Grand Theft Auto: Liberty City Stories Side Missions Guide ---------------------------------------------------------- Author: Teliko21 (Tash) Started: 21st November 2005 Finished: ? Email: Teliko21[at]gmail.com --------- 1.0 Index --------- 1.0 Index 2.0 Introduction 3.0 Missions you may perform on any of the islands 3.1 Vigilante 3.2 Paramedic 3.3 Firefighter 3.4 Taxi 4.0 Portland Missions 4.1 Avenging Angels 4.2 Trash Dash 4.3 Car Salesman 4.4 Noodle Delivery 4.5 9MM Mayhem 4.6 Scooter Shooter 4.7 Slash TV 4.8 Portland Races 4.81 Scrapyard Challenge 4.82 Red Light Racing 4.83 Low-Rider Rumble 4.84 Wong Side Of The Tracks 4.85 Bumps & Grinds 4.9 RC Missions 4.91 RC Triad Take-Down 4.92 Thrashin' RC 5.0 Staunton Missions 5.1 Trash Dash 5.2 Bikes Salesman 5.3 Avenging Angels 5.4 Pizza Delivery 5.5 Love Media Car List 5.6 Staunton Races 5.61 Deimos Dash 5.62 Karmageddon 5.63 Go Go Faggio 5.64 Torrington TT 5.7 RC Missions 5.71 Ragin' RC 6.0 Shoreside Vale Missions 6.1 Trash Dash 6.2 Avenging Angels 6.3 AWOL Angel 6.4 See The Sights Before Your Flight 6.5 Races 6.51 Gangsta GP 6.52 Wi-Cheetah Run 6.6 RC Races 6.61 Chasin' RC 7.0 Hidden Packages 7.1 Portland Packages 7.2 Staunton Packages 7.3 Shoreside Vale Packages 8.0 Unique Jumps 8.1 Portland Unique Jumps 8.2 Staunton Unique Jumps 8.3 Shoreside Vale Unique Jumps 9.0 Rampages 9.1 Portland Rampages 9.2 Staunton Rampages 9.3 Shoreside Vale Rampages 10.0 Legal Stuff 11.0 Version History ---------------- 2.0 Introduction ---------------- This is my guide to the side missions that are scattered around Liberty City. It does not include any strategies for the story missions, there are plenty of guides available that cover these already. If any of my info is wrong, if you have comments or alternative strategies for these missions, please email me at my email address listed above. If my guide has helped you, I like to know this as well :) Thanks for reading! ------------------------- What You Must Do For 100% ------------------------- - Pass all story missions - Pass all side missions (details below) - Collect all 100 Hidden Packages - Perform all 26 Unique Jumps - Pass all 20 Rampages - Collect all 16 cars for the Love Media Car List ------------------------- Rewards For Reaching 100% ------------------------- - Infinite ammo - A Rhino will spawn in Fort Staunton - Vehicles take double the damage before being destroyed. -------------------------------------------------------- 3.0 Missions that can be performed on any of the islands -------------------------------------------------------- 3.1 Vigilante ------------- Location: Get into any cop car, FBI car or Rhino(tank) and press Up on the d-pad to start this mission. Aim: To kill the criminals within the time limit (must pass level 12). This mission is very easy if you do it in the tank. Unfortunately this mission must be done in 1 sitting. If you fail or run out of time you will have to start again from level 1. Reward: Increase Max Armour Points (to 150) 3.2 Paramedic ------------- Location: Get into an ambulance and press Up on the d-pad to start this mission. Aim: Deliver the patients to the hospital in the time limit (pass level 12). Unfortunately this mission must be done in 1 sitting. If you fail or run out of time, you will have to start again from level 1. Reward: Unlock infinite sprint. 3.3 Firefighter --------------- Location: Get into any firetruck and press Up on the d-pad. Aim: Put out the fires within the time limit (must pass level 12) Reward: Unlock Fireproof Toni. 3.4 Taxi -------- Location: Get into any taxi cab and press Up on the d-pad to start the mission. Aim: Deliver 100 passengers to their destinations. You do not have to do this mission all in 1 sitting. You can deliver however many passengers per sitting as you like (as long as you remember to save) and have them count towards the final count of 100. Reward: The Bickle 76 Taxi is delivered to Mean Street Taxis in Trenton. I have finished this mission and it doesn't appear to spawn all the time so if you don't see it, walk around the block and try again. --------------------- 4.0 Portland Missions --------------------- 4.1 Avenging Angels ------------------- Location: Avenging Angels are seen most frequently around Chinatown Aim: To beat level 15. You basically have to drive around Portland and kill troublesome gang members. To trigger these missions you must change into your Avenging Angels costume and then walk up to an Avenging Angel in the street. Due to a bug in the Avenging Angels missions, it is best if you don't take the guy with you because if he dies you will be unable to get another one to give you missions. Reward: A bulletproof Super Angel Bike is delivered to your safehouse in Portland. THIS BIKE DOES NOT RESPAWN so if you want to keep it put it straight in your garage. Re doing the missions will not re-win this bike unfortunately so once it is gone it is gone for good. 4.2 Trash Dash -------------- Location: Get in any trashmaster. There is 1 parked in the scrapyard. Aim:I had already done this mission before starting this guide so I will have to go back and re-do it for more detail. I believe you start with 20 seconds and for every bin you collect you get an extra 20 seconds. The trick with the trashmaster missions is to look for the pattern in the bins. This way will be the most economic as far as time goes. There should be a route that you can see that takes you past all the bins in the least time possible. The last ones I collected were the ones around Atlantic Quays. Reward: $2000 4.3 Car Salesman ---------------- Location: Capital Autos in St. Marks Aim: To sell 4 cars within the time limit per level. (Must pass level 6). Once you have successfully completed a level, you may leave and start again from this point (as long as you remember to save). For each level there will be one customer who wants to drive fast, one who wants to drive slow, one who wants off road driving and one who likes killing pedestrians and evading wanted stars. For the sports car customers - it is better to drive down the tunnel behind the car lot as this way you avoid damaging the car while trying to drive as fast as possible along the roads. For the slow customers - just drive slowly around the block avoiding damage to the car and then make your way back to the car lot when the bar is full. For the off-road customers - head to the grassy area in the scrap yard and just drive around here doing jumps if possible as these fill your bar up faster. For the crazy customers - a good place to start is to head around the block and perform a drive-by on the fire truck. Blowing it up gives you a big boost straight away. Then just run over pedestrians, perform drive-bys on cars and lose your wanted stars (if you get any). Damage to the car is not an issue for these customers. Reward: Generate $4000 at the car lot. Once you have beaten level 4 a Hellenback GT will spawn inside the building. 4.4 Noodle Delivery ------------------- Location: Underneath the 'N' at the end of Chinatown on your map. (Punk Noodles) Aim: Deliver the noodles to the customers within the time limit. This mission must be passed in 1 sitting. You must beat level 10. Reward: Increase max health points (adds 25) 4.5 9mm Mayhem -------------- Location: South of the Pay 'n' Spray you will see 2 alleyways. Go down the left hand alley as seen on the in-game map. You will see some stairs.You will see the Freeway for this mission under the stairs over against the wall. Aim: Eliminate more than 10 targets for a new high score in three and a half minutes. The driving is taken care of for you, you have to shoot targets (indicated to you by a red arrow above their heads). The bike can only take so much damage and you must be careful not to shoot your driver in the head or you will fail the mission. You are given 3 adrenaline pills at the start and can press the R button at any time to use one. If you fail you will be taken back to the alleyway. The timer is stopped after a kill and restarts when you are close to the next target. Reward: First target $5 (Bike) Second target $20 (Bike) Third target $45 (Car) Fourth target $80 (Car) Fifth target $125 (Sports car + shooter) Sixth target $180 (Sports car + shooter) Seventh target $245 (Cartel Cruiser + shooter) Eighth target $320 (Cartel Cruiser + shooter) Ninth target $405 (Patriot + shooter) Tenth target $500 (Patriot + shooter) Eleventh target $605 (Patriot + shooter) For the Patriot targets it is advisable to take the shooters out in the back as soon as possible as it was only at this point that I started sustaining any real damage to my bike. 4.6 Scooter Shooter ------------------- Location: In the dead end of an L-shaped alley to the NW of the basketball courts. The Faggio for this mission is against the wall. Aim: Eliminate more than 8 targets for a new high score in 3 minutes. Another mission where you rely on someone else's driving! You have 3 adrenaline pills to use at any time. Press R to use. The Faggio can only take so much damage and shooting