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    Broly by spoontendo

    Updated: 02/05/07 | Search Guide | Bookmark Guide

    Dragonball Z: Budokai Tenkaichi 2 for the Nintendo Wii
    Broly Character FAQ
    By Ben Spooner (viewtifulspoon@yahoo.com)
    Copyright 2006
    Please consider that this is my first attempt at a guide for anything, as well
    as being the first submission I have done for GameFAQs. Criticism is
    appreciated, though I will not listen to people who present their crticism in
    an immature or illegible way.
    This guide is intended for personal use only. Also, this guide has only been
    submitted to GameFAQs, and is not intended to be posted elsewhere. If you want
    to use this guide on your site, that is ok, as long as I am given credit. I
    hope this helps someone out in some way, so ONWARDS WITH THE GUIDE!!!
    Part 1A - A Little Bit About Broly
    Broly is a Saiyan, the same race as Vegeta and Goku. He has an intense hatred
    for Goku that originates from his birth. He and Goku were born on the same day
    and were kept in cribs next to each other. However, Goku cried ALOT, causing
    Broly to have intense hatred for Goku. He appears in three of the DBZ movies,
    but does not appear in the show. He is the main villain in each of the movies 
    he appears in, and is one of the most powerful enemies that Goku and his
    friends must face.
    Part 1B - A Description of Broly's Roles in the Movies
    Movie 8: Broly, the Legendary Super Saiyan
    At the beginning of the movie, the Z-fighters are enjoying a picnic in the
    woods when a spaceship lands nearby. A man named Paragus steps out and claims
    to be a Saiyan. He tells everyone that he has regrouped the Saiyans that had 
    not been destroyed by Frieza and they have found a new planet to live on, with
    Vegeta reclaiming his rightful throne as the "Prince of Saiyans". He also
    claims that a monster had destroyed his previous home and asked them for their
    help in defeating it. The group goes with him to his planet where they meet
    Paragus' son, Broly. Upon seeing Goku, Broly's memories return and he goes 
    into a rage. The Z-fighters attempt to stop him, but his power continually 
    grows. Eventually, he transforms into the Legendary Super Saiyan, and becomes
    much more powerful than anyone else. During the fight the group learns that
    this was all part of Paragus' plan. He wished to lure the Z-fighters to the 
    planet, as a comet was coming to destroy the planet. After that he planned on 
    using Broly's incredible power to rule the universe. However, the Z-fighters 
    manage to defeat him and escape from the planet before the comet destroys it.
    Movie 10: Broly, The Second Coming
    In this movie, Goten and Trunks are attempting to gather the dragonballs to 
    wish for candy and an amusement park. As they search, they meet up with Videl
    and come across a village. The villagers claim there is a monster that will
    destroy the village, so the boys and Videl head out to defeat the monster.
    As they travel, Goten becomes hungry and begins to cry. The cries awaken 
    Broly, who had survived the comet and had been recovering in a spaceship
    underground. Broly encounters Videl first and proves too much for her to 
    handle. He then catches up to Trunks, and a fight begins. Goten, who had
    managed to collect the dragonballs, senses that Trunks is in danger and comes
    to help, but Broly defeats them both with ease. As he is about to destroy 
    them, Gohan appears saves them. He puts up a good fight, but is defeated by 
    Broly. Goten wishes that his father could help them and Goku appears to rally
    his friends. Gohan, Goten and Trunks team together to defeat Broly once again.
    Movie 11: Bio-Broly
    The World Tournament has come again. 18 is in the final round against Hercule.
    Hercule knows he can't win, and offers 18 the prize money he would win. She 
    accepts and throws the fight, not knowing that the runner-up prize was private
    lessons from Hercule. Trunks and Goten overhear this and follown them. Hercule
    is contacted by an old rival who claims that he has someone that can beat
    the "Greatest Martial Arts Champion in the World". Hercule and 18 are taken to
    a private island, with Goten and Trunks tagging along. Hercule's rival has had
    fighters bio-engineered by top scientists to beat him. However, he was also 
    able to obtain a sample of Broly's blood and he had cloned him. Goten and 
    Trunks sneak onto the island and discover the lab where Broly's clone is.
