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    FAQ/Walkthrough by Ack_oof_ouch

    Version: 0.8 | Updated: 02/26/05 | Search Guide | Bookmark Guide

    Tactical Espionage Action  
    METAL GEAR SOLID 3: Snake Eater FAQ/Strategy Guide 
    
    Copyright 2005 by Ack oof ouch
    
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    TABLE OF CONTENTS
    
    Want to jump straight to something in the guide?  Well, no problem!  All you 
    need to do is use the FIND function on your computer (ctrl + F) and type in 
    the number/name of the section you want to jump to.
    
    
    0.1: Version History
    0.2: Intro
    0.3: Contact Info
    
    =============
    I: The Basics
    =============
    
    1.1: Basic Controls
    1.2: Advanced Controls
    1.3: Basic Gameplay
    1.4: Advanced Gameplay
    1.5: Weapons/Items 
    
    ===============
    II: Walkthrough
    ===============
    
    2.0: How To Use This Guide
    2.1: Virtuous Mission 
    2.2: Operation Snake Eater: Part One
    2.3: Operation Snake Eater: Part Two
    2.4: Operation Snake Eater: Part Three
    2.5: Operation Snake Eater: Part Four
    2.6: Operation Snake Eater: Part Five
    2.7: Operation Snake Eater: Part Six
    2.8: Operation Snake Eater: Part Seven
    2.9: Operation Snake Eater: Part Eight
    
    ==============
    III: Fun Stuff
    ==============
    3.1: Fun Stuff
    3.2: Secrets
    
    =======
    IV: End
    =======
    
    4.1: Credits
    4.2: End
    
    ============================================================================
    ----------------------------------PART ZERO---------------------------------
    ============================================================================
    
    ====================
    0.1: Version History
    ====================
    
    Most recent versions will appear on top.
    
    Version 0.8- Finished the guide.  The only section left is fun stuff.  Sent 
    in to GameFAQs, hopefully for posting.
    
    ==========
    0.2: Intro
    ==========
    
    I’m not one for introductions, so I’ll just get to the point.  I love Metal 
    Gear Solid 3.  I have played the game to death.  I have a whole lot of free 
    time on my hands.  I visit GameFAQs.  Naturally, I would think of writing a 
    guide.  I took a lot of time on it, and I hope you enjoy it, but before you 
    read, be warned.
    
    I enjoy doing things completely and fully.  Therefore, this guide will NOT 
    leave anything out.  That is to say, there will be spoilers.  Thousands of 
    them.  This isn’t a spoiler-free guide.  I assume that you either don’t care 
    about spoilers or are only reading to get past a current point in the game. 
    
    Also, this guide is based on the NORMAL difficulty, which is the standard 
    level of difficulty.  If you’re playing on Hard or Extreme, this may help you 
    a little, but not that much, I’d expect. 
    
    And... Well, um, that’s it.  Yeah, I’m out of things to say.  I told you I 
    wasn’t good at intros.  I doubt anyone reads these things anyway.  Just read 
    on, will ya?
    
    =================
    0.3: Contact Info
    =================
    
    Got a comment?  Found a mistake in the guide?  Have a hot tip?  Well, this is 
    the section where you find out how to contact me by E-mail.  If you’re doing 
    so, be sure to include the words METAL GEAR SOLID 3 or MGS3 in the 
    subject line.  If not, the chances of me actually reading the mail decrease 
    drastically.   
    
    Before I give you the address, here are the Do’s and Don’ts of sending me 
    mail!
    
    DO’S
    
    -Be on topic.  If you’re mailing me, it should be about the game or the 
    guide, and nothing else.
    
    -Type in readable English.
    
    -Keep the language clean.
    
    -Tell me about a mistake in the guide.
    
    -Give me any alternate strategies for any game section.
    
    -Give a comment on the guide.
    
    -Ask any questions you may have... about the game or guide.
    
    DON’TS
    
    -Ask me anything BEFORE LOOKING IN THE GUIDE.
    
    -Don’t send me mail about anything other than the game or the guide.
    
    -Send spam.
    
    -Send me anything else you wouldn’t want to receive.
    
    -Send me anything else your mother wouldn’t want to receive.
    
    Have you read them yet?  Really?  You sure?  Okay, then.  Here’s the e-mail:
    
    
    odworth1524@gmail.com
    
    As a reminder, MAKE SURE your e-mail has Metal Gear Solid 3 or MGS3 in 
    the subject line.  And if you didn’t... READ THOSE DO’S AND DON’TS.
    
    
    ============================================================================
    ----------------------------PART ONE: THE BASICS---------------------------
    ============================================================================
    
    You’ve gotta learn these first if you even want to think about surviving out 
    there.
    
    /\--------------------------------------/\
    ==--------1.1: Basic Controls-----------==
    \/--------------------------------------\/
    
    If you didn’t know, PlayStation 2 DualShock Analog controller is pressure 
    sensitive.  That means that in general, the harder/softer you press the 
    buttons, the harder/softer or the faster/slower you will perform the action.  
    Keep this in mind as you go through this section.
    
    Also, since you play the role of Naked Snake in this game, I will be 
    referring to you, the player, as Snake.
    
    ===========================
    Move/Aim: Left Analog Stick
    ===========================
    
    This is the most basic of basic controls.  No matter where you are, or what 
    you’re doing, press the left analog stick to move.  Depending on how hard you 
    press the button, Snake will either slow to a crawl or break into a run.  The 
    faster you go, the more noise you make.  You can also move while crawling or 
    hanging.  It’s common sense, really.  While in first person/intrusion view 
    (meaning the game camera is from Snake’s eyes), press this to move Snake’s 
    head and look around.  Move into a wall/tree and hold the stick in that 
    position to press up against that object.  While pressed up, tilt the stick 
    left or right to move while still pressing up.  Seriously, if you can’t 
    figure out how to move, you’re beyond my help.
    
    ============
    Stalk: D-pad
    ============
    
    See those arrows on the controller?  Use them when you want to move very 
    quietly.  When stalking, Snake proceeds extremely slowly, and his footsteps 
    cannot be heard.  You can stalk while crawling or standing.  Stalking 
    consumes high amounts of stamina.
    
    =============
    Radio: Select
    =============
    
    Press select to pause the game and bring up a screen where you can call your 
    contacts for whatever reason you wish.  Also, when you see call appear on 
    the screen; press this button to receive the call.  Your contacts are: Major 
    Zero, Para-Medic, The Boss (temporary), Sigint, and later, Eva.
    
    ======================
    Survival Viewer: Start
    ======================
    
    Press this button to pause the game and bring up the survival viewer.  From 
    here, you can eat food, change your camouflage, check your map, access your 
    backpack, and cure your injuries.
    
    ==========================
    Camera: Right Analog Stick
    ==========================
    
    Press this in any direction to shift the camera in that direction.  Very 
    useful when the camera is at a bad angle, which it often is.
    
    ================
    Action: Triangle
    ================
    
    Ah, the action button.  This covers everything from climbing ladders to 
    manning anti-aircraft guns.  Basically, if you need to perform any action, 
    stand next to the object, face it, and press this button.  Sometimes, you may 
    need to move towards the object.
    
    ==============
    Weapon: Square
    ==============
    
    Press square to use a weapon that Snake has equipped.  If possible, hold down 
    square, and Snake will hold out the weapon.  Here, you can run with the 
    weapon, flip into First Person View and aim, or just plain shoot.  If you 
    have a weapon out, release the button SLOWLY and snake will put it down 
    without firing.  Very useful.
    
    ===========
    CQC: Circle
    ===========
    
    Press and hold this button to use CQC, which will be explained later in this 
    section.  Or, sneak/run up to a guard, and press it (don’t hold it) once to 
    punch.  It can be pressed up to three times for a punch-punch-kick combo.  
    The kick can knock guards down... and wake them up, too, if they’re already 
    asleep.  When pressed against walls, you can also press this to knock on 
    them.
    ===============
    Crouch/Stand: X
    =============== 
    
    Press X once to crouch, while in a standing position.  From here, if you 
    move, you’ll automatically crawl.  When crawling, press X LIGHTLY to go back 
    to crouching, or just press it to stand up.  When crouching, press X once 
    again to stand up.
    
    
    ===========================
    First Person View (FPV): R1
    ===========================
    
    One of the most important buttons in the game.  First Person View, now 
    referred to as FPV, is when the game is seen from Snake’s eyes.  Your 
    perspective will switch to his once you press this button.  Note that you 
    
    actually have to HOLD R1 to stay in FPV.
    
    Once in FPV, you can do a variety of things.  You can look around by pressing 
    the left stick (while still holding R1, remember)?  You can take out a weapon 
    by pressing square.  Once this weapon is out, you can aim it by pressing the 
    left stick.  But don’t let go of square until you want to fire. 
    
    ==========
    Aiming: L1
    ==========
    
    When not in FPV and firing at enemies press and hold this button to lock on 
    to their body.  When in FPV and equipped with certain weapons, press L1 to 
    make your shooting much more accurate, either by aiming from the shoulder or 
    zooming in on a scope. 
    
    
    ============================
    Equip Weapon/Corner View: R2
    ============================
    
    Whenever you want to equip a weapon, press and hold this button.  Your 
    inventory will come up, and the game will pause.  Press up or down while 
    still holding the button to choose a weapon, and release to equip the weapon.  
    While you have a weapon, press this button really quick to UN-equip it.  And 
    without a weapon, press this quick to re-quip the LAST WEAPON YOU HAD.
    
    While pressed up against a wall, press and hold this button to move towards 
    the right corner.  When you’re at that corner, keep holding the button to 
    
    peek around the edge and shift the camera that way.
    
    While in First person view, press and hold this to sidestep left.
    
    ==========================
    Equip Item/Corner View: L2
    ==========================
    
    Whenever you want to equip an item, press and hold this button.  Your 
    inventory will come up, and the game will pause.  Press up or down while 
    still holding the button to choose an item, and release to equip the item.  
    While you have an item, press this button really quick to UN-equip it.  And 
    without an item, press this quick to re-quip the LAST ITEM YOU HAD.
    
    While pressed up against a wall, press and hold this button to move towards 
    the left corner.  When you’re at that corner, keep holding the button to peek
    around the edge and shift the camera that way.
    
    While in First Person View, press and hold this to sidestep right.
    
    /\---------------------------------------/\
    ==-------1.2: Advanced Controls----------==
    \/---------------------------------------\/
    
    ===============
    Lock Camera: R3
    ===============
    
    After moving the right analog stick to adjust the camera, press R3 (click the 
    right stick in) to lock the camera in this position.  Very useful for when 
    you want a specific camera angle.
    
    ====================
    Advanced CQC: Circle
    ====================
    
    To perform advanced CQC, you have to first get within close proximity to a 
    guard with a one-handed weapon or with bare hands.  This is best done by 
    stalking up behind him, but it’s possible to confront guards from the front 
    and CQC them.
    
    Once you’re close to a guard, you can:
    1- Slam them.  Press O and the analog stick in a direction at the same time.  
    The guard will be stunned.
    2- Grab them.  Press O with LIGHT PRESSURE.  Keep the O button held (with 
    light pressure) and you will continue to hold them. 
    
    Once you’ve grabbed a guard, keep holding circle.  Now you can:
    1- Move with them.  Just move the analog stick.2- Throttle them.  Repeatedly 
    press O and Snake will throttle the guard.  Doing so for a while will stun 
    them.  Keep doing it and you’ll snap their neck.
    3- Aim a gun.  While holding O, press square to get your gun out, that is, if 
    you have one equipped.
    4- Shove them.  Press O and a direction to shove the guard to the ground.
    5- Threaten them.  Click in the L3 button (the left analog stick) to bring 
    your knife to their throat.
    6- Slit their throat.  Press O HARD and hold it to slit the guard’s throat.
    
    =========================
    Pull-up/Tip-toes: L2 + R2
    =========================
    
    Once you are hanging off a ledge, press L2 and R2 to pull Snake’s head up to 
    the end of the ledge.  It’s kind of useless, but...
    
    And whenever you’re in First Person View or Intrusion View, press L2 + R2 to 
    make Snake stand on his tiptoes.  It’s extremely useful in tall grass.
    
    ==================================
    Hanging Shot: Square While Hanging
    ==================================
    
    While hanging and equipped with a handgun, go into First Person view and hold 
    square.  Snake will take out his gun.  However, aiming is difficult in this 
    mode.
    
    ============
    Dive Roll: X
    ============
    
    While running, press X to execute a dive roll.  Not only is it cool, it gets 
    you up/down stairs and down ledges fast.  It also knocks a guard over, and 
    can kill some animals.  A word of warning: don’t try it on goats.
    
    As you’re rolling, press and hold X to end the roll in the crouching 
    position.
    
    /\---------------------------------------/\
    ==-------1.3: Basic Gameplay-------------==
    \/---------------------------------------\/
    
    ===============
    Survival Viewer
    ===============
    
    Press START to access the survival viewer.  This screen is one of the most 
    important ones in the game.  The survival viewer is the only way you will be 
    able to change your camo to blend in with your surroundings, or cure your 
    injuries, or even eat!  Just go to the section you need once you’ve accessed 
    the Survival Viewer.
    
    ==========
    Life Meter
    ==========
    
    This meter indicates the amount of... well, life you have left in you.  Doing 
    things to hurt yourself will decrease it.  If it decreases too much, you will 
    die.  Life restores automatically as time goes on.  If you’ve just escaped a 
    tight spot, just sit down and let the life come back... slowly.  If you’ve 
    been injured, a part of the life meter will turn red.  This is not good.  Use 
    the Cure screen to cure your injuries.  If not, your maximum life and life 
    recharge rate will be decreased.
    
    Bosses also have a life meter.  Decrease it by doing lethal things to them, 
    like shooting them.  Once their life meter is at zero, they die.
    
    
    =============
    Stamina Meter
    =============
    
    This shows the amount of Stamina Snake has.  Stamina plays an important 
    factor in things such as Snake’s life recovery rate, the amount of oxygen he 
    has underwater, how long he can hang off things, and most importantly, how 
    well he can aim.  Try aiming a sniper rifle with no Stamina.  It’s not 
    pretty.
    
    Almost action you take decreases stamina, including sitting down and doing 
    nothing.  It constantly decreases.  However, some actions will decrease 
    Stamina more than others.  Take heed of the actions that will decrease 
    stamina quicker than normal.
    
    Actions that will decrease Stamina quicker than normal:
    
    -Going around Naked.
    -Running.
    -Stalking (yes, stalking).
    -Carrying heavy weapons.
    -Climbing long ladders.
    -Hanging/pull ups.
    -Swimming.
    -Having leeches attached to your body.
    -Getting poisoned.
    -Getting shot with Tranq darts.
    -Being in extremely high mountain areas.
    
    Stamina is divided into four bars.  At two bars and below, the effects of low 
    Stamina really start to show.  When Snake’s stomach starts growling, that’s a 
    bad sign.
    
    Bosses also have Stamina meters.  Decrease it by Tranqing or punching them.  
    Once their stamina meter gets to zero, the battle ends. 
    
    There are a few ways to restore your Stamina.  One, save the game and come 
    back later... much later.  Or two, eat food, which is the best way to restore 
    Stamina.  This brings us to our next section...
    
    ====
    Food
    ====
    
    Everyone’s gotta eat, and Snake is no exception.  Just about every single
    living thing you see (besides humans, of course) can be eaten.  Snakes, 
    mushrooms, goats, crocodiles, everything.  Food is plentiful in the game.  
    The catch is that you have to capture it first.
    
    Capturing food is not as hard as it sounds.  Just shoot it and it will turn 
    into an item (you get used to it).  Run over this item and the food will go 
    in the food section of your viewer.  Tranqing food will make it go into the 
    cage.  You can only hold three caged animals.  Caged animals never spoil.  
    Just killing it will cause it to go into the backpack as normal.  These 
    animals will spoil eventually, making you sick if you try to eat it.  Note 
    that very large animals like crocodiles and vultures cannot be captured 
    alive.  They’re just too big.
    
    
    If you are having trouble finding food, here are a few hints.  
    
    -Use the thermal goggles.  Just about anything on the ground that comes up as 
    orange or red just might be an animal/plant.
    
    -Use the Active Sonar... as long as there aren’t any guards around.  Head 
    towards one of those dots.  It’s food.
    
    -Consider stocking up on food in a place where animals are everywhere (caves, 
    rivers, etc).  However, just in case of food spoiling, make sure your cage is 
    full before you go killing animals.
    
    There are also two foods that don’t have to be captured: Calorie Mate and 
    Instant Noodles.  They are just like regular items in the first place.
    
    Eating food refills Snake’s Stamina bar.  How much of it?  Well, that depends 
    on the food.  You see, every food has a different taste.  If it tastes good 
    to Snake, it will refill a large portion, possibly all of the stamina bar.  
    If it tastes bad, it may not even fill a quarter of it.  After Snake has 
    eaten a food once, he will remember the taste.  When you select this 
    particular food again, the taste will appear.
    
    It is very possible to eat multiple bad-tasting foods to simulate the effect 
    of a good tasting one.  Snake’s never full until his stamina reaches four 
    bars.
    
    ==========
    Camouflage
    ==========
    
    Camouflage... one of the most important aspects of the game.  Your camo 
    determines how well you blend in with your surroundings.  This is displayed 
    in a form that you can see on the top right corner of your screen.  That is 
    called the Camo index.  These numbers go from -100 to 100%.  If your camo 
    index is high, say, 95%, guards can walk right up to you and not see you.  If 
    it’s really, really, low, like, -75%, guards will be able to see your from 
    across the entire area.
    
    Increase your camo index by choosing the best camo and face paint from your 
    survival viewer.  Don’t worry, the survival viewer will automatically show 
    you how well you’ll be camouflaged with each and every camo.  The best camo 
    is determined by what kind of surface you are currently on.  Leaf camo and 
    woodland face paint works best in grass, for example, and black camo and 
    black face paint works best in... Really black areas.
    
    While standing, your camo index is at a set amount, depending on your camo 
    and face paint.  For example... 40%.  If you bend down and crouch, it goes 
    up.  Let’s say... 75%.  If you bend down again and crawl, it will go up yet 
    again.  Let’s say to 95%.  
    
    What do you think would be the best thing to do?  Stand up and have a 40% 
    camo index or crawl and have a 95% one?  That’s right, crawl.  Crawling is 
    ALWAYS better than crouching, which is ALWAYS better than standing.
    
    Note that actions will decrease your index, too.  If you’re at 40% while 
    standing, you may be at 25% while walking, and a mere 15% while running.  
    Equipping such items as a torch may decrease your camo index so much that 
    it’s not even funny.
    
    Here’s a rough idea as to how visible you are at different camo index levels.
    
    90 to 100%: 
    Visible?  You are practically invisible.  Guards can walk right up to you and 
    not see you.  The only way you’ll get caught is if you do something stupid... 
    like bump into a guard, or make some sound.
    
    70 to 85%:
    You’re very well camouflaged.  Guards won’t be able to see you unless they 
    walk right up to you.  You can feel comfortable going around without worrying 
    about being seen.  Just don’t get super close.
    
    55 to 65%:
    You’re still camouflaged well, but be wary.  Guards who happen to be looking 
    directly at you at a humble distance might notice that patch of ground 
    doesn’t perfectly blend in with the rest of the ground.  Stay some yards away 
    from them and you’re fine.
    
    40 to 50%:
    A word of advice: Be careful.  Guards will be able to see you from medium 
    distances.  This is where you should start utilizing hiding spaces and avoid 
    guards instead of relying on your camouflage to sneak right in front of their 
    eyes.
    
    20 to 35%:
    Guards can now see you from medium to long distances.  You shouldn’t even be 
    thinking about your camo now, just think about staying out of their line of 
    sight.
    
    0 to 15%:
    You really shouldn’t be at this level.  Guards can see you from long 
    distances.  Don’t get in their line of sight.
    
    -5 to -20%
    A word of advice: Don’t be surprised if you hear the [!] sound from nowhere.  
    Guards will be able to see you even if they’re far, far away.  Your 
    camouflage is actually making you STAND OUT instead of blend in.
    
    -25% and below:
    WOW.  You are crazy, going around in enemy territory like this!  You’re 
    basically a flashing sign screaming, LOOK AT ME!  LOOK AT THE POORLY 
    CAMOUFLAGED IDIOT!  Guards can see you from a different area code, I’d 
    expect.  
    
    ====
    Cure
    ====
    Whenever you have an injury, it would be smart to cure it.  Not only does 
    curing injuries INCREASE your maximum health by a bit (seriously), but it 
    makes it so your life can restore itself, eventually.
    
