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    Translation Guide by Kururu

    Version: 1.05 | Updated: 01/10/09 | Search Guide | Bookmark Guide

    ?ソ逋ス鬨主」ォ迚ゥ隱槭???槫商縺ョ鮠灘虚?
    White Knight Chronicles "Part I" System/Skills/Character and Translation Guide
    
    Version 1.05
    
    *YOU MUST ENABLE UNICODE ON YOUR BROWSER TO VIEW JAPANESE CORRECTLY*
    FireFox User instruction:
    Click on "view" on the browser menu,
    Select "Character Encondings,"
    then find "Unicode (UTF-8)" to view the Japanese correctly.
    
    Chooca (Kururu)
    PSN: Tename
    tyw214[a]gmail.com
    
    This guide can only be distributed by the following listed sites:
    Gamefaqs
    
    E-mail me if you have any concern/questions.
    
    ~ Revision History ~
    - 1/09/2009 Added commentary to the different type of skills. Also fix minor
    formatting issue.
    - 1/08/2009 Completed the whole guide with ALL skills included in kanji and
    add special notes to skills with special affects. Version 1.00
    - 1/08/2009 Guide begins.
    
    
    Table of Contents:
    
    Introduction [INT]
    
    Battle Mechanics [BM1]
    - Normal Battles [BM2]
    * Basic Action Gauge and Action Pallet
    * Action Chips and Combo
    * Affinity and Weakness System
    * Enemy Types
    * Character Stats
    * Misc.
    - Knight Battles [BM3]
    * White Knight
    * Dragon Kinght
    
    Skills and Magic [SM1]
    - One-Hand Sword/Axe [SM2]
    - Two-Hand Sword [SM3]
    - TWo-Hand Axe [SM4]
    - Spear [SM5]
    - Bow [SM6]
    - Staff [SM7]
    - Elemental Magic [SM8]
    - Holy Magic [SM9]
    - White Knight Skill [SMA]
    - Dragon Knight Skill [SMB]
    
    Characters [CH1]
    - Avatar (Custom Character) [CH2]
    - Lenardo [CH3]
    - Yuuri [CH4]
    - Erudoa [CH5]
    - Kara [CH6]
    - Caesar [CH7]
    
    Crafting, Material, and Shops [CM1]
    - Crafting [CM2]
    - Material [CM3]
    - Shops [CM4]
    
    Guild Quests and Online [G+O]
    - Offline
    - Online
    * GeoNet Main Page *
    * GeoNet Main Page Submenu*
    
    Introduction [INT] =============================================================
    
    First about this guide. This is intended for people who knows basic hiragana and
    know how to at least navigate the menu, but don't quite understand the full 
    combat system because language barriers or the tutorial is just conufsing. This
    guide is created based on the Japanese version of the game, and therefore all
    translation are tentative (by me). 
    
    This is a guide to explain the system and is not a catalouge of equips, skills, 
    or crafts. However, I'll explain the basics of each. 
    
    Spoiler Warning: since this lists all the characters, there will be spoiler in
    this guide.
    
    
    
    
    
    
    Battle Mechanics [BM1] =========================================================
    
    The battle in this game is real-time turn based. The best illustrated example of
    this would be Final Fantasy XI. Time flows are uninterrupted by any menu 
    selection and cursor movement, and attack occurs in rounds pre-determined by a 
    set specific time. 
    
    You are also entitled to free movement in the battle fields, which in effect
    acts as an "escape" function as your traditional Japanese RPG.
    
    A side note, this game do NOT have a pause button and enemies DO respawn, so
    if you go AFK, you might come back and find yourself back at the title screen.
    
    
    
    Normal Battles [BM2] -----------------------------------------------------------
    
    Normal Battles occur when you are in engagement range. You are prompted to enter
    battle with an icon above your head with two-swords making an X. Hitting your
    confirm button will make you go into battle mode. 
    
    Note that your other AI controlled team mates usually do not engage the enemy
    until you start to attack, however they will engage any subsequent enemies that
    come into range automatically.
    
    You may switch between your active character anytime during battle.
    
    
    * Basic Action Gauge and Action Pallet *
    
    Once you are in battle, you'll see a circle begin to follow up and an icon in 
    the middle of the circle. Depending on your weapon type, you must be in range to
    excute an attack once your circle fills up.
    
    You may only use skills and magics you have equipped to your action pallet in
    battle mode. You may use magic by target your self with the D-Pad hit confirm,
    and select maigc if you are disengaged; the same for items. You may also tell
    your allie to use magic & item by following the above procedure but targeting 
    them. However, you may only do this when you are disengaged.
    
    The Action Pallet consists of 3 rows and 7 cells like macro rows in MMORPG. The 
    4th rows is reserved for Item, Target Change, Defense, and Transform (only 
    available to select characters).
    
    * Action Chips and Combo *
    
    Once you have fought for a set amount of tiem you'll notice blue square begin 
    to light up on the bottom left of the screen, they are called - Action Chips.
    Action chips are required to perform some skills, all combos that consist more 
    than the basic attack of each weapon, as well as knight transformation.
    
    At the time of this writing, Action Chips fill at an unknown rate. However, it
    is related to your frequency of battle, and the frequncy of being attacked.
    Staff, 2-Hand Sword, and Spear have skills that increase AC.
    
    Combos can be created via the main menu which you can access outside of battle
    by pressing triangle, and go to "Battle Setup." The length of the combo is 
    determined by:
    
    1. The type of weapon you want to creat the combo for and its respective mastery
    that you have leveled.
    2. The total amount of AC you have.
    
    Combos are restricted by the following:
    
    1. You may not make a combo that require more than the max amount of AC you
    have.
    2. You may only create combo within the same weapon tree, together with the 
    elemental magic tree.
    3. You may not use the same skill twice in the same combo.
    4. Aerial combo may only be performed by either launching the enemy yourself
    with a launcher skill, or the enemy is tall enough that you can directly perform
    on it. (i.e. trolls's torso part).
    
    Combos can be created freely as you like if you met the condition for each
    skill, and once it's completed, you can give it a name, then you must equip it
    to your action pallet to use it in battle. All combo requires 1 pallet no matter
    the length.
    
    To perform combo in battle, you must:
    
    1. have the proper amount of Action Chips (AC) require by the combo. usually the
    longer the combo the more AC it requires.
    2. meet the proper condition, you may not launch enemy in constricted places,
    and you may not use aerial moves on grounded opponents (except big enemies).
    
    * Affinity and Weakness System *
    
    There are three type of physical affinities, and 4 type of elemental properties:
    
    Physical Affinities are slashing, smashing, and piercing;
    Elemental properties are: fire, water, wind, earth.
    
    Elemental weakness in this game isn't much a wheel as in counters:
    Fire <-> Water
    Wind <-> Earth
    
    All physical attacks in this game have affinity, and some carry elemental 
    properties. Weapons also have natural affinity for certain types of attacks.
    
    When your combo have 10 or higher affinity in an area, at the end of the combo, 
    there will be additioinal damage called "Combo Finish."
    
    Weapon's natural affinity are added to each of your attack and to each combo. 
    You can determine what type of affinity your weapon and how much affinity it has
    by going to the weapon's user and use creat combo. Before you select any skills
    for the combo it'll always show some affinity already, and that's your weapon 
    affinity. Weapon's affinity differs in weapon type, and even within each type,
    different tier of weapon have different amount of affinity: usually the higher
    level the weapon, the more affinity it has.
    
    Slashing weapons
    1-Hand Sword (non rapier type)
    2-Hand Sword 
    Great Katanas
    1-Hand Axe
    2-Hand Axe (non hammer type)
    
    Piercing Weapons:
    Bows
    Spear
    Daggers (very pointed type)
    Rapiers/Fleurets
    
    Smashing weapons
    1-Hand Mace
    2-Hand Mace
    Staff
    2-Hand Swords (a very select few)
    
    Most monster have weakness to a certain type of physical attacks, and most if
    not all have some elemental weakness. Use this to your advantage. There are
    skills which will show you enemy information such as 
    縲後∩繧??繧九?阪??of the bow tree.
    
    * Enemy Types *
    
    Enemy basically comes in two flavors: small enemy with single point of impact,
    and multiple point of impact enemies. The latter are what you'll see on huge
    enemies, and most bosses.
    
    Small enemies can be hit by all normal attacks except aerial attacks until they
    are launched into the air.
    
