?ｿ逋ｽ鬨主｣ｫ迚ｩ隱槭???槫商縺ｮ鮠灘虚? White Knight Chronicles "Part I" System/Skills/Character and Translation Guide Version 1.05 *YOU MUST ENABLE UNICODE ON YOUR BROWSER TO VIEW JAPANESE CORRECTLY* FireFox User instruction: Click on "view" on the browser menu, Select "Character Encondings," then find "Unicode (UTF-8)" to view the Japanese correctly. Chooca (Kururu) PSN: Tename tyw214[a]gmail.com This guide can only be distributed by the following listed sites: Gamefaqs E-mail me if you have any concern/questions. ~ Revision History ~ - 1/09/2009 Added commentary to the different type of skills. Also fix minor formatting issue. - 1/08/2009 Completed the whole guide with ALL skills included in kanji and add special notes to skills with special affects. Version 1.00 - 1/08/2009 Guide begins. Table of Contents: Introduction [INT] Battle Mechanics [BM1] - Normal Battles [BM2] * Basic Action Gauge and Action Pallet * Action Chips and Combo * Affinity and Weakness System * Enemy Types * Character Stats * Misc. - Knight Battles [BM3] * White Knight * Dragon Kinght Skills and Magic [SM1] - One-Hand Sword/Axe [SM2] - Two-Hand Sword [SM3] - TWo-Hand Axe [SM4] - Spear [SM5] - Bow [SM6] - Staff [SM7] - Elemental Magic [SM8] - Holy Magic [SM9] - White Knight Skill [SMA] - Dragon Knight Skill [SMB] Characters [CH1] - Avatar (Custom Character) [CH2] - Lenardo [CH3] - Yuuri [CH4] - Erudoa [CH5] - Kara [CH6] - Caesar [CH7] Crafting, Material, and Shops [CM1] - Crafting [CM2] - Material [CM3] - Shops [CM4] Guild Quests and Online [G+O] - Offline - Online * GeoNet Main Page * * GeoNet Main Page Submenu* Introduction [INT] ============================================================= First about this guide. This is intended for people who knows basic hiragana and know how to at least navigate the menu, but don't quite understand the full combat system because language barriers or the tutorial is just conufsing. This guide is created based on the Japanese version of the game, and therefore all translation are tentative (by me). This is a guide to explain the system and is not a catalouge of equips, skills, or crafts. However, I'll explain the basics of each. Spoiler Warning: since this lists all the characters, there will be spoiler in this guide. Battle Mechanics [BM1] ========================================================= The battle in this game is real-time turn based. The best illustrated example of this would be Final Fantasy XI. Time flows are uninterrupted by any menu selection and cursor movement, and attack occurs in rounds pre-determined by a set specific time. You are also entitled to free movement in the battle fields, which in effect acts as an "escape" function as your traditional Japanese RPG. A side note, this game do NOT have a pause button and enemies DO respawn, so if you go AFK, you might come back and find yourself back at the title screen. Normal Battles [BM2] ----------------------------------------------------------- Normal Battles occur when you are in engagement range. You are prompted to enter battle with an icon above your head with two-swords making an X. Hitting your confirm button will make you go into battle mode. Note that your other AI controlled team mates usually do not engage the enemy until you start to attack, however they will engage any subsequent enemies that come into range automatically. You may switch between your active character anytime during battle. * Basic Action Gauge and Action Pallet * Once you are in battle, you'll see a circle begin to follow up and an icon in the middle of the circle. Depending on your weapon type, you must be in range to excute an attack once your circle fills up. You may only use skills and magics you have equipped to your action pallet in battle mode. You may use magic by target your self with the D-Pad hit confirm, and select maigc if you are disengaged; the same for items. You may also tell your allie to use magic & item by following the above procedure but targeting them. However, you may only do this when you are disengaged. The Action Pallet consists of 3 rows and 7 cells like macro rows in MMORPG. The 4th rows is reserved for Item, Target Change, Defense, and Transform (only available to select characters). * Action Chips and Combo * Once you have fought for a set amount of tiem you'll notice blue square begin to light up on the bottom left of the screen, they are called - Action Chips. Action chips are required to perform some skills, all combos that consist more than the basic attack of each weapon, as well as knight transformation. At the time of this writing, Action Chips fill at an unknown rate. However, it is related to your frequency of battle, and the frequncy of being attacked. Staff, 2-Hand Sword, and Spear have skills that increase AC. Combos can be created via the main menu which you can access outside of battle by pressing triangle, and go to "Battle Setup." The length of the combo is determined by: 1. The type of weapon you want to creat the combo for and its respective mastery that you have leveled. 2. The total amount of AC you have. Combos are restricted by the following: 1. You may not make a combo that require more than the max amount of AC you have. 2. You may only create combo within the same weapon tree, together with the elemental magic tree. 3. You may not use the same skill twice in the same combo. 4. Aerial combo may only be performed by either launching the enemy yourself with a launcher skill, or the enemy is tall enough that you can directly perform on it. (i.e. trolls's torso part). Combos can be created freely as you like if you met the condition for each skill, and once it's completed, you can give it a name, then you must equip it to your action pallet to use it in battle. All combo requires 1 pallet no matter the length. To perform combo in battle, you must: 1. have the proper amount of Action Chips (AC) require by the combo. usually the longer the combo the more AC it requires. 