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    Zangya by Nick_Kazama

    Version: 1.5 | Updated: 01/16/08 | Search Guide | Bookmark Guide

    [                                  ]
    [ Dragonball Z Budokai Tenkaichi 3 ]
    [                                  ]  
    [ Zangya character guide and FAQ   ]
    [                                  ]
    This FAQ is owned by Nick Kazama and any unauthorised copying, 
    traces, or taking any other content etc from this document is 
    strictly prohibited. Any breach of this on your (the user's) 
    intentions will result in legal action.
    ....Version History....
    January 9th 2008 –
    Started the guide. Got everything all set out and stuff. 
    January 10th 2008 – 
    Got the controls down and started work on the moveset.
    January 11th 2008 – 
    Did some more on the moveset and learned what the meaning of some 
    moves were.
    January 12th 2008 – 
    Did even more work on the moveset and added a new section to the 
    guide; the “Some Zangya combos for you to try out” section. Heh, I’m 
    not even done yet and this guide is already much bigger than my 
    Budokai Tenkaichi 2 Zangya guide...
    January 13th 2008 – 
    Even more on the moveset. Oh yeah, I maxed out all the characters in 
    the game too! Go me...
    January 14th 2008 – 
    Finally finished the moveset (I’m working slower with this guide, I 
    know). Also started and completed the Special Moves, did the Special 
    Thanks section and got to work on those Z-Item set ups and posted Red 
    Potara Zangya! Also added my e-mail address. Oh yeah, and I did the 
    Some Zangya combos for you to try out section. Aaaaaaaand I added a 
    new section (Zangya in Dragon History Mode). That will be done by the 
    next posted update.
    January 15th 2008 – 
    Today I added an extra little thanks in the Special Thanks section. I 
    also added the Zangya FAQ section and did a little write up in the 
    Zangya in Dragon History Mode section. 
    January 16th 2008 – 
    Added 2 new custom setups that were sent to me by dear friend Kuriri!
    January 17th 2008 - 
    ====A More Detailed Style Of Writing==== 
      ======A New Take On The Guides======
    I) Introduction
    II) Why do a Zangya Character Guide?
    III) Zangya’s Profile
    IV) Controls
    V) Zangya’s Melee Moveset
    VI) Some Zangya combos for you to try out
    VII) Zangya’s Special Attacks
    VIII) The Zangya Customisation Password Section 
    IX) Zangya in Dragon History Mode
    X) The Quotes n’ Quips Section
    XI) Zangya FAQ (Frequently Asked Questions)
    XII) Special Thanks
    I) Introduction
    Why hello there! Welcome to the first of my Dragonball Z Budokai 
    Tenkaichi 3 Character FAQ’s. This guide (and future ones) will have a 
    slightly different look than my other guides, but the style of 
    writing will remain the same, only more detailed. So, another year, 
    another Dragonball Z game, this time it’s the final Budokai Tenkaichi 
    game (apparently). I personally felt that Tenkaichi 3 lacked in 
    several major areas, so Tenkaichi 2 is still the definite Budokai 
    Tenkaichi game for me. Spike (the developers) have made so many 
    changes to the battle system and other things, so this guide will 
    tell you about the different controls and ting. 
    Well... ready to begin? Then let’s do it!
    II) Why do a Zangya Character Guide?
    Because I love Zangya. That’s why. I have obtained a rather big 
    obsession (noted by many others) on this blue skinned red haired 
    beauty. She was the first ever character I ever did an FAQ for, for 
    Tenkaichi 2 and so I’m keeping with that trend by making the first 
    Tenkaichi 3 guide I write a Zangya one. As noted before, I love 
    Zangya. I don’t know what it is about her that makes her so appealing 
    to me. Maybe it’s the mischievous smile, maybe it’s the gigantic red 
    hair, maybe it’s the blue skin, I just don’t know. Anyway, all you 
    need to know is that she’s my favorite female character in the 
    Dragonball universe, so... yeah!
    Oh, and I like playing as her too.
    By the way, if you have any questions then e-mail me! The e-mail 
    address to contact is:
    But make sure you’ve read the guide thoroughly though. You may find 
    what you’re looking for.
    III) Zangya’s Profile
    A) Nick’s profile on Zangya
    The amazing Zangya is Bojack’s only female underling. She travelled 
    with him to Earth in order for him to take over the planet. Zangya, 
    Bojack and the other three henchmen (Bido, Bujin and Gokua) gate 
    crashed a world martial arts tournament that the Z Fighters were 
    taking part in. She quickly (and VERY stylishly) took out Krillin 
    with but a few simple hits and later bested both Yamcha and Tien in 
    combat even quicker than she defeated Krillin. She took part in a 
    brutal battle with Gohan, Future Trunks and Vegeta and showed that 
    she could use psychic thread to immobilise an opponent, (Bido, Bujin 
    and possibly Gokua could also do this).
    After Gohan turned Super Saiyan 2, he effectively killed Bido and 
    Bujin with one hit each. Zangya was the only one who wasn’t SO 
    TOTALLY STUPIDZORZ to realise that they couldn’t beat Goku’s son now 
    and started to back off. Then Bojack pushed her in front of him and 
    then he blasted her and then she died. That was SO uncool Bojack. It 
    was lame, uncalled for and just plain rude of you to do that. Poor 
    innocent Zangya did NOTHING evil and you just had to kill her in such 
    a lame manner. In case you can’t see so already, I am very upset by 
    her death scene and her face (that split second before she died) 
    still haunts me to this very day. 
    Note – Zangya was in no way bigged up by the above profile, you just 
    imagined it.
    B) Zangya’s profile from the game
    Zangya is one of Bojack’s underlings, accompanying him as he carves a 
    swath of destruction across the galaxy. She was sealed up by the Kai 
    along with Bojack, but was released when the seal was broken. She 
    then follows Bojack to Earth to interfere with the World Tournament 
    finals. As Krillin notes, she’s very attractive, but she’s also a 
    powerful fighter – powerful enough to take Krillin out with a single 
    blow! While Gohan fought Bojack, she attempted to use her psychic 
    powers to immobilise him. 
