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    FAQ/Walkthrough by MakaveliLives

    Version: 1.0 | Updated: 01/10/08 | Search Guide | Bookmark Guide

                                    Created 01/07/08
                                     Version 1.0
    Table of Contents
    1. Introduction.................................................[INT]
    2. Version History..............................................[VER]
    3. Weapons......................................................[WPN]
    4. Walkthrough
       A. Chapter 1: Hong Kong Marketplace..........................[CH1]
       B. Chapter 2: Tai O..........................................[CH2] 
       C. Chapter 3: The Mega Restaurant............................[CH3]
       D. Chapter 4: Zakarov's Penthouse............................[CH4]
       E. Chapter 5: Chicago History Museum.........................[CH5]
       F. Chapter 6: Slums of Kowloon...............................[CH6] 
       G. Chapter 7: Wong's Estate..................................[CH7]  
    5. Legalities[LGL]
    1.  Introduction
    Welcome to my Stranglehold walkthrough. This guide is intended to get you 
    through each of the seven chapters of the game. The strategies described in
    this guide are the same ones I used to get through the game. These strategies
    are not the only way but it worked for me. In this guide I do not point out
    the location of every enemy and I also expect you to know you are supposed to
    kill enemies not mentioned by the guide. I hope you all enjoy!
    2.  Version History
    Version 1.0
    -Complete Walkthrough
    -Weapons Section
    3.  Weapons [WPN]
    Weapon:        Pistol
    Availability:  This seems to be the most common weapon throughout the game a 
    	       lot of enemies use this weapon so you are sure to find plenty 
    	       of ammo for it.
    Effectiveness: Since it is the most common weapon it is not the most powerful
    	       but it does have a great use. It is the most reliable weapon 
                   because it is the most readily available. Since these pistols
                   are not very powerful they do not make a great choice for boss
                   fights These pistols should always be one of the two weapons 
                   you are carrying.
    Weapon:        Golden Pistol
    Availability:  The ammo for the golden pistol is hard to come by.  You can
                   find ammo throughout the levels but the enemies do not use this
                   weapon so that also factors into the lack of ammo. 
    Effectiveness: With ammo for this weapon being so hard to come by one would 
                   expect for it to be powerful. The golden pistols do not
                   disapoint in the power department. They can kill any regular
                   enemy in one shot. Use these guns to quickly clear out a room.
                   The only negative aspect of these pistols is they do not work 
                   well against bosses.
    Weapon:        Assault Rifle
    Availability:  There always seems to be an abundance of ammo for the assault
                   rifle.  It seems every group of enemies has at least one 
                   member in the group using the assault rifle. 
    Effectiveness: This is an excellent long range weapon. When fired in short 
                   bursts the assault rifle can easily take out enemies at a 
                   distance. The only drawback to the weapon is it is not
                   effective at close range. Since most boss battles need to be 
                   fought at long range this is the most effective weapon for 
                   boss battles. 
    Weapon:        Submachine Gun
    Availability:  Much like the assault rifle as you progress through the game
                   more and more enemies are using submachine guns. Therefore
                   there is never a shortage of ammo for them.
    Effectiveness: At close range the submachine gun is the second most effective
                   weapon next to the shotgun.  The fast fire rate helps stun 
                   enemies whlie you are getting ready to finish them off. The 
                   submachine gun is not always the best choice when facing bosses
                   but they can get the job done if there is no other alternative.
    Weapon:        Shotgun
    Availability:  Shotgun ammo can be found in almost every enemy group and is
                   available from chapter one on. 
    Effectiveness: The shotgun is the best close range weapon in the game.  If at 
                   anytime you need to participate in close range combat the 
                   shotgun should be your weapon of choice.  In boss battles it is
                   not the most effective because it loses its power at long range.
    Weapon:        Heavy Machinegun
    Availability:  This weapon is not very common therefore you do not find a lot
                   of ammo for it.  There are only a couple of missions where this
                   weapon is found so that really hurts its availability.
    Effectiveness: This is the best long range weapon in the game. You do not get
                   to use the heavy machinegun very often but when you do it shows
                   its power. This is my favorite weapon in the game and always 
                   should be in your inventory if possible. If you can use it
                   against bosses you should but the opportunity does not usually
                   present itself so you have to rely on other more available 
    Weapon:        Rocket Launcher
    Availability:  This is another weapon that is only available in the later 
                   levels. There is never and abundance of ammo for the rocket 
                   launcher so it is not really an important weapon.