2. meet the proper condition, you may not launch enemy in constricted places, and you may not use aerial moves on grounded opponents (except big enemies). * Affinity and Weakness System * There are three type of physical affinities, and 4 type of elemental properties: Physical Affinities are slashing, smashing, and piercing; Elemental properties are: fire, water, wind, earth. Elemental weakness in this game isn't much a wheel as in counters: Fire <-> Water Wind <-> Earth All physical attacks in this game have affinity, and some carry elemental properties. Weapons also have natural affinity for certain types of attacks. When your combo have 10 or higher affinity in an area, at the end of the combo, there will be additioinal damage called "Combo Finish." Weapon's natural affinity are added to each of your attack and to each combo. You can determine what type of affinity your weapon and how much affinity it has by going to the weapon's user and use creat combo. Before you select any skills for the combo it'll always show some affinity already, and that's your weapon affinity. Weapon's affinity differs in weapon type, and even within each type, different tier of weapon have different amount of affinity: usually the higher level the weapon, the more affinity it has. Slashing weapons 1-Hand Sword (non rapier type) 2-Hand Sword Great Katanas 1-Hand Axe 2-Hand Axe (non hammer type) Piercing Weapons: Bows Spear Daggers (very pointed type) Rapiers/Fleurets Smashing weapons 1-Hand Mace 2-Hand Mace Staff 2-Hand Swords (a very select few) Most monster have weakness to a certain type of physical attacks, and most if not all have some elemental weakness. Use this to your advantage. There are skills which will show you enemy information such as 縲後∩繧??繧九?阪??of the bow tree. * Enemy Types * Enemy basically comes in two flavors: small enemy with single point of impact, and multiple point of impact enemies. The latter are what you'll see on huge enemies, and most bosses. Small enemies can be hit by all normal attacks except aerial attacks until they are launched into the air. Huge enemies can not be launched, and most melee attack can only hit parts that are closest to the ground which usually have higher defense and less weakness. However, aerial combo can be executed directly on them most of the time. To do this just switch over to your aerial combo (must be one without a launcher, and only consist of aerial skills), and the game will auto target suitable parts. Different parts of these huge enemies also have different weakness, and you must analyze individual parts to know its weakness. * Character Stats * Characters have HP and MP, as well as 6 stats. The six stats are縲?(in order listed on character stats screen): 蠑ｷ縺 - strength, 1 point translate into 1 attack point. 螳医ｊ - vitality, 1 point translate into 1 defense point. 雉｢縺 - intelligence, 1 point translate into 1 magic attack. 邊ｾ逾 - mind, 1 point translate into 1 magic def. 邏?譌ｩ縺 - reflex, affect evasion, DOES NOT AFFECT ATTACK SPEED*. 蝎ｨ逕ｨ縺 - dexterity, affect accuracy Attack speed and casting speed are not affected by any stats in this game. (the rate your circle fills) They are determined by the type of weapon you are using, the type of armor you are using, and the type of shield you are using: Fast -> Slow Barefist > Knife type = Bow type > 1-hand sword/mace = spear = staff > 2-hand sword and axe No armor > cloth > light armor > heavy armor No shield > small shield > large shield note that each of these factors DO STACK and each individual piece of armor also carry individual speed value. For example, wearing 4 piece of heavy armor, is slow than 3 piece of heavy armor and 1 piece of cloth. And of course the fastest would be barefist, with no armor, and no shield. 縲後け繝ｭ繝?け繧｢繝励? and 縲隈繧ｯ繝ｭ繝?け繧｢繝励?阪??are "haste" spells which increase your actual attack speed (the rate of the action circle is filled). The difference between the two is single-target and AOE. They are from the holy element heal/buff skill tree. HP and MP can be increased as you level up and learning passive skills. The stats can be boosted via passive skills as well. * Misc. * - To switch character in battle, hit select, and choose the first option. - Enemies' attack can not be evaded by "running out of range," they track; enemies AOE CAN BE evaded by running if you are not its central target. - R1 is Defense in battle mode. To defend, your action circle must be filled, and after one attack, you'll be force out of defense, and your circle begins filling at a faster rate. This rate is also affected by your equipment. - L1 is target change. You can either hold it to change to the nearest target or pres it and use D-pad to choose target. The new target must be in engagement range. - Spells CAN be interrupted in this game. - "Fast Recovery" can be done by quickly hitting defense button once being hit by a knock down attack. This requires you to have a filled action circle. - Offline play allows 3 member party sometimes with an additional 4th guest character which you can not control; online allows 4 player parties. - all visible equipments carries a durability bar, and you'll be prompted to repair when their respective icon appears next to your HP on the upper right hand corner. You can repair at any armory/equipment vendor. Knight Battles [BM3] -------------------------------------------------------- Lenardo and Caesar will gain the ability to transform into huge knights through the story. Lenardo is White Knight that uses sword and shield, and Caesar is a Dragon Knight who uses a lance. To transform into these knights Lenardo or Caesar must have at least 7 AC, and transforming at 12 AC and 15 AC will allow the use of additional abilities. All of the knights' attack cost at least 1 MP, which acts as a "time limit" to the knights. Knight restrictions: 1. Will revert once MP runs out. 2. MP will decrease if attacked. 