    IV) Controls
    If you’ve played Budokai Tenkaichi 2, then you’ll no doubt notice 
    that Spike have messed around with many of the controls in the 
    Tenkaichi series game engine for the final instalment. Here are the 
    controls for you:
    Directional buttons --- Move character
    Left Analogue Stick --- Move character
    X button --- Dash
    Triangle button --- Ki Blast (energy attack)
    Circle button --- Guard
    Square button --- Melee Attacks
    R1 button --- Fly up
    R2 button --- Fly down
    R3 button --- Transform
    L1 button –-- Blaster Wave
    L2 button --- Charge Ki
    Select button --- Change Camera
    Start Button --- Pause Menu
    Advanced controls:
    Flying and jumping –
    To jump, simply tap the R1 button. To fly, hold the R1 button down. 
    To ascend, press the R1 button again while in the air. To descend, 
    press and hold the R2 button. To Dash up, tap R1 twice, holding the 
    button on the second press. To dash downwards, tap the R2 button 
    twice, holding the button down on the second press.
    Dragon Dashing –
    To Dragon Dash means to dash around very quickly. Press the L2 button 
    and the X button at the same time to perform a Dragon Dash. You can 
    continue dashing around at high speeds until you’ve run out of Ki. 
    Alternatively, you can press the X button to make your character 
    stop. Also, during the Dragon Dash you can press the R1 and the R2 
    buttons to move up or down. 
    Teleporting – 
    If you are about to be hit by a physical or an energy based attack, 
    then you can press the Circle button to have your character teleport 
    to one side, thus effectively avoiding it. Teleporting can be quite 
    tough to do (I’m still having trouble doing it), but keep at it. 
    Remember to time it. Press the Circle button JUST as the attack is 
    about to hit you. 
    Knockback Attack – 
    To do a Knockback Attack, you have to hold the Square button down. 
    After a short while, you’ll notice your character starting to flash 
    quickly. They will deliver a powerful hit, knocking your opponent 
    away. You can also use directional buttons to decide which way you 
    want your enemy to go. Press Up to send them into the sir, Down to 
    send them crashing into the ground, Left to send them left(good for 
    knocking the enemy into an object causing more damage) and Right to 
    send them flying to the right (again good for sending them flying 
    into an object). 
    Guarding –
    Press the Circle button to guard against your enemies attacks. You 
    will still take some damage from your opponent if he or she hits you 
    with say a blast move. If your opponent is about to hit you with a 
    Downwards Knockback Attack then you should press Up + Circle. This 
    will stun your enemy for a little while, leaving you time to hit them 
    back, or get away from them. You can also press Down + Circle to 
    defend against the opponent’s Upwards Knockback Attack.
    Deflecting Ki Blasts – 
    To deflect incoming Ki Blasts, you need to hold the Circle button 
    down and rotate the Left Analogue stick. 
    V) Zangya’s Melee Moveset
    ~  Key –                 ~
    ~  [] = Square button    ~ 
    ~  /\ = Triangle Button  ~
    ~  () = Circle Button    ~
    ~  X  = X Button         ~
    Rushing Technique  >
    Heavy Finish = [], /\    
    Zangya punches the opponent once and knees them in the mid section. 
    The Heavy Finish Hit is chargeable. Hold down the /\ button to charge 
    it. If you charge it, then it will do more damage to your enemy. 
    Kiai Cannon = [], [], /\
    Zangya punches her opponent twice and sends them flying backwards 
    with her right hand. Like the Heavy Finish Hit before it, this move 
    is also chargeable. Again, if charged, this move will do more damage. 
    If you just tap the /\ button, then you will lightly stun the 
    opponent, but if you charge it fully, then it will send them far away 
    from you.
    Flying Kick = [], [], [], /\
    Zangya hits her opponent 3 times and performs two aerial kicks to her 
    opponent. This also serves as a stunning attack and you can easily go 
    into another combo, or continue the combo you’re currently doing if 
    this move connect and the opponent doesn’t block it.
    Flying Kick = [], [], [], [], /\
    Zangya hits her opponent 4 times and does the same combo finisher 
    that she used above. This Flying Kick is exactly the same as the 
    above one, only you can add an extra hit to the combo if you wish to.
    Lift Strike = Up + /\
    Zangya knocks her opponent up into the air. Remember that you need to 
    have pressed the [] button at least once before using this move, 
    otherwise it will not work. This move is chargeable; charge it up 
    fully to do more damage and to send the opponent higher into the air. 
    Use this time to maybe get away from them to charge up some Ki or to 
    use her Wild Sense Blast 1 move.
    Ground Slash = Down + /\
    Zangya does a lower leg sweep that slowly sends her opponent to the 
    ground. As with the Lift Strike, this move requires that you press 
    the [] button at least once before utilising it, otherwise it will 
    not work. This move (like most others) is chargeable. Fully charged 
    it will do more damage and will make your opponent fall to the ground 
    slightly slower. Use this time to maybe hit them with a Rush combo, 
    or to get away from the enemy to charge some Ki or use the Wild Sense 
    Blast 1 move.
    Body Strike = () (During Rush)
    Start hitting your opponent with a Rush combo and at some point 
    during that combo, press the () button to make Zangya go into a 
    Counter stance. Now, if your enemy happens to hit you with a melee 
    attack while Zangya is in this stance, they will be countered. Zangya 
    will block the opponents fight and do a quick leg sweep that knocks 
    them away. Warning, this will NOT work against Ki blasts, Blasts 
    moves and fully charged hits. It will also not Counter against your 
    opponent’s Rush combo, if they attack Zangya from the side, or behind 
    as she’s in the stance.
    Signature Technique  >
    Sway Flying Kick = X, /\
    Zangya Sways towards her opponent and immediately performs a Flying 
    Kick. This is the move to use if you do not wish to do a Rush combo 
    beforehand. This is a great little technique for catching your 
    opponent off guard. You can follow this Flying Kick up with a Rush 
    combo if you so desire.
