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    Seraphic Gate FAQ by YYugi51

    Version: 0.82 | Updated: 03/31/07 | Search Guide | Bookmark Guide

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                         Seraphic Gate FAQ
    Table of Contents
    Copyright Information...................................................VP2SGCI
    Notes on Information....................................................VP2SGNO
    General Strategies......................................................VP2SGGS
    The Sound Room..........................................................VP2SGSR
    Floor 1.................................................................VP2SG1F
    Floor 2.................................................................VP2SG2F
    Floor 3.................................................................VP2SG3F
    Floor 4.................................................................VP2SG4F
    Floor 5.................................................................VP2SG5F
    The Oracles.............................................................VP2SGOR
    Treasure Listing *INCOMPLETE*...........................................VP2SGTL
    Ex-Bosses* *INCOMPLETE*.................................................VP2SGEX
    Enemies Listing *INCOMPLETE*............................................VP2SGEL
    Alternate Strategies....................................................VP2SGAS
    Frequently Asked Questions..............................................VP2SGFR
    Contact Information.....................................................VP2SGCO
    Version History.........................................................VP2SGVH
    End Quote...............................................................VP2SGEQ
    This guide utilizes the Find feature. Simply hit Ctrl+F and type in the section
    you are looking for. For example, if you wanted to find the treasure in the
    dungeon, you'd type in "VP2SGTL" (Lose the quotes, though.)
    Copyright Information                                                   VP2SGCI
    This guide is Copyright 2006-2007 Sean Palumbo.
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright. The following sites or companies have my written permission to 
    use the guide:
    Ziff Davis Media
    Super Cheats
    If I grant permission for you to use this guide on your site, I will not send
    you any updates. It will be completely up to you to get the information from
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    Introduction                                                            VP2SGIN
    Hello, and welcome to my Valkyrie Profile 2 Seraphic Gate FAQ. My name is Sean
    "Yugi" Palumbo. This is my first FAQ, and hopefully the groundwork of many more
    to come. I admit, I'm not the best gamer in the world, but I will do my best to
    get you all the information you need to complete this dungeon. My worst aspect
    has got to be treasure hunting, my biggest need, so if anyone has a full
    treasure list and locations for them, e-mail me. Contact information can be
    found towards the end of the FAQ. If you're having trouble with one of the
    Gate's many puzzles, may I recommend doing a search on YouTube for the puzzle
    you're stuck at?
    WARNING: The following guide and dungeon contains main plot spoilers. It is 
    strongly advised that you go back to the Tower of Lezard Valeth and knock him
    into next week before beginning this dungeon.
    Got that done? Good. Now, let's move on.
    Notes on Information                                                    VP2SGNO
    Okay, here's how it works. The directions I give are based off of what the map
    says in the upper left (or upper right, in some cases) hand corner. Boss
    information is given like this:
    Boss: (Boss name, if the leader of a group, notation is made here)
    Lv. (Level)
    Race: (Type of the boss. Up to three.)
    HP: (HP maximum)
    ATK: (Attack Strength of boss)
    MAG: (Magical Strength of boss)
    HIT: (Chance boss will hit your character)
    AVD: (Chance boss will dodge your attacks)
    RDM: (Defense of boss. Known as Reduce Damage)
    RST: (Magic Defense of boss. Known as Resist Magic)
    Tolerance: (Elemental tolerance, if any, of the boss. Negatives show weakness)
    EXP: (Experience gained. This is total experience)
    OTH: (Money gained)
    This paragraph notes the attacks of the boss and his or her lackeys. Damage
    notes go like this: Low damage is less than 1,000, Moderate damage is
    1,000-4,999, High damage is 5,000-9,999, Heavy damage is 10,000-19,999, and
    damage where you get pwned is anything above 20,000.
    This paragraph details the strategy I used to defeat this boss.
    Most of the time, element attacks will carry with them a status ailment
    relevant to that element. Glacial Blizzard, for example, has a freeze element.
    Well, that's it for now. More info may be added as needed.
    General Strategies                                                      VP2SGGS
    These are some general strategies I found useful throughout the gate, and can
    be applied to most, if not all, of the bosses.
    -Find and restore Masochist Wrath, found at Serdberg, for 3,000 Crystals.
    -Equip the tri-Emblem, found in Solde after reading all three parts of the
     tri-Ace poem, in the house where the first part of the poem is. If you don't
     have it, replace it with three stun-checks to get the same effect. Stun-checks
     can be made at the shop in Solde. The reason behind this is Explosion is
     really powerful in the Gate, and can deal upwards of 30,000 damage.
    -Equip an accessory that resists the seven status ailments: Poison, Paralysis,
     Freeze, Stone, Faint, Confusion, and Silence, and link it three times.
     Especially if you solo this dungeon.
    -Have one of your equipment slots filled with Metabolizer (or another equipment
     that grants the same effect), and equip the skill First Aid. This will recover
     most, if not all, of the damage taken while on defense.
    -Bring in Lifeforce Blessing, found at Surts Volcano Caverns, at 2,000
     crystals, and have it with you at all times. This will almost ensure that you
     regain all of your lost HP with the Metabolizer/First Aid combo, and then
     some. Plus, it makes Heal a full-heal.
    -Equip the Toughness skill to double your HP. Some bosses you will not be able
     to survive without it.
    The Sound Room                                                          VP2SGSR
    Technically, this isn't part of Seraphic Gate, but it is inside it, so it may
    as well be covered here. This room is to the left of the entrance to the gate.
