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    Dragon Shout Guide by VixenofVenus

    Updated: 11/17/11 | Search Guide | Bookmark Guide

                       RULE OF THU'UM
                 Your Guide to Dragon Shouts
                        By Darth VeX
     Table of Contents
    Part 1                           Advice on Using Shouts
    Part 2                              The Dragon Language
    Part 3                      Dragon Shouts and Locations
    As most of you know already, you unlock new words of
    power in the Dragon Language at the word walls
    scattered across the land of Skyrim.  But adding these
    new words to your growing vocabulary is not all that is
    needed to use the new words you find in powerful Dragon
    Shouts.  You'll also need to absorb the souls of
    But, of all the things you'll do in Skyrim, absorbing
    the souls of those pesky Dragons is a much less daunting
    task than actually fully learning the language of the 
    great serpents.  Hopefully, with this guide, you can do 
    just that, and become fully versed on the Dragon 
    language and turn those powerful shouts against them.
          Part 1
    Most Dragon shouts can be used in three different ways,
    by how long you hold down the button used for your 
    Shout ability.  A quick tap of the button will use only
    the first word, the least powerful of the shout.  A 
    quick hold and release will use the first two words and 
    simply holding down the button fully will shout out all
    three words.
    While using the full blast of the three-word Thu'um 
    gives you a sense of power and ability, sometimes the
    most appropriate use of your powers is to only use a bit
    of your ability.  When you use the full shout, the
    recharge time is usually nearly twice as long as that of
    just using the first word of the same shout.
    In most instances, the first word of a shout is plenty
    powerful enough for the situation you find yourself in.
    It's important to keep this in mind, because there will 
    be times when you'll want to use the powers you have
    several times in a single fight.  Using the different
    lengths of shouts can make the difference between life
    and death in Skyrim.
    Some Dragon Shouts can only be used when all three words
    are shouted, but most have a variety of power and 
    variation.  For those having problems using just one or 
    two words, here's a quick hint:
    For the first word only, simply tap the button quickly.
    You should hear your character simply shout the first
    For two words, push the button and hold it until you
    hear your character inhale once, then release the 
    button.  Your character should shout out two words this
    For three words, you hold the button until you hear your
    character inhale twice, then when you release the button
    your character will release his full-throated Thu'um.
          Part 2
    Aak          Guide
    Aal          May (as in "May his soul")
    Aan          A/An
    Aar          Servant
    Aav          Join
    Aaz          Mercy
    Ag           Burn
    Ah           Hunter
    Atmik        Service
    Ahmul        Husband
    Ahkrin       Courage
    Ahrk         And
    Ahst         At
    Ahzid        Bitter
    Al           Destroyer
    Alok         Arise
    Alun         Ever
    Aus          Suffer
    Bah          Wrath
    Bahlok       Hunger
    Bein         Foul
    Beyn         Scorn
    Bodiis       Borrow
    Banaar       Humble
    Barmah       Father
    Bovul        Flee
    Baziik       Bold/Boldly
    Brendon      Specter
    Brii         Beauty
    Briinah      Sister
    Brit         Beautiful
    Brad         Clan
    Brom         North
    Bron         Nord
    Bruniik      Savage
    Dah          Push
    Dahmaan      Remember
    Daal         Return
    Daar         This/These
    Denek        Soil
    Dez          Fate
    Diin         Freeze
    Diivon       Swallow
    Dii          Die
    Dinok        Death
    Dilon        Dead
    Do           Of/About
    Dok          Hound
    Dov          Dragonkind (the race of dragons)
    Dovah        Dragon
    Dovahgolz    Dragonstone
    Dovahkiin    Dragonborn
    Draal        Pray
    Dreh         Do/Does
    Drem         Peace
    Drog         Lord
    Drun         Bring
    Du           Devour
    Dukaan       Dishonour
    Dun          Grace
    Dwiin        Steel
    Dwiirok      Carve
    Ek           Her
    Enook        Each
    Ensosin      Bewitch
    Evenaar      Extinguish
    Evgir        Season
    Faad         Warmth