    Sway Lift Strike = X, Up + /\
    Zangya sways towards her opponent and immediately performs a Lift 
    Strike. This can be used to catch your opponent off guard and send 
    them flying into the air. This move can also be charged. 
    Sway Ground Slash = X, Down + /\
    Zangya sways towards her opponent and performs a Ground Slash. This 
    can again (like the previous 2 moves) be used to catch your enemy off 
    guard. Lift the Sway Lift Strike, this move can also be charged to 
    cause greater damage.
    Step-In Sway = X, ()
    Zangya sways towards her opponent and performs a dodge. Use this to 
    avoid some of your opponent’s attacks.
    Dragon Smash = X, Any directional button + [] (after Knockback 
    attack) ------------------------------------------------------
    After knocking your opponent backwards (use a Knockback Attack to do 
    this), press the X button and Zangya will chase after her enemy at a 
    high speed. As she’s doing this, press the [] button (and a 
    directional button if you wish) to knock your enemy away again.
    Vanishing Attack = Any directional button + /\ (after Knockback 
    attack) -------------------------------------------------------
    Use the Knockback Attack to knock your opponent away and then press 
    the /\ button immediately afterwards. Zangya will teleport behind her 
    enemy and knock them onto the ground.
    Lightning Attack = () (after Knockback attack)
    Once again, hit your opponent away from you with a Knockback Attack. 
    As he or she is reeling away from you, press the () button to have 
    Zangya teleport right above her enemy and plant a boot in their back, 
    sending them crashing into the ground. Looks painful!
    Sonic Sway = () + /\ (as your opponent is punching you)
    If your opponent has you in a combo, then press the () button to 
    guard against it. Also, press the /\ button while still holding down 
    the () button and Zangya will do the Sonic Sway move. If you press 
    those 2 buttons, you’ll notice that Zangya gets into a Counter 
    stance. Your opponent must punch you *while Zangya is getting into 
    the Counter stance* otherwise it will not work. This can be quite 
    tricky, but just keep practising and pretty soon it’ll become a 
    second nature to you. During the Sonic Sway an automatic “cutscene” 
    if you will takes over where the opponent tries to repeatedly punch 
    your fighter, only to have them bat them away. Also, notice that your 
    opponent loses a whole bar of Ki!
    Sonic Sway Attack = /\ (Immediately after using Sonic Sway)
    After having done a successful Sonic Sway move, press the /\ button 
    straight afterwards and Zangya should teleport right up to the batted 
    away opponent and elbow them to the ground.
    High Speed Rush Movement = Any directional button + () (during a Rush 
    combo) --------------------------------------------------------------
    Use a normal Rush combo on your opponent. Now, at any time after the 
    first punch (STRAIGHT after by the way), press the () button and any 
    directional button at the same time. Look at that! She teleported! If 
    you press the Left or Right directional button then this can be a 
    great way to get behind your enemy and cause some extra damage to 
    them. Press the Up button and Zangya will teleport on the spot so if 
    your enemy has say a Brick Wall effect (is not stunned easily by 
    melee attacks) and they are charging up a blast move right in front 
    of you, then you can use this teleport to disappear for a split 
    second while the Blast is launched without hitting you. If you need 
    some space to do a Blast move yourself for example, then press the 
    Down button as you teleport and Zangya will teleport a fair bit away 
    from her enemy.
    Counter – High Speed Rush Movement = () (while opponent is in High 
    Speed Rush movement) ---------------------------------------------
    As your opponent is hitting you with a Rush ([]) combo, press the () 
    button just as an attack hits you and Zangya will teleport out of 
    harms way. This works with just about any attack you can think of. 
    The tricky thing is the timing. I still have many problems with it, 
    even though I practise and practise and practise. If your enemy 
    shoots a blast move at you, then press the () button *JUST* before it 
    hits you, to teleport out of the way of it. Keep at it and, like the 
    Sonic Sway move, should become a second nature to you.
    Z Counter = () (immediately after Vanishing Attack)
    Have Zangya perform a Knockback Attack (hold down the [] button) and 
    then press the /\ button (to do a Vanishing Attack). Now, as your 
    enemy is flying away (albeit involuntarily) from you, press the () 
    button and Zangya will teleport next to her opponent and smash them 
    into the ground. This is really just putting the Lightning Attack, 
    but in a short combo.  
    Z Counter = [] (immediately before Rush Attack Hit)
    If your opponent is just about to hit you with a Rush ([]) hit, then 
    press the [] button yourself. Your fighter should block the attack 
    and cause the enemy to recoil backwards. This leaves them wide open, 
    so you can hit them right back. Again, you need to watch your timing 
    here. You never know, you might end up accidentally doing it during a 
    battle like I used to do when I first started the game. 
    Counter – Z Counter = () (immediately before Z Counter Hit)
    If an opponent has Teleported behind you, quickly press the () button 
    and if your timing was just right, then you will re-teleport behind 
    them and kick them away. If you’re playing with a friend or a 
    relative, then why don’t the both of you give this a go? If the both 
    of you are extremely good at this, then you can just keep doing this 
    until one of you makes a mistake. And I’ve seen proof that this can 
    happen as well.
    Burst Smash = Any directional button + [] (While attacking opponent 
    with Z Burst Attack) ----------------------------------------------
    To do a Z Burst Attack, get far away from your opponent (or knock 
    them away from you) and then Dragon Dash to them by pressing the L2 
    and the X buttons at the same time. Now immediately after pressing L2 
    + X, press L2 + X again and Zangya will race to her enemy while the 
    camera stays put for a short time. When Zangya has reached her 
    opponent, press the [] or the /\ button. This is a Z Burst Attack. At 
    the end of the Dash, press the [] button + any directional button. If 
    you pressed Up, then Zangya will perform a kick to the enemy’s face. 
    If you pressed Down, she will elbow the enemy. If you pressed Right 
    or Left, then she will kick using her right leg. These serve as 
    stunning attacks. 