    Effectiveness: The effectiveness of the rocket launcher is low because it is
                   not readily available.  When used however it will instantly kill
                   normal enemies and greatly damage bosses. The problem is finding
                   ammo for it. 
    Weapon:        Grenade
    Availability:  Late in the game grenades are available in great quantity. Thus
                   later in the game the importance of grenades increases.
    Effectiveness: When you finally gain access to grenades their effectiveness is 
                   clear. They can take out groups of enemies without much a 
                   problem. It is also great that in later levels grenades seem to
                   be everywhere. Grenades are not very effective against most 
                   bosses but are very effective against regular enemies. 
    4.  Walkthrough
    A.  Chapter 1 Hong Kong Marketplace [CH1]
    After the opening scene you are in control of Tequila.  Take out the two guys 
    at the top of the stairs and pick up the ammo lying around.  Head up the stairs
    and dispose of the guys who rush out.  Shoot the shining crates above the 
    enemies head to drop the items on him.  Continue up the next set of stairs and
    pick up the health pack if needed.  Make your way down the ally and you will
    be prompted with mission information.   Slide down the banister shooting the 
    enemies as you go down.  Then kill the enemies waiting for you on the stairs.
    Move up the next set of stairs to reach a checkpoint.  
    Continue down the ally and head inside the door.  Head through the kitchen and
    pick up the purple crane by the three crates.  Continue out the door for a
    cut scene.  Quickly dispose of the shotgun wielding enemy and pick it up to
    easily take out the remaining men who run to your position.  If you have
    trouble there is a Health pack on the wall if needed.  After the initial rush
    of enemies you are treated to more shot gun wielding enemies.  Take cover and
    dispose of this new threat.  Take cover at the corner and take out the 
    enemies in a timely fashion.  There is a crane among the shining crates so 
    shoot them down to recover it.  Finish the enemies at the end of the alley 
    for another checkpoint.  Make your way through the building and into a 
    standoff.  To be effective in this standoff you need to shoot the enemies 
    while dodging the bullets they are shooting at Tequila.  Look for the flashing
    lights in order to kill these enemies quickly.  Once all three are taken care
    of you are at another checkpoint.  
    Kill the two enemies rushing down the stairs and then dispose of the shotgun 
    wielding enemy near the top of the stairs.  Three more shotgun wielding 
    enemies will rush you so take cover and pick them off one at a time.  There is
    another crane on the slanted roof by the health pack so shoot it down and 
    continue on.  Shoot down the pole and climb to the other side to continue on. 
    Shoot down the large neon sign to kill the enemies without much problem.  
    Move through the building and grab the health pack before leaving.  Kill the 
    two enemies here then head to the corner and enter Precision Aim mode.  Use 
    precision aim to kill the four enemies on the catwalk.  It is possible to take
    out all the enemies here with Precision Aim because of all the cranes sitting
    around. It is not required to kill these enemies with Precision Aim but it is
    easier and it helps you get a feel for it.  Either way finish the enemies and
    head inside the building.  Head through the building and you will be in 
    another standoff.  Shoot the flashing objects located above and beside the 
    enemies to get through this standoff easily checkpoint.  
    Continue through the alley and you will get a glimpse of the first boss.  Head
    through the alley and kill the guys who rush through door at the other end.  
    Before heading through the door destroy the boards on the left side of the 
    alley and pick up the submachine gun.  Head through the door and get ready for
    the first boss battle.
    Boss Battle Kwong Fang
    When the battle starts take cover behind the last pillar to your right.  
    Enemies will very rarely come out of the door to your left but it does happen
    Keep checking on the door every time you hear one is opened.  The enemies 
    will run into the open which leaves more than enough time to kill them before 
    they even get a shot off.  Every time you come out from cover you will start 
    Tequila time which makes it even easier to kill the charging enemies.  After 
    you have killed enough of the bad guys Kwong Fang makes his appearance.  Do 
    not run up to Kwong because one melee hit with his rocket launcher kills you.
    The best strategy I found was to run into the kitchen and Kwong will stay in 
    the doorway shooting rockets at you.  Just run back and forth at a distance in
    front of the doorway.  When he shoots a rocket move to one side or the other 
    and begin shooting him.  Also in this position if you continuously fire on 
    Kwong it is possible to destroy his rockets before they get to you but it is a
    tough thing to do.  Use the precision aim to shoot Kwong in the head which 
    will dwindle his health very quickly.  This spot is also great because there 
    is a health pack on the far right wall if needed. 
