Table of Contents
- Leagues, teams, players and stadiums listings and ratings
- Main Menu
- Game Modes
- Kick Off/Highlights of the Week/Players in form/Teams in form
- Ultimate Team
- Pro Clubs Seasons
- Online Friendlies
- EA Sports(TM) Arena
- Skill Games
- Practice Arena
- EAS Football Club
- Next-gen carryover
- FIFA Interactive World Cup
- TheMightyRoast Appreciation Society
Game Modes (Continued)
Choosing the Squads tab will give you these options to select:
- Active squad
- Squad selector
- Manager tasks
Your Active Squad shows you the squad of players you have at that time. Your Active Squad will be made up of 11 starting player cards, 7 subs and 5 reserves. There will also be a manager. If a slot is vacant, i.e. no player fills that position, then it will be black. If a starting player or sub slot is vacant you can't play a match until it is filled.
There are several types of cards available in ultimate team. The main cards are player cards, of which there are several types too.
Gold cards are players who are overall rated 75-99, silver cards are players who are rated 65-74, and bronze cards are players overall rated 64 or below.
There are also rare cards that are bronze, silver or gold but have white writing instead of black, have an enhanced bronze, silver or gold colour, and come on a fancier shield shape than normal cards with fancy pointy bits at the top. These cards are rarer but not the rarest cards in the game. No, the rarest are in-form cards.
In-forms come from the Team of the Week (TOTW). Every week EA picks a squad of players out who have performed well in their leagues and places them in packs for that week only. They have black backgrounds, and the players' stats are higher than their normal cards. The first TOTW for FIFA 14 came out on the 18th September and they will continue to come out weekly until FIFA 15.
MOTM (Man of the Match) cards are also available. These are another type of in-form. They come out when a player has performed well in an important cup game, and are normally available through packs for just 24 hours, as opposed to the week that normal TOTW cards are available for. MOTM cards have orange backgrounds. Again the player's stats are upped against their normal card.
Lastly there are TOTS (Team of the Season) cards. These have blue backgrounds with yellow trim and come out at the end of the season based on players' performances through the season. The players' stats are upped against their normal card. TOTY (Team of the Year) cards are similar (blue backgrounds, but without the yellow) and come out at the end of the calendar year (i.e. 2013) based on the FIFPro list of best players.
To find out when all these special cards become available in packs be sure to follow @EASPORTSFIFA on Twitter.
Legends (more have been added since)
Also when the XBox One version of FIFA 14 is released player legends will be introduced to the game. These are player cards of retired players, but with stats and appearances that place them in their prime. Legends include the likes of Pele, Marco van Basten and David Seaman (see Legends section above). These are exclusive to the XBox.
Looking at a player card you have four basic views:
- Player Info
- Chemistry Style
The Summary tab shows the players main attributes (which can go up to a max of 99). For outfield players these are:
- PAC: Pace
- SHO: Shooting
- PAS: Passing
- DRI: Dribbling
- DEF: Defending
- HEA: Heading
For goalkeepers these are:
- DIV: Diving
- HAN: Handling
- KIC: Kicking
- REF: Reflexes
- SPD: Speed
- POS: Positioning
The Player Info can be used to improve chemistry links. By viewing it you can see whether the player has a loyalty bonus or not, whether he has a manager bonus or not, what his nationality is, his league and his club. (More on chemistry below).
The Status view shows the number of remaining contracts the player has, their fitness (out to 99), and their chemistry rating (out of 10). Players from packs start with 99 fitness and this goes down through matches played. Players from packs start with 7 contracts, which will allow them to take part in 7 matches. The exception is your starter pack players who have 45 contract. These totals can be topped up with contract cards. Fitness can be topped up too through cards, or by benching the player.
The Chemistry Style view shows the chemistry style you have applied to that player, and the attributes that can be affected by chemistry (these are the same as those on the summary view). All players start with Basic chemistry style which doesn't affect any of their attributes.
You can also view the Bio of a card by clicking RS on it. This will show you, in addition to the above, the player's bio (first name, last name, known as (if that player has a nickname), date of birth, height, player workrate (attacking/defensive), preferred foot, weak foot star rating (out of 5), skill moves star rating (out of 5)) and some item details (date card was issued, the amount you bought the card for or if you were the first owner of the card, number of owners, games played (split by your club and previous clubs, just like all the following), goals scored, assists, yellow cards and red cards).
To get your players playing well together you need to maximise their chemistry. This is done in many ways. First play players in the correct position. You'll know they're in the correct position because the spot below the card will be green. You can get a partial chemistry bonus by playing the player in a similar position, e.g. a CM in a RM position. By playing a player completely out of position, e.g. a forward in a defence spot, you don't get chemistry and the spot will be red.
This may mean you need to experiment with formations to fit your players best.
Available formations in FUT are:
- 4-1-2-1-2 - the two wide midfielders are a LM and a RM
- 4-1-2-1-2 (2) - the two wide midfielders are CMs, so more central
- 4-2-3-1 - the two wide men here are CAMs
- 4-2-3-1 (2) - the two wide men here are a LM and a RM
- 4-3-3 - all three midfielders are CMs
- 4-3-3 (2) - the middle midfielder is a CDM
- 4-3-3 (3) - the two wider midfielders are CDMs
- 4-3-3 (4) - the middle midfielder is a CAM
- 4-3-3 (5) - the middle midfielder is a CDM and the middle front player is a CF rather than a ST, so sits back a little (like a false 9 formation as made popular by the likes of Spain)
- 4-4-2 - this formation has two CMs in the middle
- 4-4-2 (2) - this formation has two CDMs in the middle
- 4-5-1 - this formation has two CAMs and one CM in the middle
- 4-5-1 (2) - this formation has three CMs in the middle
Then you can get improved chemistry by building links (players linked are joined by lines) between the players by matching their club, nationality or league. Again changing formation may help here. Green lines give you the maximum chemistry bonus, orange lines give you a partial bonus, and red lines don't add chemistry.
Then you can get +1 chemistry for the player through a loyalty bonus. Players found in packs are automatically loyal. Players found in the transfer market will earn loyalty after playing 10 matches.
You can also improve chemistry by +1 manager bonus. Players who share the same nationality or league with the manager get bonus chemistry. Manager league items (this is a consumable item, for more on consumable items refer to the My Club section) can be applied to managers to change their assigned league.
The aim is to get Chemistry to be 100 or near to it. This makes your players play better as they control the ball better, do better runs and so on, so it is worth getting this as high as you can.
Related to this, and new to FIFA 14, is Chemistry Styles. Chemistry Styles improve your Player's specific attributes (and not just for one game like the training card consumables do).
- Chemistry Styles are linked to your Player's Chemistry Rating.
- The higher your Player's Chemistry, the more effective Chemistry Styles will be.
- All players start with the Basic Chemistry Style. You can change from one Style to another using the Chemistry Style Consumable.
