FAQ/Walkthrough by Seth0708

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    FAQ/Walkthrough by Seth0708

    Updated: 01/05/14 | Search Guide | Bookmark Guide

    Introduction

    Dragon Fantasy is a roleplaying game developed by Muteki Corporation and released for the iPhone on 23 August 2011. It was soon after ported to Android, PC, and Mac. On 9 April 2012 it was released on Playstation 3 and Playstation Vita. This guide was written based on those versions of the game, but can be used for any of the releases.

    The game is a retro-style title intended as a tribute to classic 8-bit RPG titles. On the Playstation 3 and Playstation Vita versions of the game you can play with an enhanced graphical and musical set that makes it look like a 16-bit title, but in either mode the game plays the same. There are four seperate chapters that can be played in any order, but this guide is organized with them listed in the order they appear on the chapter select screen.

    Ogden's Story: Dragon Fantasy

    Each of the four chapters is inspired by a classic RPG from the 8-bit era. The first chapter is a tribute to Dragon Warrior. This is the first story listed when you select which you want to play, but it is actually the longest and hardest of the four. You only command a single party member and you will need to do some grinding to play effectively.

    Ogden's story begins with a brief backstory of Ogden's life and then skips to coronation day for the young Prince Marlon. The ceremony is attacked by two skeletons, Biggs and Wedge. You will take control of Ogden to fight them. You fight them individually and both should go down without incident by just using the fight command.

    Once the skeletons are defeated a Dark Knight will appear and grab the prince. Ogden will try to stop him, beginnning battle. The Dark Knight does more damage then your maximum health, so you will lose quickly. The Dark Knight will flee with the prince and Ogden will be sent to a woodsman's cabin to heal his wounds. The woodsman, however, was not aware of this. Speak to him to sleep and recover your health. The next morning he will ask you to complete a task for him at the cave to the west of here. To help you he will give you a Wooden Stick, which also earns you the trophy High-Tech Weaponry. Before going to the cave though, head to the village to the northeast first.

    Village of Derwent

    Weapon ShopCostArmor ShopCostItem ShopCost
    Wooden Stick10Traveller's Clothes30Herb10
    Hammer70Hat10Antidote10
    Axe250Leather Armor100Wyvern Powder100
    Leather Shield60

    You can get some starting gear in Derwent that will make your life a lot easier. The inn is also free here in town, so I recommend taking advantage of that. I strongly encourage you to do a little grinding outside town, coming back into town to heal and save, at least until you can buy a Leather Shield and a Hat. If you are feeling particularly ambitious you can grind until you can afford a Leather Armor as well. You can save your game up at the church in the northwast of the town.

    If you are trying to get all the trophies you will want to read from the four bookshelves in this town. Well Educated requires you read thirty different books during Ogden's Story. These are found all over the world, being placed in bookshelves. Approach a bookshelf to examine it and read any interesting books there. If Ogden says he finds the books there boring they will not count, such as the bookshelves in the woodsman's cabin. There are four bookshelves to read in Derwent, so make sure you get them all.

    Desert Cave

    Heading west from the village you will see a cave to the north past the woodsman's house. This is not the right cave; the game will even tell you as much. Instead keep heading west to find the Desert Cave near the western coast. Head inside and go to the northwest to find a chest containing 25 Gold. To the east, mirroring where this chest is, is another chest containing a Herb. To the north is a chest containing the Lantern.

    Once you have the Lantern, return to the woodsman. After Ogden explains he is from Castle Wester the woodsman will let him keep the lantern. You will now be able to go into the dark cave to the northwest. Before you do be sure to heal at the inn and save at the church. If you wish to you can try to grind some money for a new weapon, but there is a Hammer in the next dungeon so your call.

    Mountain Tunnel

    This dungeon introduces enemies who inflict poison. This will cause damage after every turn and does not end at the end of combat like in some games. Instead you will continue to take damage every few steps while moving. You can stock up on antidotes if you like or rely on healing through the dungoen with Helios. It is not very long, so either is viable if you are level fourteen or so.

    There is an Antidote and a Herb to the west of the entrance. You can find 30 Gold in the chest to the east as well. Head north and open the chest along the water to find a Hammer. Continue north and then head to the west. There are two chests here containing a Rope and an Antidote. The exit is to the east of here. The next town is the northeast of where you emerge on the world map.

    Lakehaven

    Weapon ShopCostArmor ShopCostItem ShopCost
    Axe250Leather Armor100Herb10
    Iron Sword700Leather Shield60Antidote10
    Wooden Stick10Bronze Armor350Wyvern Powder100
    Wooden Helmet100

    A brief scene will play when you arrive in town. Heal at the inn and save at the church once it is done. Go to the healer's home in the northwest corner. Examine the note on his table to learn he went to some troll-infested palace ruins to the north. This is going to be your next major destination. You really want to be level sixteen before heading up there though, and you definately need to at least get an Iron Sword for the enemies in the dungeon.