    B.  Chapter 2 Tai O [CH2]
    This chapter begins with a new enemy one with a sniper rifle.  The important 
    thing to do is not to stand still while facing off against these enemies.  
    Head up the dock and you will encounter guys shooting at you from inside the 
    building.  Take cover at the corner of the building and pick off the guys one 
    by one.  After they are defeated you will be asked to Search and Destroy 9 
    Drug Tables.  Head upstairs and into the building and make your way to the 
    first drug table.  There is a golden pistol in the corner of the room so pick 
    it up and destroy the first drug table.  With the wall destroyed you see the 
    second drug table so dispose of that one too.  Take cover by the doorway and 
    take out the three guys shooting at you.  Three more guys will rush into the 
    room so grab a shotgun and take care of them.  Make your way to the house with
    black smoke coming from it and proceed up the stairs.  Shoot the poll to 
    proceed to the roof.  When on the roof shoot the yellow boards again to gain 
    access to the house.  Destroy the third and fourth drug tables inside and 
    proceed to the next house.  Kill the two men on the docks and then the men at 
    the top of the stairs.  Take the small set of stairs to the right into the 
    next house.  Destroy the fifth and sixth drug tables inside and head up the 
    stairs to the next house.  Destroy the remaining three  drug tables and take 
    care of the guys in the back of the house.  There is a crane in the second 
    room of the house so take it if needed.  Take cover by the doorway in the next
    to last room and kill the guys as they rush across the newly lowered bridge.  
    Grab the health pack in the next house and zip line down.  Grab the crane from
    this house and continue around to the back of the house.  Zip down to the 
    next area and shoot the rocks to easily kill the enemies below.  There is 
    golden gun ammo on the wooden structure behind you so grab it and continue 
    up the path.  Kill the enemies inside the building then jump inside.  Shoot 
    the yellow poles to make your way across the water.  Shoot down the supports
    holding up the bridge and continue on.  Take cover then shoot down the rocks
    on the right side of the path to kill the next set of enemies.  Take cover by
    the metal wall and take out the guy with the laser sighted gun. Head up the
    next set of stairs and grab the crane.  Continue through the level until you
    arrive at what appears to be a small town. 
    Here you will be prompted to find and destroy 16 Kane Drug tables.  You will 
    also unlock your next power, Barrage.  Use your Barrage attack and make your 
    way into the first house.  Take out the guys inside and destroy the first 
    three Drug tables in the next house.  Head up the ramp and enter the house on
    the left.  Destroy the boards blocking the path and grab the crane and health
    pack.  Head out of this room and proceed up the pole into the next house.  
    Shoot the yellow poles in order to make your way across.  Kill the guy inside
    the first house and continue to the next.  Stand by the doorway and wait for
    the enemies to rush you then kill them.  Head inside and grab the health pack
    then destroy the next seven drug tables here.  Kill the enemies shooting 
    through the window and destroy the eleventh and twelfth drug tables inside 
    this next room.  Head upstairs and destroy one more drug table.  There are 
    two more drug tables on the roof so destroy them and continue on.  Head to 
    the final room on the top of the roof and destroy the final drug table but 
    keep in mind there will be some resistance.  When you destroy the final one 
    the bridge will lower and enemies will rush you. 
    Follow the path until you approach a wooden bridge with four yellow pole 
    supports. At this point you should already know what to do but shoot them down 
    and head up the newly formed path.  You can destroy the drug tables here but I
    don’t think it has any relevance for the mission only to cause destruction.  
    Shoot through the boards and shoot down the yellow supports and zip over to 
    your next objective.  With the next group of enemies is one with the sniper
    rifle so be careful.  Take him out first then concentrate on the rest of the
    group.Head around the back of the house and up the stairs then shoot the drug 
    table inside the building to kill the enemies.  Grab the crane and head down
    the path and get some unfortunate news.  Shoot the tanks inside the house to
    blow up the entire thing.  Continue down the path taking out the enemies as 
    you go.  
    During this next part you will need to destroy 10 more Golden Kane Drug Tables
    so get started.  Drop down and head through the first house killing enemies 
    along the way.  Head up the set of stairs to the right and destroy the two 
    buildings at the top and in the process destroying the first four drug tables.
