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    Shingen Takeda by Mythril Wyrm

    Version: 1.01 | Updated: 11/06/06 | Search Guide | Bookmark Guide

    *                                         *
    * SAMURAI WARRIORS 2 - Shingen Takeda FAQ *
    *         Created by Mythril Wyrm         *
    *              Version 1.01               *
    *                                         *
    Table of Contents
    I. Update History
    II. Legal Notice/Disclaimer
    III. About Shingen Takeda
    IV. Unlocking Shingen
    V. Using Shingen
         A. Vital statistics
              1. Initial
              2. Maximum
              3. Titles
         B. Moveset
              1. Regular attacks
              2. Charge attacks
              3. Mounted attacks
              4. Special attacks
              5. Musou attacks
         C. Maximizing Shingen's effectiveness
         D. Shingen's Story Mode
              1. Battle of Kawanakajima
              2. Pirate Hunt
              3. Battle of Mikatagahara
              4. Battle of Nagashino
              5. Showdown at Sekigahara
              6. Shingen's Dream: Conquest for Kyushu
    VI. Shingen's Weapons
         A. War Fan
         B. Takeda Fan
         C. Pressed Element
         D. Heaven's Sign
              1. Obtaining the Heaven's Sign
              2. Is it worth using?
    VII. Questions & Answers
    VIII. Special Thanks
    IX. Contacting Me
    To skip to a specific section, press Ctrl + F, type in a section name, and
    press Enter.
    I. Update History
    v1.00 - Completed almost all sections. Will add missing information after
    working with Shingen more extensively.
    v1.01 - Filled in missing descriptions of Shingen's musou attacks and made
    minor changes to a few sections.
    II. Legal Notice/Disclaimer
    This FAQ is copyright 2006 by Devin McCain. At this time, only the following
    websites have permission to host this FAQ:
    GameFAQs (http://www.gamefaqs.com)
    IGN (http://www.ign.com)
    Neoseeker (http://www.neoseeker.com)
    Super Cheats (http://www.supercheats.com)
    Please notify me as soon as possible if you find it posted anywhere else. If
    you want to post this FAQ on your own website, you must obtain my permission in
    writing and agree to leave the FAQ completely unchanged. If you post it without
    my permission or change it and try to pass it off as your own, there will be
    unpleasant consequences when I find out. Feel free to print a copy of this FAQ
    for personal use, but do not publish it or attempt to turn profit on it. I'm
    sharing it free of charge, so please respect that.
    All other copyrights and trademarks mentioned in this FAQ are the property of
    their respective owners. I do not claim to own any of them.
    This FAQ may contain spoilers. Continue reading at your own risk.
    I take no responsibility for any embarrassment, injuries, or deaths that result
    from the use of this FAQ or any of the information contained herein. If you're
    that stupid, it's your own damn fault.
    Got that? Good. Now, let's move on to the fun stuff...
    III. About Shingen Takeda
    The following information about Shingen Takeda is taken from the Sengoku-Jidai
    "Shingen Takeda had a profound effect on the Sengoku-Jidai period of Japan. He
    influenced many lords with his law system, tax system and administration
    system. He was probably not as cruel as other warlords but he was aggresive
    toward military enemies. His war banner contained the famous phrase Fu-Rin-Ka-
    Zan, taken from Sun Tzu's 'The Art of War.' This phrase translates to Swift as
    the wind, Silent as a forest, Fierce as fire and Immovable as a mountain.
    The phrase demonstrates both Shingen's policies and warfare strategy. Shingen
    was indeed fierce as fire and was one of the most aggressive warlords of the
    time period. He moved swiftly as the wind and even after a defeat he would
    quickly avenge his loss and make a counter-attack. However Shingen's intentions
    weren't always clear. He would move cautiously and could suddenly attack
    enemies, thus he was silent as a forest. Despite all of this Shingen was indeed
    immovable as the mountain. In battle he moved cautiously and made sure he was
    well defended. Once he had gained a firm hold on territories in Shinano and
    Kai, Shingen made sure he did not rush into battle and Shingen carefully
    checked his borders. Even after a defeat he would still hold his ground and
    thus during his reign the Takeda was well defended.