your driver in the head is an instant mission failure. However, you will be taken back to the alley so you can try again if you so please. Reward: First target: $5 (Mr Whoopee Van) Second Target: $20 (Mr Whoopee Van) Third Target: $45 (Sports car + shooter) Fourth Target: $80 (Sports car + shooter) Fifth Target: $125 (Cartel Cruiser + shooter) Sixth Target: $180 (Cartel Cruiser + shooter) Seventh Target: $245 (Cartel Cruiser + shooter) Eighth Target: $320 (Landstalker + shooter) Ninth Target: $405 (Landstalker + shooter) The timer pauses when you have killed a target and resumes when you are getting close to the next one. Granny's driving leaves something to be desired for this mission. Luckily it isn't mission fail if either of you fall off the bike. With the later targets it is advisable to kill the shooters as it was at this point that I started suffering severe damage to my bike. 4.7 Slash TV ------------ Location: The Southern ship in Portland Harbor(The Portland Chainsaw Masquerade) Walk up on the deck and then into the ship. Press Up on the d-pad when you reach the large room. Aim: You must be wearing the overalls to trigger this mission. You must beat level 5 2 times in total to complete this. First level reward - $100 Second level reward - $300 Third level reward - $500 Fourth level reward - $700 Fifth level reward - $1500 Once you have beaten it the first time you have to do it all over again. Beware, however, that the Colt pistol is not a 1 shot hit against the chickens. Reward: First time round - 100 Mini Gun ammo Second time round - Colt ammo + Cox Mascot Suit (Chicken Suit) --------- 4.8 Races --------- Some of these races are not races against opponents but they are races against the clock which is why I have grouped them all together. Some of the races listed below need you to walk into a yellow circle at a payphone to trigger them, the others are triggered when you get on the specified vehicle. 4.81 Scrapyard Challenge ------------------------ Location: Scrapyard in Harwood Aim: To collect 21 points by driving through the different coloured coronas within the time limit. Green is worth 1 point, orange is worth 2 and red is worth 3. Reward: Every car you scrap will generate 4x more cash. 4.82 Red Light Racing --------------------- Location: Phone on the most westerly road in Portland in the NW corner of the block with a T shaped alley in it. Aim: This is a bike race. Your opponents ride Sanchezs. The race starts south of where you can find 9mm Mayhem. You must do 3 laps for this race and finish in first place. This track is not suited to a PCJ-600 so I recommend you race on a Sanchez yourself. Just take care around the corners and you shouldn't have any problems winning this race. My tips: - hang back at the beginning if you want to avoid an accident. - when on a straight, lean forwards to increase your speed. - brake before the corners. - driving down the middle of the road will usually protect you from traffic travelling in either direction. Your opponents will be weaving all over the place to avoid traffic so this can give you an advantage. Reward: $1500 4.83 Low-Rider Rumble --------------------- Location: Phone in Trenton. If you get yourself to the area where the roads form a figure 8 shape (just south of the police station), drive down the road that forms the centre part of the figure 8 and the phone is SE corner of it. Aim: You need a car for this race. The Thunder-Rodd was my choice. You must do 2 laps of the course.Just make sure you look ahead of the marker you are currently headed for as there are a few tight turns. Your opponents like nothing better than spinning you around either so try and stay out of their way in the corners. My tips: - hang back at the beginning if you don't want to be spun straight away. - hit as few things as possible, damage to your car will obviously slow it down. - brake for the corners and accelerate out of them. - I always seemed to be going alot faster than my opponents down the hill for some reason so this is a good place to make up time if needed. Reward: $1500 4.84 Wong Side Of The Tracks ---------------------------- Location: Get on the Sanchez parked on the Portland View El Station platform. Aim: Race through the checkpoints and reach the end of the course alive. You get a time extension for every checkpoint you go through. You start with 15 seconds.Time is extended by 5 seconds if you go through a checkpoint.If you fall off the track you fail. It is made slightly harder by 3 Wong brothers on bikes who do their best to push you off the track. I shot one right at the start and then was not troubled by the other 2, they fell off the tracks by themselves. Reward: $1500 4.85 Bumps & Grinds ------------------- Location: Get on the Sanchez parked against a tree at the dirt track. Aim: As you beat each course you unlock the next and are awarded $100. Course 1 - beat a time of 58 seconds (3 laps total).As long as you don't fall off this should be an easy one to beat. Course 2 - beat a time of 1:15 (3 laps total). Again a fairly easy course. You should have a few seconds to spare without pushing yourself too hard. Course 3 - beat a time of 1:14 (3 laps total). Just be careful at the beginning in the undulating section, it threw me off a few times. Course 4 - beat a time of 1:13 (3 laps total). Take every shortcut you can across the grass but be careful not to miss a marker! Course 5 - beat a time of 1:30 (3 laps total). This one took me about 3 days to beat. I finally did it by switching to the d-pad for control. I also completely missed out the last jump of the lap as it was losing me too much time. Cutting around it on the grass to the right of the ramp was saving about 1 second a lap. Course 6 - beat a time of 1:32 (3 laps total). Be careful of the apexes of the undulating corners because they have a habit of throwing you off! Course 7 - beat a time of 1:30 (3 laps total). I found this one easier than some of the earlier courses! Not much need to take shortcuts here, just stick to the track. Course 8 - beat a time of 1:51 (3 laps total). A fairly easy one again, just be careful to hit the big ramp straight on or it causes problems. Course 9 - beat a time of 1:23 (3 laps total). Again, not much need for short cuts, just watch out for the dips because if you are accelerating you are likely to spin out. Course 10 - beat a time of 1:19 (3 laps total). No need to skip the ramp at the beginning. You will however have to gun it through the undulating section. Cut as much of the final corner as you can to beat this course. Reward: $2500 + Manchez --------------- 4.9 RC Missions --------------- 4.91 RC Triad Take-Down ----------------------- Location: One block north of the basketball hoops in the NE corner.You will find the van parked between some red pillars. Aim: Kill more than 20 Triads - each kill awards a time bonus. To detonate press O. You start with 30 seconds.I believe the time bonus you get for a kill is only a second so it isn't really much. This is the only RC mission I have enjoyed so far. Basically just drive the car into a bunch of Triads and hit O to detonate. The car will re-spawn next to the van and you are off again. I killed 51 with no problems at all. Be careful not to stray too far from the van however or it will be Mission Failed. Reward: $1000 4.92 Thrashin'RC ----------------- Location: The Construction Site in Hepburn Heights. Aim: This is a race between 4 RC cars. You must pass 3 levels for it to be mission complete. The first level is 1 lap, the second 2 and the third 3. I hate the RC races! My tips: - learn the track. - do not steer and accelerate at the same time. - do not touch the walls, they seem to 'suck' you in making it impossible to move. - remember that O will reset you to the last checkpoint you went through. There is 1 point behind the building where it is possible to fall over the wall onto the road. There is no way back onto the track however, so if this happens to you, reset as quickly as possible. - for the markers that follow the pavement after leaving the construction yard, it is possible to take a striaght line through them. Your opponents will follow the path so this will give you a slight advantage over them. - for the markers around the right hand corner leading down towards the pay n spray, you do not have to go down the path (under the construction awning) but if you choose to go down the road, make sure you stay towards the right side of it or you will miss a marker. - be careful of the lamppost opposite the pay n spray as you turn right, it will flip you. Reward: Level 1 passed - $1000 Level 2 passed - $1500 Level 3 passed - $2000 You get a $500 bonus if you beat your best lap time when beating a level. --------------------- 5.0 Staunton Missions --------------------- 5.1 Trash Dash -------------- Location: There is a trashmaster in the parking lot of the hospital in Aspatria. Aim: The same as the Portland mission except this time for every bin you collect you get 30 seconds added on to your time. Reward: $2000 