    If you are looking for the books for Well Educated you can find one book in the inn all the way to the north of the building. There is another in the church to the west of the priest. There are three more to be found in the building in the northern-central part of the town. This building is nothing but bookshelves and tables, but only three of the bookshelves count. Finally there is one in the healer's home next to his wardrobe.

    Palace Ruins

    Get any gear you might need and head out of town to the north when you are ready. When you reach the end of the peninsula and see the bridge to the west, cross it. The swamp here will hurt you, so move through it quickly and duck inside the "cave" to find the next dungeon. Alternatively you can head to Wester to the west of Lakehaven if you want to do some sequence breaking and gain access to certain items and gear early. Feel free to talk to everyone if you like; you cannot move the plot forward regardless without rescuing the healer.

    Whatever route you take to get to the ruins, once inside you should head to the west and then north along the western side. North of the stairs here are three chests containing a Herb, a Wyvern Powder, and a Honey Drops. On the other side of the map is another stairwell. 75 Gold can be found in the chest directly north of these eastern stairs. To the north up the center path is a chest with a Rope inside.

    Take the western stairs downwards. Head north on this floor to find an Antidote. Follow the path west and then take the next route south. You will find a chest with a Leather Shield to the southwest. Go all the way west to find 500 Gold before going into the northern flooded room to claim another Wyvern Powder and Rope. Return to the main path and head all the way to the northeast to find one more Herb. Return to the first floor once you have looted all these chests.

    Take the eastern stairs downwards. Head east into the underground caverns. Continue east at the fork in the road. The path will wind north along an underground lake. To the northeast is a chest with an Axe in it. At the north end of the lake head to the west. You should see the boss just chilling with a big mass of tentacles ahead. Speak to him to fight.

    Harry the Cave Troll

    Harry isn't really that much of a threat. He has a lot more health then the enemies in this dungeon, but his attacks do not do as much damage. He has an assortment of attacks, but they all seem to be about the same damage. Use your basic attack on him and heal when you get low. That's really about it. Harry won't inflict any status ailments on you, so you don't even have to worry about those. When he dies you will receive a Rusty Hero's Helmet for you troubles.

    Once Harry is finished a small scene will start and Ogden will realize the herbs here have all been picked and the healer is gone. Presumably he returned to Lakehaven, so go back there and head to his house. You will discover that the healer is the woodsman from before because, why not? Ogden will explain the sickness in Wester and the woodsman will run off. Follow him to Wester in the far west.

    Wester

    Weapon ShopCostArmor ShopCostItem ShopCost
    Axe250Bronze Armor350Herb10
    Iron Sword700Wooden Helmet100Turboherb250
    Golden Sword1250Iron Armor1250Antidote10
    Iron Helmet500Honey Drops100
    Wyvern Powder100
    Rope100

    Once in Wester head to the castle to the north. All the way north inside is Queen Becca. Speak to her to start a scene with the woodsman. The Queen will be healed and Ogden will have a crisis of faith in himself. The woodsman will recognize the helment that Ogden has and try to boost his spirits at the same time. He will explain that it used to belong to a great hero. This hero had other gear as well: his shield is hidden in a volcano, while his armor is buried under a mountain in a huge desert, and finally his sword is in the dungeon of the Dark Lord's Earthly Palace.

    Ogden will resolve to become a hero once again and sets out to recover these items. The woodsman will mention there is a little more to be done to them, but not to worry about it right now. When you are ready, head to the southern end of the town and speak to the man on the docks. He will ask if you want to go to Bluefin. Speak to the ship next to him to cross the sea to Bluefin. You can return by doing the same in Bluefin's port.

    If you are looking for the books for Well Educated you can find one book in the inn to the west. There are no less then four books in the church, so be sure to read all of them. There are four more books to be found just inside the doors of the castle on the bookshelves to the left and right of the entrance. Two more are in the westernmost room of the castle as well. That does it for the books to be found in Wester.

    Bluefin

    Weapon ShopCostArmor ShopCostItem ShopCost
    Iron Sword700Bronze Armor350Herb10
    Forged Sword3000Iron Armor1250Turboherb250
    Golden Sword1250Iron Helmet500Potato Juice500
    Iron Shield750Antidote100
    Honey Drops100
    Wyvern Powder100
    Rope100

    Speak to the pirate in the club, which is the middle building on the northern edge of town. He won't let you in, but tells you to talk to his buddy in the bar. Speak to him (he's at a table in the next room) to receive some Doubloons. These he wants you to bring to Pirate Adams in the inn. He will trade you for a Dirty Magazine in turn. Bring it back to Pirate Bill at the bar and he will give you a hunk of Gold.

    Take this to the locksmith in the town square. He is the guy in the southeastern booth along the coast. He will fashion it into a Golden Key. Take the key back to the bouncer for the private club and speak to him to start a brief scene before being allowed to speak to the pirate captain inside. You will also discover that Anders is here in town and has befriended the pirates. Head inside the private club and speak to the pirate captain.