    Meanwhile, 18 has been challenged by the bio-fighters. However, she defeats
    them with ease. Hercule laughs at his rival, claiming that his bio-fighters 
    would be no match for Hercule if his apprenyice could beat them. Hercules 
    rival decides to unleash Broly against the will of his advisors. The cloning 
    had not been finished yet and Broly emerged as a blob-like creature, absorbing
    all life that comes into contact with him. Goten and Trunks attempt to stop 
    the revived monster. 18 comes to assist them, but the three fail against the
    growing monster. However, the monster is stopped by an unexpected force and
    everyone is safe again.
    ***I apologize for the rather vague plot synopses, but I know some people
    don't like major spoilers and I felt that giving away the exact events would
    ruin it for anyone who hasn't seen the movies.
    Part 2: Game Controls
    In Dragonball Z: Budokai Tenkaichi 2, the main controller I use is the Wii
    Remote and Nunchuk Combination. For those of you that prefer the Classic 
    Controller or Gamecube controller, there is a section in the FAQs/Guides
    section for this game. I am only going to list the controls for the Wii Remote
    and Nunchuk set up.
    Part 2A: Basic Controls
    Wii Remote
    A - Initiates a rush attack (punch/kick combo). When held down, the punch/kick
    can be charged to cause a Smash hit that will send the opponent flying or
    break their guard. These Smash hits can be combined with a direction on the
    Nunchuk's joystick (Up, Down, Left, or Right) to cause the opponent to fly in
    that direction if the Smash hit is successful. 
    ***Note: Using the Wii Remote controls, a Smash hit can be instantly charged
    to full power by waving the Remote while charging the Smash hit. This is not 
    possible when using the Classic/Gamecube controllers.
    B - Fires Ki Blasts. When locked on to your opponent, these blasts will
    somewhat follow your opponents. The Blast can be charged to release a more
    powerful blast. Non-charged blasts can usually be fired 3 or more times in 
    succession. Uses a small amount of Ki per blast.
    D-Pad - Used for a few things. The most used function of the D-Pad is 
    guarding, which is done by holding Down (\/) on the D-Pad. Hold it down to 
    reduce damage from your opponent's attacks. Guarding can be used in tandem 
    with the joystick on the Nunchuk to counter a direction-specific Smash hit. 
    While holding the Guard button down, you can also perform a Power Guard by
    pressing and holding the B button along with the guard button. This will allow
    you to reduce damage from opponent's Blast 2s and Ultimate Blasts, and will
    stop any Rush Blast 2s (where your opponent flies at you), though your guard
    will be broken. Also performs 1 of your character's Blast 1s when combined
    with the Z button. Pressing Up (/\) on the D-Pad will initiate Z-Search,
    enabling you to lock on to your opponent (you will also lock on to your 
    opponent if you come close enough to them). Guarding can also be performed by
    moving the cursor out of the top of the screen. Another important thing that
    the guard button is used for is teleporting. There are two ways to teleport - 
    offensively and defensively. To teleport defensively from and opponent's 
    Smash hit, Blast 2, or Ultimate Blast, you must tap guard the split second 
    before your character is hit. The timing takes time to fully understand, but
    it is vital to know how and when to teleport. You can also teleport in 
    different directions by pressing the direction you want to teleport on the 
    joystick. To teleport offensively, you must start a rush combo. At any point 
    during this combo, press guard and a direction and your character will 
    teleport in that direction, allowing you to continue the rush combo.
    *Note that while teleporting defensively costs no Ki, teleporting offensively
    costs 1 Ki Bar.
    - button - When in battle, the - button switches between your Dragon Radar
    (which allows you to see any hidden Dragonballs, as well as your opponent's
    location) and your Sensor Indicator,which lets you know when you are
    performing a Blast 2. The squares will turn yellow as you perform correct 
    steps in activating a Blast 2.
    + button - This opens up the pause menu, allowing you to quit the match or
    look at your skills.
    1 button - When you press the 1 button, your character will transform, given
    that they have a form to transform into. Depending on your character, you may
    be able to skip levels of transformation. For example, Super Saiyan Goku can
    skip Super Saiyan 2 and go right to Super Saiyan 3. This is done by pressing
    a direction on the Nunchuk's joystick at the same time you press 1. Again, I 
    will use Goku as an example. From his base state, Goku can go to Super Saiyan
    by pressing <- + 1, Super Saiyan 2 by pressing /\ + 1, and Super Saiyan 3 by
    pressing -> + 1. Only a few characters can skip transformations. Some 
    characters can also power down to their base form, which is done by pressing
    \/ + 1. Transformations cost 1 Blast Stock for most characters, though 
    transformations like Vegeta (Scouter) into a Great Ape cost 3. Also, some 
    characters can not power down once they have transformed. The 1 button is also
    used to fuse, given that you have two "fuseable" characters on your team (like
    Kid Trunks and Goten, or Vegeta (Second Form) and Goku). Fusions are done by
    pressing Z on the Nunchuk + <- on the joystick + 1.