    Anyway, there are a few Kobolds in this room who will play any song from this
    game at the cost of 1,000 OTH. Upon entering the gate, chances are selections
    D12 and D13, as well as F3-F6 will be dulled. This means you haven't unlocked
    them yet. D12, D13, F3, and F4 will be unlocked when you start a new game on a
    1-crystal run-through. F5 and F6 will be unlocked later in the gate. When F5
    and F6 are unlocked, there will be new Kobolds in the sound room, and he will
    charge 2,000 OTH per song. It seems the talent agent wants to give you
    something after completing the song list if you answer pay no mind, but he
    hasn't given me anything. Anybody know what it is? Now that that's covered,
    let's begin the Gate at last.
    Floor 1                                                                 VP2SG1F
    Welcome to Seraphic Gate. Population: You and a bunch of extremely overpowered
    enemies, of which only two non-required enemies have been vanquished by me.
    To your left is the only spring in the area and a dais. To your right is a save
    point, game data crystal, and the entrance to Seraphic Gate. Use the spring and
    pick out any two sealstones, since that's the maximum number youget at this
    point in time. My preferences are Masochist Wrath (reverse damage) and
    Lifeforce Blessing (200% Healing Recovery). Set any sealstone on the dais that
    needs to be set there, save your data at the save point, and proceed to your
    first fight of Seraphic Gate.
    Boss; Dirna Hamilton
    Lv. 64
    Race: Magic
    HP: 144,000
    ATK: 1,700
    MAG: 2,400
    HIT: 120
    AVD: 120
    RDM: 80
    RST: 220
    Tolerance: 100% Fire, 80% Lightninng, 20% Ice, 50% Holy, Earth, and Darkness.
    EXP: 800,000
    OTH: 10,500
    Does anybody here play Star Ocean 3? You might remember her as the Battle Arena
    announcer, and she was one of the two Reigning Champions. Back on topic, her 
    attacks consist of Magical Moon (4 hit, moderate to high damage), Glacial 
    Blizzard (5 hit, moderate damage), Panic Shot (1 hit, moderate damage), 
    Explosion (1 hit, high damage) Flame Shot (1 hit, low to moderate damage), 
    Dual Tusks (2 hit, low to moderate damage), Fire Storm (1 hit, moderate
    damage), and Lightning Bolt (6 hit, moderate damage). She doesn't have a Soul
    I went in there solo with Alicia. Her attack setup was Spiral Pierce->Gale
    Winds->Mirage Pierce. It's alright as a combo, but it really doesn't help Heat
    Up gauge wise. (Of course, with nearly any setup, you'll never get the Heat Up
    gauge to 100 by yourself.) Anyway, I tacked on the tri-Emblem and Metabolizer
    accessories with a couple of Barakas to improve my HP. I had the Valkyrie Favor
    sword equipped, and her skills were Psycosoma (Magic is added to Attack), 
    Toughness (HP x2), and First Aid (May recover HP lost after an attack).
    Combined with the sealstones, she makes for a powerful force at your current
    Victory will grant you access into Seraphic Gate. The game will warn you that
    if you haven't beaten the game yet, you should do so to prevent spoilers. Save
    your data, then drop down. Upon entering this room, you will notice there's no
    way back up. Don't worry, you're not trapped. There is a teleporter on every
    floor that will bring you back to the top, conveniently right next to the
    spring. From here, go right two rooms and head inward. Here, you will find one
    of many puzzle rooms. I hate these things and just ignore them, but if you're a
    completionist, you'll have to do them. At the end of this one is Dead End, an
    attack for Arngrim. There are more like this one that grants others a new
    attack, and they're all inside chests. Some are obvious, some are more
    difficult. Good luck in finding them all. Anyway, go back, head left, and drop
    down into a divinity void. Keep falling until you get to the next room, which
    is also a divinity void. Head right. In this room, the map will tell you can go
    inward. One problem: There's a big pillar blocking your way. You must defeat
    the boss on this floor before you can go that way. Instead, keep moving right.
    In this room, you have a lower right exit and an upper right exit. The lower
    right exit leads to the teleporter room, where you can return to the surface
    and save or adjust your equipped sealstones. The upper right exit will take you
    to just outside the boss room. Head inward in that room for the boss of this
    Boss: Gabriel Celeste.
    Lv. 69
    Race: Divine, Demon, Magic
    HP: 240,000
    ATK: 3,000
    MAG: 2,800
    HIT: 150
    AVD: 140
    RDM: 250
    RST: 180
    Tolerance: 80% Ice, Darkness, 50% Fire, Lightning, Earth, Holy.
    EXP: 140,000
    OTH: 12,600
    His attacks are: Glacial Blizzard (5 hit, moderate damage), physical attack
    (name unknown, 2 hit, low to moderate damage), Thor's Thunder (4 hit, low
    damage), Regenerate (restores whatever you break off), Spicule (4 hit, moderate
    damage, counter move), Fire Storm (1 hit, moderate to high damage), Dark Savior
    (3 hit, low to moderate damage), Spiritual Thorn (Doom one character), and Soul
    Crush Pale Flare (12 hit, high to heavy damage).
    Because of Spiritual Thorn, I advise against soloing Gabriel. I brought in a
    party of Alicia and Brahms and split the party. I kept Alicia on the offensive
    with the same setup as before, and put Brahms on support duty on the other side
    of the arena. Overall, this battle shouldn't take more than 20 minutes if
    you're okay on level.
    When you've won, Gabriel will give you the Wand of Apocalypse, a Mage weapon.