    Huge enemies can not be launched, and most melee attack can only hit parts that 
    are closest to the ground which usually have higher defense and less weakness.
    However, aerial combo can be executed directly on them most of the time. To do
    this just switch over to your aerial combo (must be one without a launcher, and
    only consist of aerial skills), and the game will auto target suitable parts.
    
    Different parts of these huge enemies also have different weakness, and you must
    analyze individual parts to know its weakness.
    
    * Character Stats *
    
    Characters have HP and MP, as well as 6 stats. The six stats are縲?(in order
    listed on character stats screen):
    蠑キ縺 - strength, 1 point translate into 1 attack point.
    螳医j - vitality, 1 point translate into 1 defense point.
    雉「縺 - intelligence, 1 point translate into 1 magic attack.
    邊セ逾 - mind, 1 point translate into 1 magic def.
    邏?譌ゥ縺 - reflex, affect evasion, 
    DOES NOT AFFECT ATTACK SPEED*.
    蝎ィ逕ィ縺 - dexterity, affect accuracy
    
    Attack speed and casting speed are not affected by any stats in this game.
    (the rate your circle fills)
    They are determined by the type of weapon you are using, the type of armor 
    you are using, and the type of shield you are using:
    
    Fast -> Slow
    
    Barefist > Knife type = Bow type > 1-hand sword/mace = spear = staff >
    2-hand sword and axe
    
    No armor > cloth > light armor > heavy armor
    
    No shield > small shield > large shield
    
    note that each of these factors DO STACK and each individual piece of armor
    also carry individual speed value. For example, wearing 4 piece of heavy
    armor, is slow than 3 piece of heavy armor and 1 piece of cloth. And of
    course the fastest would be barefist, with no armor, and no shield.
    
    縲後け繝ュ繝?け繧「繝励? and 縲隈繧ッ繝ュ繝?け繧「繝励?阪??are 
    "haste" spells which increase your actual attack speed (the rate of the action
    circle is filled). The difference between the two is single-target and AOE.
    They are from the holy element heal/buff skill tree.
    
    HP and MP can be increased as you level up and learning passive skills. 
    The stats can be boosted via passive skills as well.
    
    * Misc. *
    
    - To switch character in battle, hit select, and choose the first option.
    - Enemies' attack can not be evaded by "running out of range," they track;
    enemies AOE CAN BE evaded by running if you are not its central target.
    - R1 is Defense in battle mode. To defend, your action circle must be filled,
    and after one attack, you'll be force out of defense, and your circle begins
    filling at a faster rate. This rate is also affected by your equipment.
    - L1 is target change. You can either hold it to change to the nearest target
    or pres it and use D-pad to choose target. The new target must be in engagement
    range.
    - Spells CAN be interrupted in this game.
    - "Fast Recovery" can be done by quickly hitting defense button once being hit
    by a knock down attack. This requires you to have a filled action circle.
    - Offline play allows 3 member party sometimes with an additional 4th guest
    character which you can not control; online allows 4 player parties.
    - all visible equipments carries a durability bar, and you'll be prompted to
    repair when their respective icon appears next to your HP on the upper right
    hand corner. You can repair at any armory/equipment vendor.
    
    Knight Battles [BM3] --------------------------------------------------------
    
    Lenardo and Caesar will gain the ability to transform into huge knights through
    the story. Lenardo is White Knight that uses sword and shield, and Caesar is
    a Dragon Knight who uses a lance.
    
    To transform into these knights Lenardo or Caesar must have at least 7 AC, and
    transforming at 12 AC and 15 AC will allow the use of additional abilities.
    
    All of the knights' attack cost at least 1 MP, which acts as a "time limit" to
    the knights.
    
    Knight restrictions:
    
    1. Will revert once MP runs out.
    2. MP will decrease if attacked.
    3. Will revert if no more enemy in engagement range.
    4. Can die, and not revert once HP runs out.
    5. Can not transform in places where you can not perform aerial combos.
    
    * White Knight *
    
    White Knight have bit tad more HP and MP because its shield bonus. The White
    Knight have 3 diferent swords, and each new sword grants additional attacks and
    discards some old ones.
    
    * Dragon Knight *
    
    Uses lance, thus good for enemies weak against piercing. Has two lances, and
    grants different attacks while discarding some old ones.
    
    
    
    
    
    Skills and Magic [SM1] =====================================================
    
    The following is the COMPLETE list of skills in Japanese, I'll only make note
    of some important skills, and notation used in the games so you'll know what
    they mean. You can use the following list to compare the kanji with the games.
    If someone want to provide the romaji readings, please send me an email listed
    at the top of this guide.
    
    I'll give special translation to attack/skills/magic that have affects other
    than just damage; but for the vanilla stuff, I think the legend is enough.
    Some skills are multi-hit but in this game they are treated as a single
    attack so it doesn't make a big difference besides their affinity and AC
    usage.
    
    * General Notes *
    
    Skills are unlocked as you learn more skills, the exact order I did not
    document so I can't provide a complete tree diagram of the the skill paths.
    
    About the Aerial Series attacks, launcher are treated as ground attack,
    aerial attack and aerial finish can only be used while in air.
    
    You may not add any attacks after Ground Special and Air Finish in a combo.
    
    Bow and Magic have different properties which I'll explain in their respective
    sections.
    
    ALL passive of the same thing stacks. Strength Lv 1 of Swords tree, will stack
    with Strength Lv 1 of 2-Hand Swords tree. Passive are the only skill that are
    added to you regardless of weapon. Active skills may only be used when you have
    its respective weapons used. For example, Provoke of the 1-hand sword tree
    can not be used when you use a spear, even though it makes logical sense that
    it should.
    
    Masteries are important as they add new skill as well as the number of attack
    you may have in a combo for that weapon type.
    
    Core series are usually representive attack of its weapon type, and expanded
    series are usually of different affinities.
    
    The following are important legends for reading attack. Each Attack will have
    some sort of the following with a + x, which means the amount of a certain
    type of affinity this attack has in a combo:
    
    譁ャ謦???zangeki = slashing (half circle icon)
    蛻コ遯√??togetotsu = piercing (arrow head icon)
    謇捺茶縲?dageki = smashing (exploding icon)
    
    轤弱??honoo = fire (red flame icon)
    豌エ sui = water (blue water drop)
    鬚ィ kaze = wind (green wind)
    蝨 do = earth (brown rock)
    
    
    One-Hand Sword/Axe [SM2] ---------------------------------------------------
    
    One-Hand Sword/Axe is a balanced tree with a lot of combo options especially
    air series. It has average to fast attack speed depending on the type of
    one-hand weapon. Also the option to use a shield makes this a great choice
    for players who would like to be a tank.
    
    Knives in the later level also carry MAtk bonus which makes this great for
    player who likes the "Red Mage" class from Final Fantasy XI, part melee DD, and
    part magic DD.
    
    * Core Series *
    譁ャ繧
    蝗櫁サ「譁ャ繧
    雕上∩霎シ縺ソ譁ャ繧
    蜈懷牡繧
    轣ォ轤取脈繧
    繝?繝シ繝ウ繧ケ繝ゥ繝?す繝・
    繧ケ繝槭ャ繧キ繝・繝ャ繧、繝エ
    繧キ繝」繧、繝九Φ繧ー繝ャ繧、繝エ
    
    * Expanded Series *
    遯√¥
    繧キ繝シ繝ォ繝峨ヶ繝ュ繧ヲ
    貅懊a遯√″
    逍セ鬚ィ遯√″
    莠疲怦髮ィ遯√″
    
    * Aeriel Series *
    
    Launcher
    譁ャ繧贋ク翫£
    繝ゥ繧、繝峨い繝?ヱ繝シ
    繧ケ繝医?繝?繧「繝?ヱ繝シ
    
    Airial Attack
    遨コ荳ュ譁ャ繧
    遨コ荳ュ謇輔>謇薙■
    繝上?繝輔Β繝シ繝ウ
    繧ィ繧「繝ャ繧、繝峨お繝?ず
    繧ケ繝医?繝?繝ャ繧、繝
    
    Airial Finish
    蜿ゥ縺阪▽縺
    繝代Ρ繝シ繧ケ繝槭ャ繧キ繝・
    
    * Ground Speical*
    繧ス繝九ャ繧ッ繧ィ繝?ず - range
    繝医Λ繧、繧ス繝九ャ繧ッ - range
    繧ケ繝医?繝?繧ス繝九ャ繧ッ - range
    