    The pirate captain has the key to the volcano hideout, but he won't give it to you unless you recover his treasue buried east of Wester. You cannot use any warp effects while recovering the treasure, so you need to go on foot. Take the boat back to Wester and exit town. Head into the desert to the east of the town and look for a darker colored mountain in the middle of the sand. Step on the area just south of it to find the Pirate Soda. Walk back to Wester and you might want to save. Take the boat back to Bluefin to come under attack.

    The Kraken

    The Kraken isn't much different from Harry the Cave Troll. It has a couple of attacks, but they all do about the same amount of physical damage. It does not inflict status ailments. The Kraken does do a lot more damage than Harry, so you need to be more liberal with your healing. Use your normal attacks and save your mana for Healios. Play it safe and whittle the boss down. Once the Kraken dies, it will cough up a Magic Key.

    When you arrive in Bluefin, head back to the private club. The pirate captain will reveal that the key you found is the key to the volcano hideout and the Kraken stole it. She loves that pirate soda and the captain knew she would attack you, but he had faith you could take it. After this revelation, heal at the inn and save at the church before heading out.

    If you are looking for the books for Well Educated you can find two in the church on the western side of town. There are two more in the inn, one in each of the rooms along the eastern wall of the building. The final two in town are found in the private club on either side of the pirate captain's throne.

    Volcano Hideout

    The volcano you are looking for is northwest of Bluefin. To the west are two bridges. It does not matter which you take as the path loops and both lead to the volcano. Again this dungeon's entrance looks like a cave. Once inside follow the path, but be sure to grab the chests along the way. You shoudl snag a Turboherb and Honey Drops from the first two chests along the main path.

    Continue following the path through the lava to some stairs. Take these down and cross the bridge ahead. The path splits multiple ways here. Start by going all the way north and then to the west. Take the stairs up to find a Golden Sword and a Rope. Go back down the stairs and back to the east. Continue east when you get to the southern path and take the next path north. There are four chests here with some Rope, a Turboherb, an Antidote, and a Wyvern Powder. Head south past where you came from and follow the path until it splits again. Go southeast to find an Iron Sword.

    To go to the next section of the dungeon, from the first bridge head all the way to the south. There will be a bridge to the west. Cross this and head all the way west. At the edge of the screen, go all the way south to enter a new area. Follow the path here. When you come to the north-south split, climb on the north lava ship to find a Rope. Go south once you have it. On the second ship down this path you will find two chests. The first has a Turboherb, while the second has 1000 Gold.

    Continue to the south and take the stairs down another floor. Head north on this floor to find a demon sitting on a platform. Speaking to him will start a brief dialogue indicating that the Dark Knight sent Harry to guard the helmet and has sent this minion to guard the shield. The boss battle will begin once the demon is done talking.

    The Hellspawn

    The Hellspawn actually has a variety of attacks for a change of pace with the boss battles. It has a basic physical attack that has a couple different emotes. It also has a fireball spell which does about twice the damage of its physical strikes. Because of this, you should keep your health at twice the damage it is doing with physical strikes. The Hellspawn also has a healing spell. Once you have defeated it, the boss will drop the Rusty Hero's Shield.

    Once the Hellspawn is defeated return to Bluefin to heal and save. The next part of the game is going to introduce some tougher enemies, so you want to be at least level twenty before going too far south. Once you are there, you are ready to head for Crescent Cove if you haven't already.

    Crescent Cove

    Weapon ShopCostArmor ShopCostItem ShopCost
    Iron Sword700Iron Armor1250Herb10
    Forged Sword3000Forged Armor3500Turboherb250
    Golden Sword1250Forged Helmet1250Potato Juice500
    Forged Shield2500Antidote100
    Honey Drops100
    Wyvern Powder100
    Rope100

    Crescent Cove is southeast of Bluefin. Head south along the coast from Bluefin and cross the bridge to the west when you come to it. Continue south until you hit the desert. Head to the east here until you come to some mountains. Head south from these mountains until you see the port town along the coast.

    Crescent Cove is the final village in Ogden's Story, so if you've been holding out on doing some upgrades you might as well do them now. There are two more dungeons left, so you are not quite in the end game but getting there. Talk to people around town and you will learn that there has been a cave-in at the mine. When you are ready, head north to the mine.

    If you are looking for the books for Well Educated you can find two in the church in the northeast. Two more can be found in the chamber of commerce building on the central hill. There are two more in the inn in each room there. Assuming you have found them all up to this point, you will earn your trophy here.

    Crescent Mine

    Head directly north of the entrance to find a chest with 500 Gold in it. The path to the west is blocked at the end by a skeleton that you cannot fight. Instead go east and down the stairs to the bottom floor. From here, go east to find a Wyvern Powder. Continue to the south and head west to find some Forged Armor. Return to the east and follow the path around the edges of the room. You will pass two chest with an Antidote and a Turboherb in them.

    Continue following the path all the way around to a small opening. Follow this path to the north on the other side, grabbing the Rope as you pass by, and open the two chests at the end. One has 2000 Gold, but the other has the Miner's Trinket you need. Return to the stairs going back up, but head north before returning to the ground floor to find two chests. These contain a Golden Sword and a Turboherb.