    Super Movement = *While in Max Power Mode* Any directional button + 
    () ----------------------------------------------------------------
    This is a fun one. Power up into Max Power mode. Okay now move around 
    the stage your in and repeatedly press the () button. Zangya will be 
    teleporting all over the place! This can easily make you scale the 
    entire battle field, but be warned, it drains your Max Power mode Ki 
    very quickly. 
    Hyper Smash = *While in Max Power Mode* Any directional button + []
    Power up into Max Power mode and hold the {} button down. The camera 
    angle will change and give you a shot of Zangya as she kicks her 
    opponent. But this isn’t just a camera angle change, no, the charged 
    attack becomes unblockable! Use this when you can, to gain some 
    distance from your opponent. 
    Combo >
    Rush Finish = [], [], [], [], [], [], []
    If you press the [] button 7 times, then Zangya will do her normal 
    Rush combo, but will follow it up by kicking her opponent up into the 
    air and then teleporting up to them and hitting them backwards. If 
    you are in the air whilst doing this, then Zangya will instead elbow 
    her opponent down and then teleport to the enemy to hit them 
    Rush In = [], [], [], [], [], X
    Do a normal [] combo by pressing the [] button 5 times. Straight 
    after, as your opponent is reeling backwards, press the X button and 
    Zangya will sway up to them. Straight after she does this, press the 
    [] button another 5 times and Zangya should pull off an 11 hit combo. 
    The second series of hits (after the sway towards the opponent) will 
    look different to the first set of hits (done before the X button was 
    Rush In Attack = [], [], [], [], [], X, Up or Down + []
    This combo is basically the same as the above one, only that Zangya 
    performs an upwards kick that stuns the opponent. Remember the [] x5, 
    X, [] x5 combo I told you about (above)? Well if you do this upwards 
    stun kick and then press the [] button another 5 times, it will do 11 
    hits and 4120 damage. Just like the above one. 
    Delta Storm = Up + /\ (after Heavy Finish Hit)
    This is one of my personal favorite melee moves in the game. Firstly 
    press [] and then /\ to do the Heavy Finish Hit and then press Up + 
    /\. Zangya will teleport behind her opponent and do the same upwards 
    kick she did above. Only this time, the kick will be followed by a 
    sharp elbow that sends your enemy very far away from you. This is a 
    great attack to use if you need some space from your opponent.
    Aerial Barrage = Up + /\, [] (after Ground Slash Hit)
    Firstly do the Ground Slash move (either X, Down + /\ or [], Down + 
    /\) and then press Up + /\ and then the [] button. Zangya performs 
    her Flying Kick move after which she’ll immediately use a powerful 
    kick to send your enemy flying away from you. Like the above move, 
    this is a great one for getting some distance from your enemy.
    Kiai Cannon Smash = /\ (immediately after Full Charge Ki Blast Cannon 
    Hit) ----------------------------------------------------------------
    In order to do this move, you must have Zangya perform a fully 
    charged Kiai Cannon attack ([], [], /\). Now, when your opponent is 
    reeling away from you, press the /\ button and Zangya will teleport 
    right up to the enemy and elbow them into the ground. Remember that 
    the Kiai Cannon must be FULLY charged up!
    Sonic Impact = /\, [] (after Dash Smash Hit)
    Dash towards your opponent while holding down the [] button. Straight 
    after Zangya has hit her opponent press /\ and then []. Zangya will 
    perform a quick kick, elbow combo to make your enemy eat dirt... or 
    another substance depending on what stage you’re fighting in.
    Raging Impact = Down + /\, [] (after Dash Smash Hit)
    Once again, dash towards your opponent and hit them just like you did 
    above with the [] button. Now, this time instead of pressing /\, [], 
    you’re gonna press Down + /\, []. If done correctly, then Zangya will 
    elbow her opponent and then kick them away from her.
    Spiral Slash = /\ (immediately after Jump Smash Hit)
    This is a more offensive way of doing a Ground Slash. Tap the R1 
    button to have Zangya jump into the air and once airborne, hold down 
    the [] button. Zangya will perform the Jump Smash Hit. After she’s 
    hit the enemy, press the /z button and she will do a Ground Slash 
    immediately after hitting her opponent. This Ground Slash (like the 
    others) is chargeable. If you do not wish to charge the Jump Smash 
    Hit then tap the [] button when Zangya has nearly landed on the 
    ground again. Press it at the wrong time and Zangya’s kick will 
    completely miss the opponent and we don’t want that happening now do 
    Auto-Smash Counter = /\ (immediately after Auto-Counter Hit)
    After you have successfully performed a Counter with Zangya, press 
    the /\ button to have her perform another teleport hit on her 
    unfortunate opponent. 
    Burst Meteor = /\, [] (while attacking opponent with Z Burst Attack)
    Use a Knockback Attack (fully charged and hit your opponent into the 
    air. Now press L2 + X and then press them again to chase after them 
    and press /\, [] when Zangya reaches them. She will use a 
    particularly brutal looking Flying Kick, followed by a teleport and a 
    boot to the enemy, knocking them onto the ground. 
    Violent Rush = *While in Max Power Mode* Repeatedly tap []
    Get Zangya into Max Power mode and then get close to the opponent. 
    Repeatedly tap the [] button to do an infinite combo on your enemy! 
    Zangya will end the combo herself after her Max Power mode has run 
    out. You can also use techniques such as the Kiai Cannon or the 
    Flying Kick during this combo is you want to. Sometimes, the opponent 
    (in a battle) will interrupt this long combo, by blocking. Try to 
    counter this by Teleporting behind him or her. Also, what I tend to 
    do is get behind my enemy, hit him until the Max Power mode Ki has 
    nearly drained, use a Hyper Smash and then use my Ultimate Blast on 
    them. This way, you can cause tons of damage.  
    Air Combo 1 = [] [] [] [] Up + /\ X [] [] [] [] []
    Press the [] button 4 times to have Zangya perform 4 basic hits on 
    her enemy, now press Up + /\ to have her kick her opponent into the 
    air. As they are flying away from you, press the X button and Zangya 
    will teleport up to them. As soon as she’s done this, press the [] 
    button another 5 times to have her utilise another melee combo that 
    will send your opponent back onto the ground.
