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    FAQ/Walkthrough by Absolute Steve

    Version: 1.10 | Updated: 02/14/14 | Search Guide | Bookmark Guide

      If you like this guide, be sure to hit the RECOMMEND BUTTON at the top. --^
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    |¯¯¯¯¯¯¯| |¯¯¯| |¯¯¯| |¯¯¯¯¯¯¯|	   |¯¯¯|     .´¯¯¯¯¯`.  .´¯¯¯¯¯¯`.|¯¯¯¯¯¯¯|
    |_     _| |   | |   | |    ___|	   |   |    |         ||    __    |_     _|
      |   |   |   | |   | |   |   	   |   |    |    _    ||   |  |___| |   |
      |   |   |   |_|   | |   |___	   |   |    |   | |   | `.  ` .     |   |
      |   |   |         | |       |	   |   |    |   | |   |   `.    `.  |   |
      |   |   |         | |    ___|	   |   |    |   | |   |      `.   | |   |
      |   |   |   |¯|   | |   |	   |   |    |    ¯    ||¯¯¯|  |   | |   |
      |   |   |   | |   | |   |	   |   |    |    _    ||   |  |   | |   |
      |   |   |   | |   | |    ¯¯¯|	   |    ¯¯¯||   | |   ||    `´    | |   |
      |   |   |   | |   | |       |	   |_______||   | |   | `.______.´  |   |
       ¯¯¯     ¯¯¯   ¯¯¯   ¯¯¯¯¯¯¯	             ¯¯¯   ¯¯¯               ¯¯¯
     .´¯¯¯¯¯`. |¯¯¯¯¯¯¯|   |¯¯¯| |¯¯¯| .´¯¯¯¯¯¯`.
    |    _    ||       |   |   | |   ||    __    |   S T R A T E G Y   G U I D E
    |   | |   ||   |¯¯¯    |   | |   ||   |  |___|
    |   | |   ||   |       |   | |   | `.  ` .                  B  Y
    |   | |   ||    ¯¯¯|   |   | |   |   `.    `.
    |   | |   ||       |   |   | |   |      `.   |   A B S O L U T E   S T E V E
    |   | |   ||   |¯¯¯    |   | |   ||¯¯¯|  |   |
    |   | |   ||   |       |   | |   ||   |  |   |   facebook.com/absolutesteve
    |    ¯    ||   |       |    ¯    ||    `´    |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     `._____.´ |___|        `._____.´  `.______.´
       _________________________________________________________________________
      |  _     ____  ____  _______  |   _____   ____  _   _  _  _     _  ____   |
      | | |   |  __||  __||__   __| |  |  __ \ |  __|| | | || || \   | ||    \  |
      | | |   | |   | |      | |    |  | |  ) )| |   | | | || ||  \  | || |\  | |
      | | |   | |__ | |__    | |    |  | |_/ / | |__ | |_| || ||   \ | || | | | |
      | | |   |  __||  __|   | |    |  |  _ (  |  __||  _  || || |\ \| || | | | |
      | | |   | |   | |      | |    |  | | \ \ | |   | | | || || | \   || | | | |
      | | |__ | |__ | |      | |    |  | |__) )| |__ | | | || || |  \  || |/  | |
      | |____||____||_|      |_|    |  |_____/ |____||_| |_||_||_|   \_||____/  |
      |_____________________________|___________________________________________|
    
    
                           1 0 0 %   S P O I L E R - F R E E
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                               VIDEO-ENHANCED GUIDE AT:
                               
                supercheats.com/the-last-of-us-left-behind/walkthrough/
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                ____  _____  ______  ____  _     _  _____  ______  ____
               |  __||  _  ||  __  ||  __|| |   | ||  _  ||  __  ||    \
               | |   | | | || |  | || |   | |   | || | | || |  | || |\  |
               | |__ | | | || |__| || |__ | | _ | || | | || |__| || | | |
               |  __|| | | ||    __||  __|| || || || | | ||    __|| | | |
               | |   | | | || |\ \  | |   | || || || | | || |\ \  | | | |
               | |   | |_| || | \ \ | |__ | || || || |_| || | \ \ | |/  |
               |_|   |_____||_|  \_\|____||_______||_____||_|  \_\|____/
                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Post-apocalyptic settings in media are popular nowadays. The destruction of
    human civilization has been envisioned in many different ways, ranging from
    aliens to zombie-viruses, from self-inflicted nuclear destruction to an all-
    destroying meteor slamming into our planet. The Last of Us, as well as its
    prequel companion Left Behind, picks a variation of the 'virus nearly wipes out
    human life as we know it' scenario, choosing the Cordyceps fungus and applying
    it to human brains instead of ants.
    
    Interestingly, we live in an age in which we're apparently enlightened enough to
    start reflecting on the possibilities of how our species could come to their
    end. Calling playthroughs of videogames with post-apocalyptic scenery
    'reflection' might be a bit of a stretch, but developers nonetheless plunge
    into a reflective activity, crafting situations in which players (otherwise
    known as 'mass society') can start feeling what it's like living in a lonesome
    world full of threats.
    
    Even if a playthrough of The Last of Us or Left Behind cannot properly be called
    reflection, perhaps it can act as an encouragement to initiate such an activity.
    It may be fun to *play* in (ultimately unrealistic) virtual post-apocalyptic
    lifeworlds, but to physically inhabit such a world or ones similar to it - no
    matter how hard it is to truly imagine the human condition under those
    circumstances - surely has to be awful.
    
    Idealism appears to be a foul word these days, but though defeatism is one of
    its enemies, it still seems that good ideas - combined with 'bare truths' -
    ultimately have to steer our global village through the 21st century. The Last
    of Us could, if only on a relatively small scale, inspire people to start
    reflecting on more realistic scenarios for the late 21st century. We have a
    great responsibility - both on an individual and collective level - to leave the
    world as a better place for our lineage (any reasonable person at least has the
    *intention* to do so), and one can seriously question if we're doing enough,
    facing what seems to have been turned into a 'liability' by some.
    
    There's more to wealth than just economic growth (ecological pollution equals
    'growth', since the cleaning up of wastes equates generating jobs), there's more
    to politics than just politicians talking (depending on how extreme a viewpoint
    the one end of a political spectrum takes, the closer 'moderate' parties can get
    to these extreme viewpoints without it being noticed by most people; a dangerous
    development that requires citizens to become more politically involved). Even
    though I certainly hope that you as my reader don't agree with everything I say,
    this foreword has been written first and foremost to present the game you're
    about to play in a light that is pretty much absent from the videogame industry.
    
    Games are 'supposed to be' fun and entertaining, they 'shouldn't contain too
    many realistic political themes' but mere caricatures of real policies instead,
    so the argument goes. I would instead argue that narrating videogames,
    especially as they rapidly replace literature and a wide diversity of other
    cultural activities and phenomena, are *exactly* the right place to sketch real-
    world problems, existential and ecological problematique, and that developers
    have a socio-cultural responsibility to actively explore those themes that are
    underrepresented in our current Western social consciousness.
    
    A developer's refusal to do so (in the case of videogames strongly driven by
    narrative) would be an insult to the intelligence of any adult gamer. Arguments
    'considering the current market' reflect the hidden hollow ideology of many
    mainstream developers; the argument essentially states that 'companies are
    paying attention to what gamers want, isn't that great?' That's the world upside
    down; one should create something great in order to attract a (new) audience,
    not create something because it is conforms to the expectations of a market! The
    latter means the creator doesn't have ideas of their own but 'fortunately' does
    know which existing ideas are popular under the currently dominant gamer age
    (and gender) demographic. I'd say that if you don't have any ideas of your own,
    you have no place in any creative industry. Year after year, new 'blockbuster
    titles' replace their mindless predecessors, whose stories have been long
    forgotten, just as the majority of identical 'new' stories will be forgotten.
    
    But there's hope still for intelligent 'adult' (18+) gamers. It seems that with
    the aging of 'older generations' of gamers, a new 'adult' market is slowly
    opening up, of which developers are only slowly becoming aware. While a
    promising thought for the future, it remains foolish should an entire segment of
    the gaming industry's market (women included) be put away in the freezer for
    twenty years; after a few years, most of it will be rotten.
    
    For the time being we'll have to take our individual responsibility to move
    beyond videogame narratives and explore the most urgent societal themes all by
    ourselves, or perhaps with a little help from our friends of the declining
    literary world. As such, hopefully The Last of Us as well as its prequel Left
    Behind, manage to inspire beyond being mere captivating experiences; it would
    be a missed chance otherwise.
    
    
     ______  ______  _  _     _  _______  _  _     _  _____
    |  __  ||  __  || || \   | ||__   __|| || \   | ||  ___| A recent poll showed 
    | |  | || |  | || ||  \  | |   | |   | ||  \  | || |     that some people still
    | |__| || |__| || ||   \ | |   | |   | ||   \ | || | __  print out FAQs. I will
    |  ____||    __|| || |\ \| |   | |   | || |\ \| || ||  | hereby kindly request
    | |     | |\ \  | || | \   |   | |   | || | \   || | | | that if you prefer to
    | |     | | \ \ | || |  \  |   | |   | || |  \  || |_| | print out (parts of)
    |_|     |_|  \_\|_||_|   \_|   |_|   |_||_|   \_||_____| this FAQ that you use
     ______  _____  _     _  ____  _     _   recycled paper from certified and
    |  __  ||  _  || |   | ||  __|\ \   / / sustained sources, such as the FSC
    | |  | || | | || |   | || |    \ \ / / (Forest Stewardship Council)
    | |__| || | | || |   | || |     \ v / certification indicates. Obviously we
    |  ____|| | | || |   | || |      | | will want to continue enjoying real forests
    | |     | | | || |   | || |      | | besides digital nature, and I'm sure you've
    | |     | |_| || |__ | || |__    | | heard of that substance called oxygen.
    |_|     |_____||____||_||____|   |_| Turns out to be quite crucial for your
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  brain functions.
    