    Not only that, but Dylan and Leone will rejoin the party at whatever level you
    left them at. Head back to the room where one of the exits were blocked. The
    pillars will rise, and you can now go inward. Do so.
    Floor 2                                                                 VP2SG2F
    Head left. You'll notice a dog house on a platform there. Examine it and go in.
    Kobold Series, part one.
    Boss: Dog Alicia, Dog Hrist. (They have identical stats.)
    Lv. 50
    Race: Beast
    HP: 50,000
    ATK: 1,000
    MAG: 800
    HIT: 150
    AVD: 100
    RDM: 80
    RST: 30
    Tolerance: -20% Earth.
    EXP: 39,000
    OTH: 12,000
    OMG! Cosplaying Kobolds. Anyway, these guys aren't even worth listing their
    attacks, as none of them even do moderate damage. Dog Hrist, however, does have
    support magic, so be on the lookout for that. This battle should be a cakewalk.
    Head left, then inward. Yes, I know it's a puzzle room, but it has a sealstone
    I highly recommend getting: Yggdrasil Blessing, which grants a boost of 120% to
    ALL statuses. (That's ATK, MAG, HIT, AVD, RDM, and RST.) It might be a little
    difficult to figure out the end part, so here it is: When you get to the last
    dropping platform, break it, time your jump, and quickly fire two photons, then
    land on that pillar below you. Done right, you should hit the pillar one second
    before you transfer with that enemy. That's how you pick it up. Now, go back to
    the first doghouse and drop down two rooms. There's another dog house, which I
    would enter.
    Kobold Series, part two.
    Boss: Dog Rufus.
    HP: 48,000.
    EXP: 50/80. (I've got two different numbers here. Which is right?)
    OTH: 3,200.
    For some reason, every single stat except for HP, EXP, and OTH are exactly
    identical, and it's true for nine of the ten Kobold Series battles. Anyway, Dog
    Rufus is literally pure defense. He'll only cast support magic. Deal about 50%
    damage to him, and he will cast Heal. Deal any more than 80% damage to him, and
    he will chicken out.
    Head right 3 rooms. Here's your way out of this floor. Use it to save, then
    head back to this floor's entrance. Instead of going left, go right, then drop
    down. Here is a sealstone that grants +20 to photon reflections. Get it, then
    find your way back to the room above. You'll have to come back up from the left
    side of the entrance. Aim two photons in that gap to transfer there and pick up
    the sealstone Transvestal Law, which switches the gender of enemies in battle.
    Now, you're probably asking me, "Why is this useful?" Well, if you've got
    equipment that allows you to deal heavy damage to females, there's your reason.
    The sealstone, when placed on a dais, would allow heavy damage to enemies like
    Gabriel. Otherwise... well, I don't want to say THAT, now. Anyway, drop down
    two rooms, go right, then head inward for the floor's boss.
    Boss: Woden
    Lv. 72
    Race: Divine, Magic
    HP: 480,000
    ATK: 3,200
    MAG: 3,600
    HIT: 130
    RDM: 280
    RST: 350
    Tolerance: Absorb Lightning, 80% Holy, 50% Fire, Darkness, 20% Earth
    EXP: 1,000,000
    OTH: 15,400
    No, the name is not a typo. That's what it says for his name during battle.
    His attacks are: Zantetsuken (3 hit, moderate damage), Mega Crush (no data on
    move, but is his counter move), Thunder Storm (7 hit, moderate to highdamage),
    Frost Blade Ritual (3 hit, high damage), Spell Reinforce (boost to MAG), Great
    Buster (4 hit, moderate to high damage), Anatres Thrust (1 hit, moderate
    damage), and Soul Crush Spiritual Lancer (18 hit, heavy damaged to pwned).
    I soloed this guy using the same Alicia attack setup, except I subbed out some
    equipment for ones found on this floor. The result made me have to switch out
    the Ourobos symbol I had equipped for the Dragon Palm I found in storage, but
    overall, I didn't have much trouble. Just make sure you heal if First Aid fails
    after the Spiritual Lancer attack is used, if he ever uses it more than once on
    you. Seriously, this is a rarely used attack even at low health. He drops the
    Sylphan Robe when you kill him.
    Upon victory, Hrist, Lenneth, and Silmeria rejoin your party. Go to the room to
    the left of the second Kobold fight and go inward.
    Floor 3                                                                 VP2SG3F
    YIKES! Trade sealstone positions scare ya? It did me when I first came down
    here. Luckily, if you just turn right and go to the next room, they give you a
    teleport room where you can leave and save your game. Once that's done, come
    back here. Go left, take the top exit right, keep going right, then take the
    top exit right again. If you have 800 crystals to spare, restore Trade Law. If
    not, take it and put it on the floor 1 dais, then come back to this floor.
    (There is no avoiding an encounter with Sunspot Visitor, but you are given the
    option to retreat. Do so, as Astral Maze will finish you if you're not
    prepared.) Now, you passed a dog house on the way to this room. It was at the
    room to the left of the entrance. Go to that room and go in the dog house.
    Kobold Series part three.
    Boss: Dog Alicia, Dog Hrist, Lord of the Undead.
    The only difference in stats is that Dog Alicia and Dog Hrist have 50,000 HP,
    while Lord of the Undead has 99,999 HP. No, that number is not a typo.
    EXP: 65,000
    OTH: 15,000
    Treat this battle like past Kobold Series battles. Now, go left twice for the
    next dog house.
    Kobold Series part four
    Boss: Dog Arngrim, Dog Rufus, Dog Odin, Dog Hrist.
