hide results

    FAQ/Move List by HMoriarty

    Version: 1.00 | Updated: 01/09/98 | Search Guide | Bookmark Guide

    The Madman's Cafe Presents-
                           The Perfect Player's Guide to
                                  Marvel VS Capcom
                               -Clash Of SuperHeroes-
                                   TEXT VER. 1.00
      For the Full experience and the latest FAQ, Visit The Madman's cafe at-
    1.9.1998- Version 1.00 Created.
    [Legal Disclaimer]
    All rights to the game Marvel VS Capcom belong to Capcom Co. and Marvel Co.
    This Guidebook is free for non-commercial use only.
    Duplication, use of extracted portions of this document or partial copying
    is strictly prohibited.
    If for any case there is a need for quotation, please contact the author,
    Henry A. Moriarty at his e-mail address.
    This document may not be used commercially for profit under any
    Please keep in mind that unauthorized duplication or modification without
    specific consent is illegal under copyright law.
          Questions or Comments? Write to "Howlin' Mad" Henry Moriarty at
                  Marvel VS Capcom Copyright Capcom Co., 1997,1998
                       Marvel Copyright Marvel Co. 1997, 1998
       "The Perfect Player's Guide To Marvel VS Capcom" Copyright The Madman's Cafe, 1998
    "The Perfect Player's Guide" Series Copyright Henry Moriarty 1993, 1994, 1995, 1996, 1997, 1998
    I  - Basic Game System
    II - Assistance Characters
    III- Who Is The Last Boss
    IV - Beta Testing Results
    V  - Moves List
    VI - Author's Notes
    Controller moves-
    Front- Walk
    Back- Walk Back, Guard
    Down- Duck
    Up- Jump
    Front x 2- Front Dash
    Back x 2- Back Dash
    Down, Up (quickly)- Super Jump
    Button Moves-
    PPP- Dash, Advancing guard (only when guarding), starter select (only
    before match begins)
    KKK- Super Jump
    Variable Assist
    Mid P + K
    As long as there are stocks left, a third character can come out to assist
    the player.
    Variable Change
    Fierce P + K
    The fighting member can be changed.
    Whoever is not fighting can regain their life bar up to the red point.
    Variable Combo
    QCF + Fierce P + K (Lv.2)
    Both members of the team can do their hyper combos together.
    The fighting member swtiches after this has been done.
    Variable Cross
    QCB + Fierce P + K (Lv.2)
    When Having More than 2 power stocks, both team members can appear on the
    screen to fight against the opponent for a limited time (a time meter will
    appear above the power bar). When this is done, both characters will be
    controlled at the same time with the same controller, and an unlimited
    number of super combos can be done.
    Down Roll
    QC from back to down + P
    When falling down from an attack, the character can escape from some
    further attacks by rolling away.
    Variable Counter
    QC from back to down + P (Lv.1)
    Can attack from guarding. Takes away a power bar.
    Auto Aerial Rave
    Weak P + K
    Works only on easy mode.
    Assistance Characters
                                 Capcom Characters
     Unknown Soldier                      Lou
     [Forgotten World]                    [Chariot]
     Shoots out a number of beams.        Little elf, shoots out Arrows
     Tia                                  [Vampire Hunter, MSH]
     [Capcom Mascot]                      Rotates a number of objects around
     Drops Dices from the air.            herself as she walks forward. Acts
                                          like a barrier.
     Michelle Heart                       Aurther
     [Wings of Ales]                      [Ghosts N' Goblins]
     Shoots out beams in about 3 forward  Shoots out 3 spears horizontally.
     directions.                          Loses armor and gets half naked if
     [Nigiirochou no Kiseki]              Ton-Fu
     Shoots out lazer. Check The          [Strider Hiryu]
     Appetizer section for info on game.  Jumps in middle of the screen and
                                          does a long range kick.
     Devirod & Gang
     Comes out in a mechanical robot but
     self destructs in explosion by
     accident. Works as a land mine.
                                 Marvel Characters
     Psylocke                             Ice-man
     [X-men]                              [X-men]
     Does her old super X' .              Drops a number of ice blocks from
                                          the air, front to back.