3. Will revert if no more enemy in engagement range. 4. Can die, and not revert once HP runs out. 5. Can not transform in places where you can not perform aerial combos. * White Knight * White Knight have bit tad more HP and MP because its shield bonus. The White Knight have 3 diferent swords, and each new sword grants additional attacks and discards some old ones. * Dragon Knight * Uses lance, thus good for enemies weak against piercing. Has two lances, and grants different attacks while discarding some old ones. Skills and Magic [SM1] ===================================================== The following is the COMPLETE list of skills in Japanese, I'll only make note of some important skills, and notation used in the games so you'll know what they mean. You can use the following list to compare the kanji with the games. If someone want to provide the romaji readings, please send me an email listed at the top of this guide. I'll give special translation to attack/skills/magic that have affects other than just damage; but for the vanilla stuff, I think the legend is enough. Some skills are multi-hit but in this game they are treated as a single attack so it doesn't make a big difference besides their affinity and AC usage. * General Notes * Skills are unlocked as you learn more skills, the exact order I did not document so I can't provide a complete tree diagram of the the skill paths. About the Aerial Series attacks, launcher are treated as ground attack, aerial attack and aerial finish can only be used while in air. You may not add any attacks after Ground Special and Air Finish in a combo. Bow and Magic have different properties which I'll explain in their respective sections. ALL passive of the same thing stacks. Strength Lv 1 of Swords tree, will stack with Strength Lv 1 of 2-Hand Swords tree. Passive are the only skill that are added to you regardless of weapon. Active skills may only be used when you have its respective weapons used. For example, Provoke of the 1-hand sword tree can not be used when you use a spear, even though it makes logical sense that it should. Masteries are important as they add new skill as well as the number of attack you may have in a combo for that weapon type. Core series are usually representive attack of its weapon type, and expanded series are usually of different affinities. The following are important legends for reading attack. Each Attack will have some sort of the following with a + x, which means the amount of a certain type of affinity this attack has in a combo: 譁ｬ謦???zangeki = slashing (half circle icon) 蛻ｺ遯√??togetotsu = piercing (arrow head icon) 謇捺茶縲?dageki = smashing (exploding icon) 轤弱??honoo = fire (red flame icon) 豌ｴ sui = water (blue water drop) 鬚ｨ kaze = wind (green wind) 蝨 do = earth (brown rock) One-Hand Sword/Axe [SM2] --------------------------------------------------- One-Hand Sword/Axe is a balanced tree with a lot of combo options especially air series. It has average to fast attack speed depending on the type of one-hand weapon. Also the option to use a shield makes this a great choice for players who would like to be a tank. Knives in the later level also carry MAtk bonus which makes this great for player who likes the "Red Mage" class from Final Fantasy XI, part melee DD, and part magic DD. * Core Series * 譁ｬ繧 蝗櫁ｻ｢譁ｬ繧 雕上∩霎ｼ縺ｿ譁ｬ繧 蜈懷牡繧 轣ｫ轤取脈繧 繝?繝ｼ繝ｳ繧ｹ繝ｩ繝?す繝･ 繧ｹ繝槭ャ繧ｷ繝･繝ｬ繧､繝ｴ 繧ｷ繝｣繧､繝九Φ繧ｰ繝ｬ繧､繝ｴ * Expanded Series * 遯√￥ 繧ｷ繝ｼ繝ｫ繝峨ヶ繝ｭ繧ｦ 貅懊ａ遯√″ 逍ｾ鬚ｨ遯√″ 莠疲怦髮ｨ遯√″ * Aeriel Series * Launcher 譁ｬ繧贋ｸ翫£ 繝ｩ繧､繝峨い繝?ヱ繝ｼ 繧ｹ繝医?繝?繧｢繝?ヱ繝ｼ Airial Attack 遨ｺ荳ｭ譁ｬ繧 遨ｺ荳ｭ謇輔＞謇薙■ 繝上?繝輔Β繝ｼ繝ｳ 繧ｨ繧｢繝ｬ繧､繝峨お繝?ず 繧ｹ繝医?繝?繝ｬ繧､繝 Airial Finish 蜿ｩ縺阪▽縺 繝代Ρ繝ｼ繧ｹ繝槭ャ繧ｷ繝･ * Ground Speical* 繧ｽ繝九ャ繧ｯ繧ｨ繝?ず - range 繝医Λ繧､繧ｽ繝九ャ繧ｯ - range 繧ｹ繝医?繝?繧ｽ繝九ャ繧ｯ - range * Status Change Attacks* 謖醍匱 - Provoke 豈堤ｪ√″ - chance poison 蟆?ｭ皮ｪ√″ - chance silence 繧ｷ繧ｧ繝ｫ繝悶Ξ繧､繧ｯ - chance defense down 繧｢繝ｼ繝?繝悶Ξ繧､繧ｯ - chance attack down 繝槭ず繝?け繧､繝ｼ繧ｿ繝ｼ - Mp drain 隴ｷ霄ｫ縺ｮ讒九∴ - Def up/Atk down 蟆?ｭ斐?讒九∴ - M.Def up/ M.Atk down. 蜑｣迢ｼ縺ｮ讒九∴ - Atk Up/Def down * Passives * Mastery 迚?焔蜑｣繝槭せ繧ｿ繝ｼLv.1 迚?焔蜑｣繝槭せ繧ｿ繝ｼLv.2 迚?焔蜑｣繝槭せ繧ｿ繝ｼLv.3 迚?焔蜑｣繝槭せ繧ｿ繝ｼLv.4 迚?焔蜑｣繝槭せ繧ｿ繝ｼLv.5 Strength Up 縲仙ｼｷ縺輔?繕PLv.1 縲仙ｼｷ縺輔?繕PLv.2 Refelx Up 縲千ｴ?譌ｩ縺輔?繕PLv.1 縲千ｴ?譌ｩ縺輔?繕PLv.2 縲千ｴ?譌ｩ縺輔?繕PLv.3 Dexterity up 縲仙勣逕ｨ縺輔?繕PLv.1 縲仙勣逕ｨ縺輔?繕PLv.2 縲仙勣逕ｨ縺輔?繕PLv.3 縲仙勣逕ｨ縺輔?繕PLv.4 縲仙勣逕ｨ縺輔?繕PLv.5 Two-Hand Sword [SM3] ------------------------------------------------------- Two-Hand Sword is a very offensive physical tree. This tree has some elemental propertied attacks which make this a very versatile offensive melee class. However, it has less aerial time than one-hand sword. The ability, 譏朱升豁｢豌ｴ is an AC recovery skill which makes this tree one of the most used tree online and for doing the GR3 quest - Revenge of the Red Giant. 2-hand sword and Great Katanas are on the slow side. * Core Series* 蜿ｩ縺肴脈繧 譁ｬ繧願｣ゅ￥ 螟ｧ迚呻ｼ壽妙 螟ｧ迚呻ｼ夊侭 豌ｷ迚 莠碁?｣迚 荳蛾?｣迚 騾｣迚呻ｼ壽･ｵ * Expanded Series* 雋ｫ縺 迢ｼ迚 轤守蕎迚 * Aerial Series * Launcher 迯｣辷ｪ 遶懃穐 轤守ｫ懃穐 蟾ｨ莠ｺ辷ｪ Aerial Attack 遨ｺ迚呻ｼ壽妙 遨ｺ迚呻ｼ夊侭 Aerial Finish 蜿ｩ縺崎誠縺 遏ｳ遐ｴ譁ｭ 遶懈ｧ梧妙 轣ｫ轤取ｧ梧妙 * Ground Special * 逵溽ｩｺ謦 - Range 逵溽ｩｺ蜿梧茶 - Range 逵溽ｩｺ陬り｡晄茶 - Area of Effect 豌ｷ蛻?｣り｡晄茶 - Area of Effect 閭梧ｰｴ縺ｮ荳?謦 - Consume HP * Status Change Attacks * 繧ｪ繝ｭ繝√?迚 - HP drain 鬲泌鴨謇輔＞ - Chance M.Atk Down 鬲泌鴨遐輔″ - Chance M.Atk Greatly Down 邊ｾ逾樊鴛縺 - Chance M.Def Down 邊ｾ逾樒?輔″ - Chance M.Def Greatly down. 譏朱升豁｢豌ｴ - AC Recovery (2 AC recovered) 迢呵???豕｢蜍 - Acc. Up/Eva. Down 謌ｦ螢ｫ縺ｮ豕｢蜍 - Atk. Up/Def. Down 鬯ｼ逾槭?豕｢蜍 - Atk. Greatly Up/Def. Down * Passives * Mastery 荳｡謇句殴繝槭せ繧ｿ繝ｼLv.1 荳｡謇句殴繝槭せ繧ｿ繝ｼLv.2 荳｡