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    Cao Ren by Rydain

    Version: 1.9 | Updated: 03/23/08 | Search Guide | Bookmark Guide

    Cao Ren FAQ v1.9
    Written by Rydain Darkstar <rydain@gmail.com>
    Last Revised March 23, 2008
                                    Table of Contents
     1)  Introduction
     2)  Unlocking Cao Ren
     3)  Move Set
     4)  Getting Equipped
     5)  Battle Advice
     6)  Analysis of Fighting Aptitude
     7)  Weapons and Abilities
     8)  Personal Item
     9)  Quotes and Dialog
     10) Revision History
     11) Credits
     12) Legal Junk
                                    1) Introduction
     Buster Beetle!  De-fense!  Ten-HUT!
     Cao Ren is one of my perpetual favorite Dynasty Warriors characters.  His 
     unique fighting style is useful and entertaining in a brute force Mega Man
     knock people over sort of way.  In Warriors Orochi, he is capable from the
     outset up to the most difficult chaos mode fights.
     Warriors Orochi brought versatility to Cao Ren's move set.  Best known for 
     close quarter smackdowns and sniping, he now has crowd control in the form of
     a counter, a shockwave blast, and range-enhanced charge attacks.  Cao Ren's 
     technique moves consume relatively little musou.  He still takes damage like a
     brick wall and dishes it out splendidly, especially with weapon attributes set
     up to maximize his potential for critical blows.  Cao Ren may not be a god 
     tier spammer, but he is a great all-around character with a variety of tactics
     for any tricky situation and a particularly interesting play style.  Optimal
     fighting requires situational use of most of his move set.
     I wrote this FAQ in hopes that others would have as much fun playing Cao Ren 
     as I do.  For extra amusement, select his second costume, which is white and 
     green.  Oompa, Loompa, doom pa dee do...I have another beating for you...
                                  2) Unlocking Cao Ren
     Sengoku Gaiden 5-X
     - Rescue Kenshin and Shingen within two minutes.
     - Escort at least one horseman.
     - Defeat Cao Ren immediately after he charges.
     Recommended Method
     Make sure you're on story mode.  Bring a fast horse or runner and a tough
     character in case your ally morale gets hosed and you have to rush Cao Pi
     Rush to Kenshin and Shingen and defeat the nearby generals.  After you get the
     message that they have been rescued, clear out the enemies in the top path as
     well as possible.  When the first horseman shows up, go back to escort him.  
     He'll stop to fight enemies, and there is an unsealable base along the way, so
     you'll have to help him out to keep him moving.  The second horseman will 
     advance more quickly because most of the enemies will not return.  Don't worry
     about the third.  Just hang out near the water's edge and rush Cao Ren after 
     he blathers a bunch and gallops at you.  When you beat him, he should make 
     some corny comment about being your shield.  Congratulation.  A winner is you.
                                      3) Move Set
     This is Cao Ren's full attack string.  Some moves may not be available if he
     isn't leveled up enough.
     Standard Attacks
     S              Left to right swing.
     SS             Right to left swing.
     SSS            Up to down swing.
     SSSS           Left to right swing.
     SSSSS          Right to left swing.
     SSSSSS         360-degree spin.
     SSSSSSS        Right to left swing.
     SSSSSSSS       Up to down swing.
     SSSSSSSSS      Cao Ren swings his arms apart horizontally.
     Dash attack    Headbutt charge followed by a two-armed horizontal slash.
                    You can steer, but you can't stop until it's done.
     Jump attack    Left to right swing.
     Charge Attacks
     C1, C3, C4, C5, and C6 activate weapon attributes.
     C1 / T         Your garden-variety stomp.  Has a large area of effect.
     C2 / ST        Uppercut that knocks enemies into the air.  Press and hold T
                    before the first swing is done.  Otherwise, you will start into
                    a C3.
     C3 / SST       Cao Ren shoots long range energy blasts out of his buckler
                    blade.  More T presses produce more blasts.  This charge stuns
                    enemies.  The final blast activates weapon attributes.
     C4 / SSST      Cao Ren threatens to hug the enemies and they all fall down.
                    At least that's what it looks like.  This is a crowd busting
     C5 / SSSST     Ground pound splash launcher.
     C6 / SSSSST    Cao Ren charges with his buckler blade held out in front.
     Jump + T       Cao Ren flips forward and does a stomp with a smallish area
                    of effect.