5.2 Bikes Salesman (Hogs and Cogs) ---------------------------------- Location: Just north of the fire station near Belleville Park Aim: Sell 40 bikes. You do not have to sell them all in 1 sitting. For the PCJ customers - just drive up the road as fast as you can until the bar is maxed out then make your way back to Hogs and Cogs. For the Faggio customers - just drive up the road really slowly and carefully. For the Sanchez customers - drive around on the grass and dirt paths across the road from Hogs and Cogs. Any jumps you perform also fill this bar up. For the Freeway customers - drive as fast as you can up the road again. It is also necessary for some of these customers to run over pedestrians, perform drive-bys etc. Reward: Hogs and Cogs will generate $3000 for you. $2500 for selling 5 in a row $5000 for selling 10 in a row $7500 for selling 15 in a row $10000 for selling 20 in a row $12500 for selling 25 in a row $15000 for selling 30 in a row $17500 for selling 35 in a row $20000 for selling 40 in a row (Thanks to totalpwnage for the updated reward info.) 5.3 Avenging Angels ------------------- Location: You will usually find an Avenging Angel or 2 in Belleville Park Aim: The same as Portland. You must be wearing an Avenging Angels costume to be able to do these missions. Again you must beat level 15. Remember that there is a glitch in these missions that prevents you replacing your Avenging Angel if the need arises, so to be safe it is best to leave them behind. Reward: Getting busted won't cost any money. 5.4 Pizza Delivery ------------------ Location: Joe's Pizza is to the east of Phil's gun shop. Aim: Beat level 10. You must deliver pizzas to customers. My best strategy is to deliver pizzas to the customers closest to the pizza shop first. Then, if you have fewer pizzas left than customers (only works if the number of customers left is less than 6), just ditch your remaining pizzas and get 6 news ones before heading off to the most distant customers. This saves time by avoiding unneccesary travel. Reward: Increase maximum health points by 25. 5.5 Love Media Car List ----------------------- Location: If you look on the map that came with the game you will see 2 roads running east to west that lead to dead ends in the block under where the map says Bedford Point. The car list is to the east of the most southerly of these roads. The garage isn't at road level you must go down a little ramp. Aim: To deliver the 16 cars on the list to the garage for cash. Reward - Once you have delivered all 16 cars a PCJ-600 and a V8 Ghost will spawn outside your safehouse in Staunton. --------- 5.6 Races --------- Some of these races are not races against opponents but they are races against the clock which is why I have grouped them all together. Some of the races listed below need you to walk into a yellow circle at a payphone to trigger them, the others are triggered when you get on the specified vehicle. 5.61 Deimos Dash ---------------- Location: Phone is south of the stadium in Aspatria. Aim: Finish first in this 1 lap car race. The Deimos was the best suited car to this track of all the sports cars I tried (hence the mission name I guess!) I would have beaten it first time with the Deimos if I hadn't been side swiped by a car randomly changing lanes in front of me! My tips: - hang back at the start as the opponent in third place always cuts straight across in front of you to try and cause an accident. - brake for the corners and accelerate out of them. - cut corners if you get the chance, it will save you a bit of time over your opponents. - Floor it down the road to the west of the stadium, it is a good time to make up time or increase your lead over your opponents, I always seemed to be able to go faster than them. - Keep damage to a minimum, it not only affects your speed, it affects your handling as well. Reward: $1500 5.62 Karmageddon ---------------- Location: Firestation in Staunton. Aim: Cause destruction and mayhem in the fire truck. You must do this a 2nd time (as well as the time you do it for a storyline mission). Reward: $1700 5.63 Go Go Faggio ----------------- Location: Head down the road to the south of the multi storey carpark that curves around and heads into the dock area. Get on the Faggio just before the entrance to the docks. Aim: Hit all 25 checkpoints within 110 seconds. I headed for the marker on top of the red crate first of all. Then take a few on the ground on the way to the ones hidden in between the trailers under the overpass. Then head out of there and take the ones around the bridge support. Pass through the remaining ones on the ground to take you over the 2 concrete ramps to the right. Then head up the wooden plank to get the other markers on top of the crates. Then grab the remaining markers and you are there. Reward: $1000 5.64 Torrington TT ------------------ Location: The phone is just south of the garage where you deliver cars for the Love Media car list. Aim: This is a 2 lap bike race. Easily beaten with the PCJ-600. My tips: - remember to brake before the corners. - leaning forwards will increase your speed. - it is easy to get the lead before the first corner and it should be even easier to keep it to the end. - don't take any unneccesary risks. This is probably the easiest race so it shouldn't take you many attempts to beat. Reward: $1500 --------------- 5.7 RC Missions --------------- 5.71 Ragin' RC -------------- Location: Get in the van parked in Belleville Park next to the boat house. Aim: Beat all 3 levels. An annoying race, probably my least favourite of the RC races. The truck is just not suited to the track at all. My tips: - learn the track. - do not steer and accelerate at the same time. - be careful of the trees, some allow you to drive through and others don't so it is best to avoid them all. - A good place to overtake them for me was the first right hand corner leading down towards the big grass mound. The three opponents seem to have a habit of tripping over each other here so you can get a huge advantage over them right from the start. - be careful not to flip when going up the hills. If for whatever reason you have to head up the hill from a standing start, you will move alot slower than your opponents. - be careful that you are lined up absolutely straight to go over the bridge. It will save you alot of time if you can avoid hitting the sides of the bridge. - remember to brake at the water for the hard left turn. There is no easy way out of the water if you fall in so remember that O resets you. - sometimes one or more of your opponents will drive into a tree and get stuck. Unlike you they will not reset, so if this happens make sure you use it to your advantage, you can get a huge lead and I actually managed to lap every opponent once when passing the third level. - following on from the tip before, if the cars get stuck for any reason, they seem to not follow the course for some reason. There were a few occasions where I saw an opponent coming at high speed towards me, going in completely the opposite direction. If they hit you it is obviously going to muck up your lap times so just be wary of stray cars. - be careful to line up to pass through the metal fence leading back onto the basketball court. I had a habit of passing down between the fence and the wall losing alot of time. Reward: Beat First level - $1500 Beat Second Level - $2000 Beat Third Level - $2500 You get a $500 bonus everytime you beat a level with a new best lap time. --------------------------- 6.0 Shoreside Vale Missions --------------------------- 6.1 Trash Dash --------------- Location: There is a Trashmaster parked in the car park at the airport. Aim: To collect all the dumpsters within the time limit. You get 40 seconds added on to your time for every dumpster you collect. I started in Wichita Gardens and worked my way back to the airport. Reward: $4000 6.2 Avenging Angels ------------------- Location: The avenging angels can be found around Wichita Gardens. Remember to wear your Avenging Angels fatigues to trigger these missions. Aim: The same as Portland and Staunton. You must beat level 15. Remember that there is a glitch in these missions that prevents you replacing your Avenging Angel if the need arises, so to be safe it is best to leave them behind. Reward: Unlock the Hero costume. 