謇句殴繝槭せ繧ｿ繝ｼLv.3 荳｡謇句殴繝槭せ繧ｿ繝ｼLv.4 荳｡謇句殴繝槭せ繧ｿ繝ｼLv.5 HP UP 縲食P縲繕PLv.1 縲食P縲繕PLv.2 縲食P縲繕PLv.3 縲食P縲繕PLv.4 縲食P縲繕PLv.5 Strength UP 縲仙ｼｷ縺輔?繕PLv.1 縲仙ｼｷ縺輔?繕PLv.2 縲仙ｼｷ縺輔?繕PLv.3 Vitality UP 縲仙ｮ医ｊ縲繕PLv.1 縲仙ｮ医ｊ縲繕PLv.2 TWo-Hand Axe [SM4] ---------------------------------------------------------- This tree focuses on ground melee; it doesn't rely on long combo but short and strong combos. This tree's passive are a must have for any physical attacker. This weapon is one of the slowest weapon type in game. * Core Series * 遐輔￥ 蜿ｩ縺肴ｽｰ縺 謖ｯ繧贋ｸ九ｍ縺 繝輔Ν繧ｹ繧､繝ｳ繧ｰ 辜磯｢ｨ譁ｭ 證ｴ繧檎?輔″ 繝悶Φ縺ｾ繧上☆ 繝翫う繝医Γ繧｢ * Expanded Series * 遯√▲霎ｼ繧? 繝代Ρ繝ｼ繧ｿ繝?け繝ｫ 繧ｰ繝ｩ繝ｳ繝峨ち繝?け繝ｫ 繧｢繧ｵ繝ｫ繝医ラ繝ｩ繧､繝 * Aerieal Series * Launcher 鬘守?輔″ 繝悶Ν繝帙?繝ｳ 繧ｳ繝ｼ繧ｯ繧ｹ繧ｯ繝ｪ繝･繝ｼ 繝倥ン繝ｼ繧ｹ繧ｿ繝ｳ繝 繝｡繝?が繧ｹ繧ｿ繝ｳ繝 Aerial Attack 繧ｨ繧｢繧ｹ繧､繝ｳ繧ｰ Aerial Finish 繝倥ン繝ｼ繝励Ξ繧ｹ 繧ｹ繝斐ル繝ｳ繧ｰ繝懊Β 繧ｰ繝ｩ繝ｳ繝峨?繝? 繧ｷ繧ｧ繝ｫ繝?繧､繝 * Ground Special * 繝倥ン繝ｼ繧ｭ繝｣繝弱Φ - Range 繝輔Ν繝舌?繧ｹ繝 - Area of Effect 繝｡繝?が繝舌?繧ｹ繝 - Area of Effect * Status Change Attack * 雕上ｓ蠑ｵ繧 - greatly ups Atk. of next attack 閻募牡繧 - Chance Atk. Down 閻慕?輔″ - Chance Atk. Greatly Down 骼ｧ蜑ｲ繧 - Chance Def. Down 骼ｧ遐輔″ - Chance Def. Greatly Down 逡乗?悶?陦晄茶 - Chance daze. 繝?ャ繝峨せ繧､繝ｳ繧ｰ - High Acc. Attack 諤偵ｊ縺ｮ蜥?動 - Atk. Up/Def. Down 迯?ｭ舌?蜥?動 - Atk. Greatly Up/Def. Down 遐ｴ霆阪?蜥?動 - Area of Affect Atk. Up. * Passives * Mastery 荳｡謇区密繝槭せ繧ｿ繝ｼLv.1 荳｡謇区密繝槭せ繧ｿ繝ｼLv.2 荳｡謇区密繝槭せ繧ｿ繝ｼLv.3 荳｡謇区密繝槭せ繧ｿ繝ｼLv.4 荳｡謇区密繝槭せ繧ｿ繝ｼLv.5 HP UP 縲食P縲繕PLv.1 縲食P縲繕PLv.2 縲食P縲繕PLv.3 Strength UP 縲仙ｼｷ縺輔?繕PLv.1 縲仙ｼｷ縺輔?繕PLv.2 縲仙ｼｷ縺輔?繕PLv.3 縲仙ｼｷ縺輔?繕PLv.4 縲仙ｼｷ縺輔?繕PLv.5 Accuracy UP 縲仙勣逕ｨ縺輔?繕PLv.1 縲仙勣逕ｨ縺輔?繕PLv.2 Spear [SM5] ---------------------------------------------------------------- One of the most defensive single tree path. It has a lot of very defensive skills and even have group protection skill making this one of the best tanking tree skill in the game. Spear's mobility also rivals one-hand swords, it also have good aerial combo choices. Like 2-Hand Swords, the spear also have an AC recovery skill, 邱ｴ豌? However, the spear tree isn't as strong as the 2-hand sword tree making this a less attractive option for running the GR3 quest solo. Spear attacks are of average speed. * Core Series * 謖ｯ繧贋ｸ九ｍ縺 縺ｪ縺取鴛縺 荳｡譁ｭ讒 繧ｯ繝ｭ繧ｹ繝ｩ繝ｳ繧ｵ繝ｼ 繝｡繝?が繧ｯ繝ｭ繧ｹ * Expanded Series* 遯√″蛻ｺ縺 繧ｷ繝ｼ繝ｫ繝峨メ繝｣繝ｼ繧ｸ 雋ｫ騾壽茶 豌ｷ遶懈茶 遯∵茶 繝ｩ繝?す繝･繝√Ε繝ｼ繧ｸ 繝輔Μ繝ｼ繧ｺ繝ｩ繝?す繝･ 繧ｪ繝｡繧ｬ繧ｹ繝医Λ繧､繧ｯ * Aerieal Series* Launcher 遯√″荳翫£繧 繝ｦ繝九さ繝ｼ繝ｳ繝倥ャ繝 遐ｲ螟ｩ謦 Aerial Attck 繧ｨ繧｢繝ｩ繝ｳ繧ｵ繝ｼ 繧ｨ繧｢繧ｸ繝｣繝吶Μ繝ｳ Aerial Finish 豬∵弌關ｽ縺ｨ縺 繧ｸ繝｣繝?ず繝｡繝ｳ繝 繝輔Μ繝ｼ繧ｺ繧ｸ繝｣繝?ず * Ground Special * 繧ｽ繝九ャ繧ｯ繝槭げ繝翫Β - range 繝輔Μ繝ｼ繧ｺ繝槭げ繝翫Β - range * Status Change Attack * 繝ｬ繝?げ繧ｹ繝ｩ繧､繧ｵ繝ｼ - Chance Eva. down 鮗ｻ逞ｺ遯√″ - Chance paralysis 髣?ｪ√″ - Chance accuracy down. 螽∝嚊縺吶ｋ - provoke affect, draws attention 邱ｴ豌 - AC recovery 螳郁ｭｷ縺ｮ髯｣ - Atk. Down/Def. Up 荳榊虚縺ｮ髯｣ - Atk. Down/Def. Greatly Up 鬲泌｣√?髯｣ - M.Atk Down/M.Def Up 遐ｦ縺ｮ髯｣ - Area of Effect Def. Up - The following attack requires user to have a shield - 繝輔ぅ繧ｸ繧ｫ繝ｫ繧ｬ繝ｼ繝 - Area of Effect, Physical damage taken reduced. 繝槭ユ繝ｪ繧｢繝ｫ繧ｬ繝ｼ繝 - Area of Effect, magic damage taken reduced. 繝槭う繝?ぅ繧ｬ繝ｼ繝 - Area of Effect, all damage taken reduced. * Passives * Mastery 讒阪?繧ｹ繧ｿ繝ｼLv.1 讒阪?繧ｹ繧ｿ繝ｼLv.2 讒阪?繧ｹ繧ｿ繝ｼLv.3 讒阪?繧ｹ繧ｿ繝ｼLv.4 讒阪?繧ｹ繧ｿ繝ｼLv.5 HP UP 縲食P縲繕PLv.1 縲食P縲繕PLv.2 Vitality UP 縲仙ｮ医ｊ縲繕PLv.1 縲仙ｮ医ｊ縲繕PLv.2 縲仙ｮ医ｊ縲繕PLv.3 縲仙ｮ医ｊ縲繕PLv.4 縲仙ｮ医ｊ縲繕PLv.5 Mind Up 縲千ｲｾ逾槭?繕PLv.1 縲千ｲｾ逾槭?繕PLv.2 縲千ｲｾ逾槭?繕PLv.3 Bow [SM6] ------------------------------------------------------------------ Unlike other physical attacks, bow don't have aerial combo per say, but bows can hit airborne enemies none the less. What makes bow a little different is that bow have a dedicated elemental series of attacks. With the nature of bow, the bow user also makes great back-line support healer and magic user. Unlike most other RPGs, bow have surprisingly high attack speed, however, bow tends to be on the weaker side and requires a lot of passive and buffs to be an effective damage dealer. Therefore, bow is not very ideal for soloing. * Core Series * 遏｢繧呈叛縺､ 諤･謇?謦?■ 騾｣邯壽茶縺｡ 荵ｱ繧梧茶縺｡ 轤ｸ陬ら泙 荳蛾?｣轤ｸ陬ら泙 * Aerial Series * 繝舌?繧ｹ繝医い繝ｭ繝ｼ * "Ground Special Series" * 繝九?繝峨Ν繧｢繝ｭ繝ｼ 繝ｬ繧､繝ｳ繧｢繝ｭ繝ｼ - Area of Effect 陬√″縺ｮ遏｢ - I think this pierces through enemies * Bow Elemental Series * Fire 繝輔Ξ繧､繝?繧｢繝ｭ繝ｼ 闕偵?繧狗↓轤主ｼｾ 髯阪ｊ豕ｨ縺先･ｭ轤 Water 繧｢繧､繧ｹ繧｢繝ｭ繝ｼ 闕偵?繧区ｰｷ邨仙ｼｾ Wind 繧ｦ繧｣繝ｳ繝峨い繝ｭ繝ｼ 闕偵?繧狗明鬚ｨ蠑ｾ 髯阪ｊ豕ｨ縺千ヨ鬚ｨ Earth 繝ｭ繝?け繧｢繝ｭ繝ｼ 闕偵?繧句ｲｩ遏ｳ蠑ｾ * Status Change Attacks * 繧ｹ繝｢繝ｼ繧ｯ繧ｷ繝ｧ繝?ヨ - chance Acc. Down 繝?繝ｼ繧ｯ繧ｷ繝ｧ繝?ヨ - chance Acc. Greatly Down 繝ｬ繝?げ繧ｷ繝ｧ繝?ヨ - chance Eva. Down 繧｢繧ｭ繝ｬ繧ｹ繧ｷ繝ｧ繝?ヨ - chance Eva. Greatly Down 縺ｿ繧??繧 - Analysis, scans enemy for weakness/resistant info. 豌鈴?繧呈ｶ医☆ - Eva. Up 繧ｫ繝｢繝輔Λ繝ｼ繧ｸ繝･ - Enemy aggro rate down. 繧ｿ繧ｫ縺ｮ逵ｼ - Eva. Down/Acc. Up 蜊??逵ｼ - Eva. Down/Acc. Greatly Up 迢吶≧ - Next attack very high accuracy 蠑輔″邨槭ｋ - Next attack 100% Critical 豈定脈繧剃ｻ戊ｾｼ繧? - Next attack chance poison 蠢倥ｌ阮ｬ繧剃ｻ戊ｾｼ繧? - Next attack chance silence 繝槭ヲ阮ｬ繧剃ｻ戊ｾｼ繧? - Next attack chance paralysis 逵?繧願脈繧剃ｻ戊ｾｼ繧? - Next attack chance sleep * Passives * Mastery 蠑薙?繧ｹ繧ｿ繝ｼLv.1 蠑薙?繧ｹ繧ｿ繝ｼLv.2 蠑薙?繧ｹ繧ｿ繝ｼLv.3 蠑薙?繧ｹ繧ｿ繝ｼLv.4 蠑薙?繧ｹ繧ｿ繝ｼLv.5 Intelligence UP 縲占ｳ｢縺輔?繕PLv.1 縲占ｳ｢縺輔?繕PLv.2 Reflex UP 縲千ｴ?譌ｩ縺輔? Up Lv.1 縲千ｴ?譌ｩ縺輔? Up Lv.2 縲千ｴ?譌ｩ縺輔? Up Lv.3 縲千ｴ?譌ｩ縺輔? Up Lv.4 縲千ｴ?譌ｩ縺輔? Up Lv.5 Accuracy UP 縲仙勣逕ｨ縺輔? Up Lv.1 縲仙勣逕ｨ縺輔? Up Lv.2 縲仙勣逕ｨ縺輔? Up Lv.3 Staff [SM7] ------------------------------------------------------------------ Staff in this game is primarily taken up by full-time magic users. Although it has physical attacks, and great elemental property driven attacks, most staff in this game have their Atk halved in favor of giving MAtk bonus. Interestingly, the staff is one of the few trees that also have AC recovery option, 逾医ｋ. Staff has an average attack speed. * Core Series * 譚悶〒蜿ｩ縺 譚悶〒谿ｴ繧 繝代Ρ繝ｼ繝ｭ繝?ラ 谿ｴ繧雁?偵☆ 繝?ぅ繝舌う繝ｳ繧ｷ繝ｧ繝?け * Expanded Series* 譚悶〒遯√￥ 繧ｷ繝ｧ繝?け繝悶Ο繝ｼ * Launcher * 謇薙■荳翫£繧 繝舌?繧ｹ繝医す繝ｧ繝?け * Staff Elemental Series * Fire 繝輔Ξ繧､繝?繝ｭ繝?ラ 繝輔Ξ繧､繝?繧ｷ繝ｧ繝?け 轤朱怺縺ｮ諤偵ｊ Water 繧｢繧､繧ｹ繝ｭ繝?