    
    
    
    
    
    
    The cure screen looks complicated at first, but it’s really not.  For most 
    common injuries, such as cuts and broken bones, you will be using the R2 side 
    of the menu.  Each cure item, such as bandages, has a description for what it 
    can cure.  By reading the descriptions for each item, you can easily figure 
    out what you have to do to cure a particular injury.  Usually, you’ll have to 
    utilize more than one item.
    
    The L2 side of the menu is much simpler.  This is used for things like 
    poisoning or indigestion.  There are very few medicines to choose from.  You 
    usually need only one medicine, so use whatever you need.
    
    /\---------------------------------------/\
    ==-------1.4: Advanced Gameplay----------==
    \/---------------------------------------\/
    
    =====================
    Advancing in the game
    =====================
    
    As a general rule of the thumb, Snake will always have to go north to 
    proceed.  Unless you’re looking for a specific room or something, heading 
    north is always your best bet.  You may not be able to head directly north, 
    but as long as that’s where you’ll end up, you’re good.
    
    Major Zero on your radio will tell Snake the exact direction he has to head 
    in, usually.  He uses the directions of the compass, so if you didn’t know, 
    I’ll teach you really quick.
    
    North is always up.  South is always down.  East is always to your right.  
    West is always to your left.  Northeast is between North and east... do I 
    have to go this far?  If you’re STILL confused, check your map.  Sometimes, 
    it shows a little X which stands for your destination.
    
    ========
    Sleeping
    ========
    
    If you save and leave for a long period of time, Snake will “sleep.”  His 
    stamina and health will refill, and some injuries will actually cure 
    themselves.  Sleeping is good!
    
    
    ===============
    General stealth
    ===============
    
    While Metal Gear Solid 3 does have its fair share of action, it is primarily 
    a stealth game.  This means that you have to move through enemy territory 
    without being seen, and accomplish your objective without anyone knowing.  If 
    you are seen, you will have to fight your way through hordes of attack 
    guards, as well as regular guards.  Your chance of survival decreases a lot 
    if you are engaged in a full-fledged firefight with five or six guards at the 
    same time.  If you don’t want your life to be constantly in danger, avoid 
    confrontation all together.
    
    No matter where you are, you should ALWAYS choose the best camouflage.  
    ALWAYS.  It doesn’t matter if you *think* no enemies are around, it’s better 
    to be safe than to be fired at on all sides.  Also, unless you have some 
    reason not to, you should ALWAYS crawl.  It gives the best camo index out of 
    all positions.  It doesn’t matter if it looks ridiculous to crawl down an 
    open pathway or across a bridge, just do it.
    
    When approaching a guard, you have three options.  They are presented in 
    order of priority (meaning that you should only move onto a below course of 
    action if the above ones are impossible).  These options are:
    
    1- Avoid the guard altogether.  Sneak past him and don’t alert him to your 
    presence.
    
    2- Tranq the guard.  He will fall asleep for some time, making it much easier 
    to get past him.  However, he will wake up after a reasonable amount of time, 
    about 15-20 minutes.  Watch the Z’s on his head.  When they all disappear, he 
    awakens.  If an enemy discovers him, he will wake up and the enemy will get 
    suspicious.
    
    3- Kill the guard.  He will fall to the ground, dead, and you don’t have to 
    worry about him anymore.  If an enemy discovers him, he will cast the entire 
    area into suspicion.
    
    As you can see, avoiding guards is the best thing to do.  Nobody gets 
    suspicious at all.  However, if you are lucky enough to be able to take out 
    every guard in the area with minimal risk, then the options switch.  With 
    every guard in an area taken out, you are basically free.  There is literally 
    no way for you to get discovered, even if you blow up a freaking storehouse.  
    But you should only take guards out when you’re SURE that you won’t miss and 
    that anyone who may discover them is also taken out, or far, far away.
    
    ============
    Alert phases
    ============
    
    You’ve just been seen by a guard.  You heard the trumpeted blast and saw the 
    exclamation point over his head.  Oh ****.  The game now enters its alert 
    phases.  When any alert phase is on screen, there will be a timer that counts 
    down from 99.99 seconds.  This, however, doesn’t mean that the phase actually 
    lasts for 100 seconds, since the numbers may go down fast or slow.  Once it 
    reaches zero, the game moves into the alert phase that is one lower than its 
    current one.
    
    ALERT PHASES:
    
    -Alert
    The guard’s just seen you, and has raised the alarm.  Most likely, he will 
    start shooting at you or radio for backup.  Backup teams will come running in 
    and guards will start moving towards your position.  One word: RUN.  Unless 
    you’re SUPER close to a guard and can take him out before he says a word, 
    you’ll just be hurting yourself staying here.  If you see the alert numbers 
    start counting down, you know that you’re getting away.  But if they reset to 
    99.99, you’ve been seen again.  You may have to take out some guards to 
    escape.
    
    -Evasion
    In this phase, you have escaped the enemy.  But they’re still looking for 
    you.  Now the word is: HIDE.  Choose a GOOD hiding place, like under a low 
    bed or in a patch of grass with your camo index at 90%.  In this phase, under 
    special circumstances, enemies might perform maneuvers which are called 
    clearings.  If you’re hiding in a small room, they will look behind crates 
    and open lockers.  They may throw stun grenades to disable you if you’re out 
    in the open.  Just pray that you’ve found a good enough hiding spot.
    
    -Caution
    This happens when you’ve successfully hidden from the enemy or did something 
    in the normal phase, like fire a shot that whizzed right past a guard’s ears, 
    to make the enemies suspicious.  This also happens if a guard discovers a 
    comrade’s dead body.  Extra backup guards will come in, and guards are much 
    more alert.  It’s not smart to try and sneak through an entire area in this 
    phase.
    
    -Normal
    Everything is normal.  Guards don’t know you’re even here, or they’re 
    convinced you’ve escaped.  There are no attack teams, and guards are their 
    normal selves.
    
    ALTERING ALERT PHASE TIMES
    It is possible to make an alert phase last much shorter than normal, or even 
    get rid of the phase together.  This is most commonly done by taking out 
    guards.  In alert mode, if you take out the guard that sighted you quick 
    enough, you will move from alert to evasion, caution, and then normal in 
    about three seconds.  In caution mode, if you take out one of the patrolling 
    guards, the caution mode timer may jump down about 20 or 30 seconds or so.  
    And in every phase, taking out every guard makes the game go back to normal.
    
    It is also possible to make an alert phase LONGER than normal.  If you are 
    seen while trying to escape in alert mode, it resets to 99.99.  If you do 
    something to raise suspicion in caution mode, it resets to 99.99.  If you 
    repeatedly raise the caution mode, the timer may start ticking down slower 
    each time.
    
    ===============
    Shooting guards
    ===============
    
    There’s a rule in the action of shooting guards: ALWAYS GO FOR A HEADSHOT.  
    Headshots only take ONE bullet/dart.  When Tranqing a guard, a headshot will 
    have him fall asleep instantly.  When shooting him, a headshot will kill him 
    instantly.  A shot to the crotch will, too, but... that’s just wrong.
    
    Guards’ bodies are actually very complex.  Depending on where you shoot them, 
    it will have different effects.  Learn them to prevent disaster.
    
    Generally, when Tranqing a guard, the closer to the head that you hit, the 
    quicker the guard will fall asleep.  Also, the more darts you pump into his 
    body, the quicker he falls asleep.  Shooting a guard in the chest will have 
    him fall asleep in around, say, 10 seconds.  Shoot him in the foot, and the 
    guy just won’t fall until LONG after.  However, putting 5 darts into the legs 
    means a quick knockout.
    
    When shooting a guard with a deadly weapon, you have to think about weapon 
    power as well as where you hit him.  A shotgun at point blank range = instant 
    death.  Sniper bullets to take about three shots, no matter where you hit... 
    besides the head, of course.
    
    Handguns are different.  You can literally shoot a guard in the leg about 10 
    times and they won’t die.  A few body shots might kill them, though.  
    
    Shooting out limbs of guards has its effects.  Shoot out their right arm and 
    their assault rifle loses its use, since they can’t fire it.  They’ll have to 
    switch to their much less efficient pistol.  Shoot out their leg and watch 
    them hobble around slowly, enabling you to run away.
    You can also shoot out the radios of guards, so they can’t call for backup.  
    However, you have to be REALLY accurate.  Aim for the bottom of the radio. 
    When you see the sparks, you’re successful.
    
    
    
    ==========
    Firefights
    ==========
    
    If you can’t escape, you’ll have to resort to confrontation.  However, it’s 
    more than just shooting wildly in the general direction of guards.  Do this, 
    and you’ll be dead quickly.  You have to take a more tactical approach to it.  
    
    The first thing you’ll want to do in a firefight is run for cover.  Most 
    likely, the guards have closed in on you already.  Put some distance between 
    you and them and then run behind cover.  Anything can be cover, a tree, some 
    crates, or a locker door.  This reduces the chance you’ll get shot to death.  
    If you don’t have any cover, staying a long way from the enemy works, too.  
    
    Now, don’t think you’re safe.  The enemies will start to come at you.  They 
    may throw a grenade to flush you out; listen for them to shout it out.  They 
    may stop once they get too close, but be careful.  If you’re fighting one or 
    two enemies, I’d recommend a handgun for accuracy.  Three or more, use an 
    assault rifle, if possible.  Start shooting.  Try to go for headshots if 
    possible, but if you have an assault rifle just make sure you’re hitting the 
    enemy.  Remember, you’re not necessarily fighting until every single enemy is 
    gone, if it’s possible to run and hide after clearing out a group, do so.  It 
    saves you life.
    
    Attack team guards are difficult, because of their riot shields.  These 
    shields can be broken, but it wastes a lot of ammo.  When faced with attack 
    guards, go for the legs first.  They’ll bend over when you shoot them, and 
    lower their shields, exposing their body.
    
    
    If you’re in a really tight jam, don’t forget about your grenades.  They are 
    one of the MOST useful items in a really heated firefight.  However, be 
    warned, enemies may take cover from a regular or stun grenade.  Try throwing 
    smoke grenades and then taking out the confused enemies through the smog by 
    flipping on your thermal goggles.  The best thing is, enemies can’t escape 
    the effect of this unless they run away, which puts you in a win-win 
    
    
    situation.
    
    And last, use the environment to your advantage.  Don’t hesitate if you see 
    some explosive barrels behind that group of guards...
    
    ==============
    Shaking Guards
    ==============
    
    When a guard has fallen, press square to pick him up, and release it to drop 
    him.  An item will fall out!  If you’ve killed him, only one will fall out.  
    If he’s asleep, you’ll get two.  Be warned, dropping a guard excessively 
    causes them to wake up if they’re asleep!
    
    ========
    Hold-Ups
    ========
    
    If you manage to sneak up on a guard, and you’re in close proximity to him, 
    take out one of your handguns and aim it by holding square.  Snake will shout 
    out FREEZE, and the guard will put his hands up.  Congratulations, you’ve 
    just held up a guard!
    
    
    You could just shoot him right then and there, but that wouldn’t be fun, 
    would it?  Keep square held and move around to the front of the guard.  Go 
    into first person view and aim at his head or crotch.  The guard will beg for 
    his life and shake out up to four items as a bribe, as long as you keep 
    threatening him over and over.  If you want to be fair, Tranq him and collect 
    your goods.  If not, kill him and collect the items anyway.
    
    It is also possible to hold up guards on the ground.  Once they’re down, 
    QUICKLY aim at their body before they get up.  Get them to give you items the 
    same way as above.
    
    Note that some guards are evil and will try to attack you if you leave them 
    held up for too long.  Some rare ones will even try to attack you even after 
    you aim!  Make sure to never let your guard down.  If you must, shoot one of 
    the guard’s limbs to put fear into their hearts and end any thought of 
    rebellion.
    
    ======================
    Destroying Storehouses
    ======================
    
    Every so often in the game, you’ll come across a small shack with a lot of 
    crates that either has a load of weapons and ammo inside, or a lot of food 
    items like Calorie Mates.  These are weapon/food storehouses.  Not only are 
    they extremely helpful to you, they can be extremely hurtful to guards.  You 
    see, if you set a TNT charge inside one of these shacks (make sure to collect 
    everything first) and detonate it from a distance, you will actually WEAKEN 
    the guards in that and the surrounding areas.
    
    Blowing up a weapons storehouse limits the guards to one magazine of ammo for 
    their guns.  Basically, they don’t have a lot of ammo... at all.  They’ll 
    easily run out of AK-47 ammo, and then have to switch to their pistol.  Once 
    
    their pistol runs out... they’re helpless.  You can beat them easily.
    
    Blowing up a food storehouse makes guards hungry.  Every five seconds, guards 
    will moan about not eating in so long, making it really easy to determine 
    their positions.  They will easily be swayed by food.  Just throw it out and 
    watch them rush towards it.  Lastly, they’ll be extremely weak.  I believe 
    that ONE punch-punch-kick combo will knock them out, instead of two.
    
    Before you go blowing up storehouses, make sure every guard in the area is 
    out of the picture, or they’ll go into caution or alert mode.  Also, the 
    effects of your blowing up the houses don’t take effect until you leave the 
    immediate area.
    
    ===========
    Patrol Dogs
    ===========
    
    Gah.  These mutts are really, REALLY annoying.  There aren’t many instances 
    in the game where you have to deal with them, but when you do, it’s a pain.
    
    Why?  Well, you see, while they’re really weak (they only take about two body 
    shots to die), they have acute senses of smell and hearing.  If you’re across 
    the entire area and you fire a loud weapon, and the guards don’t hear you, 
    the dogs will.  They’ll even track you to your very position.  
    
    Also, they’re not heavy sleepers... at all.  If you pump a Tranq dart into 
    their brain they’ll still wake up if you get too close to them.  I suggest 
    tip-toeing past these animals really, really slowly...
    
    When they die, they emit a loud yelp, which guards will notice.  However, 
    they also disappear off the face of the earth... meaning you can’t eat them 
    for food.  What a rip off.
    
    Dogs are easily swayed by food.  Keep this in mind whenever you have to sneak 
    past them. 
    
    /\---------------------------------------/\
    ==-------1.5: Weapons/Items--------------==
    \/---------------------------------------\/
    
    ========================
    General Weapons Strategy
    ========================
    
    --------
    Capacity
    --------
    
    You can only keep eight weapons in your weapons menu at one time, so only 
    take the ones you need most out of your backpack.  Usually, you should carry 
    at all times one handgun, one Tranq gun, one assault rifle, one sniper rifle, 
    and one type of grenade.  You can fill the last three slots with weapons as 
    the need for them arises.
    
    ------
    
    Aiming
    ------
    
    If you don’t know how to aim a gun, you won’t get far in this game.  There 
    are various types of aiming, most which take a bit of getting used to.  But 
    first, some general tips:
    
    
    -Use the First Person View to aim.  It’s extremely hard to aim in the third 
    person view.  Plus, you can’t target body parts.
    
    -Keep your stamina meter high when you’re doing some serious aiming.  If not, 
    your hand will shake so much it’s not even funny.
    
    -Aiming while crouching is always move accurate than standing.  Aiming while 
    prone is always more accurate than crouching.
    
    - When aiming at guards, always go for headshots.
    
    
    -If you’re aiming to Tranq a guard, you may be able to live with hitting his 
    shoulder when you were going for his head, but DON’T miss and hit the wall 
    two feet behind him.  It’s an instant caution mode.
    
    -If you’re aiming to kill a guard, don’t miss, period.  If you shoot his arm, 
    he won’t forget about it.  He’ll run for cover and radio HQ.
    
    -As a general rule, the center of the screen will ALWAYS be where your shot 
    goes.  When aiming some of the assault rifles, remember this tip.
    
    -Some guns have an easier aiming option.  Press and hold L1 while aiming, and 
    Snake will do something to make it easier to aim.
    
    Here are the types of aiming:
    
    Barrel Sights- Aim in first person view with a handgun.  Look at the top of 
    your gun.  Align the center of the top of your gun with your target.  Fire.
    
    Aiming from the hip- I don’t know if that’s the exact term, but this is the 
    default aim for most automatic rifles and the Single-Action-Army.  Here, you 
    stick the gun out at an angle.  You have to judge where the bullets will go.  
    They’ll always travel to the center of the screen, so keep that in mind.
    
    Aiming from the shoulder- Usually, when you aim from the shoulder, there is a 
    ring at the top of your gun that makes aiming much easier.  Get your target 
    in the ring.
    
    Scope- Sniper rifles and rocket launchers have a scope.  The center of your 
    scope has a marker.  This is where your bullet will go.  Fire.    
    
    
    Lazer Sighting- Just put the lazer on your target.  Fire.  The bullet will go 
    where the lazer is.
    
    ---------
    Reloading
    ---------
    After a certain number of shots, Snake will have to reload his gun.  This 
    
    reload action takes time, and can be deadly when Snake needs to fire off 
    shots, and fast.  To decrease reload time, use the tactical reload technique.  
    This is when you quickly UN-equip and equip your weapon.  Press R2 twice, and 
    
    quickly.  Snake’s weapon will still have the same ammo, but the number of 
    bullets left in his magazine will refill.  Confusing?  Well, let me make it 
    simpler...
    
    If you have six shots in your magazine, and use four of them, you would have 
    two shots left before you have to reload, right?  
    
    Well, if you use tactical reload, you will have six shots before you have to 
    reload again, and your ammo will still stay the same.
    
    Here it is in diagram form:
     
    You do nothing.
    Ammo- 18
    Bullets in magazine- 6
    
    
    You fire four shots.
    Ammo- 14
    Bullets in magazine- 2
    
    You use tactical reload.
    Ammo- 14
    Bullets in magazine- 6
    
    -------------
    Scope Sniping
    -------------
    
    Scope sniping is a tricky, but immensely useful technique.  It’s kind of a 
    
    glitch, but it’s not cheap enough to be a TRUE one.  It enables Snake to 
    snipe an enemy... with binoculars and a handgun.  It’s useful if you don’t 
    want your incredibly loud sniper rifle to be heard.
    
    Practice this with random objects, because it takes a few tries to get the 
    hang of it.  What you do is this: 
    
    1- Take out your binoculars.
    2- Zoom in on your target.  Align the center of your binoculars with the 
    target.
    3- Equip your handgun if it’s not equipped already.
    4- Here’s the hard part.  QUICKLY UN-equip your scope and, right afterwards, 
    as fast as humanly possible, go into first-person-view and hold square to 
    whip out your gun.  Don’t try to do both steps at the same time, but as close 
    to each other as possible.
    5- If done right, your handgun should be aiming DIRECTLY at what your scope 
    zoomed on into.  Don’t move it.  Shoot.
    
    =======
    WEAPONS
    =======
    
    Here is how the weapons are displayed:
    
    ------------------
    Name- Weapon name.
    ------------------ 
    Ammo- The max ammo of the weapon.
    Magazine- The amount of shots that can be fired before a reload.
    CQC- Can you perform CQC with this weapon?
    Suppressor- Can you attach a suppressor to this weapon?
    Description- A short description of how the weapon and how it can be used.
    
    MELEE WEAPONS
    
    --------------
    Survival Knife
    -------------- 
    Ammo- N/A
    Magazine- N/A
    CQC- Yes
    Suppressor- No
    Description- Your everyday, average, serrated hunter’s knife.  Press square 
    once to cut, multiple times for a combo and press square hard for a deadly 
    slash.  
    
    ----
    Fork
    ----
    Ammo- N/A
    Magazine- N/A
    CQC- Yes
    Suppressor- No
    Description- It’s... a fork.  You can... um... stab enemies with it, but to 
    kill them, you’ll have to stab them a whole lot.  It can be used to eat food 
    without having to store it in your backpack.
    
    
    ---------
    Cig Spray
    ---------
    Ammo- N/A
    Magazine- N/A
    CQC- Yes
    Suppressor- No
    Description- It’s a gun... disguised as a cigarette.  When used, it emits a 
    powerful sleeping gas that knocks out a foe instantly.  It’s very useful in 
    places where you can’t carry weapons because they raise suspicion.  
    
    ----------------------
    Knock-out Handkerchief
    ----------------------
    Ammo- 60
    Magazine- N/A
    CQC- No
    Suppressor- No
    Description- A handkerchief soaked in anesthetic.  Press square to wave the 
    handkerchief around, which spreads the knockout drug around in the air.  You 
    can put enemies to sleep just by grabbing them.  However, if you wave it too 
    much, Snake gets knocked out himself.
    