    * Status Change Attacks*
    謖醍匱 - Provoke
    豈堤ェ√″ - chance poison
    蟆?ュ皮ェ√″ - chance silence
    繧キ繧ァ繝ォ繝悶Ξ繧、繧ッ - chance defense down
    繧「繝シ繝?繝悶Ξ繧、繧ッ - chance attack down
    繝槭ず繝?け繧、繝シ繧ソ繝シ - Mp drain
    隴キ霄ォ縺ョ讒九∴ - Def up/Atk down
    蟆?ュ斐?讒九∴ - M.Def up/ M.Atk down.
    蜑」迢シ縺ョ讒九∴ - Atk Up/Def down
    
    * Passives *
    
    Mastery
    迚?焔蜑」繝槭せ繧ソ繝シLv.1
    迚?焔蜑」繝槭せ繧ソ繝シLv.2
    迚?焔蜑」繝槭せ繧ソ繝シLv.3
    迚?焔蜑」繝槭せ繧ソ繝シLv.4
    迚?焔蜑」繝槭せ繧ソ繝シLv.5
    
    Strength Up
    縲仙シキ縺輔?繕PLv.1
    縲仙シキ縺輔?繕PLv.2
    
    Refelx Up
    縲千エ?譌ゥ縺輔?繕PLv.1
    縲千エ?譌ゥ縺輔?繕PLv.2
    縲千エ?譌ゥ縺輔?繕PLv.3
    
    Dexterity up
    縲仙勣逕ィ縺輔?繕PLv.1
    縲仙勣逕ィ縺輔?繕PLv.2
    縲仙勣逕ィ縺輔?繕PLv.3
    縲仙勣逕ィ縺輔?繕PLv.4
    縲仙勣逕ィ縺輔?繕PLv.5
    
    
    
    Two-Hand Sword [SM3] -------------------------------------------------------
    
    Two-Hand Sword is a very offensive physical tree. This tree has some elemental
    propertied attacks which make this a very versatile offensive melee class. 
    However, it has less aerial time than one-hand sword. The ability,
    譏朱升豁「豌エ is an AC recovery skill which makes
    this tree one of the most used tree online and for doing the GR3 quest -
    Revenge of the Red Giant.
    
    2-hand sword and Great Katanas are on the slow side.
    
    * Core Series*
    蜿ゥ縺肴脈繧
    譁ャ繧願」ゅ¥
    螟ァ迚呻シ壽妙
    螟ァ迚呻シ夊侭
    豌キ迚
    莠碁?」迚
    荳蛾?」迚
    騾」迚呻シ壽・オ
    
    * Expanded Series* 
    雋ォ縺
    迢シ迚
    轤守蕎迚
    
    * Aerial Series *
    
    Launcher
    迯」辷ェ
    遶懃穐
    轤守ォ懃穐
    蟾ィ莠コ辷ェ
    
    Aerial Attack
    遨コ迚呻シ壽妙
    遨コ迚呻シ夊侭
    
    Aerial Finish
    蜿ゥ縺崎誠縺
    遏ウ遐エ譁ュ
    遶懈ァ梧妙
    轣ォ轤取ァ梧妙
    
    * Ground Special *
    逵溽ゥコ謦 - Range
    逵溽ゥコ蜿梧茶 - Range
    逵溽ゥコ陬り。晄茶 - Area of Effect
    豌キ蛻?」り。晄茶 - Area of Effect
    閭梧ーエ縺ョ荳?謦 - Consume HP
    
    * Status Change Attacks *
    繧ェ繝ュ繝√?迚 - HP drain
    鬲泌鴨謇輔> - Chance M.Atk Down
    鬲泌鴨遐輔″ - Chance M.Atk Greatly Down
    邊セ逾樊鴛縺 - Chance M.Def Down
    邊セ逾樒?輔″ - Chance M.Def Greatly down.
    譏朱升豁「豌エ - AC Recovery (2 AC recovered)
    迢呵???豕「蜍 - Acc. Up/Eva. Down
    謌ヲ螢ォ縺ョ豕「蜍 - Atk. Up/Def. Down
    鬯シ逾槭?豕「蜍 - Atk. Greatly Up/Def. Down
    
    * Passives *
    
    Mastery
    荳。謇句殴繝槭せ繧ソ繝シLv.1
    荳。謇句殴繝槭せ繧ソ繝シLv.2
    荳。謇句殴繝槭せ繧ソ繝シLv.3
    荳。謇句殴繝槭せ繧ソ繝シLv.4
    荳。謇句殴繝槭せ繧ソ繝シLv.5
    
    HP UP
    縲食P縲繕PLv.1
    縲食P縲繕PLv.2
    縲食P縲繕PLv.3
    縲食P縲繕PLv.4
    縲食P縲繕PLv.5
    
    Strength UP
    縲仙シキ縺輔?繕PLv.1
    縲仙シキ縺輔?繕PLv.2
    縲仙シキ縺輔?繕PLv.3
    
    Vitality UP
    縲仙ョ医j縲繕PLv.1
    縲仙ョ医j縲繕PLv.2
    
    
    
    TWo-Hand Axe [SM4] ----------------------------------------------------------
    
    This tree focuses on ground melee; it doesn't rely on long combo but short
    and strong combos. This tree's passive are a must have for any physical
    attacker. This weapon is one of the slowest weapon type in game.
    
    * Core Series *
    遐輔¥
    蜿ゥ縺肴スー縺
    謖ッ繧贋ク九m縺
    繝輔Ν繧ケ繧、繝ウ繧ー
    辜磯「ィ譁ュ
    證エ繧檎?輔″
    繝悶Φ縺セ繧上☆
    繝翫う繝医Γ繧「
    
    * Expanded Series *
    遯√▲霎シ繧?
    繝代Ρ繝シ繧ソ繝?け繝ォ
    繧ー繝ゥ繝ウ繝峨ち繝?け繝ォ
    繧「繧オ繝ォ繝医ラ繝ゥ繧、繝
    
    * Aerieal Series *
    
    Launcher
    鬘守?輔″
    繝悶Ν繝帙?繝ウ
    繧ウ繝シ繧ッ繧ケ繧ッ繝ェ繝・繝シ
    繝倥ン繝シ繧ケ繧ソ繝ウ繝
    繝。繝?が繧ケ繧ソ繝ウ繝
    
    Aerial Attack
    繧ィ繧「繧ケ繧、繝ウ繧ー
    
    Aerial Finish
    繝倥ン繝シ繝励Ξ繧ケ
    繧ケ繝斐ル繝ウ繧ー繝懊Β
    繧ー繝ゥ繝ウ繝峨?繝?
    繧キ繧ァ繝ォ繝?繧、繝
    
    * Ground Special *
    繝倥ン繝シ繧ュ繝」繝弱Φ - Range
    繝輔Ν繝舌?繧ケ繝 - Area of Effect
    繝。繝?が繝舌?繧ケ繝 - Area of Effect
    
    * Status Change Attack *
    雕上s蠑オ繧 - greatly ups Atk. of next attack
    閻募牡繧 - Chance Atk. Down
    閻慕?輔″ - Chance Atk. Greatly Down
    骼ァ蜑イ繧 - Chance Def. Down
    骼ァ遐輔″ - Chance Def. Greatly Down
    逡乗?悶?陦晄茶 - Chance daze.
    繝?ャ繝峨せ繧、繝ウ繧ー - High Acc. Attack
    諤偵j縺ョ蜥?動 - Atk. Up/Def. Down
    迯?ュ舌?蜥?動 - Atk. Greatly Up/Def. Down
    遐エ霆阪?蜥?動 - Area of Affect Atk. Up.
    
    * Passives *
    
    Mastery
    荳。謇区密繝槭せ繧ソ繝シLv.1
    荳。謇区密繝槭せ繧ソ繝シLv.2
    荳。謇区密繝槭せ繧ソ繝シLv.3
    荳。謇区密繝槭せ繧ソ繝シLv.4
    荳。謇区密繝槭せ繧ソ繝シLv.5
    
    HP UP
    縲食P縲繕PLv.1
    縲食P縲繕PLv.2
    縲食P縲繕PLv.3
    
    Strength UP
    縲仙シキ縺輔?繕PLv.1
    縲仙シキ縺輔?繕PLv.2
    縲仙シキ縺輔?繕PLv.3
    縲仙シキ縺輔?繕PLv.4
    縲仙シキ縺輔?繕PLv.5
    
    Accuracy UP
    縲仙勣逕ィ縺輔?繕PLv.1
    縲仙勣逕ィ縺輔?繕PLv.2
    
    
    
    Spear [SM5] ----------------------------------------------------------------
    
    One of the most defensive single tree path. It has a lot of very defensive
    skills and even have group protection skill making this one of the best
    tanking tree skill in the game. Spear's mobility also rivals one-hand
    swords, it also have good aerial combo choices.
    