    Head through the newly blown up house and go across the bridge to reach the 
    next house.  Blow it up just the same to destroy tables five and six.  Head 
    back down the stairs you came up and up the next set of stairs to the next 
    house with black smoke.  Destroy it like the others to mark off tables seven 
    and eight.  Zip line to the final house and destroy it like the others to 
    finish off the mission and to reach the next checkpoint.  Head up the stairs 
    and zip over close to the ship.  Enter the ship and head up the ramp to the 
    top of the ship.  You are in another stand off where you should know the 
    routine by now.  There are no shiny lights to bail you out so you have to be
    Now we are aboard the helicopter and this is not going to be easy.  You are on
    the machine gun aboard the ship and basically all you have to do is aim for 
    the yellow barrels and each enemy threat will be destroyed.  After the 
    checkpoint you will be stopped in front of a vessel where you have to kill all
    the enemies aboard.  Some of the enemies some of the enemies use missiles so
    use Tequila time to take care of them.  On the next tanker the missiles will
    come from three different places so listen for the missiles to launch then
    destroy them.  On the next path destroy the fuel tank at the top to cause 
    major damage to the enemy.  As soon as this tanker is swept clean of enemies
    the next one is directly after.  Three enemies at once are shooting rockets
    at you so use Tequila time to take them out.  The camera will pan back to the
    right with three more rocket launching enemies.  On the next tanker blow up
    the fuel tank and keep your eyes open for many enemy rockets.  Again use 
    Tequila time to take them all out.  Overall this is not a very hard part of 
    the game I managed to get through this my first time without being hit by any
    rockets so I do not think this should be a problem.   One more group of 
    enemies then you are rewarded with a checkpoint.  Your next objective is to 
    plant mines on the hulls of the large tankers.  
    During this next part there are many enemies which spawn on these tankers.  
    The good news is if you set the bomb then leave the boat to set it off you 
    never have to kill anyone on board because they will die in the explosion.  
    Head down the wooden platform and jump on the pole and head all the way up the
    stairs.  Zip down to the other side and onto the tanker.  Plant the first 
    mine then exit the same way you came and watch the explosion.  Zip across 
    again and head along the path to the next tanker.  Head down the stairs and
    plant the next mine.  Move to the right onto the wooden platform and watch
    this one explode.  Head around the backside of the mountain and pick up the
    heavy machine gun and continue on to the tanker in front of you. Plant the 
    explosive then exit on the other side.  Head up the platform and you should 
    be right in front of the final tanker.  Head to the back of the first floor
    of the tanker and set the mine.  After the final explosion you will reach 
    a checkpoint.
    After the cut scene you will be prompted to plant 14 c4 charges throughout 
    the dock.  Head up the ramp and shoot the yellow markers to plant the first
    three c4 charges.  Head down the pole and plant the fourth charge.  Destroy 
    the yellow barriers to make the barrels fall and continue to the other side.
    Head up the ramp to the right and plant the fifth charge.  Plant the sixth
    one on top of the shipping container.  Head along the path and shoot the 
    yellow marker and move to the right to plant the seventh charge.  Blow up the
    barrel behind the pile of metal to knock down the next path and plant charges
    eight and nine here.  Head across the metal bridge formed in the water to 
    the other side.  There will be four guys on the ship to the right so take 
    them out then head to the other side.  Take cover by the orange shipping 
    container and take out the four enemies rushing you.  Move towards the next 
    charge location then back track to the same shipping container and take cover.
    There will be many enemies rushing you yet again so take them out.  
    Plant the tenth and eleventh charge then head up the stairs.  At the top of 
    the stairs you will be greeted by a Sniper straight ahead.  Take the path down
    to the ship and take cover by the shipping container.  Kill the enemies here
    then plant the fourteenth charge.  Again take cover here and wait for the 
    next enemies to run at you.  Take cover yet again at the end of the red 
    shipping container and kill the Sniper.  There is an abundance of enemies 
    waiting for you around the next corner so be careful.  Take cover behind 
    the newly dropped shipping container and kill the attacking enemies. 