    -----
    Torch
    -----
    Ammo- N/A
    
    Magazine- N/A
    CQC- No
    Suppressor- No
    Description- A torch, useful for lighting really dark areas.  Press the 
    square button to light it when it’s out.  Press O to wave it around like a 
    club.  It decreases the camo index by a whole lot.
    
    HANDGUNS
    
    ----
    MK22
    ----
    Ammo- 41
    Magazine- 9
    CQC- Yes
    Suppressor- Yes
    Description- Your standard tranquilizer gun.  Once you hit a guard, the 
    tranquilizer gets injected into the enemy’s body.  Soon enough, they’ll fall 
    asleep.  Headshots put the guard to sleep instantly.
    
    
    -------
    M1911A1
    -------
    Ammo- 36
    Magazine- 7
    CQC- Yes
    Suppressor- Yes
    Description- Your standard handgun.  While a headshot/crotch-shot will kill a 
    guard instantly, you’ll need quite a few shots to the body.  In fact, going 
    for anything other than one-kill shots isn’t smart, because guards will be 
    alerted to your presence rather quickly.
    
    
    ------------------
    Single Action Army
    ------------------
    Ammo- 30
    Magazine- 6
    CQC- No
    Suppressor- No 
    Description- In my opinion, the coolest gun in the game.  It’s not a gun for 
    most practical purposes, but it can do some awesome stuff.  For one, its 
    bullets will bounce.  If there are guards in the area, they will lock onto 
    them if you ricochet them in their general direction.  You can also perform 
    tricks with the gun in First Person View.  Twirl the Right analog stick and 
    Snake will twirl the gun.
    
    AUTOMATIC RIFLES
    
    --------
    Scorpion
    --------
    Ammo- 101
    Magazine- 30
    
    CQC- No
    Suppressor- No
    Description- An automatic rifle with a lazer sighting.  Useful in firefights 
    where you need to be accurate.
    
    ------
    XM16E1
    ------
    Ammo- 101
    Magazine- 21
    CQC- No
    Suppressor- Yes
    Description- An automatic rifle that can be attached with a suppressor.  
    Sweet.  Consider using its shoulder aim for medium-range shooting if you want 
    to stay quiet.  
    
    -----
    AK-47
    -----
    Ammo- 151
    Magazine- 30
    CQC- No
    Suppressor- No
    Description- Your standard automatic rifle.  It’s the same weapons that the 
    guards use.  Supposedly the best assault rifle in the world, but not much 
    that makes it stand out in this game.
    
    ---
    M63
    ---
    Ammo- 501
    Magazine- 502
    CQC- No
    Suppressor- **** no!
    Description- A huge machine gun that can continuously fire for a long time.  
    When shooting with it, Snake lets out a primal scream.  Use this in full-
    fledged firefights.
    
    HEAVY WEAPONS
    
    ---
    M37
    ---
    Ammo- 21
    Magazine- 4
    CQC- No
    Suppressor- No
    Description- This is your basic sawed-off shotgun.  It’s immensely powerful 
    at close range.  It will blow enemies 10 feet back with just one shot.  At 
    far range, it takes about three shots to kill an enemy.
    
    ---
    SVD
    ---
    
    Ammo- 51
    Magazine- 9
    CQC- No
    Suppressor- No
    Description- Your standard sniper rifle.  It can go to three and 10 times 
    zoom.  It’s extremely powerful.  If you’re firing at an enemy and you’re not 
    sure that you can get a headshot, then fire three quick body shots.  The 
    guard will go down.
    
    -----
    RPG-7
    -----
    Ammo- 20
    Magazine- 1
    
    CQC- No
    Suppressor- No
    Description- Yes... it’s a rocket launcher.  Useful for taking out heavy 
    artillery, like helicopters and huge tanks that are out to crush you.
    
    SPECIAL
    
    -------
    Patriot
    -------
    
    Ammo- Unlimited
    Magazine- Unlimited
    CQC- No
    Suppressor- No
    Description- No, you don’t get it in the normal game.  Beat the game once and 
    you’ll get this awesome gun.  It has unlimited ammo, and never needs to 
    reload, so you can basically fire a never-ending stream of bullets... 
    forever.
    
    
    ------
    EZ Gun
    ------
    
    Ammo- Unlimited
    Magazine- 1
    CQC- Yes
    Suppressor- Yes
    Description- You get this on Very Easy and when you’ve captured all plants 
    and animals in the game.  It has unlimited ammo.  It’s reload time is 
    basically nonexistent.  It has lazer sighting.  It can also zoom in.  
    Equipping it keeps your camo index up to 80%, always.  It also decreases 
    stamina loss.  This gun makes the game so much easier.
    
    -------
    Grenade
    -------
    Ammo- 20
    Magazine- N/A
    CQC- No
    
    Suppressor- No
    Description- It’s... a grenade.  Hold square to pull the pin, and release it 
    to throw.  Depending on how hard you press square, Snake will throw it 
    farther.  Like all grenades, it will explode after a few seconds.  Any enemy 
    captured in the blast will die instantly.
    
    ---
    WPG
    ---
    Ammo-20
    Magazine- N/A
    CQC- No
    Suppressor- No
    Description- It’s a grenade that causes a very fiery explosion.  Any 
    vegetation in the immediate area will be burned, and any guards will catch 
    fire and eventually die.  It’s actually kind of useless unless you like to 
    inflict torture, which nobody likes, right?
    
    ------------
    Stun Grenade
    ------------
    Ammo- 20
    Magazine- N/A
    CQC- No
    Suppressor- No
    Description- It’s a grenade that stuns rather than kills.  Once thrown, it 
    emits a bright light and a loud bang that can even affect you.  If you’re 
    caught in it, your screen will go white and all sound will go mute for a few 
    seconds.  To prevent this, simply turn away from the blast.  You’ll be fine.
    
    
    -------------
    Chaff Grenade
    -------------
    Ammo- 20
    Magazine- N/ACQC- No
    Suppressor- No
    Description- It’s a grenade that disrupts all radio signals and electronic 
    devices in the immediate area.  Useful in a few situations.
    
    -------------
    Smoke Grenade
    -------------
    
    Ammo- 20
    Magazine- N/A
    CQC- No
    Suppressor- No
    Description- It’s a grenade that emits a thick cloud of smoke when thrown.  
    Use it to confuse Snake’s enemies and get away, or attack them without fear 
    of retaliation.
    
    ---
    
    TNT
    ---
    Ammo- 16
    Magazine- N/A
    CQC- No
    Suppressor- No
    Description- This is, basically, a bomb with a detonator.  Press square to 
    set it on a surface it can be set on.  Move some distance away, and, with TNT 
    equipped, press O to detonate it.
    
    --
    C3
    --
    Ammo- 4
    Magazine- N/A
    CQC- No
    Suppressor- No
    Description- This can only be used at one point in the game.  Back up against 
    the generators and press square to set it.  Afterwards, it becomes useless.
    
    --------
    Claymore
    --------
    Ammo- 16
    Magazine- N/A
    CQC- No
    
    Suppressor- No
    Description- These are landmines.  They can be picked up when they’re set by 
    crawling over them.  Walking over then sets them off.
    
    =============
    Misc. Weapons
    =============
    
    ----
    Book
    ----
    Ammo- 10
    Description- A book filled with adult-oriented material and pictures.  When 
    laid on the ground, if a guard sights it, he immediately gets down and starts 
    reading.  Use this opportunity to sneak by him.
    
    --------
    Magazine
    --------
    Ammo- 100
    Description- An empty gun magazine.  Throw it like a grenade.  Use it for 
    when you want to make noise.
    
    ----------------------
    Directional Microphone
    ----------------------
    Ammo- N/A
    Description- It’s a microphone that’s extremely sensitive to sound.  Use it 
    to hear animals/guards’ footsteps from a long distance.
    
    =====
    Items
    =====
    
    ------------
    Active Sonar
    ------------
    Capacity- 1
    With this equipped, you will see a circle at the top of your screen.  This 
    represents your surroundings.  Press L3 to emit sonar waves, which then 
    detect the presence of life-forms directly around you.  Immensely useful, but 
    it makes noise.
    
    ---------
    
    AP Sensor
    ---------
    Capacity- 1
    Whenever you’re near a life-form, your controller will begin to vibrate, if 
    this was equipped.
    
    ----------
    Binoculars
    ----------
    Capacity- 1
    Use these when you want to see things a long distance from you.
    
    ---------
    Bug Juice
    ---------
    Capacity- 25
    It’s bug repellent.  Keeps away hornets and leeches.
    
    
    -------------------------
    Cardboard Box A, B, and C
    -------------------------
    Capacity-1
    These three cardboard boxes are some of the most useful indoor items in the 
    game.  Equip one and stay still to fool the enemy into thinking you’re just a 
    box.  If you’re not in their direct patrol route, they just might be fooled.  
    To almost ensure safety, hide next to boxes of the same type.  If enemies see 
    you moving under a box, or if the box is in a very un-boxlike place, they 
    will investigate.  At this point, be prepared to run, as they’ll lift your 
    box up and get a free shot in at you.
    
    ------
    Camera
    ------
    Capacity- 1
    Say cheese!  Take pictures and save them to your memory card.  What fun!
    
    
    -----
    Cigar
    -----
    Capacity-1
    Not really much use for this... it kills you slowly as it’s equipped, but it 
    emits a small amount of light.  The moral is: don’t smoke.
    
    --------
    
    Croc Cap
    --------
    Capacity- 1
    It’s a cap that resembles the head of an Indian Gavial!  Slowly wade through 
    water and guards will be convinced Snake is just another animal.  Just don’t 
    do anything a crocodile wouldn’t do.
    
    ---------------
    Fake Death Pill
    ---------------
    Capacity- 5
    Take this to enter a state of Fake Death, with game over screen and all.  
    Guards just might walk away, leaving you to escape.  Use the Revival Pill to 
    exit the Fake Death state.
    
    ----------------
    Keys A, B, and C
    ----------------
    Capacity- 1
    Keys given to you at various points of the game.  You don’t even need to 
    equip them to open the doors.
    
    -------------
    Life Medicine
    -------------
    Capacity- 10
    These have taken the place of the Rations.  Use this to regain a small amount 
    of life.  Equip it, and Snake will regain life when he receives a fatal blow.
    
    -------------
    Mine Detector
    -------------
    Capacity- 1
    This beeps whenever you approach claymore mines.  The quicker it beeps, the 
    closer you are.
    
    ---------------
    Motion Detector
    ---------------
    Capacity- 1
    This is a sensor that detects the motion of life-forms.  If the dots are very 
    bright, then the thing is moving fast.  If they’re dull, then it’s moving 
    slow or not moving at all.
    
    
    --------------------
    Night Vision Goggles
    --------------------
    
    Capacity- 1
    Useful in pitch-black areas.  It makes it so you can see in the dark.  
    However, they can draw unwanted attention towards you in light areas.
    
    ------------
    Revival Pill
    ------------
    Capacity- N/A
    Use this to awaken from a state of Fake Death.
    
    ---------------
    Thermal Goggles
    ---------------
    Capacity- 1
    These allow you to view the world in heat rather than light.  Hot things 
    appear red or white, while cold things appear blue or black.  Use this when 
    you are having difficulty seeing guards/animals that sort of blend in with 
    their surroundings.  Also use these to make guards at a long distance stand 
    out more.
    
    ============================================================================
    ----------------------------PART TWO: WALKTHROUGH--------------------------
    ============================================================================
    
    /\-----------------------------------------------/\
    ==-----------2.0: How To Use This Guide----------==
    \/-----------------------------------------------\/
    
    This strategy guide covers the NORMAL level of difficulty, which is the 
    standard level of difficulty.  It can be used for the Very Easy and Easy 
    difficulties, but for Hard and Extreme, some of the strategies may not work.
    
    The Walkthrough is divided into different sections.  In each section, a 
    
    
    walkthrough of every area and strategies for boss battles are provided.  
    Here’s an example of the layout for an area:
    
    =========
    Area Name
    =========
    
    Preliminary Stuff goes here.  Any random information that you may need for 
    the area.   
    
    Items- 
    Items found in the area.
    
    Weapons- 
    Weapons found in the area.
    
    Enemies- The number of enemies in the area, whether they be guards or dogs.
    Strategy- 
    Strategy for the area.  
    
    Things to Try- 
    Random, fun things to try.
    
    ---
    
    Note that while I may tell you WHEN to get rid of enemies, very rarely I will 
    recommend HOW.  That is up to you.  Personally, I used non-lethal ways, 
    unless it’s specifically noted.  However, you may do whatever you wish.
    
    I also usually won’t tell you when to capture/eat food.  It depends on the 
    type of player you are, really, and how fast you consume stamina.  It’s not 
    that hard to eat when you see that your stamina is low.  
    
    
    All right?  Have you got it?  Is everything set?  All right, now that’s 
    covered, let us begin... with the Walkthrough!
    
    /\-----------------------------------------------/\
    ==-----------2.1: Virtuous Mission---------------==
    \/-----------------------------------------------\/
    
    =================
    Preliminary Stuff
    
    =================
    
    Select NEW GAME from the title screen.  Note that CIRCLE is the selection 
    button, not X.  When it asks you what series you liked, pick whatever you 
    want.  The MGS2 option gives you an extra cutscene at the beginning of the 
    game.
    
    When it asks you to choose your difficulty, choose whatever you want.  Here’s 
    the breakdown on difficulties:
    
    Very Easy- Choose this if you’ve never played the series and/or any games 
    that share any similarities to this genre whatsoever.  Why?  Because this 
    mode will be too ****ing easy if you have.  Guards are practically blind.  
    BLIND.  Not to mention deaf.  There are very few of them in each area.  You 
    have a huge life bar.  You deal out tremendous amounts of damage, and very 
    little gets dealt out to you.  Not only that, but you have the EZ gun, which 
    is so cheap that it’s almost funny.
    
    Easy- Choose this if you’re a newbie to the series... really.  It’s basically 
    normal, but with a few modifications to make it easier.  Guards can see 
    farther, and they can actually hear you.  It can actually be somewhat of a 
    challenge to a newbie.  Of course, if you’re really confident, you may try...
    
    Normal- The standard difficulty level, of which this guide is based on.  
    Choose this if you’ve played MGS2, or if you’re confident.  Guards see and 
    hear the standard distances.  Bosses typically have life bars that are much 
    longer than yours.  They are also a whole lot smarter than the other 
    difficulties.  They’ll actually (gasp) throw grenades and take cover!
    
    Hard- Just like it says... hard.  The main difference here is that guards are 
    smarter, more accurate, and can see longer.  Choose this if you’ve beaten 
    MGS2 on Normal, because you should be able to handle it.
    
    Extreme- Available after beating the game once.  Just like the title says... 
    extreme.  Think three shots and you’re dead.  Think ONE-HIT boss kills (yes, 
    one-hit).  IT’S EXTREME!
    
    After all that’s settled, sit down and watch the opening cutscenes!
    
    
    ===============
    Dremuchij South
    ===============
    
    After the enthralling HALO jump, you find yourself smack dab in the middle of 
    the jungle.  Your first objective: retrieve your backpack.  You’ll need it if 
    you want to even think about proceeding.
    
    Items- 
    MK22 ammo 
    Life Medicine
    
    Weapons- 
    None
    
    Enemies- 
    None
    
    Strategy- 
    From your starting point, head northeast and hook around the small pathway.  
    You should be right in front of a slope that leads to the center of the area.  
    Before sliding down to the center of the area, grab the Life Medicine sitting 
    near the edge of the drop.  Slide down.
    
    See that climbable tree?  The one with vines on it?  Run up to it and press 
    the action button (triangle).  Snake will climb up the tree.  Slowly walk out 
    on the tree limb, and collect your backpack by pressing triangle once again 
    to hang off of the tree.  Snake will drop down, and a lengthy radio 
    conversation will start.
    
    Afterwards, equip your MK22 that was retrieved from your backpack.  Head 
    north to the next area.
    
    Things to Try- 
    Now that you’ve gotten your Tranq gun, try capturing your first food in this 
    area.  There are a few snakes and birds here, as well as some mushrooms.  Or 
    you could just use the knife at the start and kill the food instead.
    
    ===================
    Dremuchij Swampland
    ===================
    
    Now that your backpack has been retrieved, you can move on to your real 
    objective: Rescue Sokolov.  He’s being held in a complex to the north.  So... 
    head north!
    
    
    Items- 
    Bug Juice
    MK22 Ammo
    
    MK22 Suppressor
    
    Weapons- 
    
    None
    
    Enemies- 
    None
    
    Strategy- 
    Head north through patches of grass, and consider changing your camouflage to 
    match your surroundings.  There are no enemies here, but there will be some 
    in the next area.  When you approach what appears to be a muddy swamp, stop.  
    It will suck you in like quicksand.  Head east along the 
    narrow strip of land in front of the quicksand, tranquilizing the two 
    crocodiles if they start bothering you.  Look for a pack of grenades and some 
    bug juice.  Now, take out our survival knife, and slice the Crocodile’s heads 
    up.  Watch out if they wake up.  Once they die, you’ll score some serious 
    crocodile meat... which SHOULD last you until the end of the current mission.
    
    Now, look north to the central island.  You should see two more crocodiles.  
    Tranq them from a distance, and then trudge directly through the mud towards 
    this island.  Hurry up before the quicksand sucks you in.  Once you’ve 
    arrived on the island, look northwest.  There should be one more island.  
    Trudge towards it, and avoid/Tranq the crocodile.  
    
    Behind the croc is an MK22 suppressor... even though you don’t really need 
    it.  Afterwards, head north to where the mud ends and the pathway continues.  
    Head right out of the area.
    
    Things to Try-
    Ever try throwing a grenade into a Crocodile’s mouth?  They get confused for 
    a second, complete with a question mark symbol over their heads.  Eventually, 
    it explodes... inside its body.
    
    ===============
    Dremuchij North
    ===============
    
    Oh no, your first enemies!  Don’t worry; this area’s still a breeze.
    
    
    Items-
    Bug Juice
    MK22 Ammo
    Thermal Goggles
    
    Weapons-
    Grenades
    Stun Grenades
    SVD
    
    Enemies- 5
    
    Strategy- 
    From the start, equip your best camo and hide in the patch of grass directly 
    in front of you.  Crawl to the very edge of it, but make sure your camo index 
    is still at 90% or so, which it should be when you’re in the grass with the 
    correct camo.  Look up in First Person View.  You should eventually see a 
    guard approach.  Wait until he gets close enough for you to shoot him in the 
    head.  Try not to miss.
    
    After he falls, crawl north.  There is some bug juice in the log right in 
    front of you.  Before proceeding, go southeast down the first side-path you 
    see.  At the end of this path is an SVD, a sniper rifle!  Put it in your 
    weapons menu.
    
    Now, go back onto the main path and crawl north.  The guard you just shot 
    should have fallen in or around a patch of grass.  Leave him alone or shake 
    him for items.  Crawl forward into the next patch of grass.  There is a guard 
    that patrols directly to your north, if you can’t see him, push yourself up 
    while in FPV with L2 + R2.  When you have a chance, shoot him.
    Crawl northwest into a dark corner, changing your camo as needed.  From here, 
    look directly east.  There is another guard patrolling in the east, wait 
    until you can see him, and then shoot him when you have the chance.  Once 
    he’s down, don’t wait around or get any more items; you shouldn’t need them 
    at all at this point.  Head directly out of the area by running along the 
    northern wall, then finally going north when the path branches off.
    
    Things to Try-
    Remember that first guard that you felled?  If you drag him down the southern 
    path towards the Sniper Rifle, far from other guards, you can have a bit of 
    fun with him.  Try slicing him on the ground while he sleeps if you’re evil.  
    Or, if you’re brave, kick him (use the CQC melee combo right above his head) 
    over and over until he wakes up, and then hold him up from the back.  He just 
    might give you extra items.
    
    ===========
    Dolinovodno
    ===========
    
    Items-
    Pentazemin
    MK22 Ammo
    
    Weapons-
    XM16E1
    
    Enemies- 4
    
    Strategy-
    From the start, bend down in the grass and crawl north a bit, until you can 
    see the area a few feet below you clearly.  The positioning of the guards in 
    this immediate area depends on... something I don’t know.  There will either 
    be two guards below you and one on the bridge, or one below you and two on 
    the bridge.  In the first situation, Tranq the first guard when the other’s 
    back is turned, and then Tranq the second.  In the second situation, simply 
    Tranq the guard right below you.  
    
