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    FAQ/Walkthrough by Misfit119

    Version: 1.5 | Updated: 02/01/08 | Search Guide | Bookmark Guide

    Untold Legends: Dark Kingdom FAQ - Version 1.0 - 1/27/2007
    This FAQ may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    Written by: Daniel Acaba
    GameFAQS ID: Misfit119
    Contact me at: eternalmisery718@yahoo.com
    System: Playstation 3
    This FAQ Copyright 2007 Daniel Acaba
    List of Sites that may host this FAQ:
    1 - Update History
    2 - About This FAQ
    3 - Controls
    4 - Classes
    5 - Special Attacks
         5.1 - Mage
         5.2 - Scout
         5.3 - Warrior
    6 - Walkthrough
         6.1 - The Barbarian Lands
         6.2 - The Palace Docks
         6.3 - City Outskirts
         6.4 - The Ruined City of Adoni
         6.5 - Dragon's Shade Hideout
         6.6 - The Cursed Caverns
         6.7 - Crystal Caverns
         6.8 - Library Tower, 1st floor
         6.9 - Library Tower, 2nd floor
         6.10 - Library Tower, Top
         6.11 - Dragon's Shade Hideout
         6.12 - Sewers, West
         6.13 - Sewers, East
         6.14 - Silver Cathedral
         6.15 - Silver Cathedral, Inner Sanctum
         6.16 - Galen, Eastern District
         6.17 - Steam Tunnels
         6.18 - The Kiln
         6.19 - Dragon's Shade Hideout
         6.20 - Galen, Southern District
         6.21 - Galen, Northern District
         6.22 - Galen, Western District
         6.23 - City Slums, North
         6.24 - City Slums, East
         6.25 - City Slums, South
         6.26 - Grinder
         6.27 - Palace Docks
         6.28 - Palace of King Halaskar
         6.29 - Halaskar's Throne
    7 - About the Author
    8 - Credits
    1. Update History
    V. 1.0 - First uploaded 1/27/2007 - Walkthrough completed, the only thing left
    to finish is the special attacks.
    V. 1.5 - Updated 3/26/2007 - Needed to fix some things, still need to complete
    the special attack list. Reader input would be appreciated.
    2. About This FAQ
    Seeing as how there are no FAQs but lots of questions being asked about this
    game on the GameFAQs message boards, I figured it could do for one. I beat the
    game once before but wasn't thinking of doing a FAQ then. So I'm trying to do
    it with a new game, so any help with the special abilities chart is
    appreciated greatly.
    3. Controls
    Up: Cancel Spell Assign
    Left/Right: Spell Assign
    Down: Minimap/Large map
    Left Analog: Movement
    Right Analog: Camera Control
    Select: Character Menu
    Start: Game Menu
    Triangle: Action
    Square: Light attack
    X: Wide Attack
    Circle: Jump
    L1: Cast Spell
    L2: Camera Lock (not usable in 2-player mode)
    R1: Block
    R2: Dodge (Can be aimed by using left analog stick)
    By holding down the L1 button a small menu comes up, showing you what button
    corresponds to what spell. Ex. Holding L1 and pressing X with a starting Mage
    casts a fireball spell.
    It is best to keep the camera pulled in close; otherwise it may get blocked by
    higher up objects, like tree branches. This is an unavoidable problem when you
    have two players.
    4. Classes
    To anyone who played the original Diablo, the character selection in this game
    will feel pretty familiar. All the classes are much the same as they were in
    that classic. The bruiser who stinks at magic, the magic using pansy and the
    character that goes down the middle with some of her own flavor thrown in.
    "As the strongest member of the fabled Dragon's Shade, the warrior devastates
    opponents up close with his mighty hammer. He can also call upon the powers of
    lightning and earth to destroy or immobilize entire groups of enemies."
    The warrior is what you would basically expect from his ilk in these sorts of
    video games: He's big, burly and a monster in melee combat, but his magic is
    nowhere near as good as the Mage or even the Scout. While you can change this
    by customizing his equipment, runes and where you place his attribute points
    when he levels up. However, unless you do this, you're better off simply
    putting your points into his melee attack and both defenses as well as making
    sure that you take equipment that optimizes all of these traits, as well as
    increasing your hit points. All of these traits allow your warrior to take
    damage the way he will need to later on in the game.
    Starting Statistics
    Health: 200
    Mana: 150
    Attack Power: 55
    Magic Power: 45
    Melee Defense: 50
    Spell Defense: 50
    "As the most agile member of the unit, she uses stealth and deception to
    vanquish her enemies. She has acrobatic skill with her twin blades and isn't
    above using poison and traps for good measure."
    The Scout plays the balanced character in this game. While neither her offense
    or magic is the most astonishing in the game, she has nicely balanced stats
    that allows her to be more liberal use of her special moves than the warrior.
    She is one of the best characters to play single player for this reason, as
    her fast attacks, balanced stats and decent special move selection all make
    her a fairly good choice for a first time adventure through the game. She is
    not entirely useless in a two player game however, as she can make for a good
    replacement magic user if neither of you wishes to play as a Mage. The Scout
    can very much be played however you choose, be it a knock down warrior or a
    fighter who uses magics more to enhance her fighting capabilities or something
    in the middle. She is very easy to customize however you choose.
    It does bear special note that the Scout is faster than the other characters.
    Her combo attacks, seem to go off far faster than for either the warrior or
    the mage. This is another advantage to playing as her.
    Starting Statistics
    Health: 185
    Mana: 185
    Attack Power: 50
    Magic Power: 50
    Melee Defense: 50
    Spell Defense: 50
    "Masterfully using magic to control the forces of nature as well as the minds
    and bodies of his enemies, the mage's powers are a sight to behold.  Although
    weaker than the rest of Dragon's Shade, the mage rarely will let his enemies
    get near enough to him. "
    Much like the warrior, the mage is basically what you would expect from others
    of his kind in the fantasy genre: physically weak dork who can use magic like
    no other. While your first instinct would be to bolster his magical offense and
    his MP, this might not be what you wish to do. If you're playing a one player
    game, it might behoove you to make sure that you do not ignore his defense. If
    you make that mistake, you will likely find yourself dying as it is nearly
    impossible for the mage to take out the hordes of enemies as they come for him.
    But if you are playing a two player game, then you can do this. Throw most of
    your points and upgrades into magical upgrades, with a little in defense so
    you can survive bosses, and you will be just fine. Just use the other player
    as a living meat shield.
    Take note, that the mage not only casts spells as a special attack, but that he
    uses certain ones as normal attacks as well.
    Starting Statistics
    Health: 170
    Mana: 180
    Attack Power: 45
    Magic Power: 55
    Melee Defense: 50
    Spell Defense: 50
    5. Special Attacks
    5.1 - Mage
    - Creates a blistering orb of fire that explodes on contact, damaging enemies
    within its area.
    Rank 1: 10 mana, Duration: 3, Knockback: Small, Knockdown: Some targets
    Rank 2: 12 mana, Req. Level: 2, Damage Bonus: 10%, Duration: 3,
    Knockback: Medium, Knockdown: Most targets
    Rank 3: 14 mana, Req. Level: 3, Damage Bonus: 20%, Duration: 3,
    Knockback: Medium, Knockdown: Most targets
    Rank 4: 18 mana, Req. Level: 5, Damage Bonus: 30%, Duration: 3,
    Knockback: Large, Knockdown: All targets
    Rank 5: 20 mana, Req. Level: 8, Damage Bonus: 40%, Duration: 3,
    Knockback: Large, Knockdown: All targets
    Chain Lightening
    - Creates a bolt of lightening that jumps between enemies and causes them
    Rank 1: 15 mana, Req. Level: 2, Jumps: 3
    Rank 2: 18 mana, Req. Level: 3, Damage Bonus: 5%, Jumps: 4
    Rank 3: 22 mana, Req. Level: 5, Damage Bonus: 10%, Jumps: 5
    Rank 4: 22 mana, Req. Level: 7, Damage Bonus: 15%, Jumps: 7
    Rank 5: 22 mana, Req. Level: 10, Damage Bonus: 20%, Jumps: 9
    Mana Shield
    - Creates a shield of mana around the caster. Damage taken is converted into
    mana loss instead of health loss.
    Rank 1: 0 mana, Req. Level: 4, Damage Conversion: 50%, Duration: Until mana
    pool is exhausted, Toggles
    Rank 2: 0 mana, Req. Level: 5, Damage Conversion: 50%, Damage Reduction: 3%,
    Duration: Until mana pool is depleted, Toggle
    Rank 3: 0 mana, Req. Level: 7, Damage Conversion: 50%, Damage Reduction: 10%,
    Duration: Until mana pool is depleted, Toggle
    Rank 4: 0 mana, Req. Level: 10, Damage Conversion: 50%, Damage Reduction: 15%,
    Duration: Until mana pool is depleted, Toggle
    Rank 5: 0 mana, Req. Level: 12, Damage Conversion: 50%, Damage Reduction: 25%,
    Duration: Until mana pool is depleted, Toggle
    Ice Nova
    - Creates a glowing ring of ice around the caster, freezing enemies and
    causing them damage.
    Rank 1: 10 mana, Req. Level: 5, Slow Target: 50%, Duration: 1
    Rank 2: 12 mana, Req. Level: 6, Damage Bonus: 10%, Slow Target: 60%,
    Duration: 1
    Rank 3: 14 mana, Req. Level: 8, Damage Bonus: 20%, Slow Target: 70%,
    Duration: 1
    Rank 4: 18 mana, Req. Level: 10, Damage Bonus: 30%, Slow Target: 80%,
    Freeze Target: 25%, Duration: 1
    Rank 5: 20 mana, Req. Level: 13, Damage Bonus: 40%, Slow Target: 100%,
    Freeze Target: 50%, Duration: 1
    - Converts an enemy to fight by your side for a short period of time.
    Rank 1: 15 mana, Req. Level: 9, Duration: 10, Targets: 1
    Rank 2: 18 mana, Req. Level: 10, Duration: 20, Targets: 1
    Rank 3: 22 mana, Req. Level: 11, Duration: 30, Targets: 2
    Rank 4: 26 mana, Req. Level: 14, Duration: 45, Targets: 2
    Rank 5: 30 mana, Req. Level: 17, Duration: 90, Targets: 2
    Gravity Flux
    - Creates a pocket of anti-gravity, causing enemies to implode and take
    extreme damage.
    Rank 1: 25 mana, Req. Level: 10, Knockdown: Extreme, Vortex
    Rank 2: 30 mana, Req. Level: 11, Damage Bonus: 10%, Knockdown: Extreme, Vortex
    Rank 3: 35 mana, Req. Level: 13, Damage Bonus: 20%, Knockdown: Extreme, Vortex
    Rank 4: 40 mana, Req. Level: 15, Damage Bonus: 30%, Knockdown: Extreme, Vortex
    Rank 5: 45 mana, Req. Level: 18, Damage Bonus: 40%, Knockdown: Extreme, Vortex
    Flame Thrower
    - Creates a jet of flame that scorches enemies.
    Rank 1: 15 mana, Req. Level: 14, Knockback: Small, Duration: 3
    Rank 2: 18 mana, Req. Level: 15, Damage Bonus: 10%, Knockback: Small,
    Duration: 3
    Rank 3: 22 mana, Req. Level: 17, Damage Bonus: 20%, Knockback: Small,
    Duration: 3
    Rank 4: 26 mana, Req. Level: 19, Damage Bonus: 30%, Knockback: Small,
    Duration: 3
    Rank 5: 30 mana, Req. Level: 22, Damage Bonus: 40%, Knockback: Small,
    Duration: 3
    - Creates a blizzard that severely slows down and damages enemies.
    Rank 1: 15 mana, Req. Level: 15, Duration: 6, Slow Target: 50%, Range: 15
    Rank 2: 18 mana, Req. Level: 16, Duration: 8, Slow Target: 60%, Range: 15
    Rank 3: 22 mana, Req. Level: 18, Duration: 10, Slow Target: 70%, Range: 15
    Rank 4: 26 mana, Req. Level: 20, Duration: 12, Slow Target: 80%, Range: 15
    Rank 5: 30 mana, Req. Level: 23, Duration: 14, Slow Target: 90%, Range: 15
    - Ultimate mastery over physical objects.
    Rank 1: 15 mana, Req. Level: 20, Targets: 2, Stun, Knockback: Large,
    Knockdown: All targets
    Rank 2: 18 mana, Req. Level: 21, Damage Bonus: 10%, Targets: 4, Stun,
    Knockback: Large, Knockdown: All targets
    Rank 3: 22 mana, Req. Level: 23, Damage Bonus: 20%, Targets: 6, Stun,
    Knockback: Large, Knockdown: All targets
    Rank 4: 26 mana, Req. Level: 25, Damage Bonus: 30%, Targets: 8, Stun,
    Knockback: Large, Knockdown: All targets
    Rank 5: 30 mana, Req. Level: 28, Damage Bonus: 40%, Targets: 10, Stun,
    Knockback: Large, Knockdown: All targets
    5.2 - Scout
    Flying Blades
    - Creates poisonous blades that seek enemy targets.