    Shingen Takeda is known as 'The Tiger of Kai' and was a major warlord during
    the Sengoku-Jidai period. He was the son of Nobutora Takeda. At some point in
    his life Shingen rebelled against his father and took control of the Takeda.
    Yoshimoto Imagawa helped this rebellion and the Imagawa, Hojo and Takeda would
    be a sort of allied union. (Mostly thanks to Yoshimoto Imagawa who was a master
    diplomat of his time)
    Shingen's first act was to gain a hold of the area around him. His goal was to
    conquer Shinano province. He fought with many warlords and expanded his
    conquest. However the warlord was defeated at Uehara by Yoshioki Murakami who
    won by utilizing guns which would play a prominent role in Sengoku-Jidai
    warfare. Shingen managed to avenge this loss and the Murakami clan eventually
    was defeated as well. Yoshioki Murakami fled and became a vassal of the Uesugi
    later. By this time the Takeda had unified Shinano and had gained a fairly vast
    domain of Shinano and Kai. Unlike many other clans of the time, the Takeda were
    lucky enough to have a large number of horses in their provinces which allowed
    them to make use of cavalry. (Many clans could barely get enough horses for
    their officers let alone have cavalry units) The Takeda was emerging as a
    threat to other clans.
    After he had gained Shinano, Shingen faced his greatest rival and archnemesis,
    namely, Kenshin Uesugi. The two would battle it out in the great battles of
    Kawanakajima. Even when faced with his greatest enemy, Kenshin Uesugi, Shingen
    would not completly make a bold move against the enemy. Instead he moved
    carefully and did not make one full attack, he made sure that he was well
    defended while slowly taking forts.These battles snowballed back and forth
    between the two clans. No side gained complete victory until Shingen Takeda
    died. In these battles Shingen would come up with the genius strategy to dam
    the Fuji river which was a genius ploy on his part. In these battles also comes
    the famous tale of Kenshin Uesugi's forces clearing a path through Takeda
    troops and Kenshin fighting with Shingen. The tale has Kenshin Uesugi attacking
    Shingen with his sword while Shingen defends with his iron war fan or 'Tessen.'
    After Yoshimoto Imagawa (a close ally of the Takeda) was defeated, Shingen made
    a clever move against the weak Imagawa. He fought against Yoshimoto's heir and
    expanded his domain. After this he made a move against the Tokugawa clan which
    had also taken advantage of the situation of the weakened Imagawa. This
    culminated in his famous victory at Mikatagahara where he defeated the
    Tokugawa. This would be Shingen Takeda's last major victory. He died soon after
    this battle and his son Katsuyori took over. Soon after Shingen died, his rival
    Kenshin weeped the death of a great nemesis. The Takeda was not defeated
    however. Shingen's son Katsuyori took over and would bring the clan to ruin by
    trying (unsuccessfully) to fulfill the ambition of his father by further
    pressing onto Tokugawa lands. At Nagashino, Katsuyori Takeda would be defeated
    by an allied contingent of Nobunaga Oda and Ieyasu Tokugawa marking the almost
    total annhilation of the Takeda."
    IV. Unlocking Shingen
    To unlock Shingen Takeda, you must complete the following steps:
    -Clear Story Mode with Yukimura Sanada to unlock Kanetsugu Naoe.
    -Clear Story Mode with Kanetsugu Naoe to unlock Kenshin Uesugi.
    -Clear Story Mode with Kenshin Uesugi.
    V. Using Shingen
    A. Vital statistics
    1. Initial
    Life 128
    Musou 80
    Attack 93
    Defense 95
    Ride 83
    Speed 88
    Dexterity 82
    Luck 87
    Skills: Sensei 1, Cutthroat 1, Fitness 1
    2. Maximum
    Life 317
    Musou 240
    Attack 195
    Defense 198
    Ride 167
    Speed 148
    Dexterity 142
    Luck 181
    Self Skill: Resist - Resist becoming stunned when musou gauge is full.