     Cyclops                              Storm
     [X-men]                              [X-men]
     Not Confirmed.                       Shoots out Hurricane
     Jubilee                              Rogue
     [X-men]                              [X-men]
     Shoots oyt energy balls (starts out  Jumps in middle of screen and does
     slow but has wide range), then pops  rapid vertical punches upwards out
     her bubblegum and leaves.            of the screen.
     Juggarnaught                         Colossus
     [X-men]                              [X-men]
     Does a weak Juggeanaut Headbutt.     Does a Body Tackle.
     Magneto                              Thor
     [X-men]                              [Marvel]
     Shoots out EM Destruptor.            Shoots out Lazer.
     Does a Charging Star.
    Who Is The Last Boss?
    The Last boss is Onslaught from the X-men series. For those of you who do
    not know Onslught, he is the creation of Professer X and Magneto's
    weaknesses in their hearts. It took about half of the lives of all the
    Marvel's characters to beat onslught (this took place in Central Park of
    New York, my ol' hometown), including characters such as Dr.Doom and Hulk.
    Spiderman was one of the few who were lucky enough to survive.
    In this game, Onbslaught comes in 2 forms:
    Level 1 Form
    About 1/3 the size of the screen. Fights using special moves similar to
    Magneto back in the X-men game. This means gigantic ShockWaves, quadruple
    unguardable Hypergrabs with strong homing, and Magnetic Tempest with high
    tick damage. He also has a sinku-hadoken like move which is double the
    size, and also a dash attack with multiple hits. Onslaught cannot guard,
    but he tends to teleport in the middle of getting hit multiple times.
    Level 2 Form
    About the size of the full screen. Very similar to Apocalypse in the sense
    that only his upper half of the body fits in the screen and he cannot
    guard, but Onslaught is much more agile and flys around the whole stage,
    and he does not always have his hand on the ground- thus hitting him is not
    as easy. There are no helper sattelites but each of his attacks takes away
    lots of energy even upon guards. When beaten, professer X' lies where
    Onslaught was beaten, all ripped and bruised.
              "Howlin Mad'"  Henry Moriarty's Beta testing report on
                                  Marvel VS Capcom
      Since I am quite the pessimistic one and don't always trust the crock I
    hear from others, I just had to check out Capcom's latest installation to
    their "Vs" series, Marvel VS Capcom with my own eyes. Yes it was good, and
    here's the lowdown on it. By the way this report is to be read in
    conjunction to the Perfect Player's Guide, since one fills in details for
    the other.
      It was on January that I've played the beta. It's late considering that
    the game was already out in LA back in October, which makes me speculate
    that Capcom actually gets more income from the States than they do in Japan
    so that they're fixing the game in American interest.
      Anythus there were not many people lining up to do the beta testing.
    Actually there was no lines whatsoever, which is distinctly different from
    the time I went out to beta "The Last Blade", as it was in the same
    The Basics
      After inserting a credit and pressing start you see the usual character
    select screen, where you get to select from a range of 15 characters. After
    that you get to pick your assistant character out of a selection of 20, but
    this is done in a random cursor roulette style -this means that if you were
    good enough to always get identical characters back in X-men VS Street
    Fighter, you will always be able to get the assistance character that you
    like in this game as well. Also, the assistance character does not stay the
    same throughout the whole game-- you must reselect after each match,
    including times when you are interrupted by a human player. It doesn't
    matter if you are using a Capcom character or a Marvel character, you will
    able to get an assistance character from any side- it has nothing to do.
    Other things you set up are the usual normal/easy mode and the speed of the
      Each match in the game starts out with one level of the meter already
    pumped up. I speculate the reason to this is that some players would like
    to do mode changes on characters as soon as the game starts- more on this
    later. At the start of the match each player has 7 stocks of assistance-
    these stocks does not go up, even if a partner dies. This assistance is
    basically done in the same way as in M'vsST' : medium punch + kick. But as
    mentioned before it is a special character which does the assist, and the
    normal partner does not come out in M'vsC to do the assistance (the partner
    will come out in the variable combo and the double-up attack so don't
    worry). The Assistance is actually very useful and each are unique, having
    different uses. For instance Psylocke's assist hits multiple times but goes
    only horizontal on the ground, making it very useful for the player to jump
    at the opponent, whileas Tia's attack is dices from the air, being
    effective against opponents that jump a lot. here is a list of the
    characters I can remember-
    Unknown Soldier [Forgotten World]- Shoots out a number of beams.
