hide results

    FAQ/Move List by IceQueenZer0

    Updated: 06/05/12 | Search Guide | Bookmark Guide

    ------------------------------------ [SKULLGIRLS] -----------------------------
    ---------------------------------[by Ice Queen Zero]---------------------------
    ----------------------------------[PC/XBOX360/PS3 ]----------------------------
    This one of the most wierdest fighting games that I've ever come across. You're
    taking on the role of one of the eight girls currently playable and have to beat
    all the other opponents but the part that is wierd is the way the girls look in
    the game. You got Filia who has a ferocious 2nd mouth in the back of her head,
    you got Cerebella who has a hat with two big arms that can attack, and you also
    got Ms. Fortune who can take off her head and put it on at will to name a few.
    Skullgirls and its characters are trademarks of Reverge Labs n' Autumn Games
    and all of its copyrights belong to them.
    This FAQ/Movelist is the sole copyright of Andrea "Azul Fria" Castillo aka
    Ice Queen Zero and cannot be put on other sites or posted without my given
    permission nor can it be reproduced w/o proper consent.
    For of my guides: http://www.gamefaqs.com/features/recognition/74803.html
    Legend tells of a mysterious artifact known as the “Skull Heart” that has the
    power to grant a young woman’s wishes. Of course, there’s a catch. If she has an
    impure heart, even a selfless wish will be twisted in the most vile of ways:
    peace brought through brutality, eternal life through perpetual childhood, or a
    lost love returned as an undead monster.
    Hundreds have sought the Skull Heart, but so far none have been deemed worthy
    and spared its cruel power. Those judged impure are transformed into the fearful
    instrument of their twisted wish… a pale and lovely tempest, a beautiful
    nightmare – the Skullgirl!
    u = up
    uf = up/forward
    ub = up/back
    b = back
    f = forward
    d = down
    df = down/forward
    db = down/back
    ~ = charge the direction before it.
    Press u, uf, or ub to jump
    Press d, df, or db to crouch
    Press b to move backwards (away from opponent)
    Press f to move forwards (towards opponent)
    Press b to block attacks that aren't low
    Press db to block low, non-air attacks
    f, f or b, b is Dash (also done in air except Double)
    d, u to Super Jump
    +PS3/XB360 Defaults+
    []|X = Light Punch (LP)
    ><|A = Light Kick (LK)
    /\|Y = Medium Punch (MP)
    ()|B = Medium Kick (MK)
    R1|RB = Hard Punch (HP)
    R2|RT = Hard Kick (HK)
    L1|LB or LP + MK or LK + MP = Assist 1 (if you have 2 or 3 fighters)
    L2|LT or MP + HK or MK + HP = Assist 2 (if you have 3 fighters)
    2P = 2 Punch buttons
    2K = 2 Kick buttons
    LP + LK = Throw (Throw Break if about to be thrown)
    b + LP + LK = Backwards Throw (Throw Break if about to be thrown)
    LP + LK in air = Air Throw
    MP + MK = Tag Out 1 (if you have 2 or 3 fighters)
    HP + HK = Tag Out 2 (if you have 3 fighters)
    b + 2P = Push block
    f + MP + MK or HP + HK during block = Stunt double (if you have 2 or 3 fighters)
    d, df, f + MP + MK or HP + HK = Outtake (if opponent has 2 or 3 fighters)
    Throughout the guide you will see say things like OTG, Wallbounce, and Ground
    Bounce to name a few.
    OTG = Off the ground (hits opponents who had just been knocked down)
    Wallbounce will knock opponent into the wall and make them bounce off and be
    open for more damaged. First introduced in Waku Waku 7 to my knowledge.
    Ground Bounce will make the opponent bounce of the ground and be open for more
    Overheads are usually ground attacks that will hit an opponent who is blocking
    low. Jumping attacks are automatic overheads.
    Outtakes are used in matches where there are 2 or 3 opponents. Connecting with
    it knocks the current fighter offscreen and brings in one of their partners whom
    is determined by the buttons used.
    Stunt Double tags in a partner during block but it costs a super bar.
    Blockbuster Sequels allow you to cancel the current Blockbuster and attack with
    one of your partners blockbuster. If you've played Marvel vs Capcom series or to
    an extent Tatsunoko vs Capcom, you know how it works.