     Special Attacks
     C2-ex          Cao Ren dashes forward and grabs.  If he connects with an 
     (S + R1)       enemy, he blows them away with a huge 360-degree shockwave.  
                    The grab and shockwave activate certain weapon attributes.  
                    Press and hold R1 before the first swing is done.  Otherwise, 
                    you will start into a R1-enhanced C3.
     R1 counter     Cao Ren dashes forward, knocking enemies away with a wide
                    range slash.
     Musou          A series of back and forth swings followed by a stomp.
     True musou     As above, plus a badass introductory splash screen and a
                    flashy second stomp with an enormous shockwave.
     Horse Attacks
     S string       Up to 6 slashes alternating from side to side.
     T              Horse stomp.
     Musou          Similar to S string attack with the horse running forward.
                                   4) Getting Equipped
     Recommended Weapon Attributes
     The first six attributes should be as follows.
     Bolt           Continues combos, stuns enemies, keeps launched baddies nearby
                    for more punishment.
     Slay           Too useful not to include.
     Air            Cao Ren's best charges knock enemies off the ground, and most
                    can be chained on launched foes.  With Air, these charges are
                    noticeably stronger right off the bat.  The damage goes up when
                    they are used to juggle.
     Range          A must, as Cao Ren's weapon is about as short as he is.
     Agility        Essential.  R1 enhance charges before this is built up.
     Flash          Breaks enemies' guard.  Can be left out if certain fighting 
                    tactics are mastered, but Cao Ren's overall offense is faster
                    with it.
     For the last slots, choose from the following depending on whether you want to
     emphasize endurance or attack power.
     Absorb         Keeps a musou supply around for R1 charges and counterattacks.
                    Fills efficiently with C1 (and, to a lesser extent, C4).
     Drain          Restores health.  Also fills well with the abovelisted
     Might          Why hit like a truck when you can hit like a semi?
     Brave          If Might is already on and you would like some extra oomph.
                    Will apply to the C2-ex shockwave and increase damage without
                    changing combo timing.
     Multi          Worth considering if you won't be doing a lot of bounce
                    combos.  It cranks up the damage of C4 and C6 but sends
                    enemies flying.
     I don't recommend Ice.  Cao Ren doesn't need it for safety, and it wrecks his
     most efficient way of dishing out massive damage.  As a technique character, 
     Cao Ren lands critical hits on airborne targets.  Air increases the 
     effectiveness of such blows.  The resultant damage outpaces the 1.6x attack
     bonus against frozen enemies, especially when foes are juggled with launcher 
     Recommended Abilities
     Regardless of setup, these five are essential.
     Impulse        For avoiding sticky situations and chasing bounced enemies
                    to combo.  Cao Ren is a slowpoke without this.
     Fortitude      Even Rockman looks more like Sandman on high difficulty.
     Technique      Enhances critical hit damage and R1 superpowers, including 
                    charge attack upgrades.
     Boost          Makes perfect sense for a character reliant on charge attacks.
     Potence        It always hurts to hit extra hard.  Har har har.
     Consider any of the following depending on your play style and the rest of Cao
     Ren's setup.
     Conserve       Decreases the cost of musou-consuming attacks.  Especially
                    handy for long stints of gameplay if you plan to Absorb back 
                    most of your musou.  Small amounts of musou are more 
                    efficiently recovered than larger chunks of a long bar.
     Awakening      Pumps up any musou-consuming attack.  The bonus stacks on top
                    of everything else related.
     Adrenalin      When running solo on high difficulty without Drain.  The 
                    increased attack power of a Drain-less weapon may be a 
                    worthwhile tradeoff for an ability slot.  Don't forget to break
                    your combos periodically because Adrenalin only fills once when
                    you hit 10.  C3 spam or C2-ex on a large enough peon group will
                    trigger a 10+ combo.
     Refill         Restores a chunk of musou every several seconds.  Of limited
                    use until it reaches max level.
     Vitality       More health comes in handy.
     Focus          Lengthens the musou bar.  This may be preferable over Conserve
                    if you will swap out or pick up musou jars.
     Recommended Setups
     Cao Ren can work well with a variety of weapon and ability setups depending on
     how he will be played and how health and musou will be restored.  If you plan
     to swap out or pick up recovery drops, you may wish to omit health and musou
     replenishment in favor of more attack power.  
     For self-replenishment with minimal dependence on recovery drops, I suggest
     any of the following.