    Rank 1: 8 mana, Blades: 1
    Rank 2: 10 mana, Req. Level: 2, Blades: 2
    Rank 3: 12 mana, Req. Level: 3, Blades: 3
    Rank 4: 14 mana, Req. Level: 5, Blades: 4
    Rank 5: 16 mana, Req. Level: 8, Blades: 5
    - Puts enemies to sleep while causing them damage over time.
    Rank 1: 15 mana, Req. Level: 2, Duration: 4
    Rank 2: 18 mana, Req. Level: 3, Damage Bonus: 10%, Duration: 6
    - Swirling smoke surrounds the caster, making her harder to hit.
    Rank 1: 3 mana, Req. Level: 4, Evade Melee: 30%, Evade Ranged: 50%,
    Recurring Cost, Toggle, Max Duration: 30
    Deadly Strike
    - A focused attack that is difficult to aim, but delivers extreme damage.
    Rank 1: 15 mana, Req. Level: 5, Instant Kill: 4%, Knockback: Medium,
    Knockdown: All targets
    Toxic Tendrils
    - Envelops enemies in poisonous tendrils that immobilize and damage them.
    Rank 1: 15 mana, Req. Level: 9, Number of Tendrils: 2, Stun: 4, Duration: 10
    Dark Mine
    - Creates a mine that explodes when enemies get near it.
    Rank 1: 12 mana, Req. Level: 10, Duration: 15, Knockback: Medium,
    Knockdown: All targets
    Dust Cloud
    - Creates a cloud of dust that confuses enemies.
    Rank 1: 15 mana, Req. Level: 14, Duration: 6
    Sneak Attack
    - A vicious attack from the shadows.
    Rank 1: 20 mana, Req. Level: 15, Targets: 2, Knockback: Small,
    Knockdown: All targets
    Pillar of Shadows
    - Creates a large pillar of shadows that sucks enemies into its center and
    causes them great damage.
    Rank 1: 30 mana, Req. Level: 20, Targets: 4, Duration: 6, Vortex
    5.3 - Warrior
    Energy Hammer
    - Creates energy hammers that seek enemy targets.
    Rank 1: 8 mana, Number of hammers: 1
    Rank 2: 10 mana, Req. Level: 2, Damage Bonus: 10%, Number of hammers: 1
    Rank 3: 12 mana, Req. Level: 3, Damage Bonus: 10%, Number of hammers: 2
    Stunning Shout
    - Creates a cone of deafening sound that disorients enemies for a period of
    Rank 1: 10 mana, Req. Level: 2, Duration: 5
    Rank 2: 12 mana, Req. Level: 3, Duration: 7, Knockback: Small
    - Increases the damage done by combo attacks for you and your allies.
    Rank 1: 3 mana, Req. Level: 4, Damage Bonus: 20%, Range: 8, Toggle,
    Recurring Cost, Max Duration: 30
    Rank 2: 3 mana, Req. Level: 5, Damage Bonus: 30%, Range: 10, Toggle,
    Recurring Cost, Max Duration: 30
    Thunder Clap
    - Creates a powerful force of lightening that causes severe damage to nearby
    Rank 1: 15 mana, Req. Level: 5, Targets: 4, Duration: 2,
    Knockdown: Most targets
    Absorb Pain
    - Prevents all damage for a short period of time. Some of the damage is then
    delivered to all nearby enemies.
    Rank 1: 15 mana, Req. Level: 9, Invulnerable, Duration: 5, Knockback: Medium,
    Knockdown: All targets
    - Creates a wave of energy that damages all within its path.
    Rank 1: 15 mana, Req. Level: 10, Knockback: Small
    Lightning Cloud
    - Creates an aura around the caster that slows down enemy attacks and causes
    them minor damage.
    Rank 1: 15 mana, Req. Level: 14, Slow Target: 40%, Duration: 10
    - A powerful spinning attack.
    Rank 1: 20 mana, Req. Level: 15, Duration: 1
    Black Hole
    - Creates a black hole that sucks in enemies and then explodes causing them
    massive damage.
    Rank 1: 50 mana, Req. Level: 20, Instant Kill: 2%, Knockback: Extreme,
    Knockdown: All targets
    6. Walkthrough
    A Few Notes
    - I will not point out each and every enemy fight. Only boss fights or hard
    sections will be highlighted.
    - I will use the mini-map as a compass of sorts to give directions. There is
    a marker on it that points north. I will give you directions using this as a
    marker, so if confused as to what direction I'm talking about, just use that.
    - I will not point out every checkpoint, although I will occasionally mention
    them when I feel it is relevant.
    - I see no point in telling you when you should create equipment or runes at
    the check points, so do so at your leisure.
    - Destroy all wooden crates and other suspicious breakables. They all have a
    fair chance of containing essence, except for rocks. This allows you to power
    up your character a bit quicker.
    Russel Johson writes in with this tip:
    You might also want to let people know they should save some essence in the
    last few levels to buy the Rune of Wisdom as soon as they can.  You can max out
    at level 45 long before the last level.  This way, it almost doesn't matter at
    all what armor you have until you get to the King Halaskar.
    6.1 - The Barbarian Lands
    - Barbarian Uprising
    Find the leader of the barbarian uprising and defeat him.
    - Barbarian Siege
    Defend the town from the barbarian invaders. You have to kill 10 barbarians.
    - Rescue
    Save the villagers from the barbarian ambush by killing the barbarian shaman.
    You will have to kill 3 shamans to end this.
    When you begin playing the game, you will start off in a small town. This is
    going to be a short tutorial, so just follow the on-screen prompts. You can't
    continue until you do. Once this is done, a group of barbarians will leap over
    the wall, prompting quest 2, Barbarian Siege. Kill the 10 enemies however you
    like. After this is done, you will get a quest complete notification, but 8
    more enemies will leap over the walls and you will have to beat them too.
    However, when you beat this group, you will get your first item drop (although
    I have seen glitches here, where I didn't receive it even though the game
    claimed I did). Likely before you pick it up, the barred doors to the city
    will be knocked open. You must defeat this group as well.
    Upon exiting the city you will meet another in-game prompt, this one teaching
    you to use your spells. Use it to destroy the barrels (beware these things at
    all times, they're killers) and defeat the enemies that survive the explosion.
    Now head along the road east (using the North marker on the min-map as a
    compass). Eventually you will come upon ANOTHER tutorial, this one showing you
    how to dodge, in case you haven't already picked up on it. Keep beating on the
    enemies and moving along the road.
    Eventually you will reach a fork in the road: one goes east to a yellow marker,
    the other goes west to a wooden fence. The fence is impassible for now,
    although that is the way we need to go. So for now, head to the east to the
    yellow marker. You will see a small cutscene that shows a girl and her guards
    being waylaid by some bandits. This is marked as an optional quest but it
    really isn't. This girl is going to need to be rescued, this is the rescue
    quest listed above. Simply begin to kill the barbarians and eventually you
    will kill the three required shamans. This is not a very hard one at all,
    simply make good use of your spells and your wide attacks. However, be careful
    of any attacks that can hurt the NPC's for now.
    After saving the villager, she will thank you and run off leaving a chest
    behind for you. Take the chest and equip the Rune of Sensing, it shows you
    where the enemies are located on the mini-map. This is very useful for seeing
    what lies ahead or what's trying to ambush you. Any of the soldiers who
    survived the attack will join you from this point on until they die. Now,
    remember that wooden fence? A horde of barbarians are going to rush on through
    it. Go over that way and beat them good and proper and head on through that
    fence they so conveniently left open for you.
    Once through it, you will be ambushed at the bend in the road, introducing the
    new, and weaker, enemies: the wolves. Smack the barbarians and their furry
    friends down but don't continue down the road. Look to the north and you will
    see a treasure chest and get the piece of armor. This will trigger an ambush
    that can be a bit challenging if you're not paying attention. Dodge away from
    the initial rush if you need to and take them at your leisure before
    continuing down the road. You will pass a save point and have to work through
    a horde of enemies, but it shouldn't be that hard. Press on until you reach the
    next intersection.
    East is where you need to go, but ignore the yellow pointer on the mini-map.
    Head on to the west and beat the enemies that ambush you and you will find a
    font of energies. You can either extract health, mana or essence from it. You
    can recover health or mana with essence at checkpoints, and there is one not
    too far back, so I suggest taking out the essence. In either case, head on back
    east and pass through another wooden fence. Follow the road until you reach
    another fork in the road. Heading to the west leads to a dead end, so ignore
    that. You must head south towards yet another wooden fence.
    However, this one has its doors closed so you must make your own way in. Avoid
    the axe throwers as best you can and climb the conveniently placed rocks by
    jumping on them carefully. Once over, clear out the enemies but pay careful
    attention to the ones on the walls. There are three on each side and you must
    use the wooden ramps to get to each group. Defeat them and the rest of the
    enemies before searching the camp carefully. Destroy any of the wooden crates
    for the essence inside of them and look for the treasure chest and a font much
    like the one on the road before. Take the orb of flames from the treasure
    chest and extract the essence from the font before continuing on the road.
    When you reach the end of this road, you will reach *another* fence, but this
    one is closed. A cutscene will start as you approach, with a horde of
    enemies leaping out to ambush you. However, when the odds seem woefully in the
    barbarians favor, the door to the fence you just finished climbing over will be
    bashed in by some more canon fodder, I mean guards to aide you. You will have
    to fight the barbarians with their help for a short while.
    When enough of the barbarians have been defeated, a Barbarian Champion will
    leap out and unimpressively kill one of the guards. He isn't that much more
    dangerous than the other barbarians, he can knock you down though. So be
    careful and block or dodge if you need to. I prefer ranged attacks while I use
    the guards as body shields, but to each his own. Once he is down, two guards
    will bust open the wooden fence in front of you, allowing you to proceed,
    possibly flanked by a few guards if the big guy didn't kill them all. You will
    likely have three of them when traveling in the next area and they will fight
    enemies alongside you. Just don't let them block your vision or get in your way
    too much. They can be a pain at times.
    Follow this road until you reach a small encampment. Another cutscene will be
    triggered when you get here. This is the main quest, Barbarian Uprising. You
    will have to beat this big barbarian leader, Chief Ralkor while your cronies,
    and his, assist you each. Try to target him and not his men. He has an attack
    similar to the warriors Energy Hammer, where he will raise up his maul and slam
    the ground. This will project a wave of blue orbs at you. These don't do that
    much damage, but it can add up and he will spam this attack at you. He also has
    a pretty wicked melee combo where he knocks you up into the air. Don't let him
    do this as it is a fairly damaging move, so keep your distance or hit him from
    behind. It may not be noble, but it saves your tail.
    When he is defeated, another cutscene will play. Congratulations! You have
    beaten the first stage. But it seems dark things are afoot. Perhaps your king
    can shed some light on this.
    6.2 - The Palace Docks
    Escape the Palace
    - The King has set a trap! Gather your forces and escape the airship docks as
    soon as possible.
    Gather the Shade
    - Send all the Dragon's Shade soldiers back to the Airship. You must find all
    8 of the soldiers.
    There will be a fair bit of talking and cutscenes before this level actually
    starts, but it sheds some light as to what is going on in your homeland.
    This level starts with you in the middle of a courtyard, surrounded by foes.
    However, the leader of Dragon's Shade, Torran is with you here and he makes
    portions of this level where he is near you laughably easy. However, do not let
    yourself be surrounded. It will be near impossible to raise a block and it is
    hard to dodge when you are surrounded by these monsters. Beware the minotaur
    looking guys with the huge iron clubs. They have a charge attack where they can
    knock you down hard, leaving you open for others to hit. Defeat the initial
    wave of enemies and a cutscene will play where a large monster comes through
    a set of metal double doors. Note the treasure chest behind him. Once the scene
    is over, go and get the helmet out of it before going back to the fight.
    After some more fighting, a metal portcullis will be raised on one side of the
    courtyard with a monster charging through it. Defeat him and head into this
    room that he opened up. Defeat the monsters in here as well before breaking all
    of the racks for some equipment, essence and an orb before flipping the switch.
    This will open the entrance back to the airship dock and a cutscene showing
    your guardsmen attacking some monsters will play. This initiates a new quest.
    Charge through the front entrance and another cutscene will play. Once it's
    done, you must run around the docks, gathering up your men and using the action
    button to send them back to the ship. This is fairly easy to do, especially
    with Torran and the men helping you fight enemies. At the end of the western
    dock, you will find a treasure chest tucked in the back, with a rune in it.
    There is also one chest between pillars straight to the west of the door once
    you have exited the courtyard.
