clever Genius's Moon Raven.
         The World Board:
              "Cloudy Steel and Cloudy Fur" gives (8) Spectating Exposed Vagabond
                   and (8) Dejected Setting Hazy Moon.
     Dol Dona--
    OK, we have one more thing to do before going to meet Nala.  Remember how we
    had taken down Doppleganger once already in this volume?  Well, we need to take
    him down a second time for a powerful Scythe.  Just like last time, we will be
    wanting the effect of Sleipnir.  Invite Alkaid and Pi.  Between their levels,
    the last digit of their average level should be either 8 or 9.  So, to find a
    Sleipnir you will want a field with an area level ending in a 6 for the 8, or a
    4 or a 9 for 9.  If that digit of your average is a 7 for some odd reason, then
    the area level you're looking for should end in a 2 or a 7.  A tad confusing, I
    know, so here are some examples:
         (8) Buzzing Expert's Drama - lv. 57 field with Goblin Nemesis and the boss
              is a Mighty Nuaman.
         (8) Buzzing Expert's Western - lv. 54 field with Goblin Nemesis and a Giga
         (8) Buzzing Expert's Hot Wind - lv. 56 field with Goblin Nemesis and a
              Mighty Nuaman.  Gives "3rd Word: Casket" for ranking high.
    What you do if you are unsure how your level average ends, go to either of the
    above areas, use the Animal Radar I asked you to pick up from Mac Anu, and stay
    in the area ONLY if the radar reads the Lucky Animal as being the Sleipnir.
    You can quickly figure out which field has it without fighting or raising your
    level any.
    Once you are there, you will want to build up your Morale twice.  The first,
    which should only take the two or three battles in the way, will be for the
    field's boss.  The second, which starts building as you fight the boss and then
    continues as you go to clear out the monsters in the field, will be for the
    Doppleganger when he shows up.  As you did before, clear out the enemies, wait
    five minutes without opening any menus or chests, and use your bike to find the
    Doppleganger.  Be sure your Awakening is set for Beast Awakening, and use the
    same strategy as last time (multiple Sleipnir effects, Smoke Screens, colliding
    with the bike repeatedly, Awakening, and skills and attacks like crazy).
    For beating Doppleganger this time, you receive the Scythe Heine's Zero and the
    Key Item Moonlight Faith.  You're set on dealing with Doppleganger until vol.3,
    but I suggest clearing the other two for a little extra exp, affection with Pi
    and Alkaid, and making sure your Monster list is in good shape.
    All that said and done, let's go meet Nala.
     (8) Clever Genius's Moon Raven--
    Nala is behind the Beast Temple.  Should you choose to clear this area, then do
    it on the way there.  You will encounter Heaven's Dooms, Strange Heads, and
    Lady Guards while you are here.
    Between the first two Warp Points you see, use the one to the west if you wish
    to clear, and then the east.  The Warp Point to the west even leads to a Symbol
    Fragment, so you can't just skip that chest if you're wanting to get inside the
    Beast Temple.
    There's no Mecha Grunty or Lucky Animal here, so make your way to the pink Warp
    Point to reach the Beast Temple.  Examine the sign behind the Beast Temple, and
    you'll be able to warp using that Data Seed D from way earlier.
     (8) Hidden Forbidden Hades--
    This is why clearing was optional, though if you did it your party should be at
    level 62-63.  You will get a scene with Nala.  He'll give you a Vigil Wave and
    leave.  Use the platform to leave.  Sorry, no rank award for the area.
     Dol Dona--
    Sell your stuff and such.  You may notice you can invite Atoli again, but don't
    worry about that.  Be sure Haseo has protection against Sleep, too, which can
    be gained through the Vigil Wave you were given.
    Log out.
              CC Corp says the second round is about to begin.
     Lumina Cloth--
    After inviting Atoli and Alkaid, head to the Reception to start up this match.
    Again, please be sure to have Sleep protection on Haseo, but also on Atoli.
    The material shop in Lumina Cloth can help you.
    ***Tournament Round #2***
    Hiiragi - Macabre Dancer, lv.60
    Sanetomo - Blade Brandier, lv.56
    Tokitsune - Blade Brandier, lv.56
    This should be an easy fight thanks to your levels and weapons.  The defense
    against Sleep will make this even easier.
    As usual, attack and block as needed.  Rack up those counterattacks of yours in
    this fight.  Try taking out the Blade Brandiers first with this method.  When
    it is even easier to bring down Hiiragi, do so.  He will go down fast.  This
    guy does love following you around, however, so move quickly to pin Hiiragi by
    your teammates.
    ***End of Battle***
    You will receive 300 WP for your victory, Atoli will be away until the third
    match, and Alkaid will say to expect an email from her.
                    ~~Part 3: And the Wiseman Giveth Away~~
    Log out.
              Alkaid sends (8) Troubled Her Antitheses
         Crimson VS Board:
              In "Ranking Info" respond with "I'll take the top!" to raise your
                   affection with Gaspard.
              7 new topics, 8 new wallpapers.
     Dol Dona--
    Invite Alkaid, save, you know the drill.
     (8) Troubled Her Antitheses--
    Since we're here to level up, we might as well clear this field.  Use the map
    to tell you which way to go next.  Build up your Morale gauge, too.
    You will meet monsters here called Scorpio '17.  The Broadsword works best when
    fighting them.  You also will fight Lei Zins who are weakest against the Dual
    Sword skillls.
    You'll get a scene about Endrance when you get to the third island.  Continue
    after that across the field.  You should be level 65 by the time you reach the
    boss.  Be sure to surprise it.
    ***Sorcerer Owl***
    HP: 3490
    Beast Awakening, skills, Rengeki, attack like mad, heal with items if you deem
    it at all necessary.
    The boss will drop the Lit Honeysuckle.
    ***End of Battle***
    After a rather comical scene with Alkaid, leave the area.  You can put the new
    weapon into storage since the weapons you got from Doppleganger are better.
    This area also gives "3rd Word: Cuckoo" for ranking high in it.
     Dol Dona--
    There's really nothing to do but selling and logging out.
              Gaspard invites you and Silabus to do a quest to cheer Silabus up.
    If you're doing Crimson VS, be sure to switch your deck around to dominate the
    opponents until the next time we progress in the story.
     Dol Dona--
    Invite Silabus and Gaspard, but don't pick up that quest just yet.
     (8) Spectating Exposed Vagabond--
    Clear like normal, raise your Morale, and the only new enemy here is . . .
    HP: 3315
    Really, this should not be hard if you know the usual attack pattern for these
    bosses by now.  Beast Awakening, Rengeki when possible, heal if needed, bring
    it down.
    ***End of Battle***
    Leave when you're done.  Ranking high gives you "3rd Word: Facet."
     Dol Dona--
    Sell if you need to, stock up if needed, and get ready.
     (8) Soulful Caesar's Cloak--
    Much of this field connects with Warp Points, but you can easily see which goes
    where just by looking at the map provided by the game.  Clear the area and all.
    The boss is another Entowol, and don't worry if you have to fight it without an
    Awakening.  It's easy enough to take down.
    Upon leaving, ranking high yields "3rd Word: Pillow."
     Dol Dona--
    With Silabus and Gaspard in your party pick up "The Silent Chim" from the Quest
    Shop to pick up the keywords to the next area.
     (8) Wonderful Opaque Yin Beast--
    You'll notice quickly that there are no Chim Chims here, so be sure to come to
    this dungeon with plenty of Chim Spheres in stock.  However, this does not mean
    you shouldn't clear this place.
    Wander around clearing the second floor until you hear something laugh as you
    get close to one room.  Back track to the central room to find a giant Assassin
    Chim chasing a Chim Chim.  Kick the big guy a few times by cutting him off when
    you are able.  If you have a Speed Talisman, this will be even faster.  Once
    the Assassin Dad is beaten, the quest will be over.
    For ranking high, you can get "1st Word: Wailing."
     Dol Dona--
    You'll get a Text of Wisdom.  I suggest bringing in Piros to give him this new
    item plus new equipment, and have him use the item on Gaspard.  This will raise
    Piros' affection by at least a little bit.
    Log out.
              Silabus thanks you for the quest.
              CC Corp tells you the next match is about to begin at the Arena.  As
                   you can see, the opponent is Nala.
     Mac Anu--
    In case you're wondering what we're doing here, we should head to Dr. Kubo's
    house in the Mercenary district, and talk to this NPC to start the Chim Kicker
    campaign for Reminisce.  By this point of the game, I had kicked around 650 of
    the 1000 Chims he needs, so you shouldn't be far off if you've been clearing
    the areas.
     Lumina Cloth--
    Invite Atoli and Alkaid, and save.  Your levels should be 64-67 by now.  That
    will be way more than enough.  Head to the Reception desk to start the process.
    ***Tournament Round #3***
    Nala - Lord Partizan, lv.63
    Rashin - Lord Partizan, lv.59
    Himi - Twin Blade, lv.59
    Run, attack in potshots, block, counter with every opportunity.  This shouldn't
    be at all hard.  I say to take out Himi first, and then either of the remaining
    two opponents.
    When Nala is about two thirds down, you will get a scene.
    ***End of Battle***
    After another scene, you'll get 400 WP, a Rough Buddha, and a Jade Dragon Eye.
                    ~~Part 4: Reminding Us Why We Fight~~
    Log Out.
              Atoli sends (8) Lingering Aching Love
     Dol Dona--
    Alkaid and Atoli will BOTH be waiting for you.  Poor Atoli.  Invite the two of
    them.  Before we go to do Atoli's area, let's finally do one gained near the
    start of the game.
     (8) Confusing Maiden's Rash Action--
    In this easy field, the enemies are old and you need to find the chests with
    Symbol Fragments to get into the Beast Temple.
    For ranking high you can get "3rd Word: Royal Edict."
     Dol Dona--
    Sell what you don't need.  Bring in some Curse protection.
     (8) Lingering Aching Love--
    No Chim Tree here.  Don't worry about them.
    The boss here will be the last thing we do, so clear as usual.  Carrizabeths
    make their first appearance here.  Like the Carries and Carriannes, they have
    shells you have to break away, and you also have to be prepared for them using
    a Curse cloud on you.  Look out also for them going kaboom or it'll hurt.
    Another new enemy here is the Meggido Hydra.  They have armor as well.
    Keep up with the Rengeki attacks and clearing of the field until you reach the
    boss on the northwest isle.  Your party should be level 70+ by then.
    ***Anchor Bind***
    HP: 3649
    In spite of what the other enemies may lead you to believe, this boss has no
    armor to it.  Surprise it, Beast Awakening, Skill Triggers, Rengeki, heal if at
    all needed, and bring this monster down.
    Even at level 70 you should get 200-something exp from this guy.
    ***End of Battle***
    Upon leaving, the high ranking reward is "1st Word: Radiant."
     Dol Dona--
    Sell your stuff, update your equipment if needed, and check your Ryu Books.  By
    now all eight Books of 1000 should be at their 4th rank or greater.
    Log out.
              Atoli says she enjoyed the adventure with Alkaid.
              CC Corp (if you did get all books to 4th or better) informs you of an
                   increase in Guild rank and what you can buy from it.
              Kuhn invites you to (8) Secret Mind's Surpassed
     Dol Dona--
    As you can see, Kuhn is waiting for you.  However, we have a quick errand to
    run in Canard's @HOME.  While talking to Death Grunty select Expand Facility,
    and pay a modest 20000 GP for Platform Transport.  This will allow for being
    able to backtrack between Platforms in fields and dungeons (though not between
    floors).  This isn't a bad feature to have, though it could be better.  Just
    know you have to have passed by the Platforms to warp between them.
    Now, besides Kuhn, you can invite anyone other than Pi.  I chose Alkaid, and
    you may see why very soon.  You may also wish to upgrade Kuhn's equipment.
     (8) Unselfish Deity's Clepsydra--
    This is another area from the Bookmark list.  It's a field with a Beast Temple.
    Enemies here are the Chickie Mama (which has flight armor), Long-Lived, and
    Hell Charms (flight armor, but weaker to Scythe skills).
    So, clearing this field and doing as many Rengeki attacks as possible should
    bring everyone's level up considerably.  Those Rengeki attacks also help with
    your affection level of those in your party, and I'm hoping you've also got the
    affection with Alkaid about as high as it'll go in Reminisce.
    For ranking high here, you can get "3rd Word: Dude."
     Dol Dona--
    You know the routine, right?
     (8) Secret Mind's Surpassed--
    As you can see from before zoning in, this is only a level 62 dungeon.
    The first floor is short whether or not you wish to clear it.  The enemies are
    not new, either.
    The second floor is more old enemies who should be weak for you.  Don't forget
    to fill up on Chim Spheres while you're here.
    By the third floor, you'll probably be fed up with the easy enemies crowding
    the rooms half the time.
    The fifth and final floor is the longest of them.  If you were much stronger,
    your Scythe would make you look like you're farming for hardly anything.  You
    finally find the AIDA signal in the northwest room.  You can finish clearing
    after you fight this thing.
    ***AIDA (Anna)***
    You now have a fourth hit to your main attack, and you can now deflect those
    small shots with your scythe.  Otherwise, this is your normal battle against
    AIDA's simplest form.  Bring it down in health and Data Drain it.  Damn, even
    the main reason we're here is easy.
    ***End of Battle***
    Leave when you're done.  If you exerted enough patience to clear as usual here,
    you can get "2nd Word: Eternal."
     Dol Dona--
       * WARNING: Once you log out at this point you will be unable to re-invite
              Alkaid until late in Redemption.  Get her affection up, and spend as
              time with her now as you can if you like her.
    Head back to the desktop after you sell.
              Kuhn thanks you.
              Alkaid says she's heading to (8) Hidden Forbidden Battlefield.
    Log in, watch the scene, and head to . . .
     (8) Hidden Forbidden Battlefield--
    After one very sad scene, leave.
      Dol Dona--
    Log out.
                    ~~Part 5: Neither She is Ever Forgotten~~
              Atoli sends (8) Ephemeral Time's Memoir not knowing what happened to
                   Alkaid just now.
         News Capture:
              There is an article about the girl behind Alkaid being in a coma.
              Another article (about "New Creatures") has to do with the characters
                   Nuke and Rachel from the previous games.
         Crimson VS Board:
              "Acquisition Conditions!!" has "1st Word: Competing" for you.  Use
                   this in any field with NO BOSS to find one of three cards, and
                   collect all three.  This will help you climb the ranks if you've
                   been playing.  However, you will want to be on (A) to keep the
                   area level low.
              3 new topics, 2 old topic with new content.  That totals to 5 new
                   wallpapers for download.
     Dol Dona--
    The first thing I suggest you do is go to Delta to find a field with a Beast
    Temple starting with Competing.  Keep visiting a few different Beast Temples to
    find three cards.  Once you have Flame of Consumption, Restraint of Discipline,
    and Don't Kick!!, you're done with this side trip.
    Back in Dol Dona, invite Atoli and Silabus.
     (8) Ephemeral Time's Memoir--
    Here's another area we might as well clear since we're here to level up.  The
    enemies here are Chickie Mama, Zan Zin, and Carrizabeth.  Strangely, you may
    find Mecha Grunty but no Lucky Animal.
    Once you're inside the Beast Temple, there will be a scene.
    ***AIDA (Anna)***
    Do I -REALLY- Need to say what to do here?  Stun, slash, Data Drain.
    ***End of Battle***
    After the scene and you getting Data Seed A, pick up the treasure.  Leave when
    you are done.  Sorry, no keyword this time.
     Dol Dona--
    So, how much money have you made between battles, selling stuff, and finding
    the occasional Fate Worm?  Near or over a million GP yet?  Log out when you're
    done here.
              Ovan says you'll learn about Endrance in Indieglut Lugh.
    How Haseo can remember that one area out of the many so well, I can only guess.
     Mac Anu--
    You'll get a scene upon logging in about Endrance and Bo.
    Check with the campaign NPCs to see your progress.  Then, go to . . .
     (A) Submissive Tragedy's 1000 Oaks--
    You don't have to clear.  So, get on your bike, and ride your way to behind the
    Beast Temple where a sign is.  Examine the sign to warp.
     (A) Hidden Forbidden Dead Wood--
    Saku is about, and she's unhappy to see you.  She's infected by AIDA as well as
    the Phase 5 Epitaph User.
    Finally, a fun fight.
         Normal Shot - It's a barrage.  I suggest more dodging than swiping.
         Bloom of Destiny - Hit it with your scythe a few times.
         Painful Blow - Dash to one side like mad.
         Paradise Invite - This is a three part attack.  First she folds up, then
              she flies around shooting bubbles at your.  The third part is when
              your five seconds are up and she uses a big attack against you.  Get
              to her as fast as you can in those five seconds to hit her with X.
              If you don't then this WILL hurt.  I know that this is very hard to
              beat Gorre at, but please try.