    Slide down the slope and hide in a patch of grass directly south of the 
    bridge.  Now look towards the bridge.  If there is one guard there, just 
    Tranq him, and if there is two, you’ll have to Tranq both of them in the head 
    in quick succession, so one doesn’t raise the alarm.
    
    Afterwards, move towards the bridge, but don’t cross yet.  Get out your SVD, 
    the one you should have gotten in the previous area.  There is one more guard 
    patrolling all the way across the bridge.  Wait until he comes into your 
    sights and then headshot him so he dies without a fuss.
    
    
    If you don’t have the sniper rifle for some reason, you’ll have to cross the 
    bridge (put on good camo and crawl) and take him out from close range.  I 
    don’t recommend this, but... meh.
    
    Before you head north out of the area, you’ll want to collect a few items.  
    
    Once you’re on the land past the bridge, head north for a bit, and then trek 
    down the seemingly useless southeast path.  It circles around below the 
    bridge.  Back up against the wall when the path gets too thin.  Once the path 
    widens out again, collect the items, including a new machinegun! Then, head 
    north, out of the area.
    
    Things to Try-
    The bridge’s ropes are easily severed with your knife or some bullets.  If 
    you cut enough ropes, the bridge becomes so unstable that it’s practically 
    
    impossible to walk on without slipping.  If Snake slips, he grabs on for dear 
    life... the same cannot be said for guards.  Try dropping them off of the 
    bridge while they’re sleeping and watch them fall down, down, down...
    
    =======
    Rassvet
    =======
    
    
    Here it is, the complex that Sokolov’s being held in!  It’s surprisingly 
    tightly guarded for an area so early in the game. DO NOT underestimate the 
    security in this area.
    
    Items-
    XM16E1 Ammo
    XM16E1 Suppressor
    Life Medicine
    Mousetrap
    
    Weapons-
    M37
    
    Enemies- 6
    
    Strategy-
    All right, from the start, get down onto the ground.  Position yourself so 
    your body is FACING in between both of the brick walls, but make sure you’re 
    a reasonable distance from the actual walls, so the guards don’t notice you.
    
    You should see a guard patrolling directly in front of you.  Tranq him before 
    he gets too close, and then wait a bit.  Another guard should eventually 
    notice him sprawled out on the ground.  When you hear the “what’s wrong,” 
    you’ll know he’s noticed him.  Be ready for him.  When he comes into view, 
    Tranq him in the head.
    
    If you wish, drag these guards’ bodies back behind the brick walls, out of 
    sight.  It would be smart to get them out of the picture, now, so they don’t 
    wake up.
    
    
    Now, crawl northeast a bit from your starting position, into a patch of grass 
    alongside a fence.  See those two brown barrels next to a tree?  Press your 
    back up against these barrels, and crouch down.  The camera should shift back 
    a bit.  Look to see if you can see another guard patrolling inside the 
    complex through one of the gaps in the southern wall directly north of you.  
    Move your camera upwards with the right stick if you must.  Once you see him, 
    stand up, but get as far back as you can.  Flip into first person view, and 
    try to shoot the guard inside the complex through a large gap in the wall.  
    It’s a tough shot, so you may have to risk crawling in front of the black 
    barrels to get him.  Once he’s down, get down on the ground.  
    
    Crawl northwest a bit into the patch of grass that’s directly below the 
    right-most huge gap in the southern wall of the complex.  Face the gap and 
    push 
    yourself up in FPV as high as you can.  You should eventually see a guard 
    come into view briefly.  If you don’t, move back a little.  You will have to 
    shoot quickly and accurately if you want to hit him.  If he raises the alarm, 
    crawl directly into the hole in front of you and wait out the caution mode.
    
    Make a mad dash for Sokolov once this guard is down.  Check your map, and 
    then RUN.  An automatic cutscene will start once you are outside his door.
    
    After the awesome cutscene, you find yourself in control again.  Your 
    objective just went south, so go follow him out of the area!  
    
    
    Things to Try-
    
    
    If you are outside of Sokolov’s room, you can shoot through the windows or 
    throw snakes inside to make him scared.  Through in a grenade and he’ll die.  
    IT LOOKS LIKE YOU’VE CREATED A TIME PARADOX!
    
    After the cutscenes, you can do anything you like to Ocelot’s guards.  
    However, leave Ocelot alone.  Kill him, and you’ve just created yourself 
    another TIME PARADOX!
    
    ====================
    Dolinvodno Riverbank
    ====================
    
    After being totally owned by The Boss, you find yourself on riverbank miles 
    away from the bridge.  You’re barely alive, and you have to cure yourself, 
    quick.
    
    Items- 
    None
    Weapons- 
    None
    
    Enemies- None
    
    
    
    Strategy-
    You’re badly injured, so you’ll need to cure yourself, and fast.  If you 
    didn’t listen to Para-Medic before, call her again.  Open the survival viewer 
    and select CURE.  Look at the symptoms for each wound, and treat them 
    accordingly.  Cuts require Disinfectant, Styptic, Suture Kit, and finally, a 
    Bandage, while broken bones require a Bandage and a Splint.  After you’ve 
    cured everything, some new cutscene eventually start, and your current 
    mission ends.
    
    Things to Try-
    During the cutscene, you get one of those “R1” sequences, where you have to 
    press R1 to view the world through Snake’s eyes.  During this sequence, look 
    through Snake’s eyes and move the camera all the way to the left.  Is that... 
    a... *gasp*!
    
    /\--------------------------------------------/\
    ==---2.2: Operation Snake Eater: Part One-----==
    \/--------------------------------------------\/
    
    This section goes from the beginning to the Ocelot Battle.
    
    ==============
    Dremuchij East
    ==============
    
    You’re back, healed, and ready to go.  It’s nighttime, so the same camouflage 
    
    most likely won’t work in the same areas.  Try black; it works wonders in 
    some areas.
    
    Items-
    None
    
    Weapons- 
    None 
    
    Enemies- None
    
    Strategy- Just head north.
    
    ===============
    Dremuchij North
    ===============
    
    Items- 
    None
    
    
    Weapons- 
    None
    
    Enemies- 2
    
    Strategy-
    Head Northwest.  Eventually, a cutscene, consisting of you getting owned, 
    will ensue.  Your gun has been taken from you, and two enemies are now coming 
    to investigate.  There are two ways you can handle this.
    
    One, you could hide in that patch of grass that’s a short distance east from 
    you, and lob a stun grenade directly into the approaching guards from the 
    north’s paths.  If they see the crash pod, they’ll raise the alarm and 
    caution mode will start, complete with more guards.
    
    Or two, you could quickly head south to Dremuchij swampland.  When you come 
    back, the guards won’t have noticed you, and will be patrolling apart.  I 
    believe one might even leave.  The lone guard is patrolling to the Northwest 
    of the area, so you may avoid him or sneak up on him to take him out.
    
    Things to Try-
    Nothing interesting to do, really.
    
    ==========
    Dolinvodno
    ==========
    
    Items-
    Raindrop Camouflage
    
    Weapons-
    Smoke Grenades
    
    Enemies- 2
    
    Strategy-
    From the start, bend down in the grass and survey the guard below you.  He 
    will be pausing where he is for a second, and then he’ll start walking up the 
    bridge.  This is your chance.  Slide down your slope and either risk stalking 
    out to the bridge and grabbing him in CQC, or hide in the grass to the side 
    of the bridge.  Wait until he comes past you, then get up, stalk right behind 
    him, and dispose of him from there.
    
    
    Afterwards, cross the bridge, but stay low.  There is one more guard 
    patrolling the side path you went to earlier to get the XM16E1.  It’s very 
    easy to run past him while he’s moving south, or you can stalk behind him and 
    dispose of him while he’s moving south.  If you choose to, get the items, 
    including a raindrop camouflage, underneath the bridge by moving along the 
    narrow pathway again.
    
    Finally, run north out of the area.
    
    Things to Try-
    Ever try cutting a rope on the bridge while a Guard’s still on it?  They’ll 
    notice and wonder what’s happening.
    
    =======
    Rassvet
    =======
    
    Items-
    Thermal Goggles
    Mine Detector
    Bug Juice
    Cardboard Box A
    Zombie Face-paint
    
    Weapons-
    Smoke Grenades
    AK-47
    
    Enemies- None
    
    Strategy-
    No enemies?  In Rassvet?  Amazing!  Before you move to where Sokolov was 
    held previously, scour the entire area for free items.  Don’t forget the AK-
    47 that’s up the stairs.  Now, bang into Sokolov’s room in the Northwest.  No 
    one’s there!  Before you leave, open the locker in the southwest corner of 
    the room to get Thermal Goggles, which help incredibly throughout the game.  
    Leave the room, and an automatic cut-scene starts.  
    
    After the cut-scenes, you find yourself faced with a full-fledged attack 
    team... from the Ocelot unit, no less.  So much for no guards.
    
    -----------------
    BOSS- OCELOT UNIT
    -----------------
    
    The Ocelot Unit consists of eight members, all spread throughout Rassavet.  
    Luckily, you now have your gun, AND an AK-47.  
    
    From the start, QUICKLY stand on the bed and look through the window right 
    beside it.  There is a guard outside.  Stand on your tip-toes if you can’t 
    see him.  Headshot him with your gun if you have the chance.  You could also 
    just Tranq him and wait for him to fall.
    
    Now, as quick as possible, get down and crawl under the bed.  Four members 
    are coming straight for your room.  They will eventually shoot down the door 
    and throw a stun grenade in.  Turn away from the blast so it doesn’t affect 
    you, and then lob a stun or real grenade of your own right back at them from 
    under the bed.  Try to make it land directly in between the group.  If you’re 
    lucky, the blast should take out ALL FOUR members at the same time.  If not, 
    wait a bit for the surviving members to come towards your room.  Throw 
    another grenade.  It should take out the remaining members.  This shouldn’t 
    happen, but if there are STILL members left and they’re not coming towards 
    your room, either throw another grenade towards the back of the room, or get 
    up from under your bed and use your gun to fight them head-on, which is 
    dangerous.  You shouldn’t leave the room until there are four enemies 
    remaining... three if you hit the guard on the outside.
    
    Now, get up.  Do you see that window over the bed?  Run at it, and perform a 
    dive-roll THROUGH it.  You should land right where the first guard you saw 
    through the window was standing.
    
    There are three guards left, one to the south of you, one to the west, all 
    the way on the other side of the complex, and one sniper on the roof.  If 
    you’re lucky, you can get the sniper now.  Go really close to the wall and 
    adjust your camera upwards.  Move along the wall.  If you see the sniper 
    directly above you, throw a stun grenade up onto the roof, if you still have 
    them.  The blast should take him out.  If you can’t see him, don’t worry 
    
    about him for now.  If you haven’t done it yet, adjust your camouflage.  
    
    Look directly south.  There is a guard patrolling in the south.  If you can’t 
    see him, move closer.  Kill/Tranq him from a distance.  
    
    There is another guard that patrols west of where you just got rid of that 
    guard.  He’s on the western side of the entire area, though.  Make your way 
    west along the outer fence, and eventually, you should see him.  Get him from 
    a distance.  
    
    If you haven’t taken out the sniper yet, now’s the time to do so.  Climb up 
    the stairs of the complex and look to the roof over your starting building, 
    slightly to your northeast.  He should be there, walking along the roof.  If 
    you can’t see him, get out your thermal goggles.  If you’re having trouble 
    shooting him, get off the stairs and try moving directly under the roof’s 
    broken edge.  Stand just under it, and look upwards.  He sometimes pauses 
    over this area; use that chance to shoot him. 
    
    When you’re all done, head northeast.  There’s a newly opened gate, and you 
    can proceed!
    
    Things to Try-
    Ever try getting through the Ocelot Unit with no alerts?  It’s not that hard, 
    if you know what to do.
    
    =============
    Chyornyj Prud
    =============
    
    Items- 
    AK-47 Ammo
    MK22 Ammo
    Croc Cap
    M1911A1 Ammo
    GA-KO camouflage
    
    Weapons-
    WPG
    Smoke Grenades
    Grenades
    Stun Grenades
    Chaff Grenades
    
    Enemies- None
    
    Strategy-
    All right, this area is basically a huge pond, so it should be easy to simply 
    swim across it... oh, wait, there are crocodiles.  DO NOT let one touch you 
    in the middle of the water.  If you cannot see them well, use the thermal 
    goggles to make sure none of them get close.  Be sure to kill one or two to 
    score some serious croc meat.  It should hold you for a while.
    
    To get through this area quickly, simply swim towards the northeast corner of 
    the area.  Once you’re on land, head out of the area... but watch out for 
    that rope strung between two trees.  Use thermal goggles to see it.  Once 
    it’s seen, you can either crawl under it or dive-roll over it.  However, 
    there is a kind of useful and mostly fun item that’s also in this area: the 
    croc cap!
    
    Swim northwest, avoiding crocodiles along the way, until you cannot go any 
    farther.  There are two pathways in the western part of this northeast area, 
    but they are blocked off.  The bottom pathway can be accessed, just swim 
    under the log to get to shore.  You should see a climbable tree near the edge 
    of the water.  Scale it, and shimmy out on the limb until you’re positioned 
    directly above a rope.  Here’s the hard part.  Let go of the tree with X and 
    then grab onto the below rope as you fall with triangle.  Shimmy along the 
    rope towards a small island.  The croc cap is located here.  With it 
    equipped, while you’re trudging through water, enemies will be convinced 
    you’re just another crocodile!  It’s an excellent camouflage for a later 
    area. 
    
    Now, make your way to the northeast exit.  You can find the GA-KO camouflage 
    just south of the northeast corner.
    
    Things to Try-
    Here’s something NOT to try- don’t get bitten by crocodiles in deep water.  
    Oh, and did you try setting off the trap, getting hit, and then listening to 
    the call from Eva?  Funny stuff!
    
    ===================
    Bolshaya Past South
    ===================
    
    Items-
    Claymores
    Splitter Camo
    Choco Chip Camo
    
    Weapons- 
    None 
    
    
    Enemies- 4 guards, 1 dog
    
    Strategy-
    Enter from the east.  From the start, get down on the ground.  There are 
    claymores planted in the first section of this area, and getting hit with 
    them... hurts.  Crawling over them allows you to pick them up with no damage.  
    
    You are faced with an electric fence as your first problem.  There’s no way 
    to get past it... except for that nice, low pathway that goes right under it.  
    It’s a brown pathway, and crawling along it allows you to pass through with 
    no harm.
    
    Now come the claymores.  If you’re crawling, you have nothing to worry about.  
    Crawl west along the electric fence, but stay back a bit, because there’s an 
    attack dog just beyond the fence.  Look for it.  If you can’t see it, use 
    thermal goggles.  Once you have it in your sights, kill it through the fence 
    with a headshot from your gun, so it disappears forever.
    
    However, a guard will hear its cry and come to inspect.  He will approach 
    from the east, but he takes a while.  Wait until you see him, and then take 
    him down from behind the fence.
    
    Now you have to get past this next fence.  I believe that there’s a climbable 
    tree which you can use to take you over, or you can just use thermal goggles 
    to see the gaping hole in the bottom of the fence.  Get past the fence. You 
    can either head east or west from your position.  Head west first.
    
    There is yet another electrical fence blocking this western section.  
    However, don’t worry about that just yet.  Look towards the center of the 
    area beyond the electrical fence.  You should see two guards standing really 
    close to each other; if you can’t, use thermal goggles (dang, these things 
    are useful).  Shoot one when the other’s not looking, but DO NOT MISS.  If 
    you must, use scope-sniping.  Once they’re both down, look for the last 
    guard, who is patrolling on a high ledge that’s behind both guards.  Take him 
    
    out.
    
    
    If you’re having trouble getting these guards, you may have to move in 
    closer.  Do you see that hole that’s about midway through the electrical 
    fence?  Use thermal goggles if you can’t see it.  Back up, and then execute a 
    diving roll with perfect timing to dive right through the opening.
    
    Once all three are eliminated, head back from the fence to the unexplored 
    eastern path.  There are two quicksand pools here, avoid them and climb up 
    onto the nearby ledge.  Press up against the rock and sidestep all the way to 
    the north end of the ledge, where the Splitter camo is located.  Once that’s 
    done, proceed past the electrical fence.  Equip thermal goggles to see the 
    traps and exit through the northeast.
    
    Things to Try-
    Try getting electrocuted by the fence.  You won’t die, but OUUUUCH!
    Did you try throwing guards INTO the fence?  Its evil, but it can be done.  
    Try it with the guard who came to inspect the yelp of the dog.
    
    ==================
    Bolshaya Past Base
    ==================
    
    Items-
    M1911A1 Ammo
    M1911A1 Suppressor
    MK22 Ammo
    Mousetraps
    Snow Face Paint
    Water Camouflage
    Russian Ration
    Calorie Mate
    Bandages
    Digestive Medicine 
    Life Medicine
    Antidote
    AK-47 Ammo
    
    Weapons-
    WPG
    TNT
    Grenades
    Stun Grenades
    
    Enemies- 6
    
    Strategy-
    This area isn’t as hard as it would seem at first.  Enter from the east, and 
    drop down.  There is a guard patrolling directly in front of you.  Take him 
    out.  Move forward and you will see another guard heading towards the guard 
    who you just took down.  Take him down before he gets too close.
    
    You’re free to stand up now.  Approach the huge machine gun.  Shift your 
    camera upwards in third-person-view, and equip thermal goggles.  You should 
    see a guard at the top of your screen, all the way across the area.  Taking 
    him out from where you stand is tough, but possible.  If you flip into First-
    Person-View and look directly in his direction, a brick wall seemingly blocks 
    your view of him.  However, if you use the scope, it’s possible to zoom into 
    him through the gap in the brick wall.  This means that it’s also possible to 
    scope-snipe him through the gap in the brick wall.  If you’re not up to the 
    challenge, just proceed.  Get on your belly and crawl towards the center of 
    the area.  You may stop at the buildings to your left to collect items, if 
    you wish, but be very quiet.  If you haven’t, kill the northern guard when 
    you approach him.
    
    Crawl north until you reach the exit.  Run out through the exit.
    
    
    Things to Try-
    If you found some TNT, it is possible to blow up the food and munitions 
    storehouses!  Remember those buildings that contained lots of weapons ammo or 
    food packages?  Set TNT inside them.  Run towards the exit, but don’t 
    actually leave yet.  Detonate every TNT charge you set, and then make a run 
    for it before the enemies notice.
    
    =====================
    Bolshaya Past Crevice
    =====================
    
    ------------
    Boss- Ocelot
    ------------
    
    This area seems to be built for battle, with sufficient cover on both sides 
    and a large ditch separating the two of you.  
    
    Even though you can use whatever weapon you wish, I STRONGLY recommend that 
    you beat Ocelot by Tranqing him.  You’ll earn a camo that’s extremely helpful 
    in a later area.
    
    From the start, run straight behind the L-shaped rock for cover.  Ocelot will 
    most likely dash for his own cover, or attempt to fire shots at you.  
    
    Throughout the battle, keep this in mind:  If you’re behind cover on the left 
    
    side, and he’s on your right, or if you’re on the right and he’s on your 
    left, he can hit you, and vice-versa.  If you’re both on the same side, 
    you’re basically safe... until later.
    
    This is the main strategy of the battle:  Wait out Ocelot’s bullets, and 
    whenever you see him running across the field for new cover, run out 
    yourself.  Aim your gun and shoot him.  You DO NOT have to go into first 
    
    person view, because Snake usually locks on to his body anyway.  Going into 
    first person view is slower unless you’re an extremely quick aimer and 
    shooter.  As soon as you shoot him, run behind cover again.  Any time 
    Ocelot’s behind cover and not looking out to shoot you, you may want to risk 
    moving out from behind your cover and trying to get an angle to shoot him.  
    If you’re lucky, he’ll still think you’re behind your original cover, and 
    he’ll keep shooting at empty space.
    
    Note that Ocelot’s guns have six shots each, which makes for 12 shots in all.  
    Whenever he is out, he will reload.  If you’re lucky, the fool will reload 
    
    
    right in the open, giving you a free shot on him.  Make it a headshot.  Even 
    if he doesn’t reload in the open, if you can catch sight of him, try to shoot 
    him.
    
    After you’ve damaged Ocelot enough, his comrades in the woods will 
    start shooting at you.  They’re really bad shots.  Ocelot will call them off, 
    giving you a free shot at him.  
    
