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    Shiki Tohno by jygting

    Version: 0.1 | Updated: 04/14/07 | Search Guide | Bookmark Guide

    Melty Blood Act Cadenza
    Tohno, Shiki Character Guide
    Version 0.1
    April 14, 2007
    Created by: jygting
    This FAQ can be ONLY found at:
    GameFAQs (www.gamefaqs.com)
    Table of Contents
    1. Author's Note
    2. Illegal Blipwah
    3. Basic Controls
    4. Summary of Movelists
       4a. Explanation of Movelists
    5. Boss Strategies
       5a. Nanaya, Shiki
       5b. Aozaki, Aoko
    6. The Seiyuu behind the glasses
    7. Version History
    8. Credits
    1. Author's Note
    Hey there! Welcome to my Melty Blood Act Cadenza Tohno Shiki Guide 
    (damn, that's long o.o)! In this Guide, I'll cover his movelists and 
    strategies that are listed in here so sit back, relax and enjoy!
    2. Illegal Blipwah
    So far there are scums (like you for instance...) are trying to steal 
    our work and showing it off in their sites/forums WITHOUT OUR 
    NOTICE/PERMISSION. That's total bull and of course the most common to 
    all writers, plagarism. By doing this kind of illegal stuff, I will 
    remove this guide WITHOUT PRIOR NOTICE. Oh yeah, Copy and Paste doesn't 
    save your butt either since I can recognize my format of typing and I 
    do go on a Google/Yahoo searching if ever some scums plan to steal this 
    and our other works as well. If you want to live much longer, be a good 
    boy/girl and don't steal this! It's bad.
    3. Basic Controls
    Instead of using the numerical key for the movelist, I'll use the 
    directional pad method...
    db- down backward
    d-  down
    df- down forward
    b-  back
    n-  neutral
    f-  forward
    ub- up backward
    u-  up
    uf- up forward
    [] Button- Weak Attack    (A)
    X Button-  Medium Attack  (B)
    O Button-  Strong Attack  (C)
    /\ Button- Parry (Shield) (D)
    L1 Button- ABC
    R1 Button- AD
    R2 Button- AB
    Blowback Edge-      hold <n> button (see movelist)
    Heat Mode-          when Magic Circuit is 100% above, press AC or BC
    Blood Heat Mode-    during Max Mode: AC or BC
    Circuit Spark-      while damaged, press AC or BC (Magic Circuit=0%)
    Dash-               tap f,f or f+AB
    Backward Dash-      tap b,b or b+AB
    Air Dash-           in air, tap f,f or f+AB
    Backward Air Dash-  in air, tap b,b or b+AB
    High Jump-          d or df then uf
    Double Jump-        jump then ub,u or uf
    Guard-              b or vice versa
    Low Guard-          db or vice versa
    Air Guard-          in air, ub or vice versa
    Throw-              f/b+AD (close range)
    Air Throw-          in air, f/b+AD (close range)
    Shield Bunker-      d,db,b+D
    Evade-              d+AB
    Tactical Recovery-  tap f/b or u when knocked down to the ground
    Air Recovery-       tap any button when knocked in the air
    4. Summary of Movelists
    Note: The C Button in most movelist is referred as "Kyou" (Strong) like 
    in Namco X Capcom and moves with an asterisk '*' means that you can 
    perform it in the air.
    Blowback Edges                 B,B (2nd), C or in air C
    Special Moves
    Air Launcher                   B,B
    Kirifuda Sono Ichi (Dai Giri)  d,df,f+A or B
    Kirifuda Sono Ichi (Dai Giri)
      [Kyou]                       d,df,f+C
    Kirifuda Sono Ni (Joudan Sukui)d,db,b+A or B
    Kirifuda Sono Ni (Joudan Sukui)
      [Kyou]                       d,db,b+C
    Jibundemo Yoku Wakaranai Geri  
      (Sensou: Rikugyo)            f,d,df+A or B
    Jibundemo Yoku Wakaranai Geri
      (Sensou: Rikugyo)[Kyou]      f,d,df+C
    Arc Drive
    Chokushi no Magan              b,db,d,df,f+C
    Arc Drive (Blood Heat)
    Jyuunana Bunkatsu              b,db,d,df,f+C
    Last Arc (During Blood Heat Mode)
    Chokushi no Magan: Kesshi no 
      Ichigeki                     Parry attack in middle stance
    4a. Explanation of Movelists
    Kirifuda Sono Ichi (Dai Giri)- d,df,f+A,B or C