    Plant the thirteenth charge then head up the stairs shoot the yellow marker on
    the bottom floor of the structure and blow up the container to lower a 
    bridge.  Head across the platform and plant the final charge to finish the
    C.  Chapter 3 The Mega Restaurant [CH3]
    At the beginning of chapter three you need to place your two guitar cases at
    different points in order to go back to them later for ammo and health.  I 
    placed my first guitar case by the big lion statue and my second case on the 
    opposite end by the stairs.  Upon placing the cases you will unlock the spin 
    attack.  When you regain control stand by the staircase you placed the second
    case and wait for the enemies to approach you.  The enemies cannot surround
    you so you stand the best chance to survive.  Look slightly up the stairs in
    order to watch every possible way enemies can get to you.  Use Tequila time
    in order to get the jump on enemies if you are feeling overwhelmed.  Also if
    you stay by the guitar case you can get more ammo/health much easier.  After
    a while you will get a cut scene and you will have to fight off more enemies.
    Use the same strategy as before and things should go smoothly.  After 
    another scene more of the same continue using the same strategy.  These guys
    in the trench coats are much tougher than any of the other enemies so far so
    shoot them in the upper body to take them down.  Before you kill the last
    enemy head to the opposite stair case and finish the battle there.  You will
    see why in a minute.  After you kill all the trench coat enemies you get a
    See why we moved away from the doorway.  The easiest way to kill these enemies
    with the rocket launchers is to use your barrage attack or precision aim.  If
    you do not have these attacks available simply move back and forth while 
    shooting at these enemies from a distance.  Kill the final trench coat enemy
    and you will reach another checkpoint.    
    Take the elevator up and you will need to place your guitar cases on the 
    ground again.  I placed one right by the elevator and the other by the bar on
    the left side.  There is a crane behind the left and right bar so pick them
    up and get ready for a firefight.  Stand by the elevator and wait for these
    enemies to charge you.  When they do use close range weapons like the shotgun
    or Submachine gun to take them down.  Stand in the corner and wait for the
    enemies to approach you then pop out and strike them down quickly.  Enemies
    will now begin coming down the stairs so use the same strategy as before.  
    Keep battling these enemies until you are prompted to take the elevator up to
    the next floor.  Before you leave grab the cranes by climbing up the dragons
    back then swinging onto the items hanging from the ceiling.  Take the far
    elevator to the next floor.
    Head down the hallway and proceed to the doorway and look inside for 
    something terrible…well not really it’s just a band playing music.  Head into
    the room and into a standoff.  Typical standoff here with no flashing points
    to exploit instead you have to rely on your skills.  Some of the enemies have
    submachine guns so the bullets come out faster so be ready to dodge quickly.
    At the end of the standoff kill any enemies you did finish in the standoff.
    You are given a mission alert to protect the musicians and at least one 
    must survive.  There are health packs all over the place so do not worry 
    about getting hit instead focus on killing the enemies.  After the initial 
    wave of enemies you will then be forced to kill some enemies in red suits.  
    This part is very hectic.  You want to continue running around the level 
    killing all the enemies and praying the band does not get in the crossfire.  
    The final three guys will come out of the elevator so take care of them and 
    take the elevator up.  Luckily I finished this area with one member left in 
    the band so this was easily the toughest part of the game to this point.  
    Boss Fight Lok
    This boss fight is against Lok who is wielding the heavy machine gun we picked
    up earlier.  Hide behind the columns provided around the area but note the 
    columns will break apart with his rapid firing.  Be sure to move away from the
    column before it breaks up completely or you will take damage from the column
    falling.  In between the second and third column on the right there is a 
    place where Lok’s machine gun fire cannot hit you because it does not travel
    through the staircase.  Stand here and fire on Lok’s head until he wants to
    give you a closer look at his toy and now moves around.  When Lok’s health
    gets low enough he will begin throwing grenades.  Keep running around until
    you are able to build up a Barrage attack then unload on him with your 
    shotgun or submachine gun.  It would be ideal to wait until the third cut
    scene before you use this attack because it will be interrupted by the cut
    scenes otherwise.