ラ 繧｢繧､繧ｹ繧ｷ繝ｧ繝?け 豌ｷ髴翫?諤偵ｊ Wind 繧ｦ繧｣繝ｳ繝峨Ο繝?ラ 繧ｦ繧｣繝ｳ繝峨す繝ｧ繝?け 鬚ｨ髴翫?諤偵ｊ Earth 繧｢繝ｼ繧ｹ繝ｭ繝?ラ 繧｢繝ｼ繧ｹ繧ｷ繝ｧ繝?け 蝨ｰ髴翫?諤偵ｊ * Status Change Series * 逹｡鬲斐?蜊ｰ - chance sleep 蜷ｸ鬲斐?蜊ｰ - MP drain 閾ｪ辟ｶ蝗槫ｸｰ縺ｮ豕 - Regen 繝槭ず繝?け繝上う繝 - Eva. UP 繝槭ず繝?け繧ｹ繝?ぅ繝ｼ繝ｫ - Steals 逾医ｋ - AC Recovery 繧ｹ繝壹Ν繝悶?繧ｹ繝 - M.Atk Up/M.Def Down 繝槭ず繝?け繝悶?繧ｹ繝 - M.Atk Greatly UP/M.Def Down 繧ｹ繝壹Ν繝舌Μ繧｢ - M.Atk Down/M.Def UP 繝槭ず繝?け繝舌Μ繧｢ - M.Atk Down/M.Def Greatly UP 轤弱?邊ｾ髴頑?萓 - Raise Fire Affinity 豌ｴ縺ｮ邊ｾ髴頑?萓 - Raise Water Affinity 鬚ｨ縺ｮ邊ｾ髴頑?萓 - Raise Wind Affinity 蝨溘?邊ｾ髴頑?萓 - Raise Earth Affinity * Passive * Mastery 譚悶?繧ｹ繧ｿ繝ｼLv.1 譚悶?繧ｹ繧ｿ繝ｼLv.2 譚悶?繧ｹ繧ｿ繝ｼLv.3 譚悶?繧ｹ繧ｿ繝ｼLv.4 譚悶?繧ｹ繧ｿ繝ｼLv.5 MP UP 縲信P縲繕PLv.1 縲信P縲繕PLv.2 縲信P縲繕PLv.3 縲信P縲繕PLv.4 縲信P縲繕PLv.5 Intelligence UP 縲占ｳ｢縺輔?繕PLv.1 縲占ｳ｢縺輔?繕PLv.2 縲占ｳ｢縺輔?繕PLv.3 Mind UP 縲千ｲｾ逾槭?繕PLv.1 縲千ｲｾ逾槭?繕PLv.2 - Elemental Magic [SM8] Elemental magic in this game can be learned by anyone, which gives a character something to fall back on if the enemy resist physical attacks. However, do know that only some knife class weapons, and staff carry MAtk bonus, so to fully utilize this tree, it's best to carry a knife or staff around as well. Chanting speed is based on your equipment. * Fire Series * Single Target Offensive (Small, Medium, High DMG) 繝輔ぃ繧､繝､繝ｼ繝懊?繝ｫ 繝輔Ξ繧､繝?繝ｩ繝ｳ繧ｹ 繧､繝輔Μ繝ｼ繝医ヶ繝ｬ繧ｹ Group Target Offensive 繝輔Ξ繧､繝?繧ｫ繝ｼ繧ｹ - Medium damage AOE + chance Silence 繝輔Ξ繧､繝?繧ｦ繧ｩ繝ｼ繝ｫ - Small DMG AOE 繧ｨ繧ｯ繧ｹ繝励Ο繝ｼ繧ｸ繝ｧ繝ｳ - Medium DMG AOE 繧ｯ繝ｪ繝?繧ｾ繝ｳ繝輔Ξ繧｢ - High DMG AOE Defensive 繝輔Ξ繧､繝?繝舌Μ繧｢ - Single Target Fire Resist UP G繝輔Ξ繧､繝?繝舌Μ繧｢ - Group Fire Resist UP * Water Series * Single Target Offensive (Small, Medium, High DMG) 繧｢繧､繧ｹ繝懊Ν繝 繧｢繧､繧ｹ繝悶Ξ繧､繧ｯ 繧｢繧､繧ｷ繧ｯ繝ｫ繧ｨ繝?ず Group Target Offensive 繧ｻ繧､繝ｬ繝ｼ繝ｳ繧ｺ繝?ぅ繧｢ - Medium DAMGE AOE + chance sleep 繧ｰ繝ｩ繧ｷ繧｢繝ｫ繝帙?繝ｳ - Small DMG AOE 繝悶Μ繧ｶ繝ｼ繝 - Medium DMG AOE 繝?繧､繝?繝ｫ繧ｦ繧ｧ繧､繝 - High DMG AOE Defensive 繧｢繧､繧ｹ繝舌Μ繧｢ - Single Target Water Resist UP G繧｢繧､繧ｹ繝舌Μ繧｢ - Group Water Resist UP * Wind Series * Single Target Offensive (Small, Medium, High DMG) 繧ｦ繧｣繝ｳ繝峨き繝?ち繝ｼ 繧ｦ繧｣繝ｳ繝峨せ繝医?繝? 繝ｩ繧､繝医ル繝ｳ繧ｰ繝懊Ν繝 Group Target Offensive 繝代Λ繝ｩ繧､繧ｺ繧ｦ繧｣繝ｳ繝 - Medium DMG AOE + chance paralysis 繧ｵ繝ｳ繝?繝ｼ繧ｹ繝医?繝? - Small DMG AOE 繝?Φ繝壹せ繝 - Medium DMG AOE 繝ｩ繧､繝医ル繝ｳ繧ｰ繝輔Ξ繧｢ - High DMG AOE Defensive 繧ｦ繧｣繝ｳ繝峨ヰ繝ｪ繧｢ - Single Target Wind Resist UP G繧ｦ繧｣繝ｳ繝峨ヰ繝ｪ繧｢ - Group Wind Resist UP * Earth Series * Single Target Offensive (Small, Medium, High DMG) 繝ｭ繝?け繝上Φ繝槭? 繧ｯ繝ｩ繝?げ繝励Ξ繧ｹ 繝ｭ繝?け繧ｹ繝斐い繝ｼ Group Target Offensive 繝昴う繧ｺ繝ｳ繝悶Ο繧ｦ - Medium DMG AOE + chance poison 繧｢繝ｼ繧ｹ繝悶Ξ繧､繧ｯ - Small DMG AOE 繧ｳ繝｡繝?ヨ繝悶Ξ繧､繧ｯ - Medium DMG AOE 繝｡繝?が繝悶Ξ繧､繧ｯ - High DMG AOE Defensive 繧｢繝ｼ繧ｹ繝舌Μ繧｢ - Single Target Earth Resist UP G繧｢繝ｼ繧ｹ繝舌Μ繧｢ - Group Earth Resist UP * Status Change Attack* 繧ｹ繝ｪ繝ｼ繝 - Sleep magic * Passives * 轤弱?鬲泌魂 - Fire MAGIC Attack UP 豌ｴ縺ｮ鬲泌魂 - Water MAGIC Attack UP 鬚ｨ縺ｮ鬲泌魂 - Wind MAGIC Attack UP 蝨溘?鬲泌魂 - Earth MAGIC Attack UP 邊ｾ髴企ｭ疲ｳ輔?遏･隴 - Offensive Elemental MAGIC MP consumption down MP UP 縲信P縲繕PLv.1 縲信P縲繕PLv.2 縲信P縲繕PLv.3 Intelligence UP 縲占ｳ｢縺輔?繕PLv.1 縲占ｳ｢縺輔?繕PLv.2 縲占ｳ｢縺輔?繕PLv.3 縲占ｳ｢縺輔?繕PLv.4 縲占ｳ｢縺輔?繕PLv.5 Reflex UP 縲千ｴ?譌ｩ縺輔?繕PLv.1 縲千ｴ?譌ｩ縺輔?繕PLv.2 Holy Magic [SM9] ------------------------------------------------------------ This is the healing and buffing tree of WKC. These skills can be used by anyone carrying any type of weapon. However, the more effective options in this class require a good amount of investment in skill points, so it may not be suitable for all players, and it's better left to more dedicated holy magic users. * HP Recovery Magic Series * Single Target HP Recovery (Small, Medium, High) 繝偵?繝ｫI 繝偵?繝ｫII 繝偵?繝ｫ竇｢ Area of Effect HP Recovery (Small, Medium High) 繧ｰ繝ｫ繝ｼ繝励ヲ繝ｼ繝ｫI 繧ｰ繝ｫ繝ｼ繝励ヲ繝ｼ繝ｫII 繧ｰ繝ｫ繝ｼ繝励ヲ繝ｼ繝ｫIII * Status Recovery Magic Series* Poison (Single/AOE) 繧ｭ繝･繧｢繝昴う繧ｺ繝ｳ G繧ｭ繝･繧｢繝昴う繧ｺ繝ｳ Stun (Single/AOE) 繧ｭ繝･繧｢繧ｹ繧ｿ繝ｳ G繧ｭ繝･繧｢繧ｹ繧ｿ繝ｳ Paralysis (Single/AOE) 繧ｭ繝･繧｢繝代Λ繧､繧ｺ G繧ｭ繝･繧｢繝代Λ繧､繧ｺ Sleep (Single/AOE) 繧ｭ繝･繧｢繧ｹ繝ｪ繝ｼ繝 G繧ｭ繝･繧｢繧ｹ繝ｪ繝ｼ繝 All Status (Single/AOE) 繝輔Ν繝ｪ繝輔Ξ繝?す繝･ G繝輔Ν繝ｪ繝輔Ξ繝?す繝･ Revive (Single Target Small/Full Revive) 繝ｪ繧ｶ繝ｬ繧ｯ繧ｷ繝ｧ繝ｳI 繝ｪ繧ｶ繝ｬ繧ｯ繧ｷ繝ｧ繝ｳII * Buff Series * Attack UP (Single/Group) 繝代Ρ繝ｼ繝√Ε繝ｼ繧ｸ G繝代Ρ繝ｼ繝√Ε繝ｼ繧ｸ Defense UP (Single/Group) 繧ｿ繝輔ロ繧ｹ繝√Ε繝ｼ繧ｸ G繧ｿ繝輔ロ繧ｹ繝√Ε繝ｼ繧ｸ Haste/Speed UP (Single/Group) 繧ｯ繝ｭ繝?け繧｢繝?? G繧ｯ繝ｭ繝?け繧｢繝?? 螟ｩ菴ｿ縺ｮ蜉?隴ｷ - One time Nullify Magic Damage 謌ｦ逾槭?蜉?隴ｷ - ONe time Nullify Physical Damage * Debuff Series * Attack Down (Single/Group) 繝代Ρ繝ｼ繝?繧ｦ繝ｳ G繝代Ρ繝ｼ繝?繧ｦ繝ｳ Defense Down (Single/Group) 繧ｿ繝輔ロ繧ｹ繝?繧ｦ繝ｳ G繧ｿ繝輔ロ繧ｹ繝?繧ｦ繝ｳ Slow/Speed Down (Single/Group) 繧ｯ繝ｭ繝?け繝?繧ｦ繝ｳ G繧ｯ繝ｭ繝?け繝?繧ｦ繝ｳ Silence (Single/Group) 繧ｵ繧､繝ｬ繝ｳ繧ｹ G繧ｵ繧､繝ｬ繝ｳ繧ｹ * Passives * 逾櫁＊鬲疲ｳ輔?遏･隴 - Holy Elemental MAGIC MP consumption down MP UP 縲信P縲繕PLv.1 縲信P縲繕PLv.2 Vitality UP 縲仙ｮ医ｊ縲繕PLv.1 縲仙ｮ医ｊ縲繕PLv.2 縲仙ｮ医ｊ縲繕PLv.3 Mind UP 縲千ｲｾ逾槭?繕PLv.1 縲千ｲｾ逾槭?繕PLv.2 縲千ｲｾ逾槭?繕PLv.3 縲千ｲｾ逾槭?繕PLv.4 縲千ｲｾ逾槭?繕PLv.5 White Knight Skill [SMA] --------------------------------------------------- 逋ｽ驩??蜑｣ (White Steel Sword - Default) AC 7 邵ｦ譁ｬ繧 遯√″ 貅懊ａ譁ｬ繧 繧ｯ繝ｭ繧ｹ繝ｬ繧､繧ｸ AC 12 蟯ｩ譁ｬ蜑｣ 繝悶Ξ繧､繝峨せ繝医?繝? AC 15 繝｡繧ｬ繧ｯ繝ｩ繝?す繝･ 繧ｽ繝ｼ繝峨が繝悶?繝ｪ繧｢ (Sword of Maria) AC 7 邵ｦ譁ｬ繧 遯√″ 繧ｯ繝ｭ繧ｹ繝ｬ繧､繧ｸ 蟯ｩ譁ｬ蜑｣ AC 12 繝悶Ξ繧､繝峨せ繝医?繝? 繧ｽ繝九ャ繧ｯ繝悶Ξ繝ｼ繝 - range AC 15 髮ｷ蟶晏殴 - Area of Effect 繧ｰ繝ｩ繝ｳ繧ｵ繝ｼ縲?(Granser) AC 7 邵ｦ譁ｬ繧 遯√″ 蟯ｩ譁ｬ蜑｣ 繝悶Ξ繧､繝峨せ繝医?繝? AC 12 繝｡繧ｬ繧ｯ繝ｩ繝?す繝･ 繧ｽ繝九ャ繧ｯ繝悶Ξ繝ｼ繝 - range AC 15 閨門殴繧ｰ繝ｩ繝ｳ繧ｵ繝ｼ - Dragon Knight Skill [SMB] 繝ｩ?阪Χ繧ｧ繧､繝ｳ繝医??(Raveinto) AC 7 遯√″ 謖ｯ繧贋ｸ九ｍ縺 莠梧ｮｵ遯√″ 邱ｴ豌玲ｧ AC 12 荳｡譁ｭ譁ｬ繧 鮴肴ｧ堺ｹｱ闊 AC 15 繧ｽ繝九ャ繧ｯ繧ｹ繝斐い - Range 鬲疲ｧ阪す繝･繝槭?繧ｰ繝翫??