    It is possible to fail to complete this mission by not being fast enough.
    Eventually, the Shades will be killed by the monsters so save as many as you
    can as fast as you can. Then you must head to the airship as instructed. Once
    there, a cutscene will play and you must fight a large monster called
    Commander Heskal. Try to let Torran draw its melee attention as that sword it
    wields is HUGE. Pelt it from a distance and dodge its attacks when you must.
    After it is hurt enough, an unimpressive cutscene plays, showing the fight
    between your commander and the monster. Once it is over, cue another cutscene
    and it is on to the next stage.
    6.3 - City Outskirts
    Split Up
    - Now that you have split up, you should make your way into the city and find
    the Dragon's Shade hideout.
    - Destroy the supply carts to cripple the corrupted soldier's presence.
    The Grey Wolf
    - You must save the grey wolf from being killed by the corrupted soldiers. Do
    so and he will aide you in appreciation.
    Corrupted Captains
    - Destroy the King's corrupted captains to gain access to the city.
    After the cinema is over, you will note a checkpoint to your immediate east.
    Start heading south through the wooded area and a new quest will be added to
    your log, Sabotage. The first cart you need to destroy is right in front of
    you in the middle of all the enemies. Continue heading south and a cutscene
    will play. Draw out the mini-boss, Taskmaster Daru by running away from where
    you encounter him. You don't want to fight him in the middle of all the enemies
    where you first meet him. Retreat back and he will follow. As with most bosses
    you want to keep your distance from him, as he has some very powerful melee
    What you want to do, after he is dead, is continue heading south, past the
    archer up on the rock. There you will find another font of energy that you can
    pillage for some essence. If you are seriously hurt at this point, likely due
    to the Taskmaster, head back to the checkpoint to refill before moving forward.
    Now you are going to want to head west from the font to get back to the road.
    Once on the road, continue following it south, through the enemies and past the
    checkpoint. Once you reach the dried up river, begin heading east as there is
    nothing any further to the south. You will pass another font that you can drain
    for essence as you pass the rockslide that is blocking the river. Somewhere in
    this area, is the second cart, however I have never found it myself. I just
    destroy it accidentally with ranged attacks while fighting enemies. Enter the
    dry river and follow it along and you will come across another quest, the Grey
    Wolf. Save him from being killed, it's fairly easy, and he will begin assisting
    you against the other enemies.
    Continue heading east, but beware the new spider enemies. They come in numbers
    and will continue to pelt you with poison for some time, so kill them quickly.
    After some more travel, the grey wolf will leave you to your lonesome. Just in
    time for an archer ambush too! Fight your way through them and destroy the
    third supply cart.
    Now climb over the rock wall and down the other side using the platforms. This
    small lake area has some merman/wolf hybrid looking things. They're none too
    hard so don't worry. Just beat on them and head south east until you find yet
    another font of energy. There will be a road, straight to your west. Get on it
    and follow it south (if you have the gold rune equipped, you will see a gold
    marker on your map, you can follow it to a treasure chest, but it's nothing too
    spectacular). At the intersection, you will find the fourth supply cart.
    Destroy the cart and head south, his will trigger a cutscene where the grey
    wolf returns to help you fight some regular wolves and then a boss wolf, the
    Alpha Wolf. Let the grey wolf draw the melee attacks and spam it with ranged
    hits from a distance, he can do some really wicked melee damage very fast. Once
    you have killed the big wolf, stop heading to the south and double back to the
    intersection. From here head west and you will find another font of energy and
    some corrupted soldiers to fight. Also, the grey wolf will reveal a hidden
    treasure chest with a fairly powerful weapon enhancement in it, this is why you
    want to go south first. After collecting the essence from the font, you can get
    to the road and follow it, which will lead you straight to the last supply cart
    to destroy.
    Once that is done, follow the path straight to the east to trigger another
    cutscene and get a new quest. You cannot pass the flames that lead into the
    city without killing the three corrupted soldier captains, so get to slaying.
    This won't take too long and once done the flames will be doused magically.
    But don't head that way just yet. Head north instead. Once you defeat the few
    enemies here, you will finally be able to complete the grey wolf quest. What
    the quest log itself doesn't tell you is that you must rescue the grey wolfs
    pups before she will leave you. So once they're reunited and they run off, you
    get a nice bit of essence for your trouble.
    Now you can head back and jump the logs so you can complete the level. This
    level was a bit tougher than the last, no?
    6.4 - Ruined City of Adoni
    Bargos the Souleater
    - The high priest has been twisted by the King's power and now feeds on the
    souls of the townspeople. Destroy tombstones to stop the flow of souls. You
    must destroy 6 of them.
    - Set the souls of a hundred tortured zombies at east to remove the curse on
    their treasure.
    As soon as the level starts, you are beset by a skeleton and what appears to
    be a dark priest. The skeletons are fairly tough as they will block your
    attacks and maintain their block for some time, so ignore them and focus on
    priests. Not only are they easier, but they can actually summon in more
    skeletons, defeating the entire purpose of actually killing the skeleton first.
    The weaker skeletons, the ones without shields, are laughably easy to kill so
    don't feel threatened by them. At all.
    Also, try to remember to kill every last zombie you see when going through the
    level. You need to kill a staggering 100 of them to complete that quest.
    The first tomb you need to shatter will be straight ahead, to the south, when
    the level loads up so destroy that now. However, the rest of the level is far
    too open for me to guide you through it properly without a map of some sort. So
    I will settle for informing you of the things that need to be known.
    There are:
    At least 8 fonts of energy to be found in the winding streets and buildings.
    At least 1 treasure chests.
    One of the tombs is located none too far away from the checkpoint. Look for it
    on the mini-map.
    There is a room, in what appears to be the middle of the map. It is a small
    area with a crevasse in the middle of it that you can get into. You can even
    see a sign outside indicating that it was a tavern once before. There is a
    treasure chest in the middle of it, but it is surrounded by lots of exploding
    barrels and a horde of zombies and weak skeletons. It shouldn't be too hard
    but you can kill yourself with the barrels if you are not careful.
    Prioritize fighting enemies otherwise you may find yourself with an enemy
    group that is too large to manage comfortably. A good order to fight them in
    are dark priest (floating guy) first, then skeletons and zombies while saving
    the shield skeletons for last. While they do a bit more damage than the normal
    skeletons, they are too hard to get through their block and the rest of the
    enemies will take free shots on you in the meanwhile.
    After killing the 100 zombies for the quest, Unrest, you can find the treasure
    chest in what appears to be a ruined church or some such. You can find it in
    the north-east most corner of the map. It will be surrounded by some of the
    very annoying, but easy, gargoyle enemies.
    When you finally find Bargos, the High Priest, he will be in a ruined church
    surrounded by skeletons, zombies and corrupted soldiers. Unlike most of the
    other bosses, who had killer melee attacks, Bargos is a spell caster. The best
    thing you can do with him, is get right into his face, ignoring his horde of
    summoned monsters. Use wide attacks to keep yourself from being swarmed and
    keep attacking him. If you have area attack spells, use them as well to keep
    from being overwhelmed. He will die before long and likely without all that
    much fuss. Once he does die, the way to the next stage will be opened. Watch
    the cinema to see what I mean.
    6.5 - Dragon's Shade Hideout
    Locate the Hideout
    - Search for the ancient Dragon's Shade Hideout.
    This level starts off fairly straightforward, so head on out. Follow the save
    straight along until you pass through the wooden door. You will come to a
    puzzle that you must solve. When you are playing this area in co-op, let one
    player do all the work as there is a bug that will make this very frustrating
    to complete. You must step on the squares in pairs to make the entire board
    light up. You can walk around the board, on it, over pairs you have already
    made with impunity, but if you step on something out of sequence, it will
    reset and you will have to start over. Once this is done, it will open up the
    boulder that was impeding your progress and a cutscene will play.
    After the cutscene ends, you will find yourself back in the puzzle tile room
    and the wooden door will open. Go this way. The super short level ends here.
    6.6 - The Cursed Caves
    Escape the Caverns
    - Necromancers have erected magical barriers to block your progress, defeat the
    necromancers and their minions to progress to the Library Tower.
    Trapped Souls
    - A wall of souls has blocked your path! Free these souls by reuniting them
    with their bones to continue.
    Unlike the last level, which had no fighting, this level starts off with some
    hectic melee versus the undead. Defeat them and pres on to the east into the
    caves. The enemies feel unending in this level, so destroy what you must, but
    don't stop moving. After a short while, you will come across a cutscene where a
    giant skeleton rises from the water with some smaller ones. Defeat the lot of
    them as this big guy isn't a boss or anything. He *does* have a pretty mean
    knockdown attack that will send you sprawling, so beware of that.
    Once this group is done, press on into the next room and you will see a glowing
    magical barrier. This will not go down until you fight the second giant
    skeleton, so approach the barrier to draw him out and then kill him. The
    barrier will fall allowing you to continue and more skeletons to bum-rush you.
    Defeat them and begin to proceed through the tunnels before you. This is
    another straightforward area, so just continue through them, fighting the
    enemies that will come at you until you reach a cutscene.
    Okay, so they weren't dark priests, they were necromancers. Whatever they are
    killed, you are going to have to kill another one before this glowing wall
    lets you pass. So defeat the necromancer and the giant skeleton, use the
    checkpoint and head along.
    Now you will find yourself inside of a very large cavern with a crevasse in
    the middle of it. Do not just fall in or you will take a nice chunk of damage
    before having to do a fairly tough fight. Go to the southern side of it and
    adjust your camera so you can see down into it. You should see raised platforms
    that you can fall on so as to not get yourself hurt. Once down there, another
    cutscene will play. Now you must fight a horde of skeletons, two giant
    skeletons, skeleton archers that lurk on the opposite, upper ledges of the area
    and a group of three necromancers. This gets tough, so I advise you to use all
    of your area of effect attacks to keep this crowd under control while you take
    out the necromancers. Take note, that once the necromancers die, the rest of
    the enemies go with them.
    Now, even though the barrier fell, ignore it. Continue to the west of the area
    you fought the necromancers in and look for a way to climb up and out. Once out
    of the pit, start heading north and kill the enemies you find. You will find
    yet another treasure chest with an orb of flames contained inside of it. Now
    you can head back to the glowing wall, and pass through where it was.
    You will find yourself at an intersection, with one passage going west, with a
    checkpoint in it, and another that goes south. After all you have gone through
    saving the game might be a good idea, as well as refilling your health and mana
    bars. So go hit the checkpoint to the west, but you will see a glowing wall. So
    obviously you cannot continue this way. Head back to the intersection and head
    south, going over the rock bridge and to the end, where there is a treasure
    chest. Inside is a repulser orb, which knocks enemies back. Nothing big, but
    once you open it, a glowing wall will seal you into this area. You will have to
    fight through a very large horde of enemies in this area, so ready yourself.
    The best way to fight this group is to put your back to the glowing wall and
    use the wide attack combo's to keep the horde down. This will take awhile, but
    it isn't too hard.
    *As a note, Ironclaw68 sent me the quest information for this, the Trapped
    Souls quest and this area makes sense now. The enemies are infinitely spawning
    in. To destroy them, you need to move closer to the glowing wall and destroy
    them there "so that their spirits will reunite with their bones" on the other
    side of the glowing wall. Thanks again, Ironclaw.
    Now head back to the checkpoint and walk up to the glowing wall. It will
    dissipate allowing you further entry. Walk onto the platform with the four
    statues surrounding it and you will be attacked by yet another deluge of the
    undead. Destroy them, but be careful of more giant skeletons coming to attack
    you out of nowhere. After destroying enough enemies, the northern door will
    open up, allowing you to continue forward. However, the southern door, the one
    you came in through, will remain sealed, so you cannot go and save your game
    after this fight. That sucks. Push on good warrior!
    Follow the cavern until you reach the dead end with the cinema that plays. Kill
    these three giant skeletons and watch yet, another cinema. Now head on back to
    the room with the four statues and go through the eastern door, which has now
    opened up. Head across the bridge, fighting enemies as you go, to reach the
    checkpoint and fill up your health and mana bars if needed. Now head around the
    rocks, going north and keep going that way until you see some side paths to the
    west you can take. These are all dead ends, but the last one has a font of
    energy in it to pillage for essence (it is the area to the north-west of the
    glowing wall.
    Start making your way east from the font and when you can go no further look
    for a way to climb into the large pit in the middle of the room. On the eastern
    side of the middle area you are now in, there is another font of energy. Fight
    the enemies as you must, but continue making your way down into the pit. Once
    you reach the treasure chest, an ambush ensues, with you having to fight five
    necromancers and all of their undead minions. Maneuver around as you must,
    through this somewhat confusing area until all of them are dead.