    
            ____   _____  _     _  _____  _______  _  _____  _     _  _____
           |    \ |  _  || \   | ||  _  ||__   __|| ||  _  || \   | ||  __ |
           | |\  || | | ||  \  | || | | |   | |   | || | | ||  \  | || |  \|
           | | | || | | ||   \ | || |_| |   | |   | || | | ||   \ | || |___
           | | | || | | || |\ \| ||  _  |   | |   | || | | || |\ \| ||___  |
           | | | || | | || | \   || | | |   | |   | || | | || | \   |    | |
           | |/  || |_| || |  \  || | | |   | |   | || |_| || |  \  ||\__| |
           |____/ |_____||_|   \_||_| |_|   |_|   |_||_____||_|   \_||_____|
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                      If you find this guide helpful, consider
                      one of the following options to donate:
    
                      1. Paypal donation at: faq@shillatime.org
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                      2. Make a purchase at Amazon.com by searching
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                         box (this grants me 4% profit with no
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                      Thank you very much for your consideration!
    
    
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                 |__   __||  _  ||  __ \ | |   |  __|    |  _  ||  __|
                    | |   | | | || |  ) )| |   | |       | | | || |
                    | |   | |_| || |_/ / | |   | |__     | | | || |__
                    | |   |  _  ||  _ (  | |   |  __|    | | | ||  __|
                    | |   | | | || | \ \ | |   | |       | | | || |
                    | |   | | | || |__) )| |__ | |__     | |_| || |
                    |_|   |_| |_||_____/ |____||____|    |_____||_|
             ____  _____  _     _  _______  ____  _     _  _______  _____
            |  __||  _  || \   | ||__   __||  __|| \   | ||__   __||  __ |
            | |   | | | ||  \  | |   | |   | |   |  \  | |   | |   | |  \|
            | |   | | | ||   \ | |   | |   | |__ |   \ | |   | |   | |___
            | |   | | | || |\ \| |   | |   |  __|| |\ \| |   | |   |___  |
            | |   | | | || | \   |   | |   | |   | | \   |   | |       | |
            | |__ | |_| || |  \  |   | |   | |__ | |  \  |   | |   |\__| |
            |____||_____||_|   \_|   |_|   |____||_|   \_|   |_|   |_____|
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      Use Ctrl+F to find what you're looking for, and copy/paste the brackets [].
    
    
                   I.    BASICS [BSC]
                         ¯¯¯¯¯¯¯¯¯¯¯¯
                   1.1   Controls .......................... [BSC-1]
                   1.2   Difficulty ........................ [BSC-2]
                   1.3   Movement .......................... [BSC-3]
                   1.4   Healing ........................... [BSC-4]
                   1.5   Combat ............................ [BSC-5]
    
    
                   II.   AMERICAN DREAMS COMICS: STORY GUIDE [COM]
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   2.1   Part 1 of 4 ....................... [COM-1]
                   2.1   Part 2 of 4 ....................... [COM-2]
                   2.1   Part 3 of 4 ....................... [COM-3]
                   2.1   Part 4 of 4 ....................... [COM-4]
    
    
                   III.  WALKTRHOUGH [WLK]
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                   3.1   Back in a Flash ................... [WLK-1]
                   3.2   Mallrats .......................... [WLK-2]
                   3.3   So Close .......................... [WLK-3]
                   3.4   Fun and Games ..................... [WLK-4]
                   3.5   The Enemy of My Enemy ............. [WLK-5]
                   3.6   Escape from Liberty Gardens ....... [WLK-6]
    
    
                   IV.   TROPHIES AND APPENDICES [APX]
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                   4.1   Trophy List ....................... [APX-1]
                   4.2   Optional Dialogue List ............ [APX-2]
                   4.3   Artifact Locations ................ [APX-3]
    
    
                    V.   VERSION HISTORY, CREDITS, COPYRIGHT [VCC]
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                         _____   _____  _____  _  ____  _____
                        |  __ \ |  _  ||  __ || ||  __||  __ |
                        | |  ) )| | | || |  \|| || |   | |  \|
                        | |_/ / | |_| || |___ | || |   | |___
                        |  _ (  |  _  ||___  || || |   |___  |
                        | | \ \ | | | |    | || || |       | |
                        | |__) )| | | ||\__| || || |__ |\__| |
                        |_____/ |_| |_||_____||_||____||_____|
                         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[BSC]
    
                _.——————._        GAME CONTROLS [BSC-1]       _.——————._
               |    L2    |       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      |    R2    |
              /|—´¯¯¯¯¯¯`—|\                                /|—´¯¯¯¯¯¯`—|\
             //|    L1    |\\______________________________//|    R1    |\\
            ///'—´¯¯¯¯¯¯`—'—\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/—'—´¯¯¯¯¯¯`—'\\\
           //'               `.        S  O  N  Y        .´               '\\
          /'       .——.        '                        '        .——.       '\
         /         |UP|         \   ____        ____   /        ( /\ )        \
        (     .——.  \/  .——.     ) [ SL ]      [ ST > (    .——.  `——´  .——.    )
        |     |LT >    < RT|     |  ¯¯¯¯        ¯¯¯¯  |   ( [] )      ( () )   |
       .(     '——'  /\  '——'     )_       .——.       _(    `——´  .——.  `——´    ).
         \         |DN|            `.    ( PS )    .´           ( >< )        /
      ´   `.       '——'      .´¯¯`.  \    `——´    /  .´¯¯`.      `——´       .´   `
      |     `._             .  LA  .  )          (  .  RA  .             _.´     |
      |        ¯—._____.—.  '  L3  '  |__________|  '  R3  '  .—._____.—¯        |
      |                  /\  `.__.´  /¯¯¯¯¯¯¯¯¯¯¯¯\  `.__.´  /\                  |
      |                 /  `._    _,´              `._    _,´  \                 |
      |                /      ¯¯¯¯                    ¯¯¯¯      \                |
      '              .´                                          `.              '
       \           .´                                              `.           /
        `._     _.´                                                  `._     _.´
           ¯¯¯¯¯    .´¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`.    ¯¯¯¯¯
                    |   UP = UP            |   /\ = TRIANGLE       |
                    |   DN = DOWN          |   [] = SQUARE         |
                    |   LT = LEFT          |   () = CIRCLE         |
                    |   RT = RIGHT         |   >< = CROSS          |
                    |                      |                       |
                    |   L1 = L1 TRIGGER    |   R1 = R1 TRIGGER     |
                    |   L2 = L2 TRIGGER    |   R2 = R2 TRIGGER     |
                    |                      |                       |
                    |   LA = LEFT ANALOG   |   RA = RIGHT ANALOG   |
                    |   L3 = L3 (PRESS)    |   R3 = R3 (PRESS)     |
                    |                      |                       |
                    |   SL = SELECT        |   ST = START          |
                    |                      |                       |
                    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
                    |            PS = PLAYSTATION BUTTON           |
                    `.____________________________________________.´
    
    
          .——————————————————————————————.——————————————————————————————————.
          | FIELD COMMAND:               | ACTION:                          |
          |——————————————————————————————|——————————————————————————————————|
          | Left Analog                  | Movement                         |
          | Right Analog                 | Adjust Camera                    |
          | L3 (Press Left Analog)       | Look (situational)               |
          | R3 (Press Right Analog)      | Flashlight Toggle                |
          | Shake Controller             | Temporarily recharge flashlight  |
          | Directional pad (Left/Right) | Select Weapons                   |
          | Directional pad (Up/Down)    | Consumable Items                 |
          | Left Analog (back) + Cross   | 180 turn                         |
          | Cross                        | Climb                            |
          | Square                       | Melee Attack                     |
          | Circle                       | Crouch/Get up                    |
          | Triangle                     | Interact/Pick-up                 |
          | R1                           | Reload (without aiming)          |
          |                              | Arc throw (while holding a bottle|
          |                              | or brick + while aiming)         |
          |                              | Blind throw (while holding a     |
          |                              | bottle or a brick)               |
          | R2                           | Listen mode (hold)               |
          | L1                           | Aim                              |
          | L2                           | Sprint/Break free                |
          | L1 + R1                      | Aim + Fire/Throw                 |
          | L1 + R2                      | Shoulder Switch                  |
          | START                        | Pause                            |
          | SELECT                       | Craft                            |
          '——————————————————————————————'——————————————————————————————————'
    
    
    DIFFICULTY [BSC-2]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Depending on the difficulty, you'll find more or less items during your quest
    for survival. The harder the difficulty, the less items you'll find. You'll
    still be able to find all collectibles regardless the difficulty you're playing
    on.
    
    Note: Not all items disappear on harder difficulties. Weapons and Artefacts can
          be gotten during any of your playthroughs. Ammunition will be much more
          scarce on higher difficulties, however.
    
    The harder the difficulty, the more damage you take from enemy blows. Some enemy
    attacks (such as a Clicker grapple) retain their instant-kill effect on all
    difficulties. Enemies will also notice you considerably more quickly the harder
    the difficulty.
    
    The Easy difficulty has an additional option for 'Lock On Aiming', which makes
    it easier to shoot targets.
    
    The Survivor difficulty doesn't have a Listen Mode nor Melee Prompts for in-game
    combat. You'll want to be very familiar with the game before attempting it.
    
    When you compare the amount of items you'll find during playthroughs, the
    difficulties Easy and Normal can be grouped together, as can Hard and Survivor.
    You'll find slightly less items (mostly ammunition) on Easy in comparison with
    Normal, and also find slightly less items on Survivor compared to Hard, but if
    you compare Normal with Hard, the difference is very substantial.
    
    
    MOVEMENT & SOUNDS [BSC-3]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    You can crouch/sneak, walk, run and dash. Compared to running, other movements
    are either slower (sneaking, walking) or faster (dashing). As a rule of thumb:
    The faster you move, the more noise you make. Sneaking/moving while crouched is
    very quiet, but not completely silent, and Clickers will still be able to hear
    you when getting (very) close.
    
    .———————————————————————————.——————————————————————————————.———————————————————.
    | MOVEMENT TYPE:            | SPEED (COMPARED TO RUNNING): | AMOUNT OF NOISE:  |
    |———————————————————————————|——————————————————————————————|———————————————————|
    | Sneaking while aiming     | 3.5x slower                  | Very quiet        |
    | Listen Mode               | 2.75x slower                 | Very quiet        |
    | Walking while aiming/     | 2.75x slower                 | Very quiet        |
    | preparing to throw        |                              |                   |
    | Sneaking (crouched)       | 0.4x slower                  | Very quiet        |
    | Walking (slow - fast)     | 2x - 3.5x slower             | Quiet             |
    | Running                   | Nominal speed                | Noisy             |
    | Dashing                   | 0.25x faster                 | Very noisy        |
    '———————————————————————————'——————————————————————————————'———————————————————'
    
    Avoid making unnecessary sounds. The 'click' of an empty gun, or the sound of
    reloading can trigger enemy responses, especially from Clickers.
    