    Return to Crescent Cove. You need to talk to Sally the Flower Girl. She is in the house in the northwest. Speak to her to give her the trinket you found. She will give you Sally's Flowers and ask you to go back to the mine and leave them there. Go to the north as you enter and follow the path to the west all the way around to the skeleton. Speak to him to give him the flowers and gain access to the room behind him.

    Once Harry and Sally have seemingly resolved their relationship issues, continue into this next room. There is only one way to go, but it is a decently long path so expect a lot of random encounters. At the edge of the mountain, overlooking the sea, you will find an enemy sitting there. Speak to it to begin the boss encounter.

    The Faceless Death

    The Faceless Death is your status ailments boss. It likes to throw poison on you repeatedly, so be ready to cleanse yourself a lot in this encounter. It has a wide slew of spells that are completely erratic in the amount of damage they deal; sometimes they deal damage in the twenties and sometimes they deal damage in the seventies. Because of this it is hard to gauge this boss. Keep your health over eighty and attack when you can. You might want to stock up on items for this encounter as it can go a long time, especially when the boss starts healing for more damage then you are probably dealing to it.

    The boss doesn't have the armor you were looking for. Ogden thinks aloud that maybe the miner would know where it was. Go talk to him and he will tell you he found it a while ago and hid it in an oasis in the desert to the west of Crescent Cove. Head out there and look for a small lake in the desert. Walk to the spot just south of this lake to find the Rusty Hero's Armor.

    Return to Crescent Cove and head for Sally's shop. Inside you will find the woodsman. He will instruct you to head east out of town and follow the road to the dark palace at the end. This is the final dungeon of Ogden's Story, so buy whatever you need for this final journey and make the trek to the east across the bridge when you are ready.

    Dark Lord's Earthly Palace

    The road splits after the bridge going to the north and south. The dark palace is in the north, but both paths eventually lead there. There is an obelisk to the southeast that can function as a save point. This area has enemies that are a lot stronger then the ones you have seen thus far, so you can grind near the save point and use Warpios to go back to Crescent Cove when you need supplies if you so desire.

    You want to be at least level twenty-five before you go inside the dark palace. The enemies in here are even harder than the ones leading up to it on the world map. When you feel ready, go inside and head north through the narrow halls. You will come to a larger room. There are doors to either the west and the east. Entering them and following them all the way north will lead to chests guarded by Biggs and Wedge. Biggs is down the western hall and Wedge is down the eastern hall. Start with the western hall and confront Biggs at the end.

    Biggs

    Biggs only has one attack and that is to insult Ogden's baldness. It hits like a train though, so you will spend a lot of time healing. If you go under eighty health cast Healiara. If you are good on health use your basic attack. When Biggs goes down you will get a Jail Key from him.

    Open the chest behind where Biggs was to find a Rope. Head back down into the main room and go to the eastern side. Head up the eastern hallway and stairs to reach the second half of the dynamic duo. Along the way be sure to grab the Forged Sword in the chest partway down.

    Wedge

    Wedge fights the same as Biggs with one big difference: he goes first each round. Plan for this accordingly. You want to be able to survive a direct hit from him before each of your actions, so you need to be extra careful with your health. Stay over a hundred and twenty at a bare minimum and don't take any risky attacks. Play it safe and you will come out ahead and take him down.

    You can open any of the cells in this cellblock. If you open the first one you will find a Potato Juice, but will have to fight the Dark Knight before you can exit the cell. The second cell has a priest who can save your game in it, which you might want to do. The third cell is empty. There is also a chest in the southern corner that has the Dragon Armor in it. Whatever you do, be ready for the Dark Knight.

    Dark Knight

    The Dark Knight is actually easier then Wedge since he doesn't attack first every turn. The Dark Knight has a variety of physical attacks, but they all do about the same amount of damage. Keep your health over eighty and only attack when it is so. He can't heal and doesn't have any special attacks, so just whittle him down to nothing.

    When the Black Knight is beaten he will threaten to unleash his true power, but Marlon and Anders will jump him from the sides and subdue him. They will then give you the Final Key that allows you to access the throne room on the main floor. Head up there and open the door to enter the final segment of the dungeon.

    Head west in this room and then all the way north to find a Rope. Go all the way south again and head to the east this time. Folow this path north and around the room and into the next. You will be on a walkway over a pit of slime. Head north and then take the western path at the split. You will see a sword sitting on a stone ahead. Grab it to make the woodsman appear. He will reforge your rusty gear, giving you the Hero's Sword, Hero's Helmet, Hero's Armor, and Hero's Shield.

    Be sure you equip all this stuff. Go back south and head down the eastern path. The road will split again, this time in three. South leads to a dead end, so keep going east to find four treasure chests. These contain a Potato Juice and three Turboherb. With these in hand, take the north path to find some ominous stairs. Keep going north to approach the throne of the Dark Lord. Speak to him for a brief dialogue and the boss battle.