    Dog Arngrim has 60,000 HP, Dog Rufus has 40,000 HP, Dog Odin has 55,000 HP, and
    Dog Hrist has 50,000 HP.
    EXP: 70,000
    OTH: 10,000
    People, if you don't get the Four Treasures joke in this scene... you have no
    taste. Anyway, treat like past Kobold Series battles. Rufus chickened out on me
    yet again. Head inward, and get ready to face that nightmare you fought before
    getting here. Oh, and break out any Fire Resist you may have for his Soul
    Boss: Obsessed Ex (Lezard's final form)
    Lv. 80
    Race: Magic
    HP: 540,000
    ATK: 2,600
    MAG: 4,200
    HIT: 110
    AVD: 130
    RDM: 260
    RST: 400
    Tolerance: 80% Fire, Darkness, 50% Lightning, Ice, 20% Earth.
    EXP: 1,200,000
    OTH: 28,000
    This more powerful version of the final boss... can actually be damaged by
    everybody. His attacks are: Teleportation (move elsewhere, counter move),
    Gungnir (2 hit, moderate damage), Dark Savior (3 hit, moderate damage),
    Lightning Bolt (6 hit, moderate damage), Poison Blow (1 hit, high damage),
    Frigid Damsel (3 hit, moderate damage), Powerful Name (1 hit, low damage, may
    doom character hit with attack), and Soul Crush Animate Earth (5 hit, high
    damage). Break any part of his body to get a random assortment of Lenneth
    dolls, and killing him makes him drop Gungnir, one of Hrist's best weapons.
    The same setup works with this guy, but keep a second party member alive and
    away from Alicia so you can survive Powerful Name. That party member will
    likely eat some hits from Gungnir, but with a bit of health, that person can
    handle it.
    Upon victory, Lezard rejoins the party. Return to the entrance and save your
    data. Now, look in the spring and search for the sealstone Law of Consistency.
    If you've got it, good. If not, return to the Hall of Valhalla. You're going to
    need a lot of fighting, as it costs 10,000 crystals to restore. It'll be worth
    it, though, as it'll save a LOT of frustration from floor 4's boss. Now, head
    inward to floor 4 once you've got it restored and placed on a dais on floor 3.
    Floor 4                                                                 VP2SG4F
    Cut left, and you'll see a teleporter, but it's blank. If you've explored a
    little on your own, you may have noticed another blank teleporter back on floor
    1. Activate the one here. If you try to examine it again, you won't go
    anywhere. That's because it's a one-way shortcut back here. To the left is
    another dog house. Examine it and go in.
    Kobold Series part five.
    Boss: Dog Freya, Dog Odin.
    As always, only HP has changed in stats. Dog Freya has 48,000 HP, and Dog Odin
    has 55,000 HP.
    EXP: 50,000
    OTH: 10,500
    Is that... the Dragon Orb Dog Freya's holding? I can't tell. Anyway, use a
    nectar potion at the start of this battle, as Dog Freya can cast Astral Maze
    (transfer all in range) at any point in the battle. Otherwise, this battle's a
    Go to the right of the entrance and head inward. Now, normally I'm not one to
    do puzzle rooms, but if you want to complete Sound Mode, you'll follow my
    instructions step-by-step here. Go right and use the enemy to get to the
    platform. Go to the left edge of the platform as far as you can get, then trade
    spots with the globe. Get atop the globe, then onto the small platform above
    you. Jump to the glowing platform and get as close to the center as you can get
    and trade spots with the globe. Done right, a cinematic should play, raising
    some steps. Cross these steps, then get to where the dais is and examine the
    treasure chest. The music should change and a hamster will pop out. Chase that
    animal down. (He's a little purple dot on your minimap.) You should end up in
    the teleporter room, and have much of the map for this floor visible. If you
    lost him, here are the directions: go right from the room that gives you entry
    into that puzzle room, take the lower left exit, drop to the next room, and go
    right. If you want to save, there's your way out. Take the floor 1 shortcut by
    entering the gate and going right as far as you can without dropping down, then
    find your way to the teleporter room and touch the hamster to begin the battle.
    Boss: Hamster (Leader), Hamster (random number of lackeys between 0 and 5)
    Lv. 86
    Race: Beast
    HP: (Leader) 103,200 (lackeys) 86,000
    ATK: 6,000
    MAG: 860
    HIT: 200
    AVD: 200
    RDM: 500
    RST: 450
    Tolerance: -20% Earth
    EXP and OTH awards vary. Need hard numbers, here.
    Unless you've got something that bars enemy HP gain, AND someone who can tank
    loads of damage reaching a height I probably couldn't withstand, or you've
    beaten this floor's boss and are now using that character who joins you, get
    the heck out of there. Their shared attacks are: Peeve attack (60 free AP for
    you, does nada), Hey! (1 hit, moderate damage), Warm Fuzzy Feeling (Heals any
    living thing on the battlefield, regardless of friend or foe), and Furry One
    (I dunno, as I never hung around to see it, but I'm sure you're gonna get pwned
    if they use it, based on what I've read on the boards.) If you've got hard
    numbers for EXP and OTH, they are very much welcome here. Once this battle
    ends, you'll have to get back to that chest again if you want to fight him
    again, as he runs off, regardless of victory or retreat.
    Leave the room and get back up to the one above you. It's finally time to fight
    those annoying dog houses you passed over. You should be able to see the first
    one upon entering the room from below.
    Kobold Series part six.