    Later in the battle, Ocelot will begin bouncing bullets, which means he can 
    always hit you, even from behind cover.  That doesn’t mean he will.  If 
    you’re behind cover and he starts bouncing bullets, try running around in 
    circles behind your cover to throw off his aim.
    
    Ocelot isn’t that big on cheating, so if you use anything other than your 
    MK22 or M1911A1, he will get mad, and his comrades will shoot at you.  That 
    doesn’t mean you have to play fair.  Throwing a stun grenade and watching him 
    go blind is actually kind of fun.
    
    Keep hacking away at Ocelot’s Stamina (or health, if you don’t want the 
    helpful camo) until he falls.  Afterwards, some cutscenes start, and you fall 
    into a cave.
    
    Things to Try-
    Try shooting off Ocelot’s hat.  Useless?  Yes.  Fun?  Oh yes.
    Also, try shooting down the hornet’s nest on Ocelots side.  However, for 
    
    payback, he may shoot down the hornet’s nest on your side.
    
    Lastly, try walking up to the center of the Crevice without firing anything.  
    He may see you and challenge you to a duel!  Once you gain control, shoot him 
    as quick as possible.
    
    /\--------------------------------------------------------/\
    ==-----------2.3: Operation Snake Eater: Part Two---------==
    \/--------------------------------------------------------\/
    
    
    This section goes from the end of the Ocelot battle to The Pain.
    
    ==============================
    Chyornaya Peschera Cave Branch
    ==============================
    
    You’re in a cave... a really dark one.  There are no enemies; you just have 
    to find a way out.  
    
    Items-
    Serum
    Cold Medicine
    AK-47 Ammo
    Night Vision Goggles
    
    M1911A1 Ammo
    Russian Ration
    Battery 
    MK22 Ammo
    Bug Juice
    
    Weapons- 
    WPG
    Torch
    Grenades
    
    Enemies- None
    
    Strategy-
    All right, don’t panic.  It’s really dark in here, but you do have a few ways 
    to light up your surroundings.  The simplest way is to wait.  Snake’s eyes 
    eventually get accustomed to the dark, which help a little.  However, this 
    takes a long time, and is actually kind of boring.  You can also equip your 
    cigar, which provides a really small amount of light, but that will have to 
    do for now.  Or, if you want to be cheap, adjust the brightness on your TV.  
    Cheater.
    
    Anyway, from your starting point, collect the Animal Camo that’s on a rock 
    right next to you (use thermal goggles so you don’t miss it).  It should be 
    there, since I told you to beat Ocelot by Tranqing him.  But if you didn’t 
    listen to me, you can just proceed to the east.
    
    After walking east for a really short time, you should come to a clearing 
    with three possible pathways.  Go to the left one.  You’ll know you’re in the 
    right place when you come across two waterfalls.  In between these 
    waterfalls, lies a WPG and the Torch.  Finally, some decent light!
    
    If you’re having trouble getting to the torch, from your starting point, run 
    straight into the wall in front of you, and then hug the wall as you move 
    east.  The wall should loop around and eventually bring you to the area with 
    the waterfalls.
    
    Once you have the torch, you can do all the exploring you want.  I recommend 
    stocking up on cave animals.  When you want to leave, return to the opening 
    with three possible paths, and take the middle one, which is a hole that you 
    have to crawl through.  Keep crawling and you’ll eventually emerge on a 
    pathway above the waterfalls.  Keep going forward and you’ll exit.
    
    
    Things to Try-
    Try getting through the cave with the Thermal Goggles equipped.  You’ll need 
    to know the whole thing like the back of your hand to succeed.
    
    =======================
    Chyornaya Peschera Cave
    =======================
    
    Items-
    Snow Camouflage
    MK22 Ammo
    M1911A1 Ammo
    
    AK-47 Ammo
    
    Weapons-
    M37
    
    Enemies- None
    
    Strategy- 
    Take the right fork as you enter the area.  You will find an M37 (yes!) and 
    some MK22 bullets.  Now, crawl north under the crawlspace.  Eventually, you 
    will come across a Snow Camo.  As soon as you get the Snow Camo, backtrack 
    and take the left fork, which only contained M1911A1 bullets and AK-47 
    bullets.  Head forwards and approach your next boss battle.
    
    --------------
    Boss- The Pain
    --------------
    
    The Pain is the first true boss of the game.  He is a crazy soldier that 
    controls hornets and uses them to attack you.  However, he is not as hard as 
    he looks.
    
    The first thing you should know is that The Pain is invincible when his bees 
    cover him.  They will absorb each and every one of your attacks... except for 
    ones launched by your M37.  The shotgun can effectively blast the bees off of 
    the pain 80% of the time, exposing him to attack.  If you don’t have the 
    shotgun, you’ll have to wait until the bees come off themselves.
    
    From the start, blast the Pain with your shotgun or assault rifle until he 
    takes damage.  He will most likely retaliate with a standard hornet attack, 
    where he sends them after you to damage you.  Dive off of your platform into 
    the water and start moving around.  No matter what attack he chooses, this 
    method will aid you in avoiding almost every single one.
    
    The Pain has a few attacks-
    
    Regular Hornet Swarm-
    The Pain will simply send bees out to sting you.  Dive underwater or move 
    around to avoid them.
    
    Tracking Hornet Swarm- 
    The Pain will send out bees that emit a yellow mist.  If you get hit with 
    this mist, the Hornets will then converge on you and attempt to sting you to 
    
    death.  Avoid this by not getting hit with the mist.
    
    
    Tommy Gun-
    The Pain’s bees will give him a machine gun.  He will fire at you.  Avoid 
    this by moving around.
    
    Grenade-
    The Pain will give his bees a grenade.  The bees will form a sphere around 
    it, and then drop it above you.  You can shoot the grenade in midair.
    
    Double-
    If The Pain can’t hit you for a while, he will eventually form a double of 
    himself to try and fool you.  Use your thermal goggles to find out the real 
    one.  Shoot it in the head.
    
    Bullet Bees-
    After Pain’s Health/Stamina has been reduced halfway, he will release bullet 
    bees that will lodge themselves in your body if they hit you.  Think of these 
    as regular bullets, but with wings.
    
    This battle basically consists of you moving around constantly and shooting 
    The Pain with your shotgun or AK whenever his bees are not protecting him.  
    You can either force the bees off with your shotgun or wait for them to come 
    off during one of his attacks.  When shooting The Pain, make sure to shoot 
    until he’s down or until his bees come back.  If you’re using a heavy weapon, 
    you’ll have to climb onto an island to shoot him; be prepared to dive right 
    back into the water.  As long as you keep moving around constantly, you 
    should not die at all.
    
    When the battle’s done, head towards the exit that’s North. 
    
    Things to Try-
    After the battle, you can get onto the Pain’s platform!  From the exit shore, 
    back up against the wall and follow a small side-ledge that circles around to 
    the cave.  You’ll make your way onto a raised platform overlooking the water.  
    Dive roll off of the end of this platform to reach The Pain’s platform!
    
    /\--------------------------------------------------------/\
    ==-------2.4: Operation Snake Eater: Part Three-----------==
    \/--------------------------------------------------------\/
    
    This section goes from the end of The Pain battle to The Fear.
    
    ================================
    Chyornaya Peschera Cave Entrance
    ================================
    
    Congratulations, you’ve beaten your first Cobra!  Now it’s time to continue 
    with the mission.
    
    Items-
    Claymores
    AK-47 Ammo
    M1911A1 Ammo
    MK22 Ammo
    
    Weapons-
    None
    
    Enemies- None
    
    Strategy-
    Head north.  In a small cave you’ll find some ammo, but watch out for the 
    claymores.  Crawl to pick them and the items up.  Head north, and carefully 
    walk down the ledges.  Finally, you’ll exit the cave.
    
    ===============
    Ponizovje South
    ===============
    
    Items- 
    Chaff Grenades
    
    Weapons-
    None
    
    Enemies- 2
    
    Strategy-
    
    With the Croc cap, this area is a whole lot easier.  Equip it and wade slowly 
    upstream.  When a hovercraft guard approaches, lay down in the water.  He’ll 
    think you’re just another crocodile.  Swim upstream if you wish, but keep 
    your O2 gauge high by keeping your stamina high.  Before exiting north, make 
    sure to go to the western side-path farther upstream that you would have most 
    likely missed.
    
    Without the Croc Cap, this area is a bit more difficult.  Don’t move much 
    from your starting position, and crouch.  Look in the Northeast.  You should 
    see a hovercraft guard.  Aim and fire a knockout dart at him.  Don’t hit his 
    hovercraft.  He will eventually fall asleep, causing his hovercraft to lose 
    control and explode.  This sets the area into caution mode.
    
    The last guard will either be patrolling over where his comrade fell or 
    simply sitting to the north, blocking your exit.  Move up to him as close as 
    possible.  You will see his yellow hovercraft lights.  It is hard to see his 
    body, as it’s hidden by leaves, but attempt to shoot him through the leaves, 
    using the binoculars to help you find where his body is.  Once he is 
    asleep/dead, his hovercraft will explode.  You’re free now.  Head to the 
    almost unseen northwestern path.
    
    
    Things to Try-
    Try throwing a grenade into the water.  BOOM.  Watch as the food pops up 
    EVERYWHERE.
    
    ==============
    Ponizovje West
    ==============
    
    Items-
    M1911A1 Suppressor
    MK22 Ammo
    M1911A1 Ammo
    MK22 Suppressor
    MK22 Ammo
    M37 Ammo
    AK-47 Ammo
    
    Weapons-
    WPG
    Stun Grenades
    SVD
    TNT
    Grenades
    
    Enemies- 2
    
    Strategy-
    All right, the first thing you should know is that if you get caught, you 
    will most likely be in serious trouble.  The reinforcements for this area are 
    hovercraft guards.  Anyway, from the start, go into FPV.  You may see a guard 
    right in your line of vision, keep moving west if you can’t see him.  He will 
    eventually walk into your sights.  Take him out with a silenced weapon.  Keep 
    moving forward until you move past the huge rock beside you.  There’s another 
    guard to the north.  He shouldn’t be able to see you, so turn and fire.
    
    Afterwards, raid the area.  Don’t forget the Sniper Rifle that’s in the 
    munitions department to the north.  Take it out of your backpack and put it 
    directly into your weapons; it’s useful.  In the building that you got the 
    Sniper Rifle, set a TNT charge.  Run out of the building.  Detonate the 
    charge.  BOOM.  You’ve now just weakened the enemy forces.  They will 
    actually run out of ammo when shooting at you!
    
    Exit from where you entered and head north to start a cut-scene.
    
    Things to Try-
    Try dropping the guards into the water when they’re asleep.  That is, if 
    you’re evil.
    
    =============================
    Ponizovje Warehouse: Exterior
    =============================
    
    Items-
    
    SVD Ammo
    M1911A1 Ammo
    M1911A1 Suppressor
    MK22 Ammo
    AK-47 Ammo
    
    Weapons-
    Stun Grenades
    Smoke Grenades
    
    Enemies- 4 at first, then 3
    
    Strategy-
    All right, in this area, if you choose to, you can accomplish something 
    totally awesome, and actually alter the game’s events.  If you got the Sniper 
    Rifle in Poinzovje West, it is possible to kill The End (yes, the boss, the 
    100-year-old sniper) early.  From your starting position, DO NOT MOVE.  Just 
    get out your sniper rifle and look through its scope.  You should see The End 
    getting wheeled away by a guard through a space in some boxes.  Aim through 
    that space, and shoot the guard to death first.  Now, put about 3 or four 
    REALLY QUICK shots into The End’s head before he can escape.  The End will 
    mumble “end...” and explode.  His wheelchair will fly towards your position.  
    Move out of its way.  Of course, if you don’t want to kill him, wait a bit 
    for him to be wheeled out.
    
    The very best way to take out the guards in this area is by Sniper Fire.  
    There are three guards patrolling the docks.  Find them all through your 
    Sniper Scope.  Kill one with a headshot, and if another one notices, kill 
    that one, too.  Then kill the last one.  If anyone radios in for help, kill 
    them first, then aim your Sniper Rifle at the warehouse entrance and kill the 
    backup.  If you don’t move out too far, you should be in almost no danger in 
    this entire area.
    
    After everyone’s dead, move forward and climb onto the docks.  Collect the 
    items and enter the warehouse from the Northeast.
    
    Things to Try-
    Have you tried shooting explosive barrels to take out guards/attack team 
    members?  Mass destruction!
    
    ===================
    Ponizovje Warehouse
    ===================
    
    The warehouse is an indoor area (duh), and your best camouflage here most 
    likely won’t be as good as your best camouflage outdoors.  Be careful.
    
    Items-
    Serum
    Antidote
    Bandage
    Desert Face Paint
    Styptic
    Disinfectant
    MK22 Suppressor
    Mousetrap
    Calorie Mate
    Instant Noodles
    
    
    Weapons-
    None
    
    
    Enemies- 3
    
    Strategy- 
    Walk up the stairs and lie prone on the floor.  In this area, there are two 
    enemies that patrol the floor level, and one on the top level above you.  
    Crawl alongside the very low wall over the stairs, keeping behind it so the 
    guards on the lower level can’t see you.  Shift your camera to the left, and 
    observe the guards that patrol the lower level.  Once you’re sure that both 
    of them are facing away from you, stand up and take them out.  The only one 
    you really have to worry about is the bottom one, since he’s closest to you.  
    Take him out first and then take out the other one.
    
    Head down the stairs, and move into the southwestern back room.  Collect the 
    desert face paint, and then climb onto the boxes.  Lie prone, and take out 
    your Sniper rifle.  Look north to the very top level.  There’s a guard 
    patrolling up there, adjust your view as necessary and wait until he comes 
    into your sights.  Shoot him.
    
    Then, collect your items, head up to the top level, and exit north.
    
    Things to Try-
    Blow up the food storehouse.  It never gets old.
    
    ===================
    Graniny Gorki South
    ===================
    
    Items- 
    Life Medicine
    Instant noodles
    Book
    
    Weapons-
    None
    
    Enemies- None
    
    Strategy-
    There are no enemies here, but a whole lot of traps.  Use your thermal 
    goggles to avoid the traps.  Climb up onto the ledge on the eastern side of 
    the area to get the Life medicine.  Afterwards, head north, and climb the 
    ledge to exit.
    
    Things to try-
    Did you see that spike log in the western portion of the area?  A scientist 
    is still attached to it.  Um...
    
    ========================================
    Graniny Gorki Lab Exterior: Outside Wall
    ========================================
    
    You’re finally outside the lab!  But you actually have to get in, now...
    
    
    Items-
    MK22 Suppressor
    M1911A1 Suppressor
    
    Weapons-
    None
    
    Enemies- 2 guards, one dog
    
    Strategy-
    As you enter the area, get down and crawl.  There is an electric fence 
    blocking your way, but first, move east into the corner and collect the MK22 
    suppressor.
    
    Move west towards the center portion of the fence, hiding in the grass as 
    necessary.  Look for an attack dog patrolling the center portion inside the 
    fence.  Kill it with a headshot.  A guard from the east or west should come 
    to inspect.
    
    When the guard comes to inspect, kill or Tranq him through the fence.  Make 
    sure not to miss.  With the guard and the dog out of the picture, you can get 
    the last guard.  Look east or west, and get them.  I recommend the Sniper 
    Rifle, since nobody’s there to hear it.
    
    Enter the fence through the hole in the west.  Watch out for the snake 
    slithering by this hole.  Crawl through it.
    
    Collect the M1911A1 suppressor in the northwest, and then run east along the 
    length of the field.  At the northeastern end, there is a door.  Press up 
    against this door and knock on it.  A guard will come from inside; run and 
    hide in the grass to the north.  When he comes out, run inside while the 
    door’s still open.
    
    ========================================
    Graniny Gorki Lab Exterior: Inside Walls
    
    ========================================
    
    Items- 
    MK22 Ammo
    M1911A1 Ammo
    Oyama Face Paint
    SVD Ammo
    M37 Ammo
    AK-47 Ammo
    
    Weapons-
    Claymore
    Smoke Grenades
    XM16E1
    TNT
    
    Enemies- 3
    
    Strategy-
    Enter from the east.  Get down on the ground and crawl south to that patch of 
    grass below you.  Look north a bit to see if you can see a guard.  Turn and 
    crawl northwest to that patch of grass in the center of the field, by some 
    trees.  If you couldn’t see that guard, look now.  It should be easy to take 
    him out from your position.
    
    The remaining guards are all the way to the west, so don’t worry about them 
    at all.  First, move north into the munitions department.  There, you will 
    find an AWESOME assault rifle, some TNT, and some ammo.  Collect them before 
    heading into the lab.
    
    To get into the lab, move to the eastern side-door of the main building and 
    put on your scientist disguise with no face paint.  Open the door and walk 
    inside.
    
    Things to Try-
    Try getting caught with the scientist disguise and no paint on.
    
    ====================
    Graniny Gorki Lab 1F
    ====================
    
    As long as you keep your scientist disguise with no paint on, you will be 
    safe.  You can walk right in front of a guard and they’ll just think you’re a 
    scientist.  Just a few things to remember-
    
    -Don’t do anything other than walk or run and open doors.  Rolling, crawling, 
    punching, backing up against walls, anything like that will raise suspicion.
    
    -Don’t bump into guards.  Yes, even if you just bump into them, they get 
    suspicious.
    
    -If you can’t see what’s directly ahead of you, go into first person view.  
    Make sure hallways are clear before walking down them.  You don’t want to 
    bump into guards unknowingly.
    
    -Before opening doors, make sure there’s no one that’s coming through them.  
    Use the motion detector (yes, you CAN use it).
    
    -STAY AWAY FROM SCIENTISTS.  They’ll see through your pathetic disguise.  
    
    -The action button makes Snake push up his glasses.
    
    
    If you DO happen to get attention-
    
    -If it’s a guard, STAY STILL.  He will walk up to you and stare at you.  
    Press the action button to push up your glasses and convince him you’re a 
    scientist.  When he walks away or tells you to get back to work, leave.  If 
    he punches you, just get back up and stay still.
    
    -If it’s a scientist, turn your head away and stay still.  If they see your 
    face, they will raise the alarm.  
    
    Items- 
    None
    
    Weapons-
    None
    
    Enemies- ?
    
    Strategy-
    Walk into the main room and then head north.  There is a door in the north.  
    Head through that door, head east through the large room, and then head down 
    the stairs to the basement.
    
    Things to Try-
    Not much here... just don’t get discovered.
    
    =========================
    Graniny Gorki Lab B1 West
    =========================
    
    Items-
    Battery
    XM15E1 Suppressor
    
    Weapons-
    Cig Spray
    Knockout Handkerchief
    
    Enemies- 5
    
    Head down the stairs and through the hallway.  There is a single guard in 
    this hallway that patrols in and out of a small room.  Inside this room is a 
    VERY useful item: the Cig Spray.  The Cig Spray can be equipped at any time, 
    causes no suspicion, and it instantly knocks out anyone who comes near.  Test 
    it out on the guard when he comes into the room.
    
    Move through the door opposite the small room.  There is a single scientist 
    in here.  It’s kind of hard to avoid him, but if he notices you, either turn 
    away or use the cig spray on him.  Inside the locker is a knockout 
    handkerchief.  Move forward into the next room.
    
    This room is kind of difficult.  Three scientists patrol here.  If all of 
    them aren’t looking, RUN to the northwest exit.  If you can’t do that, try 
    making one notice you with your back turned and then go back to his seat.  
    Move on to the next one after the previous one leaves.  
    
    There is an XM16E1 suppressor in here (along with a battery), so if you can 
    risk it, go and get it.  It is also a very useful item.  It allows you to use 
    the XM16E1 as a pseudo sniper rifle (if you use shoulder aim).  If you can’t 
    get it now, you can return for it after the cutscene.
    
    After the cutscene, return the way you came.  However, it is difficult not to 
    get discovered by the scientists.  BURST through the door to the scientist 
    lab instead of slowly opening it, because a scientist may discover you in the 
    time it takes Snake to open the door.
    
    Use Cig-spray on the first scientist if no one’s looking, and then slowly 
    walk through the room, turning away form scientists as needed.  Backtrack 
    your steps.  If you want, you can explore the rest of the building. When 
    you’re done, exit through the way you entered.
    
    Things to Try-
    If you have an alert, don’t hide in Granin’s room.  He will drunkenly laugh 
    and shout “someone’s in here...”
    