6.3 AWOL Angel -------------- Location: Angel parked against the building at the dead end in Wichita Gardens. Aim: Eliminate more than 10 targets in 3 minutes for a new high score. The Angel has a damage meter so be careful not to fill it up! Especially on the later levels it is advantageous to take the shooters out first because they can cause damage even from a distance away. Use the adrenaline pills wisely as well. I found this mission quite disturbing to be honest, the Avenging Angel driving the bike seemed to have his head on backwards! His face was forever staring at me through his cap. Reward: First target: $7 (Armoured Van) Second target: $28 (Armoured Van) Third target: $63 (Bobcat + shooter) Fourth target: $112 (Bobcat + shooter) Fifth target: $173 (Landstalker + shooter) Sixth target: $252 (Landstalker + shooter) Seventh target: $343 (Patriot + 2 shooters) Eighth target: $448 (Patriot + 2 shooters) Ninth target: $567 (Patriot + 2 shooters) Tenth target: $700 (Troop carrier + 3 shooters) Eleventh target: $848 (Troop carrier + 3 shooters) Twelfth target: $1008 (Troop carrier + 3 shooters) 6.4 See The Sights Before Your Flight ------------------------------------- Location: Drive past the airport terminal and up the stairs at the end. There will be a yellow circle you can step in to trigger the missions. Aim: To take tourists to landmarks around Liberty City, take their picture and get them back to the airport so they don't miss their flights. You must pass Level 12 to complete these missions. These are fairly easy to pass, I used a PCJ-600 for transportation. There are a few that take you into gang land territory so you are likely to have people shooting at you so take the pictures as quickly as possible and get away. You can't really defend yourself with a camera! You do not need to pass all 12 levels at once, you can do as many as you like in 1 sitting. As long as you remember to save, when you come back to it you will start from the next level. Level 8 - This scholar wants to visit the Liberty City Museum on Staunton and get a photo that shows the impressive scale of the building. Time limit = 4:18. The museum is not far from the Callahan bridge so you shouldn't have any problem getting there and back within the time limit. Level 9 - Here's a gambler who wants his photo taken outside the world famous Casino in Staunton. Time limit = 4:08. This one is sometimes made hard due to the Yakuza shooting at you from all sides. Take the pictures as quickly as possible and then leave. Level 10 - Take a picture of this film fan outside the actor, Black Lightman's house on Cedar Grove, Shoreside Vale. Time limit = 3:19. You get a $250 fee for this level. An easy one, jsut watch out for Colombian's shooting at you around Cedar Grove. Level 11 - This tourist wants to visit City Hall on Staunton one more time before he leaves. Time limit = 3:18. This level shouldn't be any trouble. Level 12 - Show this tourist the beautiful view of Portland Rock and Lighthouse from Portland Beach. Time limit = 5:38. There is a $1000 fee for this level. Not a hard location to get to but I was struggling to make it within the time limit using a Freeway. Perhaps a better vehicle to use would be a PCJ-600. Reward: $2500 completion bonus and a Bulletproof Landstalker for passing level 12. THIS DOES NOT RE-SPAWN so remember to put it in your garage if you want to keep it! For each level you get a $500 fee plus a $200 bonus if you take a great photo (unless stated otherwise). --------- 6.5 Races --------- These races are both triggered by walking into a yellow circle at a payphone. 6.51 Gangsta GP --------------- Location: Phone is in Pike Creek on the east side. Aim: This is a 3 lap bike race. As long as you know the course this is easy to win. Just watch out for the corners. My tips: - this course is very windy and it will probably take you a few laps to learn it. - brake before the corners and beware of straying over to the wrong side of the road. - if any of your opponents die the race will be over so if you see any of them have been knocked off their bikes, don't waste time trying to run them over :P - your opponents seem to like the wide line around the corners. If you can take a shorter line around them, you will get an advantage. - lean forwards whenever you get a chance to. You will probably need all the advantages you can get to beat this race. - when leaning forwards try and stick to the middle of the road to avoid all traffic. Reward: $1500 6.52 Wi-Cheetah Run ------------------- Location: East side of Wichita Gardens. Aim: This is a 2 lap car race. I beat it with a Deimos SP although all the other racers are in Cheetahs. My tips: - when turning onto the road that runs diagonally through Wichita Gardens, be careful to brake. If you hit the barrier at the side of the road you will just fly over it as it is too low to keep your car on the road. This will effectively end your race. - hand brake turns around the hairpin bends will save you some crucial time. - make good use of the straight sections, they are a good place to make up or increase a lead. Reward: $1500 ------------ 6.6 RC Races ------------ 6.61 Chasin' RC --------------- Location: The van is parked to the south of the terminal building and must be approached ffrom within the airport grounds. Aim: Race RC opponents around the airport. I found this the easiest of the RC races. The hardest bits are the 3 stair jumps. As long as you are lined up they will not pose a problem for you. My tips: - learn the course. - unlike the other courses, steering and accelerating at the same time does not seem to pose a problem. Most of this course can be taken at high speed. - make sure you are lined up for the three stair jumps. Even if it means slowing down for a second it is worth it. You will lose more time if you hit the side of the stairs! - take your finger off X at the top of the stairs, just before you go flying through the air. It lessens the chances that you will flip or spin. - remember you do not have to pass through the middle of the checkpoints. Keep on a straight path as much as possible and this will give you an advantage over your opponents. Reward: For passing the 1st level: $1500 For passing the 2nd level: $2000 For passing the 3rd level: $2000 You also get a $500 bonus if you beat your best lap time when passing a level. ------------------- 7.0 Hidden Packages ------------------- The numbering of the packages in this section follows the numbering on the Hidden Packages maps by chunkubis. The rewards for collecting hidden packages are as follows: 10 packages Generate a pistol at safe houses 20 packages Generate a shotgun at all safe houses 30 packages Generate body armor at all safe houses 40 packages Generate an MP5 at all safe houses 50 packages Generate a .357 Magnum at all safe houses 60 packages Generate an M4 at all safe houses 70 packages Generate a sniper rifle at all safe houses 80 packages Generate a flamethrower at all safe houses 90 packages Generate a rocket launcher at all safe houses 100 packages Awarded $50,000 7.1 Portland Packages --------------------- 1. An easy one to get started. Head to the ferry terminal. Head along the northernmost road. You will see a small guard hut next to a barrier. The package is in this hut. 2. I used a boat and just beached myself here and jumped out to collect. You will be able to see this package easily from the boat. Boats are not available on Portland, you must wait until you reach Staunton. Then you will find a boat down near the docks in Newport. Alternate Strategy: Jackal says that it is also possible to climb on top of an ambulance and then jump over the short fence to get this one. Then just keep walking to the scrapyard. Alternate Strategy #2: This was sent to me by Adrian. He says that if you get a bike you can get over the fence by jumping the ramp that faces it in the construction yard nearby. It is necessary to start from almost all the way across the white slab to gain the necessary speed however. 3. Use a boat to get yourself to the big rock north of the junkyard. (See above package description for boat location). Keep walking up the rock and you will find the package about half way up on the NE side. 4. Head to the junkyard and look behind the car crusher. The package is easily seen. It is necessary to jump a small bar to reach it. 5. Head to the dirt track. The package is located under the El tracks in the SW corner of the track. It is hidden in a small dip between 2 big grassy mounds. 6. An easy one to find. Probably easiest to get to from the junkyard. Head up the grassbank to the east of the junkyard and just keep going :) The package is on the grass at the end of the walkway in a small dip. 7. This package is on top of the petrol station canopy. A dastardly package. I used a PCJ-600 and started from the eastern side of the carlot, drove at full speed at the wall in the pic. This sent me flying through the air to land on the canopy and collect the package. Alternative strategy: This has been given to me by Mike and I think it will make alot of people's lives simpler. He simply parks the rear wheels of an ambulance up on the wall on the junkyard side of the petrol station. This makes the ambulance higher than normal. He says that if you run along the roof you are able to get enough speed to jump to the petrol station roof and grab the package! Alternate strategy #2: This was sent to me from animal_delos. He says that there is a ramp in the junkyard over a broken down white car. If you back up a PCJ-600, a Sanchez or a Manchez to the far back left corner of the junkyard, hold square and X to give yourself a boost start and drive straight at the ramp, it is possible to land on the petrol station canopy without falling off your bike but remember to brake when you land or you will just drive off the other side. 8. In a broken down car next to the carlot and behind the Bomb shop. 9. In the construction site behind the portacabins in the NW corner. 