    Once they are dispatched, climb out of the middle area and make your way to
    the western part of the upper level. You will find the glowing wall once again
    gone. The skeletons in this area seem to constantly respawn, so push ahead and
    fight only the ones that you must. Eventually you will reach a font you can
    gain essence, health or mana from. Continue along this path dodging enemies as
    you must. You will find a checkpoint, and east of that YET ANOTHER glowing
    Since that way is barred, head north along the rock bridge and be careful not
    to fall into the pits. In the middle of the area, a mini-boss necromancer,
    named Grudolf the Maleficent will attack you. He isn't hard, but the area is
    small and the camera stinks for it. Fight him much like you fought the boss of
    the last level, charge and kill. There is a chest at the end of this area, but
    I was never able to get it. Good luck with you trying if you should so choose.
    Skorp gives this suggestion to get to the chest:
    Go to the rock on the right.  Jump diagonally to the NW to the stone  sticking
    up from the center of the blue mist (towards where the spider is/was).  Jump
    again NW to the stone where the spider is/was (if you didn't already blast him
    with magic).  Stroll over and get the loot.
    Head back to the checkpoint and the glowing door is gone, head through it. Go
    to the north east, through the small passage and at the end, leap onto the
    stone pillars and make your way to the treasure chest for yet ANOTHER orb of
    flames. Something tells me the game devs were being super lazy here.
    Go back to the entrance and leap onto the other stone pillars and make your way
    across to the south. Walk down the corridor and huzzah! Level over. Took long
    enough... geeze I hate that level.
    6.7 - Crystal Caverns
    Locate the Library Tower
    - Negotiate the Caverns and search for the entrance to the Library Tower
    Crystal Caverns
    - These crystals seem to fit perfectly upon pedestals scattered around the
    As soon as this level starts, you are introduced to the new enemies; the rock
    monsters. These guys are annoying because they are tough, do a fair amount of
    damage and it's impossible to distinguish the ranged attacks from the melee
    attackers until they've hit you with a chucked rock. I heavily advise mages to
    be using the mana shield spell here as it provides a nice cushion to avoid the
    damage from these guys, especially if it is at level 2 or higher, where you get
    damage reduction. Also, when you destroy the larger ones, they sometimes break
    down into smaller monsters rather than dying the first time. Beware of this.
    Follow the passage, ignoring the pillars for now. You will eventually see an
    odd red glowing batch of crystals (these appear on your map too as a red mass).
    Go to them and pick the focusing crystal before putting it on the first
    pedestal you came across. This gets you the Crystal Caverns quest.
    Now continue along the passage until you see a cutscene showing you how to make
    your way to the upper level where there are archers. Climb up there and be
    ready to fight, not just archers, but about 3 necromancers and a horde of the
    undead. Kill them all and pick up another focusing crystal, before putting it
    on the pedestal in this room. Now you should have an idea what you need to do.
    You need to get this red beam of light from the crystals going somewhere. Now
    to figure out where. Put the second crystal in this room on the other pedestal
    up here and turn them until they aim the red light back the way you came.
    Head back to the checkpoint as you will likely need a mana refill, but also to
    save the game. Avoid the falling rocks as you do so, there are rock monsters
    inside of these and it doesn't pay to risk fighting them and dying, so run for
    the moment. After saving the game, stand your ground and fight the lot of them
    near the checkpoint, this forces them to come to you which lets you prepare to
    kill them however you choose (I prefer the mages Ice storm). Due to the rock
    slides, a cave near the beginning will have opened up where you can snatch up
    a focusing crystal, which should be put on the very next pedestal you see.
    Now go to all the crystals and keep turning them until they form a beam of red
    light from one crystal to the next. Eventually, this will cause the beam to
    shoot into the wall near the first crystal you placed, destroying it and
    letting you continue through the stage. But you're not done with these crystals
    yet. You get to do more of this in the next area.
    Pick up the focusing crystal from this small area and place it on the pedestal.
    Now turn it so that it shoots into the room ahead of you, to the south. In the
    cutscene that follows, you will be able to see where you're going thanks to the
    red beam. Head on in and make your way through it towards where the red mass is
    on this map. You're going to need to jump across the rock platforms and
    mushrooms to do this, as well as fighting off spiders and dodging thrown rocks.
    Once you have it, return it to the pedestal and use the mini-map to aim the red
    beam at the next pedestal.
    If you choose to, you may go back to the beginning and make your way to the
    rock monster instead. There is a chest behind him with a piece of armor that
    you can get before continuing on.
    In this next area, it is quite large and there are many different paths to
    take. So the best advice I can give is for you to explore it in its entirety
    and to gather all of the red focus crystals as you can before placing them on
    the pedestals.
    If you head to the extreme south, there is a boss rock monster to fight who
    will bust through a wall, opening another path. Also, in that same area, there
    is a platforming puzzle that leads to another treasure chest with a piece of
    armor inside of it.
    When you follow the path that the giant rock monster knocked open, you will
    find a long passage with a bunch of rock monsters in it. Near the end is a
    focus crystal to be picked up. Once you do this, you will have to run like hell
    away from a giant rolling boulder while dodging any living rock monsters and
    rocks that are in your way. Stick to the sides and keep using the dodge button
    to evade enemies and move rapidly.
    Once all of the crystals have been placed in the large chamber, it will open
    a new path for you to take. Head on into this corridor, but beware; spiders,
    rock monsters and undead will begin to assail you as you pass down it. Once
    you reach the end of the tunnel, two necromancers and a giant group of undead
    will attack you. Area attack spells are a must and stunning attacks are a very
    good idea here as well. Once the horde is dispatched, make your way to the
    corridor to the south.
    You will be walking along a narrow ledge heading to the west, with a cliff face
    to your south side. Be careful, especially as there are giant skeletons and
    several necromancers to be fought. The ledge gets even narrower the further
    down that you go into the tunnel.
    6.8 - Library Tower, 1st floor
    The Tower Elder
    - Make your way to the top of the library tower. Find the Tower Elder.
    The Tower Guardians
    - Defeat Rockongo, the Guardian Golem. Rockongo is the first of three guardians
    that protect the Library Tower.
    The Four Statues
    - Activate the four wolf statues to deactivate the forcefields.
    You will have to contend with iron golems in this level, but they fight almost
    exactly like the rock monsters so it should be familiar to you by now. They are,
    however, a fair bit tougher so be wary around them until you know how to kill
    them quickly.
    This first portion of the level is fairly straightforward. You must activate
    the beak of the black statues to lower the blue barriers. Fight your way past
    the blue skeletons and the golems until you reach the checkpoint. When you head
    towards the next statues to activate, they will both change into wolf golems.
    Destroy them and head forward, towards another puzzle. For each pair of the
    statues in front of you, one is the actual statue, the other is a wolf golem
    in disguise. To get through without a fight, use the left statue, then the
    right, then the left and lastly, another left.
    Once through that, there is a treasure chest to the south, as well as two of
    the iron golems. Beware though, once you start fighting, two wolf golems will
    emerge to attack you, as well as activating a trap. A laser will shoot from the
    northern wall, at the end of the corridor, to the southern wall, near where the
    chest is. It does a nice bit of damage, so avoid it by dodging ahead to move
    When you get past that, there will be another force field blocking your way.
    Approach it, but don't try to click on one of them yet, an ambush of a golem and
    two skeletons are coming up behind you. Dispatch them and then click on the left
    statue to proceed. There will now be a checkpoint to the north, a passage to
    the north east and a second passage to the south east. Head towards the south
    Absorb the energy from the font before entering the room and going straight for
    the skeleton creator. Before you reach it, some golems will open up the
    southern wall for you so give them thanks by beating them and the skeleton
    generator down before going through the shattered wall. Continue along the path
    and trigger the statue you come across. This will start a new quest, the Four
    Statues, and lower one of the glowing walls. Now, to the north eastern
    corridor. This has a fair amount of backtracking, so be ready.
    You will have to contend with not just three iron golems in this room, nor just
    the trap but a skeleton generator as well which looks like a lava lamp without
    glass and has electricity crackling over it. Destroy this to stop the unending
    supply of skeletons that will pour from it. After that's done, now continue into
    the next room and charge after the skeleton creating device here before getting
    the one that's stashed into a corner across and a bit to the west of it. You
    will also see a statue near here, watch it. It is going to attack you soon
    along with the other statues to the east, near the glowing walls.
    There is nothing left to do here, so start heading back to the checkpoint, but
    make sure you hit the statue that was near the second skeleton maker, before
    heading to the eastern corridor. Destroy yet another skeleton generator in
    front of you before continuing on. Eventually, you will come across a room
    with a laser beam trap, two skeleton generators, an iron golem and two wolf
    golems. Defeat them, open the chest, use the checkpoint if you need it and
    trigger the third switch. Now double back to the southern corridor where all
    but one of the force field walls should be down.
    The trip back is tough however, as all of the skeleton generators will be up
    and running again in the next two rooms. To top it off, there is a bunch of
    iron golems running around as well, so tough through it. Destroy them all and
    continue on back to the south eastern corridor.
    Follow it through until you see the statue in the middle of the corridor. Click
    it and all the statues you passed will come back to life. Kill them, no easy
    feat, and head through the now opened force field. Dispatch the golems and the
    skeleton generators. Be mindful of the trap in the corridor however as it can
    hit you while you're moving around and fighting the enemies. It comes out of
    the western passage so keep your eyes open.
    Once all of the enemies are dead, take the western passage, where the trap
    laser comes from and head on, fighting off the wolf golems, until you reach yet
    another checkpoint. Continue on to fight yet more wolf golems and skeleton
    generators until you reach the end of this passage. You will have to fight some
    very large iron golems, some wolf golems and more skeletons with a generator,
    all while avoiding a laser beam in the middle of the room. Good luck! Also,
    take special note that this laser beam will animate the statues in this room
    giving you more wolf golems to fight.
    Finish all of the enemies and then move on through the corridor to the south.
    Fight past all the wolves, golems and skeleton generators until you reach yet
    another force field. Destroy the two wolves and golem guarding it before you
    flip the switch. Now move forward and flip the second switch. The game will
    tell you that these statues can be flipped by hitting them with thrown objects
    as well, so hint hint! You're going to need to step back, lift up a lightstone
    off the floor and toss it at the very first statue you activated. This will
    open up the third wall while at the same time closing the very first one that
    you opened up. Now pick up another lightstone, step back and throw it at the
    second one you activated. This will close the second force field and open the
    fourth. There is an infinitely spawning lightstone near the second statue, so
    don't worry, you have infinite tries to get it right.
    Now head on past the force fields, down the corridors to the east. Keep going
    until you see a room with a checkpoint. You will have to fight three large iron
    golems before you can save and continue on. There will be no surprises for a
    little so just kill all comers. When you see the font of energies, slow down a
    bit. You're about to fight the boss golem, Rockongo (quest 2).
    You are going to be trapped in with him by lasers and force fields, so you are
    confined to this one room when fighting him. He attacks by using a punching
    combo at first. Simply run from him and throw the lightstones at him as they do
    some pretty good damage. After he loses half of his health, he will start
    doing rolling attacks at you, so dodge it and keep throwing lightstones. They
    do a lot of damage and it's easier than wasting mana. But do not allow yourself
    to be hit by the rolling, it will severely damage your health.
    Once he's dead, open the chest he leaves behind for a nice little orb and then
    continue on through the southern passage. There is a font of energy, but right
    next to it is the exit to the level. Woohoo!
    6.9 - Library Tower, 2nd floor
    The Tower Elder
    - Make your way to the top of the library tower. Find the Tower Elder.
    The Lone Wolf
    - Find and activate the wolf statue.
    The Tower Guardians
    - Defeat Melkator, the Guardian Mage. Melkator is the second of three guardians
    that protect the Library Tower.
    This level starts off with you walking into a room that has four exits, a
    northern, eastern, southern and western. Before you can head those ways, you
    must defeat the skeletons, their generator and two mages. The mages are a real
    nuisance as they resist damage well, teleport around and cast fairly damaging
    spells. So use ranged attacks, or thrown lightstones, where possible. After
    they're dispatched you can head in any of the directions. As of right now east
    has a few enemies and then a glowing wall, so this is not the way to go.
    North has a winding corridor that has a horde of enemies to be dispatched and
    then comes to an end with a force field. You will have to pick up lightstones
    and throw them across the pit at the statues to continue ahead. If you throw a
    rock at the last statue hidden in a corner (the one you didn't need to hit to
    open a force field) a treasure chest appears across from it near where you are
    standing. After fighting through a load of more enemies, you will come across
    more force fields. This is like the earlier one, so pick the right, the left,
    the left and the left to get through it easily.
    Moving ahead a bit more, and passing another pair of force fields, you will see
    that you can head towards the yellow arrow, by going to the west. To the south
    there is a treasure chest, use lightstones to deactivate the two you just used
    to get here and the chest will be yours. Now head towards the yellow arrow.