    Air Combo 2 = [] [] [] [] Up + /\ X [] [] [] [] /\
    To do this Air Combo, you need to do exactly what you did last time 
    (with the Air Combo 1). Only this time, instead of pressing the [] 
    button a 5th time, you need to substitute it for a press of the /\ 
    button instead. This time for the last hit of the combo, Zangya will 
    elbow her enemy to the ground. This combo does a little more damage 
    than the above one so keep that in mind.
    Air Combo 3 = [] [] [] [] Up + /\ X /\ [] [] [] [] []
    Okay then, for this Air Combo, you need to do just as you’ve done the 
    past 2 times now, but this time, as soon as Zangya has teleported up 
    to her opponent, press the /\ button followed by the [] button 5 
    times. On the /\ hit in the air (straight after the teleport), Zangya 
    will perform her Heavy Finish Hit.
    Air Combo 4 = [] [] [] [] Up + /\ X /\ [] [] [] [] /\
    Time for the last Air Combo! Okay, you know the drill: [] 4 times, 
    followed by Up + /\ and then X. Okay this time, straight after Zangya 
    has teleported, press the /\ button once (for her Heavy Finish Hit) 
    then press [] 4 times followed by /\. This is the most damaging air 
    combo Zangya has. 
    Blast Combo 1 = *While in Max Power Mode* /\
    Okay, the description for this move is very, very vague. I mean, 
    Spike didn’t even try with it, I mean I got her into Max Power Mode 
    and pressed /\. But not to worry, because that’s what this guide is 
    here for! Alrighty then, power up Zangya until she reaches Max Power 
    Mode. Done? Great okay, now hit your opponent into the air with a 
    Full Power hit (hold down Up and the [] button). Now keep that Up 
    button pressed down and keep tapping the /\ button. Nice huh? Zangya 
    kicks her opponent into the air, teleport hits them, teleport hits 
    them again and then does a final teleport followed by a nice big 
    blast to the face. And the best thing is, the blast will NOT use up 
    any of your Ki! 
    Blast Combo 3 = *While in Max Power Mode* /\, [], /\ (while attacking 
    opponent with Z Burst Attack) ---------------------------------------
    Get Zangya into Max Power Mode again. Now do that special Dash we 
    covered (L2 + X, L2 + X) and press /\, [], /\. Zangya will kick the 
    enemy away, Teleport hit them and then Blast them into oblivion. 
    </Obi-Wan Kenobi> (If you’ve seen Star Wars Episode I then you’ll get 
    the reference)  
    Blast Combo 4 = *While in Max Power Mode* [] [] [] [] Up + /\ X [] [] 
    [] [] /\ /\ ---------------------------------------------------------
    This is performed roughly in the same way as Zangya’s Air Combos. Max 
    Power Mode, [] 4 times followed by a Lift Strike (Up + /\). X to 
    teleport up to the enemy followed by [] 4 times and finally ending 
    with 2 taps of the /\ button. Zangya will knock her opponent into the 
    air, hit him or her a few times, knock them away and then Blast them 
    with her Trap Shooter move.
    Blast Combo 5 = *While in Max Power Mode* [] [] [] [] Up + /\ X /\ [] 
    [] [] [] /\ /\ ------------------------------------------------------
    This combo is performed exactly the same as the above one, except 
    that you press the /\ button after Zangya has teleported up to her 
    opponent after the Lift Strike. So after the Lift Strike its /\, [] 4 
    times, /\ twice. 
    And that’s that!
    VI) Some Zangya combos for you to try out
    Hey, I’ve listed some combos for you to try out. These are combos 
    that I regularly use in a battle. If you’re a newcomer to the Budokai 
    Tenkaichi series, then use a few of these to help get you started, 
    alright? Some are easy and some can be quite difficult for 
    inexperienced player, oh and remember that none of the hits were 
    charged when I did this combos:
    11 hits – 4120 damage
    [], [], [], [], [], X, [], [], [], [], []
    8 hits - 2920 damage
    [], [], [], [], [], X, [], /\
    9 hits - 3400 damage 
    [], [], [], [], [], X, [], [], /\
    11 hits - 3420 damage
    [], [], [], [], [], X, [], [], [], /\
    12 hits – 3770 damage
    [], [], [], [], [], X, [], [], [], [], /\
    4 hits – 1490 damage 
    [], /\, [], /\
    5 hits – 2050 damage
    [], /\, [], [], /\
    6 hits - 1820 damage
    [], /\, [], [], [], /\
    7 hits – 2250 damage
    [], /\, [], [], [], [], /\
    5 hits – 2020 damage
    [], [], /\, [], /\
    4 hits – 2040 damage
    [], [], /\, [], [], /\
    6 hits – 2080 damage
    [], [], /\, [], [], [], /\
    9 hits - 2980 damage
    [], [], /\, [], [], [], [], /\
    7 hits – 2000 damage
    [], [], [], /\, [], /\
    8 hits – 2500 damage
    [], [], [], /\, [], [], /\
    10 hits – 2520 damage
    [], [], [], /\, [], [], [], /\
    11 hits – 2890 damage
    [], [], [], /\, [], [], [], [], /\
    8 hits – 2670 damage
    [], [], [], [], /\, [], /\
    9 hits - 2820 damage
    [], [], [], [], /\, [], [], /\
    11 hits 2480 damage
    [], [], [], [], /\, [], [], [], /\
    12 hits – 3190 damage
    [], [], [], [], /\, [], [], [], [], /\
    5 hits – About 3910 damage
    Fully charged hit upwards, X, [], /\, ()
    16 hits – 4590 damage
    [], [], [], [], [], X, [], [], [], [], Down + /\, [], [], [], [], []
    This next one involves the Psycho Thread (detailed in the below 
    section, so you might want to read up on that move before attempting 
    this next combo. If you however know all about it, then by all means 
    perform this combo at once!
    21 hits - 5160 damage
    L2 + (), [], [], [], [], [], X, [], [], [], /\, [], [], [], [], []
    Now for the big one! This one disrupts the combo number making it 
    nearly impossible for me to work out the number of hits it does and 
    the full amount of damage it causes.