10. This package is up on the roof behind the air conditioner unit to the right of the doorway to your Portland safe house. Get yourself an ambulance, park it against the roof, and climb up on it to get to the roof and collect the package. 11. Out on top of the rocky arch behind Sal's place. Head around the left of Sal's place on the grass and keep walking past the benches to the east of the mansion, and walk to the end of the rocky arch to collect the package. 12. On the cliffs to the south of Sal's place. 13. Out at the lighthouse. You do visit this location in the last mission so you could pick it up then. Otherwise just get yourself a boat and head out to the lighthouse island. Get out at the jetty on the north side and run up the path to the package. It is about halfway up on the left. 14. Walk around the ledge that goes around this building to the back where you will find a ramp leading down to a space not visible from the road that contains the package. 15. This package is only available for collection after the mission 'Blow Up Dolls'. Once this mission is completed it is an easy package to find on the ground floor in the ruins of the building. 16. A tough one to collect but you will complete a unique jump to do so :) Grab a PCJ-600 and start from the street that has Ammunation and the remains of Dolls House on it. Go south on this street to the beginning of an alleyway then turn around. Drive full speed up the road to Dolls House. The ramp is in the remains of the building. Hit it right and you will land on the roof of the construction site. Then just jump down to the package on the lower ledge. Alternate Strategy: This was sent to me by animal_delos. He says that you can collect the package before the mission 'Blow Up Dolls'. Walk around on the El tracks until you are above the construction yard. You can then jump from the tracks to the corner of the unfinished building. Then you must drop down to the lower ledge from the roof to collect the package. 17. This package is in the dead end alleyway to the north of the Pay n Spray icon on your map. You will find the package behind 2 green bins. 18. In the middle of the westernmost road, in a raised flowerbed, just to the west of the Pay N Spray icon on your map. 19. In the alleyway behind Ammunation. You will see a small opening that leads into a small grassy area. The package is in here. 20. Approach from east side of block, up grassy slope and package is ahead of you and to the right, beside the green bins. 21. At Marco's Bistro. Head up the first flight of stairs and the package is to your left behind the picnic tables. 22. Underneath the El tracks at Portland View Station across from Package 21. If you walk up the grassy slope behind the train station, you will find the package up against the wall right under the tracks. 23. In the alleyway across from the hospital, around the corner to the right. 24. One of the harder packages to collect. You must use a PCJ-600 and starting from Callahan Bridge, drive at full speed up the stairs leading to the El station to the north. I personally hit something on the way up which sent me flying through the air minus bike. But at least I landed on the roof :P 25. On a ledge behind the hospital. Just run up the grassy slope behind the police station until you are able to get onto the ledge. Head north along this to get the package. 26. Another tough one that needs a PCJ-600. Get a long run up and hit the ramp south of the package heading slightly right. You are aiming to land on the roof of the uncompleted building to the right of the ramp. Then you can jump from roof to roof to get the package. 27. Steal an ambulance and then jump up on it and then onto the containers to the east of the harbor area and to the SE of Package 26. 28. Hidden in trees to the SE of the police station. 29. An easy package to get. It is in the T shaped alley just to the south of the Chinatown label on your map. There is also a rampage in this alley if you are feeling brave :) 30. On the roof of the sausage factory. Get up on the El tracks (Portland View station is probably closest) and walk or drive around until you are above the roof. Then you must simply jump down and walk between the signs to get the package. 31. This package is on the roof of the southernmost warehouse building in the Harbor. Climb up on the roof using the stairs at the eastern end of this building and then walk along the length of it. The package is in the SW corner hidden behind the left ramp. 32. In a raised flowerbed in the center of the carpark next to the entrance to Callahan Bridge. 33. Use ambulance again to jump up on portacabin and then jump across to roof with package on. Alternate strategy: This was sent to me by Markus. He says that it is possible to use a bike to jump the ramp behind the fence to the south of the blue building to get to the roof. You can then jump from here to the portacabin and then from here to the roof with the package on it. The blue building has a flamethrower on it and this building is in the same carpark as the portacabin. 34. Jump onto the northernmost ship marked on the map and head to it's eastern end. Climb up the stairs there and head around to the left to get the package. 35. Head into the coach depot in Trenton and head to the NE corner to get this package. 36. On the last white beam that joins the 2 roadways of Callahan Bridge before the water. Drive along the bridge and then jump up on the wall in the centre then carefully drop down onto the beam. 37. In the same area as Package 24. Start from the stairs leading up to the El station on a PCJ-600 pointing south towards the bridge. You will have to drive at full speed (this includes leaning forwards). There is a ramp just north of the bridge that you must hit at a slight angle (right). If you do this right you will fly through the air and land on the beam (with or without your bike). Even if you don't have quite enough speed your bike will hit the beam and send you flying forwards onto the beam. (Re-worded with help from Toppot.) Alternate Strategy: This was sent to me by JTL. He says that if you run up the right side of Callahan Bridge until you reach the beam that has the hidden package on it you can simply drop down to collect the package. Another tip came to me from Andrew who said that my strategy might be more easily accomplished on a Sanchez as it is thinner and easier to control at high speed. 38. Head to the SE corner of Portland Harbor and you will find this package hidden in between the 2 southernmost trailers. 39. In between 2 green bins at the eastern side of the most southerly buildings in Atlantic Quays. 40. At the end of the western pier in Atlantic Quays. Just be careful not to fall in the water :) 7.2 Staunton Packages --------------------- 1. At the ferry terminal. You will see a little dead end road to the right of the main road leading to the ferries. Head down this road which leads into a carpark. Here you will find the package in between the portacabin and the trailer next to it. 2. Right next to the unique jump ramp in Aspatria on the west side of the ramp. It is to the NW of the stadium building. 3. Down in the excavation tunnel in the hospital carpark behind the blue fences. 4. In the raised flowerbed that adjoins the hospital carpark and is opposite the Ecoli carpark. 5. An easy one to get. Just head to the water and you will find the package on a rocky outcrop. (Lower than the level of the grass). It is just to the north of the northernmost tip of the water to the west of the road. 6. In the carpark of Ecoli. You must walk around the wall to get the package. 7. Down in the Liberty Campus subway station to the south of the hospital. Head down the stairs and the escalator to the level just above the platform. Go around to the left and you will find the package in the corner opposite the toilets. 8. In the NE corner of Fort Staunton. The building to the south of the most northerly road in Fort Staunton has a loading ramp. The package is to the west of this, up on a ledge behind the shop sign. You must steal yourself an ambulance and climb up on this and then jump to the ledge to get the package. Alternate Strategy: This was sent to me by Tim. He says there is a ramp to the east of the ledge. It is possible to run and jump across to the ledge from here to collect the package. 9. Head south on the easternmost road and stop when you get to the bridge. The package is on the bridge support on the right hand side. Walk down the grass on the right hand side to get the package. 