- High Chemistry makes your Players play better. Chemistry Styles show you which Player attributes improve with high Chemistry.
- As your Player reaches maximum Chemistry the arrows will change from white to green. This means that they're receiving more benefits from the current Chemistry Style.
- The more Green Arrows you see next to an attribute, the more your Player's skill improves.
- One green arrow - minor improvement, two green arrows - medium improvement, three green arrows - maximum improvement.
- Each Chemistry Style affects different Player Attributes. Change Chemistry Styles to change how your Squad plays.
- Change match tactics by changing your Player's Chemistry Style.
|Sniper||SHO +3, DRI +3|
|Finisher||SHO +3, HEA +3|
|Deadeye||SHO +3, PAS +3|
|Marksman||SHO +2, DRI +2, HEA +2|
|Hawk||PAC +2, SHO +2, HEA +2|
|Artist||PAS +3, DRI +3|
|Architect||PAS +3, HEA +3|
|Powerhouse||PAS +3, DEF +3|
|Maestro||SHO +2, PAS +2, DRI +2|
|Engine||PAC +2, PAS +2, DRI +2|
|Sentinel||DEF +3, HEA +3|
|Guardian||DRI +3, DEF +3|
|Gladiator||SHO +3, DEF +3|
|Backbone||PAS +2, DEF +2, HEA +2|
|Anchor||PAC +2, DEF +2, HEA +2|
|Hunter||PAC +3, SHO +3|
|Catalyst||PAC +3, PAS +3|
|Shadow||PAC +3, DEF +3|
|Wall||DIV +2, HAN +2, KIC +2|
|Shield||KIC +2, REF +2, SPD +2|
|Cat||REF +2, SPD +2, POS +2|
|Glove||DIV +2, HAN +2, POS +2|
|Basic||DIV +1, HAN +1, KIC +1, REF +1, SPD +1, POS +1|
The basic chemistry style cards can be identified by a silhouette of a footballer standing holding the ball by his side. The attacking chemistry style cards can be identified by the silhouette of a player shooting the ball. The midfield chemistry style cards can be identified by the silhouette of a player dribbling the ball. The defending chemistry style cards can be identified by the silhouette of a player sliding for the ball. The special chemistry style cards can be identified by the silhouette of a player flicking the ball with his heel. The goalkeeping chemistry style cards can be identified by the silhouette of a goalkeeper diving for the ball.
For the Squad Selector option you can have several different squads set up so that you can quickly change between teams, without having to change all the players individually. There are 15 slots available for squads, but you can purchase FUT extra squad slots for FCC from the EAS FC Catalogue (available at levels 5, 12, 25, 29, 40, 49, 59, 63, 70 and 90).
Within this option you can use the Create Squad option to create a squad, either manually or with the aid of a squad builder which will speed things along a little. Of course these are only relevant when you have lots of available player cards to choose from in your club, and not just enough for one squad.
The last option here is Manager Tasks. There are 13 of them. These can be done in any order:
- Play your first match in a Tournament - Enter a Tournament and finish one match.
- Buy an item from the Transfer Market - Go to the Transfer Market and use the 'Buy Now' option to buy any item.
- List a Player in the Transfer Market - List any Player in the Transfer Market.
- Challenge the Team of the Week - Complete a match against any team in the Team of the Week Challenge mode.
- Apply a Contract Item - Apply any level Contract Item to any Player in your Club.
- Apply a Fitness Item - Apply any level Fitness Item to any Player in your Club.
- Apply a Chemistry Style Item - Apply any Chemistry Style item to any Player in your Club.
- Change your Club Kit - Change your Club's Home or Away kit.
- Change your Club Ball - Change your Club's Ball.
- Change your Club Crest - Change your Club's Crest.
- Change your Club Stadium - Change your Club's Stadium.
- Change Club Name - Change your Club's Name.
- Play one Seasons match - Complete a match in Online Season or Single Player Season.
Upon completing all 13 of these you will unlock a free gold pack and an achievement.
Also by pressing RT here you can see the tutorials you have unlocked. These play the first time you perform that task. There are five to unlock. These are:
1. Apply a Contract Item
Apply any level Contract Item to any Player in your Club.
- Select a Player and bring up their actions list
- Select "Apply Consumable"
- Select any Player Contract Item to apply it to that Player
2. Apply a Managers Contract Item
Apply any level Manager Contract Item to any Manager in your Club.
- Select your Manager and bring up their actions list.
- Select "Apply Consumable"
- Select any Manager Contract Item to apply it to the Manager
3. Apply a Healing Item
Apply a Healing item to any injured player in your Club.
- Select an injured Player and bring up their actions list
- Select "Apply Consumable"
- Select any Healing item that matches the injury of that Player to apply it
4. Substitute a Suspended Player
Substitute a suspended Player from your Active Squad into your Reserves.
- Select the suspended Player
- Select an eligible Player or empty slot from your Reserves to swap the Player out of your Active Squad
5. Apply a Fitness Item
Apply any level Fitness Item to any Player in your Club.
- Select a Player and bring up their actions list
- Select "Apply Consumable"
- Select any Player or Team Fitness Item to apply it to that Player or Team
The Store is where you use your hard-earned coins (or not if you purchase FIFA Points, which is where you use real money to purchase in game coins, and is not something I recommend) to buy packs. The options here are:
- Browse Packs
- FIFA Points
- Gold Packs
- A news item
The Gold Packs option is accessible via the Browse Packs option too. The FIFA Points option is also accessible there too. FIFA Points are a way to buy FIFA Ultimate Team coins using real money (100 FIFA Points = 79 pence in British currency, with a 20% discount if you are a season ticket subscriber). This is for people who want to build a good team quickly. For cheapskates like me we prefer to build our teams slowly using in game coins.
Of course buying packs is only one of the ways of getting cards. The other way is to search the transfer list which in general proves to be more economical.
There are several packs available to buy in the Browse Packs section:
There are two bronze packs normally. These are the innovatively named Bronze Pack and the Premium Bronze Pack.
Great value for increasing club depth and building better chemistry. Includes 12 items, mostly Bronze, and 1 rare.
Premium Bronze Pack
For those looking for the highest quality Bronze items, this is the clear choice. Includes 12 Items, mostly Bronze and 3 rare.
Similarly there are two sets of Silver packs:
The best value for maintaining and building squads for mid-tiered events. Includes 12 items, mostly Silver, and 1 rare.
2,500 coins or 50 FIFA Points
Premium Silver Pack
For those looking for the highest quality Silver items, this is the clear choice. Includes 12 Items, mostly Silver and 3 rare.
3,750 coins or 75 FIFA Points
This is where the best players can be picked up.
The best pack to find the best players for building your number one squad. Includes 12 items, mostly Gold, and 1 rare.
5,000 coins or 100 FIFA Points
Premium Gold Pack
The best pack for finding those elite players to fill out your best squad. Includes 12 Items, mostly Gold and 3 rare.