    Faal         The (formal, preceeding a proper noun)
    Faas         Fear
    Faasnu       Fearless
    Fah          For
    Fahdon       Friend
    Fahliil      Elf
    Feim         Fade
    Fel          Feral
    Fen          Will
    Fent         Shall
    Feykro       Forest
    Feyn         Bane
    Fiik         Mirror
    Filok        Escape
    Fin          The (rarely used)
    Fo           Frost
    Fod          When
    Fodiiz       Hoar
    Falaas       Wrong
    Falook       Haunt
    Fonaar       Charge
    Frin         Hot
    Frod         Field
    Fron         Kin/Related
    Frul         Ephemeral/Temporary
    Fun          Told
    Fundein      Unfurl/Unfurled
    Funt         Fail
    Fus          Force
    Gaaf         Ghost
    Geh          Yes
    Gein         One (to a single person or thing)
    Geinmaar     Oneself
    Gogil        Goblin
    Gol          Earth
    Golt         Ground
    Govey        Remove
    Graan        Rout (verb)
    Grah         Battle
    Grind        Meet
    Grohiik      Wolf
    Gron         Bind
    Gut          Far
    Haal         Hand
    Haalvut      Touch (noun or verb)
    Hahdrim      Mind
    Hahkun       Axe
    Hahnu        Dream
    Heim         Forge
    Het          Here
    Hevno        Brutal
    Heyv         Duty
    Hind         Wish
    Hin          Your (Formal)
    Hokoron      Enemy/Enemies
    Hon          Hear ("Nust hon" - They hear)
    Hun          Hero
    Huzrah       Hearken
    Iiz          Ice
    In           Master
    Jer          East
    Jaar         Mortal
    Jot          Maw
    Jul          Man/Mankind/Humans
    Junnesejer   The Kings of the East
    Kaal         Champion
    Kaan         Kyne
    Kaaz         Cat/Khajiit
    Kah          Pride
    Kein         War
    Keizaal      Skyrim
    Kel          Elder Scroll
    Kendov       Warrior
    Kest         Tempest
    Key          Horse
    Keyn         Anvil
    Kiin         Born
    Kiir         Child
    Kinbok       Leader
    Klo          Sand
    Klov         Head
    Ko           In
    Kod          Wield
    Kodaav       Bear
    Kogaan       Blessing
    Kos          Be ("Fen Kos" - "Will Be")
    Komeyt       Issue/Issued/ Let loos (verb)
    Konahrik     Warlord
    Koor         Summer
    Kopraan      Body
    Kotin        Into
    Krah         Cold
    Krasaar      Sickness
    Kreh         Bend
    Kren         Break
    Krent        Broken
    Krein        Sun (see also "Shul")
    Krif         Fight
    Krii         Kill
    Kriid        Slayer
    Kril         Brave
    Krilot       Valiant
    Krin         Courageous
    Kro          Sorceror
    Kroniid      Conqueror
    Krosis       Sorrow
    Kruziik      Ancient
    Kul          Son(s)
    Kulaan       Prince
    Kulaas       Princess
    Laas         Life
    Laat         Last
    Lahney       Live
    Lahvu        Army
    Leh          Lest
    Lein         World (Mundus - the universe, everything)
    Liiv         Wither
    Lingraph     Long ("Lingrah vod" = "long ago")
    Lo           Deceive
    Lok          Sky
    Loost        Hath
    Los          Is
    Lost         Have/Was
    Lot          Great
    Lavaas       Music/Song
    Lun          Leech
    Luv          Tear/Tears
    Maar         Terror
    Mah          Fall/Fell
    Mahfaeraak   Forever
    Mal          Little
    Med          Like/Similar to
    Mey          Fool
    Meyz         Come/Become
    Miin         Eye/Eyes
    Mir          Allegiance
    Moro         Glory
    Mataad       Shudder/Shuddered
    Motmah       Slip
    Mu           We
    Mul          Strong
    Mulaag       Strength
    Mun          Man
    Munax        Cruel
    Muz          Men (Plural of "Man", not "Mankind")
    Naak         Eat
    Naako        Eaten
    Naal         By
    Naan         Any
    Nah          Fury
    Nahgahdinok  Necromancer
    Nahkriin     Vengeance
    Nahl         Living (opposite of dead)
    Nahlaas      Alive
    Nahlot       Silenced
    Nau          On
    Nax          Cruelty
    Ney          Both
    Ni           Not
    Nid          No
    Nivahriin    Cowardly
    Nimaar       Itself
    Nin          Sting
    Nir          Hunt
    Nis          Cannot
    Nok          Lie(s)
    Nol          Form
    Nonvul       Noble
    Norok        Fierce/Fiercest
    Nu           Now
    Nus          Statue
    Nust         They
    Nuz          But
    Oblaan       End
    Od           Snow
    Ofan         Give
    Ogiim        Orc
    Ok           His
    Ol           As
    Okaaz        Sea
    Om           Hair
    Ond          Lo