    Shiki dashes and does an upward slash with his knife. As for the C 
    Version, he does a downward and upward slash then a side swipe which 
    causes Wallslam.
                                   Combo: B- 3 Hits
                                          C- 4 Hits+Wallslam
    Kirifuda Sono Ni (Joudan Sukui)- d,db,b+A,B or C
    Shiki does a slide kick which can be cancelled into any of his Special 
    Moves. The C Version does an additional upward slash which causes 
    Wallslam but if it misses, he won't do his upward slash.
                                   Combo: C- 2 Hits+Wallslam
    Jibundemo Yoku Wakaranai Geri (Sensou: Rikugyo)- f,d,df+A,B or C
    Shiki does an upward kick then a second kick that sends the opponent 
                                   Combo: A and B- 2 Hits
                                          C- 3 Hits
    Chokushi no Magan- b,db,d,df,f+C
    Shiki says "Mieta!" then slowly (yes, very slow) dashes, hops through 
    the opponent and slashes it in a blink of an eye then the background 
    shatters. Range is somewhat short. Blockable.
    Jyuunana Bunkatsu- during Blood Heat Mode, b,db,d,df,f+C
    Shiki saya "Korosu" then slowly dashes though the opponent and hacks 
    the opponent 17 times with just a dash then the background shatters. 
    The range is short compared to Chokushi no Magan since the jump is very 
    short. Blockable.
                                   Combo: 17 (as the movename 
    But I think Chokushi no Magan and Jyuunana Bunkatsu are unblockable if 
    you are VERY close to the opponent.
    Chokushi no Magan: Kesshi no Ichigeki- during Blood Heat Mode, parry 
    attack in middle stance
    Shiki crouches, does a quick slant slash (with blood) and the screen 
    shatters (and no, I don't mean your TV Screen...). Causes Circuit 
    5. Boss Strategies
    5a. Nanaya, Shiki
    One word to this guy: Fast. Teleport is his best friend and often does 
    his sweep kick which ends up to his trust Sensa: Hattenshou (Kyou). If 
    he, however, teleports upward, perform Jibundemo Yoku Wakaranai Geri to 
    stun him. Stay on range because more likely he will teleport and punish 
    you real hard.
    5b. Aozaki, Aoko
    Cheapness isn't her specialty but staying away does. She mainly casts 
    Floating Starmine (both in ground and air) to stay away within range. 
    Before she performs it, get close to her and do a combo (it's up to you 
    how) on the ground but not in the air or else she'll counter you with 
    either Floating or Raining Starmine. She's fairly easy.
    6. The Seiyuu behind the glasses
    His Seiyuu is none other than Nojima Kenji! I'll also list some of his 
    roles in game/anime as well.
    Gakuen Alice
    Mecha Gokiburi
    Melty Blood 
    Nanaya, Shiki
    Super Robot Taisen Alpha 3
    Hikaru Ichijou (Macross Ai Oboetemasuka?)
    Zoids Fuzors
    Pokemon Crystal -Raikou: Ikazuchi no Densetsu-
    7. Version History
    Version 0.1 (April 14, 2007)
    Started and finished the guide.
    8. Credits
    I wish to thank the following:
    For creating this doujin game for Type-Moon fans! Thanks! You guys 
    totally Ro'K!!!
    For making the game! You also Ro'K!
    <You (the Reader)>
    For reading this! Keep on Ro'Kin'!!
    For making this guide.
    For posting this guide.
    Please see our other FAQs!
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    Melty Blood Act Cadenza is copyrighted by TYPE-MOON and Ecole
    This FAQ is incomplete therefore, there are still more updates to come. 
    If you have any questions, comments, suggestions, contributions, enjoy 
    your vacation until June, sleep all you want, stay up late or 
    whatsoever, please e-mail me at iii_sagittarius_lang@yahoo.com. 
    Offensive messages will be ignored, so be forewarned. This FAQ cannot 
    be duplicated, reproduced or sold nor plagiarized without the Author's 
    permission. Please, don't do anything with my Guide OR ELSE...Yari 
    Thank You for reading my Guide!!

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