    Like 2-Hand Swords, the spear also have an AC recovery skill, 邱エ豌?
    However, the spear tree isn't as strong as the 2-hand sword tree making this
    a less attractive option for running the GR3 quest solo.
    
    Spear attacks are of average speed.
    
    * Core Series *
    謖ッ繧贋ク九m縺
    縺ェ縺取鴛縺
    荳。譁ュ讒
    繧ッ繝ュ繧ケ繝ゥ繝ウ繧オ繝シ
    繝。繝?が繧ッ繝ュ繧ケ
    
    * Expanded Series*
    遯√″蛻コ縺
    繧キ繝シ繝ォ繝峨メ繝」繝シ繧ク
    雋ォ騾壽茶
    豌キ遶懈茶
    遯∵茶
    繝ゥ繝?す繝・繝√Ε繝シ繧ク
    繝輔Μ繝シ繧コ繝ゥ繝?す繝・
    繧ェ繝。繧ャ繧ケ繝医Λ繧、繧ッ
    
    * Aerieal Series*
    
    Launcher
    遯√″荳翫£繧
    繝ヲ繝九さ繝シ繝ウ繝倥ャ繝
    遐イ螟ゥ謦
    
    Aerial Attck
    繧ィ繧「繝ゥ繝ウ繧オ繝シ
    繧ィ繧「繧ク繝」繝吶Μ繝ウ
    
    Aerial Finish
    豬∵弌關ス縺ィ縺
    繧ク繝」繝?ず繝。繝ウ繝
    繝輔Μ繝シ繧コ繧ク繝」繝?ず
    
    * Ground Special *
    繧ス繝九ャ繧ッ繝槭げ繝翫Β - range
    繝輔Μ繝シ繧コ繝槭げ繝翫Β - range
    
    * Status Change Attack *
    繝ャ繝?げ繧ケ繝ゥ繧、繧オ繝シ - Chance Eva. down
    鮗サ逞コ遯√″ - Chance paralysis
    髣?ェ√″ - Chance accuracy down.
    螽∝嚊縺吶k - provoke affect, draws attention
    邱エ豌 - AC recovery
    螳郁ュキ縺ョ髯」 - Atk. Down/Def. Up
    荳榊虚縺ョ髯」 - Atk. Down/Def. Greatly Up
    鬲泌」√?髯」 - M.Atk Down/M.Def Up
    遐ヲ縺ョ髯」 - Area of Effect Def. Up
    
    - The following attack requires user to have a shield -
    繝輔ぅ繧ク繧ォ繝ォ繧ャ繝シ繝 - Area of Effect, Physical damage taken reduced.
    繝槭ユ繝ェ繧「繝ォ繧ャ繝シ繝 - Area of Effect, magic damage taken reduced.
    繝槭う繝?ぅ繧ャ繝シ繝 - Area of Effect, all damage taken reduced.
    
    * Passives *
    
    Mastery
    讒阪?繧ケ繧ソ繝シLv.1
    讒阪?繧ケ繧ソ繝シLv.2
    讒阪?繧ケ繧ソ繝シLv.3
    讒阪?繧ケ繧ソ繝シLv.4
    讒阪?繧ケ繧ソ繝シLv.5
    
    HP UP
    縲食P縲繕PLv.1
    縲食P縲繕PLv.2
    
    Vitality UP
    縲仙ョ医j縲繕PLv.1
    縲仙ョ医j縲繕PLv.2
    縲仙ョ医j縲繕PLv.3
    縲仙ョ医j縲繕PLv.4
    縲仙ョ医j縲繕PLv.5
    
    Mind Up
    縲千イセ逾槭?繕PLv.1
    縲千イセ逾槭?繕PLv.2
    縲千イセ逾槭?繕PLv.3
    
    
    
    Bow [SM6] ------------------------------------------------------------------
    
    Unlike other physical attacks, bow don't have aerial combo per say, but bows
    can hit airborne enemies none the less. What makes bow a little different is
    that bow have a dedicated elemental series of attacks. 
    
    With the nature of bow, the bow user also makes great back-line support healer
    and magic user.
    
    Unlike most other RPGs, bow have surprisingly high attack speed, however, bow
    tends to be on the weaker side and requires a lot of passive and buffs to be
    an effective damage dealer. Therefore, bow is not very ideal for soloing.
    
    * Core Series *
    遏「繧呈叛縺、
    諤・謇?謦?■
    騾」邯壽茶縺。
    荵ア繧梧茶縺。
    轤ク陬ら泙
    荳蛾?」轤ク陬ら泙
    
    * Aerial Series *
    繝舌?繧ケ繝医い繝ュ繝シ
    
    * "Ground Special Series" *
    繝九?繝峨Ν繧「繝ュ繝シ
    繝ャ繧、繝ウ繧「繝ュ繝シ - Area of Effect
    陬√″縺ョ遏「 - I think this pierces through enemies
    
    * Bow Elemental Series *
    
    Fire 
    繝輔Ξ繧、繝?繧「繝ュ繝シ
    闕偵?繧狗↓轤主シセ
    髯阪j豕ィ縺先・ュ轤
    
    Water
    繧「繧、繧ケ繧「繝ュ繝シ
    闕偵?繧区ーキ邨仙シセ
    
    Wind
    繧ヲ繧」繝ウ繝峨い繝ュ繝シ
    闕偵?繧狗明鬚ィ蠑セ
    髯阪j豕ィ縺千ヨ鬚ィ
    
    Earth
    繝ュ繝?け繧「繝ュ繝シ
    闕偵?繧句イゥ遏ウ蠑セ
    
    * Status Change Attacks *
    繧ケ繝「繝シ繧ッ繧キ繝ァ繝?ヨ - chance Acc. Down
    繝?繝シ繧ッ繧キ繝ァ繝?ヨ - chance Acc. Greatly Down
    繝ャ繝?げ繧キ繝ァ繝?ヨ - chance Eva. Down
    繧「繧ュ繝ャ繧ケ繧キ繝ァ繝?ヨ - chance Eva. Greatly Down
    縺ソ繧??繧 - Analysis, scans enemy for weakness/resistant info.
    豌鈴?繧呈カ医☆ - Eva. Up
    繧ォ繝「繝輔Λ繝シ繧ク繝・ - Enemy aggro rate down.
    繧ソ繧ォ縺ョ逵シ - Eva. Down/Acc. Up
    蜊??逵シ - Eva. Down/Acc. Greatly Up
    迢吶≧ - Next attack very high accuracy
    蠑輔″邨槭k - Next attack 100% Critical
    豈定脈繧剃サ戊セシ繧? - Next attack chance poison
    蠢倥l阮ャ繧剃サ戊セシ繧? - Next attack chance silence
    繝槭ヲ阮ャ繧剃サ戊セシ繧? - Next attack chance paralysis
    逵?繧願脈繧剃サ戊セシ繧? - Next attack chance sleep
    
    * Passives *
    
    Mastery
    蠑薙?繧ケ繧ソ繝シLv.1
    蠑薙?繧ケ繧ソ繝シLv.2
    蠑薙?繧ケ繧ソ繝シLv.3
    蠑薙?繧ケ繧ソ繝シLv.4
    蠑薙?繧ケ繧ソ繝シLv.5
    
    Intelligence UP
    縲占ウ「縺輔?繕PLv.1
    縲占ウ「縺輔?繕PLv.2
    
    Reflex UP
    縲千エ?譌ゥ縺輔? Up Lv.1
    縲千エ?譌ゥ縺輔? Up Lv.2
    縲千エ?譌ゥ縺輔? Up Lv.3
    縲千エ?譌ゥ縺輔? Up Lv.4
    縲千エ?譌ゥ縺輔? Up Lv.5
    
    Accuracy UP
    縲仙勣逕ィ縺輔? Up Lv.1
    縲仙勣逕ィ縺輔? Up Lv.2
    縲仙勣逕ィ縺輔? Up Lv.3
    
    
    
    Staff [SM7] ------------------------------------------------------------------
    
    Staff in this game is primarily taken up by full-time magic users. Although it
    has physical attacks, and great elemental property driven attacks, most staff
    in this game have their Atk halved in favor of giving MAtk bonus.
    
    Interestingly, the staff is one of the few trees that also have AC recovery
    option, 逾医k.
    
    Staff has an average attack speed.
    