7,500 coins or 150 FIFA Points
These contain different offerings to your standard packs.
Upgrade to a Silver team! A one-time only offer with 11 Silver players and a manager.
15,000 coins or 50 FIFA Points
Upgrade to a Gold team! A one-time only offer with 11 Gold players and a manager.
30,000 coins or 75 FIFA Points
As well as these standard packs other packs become available during happy hours.
- There is no set schedule for happy hours. They normally happen at times such as half-time of a big Champions League game, or the last hour or two of a MOTM card being available, or a TOTW changing.
- To keep track of happy hours you should follow the official twitter feed @EASportsFIFA
- Happy hours are times when special packs of cards are available for purchase. These are the possible packs that are offered during happy hours:
- Premium jumbo gold packs - costs 15,000 coins and contains 24 items, 7 of which are rare. This makes it a better deal than buying two normal premium gold packs for the same price as they would net you 24 items, but only 6 rare.
- Gold premium player packs - costs 25,000 coins and contains 12 players, mostly gold, of which 3 are rare. The value here is not good because you can open 3 gold premium packs for 22,500 and you'll probably pick up the same amount of rare players, but also lots of consumable cards too.
- Mega packs - costs 35,000 coins and contains 30 items, mostly gold, 18 rare items. To get 18 rare items via gold premium packs would take 6 packs at a cost of 45,000 so if you wanted the rare cards and didn't care about the others as much you could go for these. (This is also the pack that I got my In-Form achievement from, when I got an in-form and a MotM card in the same pack.)
- Jumbo rare player packs - costs 100,000 coins and contains 24 rare gold players. For 100,000 you could get 13 normal premium gold packs which would give you maybe 39 rare cards, of which maybe half would be players. So if it is rare players you are after (such as the in-forms) then this might be a good pack, although you don't get all the consumables and other cards (and it works out as a 4,167 coins per card which is a lot if you don't get an in-form).
- Rare Player Packs - costs 50,000 coins and contains 12 gold players, all rare. Similar logic to the above so go for it if you want rare players, and don't care about consumables.
- Packs with a 2x chance - these give you double the chance of getting TOTW players.
- Bronze Player Premium packs - costs 1,800 coins and contains 12 players, mostly bronze with 3 rare. These packs come out at the time of the Team of the Season Silver/Bronze team being announced (assuming that happens in FIFA 14), but also at times when there are a lot of bronzes in the TOTW. Not good value as you can probably pick up 3 rare bronze players by buying 2 normal bronze premium packs for 1,500 (750 per pack).
- Silver Player Premium packs - 8,500 coins and contains 12 players, mostly silver with 3 rare. These packs come out at the time of the Team of the Season Silver/Bronze team being announced (assuming that happens in FIFA 14), but also at times when there are a lot of silver players in the TOTW. Not good value again, as you can probably get 3 rare players from buying 2 silver premium packs at 3,750 each (so 7,500 in total) instead.
You may also have another section of the Store called My Packs. This is where you can claim any packs that you've earned but not yet opened. These might come as prizes for winning tournaments, or through free gifts that you receive by using the EA Sports web app, when these are available (details will always be announced on Twitter for these @EASPORTSFIFA, but also via the news items in game so keep a look-out).
In the Transfers section of Ultimate Team you can buy and sell individual cards at auction, or at buy-it-now prices (even if you are XBox Live Silver). The options when coming into this section are:
- Transfer Market
- Search Gold Players
- Transfer List
- Transfer Targets
- Search (favourite team) Players
- Search Contracts
Transfer Market is where you search for cards. You can search by card type (players, consumables, club items, staff), then subcategories underneath that, the main one being gold, silver or bronze level of the card. For the player search you can choose to filter your search by:
- Player Name
- Quality (bronze, silver, gold)
- Chemistry Style
- Minimum Price
- Maximum Price
- Buy Now Minimum Price
- Buy Now Maximum Price
This is useful for getting players that fit into your team with good chemistry, rather than relying on packs for your cards. Also the search by player name is useful too for getting specific players, and is really easy to use as it uses an autofill feature.
The items you bid on can be seen in your Transfer Targets (although some might fall off the end if you have bid on lots of cards) and you can also choose to add cards to your watch list that can be viewed here too, perhaps so that you keep tabs on it and bid at the last minute.
There is also the option to trade offer on cards where you can do swapsies. This is a good way of getting rid of cards quickly. Trade offers can only be done with people on your friend's list, so see if you can get a trading partner.
The Transfer List is where you sell your cards. Make sure you expand your trade pile size from 30 to 50 by buying the FUT Increased Trade Pile Size items off of the EAS FC Catalogue.
When you sell a card EA charge a 5% tax off of the winning bid. That is why whenever you list a card you always get a message pop up:
Your item is now up for trade and can be tracked on your Trade Pile. Successful auctions are charged a small percentage auction fee from the final auction price.
Bear this in mind when setting prices.
- Buy players through auction rather than Buy Now as you get them cheaper.
- Sell players through Buy Now with their starting price just below so you can sell them for more this way to impatient gamers who want that player immediately.
- Check to see if there is a featured tournament going on in the Play section that requires specific players, e.g. an MLS eleven say, and buy those players for cheap and sell for high.
- Buy players with lots of contract (because you can use them for longer without using contract cards).
- Buy cards during Happy Hours as there will be an influx of cards on the market at these times meaning you can pick up some good cards for less. This is also a good time to increase your club value by putting bids in for lots of players.
- Buy players that are worth less than their discard value (e.g. silver rare cards for 200 coins). To see a player's discard value you can click Quick Sell on them, then note the coins amount before clicking cancel. Alternatively you can work it out using the table below.
- Specialise in particular cards to buy low and sell high (e.g. specialise in individual players, or a particular type of card such as in-forms). A good way to learn the market is to be an active buyer and seller.
- Use a site like www.ultimatedb.nl to help you set prices for cards you don't need or want to sell. Also use it so that you don't overpay for cards too, although always bear in mind it is a guide.
- Another way to help you set prices is to search for the specific card you want to sell and see what it is going for at Buy Now prices. (This is slightly different from the Compare option you have when listing a card as not all of those cards will have Buy Now prices set.)
- It is always worth setting a Buy Now price too because a lot of people want their cards straight away and can't wait for auctions to end. However this has to be a realistic Buy Now price and not one that no one is ever going to buy at.
- Don't put cards up for less than their quick sell value.
- Watch out for a market crash for the high value cards around the time the team of the season is released in May 2013. (This happened in previous FIFAs and is due to a deluge of cards coming on the market as people sell their teams to try and afford the TOTS cards.)
- Buying cards through the transfer system is more economical than buying packs.
- Peak times (evenings in the UK) are good times to pick up cheaper cards because there is a greater supply, and non-peak times (mornings in the UK) are good times to sell cards because there is less competition. At least that is my theory although others say it is the other way around.