    D.  Chapter 4 Zakarov’s Penthouse [CH4]
    After the scene take cover by the cement column and take care of the attacking
    enemies.  Be sure to take out the snipers first because they can be a real 
    annoyance.  Make your way up the ramp picking up ammo as needed.  At the top 
    of the ramp head left more enemies will rush you so take care of them and 
    head through the open door.  Checkpoint
    Head up the stairs and you will be greeted by two guys coming down.  Make your
    way up the stairs taking out guards as you go.  When you reach the top one
    guy will rush out wielding a shotgun.  Take cover and dispose of him.  Grab
    the crane then head through the door he opened.  You are now in a standoff
    so shoot the fire extinguishers to put and end to the enemies quickly.  After
    the standoff take cover behind the closest column and take out the rushing
    enemies.  There is a health pack on the wall to the right so use it as 
    needed.  There is another health pack on the far wall to the left.  When you
    finish all the enemies in the garage you will automatically head to the 
    As soon as you regain control take cover behind the statue in front of you 
    and fire upon the enemies.  Shoot at the flashing lights on the ceiling in 
    order to disable the laser grid.  Kill all the enemies that spawn here and 
    continue to shoot through the glass wall on the left.  There is a health pack
    on the wall just to the right of the glass wall grab it and head into the
    next room.  Shoot the large structure in the middle of the room to knock it
    over and disable the laser grids.  Shoot down all the lights in the next
    area to disable the laser grids.  Also shoot down the metal holding the
    lights to gain access to a crane.  Blast through the glass wall or climb
    over the top either way enemies will rush you.  Again shoot down all the
    lights in the next room to disable the laser grids.  Use a barrage attack to
    take care of the guy with the heavy machine gun on the helicopter then focus
    your attacks on the enemies behind the blockade.  If you do not have a 
    barrage attack take cover behind the bar and attack the enemies while taking
    cover.  There are two health packs here so this should be no problem.  
    Head into the next room and prepare to face another helicopter.  Use the same
    strategy as before with a barrage attack.  Be careful because the helicopter
    has machine guns mounted on the front so it will attack you also.  Again if
    you do not have a barrage attack take cover behind the column with the fire
    extinguisher and take him out checkpoint.
    Head upstairs and take care of the enemies that just rushed in.  Grab the two
    golden pistols and take cover by the doorway.  The enemies will begin 
    shooting up the place so let them.  When they reveal their location take them
    out.  Carefully make your way through the room making sure not to trip the
    laser grids and blow up the fire extinguisher at the end.  Jump on the rail
    and over to the chandelier and swing across to the other side.  Grab the
    first aid kit and enter the elevator to the next floor and prepare for the
    next boss battle.
    Boss Battle Vlad
    During this battle all you are doing is chasing Vlad around this room.  Head
    upstairs and take out the two body guards then focus your attacks on Vlad. 
    When he begins to run follow him and continue to kill enemies and take off a
    little more health at a time.  Take cover at the next point and continue the
    trend.  As you run into the next area stay to the middle because Vlad will
    activate the laser grids which will kill you if you trip them.  Continue your
    pursuit of Vlad until he is at the end of a laser grid hallway.  Make your
    way through the laser grids timing your charge to when they are disabled. 
    Grab the crane and health then continue pursuing Vlad and you will be in a
    standoff with his guards.  Vlad then makes his escape onto a helicopter and
    trades his assault rifle for a rocket launcher.  Collect all the cranes in
    this room because you will need them to take down this menace.  Use the 
    Precision aim to take down Vlad’s health quickly.  Aim for his head to do the
    most damage.  After three or four hits Vlad will be dead and you will be 
    finished with the level.  
    E.  Chapter 5 Chicago History Museum [CH5]
    As soon as the level begins take cover by the column and take out the four 
    guys.  Continue though the museum and take cover on the right side of the 
    wall.  Make your presence known then back out to the previous doorway and 
    pick the guys off as they rush you.  Head upstairs and take cover behind the
    wooden case and kill all the enemies that rush you checkpoint.   
    Head through the newly opened door and take cover by the first aid pack.  
    Head to the dinosaur exhibit and take cover by the entrance.  Lots of enemies
    begin to spawn so take them out as they rush you.  Head inside and upstairs
    and a large firefight breaks out.  It seems like the enemies constantly 
    respawn so try to take cover and pick them off without much trouble.  Another
    approach would be to get you assault rifle out and just run and gun.  I would
    not recommend this strategy because the enemy can overwhelm you at times.  
    It may work because of all the health packs lying around but it is safer to 
    take cover the best you can and take them out.  Also upstairs there are 
    grenades lying on the ground.  Use these as much as possible because it is
    an easy way to take out the enemy.  Eventually the doors will blow open and
    more guys will come in.  Take them out then head through the newly opened 
    door and down the hall up the stairs.  Head into the next room and you will
    be in a standoff.  After the standoff grab the grenades which are right in
    front of you and take out the guys on the roof.  Grab the two golden guns 
    here and head through the door and proceed down the stairs take out the guys 
    behind the desk then continue on.  Take cover at the next corner and kill the
    two guys waiting for you checkpoint.