    The game comes with an Infinite Protection System. During combos, you will see a
    bar form under the attacked fighter and when it runs out, the combo will end. It
    is in place to prevent infinites and make fights fair.
    Pushblocks will push the opponent back further away from you after a block and
    it allows for a quicker recovery from block. It also works on projectiles too.
    Each characters have a unique set of moves to execute. Blockbuster moves costs
    up to the full 5 super bars depending on the character being used. I'll describe
    each move next update.
    Note: Each attack you make has it's own name. For a complete listing you can go
    to SRK, Dustloop, or Eventhubs for all that. I may include those in a future
    update but it's kinda monotonous since it involves filling in the blanks to a
    move executed just by pushing a button.
    Age: 16
    Birthday: March 18
    Bloodtype: AB
    Height: 5'4"
    Weight: 142 lbs.
    Measurements: 34C - 26 - 39
    Likes: Eating, Coffee, Milkshakes, Reading and learning, Radio dramas, Comics,
    Romance novels, Dogs
    Dislikes: Samson’s bluffing and gambling, Seeing innocents get hurt, Hair
    getting tangled, Being lied to, Side-effects of Samson's parasitism
    Story: Filia was once just an average schoolgirl, but one day woke up without
    any memories and a second mouth on the back of her head. She was now playing
    host to a Parasite named Samson, an unruly mop of demonic hair with incredible
    With no memories or anyone to turn to for help, if she ever hopes to piece
    together her past and survive the inevitable clash with the Skullgirl, Filia
    will need to trust this mysterious being.
    Ringlet Spike: d, df, f + P
    -Summons a hair drill from the ground. LP summons it close, MP is midrange, and
    HP is far.
    Hairball: d, db, b + K (also in air)
    -Filia rolls across the screen in a spiked ball.
    Updo: f, d, df + P
    -Does an uppercut move using Samson's bite attack.
    Gregor Samson (1): d, db, b + 2P
    -Filia will do a multihit frontal torpedo attack.
    Fenrir Drive (1): f, d, df + 2K
    -A vertical topedo attack that takes the opponent upwards with her. This move
    looks similar to Cammy's Reverse Shaft Breaker except Samson does the hits and
    ends with a big chomp at the peak.
    Tricobezoar (3): d, db, b + 2P
    -Samson will do a short range burst attack (flex muscles) that hits the opponent
    hard and knock them away.
    Age: 18
    Birthday: April 11
    Bloodtype: B
    Height: 5'6"
    Weight: 130 lbs.
    Measurements: 32D - 23 - 36
    Likes: Competition, Showing off, Cats, Professional wrestling, Sudoku, Flirting,
    Pleasing Vitale, Teasing her roommate Feng
    Dislikes: Badmouthing of the Circus, Badmouthing of Vitale, Angry people,
    Quitters, Cockroaches
    Story: The biggest sensation in the Cirque des Cartes, Cerebella is a tumbling,
    soaring dynamo of star power: throughout the Canopy Kingdom, she’s admired for
    her enormous strength and alluring curves. Sadly, this acrobatic orphan only
    desires the attention of one man, mobster Vitale Medici, who took her in and
    became the closest thing to a father she’s ever known.
    While inherently good, Cerebella serves the mafia as a leg-breaker when not
    performing in the circus. Cerebella is the only person capable of controlling
    her powerful Living Weapon hat, Vice-Versa, so Vitale is stingy with his
    affections to keep her fighting in his corner.
    Diamond Drop: d, df, f + LP + LK
    -Vice Versa tosses opponent into the air for them to land on the horns of it.
    Merry Go-rilla: d, db, b + LP + LK
    -Vice Versa grabs opponent, swings them for a loop then slams them into the
    ground hard.
    Excellebella: f, d, df + LP + LK
    -Anti-air grab that catches the opponent's legs and makes Cerebella slap them
    in the face silly then Vice Versa does a harder slap of it's own.
    Grab Bag: d, df, f + LP + LK in air
    -Vice Versa picks opponent off the ground and Cerebella beats up on the opponent
    as she floats down slowly to the ground. This is probably inspired by Street
    Fighter 2 Rainbow Edition that enabled air from ground throwing but takes it a
    step further
    Lock N' Load: d, df, f + P (chargeable)
    Vice Versa charges up a fist and unleashes a Falcon Punch upon release that does
    more damage depending on strength.