    Orin         Even (adverb, meaning "Fully" or "Quite")
    Osos         Same
    Ov           Trust
    Paal         Foe/Enemy
    Paar         Ambition
    Paaz         Fair
    Pah          All
    Peyt         Rose
    Pindaar      Plain
    Pogaan       Many
    Pogaas       Much
    Pook         Stink
    Praan        Rest
    Prodah       Foretell/Foretold
    Pruzah       Best
    Qahnaar      Vanquish
    Qeth         Bone
    Qethsegol    Stone (literally "bone-of-the-earth")
    Qo           Lightning
    Qolaas       Herald
    Raan         Animal
    Rahgol       Rage
    Rein         Roar
    Rek          She
    Revak        Sacred
    Reyliik      Race/Races (Heritage)
    Riik         Gale
    Rinik        Very
    Ro           Balance
    Rok          He
    Ronax        Regiment
    Ronaan       Archer
    Ronaaz       Arrow
    Ronit        Rival (Verb)
    Rovaan       Wander
    Ru           Run
    Rul          When
    Ruvaak       Raven
    Ruz          Then ("ahrk ruz" = "and then")
    Sadon        Gray
    Sah          Phantom
    Sahlo        Weak
    Sahqo        Red
    Sahqon       Crimson
    Sahrot       Mighty
    Sahsunaar    Villager(s)
    Saviik       Savior
    Shul         Sun (Word of Power: see also "Krein")
    Siiv         Find/Found
    Sil          Soul
    Sinak        Finger/Fingers
    Sinon        Instead
    Sivaas       Beast
    Sizaan       Lost
    Slen         Flesh
    Smoliin      Passion
    Sanaan       Bard
    Sos          Blood
    Sot          White
    Spaan        Shield
    Staadnau     Unbound
    Stin         Free
    Strun        Storm
    Strunmah     Mountain
    Su           Air
    Sul          Day
    Suleyk       Power
    Sunvaar      Beast(s)
    Tah          Pack
    Taazokaan    Tamriel (the physical land/continent)
    Tafiir       Thief
    Tahrodiis    Treacherous
    Tey          Tale
    Thur         Overlord
    Thu'um       Shout ("Storm Voice")
    Tiid         Time
    Togaat       Attempt
    Tol          That
    Toor         Inferno
    Tu           Hammer
    Tuz          Blade
    Ufiik        Troll
    Ul           Eternity
    Unahzaal     Unending/Ceaseless/Eternal (uncommon)
    Unslaad      Unending/Ceaseless/Eternal
    Unt          Try
    Uznahgaar    Unbridled
    Vaal         Bay ("ahst vaal" = "At Bay")
    Vaat         Swear/Swore
    Vah          Spring
    Vahdin       Maiden
    Vahlok       Guardian
    Vahriin      Sworn
    Vahrukt      Memory
    Vahrukiv     Commemorate
    Vahzah       True
    Ved          Block
    Ven          Wind
    Vey          Cut
    Veysun       Ship
    Viik         Defeat
    Viintaas     Shining
    Viing        Wing
    Vith         Serpent
    Vo--         Un- (prefix, opposite of)
    Vod          Ago ("ingrah vod" - long ago
    Vodahmin     Unremembered/Forgotten
    Vokul        Evil (Literally "ungood")
    Vokun        Shadow
    Vol          Horrow
    Voth         With
    Voth Ahkrin  Bravely (Literally "With Courage")
    Vukein       Combat
    Vul          Dark
    Vulom        Darkness
    Vulon        Night
    Wah          To
    Wahl         Build/Create
    Wahlaan      Past-tense: Built/Created
    Wen          Whose
    Werid        Praise
    Win          Wage
    Wuld         Whirlwind
    Yah          Seek
    Yol          Fire
    Yoriik       March
    Yuvon        Gold/Golden (Adjective)
    Zaan         Shout (noun) (meaning "Yell")
    Zah          Finite
    Zahkrii      Sword
    Zahrahmiik   Sacrifice
    Zeim         Through
    Zeymah       Brother/Brothers
    Zii          Spirit
    Zin          Honor
    Zind         Triumph
    Zindro       Triumph's
    Zohungaar    Heroically
    Zok          Most
    Zoor         Legend
    Zul          Voice (mortal voice)
    Zun          Weapon 
          Part 3
    Words of Power (Meaning/Cooldown)
    - Word Wall Location 1
    - Word Wall Location 2
    - Word Wall Location 3: Main Quest Name
    Description / Notes
    Raan (Animal/50) - Mir (Allegiance/60) - Tah (Pack/70)
    - Angarvunde (The Rift)
    - Ancient's Ascent (Falkreath Hold)
    - Ysgramor's Tomb (Winterhold)
    A shout for help from beasts of the wild, who come to
    fight in your defense.  This shout will charm all nearby
    animals who will fight for you for a short period of
    Laas (Life/30) - Yah (Seek/40) - Nir (Hunt/50)
    - Northwind Summit (The Rift)
    - Valthume (The Reach)
    - Volunruud (The Pale)
    Your Thu'um is not a shout, but an undetectable whisper,
    revealing all the life forces around you.  This dragon
    shout is a powerful tool for thieves and assassins.