     Endurance-Focused ------------------------------------------------------------
        Good to start with because it offers more room for error.
        Weapon      Bolt / Flash / Slay / Air / Absorb / Drain / Range / Agility
        Abilities   Impulse / Fortitude / Technique / Boost / Potence / Vitality /
     Some More Oomph --------------------------------------------------------------
        As you improve at avoiding damage, drop Drain and use Adrenalin instead.  
        If you don't get hit very often, you won't need to break combos to survive.
        Vitality becomes optional with practice and high character level.
        This setup is good for battles where you will steadily use musou.
        Weapon      Bolt / Flash / Slay / Air / Absorb / Range / Agility / Might
        Abilities   Impulse / Fortitude / Technique / Boost / Potence / Adrenalin /
                    Conserve, Refill, Awakening, or Vitality
     Attack Power Max -------------------------------------------------------------
        For team play or advanced soloing.  Cao Ren's tech tricks have low musou
        cost.  With expert gameplay, he can keep himself stocked with Refill and
        occasional manual charging if you aren't picking up musou jars.
        Brave is chosen instead of Multi so C4 > C1 timing will remain consistent.
        Weapon      Bolt / Flash / Slay / Air / Range / Agility / Brave / Might
        Abilities   Impulse / Fortitude / Technique / Boost / Potence / Refill /
                                    5) Battle Advice
     For examples of how to play Cao Ren, visit my YouTube account.
     I also recommend calbee219's videos made for the Warriors Orochi solo chaos 
     tier list evaluation.  His videos demonstrate a maximized, optimal style of
     General Fighting Notes
     Cao Ren starts with high attack and defense and slower than average attack
     speed.  Unlike in previous Dynasty Warriors games, he can be juggled, and his
     S string is interruptible by normal attacks.  Thus, keep crowds in front of 
     you.  Approach with a wide charge, chuck some peons to clear people away, or 
     use C3 to slow down distant groups.
     Chain Cao Ren's airborne charges as well as possible.  The damage adds up and
     gets crazy when critical hits come into play.
     When battling tough hordes, always leave enough musou in the tank to throw or
     Unless you are accustomed to forcing officers to block and picking up enemies
     off a counterattack, don't Leeroy Jenkins into a multi-enemy-officer royal 
     rumble.  A mastered Cao Ren can melee squish clumps of officers all at once,
     but he can also get it handed to him if you try this without knowing the 
     tactics required.  When in doubt, bomb the crowd and fight each general 
     individually if they haven't already keeled over from the shockwaves.  Or stun
     enemies with C3 before moving in.
     When working through crowds with melee charges, travel diagonally instead of 
     straight ahead.  Cao Ren moves enough during his S string that this will help
     him evade closer-range peon attacks.
     Move Set Analysis
     Cao Ren's buckler swings provide more coverage than is readily apparent.  The
     left/right swipes are over 180 degrees.  The vertical swings guard his entire
     front.  With a 4th weapon, they hit about a character's width on either side.
     Charge attacks are king in Warriors Orochi, so you won't fight all that much 
     with the S string.  It is still a protective route to C4 or C6.
     *  indicates Cao Ren's most useful attacks.
     *  C1 ------------------------------------------------------------------------
        Great for slowing down crowds, interrupting jump attacks, getting rid of
        archers, and spamming on baddies falling out of pretty much anything.  
        Stomping a falling enemy will bounce them high off the ground, and the 
        enemy won't flip to recover.  With enough foot speed and Agility (or R1
        enhancement), you can repeatedly chase and stomp bounced foes.
        C2 ------------------------------------------------------------------------
        A handy launcher for lone officers or small groups.  It keeps enemies in 
        front of you so you can whack them with another charge.  Has noticeable
        startup time.  Not a bad move - and it may be useful for interrupting 
        enemies with tricky timing - but I rarely use it, especially because it 
        doesn't activate elements.  Boo.
     *  C2-ex ---------------------------------------------------------------------
        An awesome crowd exploder.  It is unblockable, executes immediately, has a
        hell of a blast radius, and takes a chunk of life off everything it hits.
        The shockwave tends to KO peons by the boatload.  With an Air-imbued 
        weapon, a direct grab or shockwave will do severe damage to a jumping
        general.  If you find C2-ex difficult to aim, try it on groups of peons, 
        foes stunned with C3 wind blasts, or running enemies who aren't on the move
        long enough for a dash attack.  Draw some peons out from a crowd, turn 
        around, and chuck them before they can do anything to you.
