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    Hirudegarn by Oreno5267

    Version: 1.00 | Updated: 08/24/09 | Search Guide | Bookmark Guide

                Sony Playstation 2 Console Home version
                   by Demir Lugonic aka Oreno5267
                    Copyright 2009 Demir Lugonic
                          TABLE OF CONTENTS
    [0.] Legal Statement
    [1.] Introduction
    [2.] Character Profile
    [3.] Pros and cons of Hirudegarn
    [4.] Hirudegarn
         - Statistics
         - Command Legend
         - Blast 1's
         - Blast 2's
         - Ultimate Blast
         - Basic Blasts
         - Melee
         - Rush Techniques
         - Signature Techniques
         - Combo Techniques
    [5.] Tips & Strategies
    [6.] Custom Potara Setups
    [7.] Red Potara Password
    [7.] Frequently Asked Questions
    [8.] Contact Info
    [9.] Credits/Special Thanks
    [10.] Legal Stuff
    *For a specific section in this guide, please hold the CTRL key and press 
    the F key, generally CTRL + F help key in the Internet Explorer and type 
    in the key word to find it.
    #Last updated on Monday, August 24, 2009
    Added new stat in Statistics, did attire descriptions and taunt
    wrote a tip
    #Last updated on Thursday, August 20, 2009
    Finished the guide, may update in future
    #Last updated on Tuesday, August 18, 2009
    Started to fill out data as much as I could
    [0.] Legal Statement
    Copyright (c) 2009 Demir Lugonic
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright. This guide is neither claimed as "official"
    or "authorized". All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
    I am the one true and original only Oreno5267, I pertain the originality
    and the uniqueness of the name, other persons identifying themselves under
    username of and/or as Oreno, either with an additional prefixes, suffixes,
    numbers, and/or letters that were not presently found in the original
    username, are not the original author of this written document and
    thereforeby using a false name, username, and/or pseudonym.
    [1.] Introduction
    Hello, I am Oreno5267, this is my fifth time writing an FAQ after
    having wrote my other four FAQs. Seeing and reading many FAQs of
    authors, their format and writing styles, I had became intrigued as
    to how they have spent time on additional changes, organizing sections,
    and exploiting different games. This character FAQ is on Hirudegarn
    of Budokai Tenkaichi 3 of Dragonball Z. 
    English is not my first language, you have to bear with me.
    [2.] Character profile: Hirudegarn
    (Note:Character profile is taken from Character Reference mode of Main menu.)
    Character Reference
    Voice Actor - Robert McCollum
    Character Introduction
    Hirudegarn is the beast that once rampaged across the planet Konats.
    It was once a mere statue of a demon that watched over the planet, but an
    evil wizard named Hoi used his magic to turn it into the beast, Hirudegarn.
    Thanks to the hero Tapion, Hirudegarn was split into two parts, and the
    halves were sealed inside the bodies of Tapion and his brother.
    Tapion was also sealed inside a music box, but Hoi was able to find it,
    and on Earth he brought back the beast.
    Hirudegarn is every bit as strong as he appears, and has the ability to
    transform into a mist, making him invulnerable to most attacks.
    He does have one weakness: the sound of the legendary flute of Konats
    can seal him away.
    Chi-Chi's Commentary
    Such gigantic monsters do exist.
    [3.] Pros and cons of Hirudegarn
    When choosing a character to play with, it is always important to keep in
    mind to know what that specific character is capable in every aspect before
    a match begins, there is no exception that a human player may or may not know
    in order to pick a character again. Now, on to Hirudegarn's pros and cons.
    High health
    Has brickwall effect
    Largest giant character in the game
    Cheap and inexpensive B1's, both use one blast stock
    Really high Destruction Point
    His speed is even slower than those of Great Apes
    Dark Eyes may be considered spammable
    Name: Hirudegarn
    Alignment: Evil
    Attires: 2
    DP Points: 7
    HP: 50,000
    Health bars: 5
    Health stocks: 4
    Starting Ki: 4 Bars
    Max blast stocks: 5
    Melee speed: Slow
    Ki-Blast: 360 dm, 3 Hit maximum
    Ki-Speed: Average
    Ki-Charge: 9 seconds(from 0 to MAX POWER!)