    Tumbling Run: b~f + K
    -Cerebella dashes across the screen and can...
    Run Stop: Tumbling Run, LK
    -Stop running immediately
    Kanchou: Tumbling Run, MK
    -Perform a wallbounce attack. The word Kanchou describes what it does but I
    don't want to spoil it but if you watched Naruto, you have an idea of what it
    does. Ti ji ji~!! ^v^
    Battle Butt: Tumbling Run, HK
    -Vice Versa turns into bull horns as Cerebella charges into opponent. Hits two
    Pummel Horse: LP + LK
    -Followup throw where Vice Versa grabs opponent and Cerebella takes it off and
    jumps onto it and pounds on the opponent who is being held in place.
    Glide: Hold HP in air
    Glides across the screen, can attack during glide
    Diamond Deflector: f, d, df + LP
    -Cerebella uses Vice Versa to reflect projectiles. Still hits without the pro-
    jectile if opponent is close enough.
    Devil Horns: f, d, df + MP
    -Cerebella uses this move as an anti-air and it is invincible upon start-up.
    Cere-copter: f, d, df + HP
    -Cerebella spins around with Vice-versa arms out. Good for keeping opponent in
    blockstun for some chip damage. Hits up to seven times.
    Ultimate Showstopper (1): 360 + LP + LK
    -Vice Versa grabs opponent and Cerebella takes it off slams it on the ground
    left and right with the opponent in tow. Cerebella then tosses Vice Versa up
    with the opponent still in tow then does a handstand with a sword protruding
    from her foot that stabs the opponent.
    Diamond Dynamo (1): d, df, f + 2P
    -Cerebella runs forward while Vice Versa continually pounds the opponent into
    the ground.
    Diamonds Are Forever (3): d, db, b + 2P
    -Vice Versa lifts a rock from the ground and smashes it into the opponent's face
    and wallbounces them.
    Age: 13
    Birthday: November 13
    Bloodtype: B
    Height: 4'6"
    Weight: 94 lbs.
    Measurements: 18A-17-20
    Likes: Cartoons, TV Show “Annie: Girl of the Stars,” Movies, Violence, Junk food
    Fast Cars, Explosives, Cigars, Being in charge
    Dislikes: Weaklings, Bureaucracy, Authority figures, People, The Skull Heart,
    Nerds, Salad, Chopsticks
    Story: Once a war orphan slave named Patricia, Peacock’s body was gruesomely
    mutilated by slave traders that captured her. She was rescued by Dr. Avian’s
    Anti-Skullgirls Labs, and rebuilt with a reality-defying arsenal of biomecha-
    nical weaponry: the Argus System augmented her body, and the Avery Unit gave
    her access to unprecedented weaponry.
    Alas, they couldn’t do anything for her mind: Peacock’s damaged psyche and
    abiding love of cartoons shaped her new “toys” into a terrifying gang of
    cronies, who she has no qualms using to paint the town red… with blood.
    Terrifying as she is, she may be the kingdom’s best bet against the Skullgirl.
    Shadow of Impending Doom: d, db, b + P (can hold)
    -Drops a random item from the top of the screen. This is the move used in the
    tutorial section to teach you to move. Hold the button for a different set of
    random items up to 3 levels. LP will fall down close, MP will fall down far and
    HP is just like the Cartoons, it'll fall wherever the opponents stands or moves.
    Bang!: d, df, f + LP
    -Shoots a flag projectile.
    BANG! d, df, f + MP
    -Shoots a random sword.
    BANG, BANG, BANG!: d, df, f + HP, (HP), (HP)
    -Shoots up to three random projectiles.
    George's Day Out: d, df, f + LK
    A bomb named George walks across the floor. This is used in the tutorial to
    teach you how to jump.
    Boxcar George: d, df, f + MK
    George the bomb rides down in a boxcar.
    George at the Air Show: d, df, f + HK
    -George the bomb rides down in an airplane.
    (Note: all three Georges will cameo in Double's Level 5 super)
    The Hole Idea: d, db, b + K
    -Teleports to a location depending on the button. LK stays put, MK appears in
    front of opponent, and HK appears behind them.
    Fire in the Hole!: The Hole Idea, hold P
    -Places a bomb where Peacock would have been.