    Lou [Chariot]- Little elf, shoots out Arrows horizontally.
    Psylocke [X-men]- Does her old super X' .
    Tia [Capcom Mascot]- Drops Dices from the air.
    Anita [Vampire Hunter, MSH]- Rotates a number of objects around herself as
    she walks forward. Acts like a barrier.
    Ice-man [X-men] - Drops a number of ice blocks from the air, front to back.
    Cyclops [X-men]- ???
    Michelle Heart [???]- Shoots out beams in about 3 forward directions.
    Arthur- Shoots out 3 spears horizontally. Loese armor and gets half naked
    if attacked.
    ??? [Nigiirochou no Kiseki] -Character from a Japanese Quiz game (check out
    appetizers for more info). Shoots out laser.
    Thor [Marvel]- Shoots out Laser.
    Storm [X-men]- Shoots out Hurricane
    Jubilee [X-men]- Shoots out energy balls (starts out slow but has wide
    range), then pops her bubblegum and leaves.
    Rogue [X-men]- Jumps in middle of screen and does rapid vertical punches
    upwards out of the screen.
    Juggernaut [X-men]- Does a weaker Juggernaut Headbutt.
    Colossus [X-men]- Body Tackle.
    USAgent [Marvel]- Charging Star.
    The whole list should be up in the Perfect Player's Guide since I've
    diecided to make one for this game.
      So what else is new in this game? The new variable cross system of
    course. When the player has 2 pow meters, both members can be put in the
    screen at once to beat the crap out of the opponent, literally. I say this
    because as long as the time limit doesn't run out and the character becomes
    alone (or if one of the character miraculously dies), they can use their
    super moves infinitely. I myself was able to beat many challengers thanks
    to this system-  it shouldn't be effective once people learn to actually
    guard. One of the problems that this system has is that the player must
    control both characters at the same time, so if both the characters are not
    on the same side of the screen, it may be confusing as hell. But most
    people I have seen playing the game did not bother to worry about it.
      The lag time when the partners are changed has been greatly decreased, so
    there is not as much worry of being the crap beaten out after switching in
    tight situations.
      Almost each character in the game has some kind of specialty. One of the
    interesting one is Ryu's, who now has learned to be like Sakura and mimic
    the hell out of other shodokan characters. That's right, now Ryu can fight
    like Ken and Akuma by changing "modes".  When he's Ken, Ryu's costume turns
    red and he can do Ken's kicks and other moves- his Hadouken only goes a
    limited length too. I'm sure that he has all of Ken's supers. When he's
    Akuma he looks a bit like Evil Ryu and he can shoot out fireballs in the
    air, do all of Akuma's Supers including the raging Demon. Ryu can change
    modes whenever he wants to, as long as he has a stock of power.
      Now here are info on the other characters--
    Good ol' Chun-li. Doesn't seem to have changed much except that she can
    easily be countered after her dash n' kick super combo.
    Man has his Screw degraded! It takes of very small damage and the same goes
    with his super screw. He can change mode to his mech Zangief form, where he
    won't even budge when he's attacked (but he can't guard either).
    She's totally gone Shodokan. Basically another Ryu/Akuma type character, as
    she can shoot from the air, from the ground and has an uppercut. She has
    two new supers, one where her bats turn into a laser cannon and she shoots
    out a super hadou-ken, and another where she summons out Lilith to do a
    multi-uppercut. Players of Vampire Savior should have no problems adopting
    to her. Morrigan seems to be merged with Lilith as they form in to each
    other in the beginning of the round and Lilith appears in taunts. Her new
    victory pose is a bit ecchy, as she wears a bondage type costume and has
    lilith tied by her hands.