         Data Drain - Button smashing is your only defense, and you still take more
              damage than is comfortable.
    She's still a rabid attacker when you charge and try to Data Drain her.  Good
    luck with Volume 2's second hardest avatar battle.
    ***End of Battle***
    Watch the scene.
     Mac Anu--
    You will receive the Phase 5 Epitaph Genome Data.  If you're feeling up to it,
    you can head to Raven's @HOME to battle Gorre again for a wallpaper.  I would
    not blame you to wait.  You will also receive a Data Seed J as well as finally
    get (A) Hidden Forbidden Dead Wood.  Hurray for new keywords.
    Log out when ready.
              Pi sends (8) Growing Evening's Mind Trip
     Dol Dona--
    Invite Pi and one other person.  Let's bring Gaspard for his heals.
     (8) Growing Evening's Mind Trip--
    Yata sends you short mail messages of where to go.  After using the first Warp
    Point, use the pink one to the east to be launched into a battle with an Anna.
    After receiving a Data Seed F, you will be told by Pi there's something to talk
    about.  So, we're off to the Beast Temple.  We might as well clear this field.
    Save the north warp point for last.
    Once inside the Beast Temple you will get a scene.  Grab the treasure, and head
    back to town.  No keyword here either.
     Dol Dona--
    Routine stuff is so much fun.  (not)  Log out.
              CC Corp tells you the next match is about to start.
         The World Board:
              "Cloudy Steel and Cloudy Fur" contains (8) Petitioning Daylight's War
              The other new topic has a hint about the Ancient Egg we received in
                   an earlier area.
     Lumina Cloth--
    Invite Pi to your party.  You don't have Endrance's Member Address yet, so just
    head to the Reception to get this started.  Atoli will show up, but she will be
    told she should sit this fight out for her own safety.
    ***Tournament Round #4***
    Bordeaux - Blade Brandier, lv.74
    Negimaru - Twin Blade, lv.73
    Grein - Edge Punisher, lv.72
    Much like the tournament battle against them in Rebirth, it's your two against
    their three.  UNLIKE in Rebirth, however, Haseo should be a level higher than
    That said, run around and block.  Much of the time these guys will attack you
    instead of Pi, and trying to use a skill is asking to be slain.  Use your Skill
    Triggers only against the nearest targets as they use their own skills, and be
    sure to concentrate on Bordeaux.  Don't let any of them get behind Haseo in an
    attack, don't let them pin you to a wall, and block what you can.
    When Bordeaux is about halfway down you will get a scene, but the fight isn't
    over yet.
    Also, when your Morale gauge fills up, use a Beast Awakening to tip the battle
    to your favor.  When the battle is won finally, you will get a scene which will
    turn this into the hardest avatar battle in Reminisce.
    ***AIDA (Oswald)***
    "You are hideous... Not only that... you are pathetic." --Endrance
    Ready for one truly painful battle?  This one may take a couple tries.  On the
    other hand, this is why Alkaid's gone . . . a giant spider!
         Archene Shot - Dash to the side
         Rush - She rushes you to take a couple swipes.  Dash to the side.
         Kobold Bullet - Hit these with your scythe.
         Arachno Trap - Here's the big attack you MUST avoid getting hit by.  If it
              does, kiss a chunk of your life goodbye.  She does this more as she
              takes more damage.  As a tip, move left and right while waiting for
              the first part of the trap to come down, and slip through the middle.
              Then, try moving just a little bit to the left or right with the best
              judgement you have to slip through the second part of the trap.
    Thankfully she doesn't move too fast when you quickly charge your Data Drain.
    Actually, if you have the dodges down, she isn't so bad.
    ***End of Battle***
    Endrance will give you his Member Address (and his life).  Saku will show up
    and give you the Member Address to Sakubo as well.  You will then receive 500
    WP, a Rough Iron, the Genome Data for AIDA-021, and Data Seed W.
       * Sakubo has two affection levels and two personalities.  Saku's starts out
              less than Bo's.  So don't panic if you see Sakubo's affection drop to
              a red sphere with a couple orbs all the way from a blue sphere with
              however many orbs.
                    ~~Part 6: Sirius Business~~
    You may even wish to do whatever avatar rematches available that you have not
    done yet.  Your choice there, but log out when you're ready.
              Gaspard refers to a message on the Rumors Board.
              Atoli congratulates you and also invites you and Bo to a quest.
         Rumors Board:
              Check the new topic for (8) Hidden Forbidden In Heat.
              Check the 3 new topics and 2 old topics with fresh posts for a total
                   of six wallpapers.
     Dol Dona--
    First, you're kinda forced to go to the area where Piros is.
     (8) Hidden Forbidden In Heat--
    Watch Piros make a fool of himself for the . . . I've lost count.  He was this
    way in the previous games as well.
    "...I got a serious case of deja vu." --Haseo.
    I find it amazing he's so good in graphics but not in character design.  Well,
    with that scene over with, leave.
     Dol Dona--
    You can now invite almost everyone.  Bring in Atoli and Sakubo, make sure they
    are up to date on their equipment, and let's do an area before a quest.
     (8) Tranquil Genesis' Arrows-- 
    The first floor has loads of Hell Charms, a Trap Room, a room where the door
    just closes on you and you have to re-open all doors in that room with a single
    switch, and a Lucky Animal.
    The second floor introduces monsters called Solid Eye.  They've got some armor
    and plenty of health.  They're not worth the effort in terms of exp, but kill
    them anyways since we'll want to clear the dungeon.  Besides, this will raise
    Sakubo a fair amount of levels.
    On the third floor you will meet the Heavenly Ray.  They heal 300 a shot, and
    can get annoying super fast . . . especially when they do it right after a blow
    that knocks you away from them.  One tip is to use The Emperor, a skill sealing
    item you can find through much of this dungeon.
    The fourth floor is more Heavenly Rays and Solid Eyes.  It is also the floor
    with the Beast Statue.  Claim your prize and leave.  You can get "2nd Word:
    Cloudless" for clearing this dungeon.
     Dol Dona--
    By now you've probably collected enough Chim Chims to go to Dr. Kubo over in
    Mac Anu.  He'll give you a Dawn Chim Chim.  I say to hold on to that for a bit.
    Now, go to the Quest Shop to pick up "Mushroom Hunting."
     (8) Sticking Natural Fungus--
    This should not be bad since we leveled a little.  Start off each battle with
    a skill trigger.  There are no monsters here, either.
    A couple rooms into the first floor, you meet a few PKs.  They foolishly reveal
    this to be some sort of PK rally.  You will wind up having to fight them.  They
    should not be too much of a hassle even with their love for status ailments.
    A few rooms into the second floor you'll meet a second group of PKs.  All three
    of them are Edge Punishers this time.  Don't worry if your skills get sealed,
    because these guys are weak between your scythe and Bo's spells.
    Just before the path splits on the third floor is where you meet the third PK
    party.  Mop the floor with them before moving on.  Be sure to open all chests
    and kick all mushrooms before reaching the far west room for a scene.
    ***Negimaru and PKs***
    Fight this much like you fought the past three battles, and hope your Morale
    gauge fills up enough by the end of this fight.  This will end after they're
    knocked halfway down in health.
    ***End of Battle***
    You will get a scene.
    ***Negimaru (buffed)***
    Use whatever Morale you have in a Beast Awakening, and make your attacks and
    skills count.  This will be over fast with even half a bar of Morale.
    ***End of Battle***
    Watch the entertaining scene.  Saku comes in and tears Negimaru a new hole.
    No new keyword on the way out.
     Dol Dona--
    Log out when you're done selling.
              Saku sends (8) Aesthetic Hardship's Aster
     Dol Dona--
    Invite Sakubo and Endrance.  Hand the Dawn Chim Chim to Saku, and have her use
    it on herself.  Do the same with the Dusk Chim Chim.
     (8) Aesthetic Hardship's Aster--
    You should be familiar with the Long-Lived, but we now also have Funger Hats to
    fight here.
    Clear the field, fill your Morale gauge, and prepare for a boss.  Don't forget
    to surprise it.
    ***Process Gear***
    HP: 2867 +armor
    In spite of the armor, this boss is quite routine.  Beast Awakening, skills,
    Rengeki, attack like mad.  The Broadsword is your friend here.
    ***End of Battle***
    Leave when you're done.  If you ranked high, you can get "3rd Word: Orion."
     Dol Dona--
    You might as well log out.
              CC Corp informs you the Title Match is about to begin.
         The World Board:
              In "What's the deal?" respond with "Which dungeon?"  Boot up The
                   World, and return to find (8) Raging Scheming Conclusion.
     Dol Dona--
    Alright, let's level Haseo, Pi, and Endrance just a little more before this new
    match at the Arena.  Invite Pi and Endrance to get started.
     (8) Dejected Setting Hazy Moon--
    A new enemy in this field is the Gobtank 75.  It's armored.
    As usual, be sure to clear this area and get your Morale up since there's a
    boss at the end.
    ***Bison Tortoris***
    HP: 3539 +armor
    Think of how we just fought the Process Gear, and up its health and strength by
    a little.  What's this mean to you?  Likely nothing if you stick to the method
    I've repeated so many times by now.
    If Haseo's Broadsword is the Heine's Shadow, then you'll even Charm this boss
    periodically.  Chances are that would leave it open for Rengeki after Rengeki.
    ***End of Battle***
    Leave when you're done clearing, and you should get "1st Word: Cheering."
     Dol Dona--
    Save and all that you do between areas.
     (8) Raging Scheming Conclusion--
    Head forward to the end.  The only way to clear this dungeon is to gather some
    Chim Spheres.  Let's say about 20.  Anywho, at the end you'll get a scene and
    then a boss.
    ***Morgul x3***
    HP: 696 ea.
    This should be cake.  Slam them with a Scythe skill instantly.
    ***End of Battle***
    When you're done playing with the Chim Chims and Morguls, leave.  It's not like
    you'll get a keyword out of this.
     Dol Dona--
    Just save, and then head to Omega server.
     Lumina Cloth--
    Head to the Reception desk to start the match.  Kuhn will decide to help out in
    this fight, and Pi will step down to let it happen as long as Kuhn, Haseo, and
    Endrance beat the AIDA infecting Sirius.  With that, invite Kuhn, and try again
    to start the match.
    ***Sirius, Azure Balmung, Azure Orca***
    The Azure Knights are illusions--fair warning!  If you try to hit them they'll
    fade and come back.  So, concentrate on countering against Sirius.  Otherwise,
    run and block as usual.  Then again, normal attacks will work as well.
    Once Sirius is down halfway in health he will initiate a Divine Awakening.  It
    will hurt a bit, and there's nothing you can do about it.  Just press on with
    the fight as before.  Before long, the battle will change.
    ***AIDA (Helen)***
    It's normal shots and rush attack can both be dodged with dashing to the side.
    Beware, though, this thing is a squirmy fish.  You can also dodge Prolog Laser
    by dashing to the side . . . or even just moving regularly to either side out
    of the beams' reach.
    Another attack of Helen's can be deflected by timing your slashes with your
    scythe.  It should take two or three slashes.
    When it's time to Data Drain, brace yourself for the couple of normal shots as
    you charge.  The idiot AIDA will get close, and it's big and slow enough to do
    a successful Data Drain in no time.
    ***End of Battle***
    Watch the scenes.  You have now won the second of three tournaments.  The real
    Azure Knights will show up to dispose of the fakes, too.  You will earn 600 WP,
    a Broad Sheaf, the Genome Data AIDA-031, and Data Seed L.  Why don't you hit up
    the Serpent of Lore for a rematch with Helen to get a wallpaper?
    -------------Closed Falling Grown Sapling-------------
                    ~~Part 1: When is Death Ever the End?~~
    Log out.
              A message from Phyllo.  (8) Bequeathed Insatiable Mysteries is given
                   to you.  Haseo will wonder if it's really him.
              4 new topics, 5 new wallpapers.
    BTW, how are you doing with Crimson VS?  Did you get to battle Gaspard yet?  I
    will have to cover some ground on this mini-game later in this guide.
     Dol Dona--
    I highly suggest bringing a couple people with you to make this trip easier.
    Let's go with Bo and Endrance so we can raise their affection as well.
     (8) Thrilling Fruitless Drama--
    Here, we have Ani Zin and Gobtank 75 for the monsters, not including the boss.
    Clear this area and fill your Morale for . . .
    ***Living Tower***
    HP: 4280
    No armor this time.  Do the usual routine with bosses.  If you happen to have
    Sleipnir this will go even faster.
    ***End of Battle***
    You reward for getting a B or higher here is "3rd Word: White Wolf."
     Dol Dona--
    Sell what you don't need.
     (8) Petitioning Daylight's War Maiden--
    This is a short field with a Beast Temple right smack dab in the middle of it.
    Besides the Gobtank 75, we also have monsters called Hash Chase.  Keep up those
    Rengeki attacks and that field clearing until you get the treasure inside the
    Beast Temple.
    You can get "1st Word: Deep" from here.
     Dol Dona--
    Finally, it's time to hit up Phyllo's area.
     (8) Bequeathed Insatiable Mysteries--
    Through this field you will receive short messages from Phyllo.  There's more
    to do here than the usual clearing and Beast Temple stuff.
    As for the enemies, there are Ani Zins and Solid Eyes.  Nothing new, though you
    should now be strong enough to knock out a Solid Eye's armor with one use of
    the skill Bone Smasher.
    When you first get near the Beast Temple, you are told Phyllo is southeast from
    you.  This means the second island is where you want to go.  Make your way to
    the northeast corner of the second island to see a ghost, and the first Adler's
    Key will appear.  Four more are in this area.
    Head west toward the Platform to find the second Adler's Key, and then west a
    bit more two find two Adler's Keys by separate shores.  From there continue to
    go west past the altar to find the fifth Adler's Key.
    When you're done ere, leave.
     Dol Dona--
    Log out.
              Phyllo sends (8) Hidden Forbidden Sacrament
     Dol Dona--
    Invite two party members you are comfortable with.
     (8) Hidden Forbidden Sacrament--
    Watch the scene.  Head to the 1st Phase Scythe, and select to unlock the seal.
    Next, examine it again to fight the beast of the seal.
    ***Death Eater***
    HP: 3212
    You cannot surprise this boss, and you don't have an Awakening to start things
    off with.  However, with three people all being over level 75, this should not
    be a hard fight . . . especially with Doppleganger's weapons.
    Start off with a skill with the Scythe, and then make your way to surround the
    boss.  This way, you can block when it hits you, and whoever is behind it can
    lay into some hits.  Do some Rengeki attacks as you are able.  It takes 40 hits
    to make it happen.  This fight will be a little lengthy, but you can manage.
    The building of Morale will very likely happen, and you should use that chance
    to bring this boss's health down quite a bit.  In fact, after having gotten him
    down halfway, around half a bar of Morale should be enough.  You will want to
    use a Beast Awakening when the boss has less than half life because at 1000 HP
    it likes to heal.
    If you need to help in healing, then be sure to fit in some items.  Remember
    that you cannot use an item or another skill right after using one skill.
    ***End of Battle***
    You will receive the Lost Weapon Ticking Death.  However, Heine's Zero is even
    better than this.  The Lost Weapons are arguably the second best weapons in
    Reminisce, but among the best in the trilogy.
                    ~~Part 2: To Grab a Tree By Its Roots~~
     Dol Dona--
    As you get back, you will see that you have 11 email messages waiting for you.
    Time to log out.
              Antares first sends info about Lost Weapons and a bit about Phyllo's
                   last wish.
              Silabus, Gaspard, Kuhn, Pi, Yata, Endrance, and Saku congratulate you
                   on your victory over the Holy Palace Tournament.  Well... Saku
                   actually rubs it in your face she's congratulating Endrance.
              Atoli congratulates you, thanks you, and then says she has something
                   important to do for Moon Tree.
              CC Corp informs you about the crowning ceremony.
         News Capture:
              Online Jack #5 is up.  Feel free to watch it.
    Log in.  There will be a scene.  (Damn, I hate that kid)
     Mac Anu--
    Head down to the Harbor district and onto the ship to talk to the NPC there.
    Select to set sail.
    During a scene you will receive Spin Heaven.  Now, let's be sure to talk with
    each person twice to finish the event.  Antares will of course be drunk, and he
    will hand you his Member Address.  Pi, Piros, Taihaku, and a couple players are
    downstairs from the rest of the crowd.
    Kaede will show up after Haseo sees Atoli... but not her.  Something has gone
    down in Moon Tree's @HOME.  Head back to the ship to return to the main part
    of Mac Anu.
    Head to the Chaos Gate to attempt to go to (A) Setting Eternity's Night Moon.
    You will be unable to get in.  Haseo will finally hand over the item found in
    the AIDA Server's Operation Folder.  Log out.