    * Core Series *
    譚悶〒蜿ゥ縺
    譚悶〒谿エ繧
    繝代Ρ繝シ繝ュ繝?ラ
    谿エ繧雁?偵☆
    繝?ぅ繝舌う繝ウ繧キ繝ァ繝?け
    
    * Expanded Series*
    譚悶〒遯√¥
    繧キ繝ァ繝?け繝悶Ο繝シ
    
    * Launcher *
    謇薙■荳翫£繧
    繝舌?繧ケ繝医す繝ァ繝?け
    
    * Staff Elemental Series *
    
    Fire
    繝輔Ξ繧、繝?繝ュ繝?ラ
    繝輔Ξ繧、繝?繧キ繝ァ繝?け
    轤朱怺縺ョ諤偵j
    
    Water
    繧「繧、繧ケ繝ュ繝?ラ
    繧「繧、繧ケ繧キ繝ァ繝?け
    豌キ髴翫?諤偵j
    
    Wind
    繧ヲ繧」繝ウ繝峨Ο繝?ラ
    繧ヲ繧」繝ウ繝峨す繝ァ繝?け
    鬚ィ髴翫?諤偵j
    
    Earth
    繧「繝シ繧ケ繝ュ繝?ラ
    繧「繝シ繧ケ繧キ繝ァ繝?け
    蝨ー髴翫?諤偵j
    
    * Status Change Series *
    逹。鬲斐?蜊ー - chance sleep
    蜷ク鬲斐?蜊ー - MP drain
    閾ェ辟カ蝗槫クー縺ョ豕 - Regen
    繝槭ず繝?け繝上う繝 - Eva. UP
    繝槭ず繝?け繧ケ繝?ぅ繝シ繝ォ - Steals
    逾医k - AC Recovery
    繧ケ繝壹Ν繝悶?繧ケ繝 - M.Atk Up/M.Def Down
    繝槭ず繝?け繝悶?繧ケ繝 - M.Atk Greatly UP/M.Def Down
    繧ケ繝壹Ν繝舌Μ繧「 - M.Atk Down/M.Def UP
    繝槭ず繝?け繝舌Μ繧「 - M.Atk Down/M.Def Greatly UP
    轤弱?邊セ髴頑?萓 - Raise Fire Affinity
    豌エ縺ョ邊セ髴頑?萓 - Raise Water Affinity
    鬚ィ縺ョ邊セ髴頑?萓 - Raise Wind Affinity
    蝨溘?邊セ髴頑?萓 - Raise Earth Affinity
    
    * Passive * 
    
    Mastery
    譚悶?繧ケ繧ソ繝シLv.1
    譚悶?繧ケ繧ソ繝シLv.2
    譚悶?繧ケ繧ソ繝シLv.3
    譚悶?繧ケ繧ソ繝シLv.4
    譚悶?繧ケ繧ソ繝シLv.5
    
    MP UP
    縲信P縲繕PLv.1
    縲信P縲繕PLv.2
    縲信P縲繕PLv.3
    縲信P縲繕PLv.4
    縲信P縲繕PLv.5
    
    Intelligence UP
    縲占ウ「縺輔?繕PLv.1
    縲占ウ「縺輔?繕PLv.2
    縲占ウ「縺輔?繕PLv.3
    
    Mind UP
    縲千イセ逾槭?繕PLv.1
    縲千イセ逾槭?繕PLv.2
    
    - Elemental Magic [SM8]
    
    Elemental magic in this game can be learned by anyone, which gives a character
    something to fall back on if the enemy resist physical attacks. However, do know
    that only some knife class weapons, and staff carry MAtk bonus, so to fully
    utilize this tree, it's best to carry a knife or staff around as well.
    
    Chanting speed is based on your equipment.
    
    * Fire Series *
    
    Single Target Offensive (Small, Medium, High DMG)
    繝輔ぃ繧、繝、繝シ繝懊?繝ォ 
    繝輔Ξ繧、繝?繝ゥ繝ウ繧ケ
    繧、繝輔Μ繝シ繝医ヶ繝ャ繧ケ
    
    Group Target Offensive
    繝輔Ξ繧、繝?繧ォ繝シ繧ケ - Medium damage AOE + chance Silence
    繝輔Ξ繧、繝?繧ヲ繧ゥ繝シ繝ォ - Small DMG AOE
    繧ィ繧ッ繧ケ繝励Ο繝シ繧ク繝ァ繝ウ - Medium DMG AOE
    繧ッ繝ェ繝?繧セ繝ウ繝輔Ξ繧「 - High DMG AOE
    
    Defensive
    繝輔Ξ繧、繝?繝舌Μ繧「 - Single Target Fire Resist UP
    G繝輔Ξ繧、繝?繝舌Μ繧「 - Group Fire Resist UP
    
    * Water Series *
    
    Single Target Offensive (Small, Medium, High DMG)
    繧「繧、繧ケ繝懊Ν繝
    繧「繧、繧ケ繝悶Ξ繧、繧ッ
    繧「繧、繧キ繧ッ繝ォ繧ィ繝?ず
    
    Group Target Offensive
    繧サ繧、繝ャ繝シ繝ウ繧コ繝?ぅ繧「 - Medium DAMGE AOE + chance sleep
    繧ー繝ゥ繧キ繧「繝ォ繝帙?繝ウ - Small DMG AOE
    繝悶Μ繧カ繝シ繝 - Medium DMG AOE
    繝?繧、繝?繝ォ繧ヲ繧ァ繧、繝 - High DMG AOE
    
    Defensive
    繧「繧、繧ケ繝舌Μ繧「 - Single Target Water Resist UP
    G繧「繧、繧ケ繝舌Μ繧「 - Group Water Resist UP
    
    * Wind Series *
    
    Single Target Offensive (Small, Medium, High DMG)
    繧ヲ繧」繝ウ繝峨き繝?ち繝シ
    繧ヲ繧」繝ウ繝峨せ繝医?繝?
    繝ゥ繧、繝医ル繝ウ繧ー繝懊Ν繝
    
    Group Target Offensive
    繝代Λ繝ゥ繧、繧コ繧ヲ繧」繝ウ繝 - Medium DMG AOE + chance paralysis
    繧オ繝ウ繝?繝シ繧ケ繝医?繝? - Small DMG AOE
    繝?Φ繝壹せ繝 - Medium DMG AOE
    繝ゥ繧、繝医ル繝ウ繧ー繝輔Ξ繧「 - High DMG AOE
    
    Defensive
    繧ヲ繧」繝ウ繝峨ヰ繝ェ繧「 - Single Target Wind Resist UP
    G繧ヲ繧」繝ウ繝峨ヰ繝ェ繧「 - Group Wind Resist UP
    
    * Earth Series *
    
    Single Target Offensive (Small, Medium, High DMG)
    繝ュ繝?け繝上Φ繝槭?
    繧ッ繝ゥ繝?げ繝励Ξ繧ケ
    繝ュ繝?け繧ケ繝斐い繝シ
    
    Group Target Offensive
    繝昴う繧コ繝ウ繝悶Ο繧ヲ - Medium DMG AOE + chance poison
    繧「繝シ繧ケ繝悶Ξ繧、繧ッ - Small DMG AOE
    繧ウ繝。繝?ヨ繝悶Ξ繧、繧ッ - Medium DMG AOE
    繝。繝?が繝悶Ξ繧、繧ッ - High DMG AOE
    
    Defensive
    繧「繝シ繧ケ繝舌Μ繧「 - Single Target Earth Resist UP
    G繧「繝シ繧ケ繝舌Μ繧「 - Group Earth Resist UP
    
    * Status Change Attack*
    
    繧ケ繝ェ繝シ繝 - Sleep magic
    
    * Passives *
    
    轤弱?鬲泌魂 - Fire MAGIC Attack UP
    豌エ縺ョ鬲泌魂 - Water MAGIC Attack UP
    鬚ィ縺ョ鬲泌魂 - Wind MAGIC Attack UP
    蝨溘?鬲泌魂 - Earth MAGIC Attack UP
    邊セ髴企ュ疲ウ輔?遏・隴 - Offensive Elemental MAGIC MP consumption down
    
    MP UP
    縲信P縲繕PLv.1
    縲信P縲繕PLv.2
    縲信P縲繕PLv.3
    
    Intelligence UP
    縲占ウ「縺輔?繕PLv.1
    縲占ウ「縺輔?繕PLv.2
    縲占ウ「縺輔?繕PLv.3
    縲占ウ「縺輔?繕PLv.4
    縲占ウ「縺輔?繕PLv.5
    
    Reflex UP
    縲千エ?譌ゥ縺輔?繕PLv.1
    縲千エ?譌ゥ縺輔?繕PLv.2
    
    
    
    Holy Magic [SM9] ------------------------------------------------------------
    
    This is the healing and buffing tree of WKC. These skills can be used by anyone
    carrying any type of weapon. However, the more effective options in this class
    require a good amount of investment in skill points, so it may not be suitable
    for all players, and it's better left to more dedicated holy magic users.
    