10. Grab a boat from the dock area in Newport and head north from the pier. You will see 2 rocks of differing sizes.You will see the package on the smaller rock which is on the right hand side. 11. Down alley to the SW of the Fort Staunton label on your map. If you come through the bollards at the east end of the block you must turn left down a side alley to get this package. It is hidden in the corner behind green bin. 12. On the roof of the cafe. I used a taxi to jump up onto a Trashmaster which then enabled me to jump to roof and collect. You can find a Trashmaster parked in the hospital carpark. 13. Climb up in ruined building to the left of the hole in the road (if you are facing east) after mission 'Bringing Down The House'. There is a slab of concrete that makes an obvious ramp to get to the higher level. Walk through the building past the partition to get the package. 14. In the carpark south of the stadium. You will find it on the grass in the centre of the carpark. 15. Next to the storm drain (on its south side) just south of the pier to the NW of the fire station. 16. Go up the ramp leading to the pay and spray and then continue all the way to the end. The package is between the green bins. 17. Drive down the road just south of your safehouse that leads down to the dock area. The package is on the water side of the overpass support that is just ahead and to the left of the curve in the road. 18. I'm not sure if I got this one in the manner intended but anyway :) I drove up to the bridge on the wrong side of the road. At the first gap in the bridge you come to (just before the part that raises), I climbed up on the side here. Below you you will see a metal walkway. Starting as far back on the bridge side as you can, jump out to land on this walkway. You can then just run along it to get the package. It might take a few attempts to line up the jump down though. Alternate strategy: This was sent to me from Neil. He says that you can use a PCJ or dirt bike to go around the curve that heads up to the lift bridge. Drive off the bridge close to the corner of the building and you should land right in the gap. Alternate strategy #2: I do not know the name of the person who sent me this strategy so if it was you please get in touch :) Travel up the bridge until right before the guard rails (at the end of the curve). If you run up to this point and look down you will see the package. It is possible to just jump down from this point and collect the package. 19. Behind the war memorial to the east side of Belleville Park. Run up the steps to get the package. 20. This is up on a glass ledge that runs around a building. To the south of the 2 parallel alleys south from Ammunation. I used an ambulance to jump up on the concrete ledge and then you can get from there to the glass ledge that has the package on it. Alternate Strategy: This was sent to me by Adrian. He says that if you look towards the building with the package on it's awning from the street at the west end of the 2 parallel alleys, you will find a small hill that can be used as a ramp to get to the canopy and you can then jump to the awning to collect the package. 21. I was on a motorbike while searching for this one. This meant I drove up on the median a fair distance north of the package location. The median turns to grass and slopes upwards. At the top of the slope you must walk around the narrow ledge to get the package. If you go to get this package in a car you can probably climb up on the car to get to the median and thus get to the package. 22. Head down the road that goes through the dock area. Just before you go under the bridge you will see a red container on the right hand side, just to the south of the raised ledge that leads to the garages. The package is on the north side of the container at the end of the ledge. 23. Drive along Callahan Bridge from Portland to Staunton but drive up the left side instead of the right.When you are almost in Staunton you will come to a gap in the bridge just before the ramp from Staunton. The package is right next to the gap. 24. On the 1st raised flowerbed after coming off Callahan Bridge. Head west along the road from the bridge until you come to the flowerbed and then jump out to collect. 25. In the South West corner of the graveyard next to the fence. The graveyard is to the north of the fire station. 26. An easy package to find. Just head upstairs in Phil's gun shop and then jump across the small wall. Walk around the small pathway until you get the package. 27. Head up the road just to the left of the Torrington label on your map. Before the road that heads off to the west, get out of your car and get up on the median between the 2 sides of the road. You will find the package next to a tree. 28. This package is by a casino spotlight. You can find it right behind the casino. 29. In a doorway near the sunken pit that has a giant star statue in it. It is 2 blocks south of the gun icon on your map that represents Phil's gunshop and the package is down the alley to the west of the sunken pit. 30. This package is up the white stairs in front of a building that is to the north of Donald Love's missions. If you look on your map where it says Bedford Point, to the east of this you will see 2 dead end roadways. The package is to the east of the northern roadway about half a block over. Walk up the white stairs in front of this building. The package is in front of the door behind a pillar. 7.3 Shoreside Vale Packages --------------------------- 1. In the tunnel just to the left of the barriers blocking the side tunnel to the north of Cedar Grove. 2. As you come into the dam area go up the ramp straight ahead and drop down the other side. The package is here hidden behind the containers. 3. Down the right side of the lower dam building to the north of the road loop. 4. Over on the cliff edge to the west of the most northerly road over the dam. 5. Behind rocks on the south side of the road loop near the lower dam building. Number 3 and 5 are in the same area. 6. This package is next to the 2nd from right mansion in Cedar Grove. You will find it to the left of the house just sitting on the grass. 7. Walk SE from the dirt area. The package is next to the water. 8. Up on the rocky slopes behind Wichita Gardens. It is north of the road on the eastern side of Wichita Gardens. You will not see it until you are almost on top of it as it is hidden in a dip in the rocks. 9. To the west of the 2nd hairpin turn on the road leading down to Wichita Gardens. Walk behind the billboards at the corner of the road. The package is near the water. 10. You will find this package just to the south of the double E in the Pike Creek label on your map. It is between the wall of the building and the machinery (with the yellow bases). 11. In the area adjoining the pay and spray in the SE corner of this block. Enter from the north road, go past the containers and package is in an area enclosed by a metal fence. 12. Use the ramp behind the police station to get to the roof to the east and then drop down to the area full of garages. You will find the package in garage number 2. 13. On the raised grassy area next to the steps just to the south of the pay n spray icon on your map. 14. The package is about level with the hospital icon as far east as you can get in Pike Creek down by the water's edge that leads north to the dam. 15. Just inside the doorway of the southernmost apartment building in Wichita Gardens. The package is in the doorway near to a Wanted Star (in the SW corner). 16. If you drive down the most easternmost road in Wichita Gardens heading south this package can be found next to the water's edge hidden behind a rock. If you look at your map, you wil see that this road bends slightly so that it heads SW for awhile before bending back to the south. The package is just to the left of the road after it bends SW. 17. Next to the green bin near the back wall of the flophouse. This is found in the south block to the east of the hospital next to the NW corner of the building. 18. This package is in the block to the east of package 17. If you enter the block from the westside, you will see some steps leading up to the roof of the warehouse in the NW corner of the block. Run up the steps to the roof. The package is in the NW corner next to the ramp. 19. On the roof of the building behind the hospital. Drive an ambulance to the back of the hospital. Climb up on it and then to the wall. Jump from there to the roof and run across to get the package in the SE corner of the roof. 20. Behind the billboards that are close to the dirt track that leads to the broken bridge. This is just to the NE of the firestation at the airport to the north of the curve in the road. 21. Hidden in the trees to the north of the airport. It is about halfway between the airport and the southernmost road of Pike Creek. It is just above the 'I' of Francis of the airport label on your map. 22. Walk behind the bridge and tunnel entrances, this package is on the grass under the bridge. 23. Use the ramp near the RC van to jump to the ledge around the airport. Then drive down to get the package behind the billboard. The ramp is at the southern end of the building that contains the firestation. 