              Yata has an idea of how to get into Moon Tree's headquarters, but you
                   need the right Data Seed.  He sends (8) Discerning Neighboring
                   Vampire for you to go to with Pi.
     Mac Anu--
    Before we run off to do the Data Seed hunt, let's take care of something real
    quick.  If you were to look at the Books of 1000, you may notice that the only
    book still at its 4th level is the Monster Info.  Also, we can stand to collect
    Adlaer's Keys, Mecha Gruny rescues, and Lucky Data.
    For the Delta server areas you don't have to clear.  In fact, you can kill the
    enemy groups with your bike alone for the most part.  Below, I've provided the
    areas you can find these monsters as well as the number of Adler's Keys.
         (A) Soulful Swift Alga Grass - Lei Fangs and 3 Adler's Keys
         (A) Spectating Cloudless Hand Song - Ani Fangs and 6 Keys.
         (A) Thrilling Cloudless Hand Song - Ani Ziger and 6 Keys.
         (A) Cheering Exposed Generation - Lei Ziger, 3 Keys, and a new layout you
              likely haven't visited before.  Avoid the traps, beat the enemies as
              needed, and get to the top floor with the Beast Statue.
     Dol Dona--
    Next up is your missing enemies from the Theta server up to now.  I'd bring a
    party member or two in the higher leveled areas.  You can use this chance to
    raise your affection with a few characters (Endrance, Bo, and Antares).  These
    ones you're welcome to clear if you'd like.
         (8) Buzzing Doomed Pure Bred - Hanger Berries, a Desert Rose Leaf item can
              be found here, and 2 Keys.
         (8) Paling Red Plum's Generation - Hell Vulture, Face Bug, and 3 Keys.
         (8) Thrilling Aster's Pure Bred - Druks, Mono-Grosser, plus a couple Keys.
    Once that is done, check with Death Grunty in Canard's @HOME for the next step.
    With all the Books in their 5th Rank or higher, you will receive an email from
    CC Corp about your build's rank going up again.  This will allow you to sell 10
    items at Shop Acorn instead of 7.  Oh yay... even FASTER money.
    Also, if you wish to get the Book for Arena fighting maxed out for this volume,
    you can by putting a team together and doing either Limit Battles--one match
    between you and another team--or Survival Battles--5 consecutive fights against
    different teams.  I say to do Limit Battles against a team you can counter as
    much as needed.  Per sake of making things easier, I suggest between now and
    the end of Reminisce to gain enough WP to get you in the top 3 on the ranking
    of Volume 2.  This way, you'll have a head start in Redemption.
    Lastly, before doing the area given to us by Yata try to get Haseo to level 85.
    He should be 82-83 already, so find a field or two with an area level of 82-83.
    Below is an area I suggest.  I dunno about you, but I brought Endrance and Saku
    to this one.
     (8) Dejected Wrath's Nemesis - 
    The monsters here are Scissor Bytes and Vak Zins.  An Evil Snake Skin can be
    found here in the barrels, too.
    Clear this field thoroughly for the exp and items, and leave when you're done.
    This area can give you "2nd Word: Pocketed."
     Dol Dona--
    Sell what you don't need, save, and invite Pi and someone with lower affection
    than the others.  I suggest Sakubo . . . especially if it's Saku in control.
     (8) Discerning Neighboring Vampire--
    Don't worry, this isn't what I asked you to level up so much about.  Still, you
    should not let up on striking down any monsters in your way.  When you see the
    Warp Point, don't take it unless you don't care about Adler's Keys.  There's
    one going the long way.  There is a second on near the end of the first floor.
    You will see Hell Vultures here, but the only hard thing about them by now is
    surprising them, and even that isn't so bad.  Gobtank 75s are here, too.
    On the second floor, you have to make your way to the pink Warp Point to reach
    the way down.  There are two more Adler's Keys here as well as more Gobtank 75s
    as you travel this rather rectangular floor.  Hell Vultures also keep on with
    their pestering, too.
    The third and thankfully last floor has only one Adler's Key, and it's hard to
    miss.  Another thing to be thankful for is the Face Bugs . . . no more of those
    big birds down here.  When you've gone north to the second room where you can
    head east, do so to find an AIDA signal.
    ***AIDA (Helen)***
    Yes, you get to fight this one AGAIN.  This time should be a little easier than
    when you fought it in the Arena, but most of that will be from having its moves
    down enough to take little if any damage.  Data Drain it when you can.
    ***End of Battle***
    You'll get Data Seed M.  When you're done here, leave.
     Dol Dona--
    When you're done selling, log out.
                    ~~Part 3: A Mirage in Panic~~
              Yata says you'll want to go to Sif Berg with Endrance and Kuhn
     Dol Dona--
    Save your game.  There is a short errand to run first.  Bring Kuhn and Antares.
     (8) Hidden Forbidden Sacrament--
    From your starting position--facing where the Scythe was--head right to where
    3rd Phase Bayonet is located.  Kuhn MUST be in your party for this.  So, with
    all those Keys we earned earlier, deposit 15 into unlocking this seal.  Then,
    choose to fight the boss.
    ***Propogate Stopper***
    HP: 3624
    We're going to fight this one much like we fought the previous Beast of the
    Seal.  Skill Trigger, surround it, alternate between attacks and blocking as
    you are able, Rengeki attacks when available, and use a Beast Awakening when it
    is full enough to take out the last two-thirds or less of the boss's health.
    This will still be long, and you will need to be sure to heal (especially for
    Antares).  As long as you keep up the pattern from surrounding this thing, you
    should prevail.
    ***End of Battle***
    Kuhn will receive the Silent Jade.  Have him equip it now since it will be a
    while before you get anything potentially better for him.
     Dol Dona--
    Switch out Antares for Endrance, and head to . . .
     (8) Hidden Forbidden In Heat--
    "Let's look for Tri-Edge's sign."  It's a couple feet right in front if you.
    Examine it, and Data Seeds A, C, F, L, M, and W will all get sucked in.  You
    will then warp.
     (A) Setting Eternity's Night Moon--
    After a scene . . . Damn, AGAIN!? . . . you will be accompanied by Nala through
    the dungeon inside.  Head through the doors to get started.
    Try to warp, and you'll be unable to do so.  Now to go through the dungeon.  No
    warp points, the man says.  Head all the way down the corridor to where Nala is
    standing to enter the next set of doors.
      _____________   ______   __   __________
     |d @          |=| k  k |=|  |=|       @  |  Start
      """""""""""""  | k  k |  ""   """"""""""
     B1                 |  |
            __   __  | k  k |  __   __
           |E |=|  |=|      |=|  |=| E|
            ""   ""  | k  k |  ""   ""
                        |  |
                        | A|
                 _____________  |  E   |  __   __
                |u @          |=| k   k|=|  |=| E|
     B2          """""""""""""   ""II""   ""   ""
                                  |  |
                                | k   E|
                                | k    |
                                   |  |
                                |      |
      _____________   ___   __  |$     |
     |d @          |=| B |=|  |=|      |
      """""""""""""   """   ""   """II"
                                   |  |
                                | k  k |  __   ______
                                | k  k |=|  |=| E    |
                                 """"""   ""  |      |
    For the first two floors you have to beat all the 7th Squad members to bring
    down the barriers blocking the way down.  The first floor only has two groups
    of enemies and an Adler's Key, while the second has four groups.  On the second
    floor you also get to see the first save point in a dungeon.  This is not only
    in case you need to take a break, but also serves as a warning of a boss beyond
    the barrier before the doorway continuing down.
    ***Matsu and his allies***
    Just fight like you did the other Moon Tree guys.  You will likely have more
    opportunity to do a Rengeki, but that is the only real difference.
    ***End of Battle***
    Once Matsu is gone, head west to the door.
            __   __  | k  k |
     B3    |C |=|  |=| k  k |
            ""   ""   """II"
                        |  |
      _____________  |k  kk  k|
     |u @          |=|   c    |
      """""""""""""  |k  kk  k|
                        |  |
      _____________  | k  k |
     |d @          |=| k  k |
      """""""""""""   """"""
                 _____________   ___   __  |   Ak|
     B4         |d @          |=| B |=|  |=|$   k|
                 """""""""""""   """   ""  | 6 o |
                      ____       ____       ____
                     |oE k|     |k  4|     |o  5|
                     |   3|     |o  E|     |k  k|
                      "II"       """"       "II"
                      |  |                  |  |
                      |  |                  |  |
      _____________   _II_       ____       _II_
     |u @          |=|k  A|     |k  k|     |E  k|
      """""""""""""  | 1  |     |o  2|     |o  k|
                      """"       """"       """"
       * Warp Points #1-4 each goes east one room, #5 goes north to the Save Point,
              and #6 takes you to the same room as #3.
    The 3rd Block or floor has no enemies, but it does have lots of jars, a trapped
    chest, and a regular chest.  Since you don't have to clear this dungeon, you
    can grab what you want and go.
    On the 4th Block you'll encounter members from Unit 5 of Moon Tree.  Beat them
    like you did with Unit 7 by reaching the Adler's Key, going north, to Warp #3,
    Warp #4, and south to the last group.  From there you can go north to Warp #5
    to reach the room with a Save Point.  Go west to find Hiiragi.
    ***Hiiragi and his allies***
    I almost wanted to see him and Endrance argue and brawl for a moment there.  An
    Awakening won't really be needed, but it would end this quick if you have the
    Morale.  Otherwise, start off with a Skill Trigger when these guys are still
    close together, and concentrate first on Hiiragi.  This should be easy.  This
    becomes like the other fights through this dungeon once the main target is down
    for the count.
    On second thought, hold onto the Morale for the next boss.
    ***End of Battle***
    With Hiiragi beaten, and Endrance giving him a lecture about love, continue on
    by going west to the door.
                                      __   __   _____________
     B5                              |A |=|  |=|          @  | End
                                     |k |  ""   """""""""""""
                                     |  |
                                     |  |
                                     |B |
                                     |  |
                        ____        __II
                       |k  A|  __  |$  k|
                       |o  E|=|  |=|k  2|
                        """"   ""   """"
                      ____       ____       ____
      _____________  |E  1|     |k  o|     |   2|
     |u @          |=|   o|     |5  4|     |3  o|
      """""""""""""   """"       """"       """"
                          ____        ____
                         |o  k|  __  |k  6|
                         |k  E|=|  |=|k  k|
                          """"   ""   """"
       * In the map above Warp Point #1 goes north a room, #2 goes back and forth
              between two Warp Points, #3 and #5 each goes west one room, #4 takes
              you southwest to the room connecting to #6, and #6 goes northeast to
              the room with #2 and #3.
    In this final block you will be fighting members of Unit 6.  There are three
    groups.  To get them all, go to the room with Warp Point #1, warp, run east to
    warp at #2, warp with #3, warp again with #4, continue east to utilize #6, and
    use #2 to get to the Save Point.  When you're fighting the groups, please be
    sure your Morale is raised enough (like half the bar) for the boss.
    ***Sophora and his allies***
    You finally meet this silent leader from Moon Tree.  I can only guess that's a
    "he."  Spill your Morale in this fight to end it fast, because these ninjas are
    pretty quick themselves (though not so strong you'd be in trouble as your level
    currently stands).  If you have none to use, then try treating this as you did
    Hiiragi's fight a moment ago.
    ***End of Battle***
    Continue to the door to the west.  You will then be in what looks like a school
    hallway with a few shadows in it.  Head forward, and select to enter the door.
    It will look like you're in the same hallway.  Go forward to the door again.
    Didn't we say we're ready to go forward several times already?  Anywho, you'll
    then get a number of scenes with a berserk and infected Atoli.  Her epitaph is
    waking up, as was made apparent by the illusions of that hallway.
    She has two things on an Anna: Health and Data Drain.  Otherwise, she's easy.
    Perhaps even easier.  You can easily dodge or deflect her attacks.
    One thing she does is move rapidly from side to side to dodge what you throw at
    her.  Sometimes she'll even phase out for a second to warp a good distance away
    from your stunning shots.  However, when you see her come closer with her moves
    to the side, dash away to the side yourself!  She'll hit you if she gets close.
    Instead, when she's close, do some slashes with the scythe before Innis' hits
    can latch onto you.
    Beware of Haze of Treason.  If you try to outright hit Innis with your scythe,
    she will warp behind you and give you a nice hug with those blade arms of hers.
    She has a normal shot.  Dash to the side.
    When she screams Sakaki's name a couple times, dash like mad to one side until
    she wears herself out.  Then, dash in to take swipes at her.  Now do you see
    why I call this easy?
    About halfway through this battle you will be interrupted by a scene.  Then, it
    will be back to business as usual.
    One fun attack of hers is when she flies around almost like a winding bullet.
    You can dodge her, or you can slash with the scythe to knock her away.  She'll
    be stunned when that happens, which means more opportunity to do damage.
    Her Data Drain is like any other avatar you fight.  But, when it's time for you
    to do your own Data Drain, dodge her attacks and time your release for when she
    flies at you.  This is maybe the trickiest part of the fight.
    ***End of Battle***
    Watch the scenes.  Now do you see why I've been wondering about Nala?  Even two
    characters at once hitches a brow.  You will receive the Genome Data for Phase
    2 Epitaph and also a Data Seed D.
                    ~~Part 4: Truth is With Price~~
     Mac Anu--
    You can head to Raven's @HOME for a rematch with Innis to gain a wallpaper.  It
    is also time to head to the desktop.
              Yata summons you to Raven's @HOME.
              3 new topics, 3 new wallpapers.
    There will be a scene as you log in.
     Mac Anu--
    Head to the Serpent of Lore inside Raven's @HOME for a short scene.  Also note
    that you can invite everyone except for Alkaid right now.  While it is possible
    to progress through the story at level 85-86, I suggest using this chance for
    leveling everyone up a fair bit as well as raising the affection of everyone
    to a single yellow sphere or better.  Chances are that Antares, Piros, and Saku
    are the only ones remaining in that category.  It so happens that all three of
    them have a Favorite Action for finishing off enemies, meaning that when one of
    them kills an enemy during battle, he or she will raise in affection.
     Dol Dona--
    So, let's get Haseo to at least 90 per sake of this guide.  First, invite Piros
    and Antares.  We're doing some random areas.
     (8) Dreaming Caesar's Phoenix--
    Alright, in this field we have Bowler Heads and Scissor Bytes.  A boss resides
    here, so building up your Morale is a must.  In fact, perform as many Renegi
    attacks as possible since those help to raise your affection with your party
    members.  Don't forget about the Adler's Keys, Lucky Animal, and Mecha Grunty.
    ***Maxima Bazooka***
    HP: 4800
    Use the old routine here.  By the time you've done the first Rengeki against
    this boss, his health should be under 2000.  Keep up with the attacks, healing
    when necessary, until you win.
    ***End of Battle***
    Leave when this field is cleared, and your reward can be "3rd Word: Kappa."
     Dol Dona--
    Sell and whatnot.
     (8) Counting Wrath's Bum--
    Olin Packs and Sea Tridents can be found here.  Clear here, and use your bike
    since it should have the ability to raise item drops.  The more Rough Dragons
    (with Counter Water attached) you get the better since that's level 90 armor.
    There is also a chance to find a Body Larva in the barrels.  So, we might as
    well clear this field, yeah?
    When you're done with this field, Haseo should be level 88-89.  You won't get a
    keyword this time if you also cleared the previous field.
     Dol Dona--
    Antares' affection should also be quite high by now.  Switch him out for Saku
    if she's available.  You can tell the difference between her and Bo by their
    faces on the Party Invite window; Saku has more of a smile on her than Bo does.
    If you're left with Bo, then invite him instead.  We'll just have to work on
    Saku's affection a little later.
     (8) Counting Bustling Generation--
    Yes, it's a lower level area with the same monsters as the previous one, but it
    also has a boss we haven't gone over yet.  So, clear this field like normal.  A
    Rengeki attack at every possible moment is still suggested . . . especially if
    your party now consists of Piros and Saku.
    HP: 4668
    This should be an easy fight as long as you utilize the method we've repeated
    over and over since Rebirth.
    ***End of Battle***
    Leave when you're done here.
     Dol Dona--
    Be sure you've been Alchemizing those Rough Dragons together as far as they'll
    go.  Also, by now you should have over 2 million GP.
     (8) Petitioning Dusk's Cuckoo--
    The Olin Packs are worth a little more here, but we also get to see the Gimmick
    Torches.  Raise Haseo's level to 90 or higher, increase the affection of Piros
    and Saku through Rengeki attacks and letting them finish off some enemies, and
    clear this field before reaching the boss.  It's another Maxima Bazooka.
    Also, by breaking the eggs you have a chance to get a Phonosheet.
    Ranking a B or higher here can get you "1st Word: Winding."
     Dol Dona--
    Next, switch out your party members for Atoli and Pi.  Save if you wish.