    Captain Commando
    His appearance is very cool- comes out as a business man (1P) or a cowboy
    (2P) and transforms into his super costume as he puts oh his glasses. He
    has a flame thrower which is similar to a short range projectile, he has
    multi-air kicks similar to Dan's, and he has a anti-air attack where he
    hits the ground and an energy blast comes out upwards (kind of like
    GingisKarn from World Heroes, or Heavy D! from KoF94'). CapCom' can also
    call out for his friends in 3 moves, one of them a normal special and the
    others as supers. In one super he shoots out a laser beam and slices the
    opponent from top to bottm (like a huge light saber from Star Wars ), and
    in the other he dashes forward, and if he makes a hit, does a rush combo
    with his three friends Genity, Hoover and Sho.
    Known as Megaman in the States. A bit bigger than on the NES but still
    dinky compared to the other characters in modern fighting games. Rockman
    his his dog with him all the time (which by the way is always sticking its
    tongue out) and can make it shoot out items. When Rockman gets hold of the
    item (if he misses it just stays on the floor like in action games), he can
    use it as a special move. Of course the item is from previous Rockman
    games- for instance he can use the leaf barrier. Also, Rockman can make his
    dog attack like Galford form SNK's Samurai Shodown. In one of his supers,
    Rockman turns to the size of half the screen and shoots out a number of
    missiles. In another Super, he he goes into a drill machine and
    drills/ticks the opponent to death.
    Strider Hiryu
    Although I do not know the original game that well, strider still uses his
    sword as his main attack, and even slices in a couple of his specials. He
    can call out his mechanical Leopard to attack, and he also has a super
    where he can call out a hideous number of them mechanical animals. The
    super move "ragnarock" turned out to be a semi-land throw, where Strider
    dashes to the opponent like Cap' America's Final Justice and if it hits, he
    does the rest. Although I hoped strider to be as tricky as Rolento, he
    seems to be more of a standard character. No hoe does not have any
    projectiles but his sword lets him have middle range. He can hang on to the
    edge of the screen (seems like his hover is there) and he has a special
    where three images of himself jump up, and one of them attacks back down.
    Jin Saotome
    He is the "must use" of this game. If you are tired of the same old serious
    fighters and also of stupid characters like Dan, then Jin is definitely
    your choice. Jin is not a fighting game character but does his best to win,
    meaning that he uses all his might to the match. He will spin around so
    much that nothing can be seen except his face (with dizzy looking eyes), he
    will take off his cloths and use it to attack the opponent, he will leg
    tackle the opponent like SF3's Sean and then roll them all around the
    screen, and he will even call out for his robot have it annihilate the
    opponent. Having the same kind of craziness as Ralf from the King Of
    Fighters series, Jin's moves do not have in consideration such thing as
    "recover time" and lots of it has burning flames. Doing chain combos on the
    ground? Don't really think about it- all his normal moves on the grounds
    except for the weak attacks are so unique from other character sthat they
    are not to be comboed- only aerial raves. For instance is fierce punch is a
    dashing flaming straight that does not look like a normal move, his fierce
    kicks are flaming drills, his middle kick is a Dan- like multiple air kick
    combo, etc. His throws are interesting- in one he goes on top of the
    opponent who is laying on the ground and beats them, and in the other he
    throws the opponent and calls his robot to punch them. He also calls his
    robot in his supers, one where the robot punches the opponent and another
    where Jin jumps out the screen, the robot shoots the crap out of the
    opponent, and the robot's control panel actually comes out in front of the
    screen. There is also another Super where Jin turns into a gigantic
    Jin also powers up in hard situations- this seems to give him more power,
    more defense and a super armor. Although the situation for this is unclear,
    it seems to be when the partner is beaten and  he comes out to fight with
    low energy.
    Captain America
    Not much different from before.
    Not much different from before, and not many people picked him.
    Not much different from before, but his Kinetic Card seems to stun the
    opponent longer, he has an additional super combo where he jumps to the
    wall and does a powered up version of his aerial Kinetic Card. His Royal
    Flush does not have anywhere as much lag time as before( if it's Gambit VS
    Gambit and  the Royal Straight gets guarded, the opponent can't counter
    with a Royal Flush).