    
    HEALTH & HEALING [BSC-4]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    If you're injured there are several ways to patch yourself up. Health Kits can
    be crafted (by combining a rag + alcohol); Health Cans and Bars can be found in
    various places but cannot be placed in your inventory - you'll have to use them
    right away.
    
              .———————————————.————————.———————————————————————————————.
              | HEALING ITEM: | HEALS: | HOW TO GET:                   |
              |———————————————|————————|———————————————————————————————|
              | Health Kit    | 3 bars | Found; Crafted: Rag + Alcohol |
              | Health Can    | 1 bar  | Found                         |
              | Health Bar    |1/2 bar | Found                         |
              '———————————————'————————'———————————————————————————————'
    
    MELEE COMBAT [BSC-5]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    There are various ways to take out enemies, many of which you are already
    familiar with through by the main The Last Of Us campaign. Of course Ellie is
    weaker than Joel and she cannot take on enemies straight on with fancy melee
    weapons. An interesting new way to deal with enemies is, when both regular
    human enemies as well as the infected are in the same area, to use bricks. Throw
    them at humans to make some sound and the infected will assault them. This may
    buy you enough time to sneak the hell away.
    
    A very effective and deadly melee combo is to throw a brick/bottle at an enemy
    and then to knife them as they're stunned for a second or two. This is a fatal
    attack and you can save a lot of ammunition by playing through the game like
    this. Even Clickers can be easily dispatched with this trick.
    
    
                 _____  _______  ____  ______  _  ____  _____  _     _
                |  _  ||       ||  __||  __  || ||  __||  _  || \   | |
                | | | || || || || |   | |  | || || |   | | | ||  \  | |
                | |_| || || || || |__ | |__| || || |   | |_| ||   \ | |
                |  _  || ||_|| ||  __||    __|| || |   |  _  || |\ \| |
                | | | || |   | || |   | |\ \  | || |   | | | || | \   |
                | | | || |   | || |__ | | \ \ | || |__ | | | || |  \  |
                |_| |_||_|   |_||____||_|  \_\|_||____||_| |_||_|   \_|
                      ____   ______  ____  _____  _______  _____
                     |    \ |  __  ||  __||  _  ||       ||  __ |
                     | |\  || |  | || |   | | | || ||  | || |  \|
                     | | | || |__| || |__ | |_| || || || || |___
                     | | | ||    __||  __||  _  || ||_|| ||___  |
                     | | | || |\ \  | |   | | | || |   | |    | |
                     | |/  || | \ \ | |__ | | | || |   | ||\__| |
                     |____/ |_|  \_\|____||_| |_||_|   |_||_____|
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[COM]
    
    
               A M E R I C A N   D R E A M S   (C O M I C   S E R I E S)
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The 'American Dreams' comic series consists of four issues of which the last was
    released on July 31st 2013. It's a prequel to the events of the main game and
    also predates Left Behind. It tells the story of Ellie living in the Quarantine
    Zone, where she soon meets a new friend.
    
    It's not at all essential for the main game's story and even for an indepth
    background narrative it's relatively uneventful. What follows below is a summary
    of the events in the comics should you want a quick recap of the story in this
    mini comics series.
    
    
    PART 1 OF 4 [COM-1]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    "It has been nineteen years since a parasitic fungal outbreak infected and wiped
    out the majority of the world's population. In Boston, one of the last remaining
    quarantine zones, a young girl named Ellie is being transferred to a military
    prep school that all orphaned teenagers must attend upon turning thirteen."
    
    As Ellie arrives at the Boston QZ by bus, while looking out the window she sees
    a citizen being scanned for infections and arrested afterwards. As she gets out
    of the bus, one of the QZ guards tells Ellie she can't pull any of her stunts
    here since he won't be around to look after her, as he's got his own family to
    take care of. Ellie doesn't take this lightly and tells him he simply won't
    (instead of can't) take care of her anymore. She tells herself she can take care
    of herself anyway.
    
    Some time passes and Ellie is hit by a fist coming out of nowhere. She's being
    bullied by two dudes who want to snatch some of Ellie's stuff. As she's about
    to get hit for the second time, a girl shows up who beats the two guys with
    ease; they quickly run off. She asks Ellie what they wanted; she dusts off her
    walkman. The girl advises Ellie to make some friends, but Ellie tells her she
    didn't ask for any advice. Before the girl runs off, she advises Ellie to do the
    same, but Ellie's already in trouble as the head of the QZ wants to see her in
    his office. He tells her that him and the soldiers are the ones keeping the
    place secure, and that the renegade group (The Fireflies) is not to be trusted.
    
    As punishment, Ellie has to clean a jeep. Here she discovers that the girl who
    'helped' her actually stole her walkman. Ellie also notices a soldier's finger
    next to some bullet holes on the jeep, which apparently got shot off in a
    firefight, presumably against Fireflies. The next day Ellie confronts the girl
    about her having stolen the walkman and she's given it back.
    
    Later that night, as Ellie's lying in bed she hears footsteps coming from the
    hall; it's the girl. She follows her and taps on her back, then says she wants
    to learn how to sneak out of the QZ. The girl is hesitant at first but then
    agrees and calls Ellie by name. Ellie's surprised as she never told the girl
    her name. As they climb over the QZ's fence she says her name is Riley.
    
    
    PART 2 OF 4 [COM-2]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    "Thirteen-year-old Ellie is the new kid at a military boarding school in one of
    the last remaining quarantine zones sheltering survivors from a deadly fungal
    outbreak. Ellie hasn't made any friends yet, but has taken an interest in fellow
    student Riley. When Riley sneaks out beyond the school walls one night, Ellie
    joins in..."
    
    Ellie and Riley move over several roofs which notably exhausts Ellie. Riley asks
    her if she's ever thinking about her future, about what she's going to do with
    her life. Ellie says she doesn't and Riley tells her that's exactly what the
    QZ's military prep school wants kids to believe and that she's not about to live
    a life in which you're supposed to become a soldier for the city at the age of
    sixteen. Riley turns sixteen in three months, so that's a bit of a problem.
    
    They move into an abandoned shopping mall where Ellie notices an old arcade.
    She's pretty excited about the 'Triple Phoenix' arcade machine but Riley tells
    her it's just a game for kids. She moves to 'The Turning', a fighting game with
    'insane' final boss fights. As Ellie moves out of the arcade she visualizes it
    with kids playing all the games before and after the cordyceps outbreak.
    
    Still inside the mall, Riley and Ellie soon enough reach a tent with an old man
    named Winston; Riley introduces Ellie and the man asks if they've brought
    something for him. She's brought fine booze for him and he gladly accepts it,
    although he's still edgy about Riley bringing Ellie. Riley asks him if he can
    teach Ellie how to ride a horse. As Ellie's petting the horse she asks Riley
    whether she's trying to get kicked out of the QZ, but Riley tells her that's
    not the answer. You'd just get a shitty job outside of the QZ along with too
    few rations.
    
    As Ellie and Winston go round the mall, Riley sneaks into Winston's tent,
    clearly looking for something. Meanwhile, Ellie asks Winston what the place was
    like before the outbreak. Winston tells her he used to skip school, failed to
    make out with a girl he had a crush on and assures her the mall was always
    packed with people always looking to buy stuff.
    
    When they get back to the mall, Winston tells them to go back to the QZ when ...
    BOOOOM! Smoke and fire rise from a distance and Winston quickly gets on his
    horse saying he has to find his unit and commanding Riley and Ellie to get back.
    When he's gone, Riley grabs a (stolen) walkie-talkie from her pocket and Ellie
    is about to get furious as she realizes that she's been used as a distraction
    when all of a sudden a voice breaks out of the device. Riley wants to use the
    walkie-talkie to find the Fireflies! Ellie tells her she's nuts, Riley runs off
    and Ellie - after a brief moment of hesitation - runs after her anyway.
    
    
    PART 3 OF 4 [COM-3]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    "Following Riley out of their military boarding school, thirteen-year-old Ellie
    finds herself in the ruins of a shopping mall beyond the quarantine zone. There,
    a soldier named Winston gives Ellie a horse-riding lesson while Riley ransacks
    Winston's tent. When a series of explosions go off outside, Riley's newly stolen
    walkie-talkie says it's the handiwork of the Fireflies..."
    
    Over the walkie-talkie, Riley and Ellie hear the Fireflies, and Riley wants to
    go check it out even though Ellie is hesitant. They quickly move over several
    rooftops and sneak up on both the Fireflies and the QZ troops they're fighting.
    Riley suggest they toss a smoke grenade at the QZ troops since the Fireflies are
    trapped. She rhetorically asks Ellie if she wants to be pushed around in the QZ
    for the rest of her life, or if she wants something else. In a quick decisive
    moment Ellie grabs the grenade and hurls it at the QZ troops. The Fireflies
    escape and Riley cheers hurray, causing the QZ troops to notice them. They
    quickly flee over the rooftops as they're shot at.
    
    When they're far away and out of sight, hiding behind a container, Riley
    explains she stole the smoke grenades from Winston. But as they're conversing,
    Ellie mentions someone's watching from a nearby doorway... The person slowly
    approaches and there's some doubt first, but then Riley knows: it's an infected
    woman. Before they know it she's jumped at both of them, holding them down on
    the ground. Riley just barely manages to push the infected runner away with her
    legs, allowing Ellie to get loose. Riley grabs a nearby rock and smashes it into
    the infected runner's face, but at this same time the infected munches on her
    wrist. Ellie quickly comes to the rescue with a wooden stick and strikes at her
    back but this only causes the infected to turn to Ellie now. She's grabbed and
    right at the moment she's about to lose, Riley pierces the throat of the runner
    with the stick, killing her.
    
    Ellie and Riley catch their breath and Ellie demands to see Riley's wrist. She
    shows it (hesitantly) and it turns out there's no bite; she got lucky as the
    teeth didn't fully cut through her jacket, although there's quite a rip in her
    sleeve. At this discovery they hug, but there's not much time for a peaceful
    moment. Behind them two other runners show up and they find themselves hunted.
    When they run into a nearby alley it turns out to be a dead end. Fortunately,
    before the runners reach them they're shot by a group of people from a distance.
    