     (8) Hidden Forbidden Sacrament--
    Examine the 2nd Phase Staff, and use 10 Keys to unlock it.  Then choose to take
    on the Beast of the Seal.
    ***Mirage Banisher***
    HP: 3518
    Just like the last two bosses for the Lost Weapons, start with a Skill Trigger,
    surround it, and alternate your attacks and blocks as needed.  You will have a
    more dedicated healer this time, but watch for everyone's health and SP still.
    This time, however, you should be strong enough to do plenty more damage than
    the boss can heal itself.  So, just keep laying down the attacks once it starts
    to heal, and the battle should be over shortly.  Only use the Awakening if you
    have trouble for whatever reason.
    ***End of Battle***
    Atoli will receive the Lost Weapon Dancing Haze.  Equip it to her, and head
    back to town.
     Dol Dona--
    When you are done with all that, it's finally time to continue with the story.
     (8) Thinking Innocent Life--
    You have to defeat all three enemy parties on the first floor of this dungeon.
    This is one where you will be climbing further and further up like a tower.  It
    will be hard to miss anything without ignoring all the stuff that's here.  The
    Mecha Grunty is also three quarters of the way up the first floor.  You'll also
    find the second Adler's Key in the same room.  Avoid the traps as best you can.
    The second floor has four enemy parties you have to beat.  The Lucky Animal is
    about as far up this floor as Mecha Grunty was on the previous one.
    On the third floor you may wish to break north before examining the sign, but
    that will be entirely up to you.  There's no real need to clear.  Examine the
    sign when you're ready, and warp.  You'll get a scene between the Azure Knights
    and Ovan.
     (8) Hidden Forbidden Dragonbein--
    Head forward for a scene.
    HP: 2146
    He'll likely go for Atoli first.  Start off with a Skill Trigger, and then keep
    attacking him.  It takes about 30 hits to get a Rengeki going, and he also has
    a chance to counter your attacks with Paralysis.  Keep at it until this 8 year-
    old jackass is beaten.
    ***End of Battle***
    Watch the scenes that follow.  They're important.  You will finally learn the
    truth about the real Tri-Edge.  Leave when it's all done.
                    ~~Part 5: Death Versus Rebirth~~
     Dol Dona--
    Log out.
              Matsu summons you to Dol Dona's Chaos Gate.  (He . . . could have met
                   us there a second ago.)
         The World Board:
              "Cloudy Steel and Cloudy Fur" has (8) Adoring Fence's Magnified
              "Area Words" have (8) Serene Fighter's Runner
     Dol Dona--
    In a scene, Matsu will give you his Member Address.  Don't worry, his level of
    affection is already at a blue sphere.  He is level 81, however.  Log out.
              Yata sends you to (8) Hidden Forbidden Battlefield to get to where
                   Ovan said to meet.  Let's do a little leveling first.
     Dol Dona--
    Invite Piros and Matsu.  We first have a couple monsters to find.
         (8) Paling Leading Phoenix - Rue Zins are here.  You can one-shot them by
              now.  Feel free to get the Lucky Animal, Mecha Grunty, and 3 Keys.
         (8) Paling Doomed Belladonna - Gan Zins are here with a couple Keys.
    With those done, let's level everyone up a little.
     (8) Serene Swift Belladonna--
    There are Bowler Heads, Olin Packs, and Gimmick Torches here.  Keep doing those
    Rengeki attacks as you clear this field.  Matsu should level quite a bit, and
    both he and Piros should gain a fair amount of affection here.  I know it might
    be slightly painful having to heal Matsu between each battle, but it pays off.
     Dol Dona--
    Stock up on healing items if you need to while you're selling stuff.  Also, be
    sure to start checking the other guilds' shops for items you haven't had yet.
     (8) Serene Caesar's Nemesis--
    This field is much like the last one except that it has a boss instead of a
    Beast Temple and also no Bowler Heads.  Fill up your Morale Gauge before you
    reach the boss.
    ***Giga Mammoth***
    HP: 4800
    Should I even say how to do it?  Have fun.
    ***End of Battle***
    For clearing this field, you can get "3rd Word: Volcano."
     Dol Dona--
    Saku should be available now, so let's switch out Piros for her.  Finally, let
    us take on an area from the forums.
     (8) Serene Fighter's Runner--
    Besides the common Olin Pack, we now have Break Pillars and Long-Lived-Lords
    here.  The latter likes to heal itself, and Break Pillars like to put Seal on
    you.  I suggest the priority order for taking enemies out in any group to be
    Break Pillars, Olin Packs, and then the Long-Lived-Lord.  You will want to be
    able to concentrate on the last of them enough to do a successful Rengeki.  In
    theory, that should be enough to finish them off before they can heal, but bad
    timing can make that more difficult than necessary.
    Clear the field, grab the treasure from the Beast Temple, and leave to receive
    "2nd Word: Grieving" for ranking high.
     Dol Dona--
    That should be enough for now.  Save your game before we continue.
     (8) Hidden Forbidden Battlefield--
    Head forward, and examine either the blue pillar or the green one.  You will
    need two more Data Seeds.
     Dol Dona--
    Log out.
              Yata provides (8) Misjudge Precept's Symphony.
     Dol Dona--
    Since Sakubo is under Bo's control again, invite Piros.  We'll have him finish
    off a bunch of the enemies in the next area.
     (8) Misjudge Precept's Symphony--
    You don't have to clear this dungeon, and the enemies should be easy.  In fact,
    when the path splits on the first floor, head south to find your way onward.
    On the second floor make your way to the Beast Statue where you will encounter
    an AIDA signal.  It's a Helen.  You'll get a Data Seed G.  Leave.
     Dol Dona--
    Pi will be waiting for you.  She'll hand you a Data Seed O.  BE SURE YOU ARE
    READY!  I suggest bringing Matsu and Piros.  Save up, and go to . . .
     (8) Hidden Forbidden Battlefield--
    Examine each pillar, and select to insert the respective Data Seeds.  Once all
    five glow, use the sign to warp.
    In the new area, head forward to the door.  Watch the scene.
    HP: 4500
    Believe it or not this guy goes into your Monster Info.  Also, let me note that
    Haseo should be 6-7 levels higher than needed to solo this.  However, let me
    make it clear that I'm trying to make this easy for you, the player.
    That said, start out like you did with a few other bosses before--using a Skill
    Trigger.  Then attack and block as needed.  Heal if needed, too.  Ovan will be
    healing himself as well, so be ready to attack big.  Get those hit combos up to
    about 33 hits so you can do a Rengeki.
    Right after the third Rengeki, pop a Beast Awakening, and finish off his HP.
    Ovan will bring out his epitaph.
    This battle should not be bad.  You beat Oswald and Gorre, didn't you?
       * Normal Attack - A row of dark spikes comes at you.  Get between two of the
              spikes to keep firing your own stun shots.
       * Variant Summon - A bunch of smaller versions of Anna come out of him.  You
              need only slash each one once.
       * Clinch Needle - A ball of dark energy forms over him and bursts into many
              spikes.  Start dashing to the side when you see the attack's name to
              get away from being hit.
       * Devil's Verdict - There is plenty of warning.  The name of the move, the
              message to dash, and the charging sound.  DASH TO THE SIDE.
       * Fearful Visitor - He takes a couple swipes, getting closer to you during
              each swipe.  Dash to the side to get away.
       * Data Drain - As usual, press your buttons repeatedly as fast as you can to
              reduce the damage you take from this.
    During your own Data Drain you have to avoid Corbenik's rapid firing Normal
    Attack while you charge, and time your release for when he's in the middle of
    one attack.  That might sound a little tricky, but breathe, and watch for how
    to time your movements and shot before the minute is up.  You can do it.
    ***End of Battle***
    Watch the scenes.  If you don't want to watch the credits you can grab a snack
    or something.  You will appear on your desktop.
              Atoli summons you to (A) Hidden Forbidden Holy Ground
     Mac Anu--
    There's no time to waste, really.
     (A) Hidden Forbidden Holy Ground--
    Enter the Cathedral for a scene.  You'll see more credits, and finally get the
    chance to save a Clear Data.  It is with this Clear Data we will finish off the
    rest of this guide.
                    ~~Part 6: The Unexpected and More~~
              You are told about what a Clear Data is for, in case you didn't know
              One message from CC Corp sends a handful of 3rd Words:  Moonlight,
                   Windup Box, Magician, Hunt, and Scarab.
              The other message from CC Corp is about the new quest which we will
                   get to near the end.  We have lots of stuff to do still.
         News Capture:
              Online Jack episode 6 is up.
         News Board:
              Available only after watching the News Capture stuff, the topic "My
                   First Time" appears.  This unlocks the start of an event.  Read
                   this topic (and the other if you wish)
     Dol Dona--
    Head to the Junk Shop (by the @HOME in case you forgot) to find Kazubolo right
    outside.  Talk to him.  He'll say he's playing from the hospital he's in.  Back
    to the desktop.
         News Board:
              New posts in "My first time" tell you where to go next.
     Lumina Cloth--
    Head down the stairs by the Arena to make your way behind it.  Talk to Kazubolo
    here.  He'll reveal a couple big hints as to who he is in case you didn't know.
    Log out yet again.
         News Board:
              Same topic, three more posts, and one last encounter on our way.
     Mac Anu--
    Head to the Mercenary district and to the back alley to find Kazubolo again at
    the very end of the alleyway.  Talk to him.  Aihara's a bad liar.  He will give
    up his cover for you, and hand you a wallpaper and "Nurse Carnival."  This so-
    called secret password is actually a keepsake item.  Since we're in the area of
    the Mercenary district, head into Raven's @HOME for the Avatar Rematch against
    Corbenik.  Not only will you get a wallpaper for him, but beating every rematch
    from Reminisce while STILL PLAYING VOLUME 2 will give you another wallpaper.
     Dol Dona--
    Invite Piros and Atoli.  It's time to finally time to pick up "Masquerade" from
    this server's Quest Shop.
     (8) No face Infinite Resident--
    As you journey through the first floor, you will notice something missing.  The
    monsters, that is.
    On the second floor, use a Fairy's Orb to see the five chests.  You will want
    to hit up the three in the middle in any order to get the item we came for.
    It will always be in the third of those chests.  Once you get the Beekeeper
    Mask, the monsters will appear.  The Masked Beasts should be so easy that you
    can just let Piros slay them all, which will help his affection.
    You now have to get all the way to the nearest Platform to get to town.  Take
    out the enemies in your way.  You don't have to clear.  These Gaze Knights are
    also easy since you're so many levels over them.  Thankfully, the trek back is
    made short once you reach the entrance to the 2nd Block.
     Dol Dona--
    You will receive a Word of Vigor.  Give it to Piros to use on Atoli.  Log out.
              If you didn't already have it, one message will give you "3rd Word:
                   Berserker."  It will also begin a campaign.
              Silabus will say he and Gaspard saw a Chaotic PK recently.
     Dol Dona--
    So, we now have three campaigns going . . . four if you include Bikman's Model.
    Also, we are not yet at level 100.  Let's try to work on all of this at once.
    At the same time, we have the last bit of filling out to do on the Ryu Books.
       * With the Ryu Book for Item Completion, buy missing items from the guild
              shops, trade for missing items from other players, and complete the
              campaigns as shown below.
    With the Bounty Hunter campaign, you have Dingo in the alleyway of Mac Anu's
    Mercenary district.  He will pay you to take out PKs.
       * When counting the number of PKs beaten, it does include the Chaotic PKs,
              and it also includes the multiple encounters you might have with one
              or more regular PKs.  Don't worry if you don't get to the end of this
                       5 PKs -  3000 GP
                      10 PKs -  3200 GP
                      20 PKs -  3400 GP
                      35 PKs -  3600 GP
                      50 PKs -  3800 GP
       * And then the Chaotic PKs are where the money is.  For them, you get more
              GP and a material which you can either keep or sell for more.  The
              prize for beating all seven of these blacklisted PKs is an additional
              rare armor Invincible Shell.
              Maniac Helluger      | Blade Brandier | 17000 GP, Ein Baku Tongue
              Immortal Goriki      | Edge Punisher  | 19000 GP, Niku Baku Tongue
              Magical Pokotan      | Twin Blade     | 21000 GP, Anti-Paralysis,
                                                      Fast Glycerin
              Silent Teru          | Flick Reaper   | 23000 GP, Iron Crest
              Suzuki of the 7 Seas | Steam Gunner   | 24500 GP, Iron Shell
              Wicked Ibaku         | Shadow Warlock | 28000 GP, Tortoise Crest
              Wicked Gerango       | Blade Brandier | 28000 GP, Tortoise Shell
       * To take on a blacklisted PK, be sure to save first and to equip the best
              weapons and abilities before going into an area.  As soon as the
              fight starts, open up with a Skill Trigger.  Better yet, if you have
              the Morale built up, then use an Awakening.  As usual, pound away
              without giving the Chaotic PK any breathing room.  The closer your
              level gap the better.  I saved this to the mid 90s or higher so the
              level gap between you and the Chaotic PKs will begin to close.
       * After beating all the Chaotic PKs in Reminisce, you can look on The World
              Board for a new post in "She got me..." for someone's reaction to
              your hard work.
    Second is your Mecha Grunty Rescues.  By now you should be around the corner of
    40 rescues.  The NPC for this campaign resides in a house in Mac Anu's Harbor
    District.  He will reward you based on how many times you've rescued the Mecha
    Grunty in Reminisce.  (Rebirth rescues are non-applicable)
       * Mecha Grunty appears in any field or dungeon not having to do with most
              quests.  Each time you rescue him, the cost of Chim Spheres increases
              by 1.  After 50 rescues, he will stop appearing in Volume 2.
                        5 (9 CS)  - Wrist Watch
                       10 (14 CS) - Steam Coat
                       20 (24 CS) - Steam Watch
                       35 (39 CS) - Steam Vest
                       50 (50 CS) - Steam Battle Pod
    The third thing to be looking out for is the Lucky Animals.  This campaign is a
    little trickier in this game than the last due to how Lucky Animals appear in
    each zone depending on a relation between your party's average level and the
    level of an area.  The NPC resides in a house in the Alchemy district in Mac
    Anu, and we will reward you for your number of encounters and for completing
    the list of which you've encountered.
                        5 captures - Wind Barrette
                       10 captures - Whistle Armor
                       20 captures - Golden Lion
                       35 captures - Mountaineer Vest
                       50 captures - Summit King
                         1 of each - The Unexpected
       * As to how to find at least one of each, here's the trick.  Add the levels
              of everyone in your party, divide by three, round to the nearest
              whole number, and look at the second digit of that average.  Then,
              look at the second digit of the level of the area you're going to.
              For example, let's say your levels are 92, 89, and 89.  The average
              will be level 90 upon entering an area.  With the second digit of the
              party average being a 0, enter an area with a field level ending with
              a 1 to find a Moon Rabbit, or a dungeon of the same level for Kudan.
              If you're going around as just Haseo, then his level is the average.
       * When you see an Unlucky Animal, kick it twice before it hits you.
       * Below I will try to illustrate where and when the Lucky Animals appear.