    The Dark Lord

    The Dark Lord starts out pretty simple. Hit him a few times and he will seemingly be defeated. You can die, so don't be stupid, but he won't hit that hard. A scene will play and the Dark Lord will try to steal Ogden's soul. With the strength of those he has helped, Ogden will resist, but this will prompt the Dark Lord to morph into a more powerful form. Now he will start hitting like a train. He has spells and physical attacks, but they all do about eighty a hit. If you are below one hundred, cast Healiara, otherwise use your basic attack. Keep this up until he goes down.

    You have finished Ogden's story. The trophy Ogden's Story should pop. If you haven't done them yet, you still have three other stories you can do. Ander's Story: The Heir Unapparent is good one to play as a follow-up if you haven't yet. If you have beaten that one as well, try Jerald's Story: Operation Desert Plunder. If you are looking for something completely different, give Intermission M: A Minecraft Story a try.

    Magic, Items, and Gear

    The tables below are provided for easy reference for magic spells, items, and all types of gear encountered in Ogden's Story. This section only covers Ogden's Story. For spells, items, and gear in the other stories, please refer to their respective sections of this guide.

    Magic

    NameLevelMPEffect
    Healios133Cures minor scrapes and abrasions.
    Blastios145Blasts your foes with a small fireball.
    Venomios152Gives your foe a cough, fever, and runny nose, all in one!
    Antidotios162Cures illnesses - but you should still wash your hands!
    Silencios173Stops your foes incessant yammering.
    Exitus184Exits a dungeon with the power of magic.
    Slumbarios194Puts your foes to sleep faster than light rock.
    Blastiara208Scorches enemies with great flames.
    Healiara216Cures broken bones and severed fingers.
    Warpios241Warps back to a previously visited town.
    Healarius2512Cures missing limbs.
    Blastelius2816Sears the flesh off your enemies with a huge fireball!

    Magic is very straightforward in Ogden's Story. Starting at level thirteen you will learn a new spell every level through level twenty-one. Learning new spells becomes a little more infrequent after that. You will rely on spells a lot in this chapter. A good rule of thumb is to use a spell vice an item if you have the mana as your mana is more cheaply replenished. Late-game you will encounter enemies who silence Ogden, so you will want to carry items just in case, but this advice will carry you through most of the time.

    Items

    NameDescription
    AntidoteAn anitbacterial compoud that remedies illness.
    Dirty MagazineThis magazine is absolutely covered in mud and dirt.
    DoubloonsReally shiny pirate doubloons! Awesome!
    Final KeyIt's got a lucky demon's foot on the key ring!
    GoldA shiny hunk of gold.
    Golden KeyA very pretty key! But it seems rather soft and fragile.
    HerbA plant with medicinal properties.
    Honey DropsA soothing lozenge to bring back that beautiful singing voice!
    Jail KeyOpens prison cells and other scary doors!
    LanternTurns dark places into light places.
    Magic KeyOpens any normal door... magic!
    Miner's Trinketa sentimental keepsake from a long dead miner.
    Pirate SodaA big jug with a skull and crossbones. It sounds fizzy!
    Potato JuiceA bottle of fresh potato juice. Inexplicably restores magic power!
    RopeSomehow this rope lets you exit any dungeon! Don't ask how.
    Rusty Hero's ArmorThis looks like it was once pretty nice, but not anymore.
    Rusty Hero's HelmetSo rusty you might get tetanus just from looking at it.
    Rusty Hero's ShieldA big orange plate of rust.
    Sally's FlowersIt's Sally's flower! It smells nice!
    TurboherbA much more potent variety of herb.
    Wyvern PowderJust add water, and away you go!

    Items come in two varieties: story items and consumable items. Story items take up a slot in your inventory, but cannot be sold or used. Instead they are needed for certain story events throughout Ogden's Story. Consumables, meanwhile, can be used for an effect. Items sold in item shops are always consumables, while story items will be given to you by talking to people, looting chests, or defeating bosses. Consumables can also be found in chests in dungeons; see each individual dungeon entry above for a complete list of consumable items to be found in each respective dungeon.

    Defensive Gear

    NameTypeCostStats
    Bronze ArmorArmor350+10 DEF
    Dragon ArmorArmor0+25 DEF
    Forged ArmorArmor3500+20 DEF
    Hero's ArmorArmor0+30 DEF
    Iron ArmorArmor1250+15 DEF
    Leather ArmorArmor100+5 DEF
    Traveller's ClothesArmor30+2 DEF
    Forged HelmetHelmet1250+10 DEF
    HatHelmet10+2 DEF
    Hero's HelmetHelmet0+15 DEF
    Iron HelmetHelmet500+6 DEF
    Wooden HelmetHelmet100+3 DEF
    Forged ShieldShield2500+10 DEF
    Hero's ShieldShield0+15 DEF
    Iron ShieldShield750+6 DEF
    Leather ShieldShield60+2 DEF

    Defensive gear comes in three varieties: armor, helmets, and shields. Each has a respective slot on the equip menu. Most gear is found in shops in town and very little is found in dungeons in this adventure. Ogden can equip any piece of gear since he is the only character. Each town's supply is listed in their respective sections above. Most gear is carried by multiple town shops, so it is not usually necessary to trek back to get an upgrade.

