Final Fantasy XIII-2 DLC Tips: Colleseum; Omega Weapon (1.0) Contents:  Introduction  Stats  Method  Good Upgrade Options  Credits  Introduction All the following steps are things that worked for me. There is no third party info on this guide so there may be a better strategy out there. All the stats/strategys are for the UK Playstation3 version of the game (BLES 01269)  Stats OMEGA WEAPON HP : 882500 Strength : Magic : Chain Resistance : Stagger Point : Vunerabilities : Fire ; Normal Ice ; Normal Lightning ; Weakness Wind ; Normal Physical ; Halved Magic ; Halved Status Immunities : Deprotect Deshell Poison Imperil Curse Pain Fog Daze Drop Common : Power Generator Drop Rare : Kaiser Knucles  Method Only two monsters are needed in your Paradigm Deck a good sentinel and synergyst but they need to have some specific abilities A High HP Sentinel with Mediguard; I chose a level 30 Bunkerbeast that had already been infused with a Level 12 Pulsework knight to give the mediguard ability. although a well leveled silver chocobo will work just as well. and a reasonably high HP Synergyst that had the all important EnThunder ability; I used a level 40 Luminous Puma. (although subsequent battles, a level 45 Sazh was a better option as he has the full range of buffs available. As Sazh is only available on a separate DLC pack, not everyone will have him in their set) PARADIGM SETUP: Noel Serah Monster SEN SEN SEN Tortoise MED SAB SEN Attrition SEN SYN SYN Prudent Planning COM RAV SEN Delta Attack COM COM SEN Offensive Screen MED MED SEN Combat Clinic BATTLE: If it's your first fight with Omega, use a librascope immediately for the AI to find his elemental weaknesses. Start in Prudent Planning during the first attacks until some buffs and the all important EnThunder is established on all three characters meanwhile, noel will tank the damage from Omega's attacks but switch to Attrition now and then if his health goes too low for his mediguard to cope with. The wounding damage to Omega is just a little bonus. Once you all three have EnThunder Switch to Delta Attack and use Attrition for healing only but keep an eye on Omega, he will begin charging his Wave Cannon attack. When it reads 120% switch immediately to Tortoise. After the Wave Cannon hits use Combat Clinic to heal fast. Oh look! using the Wave Cannon has caused Omega to Overheat and Stagger himself. The Stagger depletes quickly so Offensive Screen as soon as you are healthy, he will still attack while Staggered but using Mediguard, your Sentinal will hardly notice. Once his Stagger Ends switch back to Prudent Planning and rebuff. The battle will cycle this way until Omega loses most of his HP, he will then glow red and start to run around the arena. Stick with Delta Attack and he will soon be done for, even if Noel misses a strike Occasionally. Hopefully you have now obtained the Omega Crystal. I have no idea how rare it is that he will be captured, I managed it on my second go, might be good luck or might be capture rate = 50%.  Good Upgrade Options Well now that you have Omega, What do you do with him? Omega would be the best leveled Commando in the game, if it wasn't for some very unfortunate Red-Locked Passive Abilities LadenStrike: His ATB charge rate is 70% below normal. Not many turns per battle, great for pre-emptive quick battles (farming etc) but not so good for a drawn out confrontation. The best way I have found to circumvent that is to Infuse another Passive Ability; Attack:ATB Charge. Easily Infused from a level 1 Yeoman (found in Academia 500AF on the long central platform) Feral Fatigue is irritaing because it will bestow Omega with Negative Statuses after every use of his Feral Link Ability. However this shouldn't be a problem if you don't use the Feral Link. His third Ability is Feral Surge, this means that when his Feral Link gauge is filly charged, Omega's Strength and magic attributes are increased. Even more reason to refrain from using Wave Cannon. A good idea for an Infusion is a level 18 Dragoon (Augusta Tower 200AF) as this will give Omega the Feral Speed II Passive Ability and also the Role Auto Ability, Adrenaline, which is a skill that he will not learn during the course of his development. Also it is a good idea, as with any high level COM monster, to Give Omega the Jepordize ability, by Infusing him with 5x Level 20 Apotemkin (A Dying World 700AF) each one will use up 66 orbs, but you should gain that many by capturing them all as they have quite a low capture rate. Omega will take a lot of farming materials in order to get him to level 99, he will learn the handy Strength+25% and Auto-Bravery abilities though his progression. he is mechanical in nature so it is Potent Engines, Boosters and Generators. The table below Should be helpful Material Number Level Needed Dropped By Area *** 31 Munchkin Bresha Ruins 300AF **** 46 Yeoman Academia 500AF ***** 268 ! Vampire Archylte Steppe (Stormy) Omega Stats Level Strength Magic HP 1 601 479 3277 99 1159 733 7642 Luckily as part of a good Cerberus Paradigm, the monsters you are farming for will be helpless as Omega Progresses. It is a shame that a well Infused, High level Omega, doesn't learn the Armour Breaker Skill and since it can't be Infused, it has left him with a taste of imperfection as a Commando. Still wouldn't be worth playing the game if it gave you everything.  Credits Only crediting Myself with this one. BrianRatman. This Guide will Only be submitted to GameFAQ's. If you find it anywhere else, I didnt put it there and would be pleased if someone could take it down. Feel free to Print, Save, Copy this guide for free for your friends. DO NOT feel free to plagiarise this guide or to repost any or all of it as your own work. that would be very bad form. Hope you Enjoyed my Guide. Hope it was helpful. Thank You for reading even if neither of those things are true. BrianRatman.
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