    Feim (Fade/20) - Zil (Sprint/30) - Gran (Bind/40)
    - Ironbind Barrow (Winterhold)
    - Lost Valley Redoubt (The Reach)
    - Ustengrav (Hjaalmarch): The Horn of Jurgen Windcaller
    The Thu'um reaches out to the Void, changing your form
    to one that cannot harm, or be harmed.  Great for
    retreating from a battle or getting past dangerous
    Od (Snow/-) - Ah (Hunter/-) - Viing (Wing/300)
    - You learn this shout during the "The Fallen"
    This Shout summons the dragon Odahviing to battle during
    the Main Quest: The Fallen, and once you complete the
    quest, you can summon Odahviing to aid you in most
    exterior areas.  This shout requires that you call out
    all three words ... Odahviing's whole name.
    Hun (Hero/180) - Kaal (Champion/180) - Zoor (Legend/180)
    - You learn this shout at the end of the Main Quest.
    The valient warriors of Sovngarde hear your call, and
    journey beyond space and time to lend their aid.  Each
    level of this shout summons a different hero, so choose
    the best one to meet your current needs, since each one
    has the same cooldown time:
    - Gormlaith Golden-Hilt (Hun) wields a bow, sword,
    shield, and a few Shouts.
    - Felldir the Old (Hun Kaal) wields a greatsword and
    uses a number of damaging Shouts.
    - Hakon One-Eye (Hun Kaal Zoor) wields a battleaxe and
    uses melee shouts.
    Lok (Sky/5) - Vah (Spring/10) - Koor (Summer/15)
    - You learn this shout during "The Throat of the World"
    Skyrim itself yields before the Thu'um, as you clear 
    away fog and inclement weather.  Not to mention poison
    Zun (Weapon/30) - Haal (Hand/35) - Viik (Defeat/40)
    - Eldersblood Peak (Hjaalmarch)
    - Silverdrift Lair (The Pale)
    - Snow Veil Sanctum (Winterhold)
    Your Thu'um defies steel, as you rip the weapon from a
    weaker opponent's grasp.  This shout only works against
    certain level foes, with higher levels of the shout 
    disarming higher level foes.  Even so, some enemies may
    not be disarmed.
    Faas (Fear/40) - Ru (Run/45) - Maar (Terror/50)
    - Dead Crane Rock (The Reach)
    - Labyrinthian (Hjaalmarch)
    - Lost Tongue Overlook (The Rift)
    The weak shall fear the Thu'um, and flee in terror.  Use
    this shout to make your enemies flee from you.  Higher
    level uses of this shout effect higher level foes.
    Joor (Mortal/10) - Zah (Finite/12) - Frul (Temporary/15)
    - You learn this shout during "Alduin's Bane"
    Your voice lashes out at a dragon's very soul, forcing
    the beast to land.  For melee fighters, this shout is 
    the most useful shout for fighting dragons.  The more 
    words shouted, the higher level dragon effected.
    Su (Air/30) - Grah (Battle/40) - Dun (Grace/50)
    - Dragontooth Crater (The Reach)
    - Killreath Ruins (Haafingar)
    - Shriekwind Bastion (Falkreath Hold)
    This shout imbues your arms with the speed of the wind,
    allowing you to swing faster and strike quicker.  This
    shout only lasts a short time, but during that time,
    your damage output increases vastly.  However, the
    weapon cannot be enchanted.
    Yal (Fire/30) - Toor (Inferno/50) - Shul (Sun/100)
    - Dustman's Cairn (Whiterun)
    - Sunderstone Gorge (Falkreath Hold)
    - Throat of the World (Whiterun): Throat of the World
    Inhale air, exhale flames, and behold the Thu'um as 
    inferno.  Against foes susceptible to fire damage, like
    vampires and Frost Dragons, this shout is amazingly
    useful.  Be aware, the full shout's cooldown is over 
    three times as long as the basic first word's.
    Fo (Frost/30) - Krah (Cold/50) - Diin (Freeze/100)
    - Bonestrewn Crest (Eastmarch)
    - Folgunthur (Hjaalmarch)
    - Skyborn Alter (Hjaalmarch)
    Your breath is winter, your Thu'um a blizzard.  Frost
    Breath does about the same damage as Fire Breath, but
    instead of setting enemies on fire, it slows them.  