    3. Titles
    Lv. 1-10: Strategist
    Lv. 11-20: Scholar of War
    Lv. 21-30: Tiger of Kai
    Lv. 31-40: Elder Tiger
    Lv. 41-49: Master of War
    Lv. 50: Omnipotent
    B. Moveset
    1. Regular attacks
    These are the attacks that are available to Shingen Takeda once his full combo
    has been unlocked. Some attacks will vary if his full combo has not yet been
    S           - A right-to-left strike.
    SS          - A left-to-right upward strike.
    SSS         - A right-to-left strike.
    SSSS        - An elbow bash.
    +SS         - A right-to-left strike followed by a spinning strike. Available
                  at Level 4.
    +SSSS       - A right-to-left strike followed by an elbow bash, a right-to-left
                  strike, and a spinning strike. Available at Level 16.
    X + S       - A left-to-right strike.
    Dash attack - Shingen charges forward with his arms spread, stunning all
                  enemies in his path.
    2. Charge attacks
    T     - Shingen stomps the ground, producing a gust of wind that launches the
            enemy into the air. Breaks the enemy's guard.
    TT    - Shingen stomps the ground, producing a larger gust of wind that
            launches enemies in a larger area into the air. Takes a little longer
            to execute than T. Available at Level 10.
    ST    - Shingen swings his gunbai upward, launching the enemy into the air
            amidst a flurry of leaves.
    STT   - Shingen does a series of kicks, the last of which knocks the enemy
            away. Available at Level 10.
    SST   - Shingen swings his gunbai downward, producing a stream of fire that
            stuns any enemies it strikes.
    SSTT  - Shingen dashes around and does a series of goring headbutts, launching
            any enemies he strikes into the air. Available at Level 13.
    SSST  - Shingen waves his gunbai and stomps the ground, producing a shockwave
            that knocks away all surrounding enemies.
    SSSTT - Shingen waves his gunbai and stomps the ground, producing a larger
            shockwave that knocks away enemies in a larger area. Takes a little
            longer to execute than SSST. Available at Level 13.
    X + T - Shingen stomps the ground, knocking down all surrounding enemies.
    3. Mounted attacks
    SSSS(SSSS) - A series of three strikes with Shingen's gunbai followed by five
                 rapid strikes.
    ST         - A right-to-left upward strike. Launches the enemy into the air.
    SST        - A left-to-right strike. Stuns the enemy.
    SSST       - A right-to-left strike. Knocks the enemy away.
    4. Special attacks
    R1 + S   - Shingen grabs one enemy, swings him around, and throws him for major
               damage. Unblockable.
    R1 + SS  - Shingen grabs one enemy, swings him around, and throws him for major
               damage. Unblockable. Does more damage and sends the enemy flying
               farther than R1 + S. Available at Level 7.
    R1 + SSS - Shingen grabs one enemy, swings him around, and throws him for major
               damage. Unblockable. Does more damage and sends the enemy flying
               farther than R1 + SS. Available at Level 19.
    R1 + T   - Shingen gives himself double attack, double defense, or maximum
               speed for 10 seconds. Has the best chance of giving maximum speed.
    R1 + TT  - Shingen gives himself double attack, double defense, or maximum
               speed for 10 seconds. Has the best chance of giving double defense.
               Available at Level 7.
    R1 + TTT - Shingen gives himself double attack, double defense, or maximum
               speed for 10 seconds. Has the best chance of giving double attack.
               Available at Level 19.
    5. Musou attacks
    Lv. 1 musou  - Shingen slowly walks forward and does a series of alternating
                   right-to-left downward and left-to-right strikes with his
                   gunbai, finishing up with a shockwave that knocks away all sur-
                   rounding enemies.