    Boss: Dog Alicia, Dog Rufus
    You've seen their stats before, look in past Kobold fights if you want to see
    them. EXP is 18,000
    Oh, for goodness' sake, get a room, you two. Anyway, treat them like you did
    past Kobold battles. Rufus fled on me AGAIN! Don't skip the end of this one,
    because it's way too funny. Now, take the right exit out of this room. See that
    empty square on your map? There's your seventh dog house.
    Kobold Series part seven.
    Boss: Dog Arngrim (Leader)
    Because he is the leader, his HP gets boosted to 72,000. No other stats change.
    EXP: 22,000
    OTH: 4,500
    Try and DA him and let me know if he drops something from it. He shouldn't be
    hard at all. I mean, all he does is try to get you with the hilt of that sword,
    which does absolutely little in the way of damage, so what's the problem?
    Now, use the teleporter to go back and save, then head back to where you fought
    the sixth Kobold Series battle (assuming you're following this guide,
    otherwise, it'd be seventh), and take the upper left hand exit, then go inward.
    Here is why you need Law of Consistency.
    Boss: Frigga
    Lv. 85
    Race: Divine
    HP: 1,020,000 (Yes, it really nearly doubled from Obsessed Ex.)
    ATK: 5,000
    MAG: 5,000
    HIT: 220
    AVD: 200
    RDM: 420
    RST: 350
    Tolerance: 20% Fire, Ice, Lightning, Earth, 80% Holy.
    EXP: 1,400,000
    OTH: 35,000
    No, the name isn't a typo. That's really her name in battle. Her attacks are:
    Thunder Sword (1 hit, moderate to high damage), Teleport (move elsewhere, may
    counter with it), Victory Sword (6 hit, moderate to high damage), Flank Attack
    (max. 5 hit, moderate to high damage, varies by number of hits), Earth Grave
    (5 hit, moderate to high damage), Burst Shot (2-4 hit, moderate to high damage,
    usually moderate), Frigid Damsel (3 hit, moderate damage), Exact Emotion
    (boosts ATK, MAG, RDM, RST, and I believe nulls status ailments), Prismatic
    Missile (1-4 hit, moderate to high damage, may cause a variety of status
    ailments), and Soul Crush Ether Strike (20 hit, heavy damage to pwned,
    depending on whether or not she strengthened herself with Exact Emotion.)
    If you don't have Law of Consistency, I recommend getting no less than 30,000
    HP somehow. I soloed her using Alicia's same attack setup, believe it or not,
    and it only took me about 45-50 minutes. This could use a better strategy.
    Upon victory, Freya joins the party. Head right three times, then head inward.
    Floor 5                                                                 VP2SG5F
    YAY! Bottom floor! Head right, and you'll see two dog houses. Let's look in
    Kobold Series part eight
    Boss: Dog Silmeria, Dog Hrist, Dog Lenneth
    I missed Dog Silmeria's HP, Dog Lenneth has 75,000 HP, and Dog Hrist still has
    50,000 HP. I have no data on EXP or OTH rewards.
    Dog Lenneth knows Invoke Feather, but other than that, no big deal. If you're
    having difficulties with this battle, simply transfer them. You won't get EXP
    or OTH for it, but it's a sure way that they won't come back.
    Kobold Series part nine
    Boss: Dog Arngrim, Dog Rufus, Lord of the Undead
    Their HP remains unchanged from previous battles, and Arngrim is back to normal
    on HP.
    EXP: 48,000
    OTH: 7,500
    Dog Rufus will still run away from you, and Dog Arngrim and Lord of the Undead
    are weak as ever. Should be a cakewalk.
    Head right twice, then drop to the bottom of this floor. There's your
    teleporter. Use it, then go to floor 2 where the entrance to floor 3 is, and go
    left. It's your last dog house.
    Kobold Series Finale
    Boss: Dog Lezard (Leader)
    Lv. 70
    Race: Beast
    HP: 100,000
    ATK: 1,000
    MAG: 5,000
    HIT: 120
    AVD: 100
    RDM: 80
    RST: 20
    Tolerance: -20% Earth
    EXP: 500
    OTH: Missed this number
    This is the one Kobold who actually has variety. You can DA him, but I didn't
    get a leader item from him.
    You're probably asking me: Why do we get this dog house now? Answer: It's
    inactive until now. Anyway, you get the accessory Tiny Bugs after the scene,
    which allows for HP Drain. Head back to floor 5, and head right. Now, if you
    use a light swordsman as your character, I suggest crossing the gap here and
    going right. There's an enemy here known as Bahamut, and he's blocking your way
    to it. Even if you're not using a light fighter, I still suggest fighting him,
    as according to several gurus of this game, there is a good accessory you can
    get from him by breaking his horn. I haven't gotten it, so I don't know the
    name of it. Anyway, the sword in the chest he is guarding is called Demon Sword
    'Levantine.' It's the best sword you can get for light swordsmen as far as I
    know. After that's done, go back to the room with the gap and drop all the way
    down to the teleporter room, go right, then head inward. Floor 5's boss awaits.
    Boss: Etherial Queen
    Lv. 90
    Race: Divine Demon Magic
    HP: 1,200,000
    ATK: 6,000
    MAG: 10,000
    HIT: 230
    AVD: 230
    RDM: 500
    RST: 800
    Tolerances: 75% Fire, Ice, Lightning, Earth, 50% Holy, Darkness
    EXP and OTH: I missed these numbers.