    Weapons

    NameInitial LocationCostStats
    AxeVillage of Derwent250+10 ATK
    Forged SwordBluefin3000+28 ATK
    Golden SwordWester1250+13 ATK
    HammerVillage of Derwent70+4 ATK
    Hero's SwordDark Lord's Earthly Palace0+60 ATK
    Iron SwordLakehaven700+17 ATK
    Wooden StickVillage of Derwent10+2 ATK

    Most weapons are sold at shops in the various towns of Ogden's Story. A few scattered weapons are found in dungeons, but they are never the best available piece for your weapon slot at any time until the very end of the game. The table above lists the initial place you can find each weapon for sale, but do note that most villages carry a variety of older weapons as well as the new upgrades. See each town's respective section in the walkthrough above for a complete listing of their inventories.

    Well Educated

    BookLocationBookLocation
    01Inn in the Village of Derwent.19Just inside the castle in Wester.
    02Inn in the Village of Derwent.20Western room of the castle in Wester.
    03Church in the Village of Derwent.21Western room of the castle in Wester.
    04Church in the Village of Derwent.22Church in Bluefin.
    05Inn in Lakehaven.23Church in Bluefin.
    06Church in Lakehaven.24Inn in Bluefin.
    07Central-north building in Lakehaven.25Inn in Bluefin.
    08Central-north building in Lakehaven.26Private club in Bluefin.
    09Central-north building in Lakehaven.27Private club in Bluefin.
    10Healer's home in Lakehaven.28Church in Crescent Cove.
    11Inn in Wester.29Church in Crescent Cove.
    12Church in Wester.30Chamber of commerce in Crescent Cove.
    13Church in Wester.31Chamber of commerce in Crescent Cove.
    14Church in Wester.32Inn in Crescent Cove.
    15Church in Wester.33Inn in Crescent Cove.
    16Just inside the castle in Wester.
    17Just inside the castle in Wester.
    18Just inside the castle in Wester.

    If you are trying to get all the trophies you will want to read from various bookshelves found throughout Ogden's Story. This is because the trophy Well Educated requires you read thirty different books during the first chapter. These are found all over the world, being placed in bookshelves. Approach a bookshelf to examine it and read any interesting books there. If Ogden says he finds the books there boring they will not count. The table above outlines all the locations of books to be read if you are missing any. There are more than thirty to be found in the game, but you will get the trophy once you have read thirty.

    Ander's Story: The Heir Unapparent

    Each of the four chapters is inspired by a classic RPG from the 8-bit era. The first chapter is a tribute to Final Fantasy. This chapter is the shortest and easiest of the four. If you are hunting trophies there are three in this story, two of them missable. This walkthrough will outline these trophies at the appropriate places they occur.

    The story starts with Anders being pushed inside Wester Castle when the Dark Knight attacks. He wants to get out and help, but the door is blocked. You can go to the back of the throne room to find a secret door, but Anders says he needs help to go through it. Go to the eastern rooms of the castle and speak to the guard walking around. You will recruit Chest and be able to use the exit. A priest you can cave at and an item shop will appear next to the trone if you need to use them. You will not make it through the first dungeon without some items, so stock up.

    Wester Sewers

    Item ShopCost
    Herb10
    Antidote10
    Potato Juice500

    Right at the start are three chests containing a Herb and two Potato Juice. Head north until you come to some stairs. Take these down and head north here and open the chest to the west to find a Herb. Go east and follow the path to an Iron Helmet. Continue south and loop around to the west to find two Herb. Go back to the east and then north into the old ritual room.

    A scene will play and Anders will decide he needs to journey north to an ancient ice cavern to try and decipher what this all means. Continue to the north and into the next room. Follow the path here to northeast to find an Iron Shield. Take the east path, but keep going north at the split to find an Iron Armor. Go back south and then head to the west at the split.

    North at the next split is a Herb. Continue west to another split. Go west here to find a Herb and an Iron Sword. Continue north to see an opening in the wall. Go inside to find a fire. Speaking to this will heal you and allow you to save. When you are ready, head back outside and continue to the north to find the boss.

    Ginormous Rat King

    This boss is a lot easier than this dungeon, that's for sure. If you are level seven he won't even be able to hurt Chest. Use regular attacks and heal if a party member drops below twenty health. Most likely this won't happen so you can just keep beating on him until he gives up and institutes a constitutional monarcy.

    Head north out of the sewers and into Wester proper. If you are trophy hunting, skip down to Man of Shadows before proceeding or you will miss it. If you have it already or don't care, continue to Wester below. Since you get a lot of items and experience doing the trophy, I strongly recommend you do it and this guide assumes you did.