    Lv. 2 musou  - Same as Lv. 1 musou, but more damaging and with a larger final
    Lv. 3 musou  - Shingen slowly walks forward and does a series of alternating
                   right-to-left downward and left-to-right strikes with his
                   gunbai as red energy blasts rain down around him.
    True musou   - Same as regular musou, but adds a fire element and an elbow
                   bash, a right-to-left strike, and a spinning strike before the
                   final shockwave.
    Double musou - Same as regular musou, but adds a lightning element and an elbow
                   bash, a right-to-left strike, and a spinning strike before the
                   final shockwave.
    C. Maximizing Shingen's effectiveness
    As his massive built suggests, speed is not one of Shingen Takeda's strong
    suits. He's a painfully slow runner, which can put you at a disadvantage during
    missions that call for speed. In addition, he has poor reach, his mounted at-
    tacks are virtually worthless, none of his moves other than his throw can hit
    enemies from a distance, and most of his charge attacks are easy to interrupt
    due to their long execution time.
    In order to use Shingen effectively, you must take advantage of his awesome
    dueling ability. He's much better at fighting individual enemies than he is at
    clearing crowds, and his moveset reflects this. Several of his combos are
    geared towards separating a single enemy from a group, so try to isolate strong
    enemies and focus on them one at a time. When you first start using Shingen,
    use SST, SSSS, and R1 + S to defeat generals quickly and SSST to disperse
    crowds. If you get completely surrounded, roll out of the crowd so that you can
    get off SSST with less fear of interruption. Shingen's higher-level combos make
    him an even better duelist; use STT to take down generals and SSTT to break up
    crowds. Don't bother with SSSTT unless you're facing a small or medium-sized
    group of enemies or you're mighty enough to shrug off enemy attacks. Use your
    SSSSSSSS combo when all else fails; the spin attack at the end can buy you a
    second or two to either pull back or refocus your attack.
    Finally, there a few things to keep in mind about Shingen's throw. Shingen
    doesn't have any effective staple moves, but the throw comes close. In addition
    to being unblockable and dealing massive amounts of damage, it does some damage
    to any enemies struck by the spinning (or flying) body and works well for sepa-
    rating enemies from their cohorts. Best of all, you're invincible from the time
    you grab the enemy until you release him! The only drawbacks to the move are
    its execution time and the careful aim required to hit with it. For best re-
    sults, use it after stunning your target with SST and doubling your attack
    power with R1 + TTT.
    D. Shingen's Story Mode
    1. Battle of Kawanakajima
    "The dragon and the tiger clash. Which side will destiny favor?"
    Victory Conditions: Defeat Kenshin.
    Defeat Conditions: Shingen is defeated, or Main Camp is captured.
    You know what they say about first impressions, so be sure to make a good one
    on your nemesis. Start by heading northeast and defeating Shigenaga Honjo and
    Tomonobu Saito to clean up the center, then approach the main camp via the east
    path. Katsunaga Irobe, Sadamitsu Usami, and Masayori Takanashi will retaliate
    by ambushing your main camp; rush back there and beat them down. Next, head
    south for Kagetsuna Naoe and Sadanaga Sanbonji, and continue southeast to mop
    up Yoshikiyo Murakami and Takahiro Kitajo. Once the south is secure, head
    northwest to reach Kaizu Castle and repel Kanetsugu Naoe's assault, then head
    for the west garrison and defeat Kageie Kakizaki to capture it. Kenshin Uesugi
    will relocate to the center of the battlefield, and Yataro Onikojima and
    Kagemochi Amakasu will appear in Zenkouji and charge towards you. Head south to
    meet them and beat them into submission. With all of the other enemy generals
    defeated, make a beeline for Kenshin Uesugi and send him to join his allies.
    2. Pirate Hunt
    "Those pirates sure caught me by surprise! I guess I'll have to return the
    Victory Conditions: Defeat the Marauder.
    Defeat Conditions: All peasants are eliminated, or any Main Camp is lost.