- Picking up players with no contract left can lead to you getting players for relatively cheaper as people are less willing to purchase a player with no contract left. Also, in relation to this, try not to use all the contracts on a player before selling them. Try and leave them with at least 1 contract left when listing them so that they hold more appeal.
- To make big bucks through trade you need to buy and sell expensive cards (like in-forms or Messis and Ronaldos). With high sums of coins involved this is risky so make sure you know what you are doing. Also bear in mind when selling high value cards that there is a 5% tax applied to the winning bid, so factor that into your profit margin calculations as you don't want it to wipe out your profit.
- You can sell your coins for real-life currency if you build up a big pot. Do a search on Google to find websites that offer this facility, and only use the trustworthy ones. These websites will offer you the most when the game first comes out with their prices diminishing over time. However it is important to note that if you sell your Ultimate Team coins this is against the rules of conduct and can result in a ban from Origin (the EA login service).
Player's quick sell (or discard) values
|Card||Discard value (in coins)|
|Gold In-form||122 x player rating|
|Silver In-form||70 x player rating|
|Bronze In-form||20 x player rating|
|Gold rare||8 x player rating|
|Gold||4 x player rating|
|Silver rare||3.5 x player rating (and rounded to nearest whole number if not a whole number)|
|Silver||1.5 x player rating (and rounded to nearest whole number if not a whole number)|
|Bronze rare||0.75 x player rating (and rounded to nearest whole number if not a whole number)|
|Bronze||0.3 x player rating (and rounded to nearest whole number if not a whole number)|
Other cards you can purchase for less than their quick sell value are rare gold staff cards which have a quick sell value of 240.
The last thing to mention in this section is that you can access your trading (and other things Ultimate Team) away from your XBox by using the web app: http://www.ea.com/soccer/fifa-ultimate-team
In the My Club section you will see the following:
- My club
- Player stats
- Play a friend's squad results
- Delete club
My club is where you can see all the cards you have in your club. When you click into it you will be given the option to search for a particular card. Otherwise you can browse in which case the following subcategories will be available, providing you have at least one card that fits into that section:
You can cycle through these and look at individual clubs and the players you have from each club. When browsing through there will be details at the bottom telling you how many rare players you have in that category, how many gold, silver and bronze players, the total players, kits and badges you have in that category.
For the staff section the summary at the bottom will instead tell you the numbers of managers, head coaches, fitness coaches, GK coaches and physio coaches you have.
Lastly you can see all the trophies you've won in the Play section which will be split by single player and online trophies. Each trophy will have details telling you when you first won it and the number of times you've won it.
It is important to know about the consumables. There are several types of consumables:
- Player training
- Goalkeeper training
- Position change
- Chemistry Styles
- Manager leagues
The Player training and Goalkeeper training cards can be applied to players to improve their attributes for one game only (the next one they play after receiving the card boost). The cards available are bronze, silver and gold for all the individual attributes, plus rare cards for improving all the players attributes.
The effect will be shown on the card. You can also boost this based on the staff you have at your club. If you have, say, lots of pace coaches and their total pace boost = 20% then you will get a 20% boost on top of whatever the pace boost of the card says when you apply it. There is a 50% limit though so if you have pace coaches with a combined 80% boost you'll still only receive a 50% boost.
Position change cards can be used to change players positions, which is useful for increasing your chemistry. The position change cards available are:
The Chemistry Styles can be applied to players to permanently improve their attributes. More on Chemistry Styles is in the Squads section.
Manager Leagues cards can be applied to managers to change the league of that manager. This may be useful for Chemistry purposes. For example you may have an predominantly Brazilian Barclays Premier League squad, and you have a Brazilian manager who manages in the Eredivisie, so he is giving your chemistry a boost through his matching of the players nationalities but not through his league. Hence applying a manager league card for the Barclays Premier League will give your chemistry an extra boost.
Contracts can be applied to players, or managers, so that they can play, or manage, in more matches for you. Bronze contract cards work best on bronze players/managers, silver on silver and gold on gold. Again you can get up to a 50% boost on contracts through your staff. The managers have a negotiation percentage. Once these add up to 50% or over amongst all the managers in your club you will get that 50% boost whenever you apply a contract consumable, otherwise you will get a lesser boost based on the total of their negotiation percentages. Because of this it is worth stocking up on managers with negotiation percentages early on in Ultimate Team so that you always get maximum boost on contracts.
Similarly Fitness and Healing cards can be boosted in the same way using the appropriate staff. Fitness cards can increase your players fitness. This is useful if they are an absolutely vital member of your squad and you can't bench them. Otherwise a player's fitness can be improved by placing them on the bench or reserves of your squad and not playing them in the match.
Healing cards are for when your players pick up an injury. The injuries your player can pick up are to their:
- Upper Body
There is also an All card that can be used for any injury your player picks up, rather than the healing cards that can only be used for the specific injury mentioned on it. If you have no healing cards you can still heal the player by putting them in the reserves of your squad and playing out the required amount of matches that they are out for.
Consumables this year are stacked so that you can hold unlimited quantities within your club.
The Leaderboards show how your Ultimate Team compares against your friends, or alternatively you can view and compare yourself to the top 100 in the world. There are four different categories of leaderboard and you can view either the all-time, weekly or monthly totals (i.e. since the beginning of the month) for each of the following:
- Match Earnings: Total coins earned from matches and tournaments.
- Transfer Profit: Coin profits from purchases, sales and discards.
- Club Value: Total value of all Players in your club.
- Top squad: Combined chemistry and rating scores of your best squad.
These are self-explanatory, except club value. Each player card has a value. No other cards (e.g. staff, badges and kits) contribute to your club value. The value of each player is worked out using the calculation in the table below:
|In-form||((player rating + 15)^3)/2 (rounded if not a whole number)|
|Rare||(player rating^3)/2 (rounded if not a whole number)|
|Non-rare||((player rating - 15)^3)/2 (rounded if not a whole number)|
(where ^ means "to the power of", so "^3" means cubed)
Also on the leaderboards you can directly compare against a particular person by clicking A on them. This will show your relative records for the four leaderboards, and also your overall W-D-L record and the aggregate number of trophies you have won.
The Player Stats are worth looking at too. These show the players in your active squad by their overall rating, their games played, their goals scored, and their red and yellow cards accumulated.
As for the Delete club option, I have no idea why you'd want to do this. If it is because your DNF modifier is low because you have quit lots of matches, then you just need to play and complete some matches and it'll go back up again. If it is because you want to have a different name for your club then you can purchase the FUT Change Team Name item from the EAS FC Catalogue. There is no need to resort to deleting your club, especially now when your starter pack cards are untradeable.
If however you do ignore this sage advice please be advised you can only delete your club 5 times in total.