              When I say F6 I mean a Field with a level ending in 6, and D5 would
              be a dungeon with a level ending in 5.  Though, it would be easier to
              just get your level average to with with 0 and use the chart from my
              last guide to find these things.  I suggest using areas from Delta
              server for the Lucky Animal hunt.
       | Gold Bird - Turn remaining breakable objects into chests  |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F1                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | F7                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | F3                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | F9                                                |
       | Moon Rabbit - Gives 400 Exp to the whole team             |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F9                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | F3                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | F7                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | F1                                                |
       | Leviathan - Gives 5 Materials based on area element/level |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F5                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | F5                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | F1, F3, F5, F7, F9                                |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | F5                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | F5                                                |
       | Sleipnir - Halve enemies' health for next 5 encounters    |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F2                                                |
       | Lv. 3 | F3, F6                                            |
       | Lv. 4 | F4                                                |
       | Lv. 5 | F3, F8                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | F2, F7                                            |
       | Lv. 8 | F6                                                |
       | Lv. 9 | F4, F9                                            |
       | Lv. 0 | F8                                                |
       | Tsutsuga - Saves you from Game Over three times           |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F8                                                |
       | Lv. 3 | F4, F9                                            |
       | Lv. 4 | F6                                                |
       | Lv. 5 | F2, F7                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | F3, F8                                            |
       | Lv. 8 | F4                                                |
       | Lv. 9 | F1, F6                                            |
       | Lv. 0 | F2                                                |
       | Ganesha - Increase HP & SP of party for 5 battles         |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F4                                                |
       | Lv. 3 | F2, F7                                            |
       | Lv. 4 | F8                                                |
       | Lv. 5 | F1, F6                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | F4, F9                                            |
       | Lv. 8 | F2                                                |
       | Lv. 9 | F3, F8                                            |
       | Lv. 0 | F1                                                |
       | High Wolf - Gives you one of three item sets              |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F6                                                |
       | Lv. 3 | F3, F8                                            |
       | Lv. 4 | F2                                                |
       | Lv. 5 | F4, F9                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | F1, F6                                            |
       | Lv. 8 | F8                                                |
       | Lv. 9 | F2, F7                                            |
       | Lv. 0 | F4                                                |
       | Fate Worm - You receive 10000 GP                          |
       | Lv. 1 | F1, F2, F3, F4, F5, F6, F7, F8, F9, F0            |
       | Lv. 2 | F0                                                |
       | Lv. 3 | F5, F0                                            |
       | Lv. 4 | F0                                                |
       | Lv. 5 | F5, F0                                            |
       | Lv. 6 | F2, F4, F6, F8, F0                                |
       | Lv. 7 | F5, F0                                            |
       | Lv. 8 | F0                                                |
       | Lv. 9 | F5, F0                                            |
       | Lv. 0 | F0                                                |
       | Totetsu - Turn remaining breakable objects into chests    |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D1                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | D7                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | D3                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | D9                                                |
       | Kudan - Gives 300 Exp to the whole team                   |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D9                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | D3                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | D7                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | D1                                                |
       | Tengu - Gives 4 Materials based on area element/level     |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D5                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | D5                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | D1, D3, D5, D7, D9                                |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | D5                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | D5                                                |
       | Chimera - Halve enemies' health for next 4 encounters     |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D2                                                |
       | Lv. 3 | D3, D6                                            |
       | Lv. 4 | D4                                                |
       | Lv. 5 | D3, D8                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | D2, D7                                            |
       | Lv. 8 | D6                                                |
       | Lv. 9 | D4, D9                                            |
       | Lv. 0 | D8                                                |
       | Qi Lin - Saves you from Game Over two times               |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D8                                                |
       | Lv. 3 | D4, D9                                            |
       | Lv. 4 | D6                                                |
       | Lv. 5 | D2, D7                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | D3, D8                                            |
       | Lv. 8 | D4                                                |
       | Lv. 9 | D1, D6                                            |
       | Lv. 0 | D2                                                |
       | Tokoh - Increase HP & SP of party for 4 battles           |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D4                                                |
       | Lv. 3 | D2, D7                                            |
       | Lv. 4 | D8                                                |
       | Lv. 5 | D1, D6                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | D4, D9                                            |
       | Lv. 8 | D2                                                |
       | Lv. 9 | D3, D8                                            |
       | Lv. 0 | D1                                                |
       | Baku - Gives you one of three item sets                   |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D6                                                |
       | Lv. 3 | D3, D8                                            |
       | Lv. 4 | D2                                                |
       | Lv. 5 | D4, D9                                            |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | D1, D6                                            |
       | Lv. 8 | D8                                                |
       | Lv. 9 | D2, D7                                            |
       | Lv. 0 | D4                                                |
       | Ouryu - You receive 8000 GP                               |
       | Lv. 1 | D1, D2, D3, D4, D5, D6, D7, D8, D9, D0            |
       | Lv. 2 | D0                                                |
       | Lv. 3 | D5, D0                                            |
       | Lv. 4 | D0                                                |
       | Lv. 5 | D5, D0                                            |
       | Lv. 6 | D2, D4, D6, D8, D0                                |
       | Lv. 7 | D5, D0                                            |
       | Lv. 8 | D0                                                |
       | Lv. 9 | D5, D0                                            |
       | Lv. 0 | D0                                                |
       | Nue - Summons Chim King                                   |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D3                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | D1                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | D9                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | D7                                                |
       | Two-Tailed Fox - Cursed                                   |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F3                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | F1                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | F9                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | F7                                                |
       | Malice Cat - Cursed                                       |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | F7                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | F9                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | F1                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | F3                                                |
       | Dark Goat - Cursed                                        |
       | Lv. 1 | n/a                                               |
       | Lv. 2 | D7                                                |
       | Lv. 3 | n/a                                               |
       | Lv. 4 | D9                                                |
       | Lv. 5 | n/a                                               |
       | Lv. 6 | n/a                                               |
       | Lv. 7 | n/a                                               |
       | Lv. 8 | D1                                                |
       | Lv. 9 | n/a                                               |
       | Lv. 0 | D3                                                |
       * White Malice Cat is a special case.  It appears in a quest, curses you for
              the duration of that quest, and has to be kicked a few times.
    Another thing that has to be worked on is the affection.  You see how someone's
    affection is doing by checking their status screen or a couple other screens
    for the affection sphere.  The highest affection in Reminisce is reflected by a
    single pink sphere.  The last of your characters to need affection boosts will
    likely be Saku, Matsu, and Piros.  All three have Favorite Actions, or actions
    which fuel their affection, for being the one to kill an enemy.  Doing Rengeki
    attacks also helps, but I suggest bringing two of these characters along to any
    low-leveled areas you go to, and letting them kill the monsters.  You can use
    this method along with the three campaign trails above.  If Bo is the one in
    control of Sakubo, then do a couple areas to hopefully find Saku instead.  Get
    everyone's affection up now to make things easier for Redemption.
                    ~~Part 7: The One Sin to End Them All~~
    As for leveling up, let's save a few characters' leveling for after the final
    boss in Redemption.  Otherwise, we're going to use the better part of the rest
    of this walkthrough to get Haseo, Pi, Kuhn, Atoli, Sakubo, and Endrance to 100.
    In fact, I suggest getting them on edge with their exp so they'll level up with
    the start of Volume 3.
     (8) Galloping Aster's Dagger--
    I suggest Saku and Matsu for this, or else Piros and Atoli if Bo is controlling
    Sakubo.  Besides the boss here we have two new monsters the Massacre Mummy and
    the Ignis Tail.  Do your usual clearing routine while watching out for Massacre
    Mummy's counter-paralyze ability.  Max out your Morale before surprising the
    field's boss.
    ***Forest King***
    HP: 5190
    Using the Field Boss Routine, you can get this giant tree's health down to 2500
    by the time you've done the first Rengeki.  Keep at it.  You'll do fine.
    ***End of Battle***
    Your party should now be level 93-96.
     Dol Dona--
    For the purpose of the next area only, switch out Matsu for Pi.  Yes, you will
    want either Saku or Atoli for this.  If Saku is available, keep her onboard
    until her affection is as high as it'll go and she has her Lost Weapon.
     (8) Hidden Forbidden Sacrament--
    From your starting position, head left to 7th Phase Gauntlets.  Unlock the seal
    before selecting to fight the boss.
    ***Avenge Preventer***
    HP: 4119
    This is the fourth Beast of the Seal, and you're 10-15 levels over it.  There
    should be no problem if you use the method from the other three.  In fact, it
    will likely die on or around your second Rengeki.
    ***End of Battle***
    Pi will sense her older brother--one of the scientists who developed the eight
    avatars--from her Lost Weapon the Stained Wing.
     Dol Dona--
    Now, switch out Pi for Endrance.
     (8) Hidden Forbidden Sacrament--
    You should still have enough Adler's Keys.  Unlock 6th Phase Blade, and choose
    to challenge the Beast of the Seal.  If not, head to a random area to grab some
    Keys so that you have at least 25 of them.
    ***Tempt Rejecter***
    HP: 4400
    Same deal with this boss, only it has a little more strength and HP.  If it's
    not down by the third Rengeki, then keep attacking until it IS down.
    ***End of Battle***
    Endrance will get the Lost Weapon Tempting Rose and sense the real Mia within.
     Dol Dona--
    Check your Ryu Books.  If they all hit their 6th Rank then you will be emailed
    by CC Corp.  However, let's hang on to that until after we get Saku's affection
    to that single pink sphere.  We will need 30 Keys for Sakubo's Lost Weapon as
    well, but that Beast of the Seal can be done with Bo if needed be.
     (8) Serene Cupid's Berserker--
    Duster Goblins can be found here alongside Break Pillars and Ignis Tails.  Take
    them out on your way to the boss.  It's another Forest King.
     Dol Dona--
    I'm sure you're between 2.5mil and 3mil GP by now as you keep selling your junk
    through Canard's guild shop.  Whether or not to keep going with that it up to
    you, but we have more areas to visit.
     (8) Adoring Fence's Magnified--
    Another cloister dungeon.  In those hallways with the boulders rolling down at
    you, here's a tip in case you've not caught on already: wait just outside the
    lower end of the hallway until the boulders fade away, and then climb to the
    next room.  It's a good way to avoid damage.
    The monsters should be easy enough as you make your way upward in this area.
    Still, you should do a Rengeki whenever possible.  Also be sure to take out the
    enemy groups on the way up so you can bring down the barrier before moving on.
    The Beast Statue is on the third floor.  When you're done here, leave.
     Dol Dona--
    From here, clear a field with an area level of 96 to get "3rd Word: Ceremony."
    (8) Winding Wrath's Berserker is good, though it has no new monsters.  After
    that is a level 97 field for "3rd Word: Knife Edge."  The boss of (8) Roaring
    Hardship's Starlit Sky is a Blind Pain.  If you need more help getting Saku's
    affection up, then have the party be just her and Haseo before taking on some
    random areas on the Delta server.  Let Saku finish the monsters off until her
    affection gets as high as it'll go.  Be sure to collect as many Adler's Keys as
    you can too.  When Saku's done, you can finish off Piros' affection as well.
    While we're at it, let's grab a few hard-to-find items from Delta.
         Simple Light Idol - (A) Soulful Fruitless Orion
         Simple Dark Idol - (A) Confusing Fruitless Orion
         Simple Dark Bell - (A) Winding Grieving Drama
         Simple Light Bell - (A) Serene Grieving Drama
       * You have a chance of getting these items from chests, saving players from
              being attacked, or by clearing these areas.  Keep at each area until
              you've acquired at least one of each item.  Then you can sell them.
              You can also mix it up with (A) Soulful Grieving Drama.  That may be
              even easier to find a Simple Light Idol and so on.
         Simple Light Comb - (8) Petitioning Expert's Drama
         Simple Dark Comb - (8) Dejected Expert's Drama
       * Back on the Theta server you can find these two items in the chests in the
              aforementioned areas.
    Now, since we're done with Saku for the time being check your email for that
    message from CC Corp about Canard's rank raising to 6.  A couple items will be
    added to the Expansion Menu in the @HOME.  So, talk to Death Grunty to pay a
    total of 130,000 GP for Silver Extension and Basic Alchemy.
    Next, invite Sakubo (either Saku or Bo will do) and Kuhn.
     (8) Hidden Forbidden Sacrament--
    With your 30+ Keys head to 5th Phase Grimoire, unlock it, and fight the boss.
    ***Scheme Breacher***
    HP: 4689
    The last Beast of the Seal we'll fight in Reminisce.  This one should be beaten
    before you get to do your second Rengeki on it, but don't let up.
    ***End of Battle***
    Saku or Bo will sense the other before Sakubo gets the Infinite Spiral.  This
    should make the last of the weapons on your Item Collection.
    After getting the six Lost Weapons available at this point Phyllo will appear
    before you leave.  He'll convey one last message before fading away.
       * The 5th Phase Lost Weapon will be in the hands of who it belongs to once
              you get him in Redemption.  Don't worry about it until then.
     Dol Dona--
    Switch out Sakubo for Atoli, and continue leveling up.  When they're at 100,
    switch Atoli and Kuhn for Endrance and Pi until they're at 100 as well.
    Be sure to do a level 98 area such as (8) Roaring Genesis's Old World in order
    to rank with a B or higher and get "1st Word: Foolish."  You can also fight the
    Gobcannon 77s that are there.  I also suggest clearing a level 87 area if you
    haven't already so you can get "3rd Word: Small Flag."  That leaves "3rd Word:
    Myosotis," which can be gained through clearing a level 55 area, and keywords
    gained from a quest.
     (8) Spring's Doomed Belladonna--
    You meet two new monsters here--Chain Whips and Azul Sachems.  This is a good
    field for leveling, so clear it, and fight the boss.
     Dol Dona--
    Finally, head to the Quest Shop with Sakubo and Atoli.  Pick up "Invasion of
    the Super Beings."  Be sure to have some Fairy's Orbs and to save.
     (8) Clouding Invincible Huge Being--
    First off, let me say you can do this quest and the extra boss besides.  Also,
    just because the real Orca and Balmung were the only ones to beat The One Sin
    does not mean nobody can ever do it again.  That said, let's do this dungeon.
    In the first big room you reach you fight a boss you cannot avoid or surprise.
    ***Titan Dead***
    HP: 4591
    This boss is only about level 90, so wipe the floor with it by using the same
    tactics as the Beasts of the Seals.  You won't even need a Rengeki!
    ***End of Battle***
    Weed through the few old monsters you see on your way through the first floor.
    The chests contain such items as the Simple Earth Comb.  Consider it a hint for
    how to beat the boss more easily.  However, I'd rather just be sure to have the
    items for Item Completion purposes.
    On the second floor make your way east past the Platform.  You'll be warped.
    After the scene will be the second of the three bosses.
    ***The One Sin***
    HP: 6701 +special armor
    Alright, this guy switches off between two colors, a lighter blue and indigo.
    When light blue you want to use your Broadsword's piercing skills against the
    arm on the right.  When it's indigo/violet do those skills to the other arm.
    In the time the armor is down attack the core with everything you got.  Then,
    when it pulls back, run to either side while hitting L1 to avoid this thing's
    strongest attack.  Given, when everyone is level 100, the beam will likely just
    slow down your progress.  A split second after the beam passes, the shield from
    a moment ago will come back up.
    Lather, rinse, repeat.  The One Sin should be easy as it stands now.
    ***End of Battle***
    You will gain the accessory Flickering Scale for this fight, and then be taken
    back to town.  Silly Atoli making this seem harder than it was.
     Dol Dona--
    You will receive a Book of Power, Book of Stamina, and a Text of Power.  Use
    each one on Haseo.  You don't HAVE to give them as gifts since everyone's got
    high affection right now, but that's up to you.  Head to your desktop.
              CC Corp tries to taunt you with a stronger boss, and it gives you the
                   area (8) Returning Invincible Huge Being.
     Dol Dona--
    Once again, save.  Reinvite Atoli and Sakubo.  If you did everything mentioned
    before now, this should still be on the easy side.
     (8) Returning Invincible Huge Being--
    As you probably notice right off you start the battle by pressing X.  It's too
    bad we can't summon the bike to ram it into him.
    ***God Eater***
    HP: 8000 +special armor
    This is practically the same fight, but the monster has higher stats.  So, if
    you get hit with the attacks from before then it will actually hurt.  Still, an
    attack from this guy won't hurt -THAT- much.  Evade and block as needed.  Atoli
    will heal you up nicely.
    You and Sakubo will concentrate on the arms and core like with The One Sin, and
    be sure to do a Rengeki what few times possible against the core.  Chances are
    that you will have some Morale by the time the Core is exposed, so using Beast
    Awakenings each time will help with the combos enough to to Rengeki attacks.
    Also, if needed be, help Atoli with the heals with the occasional Healing Storm
    and SP recovering items.  Another helpful tip to make this faster is to check
    Sakubo's actions periodically.  That is, when you open a menu and look at the
    Skills, are you able to use one from Sabubo's list or is he/she doing something
    else already?  If you can select a skill, then use a light elemental spell when
    God Eater is darker is color, or a dark elemental spell when the boss is light
    in color.  The shield will go down quicker.
    As for the beam that ends the core's exposure, make sure you DO NOT stand in
    its path, or someone will die.  Press L1 the second you see God Eater pull back
    for an attack, and run out of the beam's way.
    Good luck.  You get the armor Rainbow Scale for beating this big guy.
    ***End of Battle***
    Leave when you're done.
     Dol Dona--
    So, with al that done, be sure to save one last time in Reminisce unless you've
    still some unfinished business.  You should have all the items and monsters met
    by now.  This is the Clear Data we shall use in the next volume of .hack//G.U.
                                                          ***End of Walkthrough***
    V. Perfect Game Checklist
    -------------Books of 1000-------------
    Also known as Ryu Books in the .hack series, these record your progress.  As
    you fill them, Death Grunty will send rewards to your desktop.  You start at
    3rd Rank with all books at level 3 or better thanks to our efforts in Rebirth.
    In this volume, the highest we can go is 6th Rank with all books at level 6.
    All this carries over to the next game, so why not start your progress already?
    That includes all the desktop stuff.  The more you do beyond getting a book to
    level 6, the closer you'll be to Ranks 7-9 come Redemption.
    Also, you are rewarded for every quarter of a level gained.  Half the rewards
    will be measly GP, and the other half are depicted below next to "R/Q," or
    Reward per Quarter.