(Magic Lance Shumagna) AC 7 遯√″ 謖ｯ繧贋ｸ九ｍ縺 莠梧ｮｵ遯√″ 邱ｴ豌玲ｧ AC 12 鮴肴ｧ堺ｹｱ闊 繧ｽ繝九ャ繧ｯ繧ｹ繝斐い - Range AC 15 螟ｩ讒崎･ｲ譚･ Characters [CH1] ============================================================ You will gain allies as you progress through the story. There are total of "6" playable characters including your own "avatar." The party at the end of the game consist of 5 characters with Kara unavailable although all her equipemtns are retained in her inventory tab. Only your custom character may participate in guild quests. During offline play you can only solo the mission with your avatar (at the time of this writing, there are no other ways to use AI in guild quests... hopefully 'fixed' by the NA release). Story character CAN NOT learn all skills available to them thus you should choose their skills carefully. And I'll make some suggestion what you should learn. Avatar (Custom Character) [CH2] -------------------------------------------- Your custom character is the first thing you creat when you start a new game. You may have multiple custom character but you must save at a different slot, and you must complete all quests and levels for each custom character you have. You may not transfer anything between custom characters unless you have 2x PS3 and 2x game, however only consumables may be transfered via online play. custom character may also reincarnate once you have beaten the game. Reincarnating at level 50 will revert your character back to level 35, without any skills, but have 35 level worth of skill points as well as an additional 40 skill points for EACH reincarnation. These bonus skill points are cumulative. Thus your custom character is the only character which can learn EVERY single skill in the game. The number of required reincarnation is about 8 x lv 50 reincarnation and then level to 99. There is no difference between Lv 50 and Lv 99 reincarnation. The bonus is the same, and you'll always be at Lv 35. You can access reincranation by moving to 繧ｷ繝ｳ蜉帶搗縲? (the last town before the final dungeon). Since your custom character can potentially learn all the skills, I'll not make any suggestion for your custom characters since it's YOUR character afterall. Lenardo [CH3] -------------------------------------------------------------- Unavailable Skill Trees: Staff and Spear Leanardo have available to him 2 of the best and strongest physical trees: the 2-hand axe, and 2-hand sword. Since passive stacks, it's a very good idea to learn all the Strength UP passives from those two trees as soon as possible. Although you don't get a 2-hand sword or axe early in the game, with stacked passives from those two trees, you basic 1-hand sword slash damage will keep up until you get Erudoa who joins you early and have 2-hand sword equipped. You can also make him an Archer. Stacking a bow with the two offensive passives makes him extremely efficient boss killer since you can go straight for their face otherwise unreacable with a melee weapon until they lose balance. He does not make a good magic user since he has not access to staff tree; although he can wield a staff for M.Atk bonus, it's a waste that he can't learn anything from the tree. He is best as all-out offensive. Yuuri [CH4] ---------------------------------------------------------------- Unavailable Skill Tress: 2-Hand Axe and 2-Hand Sword Sadly, opposite of Lenardo, misses out two of the strongest physical trees. However, she makes an excellent tank, or magic knight. Since higher level daggers often come with M.Atk Bonus, it's not a bad idea to make her use 1-Hand Sword and learn holy and elmental magic. Though she lacks physical offensive strength, she has unmatched physical defensive skill from spear. She isn't bad as a spear using tank as well. The only downside to her defensive capability is the lack of HP UP skills but it shouldn't hurt too much. She is best as a physical support/tank. Erudoa [CH5] --------------------------------------------------------------- Unavailable Skill Trees: 2-Hand Axe and Spear I think he is really crappy... He lacks half the good physical offensive tree, and lacks half the good physical defensive tree... However, he has access to Staff, and bow, which makes him not too shabby as a range fighter/magic user. He is best as long-range wizard/healer type. Kara [CH6] ----------------------------------------------------------------- Unavailable Skill Tress: 2-Hand Axe and 2-Hand Sword She is a carbon copy of Yuuri, however, let me warn you that she WILL leave your party at the end of the game. However, her item slots are still reseveved in your item page, which makes me believe she might make a come back in the second game. Caesar [CH7] --------------------------------------------------------------- Unavailable Skill Tress: Bow and Staff You can build Caesar like Lenardo, except that he can't use bow. So he is stuck with melee stuff. He isn't half bad as a spear using tank either since he has good mix of offensive/defensive trees. He is best as spear using offensive/defensive balance type. Crafting, Material, and Shops [CFT] ======================================= Throughout the game, collecting new equipment, and enhancing equipment is a big part of the end game, which give the game a very MMO feel to it. The following section I'll explain how each of these works, and their functions. Crafting [CM1] --------------------------------------------------------------- Crafting is unlocked once you finish the story at the desert town. Once unlocked synthesis shop will be available in almost all the city/towns tended by a frog looking creature. There are five menus when you talk to those frog looking creatures: 繧｢繧､繝?Β蜷域?縲?- Craft consumables 豁ｦ蝎ｨ蜷域? - Craft weapons 髦ｲ蜈ｷ蜷域? - Craft armor 繧｢繧ｯ繧ｻ繧ｵ繝ｪ繝ｼ蜷域? - Craft accessory 邏榊刀縺吶ｋ縲?