    The people get closer and Riley is about to thank them when a man grabs a stun
    gun and zaps Riley with it, leaving her unconscious on the ground. Ellie wants
    to assault the man but he smacks her down. He wants to stun her too but a woman
    stops him and asks: "Ellie? What are you doing here?" She tells the men to put
    bags over their heads and then they all leave together.
    
    
    PART 4 OF 4 [COM-4]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    "Overhearing explosions outside the deserted mall they were exploring, Ellie and
    Riley seek out the scene of the battle. On the way they barely survive an
    encounter with several infected, but ultimately arrive in time to aid Firefly
    insurgents. However, the Fireflies are not amused by Riley's enthusiasm and take
    the girls captive..."
    
    As Ellie wakes up she's laying on the ground and three fireflies are discussing
    what went wrong in their fight against the QZ troops. Ellie reaches out for a
    shard of glass but it's unnecessary as she's cut loose by the woman who enters
    the room (the same who took them captive). Riley is also cut loose and the woman
    hands an envelope to Ellie, telling her to open it once she's back in the QZ.
    
    Riley doesn't want to go back at all and tells the woman that she knows her name
    is Marlene and that she's the leader of the Fireflies. The two heavily discuss
    as Riley wants to join the Fireflies but Marlene absolutely doesn't give a damn
    and thinks it's way too dangerous. A few moments later a shotgun blast makes
    everyone turn around towards the tunnel.
    
    A few smugglers claim the tunnel is theirs and that they want the toll; everyone
    must hand over their weapons. Marlene declines and tells them she'll give them
    some ration cards, but not their weapons. The smuggler is not amused and blasts
    a shell right through the second Firefly, instantly killing him. Marlene swiftly
    responds by grabbing her gun and shooting one of the three smugglers. Everyone
    hides behind cover.
    
    Ellie points to a way out, but Riley instead reaches out for a gun on the floor.
    The smuggler with the shotgun turns around and notices her, grabs her, but Ellie
    hurls a rock at his head, throwing him off balance. As he's about to shoot her,
    Riley shoots him in his arm. Marlene (who apparently has already dealt with the
    second smuggler) puts a gun to his head and executes him in cold blood. Riley
    tells her it's the second time they've saved her. Marlene doesn't take this
    comment lightly and throws Riley on the ground, shouting at her that she doesn't
    know anything about the world. But Riley replies that she knows enough; she saw
    her father turn and rip her mother apart and then she killed her own father.
    Marlene tells her that she's not special but that almost everyone in the world
    has been through that or something similar.
    
    Marlene then shows Riley the dead Firefly and rhetorically asks if she wants to
    become like *that*. Otherwise she could also offer to cripple her; maybe that
    would make her Firefly enough? Marlene looks as if she means it and grabs her
    gun, but Ellie (who's held by an other Firefly) munches on the hand of the man
    holding her and grabs his gun. As she holds him and Marlene under fire she
    tells them to back up. Marlene again names her Ellie, telling her to take it
    easy, but Ellie shoots a hole in the wall, inches from Marlene's head; she's
    serious too and asks her how on earth she knows her name.
    
    Marlene then answers her: the envelope she gave Ellie is a letter from Ellie's
    mom, who gave it to her before she died. She also mentions that Ellie ran away
    from her last school seven times, and that she has been in a dozen assaults or
    so. Then there apparently was that one time where she stabbed a kid in his knee
    with a compass. Marlene tells her she was looking out for her, because she
    promised her mom she would. Ellie asks Riley what she should do, and Riley tells
    her that Marlene is telling the truth. 
    
    Ellie asks Marlene what the name of her mother was. "Anna", she tells her.
    Her mother gave up everything for Ellie, so she'd better respect that instead of
    throwing it away. Just before Ellie and Riley leave the room by climbing a
    ladder leading up to an alley nearby their school, Marlene gives Ellie a
    switchblade that belonged to Anna. 
    
    Back on the street, Ellie is pretty upset and tells Riley that they should just
    leave the whole city. But Riley has landed back on her feet and knows that the
    only realistic picture for them is to stay; they would just get killed outside
    of the QZ. They climb over the fence and head back to their dorm. The final page
    shows Ellie after having read the letter, cherishing the switchblade. 
    
    Note: The letter is actually in the game as well, under Ellie's collectibles.
    
    
    
     _     _  _____  _     _    _  _______ _   _  ______  _____  _   _  ____  _   _
    | |   | ||  _  || |   | |  / /|__   __| | | ||  __  ||  _  || | | ||  __|| | | |
    | |   | || | | || |   | | / /    | |  | | | || |  | || | | || | | || |   | | | |
    | | _ | || |_| || |   | |/ /     | |  | |_| || |__| || | | || | | || | _ | |_| |
    | || || ||  _  || |   |   (      | |  |  _  ||    __|| | | || | | || || ||  _  |
    | || || || | | || |   | |\ \     | |  | | | || |\ \  | | | || | | || | ||| | | |
    | || || || | | || |__ | | \ \    | |  | | | || | \ \ | |_| || |_| || |_||| | | |
    |_______||_| |_||____||_|  \_\   |_|  |_| |_||_|  \_\|_____||_____||____||_| |_|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[WLK]
    
    Note: This walkthrough is written for the HARD difficulty. You'll find more
          items if you play on Easy or Normal, and less items if you play on the
          Survivor difficulty.
    
         ______________________________________________________________________
        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |                       BACK IN A FLASH [WLK-1]                        |
        |______________________________________________________________________|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    ITEM CHECKLIST:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    [ ] Combination Note (ALL)
    [ ] (1/4) Blades (E/N/H/-)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] Pharmacy Key (ALL)
    [ ] Pharmacist's Note (ALL)
    [ ] (1/2) Alcohol (E/N/H/S)
    [ ] (1/4) Alcohol (E/N/-/-)
    [ ] (1/2) Blades (E/N/-/-)
    [ ] (1/2) Sugar (E/N/H/S)
    [ ] (1/2) Rag (E/N/-/-)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] (1/4) Blades (E/N/H/S)
    [ ] (1/2) Explosive (E/N/H/S)
    [ ] Salon Note (ALL)
    [ ] Health Kit (E/N/H/S)
    
    VIDEO SUPPORT:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    supercheats.com/the-last-of-us-left-behind/walkthrough/1-back-in-a-flash
    
    After the opening cutscenes Ellie finds herself in an abandoned shopping mall.
    Ellie only starts out with two and a half health bars, regardless of what
    difficulty you're playing on, and needless to say, this isn't all that much so
    you'll want to stay on the lookout for health bars. This guide has got you
    covered. In any case you may want to save any health kits for later - it'd be a
    waste to pass up on health bars while full on health, since you can't take them
    with you.
    
    Head upstairs via either the escalators, stairs, or by climbing some boxes on
    the right side of the area, then proceed onwards and head down a long hall.
    You'll come across a closed shutter of a store named 'American Princess'. Be
    sure to grab a brick as you turn right and continue. Move underneath the shutter
    at the end of this hall to enter the pharmaceutical store.
    
    The shelves on the left seemingly contain some pills, but it turns out to be an
    empty bottle. In fact, the whole left part of the store contains a further three
    misleading non-items. Visit the right part of the store instead and look behind
    the counter to find a the [COMBINATION NOTE] for the American Princess store.
    Head back to this store and head inside. You can find a [(1/4) BLADES] and
    [(1/4) RAG] behind the counter, but more importantly you'll find the pharmacists
    body in the far corner. He's got the [PHARMACY KEY] on him, as well as a mildly
    touching [PHARMACIST'S NOTE]. As you head back to the pharmacy, a Clicker
    appears in the main hall. It's very easy to sneak past him if you want, but
    don't do any crazy running.
    
    Tip: If you kill the Clicker (by throwing a brick at it for a stun effect, and
         then quickly using your knife for a melee finisher) you're rewarded by a
         [(1/2) ALCOHOL] it's got on him.
    
    Note: On Easy/Normal you can find some extra items in the pharmacy. You can
          grab some [(1/4) ALCOHOL] from the far right corner, and there's a 
          [(1/2) BLADES] in the counter's drawer.
    
    In the pharmacy, use the newly acquired key to open the door behind the counter
    and finally get access to some medicine! Or maybe not. In any case, be sure to
    check the room to the right of the window before hopping through, to find [(1/2)
    SUGAR]. Yummy, decades-old candy.
    
    Note: On Easy/Normal, you can find an additional [(1/2) RAG] in this room.
    
    Hop over the window and head right; there's no other way to go anyway. As you
    continue through this collapsed store, you may try the left tunnel but it'll
    collapse, leading to Ellie's immediate death... No, it actually just collapses,
    but it still blocks you from going further. Instead just use the other tunnel,
    more to the right side of the shop.
    
    Move to the shutter on your left side and search the nearby shelves to find
    [(1/4) RAG], [(1/4) BLADES] and [(1/2) EXPLOSIVE]. Since this is a dead end,
    take one of the other paths to proceed and enter the Nail Polish Salon. You'll
    find a corpse with the [SALON NOTE] on it, along with a [HEALTH KIT]. Head out
    to the main hall and go down the stairs, then hop over the railing.
    
         ______________________________________________________________________
        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |                          MALLRATS [WLK-2]                            |
        |______________________________________________________________________|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    ITEM CHECKLIST:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    [ ] Wanted Poster (ALL)
    [ ] Warning Note (ALL)
    
    VIDEO SUPPORT:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    supercheats.com/the-last-of-us-left-behind/walkthrough/2-mallrats
    
    Follow Riley upstairs and move through the hall. At the end, crawl underneath
    the door to enter an apartment. You can find a [WANTED POSTER] (of Marlene) on
    the large table near the windows. Continue into the next, wet room and climb all
    the way up. Move to the back of this room and inspect the firefly graffiti logo
    on the wall before crouching through the hole in the wall to the right.
    Inspecting the logo triggers an optional conversation.
    
    Move through the laundry room and go upstairs in the adjacent room, then drop
    to the roofs, still following Riley; you'll now be outside. Continue over the
    roof, drop down, move over the plank, then make your way to the far right corner
    of this big roof and drop down the hole.
    