24. Use a PCJ-600 to jump from the stair ramp (north of package location) over the containers to get the package. You must jump from the stairs as there is no other way to get into the enclosed area between the containers to get the package. 25. This one is slightly difficult to explain. You see that huge circular building in the center of the airport? You need to head to this area. On the north side of it, if you stand with your back to the building, you should see a set of stairs to the left that lead up towards the ledge. Use a PCJ-600 to jump from these to the ledge. Pointing south on this ledge you will see another ramp. This also needs to be jumped to enable you to get the package at the far end of the ledge. 26. Behind a sign on the westside of the terminal building. It is about level and to the east of the package up on the plane wing. Use a PCJ-600 to jump from the stairs SW of the ledge. You will land on the ledge and can simply walk along to get the package. 27. Use a bike to jump from the stairs to the SW of the plane wing. You will land up on the wing and then it is simply a matter of walking down to get the package. 28. Behind the largest hangar to the SW of the 4 hangars in a row along the northern road in the airport. 29. Down in between 2 yellow and white ramps. If you look at your map it is just to the north of the shortest runway to the west of the building to the north of the central taxiway connecting the 2 parallel runways. 30. Go down the ramp to the right of the southernmost runway. The package is near the water at the SW corner of the most southern runway. ---------------- 8.0 Unique Jumps ---------------- These are not numbered on the chunkubis maps so I will describe their locations as best I can. I used a PCJ-600 unless otherwise stated. Once you have completed one unique jump you will unlock the underwear costume. You will receive $10000 for completing all 26. 8.1 Portland Unique Jumps ------------------------- 1. This is found up near the ferry terminal. You must jump a ramp from west to east to clear the water and land on the other side. It clears the 2 jettys that you can see to the NE of the roads that lead to the ferry. 2. In the same area as 1. It is found to the south of the roads leading to the ferry just north of the dirt track. You must jump off the ramp (pointing north) and fly in between the 2 billboards you will see ahead of you and land on the other side. This jump needed a long runup for me to clear it. I started south down near where the EL tracks pass near the water and you will also need to lean forwards to increase your speed. 3. Found in the dirt track area underneath the El tracks. You need to approach the ramp from the south and the objective is to jump the El track and land the other side without having touched the track. 4. This ramp is opposite Ammunation and is in the remains of The Dolls House.The objective is to jump and land on the roof of the construction yard to the west of the ramp. This will need a long runup so start from the south,lean forwards and go as fast as you can to clear this jump. 5. This ramp is on south of the entrance to Sal's place and points towards the Harbor. Start north of the ramp and lean forwards so that you get enough speed to land down past the metal fence in the car park at the Harbor. 6. If you look at your map, you will see a row of 6 warehouse buildings at the north end of the Harbor. THe ramp is in the unfinished building 2nd from the left heading from south to north.Get enough speed to clear the water to the north and land on the beach on the other side. Be careful that you hit the ramp straight or you will hit one of the metal girders and fall off your bike. Lean forwards to increase your speed. 7. Ramp on the roof of the big warehouse building in the harbor. Head up the stairs at the east end of the warehouse. As you look down the roof from the stairs end, you want to aim for the right hand ramp. The objective is to clear the wall of the Harbor and land on the road that runs outside it. 8. Ramp is on the north ship in the harbor. Speed down the ship from east to west and clear the 3 trucks that are parked underneath the ramp to pass the jump. 9. This is the ramp in Trenton. It is in the SE corner of the right hand road that runs from NW to SE. I had to start from up near Chinatown and lean forwards to get enough speed for this jump. You have to land on the roof in between the 2 tall chimneys to pass this jump. 10. This ramp is behind the police station in Portland View. Need to jump this from the east. Not a particularly hard jump, just need to land in the street to the west. Back up as far as you can and lean forwards to get enough speed. 11. This ramp is to the west of Atlantic Quays. If you look on your map, you will see a pier in the SW corner of Callahan Point. This is where you start the runup for the jump under Callahan Bridge. The objective is to land on the road that runs through the tunnel by jumping from the dirt ramp SE of the pier. I jumped this one in a police car. You need a long run up from the east. You need to hit the ramp dead centre otherwise you will either land in the water or on the pier which will fail the jump. 12. This ramp is in Callahan Point. You will see a donut up on a pole and this is what you have to jump through, being careful not to touch any part of it as this is a fail. You need a run up from the east but will have to lean forwards to get enough speed. 13. This ramp is under the Callahan Bridge and points north. Head through the tunnel to the south and you will find a jetty. This is your starting point. Turn around and speed through the tunnel. Lean forwards whenever possible to increase your speed. Hit the ramp straight on you you should clear the El track and land on the grass on the other side. 8.2 Staunton Unique Jumps ------------------------- 1. This ramp is to the west of the stadium in Aspatria along a dirt path. Lean forwards when the path leading to the ramp straightens out and hit the left hand side of the ramp. You have to land on the lower path to pass this jump. 2. Fort Staunton jump. This needs a long run up. The ramp points north and is to the right of the road (it is a grass ramp and so easily missed). You need a long run up and must land on the grass north of the water. Leaning forwards is advisable as well. 3. South of Belleville Park. The ramp is actually on the top road that leads to the bridge and points south. You must land on the bottom road to pass. 4. This grassy ramp is in the docks found in South Newport. Start your run up from the entrance to the dock area. The jump is at the south end and you must clear the billboards and land on the road to pass. 5. This ramp is to the west of the casino in Torrington. You need a fast approach so that you clear the water and land in the car park of the casino. 6. This ramp is on the lower road in Bedford Point and points south. This jump also needs a long run up. The ramp points south. You must land on the flat bit of ground down near the jetty to pass. 8.3 Shoreside Vale Unique Jumps ------------------------------- 1. In the most northern block in Pike Creek. The ramp heads north and involves flying through a window. It doesn't need much speed, you will land down near the lower dam building. 2. This is the ramp just to the SW of number 1 and points south towards the police station. I needed to start on the dam.You need a long run up so that you have enough speed and height to land on the roof of the police station. 3. This ramp is in the block to the east of the police station. You must clear the billboard and land down near the road that leads to the lower dam building. Backup as far as you can, and speed towards the ramp. 4. On the roof of the warehouse 2 blocks over from the hospital. Head up the stairs to get to the roof. Lean forwards and land on the road to the north of the ramp. 5. This ramp is the furthest east in Pike Creek and points east. You will need a long run up (start at the west end of the road that leads to it) and lean forwards. You will land on the road in Wichita Gardens. 6. This ramp is to the east of the hospital in the southern of the 2 neighbouring blocks. It needs a long run up and you will also need to lean forwards to get enough speed. The aim is to land past the doorway of the warehouse to the east. 7. This ramp is in SW Wichita Gardens. It needs a long run up from the south. Land under the overpass to pass the jump. ------------ 9.0 Rampages ------------ The object of the rampages is to kill or destroy a specified number of targets in a set period of time using a weapon that is given to you. You are given unlimited ammo which makes the task slightly easier. When you have beaten all of the rampages, a M60 will spawn at your safe house. You also get a monetary award for each rampage you pass. for the first rampage you are given $50 and it increases by $50 for each rampage you pass up to $1000 for the 20th rampage. 