From the manual:
Enjoy ranked online play at its best and most competitive with Seasons. As you play through 10 games per season, try to earn enough points to avoid relegation and gain promotion to the next division-or even win the division title. It won't be easy! Higher divisions mean tougher competition and promotions, so get ready for a true football challenge.
For the first time, dominate the pitch with a friend as you play through Seasons mode on the same team. Co-op Seasons is the next evolution in online play, allowing you and a friend to team up online and play 2v2. Take up the challenge of reaching Division 1 and fill up your trophy cabinet!
So clicking into Seasons mode gives you the following tabs:
- Co-op Seasons
Seasons mode is similar to FIFA 13 except now you can play co-op with a friend.
In the Seasons menus you get the following options:
- Play Match
- Play Cup Match (providing the cup window is open)
- Current Season
As well as the menu the screen will also show you your overall W-D-L record, your rating out of 5 stars (which is based on your record so when you begin it will be low), the season you are in and how you are currently doing together with the number of points required to avoid relegation to the division below (the red line), the number required for promotion (the green line) and the number of points needed for the title (the gold line).
It is three points for the win, one for the draw and zero for the loss. You start in division 10 and try to work up to division 1. For co-op there are 5 divisions.
Also showing is your career history with the amount of titles you have plus the amounts of promotions and relegations you have, your best season finish and your best cup finish. Clicking on this will take you to the Trophy room where you can view the cups you have won. The possible trophies to get are:
|Bronze Division Title||Awarded for winning the title in Division 10, 9 or 8|
|Silver Division Title||Awarded for winning the title in Division 7, 6, 5 or 4|
|Gold Division Title||Awarded for winning the title in Division 3 or 2|
|League Title||Awarded for winning the title in Division 1|
|Bronze Double||Awarded for winning the EA Shield and any Bronze Division Title|
|Silver Double||Awarded for winning the EA Cup and any Silver Division Title|
|Gold Double||Awarded for winning the Continental Cup and any Gold Division Title|
|EA Shield||Awarded for winning the EA Shield (first available in Division 10)|
|EA Cup||Awarded for winning the EA Cup (first available in Division 8)|
|Continental Cup||Awarded for winning the Continental Cup (first available in Division 5)|
|Premier Cup||Awarded for winning the Premier Cup (first available in Division 2)|
Choosing either the Play Season Match or Play Cup Match will take you into your team select screen so that you can play your match.
Once here you will be able to change your team management options prior to searching for an opponent, your matchmaking settings (this allows you to play similarly starred teams e.g. 4.5 star against 4.5 star, or to play against only club or international teams, whether to play opponents with similar DNFs as your own or not, and whether to play against opponents with guests or no guests), and your XBox 360 Controller settings.
If the cup window is not open then you won't be able to select to play a cup and you will instead see how many days or hours there are remaining until the next cup window opening. Once a cup window is open it stays open for three days.
The cups start with 16 teams matched up in knockout matches. The eight winners from those matches go through to the quarter-finals, then the winners go to the semi-finals and then the final. To win the cup you need to win four games in a row. If games end in a draw they are decided by extra time being played. If the scores still remain drawn then it is a penalty shootout.
The cups you can enter will depend on the division that you are in.
|Division 1 or 2||Premier Cup|
|Division 3, 4 or 5||Continental Cup|
|Division 6, 7 or 8||EA Cup|
|Division 9 or 10||EA Shield|
So if you are in division 1 or 2 then you can play in any of the cups, whereas if you are in divisions 3, 4 or 5 then you can play all the cups except the Premier Cup.
You can enter the cup from the division above if you have purchased the Seasons Cup Unlock item from the EAS FC Catalogue (available at level 28 for 2,000 FCC).
Also, if you are coming near the end of the league season and it looks like you may not get promotion, or the title, then there are also some items you can purchase from the EAS FC Catalogue to help you extend your season by a game, or give you an extra win.
By clicking on Leaderboards you first get to see the world table of how many players are in each division. You also can click A to see your leaderboard ranking with your total number of points in Seasons as well as that of your friends and the top 100 players in the world.
You can also access your own stats by entering your Player Hub by pressing the Right Stick.
For Co-op seasons it is the same, except you get to choose to play with a friend:
Start a co-op season with this friend.
After your first match is complete continue playing together or make progress on your own and try to rise to division 1.
Lastly EAS FC Match-day in-form and out-of-form players will be available in Seasons, meaning that the team you choose will have players' form reflecting their real-life form.
From the manual:
Career mode is an immersive experience that offers you the chance to play through a lifelong football career. Career mode is split into two different areas, Player and Manager. Start as a player and play through both, or start later as a manager.
Create your own player, or take control of a single professional footballer as you play in multiple leagues, cups, and continental competitions to boost your form rating and ultimately represent your national team.
Take control of the financial side of your favourite club and please the Board. Scout for new players, manage the budget, and make key player and squad decisions as you take your club to the top.
GLOBAL TRANSFER NETWORK
One of your jobs as manager is to scout for new players, and FIFA 14's new Global Transfer Network makes this more rewarding than ever. Send scouts to different countries to scout the respective leagues, and set Scouting Instructions to find players who fit your criteria. You can also search the names of specific players you want. Once you've found possible recruits, assign a scout to watch them and make the best decision for your team.
In Career you can play one of two types of career:
Note: before starting these you may want to check the Customise section of this guide to see how you change stadium names to make them more realistic, how you can import players etc. You'll want to do all this before starting your 15 seasons of career because you can't add them in once you have started.
As a manager your role is to pick the best possible team and tactics for each match, build a great squad of players and keep them all happy; if that's possible.
Choose Manager Career and pick a team to manage from one of the teams as listed in the Leagues, teams, players and stadiums listings and ratings section of this guide (although you can't choose a Rest of the World team or an International team). To help you choose the star rating of the team, their transfer budget, their weekly wages and their starting eleven will be shown.
After you've carefully deliberated over all the clubs in the game and chosen to manage Real Madrid (or not) then you can pick your settings. First your career settings:
- Match difficulty - Affects the level the AI plays at, the higher you set it the bigger the challenge. Once you've set your Difficulty Level and started your career you will only be able to increase the Difficulty Level.
- Half Length - Changes the length of each half.
- Financial Strictness - This setting determines how much of the cash income from player sales will be allocated towards your transfer budget.
- Currency - Changes the currency used in the mode (used to show transfer values and budgets).
- Stadium - Sets the stadium your team will be playing your home games in - you can even rename it if you wish to. (NOTE: This setting can only be changed for teams that have a generic stadium assigned.)
- Squads Used - Changes the squads used in the Game Mode. "Default" uses the default squads. "Download Latest" checks and downloads the latest available squads and "Current Customised" uses any modified squads currently loaded.
- European Competition in 1st Season? - Use this option to enable European competition in the first season of Career.
- Disable First Summer Transfer Window - Disabling the first summer transfer window will prevent any transfers from happening during that period.