    Head down the escalators and immediately turn right. The hall behind you is a
    dead end up if you inspect the big 'Affordable Getaways' poster you'll trigger
    another optional dialogue. Move down the hall via the left side and inspect the
    blue poster with the watergun in the middle of the hall to trigger another piece
    of optional dialogue. Go down the escalators afterwards and speak with Riley
    to trigger another optional dialogue.
    
    You'll now be in the hall where (if you read the 'American Dreams' comics) Ellie
    first met Winston. Head inside the tent, inspect the cabinet and drink the booze
    to complete the optional dialogue here. After this, walk straight ahead out of
    the tent and inspect the saddle laying on the bench to trigger yet another
    optional dialogue. Move to the back of the area and help Riley lift the bar.
    When that fails, boost her up at the nearby double doors to your right.
    
    Move to Riley and roar as she asks your to by tapping Triangle. In this room,
    also be sure to check out the purple Skeleseer stand to the left. Inspect it up
    to eight times for a series of funny remarks, and then Riley will also give the
    skull a go. There's also a green Frankenstein-like mask in one of the central
    shelves. Put the mask on and talk to Riley for more optional dialogue. After
    this, move to the far left corner and Riley will put on a Dracula mask. She'll
    also comment on the cart. In this corner, you can find an Uncharted 2 and a Jak
    costume package - you can't pick them up or anything, but they're references to
    these games from developer Naughty Dog. Be sure to also check out the Triple
    Phoenix mask in one of the shelves (close to the side where Skeleseer also lies)
    to trigger more optional dialogue. One last optional dialogue can be triggered
    by inspecting the pot of fake eyeballs in the far right corner. If you stick
    around long enough and follow Riley around, she'll make remarks about pretty
    much everything in the room. If you're interested, stick around, otherwise move
    through the doors on the left.
    
    In this hall, Riley challenges you to a game of smashing car windows with
    bricks. The red car is yours and you have to smash seven windows in total (two
    on each side, one on the back, one on the front, and one on the roof). There
    are more than enough bricks laying around, and if you aim steady you can easily
    beat Riley. Doing so grants you the [BRICK MASTER] bronze trophy, as well as a
    question out of the following options:
    
    Why did you leave?
    Why did you lash out?
    Did Marlene mention my mom?
    Forget it.
    
    Note: Replay this chapter afterwards to also get the answers to the other
          questions in the form of more optional dialogue.
    
    Continue through the nearby door and follow Riley through the hall, then go
    downstairs. Enter the first room to your left to find a [WARNING NOTE]. After
    this, enter the next room and flip the switch. Follow Riley to the end of the
    hall to trigger a short scene.
    
         ______________________________________________________________________
        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |                          SO CLOSE [WLK-3]                            |
        |______________________________________________________________________|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    ITEM CHECKLIST:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    [ ] (1/2) Alcohol (E/N/H/-)
    [ ] (1/4) Sugar (E/N/H/S)
    [ ] Atrium Note (ALL)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] (1/4) Blades (E/N/H/S)
    [ ] Health Bar (E/N/H/-)
    [ ] (1/4) Rag (E/N/H/-)
    [ ] (1/2) Explosive (E/N/H/S)
    [ ] Health Bar (E/N/H/-)
    [ ] (1/2) Sugar (E/N/-/-)
    [ ] Health Bar (E/N/-/-)
    [ ] (1/4) Blades (E/N/-/-)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] Pistol Ammo x2 (E/N/-/-)
    [ ] (1/4) Blades (E/N/-/-)
    [ ] (1/4) Alcohol (E/N/-/-)
    [ ] (3/4) Explosive (E/N/-/-)
    [ ] Pistol Ammo x4 (E/N/H/-)
    [ ] Health Bar (E/N/H/S)
    [ ] Pistol Ammo x6 (E/N/H/-)
    [ ] Pistol Ammo x4 (E/N/-/-)
    [ ] Pistol Ammo x3 (E/-/-/-)
    [ ] Health Bar (-/N/-/-)
    [ ] Pistol Ammo x3 (E/N/-/-)
    [ ] Health Can (E/-/-/-)
    [ ] Health Can (E/N/-/-)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] Pistol Ammo x3 (E/N/-/-)
    [ ] Generator Note (ALL)
    [ ] (3/4) Explosive (E/N/-/-)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] (1/2) Alcohol (E/N/H/S)
    [ ] (1/2) Alcohol (E/N/-/-)
    [ ] (3/4) Explosive (E/N/H/-)
    [ ] (1/4) Rag (E/N/H/-)
    [ ] (1/4) Alcohol (E/N/H/S)
    [ ] Health Can (E/N/H/-)
    [ ] Molotov Cocktail (E/-/-/-)
    [ ] Health Kit (E/-/-/-)
    [ ] (1/4) Blades (E/N/H/S)
    [ ] (1/4) Explosive (E/N/H/S)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] (1/2) Alcohol (E/N/H/-)
    [ ] (3/4) Explosive (E/N/H/-)
    [ ] (1/4) Blades (E/N/H/S)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] Atrium Recorder (ALL)
    [ ] Medical Supplies (ALL)
    
    VIDEO SUPPORT:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    supercheats.com/the-last-of-us-left-behind/walkthrough/3-so-close
    
    Check out the right side of the area and jump over the 'Noodle Bowl' counter to
    find [(1/2) ALCOHOL]. The counter to the right of it contains [(1/4) SUGAR].
    You can find an [ATRIUM NOTE] in a small pool of blood in the nearby corner as
    well. [(1/4) RAG] and [(1/4) BLADES] can be found by checking out the boxes
    close to this corner, just slightly to the right. This is near the Weapon Notice
    board. You can also find a [HEALTH BAR] on the tables. The shelves across the
    counter of the Bob's Burger Club (to the right of the Noodle Bowl) hold [(1/4)
    RAG] and [(1/2) EXPLOSIVE]. Besides all this you can also find another [HEALTH
    BAR] in the far left corner of the area (from where you dropped off the railing,
    it's left).
    
    Note: On Easy/Normal, you can find quite a lot of extra supplies in this area.
          For starters, there's a [(1/2) SUGAR] to be found inside the Noodle Bowl
          (hop over the counter). If you check out the barracks left of here, you'll
          come across quite some goodies near the beds: [HEALTH BAR],[(1/4) BLADES],
          [1/4) RAG] and [PISTOL AMMO x2]. Around the corner, the shelves near these
          barracks contain a further [(1/4) BLADES] and [(1/4) ALCOHOL]. Lastly, you
          can find an extra [(3/4) EXPLOSIVE] in the far left corner of the area
          (facing the hall you're supposed to go next, it's in the far left corner).
    
    Before moving through the door with 'Maintenance' above it, collect the [PISTOL
    AMMO x4] here. Move through the hall and wade through the water to reach a large
    abandoned, flooded hall. Before you inspect the generator in front of you it's
    a good idea to scout ahead for items.
    
    The white truck up ahead contains a [HEALTH BAR], and you can also find [PISTOL
    AMMO x6] right before attempting to open the (locked) doors at the far end of
    the hall. Finding ammo is usually a bad sign in games where ammo is meant to be
    relatively scarce.. right?
    
    Something that players on easier difficulties (especially 'Easy') may want to
    note is that Ellie's pistol ammunition is capped at 20. However, you can reload
    your gun and make room for 6 more rounds, extending the cap to 26. As mentioned,
    this does not apply to the harder difficulties, considering you won't find
    enough ammunition to reach the max amount.
    
    Note: On Easy/Normal you can search the area for the following additional items.
          [PISTOL AMMO x4] can be found nearby the generator (Easy only). You can
          also find [PISTOL AMMO x3] (or [HEALTH BAR] on Normal) on the white box
          in the far back, fairly  close to the pickup near the exit doors. An extra
          [PISTOL AMMO x3] can be found on the left walkway (adjacent to the trucks)
          and (on Easy only) even an additional [HEALTH CAN]. You'll also find an
          extra [HEALTH CAN] and a [(1/4) RAG] inside the white truck. The pickup in
          the back of the area (near the exit doors) contains [PISTOL AMMO x3].
    
    Head back to the first part of this hall and climb the platform to try to
    activate the generator... Turns out there's no juice. Also grab the [GENERATOR
    NOTE] lying next to the generator. Turn around and grab the gas can behind you,
    next to the fence. It's empty, so you'll have to look for it first.
    
    At this point, two Stalkers enter the hall. I'll outline two ways to deal with
    them, the first strategy mainly involving your gun, the second using melee
    attacks. 
    
    The first way to deal with them is to, for example, sneak towards the white
    truck by moving via the left path of the hall. Do not drop down in the water,
    and do not run in it, as this will make too much noise. You can find a health
    bar inside the white truck if you hadn't already, but in any case you can throw
    a brick at one of the stalkers as it passes by; then shoot it. This will spawn
    two more stalkers (so now there are three left). But this is a relatively decent
    spot to kill them; be sure to aim for their heads as they enter the truck.
    Should they grab you, melee knife them to death, and if you get low on health,
    use a health kit. In any case, be sure to collect any ammo from their bodies as
    you'll most definitely need it, if only to waste the remaining stalkers.
    
    Another way to deal with the Stalkers (especially on Survivor) is to collect a
    brick from near the generator, drop down into the water, make some noise to lure
    the (two) Stalkers towards you, climb back on the platform and have your brick
    ready to throw. Ellie will auto-aim the brick at the first incoming Stalker, so
    hit it with the brick and immediately move in for the finisher with your knife.
    The second stalker is probably very close by now, so rush away to the dry
    walkway on the left side of the area, adjacent to the trucks, and collect a
    brick from here. Move to the corner (with the shutter) and wait for the Stalker
    to arrive, then perform the same trick by throwing the brick and knifing it to
    death. The last two Stalkers can be dealt with in the same fashion; look for
    another brick here and prepare yourself as the next enemy comes at you. This
    greatly saves you ammunition.
    
    The white truck also contains the gas you're looking for. Inspect its right side
    to siphon it out and return to activate the generator. Head through the fenced
    door (on Easy/Normal you can find [(3/4) EXPLOSIVE] behind the fence) and climb
    the ladder, then move over the left ventilation shaft. When you're over the red
    truck, drop down onto it and check out the front to find [(1/4) RAG] and [(1/2)
    ALCOHOL]. Drop down on the other side and check out the shutter switch in the
    corner. There's a cart inside, so drag it out. (On Easy/Normal there's [(1/2)
    ALCOHOL] lying behind the cart.) Before doing anything with it, check out the
    second shutter switch nearby to find [3/4) EXPLOSIVE] and [(1/4) RAG].
    