    Man of Shadows

    If you are looking to get this trophy, you need to do so now. This requires that you travel to the Palace Ruins north of Lakehaven before you recruit Punchy, Casty, and Serps. You can do this after speaking to Queen Becca, but if you do you won't have Chest, so you might want to go do this first.

    You can save in Lakehaven to the east before you go to the ruins if you like. It has the same shops as in Ogden's Story, although you can't use any of the gear in them that you don't already have so don't bother buying anything. To the northwest of Lakehaven are the ruins. Head inside and go west and then north for a Herb, Wyvern Powder, and Honey Drops. Go down the stairs south of you and head north to find an Antidote.

    Go east and then take the southern path at the split. At the bottom of the screen to the east is an empty chest, but go all the way to the west and you will find 500 Gold. The chests in the flooded room to the north have a Rope and a Wyvern Powder. The chest to the northeast has another Herb in it.

    Return to the main floor and head north up the central section to find a Rope. Go to the eastern section and head all the way north to find 75 Gold. Go down the stairs to your south. Follow the path to the east as far as you can and then head north. There is an empty chest to the northeast, but your real goal is the northwest path. Follow this to the end to trigger a brief scene and earn Man of Shadows. Return to Wester once you have the trophy.

    Wester

    Weapon ShopCostArmor ShopCostItem ShopCost
    Hammer70Cloth Armor50Herb10
    Iron Sword700Leather Armor100Turboherb250
    Golden Sword1250Iron Armor1250Antidote10
    Iron Helmet500Honey Drops100
    Wyvern Powder100
    Rope100

    Speak to Queen Becca in the throne room to the north. Chest will leave the party when you do, so loot any gear you want off him first. Queen Becca will tell Anders a curse has befallen the city and sends Chest to find the healer in Lakehaven to help fix the problem. Anders, meanwhile, decides to recruit some allies and search the Ice Cavern for clues.

    Head south out of the castle and into the building to the west. The center clerk will allow you to draw two new party members from the guild here: Punchy and Casty. From here you can continue on to the Ice Cavern, or you can recruit Serps by following the next section below. I strongly urge you to go get Serps first. You also have access to the Tower of Trials at any time.

    Serpent Diablo

    There is an optional party member you can recruit. Head for Lakehaven and go southwest of the town to find a cave opening. Head inside and go west. You should see two chests containing a Rope and a Herb. Go south and snag the chest with the Hammer in it by the small body of water. The chest all the way to the southeast is empty, so go west instead at the bottom and exit the tunnel. The chest further to the west are empty as well.

    Go all the way to the east on the world map to reach the Village of Derwent. Go to the inn and speak to the guy in the black shirt. After a brief bit of dialogue Serp will join the party. If you have Serp, Punchy, and Casty all in your party together the trophy With a Little Help... will pop now.

    Tower of Trials

    To reach the Tower of Trials, speak to the southern boat captain on the pier in the southern part of Wester. This is an optional dungeon and if you go to the Ice Cavern and defeat the boss there you will not be able to come back to here. This dungeon has Ander's best weapon, so it is worth coming to but not essential.

    Once inside the tower you will find four sets of stairs. The northwestern stairs will lead you to an Iron Helmet, while the southwestern stairs just lead to nothing. The southeastern stairs lead to two chests containing a Hammer and another Iron Shield. After collecting these items, take the northeastern stairs to the next floor. Work your way around here to the next set of stairs and head up. You will come to another set of stairs. Take these to find a Leather Armor.

    Go back down a floor and take the second set of stairs up on this floor. These will lead to a Brimmed Hat. Grab this and take the final set of stairs up. This will lead to a series of stairs going all the way down. At the bottom is a chest with the Flame Rapier inside. Snag this and head back out of the dungeon to continue your quest.

    Ice Caverns

    To reach the Ice Caverns, speak to the western boat captain on the pier in the southern part of Wester. The boat will set sail for the seemingly deserted island. Head inside the cave opening and go north. This dungeon features ice that will make you move forward when you touch it. Slide on the ice to the west and work your way south to find a Rope, Turboherb, and Potato Juice. To the east is a save point and a Potato Juice.

    To the northwest is a set of stairs going down. Take these and head to the east. Follow this path to a small room with a Shining Dagger, Potato Juice, and Turboherb. Return to the previous room and go back to the northwest corner. Now go all the way south to find two chests with a Herb and a Deluxe Hat. Follow the path to the east as it loops around to the south to a door. Head inside and continue to the north. This floor has another ice floor you can slide on. There are no enemies that attack you while you are sliding. The stairs to the west lead to a Westerian Blade, while the chest west of them has a Padded Leather Armor.

    The northern path leads to a save point. This is a good place to grind some experience if you are so inclined. When you are ready follow the path to the west and then north into the next room. Here continue going north to find the Voidstone. When you try to go south, however, a boss will attack.

    Freezie the Doom Man

    I know what you're thinking and, yes, fire spells do a lot more damage to this guy then anything else. Light him up with Anders while Serps and Punchy use normal attacks. Keep Casty on healing duty if you can, but go ahead and use Herbs if he runs out of mana to keep the burn on this mutant snowman.