    You will have to fight Malkator, the second guardian here. He is even easier
    than Rockongo. Simply get into his face and hack away, retreating when the
    going gets too tough and using ranged attacks. He's quite simple, the only snag
    being that he will summon in golems when he gets too hurt. He then teleports to
    one of the orange circles to get away from you. Simply attack the golems and
    let him come to you. When he hits you with his purple lightening attack, go and
    give it to him. This shouldn't take too long and then its quest complete.
    Now head to the upper level of the library you are in and gather energy from
    two fonts on each side of the room before going through the west entrance (on
    the upper level). Now follow this route and trigger the statue, which drops the
    force field in front of you and initiates a cutscene. Follow the path through
    where the force field was and you are back in the main room through the eastern
    entrance, huzzah! Now head to the southern entrance (where you came in from)
    and you will see that a wall has been blown open for you with some enemies just
    behind it. Go give them a welcome, but avoid the trap yet again.
    Continue through this area, it's very straightforward, but avoid the traps while
    fighting off the gobs and gobs of enemies that come your way. After a short
    trip through this, though it IS tough thanks to those mages, you will find the
    exit to this level as well.
    6.10 - Library Tower, Top
    The Tower Elder
    - Make your way to the top of the library tower. Find the Tower Elder.
    The Tower Guardians
    - Defeat the final guardian, the Lightstone Guardian
    This level is a circle, so it doesn't really seem to matter how you proceed.
    I chose to go right, so we're going to head that way. Use the checkpoint and
    begin clearing out enemies, returning to the checkpoint for refills as needed.
    This is a tough area, so be thorough and spare no magic. Once done, you will
    find another checkpoint. From here you can either go around the circle fully to
    kill all of the enemies or you can go up the stairs. From here, you will notice
    that skeletons continually get summoned in. Run up the stairs and you will find
    the Lightstone Golem. Scary lookin, isn't he?
    You will note that he seems to be powered by the pillars, so guess what you
    have to do? You actually cannot damage the pillars, so you are going to have to
    lead him around the room and have him destroy them with his punches and his
    stomps for you. All of his attacks do a lot of damage, so you're going to want
    to play it careful with him. However, with the loss of his armored shell he
    takes a lot of damage. So my advice is to stay far away from him and pelt him
    with ranged attacks. They take him out fairly quickly actually.
    After he is done, the stage is over. Watch the cutscene and its time to move
    further on in the game. Open the treasure chest, take the orb and enter the
    portal to return to your allies.
    6.11 - Dragon's Shade Hideout
    This isn't a level, so much as a hub for you to travel to other levels from.
    So use the portal already.
    6.12 - Sewers, West
    Find the Silver Cathedral
    - Make your way through the sewers and locate the Silver Cathedral.
    The Barricade Door
    - Find a way to open the barricade door.
    When this level starts, you are going to have to fight two of the sewer beast
    enemies. Dispatch them and head down the passage to the east. Follow this
    passage, but when you see the large metal pipe look behind it for a font of
    energies before moving on. Take note that the large sewer beasts seem to
    resist poison, ice and gravity damage, but not fire. So use that against them
    if you have it.
    After traveling this way for some time, you will pass through a metal door and
    a cutscene will play. Now you get the Barricade Door quest. Kill the creatures
    in the room and proceed out the southern door, there is nothing to be done in
    this room just yet. You will be in a narrow room with big pipes in the walls.
    Note that sewer monsters will come out of the pipes, so be ready for them. Kill
    them all, as well as the purple one at the end of the corridor that guards the
    chest and open that. Now go to the checkpoint, refill as needed and proceed on
    through the tunnels.
    There will be a sewer monster ambush in the circular room, so keep your eyes
    open for where they are coming from. After the circular room, kill all the
    sewer monsters so that the metal door will open and enter the big room. Kill
    the spiders and go to the northern most hub of it. You will find a font of
    energies, so use this and then head to the eastern hub and get the treasure
    chest. Now you can go south and up the stairs. Once up there, you're going to
    have to fight through yet another sewer beast ambush of sorts.
    Getting past that, now head to the south, open the chest and use the checkpoint
    as necessary. Now head into the western room. You are going to be drowned by
    sewage in this room if you don't act quickly, so move to the large metal...
    things and hold triangle to grab them and then drag them in front of the sewer
    pipes. Be careful as you will usually have to push it against the pipe, let go
    of it and then grab and push it into the pipe again to get it to stick. Do this
    to all four pipes before making sure that they are all gone off the mini-map.
    Once this is done, you can flip the lever in the room.
    This of course prompts more enemies, so dispatch them and then head on towards
    the eastern room. Follow this passage until you enter the Sewers, East.
    6.13 - Sewers, East
    Find the Silver Cathedral
    - Make your way through the sewers and locate the Silver Cathedral.
    The Barricade Door
    - Find a way to open the barricade door.
    Four Switches
    - Find and activate the four switches locking the flow control room.
    If that opening cutscene isn't ominous, I don't know what is. In either case,
    move into the room and destroy the enemies as they come for you. There is a
    treasure chest in the middle of the room, so get that once they are dead and
    then blow up the barrels near the pipe to blow a hole in said pipe. Jump inside
    and get a move on. Head through the pipe and begin following the corridors,
    much like you have done over and over again in the past few levels.
    Soon you will find yourself on a metal bridge with some noxious looking gas
    flowing from some broken pipes in front of you. Hop off the bridge to the south
    and head that way. You will soon hit a checkpoint and the stupidest puzzle in
    the game. You must throw barrels at the switches to trigger them. Good luck, as
    this is mostly luck with a bit of skill. I can't really direct you on this one.
    The actual goal is to hit the switches with the silver cog and avoid the red
    cog switches. The best way to do this is to throw one at the top right most
    switch (a red one) and let it hit that one. This would normally reset them all
    but if you angle it right, it will hit the red and THEN a silver. That silver
    will start moving, so then try to hit the other silver without hitting a red
    and that's it. However, this is easier said than done.
    Now double back to where you just came from, as the fumes are no longer
    blocking your progress. Head past that and you will see the switch you need to
    hit on your mini-map. When you head for it, that giant spider from the cutscene
    will attack. He does ALOT of damage, much like all the other bosses, so keep
    your distance as much as possible and ranged attack him. Once he takes some
    damage, he will retreat, forcing you to fight some of his spider minions. Try
    not to waste magic on them and kill them fast so that when he returns they will
    hopefully have helped you refill your health and mana.
    Pull the switch once the spider is dead and head on towards the east. In a
    large room, you will come across two switches and a treasure chest in the
    middle of the room. If you go for the chest, a bunch of spiders will attack
    you. If you go for the eastern lever, a bunch of sewer beasts will attack you.
    It is however safe to flick the western lever! Then head through the north
    passage where you will find the final level and a checkpoint.
    When you head into the next area, make your way east, there is nothing to the
    west except an enemy. After reaching the end of these tunnels, you will find
    yet one more lever to pull. This will open the way for you into the next room.
    This one is like the pillar platforming in the crystal caverns. There is a
    treasure chest to the western part of the room and one towards the north. But
    beware the series of thin metal pipes, they will break after you have stepped
    on them so jump on and jump right off.
    Keep moving and you will pass another large room and another checkpoint. To
    the east you will see a grate after awhile. After killing the spiders, ignite
    a barrel and throw it at the grating to get inside and get to the two fonts and
    two treasure chests.
    When you start to head to the west, you will be (surprise, surprise) ambushed
    again by a large group of spiders and sewer beasts. Try to fight the spiders
    first as this makes the fight a lot easier. Defeat them and head on towards the
    next checkpoint. You will find a metal door to open shortly past this. When you
    do this, you will appear in a large room with lots of sewer beasts in it.
    Defeat the monster in front of you and head in more until you get the bosses
    attention. This is Trug, the sewer beast boss. He is a pushover, so take him
    out like any other boss and head on out through the north door. This takes you
    to the Silver Cathedral and out of the sewers.
    6.14 - Silver Cathedral
    Dureth's Forgotten Past
    - Find your way through the Silver Cathedral to reach the source of its
    An Unlikely Ally?
    - The quagtrolls here are not blindly aggressive. What relationship do they have
    with the King's forces?
    The Laughing Skeleton
    - Examine all of the corpses left behind by the laughing skeleton. There are 7.
    Fountains of Purity
    - There are only 2 pure fountains that remain in the Cathedral. Save them
    before the Necromancers corrupt them.
    Defiler Ambush!
    - The Defiler and his zombie servants have ambushed you! Fight your way through
    The Defiler
    - The Defiler, the one responsible for the corruption of the Cathedral's
    fountains, now faces you. Destroy him!
    Quagtrolls Under Siege
    - The quagtroll colony in the Cathedral is now under siege by the King's
    forces. If you don't help them, they'll be wiped out!
    Time to fight some more undead and necromancers! Before you head to the door to
    the west, go to east. You will see a sewer beast, now we know it's called a
    quagtroll, run off to the north. Follow it again to get the An Unlikely Ally?
    quest. Now break open the barrel over here and pick up the rusted iron key.
    This will open the western door, so head on over to it and go through. Upon
    going through this door, you will get your first glimpse of the Laughing
    Skeleton, as well as getting the Laughing Skeleton quest.
    Go over to the corpse and examine it with triangle before continuing on through
    the passage. You will find a second corpse, but when you examine this one, a
    group of skeletons will ambush you. Dispatch them and continue to the north.
    Check the third corpse, but when you take the bend to the west, be careful.
    There is a large gathering of skeleton archers and warriors who are going to
    attack you when you get close. As you begin to dispatch them, two giant
    skeletons are going to come up on your rear, so make sure to not pay too much
    attention to the smaller archers. Head north again to reach the fourth corpse.
    After examining it, continue towards the next corpse to the north. As you near
    it, a group of archers, warriors and giant skeletons will attack you. Get rid
    of them and search the fifth corpse. This will summon in four skeleton archers
    and four skeleton warriors with shields. I advise destroying the archers first
    as the warriors will block attacks often. Now continue north and you will
    encounter two more skeleton warriors and a giant skeleton that need to be gotten
    rid of before you can check the sixth corpse.
    There is a treasure chest in the middle of the next room but as you approach it
    you will be attacked by four skeleton archers. When you try to approach them,
    these archers will fade away so you have to use ranged attacks to kill them.
    Kill them, get the treasure and then hit the checkpoint to the north before
    continuing that way. You will eventually see a pool of acid, from which four
    fat zombies will emerge. Kill them from a distance as they do some decent
    damage and then use the rocks to get over the acid without damage. Then
    continue on towards the north for the last corpse to examine. When you examine
    it, the laughing skeleton will attack you, so dodge its attack and move in
    close to it to make it retreat. Now follow him.
    You will find four more skeleton warriors in a pool of acid, so it's best to
    draw them to you and fight them on solid ground. Then run through the acid as
    quickly as possible. Open the door and you will find yourself in a one on one
    fight with the laughing skeleton, now known as the Corpse Puppet. The best way
    to defeat him is by throwing objects at him to clear out the arena and then, if
    he still lives, use ranged magic to finish him off. If you are lucky, you will
    hit him and an exploding barrel near him, rocking his world. The arrows he
    shoots do some impressive damage so stay quick on your feet as it is very easy
    to lose track of him with how he teleports all over.
    Once he is done, double back the way you came, but note that after you pass the
    acid pool, there will be two giant skeletons and some archers to contend with
    as well as some warriors who will spawn in when you get into the next room.
    Beat them and then head on back towards the acid pool the zombies emerged from.
    When you get here a horde of skeletons will rush through the acid after you, so
    get rid of them as well. Hit the checkpoint and get back to the next room, the
    one that had the treasure chest and teleporting zombies. A doorway in the east
    wall will have opened up so head on through that. You will get the Fountains of
    Purity quest here.
    Head down the stairs until you reach the large acid pool. Two necromancers will
    summon in a bunch of undead for you to fight, so don't disappoint them. Head to
    the north once that is done. Defeat the necromancer in here and the undead he
    will continually summon in to save the first fountain. Now head to the east.
    Use the debris to make your way across the first half of this acid filled area.
    You will then be ambushed by the Defiler and his zombies, activating the
    Defiler Ambush! quest. Find a ledge to stand on and defeat six zombies to end
    this assault. Now you can continue to the east. You will reach a checkpoint, a
    font of energies and a group of undead. Kill them and head for the stairs. The
    archers will continue to respawn until you kill the necromancer who is lurking
    on a ledge part way up the stairs, so go kill him.
    Now continue up the stairs and you will be attacked by a mass of zombies and
    some giant skeletons. Defeat them and continue to the south. You will find two
    necromancers and a bunch of bunch of skeletons. Defeat them to complete the
    Fountains of Purity quest. Now head to east. You will enter a grated room and
    a cutscene will play where a bunch of quagtrolls are about to be killed by a
    necromancer and their skeleton buddies on one side and a necromancer about to
    steal a treasure chest on the other side. Do you want to save the quagtrolls
    and get them as allies, or save the treasure? I chose to save the quagtrolls as
    that fits the earlier quest you got.