    Now move the cart with the two boxes underneath the second shutter. This allows
    you to climb the low box nearby and move over the second shutter (it would
    otherwise drop back down as Ellie tried moving over it). This grants you access
    to the last set of ventilation shafts leading to the now unlocked door.
    
    But there's no reason to party just yet; the pet shop behind this door is
    infested with runners and even two clickers. The runners are standing still, but
    the clickers are roaming, so watch them. When the first clicker is further away
    from you, slowly sneak up behind the runner to your immediate left and knife
    him. You can find [(1/4) ALCOHOL] in the shelves where he was standing. There's
    also a [HEALTH CAN] in the shelves on the right side of this main hall, but you
    may want to collect it later, after dealing with all enemies.
    
    Note: On Easy, you'll find a [MOLOTOV COCKTAIL] as well as a [HEALTH BAR] in
          full sight near the first box you come across as you enter this area.
    
    Note: Taking a runner out from behind by using your knife shouldn't attract
          the attention from the Clickers as long as they're relatively far away.
          However, Ellie will automatically stand up after performing the takedown,
          meaning she is no longer crouched even if she was in the crouching
          position before. Be advised that walking/running directly after a takedown
          can thus attract unwanted noise and attention. It's therefore advisable to
          stay still and don't move right the second after the takedown, and first
          move back to the sneaking position to avoid making any sound.
    
    Wait until the coast is clear and jump over to the next room, hugging the left
    side of the area. (If you're quick you can find [(1/4) BLADES], [(1/4)
    EXPLOSIVE] and [(1/4) RAG] in this room, before continuing. On Easy/Normal there
    is an additional (1/4) RAG] here.) When the clickers are moving away from you,
    sneak upon the second runner (from his back, mind you) and knife him as well.
    Around this time, the second clicker will probably be on his way back to you, so
    carefully sneak towards the other side of the room. While you're here, you'll
    probably want to grab the [(1/2) ALCOHOL] and [(3/4) EXPLOSIVES]. Wait until the
    coast is clear and approach the final, third runner, near the shutter, and knife
    him as well (but beware if the nearby Clicker is still closeby; if he is, he'll
    turn around and Click like a mofo, so you'll want to wait for him to move behind
    the racks to stay safe). After wasting this last Runner, hop over the nearby
    counter (where you killed the last, third runner) to find [(1/4) BLADES] behind
    it. (On Easy/Normal there's an extra (1/4) RAG] here.
    
    On a completely unrelated note, there was this one time where that second
    Clicker Made me wish I had that remote control from 'Click' (that decent Adam
    Sandler movie) and use it to freeze time and do a multi-fart in its face, David
    Hassellhoff-style). Yes, that was pretty unrelated, but you know. Freudian free
    associations-theory and such. The sad thing about it is that Clickers can't even
    smell, but no matter.
    
    You have two options at this point. You can either open the shutter when the
    clickers are far away enough for Ellie to have just enough time to move
    underneath. Alternatively you can grab a brick and knife them to death one after
    the other. You'll just want to be sure they're stunned when you knife them, but
    the technique is the exact same as with the Stalkers (or Runners, or any enemy
    for that matter). Anyhow, open the shutter move underneath, and prepare for
    another intense episode.
    
    There are again two ways to handle the following situation. Two Clickers enter
    the area, and once you press the greenly lit button to open the door, two
    Runners join the fun. You can walk/run (but not dash) towards the button, press
    it, quickly open the door, and then dash up the escalators, looking to your left
    for the [ATRIUM RECORDER] and then move the other way, making your way over the
    'fragile' glass towards the helicopter. (That's right, you'll find it good to
    know that the windows will in fact never break.)
    
    Alternatively, you can wait with pushing the button and take out the two
    Clickers first. The area is pretty big, so you can find a brick or a bottle,
    hurl it at one of them and perform the by now well-known knife-finisher on them
    one by one. When you press the door button now, no Runners appear and you can
    whistle-walk up the escalators, taking your time to collect the Atrium Recorder
    on the left side and make your way to the helicopter sluggishly slowly.
    
    Note: After completing this chapter you'll automatically have collected the
          [MEDICAL SUPPLIES] artifact.
    
         ______________________________________________________________________
        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |                        FUN AND GAMES [WLK-4]                         |
        |______________________________________________________________________|
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    ITEM CHECKLIST:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    [ ] Kitchen Note (ALL)
    
    VIDEO SUPPORT:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    supercheats.com/the-last-of-us-left-behind/walkthrough/4-fun-and-games
    
    Approach the carousel and ride it, then joke around (until you're all out of
    jokes) with the No Pun Intended book Riley gave you. Check out the 'Fast Burger
    Pickup' kitchen on the side to find a [KITCHEN NOTE] inside. Be sure to check
    out the sharesnap behind the escalators as well. The whole facebook advertising
    is pretty upsetting (and as if that's going to be the only large social media
    company ever - fortunately a naive thought), but other than that, the scene is
    well thought of.
    
    Head up the escalators on the other side of the hall and enter the arcade.
    *Before* you play the game Riley is standing next to, first check out the other
    'playable' arcade race game in the corner (another reference to ND's Jak). If
    you inspect this you'll automatically gain the [NOBODY'S PERFECT] trophy.
    
    Now play the fighting game. It's not hard to win as long as you remember that
    the + sign indicates that you're supposed to press the grouped buttons together.
    You have a time bar for each combo and the game's fairly generous. You'll want
    to give it your best and try not to get hit even once (get all combo's correct
    in one go). If you manage to never get hit you'll receive the [ANGEL KNIVES]
    trophy. After this a scene plays.
    
    Move through the hall and enter the hall with mannequins. You can push the one
    standing in the light, then move through the exit doors. After the scene you'll
    have to soak Riley wet. Tap the R1 button and quickly aim and shoot at her with
    your water gun. After this you'll play hide and seek, where the first one who
    hits the other person with a burst of water wins. If you win (twice) you'll get
    the [SKILLZ] bronze trophy. More scenes will play...
    
         ______________________________________________________________________
        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |                    THE ENEMY OF MY ENEMY [WLK-5]                     |
        |______________________________________________________________________|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    ITEM CHECKLIST:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    [ ] (1/2) Alcohol (E/N/-/-)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] Crew Photo (ALL)
    [ ] Bow (E/N/H/S)
    [ ] Arrows x3 (E/N/H/S)
    [ ] Arrow (E/N/H/S)
    [ ] (1/4) Alcohol (E/N/-/-)
    [ ] (1/2) Blades (E/N/-/-)
    [ ] (1/4) Sugar (E/N/-/-)
    [ ] Health Bar (E/N/-/-)
    [ ] Arrows x2 (E/N/-/-)
    [ ] Pistol Ammo x2 (E/N/H/-)
    [ ] Health Bar (E/N/H/-)
    [ ] (1/2) Alcohol (E/N/H/-)
    [ ] (1/4) Rag (E/N/H/-)
    [ ] Duct Recorder (ALL)
    [ ] Pistol Ammo x3 (E/N/-/-)
    [ ] (1/4) Alcohol (E/N/-/-)
    [ ] (3/4) Explosive (E/N/-/-)
    [ ] Arrows x2 (E/N/-/-)
    [ ] Health Can (E/N/-/-)
    [ ] (1/4) Blades (E/N/-/-)
    [ ] (1/2) Rag (E/N/-/-)
    [ ] (1/4) Rag (E/N/H/-)
    [ ] (1/4) Alcohol (E/N/H/S)
    [ ] (1/4) Blades (E/N/H/S)
    [ ] (1/4) Sugar (E/N/-/-)
    [ ] (1/4) Sugar (E/N/-/-)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] (1/4) Alcohol (E/N/H/S)
    [ ] Health Bar (E/N/H/S)
    [ ] (1/4) Explosive (E/N/H/-)
    [ ] (1/4) Alcohol (E/N/H/S)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] (1/4) Explosive (E/N/H/S)
    [ ] (1/4) Alcohol (E/N/H/S)
    [ ] (1/4) Sugar (E/N/H/S)
    [ ] Pistol Ammo x2 (E/N/H/S)
    [ ] (1/4) Explosive (E/N/H/S)
    [ ] Health Bar (E/N/H/S)
    [ ] Health Bar (E/N/-/-)
    [ ] Health Bar/Can (E/N/-/-)
    [ ] Pistol Ammo x3 (E/-/-/-)
    [ ] (1/2) Blades (E/N/-/-)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] (1/4) Blades (E/N/-/-)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] (1/2) Sugar (E/N/-/-)
    [ ] (3/4) Explosive (E/N/-/-)
    [ ] Health Bar (E/N/-/-)
    [ ] (1/2) Alcohol (E/N/-/-)
    [ ] Pistol Ammo x2 (E/-/-/-)
    [ ] (1/4) Blades (E/N/H/-)
    [ ] (1/4) Sugar (E/N/-/-)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] Arrow (-/-/H/S)
    [ ] Arrows x2 (-/N/-/-)
    [ ] Arrows x4 (E/-/-/-)
    [ ] Pistol Ammo x2 (E/-/-/-)
    [ ] Pistol Ammo x2 (E/N/-/-)
    [ ] Health Bar (E/-/-/-)
    [ ] Health Bar (E/N/H/S)
    [ ] Health Bar (E/N/H/S)
    [ ] (1/4) Rag (E/N/H/S)
    [ ] (3/4) Explosive (E/N/H/S)
    [ ] (1/4) Rag (E/N/H/-)
    [ ] (1/4) Blades (E/N/H/-)
    [ ] (1/4) Alcohol (E/N/H/-)
    [ ] (1/4) Rag (E/N/H/-)
    [ ] Health Can (E/N/H/S)
    [ ] (1/4) Rag (E/N/H/-)
    [ ] Pistol Ammo x2 (E/N/H/S)
    [ ] (1/4) Alcohol (E/N/-/-)
    [ ] (1/4) Rag (E/N/-/-)
    [ ] Arrows x3 (E/-/-/-)
    [ ] (1/4) Blades (E/N/-/-)
    [ ] Pistol Ammo x2 (E/-/-/-)
    [ ] Health Can (E/N/-/-)
    [ ] Arrows x2 (E/N/-/-)
    [ ] Health Bar (E/N/-/-)
    [ ] (1/4) Blades (E/N/-/-)
    [ ] (1/4) Alcohol (E/N/-/-)
    [ ] Health Can (E/N/-/-)
    [ ] (1/4) Alcohol (E/N/-/-)
    
    
    VIDEO SUPPORT:
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    supercheats.com/the-last-of-us-left-behind/walkthrough/5-the-enemy-of-my-enemy
    
    Note: On Easy/Normal you'll find [(1/2) ALCOHOL] and [(1/4) RAG] straight ahead,
          near the green crates at the beginning.
    
