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    Roll/Dan by NWilliams

    Updated: 07/14/98 | Search Guide | Bookmark Guide

    Date: Tue, 14 Jul 1998 15:09:29 -0700
    From: <kusanagi@ugplives.com>
                          The "Not so complete guide 
                 to Roll, Dan, and others if they suck enough"
                                  by Nick Williams
    Copyright Notice-------------------------------------------------------------
     Ok, I've seen a lot of people on the net usin' other people's stuff.
    I didn't really work that hard on compiling the info you are about to read
    but it would be enough to piss off the Pope if you stole my guide. So this 
    next statement is for all those people who have ever stolen ANYTHING:
    The "Not so complete guide to Roll, Dan, and others if they suck enough", is
    a copyright (1998) of Nickolas E. Williams. Therefore, you (anyone besides
    NickolasE. Williams) have absolutely NO right to the information in the 
    guide. You not use the following information unless you have the consent of
    me, Nickolas E. Williams. You may not use the following information in a
    publication, on-line or not, or for a profit in any way. Thank you. 
      Hi there, you're surfin' the net at two AM. You're tired, about to fall 
    asleep and hit your head on the keyboard, and thinkin': What the hell is 
    this? Well, wake up my frined! You have just stumbled onto the NOT SO 
      This deals with two of the best (read: worst) characters is Capcom Versus
    fighting game history! Roll and Dan both suck incredibly....   so whaddya 
    gonna do? Kick major ass with 'em! Now if they suck so bad, why use them? 
    Answer, so you can gloat and become the hero (or nerd, depending on the way 
    people see it) of the arcade. Have I convinced you? Well then look down for 
    the rest of the guide.
      If you wanna kick some serious ass, you have to know how to move the damn
    cartoons that your controlling.  This is the layout:
                               (jab)       (strong)     (fierce)
                              (short)      (forward)   (roundhouse)
    As you can see, I'm no ASCII artist, so please don't ask me to 'draw' 
    anything....   alright?
    Here's the key to all the jibberish so you don't get TOO confused:
    U-- Up
    D-- Down
    F-- Forward
    B-- Back
    DF--Down + Foward (You know, diagonal)
    DB-- Down + Back
    FB-- Fireball (You should know this, if you don't, look below)
    DP-- Dragon Punch (Sho-ryu-ken, Super Uppercut, whatever the hell you wanna
    call it)
    FR-- Flying Roundhouse(I can't think of a better name)
    If you don't already know the stuff below, then you obviously haven't played
    a Capcom versus game in your life. If you have, skip the next section.
    Dash--  3 punches(hold) F or B, FF or BB
    Super Jump-- D, U  or 3 kicks
    Fireball-- D, DF, F, any punch
    Dragon Punch-- F, D, DF, any punch
    Flying Roundhouse-- D, DB, B, any kick
      Let's get to the nitty gritty. The reason you're here is for the next two
    sections, so who am I to get in your way?
    In the blue corner!   (drum roll)  ROLL!  'no pun intended'
    Roll's moves-----------------------------------------------------------------
    Roll Buster: FB motion
    Flower Bomb: D, DB, B, any punch
    Item Change: D, DF, F, any kick
    Item Use: FR motion
    Hyper Combos:
    Mega Roll:FB motion (2 punches)
    Rush Drill (Rashii!): D, DF, F, 2 kicks
    Beat Plane (Biito!): FR motion (2 kicks)
    Roll's tactics---------------------------------------------------------------
    First off, Roll sucks!  She can't really go on the offensive because 1. Her 
    skirt makes her slow down when she jumps... so forget jump ins  2. She's too
    damn slow! Her walking speed is fair, but her dash BLOWS! Not to mention....
    3. Her range is absolutely nothing! You can almost forget about combos 'cause
    her arms reach out as if her elbows are glued to her waist!  4. Her supers 
    are nothin'. The Hyper Roll almost ever connects, the Rush Drill doesn't do
    much damage compared to the other supers in the game, and her Beat Plane 
    can't really dish it out either.....  if you want a power character, don't 
    pick Roll.
    However, she does have a good side.....  1. She's small.  She can walk right
    under almost all standing moves (and some crouching moves!) Do you know what 
    that means?  GET IN AND THROW!!  Against a computer opponent, they'll see 
    this comin', but a human won't know what the hell is going on until their 
    first character is gone! Aside from that, I don't see anything else to do 
    with her except run like the little pansy you are!
    In the red corner! Dan Hibiki   (OYAJII!!!!)
    Dan's moves------------------------------------------------------------------
    Ga-dou-ken: FB motion
    Ko-ryu-ken: DP motion
    Flying kick(s): FR motion
    Taunt: Start button (This is universal, but Dan's taunts are just special)
    Hyper Combos:
    Shinkuu Ga-dou-ken: FB motion (2 punches)
    Dan's Tactics----------------------------------------------------------------
    Dan is Dan. As soon as the announcer says Fight!, prepare to get your ass 
    kicked unless you totally defend yourself.  Dan is no offense machine. He
    cannot create any Magic Series combos simply because he has no Magic Series.
    Basically, block until they are in attack stun. Then let them have it with
    a good Fierce or Roundhouse. The ko-ryu-ken has almost no range, and you are
    NOT invincible when you do it unless you are lucky and flash. (You have a 1 
    in 8 chance of flashing, or so I've heard) 
    In case you are insane and decide to go on the offensive with Dan, use his
    Flying Kicks move. Unlike most Shoto- Flying Kicks', Dan's version has some
    speed to it, and does a fair amount of damage. Also, despite Dan's lack of 
    range when it comes to his moves, he's pretty strong. He's no Zangief, but
    every hit you make with Dan will count, so take it easy and don't expose
    BTW: Never use his autograph move unless your opponent will let you, or he
    TRULY sucks! It's such a dumb move that I didn't put it in the guide.
    Other BS---------------------------------------------------------------------
    A note to all FAQ writers: If this guide seems very close to yours, then it 
    is just a coincidence. I had no intention of copying ANYBODY. Still, if you
    feel you've been ripped off, write me at-
    and tell me what is bothering you. I'll most likely follow your request, and
    change something if you feel cheated. 
    To anyone else who's reading this: Feel free to E-Mail me if you like what
    you see. I might make another one of these if enough people like it. If 
    you're dying to put on your hompage, write me FIRST THING. (Wait for 
    confirmation too) Please don't just take it from where ever and post it, 
    cause I want to keep track of who has it.
    There's no one to really thank. No one really helped me with anything, but
    I gotta have some names so - ta da!
    Kao Megura - Has a crap load of FAQs for everything, and a really cool Dan 
    Hibiki shrine.
    Jon Culbert - Another good FAQ writer, he also has a bunch of stuff for 
    fighting games.
    Well, that's all folks. Try and kick ass with these two next time you play
    Marvel vs. Capcom, or Marvel Superheroes vs. Street Fighter!

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