- Global Transfer Network Tutorial - New for FIFA 14 the GTN tutorial will run through the basics of hiring scouting staff and setting scouting targets. It is highly recommended you complete it.
If you do enable European competition you get to choose which teams go into each of the 8 groups of the Champions Cup
Then you get to choose your Manager Preferences:
- First Name - Select to enter your first name.
- Last Name - Select to enter your last name.
- Nationality - Select your nationality.
- Outfit Style - Select the outfit style.
- Suit Colour - Select the suit colour.
- Skin Tones - Select the skin tone.
- Body Type - Select the body type.
Once this is done you are prompted to choose a slot to save your game. Now you can start your manager career.
At the interface screen you have five tabs:
The Central area is like a hub area where news items and things of interest will be shown. At the top will be your 5-day calendar allowing you to see what the next five days hold. You can advance your career along here too. Also you have news items and the table or fixtures, plus a featured element of career (e.g. GTN).
For the news section it is worth keeping an eye on. For example there may be news stories relating to your players who may be getting unhappy or something. Sometimes they will approach you asking for game time or a new contract and if you want to keep them happy then you may need to give them what they ask for. But you have to balance this up with how the other players in the squad will react.
Also the news stories will let you know when players at other clubs are unhappy. This may be a good time to get a player on the cheap. Also the news items allow you to link directly to the player screen now, just by pressing LS, making it easier to put a transfer in for them, say.
When matches come along you will be allowed to choose whether you want to play the match, or sim it. If you choose to sim you can also skip to the end at any time by pressing Y.
Also in the days prior to matches you will be able to talk to the media. Days you can do this will be indicated with a red mic icon. You'll be invited by the Chief Executive via your inbox to attend a press conference:
The media have gathered in the press room. Please let me know if you wish to attend the press conference.
If you do attend you can talk to the press to try and motivate your squad, or to play mind games by commenting on the opposition. Be careful though not to harm your squad's morale by saying the wrong thing.
You'll be able to make a comment on your team, the opposition team, the opposition manager, or a particular player.
You will also have your email inbox pop up from time to time with emails that need dealing with, from the likes of your chief executive, or your assistant manager.
In the manager career menu the most important option is Squad. You want to improve your squad over time. That means that when you start at a club you need to look at your squad to see which players are surplus to requirements and can be transfer listed, sent out on loan (for young players that need experience), and where there are positions that need to be strengthened. Of course if you do strengthen you have to make sure you don't go over your wage bill budget otherwise you risk putting the club into debt and getting the sack because of it.
Your Squad tab has the following options:
- Team Management
- Club Squad/National Squad (if you are a national team manager)
- National Squad Selection (if you are a national team manager)
- Squad Report/Squad Ranking
- Shortcuts for Formations/Quick Tactics/Custom Tactics/Player Roles (which can otherwise be found in the Team Management section)
- Kit Numbers/Injury List/Edit Player
Under Team Management you get the following options:
- Custom Tactics
- Quick Tactics
- Player Roles
The Squad option will allow you to see all your players, their positions and their attributes, including their overall rating. This is also the place where you choose your team (and during a match you can pause and do your substitutions from this menu too).
By clicking RB you will see each of the players' energy levels and if they are getting low then you may need to rotate your squad. Also it helps keep your players energy levels up if you always make 3 subs per game. This also gives more players game time which keeps them happy and also helps them to improve.
By clicking RT/LT you'll be able to cycle through all the player attributes.
The Formations option allows you to choose a formation. The formations you can choose are:
- 3-4-3 Diamond
- 3-4-3 Flat
- 4-4-2 Diamond
- 4-4-2 Diamond Wide
- 4-2-3-1 Wide
- 4-3-3 False 9
- 4-3-3 Attack
- 4-3-3 Defend
- 4-3-3 Holding
- 4-4-1-1 Attack
- 4-4-2 Holding
- 4-4-2 Flat
- 4-5-1 Attack
- 5-4-1 Flat
- 5-4-1 Diamond
Or you can edit it by pressing X and moving positions manually to your personal preferences.
Select CUSTOM TACTICS on the Team Management screen of any club to customize defensive and attacking play. Check out their default tactics, and then press A to view other preset tactics (Counter Attack, High Pressure, Possession, and Long Ball) as well as your own customized tactics. To choose one of these as your default tactic, select it and press A.
To create a new tactic, select one as a template and use the sliders to tweak its individual components. Then press B or X to choose a slot to save your new tactic to and press A to confirm.
The sliders/options mentioned above that you can tweak are:
Build Up Play
- Speed (1-100)
- Passing (1-100)
- Positioning - Organised/Free Form
- Passing (1-100)
- Crossing (1-100)
- Shooting (1-100)
- Positioning - Organised/Free Form
- Pressure (1-100)
- Aggression (1-100)
- Team Width (1-100)
- Defender Line - Cover/Offside Trap
Then you can save this tactic to use when you like. You can also assign it as a quick tactic.
To use your tactics on-the-fly in games you must assign them to the D-Pad. To do this, select QUICK TACTICS on the Team Management screen, choose a direction on the D-Pad, and press A. Then select your new tactic and press A again to assign it to your chosen direction.
Note: If your default controller configuration uses the D-Pad for player movement, LS must be used to select Quick Tactics.
Quick Tactics will include the team default (as designed in custom tactics), counter attack, high pressure, possession, long ball, and things like that.
Under Player Roles you can assign the person you think is most suitable for the following roles:
- Short Free Kick
- Long free kick
- Left corner
- Right corner
As you scroll through your player list you will see at the top their attributes for Power, FK Acc, Curve and Penalties to help you choose the best player for that role.
Make sure to be aware of which foot your corner kickers prefer. If you prefer to hit out-swinging corners then you'll want a right footer on the right side and a left footer on the left side. For in-swingers you'll want the opposite.
Also remember to double-check your Player Roles when you make substitutions. You want to make sure you still have your best possible kick takers assigned to each role.
The Club Squad/National Squad tiles allow you to switch between your national team and your club team (if you are a national team manager).
Squad Report is where you can see the progress of your squad and whether they or you have improved over the season.
Each player will have their status and stats tab and their attributes tab which you can cycle between using LB/RB.
The status and stats tab shows when the players joined the club, whether they have an injury, whether they have a suspension, what their form is and what their morale is like. Their stats show their appearances by competition together with their goals (for and against), clean sheets in those matches, yellow cards, red cards and their average match rating.
Their attributes tab shows the attribute ratings of the players as at the start of the season together with any changes over time. The attributes covered are:
- Sprint Speed
- Attack Position
- Ball Control
- FK Acc.
- Long Passing
- Long Shots
- Sliding TACKLE
- Heading Acc.
- Short Passing
- Shot Power
- Stand Tackle
- GK Diving
- GK Kicking
- GK Positioning
- GK Handling
- GK Reflexes
These will improve as players get game time and play well. The attributes grow quicker for younger players. Older players lose their attributes quicker, especially if they are not playing. Therefore it is advised that you always make use of all your subs every game so as to give your squad game time.