    Argus Agony (1): d, df, f + 2P
    -Fires a laser beam followed by small pulse shots.
    Lonesome Lenny (1): d, df, f + 2K
    -Plants a bomb that lasts several seconds then damages anybody that is caught in
    the explosion including Peacock if she is the user.
    Goodfellas (3): LP + LK, d, db, b + 2P
    -Peacock put opponent in the sack then she and her friends beat up the opponent
    who is inside.
    Age: 25
    Birthday: December 22
    Bloodtype: A
    Height: 5'10"
    Weight: 156 lbs.
    Measurements: 34DD - 24 - 38
    Likes: Logic, Wine, Chess, Fencing, Training, Tennis, Diplomacy, Philosophy,
    Black Egret troops, Secretly watching 'Annie: Girl of the Stars,' Her sister
    Dislikes: Overly emotional people, Relying on others, Those who speak ill of
    her family, Injustice, The Medici Mafia, The Skullgirl, Her sister’s antics
    Story: Few know the terrors of the Skullgirl as intimately as Parasoul does:
    seven years ago her own mother became the Skullgirl that nearly destroyed the
    world. This tragic past has made her fiercely protective of both her country
    and her family, and these two priorities frequently come into conflict.
    Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite
    military squad, the Black Egrets. Wielding the living umbrella, Krieg, she
    fights with grace, poise and cunning to defend her family honor and destroy the
    Skull Heart so no one can repeat her mother’s terrible mistake.
    Napalm Shot: b~f + P
    -Parasoul fires a tear from Krieg at opponent. LP travels straight, MP is fired
    at the ground and ricochets upward into the air. HP is a faster shot across the
    screen. Each hit, will leave the tear in place.
    Napalm Toss: d, db, b + K (also in air)
    Launches a tear across the screen. The strength determines how far the tear goes
    across the screen.
    Napalm Trigger: d~u + LK
    -Parasoul stabs Krieg into the ground and causes a small earthquake that will
    also detonate the 1st tear set in order.
    Napalm Quake: d~u + MK
    -Stabs Kriege into the ground that detonates all tears and knocks down the foe
    with a bigger earthquake.
    Napalm Pillar: d~u + HK
    -Same as the other two but the quake is larger and can launch opponent into the
    air. It is invincible on startup.
    Egret Call: b~f + LK
    -Distracts Parasoul so she can stop in the middle of a chain to continue it.
    Egret Dive: b~f + MK
    -An Egret officer takes the hit for Parasoul like she's the president. It will
    absorb all projectiles but will retreat when hit physically.
    Egret Charge: b~f + HK
    -Dgret officer rides in on the motorcycle and grabs the opponent and drags them
    across the floor.
    Silent Scope (1): d, df, f + 2P
    -A recticle forms on the opponent and crumples them as they are hit by a sniper
    Motor Brigade (1): d, df, f + 2K
    -Parasoul summons several bikers to run over the opponent.
    Inferno Brigade (3): d, db, b + 2P
    -Parasoul and her gang shoot several fireballs at the oppoent.
          Ms. Fortune
    Age: 20
    Birthday: November 24
    Bloodtype: B
    Height: 5'8"
    Weight: 127 lbs.
    Measurements: 32B - 23- 34
    Likes: Making friends, Sunlit naps, Volleyball, Bowling, Golf, Parkour,
    Subjecting others to terrible puns, Yu-wan's resturant, Dim Sum, The
    Fishbone Gang, Robbing from rich, Giving to poor, Potato chips
    Dislikes: The Medici Mafia, Black Dahlia, Sushi, Cops, Bullies, Marsupials,
    Loud noises, Lemonade
    Story:A feline feral, Nadia Fortune is the last surviving member of the Fishbone
    Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended
    in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo
    Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune
    swallowed the Life Gem and managed to digest it. The Gem’s power permeated her
    entire body, making it truly undying...even after being cut into several pieces.
    Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her
    fallen comrades.
    Cat Spike: d, db, b + P (also in air) - Removes head.
    -Ms. Fortune throws her head. It can still be attacked more minimum damage but
    it does a good job of protecting you from some hard hits. The air version is
    called the Cat Strike.
    Cat Call: d, db, b + hold LP or MP - return head
    -Puts her head back on.
