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    FAQ/Walkthrough by PieingDutchman

    Version: 1.31 | Updated: 11/06/09 | Search Guide | Bookmark Guide

    =Ratchet and Clank (Future): Tools of Destruction=
    =In-Depth Demo Guide=
    =Copyright 2007 Tim van der Meij=
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    =Version History=
    =9/15/07= (Version 1.00)
    Finished Basic structure of the Guide and a vast majority of it's content,
    including that fine ACII art you see at the top.
    =9/16/07= (Version 1.10)
    Pulled the Guide from the Submissions Queue of GameFAQS to add more content,
    regarding changes in the demo. Minor changers were done also. Also touched up
    the original image to be used for the ACII art above for added clarity in the
    final product.
    =9/17/07= (Version 1.20)
    Resubmitted after adding the Things you may not have noticed section, found
    under Extras. Also updated the graph, as the Gamespot demo does in fact have
    Strafing. Also added Gastroid's FAQ from the ToD Board in the FAQ Section,
    and added subtle formatting to the Enemies and Weapons sections. Plus other
    tidbits that slip my mind.
    =9/18/07= (Version 1.30)
    Heh, seem to update this frequently. Ah well, it's all due to reader feedback!
    Anyways, the changes here have been adjusting the Demo Changes so that the
    correct author is given, and updating the ACII art (new version of the program
    that makes it, you see). Also fixed a few grammar issues, plus added some new
    sites to host the Guide (who have my permission to do so, of course). I added
    more to the Tidbits you Didn't notice section, and fixed a Mech Suit Quote
    (Atomise, not Analyse), and added the Glitches Section, under Extras. Expanded
    the Extras Section in the Contents Menu.
    =7/11/09= (Version 1.31)
    Just short of two years later, I update the Allowed Sites list.
    Welcome, welcome, to my very first FAQ! Given that ToD is a newly-released
    demo (as of the first publication of this FAQ, anyway), I figured that it'd be
    a nice place to start. Given my apparent attention to detail in the game I
    thought I'd also be a good one to make a guide in the first place.
    But enough about me! This guide is intended to cover as much about the demo as
    possible (and as logically possible). This guide will be split up into several
    key points: Title Menu and Options, Actual Guide, Cutscenes, Controls and
    Gameplay Mechanics, Weapons, Gadgets and Combat Devices, Enemies
    and Extras.
    If there's anything you feel is missing from the Guide or something that you
    feel would need changing, feel free to contact me at timv@paradise.net.nz.
    Given the amount of free time I currently have I'll be sure to reply to you in
    a jiffy (that is, usually a day or two).
    NOTE: This Guide is based upon the demo that was released on the Playstation
    Network Store on the 12th of October, 2007. Therefore, it does not accomodate
    to the changes that are present between it and the demo released by Gamestop
    with ToD preorders. That does not mean to say, however, that you cannot use
    this guide for the Gamestop demo. Both demos, whilst with differences, are
    still structurally the same, and any changes should not result in large amounts
    of confusion for the reader.
    Also note that I have included a section listing differences between the two
    =Legal Bits=
    This guide is copyright of me, Tim van der Meij. Thus far, the only websites
    allowed to host this Guide are the following:
    = GameFAQs.com
    = Supercheats.com
    = MyPS3.com.au
    = CheatCodesCentral.com (Cheatcc.com)
    = Supercheats.com
    = Gamershell.com
    = Neoseeker.com
    However, if you would like to host it on your site, drop me an email and I'll
    allow you to use it if I consider it appropriate. Keep in mind that I primarily
    use GameFAQs to upload the latest version of my Guide(s).
    Any part of this Guide that is listed in the Contents, in full or in part, may
    be printed for personal, non-profit use only. Anything and everything else may
    not be copied for aforementioned use.
    Here is a list for you to jump to where you need to be. Each section is given
    a code. Press Ctrl+F to open the search box, and copy the code into the search
    box. Hit Enter until you get to the desired section! I've also included
    codes for the cutscenes during the main guide for added convenience.
    A Breif Overview of the Franchise.................#OVF
    Title Menu and Options............................#TMO
    Controls and Gameplay Mechanics...................#CGP
    Actual Guide......................................#ATC
       The Planetary Defence Centre...................#PDC
       The Threat Arrives.............................#TTA
    Weapons, Gadgets and Combat Devices...............#WGC
    Enemies and Fodder................................#EFD
    Frequently Asked Questions........................#FAQ
    Changes Between the Demo Versions.................#CNG
       Skill Points...................................#SKP
       Random Tidbits and Things you Didn't Notice....#TDN
    =A Breif Overveiw to the Franchise   #OVF=
    Ratchet and Clank began it's life on the PS2 shortly after Insomniac finished
    up Spyro 3: Year of the Dragon for the PSone, intended to push the Platforming
    Genre farther than that franchise did. The main stand-out point for the first
    game was a very apparent use of Weapons and Gadgets, ranging from rocket
    launchers to Ray that turn your enemies into various barnyard animals.
    The first game, just titled Ratchet and Clank, was a big hit, and spawned 3
    sequels (although the last one can be considered spin-off title). They each
    expanded on the formula of getting co-ordinates to the next planet to get
    more weapons and more enemies to blow up. The second game, tited Going
    Commando in the US and Locked and Loaded in PAL regions, introduced two of
    the biggest features in the line of perfecting the formula: Weapon Upgrading
    and Strafing. The third, titled Up Your Arsenal, introduced Lock-Strafe mode
    and the highly popular Online play. The last game, Deadlocked, was more
    Online-focused and had a darker, edgier feel compared to the previous games.
    All the games are available as Greatest Hits/Platinum titles, so are available
    at a relatively cheap cost if you want to get a taste of ToD before release.
    =Title Menu and Options   #TMO=
    The Title Menu has Ratchet working on his Sky Bike (the official name is
    unknown), with Clank going over a small monitor. This is remniscent of the
    Title Menus of the first game and UYA. Here, you can do three things:
    Select New Game, watch the first cutscene, and play the game, Select Options,
    or you can wait 30 seconds and watch a Sizzle Reel, featuring various
    gamplay elements from the full game in the style of a Movie Trailer.
    In the Options Menu, you can change the following elements of the game:
    - Sound Effect Volume
    - Music Volume
    - Speech Volume (This affects the Help Text Voice)
    (Note that these options do not effect the Volume of their respective elements
    in the cutscenes of the game)
    - Help Text Toggle: Toggles the Help Text that guides new players through the
    controls of the game. Useful if you're already acquainted with the conrols
    of the Ratchet and Clank series.
    - Subtitles: This toggles the subtitles displayed during cutscenes.
    - Audio Mode: Toggle between Mono (one speaker), Stereo (two speakers) and
    =Controls and Gameplay Mechanics   #CGP=
    These two aspects of the game have remained unchanged throught the entire
    series, so if you've played any of the other games you may like to skip this
    Left Analog Stick: Move Around
    Right Analog Stick: Look Around
    Circle: Fire Weapon
    Square: Swing Wrench
    Triangle (Hold): Activate Quick Select Ring
    Triangle (Tap): Switch to last equipped weapon
    Select: Activate Map
    Start: Pause and open Options Menu
    L1: Over the Shoulder (OTS)/Look Mode
    L2: Strafe
    R1: Fire Weapon
    R2: Crouch
    SIXAXIS: Move Ratchet whilst Sky Diving
    =Quick Select Ring=
    For easy weapon equipping on the go, the Quick Select is the method of choice
    for any gamer. Hold Triangle and Select a Weapon/Combat Device with the Left
    Analog Stick. In the full game, this can be customized with any Weapon, Gadget
    or Combat Device over a total of 3 Rings. The Quick Select Ring has a Pause on
    it, so you don't have to worry about enemy fire when choosing weapons.
    The Map is used to track your progress throughout a level. You can use it to
    see how far you are in the level, where you've been, and how far you have to
    go. Meteor Pads are also marked, as would Vendors, but there are none in the
    Metropolis level and thus, none in the demo.
    There are three (and a half) types of crates in the game: Bolt Crates and Ammo
    Crates. Bolt Crates give you bolts, which you can spend on a variety of
    Weapons in the full game. The second type is the Nanotech Crate. Nanotech is
    Ratchet's Health, and if he runs out, he dies. Nanotech gains experience and
    upgrades when you defeat enemies, just like your weapons do. Nanotech Crates
    contain four Nanotech Orbs inside, restoring 1 Hit Point each. The final type
    and a half are Ammo Crates, which give you ammunition for your two weapons, and
    a regenerating type which spawns a new crate every 15 seconds or so, if there
    is no Ammo Box already.
    =Meteor Pads=
    These Pads were first introduced in RaC2, and have been fun ever since! Jump
    on a Green Pad whilst standing on one to be shot up into the air to a preset
    destination. Purple ones launch you just when you make contact with them.
    =SIXAXIS Skydive=
    At a certain point in the demo, Ratchet will freefall. During this
    breathtaking experience (literally, it's hard to breath when you're falling),
    you can tilt the controller to direct Ratchet out of (or into) harm's way. In
    the full game, SIXAXIS is used for a variety of weapons, too.
    Breakables are certain objects in the game which you can smash for extra bolts.
    These also show off the physics engine from Resistance, as you can play around
    with the broken peices. Several Skill Points in the PS2 series were based
    around breaking stuff.
    =Actual Guide   #ATC=
    Help Desk Messages will be displayed in [brackets]
    So, after the opening cutscene (#ITN), you'll start off among the
    wreckage of Ratchet's Sky Bike (just as he crashed his ship on Novalis in the
    first game). The first thing you'll see is the sky filled with mortars from
    large, evil looking ships.
    Looking to your left you'll see an Ammo Crate. You don't need it yet, but if
    you want you can smash it. The pad underneath it means it regenerates, so if
    you're low on ammo and have used up all Ammo Crates, you can come back here
    to stock up. You'll also see breakable lights behind you. Walk across the
    bridge-platform, breaking the lamp posts if you want to, and up to the two
    opponents ahead of you.
    [Welcome back Customer 91802! If you're looking to combat a massive, deadly
    space armada, the Gadgetron Help Desk will be happy to assist!]
    A well-placed Fusion Grenade should dispose of them quickly. Squish the
    Slug-Fish if you want to. A Mech ahead should say "The Lombax is somewhere in
    this city! Bring Ratchet's head back for the Emperor!" Taking a few steps
    forward, a mortar will smash into the golden Quark Statue and blow it apart.
    At it's feet are a small swarm of cop-bots. Smash them with the Omniwrench. Go
    to your left and smash the crates for bolts and ammo.
    Return back the way you came and Fusion Grenade the group of enemies ahead of
    [You can deal more damage with your Wrench by executing a Hyperstrike. Press X,
    followed by Square]
    Smash the boxes on the sides of the walkway, jump up the stairs, and smash
    the crates and civ-bots on and near the balconies. On the right one, you should
    hear a mech say "The Lombax must be around here somewhere! Obliterate this
    pathetic city!" Continue ahead and use a Fusion Grenade on the flying Mech.
    [Press the Fire Button to use your currently selected weapon]
    Quickly take care of the cop-bots on the bridge with the Combustor, and watch a
    Hovership fly in to dispatch some troops. Quickly use 3 Fusion Grenades on it
    before it causes too much trouble.
    [To use the Meteor Pad, stand on the Pad and press the Jump Button]
    Do as the Help Desk says and use the Meteor Pad to get shot up to a higher.
    Watch as a car smashes into the bridge you're on and sends it crumbling down
    below. As you land, beware of the giant Spider-Mech just in front of you. It
    won't cause any harm, however you can throw a Groovitron and cause it to stop
    and dance. Here it will remain where it is and attack you. Given that it
    doesn't take damage, you shouldn't really do this, rather just let it jump
    ahead, and then off onto the side of a building.
    [You can access the Quick Select Menu by holding down the Action Button. Use
    the Left Stick to select your weapon]
    Smash the crates to your left, and use Grenades on the three Jetpack Mechs. As
    you turn right to smash more crates, another Cragmite will say "The Lombax is
    to be considered armed and extremly dangerous. Set Blasters to Atomise!" Use
    the Meteor Pad to launch up to a higher balcony, and watch the earlier Spider-
    Mech blast toward you and a mortat his the side of a nearby building.
    Use the Groovitron on the group of Mechs ahead of you to keep them still while
    you smash them with the Wrench. Smash the crates and civ-bots located on the
    balcony and continue on the grind rail.
    [Jump on the grind rail to use your Grindboots!]
    Leap over to the right rail on your side and slide down past a building.
    Another Mech will say "He's escaping on a Magrail! Heading South!" Watch in awe
    as you see two mortars destroy the building you're sliding next to, but don't
    forget to jump over the gaps caused by falling debris and the Electric Shockers
    on the rail itself.
    As you slide onto the new balcony, use the Fusion Grenades to dispatch of the
    two Mechs, smash the Cop-Bots coming from your left with the Wrench, and then
    Grenade the Hovership coming in to drop off more troops. Smash the crates in
    this area, and then go through the short hallway the Cop-bots came out of.
    [To enter Aim Mode, hold down L1. You can then Aim with the Right Stick and
    move with the Left Stick. Press the R1 Button to fire]
    You can use this mode to take out the Hover-Saucer ahead of you. Enter Aim Mode
    and equp the Combustor. Aim and fire at it a couple of times to blow it up. In
    Aim Mode, Ratchet moves about Slowly and cannot Jump, but benefits from more
    prescice aiming.
    Smash the Crates and the Cop-bots with the Wrench, and throw a grenade at the
    Hover-Saucer. Jump onto the Meteor Pad to get thrown up and then down past two
    Spider-Mechs. A mech should say "Ratchet's escaping on the Meteor Pads! Track
    his trajectory and converge on his position!" When this ends, you'll land on a
    Purple Pad which will send you off to another balcony.
    When you land, smash the Civ-bots on your right and head to your left to
    dispose the Cop-bots. Smash the crates and Grenade the two Hover-Saucers. Watch
    in the foreground as another building goes down. Head over the Sky Bridge and
    a Mech will say "Lombax identified on the Sky Bridge. Commence aeriel
    bombardment." Indeed, as you take out the Cop-bots with the Wrench, Clank will
    say "Ratchet, the Sky Bridge is collapsing!", and the bridge behind you will
    start to crubmle. Use the Fusion Grenades to take out any Mechs on the Bridge
    and the Wrench on Cop-bots. It is around this point that your Health will
    upgrade to 11 hit points.
    [Nanotech acquired! The more Nanotech you have, the more damage you can take]
    [[Second Nanotech Upgrade] Your maximun Nanotech level has increased!]
    As you enter the next balcony, ignore the crates and smash the Cop-bots. Stay
    on the balcony and let more flow through the doorway. When the two Mechs inside
    get close to you, give them a grenade and walk inside. Cop-bots will flow out
    of a detonated door on your right as two Jetpack Mechs come in through the door
    on the other side. Throw a Groovitron to make them stop firing, then use the
    Transmorpher to turn them into harmless Penguins! Use your Wrench to kill them
    before they revert to their original states. Take out the two Jetpack Mechs and
    smash the crates you ignored earlier. There are also crates on the far left
    side of the rom and through the door on the right that the Cop-bots flowed out
    of earlier.
    Jump onto the Grind Rail, and you'll be taken around a building which will
    promptly be destroyed. A Mech will say "THe Lombax has been sighted near the
    Grav-Trains! All units, move in and cut him off!" Dodge the incoming
    Grav-Trains and be taken to a balcony. Dispatch the enemies with the
    Omniwrench, smash the boxes, and use the Metor Pads to launch yourself up to
    another balcony. A mech will say "He's heading towards the Planet's Central
    Defence Station! Dispatch all forces to that sector! Do not let him inside!"
    Once again, destroy the Mechs with the Wrench, hit the boxes,
    and use the Meteor Pad to move on. You'll land on a Purple Meteor Pad and be
    thrown up to another Sky Bridge. As this happens, Clank will say "Ratchet, the
    Planetary Defence Centre is 200 Cubits below us. How do you propose we get
    down?", to which Ratchet replies "I dunno, I'm kinda winging it right now."
    Equip the Combustor and/or the Gravity Bomb and dash down the Sky Bridge as it
    collapses behind you. Jump over any gaps and quickly destroy the mechs you
    meet along the way. Here, the Fusion Grenades should Upgrade to V2.
    [Weapon has Upgraded! Weapons upgrade automatically as they are used. Upgrades
    cause more damage and add Modifications]
    After a while, the Sky Bridge will be destroyed and Ratchet will freefall.
    Here, use the SIXAXIS to guide Ratchet through the traffic (as pointed out when
    he says "They just HAD to invade during RUSH HOUR!"). There really isn't any
    risk here in terms of Health, if you actually manage to it something, it won't
    take off any damage. When you get close to the Platform/Bridge, the next
    cutscene will play (#PDC).
    Ratchet will start heading up (yes, up) the Grind Rail as a Hover-Saucer says
    "We have a lock on the Lombax! Take him out!". Immediately jump out of the way
    of the Hover-Saucer's laser, then back to the middle rail, as another will join
    it and laser the side rails. You'll reach the top and curve round, where there
    are more Mag-Trains heading right for you. Dodge all of them, and as two more
    Hover-Saucers fly by, lasering the side rails, Clank will alert you of the lack
    of two of the grind rails continuing by saying "My sensors are detecting
    structual damage to the grind rail!". Leap over to the right-most rail and stay
    there to remain safe. Ratchet will grind up as another Hover-Saucer will fly
    to the side of the rail and take out two sections of the rail. Jump over these,
    and the Hover-Saucer will say "All units, fall back! The Emporer has him in his
    Indeed, one of the ships launching mortars will track you as you follow the
    rail towards the camera. Clank will alert you by saying "Ratchet, that Warship
    is gaining on us!" Dodge the lasers it fires as you slide down. The rails will
    now turn to the left as the Warship will cease fire for a bit. It'll begin
    firing once more as you make the final dash. Make it to then end of this
    section and you've completed the demo! Now the final cutscene will play (#TTA).
    =Cutscenes   #CSN=
    As the cutscenes have no actual names, I've had to make some up for the guide.
    When the actual names are known when the game is released, they will be
    changed to suit.
    =Introduction #ITN=
    [A wide shot of Metropolis introduces the player to the demo level. The camera
    pans down to the top of a building, where Ratchet and Clank can be seen
    working on Ratchet's Sky Bike]
    Clank: Fuel lines?
    Ratchet: Check!
    [The camera focuses on our heroes]
    Clank: Horizontal Stabilizers?
    Ratchet: Check! [Ratchet pokes his head up from the Sky Bike as he says this)
    Clank: Ion Thrusters?
    Ratchet: Looks like we've got a tailwind. If we time it right, we can ride the
    slipstream of the Grav-Train, past the C Grid Traffic-
    Clank: Ahem...
    Ratchet:-Launch the Mag-grappler onto that Headway Overpass, and Slingshot
    right up to-
    Clank: Ratchet!
    Ratchet: The thrusters are fine Clank! See?
    [Ratchet activates the Thrusters, which results in them blowing. Clank doesn't
    look amused as Ratchet carries an embarassed look on his face]
    Ratchet: Don't worry! It's probably just a fused Ion Duct...
    [Clank presses some buttons on the monitor he's holding]
    Clank: Incoming message from Captain Quark.
    [Camera moves in on monitor]
    Captain Quark: Ratchet? Clank? I've uh, got a bit of a situation here at the
    Planetary Defence Centre.
    [Camera goes back to Duo]
    Captain Quark: Nothing I can't handle, mind you, just a few... thousand...
    [Back to Quark]
    heavily armed robotic commandos, but I figured 'Hey, if you're in the
    neighbourhood', maybe-AAAHH!!
    [Back to Duo]
    Captain Quark: Wait! I'm too handsome to die!
    [Clank turns off the monitor as Ratchet holds a concerned look]
    Clank: Hmm, heavily armed robotic commandos?
    Ratchet: When AREN'T they heavily armed? [Ratchet pulls Clank up onto his
    back seat and turns on the Sky Bike]
    Clank: Are you sure this is functioning properly?
    Ratchet: You worry too much [as the Sky Bike lifts off]! Planetary Defence
    Centre, here we-[Engines shut off as they float into the sky]WOAAAAHHH!!!
    [As the ship falls, Ratchet dodges bits of the building]
    Ratchet: Clank, hit the Auxilarly Thrusters!!
    [Clank does so, and the engines come back online as Ratchet screams through
    the skies]
    Ratchet: WOOHOOO!! [Turns to Clank] You alright?
    Clank: Watch out! [points ahead]
    Ratchet [while dodging stuff]: Oops, whoaaahh!!
    [Ratchet swerves through Lamposts, eventually smashing through one]
    Clank: Where are you going?
    Ratchet: It's a shorcut. Trust me!
    Clank [pointing ahead again]: Ratchet, look out!
    [Ratchet whooshes into a traffic tunnel in a building]
    Ratchet: Woah... see? What did I...?
    [Ratchet looks ahead to see a Gadgetron Ship at the end of the tunne]
    Clank: Oh no!
    [The Sky Bike smashes into the ship, causing Rathcet and Clank to freefall
    down to the ground. Ratchet climbs out of the rubble as Clank pushes one of
    the engines off him]
    Ratchet: Heh, well, looks like we're going on foot! At least I can try out my
    new Nav Unit.
    [Ratchet puts his finger on his buckle, presumably the Nav Unit, where it
    starts glowing]
    =The Planetary Defense Centre #PDC=
    [Clank gently lets Ratchet float down in front of the Entrance of the Defence
    Centre via his HeliPack Upgrade and lands]
    Ratchet: Looks... pretty quiet. Where's Quark?
    [Ratchet walks up to code pad and presses some buttons. An automated message
    from Quark comes out of a speaker. An armada of ships comes shows up]
    Quark: Greetings citizen! I'm away from my post at the Planetary Defence
    Centre- [at this point Ratchet notices a large Spider Mech approacing him]
    please enter the emergency which best describes your emergency. If you're being
    attacked by an ameboid, please press 1! If you're being ingested by a
    raidoactive space eel, please press 2! [at this point the mech is scanning our
    duo. Ratchet moves away from it, and the mech classes Clank as a toaster. It
    classes Ratchet as a threat and fires]If your city is under attack by a massive
    deadly space armada, please press 3! Para Espanol oprima numero quatro-[Ratchet
    dashes away as the Mech fires and blows up the door, covering it in flames and
    knocking over a lampost onto a Grind Rail. Ratchet gets up, being knocked over
    by the force of the blast]
    Clank: I beleive you may be their intended target.
    Ratchet: You think?
    [Ratchet grabs Clank and jumps onto the lampost with his Grindbootsc as the
    shoots at him]
    =The Threat Arrives #TTA=
    [Ratchet lands in shot, and as he gets to his feet, he is surrounded by mechs.
    The ship that was chasing him lands in front of them, and a door, formed by the
    hull of the front ofthe ship, opens. Ratchet and Clank look on cautiosly as
    a large figure walks out. Nothing is shown of him except for his four large
    mechanical legs. As our heroes take a step back, the screen goes black, and
    the demo ends]
    =Weapons, Gadgets and Combat Devices   #WGC=
    =Omniwrench 8000=
    This is Ratchet's standard weapon, and doubles as an effective mantinence
    tool. You can swing a 3-Hit Combo with it by pressing Square 3 times. This is
    good on single Mechs. You can also perform a Hyper-Stike by jumping and
    presing Square, which deals more damage the higher up in the air you are (so
    if you come off a Grind Rail and are falling towards enemies, a Hyper Strike
    just when you get off can deal 3 hits worth of damage.
    The final move is the Comet-Strike. Crouch with R2 and press Square to have
    Ratchet throw his wrench. This is handy when a line of small, weak enemies is
    chasing you. Ratchet can also walk off while he is without his Wrench. This can
    effectively extend it's range if used properly.
    The Wrench is the reccomended weapon for smashing boxes, as it consumes no
    ammo, in addition to Cop-Bots, Slimes and Civ-Bots. This weapon also does not
    This weapon fires out small fireballs towards targeted enemies. This is
    effectively the demo's machine gun. This weapon deals out about one and a half
    hit's worth of damage.
    V2: The shots now have an increased number of the times they bounce on the
    ground, and should also set it on fire.
    V3: More Power
    V4: MORE Power
    V5: Magma Combustor: Even MORE power. There are also now three barrels on the
    weapon, meaning that you have three times the power!
    =Fusion Grenades=
    A sort of combination of the Bomb Glove from Ratchet and Clank 1 and the
    Bomb-lobbing gun series from the other games, this glove throws a grenade which
    explodes with tremendous force, dishing out a powerful amount of damage, enough
    to take out any enemy in one hit, save for the Spider Mech. It has a limited
    amount of ammo however, but due to the frequency of ammo crates in the level,
    using it often shouldn't be much of a problem.
    This weapon is great for taking out groups of Mechs and Hover-Saucers, as the
    charge explodes when it gets NEAR enemies, not when it hits them.
    V2: The explosion is now larger, meaning you can take out more enemies in a
    single fell swoop.
    V3: More Power
    V4: MORE Power
    V5: Fusion Bombs: Even MORE Power, plus, when there's a explosion, little
    bomblets are released which bounce towards enemies (Similer to the Bouncer
    from RaC2 and RaC3)
    Ratchet acquired these in the first game from an inve-Gadget Engineer, and
    allow him to slide along thin rails. Here, he can only use his Omniwrench to
    attack. Ratchet can also jump to adjacent rails by leaning over to the rail
    with the Left Analog Stick and Jumping over to it.
    Also acquired from the first Ratchet and Clank game from Al, this allows a
    variety of functions to aid Ratchet. The first and most frequently used
    is the Stretch-Jump. By crouching and pressing X while moving, Ratchet will
    leap forward and Clank will push him forwards. This is handy for crossing
    long areas a bit faster. You can also pull into a Hyper-Srike in mid-air.
    The next most used move is Glide. By simply holding X, Clank will keep Ratcher
    in the air and let him gently float down. This is useful when you don't know
    if there's a platform underneath you to land on. The final move is the
    High-Jump. By staying still, crouching, and pressing X, Clank will boost
    Ratchet up high into the air, handy for getting up to higher ledges. You can
    also pull a 'level 3' Hyperstrike by pressing Square at the top of the jump.
    [Combat Devices]
    This could be seen as an advanced version of the Decoy Glove from RaC1. Ratchet
    will throw a Groovitron Orb (a Disco ball), and the lights will turn on, music
    will play and the enemies will get down and funky!! Each enemy has their own
    unique dance, and whilst they're strutting their stuff, you can attack them
    with whatever weapon you choose, and they won't snap out of it! It lasts for
    about 10 seconds, and is very handy when you want some enemies to just stay
    still. Combat Devices don't get Ammo from crates, so you only have 3 Orbs to
    use in the Demo.
    This weapon continues the trend of Morph weapons in RaC. Taking the form of an
    innocent snowball, the combat device bursts when it hits the ground or an enemy
    (or in an enemy's proximity). Any enemies caught in the blast are instantly
    turned into lovable penguins (with three varying outfits! Collect them all)!!
    They stay that way for a good 30 seconds before reverting back to their
    previous form, however, as penguins they're completely vulnerable to attack.
    Like the Groovitron, being a Combat Device means you only get 3 Snowballs, so
    use it wisely!
    =Enemies and Fodder   #EFD=
    =Basic Mech=
    These guys are the common Mech type in the level, and come in two types. Clawed
    Mechs work soley on the ground, and attack by crushing you with their pronged
    Claws. The second type fires laser shots, and can also fly using a Jetpack
    Modification. These are best taken out with the Fusion Grenades in groups or
    whilst flying, or with the Combutstor when attacking you solo
    Groovitron Move: Pelvic Thrusts and Spins (Fancy Flying for Jetpack Mechs)
    =Spider Mech=
    Spider Mechs can be seen around the buildings of Metropolis firing about the
    place, searching for Ratchet. You only get to fight one of these once, and
    even then you have to distract it. Sadly, it's indestructible no matter how
    powerful your weapons are.
    Groovitron Move: Spunky Stomping
    These enemies float in the air and are basic scout troops. They fire with dual
    lasers directly at you, so watch out. A quick Fusion Grenade can easily take
    them out, however.
    Groovitron Move: Fan Thrusting
    The Hovership is seen flying into battle to drop off extra troops (five, to be
    prescise). They pose no danger as they hold no weapons, however the cargo
    is what you should be worried about. The best weapon to use on them is the
    Fusion Grenades, and if you're quick enough, you can destroy the ship before
    it drops off it's cargo.
    No Groovitron Move
    Cop-Bots are Metropolis' basic defence force. They come in swarms and attack
    you with short, high voltage shocks. These guys are easily taken out with the
    Wrench, although in extremely large groups a Groovitron is reccomended.
    Groovitron Move: Sky Pointing
    When you defeat a Basic Mech, the fishbowl smashes, leaving this little guy.
    They are completely harmless with out their Mech Suits, and will gasp for air.
    When they spot you, they will then cower in total fear. The Wrench is best used
    for these guys, however they can be killed by being stepped on, too! When
    killed they give you extra bolts.
    Groovitron Move: Tentacle Bouncing
    =Robot Civilian=
    These little robots are also harmless, however they yeild bolts when destroyed.
    The best way to do this is with the Wrench.
    No Groovitron move in the PSN Demo, however they do stand still. In the
    Gamespot demo, Civilians do The Robot.
    =Transmorpher Penguin=
    These little guys can come in three varieties: One with a Scarf and Beanie (in
    Green, Yellow and Purple), another with a Top Hat and Monicle, and a final one
    wearing a Captain Quark Mask. In any case, they used to be bone-tough killing
    machines, and will revert that way after 30 seconds. The Wrench is reccomended
    against them.
    Groovitron Move: Penguin Bop
    =Frequently Asked Questions=
    Being on the Tools of Destruction Forums, I know the majority of these
    questions off by heart. Read these before sending me any emails to see if
    they may answer your question.
    Q: Is there [insert feature here]?
    A: Here's the basic checklist for the most frequently asked of the, well,
    frequently asked quesions:
                    | GS Demo | PSN Demo | Full Game
    480p/i          |   Yes   |   Yes    |    Yes
    720p/i          |   Yes   |   Yes    |    Yes
    1080i           |   No    |   Yes    |    Yes
    1080p           |   No    |   No     |   Likely
    Strafing        |   Yes   |   Yes    |    Yes
    Lock-Strafe     |   No    |   No     |    Yes
    360 or Wii Port |  Never  |   Never  |   Never
    Multiplayer     |   NO    |   NO     |     NO
    Yes, there is no Multiplayer in Ratchet and Clank Future: Tools of Destruction.
    This has been asked a mind-blowing amount of times and it just can't be said
    enough. This has been confirmed since around March or so, so I can't understand
    why some people, avidly excited about the game, do not know about this yet. NO
    MULTIPLAYER. Okay? Good.
    Moving on, the Weapons Upgrade to V5, there is Challenge Mode, and it IS hard
    this time and The Plumber is back.
    Q: Will the PSN Demo be released on the PAL PSN Store?
    A: As of the latest update of this Guide, no. Sucks, doesn't it? :(
    Q: Wait, then how did YOU get the demo if you're in a PAL region?
    A: Trade Secret. ;)
    Q: Okay, so how do I get the Disk-based Demo?
    A: Pop over to your local Gamestop and pre-order Ratchet and Clank Future:
    Tools of Destruction. You should get the disk in the mail.
    Q: But... Gamestop is an American Store...
    A: Yup. PAL doen't get any slack cut, does it?
    Q: Any differences between the Gamestop Demo and the PSN one?
    A: There are many changes, both large and small, between the demos. The full
    list can be found in the next section of the Guide (#CNG).
    Q: [After reading the Demo Differences bit]So the PSN Demo is better then?
    A: In almost every way, yes. However, that doesnt meant you shouldn't accept a
    Gamestop demo with open arms. It may become a collectible in a few years from
    now. Not a major one, but still. Think about that and the fact that you got it
    for free, and when you sell it you'll get a goodly cash payback (yes, I speak
    very good England!)
    [The next few questions are from Gastroid's Commonly Asked Questions Thread on
    the ToD Board on GameFAQs. Therefore, the following messages are his, not mine]
    Q: Just WHY won't Tools of Destruction go to the 360 or the Wii?
    A: Insomniac has an excellent partnership with Sony. This includes over a
    decade of service to them only catering to Sony systems. A change would result
    in the loss of R&C for Insomniac and the lack of a partnership with a game
    company. Insomniac has basically mastered Sony game consoles during their time
    with them, and moving to another console would limit the gameplay, as Insomniac
    has no knowledge of over systems.
    Also, the PS3 is the only game console that can handle the graphics of Tools of
    Destruction. The processor power required to get 60 frames per second, along
    with advanced Pixar-style graphics is amazingly high. This game is pushing a
    higher limit to what the PS3 is thought to be capable of.
    Ratchet and Clank will never be on a non-Sony console.
    Q:Is there a picture of Emperor Tachyon?
    A: There is only one source, and it is on the Japanese R&C site. Go to
    Character nd select the Emperor.
    Q: Hey! Why do only the Japanese get it?
    A: Ratchet and Clank is only a quasi-popular game in most of the world. You
    know, your average game. However, in Japan R&C is a very popular game series.
    Insomniac doesn’t want to lose the Japanese crowd, so they have in the past
    given the Japanese exclusive pictures and codes. This is no exception.
    Q: Is this a kiddy game?
    A: Would a kiddy game have innuendo and maniacal dictators hoping to kill all
    life just to earn a buck (Drek)? Don’t let the graphics fool you; this game
    isn’t for little kids.
    Q: What are the [known] weapons in this game? [The Retail Version]
    A: Alpha Disruptor ; Ravenger ; Reaper ; The Negotiator ; Predator Rockets ;
    Tornado Launcher ; Plasma Beasts ; Combustor ; Pyro Blaster ; Magnet Launcher ;
    Turncoat Bombs ; Fusion Grenades ; Buzz Blades
    Q: Alright, what about Gadgets?
    A: Geolaser ; Levitator ; Gyro Cycle ; Decrypter ; Hologuise (costumes) ; PDA ;
    Gelantor ; Hypershot
    Q: Combat Devices?
    A: Groovitron ; Transmorpher ; Mr Zukon ; Visicopter ; Death Slinkies
    Q: When will Tools of Destruction come out?
    A: The release dates are as follows:
    10/30/07 US
    11/08/07 AU
    11/09/07 EU
    11/11/07 JP
    =Changes between the Demo versions   #CNG=
    As the Gamestop Demo and PSN Demo were released nearly four months apart, there
    were some big changes in the demo builds. The demo disk from Gamestop is
    essentially the demo Insomniac used at E3, and there are some big differences
    between it and the PSN build, as the E3 build was in July, and the PSN build
    uses the final October code used in the actual release of the game
    The main two changes are improvements in Screen Tearing and Framerate. The
    Gamestop Demo has these issues punctuated throughout much of the game. The
    framerate also drops whenever things get a bit too busy on-screen. Apparently
    the PSN Demo also runs at 1080i, whereas the GS one runs at a maximum of 720,
    however this is yet to be fully comfirmed. Presumably, since PSN the demo runs
    on the same code as used in the full game, which runs at 1080i, it should as
    AmanoJ and biggs03 on the GameFAQ forums were also kind enough to list the
    various differences in the demo builds. Here are the lists they each provided:
    =biggs03's Changes List=
    -Start Screen has changed. In the Disk Demo it was a static image of Ratchet
    looking over the city. The PSN Deo has a full video of Ratchet working on the
    Sky Bike. Waiting in the PSN Demo will also result in a screening of the Sizzle
    Reel. The Options Menu has also been added.
    -The Controls have been altered/added to. On the GS Demo, either L2 or R2 would
    cause Ratchet to Strafe, and Crouch was mapped to R1. In the PSN Demo, Crouch
    was moved down to R2 to make room for Fire to be controlled via R1. Also of
    note is that that PSN Demo does not give you an aiming reticule until you
    equip the Combustor (the only weapon suitable for a proper reticule) when you
    activate Over The Shoulder mode via L1, whereas the GS Demo had it on screen
    all the time.
    -The Options available in the Options Menu has changed. For whatever reason,
    the PSN Demo does not allow you to reverse the camera controls, whilst the GS
    Demo does. Also missing are options to control control Camera Speed and
    SIXAXIS, however the PSN demo does add Volume Controls and the option to turn
    the Helpdesk off.
    -Additional voicework has been added in game. Various enemies will now comment
    on Ratchet's dangerous-ness to them and where he is headed, and course of
    action, which was never in the GS Demo. Also added were various exchanges
    between the two heroes.
    -The PSN Demo adds an extra Help Desk entry when your weapon upgrades. The
    upgrade sound may also be slightly different.
    -A Spider-Mech was added on the balcony you land on after the first Meteor Pad.
    -The Groovitron now plays a selection of songs, rather than just one in the GS
    =AmanoJ's Changes List=
    -The Robot Civilians have completely changed in design. They also do not dance
    to the Groovitron.
    -The Fish Heads that remain after you kill a mech have been added upon. They
    can now be killed by being stepped on, and are less prone to get stuck in the
    -The Explosions of the Fusion Grenades and Mechs have changed. The 'coils' of
    either weapon has been vastly toned down.
    -The bits of Ratchet's Sky Bike at the beggining of the level now arc with
    -The Crouch animation has been smoothened.
    -The Combustor shots no longer arc to the ground, making it behave less like
    the Meteor Gun and more like a basic Blaster. The Auto-aim has also been
    improved upon.
    -The targeting reticule for each weapon have also been changed.
    -A few buildings in the background have had their colours altered slightly. The
    Purple Meteor Pads have also had a colour alteration.
    -Whilst grinding, falling buildings no longer go through other adjacent
    buildings, as these have been removed.
    -Some of the Help Desk Text has been altered.
    -The Quick Select Ring now displays the other two adjacent rings, however you
    are unable to select them.
    -Subtle aspects of the opponents have changed, such as firing rate, colour of
    the blasts, AI and damage reduction, among other things.
    -The Hover-Saucer's now have a transparent dome on the front revealing a Slug-
    Fish. In the GS Demo, this was just a red dome, so the Hover-Saucer was
    presumed to be a robot.
    -Clipping problems have been accounted for (but not totally, as ammo sometimes
    gets stuck in the scenery until you collect it).
    -Objects late into the demo have had their textures changed.
    -You can now access the map by pressing Select.
    -The shots from the Warship have changed from Purple to Orange.
    =Other Users List=
    The Experience Bar has had its colour adjusted so that it is easier to see
    your experience level. [lisa2damarcus of the IG Forums]
    -The Transmorpher icon has changed from it's placeholder. The original icon was
    of the Morph Mod icon used in Deadlocked (which was also taken from the Sheild
    Carger icon from Up Your Arsenal). Additionally, the Experience Bar for the
    Groovitron and Transmorpher have been removed, as Combat Devices do not
    upgrade. [TrueDozenMarks of the IG Forums]
    - There are no Skill Points availible to acquire in the GS Demo.
    [RichardFeybman of the IG Forums]
    Any additional improvements will be welcomed into the list.
    =Extras   #EXT=
    =Skill Points #SKP=
    Skill Points were first introduced in Spyro 2: Ripto's Rage (Gateway to Glimmer
    for PAL territories). These are special acheivments in the game which unlock
    various Extras, usually Cheats. In the demo you can acquire three, although you
    cannot use them for anything. You cannot get a Skill Point more than once.
    :Chorus Line:
    :Get Ten enemies to dance using the Groovitron:
    This is best acquired in the large room just before you take the Grind rail to
    up and dodge traffic (it's also just after the first crumbling Sky Bridge).
    There's a ton of Cop-Bots there to get their groove on.
    :It's Like the South Pole in Here:
    :Convert a total of 20 Enemies into Penguins:
    Like the above two Skill Points, this is best acheived in the room after the
    first Sky Bridge. Skip the first wave of Cop-bots and make your way inside.
    Jump around and keep moving to avoid getting hurt. When all the enemies are
    bunched up in one place, convert them with a snowball. You may need to use the
    last two of your shots to get the remainders. You DO NOT have to get 20
    conversions all in one throw.
    :Happy Feat:
    :Get Ten Penguins to dance at once using the Groovitron:
    This is also best acquired in the same room as above. Jump inside and dodge the
    shots. It is easiest to equip the Groovitron and THEN use the Transmorpher, as
    the enemies will cease fire and remain still.
    =Random Tidbits and Things you Didn't Notice #TDN=
    This is a list of very small and subtle things which you may not have noticed
    as you played the game. They'll be listed in general order.
    - If you play the game in Japanese, you get to hear different Groovitron tunes.
    Insteado of the 70's Disco beats of the English version, the Japanese
    Groovitron plays Techno tracks, all starting with 'Let's go to the party!', and
    each with their own set of lyrics (distorted by a digital effect). One of them
    is even a techno remix of Courtney Gears' hit single from UYA.
    - As Ratchet walks forward, Clanks hands flap up and down. This is most
    noticable when you go into Over-The-Shoulder mode and you walk forwards or
    - At the start, turn around and jump into the top-most canals behind Ratchet.
    Go into OTS Mode and pull the camera up above the water and you'll see
    Ratchet's fur sheen. This will be more noticable in the full game when you
    have underwater segments.
    - Near the above area, if you tilt the camera up and towards the wall, you will
    see a gap in between the canal. This is best seen with Ratchet standing on the
    edge of the canal next to the wall.
    - Turn left at the start and head towards the plants. Go into OTS Mode and walk
    towards the overhanging vine. Pull the camera up and down to see the glossy
    sheen that they have.
    - When you equip the Combustor, Ratchet has a devious look on his face.
    - Conversely, Ratchet still retains a wondorous look on his face when he
    Glides, similar to the one in the previous games in similar situations.
    - If you take a close look at Ratchet's model in-game, you will see the fur
    and eye refraction found in the cutscenes. This means that the Ratchet model
    you play as is the same one you see in the cutscenes.
    - When you equip the Fusion Grenades, Ratchet moves his hand and arm about as
    if seeing how the glove feels on his hand. The is provided you keep Ratchet
    - You can still destroy the vehicles flying about Metropolis, however, unlike
    the ones in RaC1 and 2, they do not give you bolts. This is best acheived at
    the balcony with the first Grind Rail. The explosions are also substantially
    - The leaves of the trees are actually basic 2D Sprites, in the sense that they
    always face the camera.
    - When you cross the first walkway, defeat the Mechs and the Cop-bots. Then
    turn around and stand on the white marble blocks. Move the camera to face
    towards Ratchet's right to see a sheen on the marble.
    - After crossing the first walkway, jump to the tree with gree leaves to the
    right. Go into OTS mode and look at the rocks. Turn the camera about to see
    the subtle sheen that the rocks have.
    - If you stand around the trees, you may notice leaves floating out of the
    trees and through the air.