    God knows how many hits – And damage!
    [], [], [], [], [], X, [], /\, [], [], [], /\, [], [], [], [], Up+/\, 
    X, /\, [], [], [], [], /\
    Done that? Congratulations! I don’t think there’s anymore you can 
    learn from me on the combo section young grasshoppa! Try to develop 
    your own combos, make your own unique style of fighting okay?
    VII) Zangya’s Special Attacks
    Okay, now that we’re done with melee attacks, its time to start 
    studying Zangya’s special moves. These look very flashy and (of 
    course) cause more damage than melee hits, unless you did a super 
    combo to your opponent. **CoughLastComboYouJustReadCough**
    First up, it’s the Blast 1 moves. See that little number underneath 
    Zangya’s mug shot during a battle? That’s what is known as your Blast 
    Stock. It constantly fills if it is not at 5. 5 being Zangya’s 
    maximum Blast Stock. Each time you use a Blast 1 move, it uses up 
    some of your Blast Stocks. If you attempt to use a Blast 1 move and 
    you don’t have the required number of Blast Stocks at least, then 
    nothing will happen.
    Blast 1 – Psycho Thread === 1 Blast Stock needed
    How to do it ~~~ L2 + ()
    Zangya uses her psychic thread to immobilise her opponent. If your 
    enemy has been caught in this then they will be unable to move at all 
    for exactly 5 seconds. This is a great move to use if you want to 
    charge some Ki for a Blast 2 attack. It fully stops the enemy in 
    their tracks. Use it while close to your opponent and it will do 5 
    hits and cause 990 damage. Use it to start a combo if you’d like. 
    You’ve got a free hit, so do what you like! Oh and hey it’s 
    technically webbing so you can pretend Zangya’s Spider-Woman or 
    Spider-Zangya, Spider-Zangya, does whatever a Spider-Zangya does!
    Blast 1 – Wild Sense === 3 Blast Stocks needed
    How to do it ~~~ L2 + Up + ()
    This is THE technique to use if you have problems with teleporting. 
    With this activated, Zangya will teleport out of harms way for you 
    automatically! Not only that, but she might just hit the opponent for 
    you as well. Be wary of its price though, 3 Blasts Stock’s can fill 
    up quite slowly. Use only in times of desperate need, or when you 
    want to show off. 
    Now we move onto the move offensive of Zangya’s special moves, the 
    Blast 2 moves!
    Blast 2 – Shoot Blaster === 3 Ki gauges needed
    How to do it ~~~ L2 + /\
    Boost --- Up + []
    I can’t believe they’re still calling this the “Shot Blaster”... I 
    can pull a better name outta my a...as you can see, this move have a 
    rather silly, unoriginal name. But enough about that, what does it do 
    you ask? Well it... damages the opponent. Zangya outstretches her arm 
    and a large orange sphere of energy emits from her palm. hitting the 
    opponent dealing 4 hits. But that’s not all, oh no, As Zangya is 
    using the attack, take a look at the bottom left hand corner of the 
    screen. You’ll see Up + []. This is what is known as a Boost. If you 
    press these 2 buttons at the same time, then the Shoot Blaster will 
    deal more damage to the opponent! 
    Damage with no Boost (“NO! NO BOOST!” – Piccolo) = 6640
    Damage with the Boost = 7320
    Blast 2 – Trap Shooter === 2 Ki gauges needed
    How to do it ~~~ L2 + Up + /\
    Boost --- Left + []
    Zangya forms a green sphere with her right hand and then hurls lots 
    of smaller green spheres at her opponent. This attack can be somewhat 
    random, as not all the green energy balls will hit the opponent. The 
    most I got after many tries from different positions was 8 hits. Non 
    Boosted this did 3760 damage for me. When I boosted it, I got 7 hits 
    and 3710 damage, so the non Boosted version did more damage. 
    Seriously, the hits can range from anywhere as little as 2 hits. 
    And now its time for the one you’ve all been waiting for. Oh yes, its 
    time for us to take a look at Zangya’s Ultimate Move!
    Ultimate Blast – Sky Zapper === 5 Ki gauges needed
    How to do it ~~~ L2 + Down + /\
    Boost --- Up + []
    Okay, Zangya’s strongest move awaits! Power Ms. Zangya up until she 
    reaches Max Power Mode. Okay, now press L2 + Down + /\. This is a 
    rush type move, meaning that Zangya will Dragon Dash up to her 
    opponent and will not actually begin the move until she catches her 
    pray. Upon reaching the enemy, Zangya kicks them up into the air and 
    then proceeds to perform several spinning kicks in the air (7 to be 
    exact). To top it all off, she delivers one final boot to their mid 
    section, knocking them onto the waiting ground below. 
    The whole thing will net you 10 hits, totalling 13790 damage. 
    However, if you Boost the Brutal Beating then Zangya will end up 
    causing 15120 damage! Be warned however, that the opponent will (most 
    likely) not wait for you to use this attack on them. So here’s what 
    you do, there’s one of 3 things:
    1) Shoot a few Ki blasts at the opponent and while they are getting 
    hit, or are deflecting the blasts, THEN you use the attack.
    2) Use a Psycho Thread on the opponent and while they are stunned, 
    that’s when to use the Sky Zapper. If you Boost the move (and there’s 
    no reason not to!) then you will do 15 hits and end up causing 15990 
    damage to the enemy.
    3) This ones a slight more difficult, but if you are able to do it 
    then you will cause a LOT of damage. Use that Super Movement to get 
    behind your enemy and then start using the Violent Rush combo. When 
    your Max Power Mode Ki is nearly depleted, use a fully charged attack 
    on your opponent and while they are flying away from you, that’s the 
    time to utilise the move! And that’s *about* 31780 damage. Nice!
    Oh, one moooooooore thing! As with all Rush type moves in the game, 
    half the Ki is spent travelling towards your enemy and the other half 
    is spent on the actual attack. So Zangya uses up 2 and a half Ki 
    gauges to get to her opponent and the other 2 and a half, using the 
    actual attack. So if it misses then your Ultimate Move has been 
    wasted AND you’re down 2 and a half Ki gauges.