9.1 Portland Rampages --------------------- 1. Near Head Radio Station in Hepburn Heights. It is next to the building to the west of the radio station building. The objective is to incinerate 25 Diablos in 2 minutes with a flamethrower. This is an easy rampage. Get close to a group of Diablos and toast them with the flamethrower then move onto the next group. You will find that none of them will fight back but groups will run away when they see the flames. If there are no Diablos in sight, run along the road for awhile, turn around and some more should have spawned. 2. Opposite the car lot in St. Marks (to the west). It is down the left side of the building (as you look at it from the road). The objective is to burn 7 vehicles in 2 minutes with molotov cocktails. If you wanted to make it easy for yourself you could just steal the vehicles before you started and destroy them all without any trouble. I had no problems with vehicles spawning when I was doing this rampage however and you should pass it well within the time limit however you choose to do it. 3. Near the Portland View El station. The objective is to run over 30 pedestrians in 2 minutes so make sure you have a vehicle before starting it. This is an easy rampage, just keep driving up and down the pavements until you have killed enough people. 4. Head down the alleyway that goes through an arch which is just to the NW of the Portland Beach label on the map. The rampage is just to the right through the first opening into a grassy area. The objective is to kill 25 Leone mafia in 2 minutes with a shotgun. This is a great weapon for rampages because your targets tend to stand around in groups of at least 4 and the shotgun will knock the whole group down in 1 shot. They will not necessarily be killed however, so check that you can't target the people you have knocked down before moving onto the next group. If there are no mafia members in sight, run down the road for awhile then turn around and the chances are that some will have spawned for you. 5. This rampage is below the Pay n Spray icon on your map in the Red Light District. Blow up 10 vehicles in 2 minutes with a rocket launcher. This is fairly easy but you will find gang members will start shooting at you. Run up and down the road if you are having trouble getting vehicles to spawn. Firing into a group of cars stopped at red lights is an easy way to get your count up quickly. 6. In the T shaped alley just below the Chinatown label on the map. The objective is to gun down 30 Triads in 2 minutes with an AK. Most of the Triads are only armed with knives or meat cleavers so this rampage is fairly easy to pass. If any Triads get too close just run away, turn around and shoot them. It is obviously wise to take out anyone with a gun quickly. 9.2 Staunton Rampages --------------------- 1. Located in the NW corner of the quarter circle block in SW Bedford Point. The objective is to kill 30 Yakuza in 2 minutes with a sawn off shotgun. It is possible to take out and kill a few Yakuza with each shot if they are standing in a group so this rampage should be easy. 2. Head south from Donald Love's missions and this rampage is on the corner up some steps in a raised flowerbed. The objective is to run over 40 pedestrians in 2 minutes so make sure you have a vehicle before starting it. Fairly easy, just keep driving up and down the pavements until you have enough kills. 3. Located in the underground car park in Torrington to the west of Phil's gunshop. It is located next to a raised flowerbed in the carpark. The objective is to burn 25 Yakuza in 2 minutes with a flamethrower. Another easy rampage. Exit the carpark and flame all the Yakuza you can see. If you run out of targets, turn around and run away and then come back and some more should have spawned. 4. Up the white steps of the Courthouse building south of Belleville Park. The objective is to massacre 25 pedestrians in 2 minutes using a chainsaw. I don't like the chainsaw rampages personally. Don't waste time targetting people, just keep running down the paths and press O whenever anyone is in front of you. People will start running away at the sight of the chainsaw and there is no point in chasing them. Just turn around and head in the opposite direction and there should be plenty of pedestrians just walking along who make easier targets. 5. On the island in the middle of Belleville Park lake. The objective is to kill 30 pedestrians in 2 minutes with a shotgun. This should pose no problem as there are always plenty of people walking about in the park. If you start struggling, you can always run out into one of the roads where you should find plenty of targets. 6. In shop doorway east of Belleville Park down the pedestrian street. The objective is to destroy 10 vehicles in 2 minutes with grenades. I ran down the road towardsthe Courthouse to the south and found plenty of vehicles to get my tally up. 7. At the hospital in Aspatria in the SW corner of the hospital block. The objective is to assassinate 30 Forellis in 2 minutes with an M4. This is one of the hardest rampages to complete (I think) as the Forellis have a habit of surrounding you and shooting from all sides. The key I think is to shoot at a group from as far away as possible and when they start running towards you, run away to keep some distance between you. Then turn around and shoot some more. 9.3 Shoreside Vale Rampages --------------------------- 1. Located on Cochrane Dam, just above the 'o' of cochrane on your map. The objective is to massacre 35 pedestrians in 2 minutes with a chainsaw. The pedestrians have a habit of running into the railings that surround this location and not getting anywhere so I found it easy to pass by just running round and round the fence, taking out everyone in front of me. 2. Located in front of a warehouse door in Pike Creek. It is located right on the Pay n Spray icon on your map. The objective is to blow away 25 Colombians in 2 minutes with a sawn off shotgun. This gun will take out a group of targets at once so you should find it fairly easy to beat this mission as I found that all the Colombians came running when I started shooting making it easy to beat. 3. Located on grass bank to the north of the airport, south of the end of the road that runs through the centre of Pike Creek. The objective is to snipe 25 pedestrians in 2 minutes. Move down out of the trees to give you a greater view along the pavements in all directions. It is made easier because pedestrians tend to amass at dead bodies so you should be able to build yourself up a nice pile of bodies without too much trouble :P 4. On the roof of most SE warehouse in Pike Creek. You can reach it by jumping down from the roof of the warehouse to the west of it. The objective is to destroy 10 vehicles in 2 minutes with a rocket launcher. It may take a few attempts to pass this one as I was having trouble finding enough vehicles to destroy. Keep running up and down the roads to make vehicles spawn and blow them up whenever you get a chance. 5. Located just to the west of the easternmost apartment building in South Wichita Gardens. The objective is to destroy 10 vehicles in 2 minutes with a sawn off shotgun. It doesn't take much to destroy the cars so use the red traffic lights to your advantage. If there are a few cars stopped at the lights, blowing 1 up will cause a chain reaction and destroy the nearby vehicles so it shouldn't take long to beat this rampage. 6. In the doorway of the building to the NW in North Wichita Gardens (on the NW side of the building). The objective is to burn 40 pedestrians in 2 minutes with molotov cocktails. This rampage is no problem at all. Just throw a molotov into a group of pedestrians and watch your tally rise. It won't take long to meet the objective, just throw a molotov at any group you see. 7. Behind the garage of the 2nd from the right mansion in Cedar Grove. The objective is to run over 30 Colombians in 2 minutes. I used the bulletproof Landstalker from the 'See The Sights Before Your Flight' missions as it doesn't take long for the Colombians to destroy the vehicles you are in. Just keep driving up and down the pavement until you have killed enough of them. ---------------- 10.0 Legal Stuff ---------------- Please email me for permission before using my guide anywhere. Thanks! -------------------- 11.0 Version History -------------------- 21/11/05 Started this guide. Added most of the Portland missions plus all of the Hidden Packages and Unique Jumps. 22/11/05 Finished off the Portland missions, started on Staunton. 24/11/05 Finished the Staunton missions, started on Shoreside Vale. 26/11/05 Added the remaining Shoreside Vale missions. Submitted to GameFAQs. 29/11/05 Updated Hidden Packages descriptions. Added a few 'See The Sights Before Your Flight' Mission descriptions. 30/11/05 Updated rampages and unique jump descriptions. 9/12/05 Added Avenging Angels whcih had been missed from Shoreside Vale. Oops! 15/1/06 Updated some package descriptions and corrected some errors in mission descriptions.
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