    Headbutt: HP while headless
    -The head will launch itself at the opponent.
    Zoom!: b or f + HP while headless
    -Trips up the opponent with her head.
    Feline Allergies: f, d, df + HP while headless
    -A sneeze that damages the opponent.
    OMNOMNOM: d, db, b + HP while headless
    -The head will bite the opponent all over their body.
    Cat Scratch: d, df, f + P (HP don't work when headless) up to three times
    -Takes a swipe at the opponent and can be performed up to three times in
    Cat Slide: Cat Scratch, d, df, f + K
    -Sliding attack that's a follow up to the Cat Scratch.
    El Gato: d, db, b + K in air (can follow Cat Scratch)
    -The HK version can groundbounce an opponent who is on the ground.
    Fiber Upper: f, d, df + K
    -Ms. Fortune does a handstand and kicks the opponent upward. Nyantiair is a
    pursuit that is executed by adding an extra kick.
    Cat Scratch Fever (1): d, df, f + 2P
    -Borrows Wolverine's Berserker Barrage. Headless version adds a drilling upper.
    She even says Furserker Purrage!
    Feral Edge (1): d, db, b + 2K in air
    -Downward strike followed followed by two sword swipes.
    Fifth of Dismember (3): d, db, b + 2K (also in air)
    -Ms. Fortune explodes into several pieces and regroups in the wrong spots then
    explodes again.
    Age: 15
    Birthday: October 23
    Bloodtype: SG
    Height: 5'1"
    Weight: 375 lbs.
    Measurements: 21B - 18 - 23
    Likes: Flowers, Gardening, Walking on the beach at sunset, Family, Sound of wind
    chimes, Dogs, Nostalgic memories, Friends, Magenta, Proper etiquette
    Dislikes: ASG Labs, Valentine, Brain Drain, The Skullgirl, The Skull Heart,
    People, Her Body, Mind Control, Torture, Pain, Frustration, Gossip, Styrofoam
    sounds, Loud noises, Bad puns
    Story:Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine
    and delivered to the Anti-Skullgirls Labs’ secretive Lab Zero. There she was
    implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with
    experimental Skullgirl blood, transforming her into the monster she is today.
    Violent and unstable as a result of these experiments, as a precaution she’s
    mentally controlled by Lab Zero’s powerful psychic director, Brain Drain.
    Fueled by rage, she draws her power from her pain and fury. Despite that, the
    soul of that scared young girl still lives on inside this monstrous body,
    desperately fighting off the onslaught of voices that would control her.
    Flight: d, db, b + K (also in air)
    -Makes painwheel fly temporarily.
    Gae Bolga Stinger: d, df, f + P
    -Painwheel throws a claw at the opponent. The LP version can pins the opponent
    momentarily and the MP n' HP version can hit up to five times.
    Buer Reaper: d, df, f + K (also in air)
    -Grabs the opponent with a big claw then bashes them away. It's best not to use
    this move up close. LK and MK can OTG, HP version is an anti air. In the air,
    LK is a forward grab, MK angles downward, and HK grabs the opponent beneath her.
    Pinon Dash: d, d + K rapidly
    -Painwheel spins her blade, the longer the blade is charged the higher it will
    damage the opponent or add extra properties. Level 3 and 4 Knockdown and Level 5
    wallbounces and cause less damage.
    Death Crawl (1): d, df, f + 2P
    -Painwheel turns into a spider and crawls over the opponent for several hits.
    Buer Thresher (1): d, df, f + 2K in air
    -Stabs opponent several times then grabs them towards her while still in the air
    and slices them up.
    Hatred Install (3): d, db, b + 2P
    -Enhances Painwheels moves for several seconds. The lower the health, the longer
    it lasts.
    Age: 27
    Birthday: December 25
    Bloodtype: A
    Height: 6'0"
    Weight: 160 lbs.
    Measurements: 36E - 25 - 40
    Likes: Alcohol, The Scientific Method, Studying things from afar, Snakes,
    Wolves, Classical music, Punctuality, Careful planning, Taking things apart,
    News and non-fiction reading, Mind games, Chess, Accoustic guitar, Meat, Eastern
    culture, Dark chocolate
    Dislikes: Needless formality, Sentimentality, Weak people, Cooking, Bedside
    manner, Brain Drain, Back pain, Candy
    Story: Valentine is the only survivor of the Last Hope, a group of special Anti-
    Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl
    the Last Hope worked for the mysterious Lab Zero and performed duties ranging
    from reconnaissance and sabotage to advanced research.