    The pirates must pay for ruining your sabbatical...and for endangering the in-
    nocent peasants, of course. Punish them by going straight for the southernmost
    ship and cutting down the Raider there, then heading north and stopping the two
    Raiders from getting too close to the main camp. Continue north and west and
    save the peasants from two more Raiders, then make your way west to do battle
    with the last two. Reinforcements and several new ships will appear while
    you're fighting them; as soon as you're done dispatching them, head south and
    take down the first Raider you see to lower the plank. Cut your way through the
    Raider to your west, head north, and save your main camp from the three Raiders
    who are attacking it. Make your way back to the southeast and take care of the
    two Raiders who are menacing the peasants. The Marauder will come out of hiding
    now, and neither he nor the two Raiders he brings along with him will pose a
    significant threat to you. Teach them a lesson they won't soon forget.
    3. Battle of Mikatagahara
    "I advance in the name of peace, fight in the name of honor."
    Victory Conditions: Defeat Ieyasu.
    Defeat Conditions: Shingen is defeated, or Ieyasu reaches the Escape Point.
    Ieyasu Tokugawa must not be allowed to escape! Thwart his efforts by bolting
    west as soon as the battle begins and stopping the three Oda generals from
    escaping. Ietada Matsudaira and Tadatsugu Sakai will follow you; beat them down
    and head south through the garrison to catch Ieyasu, who turns out to be a
    double. Another will appear by the eastern garrison; follow the path to reach
    him, cutting down Hanzo Hattori and avoiding Tadakatsu Honda as you progress.
    This Ieyasu, too, is a double (triple?), and another Ieyasu will appear in the
    west when he expires. Hurry back to the west, stopping only to take out
    Moritsuna Watanabe and Yasumasa Sakakibara as they attack the garrisons, then
    veer south and eliminate Tadayo Okubo and another of Ieyasu's doubles (his
    quadruple?) in the valley. Three more Ieyasus will appear by the garrisons;
    blaze a trail to the east through Nagatada Ogasawara and Morotada Torii, then
    loop around to the north and start hunting down the Ieyasu doubles (quintuple
    and sextuple?) as you work your way from east to west. One of them is the real
    Ieyasu Tokugawa; defeat him to seize victory.
    4. Battle of Nagashino
    "For the sake of this land, I cannot die yet!"
    Victory Conditions: Defeat Nobunaga.
    Defeat Conditions: Shingen or Katsuyori is defeated.
    You must prove to Nobunaga that your cavalry are a match for his musketeers. Do
    so by heading south and taking down Kagetado Matsudaira, then clearing Nobumasa
    Okudaira and Koretada Matsudaira out of Nagashino Castle to capture it. Next,
    head south and flush Nagachika Kanamori and Tadatsugu Sakai out of the Tobigasu
    garrison to claim it as your own. Mitsuhide Akechi will charge in from the west
    and try to recapture the garrison; give him a well-deserved beating for his in-
    solence. At this point, Hideyoshi Hashiba and Tadakatsu Honda will move to at-
    tack your main camp, and Sakon Shima and Yukimura Sanada will move in to inter-
    cept them. Cut your way west and north through Tadakatsu Honda to reach the
    main camp. If you can't stand up to Tadakatsu alone, let Yukimura soften him up
    first. Tadasuke Okubo and Hideyoshi Hashiba in the north will be much easier
    targets. Once Tadakatsu and Hideyoshi have been dealt with, a rainstorm will
    move in and disable the Oda's musketeers. Take advantage of the ensuing chaos
    by heading east, defeating Nobumori Sakuma, and doubling back for No and
    Katsuie to thwart their attack on your main camp. Continue west for Toshiie
    Maeda, Kazumasu Takigawa, and Nobutada Oda before heading south and slaying
    Ieyasu Tokugawa. This will open the gates to the Oda main camp; rush in and
    dispatch Ranmaru Mori, then end the menace of Nobunaga Oda once and for all.