    * HP Recovery Magic Series *
    
    Single Target HP Recovery (Small, Medium, High)
    繝偵?繝ォI
    繝偵?繝ォII
    繝偵?繝ォ竇「
    
    Area of Effect HP Recovery (Small, Medium High)
    繧ー繝ォ繝シ繝励ヲ繝シ繝ォI
    繧ー繝ォ繝シ繝励ヲ繝シ繝ォII
    繧ー繝ォ繝シ繝励ヲ繝シ繝ォIII
    
    * Status Recovery Magic Series*
    
    Poison (Single/AOE)
    繧ュ繝・繧「繝昴う繧コ繝ウ
    G繧ュ繝・繧「繝昴う繧コ繝ウ
    
    Stun (Single/AOE)
    繧ュ繝・繧「繧ケ繧ソ繝ウ
    G繧ュ繝・繧「繧ケ繧ソ繝ウ
    
    Paralysis (Single/AOE)
    繧ュ繝・繧「繝代Λ繧、繧コ
    G繧ュ繝・繧「繝代Λ繧、繧コ
    
    Sleep (Single/AOE)
    繧ュ繝・繧「繧ケ繝ェ繝シ繝
    G繧ュ繝・繧「繧ケ繝ェ繝シ繝
    
    All Status (Single/AOE)
    繝輔Ν繝ェ繝輔Ξ繝?す繝・
    G繝輔Ν繝ェ繝輔Ξ繝?す繝・
    
    Revive (Single Target Small/Full Revive)
    繝ェ繧カ繝ャ繧ッ繧キ繝ァ繝ウI
    繝ェ繧カ繝ャ繧ッ繧キ繝ァ繝ウII
    
    * Buff Series *
    
    Attack UP (Single/Group)
    繝代Ρ繝シ繝√Ε繝シ繧ク
    G繝代Ρ繝シ繝√Ε繝シ繧ク
    
    Defense UP (Single/Group)
    繧ソ繝輔ロ繧ケ繝√Ε繝シ繧ク
    G繧ソ繝輔ロ繧ケ繝√Ε繝シ繧ク
    
    Haste/Speed UP (Single/Group)
    繧ッ繝ュ繝?け繧「繝??
    G繧ッ繝ュ繝?け繧「繝??
    
    螟ゥ菴ソ縺ョ蜉?隴キ - One time Nullify Magic Damage
    謌ヲ逾槭?蜉?隴キ - ONe time Nullify Physical Damage
    
    * Debuff Series *
    
    Attack Down (Single/Group)
    繝代Ρ繝シ繝?繧ヲ繝ウ
    G繝代Ρ繝シ繝?繧ヲ繝ウ
    
    Defense Down (Single/Group)
    繧ソ繝輔ロ繧ケ繝?繧ヲ繝ウ
    G繧ソ繝輔ロ繧ケ繝?繧ヲ繝ウ
    
    Slow/Speed Down (Single/Group)
    繧ッ繝ュ繝?け繝?繧ヲ繝ウ
    G繧ッ繝ュ繝?け繝?繧ヲ繝ウ
    
    Silence (Single/Group)
    繧オ繧、繝ャ繝ウ繧ケ
    G繧オ繧、繝ャ繝ウ繧ケ
    
    * Passives *
    
    逾櫁*鬲疲ウ輔?遏・隴 - Holy Elemental MAGIC MP consumption down
    
    MP UP
    縲信P縲繕PLv.1
    縲信P縲繕PLv.2
    
    Vitality UP
    縲仙ョ医j縲繕PLv.1
    縲仙ョ医j縲繕PLv.2
    縲仙ョ医j縲繕PLv.3
    
    Mind UP
    縲千イセ逾槭?繕PLv.1
    縲千イセ逾槭?繕PLv.2
    縲千イセ逾槭?繕PLv.3
    縲千イセ逾槭?繕PLv.4
    縲千イセ逾槭?繕PLv.5
    
    
    
    White Knight Skill [SMA] ---------------------------------------------------
    
    逋ス驩??蜑」 (White Steel Sword - Default)
    
    AC 7
    邵ヲ譁ャ繧
    遯√″
    貅懊a譁ャ繧
    繧ッ繝ュ繧ケ繝ャ繧、繧ク
    
    AC 12
    蟯ゥ譁ャ蜑」
    繝悶Ξ繧、繝峨せ繝医?繝?
    
    AC 15
    繝。繧ャ繧ッ繝ゥ繝?す繝・
    
    繧ス繝シ繝峨が繝悶?繝ェ繧「 (Sword of Maria)
    
    AC 7
    邵ヲ譁ャ繧
    遯√″
    繧ッ繝ュ繧ケ繝ャ繧、繧ク
    蟯ゥ譁ャ蜑」
    
    AC 12
    繝悶Ξ繧、繝峨せ繝医?繝?
    繧ス繝九ャ繧ッ繝悶Ξ繝シ繝 - range
    
    AC 15
    髮キ蟶晏殴 - Area of Effect
    
    繧ー繝ゥ繝ウ繧オ繝シ縲?(Granser)
    
    AC 7
    邵ヲ譁ャ繧
    遯√″
    蟯ゥ譁ャ蜑」
    繝悶Ξ繧、繝峨せ繝医?繝?
    
    AC 12
    繝。繧ャ繧ッ繝ゥ繝?す繝・
    繧ス繝九ャ繧ッ繝悶Ξ繝シ繝 - range
    
    AC 15
    閨門殴繧ー繝ゥ繝ウ繧オ繝シ
    
    - Dragon Knight Skill [SMB]
    
    繝ゥ?阪Χ繧ァ繧、繝ウ繝医??(Raveinto)
    
    AC 7
    遯√″
    謖ッ繧贋ク九m縺
    莠梧ョオ遯√″
    邱エ豌玲ァ
    
    AC 12
    荳。譁ュ譁ャ繧
    鮴肴ァ堺ケア闊
    
    AC 15
    繧ス繝九ャ繧ッ繧ケ繝斐い - Range
    
    鬲疲ァ阪す繝・繝槭?繧ー繝翫??(Magic Lance Shumagna)
    
    AC 7
    遯√″
    謖ッ繧贋ク九m縺
    莠梧ョオ遯√″
    邱エ豌玲ァ
    
    AC 12
    鮴肴ァ堺ケア闊
    繧ス繝九ャ繧ッ繧ケ繝斐い - Range
    
    AC 15
    螟ゥ讒崎・イ譚・
    
    Characters [CH1] ============================================================
    
    You will gain allies as you progress through the story. There are total of "6"
    playable characters including your own "avatar." The party at the end of the
    game consist of 5 characters with Kara unavailable although all her equipemtns
    are retained in her inventory tab.
    
    Only your custom character may participate in guild quests. During offline
    play you can only solo the mission with your avatar (at the time of this 
    writing, there are no other ways to use AI in guild quests... hopefully 'fixed'
    by the NA release).
    
    Story character CAN NOT learn all skills available to them thus you should
    choose their skills carefully. And I'll make some suggestion what you should
    learn.
    
    Avatar (Custom Character) [CH2] --------------------------------------------
    
    Your custom character is the first thing you creat when you start a new game.
    You may have multiple custom character but you must save at a different slot,
    and you must complete all quests and levels for each custom character you have.
    You may not transfer anything between custom characters unless you have 2x PS3
    and 2x game, however only consumables may be transfered via online play.
    
    custom character may also reincarnate once you have beaten the game.
    Reincarnating at level 50 will revert your character back to level 35, without
    any skills, but have 35 level worth of skill points as well as an additional
    40 skill points for EACH reincarnation. These bonus skill points are cumulative.
    Thus your custom character is the only character which can learn EVERY single
    skill in the game. The number of required reincarnation is about 8 x lv 50
    reincarnation and then level to 99. There is no difference between Lv 50 and
    Lv 99 reincarnation. The bonus is the same, and you'll always be at Lv 35.
    
    You can access reincranation by moving to 繧キ繝ウ蜉帶搗縲?
    (the last town before the final dungeon).
    
    Since your custom character can potentially learn all the skills, I'll not 
    make any suggestion for your custom characters since it's YOUR character
    afterall. 
    