- Item Trade-in All crafting are done via the formula of: A x + B y = C A = material A x = amount of material A required/amount of upgrade required * B = material B y = amount of material B required/amount of upgrade required * C = resulting item/equipment * for certain synthesis which requires weapon as a base material, the number DOES NOT mean the amount of sword required but rather a sword that has been upgraded THAT many times. The forumla for synthesis is automatically shown to you when you choose the desired end result item. The number of recipe is dependent on your crafting rank, and you can raise your crafting rank through Item-Trade In options. Item Trade-in Every single item in this game except some key item, and character specific item can be traded into shops. Each item carry different values. If you have a lot of Gilda, you can simply purchase stuff from shops and raise your crafting level. If you decide to buy equip/item for trade in the following can help you: Equipments trade in is about 10 Gilda : 1 points Synthesis items are about 5 Gilda : 1 points Consumables are about 10 Gilda : 1 points Materials [CM2] -------------------------------------------------------------- Materials needed for crafting and upgrade can be gathered via different sources; the primary sources that you can get materials from are: 1. Monster Loot 2. Harvesting/mining/scavening areas throughout the game Other sources for materials is: 1. Desynthesis Getting loot from monster is easy enough, just kill them. Note though, that attacking different parts of the huge enemies can yield different items, like Monster Hunter Portable style. Also, different level of the same monster can have different drop rate and may drop different things altogether. Harvesting/mining/scavening area is pretty simple as well. When you see some spots on the field that are shiny or out of ordinary, chances are you can search at that place for things ranging from ores, to insects, like Monster Hunter Portable series. Also, the same type of spot at different level area can also yield diferent results. Desynthesis comes from the break down and destruction of equipments. Only body armor, weapon, and shield are available for desynthesis. Item, and accessory are not available for desynthesis. Desynthesis can be access via the armory throughout all the towns in the game. Shops [Cm3] -------------------------------------------------------------------- One of the most important shop in the game besides your crafting place is the armory/equipment vendor. When you visit the vendor you'll be greeted with these choices: 雋ｷ縺 - buy 螢ｲ繧 - sell 陬?ｙ蜩√?菫ｮ逅 - repair 陬?ｙ蜩√?蠑ｷ蛹 - upgrade 陬?ｙ蜩√?蛻?ｧ｣縲?- desynthesis The first two is easy enough to understand. The third is for repairing your equipment that are worned out on your journey. If you decide to upgrade, there is no point to repair then sell. Almost broken and brand new armor sells for the exact same amount; they also trade in at the exact same amount. The 4th option, upgrade means taking your pre existing equipment, and enhance one of its following stats: 1. Atk, and M.Atk where applicable 2. Fire Element Enhancement 3. Water Element Enhancement 4. Wind Element Enhancement 5. Earth Element Enhancement The first is easy enough to understand, the other 4 is basically adding an element to your weapon. Note that you can only have ONE element at a time. If you decide to change element, all upgrades will be lost on your other element, and you will not get back any Gilda or item that you used for the previous upgrades. Materials required for the upgrade is shown when you select the desired status to upgrade. Upgrade of the basic offensive or defensive power (option 1 above) ALWAYS require a catalyst of a certain grade: 蛻??縺ｮ迴?邇 [x邏咯 - Weapon upgrade catlyst; 螳郁ｭｷ縺ｮ迴?邇峨??[x邏咯 - armor upgrade catalyst. Lowest to Highest Grade (Top to bottom) 荵晉ｴ - Grade 9 蜈ｫ邏 - Grade 8 荳?ｴ - Grade 7 蜈ｭ邏 - Grade 6 莠皮ｴ - Grade 5 Upgrade of elemental properties always requires elemental catalysts, they come in these flavors: x蜊ｰ縺ｮy x are its properties prefix: 轣ｫ縲?= fire 豌ｴ = water 鬚ｨ = wind 蝨 = earth y is the grade of the elemental catalyst縲?Lowest to Highest (Top to bottom): 谺?迚 - Fragements 蟆丞?遏ｳ - Small Cocoliths? 蟆剰ｼ晉浹 - Small Pyroxene? 蟆乗弌遏ｳ - Small Starlet? 蟆城ｭ皮浹 - Small Magical Stone In addition to these catalysts, you also need additional materials ranging from common tree branches, bronze ore, to rarer material like gold ores, and such. Rarer materials can only be found on high rank guild quests, which will be explained in the following section. The highest upgrade is 5 at the moment. Guild Quests and Online [G+O] ================================================= Guild quests are available early in the game. You first need to purchase the quests from the guild shop, and once you access the world map, it'll prompt you where the new quests take place. At the time of this writing, there are 12 guild rank levels. With more quests per level as you level up. To advance in rank, you must first earn enough guild points by completing quests the you have purchased. All the quests can be completed more than once, and they can be played either offline or online. When you select the quests on the overall map you'll be prompted with 2 choices: 縺ｲ縺ｨ繧翫〒繝励Ξ繧､縲?- play by yourself 縺?繧後°縺ｨ繝励Ξ繧､ - play with someone * Offline / play by yourself * Offline quests can only be attempted alone by your custom character, you can not receive any help from the story characters. (I hope this changes in the near future...) * Online / play with someone * To play online, you must first have an active internet connection and you are signed into Playstation Network. Once you are in-game, there is an option in the main menu (either in town, or overall map, or when you access save point) called: 繧ｸ繧ｪ繝阪ャ繝医??(GeoNet) When you select 繧ｸ繧ｪ繝阪ャ繝 you'll be prompted with 3 choices: 繧ｸ繧ｪ繝阪ャ繝医↓蜈･繧 - enter GeoNet 繧ｪ繝ｳ繝ｩ繧､繝ｳ繧ｹ繝??