    In the hall, enter the doorway to your right and check the body around the
    corner to find the [CREW PHOTO].
    
    Continue and hop over the crates, then grab the [BOW] as one of the men is
    assaulted by a Clicker. Do NOT approach them for now, but wait until they spread
    out. When they do, immediate move diagonally right (towards the Clicker body)
    and grab the [ARROWS x3] from it (the other Clicker body also contains [ARROWS].
    Follow the guy in blue (on the right side) and wait for him to stand still at
    the restrooms down the hall, then quickly sneak up on him and knife him to
    death. One of the other guys will soon check out his body, so back away in the
    main hall and wait for one of them to arrive, then sneak up on him and knife him
    too. The third one sometimes arrives rather quickly, so either shoot him or if
    you can, sneak up on him too.
    
    Note: On Easy/Normal, the record store contains some extra items. Search the
          left side to find [(1/4) ALCOHOL] on the floor near the counter, and
          [(1/2) BLADES] inside. There's also [(1/4) SUGAR] and a [HEALTH BAR] on
          top of it. The other counter on the other side of the shop has an extra
          [ARROWS x2] laying on it.
    
    In any case, the store they were searching contains [PISTOL AMMO x2] and a
    [HEALTH BAR] if you search the counter (underneath the register). You can also
    find [(1/2) ALCOHOL] and [(1/4) RAG] in the corner next to the restrooms. Move
    through the air duct at the end of the hall and collect the [DUCT RECORDER] from
    the skeleton inside (just follow the blood trail).  Exit the duct and you'll
    find yourself in a new situation; infected are in the same room as regular human
    enemies. When a wave of humans enters the room far ahead, hurl a brick in their
    direction so the two clickers and the runner directly below you will assault
    them. They'll most definitely win - the infected, that is.
    
    Note: On Easy/Normal, the room below contains some extra items. Search the
          nearby shelves as you drop down to find [PISTOL AMMO x3] + [(1/4 ALCOHOL],
          while you can find an extra [(3/4) EXPLOSIVE] in the middle of the room.
          The next room contains an additional [HEALTH CAN] laying in the circle in
          the middle of the room. There are also [ARROWS x2] on the right side of
          this room. The counter on the left, finally, contains [(1/4) BLADES] and
          [(1/2) RAG] in the drawer.
    
    Drop down and look for a [(1/4) RAG] in the nearby shelves, [(1/4) ALCOHOL] in
    the left corner (nearby to where you drop down) as well as [(1/4) BLADES] in the
    middle of this room. You can probably also find [PISTOL AMMO] and [ARROWS] on
    the bodies of the deceased men. Your only problem now is that the infected are
    still 'alive'. Move to the counter on the left side and grab a brick; hurl it to
    the far right side of the room and if done correctly at least the two clickers
    will take the bait. You'll now only have to avoid the runner outside.
    
    Note: On Easy/Normal you can find [(1/4) SUGAR] twice, nearby the Colorado
          Mountain Plaza sales stand.
    
    At the end of the hall, climb up on the right side and collect [(1/4) RAG]
    and [(1/4) ALCOHOL] from this platform. Drop down and find a [HEALTH BAR] on the
    nearby counter, as well as a [(1/4) EXPLOSIVE]. There are a bunch of infected
    waiting in the room to your right, but you don't have to engage them yourself.
    Grab a bottle and continue down the hall; a couple of scavengers will enter the
    hall. Back up and hide behind some crates, then hurl the bottle in their
    direction as they get closer. They'll now battle it out with the infected.
    
    It depends on who wins how to deal with this area, but it's likely the
    scavengers win since it's a relatively open area. Collect a [(1/4) ALCOHOL] from
    some shelves in the room the infected were standing in, as well as a [(1/4) RAG]
    and (1/4) EXPLOSIVES] from a locker in the adjacent room (but stay low).
    
    You can either sneak up on the guys (start with the one in the right corner) or
    take them out any way you want (or even sneak past them). In any case you can
    find a [(1/4) ALCOHOL] on one of the dead Clickers, and [(1/4) SUGAR] on the
    lower left side of the area. There's [PISTOL AMMO x2] and [(1/4) EXPLOSIVE] in
    the counter's shelves (under the registry) on the far left side. Lastly, a
    [HEALTH BAR] can be found lying on top of a cabinet near the 'home theater'
    system. 
    
    Note: On Easy/Normal there are of course several additional goodies to be found.
          From the start of the area (where you dropped down), the counter on your
          right hand contains an extra [HEALTH BAR] and [HEALTH CAN/BAR] (depending
          on Eas/Normal respectively?). On Easy, the counter's drawer also contains
          [PISTOL AMMO x3] and you can find [(1/2) BLADES] on both difficulties
          underneath the counter.
          
          Then there's the storage room on the right, which contains an extra [(1/4)
          RAG] and [(1/4) BLADES] in the lockers. The shelves in this room also
          house an additional [(1/4) RAG], [(1/2) SUGAR] and [(3/4) EXPLOSIVE].
          In the main room you can find an extra [HEALTH BAR] (near the customer
          service room entrance). There's an extra [(1/2) ALCOHOL] laying in the
          main room's lower left side (down the small steps). On Easy, there's even
          an extra [PISTOL AMMO x2] near to where you have to climb up.
    
    To continue, climb up. Before you go underneath the shutter, first search this
    room for [(1/4) BLADES], since once you open the shutter there's no turning
    back. (On Easy/Normal you can also find [(1/4) SUGAR] near the desk. Also check
    the other side of the hole to find an extra [(1/4) RAG].)
    
    As you backtrack to Joel, you'll unfortunately come across a large group of
    scavengers. First grab a [(1/4) RAG] and an [ARROW] from the dead scavengers on
    the left side of the path. 
    
    Note: On Easy you'll find an extra [HEALTH BAR], an additional [PISTOL AMMO x2],
          [PISTOL AMMO x2] and [ARROWS x4] (instead of one). On Normal you'll only
          find an additional [ARROWS x2] and only one extra [PISTOL AMMO x2] (on
          both dificulties you'll of course also find the above rag).
    
    
    You'll definitely want to put those rags and alcohol bottles you found to good
    use now and craft a Molotov cocktail. Carefully aim and hurl it at the two guys
    who are trying to open the shutter door down below; a well thrown cocktail
    should take them both out. Now aim for the guy in the room to your right;
    perhaps an arrow shot or otherwise a few gunshots should do him in. Remember
    that you can always throw a brick and then quickly move in for a knife melee if
    you run out of options. This room also contains a [HEALTH BAR], [HEALTH BAR] and
    [(1/4 RAG].
    
    Since the scavengers have noticed you by now, take out the remaining ones with
    your bow, pistol, or knife (preferably of course only after stunning them with a
    brick or bottle). Get behind cover at all times and take the guys on one by one.
    The area contains several more items should you need them: The upper left
    walkway contains [(3/4) EXPLOSIVES], the room on the right (below) contains a
    [(1/4) RAG] and [(1/4) BLADES]. The other (left) side of the lower area (the
    side of the escalators) contains [(1/4) ALCOHOL], [(1/4) RAG], and you can find
    a [HEALTH CAN] and a [(1/4) RAG] near the stairs in the corner. Lastly you can
    find [PISTOL AMMO x2] in the far back of the area, beyond the statue, lying on a
    table. You'll come across most of it as you traverse the area anyway, and all in
    all it should provide you with enough gear to also take out the remaining
    scavengers, including any who continue to dare fiddle with the holy shutter
    door.
    
    Note: Before you open the shutter door you'll want to search the entire area
          for any remaining items.
    
    Note: On Easy/Normal, the following *additional* items can be found in this area
          (alongside the other items noted above, which are also available). Head
          up and act as if you're entering the area again from the hall. You can
          find [(1/4) ALCOHOL] and [(1/4) RAG] on the counter to the immediate left.
          On Easy there are also [ARROWS x3] on some crates on this left walkway.
          The upper left walkway also contains [PISTOL AMMO x2] (Easy only) and
          [(1/4) BLADES] (both). There's also a [HEALTH CAN] at the end.
          
          The upper room of the store on the other/right side of the area contains
          something extra as well: [ARROWS x2]. The lower area of this clothes store
          contains an additional [HEALTH BAR], [(1/4) BLADES] and [(1/4) ALCOHOL],
          as well as an extra [HEALTH CAN]. Lastly, you can find an extra [(1/4)
          ALCOHOL] in the main plaza, on a table behind the statue (this is the same
          location as where you can find pistol ammo).
    
    When you try to open the shutter door, naturally more scavengers show up, and
    even some infected join the crowd. You'll definitely want to loot all bodies
    you've dropped so far to get more ammunition, and even a [HUNTING RIFLE]. Use
    bricks and bottles to set the infected up against the scavengers whenever you
    can, and wipe them all out, using whatever you need. When you've done so you can
    finally open the shutter and patch Joel up.
    
         ______________________________________________________________________
        |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        |                 ESCAPE FROM LIBERTY GARDENS [WLK-6]                  |
        |______________________________________________________________________|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    There's not much to this part except to escape from the infected! You'll have to
    help Riley out by opening the shutter in the mannequin room and then put a cart
    underneath it. Quickly continue to follow Riley through the halls; the rest is
    rather self-explanatory. Enjoy the ending scene of the game!
    
    Note: You'll also get the 'Don't Go' Trophy for all difficulties you've
          completed the game on (so you'll also get Easy and Normal, for example,
          if you've finished on Hard).
    