    Now Valentine dutifully serves the Skullgirl, carrying out her will from the
    shadows. She keeps to herself, so much of her true nature and personality are
    Dead Cross: d, df, f + P (also in air)
    -Tosses a shuriken that is almost uses from afar on the ground. The button used
    will determine how far it travels before it falls to the ground. However, if the
    move is used after a Vial Hazard then it throw a syringe that has 3 different
    effects depending on the color.
    Vial Hazard: d, db, b + P (also in air)
    -Valentine fills a syringe with a different color biohazard poison depending on
    the button used. LP concocts a purple poison that saps 10% energy from the foe
    but can't kill them. MP is a green poison that increases hitstun for several
    seconds. HP is an orange poison that has give the opponent input lag for a few
    Mortuary Drop: d, db, b + LP + LK
    -Command throw that takes opponent into the air and does a piledriver similar to
    Morrigan's Vector Drain.
    Savage Bypass: d, df, f + K (also in air)
    -Does a ninja dash that passes through the opponent with a slice on contact. The
    dash travels depending on the button strength. Blocked ones will stop without
    passing through. If done in air, it will stop at opponent's x-position if they
    are on the ground. Same story if the move is done on the ground and the opponent
    is in the air.
    Checkmate Incision (1): d, df, f + 2P (also in air)
    -Valentines throws several scalpels at the opponent. Air version travels at a
    downward angle.
    EKG Flatliner (1): d, df, f + 2K (also in air)
    Pretty much Leona's Slash Saber from King of Fighters 13 with EKG background
    that ends with a flatline.
    Accquisitive (2): b, d, db + 2K
    -A counterattack that doesn't flash until it counters. If the counter misses, a
    bar is used without a Super flash. Successfully hitting it will freeze the foe
    with an Rx symbol in place. Using it after a Vial Hazard, it will poison them.
    Works only on physical hits only.
    Dead on Arrival (3): d, db, b + 2P
    -Valentine will dash forward with her bodybag and take them into the sky and use
    the Mortuary Drop into the operating room. Now the next scene is scary as hell.
    I don't wan't to spoil it for you. Unlike Mortuary Drop, it's blockable.
    Forbidden Procedure: Rebirth Ex Machina (5): d, db, b + MP + MK or HP + HK
    -Revives a fallen teammate with 1/3 health.
    Age: ?
    Birthday: ?
    Bloodtype: All/None
    Height: Varies
    Weight: Varies
    Measurements: Varies
    Likes: Nothing
    Dislikes: Nothing
    Story: Double’s origins are a complete mystery. Seemingly without a will or
    motive of its own, this formless monster aids the Skullgirl.
    Double is capable of transforming its nightmarish form into that of any person,
    but often appears as a smiling nun. It can frequently be found in the Grand
    Cathedral of the Divine Trinity, listening to confessions and attending to the
    catacombs beneath.
    Luger Replica: d, df, f + P
    -Turns into Parasoul and shoots a gun. LP shoots a straight shot forward and can
    be ducked under, MP shoots opponent in the foot and OTGs but can be blocked
    and HP shoots at the ground and it ricochets into the air and if the opponent is
    airbourne, they are knocked down.
    Hornet Bomber: f, d, df + K
    -Turns into Cerebella and launches herself buttfirst at the opponent.
    Cilia Slide: b + LK + HK
    -Mortal Kombat fans will recognize this as Sub Zero's slide move. It is also
    perfomed the same way minus the block button. She turns into Filia when she does
    the move.
    Item Crash: d, db, b + K in air
    -Double transforms into an item and fall onto the opponent if nearby. LK will
    turn into a teacup and stagger a grounded opponent. MK will turn into a oil drum
    barrel that hits twice on the ground or in the air and can OTG. HP turns into a
    refrigerator that groundbounces the opponent.
    Bandwagon Rushdown (1): d, df, f + 2P
    -Turns into Peacock and does her own version of Shin Bison's/Shin Vega's Psycho
    Crusher super from Street Fighter Alpha/Zero 3 where she back off the opposite
    screen then comes rushing back in across the screen for 5 hits.