繧ｿ繧ｹ - Online Status 繝輔Ξ繝ｳ繝峨Μ繧ｹ繝 - Friend List To participate in White Knight Chronicles Online, you must first attach your PSN ID to your GeoNet handle. To do so, click the first option to enter GeoNet then follow the instruction. You'll be prompted to add a suffix to your name which is used to identify your handle. To actually begin playing online with someone, you can either do a quick matching for the quests that you want by selecting the quest on the world map, and select play with someone. THis will automatically search for others who are also interested in the quests, if it fails to find one, you'll be prompted if you want to create a new one. (Hosting the quests). * GeoNet Main Page * To play with friends, you need to meet up with him/her via GeoNet's MyTown. To do so, enter GeoNet after you register. Once you are past GeoNet update news, and all that stuff, you'll be brought to your personal page. There are 5 diffrent options on the left side: 繝医ャ繝励?繝ｼ繧ｸ - top page, this is your main page 蜀帝匱譌･隱 - your adventure diary 繝槭う繧ｿ繧ｦ繝ｳ - MyTown, basically your mission counter 繝輔Ξ繝ｳ繝 - Friends 蜀帝匱閠?＃縺ｮ譌･隱 - other's diary Top Page - this is your basic profile page Adeventure Diary - this is basically where you can advertise your own personal profile to others, so people can come to your "Town" to party. MyTown - your mission counters. you have 20 rooms that can fit 12 each. You can buy/sell/repair equipments via the NPC stationed in there; there are also some equipments that you can ONLY purchase from here that you can't otherwise buy offline (You can still craft them though). Friends - this is your friends page, you can add new friends by searching people's PSN ID. 繝輔Ξ繝ｳ繝臥匳骭ｲ is the otpion. Once you register their name, and they appear on your list, you can go to their profile freely as you wish. the next tab over on the same page are adventures met: 縲悟?髯ｺ閠?ｻｲ髢薙? you can also go to their profile page from here. Other's Diary - is basically other people's listing of what they'd like to do. you can visit their pages from this option. The most noticeable ones are ones named with 縲檎ｶ壹?逋ｽ鬨主｣ｫ驕句霧繝√?繝?繧医ｊ縲 These pages are basically profile pages from the White Knight Chronicle dev. They usually have a lot of people in them. * GeoNet Main Page Sub-Menu * Besides these 5 options on the left, there is a sub menu that you can bring up by pressing triangle. The menu items are: 謌ｻ繧 - back (basically same as back as internet browsers) 騾ｲ繧? - forward (same as internet browser forward) 繝帙?繝? - access your home page 繝薙げ繝ｭ騾壻ｿ｡ - your GeoNet mail box 縺頑ｰ励↓蜈･繧 - favorites 縺頑ｰ励↓蜈･繧願ｿｽ蜉? - add to favorites 險ｪ蝠剰??ｱ･豁ｴ - visitor'slog 譖ｴ譁ｰ - refresh 繝槭う繝壹?繧ｸ縺ｮ險ｭ螳 - MyPage's setting 繝倥Ν繝 - Help 繧ｸ繧ｪ繝阪ャ繝医?邨ゆｺ - End GeoNet Most of these are self explanatory and the stuff inside of each of these options are easy enough to understand. THe only one that needs bit explaination is MyPage's settings. Inside MyPage's settings, there are several things you should know, the menu options in the setting page are: 繝槭う繝壹?繧ｸ縺ｮ邱ｨ髮 - Edit MyPage 繝槭う繝壹?繧ｸ縺ｮ逕ｻ蜒上?險ｭ螳 - MyPage's picutre setting 繝??繝槭?險ｭ螳 - Theme Setting 繧ｸ繧ｪ繝阪ャ繝医?險ｭ螳 - GeoNet Setting 繧ｪ繝ｳ繝ｩ繧､繝ｳID - Online ID 繝悶Λ繝?け繝ｪ繧ｹ繝医??- Black List Edit MyPage gives you the option to change your handle suffix, the middle block is your gretting comment, and the last is make your diary public or private (to friends only). MyPage's picture setting can change your background picture, you can either select from preset or you can use pictures you have taken with your crystal shot ingame. Theme setting for your MyPage GeoNet setting allow you to toggle displaying their World Name(handle name) or their PSN ID. The second is toggle for your friend's page's display of avatar or not. Online ID does nothing except give you some EULA. Black List is self-explanatory. Now that you are familiarized yourself with the menu, to start questing with friends you need to gather at some designated quest counter a.k.a. MyTown. The best way to do this is both of you guys register each other, and just go to one of you guys/gals' MyTown. If the room is empty, you'll be prompted to create a room, you get the option to add some sort of comment for this room. This really doesn't affect the gameplay in anyways so just choose one that look pretty to you if you dont' understand Japanese. This is mandatory The second option is to put a password for the room, this is completely optional. Once you are done with these hit the bottom button: 縲後Ν繝ｼ繝?繧剃ｽ懈?縺吶ｋ縲 After a little bit, you'll be taken to an enclosed grassy field with some NPCs. The ones undert he tents are NPC vendors. The guard at the gate lets you leave this space. The other guard by the billboard lets you make/join quests that has been created, the different option for this quest guard are: 繧ｯ繧ｨ繧ｹ繝医ｒ菴懊ｋ縲?- create 繧ｯ繧ｨ繧ｹ繝医↓蜿ょ刈縺吶ｋ - join 繧?▲縺ｱ繧翫ｄ繧√ｋ - stop it! If you are the creator of the quest you'll first need to pick a quest from the available ones you have on the world map. Your buddy also need to have to have the quest purchased and high enough rank to participate. When creating the quests you'll also be given some option to choose from: 蜿ょ刈莠ｺ謨ｰ - number of players allowed 繧ｪ繝ｼ繝医?繝?メ繝ｳ繧ｰ - make this available for automatching? 蠕?ｩ滓凾髢 - start wait time 繝代せ繝ｯ繝ｼ繝峨?險ｭ螳 - password setting 縺ゅｊ縲?- yes 縺ｪ縺励??- no The first one is self-explanatory The second one is basically if you want to make this available to other people who are seeking for people for this quests directly from their offline worldmap and not logged into GeoNet. The third one is basically the wait period before the quest force to start. This is the time you have for people to join. Password is self-explanatory. Once you set these up, and is at the quest waiting area you have several things you can do as a host; by pressing select you get your usual choices and 2 more: 繧ｯ繧ｨ繧ｹ繝磯幕蟋 - start quest (host only) 繧ｯ繧ｨ繧ｹ繝医°繧画栢縺代ｋ - withdraw from quest (anyone) You can either choose to start, or wait for more people. Well that's about it for the guide, and hope you enjoy the Japanese White Knight Chronicles until the English comes out!