    Her attacks are: Astral Maze (transfers all in range), Explosion (1 hit,
    pwned), Prismatic Missile (2 hit, moderate damage, may cause a multitude of
    status ailments), physical attack (name not given, 1 hit, low to moderate
    damage), Scarlet Shield (1 hit, high damage), Dazzled Eye (1 hit, moderate
    damage), Regenerate (restores whatever is broken off), Empress Massacre (5 hit,
    high to heavy damage), and Soul Crush Phantom Destruction (single target,
    8 hit, high to heavy damage).
    I cracked this battle. I had to take Alicia away from the main fighter
    position, and replaced her with Freya. Alicia became the person to heal the
    transfer ailment anytime Freya was stricken with it. Anyway, I leveled Freya to
    63 beforehand so she would know all the moves, then I put in an attack setup of
    Flank Attack, Heavenly Punishment, and Victory Sword. I attacked at every
    possibility, and got in an Ether Strike (her Soul Crush) every attack. What's
    weird is that when she uses Heavenly Punishment, she has a tendency to go out
    of the battlefield, hopping over that fence, but not getting transferred. She
    went back to her starting position every time, though, but it's just weird
    seeing that. Anyway, this setup wins quite easily, though it will take a good
    50 minutes.
    Upon victory, Valkyrie joins the party, and you get the Holy Wand of Telos as a
    drop item from her. Now, go back to the top, put whatever sealstone you think
    is necessary on that dais, save your data, and talk to Dirna. Select yes, and
    prepare for Round 2.
    Boss: Determined Dirna (Leader), Demishadow (x3)
    Determined Dirna
    Lv. 99
    Race: Magic
    HP: 1,440,000
    ATK: 5,800
    MAG: 12,000
    HIT: 255
    AVD: 255
    RDM: 400
    RST: 1,000
    Tolerance: Absorb Fire, null Lightning, 50% Holy, Earth, Darkness.
    Lv. 50 (Thanks again siden87.)
    Race: Magic
    HP: 550,000
    ATK: 2,900
    MAG: 6,000
    HIT: 128
    AVD: 128
    RDM: 200
    RST: 500
    Tolerance: 100% Darkness, 50% Fire, Lightning, 25% Ice, 40% Earth
    EXP: 2,000,000
    OTH: 70,000
    Their attacks are: Dark Savior (3 hit, moderate to high damage), Magical Moon
    (4 hit, pwned), Dampen Magic (silence, one character), Lightning Bolt (6 hit,
    moderate to high damage), Prismatic Missile (3 hit, pwned, multitude of status
    ailments), Fire Storm (1 hit, don't know the damage), Dual Tusks (2 hit,
    moderate to high damage), Panic Shot (1 hit, moderate damage), Flame Shot
    (1 hit, moderate to high damage), Sap Power (ATK status down, all in range),
    Explosion (1 hit, pwned), Glacial Blizzard (5 hit, moderate to high damage),
    Spell Reinforce (MAG increase, one target), and Soul Crush Meteor Swarm
    (11 hit, GAME OVER UNLESS NULLED (approx. 90,000 damage with no resistance,
    tested with 90% tolerance to Fire with Valkyrie.)). The Demishadows do not have
    Spell Reinforce or a Soul Crush.
    Take out the Demishadows first. I was told they could be taken out with a Tome
    of Alchemy, but I was a little too low in level for the rest of my party for
    that to work. Regardless of which method you use, take out the Demishadows
    before taking out Dirna, as they are a pretty big pain in the rear when left
    alone. I went back to the normal Alicia setup, nulled Fire, and took her down
    easily in about 75 minutes. This was without Perfect Releasing any Einherjar
    throughout the Gate. All three Demishadows drop the Foolproof Talisman, and
    Determined Dirna drops the accessory Truthade, which allows you to see the
    measurements of the women in this game when equipped.
    Well, if you're still here after that bloody massacre, congratulations. You've
    beaten the Seraphic Gate. But, that's not all. You now have a chance to reset
    the whole dungeon, with the exception of treasure chests opened, and go through
    it again. Why would you do that? Because it's tougher, and you get some good
    items by doing so, covered in the section below, which is coming up right now.
    The Oracles                                                             VP2SGOR
    These books show up after each clear of the Seraphic Gate. Your first one
    appears right as you enter the dungeon, in plain sight. After each new clear,
    another book shows up. There are nine books, so it takes nine clears to get
    them all, but don't stop there. After the tenth clear of Seraphic Gate, one
    final treasure chest shows up. This contains the almighty Angel Slayer, THE
    most powerful weapon in this game, and it's location is just before Ethereal
    Queen, during your 11th time around. Here are the names of the books and their
    First Oracle: The enemies get stronger as you go round and round. Good luck.
    Second Oracle: Peace would come, if only Odin weren't around.
    Third Oracle: If no one stirred up trouble, Ragnarok would never come.
    Fourth Oracle: Can Rufus and Freya ever be friend?
    Fifth Oracle: Brahms' transfer draws unwanted attention from the undead.
    Sixth Oracle: With or without Odin, Lezard would still become evil wizard.
    Seventh Oracle: Silmeria and her sisters have not changed. The Sovereign's
                    Rite will summon them as always.
    Eighth Oracle: I don't think Surt and Hel would Change. The mystery is Loki...
                   and why he did what he did.
    Ninth Oracle: You are strong. I lose. Give it another round; your prize awaits.
    Angel Slayer: ATK: 10,000. MAG: 10,000. God Slayer ability (innate). Random
                  damage due to low attack trust. (VP1 term, I dunno what it is.)