                    ~~Ryu Book I: Battle Records~~
    R/Q - Greeting Card
       * Battles Won (1 pt each)
       * Surprise Attacks (3 pts each)
       * Rengeki Attacks (2 pts each)
       * Awakening (3 pts per use)
    Even if you started this volume without the first one for whatever reason, you
    should have this at the 6th Rank very quickly.
                    ~~Ryu Book II: Party Interaction~~
    R/Q - Movie
       * # of trades w/ party members (18 pts each)
       * Party members (5 pts per member joined)
       * # of gifts to party members (10 pts each)
       * Total GP worth of gifts given (1 pt per 100 GP)
    Starting at the 3rd Rank, filling this book should be easy.  One trick I like
    to do early on in the game is to invite a party member I have decent affection
    with and that has the right common items to match my own.  I then proceed to
    trade something like 5 Health Serums for 5 Health Serums repeatedly.
    Also, keeping up such gifts as better equipment helps as well.  You can max out
    this Book of 1000 before long into the game.
                    ~~Ryu Book III: Treasures~~
    R/Q - Wallpaper
       * Beast Temple treasures opened (30 pts each)
       * Treasure boxes opened (3 pts each)
       * Trapped treasure boxes opened (20 pts each)
       * Objects destroyed (2 pts each)
    And the #1 reason why I keep saying to clear as many areas as possible . . .
    *Cliche drumroll here*
    . . . to bring this Book of 1000 to the 6th Rank in no time.  Bravo!
                    ~~Ryu Book IV: Item Collection~~
    R/Q - Wallpaper
       * Weapons (86 types/12 pts)
            __Spin Gai Gu               __Spin Kouga
            __Spin Man Que              __Spin Rasetu
            __Spin Corpse               __Spin Locust
            __Spin Ban Mu               __Spin Piney
            __Spin Axe                  __Dorje Hatchet (%)
            __Spin Needle               __Ripper's Blade (!)
            __Spin Ribs                 __Spin Indigo
            __Lit Honeysuckle (%)       __Spin Indigo
            __Spin Ribs                 __Heine's Invasion (%)
            __Broad Demon               __Broad Wheel
            __Broad Maiden              __Broad Legged
            __Broad Zhen                __Broad Tu Wan
            __Flame Sword (!)           __Broad Wings
            __Broad Guiren              __Broad Seigen
            __Broad Kuajie              __Broad Sheaf
            __Broad Fenlong             __Heine's Shadow (%)
            __Scythe Shouxiao           __Broad Legged
            __Ticking Death (%)         __Scythe Bite
            __Scythe Hidaru             __Heine's Zero (%)
            __Gun Steel                 __Gun Fu Yue
            __Water Bayonet (!)         __Gun Waves
            __Gun Ocher                 __Gun Hong
            __Gun Lion                  __Gun Bead
            __Silent Jade (%)           __Gun Fisher
            __Blade Guifei              __Blade Fern
            __Blade Thorns              __Blade Thread
            __Crimson Sword             __Blade Sun
            __Princess Blade (%)        __Blade Luer
            __Blade Rivet               __Tempting Rose (%)
            __Blade Rank                __Tiger Fist (!%)
            __Fist Altair               __Fist Talon
            __Fist Fairy                __Stained Wing (%)
            __Fist Thrush               __Golden Spear (!%)
            __Lance Yantie              __Lance Law
            __Lance Xiong               __Lance Tulong
            __Lance Snake               __Spell Xialin
            __Spell Xinzhu              __Spell Baiyan
            __Spell Omen                __Spell Ji Yi
            __Dancing Haze (%)          __Spell Noble
            __Magic Amber               __Magic Hosei
            __Magic Nymph               __Magic Crest
            __Magic Huawen              __Ogre's Heaven (%)
            __Infinite Spiral (%)       __Magic Dielin
       * Armors (52 types/18 pts)
            __Sub Gear                  __Sub Robe
            __Sub Gown                  __Sub Attire
            __Sub Yin Yang              __Sub Garment
            __Wild Robe (!)             __Sub Cape
            __Sub Mantle                __The Unexpected (%)
            __Sub Frock                 __Steam Vest (%)
            __Sub Suit                  __Sub Cloak
            __Sub Dragon                __Loose Sash
            __Loose Guard               __Loose Kimono
            __Loose Vest                __Loose Plate
            __Loose Sheath              __Loose Leather
            __Steam Coat (%)            __Loose Fur
            __Golden Lion (%)           __Loose Guardian
            __Loose Scales              __Loose Case
            __Loose Lionel              __Rough Armor
            __Rough Shell               __Steam Plate (!)
            __Rough Mail                __Rough Defense
            __Rough Jiongjia            __Steam Armor (!)
            __Rough Metal               __Rough Alloy
            __Black Armor (!)           __Steam Suit (!)
            __Rough Steel               __Whistle Armor (%)
            __Rough Wave                __Rough Buddha
            __Mountaineer Vest (%)      __Rough Iron
            __Rough Amalgam             __Steam Battle Pod (%)
            __Summit King (%)           __Rough Dragon
            __Invincible Shell (%)      __Rainbow Scale
       * Accessories (63 types/18 pts)
            __Simple Bracelet           __Simple Necklace
            __Seal of Ya Wang (!)       __Crown of Lu Ming (!)
            __Medic Badge (!)           __1-Line Reference (!)
            __Secret News Book (!)      __Simple Fire Idol
            __Simple Water Idol         __Simple Wind Idol
            __Simple Earth Idol         __Simple Steam Ring
            __Simple Gloves             __Simple Earrings
            __Steam Bracelet (!)        __Dusty Miller (%)
            __Rose Flower (%)           __Simple Pendant
            __Simple Fire Bell          __Simple Water Bell
            __Simple Wind Bell          __Simple Earth Bell
            __Simple Pouch              __Simple Head Band
            __Simple Watch              __Simple Light Idol
            __Simple Dark Idol          __Simple Light Bell
            __Simple Dark Bell          __Simple Wing Cap
            __Simple Shoulders          __Simple Glasses
            __Wind Barrette (%)         __Wrist Watch (%)
            __Shallow Wit (%)           __Feed Bag (%)
            __For Her! (%)              __Devote Guts (%)
            __Shining Love (%)          __Simple Clogs
            __Simple Fire Balm          __Simple Water Balm
            __Simple Wind Balm          __Simple Earth Balm
            __Simple Light Balm         __Simple Dark Balm
            __Steam Watch (%)           __Simple Coat Rope
            __Simple Goggles            __Simple Brazier
            __Biker's Charm (%)         __Simple Hood
            __Simple Fire Comb          __Simple Water Comb
            __Simple Wind Comb          __Simple Earth Comb
            __Simple Light Comb         __Simple Dark Comb
            __Simple Mittens            __Simple Gaiters
            __Simple Handbag            __Flickering Scale (%)
            __Simple Fortunes
       * "Items in Storage" or useable items and materials (181 types/6 pts)
            __Health Drink              __Healing Serum
            __Healing Potion            __Healing Rain
            __Revive Rain               __Healing Storm
            __Sprite Drop               __Fairy Drop
            __Sprite Rain               __Fairy Rain
            __Weird Black Tea           __Strange Coffee
            __Holy Potion               __Godly Potion
            __Antidote Soda             __Stimulant Soda
            __Blessing Soda             __Solution Soda
            __Esthesio Soda             __Revival Medicine
            __Vital Talisman            __Spirit Talisman
            __Speed Talisman            __Asian Mango
            __Caramel Sauce             __Fire Storm
            __Fire Barrel               __Tidal Wave
            __Water Dragon              __Tornado
            __Hurricane Razor           __Earth Spike
            __Earth Rain                __Light Arrows
            __Air Stroke                __The Death
            __The Moon                  __The Devil
            __The Emperor               __The Hanged Man
            __The Hermit                __Warrior Blood
            __Knight Blood              __Wizard Blood
            __Astrologer Blood          __Warrior Seal
            __Knight Seal               __Wizard Seal
            __Astrologer Seal           __Warrior Soul
            __Knight Soul               __Wizard Soul
            __Astrologer Soul           __Warrior Chain
            __Knight Chain              __Wizard Chain
            __Astrologer Chain          __Smoke Screen
            __Fairy's Orb               __Return Feather
            __Return Wing               __Fire Mouse Skin
            __Olm Shell                 __Wing of Lufu
            __Soil Bug Antenna          __Scorpion Tail
            __Midoro Flagellum          __Sleeping Powder
            __Mantis Nail               __Bear Paw
            __Thunder Deer Hoof         __Dark Lizard Tail
            __Astrid Specimen           __Cow Stomach
            __Stingray Stinger          __Shark Tooth
            __Niku Baku Tongue          __Ein Baku Tongue
            __Hermit Shell              __Turtle Shell
            __Turtle Crest              __Cleansing Pill
            __Jinx's Bane               __Caffeine Drink
            __Poison Leaf               __Curse Plant
            __Dream Wood Leaf           __Body Egg
            __Mind Egg                  __Body Scale
            __Mind Scale                __Fire Resist Seal
            __Aqua Board                __Calm Propeller
            __Dustproof Lens            __Iron Shell
            __Iron Crest                __Armadillo Shell
            __Armadillo Crest           __Tinted Glass
            __Flash Light               __Opening Cutter
            __Fast Glycerin             __Anti-Paralysis
            __Blast Leaf                __Whirlpool Leaf
            __Vacuum Leaf               __Desert Rose Leaf
            __Flash Leaf                __Dark Leaf
            __Coiling Vine              __Paralysis Leaf
            __Body Larva                __Mind Larva
            __Body Wing                 __Mind Wing
            __Tortoise Shell            __Tortoise Crest
            __Twin Scales               __Red Sun Stone
            __Blue Moon Ore             __White Star Sand
            __Gray Comet Dust           __Gold Snake Skin
            __Dowsing Rod               __Amber Dragon Eye
            __Evil Snake Skin           __Dowsing Chain
            __Gudo Oil                  __Spirit Tree Bud
            __Boost Candle              __Jade Dragon Eye
            __Beginner's Text           __Beginner's Book
            __Text of Power (!%)        __Book of Power (%)
            __Text of Stamina (!)       __Book of Stamina (%)
            __Text of Wisdom (!%)       __Text of Sense (!%)
            __Word of Vigor (!%)        __Dawn Chim Chim (%)
            __Word of Spirit (!%)       __Dusk Chim Chim (%)
            __Health Scroll             __Antidote Scroll
            __Dawn Bird Scroll          __Priest Scroll
            __Life Scroll               __Resurrect Scroll
            __Reflex Scroll             __Repeal Scroll
            __Hellfire Scroll           __Tidal Scroll
            __Tornado Scroll            __Avalanche Scroll
            __Halcyon Scroll            __Abyss Scroll
            __Vitality Scroll           __Chim Crown
            __Coupon                    __Flyer Radar
            __Animal Radar              __Anti-Air Compass
            __Nutcracker                __Ninja Claw
            __Strategic Fan             __War Drum
            __Dual Angel                __Broad Angel
            __Scythe Angel              __Bayonet Angel
            __Blade Angel               __Gauntlets Angel
            __Grimoire Angel            __Fan Angel
            __Phonosheet                __Time Conch
            __Demonic Mallet
    Alright, I realize a small mistake from my Rebirth guide, but I can use it to
    help me out here.  If an item has (!) with no other marking, then it is a rare
    item available only in Rebirth.  (%) means an item is available in Reminisce,
    and so far an item can have (!%) by it meaning it's found in both games.  Mind
    you, these all are items with a rarity of 5*.
    That said, even with completion in Rebirth, this list can take you until you
    are getting ready to fight Sakaki.  However, there are still PLENTY of items to
    get ahold of afterwards as well as a chance that you might fall short by such a
    time as fighting Ovan.  No worries, just keep at the collection.  I do strongly
    suggest you fill this out completely so you have a head start in Redemption.
                    ~~Ryu Book V: Chaos Gate Records~~
    R/Q - BGM (BackGround Music)
       * Play Time (5 pts per 30 minutes)
       * Visits to grass fields (35 pts each)
       * Visits to temple type dungeons (35 pts each)
       * Visits to cavern type dungeons (35 pts each)
       * Visits to wilderness fields (?? pts each)
       * Visits to cloister dungeon (?? pts each)
    This will go by very quickly.  Trust me.
                    ~~Ryu Book VI: Arena Battles~~
    R/Q - Movie
       * # of Arena matches (7 pts each)
       * Successful counterattacks YOU have accomplished (7 pts each)
       * WP (Winner Points) acquired (1 pt each)
    "Chances are that you'll be a little short on finishing this book once you have
    beaten Endrance.  Once he is beaten you can do normal Arena matches again.  The
    last couple hundred WP and last few counterattacks you need should be simple
    enough once you can invite people again (when you return to Mac Anu from the
    Demon Palace Crowning Ceremony).  Easy, really."
    That was from my Rebirth guide.  This time it's Sirius you'll have beaten, and
    before your crowning for the Holy Palace.  Honestly, the rest is about the same
    right down to Atoli being the party pooper who's off doing something else which
    gets her into trouble.
    Also, after getting to 6th Rank with this Book of 1000 I suggest doing enough
    Arena battles and counterattacks until you get to 4500 WP.  This should act as
    a good head start in the next game.
                    ~~Ryu Book VII: Monsters Defeated~~
    R/Q - BGM
       * Ogre (21 types/15pts)
              Lv 1-10
                 __Goblin Rookie       __Gun Giant
              Lv 11-20
                 __Wight Ride          __Goblin Mage
                 __Gigamouth           __Goblin Guard
              Lv 21-30
                 __Goblin Abyss        __Poisoned Dead
                 __Gurugon             __Baz Giant
              Lv 31-40
                 __Living Corpse
              Lv 41-50
                 __Apititer            __Goblin Knight
              Lv 51-60
                 __Goblin Sage         __Giga Bazooka
                 __Steam Goblin        __Morgul
              Lv 61-70
                 __Goblin Nemesis
              Lv 71-80
              Lv 81-90
                 __Maxima Bazooka
              Lv 91-100
                 __Duster Goblin
       * Demon (13 types/35pts)
              Lv 11-20
                 __Angelic Gore
              Lv 31-40
                 __Fat Lancer          __Holy Eater
              Lv 41-50
                 __Cernunnos           __Gaze Knight
              Lv 51-60
                 __Heavens Doom
              Lv 71-80
                 __Solid Eye           __Death Eater
                 __Mirage Banisher     __Propogate Stopper
              Lv 81-90
                 __Avenge Preventer    __Tempt Rejecter
                 __Scheme Breacher
       * Sea Monster (4 types/60 pts)
              Lv 21-30
                 __Spear Fish
              Lv 31-40
                 __Lance Marine
              Lv 81-90
                 __Sea Trident
              Lv 91-100
                 __Azul Sachem
       * Supernatural (14 types/25 pts)
              Lv 1-10
                 __Zan Bezel           __Vak Bezel
              Lv 11-20
                 __Gan Bezel           __Rue Bezel
              Lv 31-40
                 __Zan Juggler         __Vak Juggler
              Lv 41-50
                 __Gan Juggler         __Rue Juggler
              Lv 61-70
                 __Lei Zin             __Zan Zin
              Lv 71-80
                 __Rue Zin             __Ani Zin
                 __Gan Zin
              Lv 81-90
                 __Vak Zin
       * Avian (12 types/30 pts)
              Lv 11-20
                 __Chickie             __Trainee Owl
                 __Raven Claw
              Lv 31-40
                 __Chickie Dada        __Scalvenger
                 __Hermit Owl
              Lv 41-50
                 __Black Raptor
              Lv 51-60
                 __Lady Guard
              Lv 61-70
                 __Sorcerer Owl        __Chickie Mama
              Lv 71-80
                 __Hell Vulture
              Lv 91-100
                 __Ignis Tail
       * Plant (8 types/40 pts)
              Lv 1-10
                 __Onion Mash
              Lv 11-20
                 __Crumple Tree
              Lv 21-30
              Lv 31-40
                 __Elder Growth
              Lv 51-60
                 __Hanger Berry
              Lv 61-70
              Lv 71-80
                 __Funger Hat
              Lv 91-100
                 __Forest King
       * Demon Beast (19 types/20 pts)
              Lv 1-10
                 __Rue Fang            __Gan Fang
                 __Bravo Nose          __Vak Fang
                 __Zan Fang
              Lv 11-20
                 __Ani Fang            __Lei Fang
              Lv 21-30
                 __Zan Ziger           __Rue Ziger
              Lv 31-40
                 __Ani Ziger           __Don Elephant
                 __Vak Ziger           __Gan Ziger
                 __Lei Ziger
              Lv 51-60
                 __Shadowless Dog      __Mighty Nuaman
              Lv 61-70
                 __Strange Head
              Lv 81-90
                 __Olin Pack
              Lv 91-100
                 __Giga Mammoth
       * Mecha Beast (14 types/35 pts)
              Lv 1-10
                 __Wild Kettle
              Lv 11-20
                 __Knuckleman          __Buster Kettle
                 __Steam Shell
              Lv 41-50
                 __Metal Fist          __#Rain
              Lv 51-60
                 __Death Kettle        __#Rain Cloud
              Lv 71-80
                 __Process Gear        __Gobtank 75
              Lv 81-90
                 __Bowler Head
              Lv 91-100
                 __Chain Whip          __Gobcannon 77
       * Dragon (11 types/35 pts)
              Lv 1-10
                 __Lizard Hunter
              Lv 21-30
                 __Lizard Assassin     __Drygon
                 __Fever Horse
              Lv 41-50
                 __Blaze Drake         __Dryas
              Lv 51-60
                 __Elite Lizard
              Lv 61-70
                 __Meggido Hydra
              Lv 71-80
              Lv 81-90
              Lv 91-100
       * Crustacean (16 types/35 pts)
              Lv 21-30
                 __Hecaton Foot        __Carrie
                 __Ruby Cutter
              Lv 31-40
                 __Mad Jaws            __Great Jaws
              Lv 41-50
                 __Carrianne           __Horned Archelon
                 __Fate Crab           __Masked Beast
              Lv 51-60
                 __Tick Mask
              Lv 61-70
                 __Scorpio '17         __Carrizabeth
              Lv 71-80
                 __Face Bug
              Lv 81-90
                 __Scissor Byte        __Hash Chase
                 __Bison Totoris
       * Undead (5 types/60 pts)
              Lv 61-70
                 __Anchor Bind
              Lv 71-80
              Lv 91-100
                 __Titan Dead          __Massacre Mummy
                 __Blind Pain
       * Demon Stone (4 types/?? pts)
              Lv 61-70
                 __Hell Charm
              Lv 71-80
                 __Living Tower
              Lv 91-100
                 __Gimmick Torch       __Break Pillar
       * Angel (1 type/?? pts)
              Lv 71-80
                 Heavenly Ray
       * ??? (4 types/25 pts)
              Lv 41-50
              Lv 81-90
              Lv 91-100
                 __The One Sin         __God Eater
    Within each category you will see the number of types, the points per type, and
    the level ranges of each type.  Use Ctrl+F through my guide to see where each
    enemy from Reminisce can be found.  If it's a Rebirth monster, it likely won't
    appear in this guide since this one assumes you completed Rebirth.  Unlike the
    previous volume, you will likely be done with this Book of 1000 AFTER the final
    boss is beaten.  However, there's still the chance that you leveled beyond what
    I suggested and thus encountered enough monsters before fighting Ovan.