    Aura color: Purple
    Ki-Charge color: Red
    Dash style: Normal
    Taunt: He quickly bends his upper body then thrusts it
    wildly in the air and roars.
    Attire descriptions:
    - His body is mostly composed of yellow and brown, with a dark brown chest.
    The yellow parts of his body look like armor. There are purple parts on his
    arms and legs; showing from front and back. On his forehead, between the two
    horns there is a red part which continues to on his back. Two black horns that
    protrude from his head. Really long black tail with the tip of the tail
    having the shape of a triangular prism. Above his shoulders, he has a giant
    version of traditional Saiyan outfit, at end of shoulder pads it is a bit
    angled upward. He also has two black wings similar to that of Cell(Perfect),
    only super-sized. Beneath the black wings are smaller white wings.
    - Palette swap. The yellow parts become silver and the color of purple areas 
    seem to be slightly pale purple. The red part seen on his forehead and back
    are now light blue and the brown of his torso is silver.
    Command Legend
    Battle controls for Tenkaichi 3
    S - Square (Melee) button     ^ - Triangle (Ki Blast) button
    X - Dash buttton              C - Circle (Guard) button
    R1 - Ascend button            R2 - Descend button
    L1 - Lock-on/Aura burst       L2 - Ki Charge button
    Regular - Normal attack move performed without being in MAX POWER!
    MAX POWER! - Normal attack move performed in MAX POWER!
    Range - How far the attack may reach the target and where you have to be
    for the move capeable of hitting
    dm - damage           {#} - Potara slot
    B1's - Blast 1's      B2's - Blast 2's      UB - Ultimate Blast
    Everything was tested on Goku(Early) with no custom potaras in training mode.
    Blast 1's
    Explosive Wave
    Button input: L2+C
    Blast Stocks: 1
    Hits: 5 hits, 1500 dm
    Type: Energy shield
    Duration time: Instant
    Comments: It nullifies ki blasts, pushes the enemy back, and may act
    as a way to escape opponent's combos, explosive wave is bigger than
    normal size.
    Dark Eyes
    Button input: L2+Up+C
    Blast Stocks: 1
    Hits: None
    Type: Auto-teleport
    Duration time: split second
    Comments: Dark Eyes is the same as Afterimage just under different name.
    You can store it up to three times, no more than that, completely evading
    any attack that is teleportable. A quick escape for one hit once active
    but moves that priorly hit multiple times will not be evaded.
    Blast 2's
    Chou Makousen
    Button input: L2 + T
    Ki: 2
    Type: Beam
    Range: Long
    (without Boost power): 1 hit, 7730 dm
    (with Boost power): 1 hit, 8510 dm
    (without Boost power): 1 hit, 9280 dm
    (with Boost power): 1 hit, 10210 dm
    Super Explosive Wave
    Button input: L2 + Up + T
    Ki: 4
    Type: Area
    Range: Short
    Homing: No
    (without Boost power): 6 hits, 8640 dm
    (with Boost power): 6 hits, 9540 dm
    (without Boost power): 6 hits, 10380 dm
    (with Boost power): 6 hits, 11460 dm
    Ultimate Blast
    Gigantic Flame
    Must be in MAX POWER!
    Button input: L2 + Down + T
    Ki: 5
    Type: Breath
    Range: Short
    (without Boost power): 6 hits, 15480 dm
    (with Boost power): 6 hits, 17040 dm
    Comments: This can be performed from any distance just make sure
    your opponent is visible for the move to hit.