    ========================================
    Graniny Gorki Lab Exterior: Inside Walls
    
    ========================================
    
    Items-
    Same as before
    
    Weapons-
    Same as before
    
    Enemies- 3
    
    Strategy-
    As soon as you exit, get down and change your camo.  It’s daytime now.  
    There’s a guard directly in front of you.  Shoot him before he can see you.  
    Exit the area through the northeastern exit.
    
    ========================================
    Graniny Gorki Lab Exterior: Outside Wall
    ========================================
    
    Items- 
    Same as before
    
    Weapons- 
    Same as before
    
    Enemies- Two guards, one dog
    
    Strategy-
    As you exit, crawl south alongside the building wall until you enter a patch 
    of grass.  Slowly make your way forward towards the very corner of the 
    building.  There is a guard just beyond that corner, patrolling the main 
    path, if you can’t see him, back up against the wall.  When his back is 
    turned, run into the patch of grass near the electrical fence in the very 
    southeastern corner of this path.  Get down in the grass, face west, and take 
    out your SVD.
    
    First, headshot the guard that’s patrolling closest.  The dog should hear and 
    run straight towards you.  Headshot it.  The last guard is all the way across 
    the pathway.  Headshot him.  You’re safe now, so crawl through the 
    southwestern hole in the fence and exit south... towards your next boss 
    battle!
    
    Things to try- 
    If you don’t have the SVD or if you want to test out your XM16E1, take it out 
    and try sniping the guards with its shoulder aim.
    
    ===================
    Graniny Gorki South
    ===================
    
    --------------
    Boss- The Fear
    --------------
    
    If you don’t have thermal goggles, this battle is going to be a lot tougher, 
    but by no means impossible.  The Fear has stealth camo on, but it drains his 
    stamina very quickly.  I’ll include a way to beat him without thermal goggles 
    a bit later.  
    
    First things first, you’ll want to cure yourself.  Enter the cure menu and 
    get that arrow out.  Cure the wound and then get back to the game.
    
    The Fear is sitting on a tree directly above you.  If you have them, equip 
    thermal goggles and look upwards in FPV.  I recommend blasting him with a 
    shotgun, since it’s an easy shot.
    
    The Fear will begin jumping around trees.  You DO NOT have to move much 
    during this entire battle, and I don’t recommend it, since there are still 
    traps in this area.  Flip into FPV and try to follow his progress.  Try to 
    anticipate where he will jump next.  He almost always jumps in a circle 
    around you.  When you get the chance, blast him with an automatic rifle.  To 
    conserve ammo, blast him in bursts.  If he pauses and pulls his crossbow out, 
    forget the automatic rifle and use the M37 to deal some serious damage.
    
    The Fear’s attacks are extremely easy to avoid.  Almost all of them consist 
    of firing a type of crossbow at you.  Just run around in circles if he ever 
    gets the chance to attack you.  He will usually say something announcing his 
    attack.
    
    The Fear’s stamina will constantly deplete during the battle.  Whenever it 
    gets below two bars, he may eat.  You’ll know when he’s going to eat whenever 
    he says “so hungry...” or something like that.  If you can spot him on the 
    ground while he’s eating, it’s basically a free shot with the M37.
    
    The Fear MAY jump out of the trees for a close-quarter attack.  If you’re 
    quick, it’s basically a free shot.  Once you see him jump down or hear the 
    quick patting of his feet, get out of FPV and equip your M37.  When you see 
    him approach, QUICKLY hold square and L1 to make Snake aim at him, and fire 
    off a shot.  He will be repelled.  Repeat everything until The Fear is 
    finally dead.
    
    If you don’t have thermal goggles, you can still win this.  The Fear is not 
    totally invisible; you can spot a disturbance in the background scenery which 
    tells you where he is.  However, it’s going to be hard to beat The Fear with 
    his stealth on.  So here’s what you do:
    
    Take all rotten food out of your backpack.  Throw it on the ground.  If you 
    have no rotten food, shoot down all poison mushrooms that you see by the 
    trees.  Now, avoid The Fear’s attacks until he needs to eat.  Most likely, he 
    will go for your rotten food first.  When he eats it, he starts vomiting and 
    his stealth camo starts messing up.  You can see him now.  Attack him while 
    he’s vomiting.  If you’re lucky, his stealth won’t even work while he’s 
    jumping in the trees!  Defeat him in this manner.
    
    Once you’re done, head SOUTH, not north.
    
    
    /\--------------------------------------------------------/\
    ==-------2.5: Operation Snake Eater: Part Four------------==
    \/--------------------------------------------------------\/
    
    This section goes from the end of The Fear battle to the battle with The End.
    
    ===================
    Ponizovje Warehouse
    ===================
    
    Items-
    Same as before
    
    Weapons- 
    
    Same as before
    
    
    Enemies- 3
    
    Strategy-
    If you blew up the food storehouse like I told you to, you should head the 
    guards moaning about their hunger.  The two guards on the bottom level aren’t 
    so much of a problem as the one guard that patrols the small platform exactly 
    one stair level below you.  Put on good camouflage and move along the top 
    level until you’re directly above the guard.  Try and see him, if you can’t 
    use the D-Microphone to hear his footsteps.  When he’s facing south, QUICKLY 
    run down one set of stairs and shoot him.  It’s also possible to shoot him 
    from the top level, move all the way west and crouch.
    
    Snipe the lower-level guards from the upper levels.  Once you’re done, head 
    through the red door near the entrance that you couldn’t access before.
    
    Things to Try-
    Try throwing out food at the hungry guards.  Better yet, try throwing out 
    rotten food.
    
    =================
    Svyatogrnyj South
    =================
    
    Items-
    Book
    
    Weapons-
    None
    
    Enemies- None
    
    
    Strategy-
    No enemies here.  Just proceed north.
    
    Things to try-
    
    Some plants can be shot down for medical supplies.
    
    ================
    Svyatogrnyj West
    ================
    
    The visibility is usually poor in this area.  Use thermal goggles to make 
    sure you don’t come across a guard that you didn’t see.
    
    Items-
    XM16E1 Ammo 
    
    Weapons-
    None
    
    Enemies- 4
    
    Strategy-
    From the start, follow the western wall.  You will eventually come across a 
    climbable tree and a log.  Crawl through the log, and observe the path below 
    you.  A guard patrols this path.  Wait until he comes close enough for you to 
    shoot him.  Continue north.
    
    When you come to a slope that goes east, head up it.  There is a guard 
    patrolling at the top of the slope area, crawl into nearby grass and take him 
    out.  Continue north.
    
    You will crawl through a winding path that eventually leads to another wide 
    clearing.  There is a guard patrolling in this wide clearing; take him out 
    when he comes into view.
    
    With all three guards taken out, you’re free to snipe the last one.  He 
    patrols north from the third guard.  Take out your sniper rifle and wait a 
    while to see if he eventually comes into view.  If you can’t see him, keep 
    going north and you’ll eventually come across him.  Take him out.
    
    Before exiting north, exit northeast for some nice supplies and a new weapon.
    
    After you return, I suggest that you SAVE before heading north.  Trust me.
    
    =================
    Svyatogornyj East
    =================
    
    Items- 
    Calorie Mate
    Russian Ration
    M37 Ammo
    SVD Ammo
    XM16E1 Ammo
    MK22 Ammo
    XM16E1 Suppressor
    
    M1911A1 Ammo
    
    Book
    
    Weapons-
    M63 
    TNT
    
    Enemies- 5
    
    Strategy-
    At the start, head east, and then hide behind a tree.  Two guards will 
    approach; I suggest using the tree bark camouflage.  If you stay still and 
    aren’t in their path, they won’t see you.  Wait until the two guards have 
    turned away from you before you attack them (yes, I suggest you take them 
    out, since they patrol your exit route).  After they’re both down, head 
    north.
    
    Go past the first eastern side path and drop down and crawl down the second.  
    You should spot a warehouse.  Three guards patrol this warehouse, and taking 
    them out without getting noticed isn’t that easy.  I suggest using the 
    suppressed XM16E1 from a distance with L1 aiming to snipe them.  First, take 
    out the guard that patrols the right side of the warehouse (from your view).  
    Make sure he’s a far distance away from the guard that patrols left of him.  
    After he’s down, take out the second guard.  The last guard is inside the 
    actual warehouse.  If he notices the second guard die, he may come out to the 
    front.  Use your normal sniper rifle to kill him if he does.
    
    If he doesn’t come out, you’ll have to move in.  Use the motion detector or 
    look through the windows to determine where that last guard is.  He briefly 
    steps outside of the warehouse through a back exit, when he does, attack him. 
    
    Now you’re free to raid the warehouse.  Make sure to get the M63, which is an 
    awesome assault rifle.  Don’t forget the small shack in the northwest of the 
    area, which contains food.  Now, exit where you came in from, and then exit 
    north in the previous area.  If you haven’t, save BEFORE you exit north.
    
    Things to Try-
    Blow up the food shack.  The entire thing nearly falls apart.  Excellent!
    
    ===============
    Sokroveno South
    ===============
    
    Items-
    SVD Ammo
    MK22 Ammo
    XM16E1 Ammo
    M37 Ammo 
    TNT
    
    Weapons-
    SVD (if you didn’t get it before)
    
    Enemies- None (Many if you killed The End early)
    
    -------------
    Boss- The End
    
    -------------
    
    You will either think this is the worst boss battle in the world or love it 
    to death.  This boss battle is truly unique, most likely because it’s not as 
    full of action and fast paced as most boss battles.  It is long, drawn out, 
    and you’ll have to do things slowly if you want to survive.  However, there 
    ARE easy ways out, so if you simply can’t stand it, or if you don’t have the 
    patience to get past it, you can stop worrying now.
    
    This entire battle takes place over three HUGE areas.  You are battling a 
    hundred-year-old sniper, one who will utilize camouflage to take you out from 
    a distance without you even knowing where he is.  Or so he hopes.  If you 
    utilize camouflage yourself, along with your high-tech equipment, you will be 
    able to find out where he’s hiding without him finding you first.
    
    First things first.  This is meant to be a sniper battle.  Personally, I 
    think sniping is the easiest way to win.  You can either take the sniper 
    approach, or the second approach, which is to sneak up on the guy and attack 
    him from close.  If you did not find the Sniper Rifle before, it’s in a shack 
    in the northwest of the first area.
    
    The End fires Tranq darts through his Sniper rifle.  If you’re hit, your 
    stamina will start decreasing fast.  CURE IT IMMEDIATELY.  Make sure to stock 
    up on food, just in case you get hit.  If your stamina reaches zero, The End 
    will throw you in jail... ALL THE WAY BACK AT THE LAB.  You do NOT want to 
    make your way back here the slow way.
    
    What you have to do first is find The End.  Press Start and look at your map.  
    See all of those circles?  Those are Sniping Locations.  As you move through 
    the area, new ones appear.  The End can be at any one of them.
    
    The most dangerous but easiest way to find the guy is to get shot.  Equip 
    your torch and run around like a total idiot.  When you get shot, check your 
    map.  The End’s actual position will be in red, no matter where he is.  But 
    this method puts you in danger.  The second method does not involve getting 
    shot.
    
    Take out your Sniper’s Scope and look towards each of those locations in 
    turn.  Equip thermal goggles to aid you.  You may see The End.  If you’re not 
    sure if it’s him or not, take off thermal goggles and see if you see a 
    flashing light.  That’s the reflection of The End’s sniper scope.  If you 
    don’t see The End, move throughout the area, and check new sniping spots that 
    come up.
    
    Whenever you move, ALWAYS CRAWL.  If you’re standing, he’s always more likely 
    to see you.  Crawl, always staying in patches of grass if you can.  When new 
    sniper locations appear on the map, look at each one of them in turn.  Note 
    that The End moves to change his sniping spot sometimes, so he may be in one 
    that was previously empty.
    
    Note that The End may notice the reflection of your Sniper’s scope in the 
    sun.  If he gets an exclamation point over his head, shoot him quickly and 
    then retreat.  
    
    If you can’t find The End by looking through your scope, try listening.  Take 
    out your Directional Microphone and do a quick sweep of the immediate area.  
    Listen for sounds of heavy breathing.  If you hear something, look at the 
    Sniper spot in that general direction.  If you can’t find him, keep moving 
    towards the sound and looking.
    
    Once you shoot The End, he typically moves to a different area.  Try and 
    follow his movements.  
    
    If you find out where The End is, instead of sniping him, you can sneak up 
    behind him.  To make sure he doesn’t see you, don’t move directly in front of 
    his line of vision.  Try circling around towards his Sniping spot.  Once 
    you’re behind him, stalk up to him.  Take out your M37 and unload on his 
    head.  Major damage.  He will throw a stun grenade and run away.  As soon as 
    you can, equip thermal goggles and see if he left any footprints.  Follow 
    these prints and see if you can end up behind him yet again.
    
    Make sure to hunt for food regularly during the battle.  Your stamina is your 
    life in this battle.  If your stamina falls to zero, you lose.  Therefore, if 
    your stamina is full, you have a full life.
    
    If the battle draws on too long, The End will have to eat.  You may be able 
    to draw him towards you by throwing out food, but this is very dangerous.  If 
    The End eats, it will replenish his stamina... and some of his health!  Don’t 
    let the battle draw on too long.
    
    And now, for some annoying stuff that you have to avoid-
    
    
    -Most likely, the most annoying thing in this battle is the fact that you 
    have to save sparingly.  If you save and turn off the game, be sure to come 
    back before about 24-48 hours pass.  If you don’t, The End will have captured 
    you while you were away.  He will get you and throw you in jail... ALL THE 
    WAY BACK AT THE LAB.
    
    -Avoid looking for The End in FPV for too long.  No sitting at a high point 
    and surveying an entire area with the scope for 20 minutes.  Why?  Because if 
    The End manages to stalk behind you without you noticing (and the only way 
    he’ll do this is if you sit there in First Person View), and if he holds you 
    up and gives you a bullet to the brain, you’ll lose.  You’ll go ALL THE WAY 
    BACK TO THE LAB.
    
    Of course, there are alternate ways to beat this guy.  
    
    -If you killed The End early at the docks, before the Warehouse, a whole lot 
    of Ocelot Unit members will be in each area.  Don’t underestimate them, 
    because not only are they hiding in genius places, there are about 20-30 of 
    them in all.
    
    -And of course there’s the cheap way.  Save.  Switch your PS2 clock 8 days 
    ahead, or just wait for the time to pass.  When you start up, you will get a 
    cutscene consisting of Snake sneaking up on The End, and finding out that the 
    old guy kicked the bucket in the middle of battle.  It’s actually kind of 
    embarrassing, for both of you.
    
    After you’re done, you’re free to go.  Head north to the previously blocked-
    off exit.
    
    Things to Try-
    Try finding and killing The End’s green parrot.  He’s by the shack where you 
    found the ammo.
    
    /\--------------------------------------------------------/\
    ==-------2.6: Operation Snake Eater: Part Five------------==
    \/--------------------------------------------------------\/
    
    This section covers from the end of The End battle to The Fury.
    
    ==================
    Krasnogorje Tunnel
    ==================
    
    Items-
    None
    
    Weapons-
    None
    
    Enemies- 1 impossibly long monster of a ladder
    
    Strategy- 
    You thought you were out of immediate danger?  You were WRONG!  At the end of 
    this tunnel lies your toughest enemy yet: The ladder!  I suggest you save 
    before approaching it.  
    
    Now, here’s what you do.  Walk right up to it.  DO NOT turn your back on it; 
    look it straight in the eyes- er, rungs.  As soon as you get close to it, 
    HAMMER THE ACTION BUTTON AS QUICKLY AS POSSIBLE.  Snake should hang onto it 
    for dear life.  Jam your analog stick upwards and Snake should scale the 
    ladder.
    
    Once you’re climbing upwards, DO NOT turn back for any reason at all.  Keep 
    climbing.  Do not panic when you hear the music.  Keep climbing.  And 
    climbing.  And climbing.  And climbing.
    
    Now here’s the hard part.  Once you’ve finally reached the top, do not, and I 
    repeat, do NOT hang off the railing and let go.  I assure you, while it looks 
    fun, you will not appreciate having to scale the ****ing thing all over 
    again.  Exit through the north.
    
    Things to Try-
    Try scaling the ladder completely naked.  You will burn stamina like never 
    before.
    
    =========================
    Krasnogorje Mountain Base
    =========================
    
    Items-
    Serum
    SVD Ammo
    MK22 Ammo
    
    Weapons-
    Smoke Grenades
    Grenades
    Chaff Grenades
    
    Enemies- 5
    
    Strategy-
    Remember when I told you to beat Ocelot by Tranqing him?  This is the area 
    where his camo works wonders.  Animal camo and desert face paint give you a 
    whopping NINETY-FIVE percent camo index while crawling in all of the mountain 
    areas.  See why you should listen to me?
    
    Collect the items in the corner as soon as you enter.  Move west.  As soon as 
    you slide down the slope, crawl.  Watch out for that snake that lies near.  
    It blends in well.
    
    There are five enemies here.  The first one that can be taken out from your 
    position is standing still and is far to the north.  He is standing along the 
    eastern wall of the cliff, and is holding an RPG-7 (!).  As soon as you slide 
    down the slope and head west a bit past the cliff so it doesn’t block your 
    view, you should be able to see him.  If not, don’t worry.  Just start 
    crawling north.
    
    The main area consists of many sections of ground that slope upwards and 
    downwards.  Don’t crawl directly along the slopes in the main area, crawl in 
    between them.  There are four guards who patrol in between the slopes.  
    However, they are hard to see at first because the slopes are high on each 
    end, and dip down in the middle.  Don’t make the mistake of crawling into a 
    slope that a guard is patrolling.  The only way you’ll be able to take these 
    guards out is from an angle.  If possible, crawl onto a slope parallel to 
    them and take them out from there.  Don’t forget to take out the guard with 
    the RPG-7 who stands still.  
    
    After everybody is gone, exit northeast.
    
    Things to Try-
    Try killing a guard and watching what eventually happens to its body.
    
    ========================
    Krasnogorje Mountainside
    ========================
    
    Items-
    SVD Ammo
    M37 Ammo
    Antidote
    M1911A1 Ammo
    Ak-47 Ammo
    XM16E1 Ammo
    Styptic
    Bandage
    Russian Ration
    Calorie Mate
    Splint
    Serum 
    Disinfectant
    
    Weapons-
    Stun Grenades
    
    WPG
    RPG-7
    TNT
    
    Enemies- 5
    
    Strategy-
    You can easily spot a guard that’s not too far away from you from the start.  
    Aim at him when he’s the closest to you, and shoot him.  Continue up the 
    mountain.
    
    Note that, in this area, there is a helicopter that may spot Snake if he 
    stands out to much.  With the right camo, you shouldn’t have to worry... at 
    all.  The helicopter passes by eventually, and then comes back, and then goes 
    away again... and so on.
    
    Anyways, there is another guard a few levels above you.  Move forward and 
    upwards slowly, using the right stick to angle your camera upwards and 
    possibly catch a glimpse of him.  Once you come across him, shoot him.  
    
    Keep going up areas until you come across an area with boxes and shacks... 
    and three guards.  The exit will be to your camera’s north.  Take out the 
    guard who moves down to the low level first, and then move on upwards to the 
    guard that patrols in front of a building.  After you take him out, move on 
    to the last guard, who stands still in front of the area exit.  Move as close 
    to the anti-aircraft gun that’s south of him as possible and shoot him.  
    
    Now, raid the area.  There is an RPG-7 that is in one of the buildings.  Pick 
    it up, and then set a TNT charge in the building.  Set another one in the 
    building that had food packages in it.  Exit the building and then head 
    towards the exit.  When you see the black lines on your screen before your 
    exit, stop.  Detonate the two charges.  RUN.  You should escape without any 
    problem.
    
    Things to Try-
    Got the RPG-7?  Try taking out a helicopter.  Be warned, this almost always 
    means a full alert.
    
    =======================
    Krasnogorje Mountaintop
    =======================
    
    Items-
    M37 Ammo
    SVD Ammo
    RPG-7 Ammo
    
    M63 Ammo
    Bandage
    Ointment
    Suture Kit
    
    Weapons-
    Grenades
    Smoke Grenades
    TNT
    Claymore
    
    Enemies- 5
    
    Strategy-
    Don’t worry about the helicopter in this area.  It cannot see you.  First, 
    take out the guard that is walking down the lowest slope, just behind you.  
    When that’s done, get up on the boxes in front of you and take out your 
    sniper rifle.  You should be aiming to take out three guards, one that’s in 
    the north, another to the northeast, and one last one a bit in between them.  
    They all pass by anti-aircraft guns; look for them if you can’t find the 
    guards.  Wait until you hear the helicopter approaching.  Right as you hear 
    it at its loudest, fire at a guard.  No one should hear the sound, and the 
    guard should fall.  
    