    Lenardo [CH3] --------------------------------------------------------------
    
    Unavailable Skill Trees: Staff and Spear
    
    Leanardo have available to him 2 of the best and strongest physical trees:
    the 2-hand axe, and 2-hand sword. Since passive stacks, it's a very good
    idea to learn all the Strength UP passives from those two trees as soon
    as possible. Although you don't get a 2-hand sword or axe early in the game, 
    with stacked passives from those two trees, you basic 1-hand sword slash damage
    will keep up until you get Erudoa who joins you early and have 2-hand sword
    equipped.
    
    You can also make him an Archer. Stacking a bow with the two offensive passives
    makes him extremely efficient boss killer since you can go straight for their
    face otherwise unreacable with a melee weapon until they lose balance.
    
    He does not make a good magic user since he has not access to staff tree;
    although he can wield a staff for M.Atk bonus, it's a waste that he can't
    learn anything from the tree.
    
    He is best as all-out offensive.
    
    Yuuri [CH4] ----------------------------------------------------------------
    
    Unavailable Skill Tress: 2-Hand Axe and 2-Hand Sword
    
    Sadly, opposite of Lenardo, misses out two of the strongest physical trees.
    However, she makes an excellent tank, or magic knight. Since higher level
    daggers often come with M.Atk Bonus, it's not a bad idea to make her use
    1-Hand Sword and learn holy and elmental magic. 
    
    Though she lacks physical offensive strength, she has unmatched physical
    defensive skill from spear. She isn't bad as a spear using tank as well. The
    only downside to her defensive capability is the lack of HP UP skills but
    it shouldn't hurt too much. 
    
    She is best as a physical support/tank.
    
    Erudoa [CH5] ---------------------------------------------------------------
    
    Unavailable Skill Trees: 2-Hand Axe and Spear
    
    I think he is really crappy... He lacks half the good physical offensive tree,
    and lacks half the good physical defensive tree... However, he has access to
    Staff, and bow, which makes him not too shabby as a range fighter/magic user.
    
    He is best as long-range wizard/healer type.
    
    Kara [CH6] -----------------------------------------------------------------
    
    Unavailable Skill Tress: 2-Hand Axe and 2-Hand Sword
    
    She is a carbon copy of Yuuri, however, let me warn you that she WILL leave your
    party at the end of the game. However, her item slots are still reseveved in
    your item page, which makes me believe she might make a come back in the second
    game.
    
    Caesar [CH7] ---------------------------------------------------------------
    
    Unavailable Skill Tress: Bow and Staff
    
    You can build Caesar like Lenardo, except that he can't use bow. So he is stuck
    with melee stuff. He isn't half bad as a spear using tank either since he has
    good mix of offensive/defensive trees.
    
    He is best as spear using offensive/defensive balance type.
    
    
    
    
    
    Crafting, Material, and Shops [CFT] =======================================
    
    Throughout the game, collecting new equipment, and enhancing equipment is a big
    part of the end game, which give the game a very MMO feel to it. The following
    section I'll explain how each of these works, and their functions.
    
    
    
    Crafting [CM1] ---------------------------------------------------------------
    
    Crafting is unlocked once you finish the story at the desert town. Once 
    unlocked synthesis shop will be available in almost all the city/towns tended
    by a frog looking creature. 
    
    There are five menus when you talk to those frog looking creatures:
    
    繧「繧、繝?Β蜷域?縲?- Craft consumables
    豁ヲ蝎ィ蜷域? - Craft weapons
    髦イ蜈キ蜷域? - Craft armor
    繧「繧ッ繧サ繧オ繝ェ繝シ蜷域? - Craft accessory
    邏榊刀縺吶k縲?- Item Trade-in
    
    All crafting are done via the formula of:
    
    A x + B y = C
    
    A = material A
    x = amount of material A required/amount of upgrade required *
    B = material B
    y = amount of material B required/amount of upgrade required *
    C = resulting item/equipment
    
    * for certain synthesis which requires weapon as a base material, the number
    DOES NOT mean the amount of sword required but rather a sword that has been
    upgraded THAT many times.
    
    The forumla for synthesis is automatically shown to you when you choose the 
    desired end result item. The number of recipe is dependent on your crafting
    rank, and you can raise your crafting rank through Item-Trade In options.
    
    Item Trade-in
    
    Every single item in this game except some key item, and character specific item
    can be traded into shops. Each item carry different values. If you have a lot of
    Gilda, you can simply purchase stuff from shops and raise your crafting level.
    
    If you decide to buy equip/item for trade in the following can help you:
    
    Equipments trade in is about 10 Gilda : 1 points
    Synthesis items are about 5 Gilda : 1 points
    Consumables are about 10 Gilda : 1 points
    
    
    
    Materials [CM2] --------------------------------------------------------------
    
    Materials needed for crafting and upgrade can be gathered via different sources;
    the primary sources that you can get materials from are:
    
    1. Monster Loot
    2. Harvesting/mining/scavening areas throughout the game
    
    Other sources for materials is:
    
    1. Desynthesis
    
    Getting loot from monster is easy enough, just kill them. Note though, that 
    attacking different parts of the huge enemies can yield different items, like
    Monster Hunter Portable style. Also, different level of the same monster can
    have different drop rate and may drop different things altogether.
    
    Harvesting/mining/scavening area is pretty simple as well. When you see some
    spots on the field that are shiny or out of ordinary, chances are you can search
    at that place for things ranging from ores, to insects, like Monster Hunter
    Portable series. Also, the same type of spot at different level area can also
    yield diferent results.
    
    Desynthesis comes from the break down and destruction of equipments. Only body
    armor, weapon, and shield are available for desynthesis. Item, and accessory
    are not available for desynthesis. Desynthesis can be access via the armory
    throughout all the towns in the game.
    
    
    
    Shops [Cm3] --------------------------------------------------------------------
    
    One of the most important shop in the game besides your crafting place is the
    armory/equipment vendor. When you visit the vendor you'll be greeted with these
    choices:
    
    雋キ縺 - buy
    螢イ繧 - sell
    陬?y蜩√?菫ョ逅 - repair
    陬?y蜩√?蠑キ蛹 - upgrade
    陬?y蜩√?蛻?ァ」縲?- desynthesis
    
    The first two is easy enough to understand. The third is for repairing your
    equipment that are worned out on your journey. If you decide to upgrade, there
    is no point to repair then sell. Almost broken and brand new armor sells for
    the exact same amount; they also trade in at the exact same amount.
    
    The 4th option, upgrade means taking your pre existing equipment, and enhance
    one of its following stats:
    
    1. Atk, and M.Atk where applicable
    2. Fire Element Enhancement
    3. Water Element Enhancement
    4. Wind Element Enhancement
    5. Earth Element Enhancement
    
    The first is easy enough to understand, the other 4 is basically adding an
    element to your weapon. Note that you can only have ONE element at a time. If
    you decide to change element, all upgrades will be lost on your other element,
    and you will not get back any Gilda or item that you used for the previous
    upgrades.
    
    Materials required for the upgrade is shown when you select the desired status
    to upgrade. 
    
    Upgrade of the basic offensive or defensive power (option 1 above) ALWAYS
    require a catalyst of a certain grade:
    
    蛻??縺ョ迴?邇 [x邏咯 - Weapon upgrade catlyst;
    螳郁ュキ縺ョ迴?邇峨??[x邏咯 - armor upgrade catalyst.
    
    Lowest to Highest Grade (Top to bottom)
    荵晉エ - Grade 9
    蜈ォ邏 - Grade 8
    荳?エ - Grade 7
    蜈ュ邏 - Grade 6
    莠皮エ - Grade 5
    
    
    Upgrade of elemental properties always requires elemental catalysts, they come
    in these flavors:
    
    x蜊ー縺ョy
    
    x are its properties prefix:
    轣ォ縲?= fire
    豌エ = water
    鬚ィ = wind
    蝨 = earth
    
    y is the grade of the elemental catalyst縲?Lowest to Highest (Top to bottom):
    谺?迚 - Fragements
    蟆丞?遏ウ - Small Cocoliths?
    蟆剰シ晉浹 - Small Pyroxene?
    蟆乗弌遏ウ - Small Starlet?
    蟆城ュ皮浹 - Small Magical Stone
    
    In addition to these catalysts, you also need additional materials ranging
    from common tree branches, bronze ore, to rarer material like gold ores, and
    such. Rarer materials can only be found on high rank guild quests, which will
    be explained in the following section.
    
    The highest upgrade is 5 at the moment.
    