The Squad Ranking option ranks your squad against each other based on form. You will also see their previous ranking so that you can track who has done well over the week, and who hasn't.
Kit Numbers allows you to change the kit numbers of your players.
The Injury List option shows the players that you have injured by type of injury and length. You can also use LT/RT to cycle through the other teams in your league to see what players they have injured at that time.
For the edit players you can't change attributes, but you can change players' accessories to your preference, so if you want your whole team to play in pink boots you can do that. You can also edit players from other teams and across leagues. You will need to have purchased the level 19 item (2,500 FCC) from the EAS FC Catalogue to enable it though.
The Transfers tab provides buttons to access your:
- Global Transfer Network (GTN)
- GTN featured item
- Search Players/Scout Instructions/My Shortlist
- Sell Players/Transfer Negotiations
- Finances/Budget Allocation
The GTN (Global Transfer Network) is new to FIFA 14. Check out the video. Whereas before you would automatically know every player's attribute rating, now you have to rely on your scouts to provide them. The better your scouts the more accurate the attribute ratings you will see to help you in deciding to purchase a player or not.
All clubs start with between 1 and 4 GTN scouts and can eventually hire up to 6. Scouts can then be sent out to set up scouting networks where they can look for players by position, by age, by contract, or by attribute with up to 6 of the following attributes being selectable at a time:
- Aerial Threat
- Attack Minded
- Box to Box
- Defensive Minded
- Distance Shooter
- First Team Quality
- Free Kick Specialist
- Penalty Specialist
You'll then get emails about the players they have found that met your criteria, or will say they can't find any more and that you need to change their instructions. A well-managed GTN will help you better identify talent for your team, particularly in later years of your career when many players from real-life will have retired.
The Search Players option allows you to search for players. Early on in your career the chief exec will send you an email which you should be aware of before you go on a spending spree:
Transfer Market Information
The transfer market is now open. Remember that a player's value will vary based on their form, time remaining on their contract, how important they are to their club and a variety of other factors that will ultimately determine the amount each player is likely to be sold for.
I will add comments on any transfer negotiations when I see fit in order to give you a better idea of what each player might be sold or bought for. Ultimately, however, it's up to you.
So value of a player will be determined in many ways (e.g. transfer listed players will cost less than non-transfer listed players).
Now you have the knowledge on where value lies use the Buy Players option to buy players. You can search by:
- Search Last Name
- Player Age Min.
- Player Age Max.
- Transfer Status
Once you have found a player that you like you can click on them to:
- Ask Scout to Scout them
- Add to Shortlist
- Enquire about the player
- Approach the team to buy
- Approach the team to loan
Choosing to buy a player will give you the option to put an offer forward for them. Your chief executive's advice will be there to help you decide on a figure. You can also offer a player at your club instead in exchange, or a combination of a transfer fee plus a player.
After your offer has gone through you should receive a reply from the club in the next few days to say whether it was successful, or there may be a period of negotiation where you try and agree an amended transfer fee.
Also whilst buying players remember to keep in your transfer budget (although from the first January transfer window you will be allowed to request more funds) or:
We can't allow you to go forward with this offer. We don't have the financial means to pull this transfer off.
However if you absolutely must complete a transfer that you can't afford then perhaps you could try and use the request funds option under the office tab, or purchase one of the Financial Takeover items from the EAS FC Catalogue (available at levels 13, 39 and 78 for 1,500, 3,000 and 5,000 FCC respectively).
Also if your club has no money you may want to check out the free agents as they involve no transfer fee and you can pick up some good players there.
When a transfer offer is accepted you will need to enter negotiations with the player. The player demands will be presented to you, along with your remaining wage budget, and the contract options you have to offer to the player will be:
- Offered wage (week)
- Bonus per goal (or clean sheet)
- Length of contract
- Squad role
If your contract offer is successful then you will get the chance to stall, accept or reject the decision to bring the player into your club.
Choosing to loan or enquire about a player (which is used when you want to see what a club might be willing to accept for a player) will be much the same process. Adding a player to the shortlist means you can have all your targets on a shortlist enabling you to compare them against each other so that you are able to get the best player for your team.
Also, when buying players, it is important to know if you are interested in the short term or the long term. If you are planning to leave the club at the end of the season then you may as well buy established players (who are normally older) or just bring in loan players for the season. If however you are planning on staying at the club for a long time you may want to take a long term view and purchase young players with a lot of potential (which will only get realised through regular first team games).
The Sell Players option allows you to look at all your squad by:
- Overall rating
- Price (i.e. value)
By clicking in here you will see at the top a summary of the players in your squad by position so you can see where you have too many players, and where you don't have enough players.
At the beginning of the season you will want to get this down to a reasonable level (say 2 players per position meaning a total of 22 players, or at nig clubs with many more matches a season you may want more).
The player status can be things like:
- Purchased this season
- Loaned out
- For Loan (Season) - i.e. available for loan
Sometimes clubs will come in for players that aren't transfer listed too. When a club does make an offer your chief executive sends an email to you, which goes into your inbox, and you are notified that you have to deal with it by going to the transfer negotiation folder (linked via the email).
If you want to check where this player fits into your squad plans then back out and check before coming back. Otherwise proceed to deal with the offer.
The offer will be presented showing the interested team, the transfer type (purchase or loan) and the sum of money on offer. Again the chief executive will provide some comments to aid you. Your remaining transfer budget and remaining wage budget will be shown too. Your options will be:
- Accept Offer
- Reject Offer
- Counter Offer
- Reject All Offers / Disallow Future Offers
If countering then try not to set too high a price as to frighten off the interested club if you want to sell, or if the player wants away. On the other hand try not to aim too low as you want to get the maximum you can.
You can click on players here to transfer list them, or to make them available to loan (either season-long, or short-term), to offer them new contracts or to release them from their contract (by buying out the remainder of their contract - an option that should not be used except where you want rid of players at the end of their term at the club thus incurring no fee). On contracts you don't want your good players to let their contracts run out because they'll then be able to leave your club for free (under the Bosman rule).
View Shortlist is the place to go to see all the players you have shortlisted.
Transfer Negotiations is where you can view your transfers. Use LT/RT to cycle through Transfer Offers Received, Transfer Offers Sent, Successful Negotiations and Unsuccessful Negotiations.
There will be details for each showing:
- Transfer type
- Negotiation Status
- Estimated Worth (of player)
- Transfer Fee (of player, useful for comparing against the estimated worth)
- Wage: Current
- Wage: Offered
- Contract Length: Current
- Contract Length: Offered
- Bonus: Current
- Bonus: Offered
The Finances tile shows your remaining transfer budget and wage budget. Clicking in here allows you to amend your budget allocation. This is where you can set the split for your wage budget against transfer budget. At the left hand side will be the transfer budget details (your starting transfer budget, players purchased, remaining transfer budget) and on the right hand side will be the wage budget details (weekly wage budget, starting weekly wages, change this season, surplus weekly budget).