    
    After you’ve killed the three high-level guards, only one should remain.  He 
    patrols in the trench.  Drop in and crawl along the trench.  You should 
    eventually meet the guard.  Use the Directional Microphone to listen for his 
    footsteps, or the motion detector to track his motion.  If he’s hungry, just 
    listen for his voice.  Don’t make the mistake of crawling around a corner 
    into his line of view.  When you’re sure he’s turned around, jump out and get 
    him.
    
    Afterwards, you’re safe.  Check your map for your destination, and then 
    proceed.  You can raid the area if you want to for ammo, small weapons, and 
    medical supplies.
    
    Things to Try-
    Try using anti-aircraft guns to shoot guards after they’ve already fallen 
    down.  It’s kind of evil... but also kind of fun.
    
    =====================================
    Krasnogorje Mountaintop: Behind Ruins
    =====================================
    
    Items-
    None
    
    Weapons-
    None
    
    Enemies-
    None
    
    Strategy-
    Don’t go forwards.  You are not EVA.  You will die.  Go south.
    
    Things to Try-
    Try taking out guards (yes, you can see guards that patrol all the way down 
    there) with the sniper rifle.  However, a helicopter will head towards your 
    position.  Run.
    
    =============================
    Krasnogorje Mountaintop Ruins
    =============================
    
    Items-
    Instant noodles
    XM16E1 Ammo
    SVD Ammo
    M1911A1 Ammo
    AK-47 Ammo
    
    Weapons-
    Claymore
    
    Enemies- None
    
    Strategy-
    Go south through the door back to the mountaintop.
    
    Things to Try-
    Um... it’s a small room, not much you can do.
    
    =======================
    Krasnogorje Mountaintop
    =======================
    
    Items-
    Same as before
    
    Weapons-
    Same as before
    
    Enemies- 5
    
    Strategy-
    New types of guards patrol this area... flamethrower guards!  However, since 
    they carry very heavy equipment, you can hear them pretty easily without the 
    Directional Microphone.  Head south down the slope that led to your meeting 
    place with Eva.  There is a guard that climbs up the ledge with the anti-
    aircraft gun directly south of this pathway.  Take him out after he climbs up 
    the ledge.
    
    Climb up the ledge yourself, and check your map.  Your objective is very 
    near, but underneath you.  Drop down a level.  There should be only one guard 
    left that you have to take out.  Take him out, drop down one more level, and 
    bust through the red door.
    
    Things to Try-
    Shoot a flamethrower guard in the fuel tank.  Laugh.  Run.
    
    ===============================
    Grozynj Grad Underground Tunnel
    ===============================
    
    Items-
    M37 Ammo
    M1911A1 Ammo
    XM16E1 Ammo
    Bandage
    Ointment
    MK22 Ammo
    AK-47 Ammo
    Battery
    
    Weapons-
    Grenades
    
    Enemies- None
    
    Strategy-
    Head down the stairs.  Collect the items, especially the M37 ammo and the 
    bandages and ointments.  Afterwards, either climb down the ladder at the end 
    to the lower level or drop down for the next boss battle.
    
    --------------
    Boss- The Fury 
    --------------
    
    The Fury is a flamethrower-wielding ex-astronaut in a very large spacesuit.  
    Along with his flamethrower, he is equipped with a jetpack.
    
    The battle takes place in a large room with many large columns placed 
    throughout, dividing the room into many corridors.  The main challenge of the 
    battle is finding where the Fury is, but don’t worry, it’s not nearly as 
    involved or as hard as finding The End.  All you have to do is find what 
    corridor he’s walking down.
    
    At the start, equip your M37.  It’s the best weapon for this fight.
    
    Basically, you should stay at the southern edge of the room.  DO NOT go too 
    far south, because there’s a never-ending drop just waiting for you.  Run 
    back and forth along the bottom corridor of the room.  Shift your camera 
    upwards.  You’re looking to find which corridor The Fury is currently walking 
    down.  When you find him, head straight down the corridor.  If The Fury’s 
    back is turned to you, stalk up to him, if not, simply charge in, but be 
    quick.  Your objective is to empty a round of M37 into The Fury.  You don’t 
    have to go into first person view, as Snake will most likely lock on if you 
    hold square and L1.
    
    Once the Fury is down, he will most likely fill the corridor with flames.  
    HOWEVER, it is possible to shoot him again once he gets up.  And it may be 
    possible to shoot him YET AGAIN, if you’re lucky.  The most I’ve ever gotten 
    was three shots in a row.  If you decide to risk it and try to shoot him when 
    he gets up, watch out for the flames.
    
    Once The Fury finishes looking down a corridor, he will jetpack to another 
    one.  He is invincible while jet-packing, so don’t do anything dumb.  If The 
    Fury manages to find you without you finding him, he will empty his 
    flamethrower onto your body.  This not only hurts, but flips Snake a few feet 
    back.  If done at the right angle, The Fury will send Snake flipping off the 
    southern edge.  DO NOT let this happen.  Be wary of the edge.
    
    Throughout the battle, the entire area starts to get filled with fire.  Do 
    not run through the fire, as it burns (duh).  Cure all burns with a bandage 
    and ointment as soon as possible.  The good thing about this is you can see 
    everything a lot easier.  
    
    Keep running back and forth along the Southern edge, attacking The Fury when 
    you find him.  Equip life medicines if you find your health getting low.  If 
    you happen to see the guy near some barrels, go for the barrels first.  They 
    deal more damage than you ever could. 
    
    Now sit back and watch the awesome cutscene.  It brought a tear to my eye.
    
    Things to Try-
    Try shooting those nice-looking pipes in the room.  Water to douse the fires 
    The Fury creates!
    
    ===============================
    Groznyj Grad Underground Tunnel
    ===============================
    
    Items-
    Disinfectant
    MK22 Ammo
    Bandage
    Ointment
    
    Weapons-
    None
    
    Enemies- None
    
    Strategy-
    Head north up the ladder.
    
    Things to Try-
    
    Notice the dust that’s still in the area?  I don’t know... that’s kind of 
    cool.  
    
    /\--------------------------------------------------------/\
    ==-------2.7: Operation Snake Eater: Part Six-------------==
    \/--------------------------------------------------------\/
    
    This section covers from the end of The Fury battle to The Sorrow.
    
    ======================
    Groznyj Grad Southwest
    ======================
    
    
    Well... you’re finally here, at the dreaded city, Groznyj Grad.  Isn’t that 
    first cutscene just intimidating?  Yeah... scared me too.
    
    Items-
    XM16E1 Ammo
    M1911A1 Ammo
    MK22 Ammo
    SVD Ammo
    Styptic 
    Disinfectant 
    Bandage
    M1911A1 Suppressor
    
    Weapons-
    Smoke Grenades
    Grenades
    Chaff Grenades
    
    Enemies- 4
    
    Strategy-
    From the start, you should see a guard coming right towards you.  Equip your 
    best camouflage and head under the stairs to hide.  When the guard turns and 
    moves east, that’s when you should attack.
    
    Crawl north under the boxlike structures in the east until you reach the 
    northern wall.  Move west against this wall until you reach a narrow 
    alleyway.  There’s another guard patrolling this alleyway, who stops directly 
    at the corner of your northern wall.  Equip the motion detector so you don’t 
    accidentally step into his sight line.  Watch out for him, and attack when 
    his back is turned.
    
    Go up this narrow alleyway.  It turns west, and leads directly to a door that 
    leads to Groznyj Grad Northeast.  Go through it.
    
    
    
    Things to Try-
    These guards are really serious.  Alert not only brings an attack team, but 
    an air raid siren along with it.  Also note that they have the same patrols 
    that they did all the way up on the mountain, where you used to scope to 
    attempt to look at Groznyj Grad.
    
    ======================
    Groznyj Grad Northeast
    ======================
    
    Items-
    MK22 Ammo
    Calorie Mate
    Russian Ration
    
    Weapons-
    Stun Grenades
    Grenades
    Chaff Grenades
    Smoke Grenades
    WPG
    
    Enemies- 6
    
    Strategy-
    Enter from Groznyj Grad Southwest.  There should be some black boxes in front 
    of you.  Press up against them and adjust your camera upwards.  There will be 
    a guard in front of you who eventually stops by the boxes and turns away.  
    Shoot him when he’s not looking.  
    
    Crawl north, avoiding the light.  It has a set route, and it won’t come 
    looking for you.  There are two more guards who patrol in the middle of the 
    area.  Make sure you can’t be seen, and take out the back one first, so the 
    front guy has a less chance of noticing.  Afterwards, take out the front one.
    
    You’re safe now... almost.  The entrance is a little side door just to the 
    left of a huge, garage-like red one.  Crawl north past the fallen guards.  
    The last guard that you have to worry about is posted just to the east of the 
    small door.  Before going in, look for him and shoot him.
    
    If you don’t want to go in yet, you may check the back of the trucks for 
    items.  When you’re ready, move up to the door, put your scientist disguise 
    with no paint on, and enter.
    
    Things to Try- 
    If you want to take the risk, there is a food storehouse in the very 
    northeast corner of the area.  There is a guard who patrols right by it, so 
    watch out for him.
    
    There is also an alternate way in, but it involves infiltrating the 
    northwest.  In the northwest, there is a truck that is all the way in the 
    north, by the munitions department.
    
    ===================================
    Groznyj Grad Weapons Lab: East Wing
    ===================================
    
    Items-
    Suture Kit
    Ointment 
    Antidote
    Bandage
    Book
    M63 Ammo
    M37 Ammo
    XM16E1 Ammo
    MK22 Suppressor
    Russian Ration
    XM16E1 Suppressor
    Cig Spray Ammo
    
    Weapons-
    Scorpion
    
    Enemies- Many
    
    Strategy-
    Make sure you’re disguised.  Your objective is Major Raikov, who looks 
    exactly like other guards except that he has long, blonde hair and a boyish 
    face.  You have to knock him out or kill him, and then get him to the locker 
    room that is upstairs.  There is an easy way to get him without being 
    discovered.
    
    Wait by your starting point until you see Raikov walk by.  Don’t get in front 
    of him, or else he may destroy dignity like no one else.  Stalk behind him.  
    If he goes into a room with scientists, wait for him to come out.  You are 
    basically WAITING for him to walk to the locker room.  Once he scales the 
    northern stairs, you’ll know that you’ve got him.  The locker room is usually 
    empty and free of guards.  Use the cig spray on him from the back when he 
    goes into that small room just beyond the northern stairs, and then drag him 
    to the locker room.  His clothes will be in his backpack.
    
    Now equip your Raid- um, I mean, Raikov mask that’s in your face-paint 
    section.  You are now disguised.  You could head west beyond the locker room, 
    straight to your objective, but that just wouldn’t be fun, now would it?
    
    Head down the stairs and explore the rooms that were previously locked to 
    you.  In one, lies a Scorpion, an awesome machine gun.  
    
    With the Raikov disguise on, you can now do ANYTHING and the guards won’t get 
    suspicious.  You can walk, crawl, and punch them in the groin, anything.  Of 
    course, if a guard salutes you, hold triangle for one second to salute them 
    back.  You can literally go through the whole fortress of Groznyj Grad and 
    punch out every single guard.  But don’t forget to Salute them before you 
    torture them. 
    
    When you’re done, head upstairs to the locker room and through the 
    southwestern door. 
    
    
    Things to Try-
    DON’T try to fool guard dogs.  If you do something weird, they’ll immediately 
    track onto Snake’s scent and realize he’s not Raikov.  Guards will notice 
    this and start to fire at you.
    
    =========================
    Groznyj Grad Torture Room
    =========================
    
    You’re naked... and you can’t see a thing.  Did you think the last scene was 
    brutal?  You haven’t seen anything yet!
    
    Items- 
    None
    
    Weapons-
    None
    
    Enemies- None
    
    Strategy-
    Just listen to the conversation.  When Volgin starts beating on you, and you 
    start feeling the punches, hold L2.  Don’t release it until the whole thing 
    is done, or all the damage will come back to you.
    
    Things to Try- 
    When you see the R1 prompt... make sure to press it.  It contains an 
    important frequency.
    
    ========================
    Groznyj Grad Prison Cell
    ========================
    
    Items-
    Camera
    
    Weapons-
    Fork
    Single Action Army (acquired)
    
    
    Enemies- 1
    
    Strategy-
    
    The most direct way is to enter the frequency that you found in the last 
    cutscene (144.75) to open the cell door.  Fork Johnny, the guard, to death 
    and run away.  
    
    A less dangerous way is to take the food that Johnny throws in and throw it 
    back at him.  Do this three times and it will start an automatic cutscene.  
    After this, you’ll find that you’ve acquired the Cig Spray again... that is, 
    if you got it already all the way back in the lab.  Spray Johnny through the 
    bars and beat it out of there.  
    
    If you don’t have the cig spray, you could also wait until Johnny gets 
    diarrhea after eating some of your food to open the cell door and run.  
    
    You can also draw Johnny into your cell by using the Fake Death Pill.  Fork 
    it out of your body in the cure screen and then do whatever you want with the 
    guy,
    
    Explore the prison rooms before leaving.  In one of them, you’ll find a 
    camera.  Leave through an exit in the western part of the building.   
    
    Oh, and don’t forget to take out the transmitter in the cure screen. It makes 
    a later area 100% easier.
    
    Things to Try-
    Spin Snake around in view mode of the Survival Viewer.  Do this for about a 
    minute.  Make sure Johnny is by you when you unpause the game.
    
    ======================
    Groznyj Grad Southeast
    ======================
    
    Items-
    None 
    
    Weapons-
    None
    
    Enemies- 1
    
    Strategy-
    You are naked, with about a 20% camo index.  Guards will be able to spot you 
    easily.  STAY AWAY FROM THEM.  Don’t even think about moving if they’re 
    looking in your direction.  With no decent weapons, you can’t afford an 
    alert.
    
    As you exit the prison room, you should emerge in the eastern part of the 
    Southeast area.  There is a single guard patrolling around a low structure a 
    bit north of you, in the middle of the area.  Crawl south, as far away from 
    him as you can, but not too far as to block your view of him.  
    
    You should be out of his line of vision, so look north towards him.  Wait 
    until he’s turned away to dash west.  Hide behind some barrels in the west to 
    reduce the chance of you being seen.
    
    You don’t want to exit through a door.  There is a small hole in the wall of 
    the area you’re hiding in.  The hole is just small enough for you to crawl 
    under.  It takes you to Groznyj Grad Northeast.
    
    Things to Try-
    If you’re crazy, you may try forking the guard to death.  He just might drop 
    some SAA ammo, giving you a useful weapon.  But it almost always results in 
    an alert.
    
    ======================
    Groznyj Grad Northeast
    ======================
    
    Items-
    SAA Ammo
    
    Weapons-
    None
    
    Enemies- 6
    
    Strategy-
    Enter from the small crawlspace in the last area.
    
    The guards are in the same positions as before... almost.  There is one that 
    patrols down and up the small alleyway to the east of your entry point.  
    Ignore him.  
    
    
    Move west, slowly.  Hide behind the black boxes, and wait for the guard who 
    patrols by them to turn away.  Dash west, towards a large garage.  There is a 
    door behind this garage.  Go through it.  It leads to Groznyj Grad Northwest. 
    
    ======================
    Groznyj Grad Northwest
    ======================
    
    Items- ?
    
    Weapons- 
    None
    
    Enemies- 3 guards, 1 dog
    
    Strategy-
    This is the part that will most likely be the hardest.  It is possible, 
    however, to escape with the alarm hooting and the dogs at your heels.  But 
    you’ll most likely take a lot of damage if you do so.
    
    Check your map.  Your objective is in the northeast.  What you have to do is 
    run.  Just run.  If you don’t stop, guards have less of a chance of seeing 
    you, since there are no decent hiding places en route to your destination.  
    
    Run north, along the east wall, towards your destination, and don’t stop.  
    That is, until you reach the patrol dog.  When you reach him, you’ll notice 
    that he’s sleeping.  Stalk past him without making a sound.  Don’t come 
    nearer to him than you have to.
    
    Behind the guard dog is an open doorway.  Enter it and head north.  Crawl 
    under the pipes to reach the sewer entrance.  Snake automatically enters the 
    sewers.
    
    Things to Try-
    
    Remember, once you get to the sewers, you’re home free.  Even if the attack 
    team is 5 inches from your sorry butt, you’ll escape without a scratch once 
    you enter the sewers.
    
    ===================
    Groznyj Grad Sewers
    ===================
    
    Items-
    Life Medicine
    SAA Ammo
    Russian Ration
    Styptic
    Instant Noodles
    
    Weapons-
    None
    
    Enemies- 3 Dogs
    
    Strategy-
    Don’t worry; no attack team is after you.  Head down the stairs, collecting 
    the items along the way, and head north.  When you’re blocked by a sewer 
    gate, crawl onto the western ledge, and crawl underneath a hole there.  Move 
    forward and crawl under a hole in the eastern wall.  You’ll emerge back on 
    the main passageway. Keep heading north.  An attack dog will eventually run 
    up to you once you get far enough.  Be ready for it, and kill it either with 
    the SAA or two rolls.
    
    The next hole you’ll want to crawl through is the northernmost hole on the 
    east.  Crawl through it.  Two attack dogs should attack you here, kill them 
    both.
    
    Crawl through the hole on the western side.  Head towards the light.  You’ve 
    made it; you’ve escaped Groznyj Grad!
    
    Things to Try-
    See that small door off to the side near the exit?  Well, that was apparently 
    your escape route... hmm...
    
    =
    ?
    =
    
    ----------------
    Boss- The Sorrow
    ----------------  
    
    This is truly and odd fight.  For one, you have access to your entire 
    backpack.  If that’s not enough, you cannot escape dying in this fight.  
    Really.  Dying is good.  In fact, the boss is apparently already dead.
    
    The Sorrow floats in front of you, taunting you as you trudge down his river.  
    He sends the ghosts of every single person you’ve killed in the game.  Yes, 
    every one.  So if this game has been a bloodbath for you, then you’ll have 
    quite a long walk to do.  
    
    Eventually, the ghosts of the bosses will come, whether you’ve killed them or 
    not.  These are sort of the checkpoints.  The Pain appears at the 1/4 mark of 
    the river, the Fear at the halfway mark, The End at the 3/4 mark, and the 
    Fury when you’re done.  
    
    The ghosts are easy to avoid.  Just walk around, or sometimes through them.  
    The Sorrow only has one real attack.  He shoots some weird tentacle thing 
    that will cause a picture to flash and flip you over when it hits you.  
    Simply walk away from it, and it should miss you.  
    
    Once you’re done with this walk, you’ll reach the end of the river... with 
    The Sorrow’s skeleton itself!  The Sorrow will rush you and kill you, no 
    matter what.  So... what are you supposed to do!?  Use the revival pill, 
    that’s what.
    
    Of course, if you don’t want to walk through the whole river, you can simply 
    drown yourself or get hit until you die.  Then take the revival pill.  
    However, you won’t get The Sorrow’s Spirit Camo, which appears automatically 
    in your backpack if you beat him the hard way.
    
    Things to Try-
    Notice how some guards are going through different kinds of pain than others?  
    If you’ve sliced necks then their necks will be half-off, or if you shot out 
    their crotch they’ll be shouting “I’M USELESS NOW!”  Funny stuff.
    
    /\--------------------------------------------------------/\
    ==-------2.8: Operation Snake Eater: Part Seven-----------==
    \/--------------------------------------------------------\/
    
    This section covers from the end of the Sorrow battle to Volgin.
    
    ===========
    Tikhogornyj
    ===========
    
    Items-
    None
    
    Weapons-
    None
    
    Enemies- None if you removed transmitter
    
    Strategy-
    If you removed the transmitter (like I TOLD you to) then this area shouldn’t 
    be a problem at all.  Just climb onto the land on the east of the stream and 
    make your way north.  Nobody will stop you from going behind the waterfall.
    
    Of course, if you kept it in, the Ocelot Unit will be here, just waiting for 
    you.  They have quite a few soldiers grouped around the waterfall.  I suggest 
    hiding behind a tree or something and taking them out one by one from afar 
    with the SAA.  Take out that transmitter, too, or they’ll keep coming.  Then 
    dash behind the waterfall. 
    
    Things to Try-
    Try making it behind the waterfall with the transmitter.  You get treated to 
    an extra, hilarious cutscene.
    