        And practice!  C2-ex becomes easy to pull off once you get accustomed to
        the timing, and its power is well worth the learning curve.  The art of 
        crowd bombing is essential to maximizing Cao Ren's fighting capabilities.
     *  C3 ------------------------------------------------------------------------
        The Mega Buster may seem nerfed.  It doesn't hurt anywhere near as much as
        it did in previous incarnations and only the final hit activates special 
        weapon awesomeness.  It is still good for herding enemies, chipping at 
        tough foes from afar, or stunning them before dashing in.  Be aware of the 
        lag afterwards.  If you are hit mid-shot, you can counterattack out of the
        C3.  R1 enhancement helps in close quarters.
     *  C4 ------------------------------------------------------------------------
        The maul that does it all - approaches crowds, gets pesky enemies away, 
        beats the tar out of generals.  It is workable from the get go and abusive
        when Cao Ren's weapon is developed.  With max Range, this move covers 240
        degrees and cuts a wide swath.  Ending lag is negligible.  Agility or R1
        enhancement reduces the second or so of startup time to near nothing.
        C5 ------------------------------------------------------------------------
        Fast with Agility and launches enemies high enough that they can be 
        attacked on their way down.  This doesn't crowd control as well as C4, and
        it has slight ending lag.  I rarely use it.
     *  C6 ------------------------------------------------------------------------
        Nifty for plowing through crowds and interrupting incoming dash attacks.  
        It is wide with Range and goes a decent distance.  If enemies are closing
        in where your S string won't keep them away, use C4 instead.
     *  Jump + T ------------------------------------------------------------------
        This does not carry elements, but it is fast enough.  Excellent for 
        escaping and getting rid of archers and riflemen.
     *  R1 counter ----------------------------------------------------------------
        Incredibly useful because it combines a dash with a wide-coverage
     Combo Wizardry
     As mentioned in the move set analysis, Cao Ren's C1 can be infinitely
     comboed.  It can also follow up several of his moves.  The following combos
     are listed in general order of usefulness.
        C4 > C1 -------------------------------------------------------------------
        A staple segue into the bounce of death.  Spam C1 directly after a 
        Bolt-infused C4 and watch the enemies fly.  Use this often in crowds, as 
        the C1 will catch peons sneaking up behind you.
        With Multi, the timing is inconsistent.  You will usually have to chase a
        target to C1 them.
        R1 counter > C1 -----------------------------------------------------------
        Counter an enemy, chase them, and stomp them while they're still bouncing.
        They will be launched.  Enjoy.
        C6 > C1 -------------------------------------------------------------------
        Catch an enemy with the tail end of C6, and they will flinch.  Stomp to
        launch them.  This can be a handy way to approach officers in deep crowds,
        especially if they're clumped together with a bunch of their pals.
        C2-ex > C1 ----------------------------------------------------------------
        If an officer lands on the ground after a C2-ex, they will bounce three
        times and flip to recover.  Unless they have a quick stomp jump charge,
        you can chase them and C1 them out of the flip.  Sword-wielding generics
        and certain playable generals, including Lu Bu, can be launched in this
        Officers with a quick stomp jump charge will use it after a flip if you are 
        within range.  It may be possible to launch them with careful chasing.
        Oftentimes they will fall too far, and C1 will drop them to the ground 
        instead of bouncing.  Some officers, such as Orochi, have jump charges slow
        enough to be interruptible with C1-ex.
        C2-ex > C4 ----------------------------------------------------------------
        Worth mentioning because it works on some generals who can't be stomp 
        launched out of their flip recovery.  Cao Ren can start whacking them with
        S attacks from just outside their jump charge range.  This works for spear
        generics.  Against others, your mileage may vary.
        Jump + T > C1 -------------------------------------------------------------
        More of a trick than anything else, but it's great fun when it works.
     Fighting Without Flash
     Cao Ren's offense is consistently fastest with Flash.  His Flash-less 
     versatility is still worth noting.
        * C2-ex is unblockable.  Officers can be attacked out of their recovery
          flip or from behind as they stand up.
        * C4 or C6 can be walked around a guarding officer.  If a general is
          blocking your S string, they will continue to block as you finish your
        * Stun running officers with C3 or mow them with C6.
        * Counter officers and stomp them out of the bounce.