    Now head north and hit the checkpoint. There is only a barred door to the south
    so ignore it. Continue north and you will fight some more skeletons and yet one
    more necromancer. Defeat them to lower the glowing wall and activate the font.
    Keep heading north to fight the same as in the last room. Defeat them and then
    the skeleton warrior / giant skeleton reinforcements that arrive to get a heavy
    brass key. Continue along the passage and you will find a door to use the key
    on. Open it up and head through.
    Now you will get The Defiler quest. You must fight him and his zombie minions.
    You are best off fighting him from a distance as he has a very powerful wave
    attack that will do lots of damage and send you sprawling if you get close.
    He will throw three balls of energy, which you should dodge and then stop for
    a moment. This is the perfect time to hit him. Just as fair warning, the
    camera in this room is atrocious, so be careful.
    Now you will see a cutscene so start heading back to the door that was barred
    not too long ago. You will encounter a long series of skeletons and
    necromancers to fight. Now you will get a new quest as well, Quagtrolls under
    siege. Continue past the checkpoint towards where the door is.
    Once you get inside, you will now have to kill all of the warriors attacking
    the quagtroll colony. Those quagtrolls who don't die will assist you during this
    quest. There are 24 attackers to hunt down, so get to it. This is easy and the
    area is very straightforward, however try not to miss the font of energy tucked
    into a corner after you complete the quest. Now head through the door and you
    will find yourself inside the quagtroll colony itself. You must help the
    quagtrolls fight off Krieger, the Fallen. This guy is a huge undead with a yet
    bigger sword. Try to stay back and let the quagtrolls take the beating while
    you get him from a distance. His sword packs a mean wallop. Concentrate on him
    as when he dies, so too does the rest of them.
    Now watch the little cinema, pick up the armor and the rune that was dropped
    and then go into the secret passage that was opened up for you.
    6.15 - Silver Cathedral, Inner Sanctum
    The Cathedral Proper
    - Kill the Prophet Ikehasha and end his corruption of this once sacred place.
    The Cathedral Proper (after killing the Prophet)
    - The Prophet's master has arrived, the true force behind the corruption of the
    cathedral. Slay this abomination!
    This level is basically just a boss run. Hit the checkpoint and begin fighting
    your way through the enemies to where you saw the ritual being done in the
    cutscene. You MUST purchase the acid etched boots from the checkpoint as the
    boss is floating over acid. Equip the boots and charge in.
    It is best to hit the prophet and his necromancers with your most damaging
    ranged attack spells. Do not get close to the prophet as he has this weird
    attack where he fires three homing missiles and a wave of energy that knocks the
    crap out of you if you are close to it. So stay back and kill the lot of them.
    Now the prophet's master has come to fight. Now you have to ignore the smaller
    tentacles and hit the bigger three that have shown up on your map. Each
    large tentacle you defeat will damage the boss's health. So take the three of
    them out. Now the main body will emerge and four more tentacles will come out.
    You can't use the pillars to hide this time so rush a tentacle and take it out
    while using the pillars to block the main body from hitting you with its acid
    spit. It is preferable to use your melee attacks to kill each of the beasts
    tentacles, as you will want your mana for the main body. Simply stand right
    under each tentacle and it will not be able to hurt you.
    Now you should hit the main body with a ranged attack and then back up as its
    tentacles can hit you, even through the pillars (cheesy!). If you have any
    spells that do prolonged damage (damage for a few seconds extra after it hits
    the enemy) use it here.
    After the beast is dead, a portal will open. Search near the western wall to
    find a treasure chest with an orb of stun in it. Now use the portal to get out
    of here. Watch the cutscene that plays out in Heskel's Throne room and then
    go through another short interlude at the Dragon's Shade Hideout.
    6.16 - Galen, Eastern District
    Follow Golan!
    - Stay by Golan and make your way to the steam tunnels.
    Find the District Gate
    - You must get the two keys to open the District Gate and escape.
    For this level, you will have another member of the Dragon's Shade with you. I
    played as a mage on this level for the walkthrough, so it was Golan the warrior
    who accompanied me. Watch the opening cutscene and then follow your companion.
    The game tells you to stay with them, but they run around so erratically that I
    found it best to explore the upper area and hit the checkpoint and then to
    follow him. After fighting through a gob of enemies, you will hear a woman
    yelling for someone to help her. You must kill all of the enemies outside of
    the area before the door will open for you, so get to it. Pick up the armor
    she dropped and continue on.
    Eventually you will fight you way up a ramp and into a room where a cutscene
    showing four pillars lowering from the ceiling. A boss called Ostragoth will
    come out. Let Galen fight the necromancer and shoot him with ranged attacks.
    After he takes some damage he will disappear and one of the pillars will start
    to shoot fireballs at you. Break the pillar and he will come out again. Repeat
    this four times and he is a goner.
    Follow your partner, through the now opened portcullis and you will see a
    cutscene where a creature steps off a raised tile and this closes a portcullis
    you need to get through. Kill all of the creatures and destroy all of the
    barrels and crates. Now you can move the large square object onto the tile.
    This will open the door again and cause a checkpoint to spawn in. Use it and
    head through the door.
    You and your partner will end up in a large open area surrounded by skeletons
    and corrupted slavers. You will have to kill them and then climb out of the
    water and head towards the city you can see. You will get the quest, Find the
    District Gate. The first key you need is on one of the slavers so kill all of
    them that you see. The second will be on a boss slaver. Simply head to the
    eastern portion of the city, past the exploding barrels and you will see the
    boss. Kill him and his lackeys from a distance as he does lots of damage.
    You now have both of the keys and can make your escape from the city.
    The exit to the district is in the southern side of this area near a checkpoint
    so hurry on over there and get through the portcullis. You will watch a short
    cutscene and now you will have to fight a powerful giant skeleton boss,
    Bonestorm, as well as his undead cronies. Try to let your companion get into
    melee with Bonestorm and stand back, pelting him with ranged attacks. There's
    no reason to take risks in a situation like this. You will have to avoid the
    undead, who seem to come out of nowhere and they do so non-stop. So keep your
    eyes peeled for them.
    Now you can exit to the south through the metal portcullis and now you are
    done with this stage. Your partner is going to leave you after this level.
    6.17 - Steam Tunnels
    Find the Kiln
    - Locate the entrance to the Kiln
    Pressure Locks
    - Turn the three valves to open the first pressure lock. There are three.
    Tunnel of the Dead
    - Escape the Tunnel of the Dead before the undead overtake you.
    Steam Wall
    - Out run the wall of steam!
    You will now be in the steam tunnels, fun of fun. Your job here is to get into
    the Kiln. Take note that you can leap over the tunnel pipes and actually fall
    into the lava, so be very careful about that. If you hit any of the exploding
    barrels you are likely going to go flying into the lava. And you will do this
    at least a little bit. This is possibly the single worst level I have ever
    played in what with the instant kill, sparse checkpoints and then having all
    of those exploding barrels that will one shot kill you. The enemies in this
    level are very susceptible to ice and cold attacks so use those when possible.
    Lastly, the zombies can throw fireballs for some nice damage and even if you
    block them you are going to take some damage.
    Oh... avoid the steam being shot out of the pipes as that damages you too.
    Head to the east and you will find your first pipe valve in the middle of a
    large room. Continue down the passage, using dodge to help you evade the steam
    and keep moving until you are in a large room with a checkpoint to the east.
    You will have to fight a fairly large number of flame necromancers, corrupted
    soldiers and fire zombies in here, but there is a chest in the south most part
    of the room. Now use the checkpoint to the east, but don't bother going further.
    That is where the pressure lock you need to open is.
    Instead double back to the west and start heading that way. Make your way past
    the enemies and the steam pipes and you will see a font of energy and the
    second valve you need to turn. Now head just to the east and you will see the
    third and final valve. Now head back to where you saw the pressure valve and
    the checkpoint all the way to the east. In the big room where you fought the
    horde before, there will be about nine more zombies to contend with.
    When you reach the door, take the hint that the cutscene shows. The smoking
    zombies will blow up like exploding barrels when you get too close or they die.
    So you want to destroy them from a range when possible. They don't have too many
    hit points, so this shouldn't be too hard. In this next section, you will need
    to turn the valves you see to turn off the steam so you can proceed. There are
    four to turn, but take note that when you turn the last one, three corrupted
    soldiers will teleport in and an exploding zombie will shamble towards you.
    Kill them and then continue following the path. You will soon reach a large
    room with some steam vents in the middle, a cutscene will play when you get
    in the doorway.
    Say toodles to your partner. Now it is time to fight Commander Heskal and get
    him back for killing your leader, Torran so long ago. This room is infested
    with zombies who will hit you with ranged attacks and Heskal does a lot of
    damage with each hit, not to mention knocking you down as he does so. You are
    going to need to trim down on his minions before fighting him as they will
    confuse any ranged attacks you may attempt. He does stop after trying an attack
    so if you can dodge it, then is the best chance to hit him... or run away and
    hit him from a range, whichever.
    You can either head to the west and check out the dead end tunnel for treasure
    or you can head east to advance. Eventually, you are going east. Hit the
    checkpoint and look ahead. This area is absolutely infested with zombies, both
    the exploding ones and the regular fire ones. Use area attack spells to thin
    them out and rake in the experience.
    Now you will see more valves to turn, so turn the first one. Once you do, you
    will get a new quest and find yourself surrounded. It's time to flee the Tunnel
    of the Dead, muwaha! Ehem, anyways. Quickly make your way forward, turning
    valves and dispatching of enemies as you must. Get past all four valves and
    make your way to the end of the tunnel to end this quest. Continue forward.
    You will see a font of energies and a checkpoint before you. Use them and keep
    heading down the tunnel. You will find yourself in a room with platforms that
    raise and lower. Make your way across them, but take note that there is a font
    of energies to the eastern side. If you fall into the lava, you are dead, so be
    careful. Once you get across, its time for another stupid quest, Wall of Steam.
    You have to outrun a wall of steam, so its time to barrel forward. The steam
    that bursts from the pipes doesn't dissipate, so you have to leap over and
    through it. Keep moving and when you get to the end, click on the large door.
    Stage finally over!
    6.18 - The Kiln
    Boiler Sabotage
    - Turn off all the valves to cause a build up of steam in the Galen Boiler
    which will destroy it. There are 4 to to be turned off.
    Water Pump
    - The door has been unlocked revealing a well. Destroy it by blocking the pump
    with something.
    Okay, new level. But continuing with the hot stuff motif, this level is going
    to be annoying as well.
    For starters, you must platform across three large lava vents, so take your
    time and make sure you know its pattern before going. Bum rush the enemies on
    the other side and use the font of energy before continuing ahead. Head past
    the checkpoint and you will find yourself in a large room. Dispatch of the
    zombies before moving through the room. Once you head forward a cutscene will
    play and you will find yourself fighting the Pyromancer Overseer, a flame mage
    boss. Get in his face and keep hitting him so that he cannot cast spells. Ice
    attacks will work wonders on him and Ice Storm CAN freeze him in place, unlike
    against most bosses. Make short work of him.
    Continue down the hallway where he had erected the flame wall and make your way
    to the checkpoint. Soon you will make your way into a large room with three big
    steam vents and a boss called the Galen Guardian will attack you. He does nice
    knockback and damage, but he doesn't have a lot of health. Stick to a distance
    and he is a pushover. Once he's done, hit the valve on the west wall and then
    head on out through the door.
    Keep moving forward and you will reach a large room with four large steam vents
    imbedded in the floor. Some corrupted soldiers will attack you, zombies will
    literally pour from the vents on the floor and another Galen Guardian will
    attack you. Area of effect attacks are good for clearing out the zombies and
    corrupted soldiers and damaging ranged attacks work well for killing off the
    Galen Guardian. Now head east and hit the second valve before continuing north.
    Note that there is a font hidden right behind the valve.
    Continuing ahead, there is a second font of energies right next to the very
    next checkpoint you come across. So use them both and continue forward. The
    next large room you enter will have a plethora of corrupted soldiers in it
    along with a sludge pool in the middle. This pool doesn't damage you, but it
    does slow you down, making your a perfect target for the archers. Kill them
    all and then flip both of the valves. This will open up a doorway and give
    you a new quest, Water Pump.
    You will pass by another font of energies before arriving at a piston trap.
    Don't get hit by these or you are done for. Keep moving through the passages and
    you will end up in a large room, with a staircase, a checkpoint and an open
    door that leads into a small room. Defeat the enemies on the outside before
    going into the room and defeating the fire mages. Now pick up the metal barrel
    and use the drop, not throw, command to put it under the moving piston. Take
    the treasure that reveals itself and head on out. Water Pump quest complete.