    Use the golden guns on the guys who crash down from the ceiling.  Take cover
    and take them out with one shot from the golden guns.  Shoot the dinosaur 
    bones once and climb up to get the crane.  When there are no more enemies 
    downstairs head upstairs and to the path behind you to take cover in the 
    corner.  Kill the enemies here and grab more grenades.  After the checkpoint
    head to the far left door the last enemies came through and take cover at 
    the last corner.  Kill the rushing enemies and you will get another 
    checkpoint.  It’s funny how stupid these enemies actually are as they 
    continuously rush you while all of their associates died trying the same 
    thing.  Anyway head up the stairs and to the end to get a cut scene and a 
    boss battle.
    Boss Battle Damon
    When the battle starts Damon runs up stairs and starts shooting at you.  Take
    out his guards and concentrate your fire on him.  He will call for 
    reinforcements every now and then so take them out as they approach you.  A 
    metal beam will fall from the ceiling enabling you to make your way up to 
    Damon be careful though because he has a shot that can knock you off the 
    beam.  This shot can also knock you down so steer clear of him when he loads
    a different weapon.  Use the precision aim with the shotgun to take large 
    amounts of health from him.  This is actually one of the easier boss battles
    in the game.  His attacks do not do a lot of damage the only annoyance is the
    guards he calls in every now and then.  
    After the battle run down the hall and follow it until you run directly into
    a standoff.  After the standoff head back down the hall and take cover at 
    the corner.  Kill the enemies as they rush you then head to the other side 
    and down the next hallway.  In the next room the enemies come down from the
    ceiling again but this time they also use smoke grenades.  Use a shotgun
    barrage attack to quickly dispose of these enemies as well to destroy the
    displays which will get in your way of future attacks.  Grab the golden gun
    from the corner and take out the enemies as they rope through the glass 
    ceiling.  Head upstairs and to the other side and enemies will bust through
    the door and throw another smoke grenade.  Use your shotgun barrage again
    to kill this threat easily.  Head through the open door and make your way
    down the stairs killing enemies as you go.  Take cover at the bottom of the
    stairs and kill the enemies rushing out.  Grab the crane, grenades and 
    health pack here then head down the hall.  Continue taking cover as you make
    your way down the hallway.  Enter the next room and prepare for a boss
    battle against Jerry
    Boss Battle Jerry
    Take cover to start the battle and begin firing on Jerry.  Use precision aim 
    to hit him hard and to cause him to run away.  Take care of the other enemies
    in this room then grab the cranes and finally head up the stairs after Jerry.
    Stay at the bottom of the stairs and let the enemies rush you. I used the
    submachine guns to take out the majority of the enemies.  Head upstairs into
    the next room and use your precision attack to take Jerry down quickly.
    Jerry uses submachine guns in this fight so keep your distance.  Barrage
    attacks do not work very well here because of all the artifacts that get in
    the way of hitting him.  There are 3 cranes around the room so find them and
    use the precision aim to take him down once and for all.  Jerry has a lot of
    moves similar to Tequila so he will jump and shoot at the same time.  With
    the abundance of health packs and cranes around the level this battle should
    be no problem at all.    
    E.  Chapter 6 Slums of Kowloon [CH6]
    Start the level by heading through the open gate and behind the stairs to get
    the crane.  Head up the stairs and enter the building dive to the other side
    and chase the person through the houses.  Continue through the next set of
    houses and run into a standoff.  After the stand off take the metal walkway
    to the other side.  Make your way down the metal ramps and into the room at
    the bottom.  Head through the alleyway and through the falling water.  Move
    up the stairs and you will get a cut scene.  Fall to the ground and take 
    cover behind the shipping container.  Hit the yellow marker above the enemies
    to lower barrels into position.  After you shoot the barrels kill the two 
    guys in the house and grab the crane and golden pistol from behind the wood
    fence.  Kill the rushing enemies and the Sniper and move to the back of the
    house.  Look to the right and take out the Sniper by the explosive barrel.
    The next area has a guy up high in the buildings shooting a rocket launcher
    at you.  Take out the enemies here and more will blow through the wall.  Take
    out the final two enemies and you will reach a much needed checkpoint.  
    Head down the stairs and shoot through the door to get the crane.  