                    ~~Ryu Book VIII: Steam Bike Stats~~
    R/Q - Movie
       * Drive Time (15 pts per minute)
       * Collisions (80 pts per collision)
       * Parts Collected (Unknown pts per part)
    Carrying over from the last game, you need only buy/find all the parts, ride
    around while waiting for Doppleganger a couple times, and collide with as many
    monsters on a field as possible.  Each collision also counts as a Surprise
    Attack for Book I, too.  If you have all the best parts, you not only will go
    very fast, but you will likely not be seen by monsters while you are on your
    bike.  You can rack up those collisions this way.
    -------------Crimson VS Guide-------------
    The game's developers decided to make this mini-game for you to play.  Crimson
    VS is a card game involving decks of four cards.  The General is the main card
    in each deck, and the Units carry attributes for the Generals to use.  Most of
    the cards also have images to do with characters from .hack up to now.  It's a
    good source of nostalgia for .hack veterans.
    You can have three decks at any one time, but only one can register for the
    matches at a time.  I suggest having one deck for each Trinity Element, and
    switching between them as needed.  You may begin to see a pattern of which of
    the Trinity Elements is more popular like . . .
         Snipe --> Assault --> Shield --> Snipe
    . . . which usually switches when the story of the game develops.  What I like
    to do in this case is all my leveling stuff first, save, switch my deck for the
    current recessive Trinity, progress through the story a bit, and return to see
    my deck defeating the recently popular Trinity.  This doesn't always work, but
    it still works enough where switching to Shield just before almost everyone
    else decides to go to Snipe is what helped me climb from Rank 180 to 98.
    General - You can only have one General in a deck.  This card has HP, AP, and
         Charisma.  The General carries no abilities, but is classified under one
         of the Trinity Elements.
    Units - These cards carry the Junction Abilities needed to sway the match over
         in your favor.  You can have up to three of one type of Unit present in a
         deck provided you have just as many of that card available.
    Trinity - Snipe, Shield, and Assault.  They carry Junction Abilities, abilities
         that aid the General should they survive the first stage of a match.  The
         Trinity Elements have a rock-paper-scissors effect to them in that Shield
         Units will gain +1 to their costs when against Snipe, Snipe over Assault,
         and Assault over Shield.  Generals are not affected by this other than by
         which Units survive the first stage.
    Charisma - A General's Charisma determines the total cost of the Units that is
         allowed.  If you have a Degenerating Haseo with Units totaling 8 Charisma,
         then the last card cannot be used should all three survive the first stage
         of the match.
    AP - This is the General's attack power.  Each General takes turns attacking
         one another until either one runs out of HP or until the turns in the
         third stage run out (at which point the General with the highest HP will
         win the match.
    Stage 1 - Three Units from both sides are paired off against one another.  The
         outcome is determined by their cost.  The dominant Trinity gains +1 to its
         cost for this stage, and the card with the higher cost survives.  Should a
         card have a lower cost or both have the same cost, it retires for the rest
         of the match.  The +1 bonus factors into the cost for this, so ties can be
         broken making the dominant Trinity card the survivor, or the recessive
         Trinity card can be raised to tie or stay too low to survive in which case
         it retires like any other losing or tied card.
    Stage 2 - The game then calculates the surviving cards' effects on the Generals
         until both Generals' HP and AP are fully adjusted.  Sometimes, a card can
         stick around since its Junction Ability kicks in during the third phase.
         There can also be a case where one card may cause the Generals to swap the
         Units before any other ability is factored in.
    Stage 3 - Here's the main fight to every match.  Generals attack one another,
         and certain Units deal immediate damage over set conditions.  Healers and
         AP boosters also help the General in this stage.  This stage ends when one
         General runs out of HP or too many turns run out, and the General with the
         most HP wins the match.
    These matches are automatic, though you may watch the last 20 matches when you
    boot up Crimson VS and view the Log.  As long as you are outside of Crimson VS,
    such as checking your email or playing the main game, a match passes for every
    minute.  However, this does not hold true if you turn the actual game off.
    Ranks - You start out with lots of people over you and with very few cards.  As
         you win more battles, and when you get "1st Word: Competing," you can gain
         more cards over time.  Once you earn a card as a prize or by doing special
         areas in the main game, you can earn copies of those cards among the more
         common cards.  Once you hit Rank 1, you can choose to take on Gaspard for
         the Champion title and the first "Haseo at Dawn."  As you win more matches
         after that, you can earn copies of "Haseo at Dawn."  NOTE: This game has a
         limit of 9 copies per card, but that does not mean you cease to earn that
         type of card.  The cards you earn are at random.
    Below are two card lists.  In the General list beside each card's name is their
    Trinity Element, Charisma, Base HP, and Base AP followed under that by any info
    I wish to add.  The Unit list will display the Units' name, Trinity, Cost, and
    and any info I wish to add.
       * Cards 1-25 (Generals):
            001.  Haseo at Dawn                          Assault      12/ 16/ 3
            002.  Kite                                   Assault      10/ 16/ 3
                * He was the main character of the //I.M.O.Q. games
            003.  Haseo the Black Rogue                  Assault       9/ 16/ 4
            004.  Black Rose                             Assault      11/ 11/ 3
                * She was the second main of //I.M.O.Q.  Another Birth is those
                       days in her perspective.
            005.  Haseo the Terror of Death              Assault       6/ 20/ 4
            006.  Pi - Raven                             Assault       8/ 17/ 3
            007.  Balmung                                Assault       7/ 15/ 4
                * He's appeared in AI Buster, //SIGN, and //DUSK as one of the two
                       players who took down the unbeatable The One Sin.
            008.  Tabby - Twlight Brigade                Assault      12/ 14/ 1
                * A major character in //ROOTS.
            009.  Degenerating Haseo                     Assault       7/ 23/ 2
            010.  Shino - Twilight Brigade                Shield      14/ 16/ 2
            011.  Sakisaka - Twilight Brigade             Shield      10/ 20/ 2
                * Also a major character from //ROOTS
            012.  Haseo Counterattacks                    Shield       8/ 23/ 3
            013.  Gaspard - Canard                        Shield      11/ 15/ 2
            014.  Atoli - Moon Tree                       Shield      10/ 17/ 2
            015.  Sakubo - Trifle                         Shield      10/ 10/ 2
            016.  Orca                                    Shield       9/ 11/ 4
                * He was Balmung's partner in taking down The One Sin, and also
                       the player who introduced Kite to The World.
            017.  Raid of New Punishers                   Shield       6/ 29/ 1
            018.  Ovan the Wanderer                        Snipe      12/ 12/ 4
            019.  Tri-Edge                                 Snipe       5/ 25/ 5
            020.  Endrance the Exquisite                   Snipe      13/ 10/ 3
            021.  Kuhn - Raven                             Snipe      12/ 10/ 2
            022.  Bordeaux the Mad Blade                   Snipe       8/ 24/ 2
            023.  Ovan the Twilight                        Snipe      11/  8/ 3
            024.  Mistral                                  Snipe      10/ 14/ 1
                * Another major character from //I.M.O.Q.  She was about to have a
                       baby by the end of the previous games, so her kid should be
                       6-7 years old by now.
            025.  Silabus - Canard                         Snipe       9/ 18/ 2
       * Cards 26-85 (Units):
            026.  Kappa Rappa Kappa                      Assault      Cost:  1
            027.  Bamyon!                                Assault      Cost:  1
                * It's Sora from //SIGN, Haseo's original character before losing
                       his memories of The World.
            028.  What Was That?!                        Assault      Cost:  1
                * The left is Mimiru from //SIGN, and the right is Black Rose from
            029.  Climactic Theory                       Assault      Cost:  2
            030.  The Trinity                            Assault      Cost:  2
            031.  March of Destruction                   Assault      Cost:  2
            032.  Falling Flag                           Assault      Cost:  3
            033.  Fearful Shino                          Assault      Cost:  3
            034.  Time of Peace                          Assault      Cost:  3
            035.  Unreaching Blade                       Assault      Cost:  3
            036.  Black Rose of Insight                  Assault      Cost:  4
            037.  Passing Through                        Assault      Cost:  4
            038.  Iron Fist of Anger                     Assault      Cost:  4
            039.  Unyielding Sparks                      Assault      Cost:  4
            040.  Treasonous Self                        Assault      Cost:  5
            041.  Thirst for Justice                     Assault      Cost:  4
            042.  Flame of Consumption                   Assault      Cost:  6
            043.  Decapitation of Oath                   Assault      Cost:  7
            044.  "She"                                  Assault      Cost:  6
            045.  Baptism of Smiles                      Assault      Cost:  7
            046.  Wrath of Logos                          Shield      Cost:  1
            047.  Young Girl's Path                       Shield      Cost:  1
                * The girl on the card is Terajima Ryoko from //I.M.O.Q.
            048.  Azure Sea's Laugh                       Shield      Cost:  1
            049.  Voluntary Trust                         Shield      Cost:  2
            050.  Come Back Alive                         Shield      Cost:  2
            051.  Aurora Gaze                             Shield      Cost:  2
                * Aura from //SIGN up to now is behind Kite.
            052.  Refrain of Shadows                      Shield      Cost:  2
            053.  Coppelia's Repose                       Shield      Cost:  3
                * That's the real Mia on the left and Elk on the right, back in
                      the //I.M.O.Q. days.
            054.  Rival Spirits                           Shield      Cost:  3
            055.  A Time To Love                          Shield      Cost:  3
            056.  With My Brother                         Shield      Cost:  3
            057.  Shadow of Memories                      Shield      Cost:  4
            058.  Freedom to Imagine                      Shield      Cost:  4
            059.  Healing Waves                           Shield      Cost:  4
            060.  Ace of Hearts                           Shield      Cost:  5
            061.  Invisible                               Shield      Cost:  6
            062.  Restraint of Discipline                 Shield      Cost:  5
            063.  No More Loss                            Shield      Cost:  6
            064.  Melody Persuer                          Shield      Cost:  6
                * That's Mai Minase, the main character of //Liminality, and Kuhn's
            065.  Impenetrable Barrier                    Shield      Cost:  7
            066.  Unstoppable Resolve                      Snipe      Cost:  1
            067.  Cat Punch!!                              Snipe      Cost:  1
            068.  Bird In A Cage                           Snipe      Cost:  1
            069.  Master Subaru!                           Snipe      Cost:  2
                * That's Silver Knight, one of the leading Crimson Knights under
                       Subaru in //SIGN.
            070.  Jackpot                                  Snipe      Cost:  2
            071.  Angry Blue Sky                           Snipe      Cost:  2
            072.  PK Network                               Snipe      Cost:  2
            073.  Two Fangs                                Snipe      Cost:  3
            074.  Gimme Some Chim!                         Snipe      Cost:  3
            075.  Bland Self                               Snipe      Cost:  3
                * BT from //SIGN
            076.  Order Upheld                             Snipe      Cost:  3
                * Next to Balmung is Kamui from AI Buster and //DUSK
            077.  Rose Letters                             Snipe      Cost:  4
            078.  Reckless Roar                            Snipe      Cost:  4
                * The monster in the background is Skeith in //Infection
            079.  Check This Out!                          Snipe      Cost:  5
            080.  Broken Full Moon                         Snipe      Cost:  4
            081.  Dancing Lion                             Snipe      Cost:  5
            082.  Don't kick!!                             Snipe      Cost:  6
            083.  Officially Allowed                       Snipe      Cost:  6
                * The two in the back are Shugo and Rena from //DUSK, not Kite and
                       Black Rose.
            084.  Strongest Smile                          Snipe      Cost:  6
            085.  Grim Reaper's Rondo                      Snipe      Cost:  7
    Deck Building - As I said, I suggest making a deck from each Trinity Element.
         You start out with a small selection that barely seems worthwhile, but as
         you earn more cards you can update each deck as you are able.
    Assault Deck - If you have Balmung at the start, then use him.  If not, then
         Degenerating Haseo is a fair second.  Eventually, you will want Kite as
         the General until you become the Champion, and then it's all about Haseo
         at Dawn.  As for the Units, this is a Trinity that specializes in dealing
         damage from your Units as well as your General.  Having more than one copy
         of Fearful Shino really helps since each one does 2 damage to the opposing
         General every time it becomes your turn.
              "Fear of the Sun"
              Haseo at Dawn + Baptism of Smiles + Fearful Shino + The Trinity
         When you have the best Assault General of Reminisce, you can make the deck
         mentioned above to instantly win most battles.  The Trinity doesn't even
         need to survive, but if it does then it may save you should Fearful Shino
         lose in Stage 1.  Otherwise, Baptism of Smiles and Fearful Shino will end
         the battle during Stage 2.  This is very good against most decks from the
         Shield or Assault Trinity Elements.
    Shield Deck - With the Shield Trinity, the specialty is in having loads of HP.
         Starting out you might not see this TOO much.  Orca is a good starting
         General for keeping up your health long enough to beat plenty of Snipe
         decks, and Gaspard - Canard is a step up with that method.  However, once
         you get Haseo Counterattacks, look for Invisible and two copies of Young
         Girl's Path to go with it.  If the two lesser cost cards survive, they'll
         each add an additional 5 HP to your General.  Invisible will reduce damage
         from the enemy General by 2 points each round.  This deck may not win ALL
         the time, but I had it up from just after becoming a Champion until the
         end of the file I based this guide off of, and it still won MOST of the
         battles . . . like 70-something percent of 1500 or so battles.  Good deal.
    Snipe Deck - This is perhaps the hardest to start with.  If your first General
         is not Ovan the Twilight, then you sorta depend on the other two decks to
         earn you the cards you need.  Angry Blue Sky is an OK Unit at first, but
         your -friend- will likely be Order Upheld copies that you can fit in your
         deck until Dancing Lion and Endrance the Exquisite come along.  Then, from
         that moment until around Rank 85 you will likely want a deck like . . .
              Endrance the Exquisite + Dancing Lion + Dancing Lion + Order Upheld
         After Rank 85, look for Grim Reaper's Rondo.
              EtE + Grim Reaper's Rondo + Dancing Lion + Bird In A Cage
         The above deck is good enough to get you from Rank 85 to Rank 1.
    As for the Champion match against Gaspard, save as soon as you hit Rank 1.  I
    suggest using either the great Snipe deck or the great Shield deck.  I barely
    beat him using the Snipe one.  Good luck.