    5. Showdown at Sekigahara
    "Welcome, dear nemesis! Let our battles come to an end here!"
    Victory Conditions: Defeat Kenshin.
    Defeat Conditions: Shingen or Katsuyori is defeated.
    It's time for the final battle with your nemesis! Kenshin doesn't hold back
    during this battle, and you should do the same. Cripple his forces by heading
    east as soon as the battle begins and defeating Kagetsugu Amakasu, Shigenaga
    Honjo, and Yataro Onikojima to secure the center. Cut down Nagazane Irobe when
    he approaches you and head northeast for Chikanori Suibara. Make your way south
    after felling him and take out Kagekatsu Uesugi and Tomonobu Saito, then con-
    tinue south for and beat down Kanetsugu Naoe, Takahiro Kitajo, and Naganori
    Kawada before they get too close to the main camp. The Oda remnants will show
    up at this point; charge northeast and bloody their nose by taking down Toshiie
    Maeda. Follow the northernmost path to the west and cut your way through
    Kazumasu Takigawa to reach Nagamasa Azai, whose speed and reach combine with
    his enhanced stats to make him a worthy adversary. After defeating him, cleave
    your way south through the enemy ranks to reach Mitsuhide Akechi and Nagahide
    Niwa. Beat them senseless and chase down Katsuie Shibata and Naomasa Ii, who
    should be closing in on Katsuyori. Hanzo Hattori will also appear to threaten
    your son; charge into the main camp and send him scurrying back to the shadows.
    With Katsuyori safe, head north and eliminate Tadasuke Okubo and Yasumasa
    Sakakibara, then make a quick jaunt to the west and exterminate Tadayo Okubo
    and Tadatsugu Sakai to crush the Uesugi offensive. You now have a clear shot at
    the northeast corner; go for it, but be ready to fight Kagetsuna Naoe and
    Tadakatsu Honda in order to gain entrance to Kenshin's camp. If you want a lit-
    tle extra experience before the you finish the fight, beat Kagemochi Amakasu
    and Nagahide Yasuda into submission before engaging Kenshin; if not, rush forth
    to meet your nemesis and show him how sharp an old tiger's fangs can be.
    Once Kenshin falls, the battle is yours. Enjoy the ending!
    6. Shingen's Dream: Conquest for Kyushu
    "Kenshin was an excellent enemy. He should make an even better friend."
    This battle becomes available after clearing the first five battles of
    Shingen's Story Mode.
    Victory Conditions: Defeat Yoshihiro and Yoshihisa.
    Defeat Conditions: Any allied officer is defeated.
    Even with the aid of your old nemesis, this battle can be fiendishly difficult
    if you don't take proper care of your allies and capture the enemy strongholds
    at every opportunity. Minimize your frustration by charging into Tsuruga Castle
    and beating Hideyoshi Hashiba, Hidemasa Hori, and Koroku Hachisuka into paste
    as soon as the battle begins. While you're fighting them, Nene and Toshiie
    Maeda will appear to your north and start attacking Yukimura Sanada, so you
    should rush to his side and save him as soon as you're done clearing the castle
    of enemies. Once he's safe, make your way south through the castle and head
    east for Narimassa Sassa. He'll block the trail with a landslide and call in
    Kazumasu Takigawa and Nagahide Niwa for backup, but you should have little
    trouble defeating the three of them all the same. Next, you'll need to head
    west and save Kanetsugu Naoe, who'll be under heavy attack. Defeat Toyohisa
    Shimazu, Nagamasa Kuroda, and Kanbei Kuroda to save him, then make a beeline
    for the Shimazu main camp in the northwest corner. The gates will close when
    you enter, and Yoshihiro will reveal that he and his brother are doubles as the
    real Yoshihiro and Yoshihisa Shimazu appear in Tsuruga Castle. Slay both the
    fake Shimazus along with Nobutada Oda and No, who will charge in from the south
    to join the fight, to make Yoshihiro call in Mitsuhide Akechi and Ranmaru Mori
    as reinforcements. Bolt east and cut down Ranmaru before turning south and
    helping out the defenders of the Uesugi main camp, which will be under attack
    by Toshihisa and Tadatsune Shimazu. After dealing with them, make a mad dash
    for your main camp and stop Iehisa and Tadanaga Shimazu from capturing it.