    Basic blasts
    Ki blasts
    Button input: ^
    ^ = 1 hit, 360 dm
    ^^ = 2 hits, 720 dm
    ^^^ = 3 hits, 1080 dm
    Dash ki blasts
    Button input: hold X then ^
    Result: 4 hits, 1560 dm
    Half-charged ki blast: 1920 dm
    Full-charged ki blast: 2290 dm
    Ascended Multi-ki blast
    Button input: Tap R1 once then ^
    Range: Varies
    Result: 1 hit, 2500 dm
    Front                             Back
    S = 1 hit, 340 dm                S = 1 hit, 410 dm
    SS = 2 hits, 680 dm              SS = 2 hits, 810 dm
    SSS = 3 hits, 1020 dm            SSS = 3 hits, 1240 dm
    SSSS = 6 hits, 1490 dm           SSSS = 6 hits, 1810 dm
    Throw: 7 hits, 1440 dm
    Rush Techniques
    Heavy Finish
    Button input: S^
    Range: Close
    Front(uncharged): 7 hit, 2060 dm        Back(uncharged): 7 hit, 2490 dm
    Front(fully charged): 1 hit, 1560 dm    Back(fully charged): 1 hit, 1880 dm
    Rolling Hammer
    Button input: SSS^(chargeable)
    Range: Close
    Front(uncharged): 5 hits, 1380 dm
    Back(uncharged): 5 hits, 1680 dm
    Front(fully charged): 1 hits, 600 dm
    Back(fully charged): 1 hit, 720 dm
    Rolling Hammer
    Button input: SSS^(chargeable)
    Range: Close
    Front(uncharged): 5 hits, 1380 dm
    Back(uncharged): 5 hits, 1680 dm
    Front(fully charged): 1 hits, 600 dm
    Back(fully charged): 1 hit, 720 dm
    Heavy Finish
    Button input: SSSS^(chargeable)
    Range: Close
    Front(uncharged): 7 hit, 2060 dm      Back(uncharged): 7 hit, 2490 dm
    Front(fully charged): 1 hit, 1560 dm  Back(fully charged): 1 hit, 1880 dm
    Auto-Heavy Counter
    Button input: During Rush press C
    Result: 1 hit, 1250 dm
    Signature Techniques
    Dragon Smash
    Button input: After Full Power Smash hit, X(Up/Down/Left/Right)+S
                  2 additional attacks attacks possible in MAX Power mode
    Front: 2 hits, 3240 dm                Back: 2 hits, 2800 dm
    Front: 2 hits, 4500 dm                Back: 2 hits, 5410 dm
    Front: 3 hits, 6070 dm                Back: 3 hits, 7300 dm
    High Speed Rush Movement
    Button input: During Rush, (Up/Down/Left/Right)
    Counter - High Speed Rush Movement
    Button input: While opponent is in High Speed Rush Movement, C
    Z Counter
    Button input: Immediately after Vanishing Attack, press C
    Z Counter
    Button input: Immediately before Rush Attack hits, press Up+S
    Range: Close
    Result: 1 hits, 1940 dm
    Counter - Z Counter
    Button input: Immediately before Z Counter hit, C
    Range: Close
    Super Movement
    Must be in MAX POWER!
    Button input: During Rush, (Up/Down/Left/Right)
    Hyper Smash
    Must be in MAX POWER!
    Button input: (Up/Down/Left/Right)+S(chargeable)
    Front: 1 hit, 2590 dm                   Back: 1 hit, 3110 dm
    Combo Techniques
    Rush Finish
    Button input: SSSSSSS
    Range: Close
    Front: 9 hits, 4800 dm                  Back: 9 hits, 5790 dm
    Note: I added all numbers from first three hits followed by two
    seperate hits then one knockback hit then the last two hits.
    Heavy Crush
    Button input: After Heavy Finish hit, ^^S
    Range: Close
    Front:  ^ = 2 hits, 1030 dm             Back: ^ = 2 hits, 1250 dm
    Front:  ^^ = 3 hits, 1470 dm            Back: ^^ = 3 hits, 1780 dm
    Front:  ^^S = 4 hits, 2050 dm           Back: ^^S = 4 hits, 2480 dm
    Note: Heavy Finish was done uncharged only for both positions.
    Power Press
    Button input: After Rolling Hammer hit, Down+^
    Range: Close
    Front(uncharged): 6 hits, 2110 dm
    Back(uncharged): 6 hits, 2370 dm
    Front(fully charged): 6 hits, 2440 dm
    Back(fully charged): 6 hits, 2640 dm
    Auto-Smash Counter
    Button input: Immediately after Auto-Counter hit, ^
    Result: 2 hits, 2560 dm
    Blast Combo 3
    Must be in MAX POWER!