    I then suggest hanging onto all three decks, with "Fear of the Sun" as the deck
    registered for battle when you save your game for the last time before playing
    Redemption.  This should hopefully be enough until we play with the decks with
    the new cards the next volume has to offer.
       * WARNING: Once you begin matches in Crimson VS, there is no stopping them
              except to not play that same file of //G.U.
    -------------The Checklist-------------
       __Have most of your characters at level 100 (and ready to level up)
       __Haseo's weapon levels for Broadsword, Dual Swords, and Scythe are around
              18-20 each.  (Use the Arena if you have to)
       __Got Ryu Books and Canard's guild rank to 6
       __Collected all 81 Wallpapers from Reminisce (plus 74 from Rebirth)
       __Completed Chim Data campaign
       __Completed Lucky Data campaign
       __Completed Mecha Grunty Rescue campaign
       __Beat all Chaotic PKs
       __Beat the game's story mode
       __Beat The One Sin and God Eater
       __Acquired Lost Weapons for Haseo, Atoli, Kuhn, Pi, Endrance, and Sakubo
       __Beat Dopplganger once in Rebirth and twice in Reminisce
       __Have everyone's affection as high as it'll go for this volume.
       __(HIGHLY OPTIONAL) Completed Bikman's Flyer campaign
       __Become the Champion in Crimson VS
       __(Highly NON-Optional!) Be sure you're saved after doing all that stuff.
    VI. Items Uses
    -------------Recovery Items-------------
    These can be used in a field or dungeon as well as any battle not in the Arena.
       * Asian Mango      - Heal an ally's HP by 60
       * Health Drink     - Heal an ally's HP by 100
       * Healing Serum    - Heal an ally's HP by 200
       * Healing Potion   - Heal an ally's HP by 350
       * Caramel Sauce    - Recover an ally's SP by 30
       * Sprite Drop      - Recover an ally's SP by 50
       * Fairy Drop       - Recover an ally's SP by 100
       * Weird Black Tea  - Heal an ally's HP and SP by 50
       * Strange Coffee   - Heal an ally's HP and SP by 100
       * Holy Potion      - Heal all allies' HP and SP by 50
       * Godly Potion     - Heal all allies' HP and SP by 100
       * Antidote Soda    - Cure an ally's Poison
       * Blessing Soda    - Cure an ally's Curse
       * Stimulant Soda   - Cure an ally's Sleep
       * Solution Soda    - Cure an ally's Seal
       * Esthesio Soda    - Cure an ally's Paralysis
       * Healing Rain     - Heal all allies' HP by 100
       * Revive Rain      - Heal all allies' HP by 200
       * Healing Storm    - Heal all allie's HP by 350
       * Sprite Rain      - Recover all allies' SP by 50
       * Fairy Rain       - Recover all allies' SP by 100
       * Revival Medicine - Bring an ally back to life with 25% HP
    -------------Support Items-------------
    Below are items that boost your stats.  Some are permanent, and a few are not.
    I will put a (!) by the items you cannot buy or sell since they are super rares
    from Rebirth, just as (%) is from Reminisce and (!%) is from both games.
       * Warrior Blood       - Temp increase in an ally's Physical Attack by 3
       * Knight Blood        - Temp increase in an ally's Physical Defense by 3
       * Wizard Blood        - Temp increase in an ally's Magic Attack by 3
       * Astrologer Blood    - Temp increase in an ally's Magic Defense by 3
       * Speed Talisman      - Temp increase in an ally's Speed by 25%
       * Warrior Soul        - Temp increase in allies' Physical Attack by 3
       * Knight Soul         - Temp increase in allies' Physical Defense by 3
       * Wizard Soul         - Temp increase in allies' Magic Attack by 3
       * Astrologer Soul     - Temp increase in allies' Magic Defense by 3
       * Vital Talisman      - Gradually heal an ally's HP
       * Spirit Talisman     - Gradually recover an ally's SP
       * Beginner's Text     - Raise an ally's equipped weapon skill by 50 points
       * Beginner's Book     - Raise party's equipped weapon skills by 50 points
       * Word of Vigor (!%)  - Increase an ally's health by 25 HP
       * Dawn Chim Chim (%)  - Increase an ally's health by 50 HP
       * Word of Spirit (!)  - Increase an ally's SP by 25
       * Dusk Chim Chim (%)  - Increase an ally's SP by 50
       * Text of Power (!%)  - Increase an ally's Physical Attack by 3
       * Book of Power (%)   - Increase an ally's Physical Attack by 5
       * Text of Stamina (!) - Increase an ally's Physical Defense by 3
       * Book of Stamina (%) - Increase an ally's Physical Defense by 5
       * Text of Wisdom (!%) - Increase an ally's Magic Attack by 3
       * Text of Sense (!%)  - Increase an an ally's Magic Defense by 3
    With the Beginner's Text and Beginner's Book, you can more easily level weapon
    skills (which need 100 points per level).  One affects only one character for
    50 points, and the other affects the whole party you're in by 50 points each
    person.  For Haseo, this only affects the weapon he has equipped, so his Dual
    Swords will not level if you have the Broadsword equipped.
    -------------Attack Items-------------
    These deal damage, inflict status ailments, and debuff your enemies.
       * Earth Spike      - Earth elemental damage on an enemy
       * Earth Rain       - Earth elemental large damage on enemies
       * Fire Storm       - Fire elemental damage on an enemy
       * Fire Barrel      - Fire elemental large damage on enemies
       * Tornado          - Wind elemental damage on an enemy
       * Hurrican Razor   - Wind elemental large damage on enemies
       * Tidal Wave       - Water elemental damage on an enemy
       * Water Dragon     - Water elemental medium damage on an enemy
       * Light Arrows     - Light elemental medium damage on enemies to target
       * Air Stroke       - Dark elemental medium damage to an enemy
       * The Death        - Poison an enemy
       * The Devil        - Curse an enemy
       * The Moon         - Put an enemy to sleep
       * The Emperor      - Inflict Seal on an enemy
       * The Hanged Man   - Inflict Paralysis on an enemy
       * The Hermit       - Slows an enemy
       * Warrior Seal     - Temp decrease in an enemy's Physical Attack by 3
       * Knight Seal      - Temp decrease in an enemy's Physical Defense by 3
       * Wizard Seal      - Temp decrease in an enemy's Magic Attack by 3
       * Astrologer Seal  - Temp decrease in an enemy's Magic Defense by 3
       * Warrior Chain    - Temp decrease in enemies' Physical Attack by 3
       * Knight Chain     - Temp decrease in enemies' Physical Defense by 3
       * Wizard Chain     - Temp decrease in enemies' Magic Attack by 3
       * Astrologer Chain - Temp decrease in enemies' Magic Defense by 3
    I typically sell all these either at a regular shop or through Shop Acorn when
    there's room.  I'm not saying you won't use them, but I'm saying there's really
    little need until God Eater with Light Arrows and Air Stroke.  Although, The
    Emperor is a help against Angel type monsters such as the Heavenly Ray.
    -------------Skill Items-------------
    These items teach spells for healing or attacking.  If a character already has
    a spell learned, then the scroll to learn it won't help.  Also note that Life
    Scrolls in Rebirth were changed to Health Scrolls in Reminisce.  (odd)
       * Antidote Scroll  - Learn Rip Duk   - cure Poison
       * Dawn Bird Scroll - Learn Rip Mumyn - cure Sleep
       * Priest Scroll    - Learn Rip Maj   - cure Curse
       * Reflex Scroll    - Learn Rip Suvi  - cure Paralysis
       * Repeal Scroll    - Learn Rip Fin   - cure Seal
       * Resurrect Scroll - Learn Rip Maen  - single revive at 25% HP
       * Health Scroll    - Learn Repth     - single heal for 100 HP
       * Life Scroll      - Learn Ul Repth  - single heal for 200 HP
       * Vitality Scroll  - Learn Ol Repth  - single heal for 350 HP
       * Avalanche Scroll - Learn Gan Bolg  - Earth spell
       * Hellfire Scroll  - Learn Vak Don   - Fire spell
       * Tornado Scroll   - Learn Zan Rom   - Water spell
       * Tidal Scroll     - Learn Rue Kruz  - Wind spell
       * Halcyon Scroll   - Learn Lei Zas   - Light spell
       * Abyss Scroll     - Learn Ani Zot   - Dark spell
    These can be slapped onto and removed from any piece of equipment with a rarity
    value of 4 or less.  5-Star weapons, armor, and accessories cannot be changed
    with what ability is equipped.  Also, what you can equip to your weapon, armor,
    or accessory depends on the type of Custom Item.  I will split the list into
    three parts to help show this.  Please also understand that some materials need
    more than one empty slot.
    Weapon Customization:
       * Dark Lizard Tail - Add Dark damage to a weapon's attack
       * Fire Mouse Skin - Add Fire damage to a weapon's attack
       * Olm Shell - Add Water damage to a weapon's attack
       * Soil Bug Antenna - Add Earth damage to a weapon's attack
       * Thunder Deer Hoof - Add Light damage to a weapon's attack
       * Wing of Lufu - Add Wind damage to a weapon's attack
       * Bear Paw - Deal much more critical attacks against an enemy's back
       * Mantis Nail - Increase your critical attack rate by 10%
       * Shark Tooth - Increase your critical attack rate by 25%
       * Anti-Air Compass - Easier to ground flying monsters
       * Ninja Claw - Increase damage bonus from surprise attacks by 10%
       * Nutcracker - Easier to break monsters' shells
       * Strategic Fan - Increase chance to do a Rengeki attack
       * War Drum - Assist in your combo hits
       * Niku Baku Tongue - Add 10% HP Drain to normal attacks
       * Ein Baku Tongue - Add 10% SP Drain to normal attacks
       * Astrid Specimen - Adds the Seal effect to your attacks
       * Cow Stomach - Adds the Slow effect to your attacks
       * Midoro Flagellum - Adds the Curse effect to your attacks
       * Scorpion Tail - Adds the Poison effect to your attacks
       * Sleeping Powder - Adds the Sleep effect to your attacks
       * Stingray Stinger - Adds the Paralysis effect to your attacks
    Armor Customization:
       * Body Egg - Increase HP by 10%
       * Body Larva - Increase HP by 25%
       * Body Scale - Increase HP by 50
       * Body Wing - Increase HP by 100
       * Iron Crest - Reduce Magic Damage by 25 points
       * Iron Shell - Reduce Physical Damage by 25 points
       * Tortoise Crest - Reduce Magic Damage by 50 points
       * Tortoise Shell - Reduce Physical Damage by 50 points
       * Mind Egg - Increase SP by 10%
       * Mind Larva - Increase SP by 25%
       * Mind Scale - Increase SP by 50
       * Mind Wing - Increase SP by 100
       * Hermit Shell - (Unknown, I likely sold without looking)
       * Turtle Crest - Reduce Magic Damage by 10%
       * Turtle Shell - Reduce Physical Damage by 10%
       * Armadillo Crest - Reduce Magic Damage by 25%
       * Armadillo Shell - Reduce Physical Damage by 25%
       * Aqua Board - Halve Water damage
       * Calm Propeller - Halve Wind damage
       * Dustproof Lens - Halve Earth Damage
       * Fire Resist Seal - Halve Fire damage
       * Flash Light - Halve Dark damage
       * Tinted Glass - Halve Light damage
       * Bayonet Angel - Halve damage from Gun attacks
       * Broad Angel - Halve damage from Broadsword attacks
       * Blade Angel - Halve damage from Blade attacks
       * Dual Angel - Halve damage from Dual Sword attacks
       * Fan Angel - Halve damage from Fan attacks
       * Gauntlets Angel - Halve damage from Fist attacks
       * Grimoire Angel - Halve damage from Grimoire attacks
       * Lance Angel - Halve damage from Lance attacks
       * Scythe Angel - Halve damage from Scythe attacks
       * Staff Angel - Halve damage from Staff attacks
       * Caffeine Drink - Immunity to Sleep
       * Cleansing Pill - Immunity to Poison
       * Jinx's Bane - Immunity to Curse
       * Opening Cutter - Immunity to Seal
       * Anti-Paralysis - Immunity to Paralysis
       * Fast Glycerin - Immunity to Slow
       * Coiling Vine - Counter with Slow
       * Curse Plant - Counter with Curse
       * Dream Wood Leaf - Counter with Sleep
       * Paralysis Leaf - Counter with Paralysis
       * Poison Leaf - Counter with Poison
       * Blast Leaf - Counter with Fire damage
       * Dark Leaf - Counter with Dark damage
       * Desert Rose Leaf - Counter with Earth damage
       * Flash Leaf - Counter with Light damage
       * Vacuum Leaf - Counter with Wind damage
       * Whirlpool Leaf - Counter with Water damage
       * Twin Scales - Turns HP damage into SP damage until SP runs out
       * Spirit Tree Bud - Raises stats by 3 while draining SP
       * Phonosheet - Immunity to spell interruption
    Accessory Customization:
       * Blue Moon Ore - Reduce SP costs of attack spells by 10%, raise all other
              SP costs by 5 points
       * Gray Comet Dust - Reduce status effect spells' SP costs by 10%, raise all
              other SP costs by 5 points
       * Red Sun Stone - Reduce Reduce SP costs of arts by 10%, raise all other SP
              costs by 5 points
       * White Star Sand - Reduce healing spells' SP costs by 10%, raise all other
              SP costs by 5 points
       * Amber Dragon Eye - Increase exp rate by 10%
       * Jade Dragon Eye - Increase exp rate by 25%
       * Gold Snake Skin - Increase GP rate by 10%
       * Evil Snake Skin - Increase GP rate by 25%
       * Dowsing Rod - Increase Item drop rate by 10%
       * Dowsing Chain - Increase Item drop rate by 25%
       * Time Conch - Reduce Skill Trigger recharge time
       * Demonic Mallet - Earn extra GP by attacking beaten enemies
       * Gudo Oil - Increase Speed by 10%
       * Boost Candle - Double the effect of items
    -------------Other Use Items-------------
    These items are helpful, but most of these deserve a list of their own.
       * Fairy's Orb - Reveal Chim Chims, chests, paths, and platforms/warps on a
              dungeon floor/block.
       * Return Feather - Return to last platform visited in an area.
       * Return Wing - Warp to any passed platform in a field or one dungeon floor.
       * Smoke Screen - Escape most battles.  Does not work on bosses or Battle
              Areas you enter to try saving another player.
       * Coupon - Earned by meeting a player in an area.  Each can reduce the price
              of a guild shop's item by 1%.  (The max discount at such a shop would
              then be 50% since you can only carry up to 50 of each item)
       * Chim Crown - Dropped by the first Chim King and occasionally among them
              after that.  For each crown you find, bring it to Dr. Kubo for some
       * Flyer Radar - Find player characters in an area or town you have not met
              already (in current volume).
       * Animal Radar - Identify Lucky Animal in an area.  This also tells you in a
              dungeon what floor that Lucky Animal is on.
    VII. Q&A
    Q.  How big is the dotHack merchandise?
    A.  It is big and growing still.  //SIGN, //I.M.O.Q. (Infection, Mutation,
              Outbreak, Quarantine), //Liminality, //Legend of the Twilight
              Bracelet (aka. //DUSK), //ROOTS, //G.U., and also the G.U. Trilogy
              movie) are a collection of animes, games, and a CG cinema around The
              World.  There was also //Fragment, but that didn't do well.  Also,
              there are the books and graphic novels which retell the stories of
              the games and other events.
    Q.  Do I need to play the previous games to get Reminisce?
    A.  You don't NEED to, but I still recommend it.  At the very least, pick up
              Rebirth, and play that to get the Clear Data to be used here.
    Q.  Who's your favorite character?
    A.  Alkaid.  Next question!
    Q.  Can I go to (Delta) Courageous Engaging Daydream again?
    A.  No.  That was a tutorial-only zone.  Sorry.
    Q.  Do I have to get off my bike to collect an Adler's Key?
    A.  Nope.  Just like with barrels and chests you can ram into them with your
             Steam Bike.  Enjoy.
    Q.  Will the Adler's Keys be used for anything in the next volume?
    A.  They will not.  Once you have the six Lost Weapons available in this game,
             you can stop collecting the Adler's Keys.
    VIII. Legal Stuff
    This FAQ is copyright material by me.  GameFAQs and/or my website is/are the
    home(s) for where this FAQ may be found.  So, please don't ask to include my
    work on your page.
    This includes quotes and/or plagarism . . . Just don't do it.
    IX. Many Thanks
    Thanks a couple FAQ authors for having guides which helped me get started in
    some areas.
    Thanks to those who read this FAQ and give it some thought.
    Thanks to the friends who cheered me on in writing this FAQ.
    Thanks to the boards for some info here and there.
    And, finally, thanks to GameFAQs for accepting this piece of work.

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