    Also, yes this is a very expensive attack to use. 5 full Ki gauges. 
    So make sure that you are able to use it at JUST the right time!
    Hmmm, maybe there’s a Z-Item to lower the cost of this (and other) 
    And that about covers Zangya’s Special Attacks!
    VIII) The Zangya Customisation Password Section
    Okay, now we’re gonna mess around with Zangya, you know: fiddle 
    around with her stats and abilities and stuff. Here are a few 
    Zangya’s I’ve made, I’ve also given them a custom title as well:
    Brutal Brawler:
    Slot 1 = King Kai’s Training (4 slots used)
    Slot 2 = Attack Up 3 (3 Slots used)
    AI Slot = Goku Type
    This is a quick little setup for those who like to get their (well 
    Zangya’s) hands dirty and concentrate on physical attacks. With King 
    Kai’s Training equipped on her, Zangya will have an extra 20,000 
    Health Points and the Attack Up 3 obviously increases her melee 
    attack damage. With the Goku AI equipped, your character (when not 
    being played as by you) will emphasize close range combat which I 
    feel is suitable for this 2 Z-Item set up.
    Little Miss. Defensive
    Slot 1 = Defense Up 3 (3 slots used)
    Slot 2 = Guard Master (2 slots used)
    Slot 3 = Evil Pride (1 slot used)
    Slot 4 = Confidence (1 slot used)
    AI Slot = Chiaotzu Type
    This set up will net you a very defensive Zangya. Defense Up 3 raises 
    your resistance to attacks and makes you take much more damage to be 
    KO’ed. This is for those of you that like to play it safe and not go 
    all out. With Guard Master, you’ll become immune to your opponent’s 
    Guard Crushes, which is handy because you know defensive players 
    would probably guard quite a bit. Evil Pride cuts the damage you take 
    while guarding in half so that comes in very handy. 
    Confidence makes your Blast Stock refill faster which is good for the 
    defensive player that likes to use Blast 1 moves such as the Psycho 
    Thread to get away from the opponent or the Wild Senses to teleport 
    easier. It has a minus effect however, in that your Switch Gauge (in 
    a tag/team battle) will recover more slowly, but with this setup you 
    should be more than able to last that extra while longer on the 
    battle field! 
    Slot 1 = Eternal Life (4 slots used)
    Slot 2 = Water Blessing (1 slot used)
    Slot 3 = Master Roshi’s Training (2 slots used) 
    AI Slot = Ginyu Type
    Okay, this setup is made for you to last longer in a battle (a bit 
    like the above setup). You will be constantly getting your health 
    back with these Z-Items equipped. Eternal Life makes your health 
    steadily restore during a battle and Water Blessing restores your 
    health while under water (think the Glacier stage). This will double 
    the amount of health you get back. Also as an added bonus, Water 
    Blessing refills your Ki as well! With Master Roshi’s Training you 
    have a whole 10,000 extra Hit Points to fight with. 
    As for the AI Slot, I went with the Ginyu Type this time. I felt that 
    it sort of suited this particular set up the best. It will emphasize 
    Defense and concentrate on using Blast 1 moves. So Zangya could use a 
    Wild Senses and then be ready and if she’s lost a bit of health then 
    she will be regaining it. And if she’s in the water, well then you 
    Ki Slinger
    Slot 1 = Ki Up 3 (3 slots used)
    Slot 2 = Launches Support (2 slots used)
    Slot 3 = Hatred Of Saiyans (1 slot used)
    Slot 4 = Water Blessing (1 slot used)
    AI Slot = Vegeta Type
    This is an ideal setup for those of you that like charging up your Ki 
    fast, using it and then getting it all back instantly! Ki Up 3 of 
    course makes your Ki charging much faster, so that shaves a few 
    seconds off of your time. Launch’s Support is an item you get by 
    getting 100% items in the game, sans the ones you can unlock from the 
    Disc Fusion System. It makes your Ki charging faster... and it 
    doubles the amount of Z Points your gain after a fight in Dragon 
    History Mode. Useful! Now then, Hatred Of Saiyans has your Ki 
    steadily rising throughout the battle. so if your opponent is on your 
    ass, you’ll still be gaining precious Ki. 
    I also used the great Water Blessing Z-Item again. If you go into the 
    water on the stage you’re fighting in (Presuming that the stage has 
    water in it) then your Ki will be rising *that* much quicker whilst 
    under water. 
    As for the AI Slot, I went with the Vegeta Type this time. This one 
    has Attack and Defense balanced evenly and makes your character 
    concentrate on using Ki blasts from a distance. and what with your 
    vastly improved Ki recovery rate, this could come in very useful...
    Slot 1 = Aura Charge Ultimate 3 (1 slot used)
    Slot 2 = Broly’s Ring (1 slot used)
    Slot 3 = Quick Charge (1 slot used)
    Slot 4 = Draconic Aura (3 slots used)
    Slot 5 = Light Body (1 slot used)
    AI Slot = Gohan Type
    This is a setup designed for throwing your opponent off guard and 
    confusing them. With Aura Charge Ultimate 3, Zangya will start the 
    battle with an extra Ki gauge, it will also change her aura to look 
    like that of a Super Saiyan 3’s one. But you don’t have to use that 
    one, you’re very welcome to use any of the other Aura Change Z-Items. 
    You might want Zangya to have a white aura, or a red one or even a 
    green one. You might want her to have a Super Saiyan 4’s aura. The 
    choice is yours! Broly’s Ring comes in very handy if you’re fighting 
    someone who can transform like say Goku (End), or Frieza, or Cell. 
    You see this particular Z-Item prevents you and your opponent from 
    transforming in a battle! This can catch a friend off guard and make 
    them wonder what’s going on. Then you strike sneakily, like a ninja!  