    Locations of each:
    Book 1: Floor 1: drop dwon from the right of Dirna/1st area
    Book 2: Floor 2: SW area that's before the divinity void stairs
    Book 3: Floor 3: 1st west area from the 1st area
    Book 4: Floor 3: NE area that's before the area with the stairs
    Book 5: Floor 4: NE area that's before the area with the stairs
    Book 6: Floor 4: Go SW from the area with Book 5
    Book 7: Floor 5: east area
    Book 8: Floor 5: NE area
    Book 9: Floor 5: area above the area with the blue portal
    Angel Slayer: Floor 5: Area before Iseria Queen.
    Treasure Listing                                                        VP2SGTL
    This section has details on all the treasure that can be found in this dungeon.
    No lists available, unfortunately. I've only gotten 70% of the treasure.
    Ex-Bosses                                                               VP2SGEX
    These are basically cloned bosses that you've fought at some point earlier in
    the game. Here, you can find detailed strategies for each and every one of
    Heimdall and Ull: Found in floor 2, by encountering walking enemies. (No
    				  strategy yet.)
    Sunspot Visitor: Found on floor 3. Unknown how to encounter, no strategy yet.
    Tiamat: Found on floor 4. Unknown how to encounter, no strategy yet.
    Flame Kraken: Found on floor 4. Unknown how to encounter, no strategy yet.
    Returned Arectaris: Found in floor 4, by encountering flying enemies in the
                        room where you fight part 7 of the dog house series. (No
    					strategy yet.)
    Walther and Gyne: Found in floor 5, almost every enemy has a chance. (No
    				  strategy yet.)
    I don't know if any of these are repeats. If they are, let me know.
    Enemies Listing                                                         VP2SGEL
    Here, you will find where every single enemy in this dungeon can be found, what
    floor they are on, and strategies for beating them.
    No enemy information yet.
    Alternate Strategies                                                    VP2SGAS
    If you don't like a strategy I put up, and think you can do better, send them
    in, and you'll find it here. You *MUST* include which boss you are providing
    the strategy for, who you used, their equipment, their skills, their attacks,
    and any other helpful information you might have.
    Here's a Freya strategy by siden87:
    Super Offensive Setup, vs Freya (Seraphic Gate, floor 4)
    party: Rufus lvl 89, Hrist lvl 77, Adonis and Brahms lvl 93 (actually no need
    to be this high level. Around  lvl 65-70 is enough.
    Rufus: Soothsayer Bow (ATK 620), Ether Crown, Sylphen Robe, Holy Gauntlet,
    Magic Boot, Tri-Emblem, Narwhal Tooth, Bonafide Bone x2
    Hrist: Gungnir (ATK 1000, MAG 1200), Mythril Helm, Reflect Armor,
    Thurd's Gauntlet (is this right?), Mythril Armor, Tailbanger x2, Narwhal Tooth 
    Brahms : Bloody Murder (ATK 1350), Mythril Crown, Conqueror Armor,
    Ether Shield, Mythril Greaves, Power bangle, Narwhal Tooth, Tailbanger x2
    Adonis: Tyrfing (ATK 2200), Valiant Helm, Conqueror Armor, Ether Shield,
    Mythril Greaves, Same accessories as Brahms.
    Rufus: Triple Edge, Double Edge
    Hrist: Psychosoma, double edge, fist of iron, mental boost
    Adonis: Triple Egde, fist of iron, guard motion
    Brahms: fist of iron, triple edge, heat up.
    Equip: Yggdrasil Blessing (all stat up 120%), Desperate Soldier Law 
    (atk up 150%, no hp recovery), Secluded Valley Law
    (receive damage 1/4, no hp recovery), Sword Blessing (atk up 120%)
    Dais: Masochist Wrath (Reverse damage), Chasm Wrath (rdm, rst dow 1/2), and
    might be Sheathed Power Wrath if you're rich enough for having tons of magic
    crystals, and that sealstone in floor 3 that gives 1/2 RDM, 3/4 ATK.
    Attacks: Anything which can be chained easily for more combos
    Ok. My setup mainly aim for quick battle, where healing is prohibited in battle
    due to the effect of 2 sealstone. Adonis was really vulnerable in this fight
    due to Tyrfing, but he's the main damage dealer in this fight. The reason for
    Rufus in this fight was to rack up combos using double, triple edge as well as
    Killing Thorn if possible. Same goes with other character. With all those
    sealstone setup and skill, you deal almost thrice as much as your original
    Oh not to forget, you also can equip God Destroyer if you have the skill.
    As for me, I didn't have green weakness rune so I don't have the skill.
    At start of battle, I use Nectar potion to negate any possible stat ailment,
    then use Might Potion on Adonis. You also can consider using Overdrive to make
    the combo higher. Once that's done, go near freya, usually she'll attack you
    with Flank Attack. With my setup, it only does a laughable 300-400 damage only.
    Now that your AP gauge is almost ful, attack her from the side so that she
    can't block or counter. Make the combo as high as possible, so that Special
    Attack damage increase. Then use your Soul Crush. I start with Hrist/Rufus,
    then Brahms (since he has Heat Up) and finally Adonis. WIth the combos as high
    as 100+ (or maybe less), your SC damage is much increased, particularly the
    final blow by Adonis. All these eat more than half of her HP. Seriously.
    Use the same strategy for the next attack, and you also might want to use might
    potion on one other party member this time. With that's she's definitely
    killed. Using this setup, I beat Freya less than 5 minutes, but still miss the
    first dot on the gauge, so I only got 1 Star Guard. Anyway, I don't know what
    happens if she strenghtens herself with Exact Emotion and uses her SC Ether
    Strike since she never got the chance to use that against me. Done right, she
    should die before she manages to do that.