    War Machine
    Not Really different from Iron Man. From what I've heard as a rumor, Marvel
    can't lease out the license to Iron man so they licensed out War Machine as
    a solution. He has a new Super where he shoots out missiles upwards, then
    they fall down to the opponent.
    Not much different, but he may have weakened a bit.
    Still Cheaply strong as ever.  I've seen two people getting 20+ of a
    winning streak with him and Morrigan.
    Thought he was like Spiderman? Well that was what I was afraid of until I
    actually played with him.
    Venom is bulky as hell when compared to Spidey. He is nowhere as fast when
    walking or jumping and he does not have a projectile. In fact he seems like
    a power based character-  for instance when his Web throw hits, he does not
    swing around the opponent but bang them on the ground like Omega Red's
    Carbonadium Coil but with much more speed. Actually many of Venom's special
    moves are very fast, and this can be a problem to the opponent. In his
    venom fang he hops forward (distance depends on button) and attacks. This
    doesn't sound like much when written in paper, but consider this: his hop
    attack comes out very quick, it has an attack detection the moment it is
    out, it hits multiple times and it takes pretty good damage. Now do you
    know what this sounds like? It sounds like the perfect Shodokan killer, as
    projectiles can easily be countered with. Unfortunately characters without
    projectiles may have problems too.  Although Venom can easily be countered
    if this move is guarded, there is no doubt that the Venom Fang is going to
    be one of his primary weapons. His venom thrust also works as an anti-air
    attack and his supers have minimal lag time when guarded, making him a very
    strong character. At this time I would consider him very strong, if not
    The Last Boss
      The last boss of this game is Onslaught- yes, the nightmare created by
    Professor X' and Magneto which virtually wiped out half the Marvels
    characters in the fight at Manhattan (oh man my ol' city!). He's very
    strong but like Apocalypse, he can't guard. He's nowhere as corny looking
    as Apocalypse too- in fact he looks very evil and ready for the kill.
      Apocalypse has two levels- in the first level you see Professor X' (in
    his black costume, just like in the Onslaught comics) fading inside/into
    Onslaught who is about 1/3 the size of the screen-- about twice the size of
    a standard  character. He uses moves similar to X-men's Magneto. When I say
    this I am referring to the game "X-men". So he can use The ol' Quad
    Hypergrab balls which homes into you, the really gigantic Shockwave, the
    tick damaging Em Pulse, and two additional moves- one which is similar to
    Thanos' (MSH) Dash attack except that Onslaught is way bigger and it takes
    way lots more of damage, and another which is a Sinkuu-hadouken type move
    about twice the size of Ryu's. When you try to attack Onslaught, he takes
    the punishment but may cheaply teleport in the middle of getting hits
    multiple times. This means that if Ryu was doing a shinkuu-hodouken,
    Onslaught can teleport to his back and do massive counters. Also, Onslaught
    seems to be able to summon out other characters to fight for him, although
    he rarely does so.
      In the second level, Onslaught is about the size of the full screen.
    Basically he's another Apocalypse type enemy this time around. Luckily he
    isn't that ball of pure energy like what happened in the comix so the
    player can be physical with him... only a bigger Onslaught with a Skeleton
    looking head.
      But Onslaught is nowhere as weak as Apocalypse. He has no assistance
    satellite, but he doesn't need it at all-  he is strong enough, and the
    damage done to the player from the 1st level still remains intact. His
    attack methods are not really that different from Apocalypse except he has
    a few specials like the Quad Hypergrab.  So what makes him strong? For one
    thing he doesn't always have his hand on the ground so attacking him may be
    a problem, and he tends to fly all over the stage at a very fast pace and
    he doesn't stay so still on land either. Plus add the fact that Onslaught's
    attacks are strong as hell. But if you are lucky enough to beat him, you
    get to see Professor X laying on the ground, all rippled and crippled.
      One problem I found with the game was that novices can beat the crap out
    of advanced players. I've seen a little kid slaughter a game fanatic who
    was getting 10 plus games in a row. There seems to be a definite level of
    unfairness between the game characters too, such as Zangief and Morrigan.