    
                 _______  ______  _____  ______  _   _  _  ____  _____
                |__   __||  __  ||  _  ||  __  || | | || ||  __||  __ |
                   | |   | |  | || | | || |  | || | | || || |   | |  \|
                   | |   | |__| || | | || |__| || |_| || || |__ | |___
                   | |   |    __|| | | ||  ____||  _  || ||  __||___  |
                   | |   | |\ \  | | | || |     | | | || || |       | |
                   | |   | | \ \ | |_| || |     | | | || || |__ |\__| |
                   |_|   |_|  \_\|_____||_|     |_| |_||_||____||_____|
                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[APX-1]
    .—————————————————————————————.—————.——————————————————————————————————————————.
    |NAME:                        |TYPE:|DESCRIPTION/REQUIREMENT:                  |
    |—————————————————————————————|—————|——————————————————————————————————————————|
    |Don't Go - Easy              |  B  |Finished Left Behind on Easy.             |
    |Don't Go - Normal            |  B  |Finished Left Behind on Normal.           |
    |Don't Go - Hard              |  B  |Finished Left Behind on Hard.             |
    |Don't Go - Survivor          |  S  |Finished Left Behind on Survivor.         |
    |BFFs                         |  B  |Listened to all optional conversations.   |
    |Picked Clean                 |  B  |Found all collectibles.                   |
    |Brick Master (secret)        |  B  |Win the brick throwing contest.           |
    |Nobody's Perfect (secret)    |  B  |'Played' Jak X Combat Racing.             |
    |Angel Knives (secret)        |  B  |Defeat Black Fang without getting hit.    |
    |Skillz (secret)              |  B  |Win the water gun fight.                  |
    '—————————————————————————————'—————'——————————————————————————————————————————'
    
    
                      O P T I O N A L   D I A L O G U E  [APX-2]
                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    .———————————————.——————————————————————————————————————————————————————————————.
    | CHAPTER NAME: | HOW TO TRIGGER THE OPTIONAL CONVERSATION:                    |
    |———————————————|——————————————————————————————————————————————————————————————|
    | Mallrats      | When you've followed Riley upstairs, after moving across the |
    |               | destroyed floor, but before moving through a hole in the wall|
    |               | you'll notice a firefly logo. Inspect this for the dialogue. |
    |               |                                                              |
    | Mallrats      | After moving over the roofs and dropping down into the mall, |
    |               | move down the escalator and immediately turn right. The hall |
    |               | behind you contains a big poster picturing a beach. Inspect  |
    |               | it to trigger this optional dialogue.                        |
    |               |                                                              |
    | Mallrats      | Right after the previous optional dialogue, move through the |
    |               | mall's hall, but stay on the left side and keep your eyes out|
    |               | for a big blue poster with a water gun on it. The poster is  |
    |               | located roughly in the middle of the hall.                   |
    |               |                                                              |
    | Mallrats      | After moving through the hall, follow Riley down the         |
    |               | escalators. Riley asks you about Winston. Talk to her to     |
    |               | trigger this optional dialogue.                              |
    |               |                                                              |
    | Mallrats      | Enter Winston's tent in the middle of the mall and inspect   |
    |               | the cabinet to find his photograph. Drink the booze.         |
    |               |                                                              |
    | Mallrats      | Walk straight out of Winston's tent and inspect the horse    |
    |               | saddle laying on the bench right ahead to trigger this       |
    |               | optional dialogue.                                           |
    |               |                                                              |
    | Mallrats      | When you enter the Halloween shop, put on the Werewolf mask  |
    |               | as Riley asks you to, and ROAR!                              |
    |               |                                                              |
    | Mallrats      | Still in the Halloween shop, put on the green witch mask and |
    |               | converse with Riley.                                         |
    |               |                                                              |
    | Mallrats      | Yet again in the Halloween shop, inspect the pot with fake   |
    |               | eyeballs in the upper right corner (viewed from the point of |
    |               | initial entry) to trigger some more optional dialogue.       |
    |               |                                                              |
    | Mallrats      | While still in the Halloween shop, move to the upper left    |
    |               | corner and watch Riley put on the Dracula mask to trigger    |
    |               | another optional piece of dialogue when you talk to her.     |
    |               |                                                              |
    | Mallrats      | Again in the Halloween shop, put on the Triple Phoenix mask  |
    |               | and converse with Riley.                                     |
    |               |                                                              |
    | Mallrats      | A whole series of optional dialogue can be triggered by      |
    |               | fiddling with the Skeleseer skull in the Halloween shop,     |
    |               | which is laying on a purple cushion in the left corner as    |
    |               | seen from your initial point of entry. Use the skull up to   |
    |               | eight times and then watch Riley interact with it for another|
    |               | optional dialogue.                                           |
    |               |                                                              |
    | Mallrats      | Exit the Halloween shop and save your game. Riley will       |
    |               | challenge you to a game of brick throwing. Win the game and  |
    |               | choose one out of three questions. Play on to the end of the |
    |               | chapter, then reload your save or replay the chapter to also |
    |               | hear the dialogue from the other options.                    |
    |               |                                                              |
    | Fun and Games | Approach the carousel and ride it to trigger dialogue and a  |
    |               | scene.                                                       |
    |               |                                                              |
    | Fun and Games | After Riley hands you the 'No Pun Intended: Volume Too' book,|
    |               | keep cracking jokes until Ellie puts the book away. This will|
    |               | naturally grant you all optional dialogue from the booklet.  |
    |               |                                                              |
    | Fun and Games | Enter the sharesnap photo booth and perform any combination  |
    |               | of choices given.                                            |
    '———————————————'——————————————————————————————————————————————————————————————'
    
    
                     A R T I F A C T   L O C A T I O N S  [APX-3]
                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                              CHAPTER 1: BACK IN A FLASH
    .———————————————————.——————————————————————————————————————————————————————————.
    | ARTIFACT NAME:    | HOW TO FIND:                                             |
    |———————————————————|——————————————————————————————————————————————————————————|
    | Combination Note  | Found behind the counter in the pharmacy store.          |
    |                   |                                                          |
    | Pharmacy Key      | Found inside the closed American Princess store.         |
    |                   |                                                          |
    | Pharmacist's Note | On pharmacist's body in American Princess store.         |
    |                   |                                                          |
    | Salon Note        | Found on the body in the Nail Salon.                     |
    '———————————————————'——————————————————————————————————————————————————————————'
    
    
                                  CHAPTER 2: MALLRATS
    .———————————————————.——————————————————————————————————————————————————————————.
    | ARTIFACT NAME:    | HOW TO FIND:                                             |
    |———————————————————|——————————————————————————————————————————————————————————|
    | Wanted Poster     | Follow Riley upstairs through the first halls and move   |
    |                   | through a hole in the door. The poster is laying on the  |
    |                   | large table in the back of this room.                    |
    |                   |                                                          |
    | Warning Note      | After the Brick game, towards the end of the chapter,    |
    |                   | follow Riley downstairs in a rather dark area. In the    |
    |                   | hall downstairs, enter the first room on your left and   |
    |                   | search it for this note.                                 |
    '———————————————————'——————————————————————————————————————————————————————————'
    
    
                                  CHAPTER 3: SO CLOSE
    .———————————————————.——————————————————————————————————————————————————————————.
    | ARTIFACT NAME:    | HOW TO FIND:                                             |
    |———————————————————|——————————————————————————————————————————————————————————|
    | Atrium Note       | Found in the far right corner of the area in a small pool|
    |                   | of blood. This corner is to the right of the Noodle Bowl.|
    |                   |                                                          |
    | Generator Note    | Found next to the generator. Easy enough.                |
    |                   |                                                          |
    | Atrium Recorder   | After opening up the door in the main hall, head up the  |
    |                   | escalators and turn left. Search this tent to find the   |
    |                   | recorder.                                                |
    |                   |                                                          |
    | Medical Supplies  | Rewarded when you finish this chapter.                   |
    '———————————————————'——————————————————————————————————————————————————————————'
    
    
                               CHAPTER 4: FUN AND GAMES
    .———————————————————.——————————————————————————————————————————————————————————.
    | ARTIFACT NAME:    | HOW TO FIND:                                             |
    |———————————————————|——————————————————————————————————————————————————————————|
    | Kitchen Note      | Search the kitchen to the right side of the area (when   |
    |                   | facing the carousel initially). Just search the damn     |
    |                   | kitchen and you'll find it.                              |
    |                   |                                                          |
    | No Pun Intended:  | Ride the carousel and Riley will hand you this book.     |
    | Volume Too        | Check it out in your inventory to be sure.               |
    '———————————————————'——————————————————————————————————————————————————————————'
    
    
                           CHAPTER 5: THE ENEMY OF MY ENEMY
    .———————————————————.——————————————————————————————————————————————————————————.
    | ARTIFACT NAME:    | HOW TO FIND:                                             |
    |———————————————————|——————————————————————————————————————————————————————————|
    | Crew Photo        | At the start of the chapter, move a few steps towards the|
    |                   | hall and you'll notice a doorway on the right side. Enter|
    |                   | and you'll find the Crew Photo on the body at the end.   |
    |                   |                                                          |
    | Duct Recorder     | Follow the blood trail inside the air duct to find this  |
    |                   | recorder on the body.                                    |
    '———————————————————'——————————————————————————————————————————————————————————'
    
    
                        CHAPTER 6: ESCAPE FROM LIBERTY GARDENS
    
                          This chapter contains no artifacts.
    
    
    
                                 _    _  _____  _____
                                | |  | ||  ___||  ___|
                                | |  | || |    | |
                                | |  | || |    | |
                                | |  | || |    | |
                                 \ \/ / | |    | |
                                  \  /  | |___ | |___
                                   \/   |_____||_____|
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    VERSION HISTORY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    14 February 2014 - [v1.00] - First release.
    17 February 2014 - [v1.10] - Added missing regular items, one artifact, trophy
                                 list, optional dialogue list, artifact list, and
                                 did various other minor edits.
    
    CREDITS
    ¯¯¯¯¯¯¯
    This document is © Absolute Steve 2014. All rights reserved.
    
    COPYRIGHT
    ¯¯¯¯¯¯¯¯¯
    This may *not* be reproduced under any circumstances except for personal,
    private use.  It may *not* be placed on any web site or otherwise distributed
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    CONTACT INFORMATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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