    2 button - The 2 button only has one use. It is used during Tag/Team battle to
    switch out your other character.
    Z button - The Z button is very important in this game. When you hold Z down,
    your character will begin to gather Ki, which is needed to perform Blast 2s 
    and normal Ki Blasts. If you hold the Z button and wave the Nunchuk while you
    are locked on to your opponent, you will perform a "Dragon Dash" towards your
    opponent. The Dragon Dash allows you to move at high speeds towards your 
    opponent while locked on, or just move really fast when not locked on. This
    is useful in avoiding Blast 2s.
    C button - The C button is used to jump into the air and then ascend or
    descend. Press the C button once to jump. If you press it again in mid-jump,
    your character will stay in the air. If you tilt the Nunchuk while holding Z,
    you can make you character go higher into the air or go back onto the ground.
    It can be tricky to get a hold of at first, so here's a tip from me to you.
    If you want to descend, tilt the Nunchuk so that the C Button is facing away
    from you in a straight line. If you want to ascend, tilt the Nunchuk so that 
    the C button is pointing towards the ceiling.
    Joystick - The joystick is how you move in this game. When you aren't locked
    on to your opponent, your character will move in the direction you are 
    pressing. While locked on to your opponent, if you press Up (/\), you will 
    move towards your opponent, Down (\/) will move you away, and Left (<-) or
    Right (->) will move you around your opponent. The joystick is also used in
    transformations, direction-specific Smash hits, and while dashing.
    Nunchuk - The Nunchuk part as a whole is vital to this game. When you wave the
    Nunchuk, your character will dash at a faster pace than just moving with the 
    joystick, but not as fast as a Dragon Dash. When locked on to your opponent in
    close combat, your character will quickly step in, allowing you to attack with
    a combo. When locked on but not in close combat, waving the Nunchuk will allow
    you to dash towards your opponent. While dashing towards them, you can press 
    <- or -> on the joystick to make your character move to the left or right as
    they fly towards your opponent. Also, if you hold /\ on the joystick and wave
    the Nunchuk, your character will perform a throw on the opponent. While throws
    are unblockable, they can be easily countered by pressing guard at the moment
    one character grabs the other.
    Part 2B: Performing Blast 1s/2s/Ultimate Blasts
    Blast 1s
    Performing Blast 1s is an easy task. When I first started playing this game, I
    would accidentally do these and not know what their purpose was. Some Blast 1s
    power your character up, some allow them to avoid an opponent's attack, some
    will protect you from your opponent's Ki blasts, and others will cause your 
    opponent to be stunned. There are many different Blast 1s, and each character
    has two different Blast 1s. The controls are the same for every character. To
    perform one of a character's Blast 1s, press the Z button + guard button at 
    the same time. To perform the character's other Blast 1, press the Z button +
    Guard + Up on the joystick.
    Blast 2s
    This is what makes this game a lot of fun, especially for DB/Z/GT fans. There
    are 6 different ways to perform a Blast 2. I will explain them all 
    individually, as they are a little difficult to understand just by reading.
    Each character has 2 Blast 2s and one Ultimate Blast. Most characters use 3
    different techniques to perform their Blasts, though some Ultimate Blasts are 
    done the same as one of the character's Blast 2s. All Blast 2s are done by 
    pressing and holding the Z + B buttons and performing a motion with the
    Remote/Nunchuk. A good way to practice these moves is to go into practice mode
    and watch the Sensor Indicator as you perform the moves so you can get a feel
    for what motions are needed to activate the move.
    #1: The "Kamehameha" Techinique
    ***Note. For this technique, make sure your cursor remains on the screen at all
    times. This technique gave me trouble because I kept accidentally moving the
    cursor off the screen.
         The name I gave to this technique refers to the motion that you must
    perform to activate the more. While holding the Z + B buttons, pull the Remote
    back and then thrust it forward, as if you were doing an actual Kamehameha.
    Make sure you keep your cursor on screen through the entirety of the movement
    or the move won't work.