    This part of the level is very straightforward. Keep moving and defeating
    enemies as you go, dodging the occasional traps. Eventually you will find
    yourself in a large room with a piston trap at the entrance, lava in some parts
    of the floor and lots of pipes. Be aware of the lava, and fight the zombies and
    fire mages, but be aware that there is a very powerful Galen guardian called
    Commander Akoth to deal with in here as well as another valve. Fight him like
    you did the other Galen Guardians. Grab his helmet when he dies, hit the valve
    and keep on moving.
    Now you will have to fight the Ashen Brute. This multi-headed fire breathing
    monster is a royal pain in the butt. Not only does he do a lot of damage, but
    if you let either of the devices on the sides of the room get over 95%, they
    will begin to heal him. But there is a trick to this. Let them get to 90% and
    then use it rapidly, just before it begins to heal him. They will actually drop
    some health and mana for YOU. This will help make fighting him a bit easier.
    Now his attacks consist of flame breathing, pincer hits with the things that
    are on his head and a flaming back kick. Dodge or block the fire and pincer
    hits but you cannot block the flaming kick. My advice is to keep moving and hit
    him when he begins to spit fire, but attack him only from the sides. If you
    stay in his face, he will catch you with his fire breath. If you go behind him
    he will belt you in the head with his unblockable back kick. I heavily suggest
    you set up a rhythm of dodging, hitting him, flicking the machine once it gets
    to 90% and then dodging, hitting him, hitting the other machine and then
    repeating this. It will not be slow, likely taking at least 20 minutes, but he
    will go down with some effort.
    When it finally dies, take a breather and then pick up the greaves it dropped.
    Now make your way through the door that its death opened up. You will soon find
    the final valve. Quest complete!
    6.19 - Dragon's Shade Hideout
    A Dark Betrayal
    - Zala has betrayed you. Find and vanquish her before she can further interfere
    with your plans
    Watch the opening cutscene and now you're off to pursue whichever companion has
    betrayed you.
    This is a fairly quick and straightforward level. Simply keep following the
    yellow arrow. Id suggest ignoring the skeleton archers as they aren't worth the
    trouble it takes to kill them. Once you find your betrayer, simply spam them
    with your most damaging attacks and don't let up. They will give up the ghost
    long before you will.
    Huzzah! Level over.
    6.20 - Galen, Southern District
    The Wall
    - Find two keys to open the gate that leads to the Northern District.
    Infernal Totems
    - Destroy the infernal totems in the city. There are 20 to be destroyed.
    - Rescue the villagers from the King's army.
    Hit up the checkpoint and then make your way towards the yellow arrow to the
    north. After the cutscene kill all of the enemies and head towards the east.
    You are going to have to keep fighting your way through the enemies until you
    reach a large room. Hit the checkpoint here and keep on fighting, heading to
    the north this time. Continue to the north and you will encounter Slaver
    Splitfang, a boss. Watch the cutscene and get the quest, Infernal Totems. Now
    the Slaver boss looks much like a Galen Guardian from the kiln, fights like
    one and can be beaten like one, so get to it.
    He will drop a key upon his defeat, a piece of armor, and the portcullis to
    the west will open. Now before leaving go to the east and use the font there
    as well as breaking all the barrels and crates. You will rescue a villager who
    is trapped behind them, this gives you the Rescue quest. Now head through the
    open passage to the west. Now head north and use the font before heading back
    south and following this path. You will see a couple of icons on your mini-map,
    head towards these. You will encounter Slaver Goretusk who is exactly the same
    as the last one. Kill him and he will drop the second key that you need that
    will allow you to escape to the northern district.
    Now watch the cutscene and then destroy the barrels in the southwestern corner
    to save another villager. Head north and destroy the two totems. Now make your
    way to the north. You must destroy the totems and enemies in this room to open
    the doorway into the next room, so get to it. Once they're gone, hit the
    checkpoint and then head to the west. You will encounter yet more enemies with
    some more totems. Kill them and then search the northeast most portion of the
    room, destroying barrels and crates. You will find another villager and a font
    of energies. Now head to the north to exit the area.
    6.21 - Galen, Northern District
    - Assault your way through the kings army and find your way to the western
    Infernal Totems
    - Destroy the infernal totems in the city. There are 20 to be destroyed.
    - Rescue the villagers from the King's army.
    You will start this level with the now customary greeting of an ambush by the
    undead. Destroy enough of them to open the door, hit the checkpoint and prepare
    to do the same thing again, but this time with the corrupted soldiers. After
    this door is open, continue ahead, but you will be ambushed by two Galen
    Guardians, Hulkor and Argosh. They aren't that difficult, just don't get caught
    between them. Killing them opens the last door.
    Now run into the city proper, hit the checkpoint and use the font next to it.
    There will be four totems to your east in this area, so go destroy them. This
    will open up the gate to the north and some more enemies will come. Destroy
    those as well to have the gate remain open. Head to the north now. There are
    five totems to be found in the large room, so destroy them quickly or the sheer
    amount of skeletons they make, as well as the corrupted soldiers, will quickly
    overwhelm you. Further north you will find another trapped villager, hidden
    behind some more crates. Proceed to destroy all of the enemies here, this will
    trigger the next door to open for you.
    In this room, you will be bum rushed by not corrupted soldiers and undead, but
    a non-boss Galen Guardian will attack you. Head forward into the room itself
    and you will find the final two totems to be destroyed. Now open the western
    door and head through. There are four more totems to destroy in here, although
    they aren't part of the quest. Also, a horde of monsters will appear when you
    enter, necromancers amongst them. Get the necros, before they summon in more
    skeletons than you can handle, after you have destroyed the totems. Once they
    have all been dispatched, head to the south western wall and destroy the crates
    to rescue the last villager. She will drop an orb, but then you will be
    ambushed by a lot of corrupted soldiers. Use area attacks to get them to back
    off long enough to mount an offensive.
    Then head for the middle of the western wall for the exit to the level.
    6.22 - Galen, Western District
    The Sprawl
    - Find your way through Galen to the City Slums to the North
    Demon Portals
    - Destroy the Aetheri Demon portals. You have to destroy 9 of them.
    As soon as the level starts, watch the cutscene and then prepare to fight the
    priests and the demons. Once they are dispatched, head on along the passage.
    Keep on moving and killing until you reach the area where the camera takes on
    a preset, odd, angle. Grab the statue and move it onto the raised tile. Once
    that's done, the way ahead will open. So head out, hit the checkpoint, use the
    font and head to the south through the open door. The door will slam closed and
    you will be attacked by a pack of wolves, lead by Holfur, the giant pack alpha
    it would seem. Keep your distance as if one wolf hits you, then a few will
    likely hit you in succession. They aren't particularly hard however.
    Dispatch them, use the checkpoint as necessary and head south. Watch the
    cutscene and then head for the portal. Destroy it as quickly as possible as
    these demons are ridiculously hard; they have strong melee attacks, ranged
    attacks and they have a decent amount of health. Kill them and then search the
    room for a treasure chest to the south.
    Destroy this portal as well, but beware the two mages next to it and the demons
    themselves. Take out the enemies and the portal before going to the checkpoint
    and using the font near it. Now head on towards the east to trigger a cutscene.
    Now its time to fight another Galen Guardian boss, Commander Ulthgor. Fight him
    exactly the same as the million others. Lazy developers, bah.
    Kill him and he will drop a blue key. Now destroy the 2 portals. This will open
    the door in that area. Head on through. You will find two more portals with a
    bunch more mages and wolves. Destroy the portals and a boss will be revealed,
    Commander Rahtiz. He's another Galan Guardian, so do your thing before killing
    all of the enemies in the room. He will drop a red key. Now head north, but
    just before the doorway, head to the east and you will find a font. Now
    continue north.
    This is yet another room with portals, demons, mages and wolves. Struggle
    through it and destroy the portals. Only one left. Head to the west and defeat
    all of the wolves and archers. Now open the door on the northern wall, you use
    the red key for this. Head through the narrow passages until you reach an
    intersection. Head to the east, kill the corrupted soldiers and two non-boss
    Galen Guardians and grab the statue. Bring it back to the previous room and
    place it on the elevated tile to open the door. Head out the northern door and
    hit the checkpoint.
    There is a treasure chest inside of a doorway, straight to the north of where
    you came in. Now head further north and destroy the last portal. This is
    actually easy to destroy so long as you destroy the portal quickly. Now head
    along. The end of the stage is up ahead, as well as a treasure chest so grab
    the treasure and head on out.
    6.23 - City Slums, North
    The City Slums
    - Make your way through the slums towards the Grinder. Helping the peasants
    along the way may prove useful.
    After watching the cheesy little opening cutscene, charge your way ahead. You
    are going to be saving people all along this level, some simply to save them
    and others will serve a purpose. Defeat the initial enemies you come across and
    then barrel forward towards the checkpoint. Watch the second cutscene and then
    kill these enemies as well. Listen to the same thanks repeated four times and
    then hit the checkpoint. There is a font of energy across from the checkpoint
    to the west, in the middle of some walls so gather that and then move on.
    Head south from here to fight a horde of corrupted soldiers, a Galen guardian
    of the non-boss variety and to watch a humorous cutscene. After beating them
    make your way back to the checkpoint.
    Head to the north east and rescue those villagers as well, keep fighting your
    way to the next checkpoint. Now head south. Rescue these villagers as well and
    then grab the armor from the chest behind them. Now head to the east yet more
    and you will come across the next Galen Guardian, the Corrupted Captain. You
    know the routine by now. After he is gone, continue in the eastern direction.
    Fight through the enemies and up ahead you will see a cutscene play. Charge
    through the enemies to get to the firing squad and hit them with an area attack
    to stop their firing countdown. Then kill all the enemies to release the
    villagers from playing William Tell.
    Now head to the north and rescue those villagers there before making your way
    towards the next checkpoint. Continue forward to reach the City Slums, East.
    6.24 - City Slums, East
    The City Slums
    - Make your way through the slums towards the Grinder. Helping the peasants
    along the way may prove useful.
    Defeat the enemies in front of you and talk to the peasant to make him follow
    you. This is the gimmick for this level. Walk him over to the pressure plate
    and he will stop there automatically. Now proceed into the next section. Defeat
    the enemies and you will find a font of energies hidden to the north and a
    scared peasant. You will need to find another peasant to bring over to them.
    This will make them trust you more and allow them to follow you. So go find
    another peasant to the east, just south of the checkpoint. Kill the monsters,
    hit the checkpoint, grab the girlie and bring her back to the scared peasant.
    Now he will follow you. Get one of them on the pressure plate in this room to
    open the door to the east. In here, kill the enemies and get the treasure
    before getting the other person to stand on this pressure plate.
    To the south! Now as you head that way, another Galen Guardian boss, called
    Slavemaster Razor will attack. Fight him until a cutscene plays. Now head to
    the south. Defeat the enemies and go to the guy hidden in the building. He will
    be another scared one. So now to find a second peasant to use. Beat the enemies
    that spawn in and continue to the south. Kill the enemies in here to clear the
    way before returning to the peasant you used to open the eastern door in the
    last room. Grab them and head to the scared peasant. Snatch him up and go to
    the nearby pressure plate and leave BOTH of them on it, not just one. This will
    open a door through which a Galen Guardian emerges. Kill it and proceed south.
    Watch the cutscene and then its time to fight Mestamon, a mage boss. The
    corrupted soldier seem to be infinite here, so it's a good idea to use them to
    refill on health and mana between attacking Mestamon. He has ALOT of hit points
    and his spells do some wicked damage. Try and dodge them as you can. However,
    as you fight his corrupted soldiers, you will notice his health falls as you
    kill them. Great news! Get as far away from him as you can and kill the
    soldiers like crazy. He will die in no time flat. Open the chest, get the stuff
    inside and gather the two villagers. Now head back to where you left the last
    two. The west door will be open, so head that way.
    Lead you villagers to the two pressure plates and have them step on them. Now
    continue to the south. Kill the enemies and get the two villagers. Have one of
    them step on the pressure plate up on top of the ledge and the other can come
    with you. Head through to the west and defeat the enemies. Use the checkpoint
    and there is a font of energy to the extreme west. Grab the statue and use it
    on this pressure plate to open the next door. Defeat the enemies that try to
    ambush you when you head for this door and move on through.
    Watch the cutscene and now you have to fight the corrupted captain, yet again,
    with his retinue of corrupted soldiers. Get to killing. You will find a key on
    his corpse. Now head for the door and you will get into the City Slums, South.
    6.25 - City Slums, South
    The City Slums
    - Make your way through the slums towards the Grinder. Helping the peasants
    along the way may prove useful.
    In this level, you will see golden stars on your map. When you destroy them
    you will gather weapons from the cache, so I suggest breaking all of these that
    you come across or see on your map.