    Take the path to the end and reach the next checkpoint.  After a brief cut
    scene you are thrown into action.  This next part is a bit tricky because
    there are so many enemies and nowhere to take cover.  My advice is to use a
    barrage attack with your favorite weapon in order to take out as many guys
    as possible.   As you make your way to through this firefight an enemy with
    a rocket launcher will meet you at the end.  Take care of him as carefully
    as possible then head upstairs to exit and the end of the level.
    Chapter 7 Wong’s Estate
    Take cover behind the rock and take care of the enemy with the rocket launcher
    first.  Take out the enemies here and head to the right and up the stairs.  
    At the top of the stairs take cover by the rock and take care of the Sniper.
    Head up to the house on the right side and take cover there.  Take out all
    of the laser sighted enemies then focus on the other enemies as they rush 
    you.  Patiently shoot your way closer to the mansion and a helicopter will 
    come in to take you down.
    Boss Battle Broadsword Helicopter
    Head back to the building on the left side of the courtyard and pick up the 
    rocket launcher to stand a chance against this machine.  The machine gun fire
    from this helicopter will cut you down quickly so take cover.  You cannot 
    stand in one place for too long or the cover will be destroyed however.  The
    helicopter can also shoot missiles at you so be careful of this as well.  
    Pick up a heavy machine gun the enemies most certainly dropped and use it to
    fire on the helicopter.  The key to this fight is to continue moving no 
    matter what.  The helicopter will begin firing missiles more frequently the
    more damaged it is.  It is possible to shoot these missiles out of the air
    but it makes it almost impossible to attack the helicopter when doing so. 
    The best strategy I found was to shoot the helicopter with the two rockets
    in the rocket launcher then take cover in the far left or right corner by 
    the rock.  The rockets or the machine gun fire cannot reach you here and wait
    for the rocket launcher to respawn inside the original house.  When it has 
    done so pick up the rocket launcher and end this fight.  
    When you gain control reequip your self and pick up the golden pistols from
    the right side of the stairs.  In the far right corner is a crane.  There is
    also a crane in the fountain in the middle of the room so pick them both up
    and head upstairs.  Head inside the door and prepare for a battle.  Take 
    cover by the first column and use your golden pistols to easily take out the
    oncoming enemies.  Wait for your Tequila gauge to refill then proceed to the
    up the stairs.  Toss a grenade at the enemies rushing out of the door and
    kill them instantly.  Head inside and watch the cut scene.  After the cut
    scene you will be in the longest standoff so far.  You will have more than
    one chance to shoot some of these enemies in the standoff.  Regardless if
    you kill them all or not the standoff will end and hopefully there won’t be
    too big of a mess to clean up.  When they are all dead you are thrown 
    directly into a boss battle.
    Boss Battle Wong & Dapang
    As soon as the battle starts guys begin rushing you from the right.  Take them
    out then grab some more golden pistol ammo and take out the next group coming
    right at you.  After you kill the last guy Wong will attack with a sniper 
    rifle.  Use precision aim to shoot him and he will disappear.  Enemies will 
    begin rushing you so head back downstairs and grab some more golden pistol 
    ammo to take them out.  After they are dead head back upstairs and continue
    your fight with Wong.  Stand behind the big dragon so Wong cannot hit you 
    until it is destroyed and use Precision Aim to shoot him in the head.  After
    each shot Wong will run and hide and the enemies will respawn again.  Use the
    same strategy as before except this time when they are all dead Dapang 
    finally joins the battle.  He is holding two shotguns so you do not want to
    take him up close.  Keep running away from Dapang and shooting the enemies
    as they rush at you.  While backing away I continuously threw grenades at 
    him and used my submachine guns to take care of the other enemies.  There 
    should be a steady supply of grenades sitting around so you should have no 
    problems with this strategy.  Using Barrage with the submachine guns is also
    an effective way of dealing with Dapang as well as the countless number of 
    enemies who rush you.  His shotgun blasts will do no damage to you while you
    are shooting him and his life drains fast.  When your health gets low there
    are many health packs on the bottom floor so keep moving and heal as needed.
    After Dapang is dead concentrate on Wong by using Precision Aim attacks. 
    There are cranes sitting all over the map but if you are having trouble 
    charging your gauge take care of the constantly respawning enemies to charge
    it.  After the final blow is dealt sit back and watch the ending and 
    congratulations on a job well done.  
    5. Legalities [LGL]
    This may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on 
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.
    E-mail: jfryer511@yahoo.com
    Copyright 2008 Joshua Fryer

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