    Anders will decide once Freezie goes down that he should head to Bluefin and try to lie low for a while just in case anything else comes looking for the voidstone. When you exit the dungeon and board the boat it will automatically go to Bluefin. If you step off the pier the ending scene will start and you will have completed Anders' story. You should earn the trophy Anders' Story.

    Magic, Items, and Gear

    The tables below are provided for easy reference for magic spells, items, and all types of gear encountered in Ander's Story. This section only covers Ander's Story. For spells, items, and gear in the other stories, please refer to their respective sections of this guide.

    Magic

    NameLevelMPEffect
    Healios13Cures minor scrapes and abrasions.
    Freezios25Freezes your foes in a cold wind.
    Blastios45Blasts your foes with a small fireball.
    Lectrios55Zaps your foes with a discharge of electrons.
    Antidotios62Cures illnesses - but you should still wash your hands!
    Venomios72Gives your foe a cough, fever, and runny nose, all in one!
    Freeziara98Wraps your foes in a blanket of ice.
    Blastiara138Scorches enemies with great flames.
    Healiara166Cures broken bones and severed fingers.
    NameLevelMPEffect
    Healios53Cures minor scrapes and abrasions.
    Antidotios62Cures illnesses - but you should still wash your hands!
    Slumbarios104Puts your foes to sleep faster than light rock.
    Healiara116Cures broken bones and severed fingers.

    Anders and Casty are your two spellcasters in this chapter. For the tables above the first is for Anders, while the second is for Casty. Spells are not as critical in Ander's Story as they are in Ogden's, but they are still useful in many situations. Like before, a good rule of thumb is to use spells before consumable items if you can.

    Items

    NameDescription
    AntidoteAn anitbacterial compoud that remedies illness.
    HerbA plant with medicinal properties.
    Honey DropsA soothing lozenge to bring back that beautiful singing voice!
    Potato JuiceA bottle of fresh potato juice. Inexplicably restores magic power!
    RopeSomehow this rope lets you exit any dungeon! Don't ask how.
    TurboherbA much more potent variety of herb.
    VoidstoneA mysterious gem, practically pulsating with purple power.
    Wyvern PowderJust add water, and away you go!

    Items come in two varieties: story items and consumable items. Story items take up a slot in your inventory, but cannot be sold or used. Instead they are needed for certain story events throughout Ander's Story. Consumables, meanwhile, can be used for an effect. Items sold in item shops are always consumables, while story items will be given to you by talking to people, looting chests, or defeating bosses. Consumables can also be found in chests in dungeons; see each individual dungeon entry above for a complete list of consumable items to be found in each respective dungeon.

    Defensive Gear

    NameTypeCostStatsEquip
    Bronze ArmorArmor350+10 DEFChest, Punchy, Serps
    Cloth ArmorArmor50+3 DEFCasty
    Iron ArmorArmor1250+15 DEFChest, Punchy
    Leather ArmorArmor100+5 DEFCasty, Punchy
    Padded Leather ArmorArmor0+9 DEFCasty, Punchy
    Royal ArmorArmor0+0 DEFAnders
    Brimmed HatHelmet0+3 DEFCasty
    Deluxe HatHelmet0+6 DEFCasty
    Iron HelmetHelmet500+6 DEFChest, Punchy
    Royal CrownHelmet0+0 DEFAnders
    Wooden HelmetHelmet100+3 DEFChest, Punchy, Serps
    Bronze ShieldShield0+4 DEFChest, Punchy, Serps
    Iron ShieldShield750+6 DEFChest, Punchy, Serps
    Royal ShieldShield0+0 DEFAnders

    Defensive gear comes in three varieties: armor, helmets, and shields. Each has a respective slot on the equip menu. Gear is found both in dungeons and in shops. Not all gear can be equipped by all characters, so please refer to the table above to see who can wear what. Each town's supply is listed in their respective sections above. Most gear is carried by multiple town shops, so it is not usually necessary to trek back to get an upgrade.

    Weapons

    NameInitial LocationStatsEquip
    Bronze SwordChest's Starting Gear+10 ATKChest, Punchy, Serps
    Flame RapierTower of Trials+15 ATKAnders
    Golden SwordWester+13 ATKAnders, Casty, Chest
    HammerMountain Tunnels+4 ATKCasty
    Iron SwordWester Sewers+17 ATKChest, Punchy
    Royal SwordAnder's Starting Gear+7 ATKAnders
    ScimitarSerps' Starting Gear+0 ATKSerps
    Shining DaggerIce Caverns+12 ATKCasty
    Westerian BladeIce Caverns+20 ATKAnders
    Wooden StickCasty's Starting Gear+2 ATKCasty

    Weapons are found in both shops and dungeons in Ander's Story. Weapons are restricted to certain characters, as noted in the table above. They can often be found in a variety of places as you have access to many shops right off the bat. Generally in Ander's Story you will find most of your upgrades in the dungeons.