    Heavy Finish
    Button input: After Heavy Finish it, ^^S^
    Range: Close
    Front(uncharged): 10 hits, 5230 dm         Back(uncharged): 10 hits, 5660 dm
    Front(fully charged): 10 hits, 6320 dm     Back(fully charged):  hits, 6970 dm
    Blast Combo 9
    Must be in MAX POWER!
    Heavy Finish
    Button input: After Rolling Hammer hit, Down+^^
    Range: Close
    Front(uncharged): 12 hits, 5290 dm         Back(uncharged): 12 hits, 5550 dm
    Front(fully charged): 12 hits, 5620 dm     Back(fully charged): 12 hits, 5820 dm
    [6.] Tips & Strategies
    - Hirudegarn's speed is really slow, do not use dash to pursue
    your opponent instead use dragon dash.
    [7.] Custom Potara Setups
    You may choose your own potaras to equip, these customs are as
    to how Ultimate Gohan should be equipped.
    Custom 1~
    1. King Kai's Training -{4}
    2. Ki Power Up 2 -{2}
    4. Combo Master -{1}
    AI Type:(optional)
    For the setup suggestions objecting Hirudegarn feel free to
    e-mail me, I will include them into this FAQ, also please state
    the desired name you wish to be credited for the source.
    [8.] Red Potara Password
    Red potaras are different from the ordinary potara, they will
    grant enhanced power damage, ki speed rapidly rising, and health is
    automatically regenerated which makes it really, really special, they
    cannot be acquired by basic means like the items in the game used
    to customize your fighters in 'Evolution Z'. Go to 'Data Center' from
    the main menu then put the following code in 'Password Input Screen'.
    Down below is the red potara password for Hirudegarn.
                _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
               [                             ]
               |     %@93) s0jW5 TYvM8 )m    |
               |     rwc!H MynyB gdD)6 09    |
               [_ _ _ _ _ _ _ _ _ _ _ _ _ _ _]
    [9.] Frequently Asked Questions
    If you have any questions for this guide, do not hesitate to ask but send it
    to me by e-mail, the subject header should be 'Hirudegarn Guide' when
    composing your message. If by any chance you would post your question on
    Tenkaichi 3 message board concerning my FAQ, please create the topic
    addressing the FAQ, I shall answer it yet I will NOT put it in here otherwise
    than the questions sent to me. Thank you.
    [10.] Contact Info
    If you see any major errors or grammar mistakes, any questions or
    information regarding this guide, please e-mail me at lugonic-d@hotmail.com.
    I will try to update this guide as often as possible.
    [11.] Credits/Special Thanks
    This FAQ would not have been possible without help from the following:
    My parents - For buying the game.
    Akira Toriyama - Creating the manga and the legacy of the franchise.
    GameFAQs - For hosting my FAQ, discussing various topics on the
    message board, reading other great FAQs, and helping me in games.
    c0rps3 - His 'Red Potara Passwords' FAQ, without him we wouldn't
    know the powers of normal characters.
    sz agent - The glossary in his FAQ.
    Neoseeker - Hosting my FAQ on their site.
    Super Cheats - Hosting my FAQ on their site.
    You - Reading this FAQ.
    [12.] Legal Stuff
    This guide belongs to me, if you copy it, make sure you state where you
    got your information from. You should not see this guide anywhere else
    but GameFAQs and its affiliates unless the writer has granted the consent.
    Everything related to Dragonball belongs to their respective owners.
    Dragonball Z Budokai Tenkaichi 3 and its characters/likenesses are the
    property of their respective license holders and the original creator
    Budokai Tenkaichi 3 is developed by Spike and published by Atari.
    This FAQ was written for GameFAQS and its affiliates only and is
    copyrighted accordingly. If you wish to post this elsewhere please
    contact me and give credit to the author for any information that 
    you have used and/or mentioned before distribution of this file.
    !!!!!!!!!!!!!!!!!!!!!!!!!THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!

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