                           6) Analysis of Fighting Aptitude
     Cao Ren safely fights with enough aggression to handle a wide variety of 
     situations, including solo runs of the most time-critical and challenging 
     chaos battles.
     Cao Ren can reliably maintain healthy levels of life and musou, even while
     soloing, without depending on recovery drops.  Why?  He soaks damage like a 
     champ.  He plays a good game of keep-away.  His staple charge attacks are
     ideal for Absorb and Drain.  Thus, Cao Ren survives mistakes that would be
     lethal to other characters, and with care, he won't get hit too often or 
     too hard.  A few rounds of C1 and C4 spam with a Drain-equipped weapon will
     undo most typical lumps and bumps.  If you are using Adrenalin, C3 will safely
     and quickly restore health.
     He has several effective tactics for managing close, dense crowds - stomping, 
     escaping with a counterattack, or instantly busting holes in the hordes with 
     C2-ex throws.  C3 can herd and stun enemies if Cao Ren needs to conserve 
     Cao Ren defeats generals efficiently, even with an endurance-focused weapon.
     At level 99 with a full load of attack-related abilities and a maxed Roc with
     Bolt, Slay, and Air, C4 > C1 bouncing will kill a typical chaos generic in 
     seconds.  More attack-oriented weapons achieve even faster kills.  Strong 
     playable generals take more stomps, but they still go down in short order.  
     And bouncing Lu Bu to his doom is a real laff riot.
     He has a variety of ways to safely approach quick and/or long-ranged 
     attackers.  C2-ex bomb them off their feet, stomp before they attack or while
     they recover, time C6 to interrupt them, or keep your distance and fire away 
     with C3.  After the target is stunned, run in and start mauling.
     C1, C2-ex, and the jump charge decimate clumps of archers and riflemen.  Cao
     Ren adeptly clears the full Mt. Tenno ambush, one of the worst firepower 
     concentrations in the game.
     Cao Ren's shortcomings are minor, especially when he is maxed and mastered,
     but good to understand when working with him.
     Because of his short reach and slowish S string speed, Cao Ren must take
     caution with faster or longer-ranged melee attackers.  If he gets close, sword
     and spear-toting enemies tend to stand around being confused because they need
     space to start swinging.  They're trouble if Cao Ren is in their poking range.
     Loosely packed crowds of spear-wielding peons are especially annoying.  Keep
     moving, bait the peons into running so you can throw them, and C4/C1 
     convenient enemy groups for more breathing room.  Stall enemies with C3 as 
     Cao Ren's most efficient form of crowd control requires musou and some aiming.
     Due to a game engine quirk, Cao Ren's S strikes will not flinch enemies who 
     have started to attack.  Luckily, this is a minimal disadvantage.  Peons
     aren't much trouble, especially because C2-ex and C4 > C1 combos will take
     them out quickly.  Approach officers as described above or force them to
     block.  Face directly north with the officer in front of you and start
     attacking from an appropriate distance.  They will block until you are done
     with your combo.
     Recommended Teammates
     As a soloist, Cao Ren is an effective one-man army.  He can get downright 
     crazy when pumped up.  If you want him to show off as well as possible, take
     some team buffers along for the ride.
        * Hideyoshi Toyotomi - His attack speed buff turns Cao Ren into a 
          peon-harvesting death machine.
        * Sun Jian - 10-second infinite musou + C2-ex spam = smashtastic.
        * Anyone with a team-wide attack buff - For comical damage overkill.
          Cao Cao's buff is especially awesome because it includes hyper armor, so
          you can attack uninterrupted.
     To support Cao Ren, I suggest the following.
        * Any favorite crowd clearer - If you find yourself getting impatient with
          annoying enemy hordes, and crowd bombing and melee charges aren't
          doing the trick.
     As a Teammate
     Cao Ren is a solid all-around fighter, escape artist, firepower destroyer,
     juggler, and tank.  Take him along if you could use an effective jack of all
     trades with great battlefield endurance and team combo potential.
                                7) Weapons and Abilities
     Buckler Blade (+9 base attack)
     Strike Buckler (+19 base attack)
     Crane (+38 base attack)
     Roc (+76 base attack) - obtained randomly from weapon boxes on 3-star and
     above hard battles or any chaos battle.
     Fortitude - Defeat 3 officers.
     Boost - Keep life at or above 30% and get 80 KO's.