Below these sums is a slider you can use to determine the split of budgets that you want. So, for example, you can have 90% of your budget on the transfer side, and 10% on the wage side.
If you have no money at all you could purchase one of the Financial Takeover items from the EAS FC Catalogue (available at levels 13, 39 and 78 for 1,500, 3,000 and 5,000 FCC respectively).
By choosing the Office tab you see the following options:
- Contracts - Manage the contracts of the players in your squad
- Youth Staff/Youth Academy
- My Career/Objectives
- Request Funds
- Browse Jobs/Resign Natl Team/Natl Team Job Offers
Your inbox is where your emails go into. When you advance in your career any new emails you get will be flagged and you can auto read them pressing Y as they come in. Any unread emails will be indicated at the office tab by a number.
By clicking on Contracts you can see all your players, their wages and their remaining contract length, and their negotiation status if you have offered them a new contract. Don't let good players run down their contracts, and similarly don't give bad players long contracts. At the same time you don't want disharmony in your squad so if a player is being too demanding you may need to show them that you are the boss and transfer list them.
When offering to extend your players contracts see if you can set the signing on fees to nothing to save your transfer budget from going down.
The Youth Squad option will list the youth players you have. Their player attributes will be here too, plus their potential attributes. You will be able to promote players here to your main squad when they become 16.
If you want some more star youth players you could purchase one of the Scout Future Star items from the EAS FC Catalogue.
You won't have any youth players though if you don't set up your youth academy. This is where you can develop for the future. There are two options here:
- Scouting Network
- Youth Squad
The Scouting Network option is similar to the GTN except for identifying youth prospects. Clicking it will take you to three slots where you can hire a scout. Clicking on one will take you to see a list of potential scouting networks you can choose to hire.
The scouting networks will be show the scout's name, the country, their experience rating (out of 5 stars), their judgement rating (out of 5 stars) and the scouting network cost. This is worth setting up if you plan on sticking around at your club for a long time, or if you are at a low-rated team where youth team players could be bedded in quite quickly.
Once set up you can then click on the scout to set up a scouting network, or to fire him if you think you can get a better option to replace him.
When setting up a scouting network you can choose from the following options:
- Region (Asia/Australia/Africa/South America/North America/Northern Europe/Southern Europe/Central Europe/Rest of Europe)
- Country (depends on the above selection)
- Duration (3 months/6 months/9 months)
- Type (Any/Technically Gifted/Winger/Physically Strong/Playmaker/Goalkeeper/Attacker/Defensive Minded)
And depending on the options chosen the cost will be shown with the shorter duration local areas costing less than the longer duration further areas.
Then when he reports back to you the players he has found you can sign them up to your youth team if you want.
The My Career option is where you can view your career stats.
There are stats for My Career and Season stats too, which can be cycled through using LB/RB.
My Career shows stats for your:
- Clubs (number of)
- League Titles (number of)
- Domestic Cups Won
- Continental Cups Won
- Biggest Win
- Biggest Defeat
- Record Transfer Fee
- Total Earnings
- Current wage (at top of screen)
- Club Record (P W D L F A)
Then the season stats show by season your:
- League Objective
- League Objective Achieved
- Domestic Cup Objective
- Domestic Cup Objective Achieved
- Cup(s) Progress
- Manager of the Month Awards
- Manager of the Year Award
- Record Transfer Fee Paid
- Record Transfer Fee Received
- League Position
- Club Record (P W D L F A)
Select Objectives to view your own progress against your board's expectations. In here will be your league and cup targets that you got at the beginning of the season, or when you first joined the club mid-season, and whether you are meeting them.
Use Request Funds to request additional funds from your board. This will then send a letter to the board:
Dear Members of the Board,
After carefully investigating the transfer market and current squad, I have come to the decision that the present transfer budget will not be enough to achieve the level of success I want for this club. As a result, I hereby request that you grant me additional transfer funds for the sum specified below.
(Amount to be entered.)
If granted, I commit to achieving the following objectives.
So you can see that you are putting more pressure on yourself getting the sack by doing this, if you don't achieve your objectives.
Use Browse Jobs to apply for potential managerial job openings. You'll be able to see all the job opportunities here, which will normally be for clubs struggling in their divisions if halfway through a season. Their club details will be here to see (transfer budget and wage budget) as well as their season record so far, the wage they are offering you, and the objective they want you to achieve.
This is also the place to go to at the beginning of the new season if you want a new challenge and a new club after having done so successfully (or woefully) at your previous club.
Natl Team Job Offers is the place to go to for National team opportunities that are available, or if you are already an international manager then you will be able to resign from there to become available for another national position.
Your agent will early on in the game tell you he is looking into securing an international management job for you:
I just wanted to congratulate you and wish you the best as the new manager of your club.
As your agent, my job will now be to keep an eye out for potential opportunities to coach a national team in addition to your club duties. As you start to make a name for yourself in the coming months, different national football associations will be looking for managers, so it is important that you perform well in order to attract interest.
Looking ahead, keep in mind that your league and club prestige is a key factor in determining what national teams will consider you for the job.
If you fancy becoming an international manager early in your career then you can automatically be offered an international job by purchasing the level 23 International Manager Offer for 1,800 FCC from the EAS FC Catalogue.
Settings shows your game settings so that you can change what you originally set as you started your career.
The Season tab has the following:
- Other Leagues
- Team Stats
- Player Stats
The Calendar will expand your 5-day view on the central player career mode tab to a monthly view. You can then look ahead or look back using RT/LT to cycle through months. You can also click on a future date to sim to that date if you wish.
Next to the calendar you will see the key for the symbols that appear on it. There are labels for:
- League Match
- Cup Match
- International Match
- European Match
- Talk to Press
- Transfer Window
There will also be a clock icon on particular days. This indicates the transfer deadline day. Transfer deadline day is a special day where the mode advances in hour stages rather than the normal speed the season would normally advance at which is days at a time. This is so you can do your last minute transfer business. Trackers for hours remaining and total spent on transfer deadline day will also appear on the day to enhance your transfer deadline day experience.
Team Stats gives you in-depth stats for all the teams in your league. You'll see the players listed for each team with their appearances, goals, assists, clean sheets, yellow cards and red cards and their average rating.
Player Stats gives you in-depth stats for all the players in your league/cup/internationals. You'll see the top scorers, goals, assists, clean sheets, yellow cards and red cards.
The Other Leagues option will show you tables from around the world, whilst the Tables option will show you your table and any tournament trees for your cups.
Fixtures will show you the fixtures by date (which can also be gained via the calendar).
So now all that is left is for you to play your 15 seasons of career at which point you will retire.