    Because of this secondary effect, the Frost Breath
    shout is actually more useful than Fire Breath.  Again,
    the full shout has more than three times the cooldown
    of the first word alone.
    Iiz (Ice/60) - Slen (Flesh/90) - Nus (Statue/120)
    - Frostmere Crypt (The Pale)
    - Mount Anthor (Winterhold)
    - Saarthar (Winterhold)
    Your Thu'um freezes opponents solid.  Of the many 
    shouts available to you, this is the ultimate crowd 
    control shout.  One blast of this shout and a group of
    enemies become easy to pick off one-on-one instead of
    all at once.  Be aware, once you hit an enemy encased
    in ice from this power, the ice breaks and they begin
    to recover.
    Kaan (Kyne/40) - Drem (Peace/50), Ov (Trust/60)
    - Ragnvald (The Reach)
    - Rannveig's Fast (Whiterun Hold)
    - Shroud Hearth Barrow (The Rift)
    The voice soothes wild beasts, who lose their desire to
    fight.  This will demoralize creatures in range and
    will be soothed into peacefulness or simply turn and 
    Krii (Kill/20) - Lun (Leech/30) - Aus (Suffer/40)
    - Autumnwatch Tower (The Rift)
    - Dark Brotherhood Sanctuary (Falkreath Hold)
    - Forsaken Cave (The Pale)
    Speak, and let your voice herald doom, as an opponent's
    armor and lifeforce are weakened.  This shout is great
    for use against bosses as it damages an enemy over 
    Tiid (Time/30) - Klo (Sand/45) - Ul (Eternity/60)
    - Hag's End (The Reach)
    - Korvanjund (The Pale)
    - Labyrinthian (Hjaalmarch)
    Your Thu'um shouts time to a standstill, while you
    continue to move and strike.  There are many uses for 
    this shout ... see if you can find one that is unique!
    Strun (Storm/180) - Bah (Wrath/240) - Qo (Lightning/300)
    - Forelhost (The Rift)
    - High Gate Ruins (The Pale)
    - Skuldafn (Other Realm):  The World-Eater's Eyrie
    Your shout tears the skies, cries to the clouds, and
    awakens the destructive force of a Skyrim lightning 
    storm.  This shout only works outdoors, and is great for
    taking down dragons, but beware that it can kill 
    civilians and followers.
    Zul (Voice/5) - Mey (Foul/15) - Gut (Far/30)
    - All three words are found at Shearpoint (The Pale)
    Your Thu'um is heard, but it's source is unknown, 
    fooling foes into seeking it out.  This shout is perfect
    for those who sneak around, as it can easily distract
    those in your path.
    Fus (Force/15) - Ro (Balance/20) - Dah (Push/45)
    - Bleak Falls Barrow (Falkreath Hold)
    - High Hrothgar (Whiterun Hold): The Way of the Voice
    Your Thu'um translates into raw power, pushing anyone 
    and anything aside.  This power fires a shockwave of 
    force energy that stuns and pushes enemies, even 
    sometimes sending them flying off their feet.  Be aware,
    the full shout's cooldown time is three times longer 
    than simply using the first word.
    Wuld (Whirlwind/20) - Nah (Fury/25) - Kest (Tempest/35)
    - Dead Stallion's Respite (Hjaalmarch)
    - Volkskygge (Haafingar)
    - High Hrothgar (Whiterun Hold): The Way of the Voice
    Your Thu'um rushes forward, carrying you with it in a 
    rush of speed.  This power is useful in it's most simple
    form for speeding past traps, but it can also be useful 
    for jumping long distances and climbing mountains.
    First and foremost, I'd like to thank the fine folks at
    Bethesda for making The Elder Scrolls V: SKYRIM.  It's 
    one of the best games I've played in years, and judging
    on my time spent in the game already, it will continue
    to be one of my favorites for quite a long time.
    Secondly, I'd like to thank both Prima Games for their 
    wonderful guide and The Elder Scrolls Wikia for their 
    easily accessible information.  Both were instrumental
    in putting this guide together quickly.
    Third, I'd like to thank GameFAQs for publishing this 
    guide for other players to use.
    And lastly, I'd like to say that I 
    (Darth VeX/VixenofVenus) do not want this guide 
    reprinted or published on any other site other than 
    GameSpot/GameFAQs.  I made this guide for the loyal 
    gamers of that site, and it should remain exclusive to
    Thank you all for reading, and enjoy!

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