    Quick Charge makes your chargeable attacks charge up more quickly. So 
    if you have a friend who knows your charge attack speed, then this 
    one’ll really throw him or her off! Draconic Aura gives you an 
    increase in power so that you can stun your opponent and Light Body 
    makes it so that Ki blasts don’t stun you when you get hit by them! 
    For this sneaky setup, I’d recommend the Gohan Type. Attack and 
    Defense are evenly balanced so Zangya will concentrate on both areas 
    of combat equally. Also, the Gohan AI makes your character offensive 
    if they get into Max Power Mode! 
       Ultimate Zangya
    Slot 1 = Super Regeneration Cells
    Slot 2 = Strength Enhancement
    Slot 3 = God Of Battle
    Slot 4 = Complete Ki Control
    Slot 5 = Limitbreaker
    Slot 6 = Fierce God
    Slot 7 = Resistor
    Okay, firstly lemme tell you what each of these lovely Red Z-Items 
    Super Regeneration:
    Health Recovers very quickly.
    Strength Enhancement:
    Maximum Health increases by 30,000.
    God Of Battle:
    Gain the power of a God of Battle.
    Complete Ki Control:
    Various moves use less Ki.
    Gain ability to surpass limits.
    Fierce God:
    Gain the power of a God of Battle.
    Become more powerful on any map.
    Basically, you become indestructible, invincible, undestroyable. And 
    how do you get these amazing Z-Items? 
    You can’t. Sorry! 
    Yup, these are special Z-Items that only come with password 
    characters. These Red Potara Characters are god forms of the 
    characters. They have so much power and so many other strong stat 
    upgrades that you may find it virtually impossible to lose a fight. 
    Whats that you say? You want to play as Zangodya? You got it! To play 
    as the super powerful Zangya, simply input this password in the 
    password section located in the Date Center: 
    sx#J% 1mdcl 4r6W3 w0 
    l7$V4 &XVH) hJ+jt Bs
    Once you’ve done that, head into Duel Mode, pick your new Zangya and 
    fight against 5 opponents. Yes I said 5! You’ll be pleasantly 
    surprised...!  -_^
    +++And here are passwords that you guys and gals have sent me!+++
    1) This interesting set up was sent to me by Kuriri, she even 
    included a few notes on how the setup will affect Zangya:
    There Before You See It 
    Quick Fast Attack 
    Aura Charge Violet 
    Attack Up 1 
    Super Up 3 
    Ki Power Up 1 
    Fighting with this custom you should emphasize speed. Not speed as in 
    how fast you can move but speed as in how fast you can attack. Zangya 
    has a low Defense but she has such fast attacks with such little 
    recoil (supers and combos) that you can literally send an endless 
    barrage of destruction to your opponent using both Ki and physical 
    attacks. Her paralyzing B1 and charged Ki shot are also very useful 
    to get your opponent open for the relentless attacks. 
    2) Another great setup from Kuriri:
    Slippery When Wet 
    Sparking Plus 
    Water Blessing 
    Attack Up 1 
    Ki Power Up 1 
    Super Up 1 
    With Water Blessing equipped you're gonna want to keep her... wet... 
    Moving on... 
    And with the Sparking Plus equipped she has more of an opportunity to 
    do the "free teleporting" thing that so few characters in this game 
    do. Luckily, Zangya is one of them. I suppose this would make her 
    *************** If you have any Zangya setups then send them to me at 
    or your chances for being on it will be slim. And try not to forget 
    and send another e-mail going “Oh and call me... in your guide” 
    because I won’t know what you’re talking about, become confused and 
    then saddened. And don’t just make a half arsed attempt. Experiment 
    with a few setups and send me the best one you can possibly muster! 
    Don’t just put Attack Up 3, Defense Up 3 and Ki Up 1 and call it 
    “Ultimate Destroyer” or something like that. ************************
    IX) Zangya in Dragon History Mode
    One of the highlights of Budokai Tenkaichi 3’s awfully short story 
    mode for me was the Special Sagas section. I say this because you got 
    to control Zangya! The scenario you play is from the movie Bojack 
    Unbound. You fight in the city ruins stage at daytime (murky weather 
    in the sky) and you beat the **** out of Krillin and then Gohan (from 
    the Android saga). Krillin should go down easy enough, but if you 
    have problems with Gohan then you can press the R3 button when it 
    pops up to tag out and bring in Bojack to fight instead. But why 
    would you wanna do that...? During the fight with Gohan, Zangya may 
    gain the strength stat upgrade. If she does, then she will keep that 
    upgrade until the match ends. 
    Oh and hey, remember to hunt for that Dragonball!
    X) The Quotes n’ Quips Section
    The characters of the many Dragonball Z games say many things, in a 
    fight or just sizing up the opponent(s). Here are some of the things 
    you’re likely to hear Zangya say in Budokai Tenkaichi 3:
    “Here I am!”
    “Dodge this!”
    “Here I come!”
    “Hm! You’re weak!” 
    “Now you’ve made me mad!!”
    “How ‘bout this!”
    “You pest!”
    “Don’t move!”
    “You missed!”
    “Think fast!”
    “This grows tiresome...”
    “I’m so bored, care to fight?”
    “Well, that was an interesting way to pass the time. Thank you!”
    “Don’t you wish your girlfriend was tough like me? DONCHA?”
    “You’re man’s kinda cute...!”
    XI) Zangya FAQ (Frequently Asked Questions)
    This is where the Zangya questions shall be answered. Ask me any 
    questions about her (game wise or anime wise) and they shall be 
    placed in this section here with an answer provided. Now get askin’!
    XII) Special Thanks
    - Akira Toriyama for like ya know ONLY GIVING US DRAGONBALL Z!
    - Spike for making the game
    - My friend Danny (Yojimbo Setsuna) for constantly offering his 
    support for my walkthroughs and guides, making great FAQs himself and 
    for being a great buddy all round!
    - Kuriri for posting 2 Zangya setups
    - Zangya for being my favorite Dragonball Z female character and the 
    inspiration for this guide
    - Me for writing this guide
    - You for reading this guide, unless of course you’re someone I hate
    Looks like you’re done now. Go outside and play, or use the guide to 
    brush up on your skills.

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