     Recuperate - Without using musou attacks, get 100 KO's within first 10
     minutes of battle.	
                                    8) Personal Item
     Sengoku Gaiden 6-X
     - Defeat the two fleeing generals before they trigger ambushes.
     - In the central ambush area, defeat Sun Shang Xiang and Ina within 2 
       minutes of each other.
     - Get 300 KO's.
     Recommended Method
     Apart from chasing down two generals running in opposite directions, this is
     straightforward.  Just be sure you can kill and travel quickly.
     Beat the two generals initially on the map.  Run out of the castle gate into
     the open area where the blue checkpoints are.  Wait for the ambush-triggering
     snake generals to appear.  You should be able to get one immediately and chase
     down the other without too much trouble.  Defeating them will reveal the 
     generals who would otherwise ambush you.  Beat up everyone in the nearest 
     ambush area, then go clear out the other.  This is not necessary for the 
     personal item, but it will rack up KO's and help ally morale.
     After all that, head to the central area where Zhuge Liang and Sima Yi are.
     Were.  We totally saw this coming.  Kill all the ambush generals for insulting
     your intelligence.  If you don't already have 300 KO's, go bust up some peons.
     Item Location
     The Unbreakable Armor appears in the innermost square room in the bottom
     right corner of the map.  By innermost, I mean you have to go the long way
     around through the building to reach it.  At least the commander seems to hold
     his own while you run back and grab the item.
                                  9) Quotes and Dialog
     As an Ally
     Switch: "For the innocent!"
     R1 throw: "This is it!"
     Musou: "You leave me no choice!"
     True musou: "Now's the time!"
     Officer defeat: "One more enemy outlasted!"
     1000 KO's: "I will never yield and never break!"
     If approaching an enemy, give them a chance to talk before you squish them.
     Some dialogs require certain team setups or approaching the characters as Cao
     Wei Story 1 ------------------------------------------------------------------
        Zhang Jiao: "Fools!  Do you not see that you follow a demon?  You shall be 
        Cao Ren: "Your religion will not save this world from turmoil."
        Xu Zhu: "I'll have you on a bowl of rice!"
        Cao Ren: "Poor man...driven to insanity by sheer hunger."
        Huang Gai: "Filthy worms!  Feel the iron force of justice!"
        Cao Ren: "Your iron force is not enough to save this world."
     Wei Story 2 ------------------------------------------------------------------
        Mitsuhide Akechi: "This blade will make you pay!"
        Cao Ren: "My shield will not be so easily shattered."
     Wei Story 3 ------------------------------------------------------------------
        Ranmaru Mori: "This is as far as you go."
        Cao Ren: "You shall not stop me, boy, you will only hurt yourself."
     Wei Story 5 ------------------------------------------------------------------
        Approach Phantom Cao Cao without having Cao Pi in your team:
        Phantom Cao Cao: "You dare raise your weapon against your lord?"
        Cao Ren: "No, but I dislike childish party games."
     Wei Story 6 ------------------------------------------------------------------
        Approach Nagamasa Azai as Cao Ren without having Cao Pi in your team:
        Nagamasa Azai: "I sense you have a strong belief in your principles."
        Cao Ren: "I protect those who require my protection.  That is all the
        philosophy I need."
     Wei Gaiden 6-X ---------------------------------------------------------------
        Dong Zhuo: "Filthy garbage!  What right have you to turn against your 
        betters?  I'll teach you a lesson with my own two hands!"
        Cao Ren: "I would have thought that he who picks on the weak is the 
        garbage, and hardly my better."
     Wei Story 7 ------------------------------------------------------------------
        Approach Cao Cao as Cao Ren:
        Cao Ren: "My lord...I have waited a long time for you."
        Cao Cao: "I appreciate all you have done for my son while I have been 
     Wei Story 8 ------------------------------------------------------------------
        Approach Keiji Maeda without having Cao Pi, Mitsunari Ishida or Cao Cao in
        your team:
        Keiji Maeda: "Orochi 'n me are good pals now, so don't expect to face him 
        until you've dealt with me first!  And I promise not to make this easy for 
        you!  Ha ha!"
        Cao Ren: "Lawless rabble!  How can you find enjoyment in this insanity?"
        Orochi: "Only the worthy have made it.  Now I shall see for myself the
        strength of mankind."
        Cao Ren: "This is my chance to end the chaos, and I will not let it by!"