    Catellite Lives (1): d, df, f + 2K
    -Double turns into headless Ms. Fortune and summons miniature Ms. Fortune heads
    that act like Servbots and they won't attack unless you press an attack button
    to make them perform certain actions. Light attacks are straightforward drill
    attacks, Medium attacks are anti-air drill attacks, Heavy attacks are downward
    drill attacks if the heads are airborne. They disappear when Double is hit or
    after some time passes.
    Nightmare Legion (3): d, db, b + 2P
    -Turns into a ton weight character with muscles and does somewhat of Athena's
    Psycho Medley from the King of Fighters series as Double transforms into several
    characters as she bats the opponent all around the room. All hits must connect
    to do the complete move. It's invincible and can be OTG'd from. Some characters
    in the move are possibly going to be DLC.
    Megalith Array (5): d, db, b + 2K (also in air)
    -Double transforms into a giant Moai from the Gradius series and stays that way
    for several seconds. The air version can hit as it falls down. The ground one
    can groundbounce if it touches the opponent. From there, you can send all kinds
    of projectiles at the opponent. LP sends rings straight. MP sends anti-air rings
    HP sends slow rings in a upward three-way arc but they hit hard. LK sends a bomb
    shaped like a heart that walks into the opponent. MK sends a bomb on a cart and
    HK sends jets in the air. This can juggle good but ends if hit.
    An Ensemble Cast (Silver)
    There may be no I in "team," but there is in "variety."
    Breaking the Cycle (Bronze)
    Retaliate against repetition.
    Call the Wardrobe Department (Silver)
    Make dozens of costume changes.
    Getting A Head In the Game (Bronze)
    Sometimes you just need to relax and take the weight off your shoulders.
    Good Hunting, Commander (Bronze)
    A good commander knows how to wield her forces effectively.
    Happy Birthday (Bronze)
    You got a present!
    Instant Hair Dash (Bronze)
    Let your parasite feel the wind between his tendrils.
    Medical Board Will Be Notified (Bronze)
    Your opponents aren't the only ones under the knife.
    My Pain Will Be Visited Upon You (Bronze)
    Sometimes you can take it, and sometimes you just want to lash out.
    Prolix (Silver)
    Words are fun - expand your vocabulary.
    Real Circus Damage (Bronze)
    And now, for the main attraction... Grappling!
    Sküllgirls (Silver)
    Graduation day has arrived at last! Mrs. Victoria's so proud of you.
    The Kitchen Sink (Bronze)
    Throw everything at them, including...
    Threads of Fate (Silver)
    Follow all threads of fate to their inevitable conclusions.
    Toil and Trouble (Bronze)
    A sesquidecemvir of seven simulacra synergizing simultaneously.
    World Warrior Princess (Bronze)
    Wander the world... unintentionally.
    Yes there are less achievements than trophies.
    An Ensemble Cast (10)
    There may be no I in "team," but there is in "variety."
    Getting A Head In the Game (15)
    Sometimes you just need to relax and take the weight off your shoulders.
    Good Hunting, Commander (15)
    A good commander knows how to wield her forces effectively.
    Instant Hair Dash (15)
    Let your parasite feel the wind between his tendrils.
    Medical Board Will Be Notified (15)
    Your opponents aren't the only ones under the knife.
    My Pain Will Be Visited Upon You (15)
    Sometimes you can take it, and sometimes you just want to lash out.
    Prolix (20)
    Words are fun - expand your vocabulary.
    Real Circus Damage (15)
    And now, for the main attraction... Grappling!
    Sküllgirls (20)
    Graduation day has arrived at last! Mrs. Victoria's so proud of you.
    The Kitchen Sink (15)
    Throw everything at them, including...
    Threads of Fate (30)
    Follow all threads of fate to their inevitable conclusions.
    Toil and Trouble (15)
    A sesquidecemvir of seven simulacra synergizing simultaneously.
    Reverge Labs n' Autumn Games - made the game
    Guard Master and Similac for the Trophies and APs
    Skullgirls.com - story and movelist concerning special motions.
    GameFAQs - hosting this FAQ
    You - reading it.
    Check out my other guides at:
          CONTACT ME
    [at] = @ and [dot] = .
    Don't want any email bots.
    Thank you for reading
    -Ice Queen Zero

    View in: