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    FAQ/Walkthrough by Thundaka

    Version: 1.10 | Updated: 08/07/10 | Search Guide | Bookmark Guide

                                       HEAVY RAIN
                                   A FAQ/Walkthrough
                           By Thundaka (thundaka@yahoo.com)
                    "How far will you go to save someone you love?"
    Copyright 2010 Thundaka.
    This guide is solely for private use.  If you wish to host this guide on your
    website, contact me for permission before doing so.  Any profitable use is 
    strictly prohibited.
                                    VERSION HISTORY
    v1.00: The first draft, written after two complete runs through the game.
    This should have everything you need to get through the game and get most of
    the Trophies, though I'm sure there's still room for improvement in places.
    If you have any additional questions, or think I should correct or add
    something in the FAQ, feel free to e-mail me about it.
    v1.10: Added directions for completing the nasty action sequence during 
    Chapter 34.  Kudos to the many readers who wrote in with advice.
    From the moment I heard about Heavy Rain, I knew it would be a special 
    experience.  As a medium, video games allow a degree of flexibility and 
    personalization that is simply unavailable to movies, books, and other static
    media.  Yet precious few games make use of this advantage to any great
    extent.  It has become common practice for game designers to tell their story
    through non-interactive cutscenes, which generally tell the same linear story
    regardless of the player's in-game actions (save perhaps for the odd bonus 
    cutscene that has little to no effect on the plot as a whole).  While this
    time-proven format is all well and good, it leads the player to the 
    uncomfortable conclusion that he is not really controlling his character at
    all, just going through the motions while he is helplessly carried forward by 
    the plot.
    To the player who has been jaded by this endlessly recycled format, Heavy Rain
    is a breath of fresh air.  The traditional seperation between story and
    gameplay is almost completely absent, as nearly every moment of the game is 
    under the player's control.  Even your characters' survival is up to the 
    player, since the game will continue without them if they die.  All these 
    choices lead to a great many possible endings: some determine whether the 
    killer is stopped and his victim saved, while others influence the ending in 
    subtler ways.
    Heavy Rain is a mature game, in every sense of the word.  Besides dealing 
    with very adult themes such as murder and personal sacrifice (as well as more 
    than a little "adult content"), it also holds the player personally 
    accountable for the consequences of her actions.  Every life saved or lost in 
    pursuit of the Origami Killer is a direct result of the player's actions, and 
    hence those lives are on her conscience.  It's not unusual for the player to 
    find herself stopping for a minute or two to ponder a thorny moral dilemma, 
    asking herself what she would do if she was in the character's place.  The 
    fact that fictional characters in a hypothetical situation can inspire such 
    concern says much about the depth and craftsmanship of the game.
    This guide is a complete walkthrough of the game, designed to help the player 
    attain the best ending possible given their previous actions.  Since Heavy 
    Rain's eclectic storytelling style involves a great deal of branching among 
    multiple paths, there are numerous situations and even entire chapters which 
    may not occur depending on your actions.  I have tried as much as possible to 
    accommodate all these possibilities, though with a work this size some 
    accidental omissions are bound to crop up.  In addition to the walkthrough, I 
    also include an Ending Guide designed to help the player view all of Heavy 
    Rain's many endings and obtain all of its several ending-related Trophies.
    Though I make a point of avoiding spoilers wherever possible, there are 
    sections of the game (particularly in later chapters) which cannot be 
    described without giving away certain aspects of the plot.  Since the 
    experience of playing Heavy Rain is so intimately tied to its twisting 
    mystery-thriller story, the player is strongly advised to avoid reading very 
    far past his current place in the game.  
    Heavy Rain incorporates a large number of different controls into its 
    gameplay.  For the most part these controls are highly intuitive, designed so 
    that the player's actions closely mimic the character's.  For example, to 
    open a door the player may be prompted to tap down on the analog stick, 
    matching the character's movement as he presses down on the handle.  Likewise,
    when a character is attempting to squeeze through a tight space the game may 
    prompt you to hold down several buttons at once, forcing player and character 
    alike to contort themselves in order to squeeze through.
    Movement within the game environment is controlled through a combination of 
    the R2 shoulder button (the large trigger-like button on the right side of 
    the controller) and the left analog stick.  To walk straight forward in the 
    direction your character is facing, simply hold down R2.  To move to the left 
    or right while walking, hold the left analog stick in the appropriate 
    direction to turn the character's head and change their direction.  Note that 
    "left" and "right" are determined relative to the in-game camera, rather than 
    the character's own perspective, so you don't need to constantly adjust 
    direction while you walk.  You can also use the left analog stick by itself 
    to simply look to the left or right, and tap L1 to change the camera angle.  
    Both these features can come in handy, as they will sometimes allow you to 
    notice and interact with things that are not immediately visible.  Finally, 
    you may hold down the L2 shoulder button (the trigger on the left side) to 
    bring up your character's current thoughts at almost any time.  Pressing the 
    face button corresponding to a listed word will allow you to hear the 
    character's thoughts on that subject.
    The majority of actual gameplay takes place through interaction with the face 
    buttons ([O], [Triangle], [Square], and [X]) and the right analog stick, 
    mostly the latter.  When the character approaches an object within the 
    environment that he can interact with, a box will appear with an arrow 
    corresponding to an analog stick movement or a symbol corresponding to a face 
    button.  The most basic actions require only a quick tap in the indicated 
    direction or on the appropriate button, though some actions require more 
    complex movements.  In particular, sometimes you are prompted to rotate the 
    analog stick in a certain way.  In order to successfully execute the action, 
    you must first move the analog stick to the proper starting position--given 
    by the straight-line component of the arrow--and then rotate it in the proper 
    direction.  Whenever such a prompt appears, it will be described by both the 
    starting position (top, bottom, left, or right) and the direction in which 
    the analog stick is rotated (clockwise or counterclockwise).
    The game also sometimes prompts you to rotate the analog stick for an 
    extended period of time, and in one case even forces you to rapidly wiggle it 
    back and forth, though these movements are more or less self-explanatory.  
    Note that these prompts ALWAYS require the right stick.  The left stick is 
    only ever used for movement controls and looking around, and so any 
    instructions to "press Left" or "rotate counterclockwise" always refer to the 
    right analog stick.
    At times, the prompt arrow will be framed by a dotted border rather than a 
    solid one.  This indicates that the action requires finesse, and must be 
    performed slowly.  If the action requires rotation of the analog stick, the 
    player must first return the analog stick to the neutral position and then out
    to the proper starting direction.  Such actions never have a time limit, so 
    the player is strongly encouraged to take their time.
    The game also makes creative use of the face and shoulder buttons, testing 
    both your ability to hold several buttons at once and your speed at 
    repeatedly tapping a single button.  The first mechanic is pretty 
    straightforward: press down on each button as it appears, and do not release 
    it until the corresponding symbol disappears from the screen.  (This can 
    include the shoulder buttons--L1, L2, R1, and R2--as well as the four face 
    buttons.)  The trick is that, depending on the specific configuration, you 
    may need to position your hands and fingers in unusual ways in order to hold 
    down all the buttons simultaneously: sometimes you will need to hold your 
    left and right hands on opposite sides of the controller, at other times your 
    right hand will need to hold several face buttons while your left holds both 
    shoulder buttons, and very frequently you will need to hold down two buttons 
    at once with a single thumb.
    The second mechanic is even simpler.  Simply tap the listed button as many 
    times as possible in the time provided.  Keep in mind that force does not 
    matter, only speed: light, short-distance taps are both faster and easier to 
    sustain then panicked button smashing.
    Lastly, the game will sometimes ask you to move the whole controller in a 
    certain way.  These movements actually fall into two separate categories, 
    each of which is performed a little differently.  The first, more common 
    category is sudden vertical or horizontal movements, indicated by a picture 
    of the controller with a direction indicator.  Most of the time you will 
    simply be asked to push the controller in a given direction, though 
    occasionally you are asked to shake the controller up and down or from side 
    to side.  Either way, the controller should be laid flat so the analog 
    sticks point toward the ceiling.  (This does not matter so much for 
    side-to-side movements, but vertical movements will not register unless the 
    controller is positioned this way.)  I recommend holding the controller with 
    one hand for sudden movements, since it takes a lot more effort to push down 
    or to the right with both hands.
    The second category involves turning the whole controller clockwise (to the 
    right) or counterclockwise (to the left).  For these movements the player 
    should hold the controller in front of their bodies like a steering wheel, 
    with the analog sticks pointing toward them.  In all cases, it is the 
    suddenness of the controller movement that matters, not force or distance; a 
    quick push downward or right turn is all it takes to succeed at that action.
    The game incorporates all of these mechanics into its intricate action 
    sequences, which it uses to control everything from the many fights between 
    characters to feats of physical exertion.  When describing movements within 
    these action sequences, "mash" indicates to repeatedly press the indicated 
    button, "shove" refers to brief whole-controller movements in the given 
    direction, "shake" refers to sustained up-and-down or side-to-side movement 
    of the whole controller, and "turn" tells you to rotate the whole controller 
    left or right like a steering wheel.  When only a direction is written (or 
    when you're told to "tap" in a certain direction outside of the action 
    sequences), press the right analog stick in the given direction.  The exact 
    movements and buttons composing a sequence vary depending on the difficulty, 
    but are otherwise consistent on every playthrough.  The specific commands 
    listed in this guide are those required at the highest difficulty.  The low- 
    and moderate-difficulty versions are not terribly different, however, and are 
    always altered in the player's favor: an analog stick rotation might become a 
    simple left or right tap, or a sequence involving all four face buttons might 
    be simplified to employ only one or two of them.
    Note that you may open the menu at any time by pressing the Start button.  
    From here you can review the controls, adjust the language, difficulty, and 
    display settings, and return to the title screen.  Note that there is no save 
    command in Heavy Rain.  Instead, your progress is saved automatically at 
    certain points in the story.
    Chapter 1:
    --Trophies: Happy Birthday
    This story begins in an upscale American suburb on a sunny Saturday morning.
    The player is introduced to architect Ethan Mars as he rests in his bed.  At 
    this point, the first of several tutorials introduces you to the basic 
    mechanics of the game.  Press the right analog stick up to make Ethan sit up 
    on the bed, then again to make him stand up.  New players are advised to 
    practice walking around for a bit, as these controls may seem unintuitive at 
    If this is your first playthrough, you will begin at moderate difficulty ("I 
    play video games quite regularly/I am familiar with the wireless controller").
    To make your first run of the game a little simpler, consider opening the menu
    with the Start button and picking the easiest option ("I play video games 
    occasionally/I am not very familiar with the wireless controller") from the 
    Difficulty Settings submenu.  If you prefer more of a challenge, you can 
    instead select the highest difficulty ("I play video games very often/I am 
    perfectly familiar with the wireless controller").  This setting only affects 
    the action sequences; every ending and every Trophy can be obtained at any 
    Once you've gotten the hang of walking around, try approaching and 
    interacting with the objects in the room.  You can pick up and look at 
    Ethan's wedding picture by tapping Up, check his closet with a quick 
    clockwise rotation from the top, and walk out to the balcony by opening the 
    door with a quick Right tap.  Most objects of interest within the game can be 
    examined with the analog stick in this way, as indicated by the box that 
    appears when the player character approaches them.  (I will no longer give 
    detailed directions for most of these actions, save for particularly 
    unintuitive or time-critical examples.)
    To advance the story, examine the letter sitting on the floor near the 
    bedroom door.  After you put it away, you can open the door and walk into the 
    hallway.  Listening to Ethan's thoughts with L2 will give you your next 
    destination, the bathroom to your right.  If you want a little practice with 
    the action commands, you can pick up the toothbrush on the left side of the 
    sink or the razor on the right side.  To brush Ethan's teeth, gently shake 
    the controller from side to side and then up and down until the icon 
    disappears.  (This is a little easier to do if you hold the controller with 
    one hand.)  To shave, move the right analog stick slowly in the direction 
    indicated on the screen.  In any case, walk up to the shower and tap Left to 
    have Ethan clean himself up.  After a generous view of our protagonist's bare 
    bum, he will dry himself off with a little vigorous shaking of the controller.
    Return to the bedroom and open the closet to get Ethan dressed.  If you 
    prefer to mess around a little more, you can go into the boys' room in the 
    lower left and pick up the juggling balls sitting in a cubbyhole near the 
    door.  To juggle them, tap Up and then tap the face buttons as they appear on 
    the screen; simply tap Down to put them back.  Walk downstairs, and take a 
    look around the house.  There are many more objects to interact with down 
    here, including a remote-control car, a radio playing some groovy easy-
    listening music, and a TV featuring a weird Looney Tunes-style cartoon show.
    The only place of interest right now is Ethan's study, which is across from 
    the stairs and kitchen and a bit left of the door leading to the backyard.  
    While this part is not strictly necessary for advancing the story, you do 
    have to do this before the end of the chapter if you want to earn the first 
    Trophy.  Have Ethan sit down in the chair, then tap Down to lift a pencil and 
    begin drawing the blueprints for his next project.  Tap Right, then Left, 
    then rotate counterclockwise from the bottom.  After filling in more lines, 
    the game will prompt you to tap Down; do so, then press [Triangle], [O], and 
    [Square].  Pick up the fine-tipped marker, then slowly press Right and Down.  
    Now the game will prompt you to hold down [Triangle], L1, and [O], in that 
    order, until they disappear from the screen.  Next hold down [Square], L1, 
    and [X]; neither sequence is very difficult to hold, though in both case you 
    will probably have to hold both face buttons with your thumb.  Pick up the 
    eraser, and mash first [X] and then [Triangle] until each icon disappears.  
    Take the felt-tipped marker, and shake the controller up and down to shade in 
    the picture.  Finally, pick up the fine-tipped marker again, hold down R1, 
    and rotate counterclockwise from the bottom to sign the finished blueprint.  
    Get out of the chair and walk back to the kitchen.
    If you've been down here long enough, Ethan's wife Grace and his two sons 
    will come through the front door.  After a brief cinematic Grace will ask you 
    to help her with the groceries.  Hold down [Square] and [X] while he carries 
    them to the counter.  After a little bit of dialogue, she will tell you to 
    fetch the plates from the living room cupboard.  (The living room is the part 
    of the house with the table and all the birthday decorations, in case that 
    isn't clear.)  Tap right, then push the whole controller right to open the 
    cupboard.  When setting the plates, remember to press slowly; mess up any of 
    these commands, and you forfeit the Trophy.  Set them by pressing left, 
    counterclockwise from the right, clockwise from the left, and right.  Once 
    you're done setting the table, you can go back to the study and finish the 
    blueprints if you forgot to do so earlier.  You can also walk up to Grace and 
    tap Up (followed shortly by [O]) for a quick romantic moment.  This also 
    opens up a few more dialogue options, which you can listen to by pressing 
    the appropriate face buttons.
    When you're ready, go outside and play with the boys.  Pick one to play with 
    first (I don't think it matters who you pick), play a game with him, then 
    pick up the other boy and play his game.  To play the helicopter game with 
    Jason, simply rotate the analog stick clockwise until you feel like stopping.
    To play the airplane game with Shaun, pick him up by holding [X] and [Square],
    then run around the yard by pressing R2 and tilting the controller; head back 
    to where Jason is standing to set him down.  Once you've played with both 
    kids, you get to show off your manly architect muscles by mashing [X] to hold 
    them in the air.  Finally, Ethan and Jason will engage in a mock swordfight 
    that is probably the most amusing part of the game.  It doesn't matter 
    whether you win or let Jason win; you get the Trophy either way, and both 
    outcomes are pretty funny in their own way.  For reference, the proper 
    sequence of moves is:
    Right, [X], Down, [Triangle], Right, Down, [O], Mash [X], Down
    Once the "battle" is concluded, Grace will call the family to lunch.  Go 
    upstairs to find Shaun, then kneel down to have a heart-to-heart conversation 
    with him and end the first chapter.  If you completed the proper conditions 
    (finishing the blueprints, helping Grace with the groceries and plates 
    without making a mistake, and playing with the boys), you will get the "Happy 
    Birthday" Trophy at the start of the next chapter.
    Chapter 2:
    The Mall
    --Trophies: Interactive Drama
    The scene shifts to a crowded shopping mall, where the whole family has come 
    to go shopping.  Grace asks Ethan to watch Jason for a while... and as soon 
    as you gain control of him, Jason has wandered off.  Go figure.  Follow Jason 
    to a very scary-looking clown selling a bunch of balloons.  Ethan will buy 
    one for him, at which point you will have to pull the wallet out of your back 
    pocket by tapping Up.
    Unfortunately, while you were paying for the balloon Jason wandered off into 
    the crowd.  Hurry toward the escalator, then go down into the packed crowd 
    below.  This next part is tense at best and downright terrifying at worst, as 
    Ethan tries to elbow his way through a sea of people to find his lost son.  
    You can't really recognize landmarks here, with the crowd as tightly packed 
    as it is, so just keep your eyes peeled for a red balloon.  First head for 
    the thick cluster of balloons in the middle of the floor, then for the boy 
    holding a balloon near the display car, and finally follow the balloon to the 
    exit doors.  What comes next is probably the most harrowing scene I've ever 
    seen in a game, bringing the prologue to a tragic close and setting the mood 
    for the somber title sequence.
    Chapter 3:
    Father and Son
    --Trophies: Good Father
    Heavy rain indeed.  You automatically earn the "Interactive Drama" Trophy at 
    the beginning of this chapter.  After saying hi to Shaun, walk to the car 
    door and get inside.  Start the engine with a clockwise turn, press down on 
    the stick shift, and tap R2 to drive home.
    As soon as the two of you arrive home, Shaun plops on the couch and starts 
    watching TV.  In order to earn this chapter's Trophy you must follow the 
    schedule Grace set for Shaun, as listed on the chalkboard in the kitchen.  
    While this isn't exactly a fast-paced Trophy, you can't spend a lot of time 
    exploring the environment if you want to earn it.  If you'd rather take a 
    look around and get to know the house--you can find Ethan's abandoned 
    blueprints and a very sad home video up in his study, while the newspaper 
    near the stairs gives you a little background on the Origami Killer--I 
    suggest you ignore this trophy until later.
    First on the list is Shaun's 4:30 snack, which you can get immediately.  Ask 
    Shaun if he's hungry, then open the cupboard on the right side of the kitchen 
    and grab either the chips on the top shelf or the candy bar in the middle.  
    Close the cupboard, then give it to Shaun and do whatever you like until 6:00 
    rolls around.  When it does, ask Shaun to do his homework, then tell him to 
    do it right now.  He will spend a little time doing his homework in the 
    kitchen, then tell you he's finished.  Come to his side of the table and 
    double-check his work.  Next up is dinner at 7:00.  Ask Shaun if he's ready 
    for dinner, then open the fridge and take either the microwave dinner on the 
    left or the pizza on the right.  Place the food in the microwave, then take 
    it out once it's cooked and serve it onto a plate.
    Finally, at 8:00 tell Shaun to go to bed, then tell him no when he asks to 
    stay up longer.  Go up to his room and wish him goodnight.  He will suddenly 
    ask you to find his missing teddy bar, at which point you should agree to 
    look for it.  The bear is sitting in the laundry room, which is to the left 
    of the kitchen as you approach from the stairs.  (It's a plastic-looking 
    green thing, sitting on top of the washing machine.)  Bring it back up to 
    Shaun's room--don't dilly-dally, or else he'll fall asleep before you can 
    give it to him--and reunite him with his precious teddy.  Tuck him in, give 
    him a goodnight kiss, and GENTLY close the door.
    As soon as you step away from the room, Ethan has a sudden, bizarre blackout, 
    and this chapter of the story comes to an end.  If you did everything I 
    described above, you will get the "Good Father" Trophy at the start of the 
    next chapter.
    Chapter 4:
    Sleazy Place
    -Trophies: Private Eye
               White Knight
    Now that you've been acquainted with Ethan and his sad backstory, the game 
    introduces you to the second playable character.  Scott Shelby is a private 
    investigator, who's come to this rundown apartment complex to investigate a 
    lead in the Origami Killer case.  Open the car door and enter the building, 
    then ask the receptionist about Lauren Winter.  When he feigns ignorance, 
    pull out your wallet to jump-start his memory.  Head up the stairs, then to 
    the end of the hallway, and knock on the door to your left.  Tap up when 
    prompted to hold open Lauren's door (or just knock again, if you miss it), 
    then walk in and put your money on the table.
    When you approach Lauren, Shelby will explain to her why he's there.  At this 
    point you will be given a number of conversation options in order to persuade 
    her to talk about her son.  After selecting two of those options, you will be 
    given the choice to "Trick" her or "Buy" her.  Select "Trick" (by pressing 
    [O]).  This will give you the opportunity to ask Lauren a few questions, 
    earning you the "Private Eye" Trophy at the end of the chapter.  Either way, 
    she will eventually tell you to leave.  Put your card down on the table, then 
    head out the door and walk down the hall.
    You don't get very far, however, before Shelby suffers a sudden asthma attack.
    Reach for the inhaler (tap Right to pull it out of the coat pocket), then 
    press R1 a few times to help him breathe again.  While you're recovering, a 
    shady-looking guy knocks on Lauren's door and lets himself in.  If the 
    screams didn't make it obvious, you need to head back to her room.  Knock on 
    the door twice, then shove the controller down to kick the door open.  At 
    this point Shelby and the intruder will start the game's first proper fight 
    sequence, which goes as follows:
    Clockwise from the left
    Clockwise from the left
    Shake up-and-down
    Mash [X]
    Mash [Square]
    Clockwise from the right
    Shove down
    You do not automatically lose these fight sequences if you mess up a command; 
    instead, the fight continues (though your character takes more of a beating) 
    until you have messed up a certain number of times.  Even if you lose the 
    fight, you won't get killed--the game hasn't gotten that unforgiving just 
    yet--but you only the get the "White Knight" Trophy if you win.  Either way 
    Shelby leaves after the fight, and we leave Shelby's story to meet our third 
    playable character.
    Chapter 5:
    Crime Scene
    -Trophies: FBI Investigator
    FBI Agent Norman Jayden arrives at the abandoned wasteland where the Origami 
    Killer's newest victim was found.  Get out of the car and approach the 
    officers near the police line, pulling out your badge when asked to do so.  
    Duck under the police tape, and approach the crime scene.  At this point you 
    will be introduced to ARI, a hi-tech evidence-collecting system consisting of 
    a pair of sunglasses and a rubber glove.  By pressing R1 while ARI is 
    equipped, the glove sends out waves of, er, "evidence energy," causing any 
    clues in the area to be highlighted with a conspicuous virtual marker.  (No, 
    I don't know how it works either.)  You can put ARI away with a clockwise 
    rotation from the right, and pull it back out with a counterclockwise 
    rotation from the right.  ARI is an utterly indispensible part of Jayden's 
    investigation strategy, and you will need to rely heavily on it if you are to 
    have any hope of catching the killer.
    Before you can start investigating, though, you need to find Lieutenant 
    Blake.  He's standing on the far left side of the field, talking to another 
    officer.  You will be able to ask him a few questions about the investigation,
    though you will need to walk with him as you do so.  Once he's gone, you can 
    get to work.  While there are many clues unrelated to the investigation 
    (mostly left by the police officers walking around the crime scene), there 
    are only 11 which actually matter.  Start by visiting the small tent with the 
    body, the one next to the floodlight in the middle of the wasteland.  Crouch 
    down to enter the tent, then tap R1 and tilt the left analog stick to examine 
    the clues.  There should be five of them, from left to right: a cut on the 
    leg, an origami figure in the hand, the boy's identity (tap Down after 
    examining the origami), an orchid on the chest, and mud on the face.  After 
    that you can exit the tent and head north toward the railroad tracks, 
    sweeping for clues with R1 as you go.  There is some orchid pollen floating 
    in the air north of the tent (tap Up to examine it), as well as some blood on 
    the railroad tracks, and some footprints a little bit beyond that.
    You will also find some blood on the fence just past the railroad tracks, 
    right next to a muddy hill that leads up to the highway.  The hill has three 
    separate slopes, each of which must be climbed by holding down the proper 
    buttons.  Hold [O], [Triangle], L1, R1, [X], and [Square] to ascend the first 
    slope.  You need to hold these buttons two at a time, releasing the first 
    button as soon as the next appears.  Then hold [Square], [X], R1, L1, [O], 
    and [Triangle] to climb the second slope, and finally hold [O], [Triangle], 
    R2, L2, R1, and L1 to climb the final slope and up to the highway.  Check out 
    the footprints and tire tracks up here, then go back down to the crime scene.
    The trip down is much easier: tap L1 and R1 simultaneously, then L2 and R2, 
    on the first slope, mash L1 and R1 on the second, and finally tap L2+R1 and 
    L1+R2 for the final slope.  Even if you screw up, the worst you'll suffer is 
    an undignified slide to the bottom.
    Once you've examined the body and the tire tracks near the highway, you're 
    free to leave.  If you checked all 11 clues (the 5 on the body, the orchid 
    pollen, the blood on the tracks and the fence, the footprints at the top and 
    bottom of the hill, and the tire tracks) you will get the "FBI Investigator" 
    Trophy at the next loading screen.
    Chapter 6
    The Shrink
    -Trophies: None
    You're greeted at the start of the chapter by several Rorschach ink blots, 
    which Ethan's psychiatrist asks him to describe.  There is no long-term 
    significance to your choices, as far as I know, nor to any other choice you 
    make in this very brief chapter.  Simply answer the shrink's questions as you 
    see fit, and the game will transition directly to the next chapter.
    Chapter 7
    The Park
    -Trophies: Good Friends
    Take note of the time listed in the opening shot, as well as the clothes 
    Shaun is wearing.  Both of these will be important for a Trophy you can earn 
    a few chapters from now.  Ethan and Shaun are sitting on a bench at the local 
    playground, not having very much fun at all.  You can ask Shaun a couple of 
    questions, and look at Ethan's thoughts on the situation, but you won't be 
    able to do anything until you get off the bench and start walking around.  
    Since talking won't cheer him up, you should try playing a few games with him 
    You can start by pulling the boomerang out of Shaun's backpack.  Hold R1 and 
    R2, then give the controller a downward shove to send it flying.  Press [X] 
    to catch it on the return trip.  Shaun will ask you to demonstrate once more, 
    and then will try it himself.  Hold the analog stick in the Up position for a 
    bit, pressing R1 to help him with his stance while you do so, and Shaun will 
    throw and catch the boomerang successfully.
    Now that he's in good spirits, walk around the park to find a few more games 
    to play.  Just stand next to a game and call him over to start playing the 
    game.  To play on the see saw, just tap Down when prompted.  This can get a 
    little tedious (and looks more than a little awkward), but it's not too bad.  
    The merry go round requires you to hold down R1 and L1, then mash [X] for a 
    long time while still holding those buttons.  I suggest holding both shoulder 
    buttons with the same hand, since rapid button-mashing with your thumb is 
    both difficult and a little painful.  Finally, lift him on the swing by 
    holding [X] and [Square], then release him at the top of the arc and shove 
    the controller downward as prompted to keep pushing him.
    You only need to complete two of the four games to leave the park, though I 
    suggest trying them all so you get the full experience.  If you want to earn 
    the "Good Friends" Trophy, you will also have to buy a snack from the candy 
    vendor before telling Shaun to leave.  The vendor is across the park from the 
    bench, to the right of the merry go round.  When you're ready, tell Shaun to 
    go.  He'll ask to ride on the carousel first.  Pay for the ticket at the 
    stall on the right side, and Ethan will watch his son enjoy a ride for the 
    first time in a long while.
    And then, everything goes wrong.
    Chapter 8:
    Where's Shaun?
    -Trophies: None
    The first thing Ethan sees when he comes to is a speeding truck barreling 
    toward him.  Dodge out of the way with a quick Right tap.  You find yourself 
    at a familiar-looking street corner in the middle of the night... and Shaun 
    is nowhere to be found.  Hurry forward into the dark street, and Ethan will 
    run all the way back to the park where he left Shaun.  Pick up the backpack 
    he left lying in front of the carousel, then exit the park to make a beeline 
    back to the house.  Hurry up the stairs, into Shaun's room, and the chapter 
    ends with another gut-wrenching tragedy.
    Chapter 9:
    Welcome, Norman!
    -Trophies: Got to Remember!
    While Ethan deals with the grief of losing a second son, Norman Jayden is 
    settling into his new workplace at the police headquarters.  We find him 
    sitting outside the police commissioner's office, waiting to speak with 
    Captain Perry.  You can pull out ARI to help pass the time, though all you 
    get to play with is a virtual "bounce the ball against the wall" game.  Yep.
    Pretty boring.
    When Perry finally does come out, he'll ask you to follow him while he heads 
    to the press conference.  Along the way, he'll ask you to help him tie his 
    necktie.  Hold down R1 and L1 and tap left, then rotate counterclockwise from 
    the left, then counterclockwise from the right, then clockwise from the left, 
    then clockwise from the bottom, and finally tug the controller downward to 
    tighten the knot.  (You may simply ignore this sequence, if you prefer.  All 
    you get for it is a compliment from Perry.)  You can take Perry up on his 
    offer and sit in on the press conference (it takes place to the left of the 
    entrance doors), or you can just speak with his secretary to get settled into 
    your office.  Before you do, Jayden will comment about the watch on her desk, 
    and you will have the option to make a donation toward an officer's promotion 
    present if you so choose.  Follow her to your new, surprisingly bare-bones 
    office.  Before you can get to work, you need to rearrange his office a bit.  
    Clear the desk with a few analog stick movements, push the desk forward by 
    repeatedly mashing [X], then sit down and pull out ARI to enter your REAL 
    The ARI system has a built-in virtual interface which allows you to 
    manipulate virtual files as physical objects.  As a side benefit, this allows 
    you to replace your real-world environment with a selection of impressive 
    virtual environments that provide you with a scenic background while you work 
    on the case.  Though you can only access this "virtual office" in a few 
    specific chapters of the game, all of Jayden's analysis of the case takes 
    place here.  You will be asked to select one of four environments (a forest 
    in autumn, a mesa overlooking a tropical rainforest, the bottom of the sea, 
    or the surface of Mars) as your background.  When you've picked one you like, 
    clear the screen with a quick shove to the right and start analyzing your 
    Begin by opening the files on the Origami Killer's previous victims and his 
    modus operandi.  Though you can't make any real progress this early in the 
    game, you can analyze and geoanalyze those files and the clues in your 
    possession to give you some insight into the killer's methods.  When you're 
    ready to quit, press [X] to close ARI.  As soon as you do, Jayden will start 
    suffering from a severe attack of triptocaine withdrawal.  Shamble toward the 
    door, and he will stop to stare at the vial in his hand.  If you're willing 
    to give in and take a hit instead of risking a drug-addled walk through a 
    crowded police station, press [O].  If not, press [X] and make your way to 
    the bathroom.  You will need to hold down [Square] in order to keep walking 
    forward and open the bathroom door, but you will make it.
    While Jayden deals with his tripto problem, the story shifts back to Ethan 
    Mars, who is reporting his son's disappearance to the police.  Lieutenant 
    Blake asks him to recall the details of his disappearance, as precisely as he 
    can remember.  When Blake asks for the time, say it was 4:15 p.m.  When asked 
    about Shaun's clothing, say that he wore a beige coat and green pants.  (By 
    an interesting coincidence, all three correct answers correspond to the [X] 
    button.)  So long as you got these three answers correct, you will earn the 
    "Got to Remember!" Trophy at the end of the chapter.  Give whatever answers 
    you like to the other questions, then sit back and watch until the game 
    shifts back to Scott Shelby's story.
    Chapter 10:
    Hassan's Shop
    -Trophies: Negotiator
    Tap Up to open the door and enter the convenience store.  Step up to the 
    counter, and Shelby will ask the owner, Mr. Hassan, a few questions about his 
    son.  Unfortunately, no matter which choices you pick Hassan will not be in a 
    cooperative mood.  Once the conversation has run its course, head to the far 
    right corner of the store and grab an inhaler off the shelf.
    After you do, an idiot with a gun will walk into the store and attempt to rob 
    the place.  At this point, you have several options.  You could simply hide 
    out in the back of the store until the robber goes away, in which case Shelby 
    will be perfectly safe but Mr. Hassan will die.  You could grab a weapon--
    either the bottle of wine from the farthest aisle (from Shelby's starting 
    perspective) or the frying pan from the aisle closest to the camera--sneak up 
    behind him, and use it to knock the guy out.  You could sneak up without a 
    weapon, and try to grab the gun out of his hands.  Or you could simply talk 
    your way out of the situation.
    To pick up either weapon, go up to the shelf and SLOWLY press Up.  Mess this 
    up and the noise will attract the robber's attention, causing him to hold you 
    at gunpoint.  I suggest you approach from either the aisle next to Shelby or 
    the one closest to the camera, since neither one has any obstacles.  The 
    farthest aisle has a box of detergent a bit past where you pick up the 
    bottle, which will fall as soon as Shelby passes it.  Tap [Triangle] to catch 
    the box, then SLOWLY put it back by pressing Right.  The second-farthest 
    aisle has chips scattered across the floor.  To sneak over them without 
    giving yourself away, hold down [X], [O], and [Triangle].  Clear the distance 
    between you and the robber, and shove the controller down as soon as the 
    prompt appears.  If you managed to do all that without making a mistake, you 
    will either knock the guy out instantly (if you grabbed a weapon) or start a 
    short fight sequence.  The fight sequence goes as follows:
    Mash [X], [Triangle], [O], Shove down
    If you screw up any command prior to the fight sequence, the robber will 
    point the gun at you and hold you hostage.  At this point, you will have the 
    chance to talk him out of the robbery.  You must hold L1+R1 the whole time, 
    or you lose any chance to persuade him.  To convince him to leave the store, 
    ask the guy for his name, ask him if there's anyone he cares about 
    ("Affective"), and finally tell him to drop the weapon when the option 
    appears.  This will earn you the "Negotiator" Trophy at chapter's end.  If 
    you cannot convince him to leave, he will point the gun at Hassan again.  At 
    this point you will have a second chance to grab him and initiate the fight 
    sequence described above.  Do so quickly, or he will kill Hassan.
    NOTE: If you are trying to collect all the Trophies as quickly as possible, 
    you need to let Hassan die.  If you want this chapter's Trophy, you can 
    always replay this part in Chapter Select.  But if you want a certain ending 
    Trophy, and you let Hassan live in this chapter, you will have to play from 
    here all the way to the very end of the game.
    It is worth noting that no matter what you do, Shelby will not die here.  He 
    will get shot if you screw up during the fight sequence or refuse to hold up 
    your hands (in which case the robber runs away and Hassan is saved), but it's 
    nothing more than a flesh wound.  Whether Hassan lives or dies, this chapter 
    ends shortly after the robber leaves the store.
    Chapter 11:
    Sleepless Night
    -Trophies: None
    Madison Paige, our fourth and final playable character, is a journalist who 
    suffers from chronic insomnia.  When we meet her she is lying awake inside 
    her apartment, trying desperately to fall asleep.  If you look at Madison's 
    thoughts, she suggests a few ways to help her do this.  You can make some hot 
    tea in the microwave, near the refrigerator.  You can sit down at the table 
    in the kitchen, or at the computer, and try to work on your next article.  Or 
    you can go into the bathroom, to the left of the couch where Madison was 
    trying to sleep, where you can take some sleeping pills or a hot shower.  The 
    pills are resting by the sink.  The shower is on the far right.  Take off 
    Madison's shirt and underwear to go in.  (The shower scene features a 
    prolonged shot of Madison's bare breasts.  Do not go in if you have a mother 
    or jealous girlfriend watching.  TRUST ME on this one.)
    After you've tried working at the table and the computer, you will need to 
    make a quick trip to the bathroom.  When you come out again, the refrigerator 
    door will be open.  Close it, and a very tense scene will start.  Make your 
    way to the front door, and Madison will start a fight with some armed 
    assailants.  The proper action sequence is:
    Shake up-and-down
    Mash [X]
    Mash [Triangle]
    Clockwise from the left
    At this point you will have to choose between heading left or right.  Choose 
    right.  The fight sequence continues:
    Counterclockwise from the right
    Counterclockwise from the right
    [X] + [Square]
    [Triangle] + [O]
    Shake up-and-down
    Mash [X]
    Whether you win or lose the fight, at its conclusion Madison will wake up in 
    a cold sweat.  Insomnia is a real bitch.
    Chapter 12:
    -Trophies: VIP
    We return to Ethan, who is holed up in his house while a pack of nosy 
    reporters camp outside his door.  On his desk sits a letter.  Read it, then 
    look inside the envelope it came in.  Inside Ethan finds something, a clue 
    that might help him find what happened to Shaun.  Of course, before he can 
    follow that clue he has to get through the crowd of reporters outside.
    You could just go through the front door and push through them if you prefer 
    the direct route, but there is a very easy Trophy for you if you go around 
    them.  Open the back door in the kitchen to head into the backyard.  Hop over 
    the neighbor's fence, walk down the back alley, and get into your car without 
    approaching the crowd.  Congratulations, you've earned the "VIP" Trophy.
    Chapter 13:
    Lexington Station
    -Trophies: Agoraphobia
               Lucky Locker
    Ethan found where the ticket led, alright.  Unfortunately, there is a thick 
    crowd of people between Ethan and the luggage lockers--and Ethan's severe 
    agoraphobia makes it difficult for him to get through a crowd.  After you've 
    gone a short distance, he will start to suffer a panic attack.  You will need 
    to shove the controller up and then down several times, then hold R1 and L1 
    while shaking the controller up and down.
    The next part gets a little weird, as everyone in the station freezes in 
    place and falls over if Ethan happens to touch them.  If you manage to run 
    into and knock down 50 people this way, you will get the "Agoraphobia" Trophy 
    at the end of the chapter.  (If you plan to do this, stick to the most 
    crowded parts of the station.  The space in front of the ticket booths, to 
    your right when the sequence starts, is particularly crowded.)
    When enough time has passed, Ethan will come to and find himself in front of 
    the lockers.  Head inside, turn left at the first opportunity, then turn 
    right.  To confirm the number of the locker you need to open, examine the 
    ticket with [X].  The locker you're looking for is near the end of this 
    corridor, on the right side.  (For reference, the number is 18-03.)  Get the 
    right locker on the first try, and you earn the "Lucky Locker" Trophy.
    Chapter 14:
    The Motel
    -Trophies: None
    The scene cuts to a motel, where Ethan has decided to rent a room.  Get up 
    from the chair, then sit down at the desk and look through the contents of 
    the box.  Set the box back on the desk or under the bed (it doesn't matter 
    which), and we make another detour back to Jayden's story.
    Chapter 13:
    Kick Off Meeting
    -Trophies: None
    Jayden presents his so-far slim work on the Origami Killer's profile to the 
    rest of the police team.  You can advance Jayden's slide show by tapping 
    [Triangle], if you like.  You are also given a number of conversation 
    choices, though in this case they make little difference: Lieutenant Blake 
    gets pissed off at you no matter what you say.  When this short chapter ends, 
    we cut to the interrogation of the first suspect.
    Chapter 14:
    -Trophies: Blunder
               Self Control
    Jayden and Blake arrive at the apartment of Nathaniel Williams.  Knock twice 
    on the door, and Blake will decide to kick it open.  Look around at the man's 
    prodigious collection of religious paraphenalia until he decides to come 
    walking back in.  You will have the opportunity to ask him a few questions 
    before Blake starts interrogating him.
    There's really not much you can do until Blake starts beating him, at which 
    point Nathaniel pulls out a gun and prepares to shoot Blake.  Jayden pulls 
    out his gun in turn, and you are given several conversation options as well 
    as a prominently displayed R1 prompt.  DO NOT PRESS R1!  That is the prompt 
    to fire the gun, killing Nathaniel.  (You do get the "Blunder" Trophy for 
    shooting, though if you have a conscience you're going to feel like crap for 
    doing so.)  Instead, talk him into putting the gun down.  You will eventually 
    talk him out of shooting no matter what choices you pick, though "Psychology" 
    seems to convince him faster.
    After Nathaniel turns his back to you, he will suddenly turn back around and 
    the R1 prompt will appear.  Once again, DO NOT PRESS R1.  Blake cannot be 
    killed in this chapter, no matter how much you might want it.  If you haven't 
    accidentally killed the guy Blake will cuff him, you will get the "Self 
    Control" Trophy, and the game will cut back to Scott Shelby's story.
    Chapter 15:
    Suicide Baby
    -Trophies: Baby Master
    Shelby arrives at the home of Susan Bowles, the mother of another Origami 
    Killer victim.  You can try knocking at the front door, but it's been locked 
    from the inside.  Go around the back way and take the door there instead.  
    Take a look around, and you'll find a crying baby and... a suicide note.  Hoo 
    Hurry to Susan's bedroom, then try opening her bathroom door.  When that 
    doesn't work, force it open with three hard shoves on the controller.  Try 
    waking Susan up by shaking the controller a bit, hold down R1, L1, and Up to 
    lift her out of the tub, and set her down on the bed.  Grab some first aid 
    supplies from the bathroom medicine cabinet, and set them down on the bed to 
    dress her wounds.  First you'll need to clean the wound and soak off some of 
    the blood, by holding R1 and Down.  Then you'll need to wrap the bandages 
    around her wounds, by rotating the analog stick clockwise until the prompt 
    disappears.  Finally, tape the bandage in place with two quick 
    counterclockwise rotations from the top.
    Once you've saved Susan, she'll ask you to take care of her baby.  You can 
    get another Trophy here, though you must do it perfectly; make a single 
    mistake and you lose the Trophy.  Before you start, wash your hands at the 
    kitchen sink.  (Shelby's hands still have momma's blood on them.)  Pick up 
    the baby with two Downward taps, then rotate clockwise from the top to start 
    changing her diaper.  Hold R1, tapping Left and then Right as prompted, then 
    hold down [Triangle], [O], and [Square] to finish.  Of course, she still 
    needs to be fed.  Pick up the milk bottle from the kitchen counter, heat it 
    up with a counterclockwise turn from the top, and pick it up when the timer 
    sounds.  Bring the bottle back to baby, and hold the analog stick upward 
    until the prompt disappears.  (It may look like she's choking after a few 
    seconds, but she'll be perfectly fine as long as you continue holding the 
    bottle up.)  Mash [O] for a while to burp the baby, then gently rock her to 
    sleep.  This is probably the easiest part to screw up, since it's easy to 
    move a little too fast or forget to let go of the analog stick.  Very SLOWLY, 
    rotate clockwise from the right.  When the prompt disappears, immediately 
    release the analog stick and let it return to the neutral position.  Then 
    rotate SLOWLY counterclockwise from the left, and again release the analog 
    stick.  Make another slow clockwise turn, then a counterclockwise turn, and 
    Shelby will put the sleepy baby back in her cradle.  SLOWLY press Down to do 
    If you got through all that without a single mistake, you will earn the 
    hilariously named "Baby Master" Trophy.  Talk to Susan, and she will tell you 
    about an item that her missing husband left behind.  Go to the cabinet in the 
    living room (next to the baby's cradle) and open the drawer to pick it up.  
    Head out of the house to drive away and bring this chapter to a close.
    Chapter 16:
    The Bear
    -Trophies: Good Driver
    Ethan follows the address from the first origami figure to a parking garage 
    downtown.  Talk to the guy under the van twice to get his attention, then 
    present your ticket to him.  Take the key he gives you, and take the elevator 
    at the far end of the garage down to the basement.  The car you're looking 
    for is at the end of the row, on the left side.  Tap [O] to unlock the doors 
    and flash the headlights.  Get into the car, then look left and check the 
    door to find a GPS navigation system.  Tap Down to turn it on, then start the 
    car, put it in gear, and drive away.
    Eventually the GPS will take Ethan to an overpass overlooking the 
    interstate.  The Origami Killer's first trial, as the GPS informs you, is to 
    drive against the traffic for several miles, dodging oncoming cars as you do 
    so.  There are five such trials over the course of the game, each of which 
    challenges Ethan's resolve to save his son.  While Ethan will survive even if 
    he fails a trial, each failed trial will make it more difficult for Ethan to 
    eventually find Shaun.  He must pass at least three trials to have a chance 
    of finding him, while passing all five will let him know exactly where Shaun 
    is.  But be warned: depending on your convictions, you may not want to pass 
    some of the later trials.
    Fortunately, the first of the trials is also the easiest.  Simply getting to 
    the end of the trial with a minimal number of mistakes is enough to earn you 
    the "Good Driver" Trophy.  To get the more difficult "Kamikaze" Trophy, 
    however, you must not merely avoid making any mistakes: you must also choose 
    the best path at all points where you're given multiple options.  The "best 
    path" is the one which gets you to the end of the highway without hitting any 
    other cars.  (It will still look and sound like you hit other cars at a few 
    points, but the rumble on the DualShock controller will not activate.  Muting 
    the volume is an easy way to tell whether you've screwed up or not.)  This is 
    probably the most difficult Trophy in terms of technical skill, so I suggest 
    saving this until after you've finished your first playthrough.
    Hold the controller in front of your body like a steering wheel.  (Note that 
    on the lowest difficulty, the R2 prompts are replaced with [X] and the L2 
    prompts with [Triangle].  Otherwise, all directions are the same on all 
    difficulties.)  The directions for the "best path" are as follows (credits to 
    Alienware's Trophy Guide):
    Left (choosing left or right)
    Turn right
    Right (choosing left or right)
    Left (choosing left or right)
    At this point you will briefly lose control of the car.  Turn left, then turn 
    right, and finally turn the controller back-and-forth for a bit until the 
    prompt disappears.
    Turn left
    Turn right
    Left + R2
    Turn right
    Turn left
    Turn right
    Turn left
    Left (choosing left or right)
    Right (choosing left or right)
    Right (choosing left or right)
    Turn left
    Right (choosing left, right, or middle)
    You run through a toolbooth, and some police cars join the chase.
    Turn right (choosing left or right)
    Turn right
    Right (choosing left or right)
    Turn right
    Turn left
    Turn left
    Be careful at the end, as the last two commands pop up as the car is leaving 
    the highway.  If you took the route listed above without making a mistake--
    and if you're like me, it make take you one or two dozen tries--the 
    "Kamikaze" Trophy is yours.
    If you made it to the end, Ethan will wake up upside down inside his car.  
    For this brief section, the control prompts are also shown upside down.  
    Shake the controller up-and-down to wake Ethan up, then hold L1 to press the 
    screen.  Hold Up, then shake the controller up-and-down, and tap Up again to 
    grab the key inside the GPS.  Hold L1, R1, R2, and Up to unlock the glove 
    compartment and collect the chip inside.  Hold [X] and [Square], then shake 
    up-and-down, to release Ethan's seatbelt and put the prompts right side up 
    again.  Finally, tap Left and shove the controller downward twice to escape 
    the car.
    When you've escaped the car (or if you failed to reach the end of the 
    highway), Ethan will run away from the crash site and the chapter will end.  
    Cue Madison Paige's story.
    Chapter 17:
    First Encounter
    -Trophies: None
    Plagued by her insomnia, Madison checks into a motel in hopes of getting a 
    better rest away from home.  Take the key out to get off the bike, go into 
    the office, ring the bell, and sign your name to get a room.  Then head up 
    the stairs on the right side of the parking lot, up to the third floor, and 
    walk right to run into a very familiar face.
    Have Madison walk Ethan over to his room.  Unlock the door, then open it with 
    a quick L1 tap.  Once he's on the bed, tap up to get a good look at his 
    injuries.  Open the medicine cabinet in the (surprisingly well-stocked) 
    bathroom, and take a look at the different medicines.  Begin by grabbing the 
    disinfectant on the top shelf, and go back to Ethan.  Gently press Left, then 
    counterclockwise from the top, then Left again to disinfect his cuts.  Next 
    grab the painkiller from the middle shelf (tap Down) and hand it to him.  
    After he's taken the pills, he will decide to take a shower.  Help him up 
    with a counterclockwise turn from the right, then talk to him to keep him 
    awake while he cleans up.
    Once he's out of the shower, Madison leaves and Ethan is in control once 
    again.  Pick up the box from where you left it (either on the desk or under 
    the bed), and open the next origami figure.  Ethan will hurry out to the next 
    location, ending the chapter.
    Chapter 18:
    Covered Market
    -Trophies: Cat and Mouse
    Jayden and Blake are talking in the car, waiting for their next suspect.  
    Depending on whether you killed Nathaniel or not, Blake will either 
    congratulate you on your first kill or yell at you for hesitating.  Answer 
    however you like, then get out of the car to have a word with one Miroslav 
    Needless to say, it doesn't go so smoothly.  Korda flees into a market across 
    the street, with Jayden in hot pursuit.  This is another action sequence 
    featuring multiple possible paths, though this time there is no "best path"; 
    so long as you don't mess up, any path will work.  The commands are:
    Shove up
    Shove up
    L1 + R1
    [X] + [Triangle] + [O]
    Shove up
    Shove up
    Here you will get the choice to either run on top of the displays (tap Up) or 
    to the left side (tap Left).  Either path works.  The chase continues:
    Shove down
    R1 + L1 + R1
    L1 + R1 + L1
    (If you mess up either of these two commands, you will have to quickly mash 
    [X] to pick yourself up.)
    [X] + [O]
    Shove down
    If you mess up too many times, Jayden loses him and the chapter ends here.  
    If you made it, you follow Korda into a cold-storage room.  Make your way to 
    the back of the room, and Korda will ambush you to trigger the following 
    fight sequence:
    Mash [X]
    Shove down
    Mash [X]
    Mash [Triangle]
    Win this, and you earn the "Cat and Mouse" Trophy.  End chapter.
    Chapter 19:
    A Visitor
    -Trophies: None
    We move back to Scott Shelby, sleeping fitfully at his desk.  Rouse him with 
    two upward shoves of the controller.  You can take a look through the stuff 
    in his desk, take a look in his bedroom, grab a beer from the fridge... 
    basically just do anything to keep yourself occupied until you hear the 
    doorbell ring.  Answer it, and someone familiar will come walking in.  Invite 
    her in, sit down, and she will present you with an old envelope.  Hold down 
    to look at the address.  From there, continue the conversation however you 
    like until the game cuts to the next chapter.
    Chapter 20:
    Kramer's Party
    -Trophies: Tough Guy
    Get out of the car, then approach the front door and come inside.  Gordi 
    Kramer's party is in full swing, but Gordi himself is nowhere to be found.  
    Go down the hall, then turn left, and you'll see why: Gordi's up the stairs, 
    which his bodyguards are blocking at the moment.  In order to get past them, 
    you'll have to distract them somehow.
    There are two ways to get them to move.  The first is to talk to Lauren, 
    who's sitting a bit north from where the bodyguards are (if you're using the 
    original camera angle).  She'll pretend to collapse, giving you a few seconds 
    to sneak past while they try to resuscitate her.  Head straight forward until 
    you pass Lauren and the guards, then immediately turn right.  The second is 
    to make friends with the drunk guy standing by the southeast pillars, then 
    talk to him again to start a fight with one of the other partygoers.  Just 
    head straight forward.  Lauren's trick only works once, though you can use 
    the drunk guy as many times as you want until you finally get up the stairs.  
    Either way, once you're past them head up to the big room at the top of the 
    Inside, you'll find Gordi hanging out with two party girls and watching a 
    profoundly disturbing cartoon.  (If you thought Shaun's cartoons were messed 
    up, just wait until you see this.)  Talk to him twice, and he'll give you a 
    little alone time to ask some questions about a missing boy.  Eventually, 
    Gordi's guards will show up to drag you out.  The fight sequence that follows 
    goes like this:
    Shove up
    Shove up
    Left OR right
    Up OR right OR down (Pick two)
    Shake up-and-down
    Shake up-and-down
    If you win the fight, you get the "Tough Guy" Trophy and the chapter ends.  
    If you lose, the chapter simply ends.
    Chapter 21:
    The Butterfly
    -Trophies: Coward!
    Ethan arrives at the site of the next Origami trial, an abandoned power 
    station.  Get out of the car, then head to the left until you come to a gap 
    in the chain-link fence.  Hold Up, R1, and R2 to slip through.  Head across 
    to the door with a butterfly painted next to it, and go inside.  Go to the 
    crank handle and tap Up, then mash [X] until you manage to force the door 
    open.  Open it, and you'll find a box of matches and a whole lot of dark 
    pipe.  There's nowhere to go but forward, so hold [O] and L1 to climb into 
    the pipe.
    ...And as soon as you enter it, the door swings shut behind you.  Crap!  
    Well, there really is nowhere else to go, so just keep going forward and...  
    Broken glass?  What the hell?!  When the Origami Killer asked if you were 
    willing to suffer, he wasn't kidding.  As excruciating as it is to watch, 
    you'll have to make Ethan crawl on his elbows and knees across the glass 
    until you can find an exit.  Crawl straight forward, but not too quickly.  If 
    you go at full speed for too long a time, the edges of the screen will start 
    to fill with blood as Ethan begins to pass out.  Keep this up for too long, 
    and Ethan will be forced to exit the pipe and give up on the trial.  (How he 
    manages to do this despite being trapped in the pipe and on the verge of 
    passing out is never really explained.)  If you see the screen start to turn 
    red, stop for a bit and rest until it goes away.
    When you reach the first intersection, you will be prompted to pull out a 
    match and light it.  As Ethan explains, the direction of the flame indicates 
    the way the wind is blowing in the pipe, which in turn indicates which way 
    the exit is.  (Note that the wind is blowing TOWARD the exit, rather than 
    away from it as you might expect.  You will want to turn in the direction 
    that the tip of the flame is pointing.)  You need to pull out a match at each 
    intersection in order to make sure you're not moving away from the exit.  Or, 
    if you're impatient and just want to get the hell out of here: Turn right at 
    the first intersection, then left, then left again, and finally right.
    Once you're out of that hellish pipe, you'll need to hold [Square], [X], and 
    L1 to pick yourself up again.  Right in front of you is a shaft you need to 
    slide down.  While you're probably horrified at the thought of putting 
    yourself in another narrow space so soon, you don't really have the option of 
    going back.  Tap Down, then hold [Square], R1, and [X], and finally release 
    them to go sliding down the shaft to the next area.  Have Ethan pick himself 
    up by holding [O], L1, and [X].  There's an exit, finally... but it's been 
    marked with the word "Coward," and you can see a field of electrical 
    condensers standing between you and a table on the other side.  This is just 
    not Ethan's day.
    While there are several places where you can try to slip through the 
    condensers, not all paths work very well.  All of the condenser wires require 
    you to hold down a series of buttons, with a painful electric shock if you 
    fail, but not all are equally difficult: many places require you to hold down 
    five or more buttons in severely awkward combinations, and many of those are 
    too narrow to pass even if you manage to succeed.  You can only afford to get 
    zapped up to three times: get struck a fourth time, and Ethan will limp back 
    through the condenser field (don't ask me how) and flee out the exit door.
    In my experience, the best (and quite possibly only) way through the field 
    begins with the second condenser from the right.  Hold [X], then R1, then [O] 
    to slip through.  I recommend holding the shoulder button with your left hand 
    and the face buttons with two fingers.  Go forward to the second condenser, 
    and hold [O], L2, [X], R1, and L1.  Keep your hands in their usual positions, 
    since you will have to hold down so many shoulder buttons.  DO NOT go forward 
    for the third step.  Instead, face toward the left--I strongly suggest you 
    change camera angles at this point--and hold down [Triangle], [Square], R1, 
    [X], and L1.  Use the left hand to hold the shoulder buttons and separate 
    fingers for each of the face buttons.  Change the camera back, then go 
    forward for the first step.  This time you will be crawling underneath: hold 
    R1, L1, L2, and R2, then mash [X] while still holding those buttons.  
    Finally, you will have to leap over the finally set of wires.  Hold R1 and 
    [O], then release them to reach the chip with the next set of letters.
    If you managed to clear the field of condensers, you get the "Electrified" 
    Trophy.  If not, you get the "Coward!" Trophy.  Either way, this chapter is 
    Chapter 22:
    The Nurse
    -Trophies: None
    Cut to Madison, who happens to be walking by outside Ethan's motel room.  She 
    notices that the door is open, at which point she comes in to help him.  Lift 
    him onto the bed by tapping Down, mashing [Triangle], and holding L1, R1, and 
    Up.  Check his forehead, his arms, and finally his chest.  You'll need to 
    take off Ethan's shirt by holding up and R1 to get at his burns.  (You'll 
    only need to do this if Ethan actually got electrified.  If you quit before 
    the condensers, or made it to the end without getting shocked once, he won't 
    have any burns to treat.)  Get up and walk to the medicine cabinet to get all 
    the supplies you need.
    You're given the choice to apply ointment to Ethan's burns, disinfect his 
    wounds, bandage them, and give him medicine for the fever.  I suggest you 
    start with the ointment.  SLOWLY rotate clockwise until the prompt 
    disappears, then do it once more, to soothe his burns.  Next, apply the 
    disinfectant to Ethan's arms.  Once again, SLOWLY press Down four times.  You 
    can also give Ethan a few different kinds of medicine.  The anti-fever, 
    antibiotic, and painkiller medications work fine, though you should stay away 
    from the sleeping pills.  Finally, wrap the bandages around Ethan's arm by 
    rotating clockwise for a while.  Bandage his burns by holding L1, mashing 
    [Triangle], and rotating clockwise.  After that, all you can do is wait.
    When Ethan comes to, you will be given a few more conversation options to 
    sort through.  None of them really matter.  Eventually Madison will leave, 
    and you'll control Ethan again.  Open the next origami figure, and he will 
    head off to see what sadistic trial the Origami Killer has in store for him 
    Chapter 23:
    Police News
    -Trophies: None
    This is a purely plot-based chapter, with no interaction on your part.  The 
    police question Korda, Grace comes to the police with some disturbing 
    information, and the scene shifts to the office of Ethan's psychiatrist.
    Chapter 24:
    Shrink and Punches
    -Trophies: Good Cop
               Bad Cop
    Jayden and Blake have come to ask the doctor a few questions, but 
    unfortunately he's not in a cooperative mood.  So Blake, being the prick he 
    is, decides to beat it out of him.  To stop Blake, first order him to stop, 
    then shove the controller down to force him out of the way.  This will earn 
    you the "Good Cop" Trophy.  Otherwise, he will beat the crap out of the poor 
    guy, earning you the "Bad Cop" Trophy.  Either way, this chapter comes to a 
    quick end.
    Chapter 25:
    The Golf Club
    -Trophies: None
    Shelby has been invited to the most exclusive golf club in town by Charles 
    Kramer, Gordi's father.  Walk over to the left to talk with him.  The actual 
    conversation is non-interactive, though you have to hit a few balls to keep 
    it going.  Grab a club out of the bag, then bend down to grab a ball from the 
    basket.  To hit the ball, hold R1, L1, and Up, then shove the controller 
    down.  (You can get better distance by shoving just as the controller in the 
    prompt window goes down, if you care.)  The second ball is hit the same way, 
    while the third simply requires you to hold Up and shove the controller 
    down.  After that your conversation with Kramer will draw to a close, and we 
    shift to Ethan's story.
    Chapter 26:
    The Lizard
    -Trophies: Gold Finger
    The address the Origami Killer gave him leads Ethan to a burned-out old 
    apartment.  A bunch of porcelain lizards lie on the floor in the hallway.  
    The second one on the right side has a key hidden inside.  Pick it up, shake 
    it a bit to discover the key, then throw it down to break it open and pick up 
    the key.  Use the key to unlock the door at the end of the hall, then go 
    inside and touch the video screen.
    This is probably the most painful part of the game to watch.  Within the next 
    five minutes, Ethan has to cut off one his fingers in front of the camera 
    using one of the objects in this room.  As bad as that sounds, it's even 
    worse while you're doing it.  Unfortunately, you don't have a lot of time to 
    waste fretting over whether you're going to do it, so I suggest you either 
    leave the room now or find a tool and get to work.  There are five scattered 
    around the room: a knife sticking in the kitchen wall, a pair of scissors in 
    the bathroom sink, an axe on the ground next to the TV set, a pair of pliers 
    on the TV stand, and a saw to the right of the table.  The pliers seem to 
    make the cleanest cut, though the axe and the knife will also get the job 
    done quickly.  Don't use the saw or scissors unless you're going for the 
    corresponding Trophy, because cutting your finger with them is excruciating 
    beyond belief.
    In addition to the cutting tools, there are also a few helpful items in the 
    room.  There's an iron rod on the floor just outside the kitchen.  Turn on 
    the kitchen stove, then hold Up to heat the rod until it starts glowing red.  
    This will allow you to cauterize the wound after you've cut it.  There's a 
    piece of wood in the upper left corner of the room, which you can stick in 
    your mouth to calm your nerves.  There's a bottle of whiskey in one of the 
    kitchen drawers, which you can drink to help control the pain.  (Take more 
    than two drinks, however, and your vision will start to blur.)  Finally, 
    there's a bottle of disinfectant in the bathroom medicine cabinet, which you 
    can use to clean off the finger prior to cutting it.
    Once you've collected all the items you need, sit down in the chair and get 
    to work.  If you're going for the "Gold Finger" Trophy, you'll need the 
    disinfectant and heated iron rod in addition to the knife, axe, or pliers.  
    Pick up the disinfectant and pour it over the finger prior to starting.  (The 
    Trophy description says to "disinfect or cauterize" the wound, but to be safe 
    I would do both.)  If you're going for the "Butcher" Trophy, you'll just need 
    the saw or scissors.
    Regardless of your tool, the basic commands are always the same.  Begin by 
    calming Ethan's frayed nerves, by slowly pressing up and then down.  The 
    number of times you must do this depends on the tool: you'll have to do it 
    twice if you're using the saw or the axe, and once if using the pliers.  (You 
    can skip this step if you're using the knife or scissors, though doing so 
    will reduce the controller shaking and making the following commands a little 
    easier to perform.)  When he is sufficiently calm, you will have the option 
    to "Try it"--go through the motions prior to cutting, replacing the 
    controller shove with an analog stick movement in the same direction--or 
    simply "Do it."
    When you're ready to do it for real, you'll have to mash [Square] to calm his 
    nerves one last time.  Hold L1, then R1, and thrust down the controller to 
    chop it off.  If you used the axe or pliers, that will finish the job.  If 
    you used the knife, you'll need one more chop to completely sever it.  If you 
    picked the saw or scissors, though, you'll have to follow the first slice 
    with a few seconds of up-and-down controller shaking as you slice through the 
    bone, then one last shove to snap it clean off.  If you heated up the iron 
    rod, you'll need to pick it up now and hold Up to cauterize your fresh, 
    bleeding wound.
    That was horrible.  But it was worth it, because you've now earned the next 
    chip with the next few letters of the address.  Get under the table, then 
    punch a hole through the floorboard to collect it.  Now take your damn 
    Trophies and get out of here.
    Chapter 27:
    -Trophies: Fugitive
               Hands Up!
    It seems the police have tracked down Ethan to the apartment, and are 
    preparing to arrest him.  Fortunately for Ethan, Madison was also tracking 
    him.  Get off the motorcycle, then go inside to warn Ethan about the ambush.  
    After you've talked with him, you'll need to find a way to get the two of you 
    out of there.  Start by moving the large boards which block the window on the 
    far wall.  Tap Up, hold Right, and shove to the right to move the first 
    board, hold Down and shove to the right to move the second, and hold Right 
    and shove to the right to move the last board and clear the window.  Since 
    the window is too high to reach, you'll need to push the box which is sitting 
    in the middle of the room.  Bend down, then mash [Triangle] until the prompt 
    disappears.  Get on top of the box, then open the window by pressing and then 
    shoving to the left.  To help Ethan out the window, tap Down twice and then 
    mash [Triangle].
    (If Ethan quit the previous trial before cutting his finger, he will be able 
    to help Madison with the escape.  He will move the second board for you, the 
    two of you will be able to push the box much faster, and he will not need 
    help to climb through the window.  Once outside, however, Ethan will get 
    shot, so Madison still must carry him from that point on.)
    To escape the police, you will need to walk across the street and into the 
    subway station.  The street is probably the most difficult part, since the 
    camera angle makes it difficult to maneuver between the closely packed cars.  
    I suggest switching the camera angle with L1 as soon as you've reached the 
    street.  Go straight ahead between the buses, turn left, and then turn right 
    to cross in front of the white van.  Next go right, crossing in front of the 
    brown sedan.  Finally, head left to cross in front of the pickup truck and go 
    down the subway stairs.
    Once down here, cross the station and head for the pair of turnstiles on the 
    right.  Swipe your ticket with a quick counterclockwise rotation from the 
    top, then hurry down the stairs to the train platform.  Head toward the 
    tracks nearest the screen, and tap Down to jump off the platform.  Head left 
    to the other side, then tap Up and mash [X] to get Ethan and Madison onto the 
    next platform.
    If you were too slow and were caught by the police, you'll get the "Hands 
    Up!" Trophy, and the game will proceed to the next chapter.  If you succeed, 
    you instead earn the "Fugitive" Trophy for yourself and continued freedom for 
    Ethan.  You also get a short scene between Ethan and Madison, described at 
    the end of Chapter 30, and you will skip the next chapter to go directly to 
    Chapter 29.
    Chapter 28:
    Under Arrest (Part 1)
    -Trophies: None
    Back at the police station, Jayden tries to get Ethan to tell him where Shaun 
    is.  You can approach the interrogation any way you like, though you should 
    already know that it's pointless.  When Jayden gets nowhere, Blake tries his 
    usual aggressive approach on him.  You could try to talk him out of it, or 
    you could physically intervene like you did with the shrink, but neither way 
    will get you anywhere.  Once you're forced out of the room, head into Captain 
    Perry's office to complain.  After that, you'll storm into your office and be 
    prompted to take triptocaine or resist.  Once you've made a choice, we cut to 
    the next chapter.
    Chapter 29:
    Jayden Blues
    -Trophies: Ludwig Von
    We find a despondent-looking Norman Jayden playing the piano.  There's an 
    easy Trophy for you if you manage to play it perfectly.  The sequence goes as 
    follows (be careful, as he plays the notes pretty fast):
    Play that sequence flawlessly, and you'll get the "Ludwig Von" Trophy.  (This 
    is a whole lot easier on the lowest difficulty setting, where the only 
    buttons you need to press are [O] and [X].)  After a little dialogue with 
    ARI's virtual waiter, Jayden will get back to the investigation.
    When you open the clues, Jayden will note that a new piece of evidence has 
    been added.  Analyze the video.  (You'll need to analyze the tire tracks from 
    the crime scene first, if you didn't already do that in Chapter 9.)  A car 
    will be added as a clue, which you can analyze to reveal yet another piece of 
    evidence.  Analyze the photo ID, and Jayden will close ARI with a fresh lead 
    to explore.
    If Ethan got arrested in the previous chapter, Jayden will be at the police 
    station and the game will continue straight to Chapter 30.  If Ethan escaped, 
    however, Jayden will be in his hotel room and suffer from a severe attack of 
    triptocaine withdrawal.  Do nothing, and he will stumble to the bedside table 
    and automatically snort it.  While Jayden himself suggests a few ways to 
    fight it (alcohol, leaving the room, resting), there are only two ways that 
    work: taking a cold shower, and flushing it down the toilet.  In both cases, 
    you'll need to periodically shove the controller up to fight the addiction 
    and regain control.  To take a shower walk into the bathroom, head right, and 
    tap Up to turn it on.  To throw it away you'll need to pick the tripto off 
    the bedside table, choose to toss it (press [O]), then walk into the 
    bathroom, head left, and shove the controller down to flush.  Be careful, 
    since once it's in your hand you only have a limited time before Jayden 
    breaks down and automatically takes it.  If you successfully did either, 
    you'll earn the "Detox" Trophy.  Whether you succeed or not, the game skips 
    the next chapter and goes straight to Chapter 31.
    Chapter 30:
    Under Arrest (Part 2)
    -Trophies: Wise Guy
    Having convinced himself of Ethan's innocence, Jayden decides to help him get 
    out of the station.  Getting him out of the station is pretty 
    straightforward, but getting the associated Trophy is a good deal more 
    complicated.  Thanks again to Alienware's Trophy Guide for the details:
    First, before you go back to see Ethan, go into the adjacent room behind the 
    one-way mirror.  It's the door to the right of the short hall leading to the 
    interrogation room.  (You may remember it as the place where you watched 
    Korda get grilled in Chapter 23.)  Begin by switching off the camera 
    recording the interrogation.  Go into the interrogation room and tell the 
    guard to leave the two of you alone for a little while.  Hold R1, L1, and Up 
    to help Ethan back into the chair, then tell him you'll help him escape.  Now 
    return to the room with the camera, and press Down on the intercom to get rid 
    of the guard.  Grab the raincoat off the chair, then take it with you and 
    leave the room.
    Before you can return to Ethan, you'll need to grab the keys for his 
    handcuffs.  They're in a desk nearby Blake's, which you can identify by the 
    Down prompt floating above it.  Uncuff Ethan, give him the raincoat, and send 
    him on his way.  This should earn you the "Wise Guy" Trophy.
    At this point the scene will cut back to the motel, where we will see a brief 
    exchange between Ethan and Madison.  Give whatever responses seem 
    appropriate, then open the box once she leaves and open the origami to 
    discover the address of the next trial.  The chapter ends, and we return to 
    the adventures of Scott Shelby.
    Chapter 31:
    -Trophies: None
    Shelby and Lauren pay a visit to an antiques store owned by Manfred, a 
    longtime friend of Shelby's who happens to be an expert on old typewriters.  
    He's sitting behind the glass door on the right, just past the front part of 
    the store.  Give him a tap on the shoulder, exchange pleasantries with him, 
    and he will propose a toast to old times.  Answer the ringing phone to your 
    left--or wait for Lauren to answer it, if you prefer--then pick up the glass 
    of scotch and join Manfred's toast.  Ask Manfred about Lauren's letter, which 
    you will need to pull out of your coat pocket.  He'll ask for a magnifying 
    glass, which you can pick up from the counter with the telephone.  After he 
    gets a good look at it, you'll get the chance to ask him a few questions.  
    Ask him about his clients, and Manfred will go to the back of his shop to 
    look over the list.
    After a bit of waiting, you'll have to follow Manfred to the back of the shop 
    to check on... oh dear.  After an unfortunate incident claims poor Manfred, 
    Shelby will have to wipe his and Lauren's fingerprints off everything they've 
    touched since entering the shop.  Now, you should know that there is no real 
    need to do this unless you let Hassan die back in Chapter 10, since the only 
    Trophy associated with this is unobtainable if Hassan is alive.  That said, 
    there are a total of nine spots to wipe down in the store:
    1. The telephone in the back of the store: Mash [Triangle]
    2. The bottle of whiskey: Mash [Triangle]
    3-4. The two shot glasses: Mash [O]
    5. The magnifying glass next to the whiskey bottle: Mash [X]
    6. The phone on the counter (the one Shelby or Lauren answered): Mash [X]
    7. The display case opposite the counter with the phone (Lauren leans on this 
    before you meet Manfred): Mash [Square]
    8. The ballerina piece on the left display case: Mash [Square]
    9. The front door: Shake up-and-down
    When you've gotten the last one, tell Lauren to leave and then confirm it.  
    If you've gotten all of them, the camera will show Manfred's body and the 
    scene will shift to the two of them driving in the rain.  If you missed one, 
    the two of them will have to go through a short scene at the police station 
    In the car, Shelby and Lauren will get into an argument, and Lauren will try 
    to grab the wheel.  (You can keep control of the vehicle by turning the 
    controller left, then right, left again, right again, and finally left, 
    though nothing really happens if you fail.)  Sort your thoughts, get out, and 
    comfort her however you think is best.  The game returns to Ethan's story.
    Chapter 32:
    The Shark
    -Trophies: I'm a Killer...
               I'm Not a Killer!
    So here Ethan is, gun in hand, at the door of a man the Origami Killer has 
    told him to execute.  If you find this whole situation uncomfortable, then 
    believe me: it's going to get a lot worse really soon.  Knock twice to make 
    the guy come to the door.  You could just pull the gun out now by holding 
    [Square], L1, [Triangle], and R1.  Or you could wait a bit while you listen 
    to him talk.  If you want to know why the killer chose this man, this should 
    give you a hint.  Knock again, and he'll come back considerably more pissed 
    off.  Drawing your gun is a little simpler now: just hold [Square] and L1, 
    and shove the controller up.  Eventually, no matter what you do, Ethan will 
    snap and pull out the gun on his own.  The man grabs a weapon of his own, and 
    a short firefight commences between the two of them.  It goes as follows:
    Clockwise from the top
    If you lose this fight Ethan will still survive, but you won't get the chance 
    to earn either Trophy.  If you win, Ethan will have the man at his mercy, and 
    you will have to decide whether to kill him or let him live.  Unfortunately, 
    I can't tell you what to do here.  You'll have to decide for yourself whether 
    Shaun's life is worth less than the life of the man you have at gunpoint.  
    Take a look at Ethan's thoughts, pace the room a bit, and decide for yourself 
    whether that's a decision you would be willing to make.  If it is, press R1 
    to execute him, then take a picture and retrieve the next chip from the grip 
    of your gun.  If it is not, do a little clockwise rotation to knock him out 
    and leave the apartment without killing him.
    No matter which decision you make, you earn a Trophy for it at the end of the 
    chapter.  Cut to Madison's story.
    Chapter 33:
    The Doc
    -Trophies: Smart Girl
               Queen of Ropes
    Madison is visiting the house of one Dr. Adrian Baker, who apparently rented 
    the burned-out apartment where Ethan sliced off his finger.  Get off the 
    motorcycle and walk up to the door, then ring the doorbell.  Either press up 
    to hold the door, or knock again after he's closed it, and Dr. Baker will 
    invite you in.  As soon as he does, he will offer you a drink.  DO NOT TAKE 
    THE DRINK, no matter what he says, or you will regret it.  When the option 
    presents itself, ask the doctor about his apartments.
    He will once again ask you to drink, and you should once again refuse.  He 
    gets up and leaves, at which point you can snoop around his house a bit.  The 
    only item of interest is in the bedroom on the left side.  You're prompted to 
    open the door slowly, but it's not required.  Messing it up will simply make 
    the doctor come back a little bit sooner.  There's a card lying on the desk 
    to the left of the bed.  Once you have it, you can leave out the front door 
    if you like.  You'll lose out on the second Trophy in this chapter (you've 
    already earned the "Smart Girl" Trophy), but what comes next is so unpleasant 
    that an early exit may very well be worth it.
    If you wait for Dr. Baker to come back, or if you drank his alcohol, you'll 
    end up in his basement in a very, very bad position.  Just as he's about to 
    get to work, though, his doorbell rings.  To escape, you need to have Madison 
    look at her right foot, then shake the controller up-and-down until it comes 
    free.  Slowly push the drill to the left, then shove the controller down and 
    slowly press Left again to free her other foot.  Hold Up and shove the 
    controller to the right, then hold down [X] and [O] and shake the controller 
    up-and-down to free yourself.  After you do, you'll earn the "Queen of Ropes" 
    Trophy.  While you do have plenty of time to complete this part, I suggest 
    you don't dilly-dally--because if Madison dies in this minigame, or in the 
    fight that follows, she's dead forever.  Unlike other games, where you simply 
    get to retry over and over until you manage to survive, when a character dies 
    in Heavy Rain the story simply continues without them.  Keep that in mind 
    when you break free and Dr. Baker tries to finish you off, triggering the 
    following fight sequence:
    Mash [Triangle]
    Clockwise from the left
    Clockwise from the left
    Shove left
    Shove left
    Shake up-and-down
    Mash R1
    Counterclockwise from the left
    Shove up
    Mash [Square]
    After you've gotten this far, the doctor will throw Madison on the table and 
    it will look like she's lost.  But keep your eyes open, and soon enough 
    you'll be prompted to mash [X] and finish this nasty, nasty doctor off.  
    Madison will collect her evidence on the way out, and the scene will shift to 
    Norman Jayden.
    Chapter 34:
    Mad Jack
    -Trophies: Goodbye, Mad Jack
    Jayden is following up his earlier lead on the killer's car by visiting "Mad 
    Jack" Neville's scrapyard.  Get out of your vehicle, and say hello to the man 
    operating the bulldozer to interrogate him about the car's location.  After a 
    predictably uninformative conversation, you have the opportunity to look 
    around his garage for a bit with ARI.  If you already got the "FBI 
    Investigator" Trophy back in Chapter 5, and you're planning on getting the 
    "Nerd" Trophy a bit later, you'll need to find and analyze all the clues in 
    the area.  I suggest you start at the left side of the garage and go 
    counterclockwise, since you need to avoid the acid bath in the upper-right 
    corner until the very last minute.  A brief summary of the clues, in order:
    1-3. Three tracks near the entrance: tires from an unfamiliar car, Mad Jack's 
    shoes, and a visitor's shoes
    4. Tire tracks from the killer's car
    5. Mad Jack's footprints
    6. Tire tracks from an unfamiliar car
    7. Tire tracks from another car
    8. Orchid pollen in the air (tap Up to check this)
    9. Mad Jack's fingerprints, on the workbench in the southwest corner
    10. Blue paint on the ground
    11. Fingerprints on the workbench in the southeast corner
    12. Fingerprints on the workbench next to the crane
    13. Fingerprints on the workbench north of the crane
    14. Shoeprints on the floor between the two benches
    15. Blood on the floor near the northernmost workbench
    16-17. Blood trail leading to the acid bath
    When you're ready, lift the cover over the acid bath to make a nasty 
    discovery and get the nasty attention of Mad Jack.  You'll only have a few 
    chances to distract him before he kills Jayden, so don't screw up.  Toss a 
    box at his feet with R1 to throw him off balance and initiate the next fight 
    sequence.  (You could also throw the crane at him by tapping Right, or 
    rebound off another box by pressing L1, though if you screw both of those up 
    Jayden will die right here.)  The fight goes as follows:
    Shove down
    Mash [Triangle]
    If you win, Jayden will have Mad Jack at gunpoint and will have a chance to 
    interrogate him.  For maximum expedience, select either "Impress" or 
    "Gasoline" to get him talking.  Once he does, Jayden gets ready to 
    arrest Mad Jack.
    Unfortunately, that is exactly the moment he is hit by an especially nasty 
    case of--what else?--triptocaine withdrawal.  This is easily the most brutal 
    action sequence in the game, since to stay conscious you are required to hold 
    down a very large number of both face and shoulder buttons.  At the lowest 
    difficulty it's not so bad: you're only required to hold down R1, [X], and 
    L1, though you must maintain the pressure for a VERY long time.  At the 
    highest difficulty, however, the sequence is a nightmare: R1, [X], L1, [O], 
    [Triangle], R2, and finally L2.  Since you must maintain pressure on all four 
    shoulder buttons, the only way to get them all is to hold down the three face 
    buttons with your right thumb.  You need to apply pressure first with the 
    base of the thumb, then with the knuckle, and finally with the tip of your 
    thumb.  (Rather than trying to bend your thumb into position, which will 
    likely cause your finger to slip off the [X] button and ruin the whole 
    sequence, I suggest you place your thumb off-center to the right so you are 
    already in position when the [O] prompt appears.)  You will probably have to 
    use a lot of force to maintain pressure on every button, though on the bright 
    side the sequence will end shortly after you press the seventh button.
    Before you start freaking out about not being able to do this, you should 
    know that you're really expected to fail here.  Succeeding at this sequence 
    cuts the chapter short, and allows you to arrest Mad Jack without any 
    bloodshed, but it also prevents you from earning the Trophy for this 
    chapter.  So you should count on failing this part, and falling unconscious 
    so Mad Jack can have his way with you.
    You'll wake up inside Norman's car, hands cuffed to the steering wheel while 
    Mad Jack gets ready to feed you to the crusher.  To get out of the car, 
    you'll first need to get the gun you've got hiding in the glove box.  Turn 
    your head to look at it, tap Right and shove down to kick it open, then shove 
    up and press [Triangle] when prompted to grab the gun.  Shoot the cuffs with 
    R1, and the car immediately starts sliding into the crusher.  Tap Up, mash 
    [X], and mash [Triangle] to climb out of the car, then tap Up to jump clear 
    of the crusher.  Now that you've escaped that gruesome fate, you still have 
    to deal with the guy who put you in there.  Another fight sequence starts:
    Clockwise from the left
    Mash [X]
    Clockwise from the left (BIG rotation)
    Shove right
    Shove left
    Shove down
    Clockwise from the left (BIG rotation)
    Shake up-and-down
    Mash [Triangle]
    Shake up-and-down
    Mash [X]
    Mash [X]
    Your reward for surviving to this point is the "Goodbye, Mad Jack" Trophy.  
    Now that Jayden's found himself another lead, we're ready to revisit Shelby's 
    Chapter 35:
    -Trophies: The Chef
    Back in Shelby's apartment, he and Lauren discuss the case a bit more.  
    Lauren hops into the shower, and Shelby decides to make her some eggs while 
    he's waiting.  Cook them right, and you'll get one of the game's easiest 
    Trophies.  Start by opening the fridge, then pick up the eggs from the top 
    shelf.  Grab the frying pan from the drying rack by the sink, then crack the 
    eggs open with two downward shoves of the controller.  Scramble them a bit 
    with some clockwise rotation of the analog stick, then turn on the stove to 
    cook them.  Stir them up a bit more while you wait (counterclockwise this 
    time), and turn the stove off once Shelby says they're done.  Flip the 
    scrambled eggs onto the plate to serve them and earn the "The Chef" Trophy.  
    When Lauren comes to the table, ask her about the notebook she's holding.  
    This will lead to a quick cutscene, after which the story will move to a 
    graveyard downtown.
    Chapter 36:
    The Cemetery
    -Trophies: None
    Lauren and Shelby are looking for the grave of one John Sheppard.  You can 
    find his grave by turning right from where Shelby starts.  It's in the same 
    row as the groundskeeper, four tombs north of where he's digging.  (If you 
    can't find it, Lauren will eventually point it out to you.)  Examine the 
    flowers and the origami figure on the grave, and the groundskeeper will tell 
    you the sad story of young John's death.  Cue flashback.
    Chapter 37:
    -Trophies: I'm Not Scared!
    John and his as-yet-unnamed twin brother decide to spend the day playing out 
    in the rain.  You can get a new Trophy if you get through all the games 
    without making a mistake, though this is difficult enough that you might want 
    to put it off until after you've finished the game.  Start by following John 
    to the platform, and let him boost you up by holding L1 and mashing [X].  
    Mash [X] again to help him up, then follow him to the left.  Go through the 
    field of poles by tapping Right, Right, Up, Left, Left, and Up, then tilt the 
    controller to the left to slide down the ramp.  Approach the pipe and hold th
    e analog stick Down, then start mashing L1 and R1 to walk through it.  To 
    leap onto the next platform hold [Square] and [X], releasing them once you're 
    ready, and tap Up as you run toward the platform.  Follow John up the stairs 
    and into the next area.
    Approach the big pile of blocks.  Tap Up to start climbing, then hold R1 and 
    L2 and mash [X] for a bit to reach the top.  To climb across the beam, 
    alternately tap the analog stick Left and Right (starting with the left) 
    until you've reached the other side.  Follow him down the stairs to the big 
    pipe.  Hold [O] and L2, then release them to go sliding down.  Next, you'll 
    have to follow John up a big wall.  At the lowest difficulty, you simply have 
    to tap Up until you've reached the top.  At the highest difficulty, you'll 
    need to alternately rotate clockwise from the left and counterclockwise from 
    the right (starting from the right) to reach the top.
    Follow John across the wooden beam.  You'll need to keep your arms level by 
    tilting the controller opposite from the way John's brother is holding them, 
    lest he lose his balance.  Once on the other side, leap across the gap by 
    holding R1, L1, and [O], then releasing them and shoving the controller up 
    when prompted.  Make the Jump of Death by holding R1, [Triangle], L2, L1, and 
    [O], then releasing them and shoving the controller up.  Finally, play hide-
    and-seek with John.  You could just say each number one at a time, if you 
    feel like playing fair, or you could skip over a couple numbers by picking 
    the highest number each time (tap [X] five times, then [Triangle] three 
    times, then [Square]).  If you didn't screw up any of the earlier games, 
    you'll have earned the "I'm Not Scared!" Trophy.  Now go ahead and look for 
    You'll find him off to your left, stuck in a dangerous position.  The game 
    prompts you to pull him out by holding up and mashing R1, then holding Up, 
    shoving the controller up twice, and shaking the controller up-and-down.  
    Unfortunately, even if you succeed John's brother doesn't have the strength 
    to pull him out.  He leaves to look for help, and we snap back to the present 
    Chapter 38:
    Flowers on the Grave
    -Trophies: None
    After a bit more talking, you'll need to follow Lauren to the exit.  A 
    revealing cutscene will commence when you do, and we leave Shelby's story to 
    return to Madison's.
    Chapter 39:
    Sexy Girl
    -Trophy: Pride Saved
    Following up the clue she found at Dr. Baker's house, Madison pays a visit to 
    the Blue Lagoon nightclub.  (If she got killed in Chapter 33, the game will 
    skip this chapter and go directly to the next one.)  Paco, the man you're 
    looking for, is sitting at his private couch under the big stairs.  
    Unfortunately, his bodyguard won't let Madison get anywhere near him.  Well, 
    if you can't just walk in on him you'd better earn yourself an invitation.  
    Head for the ladies' room (it's to the left of the entrance, the door on the 
    right side near the pink Venus symbol), then go inside to sexy yourself up.
    Set the purse down on the bathroom counter.  Start by shaking the controller 
    up and down to fix up Madison's hair, then unbutton her shirt to show a 
    little more cleavage.  Tap Right to open up the purse and pull out the 
    eyeliner.  Slowly rotate counterclockwise from the left, then clockwise from 
    the right, to pretty up her lashes.  Open the purse again to pull out the 
    lipstick.  Slowly rotate counterclockwise from the left, then clockwise from 
    the left.  Finally, tug at Madison's skirt with two shoves to the left and 
    one to the right to turn it into a miniskirt.  Little Ms. Sexy is now ready 
    to go out and strut her stuff.  (Yeah, I know this part is weird if you're a 
    guy.  Deal with it.)
    Go back onto the dance floor and get onto the first platform on your left.  
    When prompted, go ahead and start dancing.  The action sequence for this part 
    is as follows:
    Shake up-and-down
    Mesmerized by your sexy, sexy sexiness, Paco invites you over to his table.  
    Get down off the platform and approach him.  After you talk him into a more 
    private chit-chat, you'll need to follow him up the stairs to your right and 
    into his office.  Once you get up there, however, it becomes obvious that 
    things have gotten a little out of hand.  Try to leave, and things get... 
    even more out of hand.  You'll need to take off an article of clothing before 
    you can do anything else.  Once you do, however, Madison will start
    brainstorming ways to get out of the situation.  Select "Idea," then "Lamp," 
    and you will have the opportunity to grab said lamp with a few more sexy 
    moves.  Turn the controller from side to side for a little while, then tap 
    Down and throw the lamp with a quick rotation.  If you didn't take off the 
    second item of clothing (and you have no reason to do so), you get the "Pride 
    Saved" Trophy.  At last, you get the chance to give the sick bastard what he 
    Wake Paco up with three controller shoves to the left.  Try beating some 
    information out of him (first with a counterclockwise rotation from the left, 
    then with a downward shove), and a guard will come to check on him.  Select 
    whichever option you prefer--both are pretty entertaining--then go back 
    and... er... squeeze the information out of Paco.  Hold down [O], then R1, 
    then [Triangle], and finally R2 to make him talk.  At that point you're free 
    to leave, at which point Jayden pays his own visit to the Blue Lagoon.
    Chapter 40:
    Fish Tank
    -Trophies: None
    As with Madison, if Jayden died in Chapter 34 the game will skip this chapter 
    entirely.  As you head up to Paco's office, you'll simultaneously see a brief 
    scene with Paco.  Pull out your badge and show it to the guard at the top of 
    the stairs, then walk into the office.  Spin the chair around, then put on 
    ARI to trigger a fight sequence.  Losing the first part of the fight will 
    cause the killer to simply walk away, though Jayden will not be able to solve 
    the case if he does.  The commands:
    Shove down
    Shake up-and-down
    Mash [Square]
    At this point the assailant pulls a Japanese sword from its display case.  If 
    you lose during this part of the fight, Jayden will die:
    Even though Jayden falls to the ground and the attacker starts to walk away, 
    THE FIGHT IS NOT OVER YET.  After you are prompted to mash [X], and the 
    killer starts to walk away, an Up prompt will appear.  PRESS UP.  He will 
    still get away, but he will also drop a vital piece of evidence.  Without 
    that evidence, Jayden has no chance of finding Shaun.
    If you managed to survive the fight and successfully rip the item from the 
    killer's pocket, you still have a chance of tracking him down.  Get up by 
    holding R1, L1, and Up, and you will immediately run back into the club.  
    Unfortunately, the killer is long since gone.  (You can interrogate the guard 
    at the door about him, but what the guard tells you won't bring you any 
    closer to finding him.)  Head back into the room.  Before you look at 
    anything else, pick up the ARI glasses next to the overturned chair and put 
    them on.  While you're at it, pick up your gun in the middle of the floor.  
    If you found all the clues in the Crime Scene and Mad Jack chapters, you 
    should do the same here.  Going clockwise from where you dropped the glasses, 
    the clues are:
    1. Madison's fingerprints on the lamp (not present if Madison is already dead)
    2. Madison's lipstick on the ground (rotate counterclockwise from the left)
    3. Orchid pollen in the air (tap Up)
    4. Paco's body
    5. Madison's fingerprints on the desk
    6. Papers on the ground behind the desk
    7. Paco's fingerprints on the desk (tap Right)
    8. Paco's fingerprints on the CD player
    9. Bullet from the killer's gun (rotate counterclockwise from the left)
    10. Killer's gun (rotate counterclockwise from the left)
    11. Gas station receipts from the killer's pocket
    The gas station receipts are the only truly important piece of evidence 
    here.  If you got them, make sure you analyze them before you leave the 
    scene.  If you didn't you might as well just leave, because you won't gain 
    anything from sticking around.
    Chapter 41:
    On the Loose
    -Trophies: Lover Boy
               Escape Master
    We find Ethan sitting in his apartment, alone.  If Madison is still alive 
    she'll come inside, the two of them will have a little talk, and she will try 
    to kiss him.  As with the last trial, your decision here depends entirely on 
    what you would do if you were in Ethan's shoes.  If you don't think he would 
    waste time making out with a stranger while his son could be dying, don't 
    kiss.  You will skip the next section and go directly to Madison leaving his 
    room.  If you think that they are meant to be together, however, and that in 
    a time like this they would seek comfort in each other's arms, go ahead and 
    kiss.  Just be aware that your choice will have a big effect on the game's 
    ending.  (The Trophy-obsessed should note that this chapter's first two 
    Trophies can only be obtained if they kiss, and that depending on which 
    Trophy you pursue after that you can still get all the different endings.)
    If you do kiss, you'll follow up with a few more kisses before it progresses 
    to a full-blown lovemaking session.  Hold R1, L1, and Up to take off 
    Madison's jacket, then R1 and Up to take off Ethan's shirt.  After a bit more 
    making out, you can slip Madison's shirt off by holding Up, and then unhook 
    her bra by holding R1 and L1 and making a counterclockwise turn.  Pretty soon 
    the two of them will take over for you, and some time later you will find the 
    two of them lying in bed.  Have Ethan slip out with a slow counterclockwise 
    turn from the left, then a slow clockwise turn from the left, and stand up.
    Pick up your clothes from the floor next to the bed, then grab your jacket 
    off the chair.  As you do, two damning items slip out of Madison's jacket.  
    Take a look at them to have Madison will wake up, and the two of them will 
    have a big argument.  Once again, you will have a choice to make: can you 
    forgive Madison for her actions, or do you just want her out?  Once again, 
    this is something you'll have to decide for yourself.  Forgiving her gets you 
    the "Lover Boy" Trophy, while refusing gets you the "Unforgiveable" Trophy.  
    Either way, she will leave his room now and be on her way.
    On the way out, Madison spots some police camped out near the office.  At 
    this point she has the option to either drive away on her motorcycle, leaving 
    Ethan to his own devices, or use the phone in the office to warn Ethan that 
    the police are on their way.  If you choose to warn him, you'll need to call 
    room 207 (press [O]).  If you fail to warn him, then the police will catch 
    Ethan off guard.  To escape, he'll need to first shove the controller up and 
    then tap the analog stick Right.  Fail either of these, and he will be 
    arrested before the chase can begin.
    NOTE: If Madison is already dead, none of the above events will take place.  
    Instead, Ethan will have to pick himself off the floor by holding R1, L1, and 
    Up.  The police do not arrive until he either steps onto the balcony or goes 
    out the front door, at which point you should escape out the balcony.  Stick 
    around too long, and the phone will start ringing; if you answer it, they 
    will ambush you and you will have to perform the two commands described above 
    to make it out of the room.
    The chase itself goes like this:
    Mash [X]
    Shove right
    Right (when prompted to choose left or right)
    Up (when prompted to choose up or down)
    Mash [Square]
    Mash L1+R1
    Left (when prompted to choose left or up)
    Mash L1+R1
    Mash [O]
    At the end of this sequence you'll be surrounded by police, and you'll have 
    to choose between jumping off the roop and going peacefully.  Jumping might 
    hurt you a little, but if made it this far you've got no reason to give 
    yourself up now.  Go ahead and jump, pick yourself up by mashing [Triangle], 
    and steal a ride by mashing [X].
    If Ethan got caught, you'll get a brief scene of him begging Jayden (or the 
    empty air) for help.  That's the last you'll see of him until the ending.  
    Saving Shaun is up to the other three now.  If he escaped, you'll earn the 
    "Escape Master" Trophy and be on your way to the Origami Killer's final 
    trial.  It's all or nothing now.
    Chapter 42:
    -Trophies: Swimming Instructor
    Have Shelby walk into his apartment.  An unpleasant cutscene commences, and 
    he wakes up to find himself trapped with Lauren inside a sinking car.  Shelby 
    will survive no matter what you do, even if you do nothing but wait until the 
    windows to cave in, but Lauren is a different story.
    To save Lauren, you'll first have to free yourself.  Shake the controller up-
    and-down, then shake it again.  That won't get you anywhere, but it will give 
    Shelby a chance to think of another way out.  Turn on the engine with a quick 
    rotation, then hold down R1, L1, and Right to make the cigarette lighter pop 
    out.  Catch it with [X], then shove the controller down twice to break the 
    glass on the clock.  Grab the piece of glass by tapping Down, then hold Down 
    and mash L1 to cut the ropes.  One good upward push on the controller will 
    free your hands.
    While you could break the window and swim out now, all that was nothing more 
    than a time-saver if you don't free Lauren first.  To do that, you'll need to 
    first shake the controller up-and-down.  After that, you can tap Down and 
    shake up-and-down again to untie her hands.  Now that she's freed, hold down 
    R1 and L1, then shove down on the glass three times to break the window and 
    swim you both to safety.  As your reward for saving Lauren, you get the 
    "Swimming Instructor" Trophy.
    NOTE: Just like Hassan, Lauren needs to die here if you want to earn one of 
    the ending Trophies.  You'll only get it if Hassan died and you cleaned all 
    the fingerprints in Manfred's shop, though, so by all means save her if 
    that's not the case.
    Chapter 43:
    Face to Face
    -Trophies: Invincible Scott
               Kind Hearted
    This time, it's personal.  Have Shelby rev the engine once with R2, then put 
    it in gear and drive straight into Kramer's mansion.  Get out of the car, 
    then kick open the door to single-handedly taken on every guard in the 
    house.  If you make it all the way to Kramer without getting shot, you earn 
    the "Invincible Scott" Trophy.  If you get shot too many times, you'll be 
    forced to run away.  I would aim for the first one.  The fight sequence:
    R1 or R2 (Pick one first, then take out the other)
    Once you've cleared the guards, kick Kramer's door down.  Smack him with a 
    counterclockwise rotation from the right, then hold down R1, shove him down, 
    and shake the controller up-and-down for a bit.  For the most part you'll 
    just throw him around for a bit, until you start choking him by holding R1, 
    R2, and L2.  At that point he'll finally break, and tell you what you want to 
    know about Gordi.  Ask him about John Sheppard and his twin brother, and 
    Shelby will head toward the door.
    Just as you start to leave, Kramer starts to experience a heart attack and 
    begs you to get his medicine out of his desk drawer.  You could do that, or 
    you could simply leave and give him the painful death he probably deserves.  
    For what it's worth, you receive the "Kind Hearted" Trophy if you save his 
    life.  (Though if you let Lauren die for the ending Trophy mentioned in the 
    last chapter, Kramer will have to die as well.)
    Chapter 44:
    Ann Sheppard
    -Trophies: None
    Madison is visiting the nursing home where Ann Sheppard, mother of the late 
    John Sheppard and presumably of the Origami Killer, currently resides.  Ask 
    the receptionist about Ann's room, sign in at the desk, then go down the 
    hall.  Ann's room is the last one on the right side.  Go inside and say 
    hello.  After you've asked her a few questions, you'll have the opportunity 
    to look around the room a bit.  First, look at the origami book sitting on 
    the desk on the left side.  Flip it open by tapping Left, then tap Left twice 
    more to open it to the page titled "The Dog."  Now pick up a piece of paper, 
    and fold into the proper shape by holding (two buttons at a time): 
    [Triangle], Down, L1, Left, [Square], Down, R1, and Right.  When she sees the 
    origami dog Ann will start telling a story about John, during which she 
    mentions a name.  Remember that name.  It will be very important six chapters 
    from now.
    Next you should open the top drawer of the cabinet on the right side of the 
    bed.  Show the picture to Ann, and she will talk a bit more about her sons.  
    After that you'll have to leave the room for a bit to find another way to 
    stimulate her memory.  As the nurse in the hall hints to you, mementos of her 
    past are a great way to get you talking--and the orchid in the vase, halfway 
    down the hall, ought to be a great memento.  Take it, then return to Ann's 
    room and put it in her vase.  That will get her talking about the gardening 
    she and her sons did.
    After you've shown her all three objects--the orchid, the photo, and the 
    origami--Ann will start talking about John's twin brother.  Keep asking her 
    questions, and eventually she'll ask you to move closer.  Hold Down, and 
    she'll whisper her son's name to you.  And with that Madison is off, and it's 
    time for Ethan to learn whether all the sacrifices he's made to save his son 
    will finally pay off.
    Chapter 45:
    The Rat
    -Trophies: Sacrifice
               Trial Master
               Clever Dad
    Obviously, this chapter will not take place if Ethan was arrested in Chapter 
    41.  Ethan will find himself in a long hallway leading to a white room with 
    the final trial.  (Subtle, aren't they?)  Walk into the room, and touch the 
    video screen.  This trial is simultaneously the simplest and the most 
    difficult: to get the final letters, Ethan must drink a vial of poison that 
    will kill him in one hour.  That's enough time to save Shaun, but not to do 
    much else.  And of course, after that hour you'll be dead, and Shaun will 
    lose his father forever.
    This trial raises a host of questions: How do you know the Origami Killer is 
    telling the truth?  What if he's bluffing, and the poison will kill you right 
    away?  Do you even have to take that chance, or can you figure out Shaun's 
    location without taking the poison?  And, most importantly of all: Does it 
    make sense that you should die so that your son can live?  Walk around the 
    room, look over Ethan's thoughts, and decide for yourself whether it's worth 
    it.  Then either drink the poison and receive the last set of letters, or 
    walk out without drinking it.  (Drinking it earns you the "Sacrifice" Trophy, 
    though you can get a different one if you don't take it.)
    If you've completed all five trials to the Origami Killer's specifications, 
    you will receive the "Trial Master" Trophy along with the complete address, 
    allowing you to go there immediately.  (Needless to say, the poison is not 
    instant death.  That's good, at least.)  If you completed two or fewer 
    trials, Ethan will be unable to find him.  If you completed three or four 
    trials, however, Ethan will be able to guess Shaun's location from a list of 
    possible addresses.  Pretty much your only hint, besides the letters, comes 
    from Ethan's phone.  Listen to it, and you will hear two distinctive sounds 
    which should tell you where Shaun is.  If you head to the right address, the 
    game will cut immediately to Jayden's story.  (If you found the right address 
    AND avoided drinking the poison, you receive the "Clever Dad" Trophy.)  If 
    you head to the wrong address, you'll get a brief scene showing where you 
    accidentally ended up.
    That said, there is still a chance for Ethan to rescue his son even if he 
    screws the address up.  You just have to depend on Madison to find the 
    address for you in a later chapter.
    The two sounds mentioned above are, respectively, the horn of a barge and the 
    cawing of seagulls.  From this, you can gather that Shaun is being held 
    somewhere near water.  By consulting the GPS you'll find that the only 
    location which is near a waterway is 852 Theodore Roosevelt Road, next to the 
    intersection of two railroad tracks and just west of the big river.
    Chapter 46:
    Solving the Puzzle
    -Trophies: Nerd
    Norman Jayden has assembled all the evidence of the Origami Killer's identity 
    he can find, and now he has to sift through all the clues and turn them over 
    to find out who he is, and what he's done with Shaun, before the boy drowns.  
    Unfortunately, he's also working under a time limit.  Leave him in ARI for 
    too long, and Jayden will start to bleed from the nose and eyes.  Waste too 
    much time sorting through the evidence, and it will eventually kill him.
    The unfortunate truth is that, regardless of what other evidence Jayden has 
    collected, his ability to solve the case boils down to one piece of evidence: 
    the gas station receipts from the killer's pocket.  If he missed the final 
    prompt in that fight sequence, or somehow forgot to scan the receipts with 
    ARI, he can't find Shaun.  In that case, the only way to end this chapter is 
    to accuse Blake (see below) or simply quit ARI before it kills him.  He can 
    still get to the crime scene, if Madison finds the address and calls him in a 
    later chapter, though it's worth noting she can only call ONE person.  If 
    both Ethan and Jayden screwed up, one of them will have to sit out the final 
    If you did record the receipts, then you're in business.  Open the Clues 
    folder, and you will find a video recorded while you were fighting with the 
    Origami Killer.  Select "Analyze" to open the video, then play it up to the 
    part where the killer is strangling Jayden.  Pause the video, then analyze it 
    to get a closeup of the killer's watch.  Exit the video.  The watch leads to 
    another clue, indicated by a question mark, which gives you reason to suspect 
    Lieutenant Blake as the killer.  You are immediately asked whether to accuse 
    Blake.  I will tell you now that Blake is NOT the killer.  Indeed, accusing 
    him will cut the actual investigation short and make it impossible to find 
    the killer.  (Though if you're unable to find him anyway, this is a pretty 
    cathartic way to end the chapter.)
    Choose to investigate further, by examining and then geoanalyzing the 
    killer's receipts.  This will narrow the radius considerably, but not quite 
    enough.  Geoanalyze the question mark clue, and you will discover that there 
    is only one person in that area who fits the killer's profile.  With that 
    person's identity in hand, you will immediately head to the location to where 
    Shaun is most likely being held.
    If Jayden managed to collect all the clues in Chapters 5, 34, and 40, in 
    addition to finding the killer, you will get the "Nerd" Trophy at chapter's 
    end.  Finally, we shift to Shelby's story and get to find out the true 
    identity of the Origami Killer.
    Chapter 47:
    Goodbye Lauren
    -Trophies: None
    This brief chapter only occurs if Shelby saved Lauren back in Chapter 42.  He 
    drops her off at the train station, they say some parting words, and we 
    revisit the flashback of John Sheppard from Chapter 37.
    Chapter 48:
    Hold My Hand
    -Trophies: None
    Having failed to pull John out, his brother decides to go running for help.  
    Just keep near to the big fence on your right, and you will find your way 
    back to the family trailer.  A brief scene takes place between the boy and 
    his father, the boy returns to John, and for the first time we hear his 
    name.  And suddenly, all the pieces fall into place.
    Chapter 49:
    Origami Killer
    -Trophies: None
    Well?  Are you surprised?  I certainly was when I found out the killer's 
    identity, even if it did make sense in hindsight.  You play as the killer 
    during this brief chapter, which consists of you lighting a fire and burning 
    several pieces of evidence.  After the last bit has gone up in smoke and we 
    get a long, haunting look into the killer's eyes, we depart to follow up 
    Madison's discovery.
    Chapter 50:
    Killer's Place
    -Trophies: Cold as Ice
    Madison walks up the stairs of what she assumes to be the killer's 
    apartment.  Try opening the door, then pull out a set of picks to get past 
    that annoying lock.  I suggest that you grip the controller with your left 
    hand and hold it away from your body prior to starting.  After you hold down 
    R1 and L1, you'll see an unfamiliar-looking icon in the shape of a shaking up-
    and-down arrow.  That icon, which appears nowhere else in the game, indicates 
    that you need to rapidly toggle the right analog stick up and down for an 
    extended period of time.  Once that icon disappears, you'll immediately be 
    prompted to toggle the control stick to the left and right.  Finally, once 
    that disappears you'll be prompted to immediately turn the whole controller 
    left like a steering wheel.  Don't get frustrated if this takes you a few 
    tries, as this is one of the hardest actions in the entire game.
    Once the door is unlocked, go inside and open the closet near the desk.  Move 
    the clothes out of the way, tap Up twice, and mash [O] for a bit to reveal a 
    door leading to a secret room behind the wall.  Check the computer to your 
    right, and you will be prompted to enter a password.  If you were paying 
    attention when you talked to Ann, you might remember a name she mentioned 
    from her sons' childhood.  Select that name as soon as it appears to learn 
    the address where Shaun is being held.
    When you attempt to leave after finding the address, or if you enter the 
    wrong password four times in a row, the killer will return to the apartment 
    and lock you in the room.  To escape, you'll have to rip the CPU out and use 
    it to break down the wall.  Unfortunately, when you do that you shut off the 
    computer and lose your chance to find out where Shaun is being held.  The 
    good news is that there are only a total of six possible passwords, and you 
    have more than enough time to try them all before making your escape, so 
    unless you're deliberately avoiding it you have no reason not to find the 
    address.  (For the record, the password is Max.)  Once you have it, knock on 
    one of the walls, then rip the CPU out by holding [Square] and shoving the 
    controller up.  Go to the opposite wall, then bang it against the left side 
    to break through the weak spot.  Shake the controller up-and-down to make a 
    bigger hole, then crawl through it by holding R1, [Triangle], and R2.  If you 
    take a look outside, you'll see that the killer has decided to set his home 
    ablaze, destroying the evidence and killing Madison in the process.  You can 
    make her a bit safer by turning on the shower and soaking her clothes.  (I 
    believe this allows you to make a few more mistakes before you have to worry 
    about her catching on fire, though I can't say for sure.)  When you're ready, 
    open the door and make your way through the burning apartment.
    Hold down [Square], L1, and R2, then release them and tap Up to leap over the 
    flames.  You'll need to stay toward the edges of the room, avoiding the firey 
    parts in the middle.  (In the event that you do catch on fire, you'll need to 
    shake the controller up-and-down to put out the flames.  Failing that will 
    result in a very painful death.)  When you reach the easy chair, push it out 
    of the way by holding [Square] and [X] and mashing L1.  Stay away from the 
    windows; the fall will kill you if you try to jump, and there's a good chance 
    of falling debris setting Madison ablaze when you back away from it.  
    Instead, head toward the door into the next room.
    Make your way past the desk, until you're next to the filing cabinet.  Push 
    it over by holding [Square] and [X] and mashing R1, then climb on top of it.  
    To clear the next gap hold [O], L1, and R2, release them, and press L1.  Head 
    into the kitchen through the door on the right, and open the refrigerator.  
    Quickly clear out the contents by shaking the controller up-and-down.  To 
    squeeze yourself inside, hold down [Square], [X], and R1.  The gas canister 
    explodes, Madison survives, and you earn the "Cold as Ice" Trophy.
    If Madison found out where Shaun was being held--and there is no reason why 
    she shouldn't have--you have the option to call either Ethan or Jayden before 
    heading there yourself.  Unfortunately, you can only call one.  This is an 
    easy choice if one of them discovered the address on their own, but if both 
    men messed up you'll have to choose which one gets to join her.  Pick one, or 
    skip the call and choose to go solo, and all the stories come to a climax at 
    the warehouse where Shaun Mars is clinging to life.
    Chapter 51:
    The Old Warehouse
    -Trophies: Simple Mind
               All ending Trophies (see Endings Guide)
    This is it.  All four stories come to a head here, the place where the 
    Origami Killer and his new victim wait.  This is where all your efforts over 
    the course of the game to track down the killer finally pay off.
    If no one managed to find the address, all you will see a brief cutscene of 
    the abandoned warehouse.  Shaun will die, and a series of very sad ending 
    scenes will follow.  So long as at least one character reaches the warehouse, 
    however, it will be possible to save Shaun (and earn the "Saved the Kid" 
    Trophy.)  Exactly how the chapter plays out depends on which characters 
    survived to confront the killer.
    *Scenario 1: Ethan Alone*
    This is the only version of the final chapter which you can complete without 
    a fight, though this ending is bittersweet at best.  Hurry across the 
    warehouse to the square grate, and you will find your son at the edge of 
    death.  Shake the controller up-and-down, then look around for an instrument 
    to break open the grate.  There's a long iron pole to your right which will 
    do the job nicely.  Go back to the grate, tap Down to position the pole, and 
    shove down three times to break the lock.  Mash [O] until a controller prompt 
    appears, then shove up to push the grate out of the way.  Lift Shaun out of 
    the water by tapping Down and mashing [X].  Once he's out, Ethan will try to 
    save his son by performing CPR.  Hold R1, then L1, and shove the controller 
    down three times to restart his heart.  Then hold L1 and Down to blow air 
    into his lungs.  Repeat this process twice, and one way or another this 
    ordeal will be over.
    It's at this point that the killer chooses to make his presence known.  He'll 
    explain to Ethan that he's finally found what he's looking for, and then 
    he'll give you the opportunity to kill him.  You can oblige by pressing R1, 
    or you can put the gun back in your pocket to let him walk away.  There is no 
    Trophy associated with this decision, so just make whichever decision you 
    think you could live with.  Carry Shaun to the other end of the warehouse, 
    set him on the ground, and open the door.  When you do, the final chapter 
    will come to a jarring end.  I hope it was worth it.
    *Scenario 2: Jayden Alone*
    This scenario is identical to Ethan's at first.  Try lifting the grate by 
    shaking it, then break the lock.  (Unlike Ethan, Jayden can simply shoot the 
    lock open with his gun.)  Pull Shaun out of the water, and perform CPR as 
    described above to save him.
    As soon as you've finished, the killer will sneak from behind and knock 
    Jayden down.  You'll be prompted to mash [O], then mash [X].  After that, 
    you'll be prompted to tap Right, then Right again, and finally Left.  Of 
    those five commands, the only one that matters is the final Left tap.  
    Failing leads immediately to Jayden's death, while succeeding allows him to 
    grab the gun and send the killer running for the rooftops.
    Jayden will follow him, and the two engage in a drawn-out fight to the 
    death.  Though it occurs as a continuous sequence in this scenario, I have 
    divided the fight into three parts for ease of reference in later scenarios.  
    The fight begins like this:
    Shove down
    Shake up-and-down
    Shove down
    Mash [X]
    Part two:
    Counterclockwise from the right
    Mash [Triangle]
    Mash [X]
    Shove up
    Shove down
    Shove up
    Shove down
    And finally, part three:
    Counterclockwise from the right
    Shove up
    Clockwise from the left
    If Jayden is still alive, the killer will be hanging for dear life and will 
    beg for you to save him.  You're now down to the final decision of the game: 
    help him, or do nothing.  If you do nothing, he will fall and the game is 
    complete.  If you help him, you're forced to successfully perform the 
    following commands: 
    Mash [Triangle]
    Mash [X]
    Succeed at that, and you complete the game with the "Simple Mind" Trophy in 
    *Scenario 3: Madison Alone*
    Like Ethan and Jayden, Madison finds Shaun in the well and starts shaking the 
    grate.  Before she has a chance to pry it open, though, the killer shows up 
    to confront her.  Your goal is to grab the pole lying at the killer's feet.  
    But in order to reach it, you need to lower the killer's guard so you can get 
    closer.  To do that you'll need to select the right conversation options, 
    allowing you to slowly move closer while he rambles about his purpose.  The 
    calmer conversation options seem to work better: "Understanding" and "Calm" 
    seem to take his guard down, while "Aggressive" and "Reason" make him hostile 
    and force you to back off.
    After a minimum of four conversation options, you should see a prompt to pick 
    up the pole by pressing Down.  As soon as you do, you'll have to immediately 
    shove down the controller, then shove it down again, to knock him out; 
    missing either command will kill you.  Once he's out, you can rescue Shaun 
    from the well and perform CPR on him.  This sequence is identical to Ethan's, 
    except that it only takes two shoves to break the lock this time.  Once 
    you've finished, the killer will get up and kick you to the ground.  Hold R1, 
    L1, and [X] to get up, and he will kick you down again.  Then hold R1 and L1, 
    shake up-and-down, and tap R1 to break free.  Failing any of the last three 
    commands will kill you.
    If you succeeded, Madison will escape to the roof and the killer will follow 
    her.  Her chase sequence starts like this:
    Mash [X]
    At this point you'll have to navigate your way through the crates at ground 
    level, tapping either Left, Up, or Right at every intersection.  There are 
    many possible routes you can take, though I advise you to take as many 
    corners as possible.  Going straight gives him a clear shot, which you'll 
    have to avoid with either [X] or [Square].  At the final intersection, you're 
    given the choice between climbing a ladder (by tapping Right) and grabbing a 
    metal pole to use as a weapon (by tapping Down).  You can smack the killer 
    with the pole to buy you a little more time, assuming you shove the 
    controller down when prompted.  Do not attempt to grab the gun after that.  
    Instead, go directly for the ladder.
    To climb the ladder, you'll need to mash L1+R1 continuously for a long 
    while.  The killer will grab you twice, once on the bottom of the ladder and 
    once halfway up.  The first time requires no additional commands, while the 
    second requires you to shake the controller up-and-down in order to break 
    free.  Just keep mashing until you reach the top, and eventually the chase 
    sequence will transform into a proper fight sequence.  The commands:
    Mash [X]
    At this point the killer will make himself vulnerable, allowing you to push 
    him over the side.  He clings on for dear life, and you have to choose 
    whether to save him or not.  Refusing ends the chapter immediately, while if 
    you help him you'll have to immediately shake the controller up-and-down, 
    then tap R1.  That will earn you the "Simple Mind" Trophy and finish the game.
    *Scenario 4: Ethan and Madison *
    Ethan enters the warehouse, rescues Shaun from the well, and performs CPR on 
    him as described in Scenario 1.  Once he's finished, however, both Madison 
    and the killer arrive.  To keep the killer from executing both of them, shove 
    the controller down and then shake it up-and-down for a while.  Whether you 
    succeed or not, Ethan will end up getting shot.  Don't panic; this is how the 
    scene is supposed to play out.  After Ethan falls, the killer will go for 
    Madison.  Tap R1 to break free.
    Madison and the killer escape to the rooftop, whereupon they engage in the 
    chase sequence described in Scenario 3.  Rather than getting finished by 
    Madison, however, the killer is unexpectedly shot by a very familiar face.  
    Tap R1 to shoot him again, or just let him fall to his death.
    *Scenario 5: Ethan and Jayden*
    Ethan enters the warehouse, but is stopped by the killer as he approaches the 
    location where Shaun is being held.  Jayden arrives on the scene just in time 
    to save Ethan, and Jayden and the killer fight on the roof as described in 
    Scenario 2.
    When the first part of the fight sequence ends, the scene shifts back to 
    Ethan.  Resuscitate Shaun by performing CPR on him as described in Scenario 
    1.  When you've completed that, you'll return to parts two and three of 
    Jayden's fight sequence.  Be alert, as the fight continues with a tricky 
    analog stick rotation almost as soon as the scene changes.  Continue the 
    fight all the way to the end, collect the "Simple Mind" Trophy or let him 
    fall, and the Origami Killer is no longer a threat.
    *Scenario 6: Madison and Jayden*
    This time it's Madison who walks into the warehouse.  After she finds Shaun 
    and shakes the grate a bit, Jayden and the killer both arrive.  The killer 
    kicks Jayden down and attempts to strangle Madison.  You will need to break 
    free using the same commands as in Scenario 3, after which Madison will run 
    away with the killer in hot pursuit.  Left alone for the moment, Jayden 
    finally has the chance to save Shaun.  Pull him out of the water and perform 
    CPR in the same manner as in Scenario 2.  After that, Madison goes through 
    the chase sequence described in Scenario 3, while Jayden arrives just in time 
    to save her.
    If Madison fails to escape the killer's grip, she dies and the chapter plays 
    out a little differently.  Jayden immediately follows him to the rooftop, 
    after which they initiate the fight sequence from Scenario 2.  If Jayden dies 
    during this fight, Shaun will still drown.  If he wins the fight, however, he 
    will return to rescue Shaun once it is finished.  (Interestingly, in this 
    scenario the "Simple Mind" Trophy is only obtainable if Madison dies at the 
    *Scenario 7: Ethan, Madison, and Jayden*
    The most complicated (and arguably best) scenario occurs if all three manage 
    to find the warehouse.  The scenario once gain opens with Ethan walking into 
    the warehouse, then discovering the well Shaun is trapped in.  The killer 
    gives a little speech, Jayden saves Ethan's life at the last moment, and 
    Jayden follows him to the roof.  Before the fight begins, however, Ethan has 
    to break open the grate and pull Shaun out of the water, as described in 
    Scenario 1.  Once he's done so, the scene will cut to Jayden on the rooftop.  
    The first part of Jayden's fight sequence from Scenario 2 takes place now.
    We see a brief scene between Madison and the police force huddled outside, 
    after which the game returns to part two of Jayden's fight.  (Once again, 
    watch out for a tricky analog stick rotation as soon as you return.)  The 
    fight is interrupted once again, this time by Ethan.  He'll need to perform 
    CPR on his son in order to hopefully save him.
    Once the CPR is complete, a desperate Madison will have to force her way past 
    the police.  This sequence only occurs in this particular scenario.  It must 
    be performed perfectly; even a single error will result in Madison getting 
    arrested and Ethan dying.  It goes as follows:
    Shove down
    Turn right
    Turn right
    Turn left
    Turn right
    Turn left
    If you succeed, Madison will be able to slip into the warehouse and warn 
    Ethan about the men with guns outside.  If not, Ethan will carry Shaun to the 
    door and then open it as he does at the end of Scenario 1, with the same 
    results.  Either way, we will continue to the third and final part of 
    Jayden's fight sequence.  Battle him to the edge, choose to earn the "Simple 
    Mind" Trophy or let him fall, and this game is complete.
    For better or worse, your story is over now.  The game will give you one of 
    several "News Report" scenes summarizing the results of your actions, 
    followed by several character-specific endings that show the fates (or, 
    depending on who died, the graves) of Ethan Mars, Scott Shelby, Norman 
    Jayden, and Madison Paige at the story's conclusion.  Roll the end credits.
    If you would prefer to remember Heavy Rain as the single story produced by 
    your first and only playthrough of the game, feel free to stop here at the 
    end.  Even if you never replay the story, you may well find it to be one of 
    the most satisfying gaming experiences of your life.  If you are like me, 
    however, and prefer to explore every possible direction the story could have 
    gone (and earn every Trophy the game has to offer), you would be well advised 
    to take a peek at the Endings Guide below.
                                  ENDINGS GUIDE
    While the walkthrough above provides an excellent roadmap for getting what 
    you want out of the game, a roadmap isn't much use if you don't know your 
    destination.  This is particularly important when you consider that between 
    its four main characters Heavy Rain has 17 unique endings, which require 
    several playthroughs to be completely viewed.  For convenience I have divided 
    this part of the guide into two sections, one dealing with the several ending-
    related Trophies and another dealing with obtaining all the endings.
    Since anyone reading this guide should have already completed the game first, 
    I will post plot spoilers freely throughout this part of the FAQ.  Even more 
    than before:
    In addition to the 50 chapter-specific Trophies listed in the walkthrough, 
    and the Heavy Rain MASTER Trophy for collecting all other Trophies, there are 
    six Trophies which can only be obtained in the process of completing the 
    game.  These are:
    Heavy Rain Hero
    Saved the Kid
    Four Heroes
    So Close...
    Perfect Crime
    All Endings
    The requirements to obtain each Trophy are as follows:
    1) Heavy Rain Hero
    You automatically earn this when you finish the game, no matter which endings 
    you earned.  Think of it as a pat on the back for making it all the way to 
    the end.
    2) Saved the Kid
    While not technically automatic, this Trophy is almost as easy to earn.  So 
    long as someone manages to pull Shaun out of the well and start CPR on him, 
    he will live.  In fact, there are only three possible ways to end the game 
    without saving him: if no one finds the warehouse, if Madison comes alone and 
    she dies at the first opportunity, or if Madison and Jayden come together and 
    they both die before they can pull him out.  If you're reading this, you 
    almost certainly already have this Trophy.
    3) Four Heroes
    This Trophy represents the "best" ending to the game, the one in which Ethan, 
    Jayden, and Madison all make it to the Old Warehouse and survive to the 
    ending.  To get it you must first ensure that all of them actually reach the 
    warehouse.  (They don't all necessarily have to find it on their own.  
    Madison can call either Ethan or Jayden after she escapes Shelby's apartment, 
    though the other guy still has to find it himself.)  Once there, Jayden must 
    win his conveyor-belt brawl against Shelby and Madison must successfully 
    break through the police line to warn Ethan.  Fortunately, the control scheme 
    is forgiving enough that it's fairly easy to do both after you've assembled 
    all the heroes.
    (The observant player will note that only three heroes are accounted for, 
    since Shelby must die for Jayden to survive.  Presumably the fourth "hero" is 
    Shaun Mars, the boy who was abducted by the Origami Killer and managed to 
    survive when no other victim had before.)
    4) So Close...
    What happens when the "Four Heroes" scenario goes utterly wrong.  As above, 
    you need to ensure that Ethan, Jayden, and Madison all reach the final 
    chapter.  Aside from pulling Shaun out of the water and performing CPR, you 
    should take your hands off the controller and allow the other characters to 
    screw up.  Let Shelby kill Jayden on the conveyor belt, have Madison get 
    arrested by the police, and lead Ethan to the door to be gunned down by a 
    hail of bullets.  It's not the worst possible conclusion, since Shaun 
    survives and Madison still gets a good ending out of it, but it's not the 
    ending you'd probably want to your first playthrough.
    5) Perfect Crime
    THIS is the worst ending, the one in which Shelby ends the game alive and 
    with no one to identify him or punish him for his crimes.  This particular 
    Trophy is very time-consuming, however, since if you saved Hassan's life in 
    Chapter 10 you will have to replay all the way from there to the end of the 
    game to get it.  In order to earn it, you must do the following in a single 
    --Chapter 10: Let Hassan die, by hiding in the back of the store until the 
    robber pulls the trigger.
    --Chapter 31: Wipe all the fingerprints in Manfred's shop.
    --Chapter 42: Let Lauren drown in the car.
    --Chapter 43: Let Charles Kramer die, by walking away without giving him his 
    After that all you need to do is ensure that Shelby personally kills both 
    Madison and Jayden, and that Ethan fails to find the warehouse.  It's easiest 
    to have Ethan arrested in Chapter 41, Madison burn in Chapter 50, and Jayden 
    executed in the warehouse in the final chapter, though any scenario which 
    satisfies those three conditions will do.  (You could also have Ethan visit 
    the wrong address, Jayden get gutted with the sword in Chapter 40, or Madison 
    get killed in the warehouse.)  Interestingly, Shaun will still live if you 
    finish the game as suggested above.  The important thing is not whether his 
    victim dies, but whether Shelby conceals all evidence of his crimes.
    6) All Endings
    As the name implies, you have to watch every possible ending to get this 
    Trophy.  The specifics are discussed in the Possible Endings section below.  
    I suggest you save this one for last, since it is easily the most time-
    consuming of all the Trophies.
    Obtaining all 18 endings is an exercise in patience, since you will have to 
    replay as far back as Chapter 41 several times in order to see them all.  
    Alienware's Trophy Guide contains an excellent brief walkthrough for 
    collecting them all in the shortest time possible.  For the sake of clarity, 
    I have organized the endings according to the character on whom they focus.
    1) Ethan and Madison's Endings
    These two "joint" endings replace the individual endings Ethan and Madison 
    would otherwise receive.
    -A New Life: Ethan and Madison become a couple, and Shaun lives.  In order to 
    make them a couple, you need to have Ethan kiss Madison and then forgive her 
    in Chapter 41.  You also need to escape the police in that chapter, and keep 
    both Ethan and Madison alive to the end of the game.
    -Tears in the Rain: Ethan and Madison become a couple, but Shaun dies.
    2) Ethan's Endings
    -Ethan's Grave: Ethan dies.  (Since Ethan cannot be killed prior to the final 
    chapter, Shaun will always be alive in this ending.  Curiously, this only 
    occurs in ending Scenarios 1 and 7.  If just Ethan and Madison or just Ethan 
    and Jayden make it to the warehouse, Ethan will always live.)
    -A New Start: Ethan escapes the police in Chapter 41 and survives to the end, 
    and Shaun lives.
    -Origami Blues: Ethan escapes the police in Chapter 41 and survives to the 
    end, but Shaun dies.
    -Innocent: Ethan is imprisoned in Chapter 41, but Shaun lives.
    -Helpless: Ethan is imprisoned in Chapter 41, and Shaun dies.
    3) Madison's Endings
    -Heroine: Madison reaches the warehouse, saves Shaun, and survives to the end.
    -Square One: Madison escapes Shelby's apartment, but does not get the address 
    from the computer and fails to reach the warehouse.
    -Dead Heroine: Madison dies.  (The ending will change slightly depending on 
    whether Ethan kissed and forgave Madison back in Chapter 41, but both 
    versions count as the same ending.)
    4) Jayden's Endings
    -Case Closed: Jayden reaches the warehouse, saves Shaun, and survives to the 
    -Resignation: Jayden lives, but fails to reach the warehouse.  Someone else 
    manages to save Shaun.
    -Smoking Mirror: Jayden lives, but no one is able to save Shaun.
    -Uploaded: Jayden dies.
    5) Shelby's Endings
    -A Mother's Revenge: Both Shelby and Lauren survive to the end.
    -Unpunished: Shelby survives to the end, but Lauren dies in Chapter 42.
    -Origami's Grave: Shelby dies.  You'll get a slightly different version 
    depending on whether Lauren is alive or not.
    Alienware: His Trophy Guide was my sole reference material (aside from the 
    game itself) while I was writing this guide.  I'm not sure how I would have 
    ever earned some of the more difficult Trophies--Kamikaze and All Endings in 
    particular--without the assistance of his guide.
    Artur Soares, Pawin Chandrathip, and many others: For their invaluable advice 
    on passing the Mad Jack action sequence.
    David Cage and Quantic Dream: For creating and publishing what is quite 
    possibly the most original game I have ever played.

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