    
    
    
    
    Guild Quests and Online [G+O] =================================================
    
    Guild quests are available early in the game. You first need to purchase the
    quests from the guild shop, and once you access the world map, it'll prompt you
    where the new quests take place.
    
    At the time of this writing, there are 12 guild rank levels. With more quests
    per level as you level up.
    
    To advance in rank, you must first earn enough guild points by completing 
    quests the you have purchased. All the quests can be completed more than once,
    and they can be played either offline or online. When you select the quests on
    the overall map you'll be prompted with 2 choices:
    
    縺イ縺ィ繧翫〒繝励Ξ繧、縲?- play by yourself
    縺?繧後°縺ィ繝励Ξ繧、 - play with someone
    
    * Offline / play by yourself *
    
    Offline quests can only be attempted alone by your custom character, you can
    not receive any help from the story characters. (I hope this changes in the
    near future...)
    
    * Online / play with someone *
    
    To play online, you must first have an active internet connection and you are
    signed into Playstation Network. Once you are in-game, there is an option in
    the main menu (either in town, or overall map, or when you access save point)
    called:  繧ク繧ェ繝阪ャ繝医??(GeoNet)
    
    When you select 繧ク繧ェ繝阪ャ繝 you'll be prompted with 3 choices:
    
    繧ク繧ェ繝阪ャ繝医↓蜈・繧 - enter GeoNet
    繧ェ繝ウ繝ゥ繧、繝ウ繧ケ繝??繧ソ繧ケ - Online Status
    繝輔Ξ繝ウ繝峨Μ繧ケ繝 - Friend List
    
    To participate in White Knight Chronicles Online, you must first attach your 
    PSN ID to your GeoNet handle. To do so, click the first option to enter GeoNet
    then follow the instruction. You'll be prompted to add a suffix to your name
    which is used to identify your handle.
    
    To actually begin playing online with someone, you can either do a quick
    matching for the quests that you want by selecting the quest on the world map,
    and select play with someone. THis will automatically search for others who are
    also interested in the quests, if it fails to find one, you'll be prompted if
    you want to create a new one. (Hosting the quests).
    
    * GeoNet Main Page *
    
    To play with friends, you need to meet up with him/her via GeoNet's MyTown. To
    do so, enter GeoNet after you register. Once you are past GeoNet update news,
    and all that stuff, you'll be brought to your personal page. There are 5 
    diffrent options on the left side:
    
    繝医ャ繝励?繝シ繧ク - top page, this is your main page
    蜀帝匱譌・隱 - your adventure diary
    繝槭う繧ソ繧ヲ繝ウ - MyTown, basically your mission counter
    繝輔Ξ繝ウ繝 - Friends
    蜀帝匱閠?#縺ョ譌・隱 - other's diary
    
    Top Page - this is your basic profile page
    
    Adeventure Diary - this is basically where you can advertise your own personal
    profile to others, so people can come to your "Town" to party.
    
    MyTown - your mission counters. you have 20 rooms that can fit 12 each. You
    can buy/sell/repair equipments via the NPC stationed in there; there are also
    some equipments that you can ONLY purchase from here that you can't otherwise
    buy offline (You can still craft them though).
    
    Friends - this is your friends page, you can add new friends by searching
    people's PSN ID. 繝輔Ξ繝ウ繝臥匳骭イ is the otpion.
    Once you register their name, and they appear on your list, you can go to
    their profile freely as you wish. the next tab over on the same page are
    adventures met: 縲悟?髯コ閠?サイ髢薙?
    you can also go to their profile page from here.
    
    Other's Diary - is basically other people's listing of what they'd like to do.
    you can visit their pages from this option. The most noticeable ones are
    ones named with 縲檎カ壹?逋ス鬨主」ォ驕句霧繝√?繝?繧医j縲
    These pages are basically profile pages from the White Knight Chronicle dev.
    They usually have a lot of people in them.
    
    * GeoNet Main Page Sub-Menu *
    
    Besides these 5 options on the left, there is a sub menu that you can
    bring up by pressing triangle. The menu items are:
    
    謌サ繧 - back (basically same as back as internet browsers)
    騾イ繧? - forward (same as internet browser forward)
    繝帙?繝? - access your home page
    繝薙げ繝ュ騾壻ソ。 - your GeoNet mail box
    縺頑ー励↓蜈・繧 - favorites
    縺頑ー励↓蜈・繧願ソス蜉? - add to favorites
    險ェ蝠剰??ア・豁エ - visitor'slog
    譖エ譁ー - refresh
    繝槭う繝壹?繧ク縺ョ險ュ螳 - MyPage's setting
    繝倥Ν繝 - Help
    繧ク繧ェ繝阪ャ繝医?邨ゆコ - End GeoNet
    
    Most of these are self explanatory and the stuff inside of each of these 
    options are easy enough to understand. THe only one that needs bit 
    explaination is MyPage's settings.
    
    Inside MyPage's settings, there are several things you should know, the
    menu options in the setting page are:
    
    繝槭う繝壹?繧ク縺ョ邱ィ髮 - Edit MyPage
    繝槭う繝壹?繧ク縺ョ逕サ蜒上?險ュ螳 - MyPage's picutre setting
    繝??繝槭?險ュ螳 - Theme Setting
    繧ク繧ェ繝阪ャ繝医?險ュ螳 - GeoNet Setting
    繧ェ繝ウ繝ゥ繧、繝ウID - Online ID
    繝悶Λ繝?け繝ェ繧ケ繝医??- Black List
    
    Edit MyPage gives you the option to change your handle suffix, the
    middle block is your gretting comment, and the last is make your
    diary public or private (to friends only).
    
    MyPage's picture setting can change your background picture, you can
    either select from preset or you can use pictures you have taken with
    your crystal shot ingame.
    
    Theme setting for your MyPage
    
    GeoNet setting allow you to toggle displaying their World Name(handle
    name) or their PSN ID. The second is toggle for your friend's page's
    display of avatar or not.
    
    Online ID does nothing except give you some EULA.
    
    Black List is self-explanatory.
    
    Now that you are familiarized yourself with the menu, to start questing with
    friends you need to gather at some designated quest counter a.k.a.
    MyTown. The best way to do this is both of you guys register each other,
    and just go to one of you guys/gals' MyTown. 
    
    If the room is empty, you'll be prompted to create a room, you get the option 
    to add some sort of comment for this room. This really doesn't affect
    the gameplay in anyways so just choose one that look pretty to you if you
    dont' understand Japanese. This is mandatory
    
    The second option is to put a password for the room, this is completely
    optional. Once you are done with these hit the bottom button:
    縲後Ν繝シ繝?繧剃ス懈?縺吶k縲
    
    After a little bit, you'll be taken to an enclosed grassy field with some
    NPCs. The ones undert he tents are NPC vendors. The guard at the gate lets
    you leave this space. The other guard by the billboard lets you make/join
    quests that has been created, the different option for this quest guard are:
    
    繧ッ繧ィ繧ケ繝医r菴懊k縲?- create
    繧ッ繧ィ繧ケ繝医↓蜿ょ刈縺吶k - join
    繧?▲縺ア繧翫d繧√k - stop it!
    
    If you are the creator of the quest you'll first need to pick a quest from
    the available ones you have on the world map. Your buddy also need to have to 
    have the quest purchased and high enough rank to participate. When creating
    the quests you'll also be given some option to choose from:
    
    蜿ょ刈莠コ謨ー - number of players allowed
    繧ェ繝シ繝医?繝?メ繝ウ繧ー - make this available for automatching?
    蠕?ゥ滓凾髢 - start wait time
    繝代せ繝ッ繝シ繝峨?險ュ螳 - password setting
    
    縺ゅj縲?- yes
    縺ェ縺励??- no
    
    The first one is self-explanatory
    
    The second one is basically if you want to make this available to other people
    who are seeking for people for this quests directly from their offline worldmap
    and not logged into GeoNet.
    
    The third one is basically the wait period before the quest force to start.
    This is the time you have for people to join.
    
    Password is self-explanatory.
    
    Once you set these up, and is at the quest waiting area you have several things
    you can do as a host; by pressing select you get your usual choices and 2
    more:
    
    繧ッ繧ィ繧ケ繝磯幕蟋 - start quest (host only)
    繧ッ繧ィ繧ケ繝医°繧画栢縺代k - withdraw from quest (anyone)
    
    You can either choose to start, or wait for more people. Well that's about it
    for the guide, and hope you enjoy the Japanese White Knight Chronicles until
    the English comes out!

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