    And here's an Etherial Queen setup by thorneyquins2004:
    Usually, I don't use first aid skills but what I did use is toughness,
    psychosoma, mental boost and iron fist, and I used Alicia, Arngrim, Brahms and
    Rufus with a level of 99. with their equips, I used what I got from the
    Seraphic Gate esp. the weapons, I tried completing the set of Conqueror's Armor
    in Crell Monfereign and it helps a lot, even though it can only be used by
    Brahms and Heavy Warriors. The items though are very hard to find but its all
    in the Hall of Valhalla. I got the strongest weapon of Brahms the Bloody
    Murderer and I combined it with a power bangle. I added some accessories like
    dragon palm to at least avoid poison, freeze, etc...
    Anyway, when I was battling with Iseria Queen, the most annoying thing was her
    Astral Maze, well you don't have a problem with that if you have a Horoscope
    Tablet which you can get here in Seraphic Gate. And at least have a fire resist
    of at least +30% and above and a holy resist of 20% and above, she rarely uses
    prismatic missile anyway. I added a Metablozier on each character though they
    don't have first aid skills since all you have to do is equip Alicia with
    trickster imprint which allows her to heal all 4 of you even in using healing
    items would be considered. and all i did was to put some sealstones esp.
    Handcuff's Reason sealstone so she cannot guard when attacking her in front,
    add also the sealstone which will reduce her rdm and rst or place a sealstone
    with no tolerance, I forgot the name though it's a japanese version name, it
    would be better if you based it in the game.
    With this just attack her in front and always do soul crushes, always make
    Brahms the last because he had the final weapon.  as long as you have Alicia
    the healer and rufus as the supporter (might reinforce sap guard, etc.) might
    reinforce will lasts 4 turns. so you can cast MR to them. I defeated her within
    20 mins. 
    The above needs to be a little more organized, but it looked like a good
    strategy, so it's up here. Oh, and it's got Japanese names throughout the
    Frequently Asked Questions
    If I'm asked a question 50 million times, and just can't take it anymore, it
    will show up here.
    Q: Why do this?
    A: Well, this game needs one of these guides, and I volunteered.
    Q: What can and can't be sent to you?
    A: Send me love mail (not 'I love you,' just praise), any information I'm
    missing, and constructive criticism. Do NOT send me hate mail, flame mail,
    anything that has already been stated in this guide, or spelling corrections,
    UNLESS you find this guide unreadable and needs a thorough going-through.
    Q: I keep fighting these freaking Hamster enemies on floor 4, and can't fight
    anything else. Is something wrong with my game?
    A: No. I don't know a whole bunch about it, but it seems that when you have 99
    of the Hamstar equipment, you run into an endless barrage of hamsters. Since
    the hamsters drop Sunflower Seeds (or whatever it's called), and those items
    are necessary to create Golden Eggs, the developers at tri-Ace probably put
    this glitch in there on purpose so you could have your fill of them.
    Q: I've fulfilled the condition above, but can't seem to fight the hamsters. Is
    the glitch game-specific?
    A: No. If it doesn't work for you, go into every battle there with Enemy
    Advantage. It should work now.
    More may be added if needed. Thanks to whoever created the Hammy/Hamstar/Golden
    Egg topic for giving out the hamster information.
    Credits                                                                 VP2SGCR
    Thanks to all of the following people for making this guide possible:
    Me: I dunno why, but (most) everyone else thanks themselves when they make a
    tri-Ace: For making this game.
    Square-Enix: Above.
    WatcherCCG: For providing information on Gabriel's wing jets, though I got the
    tri-Emblem Alpha when I broke them.
    tri-Ace Fanboy: For inspiring me (willingly or not) to write this FAQ
    siden87 and lucifersblaze: for Dog Rufus' EXP and OTH gain.
    siden87 and thorneyquins2004: for alternate strategies.
    siden87: for providing info for the Oracles and the Angel Slayer.
    siden87: for confirming the level of Demishadow, and some of the EX Bosses.
    lowerletters: for correcting the End Quote.
    thorneyquins2004: for locations of the Oracles and the Angel Slayer.
    malachi Gonzalez: For more EX Boss info.
    All who have showed their support: Because without you, this guide would still
    								   be simply Bare Bones.
    You, the reader: because without you, this guide serves no purpose.
    Contact Information                                                     VP2SGCO
    Name: Sean "Yugi" Palumbo
    E-mail 1: YYugi51(at)yahoo(dot)com
    E-mail 2: YYugi51(at)hotmail(dot)com
    I check my yahoo mail at least 4 times a month, and my hotmail at least twice a
    month. I won't always reply to your e-mails, but if your information warrants
    an update, you'll see it up here eventually. All e-mails must have the title
    "Valkyrie Profile 2 Seraphic Gate FAQ" and what you're writing about.
    Version History                                                         VP2SGVH
    Version 0.01 (11/28/06): Written guide started
    Version 0.10 (12/01/06): Began typing version 0.75
    Version 0.75 (12/03/06): Complete guide written, submitted to GameFAQs.
    Version 0.76 (12/28/06): More information has been added to the FAQ.
    Version 0.80 (01/21/07): Oracle information filled in, locations submitted.
    Version 0.82 (03/31/07): Info added to the EX Boss section, End Quote
    End Quote                                                               VP2SGEQ
    "Death by fire, by cold, by crush or by blade. Did you get the end you wanted?"
    -Lezard, Valkyrie Profile 2.
    End of document. 49,958 characters, 982 lines.

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