    But the game in overall seems to be very fun, and players who restrained
    themselves from Marvels VS X-men because of the weird hit detection can
    come back to play, because it's back to the X-men VS Street Fighter style
    again. Expect this game to be a long lasting hit, and hopefully there will
    be some interesting secret characters as well.
      Finally I would like to say thanks to Daimos- one of the "Fighting
    Gamers" (a gamer's coalition in Japan- I myself am not a part of it since I
    am a Lone Wolf to the bone) member who've I've met at the location and was
    very helpful in figuring out some of the old characters. He was quite a
    loud and unique fella and I think that we'll be having more encounters in
    the future for he does not live too far from Tokyo.
                                                                -Henry Moriarty
    Notes From the Author-
      Wow, the year's just started and I've already wrote a PPG, and I've even 
    changed it to text! I must be really in the mood right now. Currently as 
    I write this it is snowing here in Tokyo. Snow is something that I haven't 
    seen much during the past 3 or so years that I have been here. Snow wasn't so 
    rare back in New York, but perhaps because of the Global warming, I haven't had 
    many times in the past 7 years where academic facilities were closed down because 
    of such occurrences. Yet I'll never forget that nasty snow in the Winter 2 or so
    years ago when I had to do Xmas shopping up there at seventy something
    street. Makes me want the hot days...
       And so changing the subject a little bit, writing this Marvel article
    made me remember a little incident back during last summer.  My good friend
    who's currently doing studies in Binghamon, and myself often busy ourselves
    with trivial experiences to kill time during the hot season, and so one day
    we had decided to go visit Marvel Co, which is supposedly located at Park
    Avenue South. We figured that to be somewhere near Grand Central of
    Mid-Manhattan, and we walked around hoping to find the building. As much as
    we looked and looked, we just couldn't find the building with the correct
    address although we came very close. To this day (which is only about 3 or
    4 months from the incident, really), I still wonder where it was.
    By The Way, if this certain "someone" -perhaps the damn laziest person I
    know who never writes, is actually reading this, post me a note or two on
    the BB'.
    QCF- Quarter Circle Forward
    QCB- Quater Circle Backward
    HCF- Halk Circle Backward
    HCB- Half Circle Backward
    UCM- Uppercut Motion
    DHU- Down Hold, Up
    BHF- Back Hold, Forward
    PP-  2 Punch buttons Simultaneously
    KK-  2 Kick  buttons Simultaneously
    PPP- 3 Punch buttons Simultaneously
    KKK- 3 Kick  buttons Simultaneously
    QCF + P
    UCM + P
    Hurricane Kick
    QCB + K
    Shunkuu- Hadouken
    QCF + PP
    Shunkuu Hurricane Kick
    QCB + KK
    Mode Change (Uses 1 Lv)
    HCB + P Weak = Ryu, Mid = Ken, Fierce = Akuma
    HCF + P
    UCM + K
    Hundred Kick
    Rapid K
    HCB + K
    QCF + PP
    Thousand Kick
    QCF + KK
    Aerial Seven Stars Kick
    QCF  + KK In Air
    Air Dash
    Screw PileDriver
    1 Circle + P
    Double Clothesline
    PPP or KKK
    Flying Power Bomb
    HCF + P
    Vanishing Flathand
    UCM + P
    Final Atomic Buster
    1 Circle + PP
    Ultra Final Atomic Buster (Lv.3)
    Iron Body (Mech Zangief Mode Uses 1 Lv)
    UCM Backwards + Weak K
    Soul Fist
    QCF + P
    Shadow Blade
    UCM  + P
    Vector Drain
    HCB + P
    Shell Pierce
    Down + K in Air
    Soul Eraser
    QCF + PP
    Silhouette Blade
    UCM  + PP