    - In the same area, use OTS mode and move the camera to see the sheen on the
    - The Slug-Fish actually have a hexagon sheen to them. This is best seen when
    they're bouncing up and down out of their Mech Suits, and in the first ToD
    Trailer when a Mech walks closely towards the screen.
    - The fillant of the Quark Statue (the green stuff) is the same stuff used in
    the Sky Bridge.
    - The Meteor Pads have small distortion particles above it. This is best seen
    in OTS mode.
    - You cannot fall off ledges if you are in OTS Mode.
    - Although there are around 12 ships in the sky, only two of them actually
    launch mortars (the other mortars in the level just spawn out of the sky). One
    of them can be found when you use the second Meteor Pad, and one of the Mortars
    hits the side of a building near Ratchet. The second can be found whilst
    grinding the first Train Section.
    - After completing the demo, play it again and get to the first Grind Rail.
    Stand on the left side and walk towards the rounded corner. Look down to see
    the starting section. Look at the green hole behind and above you, and follow
    the rail coming out of it to the orange platform to see the last section of
    the game. Look below you to see the section at the end of the Grind Rail next
    to you, with enemies already rendered and in position.
    - Whilst grinding down the rail, look at the windows of the building in the
    foreground to see the reflections move as you pass by it.
    - Then watch as that same building collapses. :D
    - At the second gap in the rail, don't jump. As Ratchet falls, you will see
    the crumbling building go through the base that held it up.
    - There are many sections of the game with impossible rails. The first is when
    you're grinding around the building. When a section of the rail gets taken out,
    you have to jump over it. Another section a short way ahead is also taken out.
    For a split second, you can see that this results in the rail floating in mid-
    - After defeating the enemies at the end of this Grind Rail, head over to the
    far end and jump onto the Plant Bed to your left. Look to your right to see
    the Grind Rail heading from the entrance of the Planetary Defence Centre
    (follow this to the right to see the rail go through several buildings). Far
    above that you'll find the Sky Bridge which Ratchet accidentally free-falled
    from. Follow that to the left to find the end of the first Train Grind and
    the balconies with the Meteor Pads on them.
    - Even though they have Slug-Fish in them, Hover-Saucers do not have one that
    falls down after the Hover-Saucer is killed. Presumably they got obliterated
    in the explosion.
    - Before you jump onto the next Meteor Pad, look up and to the left a bit to
    see the first Sky Bridge.
    - When using the third Meteor Pad, look at the train coming out of the tunnel,
    and notice the real-time shading it has as it exits the tunnel.
    - After this, look behind and below you to see where the collapsed building
    used to be. If you angle the camera right, you can see the base of the building
    as well, which also collapses as soon as you look at it. Jump off the cliff.
    When you respawn, look at that same position to find that the building has
    respawned. Also, if you look at the Grind Rail set above you that splits into
    three, follow the one to the left and you'll find that it stops suddenly.
    Finally, if you smashed the boxes to your left when you respawn, two of them
    will just drop from a small distance onto each other.
    - If you use the Free Camera Sky Bridge Glitch (explained below) before the
    collapsing Skybridge, you can go to the corner on the right side and look down
    to see the rest of the other collapsed building fall down. You will also see a
    point where the cars spawn, and looking straight ahead, you can se the giant
    metal replica of Kerwan that you grind past in the second half of the level,
    after reaching the entrance to the Planetary Defence Centre.
    - The fillant of the Sky Bridge (the green stuff) is the same stuff used for
    the Captain Quark Statue.
    - Another instance of impossible Rails is at the next Grind Rail. When you
    reach to top, two rails will appear above you. At the end of the grind, these
    get destroyed. Logically, this would mean that they should fall down, as they
    now have nothing holding them up. For the left rail, it shouldn't be up in the
    first place, as noted by the sudden stop above.
    - As you grind up the next rail, look below and to your right to see the
    final platform Ratchet lands on at the end.
    - As you turn the corner to the right, the building with the tall, oval hole
    in it is the building at the beginning where Ratchet crashed his Sky Bike.
    - When the second Sky Bridge is destroyed, as Ratchet falls there is no sign
    of the rubble of the bridge falling, nor is there any sign of it in the
    following cutscene.
    - Guide Ratchet to the left with the SIXAXIS and pay attention to the waterfall
    coming out of a building. As it gets covered in the clouds below, it
    - Also, if you fall to the right near the end, you can see a Spider-Mech fade
    in to the side, who will appear later in the cutscene. Note that in the,
    the Spider-Mech is still the original purple colour.
    - After the first tunnel in the next Grinding sequence, look to the right to
    see the first Grind Rail.
    - The Planet Sphere you see as you start heading upwards on the Grind Rail is
    Kerwan from UYA (Kerwan from the original game looked like Coruscant from Star
    - The third and final impossible rail is when you grind upwards (which,
    ironically, is also impossible). The Hover-Saucer flies to the side and takes
    out two sections of the rail, leaving a section floating in mid-air.
    - As you take the last corner of the last Grind Rail section, you can see the
    building Ratchet crashed next to again. However, this time you can look all the
    way down to the bottom.
    =Glitches #GLH=
    There are several different Glitches you can exploit in the Demo, and nearly
    all of them are found in the Gamestop Demo, as a result of the older code
    =Both Demos
    -After you use the second Meteor Pad, you'll come across a Sky Bridge which
    will collapse when you walk over it. The camera will usually be locked in a
    position high above, to emphasize the height you are at. To use the normal,
    adjustable camera, Enter OTS Mode when the camera is adjustable and walk over,
    holding the button down. The camera should enter the fixed position. Click
    L3, whilst still holding L1, and the camera shuld snap back to to OTS mode.
    Let go of L1 to get the Adjustable Camera! [courtesy of biggs03 from the
    GameFAQs Forum]
    =Credits  #CRD=
    A big thanks must go out to the guys at Insomniac Games, who are able to
    consistently release quality titles every year. Also worth of note are Toppot
    and RichardFeynman of the Insomniac Games Forums. Toppot, for being able to
    save me the trouble of upgrading the weapons just to find out what they do
    next, And RichardFeynman for being able to tell me the three Skill Points in
    the Demo.
    I also should thank my sister, who was able to play through the game to get
    some of the voice clips for me in the game whilst I worked elsewhere on the
    Finally, I MUST thank David Bergeaud, who's music is absolutely brilliant and
    continued to dazzle, inspire and amaze me track by track.
    Thanks guys!

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