    You start with enemies' right near you, so get to killing them and breaking open
    the crates / weapons caches that you see. These supplies can be given to the
    rebel slaves that you see and this will turn them into warriors. This is good
    for taking the heat off of yourself from the onslaught of corrupted soldiers
    that will assault you. So keep on opening these crates and handing the weapons
    to the slaves. The enemies do NOT stop, so don't bother fighting them, just keep
    moving. A cutscene will play when you go too far, showing you the boss of this
    area. Armor up all of the slaves and fight off the enemy horde. Killing the big
    guy is the only way to end this fight, so do so as quickly as you can. He will
    drop a key. Now gather up the survivors of your posse and head through the gate
    to the west.
    Watch the cutscene and then its time to fight Slavemaster Razor again. Give out
    the equipment to the these three slaves and fight the big guy alongside your
    rag-tag posse. Beat him up enough and watch him get his butt kicked by the
    slave horde. Watch the touching little cutscene. Get the armor off of his
    corpse by where they're doing their victory dance. Now you can finally enter
    the damnable grinder. Took long enough, eh?
    6.26 - The Grinder
    Priestess of Anguish
    - Search the Grinder and vanquish the High Priestess
    Watch the opening cutscene for a good idea about the crud you're going to have
    to put up with now. Fight off the warrior women, they are very quick and very
    strong so watch out, and the corrupted soldiers. Now its time for another
    This place, frankly, sucks. There's a bunch of instant kills in here, from laser
    beams to spinning blades of death. I really hate this place. And there is no
    easy way to go about this puzzle. The best thing I've found to do, is watch
    where the lasers go and move the barrel so as to keep wherever they stop
    nearest to you within visual range. Keep moving until you can see them and then
    run to safety. But of course, each time you put a pillar into its socket on one
    of the sides of the room, enemies will spawn in. This will drain you magic
    very quickly and it is very annoying. Keep at it and you will eventually get
    all four in their place. Now move through the room carefully and get into the
    next room. HIT THE CHECKPOINT so you don't have to do that last room again.
    Head into the next room and now you're in a circular room with more red lasers
    and that same puzzle. So take your time, move carefully and move this pillar
    over to the eastern. Now you must head to the east, through an open doorway
    and fight some more warrior women. Keep on heading down that passage, past the
    enemies and dodge the traps until you get to the bottom. Kill the enemies and
    put the object into its holder. Grab the treasure from the chest and head back
    to the previous large room with the lasers.
    Grab the pillar and move it to the middle holder so you can checkpoint here and
    then move it to the western holder. Doing this will open the western door, so
    head that way. This is a near exact replica of the other past, so just do as
    you did that way. Now head back to the main room yet again. Id suggest hitting
    that first checkpoint yet again. Now head for the northern door in the main
    circular room. Hit this checkpoint and now its time to fight the High
    She is going to assume a weird spider shape and run away from you. You must
    pursue her, all the while fighting off her warrior women. When you hear her
    yell out, she is going to pummel you with arrows, so move quickly. Eventually
    you will corner her. Fight her with some ranged attacks or melee and she will
    teleport away. Now for the stupidest fight in any game ever. You have to fight
    her warrior women while dodging the insta-kill red lasers. This is so annoying
    I can't quite find the right words to describe my hatred for this area. And you
    are going to have to do this about a good.... five or six times. This is more
    a fight of luck than skill. Of course, being good at dodging things doesn't hurt
    in this fight. Eventually, you will corner her and beat her down... finally.
    Russell Johnson writes in with this helpful tip:
    I just wanted to let you know that there is an easy way to beat the High
    Priestess when you are at the laser part and you have to kill the warrior girls.
    Just walk towards the bottom of the screen and just keep walking.  You can
    momentarily swing to kill the warrior girls, but make sure you are just walking
    downward when the bottom-most laser sweeps by.  This way, you don't have to
    dodge a thing.
    Zoe writes in with this follow up:
    Just thought I'd let you know that the Grinder level battle against the
    can be quite an easy level to complete if the character sticks to the left wall
    when crossing the hall of lasers and battling the warrior women as there are
    small outcrops from the wall that shield areas where the lasers cannot burn, on
    my level of difficulty anyway. I tried Russell Johnsons method of always walking
    towards the bottom of the screen ie right wall and got fried...
    Nice FAQ though. Cheers for your help,
    It may have come late, but it is nice to know. Thanks Russell.
    Stage over! Now watch the following cutscene. Blah, blah, blah, talky talky.
    This is heading into the final battle of the game, yay!
    6.27 - The Palace Docks
    Break Through the First Line!
    - The time to confront the king is rapidly approaching! But first you must
    break through his first line of defense, the legion stationed at the Airship
    Cannon Barrage!
    - A rickety, but serviceable cannon is at the end of one of the docks. See if
    you can find some ammo for it.
    Here it is, boys and girls! This is the home stretch. Time to get through this
    bad boy and show this king what for. Watch the opening cutscene and then it's
    time to start killing enemies. Head towards the south western side of the docks
    and start breaking barrels. You will begin to gather cannon ammo. Now keep on
    killing enemies until the pyromancers emerge from the flame jets. Now you will
    get the Cannon Barrage quest. Get to doing it. The actual purpose of this
    cannon is to help you fend off the waves of enemies that are going to be trying
    to overtake your position. Use it sparingly, but don't let it go to waste. Also,
    avoid standing straight behind it because it has sometimes backfired and sent
    me off the docks themselves.
    As the fight drags on, more and more and more monsters will be summoned in, so
    keep on fighting and using whatever you have at your disposal. Now is not the
    time to be stingy on your magic. Keep killing all the enemies as they come at
    you and eventually you will beat your way past them. Now make your way inside
    of the courtyard.
    In here you get to fight wave after wave of enemies. This is yet another
    annoyingly drawn out siege of your character. Be sparing with the magic as they
    do not give you ANYTHING to recharge it in here making the mage fairly useless
    in here if he is a straight spell caster. After enough of this hellish assault,
    the flame vents will begin to spew a lightning flame and a boss will emerge,
    called Thamuz, the Blazing. What you need to do at first, is avoid him entirely
    and take a wide berth from him. Now you want to go and find all of the crates
    that you can find in the side rooms and put them over where the flames are
    jetting from. If you don't block these off, he will teleport around the room
    whenever he takes damage and it will be nearly impossible to hurt him enough to
    kill him. Once they are blocked however, kill him as quickly as you can, but
    beware his magic's, they do some serious damage, as does walking into the flame
    pillars themselves. Pick up his armor that he drops and make your way to the now
    opened doors to the palace. Head on through to the next stage.
    6.28 - Palace of King Halaskar
    Surge of Power
    - Corrupt energy streams from you. Your powers have been boosted to a fantastic
    level. Make your way to Halaskar's final lair and show him your power.
    - The door is ajar. It has a small crack at the bottom, explore the rest of
    the palace to find some way to deal with the door.
    Watch the cutscene, kill the baddies, use the font to the south and then use
    the checkpoint. Buy any equipment or runes you can, this level is a doozy. Head
    into the next large room and destroy all of the enemies that you come across.
    Exit the room out of the north western most door when you are done in here.
    Follow this passage until you end up in yet another large room. Fight your way
    to the northern end of it and get the treasure chest. Then make your way east.
    You will eventually run face first into a cutscene. Now you must fight a boss
    called Pyromancer Flamecaller. He's much like any other mage enemy you fought
    before so simply beat him with your best attacks and dodge his flames. Grab
    up the flame orb and make your way back to the first large room you were in
    (The second room in the level, after the initial checkpoint).
    Once back there, use the door that is just to the south (but not the south most
    of the doors) of the one you came out. Keep heading this way and you will come
    across a large door. Take note of it. Now head back out and this time take the
    south most of the doors. Follow this passage much like you did the last one,
    opening doors and killing enemies as you go along. There is a font along this
    path as well, so make good use of it.
    Soon you will come to a room with a treasure chest, and the oddest sight ever.
    There are a bunch of pint sized mages running around. However small they are
    they do the same damage as their larger versions, so kill them as soon as
    possible. Now raid the chest for the Shrink potion.
    Once more double back to that main room, heading for the large door with a
    crack in it this time. Now you will automatically use that Shrink potion you
    just got. Head into the next room and fight off the enemies. As you do so you
    will grow back to your normal size. Keep moving forward and you will find
    yourself in a grand hallway, infested by mages and demons. Kill them and make
    your way to the end of the hall, where the three demon portals are. Destroy
    them to stop the influx of demons. Now move the four statues onto the four
    pressure plates. This will open the northern and southern doors. Head for the
    northern one first.
    Make your way along the passage, fighting off the enemies, as normal until you
    come to a large room with a big blue spot in the center (on your mini-map).
    Kill all of the enemies and then move to the western most wall in the room up
    the small staircase. The middle of it can be broken, look to your mini-map for
    where this is exactly. At the end of this hallway, you will fight a mage boss,
    called the Demonic Summoner. He does just that. Fight him like all the other
    mage bosses. Once he is dead, make your way back to the room with the demon
    portals and the four statues.
    Now take the southern passage. When you reach the intersection, take the west
    passage and you will find yourself in a room with three demon portals. Destroy
    them and take the treasure from the chest before doubling back. Take the east
    door. Fight you way down the tunnels, through the mages and you will reach the
    end of this tunnel. There will be a giant Galen Guardian, named Elite Commander
    to fight here. He's the same one you have been fighting this whole time, but he
    does ALOT more damage. Run and gun to kill him. He will drop the gold key that
    you need to proceed. Grab the treasure from the chest and double back to the
    room with the four statues.
    Use the checkpoint and then open the door near it on the western wall. Go on
    through the passage and use this checkpoint as well, just to be on the safe
    side. Now enter the doors. Use the font just beyond the doors and then follow
    this passage. Moving further along, a cutscene will play where the exit door
    is barred by lasers. To proceed, you must destroy the demon summoning portals
    on each side of the room, the north and the south. Then head for the door.
    Now it is you versus Arch Mage Mordren. I found that using long range spells
    that did extra damage over time were the best way to wear him down. He will use
    a Blizzard spell with a radius around himself. This is only really a problem
    if you don't have ranged attacks. Otherwise, dodge backwards, hit him, dodge,
    hit, repeat until he dies. Fairly easy.
    Now head for the doors he emerged from and you're out of that stage.
    6.29 - Halaskar's Throne
    The King
    - Defeat King Halaskar.
    Head forward when the stage begins and the final fight will begin with the
    corrupted king. After the cutscene he will attack. My advice is to begin
    hitting him with your best damage ranged attack, while trying to dodge his
    attacks. It's not easy, but if you hit him quick and hard you can beat this part
    of the fight fairly quickly. He will summon fire and demon summoning mages as
    you hurt him so be ready to handle them as well.
    After he receives enough damage he will run off. Clear out the room you are in
    and chase him. You will run past a checkpoint, so use all of your essence and
    make sure you are full on health and mana. Also, make sure you have all of the
    best equipment.
    When you enter the room, watch the cutscene and then head down to the kings
    level. Run around the room and destroy the four statues quickly or he will use
    them to heal himself. Now you must dodge his attacks as rapidly as you can
    and when he stops moving, hit him with ranged attacks or the rocks that
    periodically fall. If you are a warrior used melee when possible. After he
    loses half of his health, he will fully heal and assume a demon form. Now he is
    stronger, faster and fires more of the poison blades. Keep up what you were
    doing before. Dodge rapidly and then fire off ranged attacks, or follow him
    around and get him with melee attacks. In both cases, wait until he stops
    moving to hit him. This shouldn't take too long, nor be too hard, especially
    after fighting that priestess.
    Congratulations, you've beaten Dark Kingdom! Enjoy the ending.
    7. About the Author
    My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years
    old. Im a huge video game fan, although I dont have the time to play as much
    anymore. I love writing reviews, but Im going to start trying to do more FAQs
    as well.
    So far Ive written the following FAQs:
    Genji: Days of the Blade - PS3
    Untold Legends: Dark Kingdom - PS3
    Bloodrayne 2 Boss FAQ - Xbox
    Sims 2 Career FAQ - PC
    TES IV: Oblivion - PS3 (Unfinished)
    Resistance: Fall of Man - PS3
    Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
    Dungeon Siege: Throne of Agony - PSP
    Brave Story New Traveler - PSP
    Super Star Soldier - Wii
    Ninja Gaiden Sigma - PS3
    Lair - PS3
    Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
    Dawn of Mana - PS2
    Two Worlds - XBox 360 / PC
    Conan - PS3 / XBox 360
    Clive Barker's Jericho - PlayStation 3, XBox 360, PC
    I am currently working on:
    Shin Megami Tensei: Persona 3 - PS2
    Shin Megami Tensei (Aeon Genesis Translation) - SNES
    8. Credits
    Id like to thank the following people for their input:
    Russel Johnson for your helpful input and strategy.
    Skorp for your assistance in the cursed caves with that annoying chest.
    Zoe for an alternate strategy with which to handle the lasers.

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