    #2-5 The Cursor Out- Cursor In Technique
         I know I said that there were 6 different ways to perform a Blast 2, but 
    I felt that I could condense these 4 into 1 paragraph, as they are all very
    similar. While holding the Z + B buttons, move the cursor out of the screen to
    the left, right, top, or bottom, then move it back in. These are the easiest 
    techniques to perform. You don't have to do it really fast or move the cursor 
    way out of the screen - just move the cursor until it is no longer on screen,
    then move it back in. Remember that each side of the screen is another way to
    perform a Blast 2.
    #6  The "Rush" Technique
         The Rush Technique is named so because it is mainly used to perform Rush
    Blast 2s, where one character flies towards the opponent and the attack only
    works if the character connects with it. To perform this type of attack, begin
    by holding the Z + B buttons. While holding them, wave the Nunchuk twice, then
    thrust the Remote forward, like the last part of the "Kamehameha" technique.
    Remember to check a character's skill list during a battle, as each character
    performs their moves differently.
    Part 3 - Broly's Moves
    *Note that all move damages are taken on Normal setting against Normal Goku.
    Part 3A: Broly (Normal)
    Rush Combos
    A - 100    Last Hit Charged - 1200
    A,A - 200    Last Hit Charged - 100 + 1200
    A,A,A - 360    Last Hit Charged - 200 + 1200
    A,A,A,A - 600    Last Hit Charged - 360 + 1200
    A,A,A,A,A - 1000   Last Hit Charged - 600 +1200
    A,B - 500   Charged - 1060
        (B) - 900
        (B,B) - 1280
        (B,B,A) - 2020
    A,A,B - 680   Charged - 200 + 960
    A,A,A,B - 760   Charged - 360 + 960
        (B) - 1160
        (B,B) - 1640
        (B,B,A) - 2280
    A,A,A,A,B - 1000   Charged - 600 + 960
        (B) - 1400
        (B,B) - 1880
        (B,B,A) - 2520
    Ki Blasts
    B - 280   Charged - 1080
    B,B - 560   Charged - 1360
    B,B,B - 840   Charged - 1660
    Dragon Tornado
    A,\/B,B,B,A - 2980  Charged \/B - 3540
    A,A,\/B,B,B,A - 3080  Charged - 3640
    A,A,A,\/B,B,B,A - 3240  Charged - 3800
    A,A,A,A,\/B,B,B,A - 3480  Charged - 4040
    Blast 1s
    Wild Sense (2 Blast Stocks) - Nothing will happen immediately. The next time 
    your opponent attacks you, your character will automatically teleport you 
    behind them.
    Kakarot (1 Blast Bar) - Raises Attack, Energy, Defense and Blast Attack, and
    puts Broly in Max Power Mode.
    Blast 2s
    Full Power Energy Wave (2 Ki Gauges) - 7950
    	Technique: Cursor Out - Cursor In towards right side of screen
    Delta Combination (2 Ki Gauges) - 7130
    	Technique: Rush Technique
    Ultimate Blast
    Eraser Cannon (4 Ki Gauges) - 10,000
    	Technique: Cursor Out - Cursor In towards the top of the screen
    Part 3B: Super Saiyan Broly
    Rush Combos
    A - 260    Charged - 1780
    A,A - 520    Charged - 2040
    A,A,A - 820    Charged - 2340
    A,A,A,A - 1270   Charged - 2600
    A,A,A,A,A - 2070   Charged - 3050
    A,B - 970    Charged - 2130
        (B) - 1420
        (B,B) - 1950
        (B,B,A) - 2660
    A,A,B - 1230   Charged - 2390
        (B) - 1680
        (B,B) - 2210
        (B,B,A) - 2920
    A,A,A,B - 1820   Charged - 2530
    A,A,A,A,B - 1980   Charged - 3140
        (B) - 2430
        (B,B) - 2960
        (B,B,A) - 3670
    Ki Blasts
    B - 350    Charged - 1200
    B,B - 700       Charged - 1550
    B,B,B - 1050       Charged - 1900
    B,B,B,B - 1400       Charged - 2250
    B,B,B,B,B - 1750       Charged - 2600
    B,B,B,B,B,B - 2100       Charged - 2950
    B,B,B,B,B,B,B - 2450       Charged - 3300
    Dragon Tornado
    A,\/B,B,B,A - 5550  Charged \/B - 6350
    A,A,\/B,B,B,A - 5810  Charged - 6610
    A,A,A,\/B,B,B,A - 6110  Charged - 6910
    A,A,A,A,\/B,B,B,A - 6560  Charged - 7360
    Blast 1s
    Saiyan Soul (2 Blast Stocks) - Raises Attack & Ki.