     Wu Story 4 -------------------------------------------------------------------
        Reach the escape point with Cao Ren as the first character in your team:
        Sun Ce: "Arghh, we're surrounded!"
        Cao Ren: "I shall put my body on the line to protect you both."
        Sun Jian: "That is my place.  It has always been my duty to protect the 
        Cao Ren: "But I can protect you!"
        Sun Jian: "Worry not!  They shall not break me, for I fight with the 
        tiger's rage!  You heard me!  Now go!"
        Sun Ce: "Understood.  I'm gone!"
        Cao Ren: "...I have my orders."
     As an Enemy
     Greeting: "I shall teach you the horrors of war!"
     Retreat: "I shall return before this is all over!"
     Death: "It's quiet...nothing like the chaos of the land..."
     Approach Cao Ren as Hanzo Hattori:
     Greeting: "I will drag you into the light!"
     Retreat: "I will not go gently into the night!"
     Death: "Your dedication... It is remarkable..."
     Approach Cao Ren as Ranmaru Mori:
     Greeting: "Let us pit our skills to protect what we must."
     Retreat: "Use that blade to protect the innocent..."
     Death: "War is ultimately... meaningless..."
     Approach Cao Ren as Nagamasa Azai:
     Greeting: "Time to test your faith!"
     Retreat: "I will not die like a dog..."
     Death: "The lance of faith is too powerful even for my shield..."
     This is Cao Ren's in-battle dialog as an enemy, included for the sake of
     Shu Story 1 ------------------------------------------------------------------
        Private: "I bring news! Zhao Yun has escaped from beneath Ueda Castle!"
        Cao Ren: "But the prison cell was robust.  I checked it myself.  Still, he 
        will not get away easily in this maze.  Do not let him get away!  Block off
        the southern road!  I want that man in my custody dead or alive."
        If Zuo Ci is defeated after he has reappeared:
        "Capture the fugitive at all cost!"
        After defeat:
        "The desire to find one's lord is strong indeed.  If only my lord were 
        still alive."
     Shu Story 6 ------------------------------------------------------------------
        When he confronts you:
        "I am a rock!  It will take more than you have to break through me!"
        After defeat:
        "I have crumbled."
     Wu Story 4 -------------------------------------------------------------------
        Rescue Sun Jian without approaching the main gate:
        Messenger: "My lord! The eastern access road has been breached!"
        Cao Ren: "Secure the keep and the eastern access road at once!"
        Rescue Sun Jian after you have approached the main gate:
        Cao Ren: "I have foreseen this incursion... Secure the keep! Block the 
        eastern road!"
        "Secure the intruder!"
        When he confronts you:
        "You shall not pass!  I am a rock!"
     Wu Story 6 -------------------------------------------------------------------
        "We will need all the strength we have!  Concentrate on the central group, 
        and seize the castle!"
        When confronting Sun Ce:
        "Can you really bring yourself to fight your brother like this?"
        Destroy the bridge after the enemy's central unit has advanced:
        "Aargh... A rock and a hard place, indeed..."
     Sengoku Story 1 --------------------------------------------------------------
        "The enemy are receiving reinforcements.  We must change tactics!  
        Mitsunari! I leave the siege of Xiang Yang Castle to you!"
        Approach Cao Ren as Cao Cao:
        Cao Cao: "What are you doing here?"
        Cao Ren: "My lord...no, it is in apparition.  I must not be fooled by such 
        a  simple trick!"
        Approach Cao Ren as Nobunaga Oda:
        Cao Ren: "You bring only chaos, Demon King.  But I fight for one who brings 
        order in the end!"
        Nobunaga Oda: "Are you still talking? ...Come, fight!"
     Sengoku Gaiden 3-X -----------------------------------------------------------
        "Attack their main camp!  Do not let the reinforcements arrive!"
        If you go around to save Lu Xun:
        "They are attempting to enter from the north!  Stop them!"
        If you head towards the enemy main camp at the beginning:
        Cao Ren: "The enemy comes! Hold out!"
        As the Orochi forces fail to get in your base and kill your dudes:
        "Still no luck.  Second wave, move in!"
        When that doesn't go as planned:
        "No matter!  The advantage still lies with us!"
        After defeat:
        "Nobunaga...you are truly inscrutable."
     Sengoku Gaiden 5-X -----------------------------------------------------------
        "You are outnumbered.  To fight is suicide.  Why do you do it?"