    Kenshin should now be doing battle with the real Shimazus and Mitsuhide; if at
    all possible, lure Mitsuhide away from Kenshin and the Shimazu brothers so that
    you can dispatch him without interference. Don't ignore him, or Kenshin will
    suffer for it.
    With all of your allies safe from harm, you'll be free to focus on Yoshihiro
    and Yoshihisa Shimazu. I recommend taking down Yoshihisa first; he's not as
    strong as Yoshihiro, but he's faster and his attacks can still cause quite a
    bit of damage if he gets in some lucky shots while you're fighting his brother.
    Yoshihiro is another story; his combos can flatten you in seconds, and his de-
    fense is so high that he'll shrug off most of your blows unless your attack is
    maxed out. Make liberal use of your SST combo and both of your special attacks,
    and don't be afraid to hide behind your allies if they haven't taken too much
    of a beating. If Yoshihiro clobbers you to the brink of death, roll around and
    try to get him to chase you while you wait for your musou gauge to charge. As
    soon as he starts swinging at you, let him have it.
    Once the last of the Shimazu Devils falls, victory is yours. Congratulations on
    mastering Shingen Takeda's Story Mode!
    VI. Shingen's Weapons
    A. War Fan
    Base attack 21
    Element, bonuses, and number of open slots will vary.
    B. Takeda Fan
    Base attack 31
    Element, bonuses, and number of open slots will vary.
    C. Pressed Element
    Base attack 39
    Element, bonuses, and number of open slots will vary.
    D. Heaven's Sign
    Base attack 48
    Element: Wind
    Bonuses: Life +18, Attack +20, Defense +51, Ride +20, Speed +19, Range +19
    1. Obtaining the Heaven's Sign
    Where to Get It: Battle of Nagashino
    How to Get It: Capture Nagashino Castle and the Tobigasu garrison, and defeat
    Hideyoshi Hashiba and Tadakatsu Honda before they enter your main camp.
    Where It Is: In the hands of a supply team. It appears by the central southern
    stronghold and heads east.
    How I Did It: From the start, I went south and defeated Kagetada Matsudaira,
    then cleared out the officers in Nagashino Castle and continued south to cap-
    ture the Tobigasu garrison. I beat down Mitsuhide as he charged me, then headed
    west and north for Tadakatsu Honda and struck him down. I continued north for
    Tadasuke Okubo and Hideyoshi Hashiba; the rain began to fall and the supply
    team appeared once I beat Hideyoshi into submission. I bolted south to inter-
    cept them and secured my weapon, then headed north to beat back Katsuie Shibata
    and No, who were attacking my main camp. I headed west and defeated Nobutada
    Oda, Toshiie Maeda, and Kazumasu Takigawa, then beat down Ieyasu Tokugawa and
    charged into the Oda main camp and beat both Ranmaru and the Demon King to a
    pulp. With a Lv. 16 Shingen Takeda and Matsukaze, I was able to secure the
    weapon and complete the battle in a little over 15 minutes.
    Honestly, this weapon isn't very hard to get. I obtained it with a recently
    reset Shingen while replaying his Story Mode, and it wasn't as difficult as I'd
    expected. Defeating Tadakatsu Honda is the hardest part of obtaining it, and
    you should have little trouble doing so if you have a decent 3rd weapon. If you
    just can't stand up to him, replay some of the other battles until you're at a
    high enough level to take him down. As long as you're strong enough to beat
    him, you'll easily be able to get the weapon by following the battle plan
    Remember that the Heaven's Sign, like most 4th weapons, can only be obtained in
    Story Mode on Hard or Chaos difficulty.