    Kakarot (3 Blast Stocks) - Raises Attack, Energy, Defense and Blast Attack, and
    puts Broly in Max Power Mode.
    Blast 2s
    Eraser Cannon (3 Ki Bars) - 5000        Charged - 11,000
    	Technique: Cursor Out - Cursor In towards the top of the screen
    Trap Shooter (2 Ki Bars) - 9000
    	Technique: Cursor Out - Cursor In towards the right of the screen
    Ultimate Blast
    Super Explosive Wave (4 Ki Bars) - 13,620
    	Technique: Cursor Out - Cursor In towards the bottom of the screen
    Part 3C: Legendary Super Saiyan
    Rush Combos
    A - 300    Charged - 1900
    A,A - 600    Charged - 2200
    A,A,A - 900    Charged - 2500
    A,A,A,A - 1450   Charged - 2800
    A,A,A,A,A - 2350   Charged - 3350
    A,B - 1060   Charged - 2300
        (B) - 1540
        (B,B) - 2110
        (B,B,A) - 2870
    A,A,B - 1360   Charged - 2600
        (B) - 1840
        (B,B) - 2410
        (B,B,A) - 3170
    A,A,A,B - 1960   Charged - 2720
    A,A,A,A,B - 2820   Charged - 3450
        (B) - 3300
        (B,B) - 3870
        (B,B,A) - 4020
    Ki Blasts
    B - 660       Charged - 3600
    B,B - 1320      Charged - 4260
    B,B,B - 1980      Charged - 4920
    B,B,B,B - 2640      Charged - 5580
    Dragon Tornado
    A,\/B,B,B,A - 5950  Charged \/B - 6800
    A,A,\/B,B,B,A - 6250  Charged - 7100
    A,A,A,\/B,B,B,A - 6550  Charged - 7400
    A,A,A,A,\/B,B,B,A - 7290  Charged - 8140
    Blast 1s
    Explosive Wave (1 Blast Stock) - 490 Nullifies any small Ki Blasts and knocks
    opponent away.
    Kakarot (3 Blast Stock) - Raises Attack, Energy, Defense and Blast Attack, and
    puts Broly in Max Power Mode.
    Blast 2s
    Eraser Cannon (4 Ki Bars) - 6000    Charged - 13,800
    	Technique: Cursor Out - Cursor - In towards the top of the screen
    Gigantic Hammer (3 Ki Bars) - 12,000
    	Technique: Rush Technique
    Ultimate Blast
    Omega Blaster (5 Ki Bars) - 16,800
    	Technique: Cursor Out - Cursor In towards right side of the screen
    Part 4: My Opinions on Broly
    I must make it apparent. Broly's first form is horrible. He is very slow and 
    lacks the power to make up for it. The only good thing that I can think of is
    his Blast 1 Kakarot, which brings him to MAX Power with boosted stats for 1 
    Blast Stock. My advice would be to transform as soon as possible. This is
    where Broly becomes the beast he is. As a Super Saiyan, Broly gains a lot of 
    speed and power, along with better Blast 2s and a powerful Ultimate Blast. His
    Blast 1s aren't as good due to their higher costs, but they are still useful.
    Trap Shooter should be used quite a bit. It only costs 2 Ki Bars and is harder
    to dodge than Eraser Cannon. Broly's Legendary Super Saiyan form should only 
    be used when it is obvious that your opponent has the upper hand. In this 
    form, Broly retains his speed while gaining a lot of power. His Blast 1s are
    very good - Explosive Wave to cut an opponent's combo short and Kakarot for
    stat boosts/Ultimate Blast. Gigantic Hammer is very strong, but has an 
    extremely short range. LSS Broly's regular Ki Blasts are quite strong, but
    they are short-ranged. I advise using Broly in regular Super Saiyan form, as
    he is more versatile in his combos and Blast 2s. Transform if you are at an 
    obvious disadvantage or just want to completely anihilate your opponent.
    Part 5: The End - Credits, Thanks,Legal Stuff, Etc.
    Credit given to:
    	-Nintendo, for making this game more fun than previous versions.
    	-Spike, Okratron 5000, Atari, and Funimation, for making this the best
    DBZ game yet.
    	-Me, for actually finishing something I started.
    	I am in no way associated with Nintendo, Atari, Funimation, Spike, or 
    Okratron 5000. All the copyrights belong to these companies. 

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