        When about to charge:
        "They are prepared to discard their lives to defeat Orochi.  And I... What 
        is it that I do?"
        When he confronts you:
        "Why do you fight, when you know you cannot win?"
        After taking damage:
        "You shall not pass!  I am a rock!"
        After defeat, if he decides to join you:
        "I believe in your cause... I can fool myself no longer.  I shall be your 
        shield, and together we will bring down the curtain on this age of 
        Approach Cao Ren as Mitsuhide Akechi:
        Cao Ren: "Why do you fight, when you know you cannot win?"
        Mitsuhide Akechi: "Because this battle is the first step to the advent of
        Cao Ren: "I, too, desire peace..."
        Approach Cao Ren as Huang Zhong:
        Cao Ren: "Resistance merely leads to more bloodshed.  Why do you do it?"
        Huang Zhong: "So you are asking me to live my life in permanent fear of 
        this lord of yours, are you?"
        Cao Ren: "No...that's not it...but..."
        Approach Cao Ren as Hideyoshi Toyotomi:
        Cao Ren: "Why do you fight, when you know you cannot win?"
        Hideyoshi Toyotomi: "Lord Nobunaga says that our deaths will have 
        meaning... Of course, I'd rather not die..."
        Cao Ren: "This Nobunaga interests me..."
        Approach Cao Ren as Okuni:
        Cao Ren: "Why do you fight, when you know you cannot win?"
        Okuni: "A lady always has her reasons.  Don't you know?"
        Cao Ren: "Do you not question your lord?  Do you just blindly trust him?"
                                  10) Revision History
     v1.9   3/23/2008   - Added C6 > C1 combo information.
     v1.8   2/15/2008   - Yet more organization and formatting updates.  Includes
            a note about a bug with normal attacks.
     v1.7   1/28/2008  - Reorganized FAQ.  Rewrote setup section for more clarity.
            Updated assorted setup and gameplay information.  Added 
     v1.6   1/8/2008   - Updated information on weapon attributes, combos, and
            fighting without the Flash element.  Added dialog.  Tweaked team
     v1.5   12/9/2007  - So much for finishing this FAQ.  Added a link to my 
            YouTube account with solo chaos footage.  Updated move set analysis
            with information from studying my gameplay videos.  Moved combo
            discussion into its own section.  Rewrote some text.  Updated weapon 
            attribute recommendations.
     v1.4   11/17/2007 - Added more quotes, which should complete that section.
            Expanded and reorganized battle advice.  Updated weapon attribute
            recommendations, including some explanation on my logic.  FAQ is now 
            pretty much finished.  Please email me if you notice anything amiss.
     v1.3   10/23/2007 - Corrected errors about elemental activation on various 
            moves.  Added dialog and recommended abilities.  Reformatted move set 
     v1.2   10/18/2007 - Corrected personal item requirements.  Revised recommended
            weapon attributes and fighting advice, including alternate weapon setup
            suggestions and help for higher difficulties.  Rewrote some text.
     v1.1   10/12/2007 - Added quotes and dialog section.  Revised recommended
            weapon attributes and added more fighting advice.  I recently started a
            brand new Warriors Orochi file, so I added some information about how 
            Cao Ren fights before he is built up.  Cleaned up extra line breaks and
            minor errors.  More character dialog is on the way.
     v1.0   10/5/2007  - Initial revision of this FAQ.
                                      11) Credits
     Mythril Wyrm for well-organized character FAQs that inspired mine
     opfer_gv for weapon attribute recommendations and information on maximizing 
     technique characters' critical hit potential
     KWMrHonda's Personal Items Guide
     Accendo's Character Unlocking Guide
     Humble Novice and kazxjun of the Koei Warriors forum for quotes
     Xiahou_Jia and calbee219 for information on game mechanics that helped me work
     out C2-ex > C1 timing and a Flash-less fighting style
     calbee219 for advanced fighting techniques and verifying the optimal nature of
     the "Attack Power Max" setup
     LordofWei's Battle Conversations FAQ for dialog
     Zibong for the information about normal attacks not flinching enemies
                                      12) Legal Junk
     This FAQ is copyright 2008 by Rydain Darkstar <rydain@gmail.com>  Feel free to
     pass it around, put it on your website, print it out for future reference (or 
     kindling, toilet paper, or anything that floats your boat), et cetera, blah 
     blah blah, whatever.  Just don't sell it or take credit for any of my work 
     expressed herein.

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