    2. Is it worth using?
    Only if you don't have anything better. The best thing about this weapon is the
    sizable defense bonus, which turns Shingen into even more of a tank. While the
    attack bonus is kind of nice, the rest of the bonuses aren't high enough to be
    of any great use. Removing the life bonus and adding another bonus to speed or
    range would have made this weapon far better. The wind element isn't all that
    helpful, either. If you have a 3rd weapon with an ice, lightning, or demon
    element and some more useful bonuses than Shingen's 4th, use that one instead.
    VII. Questions & Answers
    Q: Why a Shingen Takeda FAQ?
    A: It hadn't been done yet, and I really like him as a character.
    Q: You got all the characters' names backwards! You're an ignorant dolt who
    knows nothing of Japanese!
    A: Blame KOEI for that one. I know that they anglicized the names, but I also
    know that most of the people who read this FAQ are going to be more used to
    seeing the anglicized names than the original Japanese. Therefore, I decided to
    use the anglicized names to keep the confusion to a minimum.
    Q: I fulfilled the requirements to obtain Shingen's 4th weapon, but I didn't
    get it! What gives?
    A: Make sure that you've already cleared Shingen's Story Mode, that you're
    playing his Story Mode on Hard or Chaos difficulty, and that you personally
    defeat Tadakatsu Honda and Hideyoshi Hashiba.
    Q: Shingen Takeda's a goofy old man.
    A: That's not a question, even if it is partially true. If you're commenting on
    his dialogue, I suspect that he was given so many comical lines because of his
    reputation for being intelligent and witty.
    Q: Shingen wields a war fan, not a gunbai! What are you, blind and stupid?
    A: Actually, Mitsunari's weapon is a war fan. Shingen's weapon is indeed a
    gunbai, and they still see use in Japan today.
    Q: How do you know that?
    A: The Internet is full of useful information if you know the right places to
    Q: Your FAQ sucks! I've crapped out better FAQs than this!
    A: As soon as you find a way to upload excrement, you should post your wondrous
    creation for all to see.
    Q: I posted my FAQ, and everyone I know thinks it's better than yours! Your FAQ
    really DOES suck!
    A: Congratulations! I am in awe of your superior FAQ-writing skills! Now go
    Q: This is the best FAQ I've ever read! You're a genius and a god among men,
    and I want to know more about you so that I can immortalize you!
    A: Yeah, I get that a lot. My contact info's listed below.
    Q: <insert some question that has nothing to do with the FAQ here>
    A: See the second sentence of my previous answer.
    VIII. Special Thanks
    I would like to thank...
    ...KOEI and Omega Force, for creating the Samurai Warriors series.
    ...the Sengoku-Jidai Database (http://sengokudatabase.tripod.com/id1.html), for
    providing a concise but informative bio of Shingen Takeda.
    ...Edward Chang, for his helpful and well-written Samurai Warriors 2 FAQs.
    ...CJayC of GameFAQs, for posting this FAQ.
    ...Leo Chan of Neoseeker, for posting this FAQ.
    ...Dennis of Super Cheats, for posting this FAQ.
    ...the folks at IGN, for posting this FAQ.
    ...you, for reading this FAQ.
    IX. Contacting Me
    If you want to get in touch with me, send an e-mail to mythrilwyrm@gmail.com.
    Be sure to put the word "FAQ" in the subject line of your e-mail, or I'm likely
    to mistake it for spam and delete it. I check my e-mail every day, so you
    should receive a reply quickly in most cases. I accept praise, corrections, and
    constructive criticism, and will give you credit for any information you share
    with me that I decide to add to the FAQ. Rude, crass, or incomprehensible
    e-mails will be ignored or shamelessly ridiculed as my mood dictates, so keep
    your e-mails clear and polite if you want me to respond in kind.
    I also use AIM occasionally. If you want my Screen Name, ask for it via e-mail.
    Happy gaming!

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