    =============================
    Tikhogornyj: Behind Waterfall
    =============================
    
    Items-
    Disinfectant
    M1911A1 Suppressor
    M1911A1 Ammo
    Styptic
    Bandage
    MK22 Suppressor
    MK22 Ammo
    Cardboard Box B
    
    Weapons-
    None
    
    Enemies- None
    
    Strategy-
    Finally, your gear is back!  Equip your best weapons, along with the C3.
    
    Collect the items and head north.  Go into the western side-door, and climb 
    up the ladder to get back into Groznyj Grad!
    
    Things to Try-
    If you beat The Sorrow the normal way, which is to walk down his river to the 
    end, his camo should be in your backpack.
    
    ======================
    Groznyj Grad Northwest
    ======================
    
    Items- 
    Same as before
    
    Weapons-
    None
    
    Enemies- 6 guards, 2 dogs
    
    Strategy-
    First things first.  Take out that dog directly north of you with a 
    suppressed pistol.  With him out of the way, you can move on to those three 
    guards patrolling in between the tanks.
    
    Get your best camouflage on and crawl south, to the southern wall.  Turn 
    north and adjust yourself so you can see the guards.  You SHOULD be out of 
    their line of vision, but be careful.  There should be either two or three 
    guards visible.  Wait until one of the guards leave.  Take the other two out. 
    The third should say, “What’s wrong?”  He should then come into view.  Take 
    him out.
    
    Now move on to those two guards patrolling high in the spotlight towers.  
    Resist the urge to snipe them with the SVD.  The attack dog in the north will 
    hear.  Take them out with a suppressed XM16E1.  If you don’t have it, you’ll 
    have to hope they don’t see you.
    
    Your exit is to Groznyj Grad Northeast.  There are two exits in the southwest 
    portion of the area, one a bit northeast of the other.  Take the top one to 
    Groznyj Grad northeast.
    
    Things to Try- 
    Try firing a loud weapon and watch BOTH patrol dogs immediately track your 
    very position.
    
    ======================
    Groznyj Grad Northeast
    ======================
    
    Items-
    Same as before
    
    Weapons-
    None
    
    Enemies- 7
    
    Strategy-
    Three of the enemies in this area are performing some grueling exercises, 
    with one watching, and they won’t notice you unless you do something to bring 
    attention to yourself.  Resist the temptation to kill them in mid-exercise 
    and make your way to the weapons lab again.  The entrance is still in the 
    same place; take out the patrols in front of it from afar.  Enter, and put on 
    your scientist disguise with no paint.
    
    Things to Try-
    Feel like giving the soldiers some relief?  Take out the slave driver who is 
    shouting “move!”  But the soldiers don’t thank you.  Figures.
    
    ===================================
    Groznyj Grad Weapons Lab: East Wing
    ===================================
    
    Items-
    Same as before
    Sneaking Camo
    Maintenance Camo
    
    Weapons-
    None
    
    Enemies- Many
    
    Strategy-
    Head up to the locker room.  Before proceeding into the main hallway, open 
    all of the lockers.  In the locker where you stashed Raikov, you’ll find a 
    Sneaking Camouflage.  In the opposite row of lockers, you’ll find a 
    Maintenance uniform.  It’s very useful when you want to blow up the Shagohod.  
    It makes you pose as a maintenance worker.
    
    Now head to the area where you went to rescue Sokolov... again.
    
    Things to Try-
    Notice the poster on the inside of Raikov’s locker?  Heh...
    
    ============================================
    Groznyj Grad Weapons Lab: West Wing Corridor
    ============================================
    
    Items-
    Life Medicine
    M1911A1 Suppressor
    XM16E1 Suppressor
    
    Weapons-
    None
    
    Strategy-
    Before entering the door, collect the items in the corridor.
    
    ===================================
    Groznyj Grad Weapons Lab: Main Wing
    ===================================
    
    Items-
    SAA Ammo
    Russian Ration
    MK22 Ammo
    Life Medicine
    Instant Noodles
    
    Weapons-
    None
    
    Enemies- 8
    
    Strategy- 
    There are two ways to do this.  One way is to equip the maintenance 
    camouflage and casually place the C3 on the fuel tanks.  The maintenance 
    disguise is like the scientist disguise.  Other workers will notice you, turn 
    away to avoid suspicion.  Guards won’t notice unless you do something 
    strange.  DO NOT let anyone see you place a bomb. 
    
    The other, more direct way is to get on the catwalk that’s high above the 
    room and snipe everyone with your SVD.  Personally, I think that this is 
    easier, since reinforcements who notice you will be forced to climb up two 
    flights of stairs, leaving you with plenty of time to pick them off.
    
    If you do decide to do this, when you’re done sniping everyone, put on the 
    maintenance uniform and seek out the fuel tanks.  It’s much easier now.  
    Watch out for people at the very back of the room that you didn’t see who may 
    not have heard your incredibly loud gun.
    
    The C3 tanks are not hard to find at all.  There are two on the eastern side 
    of the room and two on the western side.  Place C3 on them by backing up 
    against them and pressing square.  Again, DO NOT let anyone see you.  After 
    you’re done, an automatic cutscene will start.
    
    ------------
    Boss- Volgin
    ------------
    
    You have five minutes to beat this electrical sadist.  Fortunately, it’s not 
    that hard at all if you know what to do.
    
    If you have a whole lot of assault rifle ammo, you may try the direct, easy 
    approach.  Simply unload your machine guns into Volgin nonstop.  Don’t worry 
    about running out of ammo... trust me.  He will eventually form a shield... 
    which will break down in about 3 seconds.  Repeat as the halfway mark ends.
    
    Of course, if you aren’t fortunate enough to have full ammo in your four 
    rifles, and Volgin isn’t dead by the time you fire your last bullet, you’ll 
    have to do it the “a bit less easy way.”  Equip one of your big guns, like 
    the M37.  He will use an electrical attack.  As soon as it starts, put away 
    your weapon and run around to his back.  Re-equip your weapon and blast him 
    from behind.  Run away, but fast.  If Volgin fires a stream of bullets, run 
    around to dodge them all.  Some are harder to dodge than others, so equip the 
    Sneaking Camouflage to reduce the damage that you take.  Rinse, repeat, and 
    you should be done with him.
    
    Things to Try-
    Need a few free hits?  Equip your Raiden... um, Raikov mask or use the fake 
    death pill.  Blast him with the shotgun.  Cheap, but it helps.
    
    /\--------------------------------------------------------/\
    ==-------2.9: Operation Snake Eater: Part Eight-----------==
    \/--------------------------------------------------------\/
    
    This section goes from the end of the battle with Volgin to the end of the 
    game.
    
    ===============
    Chase Sequences
    ===============
    
    You have unlimited ammo (!) for these sequences, so don’t worry at all.  Fire 
    away.  You have on Eva’s motorcycle, and while she drives, you shoot.  You 
    can shoot from the “camera’s” view or FPV.  Do whatever you wish.  But most 
    of all... enjoy this opportunity!
    
    Items-
    None
    
    Weapons-
    RPG-7 in backpack (if not acquired)
    
    Enemies- Many
    
    Strategy-
    Equip either the M63 or the Scorpion (for accuracy).  Flip into FPV and blast 
    everyone in sight.  You’re not in any real chance of dying until much later.  
    LEARN TO USE TACTICAL RELOAD.  It cuts down reload time a whole lot, so it 
    helps.
    
    If Eva ever stops and is not moving, then you have to take out all the guards 
    before she moves.  Watch out for guards high as well as low.
    
    On the runway with the motorcycle guards, go for the drivers.  If they die, 
    the passenger falls off too.  
    
    When the Shagohod starts getting close, equip the RPG-7 and blast the drill-
    like treads.  When it fires missiles, immediately equip a machine gun and 
    blast them out of the sky.  Soon enough, you should cross a bridge and enter 
    the next sequence.
    
    Your next objective is to shoot the bombs Eva planted on the bridge.  Their 
    positions are signaled by red lights.  Align the center of your screen with 
    the bomb that’s farthest out, first.  Go into L1 aiming mode and shoot it out 
    as soon as possible.  You have to wait until the Shagohod gets on the bridge 
    to shoot out the next charge.  Center your screen with it and aim directly at 
    it, but don’t shoot.  A swinging piece of metal swings in front of it and 
    back, over and over.  When Eva says so, shoot it.
    
    --------------
    Boss- Shagohod
    --------------
    
    Wtf!?  The Shagohod’s not down yet!?  DANG IT!  It looks like you’ll have to 
    beat it from close up!
    
    This battle is not hard at all.  Equip the RPG-7 and fire at its treads when 
    you get the chance.  TACTICAL RELOAD.  There should be a slight electrical 
    burst.  Destroy the second tread if possible.  Eva then drives to the front 
    of it.  The front is slightly battered.  Fire at the front while the Shagohod 
    is disabled to do damage to it.  Rinse.  Repeat.  Over and over again.
    
    ---------------
    Volgin/Shagohod
    ---------------
    
    First Volgin wouldn’t die, and then the Shagohod wouldn’t die; now both of 
    them are back TOGETHER!?  YAAAAAAAAARRRRGH!
    
    While the Shagohod is chasing Eva, equip the RPG-7 and blow out its treads.  
    When it’s still, equip the Sniper rifle and fire a direct headshot.  This 
    does MAAAAAAAJOR damage.
    
    Volgin then turns his attention onto you.  Just run around and dodge all his 
    attacks.  It’s not hard... at all.  If Volgin says “I’ll grind you into 
    dust!” and then drives the Shagohod straight at you, run DIRECTLY at him.  
    The gap in the center of the Shagohod is just big enough for you to pass 
    through.
    
    Eventually, Eva will get his attention again.  Fire the RPG-7 at the treads 
    and equip the sniper rifle to fire a headshot.  If you hit him directly in 
    the head on your first try, this one should kill him (seriously, 2 hits).  
    But if your aim wasn’t good enough, you may have to repeat the whole dodging 
    bit again.
    
    ======================
    Chase Sequence, Part 2
    ======================
    
    It’s the same as before, except it’s really dark.  Equip the thermal goggles.  
    The cross thing across their screen is very helpful; this is what you should 
    use to aim.  Periodically get out of FPV to orient yourself.  Keep shooting 
    the guards.  Some hovercraft guards may appear.  Wait until you get a good 
    enough angle to shoot them.  When Eva mentions something about a log, look 
    directly forward and shoot.
    
    Eventually, Eva will mention a jump.  At this point, put away the thermal 
    goggles and get out of FPV, unless your life in dangerously low.  You don’t 
    want to miss this.
    
    ===============
    Zaozyorje South
    ===============
    
    Eva’s hurt bad... and there are packs of guards chasing you both.  This is 
    most definitely one of the harder parts of the game.
    
    Items-
    MK22 Ammo
    XM16E1 Ammo
    Russian Ration
    AK-47 Ammo
    SVD Ammo
    M1911A1 Ammo
    
    Weapons-
    Smoke Grenade
    Grenade
    Stun Grenade
    Claymore
    
    Enemies- They keep coming
    
    Strategy-
    Eva’s stamina decreases constantly, and fast.  Think “leeches.”  Leeches that 
    are constantly attached to her body and that can’t be burned off.  
    
    First things first.  Cure Eva.  Enter the CURE screen while standing close to 
    her and cure her injuries.  Then, collect your items.  Then, move south, 
    pressing TRIANGLE to call Eva and make her follow you.  
    
    When the cutscene ends, you’ll have to move, and fast.  An attack team’s 
    coming, and they won’t stop.  First of all, set a few claymores along the 
    path to slow the team down.  Then, move.  There are two ways to go about this 
    sequence.
    
    The first way is to move a bit, stop, and press triangle to call Eva.  As 
    she’s walking towards your position, move forwards slowly, and she’ll follow.  
    However, you’ll have to feed Eva... a whole lot.  If you’re low on food, 
    you’re sure in trouble.
    
    The second way is to simply knock her out and drag her.  I like this 
    method... mostly because her stamina won’t fall AT ALL.  It’s a bit slower, 
    but it works just fine.  Make sure to cure her when you want her to wake up.
    
    Move south, and when you come to the fork, move west.  Keep going, and watch 
    out for that bottomless drop in the middle of the pathway.  There’s a log 
    that you have to walk across to avoid it.  
    
    Keep going towards your destination.  Periodically set claymores to slow down 
    the attack team if you think that they’re getting close.  If worst comes to 
    worse, fight them off by throwing a grenade and possibly shooting them.  Once 
    they’re ALL gone, continue.
    
    When you reach your destination, if Eva is asleep, wake her up.  An automatic 
    cutscene will start.
    
    Things to Try-
    You can do a whole lot with Eva before the attack team starts chasing you.  
    It’s like Emma all over again!  Try interrogating her and waiting... or try 
    crawling over her. Those two things are, in my opinion, the funniest.
    
    ===============
    Zaozyorje North
    ===============
    
    You’re almost there!  But don’t let up yet.  This area is still one of the 
    harder ones to get through.  But you’ve went through worse, that’s for sure.
    
    
    Items-
    None
    
    Weapons-
    None
    
    Enemies- 8
    
    Strategy-
    At the start, knock out Eva and leave her in her position.  You’ll want to 
    eliminate the entire area of enemies before you proceed, and you don’t want 
    to waste time returning to Eva to feed her.  
    
    There are two sections of this area.  Each section has four guards.  Crawl 
    forward, adjusting your camouflage as needed.  Hide in patches of grass if 
    possible.  Put on your thermal goggles and locate four guards.  Three of them 
    are patrolling along the back of the area, and one is standing a bit closer 
    to you.  Snipe them all.  If you prefer to be quiet, use the MK22.  BE 
    ACCURATE.  
    
    Once you’ve taken down four guards, head north.  When you come to a fork, 
    take the low eastern road instead of the high one.  You can drag Eva towards 
    the fork and leave her behind some trees if desired.
    
    
    There are four guards in this next section of the forest, and they’re all 
    hiding from you, just waiting.  Use the thermal goggles and enter from the 
    lower, eastern path.  You may be able to easily spot two, standing opposite 
    of each other in the middle of the area.  One more is between these two in 
    the center of the area, lying down in the grass, very well camouflaged.  The 
    last is off to the east, also lying down.  Take them all out once you find 
    them.
    
    You’re safe now.  Drag Eva towards the destination and wake her up.  Oh, and 
    make sure you’re in your best possible condition, too.  The final boss is 
    only a climbable ledge away.
    
    Things to Try-
    Notice Eva’s odd mumblings when she’s knocked out?  Fido!?  Ack!
    
    =============
    Rokovoj Bereg
    =============
    
    Items-
    None
    
    Weapons-
    None
    
    Enemies- None
    
    Strategy-
    --------------
    Boss- The Boss
    --------------
    
    You have ten minutes to beat The Boss, so throughout the battle, do things as 
    rapidly as possible.  The Boss can put up a fight, but she’s actually quite 
    manageable once you know what to do.  In fact, I didn’t die once during my 
    first fight with her. 
    
    First of all, it would be advisable to put on your best camouflage (besides 
    the scientists disguise).  In this battle, camouflage actually works.  Also, 
    equip life medicines whenever possible.
    
    The battle starts with The Boss rushing at Snake.  Don’t try to fire weapons.  
    She will dodge them.  She will rush in for a close CQC attack.  If you’ve 
    been watching the cutscenes, you’ll understand how good she is at this stuff.  
    
    It is possible to counter her CQC.  You heard me.  Snake can do what he was 
    unable to during every encounter with her.  But you have to have very good 
    timing.  As soon as Snake grunts and then the screen zooms in a bit, press O.  
    You’ll know that you’re successful if Snake doesn’t get thrown onto the 
    ground.  If you failed, The Boss will steal your weapon and all of its ammo, 
    and spread it all over the field.  If you don’t want this, put away your 
    weapons.  If you succeeded, immediately retaliate for a significant upper-
    hand on the battle.
    
    There are two ways to go about this fight.  The first way is the up-front CQC 
    way, and the second way is the camouflage and long-range shooting way.  
    
    Personally, I prefer the CQC way.  This way takes some practice and getting 
    used to, but once you know it, it is much more dependable than the second 
    way.  If you must, spend a few lives perfecting this.  What you want to do is 
    to basically make The Boss see you and draw her into a CQC attack.  When she 
    rushes at you and says something like “brace yourself,” you’ll know she’s 
    coming for one.  When she approaches you, you’ll want to counter her attack.
    
    Timing is everything in the counter.  Aim to press O in the time that Snake 
    grunts and the screen zooms in.  Don’t press too early or too late.  If you 
    can’t get the timing down, rapidly press O and hope that you get it.
    
    Once you’ve countered her, knock her down with the punch-punch-kick combo.  
    Equip your M37 and blast her in the head on the ground.  This does good 
    damage.  Once she’s blasted, RUN.  Hide behind a tree or something.  She’ll 
    run to hide elsewhere, too.
    
    If you mess up the timing and she hits you, see if you can quickly get up, 
    avoid her Patriot blasts, and attack her anyway.  If she constantly blasts 
    you, retreat.  That patriot can do some damage.
    
    After you’re both hiding, get out in the open and draw her back to you.  
    She’ll start the CQC thing all over again.  Repeat this until she’s dead.  
    However, hurry up so you can beat the time limit.
    
    The second way is to get your best camouflage out and hide from The Boss 
    behind the trees in the field.  She will run around looking for you.  Stay 
    far from her or crouch down in the flowers, and she won’t see you. 
    
    Once you’re hidden, look for The Boss.  Equip thermal goggles if you can’t 
    see her, or look for the flowers that she kicks up.
    
    When you find her, get out your sniper rifle.  Shoot her multiple times until 
    she falls down.  If you can, get in one headshot and make the rest body 
    shots.  As she falls, RUN.  Get to a new hiding spot.  She will look for you, 
    but if you’re far enough from your first hiding spot, she won’t find you.  
    Repeat this method of sniping her until you win.  This method is slightly 
    quickly than the CQC method... that is, if your aim is good.
    
    ---
    
    After you win, you’ll get treated to a brief cutscene.  Then, The Boss hands 
    you her Patriot, the weapon she used against you.  It may be hard, and you 
    may not want to do it... so wait a minute, if you must.  Finally, when you’re 
    ready, press Square to complete your mission with a bullet right to her head.
    
    Things to Try-
    Try waiting the ten minutes without beating The Boss.  The whole area gets 
    the **** bombed out of it.  Ouch.
    
    ============
    Wig Interior
    ============
    
    WHAT!?  You thought you were done!?  Well, you are... this next sequence is 
    for fun.
    
    Items- 
    None
    
    Weapons-
    SAA
    
    Enemies- None
    
    Strategy-
    Pick the gun on the right.  When you gain control again, just keep pressing 
    square to fire.  Either you shoot Ocelot, and he reveals that it was a 
    blank... or he shoots you, and reveals that it was a blank, again.  Meh.
    
    Things to Try-
    Wait a bit without picking a gun.  Ocelot gets very impatient.
    
    ==========
    Conclusion
    ==========
    
    Watch the cutscenes.  At the end, after you get your stats, you’ll find that 
    you’ve unlocked a few items for subsequent games depending on your 
    performance (no alerts, stealth camo, that sort of stuff).  If you picked the 
    gun on the right, you also get a Single Action Army.
    
    And... That’s it.  Well done.  You’ve just beaten Metal Gear Solid 3: Snake 
    Eater!
    
    
    ============================================================================
    ----------------------------PART THREE: FUN STUFF--------------------------
    ============================================================================
    
    This section is still under construction.  It will be up soon.
    
    ============================================================================
    ----------------------------PART FOUR: END---------------------------------
    ============================================================================
    
    /\-------------------------------/\
    ==-------4.1: Credits -----------==
    \/-------------------------------\/
    
    Send in info useful to the guide or whatever and you’ll go here.
    
    One, I’d like to credit the guys who made the BradyGames guide... it helped 
    me a lot in locating the items that I had missed on my play-through.  
    
    I’d also like to credit mister Hideo Kojima.  Why?  Because every MGS guide 
    needs to have his name somewhere.
    
    And last, I’d like to credit the users who have helped me in some way with 
    this guide:
    
    -No one yet.  (Sad face).
    
    /\---------------------------/\
    ==-------4.2: End -----------==
    \/---------------------------\/
    
    Wow.  I can hardly believe that I wrote all of that.  But I would go through 
    three times as much if I was certain that what I wrote would help at least 
    one person... 
    
    Okay, I sound really corny now, don’t I?  Let’s just end this.
    
    ~END OF GUIDE 
    
    
     
    
    

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