    Darkness Illusion
    QCF + KK
    Vertical AirDash
    Captain Commando
    Captain Fire
    QCF + P
    Captain Corredar
    QCB + P
    Captain Kick
    QCB + K
    Captain Sword
    QCF + PP
    Captain Storm
    QCF + KK
    Commando Strike
    QCF + K (Genity, Hoober or Sho comes out depending on Button)
    Rockman (Megaman)
    Rock Uppercut
    Rock Buster
    Fierce P (Hold to Power Up)
    Item Attack
    QCF + P
    Hyper Rockman
    QCF + PP
    Rush Drill
    QCF + KK
    QCB + KK Then shoot with button
    Item Change
    QCB + K
    Strider Hiryu
    Ame No Murakumo
    QCF + P
    UCM + P or K
    QCB + K
    Formation A
    QCF + K
    UCM + PP
    QCF + KK
    Uroboros (Satellite Options)
    QCF + PP (Uses 1 Lv)
    Jin Saotome
    Saotome Typhoon
    BHF + P
    Saotome Dynamite
    DHU  + P
    Saotome Crush
    HCB + K
    Brodia Punch
    QCF + PP
    Brodia Vulcan
    QCB + PP
    Saotome Cyclone
    QCF + KK
    Automatically becomes strong in Pinch situations
    Web Ball
    QCF + P
    Spider Sting
    UCM + P
    Web Swing
    QCB + K
    Web Throw
    HCB + P
    Maximum Spider
    QCF + PP
    Crawler Assault
    QCF + KK
    Ultimate Webthrow
    QCB + PP
    Specialty- ???
    Captain America
    Shield Slash
    QCF + P
    Stars & Stripes
    UCM + P
    Charging Star
    QCF + K
    Final Justice
    QCF + PP
    Hyper Charging Star
    QCF + KK
    Hyper Stars & Stripes
    UCM  + PP
    Can pick lose & pick up shield.
    Venom Fang
    QCF + P
    Web Throw
    HCB + P
    Venom Rush
    QCF + K
    Venom ????
    QCB + K
    Venom Web
    QCF + PP
    Death Bite
    QCF + KK
    Air Dash
    Gamma Tornado
    HCB + P
    Gamma Slam
    QCF + P
    Gamma Charge
    BHF + K
    DHU + K (Anti-air)
    Gamma Wave
    QCF + PP
    Gamma Crush
    QCB + PP
    Gamma Quake
    QCF + KK
    Super Armor at all times
    Kinetic Card
    QCF + P
    Trick Card
    QCB + P
    Cajun Slash
    UCM + P
    Cajun Strike
    DHU + P or K
    Royal Flush
    QCF + PP
    Cajun Explision
    QCF + PP (Right of Screen)
    QCB  + PP (Left of Screen)
    War Machine
    Shoulder Cannon
    QCF + P
    Repulser Blast
    HCB P
    Smart Bomb
    Mid P + Weak K
    Proton Cannon
    QCF + PP
    War Destroyer
    QCF + PP
    Fly in Air
    QCB + K
    Berserker Barrage
    QCF + P
    Tornado Claw
    UCM + P
    Berserker Slash
    QCB + P
    Drill Claw
    Mid P + Weak K  + Controller
    Weapon X
    UCM + PP
    Fatal Claw
    UCM + KK
    Berserker Barrage X
    QCF + PP
    Berserker Rage (Uses 1 Lv)
    QCB + P
    About this Guidebook-
      The Perfect Player's Guide (PPG) is a rank given to the best quality FAQs
    that I make, simply because I believe in Quality more than Quantity. About
    one PPG is written per year, and thus so far there has been only 5 of them.
    Each time the PPGs get better and better, and in the case of Marvel VS
    Capcom, a WYSIWYG (What You See Is What You Get) editor was used for the
    first time- unfortunately you can't get to see the nice stuff if you've got 
    this crappy Text version.The same system as the KoF97' moves list was used 
    for the viewer's convenience, but unfortunately there are no voices which can
    be posted up as Capcom does not release any from a Marvel related game,
    perhaps because of copyright and license problems related to the American
    Voice Actors and Actresses. Hopefully the next PPG will be on a sequel to
    Fatal Fury in 2D, the reason to why I began writing PPGs in the first
                                         [Wanna See me? Come to da Cafe then!]
                                                  "Howlin' Mad" Henry Moriarty
    PS- Go go go! To--  http://www.deathsdoor.com/mmcafe

    View in: